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IRC log for #minetest, 2015-05-27

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Time Nick Message
00:13 RealBadAngel joined #minetest
00:15 OldCoder Update: OldCoder Hungry Games now has Death Cows and Factions mod.
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00:56 zat !seen Niebieski
00:56 MinetestBot zat: Sorry, I haven't seen niebieski around.
00:56 zat !seen Niebieski2
00:56 MinetestBot zat: Sorry, I haven't seen niebieski2 around.
00:56 zat ¬¬
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01:02 Pilcrow Hello, twoelk. How are you doing today?
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01:15 Pilcrow is VanessaE online and available?
01:16 VanessaE hi
01:16 Pilcrow hey
01:16 VanessaE what's up?
01:18 Pilcrow I assume you've probably done some research at one point in time, about different ways to display text in signs_lib? there's a feature request for minetest about text overlays on nodes, and I was hoping you might have more knowledge than me... https://github.com/minetest/minetest/issues/2704
01:18 VanessaE duplicate
01:18 VanessaE https://github.com/minetest/minetest/issues/1367
01:20 VanessaE however, there's been no movement on it.
01:20 Pilcrow ah, thanks. that helps.
01:20 VanessaE RBA wrote some code that sorta works, but which isn't appropriate to the purpose
01:20 VanessaE (and he didn't, afaik, release it)
01:22 VanessaE meanwhile, I just got through splitting Homedecor's crafting guide into multiple pages, if anyone cares :)
01:23 Pilcrow it would be best if the node's actual texture could be changed uniquely while the server is running, but that sounds like a major rewrite of the node registration code to me...
01:23 VanessaE the meta set nodedef code could have done this
01:24 VanessaE that's an extremely hacky way to do it, but it WOULD work
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01:25 VanessaE actually that may not be accurate - I'm not sure if that code allowed for arbitrary, after-startup textures to be used
01:27 Pilcrow is meta set nodedef something people were working on? I honestly haven't heard anything about that.
01:27 VanessaE yeah
01:27 VanessaE c55 had some proof-of-concept code, and nore made a mod to demo it
01:28 VanessaE but it never went into mainline as it wasn't considered "ideal" I guess
01:30 Pilcrow Yeah, that sucks. It'd be nice to have a real way to change an individual node's definition and re-render it. Then we could, for example, make trees get bigger dents as we continue to chop them, etc...
01:31 VanessaE we can do that now, if you don't mind rendering about a dozen nodes per tree type ;)
01:31 Pilcrow (as in, change a node's nodebox/mesh without registering new nodes)
01:32 AndroidKris So, I'm setting up some pipeworks tubes connected to four technic quarry machines. The tubes should all go to one point to send the materials through a sorting tube section. The problem I am having is that as the materials go through any junction of the tube, some of the materials go the wrong direction. This sends the materials to another quarry and then they just pop out and fall to the ground. How can I make sure that the materials being spit o
01:32 AndroidKris ut of the top of the quarries always go the same direction?
01:32 AndroidKris Sorry for the book.
01:32 VanessaE AndroidKris: use one-way and/or priority tubes
01:34 AndroidKris Tried one way tubes, any tubes connected on the input side almost always just simply *poof* disappear. I have not, however, even noticed anything called priority tubes.
01:34 VanessaE odd.
01:37 AndroidKris nvm, found the High Priority Tube Segment. How do those work exactly?
01:37 VanessaE no idea :)
01:37 VanessaE nore coded most of the good stuff in pipeworks
01:37 Pilcrow lol
01:37 VanessaE and I haven't used most of it
01:38 AndroidKris To the gewgel I go then.
01:38 AndroidKris lol
01:38 VanessaE heh
01:39 Pilcrow AndroidKris: there is a pipeworks wiki, but it seems outdated to me. doesn't look like it actually has anything about the hugh priority tubes. https://github.com/VanessaE/pipeworks/wiki
01:39 Pilcrow high*
01:39 VanessaE pull requests welcome ;)
01:40 Pilcrow unfortunately, I don't know much about them either...  :P
01:40 AndroidKris Yeah, I've read through the wiki, it's definitely outdated.
01:41 AndroidKris But, it's kinda the only thing to go on.lol
01:43 Pilcrow worst case scenario, mese tubes will work in a pinch. Pretty sure they'll do what you want if you turn all directions 'off' except the direction you actually want the items to go...
01:45 technomancy Pilcrow: sup
01:45 technomancy got a bunch of new stuff knocked out last night including shell io redirection
01:45 technomancy plus a real-deal process table
01:47 AndroidKris "Mese sorting tubes are special tubes that can be used to sort items or force them to move in a certain direction at junctions." Direct from the wiki, looks like my solution.
01:47 Pilcrow hi technomancy. I saw that; looked at your commits less than an hour ago, lol. Speaking of orb, I did poke around with getting globs working, and I think I have a basis to go on but it needs a lot more work than I thought. Also, what's the actual name of the filesystem's table?
01:48 technomancy Pilcrow: not sure what you mean, the name?
01:49 technomancy it's usually f, but it's just a local, so it's named whatever the function it's passed to decides to name it
01:51 Pilcrow ah. I'm just looking for a simple way to get the whole tree, to iterate through it. that's the best way I can think to expand the globs.
01:52 technomancy what's the context
01:52 technomancy I mean, which function are you adding this to?
01:53 technomancy if a function has an f argument, then it's the filesystem for the current server
01:55 Pilcrow f is the entire filesystem? ok, that helps. I didn't get that, at first.
01:56 technomancy well, in many cases it's a proxy table to the filesystem which enforces permissions access
01:56 technomancy but you can treat it like the whole tree, and you'll just get an exception if you try to read something you don't have access to
01:57 technomancy so yeah, some comments about this would be helpful
01:57 Pilcrow even better; glob interpretation shouldn't list stuff in direcories you normally can't see.
01:58 technomancy yep =)
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02:07 Pilcrow I'm thinking the glob interpretation function should return a table of all matching paths. There are probably other ways to do it, but that seems best. The ls code would need to iterate through the list, though. If fed a string with no globs, the fuction should return a table with a single string inside, to avoid hacky type-checking...
02:08 Pilcrow does that make sense? sometimes I have trouble explaining myself...
02:08 technomancy yeah, I think you're on the right track
02:08 technomancy take a look at the parse function in shell.lua
02:09 technomancy we split it out into tokens with orb.utils.split
02:09 technomancy what you want to do is take the table of tokens and replace any glob-containing token with however many matches the glob expands to
02:10 technomancy that function is already way too long though, so I'd pass the tokens table off to a orb.utils.expand_globs(tokens) function or something
02:13 Pilcrow yeah, I was thinking the same thing. I actually didn't see the orb.utils.split function at first, and made my own for my experimenting. looks about the same, though.
02:15 Pilcrow so far, I've only gotten a single glob on the end of a path to work right. the rest will take more work.
02:16 kahrl Pilcrow: I coded a glob matcher in C once, maybe it'll help
02:17 YvesLevier Hey :)
02:17 YvesLevier How to change Minetest language plz?
02:17 kahrl Pilcrow: https://gist.github.com/kahrl/4aba3d3a2e9cf13f82f0
02:17 kahrl somewhat quick & dirty, but it works :)
02:18 YvesLevier VanessaE: Free?
