Time Nick Message 00:15 OldCoder Update: OldCoder Hungry Games now has Death Cows and Factions mod. 00:56 zat !seen Niebieski 00:56 MinetestBot zat: Sorry, I haven't seen niebieski around. 00:56 zat !seen Niebieski2 00:56 MinetestBot zat: Sorry, I haven't seen niebieski2 around. 00:56 zat ¬¬ 01:02 Pilcrow Hello, twoelk. How are you doing today? 01:15 Pilcrow is VanessaE online and available? 01:16 VanessaE hi 01:16 Pilcrow hey 01:16 VanessaE what's up? 01:18 Pilcrow I assume you've probably done some research at one point in time, about different ways to display text in signs_lib? there's a feature request for minetest about text overlays on nodes, and I was hoping you might have more knowledge than me... https://github.com/minetest/minetest/issues/2704 01:18 VanessaE duplicate 01:18 VanessaE https://github.com/minetest/minetest/issues/1367 01:20 VanessaE however, there's been no movement on it. 01:20 Pilcrow ah, thanks. that helps. 01:20 VanessaE RBA wrote some code that sorta works, but which isn't appropriate to the purpose 01:20 VanessaE (and he didn't, afaik, release it) 01:22 VanessaE meanwhile, I just got through splitting Homedecor's crafting guide into multiple pages, if anyone cares :) 01:23 Pilcrow it would be best if the node's actual texture could be changed uniquely while the server is running, but that sounds like a major rewrite of the node registration code to me... 01:23 VanessaE the meta set nodedef code could have done this 01:24 VanessaE that's an extremely hacky way to do it, but it WOULD work 01:25 VanessaE actually that may not be accurate - I'm not sure if that code allowed for arbitrary, after-startup textures to be used 01:27 Pilcrow is meta set nodedef something people were working on? I honestly haven't heard anything about that. 01:27 VanessaE yeah 01:27 VanessaE c55 had some proof-of-concept code, and nore made a mod to demo it 01:28 VanessaE but it never went into mainline as it wasn't considered "ideal" I guess 01:30 Pilcrow Yeah, that sucks. It'd be nice to have a real way to change an individual node's definition and re-render it. Then we could, for example, make trees get bigger dents as we continue to chop them, etc... 01:31 VanessaE we can do that now, if you don't mind rendering about a dozen nodes per tree type ;) 01:31 Pilcrow (as in, change a node's nodebox/mesh without registering new nodes) 01:32 AndroidKris So, I'm setting up some pipeworks tubes connected to four technic quarry machines. The tubes should all go to one point to send the materials through a sorting tube section. The problem I am having is that as the materials go through any junction of the tube, some of the materials go the wrong direction. This sends the materials to another quarry and then they just pop out and fall to the ground. How can I make sure that the materials being spit o 01:32 AndroidKris ut of the top of the quarries always go the same direction? 01:32 AndroidKris Sorry for the book. 01:32 VanessaE AndroidKris: use one-way and/or priority tubes 01:34 AndroidKris Tried one way tubes, any tubes connected on the input side almost always just simply *poof* disappear. I have not, however, even noticed anything called priority tubes. 01:34 VanessaE odd. 01:37 AndroidKris nvm, found the High Priority Tube Segment. How do those work exactly? 01:37 VanessaE no idea :) 01:37 VanessaE nore coded most of the good stuff in pipeworks 01:37 Pilcrow lol 01:37 VanessaE and I haven't used most of it 01:38 AndroidKris To the gewgel I go then. 01:38 AndroidKris lol 01:38 VanessaE heh 01:39 Pilcrow AndroidKris: there is a pipeworks wiki, but it seems outdated to me. doesn't look like it actually has anything about the hugh priority tubes. https://github.com/VanessaE/pipeworks/wiki 01:39 Pilcrow high* 01:39 VanessaE pull requests welcome ;) 01:40 Pilcrow unfortunately, I don't know much about them either... :P 01:40 AndroidKris Yeah, I've read through the wiki, it's definitely outdated. 