Time |
Nick |
Message |
00:13 |
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RealBadAngel joined #minetest |
00:15 |
OldCoder |
Update: OldCoder Hungry Games now has Death Cows and Factions mod. |
00:26 |
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00:48 |
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00:56 |
zat |
!seen Niebieski |
00:56 |
MinetestBot |
zat: Sorry, I haven't seen niebieski around. |
00:56 |
zat |
!seen Niebieski2 |
00:56 |
MinetestBot |
zat: Sorry, I haven't seen niebieski2 around. |
00:56 |
zat |
¬¬ |
00:59 |
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01:01 |
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01:02 |
Pilcrow |
Hello, twoelk. How are you doing today? |
01:02 |
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01:11 |
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01:15 |
Pilcrow |
is VanessaE online and available? |
01:16 |
VanessaE |
hi |
01:16 |
Pilcrow |
hey |
01:16 |
VanessaE |
what's up? |
01:18 |
Pilcrow |
I assume you've probably done some research at one point in time, about different ways to display text in signs_lib? there's a feature request for minetest about text overlays on nodes, and I was hoping you might have more knowledge than me... https://github.com/minetest/minetest/issues/2704 |
01:18 |
VanessaE |
duplicate |
01:18 |
VanessaE |
https://github.com/minetest/minetest/issues/1367 |
01:20 |
VanessaE |
however, there's been no movement on it. |
01:20 |
Pilcrow |
ah, thanks. that helps. |
01:20 |
VanessaE |
RBA wrote some code that sorta works, but which isn't appropriate to the purpose |
01:20 |
VanessaE |
(and he didn't, afaik, release it) |
01:22 |
VanessaE |
meanwhile, I just got through splitting Homedecor's crafting guide into multiple pages, if anyone cares :) |
01:23 |
Pilcrow |
it would be best if the node's actual texture could be changed uniquely while the server is running, but that sounds like a major rewrite of the node registration code to me... |
01:23 |
VanessaE |
the meta set nodedef code could have done this |
01:24 |
VanessaE |
that's an extremely hacky way to do it, but it WOULD work |
01:24 |
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01:25 |
VanessaE |
actually that may not be accurate - I'm not sure if that code allowed for arbitrary, after-startup textures to be used |
01:27 |
Pilcrow |
is meta set nodedef something people were working on? I honestly haven't heard anything about that. |
01:27 |
VanessaE |
yeah |
01:27 |
VanessaE |
c55 had some proof-of-concept code, and nore made a mod to demo it |
01:28 |
VanessaE |
but it never went into mainline as it wasn't considered "ideal" I guess |
01:30 |
Pilcrow |
Yeah, that sucks. It'd be nice to have a real way to change an individual node's definition and re-render it. Then we could, for example, make trees get bigger dents as we continue to chop them, etc... |
01:31 |
VanessaE |
we can do that now, if you don't mind rendering about a dozen nodes per tree type ;) |
01:31 |
Pilcrow |
(as in, change a node's nodebox/mesh without registering new nodes) |
01:32 |
AndroidKris |
So, I'm setting up some pipeworks tubes connected to four technic quarry machines. The tubes should all go to one point to send the materials through a sorting tube section. The problem I am having is that as the materials go through any junction of the tube, some of the materials go the wrong direction. This sends the materials to another quarry and then they just pop out and fall to the ground. How can I make sure that the materials being spit o |
01:32 |
AndroidKris |
ut of the top of the quarries always go the same direction? |
01:32 |
AndroidKris |
Sorry for the book. |
01:32 |
VanessaE |
AndroidKris: use one-way and/or priority tubes |
01:34 |
AndroidKris |
Tried one way tubes, any tubes connected on the input side almost always just simply *poof* disappear. I have not, however, even noticed anything called priority tubes. |
01:34 |
VanessaE |
odd. |
01:37 |
AndroidKris |
nvm, found the High Priority Tube Segment. How do those work exactly? |
01:37 |
VanessaE |
no idea :) |
01:37 |
VanessaE |
nore coded most of the good stuff in pipeworks |
01:37 |
Pilcrow |
lol |
01:37 |
VanessaE |
and I haven't used most of it |
01:38 |
AndroidKris |
To the gewgel I go then. |
01:38 |
AndroidKris |
lol |
01:38 |
VanessaE |
heh |
01:39 |
Pilcrow |
AndroidKris: there is a pipeworks wiki, but it seems outdated to me. doesn't look like it actually has anything about the hugh priority tubes. https://github.com/VanessaE/pipeworks/wiki |
01:39 |
Pilcrow |
high* |
01:39 |
VanessaE |
pull requests welcome ;) |
01:40 |
Pilcrow |
unfortunately, I don't know much about them either... :P |
01:40 |
AndroidKris |
Yeah, I've read through the wiki, it's definitely outdated. |
01:41 |
AndroidKris |
But, it's kinda the only thing to go on.lol |
01:43 |
Pilcrow |
worst case scenario, mese tubes will work in a pinch. Pretty sure they'll do what you want if you turn all directions 'off' except the direction you actually want the items to go... |
01:45 |
technomancy |
Pilcrow: sup |
01:45 |
technomancy |
got a bunch of new stuff knocked out last night including shell io redirection |
01:45 |
technomancy |
plus a real-deal process table |
01:47 |
AndroidKris |
"Mese sorting tubes are special tubes that can be used to sort items or force them to move in a certain direction at junctions." Direct from the wiki, looks like my solution. |
01:47 |
Pilcrow |
hi technomancy. I saw that; looked at your commits less than an hour ago, lol. Speaking of orb, I did poke around with getting globs working, and I think I have a basis to go on but it needs a lot more work than I thought. Also, what's the actual name of the filesystem's table? |
01:48 |
technomancy |
Pilcrow: not sure what you mean, the name? |
01:49 |
technomancy |
it's usually f, but it's just a local, so it's named whatever the function it's passed to decides to name it |
01:51 |
Pilcrow |
ah. I'm just looking for a simple way to get the whole tree, to iterate through it. that's the best way I can think to expand the globs. |
01:52 |
technomancy |
what's the context |
01:52 |
technomancy |
I mean, which function are you adding this to? |
01:53 |
technomancy |
if a function has an f argument, then it's the filesystem for the current server |
01:55 |
Pilcrow |
f is the entire filesystem? ok, that helps. I didn't get that, at first. |
01:56 |
technomancy |
well, in many cases it's a proxy table to the filesystem which enforces permissions access |
01:56 |
technomancy |
but you can treat it like the whole tree, and you'll just get an exception if you try to read something you don't have access to |
01:57 |
technomancy |
so yeah, some comments about this would be helpful |
01:57 |
Pilcrow |
even better; glob interpretation shouldn't list stuff in direcories you normally can't see. |
01:58 |
technomancy |
yep =) |
02:04 |
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02:07 |
Pilcrow |
I'm thinking the glob interpretation function should return a table of all matching paths. There are probably other ways to do it, but that seems best. The ls code would need to iterate through the list, though. If fed a string with no globs, the fuction should return a table with a single string inside, to avoid hacky type-checking... |
02:08 |
Pilcrow |
does that make sense? sometimes I have trouble explaining myself... |
02:08 |
technomancy |
yeah, I think you're on the right track |
02:08 |
technomancy |
take a look at the parse function in shell.lua |
02:09 |
technomancy |
we split it out into tokens with orb.utils.split |
02:09 |
technomancy |
what you want to do is take the table of tokens and replace any glob-containing token with however many matches the glob expands to |
02:10 |
technomancy |
that function is already way too long though, so I'd pass the tokens table off to a orb.utils.expand_globs(tokens) function or something |
02:13 |
Pilcrow |
yeah, I was thinking the same thing. I actually didn't see the orb.utils.split function at first, and made my own for my experimenting. looks about the same, though. |
02:15 |
Pilcrow |
so far, I've only gotten a single glob on the end of a path to work right. the rest will take more work. |
02:16 |
kahrl |
Pilcrow: I coded a glob matcher in C once, maybe it'll help |
02:17 |
YvesLevier |
Hey :) |
02:17 |
YvesLevier |
How to change Minetest language plz? |
02:17 |
kahrl |
Pilcrow: https://gist.github.com/kahrl/4aba3d3a2e9cf13f82f0 |
02:17 |
kahrl |
somewhat quick & dirty, but it works :) |