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02:19 kahrl (WTFPL in case you're worrying about that)
02:20 YvesLevier Is that a command kahrl?
02:20 YvesLevier Will try wtfpl in Minetest brb
02:21 kahrl YvesLevier: you mean WTFPL? that's a license
02:21 YvesLevier kahrl: didnt know.  Thx
02:21 YvesLevier :)
02:24 Pilcrow thanks kahrl. I don't really know C, but I may still be able to figure this out...  ;)
02:25 kahrl feel free to ask questions if something is unclear :)
02:37 Pilcrow ah, I forgot about using ? as a single-character glob. technomancy, do you think that's needed for this, or should it be kept to just a simple *
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02:45 Pilcrow oh, technomancy, another very easy command to implement would be tree. you'd need to parse it to get the same sort of output as the real one though. see http://mama.indstate.edu/users/ice/tree/
02:50 technomancy Pilcrow: don't worry about ? for now; let's get the basics working and once we're set maybe we can add it in
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02:50 technomancy yeah, tree would be handy =)
02:59 kahrl actually, Pilcrow, don't use my code as-is, it has a bug in it :(
03:00 kahrl * doesn't match the empty string when * is in the middle of the pattern (not the beginning or the end)
03:03 Pilcrow alright kahrl. That's not a problem; I'm expanding on some of the work I've already done already, rather than directly trying to 'translate' your code, anyway.
03:03 kahrl ah, good then :)
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03:20 Pilcrow hey technomancy, your latest commit didn't actually add a grep file in resources, so line 91 of fs.lua is causing a crash in the copy_to_fs function.
03:21 Pilcrow just thought you should know.
03:28 Pilcrow also, if you remove the leading / from path in line 59 of fs.lua, it should fix the problem when running using the cli interpreter. from within the orb directory.
03:30 technomancy Pilcrow: good call; thanks
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03:42 Pilcrow this is a neat project. I'm glad I can help, if only a little so far.  :)
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04:22 technomancy thanks!
04:22 technomancy hope to make it more accessible to contributors as it gets polished
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04:41 Pilcrow oh, technomancy, I found another small problem. it seems echo doesn't output a trailing newline like it should. http://dpaste.com/29DXZW7
04:47 Pilcrow looks like you were right to use io.write for cat, but echo should be changed back to print.
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04:50 Pilcrow although, it's a bit strange. in real unix/linux, echo has the newline when being used as a plain command, but drops it when being piped into another program or redirected into a file...
04:51 Pilcrow instead, you've basically implemented echo -n, which drops the newline in all instances.
04:52 Pilcrow maybe > itself should strip the input of its trailing newline...
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04:56 Pilcrow actually, that seems to be exactly what it did before you used orb.fs.normalize in commit b6a110f
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06:19 technomancy Pilcrow: you're right; echo -n is the non-newlining version
06:20 technomancy I haven't implemented flags in any scripts yet, but we should switch echo back to its newlining behaviour until we have an argument parser
06:20 technomancy unix has the notion of "is stdin connected to an interactive tty" which we don't have a good way of indicating yet... maybe eventually
06:23 kahrl Pilcrow: technomancy: my echoes print a newline whether or not they're connected to a tty
06:23 kahrl both the bash builtin and /bin/echo
06:27 Pilcrow well it still seems real echo drops its newline in certain cases. for example, echo $(echo $(echo)) results in one newline, not three.
06:28 kahrl I think that's because the $()  strips newlines
06:29 hmmmmm hey kahrl, you're good at math right?
06:29 hmmmmm is the statistical variance on some kind of kernel related to the sobel operator?
06:29 kahrl basic math yes, advanced stuff... not so much :P
06:30 hmmmmm i can't help but notice how close my terrain variance algorithm looks to an actual sobel filter
06:32 kahrl well... Sobel is some discrete approximation to a derivative, right?
06:32 Pilcrow well, I gotta get to bed. have a great day/night, all.  o/
06:32 hmmmmm yes, i have no idea *how* it's approximated
06:33 kahrl so it measures how much different the values around a certain point are
06:33 hmmmmm maybe it's just a coincidence
06:33 kahrl which is also what the variance on a kernel measures
06:34 kahrl of course in a somewhat different way
06:34 hmmmmm I guess what I'm wondering is if I can drop in a sobel filter as a replacement for measuring variance
06:34 hmmmmm maybe that's quicker or something
06:34 hmmmmm because then i won't need to calculate the mean beforehand
06:35 hmmmmm here's what I'm doing, http://fpaste.org/225908/14327085/
06:37 kahrl I don't know any hard numerical results of the kind |sobel(p) - kernel_variance(p)| <= sup_q |some_nth_derivative_of_the_original_function(q)| or such
06:39 hmmmmm oh well :p
06:39 hmmmmm I thought the two things may have been mathematically related somehow
06:40 hmmmmm seems like it's not, though, the derivative approximation is done with atan
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08:35 JamesTait Good morning all; happy Senior Health & Fitness Day! 😃
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09:22 twoelk I don't understand my IRC-client, I tried to log a day and it missed 6 hours :-(, did we have some netsplit?
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09:26 est31 twoelk, if there is a netsplit, it will show you according part/join messages
09:28 twoelk I guess my client just timed out then and reconnected later. Maybe it saw me entering the room and snapped to activity :-D, though I didn't touch the computer
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09:29 * twoelk sucks at scripting for IRC-clients
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09:36 * CWz is on the justestserver
09:37 CWz it's worst than i thought
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09:38 Oussamarer there are no good servers now adays
09:39 CWz there some good ones left
09:39 CWz and wow those stone golems are everywhere
09:40 CWz there is like thosands of them where i am at
09:40 ElectronLibre CWz, what do you mean by "it's worst than i thought"? I never went on justtest and I assumed it was a terrible place.
09:41 CWz stone terrain everwhere griefed houses bones eveywhere too and mobs spawn like crazy
09:42 Guest joined #minetest
09:43 Oussamarer yeah , its messed up
09:44 est31 but at least you have fly privilege :)
09:45 CWz and they spawn this dense almost everywhere
09:45 ElectronLibre Flying over a destroyed world isn't what I would call a good fly.
09:45 ElectronLibre Maybe in some other circonstances, but not a grieffed world then.
09:47 * ElectronLibre is looking for a translation..
09:47 Oussamarer this isnt a world this is ;;;;;;;;;;; HELL
09:47 ElectronLibre s/circonstances/circumstances
09:47 ElectronLibre Great.
09:47 CWz there is dramma there too players are creaming at eachother about being killed
09:48 Oussamarer YEAH its messed up
09:48 ElectronLibre That's.. That's just test.
09:48 Oussamarer is that an intended pun !
09:48 ElectronLibre If you have to summarize the whole thing into three words, they would be "just a test".
09:49 Oussamarer nice
09:49 ThatGraemeGuy those are not the three words i'd use
09:49 ThatGraemeGuy but yes, three words indeed
09:49 Oussamarer just a hell
09:49 ThatGraemeGuy what the fudge
09:49 ElectronLibre This is an objective opinion,
09:49 ThatGraemeGuy or less pubilcally utterable variant thereof
09:50 ElectronLibre My three words would probably be what the f*ck too.