01:41 AndroidKris But, it's kinda the only thing to go on.lol 01:43 Pilcrow worst case scenario, mese tubes will work in a pinch. Pretty sure they'll do what you want if you turn all directions 'off' except the direction you actually want the items to go... 01:45 technomancy Pilcrow: sup 01:45 technomancy got a bunch of new stuff knocked out last night including shell io redirection 01:45 technomancy plus a real-deal process table 01:47 AndroidKris "Mese sorting tubes are special tubes that can be used to sort items or force them to move in a certain direction at junctions." Direct from the wiki, looks like my solution. 01:47 Pilcrow hi technomancy. I saw that; looked at your commits less than an hour ago, lol. Speaking of orb, I did poke around with getting globs working, and I think I have a basis to go on but it needs a lot more work than I thought. Also, what's the actual name of the filesystem's table? 01:48 technomancy Pilcrow: not sure what you mean, the name? 01:49 technomancy it's usually f, but it's just a local, so it's named whatever the function it's passed to decides to name it 01:51 Pilcrow ah. I'm just looking for a simple way to get the whole tree, to iterate through it. that's the best way I can think to expand the globs. 01:52 technomancy what's the context 01:52 technomancy I mean, which function are you adding this to? 01:53 technomancy if a function has an f argument, then it's the filesystem for the current server 01:55 Pilcrow f is the entire filesystem? ok, that helps. I didn't get that, at first. 01:56 technomancy well, in many cases it's a proxy table to the filesystem which enforces permissions access 01:56 technomancy but you can treat it like the whole tree, and you'll just get an exception if you try to read something you don't have access to 01:57 technomancy so yeah, some comments about this would be helpful 01:57 Pilcrow even better; glob interpretation shouldn't list stuff in direcories you normally can't see. 01:58 technomancy yep =) 02:07 Pilcrow I'm thinking the glob interpretation function should return a table of all matching paths. There are probably other ways to do it, but that seems best. The ls code would need to iterate through the list, though. If fed a string with no globs, the fuction should return a table with a single string inside, to avoid hacky type-checking... 02:08 Pilcrow does that make sense? sometimes I have trouble explaining myself... 02:08 technomancy yeah, I think you're on the right track 02:08 technomancy take a look at the parse function in shell.lua 02:09 technomancy we split it out into tokens with orb.utils.split 02:09 technomancy what you want to do is take the table of tokens and replace any glob-containing token with however many matches the glob expands to 02:10 technomancy that function is already way too long though, so I'd pass the tokens table off to a orb.utils.expand_globs(tokens) function or something 02:13 Pilcrow yeah, I was thinking the same thing. I actually didn't see the orb.utils.split function at first, and made my own for my experimenting. looks about the same, though. 02:15 Pilcrow so far, I've only gotten a single glob on the end of a path to work right. the rest will take more work. 02:16 kahrl Pilcrow: I coded a glob matcher in C once, maybe it'll help 02:17 YvesLevier Hey :) 02:17 YvesLevier How to change Minetest language plz? 02:17 kahrl Pilcrow: https://gist.github.com/kahrl/4aba3d3a2e9cf13f82f0 02:17 kahrl somewhat quick & dirty, but it works :) 02:18 YvesLevier VanessaE: Free? 02:19 kahrl (WTFPL in case you're worrying about that) 02:20 YvesLevier Is that a command kahrl? 02:20 YvesLevier Will try wtfpl in Minetest brb 02:21 kahrl YvesLevier: you mean WTFPL? that's a license 02:21 YvesLevier kahrl: didnt know. Thx 02:21 YvesLevier :) 02:24 Pilcrow thanks kahrl. I don't really know C, but I may still be able to figure this out... ;) 02:25 kahrl feel free to ask questions if something is unclear :) 02:37 Pilcrow ah, I forgot about using ? as a single-character glob. technomancy, do you think that's needed for this, or should it be kept to just a simple * 02:45 Pilcrow oh, technomancy, another very easy command to implement would be tree. you'd need to parse it to get the same sort of output as the real one though. see http://mama.indstate.edu/users/ice/tree/ 02:50 technomancy Pilcrow: don't worry about ? for now; let's get the basics working and once we're set maybe we can add it in 02:50 technomancy yeah, tree would be handy =) 02:59 kahrl actually, Pilcrow, don't use my code as-is, it has a bug in it :( 03:00 kahrl * doesn't match the empty string when * is in the middle of the pattern (not the beginning or the end) 03:03 Pilcrow alright kahrl. That's not a problem; I'm expanding on some of the work I've already done already, rather than directly trying to 'translate' your code, anyway. 