02:18 |
YvesLevier |
VanessaE: Free? |
02:18 |
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02:19 |
kahrl |
(WTFPL in case you're worrying about that) |
02:20 |
YvesLevier |
Is that a command kahrl? |
02:20 |
YvesLevier |
Will try wtfpl in Minetest brb |
02:21 |
kahrl |
YvesLevier: you mean WTFPL? that's a license |
02:21 |
YvesLevier |
kahrl: didnt know. Thx |
02:21 |
YvesLevier |
:) |
02:24 |
Pilcrow |
thanks kahrl. I don't really know C, but I may still be able to figure this out... ;) |
02:25 |
kahrl |
feel free to ask questions if something is unclear :) |
02:37 |
Pilcrow |
ah, I forgot about using ? as a single-character glob. technomancy, do you think that's needed for this, or should it be kept to just a simple * |
02:42 |
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02:45 |
Pilcrow |
oh, technomancy, another very easy command to implement would be tree. you'd need to parse it to get the same sort of output as the real one though. see http://mama.indstate.edu/users/ice/tree/ |
02:50 |
technomancy |
Pilcrow: don't worry about ? for now; let's get the basics working and once we're set maybe we can add it in |
02:50 |
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02:50 |
technomancy |
yeah, tree would be handy =) |
02:59 |
kahrl |
actually, Pilcrow, don't use my code as-is, it has a bug in it :( |
03:00 |
kahrl |
* doesn't match the empty string when * is in the middle of the pattern (not the beginning or the end) |
03:03 |
Pilcrow |
alright kahrl. That's not a problem; I'm expanding on some of the work I've already done already, rather than directly trying to 'translate' your code, anyway. |
03:03 |
kahrl |
ah, good then :) |
03:07 |
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03:15 |
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03:20 |
Pilcrow |
hey technomancy, your latest commit didn't actually add a grep file in resources, so line 91 of fs.lua is causing a crash in the copy_to_fs function. |
03:21 |
Pilcrow |
just thought you should know. |
03:28 |
Pilcrow |
also, if you remove the leading / from path in line 59 of fs.lua, it should fix the problem when running using the cli interpreter. from within the orb directory. |
03:30 |
technomancy |
Pilcrow: good call; thanks |
03:33 |
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03:39 |
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03:42 |
Pilcrow |
this is a neat project. I'm glad I can help, if only a little so far. :) |
03:47 |
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03:55 |
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04:22 |
technomancy |
thanks! |
04:22 |
technomancy |
hope to make it more accessible to contributors as it gets polished |
04:29 |
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04:38 |
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04:39 |
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04:41 |
Pilcrow |
oh, technomancy, I found another small problem. it seems echo doesn't output a trailing newline like it should. http://dpaste.com/29DXZW7 |
04:47 |
Pilcrow |
looks like you were right to use io.write for cat, but echo should be changed back to print. |
04:50 |
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04:50 |
Pilcrow |
although, it's a bit strange. in real unix/linux, echo has the newline when being used as a plain command, but drops it when being piped into another program or redirected into a file... |
04:51 |
Pilcrow |
instead, you've basically implemented echo -n, which drops the newline in all instances. |
04:52 |
Pilcrow |
maybe > itself should strip the input of its trailing newline... |
04:56 |
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04:56 |
Pilcrow |
actually, that seems to be exactly what it did before you used orb.fs.normalize in commit b6a110f |
04:59 |
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05:19 |
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05:22 |
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05:40 |
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06:01 |
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06:19 |
technomancy |
Pilcrow: you're right; echo -n is the non-newlining version |
06:20 |
technomancy |
I haven't implemented flags in any scripts yet, but we should switch echo back to its newlining behaviour until we have an argument parser |
06:20 |
technomancy |
unix has the notion of "is stdin connected to an interactive tty" which we don't have a good way of indicating yet... maybe eventually |
06:23 |
kahrl |
Pilcrow: technomancy: my echoes print a newline whether or not they're connected to a tty |
06:23 |
kahrl |
both the bash builtin and /bin/echo |
06:27 |
Pilcrow |
well it still seems real echo drops its newline in certain cases. for example, echo $(echo $(echo)) results in one newline, not three. |
06:28 |
kahrl |
I think that's because the $() strips newlines |
06:29 |
hmmmmm |
hey kahrl, you're good at math right? |
06:29 |
hmmmmm |
is the statistical variance on some kind of kernel related to the sobel operator? |
06:29 |
kahrl |
basic math yes, advanced stuff... not so much :P |
06:30 |
hmmmmm |
i can't help but notice how close my terrain variance algorithm looks to an actual sobel filter |
06:32 |
kahrl |
well... Sobel is some discrete approximation to a derivative, right? |
06:32 |
Pilcrow |
well, I gotta get to bed. have a great day/night, all. o/ |
06:32 |
hmmmmm |
yes, i have no idea *how* it's approximated |
06:33 |
kahrl |
so it measures how much different the values around a certain point are |
06:33 |
hmmmmm |
maybe it's just a coincidence |
06:33 |
kahrl |
which is also what the variance on a kernel measures |
06:34 |
kahrl |
of course in a somewhat different way |
06:34 |
hmmmmm |
I guess what I'm wondering is if I can drop in a sobel filter as a replacement for measuring variance |
06:34 |
hmmmmm |
maybe that's quicker or something |
06:34 |
hmmmmm |
because then i won't need to calculate the mean beforehand |
06:35 |
hmmmmm |
here's what I'm doing, http://fpaste.org/225908/14327085/ |
06:37 |
kahrl |
I don't know any hard numerical results of the kind |sobel(p) - kernel_variance(p)| <= sup_q |some_nth_derivative_of_the_original_function(q)| or such |
06:39 |
hmmmmm |
oh well :p |
06:39 |
hmmmmm |
I thought the two things may have been mathematically related somehow |
06:40 |
hmmmmm |
seems like it's not, though, the derivative approximation is done with atan |
06:52 |
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08:35 |
JamesTait |
Good morning all; happy Senior Health & Fitness Day! 😃 |
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09:00 |
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09:22 |
twoelk |
I don't understand my IRC-client, I tried to log a day and it missed 6 hours :-(, did we have some netsplit? |
09:22 |
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09:26 |
est31 |
twoelk, if there is a netsplit, it will show you according part/join messages |
09:28 |
twoelk |
I guess my client just timed out then and reconnected later. Maybe it saw me entering the room and snapped to activity :-D, though I didn't touch the computer |
09:28 |
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09:29 |
* twoelk |
sucks at scripting for IRC-clients |
09:31 |
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09:31 |
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09:36 |
* CWz |
is on the justestserver |
09:37 |
CWz |
it's worst than i thought |
09:38 |
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09:38 |
Oussamarer |
there are no good servers now adays |
09:39 |
CWz |
there some good ones left |
09:39 |
CWz |
and wow those stone golems are everywhere |
09:40 |
CWz |
there is like thosands of them where i am at |
09:40 |
ElectronLibre |
CWz, what do you mean by "it's worst than i thought"? I never went on justtest and I assumed it was a terrible place. |
09:41 |
CWz |
stone terrain everwhere griefed houses bones eveywhere too and mobs spawn like crazy |
09:42 |
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09:43 |
Oussamarer |
yeah , its messed up |
09:44 |
est31 |
but at least you have fly privilege :) |
09:45 |
CWz |
and they spawn this dense almost everywhere |
09:45 |
ElectronLibre |
Flying over a destroyed world isn't what I would call a good fly. |
09:45 |
ElectronLibre |
Maybe in some other circonstances, but not a grieffed world then. |
09:47 |
* ElectronLibre |
is looking for a translation.. |
09:47 |
Oussamarer |
this isnt a world this is ;;;;;;;;;;; HELL |