09:50 CWz I think the owner is just lazy. no offense. He was ask several times to ban griefers and his reply was telling them to use the /vote command
09:50 Oussamarer goddammit
09:51 Oussamarer i once had a server for lott , me and my friends had so much fun with stealing from each other and destroying each others castles
09:51 ElectronLibre Holly Chips.
09:52 ElectronLibre <religious leader> bless democracy then.
09:52 MinetestBot [git] est31 -> minetest/minetest: Spare some string copies 21878c9 http://git.io/vktPR (2015-05-27T11:45:40+02:00)
09:53 crazyR Oussamarer try idlebox wars.. the idea is to sneak up on your idling freind and build a bo arounf him/her then inside make it look like something interesting as so to confuse them to where they are... best one wins lol
09:53 crazyR * bo/box
09:53 CWz The only reason i really joined was that i heard a claim that spawn is broken and unescapable. that is only partially true
09:54 Oussamarer lol
09:54 CWz great now those mobs started spawning in "Conga lines" in the thousands
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09:57 CWz Final verdict: -10/10
09:57 Oussamarer lol
09:57 ElectronLibre I would have said lower.
09:57 Oussamarer nooo not -10 n thats too much i woulld give it -100
09:58 ElectronLibre -(10^100)
09:58 Oussamarer anyway am just searching in irc for ideas that could fit in my mod
09:58 ElectronLibre At least.
09:59 ElectronLibre s/At least/At best.
09:59 ElectronLibre By the way Oussamarer your modpack is buggy.
10:00 ElectronLibre Rename MODPACK.txt to modpack.txt for starting.
10:01 Oussamarer ok
10:01 ElectronLibre 2) Futureores must depend on default because it calls default.* and it can't find it at start up. 3) Same for futureblocks;
10:01 Oussamarer thats my first ever mod so yeah it sucks
10:02 ElectronLibre Honestly it's not that bad.
10:02 Oussamarer i am just outta ideas
10:03 CWz Justtest a server of death, disrepair as well as despair. at least other bad servers are somewhat playable. Justest looks like the aftermath tornado, volcano eruption, hurricane, tsunami, a nuclear strike  and meteor strike went drunk and joined forces to create this sad world. The end
10:03 Oussamarer anyway ; this is the last day of the exams then i will be FREEEEEE
10:03 Oussamarer BEST . DESCRIPTION . EVEEEEEEEEER
10:03 ElectronLibre Ok.
10:04 ElectronLibre Something else : bad (I assume, they are dark) robots can't jump 1 node height.
10:04 ElectronLibre Neither can white ones.
10:05 RealBadAngel especially white robots cant jump ;)
10:05 ElectronLibre And bullet works.
10:06 ElectronLibre RealBadAngel, both can't. They do, but not high enough.
10:06 CWz also the lack of trees makes building tools other than the provided wood tools impossible to craft
10:06 Oussamarer i should probably give them some kind of super jump
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10:06 Oussamarer i dont have a single idea how to make futuristic looking trees , what do you think
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10:07 CWz futuristic trees you say?
10:07 Oussamarer CWz: yep
10:07 ElectronLibre Steel log, and glass leaves.
10:07 est31 lol
10:08 Oussamarer that would be op
10:08 ElectronLibre s/log/trunk
10:08 CWz or something the glows
10:08 CWz or looks tron-ish
10:08 ElectronLibre Leaves would be colored with flashy colors and have light_source?
10:08 Oussamarer please try build one and send the pic here
10:08 Oussamarer ok ; but steel log is op
10:09 ElectronLibre You should create the leaves with a special node.
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10:11 ElectronLibre CWz, I think just test is run with mgV7.
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10:11 ElectronLibre That's why you only have stone, caves, and ores.
10:13 ElectronLibre An idea for you Oussamarer : shooting bullets at tnt activate them.
10:13 * CWz just saw a bunch of golems commit suicide
10:14 CWz these things are everywhere
10:14 Oussamarer hmmm
10:14 Oussamarer good one
10:14 CWz probably due to all the stone.
10:15 ElectronLibre They spawn on stone in fact, so, yes, surely.
10:15 Calinou “Just Test: Hell on Earth”, now released by laggy software.
10:16 Calinou you can buy the expansion packs “Just Test: Dissolution of Eternity” and “Just Test: Abyss of Canihaveaskin”
10:16 Calinou :)
10:18 * CWz found a castle
10:18 CWz crawling with mobs
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10:20 CWz if found twoelk's castle
10:20 twoelk wich one, I have many
10:20 RealBadAngel Calinou, so have you tested current minimap?
10:20 CWz the one at justest
10:21 twoelk on Justtest I have five or six ;-P
10:21 Calinou I don't see your minimap branch :/
10:22 CWz the one at 407 65 -1056
10:22 rubenwardy minimap3?
10:22 Calinou oh, it's because I cloned your repo inside another one?
10:22 rubenwardy http://github.com/RealBadAngel/minetest/tree/minimap3
10:22 Calinou I'll reclone it
10:23 twoelk ah the little tower with the triangular wall? All set on newly generated mountains?
10:23 rubenwardy git remote add rba  http://github.com/RealBadAngel/minetest; git checkout -b minimap3; git pull rba minimap3
10:23 rubenwardy try git fetch also
10:23 rubenwardy :P
10:23 rubenwardy You probably know this, though
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10:24 Calinou I barely ever use git fetch
10:24 CWz yes. and is covered with iron golems
10:25 twoelk cool, can't remember those
10:29 twoelk CWz: if you visit my castle near 130,-,-1000 you may find a mine shaft down below -1000 and tunnels all the way to spawn
10:30 CWz that must have taken very long
10:31 twoelk if you turn east from there you may find more castles right up to a big one some 2k to the east
10:31 twoelk I wasn't alone ;-P
10:31 Calinou RealBadAngel, http://paste.ubuntu.com/11388976/
10:31 Calinou compilation error
10:31 RealBadAngel oops, hold on a sec, i will update the branch
10:32 CWz There are a few who seems to like justest. I can see why.... Stockholm Syndrome, perhaps? idk
10:32 twoelk CWz: if you do visit my places do try to not destroy them though
10:33 CWz Don't worry i seek no joy in the destruction of hardwork of fellow minetesters
10:33 RealBadAngel Calinou, try again, should be ok now
10:33 twoelk spawn on JustTest can be hell and is pretty chaotic, the outback can be beautiful and is full of dramatic landscape
10:34 Calinou nope
10:34 Calinou http://paste.ubuntu.com/11389093/
10:34 * CWz is a peaceful player.
10:34 sfan5 !server ping:least
10:34 MinetestBot sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/2 | Version: 0.4.10 / minetest | Ping: 1ms
10:34 sfan5 huh
10:35 CWz where is outback zone on justest sue as h311 can not find it so far everything either looks like stone and cobble or "genocide city"
10:36 twoelk I remember coaxing Sokomine to have a look at JustTest. She tried to help people at spawn and talk to them. After being killed several times on sight she gave up and never returned
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10:36 twoelk JustTest has only stone as natural landscape
10:37 twoelk everything else has been placed by players
10:37 twoelk every piece of dirt is made by collecting 9 bones
10:37 twoelk JustTest is extremely harsh
10:38 RealBadAngel Calinou, damn, only .h were pushed and .cpp not. try again plz
10:39 Calinou it works
10:39 Calinou minimap is too damn large though
10:39 Calinou your shader works
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10:42 rubenwardy Have you seen this thread RealBadAngel? I imagine you'd be interested in some of it. https://forum.minetest.net/viewtopic.php?f=5&amp;t=12261
10:43 * Calinou eats eye candy
10:43 Calinou eye candy crush!