03:03 kahrl ah, good then :) 03:20 Pilcrow hey technomancy, your latest commit didn't actually add a grep file in resources, so line 91 of fs.lua is causing a crash in the copy_to_fs function. 03:21 Pilcrow just thought you should know. 03:28 Pilcrow also, if you remove the leading / from path in line 59 of fs.lua, it should fix the problem when running using the cli interpreter. from within the orb directory. 03:30 technomancy Pilcrow: good call; thanks 03:42 Pilcrow this is a neat project. I'm glad I can help, if only a little so far. :) 04:22 technomancy thanks! 04:22 technomancy hope to make it more accessible to contributors as it gets polished 04:41 Pilcrow oh, technomancy, I found another small problem. it seems echo doesn't output a trailing newline like it should. http://dpaste.com/29DXZW7 04:47 Pilcrow looks like you were right to use io.write for cat, but echo should be changed back to print. 04:50 Pilcrow although, it's a bit strange. in real unix/linux, echo has the newline when being used as a plain command, but drops it when being piped into another program or redirected into a file... 04:51 Pilcrow instead, you've basically implemented echo -n, which drops the newline in all instances. 04:52 Pilcrow maybe > itself should strip the input of its trailing newline... 04:56 Pilcrow actually, that seems to be exactly what it did before you used orb.fs.normalize in commit b6a110f 06:19 technomancy Pilcrow: you're right; echo -n is the non-newlining version 06:20 technomancy I haven't implemented flags in any scripts yet, but we should switch echo back to its newlining behaviour until we have an argument parser 06:20 technomancy unix has the notion of "is stdin connected to an interactive tty" which we don't have a good way of indicating yet... maybe eventually 06:23 kahrl Pilcrow: technomancy: my echoes print a newline whether or not they're connected to a tty 06:23 kahrl both the bash builtin and /bin/echo 06:27 Pilcrow well it still seems real echo drops its newline in certain cases. for example, echo $(echo $(echo)) results in one newline, not three. 06:28 kahrl I think that's because the $() strips newlines 06:29 hmmmmm hey kahrl, you're good at math right? 06:29 hmmmmm is the statistical variance on some kind of kernel related to the sobel operator? 06:29 kahrl basic math yes, advanced stuff... not so much :P 06:30 hmmmmm i can't help but notice how close my terrain variance algorithm looks to an actual sobel filter 06:32 kahrl well... Sobel is some discrete approximation to a derivative, right? 06:32 Pilcrow well, I gotta get to bed. have a great day/night, all. o/ 06:32 hmmmmm yes, i have no idea *how* it's approximated 06:33 kahrl so it measures how much different the values around a certain point are 06:33 hmmmmm maybe it's just a coincidence 06:33 kahrl which is also what the variance on a kernel measures 06:34 kahrl of course in a somewhat different way 06:34 hmmmmm I guess what I'm wondering is if I can drop in a sobel filter as a replacement for measuring variance 06:34 hmmmmm maybe that's quicker or something 06:34 hmmmmm because then i won't need to calculate the mean beforehand 06:35 hmmmmm here's what I'm doing, http://fpaste.org/225908/14327085/ 06:37 kahrl I don't know any hard numerical results of the kind |sobel(p) - kernel_variance(p)| <= sup_q |some_nth_derivative_of_the_original_function(q)| or such 06:39 hmmmmm oh well :p 06:39 hmmmmm I thought the two things may have been mathematically related somehow 06:40 hmmmmm seems like it's not, though, the derivative approximation is done with atan 08:35 JamesTait Good morning all; happy Senior Health & Fitness Day! 😃 09:22 twoelk I don't understand my IRC-client, I tried to log a day and it missed 6 hours :-(, did we have some netsplit? 