09:47 |
ElectronLibre |
s/circonstances/circumstances |
09:47 |
ElectronLibre |
Great. |
09:47 |
CWz |
there is dramma there too players are creaming at eachother about being killed |
09:48 |
Oussamarer |
YEAH its messed up |
09:48 |
ElectronLibre |
That's.. That's just test. |
09:48 |
Oussamarer |
is that an intended pun ! |
09:48 |
ElectronLibre |
If you have to summarize the whole thing into three words, they would be "just a test". |
09:49 |
Oussamarer |
nice |
09:49 |
ThatGraemeGuy |
those are not the three words i'd use |
09:49 |
ThatGraemeGuy |
but yes, three words indeed |
09:49 |
Oussamarer |
just a hell |
09:49 |
ThatGraemeGuy |
what the fudge |
09:49 |
ElectronLibre |
This is an objective opinion, |
09:49 |
ThatGraemeGuy |
or less pubilcally utterable variant thereof |
09:50 |
ElectronLibre |
My three words would probably be what the f*ck too. |
09:50 |
CWz |
I think the owner is just lazy. no offense. He was ask several times to ban griefers and his reply was telling them to use the /vote command |
09:50 |
Oussamarer |
goddammit |
09:51 |
Oussamarer |
i once had a server for lott , me and my friends had so much fun with stealing from each other and destroying each others castles |
09:51 |
ElectronLibre |
Holly Chips. |
09:52 |
ElectronLibre |
<religious leader> bless democracy then. |
09:52 |
MinetestBot |
[git] est31 -> minetest/minetest: Spare some string copies 21878c9 http://git.io/vktPR (2015-05-27T11:45:40+02:00) |
09:53 |
crazyR |
Oussamarer try idlebox wars.. the idea is to sneak up on your idling freind and build a bo arounf him/her then inside make it look like something interesting as so to confuse them to where they are... best one wins lol |
09:53 |
crazyR |
* bo/box |
09:53 |
CWz |
The only reason i really joined was that i heard a claim that spawn is broken and unescapable. that is only partially true |
09:54 |
Oussamarer |
lol |
09:54 |
CWz |
great now those mobs started spawning in "Conga lines" in the thousands |
09:55 |
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09:57 |
CWz |
Final verdict: -10/10 |
09:57 |
Oussamarer |
lol |
09:57 |
ElectronLibre |
I would have said lower. |
09:57 |
Oussamarer |
nooo not -10 n thats too much i woulld give it -100 |
09:58 |
ElectronLibre |
-(10^100) |
09:58 |
Oussamarer |
anyway am just searching in irc for ideas that could fit in my mod |
09:58 |
ElectronLibre |
At least. |
09:59 |
ElectronLibre |
s/At least/At best. |
09:59 |
ElectronLibre |
By the way Oussamarer your modpack is buggy. |
10:00 |
ElectronLibre |
Rename MODPACK.txt to modpack.txt for starting. |
10:01 |
Oussamarer |
ok |
10:01 |
ElectronLibre |
2) Futureores must depend on default because it calls default.* and it can't find it at start up. 3) Same for futureblocks; |
10:01 |
Oussamarer |
thats my first ever mod so yeah it sucks |
10:02 |
ElectronLibre |
Honestly it's not that bad. |
10:02 |
Oussamarer |
i am just outta ideas |
10:03 |
CWz |
Justtest a server of death, disrepair as well as despair. at least other bad servers are somewhat playable. Justest looks like the aftermath tornado, volcano eruption, hurricane, tsunami, a nuclear strike and meteor strike went drunk and joined forces to create this sad world. The end |
10:03 |
Oussamarer |
anyway ; this is the last day of the exams then i will be FREEEEEE |
10:03 |
Oussamarer |
BEST . DESCRIPTION . EVEEEEEEEEER |
10:03 |
ElectronLibre |
Ok. |
10:04 |
ElectronLibre |
Something else : bad (I assume, they are dark) robots can't jump 1 node height. |
10:04 |
ElectronLibre |
Neither can white ones. |
10:05 |
RealBadAngel |
especially white robots cant jump ;) |
10:05 |
ElectronLibre |
And bullet works. |
10:06 |
ElectronLibre |
RealBadAngel, both can't. They do, but not high enough. |
10:06 |
CWz |
also the lack of trees makes building tools other than the provided wood tools impossible to craft |
10:06 |
Oussamarer |
i should probably give them some kind of super jump |
10:06 |
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10:06 |
Oussamarer |
i dont have a single idea how to make futuristic looking trees , what do you think |
10:07 |
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10:07 |
CWz |
futuristic trees you say? |
10:07 |
Oussamarer |
CWz: yep |
10:07 |
ElectronLibre |
Steel log, and glass leaves. |
10:07 |
est31 |
lol |
10:08 |
Oussamarer |
that would be op |
10:08 |
ElectronLibre |
s/log/trunk |
10:08 |
CWz |
or something the glows |
10:08 |
CWz |
or looks tron-ish |
10:08 |
ElectronLibre |
Leaves would be colored with flashy colors and have light_source? |
10:08 |
Oussamarer |
please try build one and send the pic here |
10:08 |
Oussamarer |
ok ; but steel log is op |
10:09 |
ElectronLibre |
You should create the leaves with a special node. |
10:09 |
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10:11 |
ElectronLibre |
CWz, I think just test is run with mgV7. |
10:11 |
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10:11 |
ElectronLibre |
That's why you only have stone, caves, and ores. |
10:13 |
ElectronLibre |
An idea for you Oussamarer : shooting bullets at tnt activate them. |
10:13 |
* CWz |
just saw a bunch of golems commit suicide |
10:14 |
CWz |
these things are everywhere |
10:14 |
Oussamarer |
hmmm |
10:14 |
Oussamarer |
good one |
10:14 |
CWz |
probably due to all the stone. |
10:15 |
ElectronLibre |
They spawn on stone in fact, so, yes, surely. |
10:15 |
Calinou |
“Just Test: Hell on Earthâ€, now released by laggy software. |
10:16 |
Calinou |
you can buy the expansion packs “Just Test: Dissolution of Eternity†and “Just Test: Abyss of Canihaveaskin†|
10:16 |
Calinou |
:) |
10:18 |
* CWz |
found a castle |
10:18 |
CWz |
crawling with mobs |
10:19 |
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10:20 |
CWz |
if found twoelk's castle |
10:20 |
twoelk |
wich one, I have many |
10:20 |
RealBadAngel |
Calinou, so have you tested current minimap? |
10:20 |
CWz |
the one at justest |
10:21 |
twoelk |
on Justtest I have five or six ;-P |
10:21 |
Calinou |
I don't see your minimap branch :/ |
10:22 |
CWz |
the one at 407 65 -1056 |
10:22 |
rubenwardy |
minimap3? |
10:22 |
Calinou |
oh, it's because I cloned your repo inside another one? |
10:22 |
rubenwardy |
http://github.com/RealBadAngel/minetest/tree/minimap3 |
10:22 |
Calinou |
I'll reclone it |
10:23 |
twoelk |
ah the little tower with the triangular wall? All set on newly generated mountains? |
10:23 |
rubenwardy |
git remote add rba http://github.com/RealBadAngel/minetest; git checkout -b minimap3; git pull rba minimap3 |
10:23 |
rubenwardy |
try git fetch also |
10:23 |
rubenwardy |
:P |
10:23 |
rubenwardy |
You probably know this, though |
10:24 |
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10:24 |
Calinou |
I barely ever use git fetch |
10:24 |
CWz |
yes. and is covered with iron golems |
10:25 |
twoelk |
cool, can't remember those |
10:29 |
twoelk |
CWz: if you visit my castle near 130,-,-1000 you may find a mine shaft down below -1000 and tunnels all the way to spawn |
10:30 |
CWz |
that must have taken very long |
10:31 |
twoelk |
if you turn east from there you may find more castles right up to a big one some 2k to the east |
10:31 |
twoelk |
I wasn't alone ;-P |
10:31 |
Calinou |
RealBadAngel, http://paste.ubuntu.com/11388976/ |
10:31 |
Calinou |
compilation error |
10:31 |
RealBadAngel |
oops, hold on a sec, i will update the branch |
10:32 |
CWz |
There are a few who seems to like justest. I can see why.... Stockholm Syndrome, perhaps? idk |
10:32 |
twoelk |
CWz: if you do visit my places do try to not destroy them though |
10:33 |
CWz |
Don't worry i seek no joy in the destruction of hardwork of fellow minetesters |
10:33 |
RealBadAngel |
Calinou, try again, should be ok now |
10:33 |
twoelk |
spawn on JustTest can be hell and is pretty chaotic, the outback can be beautiful and is full of dramatic landscape |
10:34 |
Calinou |
nope |
10:34 |
Calinou |
http://paste.ubuntu.com/11389093/ |
10:34 |
* CWz |
is a peaceful player. |
10:34 |
sfan5 |
!server ping:least |
10:34 |
MinetestBot |
sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/2 | Version: 0.4.10 / minetest | Ping: 1ms |
10:34 |
sfan5 |
huh |
10:35 |
CWz |
where is outback zone on justest sue as h311 can not find it so far everything either looks like stone and cobble or "genocide city" |
10:36 |
twoelk |
I remember coaxing Sokomine to have a look at JustTest. She tried to help people at spawn and talk to them. After being killed several times on sight she gave up and never returned |
10:36 |