10:43 rubenwardy I thought that
10:43 * CWz likes his servers with nice terrain and nice structures
10:45 CWz candy?
10:49 RealBadAngel yeah i saw it today
10:50 RealBadAngel Calinou, too large? i feel it like a bit too small :)
11:03 Calinou on a 1920×1080 screen, it's gigantic
11:03 technomancy I just realized something... is minetest.serialize basically just pretty-print?
11:05 Calinou https://lut.im/aQCgO1a3/VdRHqkza
11:05 sfan5 technomancy: yes
11:05 technomancy handy
11:05 technomancy is there a way to get stuff like that from a cli lua repl session outside minetest?
11:06 technomancy or alternatively a way to get a repl from a running server served up on a socket or something?
11:06 technomancy the whole reload-by-restarting cycle is kinda janky
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11:13 RealBadAngel Calinou, its always 20% of screen width
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11:25 MinetestBot [git] est31 -> minetest/minetest: Consistent const string params 990a965 http://git.io/vkqtT (2015-05-27T13:23:09+02:00)
11:25 rubenwardy !title https://www.youtube.com/watch?v=a9jOXsHLlrE
11:25 MinetestBot No title found.
11:25 rubenwardy "Farts by RBA"
11:27 ElectronLibre Youtube seems to have changed the code in their webpages, titles appear to be deeper than usual (4k characters).
11:27 ElectronLibre Farts? ._.
11:27 CWz Does register on punch work with no interact punching
11:28 ElectronLibre No.
11:28 ElectronLibre I don't think it does. Right-click callback don't for example.
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11:29 jojoa1997|Linux hi
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11:29 ElectronLibre Just wondering, rubenwardy, why is it called "Farts"?
11:30 est31 4k characters ?!
11:30 CWz it shows up in console  when they punch so. also 0.4.7 can right click and use travelnets without interact
11:30 est31 lol
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11:30 ElectronLibre est31, is think, that's what ShadowBot told us (no title in first 4k characters).
11:30 rubenwardy No idea
11:30 rubenwardy Ask RealBadAngel
11:31 CWz maybe Farts stands for something
11:31 rubenwardy It's most likely to be a placeholder
11:31 rubenwardy Like a title like "sdjkbnwejkbsdb"#
11:31 ElectronLibre CWz: 0.4.12 don't, as well as 0.4.11, 0.4.10 and I think 0.4.9.
11:31 rubenwardy * Similar to "sdjk...
11:31 est31 ah I see now
11:31 ElectronLibre Ok, but, why Farts? ._.
11:31 Viper168 joined #minetest
11:31 ElectronLibre Argh, nevermind.
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11:32 est31 first thought 4k to be the video resolution
11:32 est31 :p
11:33 CWz maybe it stands for something like Fantastic Artistic Range of Tampering with Stimuli...
11:33 ElectronLibre I don't think I even want to know in fact..
11:33 CWz ... noidea why that came to mind
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11:34 ElectronLibre I remember an IRC bot, you could give it an acronym, and it could compute a crazy sentence from it (grammatically correct althrought).
11:35 ElectronLibre *though
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11:37 ElectronLibre Grouped timeouts.
11:38 rubenwardy Netsplit? O_o
11:38 ElectronLibre Maybe.
11:39 ElectronLibre But if it's a netsplit, then the servers might have connected really fast, while informations couldn't pass, leading to a timeout even if servers were connected.
11:39 ElectronLibre s/connected/reconnected
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11:42 Megaf_1 Hi all
11:42 jojoa1997 does using leveldb help with speed?
11:42 Megaf_ It depends
11:43 Megaf_ sqlite can be just as fast
11:43 Megaf_ and sure more reliable
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11:44 rubenwardy I was 1 mark away from 100% in a C3 past paper :(
11:44 rubenwardy Apparently d(ln x2 + 1) / dx = 2x / (x2 + 1),  not   1 / (x2 + 1)
11:44 Megaf_ jojoa1997: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L409
11:45 Megaf_ rubenwardy: close enough
11:45 est31 realbadangel__, whats missing on your patch for it to be ready for review?
11:45 realbadangel__ it was about the sound effect. enable fly mode (no cllip) and try to fly agains a wall, with solid node below you
11:45 realbadangel__ engine will try to continously play footstep sounds
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12:02 est31 hi Builder123 long time no see !
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12:38 CWz We got anther http://www.amazon.com/FireGames-Adventure-Craft/dp/B00XKGQQX6/ref=sr_1_1?s=mobile-apps&amp;ie=UTF8&amp;qid=1432724765&amp;sr=1-1&amp;keywords=adventure+craft
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13:13 rubenwardy Does open source refer explicitly to http://opensource.org/ ?
13:13 rubenwardy Ie, can you call a NC license open source because you can read the source, even though it isn't OSI open source?
13:14 Megaf_ wee! System running out of memory end beginning to crash!
13:14 Megaf_ how cool is that
13:15 Megaf_ The irony is strong with this one
13:16 rubenwardy Calinou will know this
13:19 Megaf_ I have the swap disabled
13:19 Megaf_ And I will not be enabling the swap
13:22 Wayward_Tab joined #minetest
13:24 twoelk then the swap will not be with you
13:26 ThatGraemeGuy if you willingly run without swap then you can't exactly complain when things go pear shaped
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13:29 Megaf_ Still have 900 MB free
13:41 Jordach Megaf_,
13:41 Jordach <JD-Pub> Server has been running for 671:07:56
13:41 Megaf_ lol Jordach
13:42 Megaf_ why you no update/backup ?
13:45 red2 joined #minetest
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13:50 crazyR hmm who's playing with the forums??
13:51 LittleJoe joined #minetest
13:53 crazyR ??
13:54 Calinou rubenwardy> Does open source refer explicitly to http://opensource.org/ ?
13:54 Calinou yes it does
13:54 Calinou the real definition of open source is defined by… the OSI, no surprise
13:55 Calinou many people think open source was designed for peasants, thus they think anyone calling themselves open source is
13:55 Calinou but there's actually a proper movement behind it
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14:45 init Calinou: krita!
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15:54 RealBadAngel http://i.imgur.com/FxZEXDM.jpg
15:56 zat How did you rent a satellite for that???
15:56 RealBadAngel lol
15:57 Megaf_ RealBadAngel: I want that
15:57 Megaf_ gimme now!
15:58 RealBadAngel you can build it from my branch
15:58 ElectronLibre Megaf, https://github.com/RealBadAngel/minetest/tree/minimap3
15:58 Megaf_ RealBadAngel: That's built in then?
15:58 Megaf_ client side?
15:58 RealBadAngel hold on a sec, i will upload latest tweaks
15:59 RealBadAngel yes, its client side
15:59 Megaf_ RealBadAngel: Any way of my server pushing that to clients?
15:59 RealBadAngel its not a mod
15:59 RealBadAngel its engine feature
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16:04 RealBadAngel ok, ive pushed those tweaks
16:04 CWz are there any sideby side comparison image of shaders on and shaders off. be cause i swear that i cannot tell the difference.