09:26 est31 twoelk, if there is a netsplit, it will show you according part/join messages 09:28 twoelk I guess my client just timed out then and reconnected later. Maybe it saw me entering the room and snapped to activity :-D, though I didn't touch the computer 09:29 * twoelk sucks at scripting for IRC-clients 09:36 * CWz is on the justestserver 09:37 CWz it's worst than i thought 09:38 Oussamarer there are no good servers now adays 09:39 CWz there some good ones left 09:39 CWz and wow those stone golems are everywhere 09:40 CWz there is like thosands of them where i am at 09:40 ElectronLibre CWz, what do you mean by "it's worst than i thought"? I never went on justtest and I assumed it was a terrible place. 09:41 CWz stone terrain everwhere griefed houses bones eveywhere too and mobs spawn like crazy 09:43 Oussamarer yeah , its messed up 09:43 CWz [off] http://s24.postimg.org/m70cyjn5x/screenshot_2495545906.png 09:44 ElectronLibre [off] Holly Heck. 09:44 est31 but at least you have fly privilege :) 09:45 CWz and they spawn this dense almost everywhere 09:45 ElectronLibre Flying over a destroyed world isn't what I would call a good fly. 09:45 ElectronLibre Maybe in some other circonstances, but not a grieffed world then. 09:47 * ElectronLibre is looking for a translation.. 09:47 Oussamarer this isnt a world this is ;;;;;;;;;;; HELL 09:47 ElectronLibre s/circonstances/circumstances 09:47 ElectronLibre Great. 09:47 CWz there is dramma there too players are creaming at eachother about being killed 09:48 Oussamarer YEAH its messed up 09:48 ElectronLibre That's.. That's just test. 09:48 Oussamarer is that an intended pun ! 09:48 ElectronLibre If you have to summarize the whole thing into three words, they would be "just a test". 09:49 Oussamarer nice 09:49 ThatGraemeGuy those are not the three words i'd use 09:49 ThatGraemeGuy but yes, three words indeed 09:49 Oussamarer just a hell 09:49 ThatGraemeGuy what the fudge 09:49 ElectronLibre This is an objective opinion, 09:49 ThatGraemeGuy or less pubilcally utterable variant thereof 09:50 ElectronLibre My three words would probably be what the f*ck too. 09:50 CWz I think the owner is just lazy. no offense. He was ask several times to ban griefers and his reply was telling them to use the /vote command 09:50 Oussamarer goddammit 09:51 Oussamarer i once had a server for lott , me and my friends had so much fun with stealing from each other and destroying each others castles 09:51 ElectronLibre Holly Chips. 09:52 ElectronLibre bless democracy then. 09:52 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Spare some string copies 1321878c9 http://git.io/vktPR (152015-05-27T11:45:40+02:00) 09:53 crazyR Oussamarer try idlebox wars.. the idea is to sneak up on your idling freind and build a bo arounf him/her then inside make it look like something interesting as so to confuse them to where they are... best one wins lol 09:53 crazyR * bo/box 09:53 CWz The only reason i really joined was that i heard a claim that spawn is broken and unescapable. that is only partially true 09:54 Oussamarer lol 09:54 CWz great now those mobs started spawning in "Conga lines" in the thousands 09:57 CWz Final verdict: -10/10 09:57 Oussamarer lol 09:57 ElectronLibre I would have said lower. 09:57 Oussamarer nooo not -10 n thats too much i woulld give it -100 09:58 ElectronLibre -(10^100) 09:58 Oussamarer anyway am just searching in irc for ideas that could fit in my mod 09:58 ElectronLibre At least. 09:59 ElectronLibre s/At least/At best. 09:59 ElectronLibre By the way Oussamarer your modpack is buggy. 10:00 ElectronLibre Rename MODPACK.txt to modpack.txt for starting. 10:01 Oussamarer ok 10:01 ElectronLibre 2) Futureores must depend on default because it calls default.* and it can't find it at start up. 3) Same for futureblocks; 10:01 Oussamarer thats my first ever mod so yeah it sucks 10:02 ElectronLibre Honestly it's not that bad. 10:02 Oussamarer i am just outta ideas 10:03 CWz Justtest a server of death, disrepair as well as despair. at least other bad servers are somewhat playable. Justest looks like the aftermath tornado, volcano eruption, hurricane, tsunami, a nuclear strike and meteor strike went drunk and joined forces to create this sad world. The end 10:03 Oussamarer anyway ; this is the last day of the exams then i will be FREEEEEE 10:03 Oussamarer BEST . DESCRIPTION . EVEEEEEEEEER 10:03 ElectronLibre Ok. 10:04 ElectronLibre Something else : bad (I assume, they are dark) robots can't jump 1 node height. 