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10:36 |
twoelk |
JustTest has only stone as natural landscape |
10:37 |
twoelk |
everything else has been placed by players |
10:37 |
twoelk |
every piece of dirt is made by collecting 9 bones |
10:37 |
twoelk |
JustTest is extremely harsh |
10:38 |
RealBadAngel |
Calinou, damn, only .h were pushed and .cpp not. try again plz |
10:39 |
Calinou |
it works |
10:39 |
Calinou |
minimap is too damn large though |
10:39 |
Calinou |
your shader works |
10:40 |
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10:42 |
rubenwardy |
Have you seen this thread RealBadAngel? I imagine you'd be interested in some of it. https://forum.minetest.net/viewtopic.php?f=5&t=12261 |
10:43 |
* Calinou |
eats eye candy |
10:43 |
Calinou |
eye candy crush! |
10:43 |
rubenwardy |
I thought that |
10:43 |
* CWz |
likes his servers with nice terrain and nice structures |
10:45 |
CWz |
candy? |
10:49 |
RealBadAngel |
yeah i saw it today |
10:50 |
RealBadAngel |
Calinou, too large? i feel it like a bit too small :) |
11:03 |
Calinou |
on a 1920×1080 screen, it's gigantic |
11:03 |
technomancy |
I just realized something... is minetest.serialize basically just pretty-print? |
11:05 |
Calinou |
https://lut.im/aQCgO1a3/VdRHqkza |
11:05 |
sfan5 |
technomancy: yes |
11:05 |
technomancy |
handy |
11:05 |
technomancy |
is there a way to get stuff like that from a cli lua repl session outside minetest? |
11:06 |
technomancy |
or alternatively a way to get a repl from a running server served up on a socket or something? |
11:06 |
technomancy |
the whole reload-by-restarting cycle is kinda janky |
11:08 |
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11:13 |
RealBadAngel |
Calinou, its always 20% of screen width |
11:17 |
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11:25 |
MinetestBot |
[git] est31 -> minetest/minetest: Consistent const string params 990a965 http://git.io/vkqtT (2015-05-27T13:23:09+02:00) |
11:25 |
rubenwardy |
!title https://www.youtube.com/watch?v=a9jOXsHLlrE |
11:25 |
MinetestBot |
No title found. |
11:25 |
rubenwardy |
"Farts by RBA" |
11:27 |
ElectronLibre |
Youtube seems to have changed the code in their webpages, titles appear to be deeper than usual (4k characters). |
11:27 |
ElectronLibre |
Farts? ._. |
11:27 |
CWz |
Does register on punch work with no interact punching |
11:28 |
ElectronLibre |
No. |
11:28 |
ElectronLibre |
I don't think it does. Right-click callback don't for example. |
11:28 |
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11:29 |
jojoa1997|Linux |
hi |
11:29 |
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11:29 |
ElectronLibre |
Just wondering, rubenwardy, why is it called "Farts"? |
11:30 |
est31 |
4k characters ?! |
11:30 |
CWz |
it shows up in console when they punch so. also 0.4.7 can right click and use travelnets without interact |
11:30 |
est31 |
lol |
11:30 |
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11:30 |
ElectronLibre |
est31, is think, that's what ShadowBot told us (no title in first 4k characters). |
11:30 |
rubenwardy |
No idea |
11:30 |
rubenwardy |
Ask RealBadAngel |
11:31 |
CWz |
maybe Farts stands for something |
11:31 |
rubenwardy |
It's most likely to be a placeholder |
11:31 |
rubenwardy |
Like a title like "sdjkbnwejkbsdb"# |
11:31 |
ElectronLibre |
CWz: 0.4.12 don't, as well as 0.4.11, 0.4.10 and I think 0.4.9. |
11:31 |
rubenwardy |
* Similar to "sdjk... |
11:31 |
est31 |
ah I see now |
11:31 |
ElectronLibre |
Ok, but, why Farts? ._. |
11:31 |
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11:31 |
ElectronLibre |
Argh, nevermind. |
11:32 |
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11:32 |
est31 |
first thought 4k to be the video resolution |
11:32 |
est31 |
:p |
11:33 |
CWz |
maybe it stands for something like Fantastic Artistic Range of Tampering with Stimuli... |
11:33 |
ElectronLibre |
I don't think I even want to know in fact.. |
11:33 |
CWz |
... noidea why that came to mind |
11:33 |
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11:34 |
ElectronLibre |
I remember an IRC bot, you could give it an acronym, and it could compute a crazy sentence from it (grammatically correct althrought). |
11:35 |
ElectronLibre |
*though |
11:35 |
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11:37 |
ElectronLibre |
Grouped timeouts. |
11:38 |
rubenwardy |
Netsplit? O_o |
11:38 |
ElectronLibre |
Maybe. |
11:39 |
ElectronLibre |
But if it's a netsplit, then the servers might have connected really fast, while informations couldn't pass, leading to a timeout even if servers were connected. |
11:39 |
ElectronLibre |
s/connected/reconnected |
11:41 |
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11:42 |
Megaf_1 |
Hi all |
11:42 |
jojoa1997 |
does using leveldb help with speed? |
11:42 |
Megaf_ |
It depends |
11:43 |
Megaf_ |
sqlite can be just as fast |
11:43 |
Megaf_ |
and sure more reliable |
11:43 |
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11:44 |
rubenwardy |
I was 1 mark away from 100% in a C3 past paper :( |
11:44 |
rubenwardy |
Apparently d(ln x2 + 1) / dx = 2x / (x2 + 1), not 1 / (x2 + 1) |
11:44 |
Megaf_ |
jojoa1997: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L409 |
11:45 |
Megaf_ |
rubenwardy: close enough |
11:45 |
est31 |
realbadangel__, whats missing on your patch for it to be ready for review? |
11:45 |
realbadangel__ |
it was about the sound effect. enable fly mode (no cllip) and try to fly agains a wall, with solid node below you |
11:45 |
realbadangel__ |
engine will try to continously play footstep sounds |
11:57 |
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12:02 |
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12:02 |
est31 |
hi Builder123 long time no see ! |
12:17 |
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12:38 |
CWz |
We got anther http://www.amazon.com/FireGames-Adventure-Craft/dp/B00XKGQQX6/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1432724765&sr=1-1&keywords=adventure+craft |
12:38 |
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13:09 |
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13:13 |
rubenwardy |
Does open source refer explicitly to http://opensource.org/ ? |
13:13 |
rubenwardy |
Ie, can you call a NC license open source because you can read the source, even though it isn't OSI open source? |
13:14 |
Megaf_ |
wee! System running out of memory end beginning to crash! |
13:14 |
Megaf_ |
how cool is that |
13:15 |
Megaf_ |
The irony is strong with this one |
13:16 |
rubenwardy |
Calinou will know this |
13:19 |
Megaf_ |
I have the swap disabled |
13:19 |
Megaf_ |
And I will not be enabling the swap |
13:22 |
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13:24 |
twoelk |
then the swap will not be with you |
13:26 |
ThatGraemeGuy |
if you willingly run without swap then you can't exactly complain when things go pear shaped |
13:27 |
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13:29 |
Megaf_ |
Still have 900 MB free |
13:41 |
Jordach |
Megaf_, |
13:41 |
Jordach |
<JD-Pub> Server has been running for 671:07:56 |
13:41 |
Megaf_ |
lol Jordach |
13:42 |
Megaf_ |
why you no update/backup ? |
13:45 |
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13:50 |
crazyR |
hmm who's playing with the forums?? |
13:51 |
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13:53 |
crazyR |
?? |
13:54 |
Calinou |
rubenwardy> Does open source refer explicitly to http://opensource.org/ ? |
13:54 |
Calinou |
yes it does |
13:54 |
Calinou |
the real definition of open source is defined by… the OSI, no surprise |
13:55 |
Calinou |
many people think open source was designed for peasants, thus they think anyone calling themselves open source is |
13:55 |
Calinou |
but there's actually a proper movement behind it |
14:14 |
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14:45 |
init |
Calinou: krita! |
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15:54 |
RealBadAngel |
http://i.imgur.com/FxZEXDM.jpg |
15:56 |
zat |
How did you rent a satellite for that??? |
15:56 |
RealBadAngel |
lol |
15:57 |
Megaf_ |
RealBadAngel: I want that |
15:57 |
Megaf_ |
gimme now! |
15:58 |
RealBadAngel |
you can build it from my branch |
15:58 |
ElectronLibre |
Megaf, https://github.com/RealBadAngel/minetest/tree/minimap3 |
15:58 |
Megaf_ |
RealBadAngel: That's built in then? |
15:58 |
Megaf_ |
client side? |
15:58 |
RealBadAngel |
hold on a sec, i will upload latest tweaks |
15:59 |
RealBadAngel |
yes, its client side |
15:59 |
Megaf_ |