16:04 RealBadAngel difference is HUGE
16:04 CWz not talking about the minimap
16:05 RealBadAngel world itself?
16:05 zat what shaders?
16:05 RealBadAngel if you doesnt have texture pack that have normal maps, use "generate normalmaps" option in menu
16:06 zat the texture bump shader alone makes a huge difference.
16:06 RealBadAngel if you want to see real bumpmapping and parallax mapping use Haven texture pack
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16:07 RealBadAngel turning on shaders without providing data for them does nothing
16:09 kahrl well, it does provide a smoother day-night transition
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16:09 Calinou also fixes water transparency
16:10 RealBadAngel also shaders make plants, leaves and water waving
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16:21 hoodedice RBA, how does the normal map generation for those textures without normalmaps work?
16:22 hoodedice based on amount of shade?
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16:23 Calinou hoodedice, you are supposed to generate your normal map on an height map, not on a diffuse map.
16:23 Calinou a normal map is the derivate (variation) of an height map.
16:23 Calinou thus, you can also generate an height map from a normal map: the height map is a primitive of the normal map.
16:23 Calinou you can sometimes generate good normalmaps off your diffuse, but it won't be ideal
16:24 Calinou so you should make a (grayscale) heightmap first
16:24 Calinou try software like http://awesomebump.besaba.com/
16:24 hoodedice uh
16:24 hoodedice I'm not a texture artist, was just asking about the technology behind the in-game normalmap gen
16:25 hoodedice because as I see it, it does it based off of only colour data from a png
16:26 hoodedice ""generate normalmaps" option in menu"
16:28 RealBadAngel hoodedice, based on pixels color, average from RGB is treated as height
16:28 Calinou yes, it's incorrect
16:28 Calinou it makes an imperfect height map
16:28 RealBadAngel better that than nothin
16:29 hoodedice agreed with RBA
16:29 RealBadAngel also, theres another way, you can use one normalmap for everything
16:30 hoodedice and that is a very nice method, IMO
16:30 RealBadAngel you can make world look like made from lego bricks for example
16:30 RealBadAngel there are such maps somwhere on the forum
16:31 Jordach tesselation would be nice :^)
16:31 Calinou we still use the method 2006 peasants use: parallax occlusion mapping
16:31 Calinou #TesselationMasterRace
16:31 Jordach Calinou, but those AMD users!!11!
16:32 RealBadAngel https://forum.minetest.net/viewtopic.php?f=4&amp;t=8714
16:32 RealBadAngel all those are made using single normalmap texture
16:32 hoodedice I remember that RBA
16:33 hoodedice Calinou, port minetest to unity5
16:33 hoodedice problem solved
16:33 Jordach Unreal Engine 4 would be better ;)
16:33 Calinou talking about Unity/UE: http://godotengine.org/ has released 1.1 if you weren't aware already
16:33 Calinou not sure if I talked to hoodedice about it
16:36 hoodedice why would you talk to me about it?
16:36 RealBadAngel about heighmaps, minimap is bumped based on real heightmap
16:36 RealBadAngel results you can see on the screenshot
16:37 hoodedice I noticed that RBA. Another great graphical innovation
16:38 hoodedice forgot the exclamation mark. Take any one of these: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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16:48 twoelk|2 RealBadAngel: so a real hightmap is present? Coulöd I toggle to that in the display?
16:48 twoelk -ö
16:50 RealBadAngel theres no such option but it is possible ofc to display the heightmap
16:50 RealBadAngel but what for?
16:51 twoelk simply to study the terrain
16:52 twoelk find best place for castle, plain for town, place for bridge whatever
16:52 twoelk design streams layout
16:53 RealBadAngel actually with minimap you can clearly see terrain elevations
16:53 RealBadAngel thx to the heightmat
16:53 RealBadAngel *p
16:54 red1 RealBadAngel:Is this going to be added to the next release of minetest?
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16:55 * twoelk often surveys a region a lot to find the best place for a pond and the run of a stream
16:55 rubenwardy Hi all!
16:55 ElectronLibre Hello rubenwardy.
16:55 * twoelk doesn't know if Mr.All is present
16:56 RealBadAngel twoelk, http://i.imgur.com/WPL05rI.jpg
16:56 RealBadAngel red1, as soon as its finished
16:56 red1 ok
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16:59 rubenwardy Calinou, http://a.pomf.se/euqfzh.png XD
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17:00 twoelk RealBadAngel: I sure do hope that gets added as soon as possible - but regarding hightmap info - one cannot see from the map how high the plateau is in regard of waterlevel for example
17:02 Calinou rubenwardy, :D
17:02 RealBadAngel heightmap im using is dynamic, it describes height of the surface pixels vs player position
17:03 RealBadAngel its not fixed and has nothing to do with water level
17:04 RealBadAngel thx to that im able to scan for surface no matter the position of player - so mapper can map sky constructions or other realms
17:05 twoelk ah, ok
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17:06 twoelk a player centered hightmap, never thought of that
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17:08 Kenney https://github.com/minetest/minetest/issues
17:08 Kenney I'm on a roll
17:08 hoodedice stepped on cable, turned off xubuntu mini
17:08 hoodedice Kenny, top kek
17:08 hoodedice needed someone like you haha
17:08 hoodedice inb4 all of them are marked as duplicates
17:09 Kenney yeah some might be marked, I tried searching for similar issues but couldn't find any
17:09 rubenwardy there's so many features you could add to a minimap, I imagine
17:09 twoelk that middle click thing wont work on other platforms
17:10 Kenney alright, done requesting stuff
17:10 hoodedice pssh, request more
17:10 Calinou Alt + Enter is a common combination to fullscreen
17:10 Calinou this is rather easy to do
17:11 * twoelk is centered on pc so other would be tablets, mobiles and such
17:11 hoodedice ask for uh, mlg mode
17:11 hoodedice dank maymays everywhere
17:11 Kenney Oh right yeah ALT + ENTER is fine too
17:11 VanessaE it's notable that F11 is also a full-screen key in most apps
17:12 VanessaE and it doesn't do anything in minetest at present...
17:12 Kenney (and Minecraft, I believe)
17:12 Calinou you shouldn't put [] tags in issues, it's up for maintainers to do it
17:12 Kenney Ah, sorry about that
17:12 Kenney will edit
17:12 Calinou issue titles shouldn't be too long :P
17:13 Kenney right right, not too familiar with Github
17:13 rubenwardy F11 is an unofficial standard XD
17:13 VanessaE easy enough to support both, if one is.
17:14 Kenney I'd love to see both audio related requests though, the fading one makes it easy to add ambience sounds and the pitch one removes the need for multiple sounds for a single action
17:14 twoelk Kenney: if you posted about this on the forums you might want to add the links for reference
17:14 Kenney will do!
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17:15 red1 RealBadAngel could you add a setting that decrease the speed with which the minimap turns?