10:04 ElectronLibre Neither can white ones. 10:05 RealBadAngel especially white robots cant jump ;) 10:05 ElectronLibre And bullet works. 10:06 ElectronLibre RealBadAngel, both can't. They do, but not high enough. 10:06 CWz also the lack of trees makes building tools other than the provided wood tools impossible to craft 10:06 Oussamarer i should probably give them some kind of super jump 10:06 Oussamarer i dont have a single idea how to make futuristic looking trees , what do you think 10:07 CWz futuristic trees you say? 10:07 Oussamarer CWz: yep 10:07 ElectronLibre Steel log, and glass leaves. 10:07 est31 lol 10:08 Oussamarer that would be op 10:08 ElectronLibre s/log/trunk 10:08 CWz or something the glows 10:08 CWz or looks tron-ish 10:08 ElectronLibre Leaves would be colored with flashy colors and have light_source? 10:08 Oussamarer please try build one and send the pic here 10:08 Oussamarer ok ; but steel log is op 10:09 ElectronLibre You should create the leaves with a special node. 10:11 ElectronLibre CWz, I think just test is run with mgV7. 10:11 ElectronLibre That's why you only have stone, caves, and ores. 10:13 ElectronLibre An idea for you Oussamarer : shooting bullets at tnt activate them. 10:13 * CWz just saw a bunch of golems commit suicide 10:14 CWz these things are everywhere 10:14 Oussamarer hmmm 10:14 Oussamarer good one 10:14 CWz probably due to all the stone. 10:15 ElectronLibre They spawn on stone in fact, so, yes, surely. 10:15 Calinou “Just Test: Hell on Earth”, now released by laggy software. 10:16 Calinou you can buy the expansion packs “Just Test: Dissolution of Eternity” and “Just Test: Abyss of Canihaveaskin” 10:16 Calinou :) 10:18 * CWz found a castle 10:18 CWz crawling with mobs 10:20 CWz if found twoelk's castle 10:20 twoelk wich one, I have many 10:20 RealBadAngel Calinou, so have you tested current minimap? 10:20 CWz the one at justest 10:21 twoelk on Justtest I have five or six ;-P 10:21 Calinou I don't see your minimap branch :/ 10:22 CWz the one at 407 65 -1056 10:22 rubenwardy minimap3? 10:22 Calinou oh, it's because I cloned your repo inside another one? 10:22 rubenwardy http://github.com/RealBadAngel/minetest/tree/minimap3 10:22 Calinou I'll reclone it 10:23 twoelk ah the little tower with the triangular wall? All set on newly generated mountains? 10:23 rubenwardy git remote add rba http://github.com/RealBadAngel/minetest; git checkout -b minimap3; git pull rba minimap3 10:23 rubenwardy try git fetch also 10:23 rubenwardy :P 10:23 rubenwardy You probably know this, though 10:24 Calinou I barely ever use git fetch 10:24 CWz yes. and is covered with iron golems 10:25 twoelk cool, can't remember those 10:29 twoelk CWz: if you visit my castle near 130,-,-1000 you may find a mine shaft down below -1000 and tunnels all the way to spawn 10:30 CWz that must have taken very long 10:31 twoelk if you turn east from there you may find more castles right up to a big one some 2k to the east 10:31 twoelk I wasn't alone ;-P 10:31 Calinou RealBadAngel, http://paste.ubuntu.com/11388976/ 10:31 Calinou compilation error 10:31 RealBadAngel oops, hold on a sec, i will update the branch 10:32 CWz There are a few who seems to like justest. I can see why.... Stockholm Syndrome, perhaps? idk 10:32 twoelk CWz: if you do visit my places do try to not destroy them though 10:33 CWz Don't worry i seek no joy in the destruction of hardwork of fellow minetesters 10:33 RealBadAngel Calinou, try again, should be ok now 10:33 twoelk spawn on JustTest can be hell and is pretty chaotic, the outback can be beautiful and is full of dramatic landscape 10:34 Calinou nope 10:34 Calinou http://paste.ubuntu.com/11389093/ 10:34 * CWz is a peaceful player. 