RealBadAngel: Any way of my server pushing that to clients? |
15:59 |
RealBadAngel |
its not a mod |
15:59 |
RealBadAngel |
its engine feature |
16:04 |
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16:04 |
RealBadAngel |
ok, ive pushed those tweaks |
16:04 |
CWz |
are there any sideby side comparison image of shaders on and shaders off. be cause i swear that i cannot tell the difference. |
16:04 |
RealBadAngel |
difference is HUGE |
16:04 |
CWz |
not talking about the minimap |
16:05 |
RealBadAngel |
world itself? |
16:05 |
zat |
what shaders? |
16:05 |
RealBadAngel |
if you doesnt have texture pack that have normal maps, use "generate normalmaps" option in menu |
16:06 |
zat |
the texture bump shader alone makes a huge difference. |
16:06 |
RealBadAngel |
if you want to see real bumpmapping and parallax mapping use Haven texture pack |
16:07 |
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16:07 |
RealBadAngel |
turning on shaders without providing data for them does nothing |
16:09 |
kahrl |
well, it does provide a smoother day-night transition |
16:09 |
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16:09 |
Calinou |
also fixes water transparency |
16:10 |
RealBadAngel |
also shaders make plants, leaves and water waving |
16:14 |
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16:21 |
hoodedice |
RBA, how does the normal map generation for those textures without normalmaps work? |
16:22 |
hoodedice |
based on amount of shade? |
16:22 |
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16:23 |
Calinou |
hoodedice, you are supposed to generate your normal map on an height map, not on a diffuse map. |
16:23 |
Calinou |
a normal map is the derivate (variation) of an height map. |
16:23 |
Calinou |
thus, you can also generate an height map from a normal map: the height map is a primitive of the normal map. |
16:23 |
Calinou |
you can sometimes generate good normalmaps off your diffuse, but it won't be ideal |
16:24 |
Calinou |
so you should make a (grayscale) heightmap first |
16:24 |
Calinou |
try software like http://awesomebump.besaba.com/ |
16:24 |
hoodedice |
uh |
16:24 |
hoodedice |
I'm not a texture artist, was just asking about the technology behind the in-game normalmap gen |
16:25 |
hoodedice |
because as I see it, it does it based off of only colour data from a png |
16:26 |
hoodedice |
""generate normalmaps" option in menu" |
16:28 |
RealBadAngel |
hoodedice, based on pixels color, average from RGB is treated as height |
16:28 |
Calinou |
yes, it's incorrect |
16:28 |
Calinou |
it makes an imperfect height map |
16:28 |
RealBadAngel |
better that than nothin |
16:29 |
hoodedice |
agreed with RBA |
16:29 |
RealBadAngel |
also, theres another way, you can use one normalmap for everything |
16:30 |
hoodedice |
and that is a very nice method, IMO |
16:30 |
RealBadAngel |
you can make world look like made from lego bricks for example |
16:30 |
RealBadAngel |
there are such maps somwhere on the forum |
16:31 |
Jordach |
tesselation would be nice :^) |
16:31 |
Calinou |
we still use the method 2006 peasants use: parallax occlusion mapping |
16:31 |
Calinou |
#TesselationMasterRace |
16:31 |
Jordach |
Calinou, but those AMD users!!11! |
16:32 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?f=4&t=8714 |
16:32 |
RealBadAngel |
all those are made using single normalmap texture |
16:32 |
hoodedice |
I remember that RBA |
16:33 |
hoodedice |
Calinou, port minetest to unity5 |
16:33 |
hoodedice |
problem solved |
16:33 |
Jordach |
Unreal Engine 4 would be better ;) |
16:33 |
Calinou |
talking about Unity/UE: http://godotengine.org/ has released 1.1 if you weren't aware already |
16:33 |
Calinou |
not sure if I talked to hoodedice about it |
16:36 |
hoodedice |
why would you talk to me about it? |
16:36 |
RealBadAngel |
about heighmaps, minimap is bumped based on real heightmap |
16:36 |
RealBadAngel |
results you can see on the screenshot |
16:37 |
hoodedice |
I noticed that RBA. Another great graphical innovation |
16:38 |
hoodedice |
forgot the exclamation mark. Take any one of these: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
16:45 |
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16:48 |
twoelk|2 |
RealBadAngel: so a real hightmap is present? Coulöd I toggle to that in the display? |
16:48 |
twoelk |
-ö |
16:50 |
RealBadAngel |
theres no such option but it is possible ofc to display the heightmap |
16:50 |
RealBadAngel |
but what for? |
16:51 |
twoelk |
simply to study the terrain |
16:52 |
twoelk |
find best place for castle, plain for town, place for bridge whatever |
16:52 |
twoelk |
design streams layout |
16:53 |
RealBadAngel |
actually with minimap you can clearly see terrain elevations |
16:53 |
RealBadAngel |
thx to the heightmat |
16:53 |
RealBadAngel |
*p |
16:54 |
red1 |
RealBadAngel:Is this going to be added to the next release of minetest? |
16:54 |
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16:55 |
* twoelk |
often surveys a region a lot to find the best place for a pond and the run of a stream |
16:55 |
rubenwardy |
Hi all! |
16:55 |
ElectronLibre |
Hello rubenwardy. |
16:55 |
* twoelk |
doesn't know if Mr.All is present |
16:56 |
RealBadAngel |
twoelk, http://i.imgur.com/WPL05rI.jpg |
16:56 |
RealBadAngel |
red1, as soon as its finished |
16:56 |
red1 |
ok |
16:57 |
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16:59 |
rubenwardy |
Calinou, http://a.pomf.se/euqfzh.png XD |
17:00 |
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17:00 |
twoelk |
RealBadAngel: I sure do hope that gets added as soon as possible - but regarding hightmap info - one cannot see from the map how high the plateau is in regard of waterlevel for example |
17:02 |
Calinou |
rubenwardy, :D |
17:02 |
RealBadAngel |
heightmap im using is dynamic, it describes height of the surface pixels vs player position |
17:03 |
RealBadAngel |
its not fixed and has nothing to do with water level |
17:04 |
RealBadAngel |
thx to that im able to scan for surface no matter the position of player - so mapper can map sky constructions or other realms |
17:05 |
twoelk |
ah, ok |
17:06 |
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17:06 |
twoelk |
a player centered hightmap, never thought of that |
17:07 |
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17:08 |
Kenney |
https://github.com/minetest/minetest/issues |
17:08 |
Kenney |
I'm on a roll |
17:08 |
hoodedice |
stepped on cable, turned off xubuntu mini |
17:08 |
hoodedice |
Kenny, top kek |
17:08 |
hoodedice |
needed someone like you haha |
17:08 |
hoodedice |
inb4 all of them are marked as duplicates |
17:09 |
Kenney |
yeah some might be marked, I tried searching for similar issues but couldn't find any |
17:09 |
rubenwardy |
there's so many features you could add to a minimap, I imagine |
17:09 |
twoelk |
that middle click thing wont work on other platforms |
17:10 |
Kenney |
alright, done requesting stuff |
17:10 |
hoodedice |
pssh, request more |
17:10 |
Calinou |
Alt + Enter is a common combination to fullscreen |
17:10 |
Calinou |
this is rather easy to do |
17:11 |
* twoelk |
is centered on pc so other would be tablets, mobiles and such |
17:11 |
hoodedice |
ask for uh, mlg mode |
17:11 |
hoodedice |
dank maymays everywhere |
17:11 |
Kenney |
Oh right yeah ALT + ENTER is fine too |
17:11 |
VanessaE |
it's notable that F11 is also a full-screen key in most apps |
17:12 |
VanessaE |
and it doesn't do anything in minetest at present... |
17:12 |
Kenney |
(and Minecraft, I believe) |
17:12 |
Calinou |
you shouldn't put [] tags in issues, it's up for maintainers to do it |
17:12 |
Kenney |
Ah, sorry about that |
17:12 |
Kenney |
will edit |
17:12 |
Calinou |
issue titles shouldn't be too long :P |
17:13 |
Kenney |
right right, not too familiar with Github |
17:13 |
rubenwardy |
F11 is an unofficial standard XD |
17:13 |
VanessaE |
easy enough to support both, if one is. |
17:14 |
Kenney |
I'd love to see both audio related requests though, the fading one makes it easy to add ambience sounds and the pitch one removes the need for multiple sounds for a single action |
17:14 |
twoelk |
Kenney: if you posted about this on the forums you might want to add the links for reference |
17:14 |
Kenney |
will do! |
17:15 |
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17:15 |
red1 |
RealBadAngel could you add a setting that decrease the speed with which the minimap turns? |
17:15 |
Calinou |
please don't make the minimap have any inertia by default, it's stupid |
17:15 |
Calinou |