17:15 Calinou please don't make the minimap have any inertia by default, it's stupid
17:15 Calinou it's not a damn compass, it's a virtual map
17:15 hoodedice Calinou
17:15 hoodedice you disregard the awesomeness of predefined inertia
17:15 hoodedice #MacOS
17:15 Calinou oh by the way since you're here
17:15 Calinou I've found the perfect game for you
17:16 Calinou realism AND good narration
17:16 hoodedice (MacOS: even the bloody app opening animation is bouncy)
17:16 Calinou https://www.youtube.com/watch?v=W1ZtBCpo0eU
17:16 rubenwardy Lol. Was about to report this, already gone: https://forum.minetest.net/viewtopic.php?f=6&amp;t=12298
17:16 hoodedice Cal, directed at me?
17:17 Kenney Oh btw started looking for a pixel artist to hire today for Voxus, not too happy with my own work
17:17 RealBadAngel red1, maps rotates the same speed as player does
17:17 twoelk hehe and add this wishlist https://github.com/minetest/minetest/issues/1997#issuecomment-94759647 to the skybox stuff
17:17 Calinou hoodedice, yes
17:18 hoodedice Cal, last fps game I enjoyed and still play is SWAT 4
17:18 hoodedice BF2 is nice as well
17:18 hoodedice did I use "is"? "was".
17:19 Calinou on the topic of Quake, check out http://xpfree.org/epsilon/
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17:29 Calinou https://forum.minetest.net/viewtopic.php?f=3&amp;t=11872
17:29 Calinou too bad we can't have chess captchas
17:29 Calinou except if we require all Minetest players to learn chess :p
17:30 Kenney I've had huge success with honeypot in the past to battle spammers
17:30 Krock sfan5, I remember your last multiplayer statistics (OS and Minetest version), could you tell me the link to that page? I would like to use some contents for my project
17:32 Kenney http://www.michel-kraemer.com/5-anti-spam-measures-for-phpbb3 (#4)
17:32 rubenwardy It's easy
17:32 Jordach heyo Kenney
17:32 Kenney Hey
17:32 rubenwardy Just instaban any people who mention "Fifa"
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17:33 Jordach damn, you're alive ;D
17:33 Kenney Yeah I always was...obviously hah
17:33 Kenney just a few projects that took priority over modding Minetest
17:34 Jordach if you need me, i'm eternally on Steam
17:34 rubenwardy I don't like the term "modding Minetest". I prefer the term "making art" XD
17:34 hoodedice so am I!
17:34 CWz i think Jordach is addicted to steam.
17:34 Haudegen joined #minetest
17:35 Jordach CWz, hoodedice buys games on sale, i just end up buying big name games
17:35 rubenwardy I'm eternally on Tea, but that makes steam so...
17:35 Jordach steam =/= what comes out of a kettle
17:35 rubenwardy Steam sales are the best
17:35 Jordach it's actually water vapour
17:35 Kenney I've released an app on steam last week, so enough steam for me :P
17:35 rubenwardy D:
17:35 Jordach i did a bit of A-Level Physics and Chem
17:36 hoodedice "a bit"
17:36 hoodedice skrub
17:36 hoodedice brb
17:36 rubenwardy Jordach, Edexcel?
17:36 Jordach OCR
17:38 Jordach which was brutal
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17:40 rubenwardy It's pretty hard
17:45 CWz Most tv shows do not interest me nowdays most are just reskins of other shows
17:54 rubenwardy The more I read of Godot, the better it looks
17:54 twoelk CWz: and have you survived enough nights on justtest to see some of the marvels?
17:55 TheWild joined #minetest
17:56 CWz No.
17:58 Hijiri joined #minetest
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18:00 Calinou rubenwardy, are you still… waiting for Godot? ;)
18:01 rubenwardy No? I'm just working through the tutorials to see what I can do
18:01 Krock Does anyone know how many mods there are +/- in Minecraft, if even countable?
18:02 CWz twoelk: so far all i saw was griefed noobhuts, an ugly spawn, destroyed houses of cobble, castle made out of cobble only and lots of iron golems everywhere. and with the lack of fast i have no patients to go looking much farther
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18:02 twoelk but I love cobblecastles :-(
18:04 twoelk but agreed, Justtest is not the server for tourists. It needs some planing to survive
18:05 sfan5 Krock: http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt
18:06 Krock sfan5, thank you! :)
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18:08 Calinou rubenwardy, Waiting for Godot is a book, see Wikipedia :)
18:08 rubenwardy oh
18:08 twoelk I thought it is a theatre play
18:09 twoelk a pretty grotesque one as such
18:10 twoelk http://i.imgur.com/I7LNsAL.png tragedy at JustTest spawn
18:11 CWz lol
18:11 CWz I bet some of these servers a hot spot for criminal activity
18:12 twoelk http://i.imgur.com/Ix7seM4.png object in the sky above JustTest as seen from the skyring above spawn city
18:13 CWz gosh all those horrible 1x1s
18:14 twoelk http://i.imgur.com/ksY7Yi5.png two of my castles in the east
18:16 CWz nice design.
18:16 CWz but the world is so colourless
18:17 CWz kind of feels sad
18:17 twoelk it's not a bug, it's a design feature - just as the moontest realms ;-P
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18:20 twoelk to be honest I love the moretrees worlds or any place with lush flora but JustTest has interesting chalenges, quite similar to the skyblock, moontest or water-only worlds
18:21 CWz a minetest mod based on this concept would be interesting no : http://store.steampowered.com/app/33680/
18:21 twoelk one thing I learned on JustTest is if getting started is made too difficult then stealing becomes a major problem
18:22 CWz of course
18:22 CWz just like in realife
18:22 twoelk many newbies  don't realise that wood is so valueable at start
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18:38 twoelk CWz: a more detailed view of parts of the upper castle. The chairs and table in the background are part of a neighbor building on a lower level
18:38 twoelk http://i.imgur.com/44mI32Z.png
18:39 CWz it does look very nice
18:41 twoelk yeah my secret hideout
18:42 red1 joined #minetest
18:42 * twoelk hopes he deleted all hints to the wherabouts in the pics
18:42 CWz probably would take forever to get to
18:45 twoelk about three in game days as nights are not safe to travel
18:45 twoelk thats why I build the tunnel to connect to the castle in the south
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18:46 twoelk Maikerumine found a two day path a litlle further north
18:47 twoelk It's easy if you know the inbetween shelter places
18:48 red1 can't you just logout and wait for daytime
18:49 twoelk sure
18:49 CWz sounds like a hardcore server
18:50 twoelk ah, now you understand
18:50 red1 it harder to survive on it then win on the huger games server
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18:51 CWz maybe most non-justtesters  take there trees, dirt and fast privs for granted
18:52 Oussamarer HELLO again cwz
18:52 * twoelk has places of beauty to relax on VE-Creative
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18:54 red1 Is there any skyblock servers?
18:54 CWz There hasn't been one in a very very long time
18:56 Oussamarer Is anyone up for some messing around in random servers
18:56 rubenwardy Calinou, I achieve 2 FPS on your FPS game :(
18:57 Oussamarer whuaaat
18:57 Oussamarer Calinou gimme the link
18:58 CWz 2fps = slideshow city
18:58 CWz been there it's kind of an OK place
18:58 hmmmmm joined #minetest
18:58 Oussamarer `XD
18:59 Oussamarer cws do you want to mess around in some servers
19:00 CWz Had my fill of minetest for today
19:00 Oussamarer k
19:02 red1 the view form rnd's tower on justtest
19:04 Calinou Oussamarer, https://github.com/Calinou/fps-test
19:04 Calinou builds available here: http://hugo.pro/downloads/fps-test/
19:04 red1 the amount of old bones of justtest.....