10:34 sfan5 !server ping:least 10:34 MinetestBot sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/2 | Version: 0.4.10 / minetest | Ping: 1ms 10:34 sfan5 huh 10:35 CWz where is outback zone on justest sue as h311 can not find it so far everything either looks like stone and cobble or "genocide city" 10:36 twoelk I remember coaxing Sokomine to have a look at JustTest. She tried to help people at spawn and talk to them. After being killed several times on sight she gave up and never returned 10:36 twoelk JustTest has only stone as natural landscape 10:37 twoelk everything else has been placed by players 10:37 twoelk every piece of dirt is made by collecting 9 bones 10:37 twoelk JustTest is extremely harsh 10:38 RealBadAngel Calinou, damn, only .h were pushed and .cpp not. try again plz 10:39 Calinou it works 10:39 Calinou minimap is too damn large though 10:39 Calinou your shader works 10:42 rubenwardy Have you seen this thread RealBadAngel? I imagine you'd be interested in some of it. https://forum.minetest.net/viewtopic.php?f=5&t=12261 10:43 * Calinou eats eye candy 10:43 Calinou eye candy crush! 10:43 rubenwardy I thought that 10:43 * CWz likes his servers with nice terrain and nice structures 10:45 CWz candy? 10:49 RealBadAngel yeah i saw it today 10:50 RealBadAngel Calinou, too large? i feel it like a bit too small :) 11:03 Calinou on a 1920×1080 screen, it's gigantic 11:03 technomancy I just realized something... is minetest.serialize basically just pretty-print? 11:05 Calinou https://lut.im/aQCgO1a3/VdRHqkza 11:05 sfan5 technomancy: yes 11:05 technomancy handy 11:05 technomancy is there a way to get stuff like that from a cli lua repl session outside minetest? 11:06 technomancy or alternatively a way to get a repl from a running server served up on a socket or something? 11:06 technomancy the whole reload-by-restarting cycle is kinda janky 11:13 RealBadAngel Calinou, its always 20% of screen width 11:25 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Consistent const string params 13990a965 http://git.io/vkqtT (152015-05-27T13:23:09+02:00) 11:25 rubenwardy !title https://www.youtube.com/watch?v=a9jOXsHLlrE 11:25 MinetestBot No title found. 11:25 rubenwardy "Farts by RBA" 11:27 ElectronLibre Youtube seems to have changed the code in their webpages, titles appear to be deeper than usual (4k characters). 11:27 ElectronLibre Farts? ._. 11:27 CWz Does register on punch work with no interact punching 11:28 ElectronLibre No. 11:28 ElectronLibre I don't think it does. Right-click callback don't for example. 11:29 jojoa1997|Linux hi 11:29 ElectronLibre Just wondering, rubenwardy, why is it called "Farts"? 11:30 est31 4k characters ?! 11:30 CWz it shows up in console when they punch so. also 0.4.7 can right click and use travelnets without interact 11:30 est31 lol 11:30 ElectronLibre est31, is think, that's what ShadowBot told us (no title in first 4k characters). 11:30 rubenwardy No idea 11:30 rubenwardy Ask RealBadAngel 11:31 CWz maybe Farts stands for something 11:31 rubenwardy It's most likely to be a placeholder 11:31 rubenwardy Like a title like "sdjkbnwejkbsdb"# 11:31 ElectronLibre CWz: 0.4.12 don't, as well as 0.4.11, 0.4.10 and I think 0.4.9. 11:31 rubenwardy * Similar to "sdjk... 11:31 est31 ah I see now 11:31 ElectronLibre Ok, but, why Farts? ._. 11:31 ElectronLibre Argh, nevermind. 11:32 est31 first thought 4k to be the video resolution 11:32 est31 :p 11:33 CWz maybe it stands for something like Fantastic Artistic Range of Tampering with Stimuli... 11:33 ElectronLibre I don't think I even want to know in fact.. 11:33 CWz ... noidea why that came to mind 11:34 ElectronLibre I remember an IRC bot, you could give it an acronym, and it could compute a crazy sentence from it (grammatically correct althrought). 11:35 ElectronLibre *though 11:37 ElectronLibre Grouped timeouts. 11:38 rubenwardy Netsplit? O_o 11:38 ElectronLibre Maybe. 11:39 ElectronLibre But if it's a netsplit, then the servers might have connected really fast, while informations couldn't pass, leading to a timeout even if servers were connected. 11:39 ElectronLibre s/connected/reconnected 11:42 Megaf_1 Hi all 11:42 jojoa1997 does using leveldb help with speed? 11:42 Megaf_ It depends 11:43 Megaf_ sqlite can be just as fast 11:43 Megaf_ and sure more reliable 11:44 rubenwardy I was 1 mark away from 100% in a C3 past paper :( 11:44 rubenwardy Apparently d(ln x2 + 1) / dx = 2x / (x2 + 1), not 1 / (x2 + 1) 11:44 Megaf_ jojoa1997: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L409 11:45 Megaf_ rubenwardy: close enough 11:45 est31 realbadangel__, whats missing on your patch for it to be ready for review? 