it's not a damn compass, it's a virtual map |
17:15 |
hoodedice |
Calinou |
17:15 |
hoodedice |
you disregard the awesomeness of predefined inertia |
17:15 |
hoodedice |
#MacOS |
17:15 |
Calinou |
oh by the way since you're here |
17:15 |
Calinou |
I've found the perfect game for you |
17:16 |
Calinou |
realism AND good narration |
17:16 |
hoodedice |
(MacOS: even the bloody app opening animation is bouncy) |
17:16 |
Calinou |
https://www.youtube.com/watch?v=W1ZtBCpo0eU |
17:16 |
rubenwardy |
Lol. Was about to report this, already gone: https://forum.minetest.net/viewtopic.php?f=6&t=12298 |
17:16 |
hoodedice |
Cal, directed at me? |
17:17 |
Kenney |
Oh btw started looking for a pixel artist to hire today for Voxus, not too happy with my own work |
17:17 |
RealBadAngel |
red1, maps rotates the same speed as player does |
17:17 |
twoelk |
hehe and add this wishlist https://github.com/minetest/minetest/issues/1997#issuecomment-94759647 to the skybox stuff |
17:17 |
Calinou |
hoodedice, yes |
17:18 |
hoodedice |
Cal, last fps game I enjoyed and still play is SWAT 4 |
17:18 |
hoodedice |
BF2 is nice as well |
17:18 |
hoodedice |
did I use "is"? "was". |
17:19 |
Calinou |
on the topic of Quake, check out http://xpfree.org/epsilon/ |
17:29 |
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17:29 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=11872 |
17:29 |
Calinou |
too bad we can't have chess captchas |
17:29 |
Calinou |
except if we require all Minetest players to learn chess :p |
17:30 |
Kenney |
I've had huge success with honeypot in the past to battle spammers |
17:30 |
Krock |
sfan5, I remember your last multiplayer statistics (OS and Minetest version), could you tell me the link to that page? I would like to use some contents for my project |
17:32 |
Kenney |
http://www.michel-kraemer.com/5-anti-spam-measures-for-phpbb3 (#4) |
17:32 |
rubenwardy |
It's easy |
17:32 |
Jordach |
heyo Kenney |
17:32 |
Kenney |
Hey |
17:32 |
rubenwardy |
Just instaban any people who mention "Fifa" |
17:33 |
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17:33 |
Jordach |
damn, you're alive ;D |
17:33 |
Kenney |
Yeah I always was...obviously hah |
17:33 |
Kenney |
just a few projects that took priority over modding Minetest |
17:34 |
Jordach |
if you need me, i'm eternally on Steam |
17:34 |
rubenwardy |
I don't like the term "modding Minetest". I prefer the term "making art" XD |
17:34 |
hoodedice |
so am I! |
17:34 |
CWz |
i think Jordach is addicted to steam. |
17:34 |
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17:35 |
Jordach |
CWz, hoodedice buys games on sale, i just end up buying big name games |
17:35 |
rubenwardy |
I'm eternally on Tea, but that makes steam so... |
17:35 |
Jordach |
steam =/= what comes out of a kettle |
17:35 |
rubenwardy |
Steam sales are the best |
17:35 |
Jordach |
it's actually water vapour |
17:35 |
Kenney |
I've released an app on steam last week, so enough steam for me :P |
17:35 |
rubenwardy |
D: |
17:35 |
Jordach |
i did a bit of A-Level Physics and Chem |
17:36 |
hoodedice |
"a bit" |
17:36 |
hoodedice |
skrub |
17:36 |
hoodedice |
brb |
17:36 |
rubenwardy |
Jordach, Edexcel? |
17:36 |
Jordach |
OCR |
17:38 |
Jordach |
which was brutal |
17:38 |
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17:38 |
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17:39 |
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17:40 |
rubenwardy |
It's pretty hard |
17:45 |
CWz |
Most tv shows do not interest me nowdays most are just reskins of other shows |
17:54 |
rubenwardy |
The more I read of Godot, the better it looks |
17:54 |
twoelk |
CWz: and have you survived enough nights on justtest to see some of the marvels? |
17:55 |
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17:56 |
CWz |
No. |
17:58 |
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18:00 |
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18:00 |
Calinou |
rubenwardy, are you still… waiting for Godot? ;) |
18:01 |
rubenwardy |
No? I'm just working through the tutorials to see what I can do |
18:01 |
Krock |
Does anyone know how many mods there are +/- in Minecraft, if even countable? |
18:02 |
CWz |
twoelk: so far all i saw was griefed noobhuts, an ugly spawn, destroyed houses of cobble, castle made out of cobble only and lots of iron golems everywhere. and with the lack of fast i have no patients to go looking much farther |
18:02 |
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18:02 |
twoelk |
but I love cobblecastles :-( |
18:04 |
twoelk |
but agreed, Justtest is not the server for tourists. It needs some planing to survive |
18:05 |
sfan5 |
Krock: http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt |
18:06 |
Krock |
sfan5, thank you! :) |
18:07 |
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18:08 |
Calinou |
rubenwardy, Waiting for Godot is a book, see Wikipedia :) |
18:08 |
rubenwardy |
oh |
18:08 |
twoelk |
I thought it is a theatre play |
18:09 |
twoelk |
a pretty grotesque one as such |
18:10 |
twoelk |
http://i.imgur.com/I7LNsAL.png tragedy at JustTest spawn |
18:11 |
CWz |
lol |
18:11 |
CWz |
I bet some of these servers a hot spot for criminal activity |
18:12 |
twoelk |
http://i.imgur.com/Ix7seM4.png object in the sky above JustTest as seen from the skyring above spawn city |
18:13 |
CWz |
gosh all those horrible 1x1s |
18:14 |
twoelk |
http://i.imgur.com/ksY7Yi5.png two of my castles in the east |
18:16 |
CWz |
nice design. |
18:16 |
CWz |
but the world is so colourless |
18:17 |
CWz |
kind of feels sad |
18:17 |
twoelk |
it's not a bug, it's a design feature - just as the moontest realms ;-P |
18:18 |
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18:20 |
twoelk |
to be honest I love the moretrees worlds or any place with lush flora but JustTest has interesting chalenges, quite similar to the skyblock, moontest or water-only worlds |
18:21 |
CWz |
a minetest mod based on this concept would be interesting no : http://store.steampowered.com/app/33680/ |
18:21 |
twoelk |
one thing I learned on JustTest is if getting started is made too difficult then stealing becomes a major problem |
18:22 |
CWz |
of course |
18:22 |
CWz |
just like in realife |
18:22 |
twoelk |
many newbies don't realise that wood is so valueable at start |
18:25 |
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18:26 |
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18:27 |
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18:27 |
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18:35 |
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18:37 |
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18:38 |
twoelk |
CWz: a more detailed view of parts of the upper castle. The chairs and table in the background are part of a neighbor building on a lower level |
18:38 |
twoelk |
http://i.imgur.com/44mI32Z.png |
18:39 |
CWz |
it does look very nice |
18:41 |
twoelk |
yeah my secret hideout |
18:42 |
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18:42 |
* twoelk |
hopes he deleted all hints to the wherabouts in the pics |
18:42 |
CWz |
probably would take forever to get to |
18:45 |
twoelk |
about three in game days as nights are not safe to travel |
18:45 |
twoelk |
thats why I build the tunnel to connect to the castle in the south |
18:46 |
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18:46 |
twoelk |
Maikerumine found a two day path a litlle further north |
18:47 |
twoelk |
It's easy if you know the inbetween shelter places |
18:48 |
red1 |
can't you just logout and wait for daytime |
18:49 |
twoelk |
sure |
18:49 |
CWz |
sounds like a hardcore server |
18:50 |
twoelk |
ah, now you understand |
18:50 |
red1 |
it harder to survive on it then win on the huger games server |
18:51 |
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18:51 |
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18:51 |
CWz |
maybe most non-justtesters take there trees, dirt and fast privs for granted |
18:52 |
Oussamarer |
HELLO again cwz |
18:52 |
* twoelk |
has places of beauty to relax on VE-Creative |
18:53 |
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18:54 |
red1 |
Is there any skyblock servers? |
18:54 |
CWz |
There hasn't been one in a very very long time |
18:56 |
Oussamarer |
Is anyone up for some messing around in random servers |
18:56 |
rubenwardy |
Calinou, I achieve 2 FPS on your FPS game :( |
18:57 |
Oussamarer |
whuaaat |
18:57 |
Oussamarer |
Calinou gimme the link |
18:58 |
CWz |
2fps = slideshow city |
18:58 |
CWz |
been there it's kind of an OK place |