19:06 CWz Is it normal for minetest to sometimes not gen caves for long xyz's
19:11 red1 how long?
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19:21 YvesLevier How to change Minetest language plz
19:21 YvesLevier Calinou: ^
19:21 CWz Me need some minetest themed jokes
19:21 CWz *we
19:25 red1 .we
19:28 CWz joke: Q:what do you call a cross between a dungeon master and an orkkie. answer: you don't it will kill you before you mutter another world.
19:28 CWz ^ worst joke award goes to ^
19:28 CWz typo^^
19:28 red1 why did the chicken cross the road
19:28 Vargos joined #minetest
19:29 CWz how come?
19:30 rainsford This punchline better be worth the suspense.
19:30 rainsford :)
19:30 red1 it crossed the road because of minetest mob ai
19:31 red1 ^ wrost punch line every ^
19:33 CWz Joke: Yo mama is so FAT. When she joins a minetest server the entire server times out
19:33 red1 https://raw.githubusercontent.com/tenplus1/mobs/master/chicken.lua
19:34 LedInfrared Your mama is so FAT. When she sits down for diner she breaks the partition table.
19:35 CWz lol
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19:36 Calinou YvesLevier, language = <2-letter language code> in minetest.conf
19:36 Calinou eg. language = de
19:36 rainsford I was going to go with because chicken:setvelocity({x=x,y=y,z=z+1}). (Despite lack of proper syntax)
19:36 Calinou for German
19:37 red1 lol
19:40 crazyR has anyone seen sapier today?
19:41 red1 no
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19:48 AndroidKris How do I remove dust piles from the mv grinder using tubes?
19:48 AndroidKris Like, which face is the output face of the grinder?
19:51 Pilcrow joined #minetest
19:51 * Pilcrow is a waffle
19:53 AndroidKris hey, waffle...I mean.. Pilcrow
19:53 Pilcrow hello AndroidKris  :)
19:53 AndroidKris know how to pull dust piles from a grinder using pipeworks?
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20:03 Pilcrow me? nope. I don't use technic, so I have no idea what faces are what, for the grinder.
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20:05 Pilcrow technic is made well, but I don't really like using it, personally.
20:09 AndroidKris well I've tried every face for the output tube, got nothing. I know that the grinder can be powered from any face except the bottom, and the bottom is the only face a tube can input.
20:10 AndroidKris But as far as i can tell, there is no face for removing dust, even with filter/injectors.
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20:18 Pilcrow well, a filter is what you use for pulling items out of an inventory. do you know how to get filters working normally?
20:19 ElectronLibre Pilcrow, AndroidKris, if you need help, ask on #minetest-technic .
20:19 AndroidKris Ha, Thanks for that ElectronLibre
20:20 Pilcrow a filter needs to be punched in order to trigger them, or you can use a mesecons signal. maybe attach a filter to your grinder and put a blinky plant next to the filter. other than that, I don't know.
20:20 Pilcrow oh. heh. thanks ElectronLibre.
20:21 AndroidKris I am actually setting it up to test exactly that Pilcrow. Great minds think alike.
20:22 AndroidKris Filter does not work. There has to be a way.
20:23 AndroidKris when the grinder's inventory is full, it just goes idle. Doesn't even shoot excess out the top like a chest would.
20:23 AndroidKris wtf.
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21:33 YvesLevier Calinou: thx
21:42 JadenWolflez joined #minetest
21:42 JadenWolflez Why was inchranet closed down?
21:42 JadenWolflez Now i have to use crappy freenode witch isnt that good. :/
21:44 JadenWolflez joined #minetest
21:45 JadenWolflez Well, Now im using Kiwi IRC witch is the closest you can get to webchat.inchra.net
21:46 red1 same
21:46 sofar freenode may be terrible, but it's working unlike inchranet
21:46 JadenWolflez And whyd they sell the domain?
21:46 sofar running irc networks costs money
21:46 sofar a lot.
21:47 sofar most hosters don't even allow running IRC servers
21:47 sofar so you can't get cheap hosting for them
21:47 red1 why?
21:47 sofar cheap hosters don't want to deal with the inherent trouble that IRC servers invite
21:47 JadenWolflez But couldnt They just put commercials for other companies on their site?
21:47 red1 ok
21:47 sofar ddosses, abuse, hacking, etc.
21:48 JadenWolflez like youtube? (witch is a good website that uses them well)
21:48 sofar JadenWolflez: if you want to run a respectable OSS IRC server, you don't want advertisements
21:48 JadenWolflez but thats how people make money dude!
21:48 sofar ...
21:48 sofar Open Source...
21:48 sofar it's not about making money
21:49 EvergreenTree joined #minetest
21:49 JadenWolflez Brb.
21:49 JadenWolflez browser glitches when i turn ipad.
21:49 JadenWolflez Or atleast IRC does.
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22:01 Milan joined #minetest
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22:02 Milan huhu, just a little question...why i dont have any .bin file after cmake? :D
22:02 Milan cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis
22:03 est31 Milan, you will have to run make too
22:03 est31 best to do make -j 8 or so
22:03 est31 or -j 16 depending on number of cores
22:05 Milan ure right...again...i forgot it... :D
22:05 Milan but again
22:05 Milan no bin :D
22:07 Milan the output looks okey... only at 60%
22:07 Milan lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
22:07 Milan ^
22:07 Milan but it running to 100% without problems
22:07 Milan (sory bad englich^^)
22:07 Milan *r
22:08 red1 wait for it to link
22:08 Milan huh? it seems installed in /usr/local/    :o
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22:08 est31 /usr/local/ ??
22:09 OldCoder joined #minetest
22:09 est31 shouldn't be, you've made a local build
22:09 red1 did you set -DRUN_IN_PLACE=1?
22:09 est31 just type bin/minetest
22:09 est31 that should sttart minetest
22:09 est31 start*
22:09 red1 ./bin/minetest
22:10 Milan i think because my make install after your make... bit still nothing in bin, only games and all the minetest stuff^^
22:10 Milan *but
22:11 red1 ?
22:11 est31 you don't need the ./ part btw, its only required when there is no subdirectory
22:11 Milan i looked for it with ls -la
22:11 est31 so if you do cd bin && ./minetest for example
22:11 Milan technics@vps173165 ~/Minetest/minetest (git)-[master] % ls /usr/local/
22:11 Milan completing files
22:11 Milan bin/                   doc/                   games/                 man@                   sbin/                  textures/
22:11 Milan builtin/               etc/                   include/               minetest.conf.example  share/                 unix/
22:11 Milan was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
22:12 Milan joined #minetest
22:12 Milan i dont htink thatwas enough to do a paste :D
22:12 red1 same
22:13 est31 just post it on a pastebin
22:13 est31 ~topic
22:13 ShadowBot est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
22:13 Milan sadly my mediagoblin and hastebin are down ... :/ just a moment...
22:13 est31 02-18 ?? man, time flies
22:13 Milan http://pastebin.ubuntu.com/11399428/
22:13 est31 we should do a release some time, as hmmmmmm sais..., 0.4.13...