18:58 |
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18:58 |
Oussamarer |
`XD |
18:59 |
Oussamarer |
cws do you want to mess around in some servers |
19:00 |
CWz |
Had my fill of minetest for today |
19:00 |
Oussamarer |
k |
19:02 |
red1 |
the view form rnd's tower on justtest |
19:04 |
Calinou |
Oussamarer, https://github.com/Calinou/fps-test |
19:04 |
Calinou |
builds available here: http://hugo.pro/downloads/fps-test/ |
19:04 |
red1 |
the amount of old bones of justtest..... |
19:06 |
CWz |
Is it normal for minetest to sometimes not gen caves for long xyz's |
19:11 |
red1 |
how long? |
19:12 |
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19:13 |
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19:16 |
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19:21 |
YvesLevier |
How to change Minetest language plz |
19:21 |
YvesLevier |
Calinou: ^ |
19:21 |
CWz |
Me need some minetest themed jokes |
19:21 |
CWz |
*we |
19:25 |
red1 |
.we |
19:28 |
CWz |
joke: Q:what do you call a cross between a dungeon master and an orkkie. answer: you don't it will kill you before you mutter another world. |
19:28 |
CWz |
^ worst joke award goes to ^ |
19:28 |
CWz |
typo^^ |
19:28 |
red1 |
why did the chicken cross the road |
19:28 |
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19:29 |
CWz |
how come? |
19:30 |
rainsford |
This punchline better be worth the suspense. |
19:30 |
rainsford |
:) |
19:30 |
red1 |
it crossed the road because of minetest mob ai |
19:31 |
red1 |
^ wrost punch line every ^ |
19:33 |
CWz |
Joke: Yo mama is so FAT. When she joins a minetest server the entire server times out |
19:33 |
red1 |
https://raw.githubusercontent.com/tenplus1/mobs/master/chicken.lua |
19:34 |
LedInfrared |
Your mama is so FAT. When she sits down for diner she breaks the partition table. |
19:35 |
CWz |
lol |
19:35 |
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19:35 |
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19:36 |
Calinou |
YvesLevier, language = <2-letter language code> in minetest.conf |
19:36 |
Calinou |
eg. language = de |
19:36 |
rainsford |
I was going to go with because chicken:setvelocity({x=x,y=y,z=z+1}). (Despite lack of proper syntax) |
19:36 |
Calinou |
for German |
19:37 |
red1 |
lol |
19:40 |
crazyR |
has anyone seen sapier today? |
19:41 |
red1 |
no |
19:42 |
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19:48 |
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19:48 |
AndroidKris |
How do I remove dust piles from the mv grinder using tubes? |
19:48 |
AndroidKris |
Like, which face is the output face of the grinder? |
19:51 |
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19:51 |
* Pilcrow |
is a waffle |
19:53 |
AndroidKris |
hey, waffle...I mean.. Pilcrow |
19:53 |
Pilcrow |
hello AndroidKris :) |
19:53 |
AndroidKris |
know how to pull dust piles from a grinder using pipeworks? |
19:58 |
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20:03 |
Pilcrow |
me? nope. I don't use technic, so I have no idea what faces are what, for the grinder. |
20:05 |
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20:05 |
Pilcrow |
technic is made well, but I don't really like using it, personally. |
20:09 |
AndroidKris |
well I've tried every face for the output tube, got nothing. I know that the grinder can be powered from any face except the bottom, and the bottom is the only face a tube can input. |
20:10 |
AndroidKris |
But as far as i can tell, there is no face for removing dust, even with filter/injectors. |
20:11 |
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20:12 |
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20:18 |
Pilcrow |
well, a filter is what you use for pulling items out of an inventory. do you know how to get filters working normally? |
20:19 |
ElectronLibre |
Pilcrow, AndroidKris, if you need help, ask on #minetest-technic . |
20:19 |
AndroidKris |
Ha, Thanks for that ElectronLibre |
20:20 |
Pilcrow |
a filter needs to be punched in order to trigger them, or you can use a mesecons signal. maybe attach a filter to your grinder and put a blinky plant next to the filter. other than that, I don't know. |
20:20 |
Pilcrow |
oh. heh. thanks ElectronLibre. |
20:21 |
AndroidKris |
I am actually setting it up to test exactly that Pilcrow. Great minds think alike. |
20:22 |
AndroidKris |
Filter does not work. There has to be a way. |
20:23 |
AndroidKris |
when the grinder's inventory is full, it just goes idle. Doesn't even shoot excess out the top like a chest would. |
20:23 |
AndroidKris |
wtf. |
20:26 |
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21:33 |
YvesLevier |
Calinou: thx |
21:42 |
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21:42 |
JadenWolflez |
Why was inchranet closed down? |
21:42 |
JadenWolflez |
Now i have to use crappy freenode witch isnt that good. :/ |
21:44 |
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21:45 |
JadenWolflez |
Well, Now im using Kiwi IRC witch is the closest you can get to webchat.inchra.net |
21:46 |
red1 |
same |
21:46 |
sofar |
freenode may be terrible, but it's working unlike inchranet |
21:46 |
JadenWolflez |
And whyd they sell the domain? |
21:46 |
sofar |
running irc networks costs money |
21:46 |
sofar |
a lot. |
21:47 |
sofar |
most hosters don't even allow running IRC servers |
21:47 |
sofar |
so you can't get cheap hosting for them |
21:47 |
red1 |
why? |
21:47 |
sofar |
cheap hosters don't want to deal with the inherent trouble that IRC servers invite |
21:47 |
JadenWolflez |
But couldnt They just put commercials for other companies on their site? |
21:47 |
red1 |
ok |
21:47 |
sofar |
ddosses, abuse, hacking, etc. |
21:48 |
JadenWolflez |
like youtube? (witch is a good website that uses them well) |
21:48 |
sofar |
JadenWolflez: if you want to run a respectable OSS IRC server, you don't want advertisements |
21:48 |
JadenWolflez |
but thats how people make money dude! |
21:48 |
sofar |
... |
21:48 |
sofar |
Open Source... |
21:48 |
sofar |
it's not about making money |
21:49 |
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21:49 |
JadenWolflez |
Brb. |
21:49 |
JadenWolflez |
browser glitches when i turn ipad. |
21:49 |
JadenWolflez |
Or atleast IRC does. |
21:56 |
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est31 joined #minetest |
22:01 |
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Milan joined #minetest |
22:01 |
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22:02 |
Milan |
huhu, just a little question...why i dont have any .bin file after cmake? :D |
22:02 |
Milan |
cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis |
22:03 |
est31 |
Milan, you will have to run make too |
22:03 |
est31 |
best to do make -j 8 or so |
22:03 |
est31 |
or -j 16 depending on number of cores |
22:05 |
Milan |
ure right...again...i forgot it... :D |
22:05 |
Milan |
but again |
22:05 |
Milan |
no bin :D |
22:07 |
Milan |
the output looks okey... only at 60% |
22:07 |
Milan |
lua_CFunction f = (lua_CFunction)dlsym(lib, sym); |
22:07 |
Milan |
^ |
22:07 |
Milan |
but it running to 100% without problems |
22:07 |
Milan |
(sory bad englich^^) |
22:07 |
Milan |
*r |
22:08 |
red1 |
wait for it to link |
22:08 |
Milan |
huh? it seems installed in /usr/local/ :o |
22:08 |
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22:08 |
est31 |
/usr/local/ ?? |
22:09 |
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22:09 |
est31 |
shouldn't be, you've made a local build |
22:09 |
red1 |
did you set -DRUN_IN_PLACE=1? |
22:09 |
est31 |
just type bin/minetest |
22:09 |
est31 |
that should sttart minetest |
22:09 |
est31 |
start* |
22:09 |
red1 |
./bin/minetest |
22:10 |
Milan |
i think because my make install after your make... bit still nothing in bin, only games and all the minetest stuff^^ |
22:10 |
Milan |
*but |
22:11 |
red1 |
? |
22:11 |
est31 |
you don't need the ./ part btw, its only required when there is no subdirectory |
22:11 |
Milan |
i looked for it with ls -la |
22:11 |
est31 |
so if you do cd bin && ./minetest for example |
22:11 |
Milan |
technicsvps173165 ~/Minetest/minetest (git)-[master] % ls /usr/local/ |
22:11 |
Milan |
completing files |
22:11 |
Milan |
bin/ doc/ games/ man@ sbin/ textures/ |
22:11 |
Milan |
builtin/ etc/ include/ minetest.conf.example share/ unix/ |
22:11 |
|
Milan was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
22:12 |
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Milan joined #minetest |
22:12 |
Milan |
i dont htink thatwas enough to do a paste :D |
22:12 |
red1 |
same |
22:13 |
est31 |
just post it on a pastebin |
22:13 |
est31 |
~topic |
22:13 |
ShadowBot |
est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
22:13 |
Milan |
sadly my mediagoblin and hastebin are down ... :/ just a moment... |
22:13 |
est31 |
02-18 ?? man, time flies |
22:13 |
Milan |
http://pastebin.ubuntu.com/11399428/ |
22:13 |
est31 |
we should do a release some time, as hmmmmmm sais..., 0.4.13... |
22:14 |
est31 |
Milan, can you paste the output of the make command? |
22:15 |
Milan |
the complete (many scrolling o.O) or just now? |
22:15 |
Milan |
oh |
22:15 |
Milan |
you sayd make not cmake :D |
22:16 |
Milan |
http://pastebin.ubuntu.com/11399495/ |
22:17 |
est31 |
and then? |
22:17 |
est31 |
is it linked? |
22:17 |
Milan |
no, my ls -la paste was after it^^ |
22:18 |
Milan |
and the paste kicked me from irc was after a make install after the make |
22:18 |
est31 |
have you aborted that command?? |
22:18 |
Milan |
no |
22:18 |
est31 |
can you type make again? |
22:18 |
red1 |
try make -j$(grep -c processor /proc/cpuinfo) |
22:19 |
Milan |
still nothing ... the output only jumping from 3 to 100% |
22:19 |
Milan |
buil target jsoncpp and lua |
22:19 |
red1 |
did you complile it before and then modifey the code |
22:20 |
Milan |
no |
22:20 |
Milan |
just cloned from git |
22:20 |
red1 |
strange? |
22:20 |
Milan |
yes |
22:20 |
est31 |
why did you specify -DBUILD_CLIENT=0 ? |
22:20 |
est31 |
of course that will build nothing |
22:21 |
Milan |
the last time a friend came for me on this server...he did the same command like me...the bin was there xD |
22:21 |
red1 |
would that build the server? |
22:21 |
est31 |
no |
22:21 |
red1 |
how do you build the server then? |
22:21 |
est31 |
-DBUILD_SERVER=1 |
22:21 |
Milan |
now im not shure what you saying... |
22:21 |
est31 |
the behaviour changed |
22:21 |
Milan |
cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis |
22:21 |
red1 |
ok |
22:22 |
est31 |
before it built the client automatically |
22:22 |
Milan |
you mean via apt-get? |
22:22 |
est31 |
thats thanks to Shadow Ninja's changes :) |
22:22 |
red1 |
try cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis |
22:22 |
est31 |
I think Milan wants cmake . -DRUN_IN_PLACE=1 -DBUILD_SERVER=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis |
22:22 |
Milan |
^^ |
22:23 |
Milan |
i only have wikis and search engines :P |
22:23 |
Milan |
and a little bit of brain...will test it now |
22:24 |
Milan |
est31, with your command the bin is there :P |
22:24 |
red1 |
milan do you want a server without a client? then try the comand that est31 pasted |
22:24 |
Milan |
i did so, thanks :P |
22:24 |
Milan |
hahaha its emty :D |
22:24 |
red1 |
??? |
22:25 |
est31 |
Milan, did you type make after that? |
22:25 |
Milan |
maybe i should do a make |
22:25 |
Milan |
xD |
22:25 |
Milan |
now it has more to work^^ |
22:27 |
Milan |
yey! a minetestserver! |
22:27 |
Milan |
thank you really mutch! you both :) |
22:28 |
red1 |
your welcome |
22:29 |
Milan |
dont really shure how late it is for you but here i goiung to sleep now... 00:29 good night ;) |
22:31 |
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22:42 |
Milan |
hello again :D |
22:43 |
Milan |
have you an idea why our world now on ... beginning? |
22:43 |
Milan |
permissions? whe old server ran as root... |
22:43 |
Milan |
*t |
22:43 |
Milan |
another redis key? o.O |
22:44 |
Milan |
hui an idea |
22:45 |
red1 |
??? |
22:46 |
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22:46 |
red1 |
what do you mean? |
22:48 |
red1 |
did you use sqlite before? |
22:48 |
Milan |
the world...all buildings etc...all things are away :D |
22:48 |
Milan |
no |
22:48 |
Milan |
it was redis |
22:48 |
Milan |
i repaced the dump.rdb |
22:49 |
red1 |
how? |
22:49 |
Milan |
cp |
22:49 |
Milan |
before the first redis startup |
22:49 |
Milan |
at the new server |
22:49 |
Milan |
maybe it was mv not shure xD |
22:49 |
Milan |
the owner is redis:redis |
22:49 |
red1 |
do you have a backup? |
22:50 |
Milan |
yes it was from the backup :) |
22:50 |
Milan |
we switched to a new vserver |
22:51 |
red1 |
is it working now? |
22:52 |
Milan |
it is working but the world is still resetted |
22:52 |
Milan |
not very good :D |
22:53 |
Milan |
hmm 3 files are root...will change it to my user... (or minetest?) |
22:53 |
red1 |
do you have the back up map_meta.txt and redis database? |
22:53 |
Milan |
yes |
22:53 |
Milan |
map meta is one of the root owned files, will change it and hope |
22:54 |
Milan |
no...that dont had help^^ |
22:54 |
Milan |
its all myuser:users now in the worlds folder |
22:55 |
red1 |
what happens when you start the server? |
22:56 |
Milan |
it only miss his mods |
22:56 |
Milan |
no warnings |
22:56 |
Milan |
only the mods^^ |
22:56 |
red1 |
copy world.mt |
22:56 |
red1 |
from backup |
22:56 |
Milan |
i copied 1:1 |
22:56 |
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22:56 |
Milan |
the port and redis adress are correct |
22:56 |
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22:57 |
Milan |
the redis dump and world and config..all 1:1 |
22:57 |
red1 |
does it work now? |
22:57 |
Milan |
no - i only told you how i goes to the problem |
22:57 |
Milan |
:/ |
22:58 |
Milan |
damn...i should learn more english...or sleep or something :D |
22:59 |
red1 |
are the mods enabled in world.mt and do you have the mod in the mods folder? |
23:00 |
Milan |
i dont installed them yet...its not what i missed. the world look as good as new - like now fresh created. |
23:00 |
Milan |
mybe the gameid? |
23:00 |
Milan |
because its minetestserver now?...? |
23:00 |
red1 |
no |
23:00 |
red1 |
don't think so |
23:01 |
Milan |
hmm |
23:01 |
red1 |
did you start the correct world |
23:02 |
Milan |
yes, it is the world, i maked a /home an was there where the spawn was :'D |
23:02 |
red1 |
is the terrain the same? |
23:03 |
Milan |
...one thing...it seems that minetest make a core file above the directory... i deleted all at the old server...and there is no backup withit BUT the world in the old server is fine :P |
23:03 |
Milan |
terrain... yes..same hills etc |
23:03 |
Milan |
we rendered with moretrees and plantlib so i cant sai mutch aboit the biome |
23:04 |
Milan |
*say |
23:04 |
red1 |
what files do you have in you world folder now? |
23:05 |
Milan |
hmm |
23:06 |
Milan |
i have two terminals open... |
23:06 |
Milan |
one file is missing |
23:06 |
Milan |
no |
23:06 |
Milan |
one is more :D |
23:06 |
Milan |
a core file |
23:06 |
red1 |
what is it |
23:06 |
Milan |
core.21011 |
23:06 |
Milan |
no |
23:07 |
Milan |
thats not i saw wrong sorry |
23:07 |
Milan |
oh |
23:08 |
Milan |
ah crap i really should sleep :/ |
23:08 |
Milan |
still the same files |
23:08 |
red1 |
try reading https://forum.minetest.net/viewtopic.php?f=6&t=9111&hilit=redis |
23:09 |
Milan |
i installed from post number 3^^ |
23:10 |
Milan |
you mean i shoud migrate= |
23:10 |
Milan |
? |
23:10 |
red1 |
i think thats olny if you used sqlite before |
23:11 |
red1 |
https://forum.minetest.net/viewtopic.php?f=3&t=9351&hilit=redis |
23:11 |
Milan |
...ok ... debian dont have redis-cli but i dont think thats the problem... |
23:12 |
Milan |
ouh i remember the migration from sqlite to leveldb that was crap :D |
23:12 |
Milan |
after that a netherportal break the workd |
23:12 |
red1 |
what backend were you using before? |
23:12 |
Milan |
*world |
23:12 |
Milan |
no before it was generated with redis |
23:14 |
Milan |
the redis log loog okey too... |
23:14 |
Milan |
*looks |
23:16 |
red1 |
try and ask about it no the forums |
23:16 |
red1 |
*on* |
23:16 |
Milan |
on this point english is funny :D |
23:16 |
red1 |
lol |
23:17 |
Milan |
okey, thank you for your time, will try it morning :) |
23:17 |
red1 |
your welcome |
23:17 |
Milan |
morning? is that the word? o.O ^^ |
23:17 |
red1 |
good monring |
23:17 |
Milan |
tomorrow |
23:17 |
red1 |
or is it night? |
23:17 |
Milan |
will try it tomorrow :D |
23:17 |
red1 |
ok |
23:17 |
Milan |
its night here :P |
23:17 |
red1 |
bye |
23:17 |
Milan |
01:17 |
23:17 |
red1 |
same |
23:18 |
Milan |
bye :) |
23:18 |
est31 |
same |
23:18 |
red1 |
00:17 |
23:18 |
est31 |
bye :) |
23:18 |
Milan |
nealy ;) |
23:18 |
Milan |
bye :P |
23:18 |
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23:36 |
Orb |
t hallo |
23:36 |
Orb |
I mean, hallo. |
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23:37 |
est31 |
hehe this is irc, not minetest :) |
23:37 |
est31 |
hi :) |
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