22:14 est31 Milan, can you paste the output of the make command?
22:15 Milan the complete (many scrolling o.O) or just now?
22:15 Milan oh
22:15 Milan you sayd make not cmake :D
22:16 Milan http://pastebin.ubuntu.com/11399495/
22:17 est31 and then?
22:17 est31 is it linked?
22:17 Milan no, my ls -la paste was after it^^
22:18 Milan and the paste kicked me from irc was after a make install after the make
22:18 est31 have you aborted that command??
22:18 Milan no
22:18 est31 can you type make again?
22:18 red1 try make -j$(grep -c processor /proc/cpuinfo)
22:19 Milan still nothing ... the output only jumping from 3 to 100%
22:19 Milan buil target jsoncpp and lua
22:19 red1 did you complile it before and then modifey the code
22:20 Milan no
22:20 Milan just cloned from git
22:20 red1 strange?
22:20 Milan yes
22:20 est31 why did you specify -DBUILD_CLIENT=0  ?
22:20 est31 of course that will build nothing
22:21 Milan the last time a friend came for me on this server...he did the same command like me...the bin was there xD
22:21 red1 would that build the server?
22:21 est31 no
22:21 red1 how do you build the server then?
22:21 est31 -DBUILD_SERVER=1
22:21 Milan now im not shure what you saying...
22:21 est31 the behaviour changed
22:21 Milan cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis
22:21 red1 ok
22:22 est31 before it built the client automatically
22:22 Milan you mean via apt-get?
22:22 est31 thats thanks to Shadow Ninja's changes :)
22:22 red1 try cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis
22:22 est31 I think Milan wants cmake . -DRUN_IN_PLACE=1 -DBUILD_SERVER=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis
22:22 Milan ^^
22:23 Milan i only have wikis and search engines :P
22:23 Milan and a little bit of brain...will test it now
22:24 Milan est31, with your command the bin is there :P
22:24 red1 milan do you want a server without a client? then try the comand that est31 pasted
22:24 Milan i did so, thanks :P
22:24 Milan hahaha its emty :D
22:24 red1 ???
22:25 est31 Milan, did you type make after that?
22:25 Milan maybe i should do a make
22:25 Milan xD
22:25 Milan now it has more to work^^
22:27 Milan yey! a minetestserver!
22:27 Milan thank you really mutch! you both :)
22:28 red1 your welcome
22:29 Milan dont really shure how late it is for you but here i goiung to sleep now... 00:29 good night ;)
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22:42 Milan joined #minetest
22:42 Milan hello again :D
22:43 Milan have you an idea why our world now on ... beginning?
22:43 Milan permissions? whe old server ran as root...
22:43 Milan *t
22:43 Milan another redis key? o.O
22:44 Milan hui an idea
22:45 red1 ???
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22:46 red1 what do you mean?
22:48 red1 did you use sqlite before?
22:48 Milan the world...all buildings etc...all things are away :D
22:48 Milan no
22:48 Milan it was redis
22:48 Milan i repaced the dump.rdb
22:49 red1 how?
22:49 Milan cp
22:49 Milan before the first redis startup
22:49 Milan at the new server
22:49 Milan maybe it was mv not shure xD
22:49 Milan the owner is redis:redis
22:49 red1 do you have a backup?
22:50 Milan yes it was from the backup :)
22:50 Milan we switched to a new vserver
22:51 red1 is it working now?
22:52 Milan it is working but the world is still resetted
22:52 Milan not very good :D
22:53 Milan hmm 3 files are root...will change it to my user... (or minetest?)
22:53 red1 do you have the back up map_meta.txt and redis database?
22:53 Milan yes
22:53 Milan map meta is one of the root owned files, will change it and hope
22:54 Milan no...that dont had help^^
22:54 Milan its all myuser:users now in the worlds folder
22:55 red1 what happens when you start the server?
22:56 Milan it only miss his mods
22:56 Milan no warnings
22:56 Milan only the mods^^
22:56 red1 copy world.mt
22:56 red1 from backup
22:56 Milan i copied 1:1
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22:56 Milan the port and redis adress are correct
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22:57 Milan the redis dump and world and config..all 1:1
22:57 red1 does it work now?
22:57 Milan no - i only told you how i goes to the problem
22:57 Milan :/
22:58 Milan damn...i should learn more english...or sleep or something :D
22:59 red1 are the mods enabled in world.mt and do you have the mod in the mods folder?
23:00 Milan i dont installed them yet...its not what i missed. the world look as good as new - like now fresh created.
23:00 Milan mybe the gameid?
23:00 Milan because its minetestserver now?...?
23:00 red1 no
23:00 red1 don't think so
23:01 Milan hmm
23:01 red1 did you start the correct world
23:02 Milan yes, it is the world, i maked a /home an was there where the spawn was :'D
23:02 red1 is the terrain the same?
23:03 Milan ...one thing...it seems that minetest make a core file above the directory... i deleted all at the old server...and there is no backup withit BUT the world in the old server is fine :P
23:03 Milan terrain... yes..same hills etc
23:03 Milan we rendered with moretrees and plantlib so i cant sai mutch aboit the biome
23:04 Milan *say
23:04 red1 what files do you have in you world folder now?
23:05 Milan hmm
23:06 Milan i have two terminals open...
23:06 Milan one file is missing
23:06 Milan no
23:06 Milan one is more :D
23:06 Milan a core file
23:06 red1 what is it
23:06 Milan core.21011
23:06 Milan no
23:07 Milan thats not i saw wrong sorry
23:07 Milan oh
23:08 Milan ah crap i really should sleep :/
23:08 Milan still the same files
23:08 red1 try reading https://forum.minetest.net/viewtopic.php?f=6&amp;t=9111&amp;hilit=redis
23:09 Milan i installed from post number 3^^
23:10 Milan you mean i shoud migrate=
23:10 Milan ?
23:10 red1 i think thats olny if you used sqlite before
23:11 red1 https://forum.minetest.net/viewtopic.php?f=3&amp;t=9351&amp;hilit=redis
23:11 Milan ...ok ... debian dont have redis-cli but i dont think thats the problem...
23:12 Milan ouh i remember the migration from sqlite to leveldb that was crap :D
23:12 Milan after that a netherportal break the workd
23:12 red1 what backend were you using before?
23:12 Milan *world
23:12 Milan no before it was generated with redis
23:14 Milan the redis log loog okey too...
23:14 Milan *looks
23:16 red1 try and ask about it no the forums
23:16 red1 *on*
23:16 Milan on this point english is funny :D
23:16 red1 lol
23:17 Milan okey, thank you for your time, will try it morning :)
23:17 red1 your welcome
23:17 Milan morning? is that the word? o.O ^^
23:17 red1 good monring
23:17 Milan tomorrow
23:17 red1 or is it night?
23:17 Milan will try it tomorrow :D
23:17 red1 ok
23:17 Milan its night here :P
23:17 red1 bye
23:17 Milan 01:17
23:17 red1 same
23:18 Milan bye :)
23:18 est31 same
23:18 red1 00:17
23:18 est31 bye :)
23:18 Milan nealy ;)
23:18 Milan bye :P
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23:36 Orb t hallo
23:36 Orb I mean, hallo.
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23:37 est31 hehe this is irc, not minetest :)
23:37 est31 hi :)
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