11:45 realbadangel__ it was about the sound effect. enable fly mode (no cllip) and try to fly agains a wall, with solid node below you 11:45 realbadangel__ engine will try to continously play footstep sounds 12:02 est31 hi Builder123 long time no see ! 12:38 CWz We got anther http://www.amazon.com/FireGames-Adventure-Craft/dp/B00XKGQQX6/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1432724765&sr=1-1&keywords=adventure+craft 13:13 rubenwardy Does open source refer explicitly to http://opensource.org/ ? 13:13 rubenwardy Ie, can you call a NC license open source because you can read the source, even though it isn't OSI open source? 13:14 Megaf_ wee! System running out of memory end beginning to crash! 13:14 Megaf_ how cool is that 13:15 Megaf_ The irony is strong with this one 13:16 rubenwardy Calinou will know this 13:19 Megaf_ I have the swap disabled 13:19 Megaf_ And I will not be enabling the swap 13:24 twoelk then the swap will not be with you 13:26 ThatGraemeGuy if you willingly run without swap then you can't exactly complain when things go pear shaped 13:29 Megaf_ Still have 900 MB free 13:41 Jordach Megaf_, 13:41 Jordach Server has been running for 671:07:56 13:41 Megaf_ lol Jordach 13:42 Megaf_ why you no update/backup ? 13:50 crazyR hmm who's playing with the forums?? 13:53 crazyR ?? 13:54 Calinou rubenwardy> Does open source refer explicitly to http://opensource.org/ ? 13:54 Calinou yes it does 13:54 Calinou the real definition of open source is defined by… the OSI, no surprise 13:55 Calinou many people think open source was designed for peasants, thus they think anyone calling themselves open source is 13:55 Calinou but there's actually a proper movement behind it 14:45 init Calinou: krita! 15:54 RealBadAngel http://i.imgur.com/FxZEXDM.jpg 15:56 zat How did you rent a satellite for that??? 15:56 RealBadAngel lol 15:57 Megaf_ RealBadAngel: I want that 15:57 Megaf_ gimme now! 15:58 RealBadAngel you can build it from my branch 15:58 ElectronLibre Megaf, https://github.com/RealBadAngel/minetest/tree/minimap3 15:58 Megaf_ RealBadAngel: That's built in then? 15:58 Megaf_ client side? 15:58 RealBadAngel hold on a sec, i will upload latest tweaks 15:59 RealBadAngel yes, its client side 15:59 Megaf_ RealBadAngel: Any way of my server pushing that to clients? 15:59 RealBadAngel its not a mod 15:59 RealBadAngel its engine feature 16:04 RealBadAngel ok, ive pushed those tweaks 16:04 CWz are there any sideby side comparison image of shaders on and shaders off. be cause i swear that i cannot tell the difference. 16:04 RealBadAngel difference is HUGE 16:04 CWz not talking about the minimap 16:05 RealBadAngel world itself? 16:05 zat what shaders? 16:05 RealBadAngel if you doesnt have texture pack that have normal maps, use "generate normalmaps" option in menu 16:06 zat the texture bump shader alone makes a huge difference. 16:06 RealBadAngel if you want to see real bumpmapping and parallax mapping use Haven texture pack 16:07 RealBadAngel turning on shaders without providing data for them does nothing 16:09 kahrl well, it does provide a smoother day-night transition 16:09 Calinou also fixes water transparency 16:10 RealBadAngel also shaders make plants, leaves and water waving 16:21 hoodedice RBA, how does the normal map generation for those textures without normalmaps work? 16:22 hoodedice based on amount of shade? 16:23 Calinou hoodedice, you are supposed to generate your normal map on an height map, not on a diffuse map. 16:23 Calinou a normal map is the derivate (variation) of an height map. 16:23 Calinou thus, you can also generate an height map from a normal map: the height map is a primitive of the normal map. 16:23 Calinou you can sometimes generate good normalmaps off your diffuse, but it won't be ideal 16:24 Calinou so you should make a (grayscale) heightmap first 16:24 Calinou try software like http://awesomebump.besaba.com/ 16:24 hoodedice uh 16:24 hoodedice I'm not a texture artist, was just asking about the technology behind the in-game normalmap gen 16:25 hoodedice because as I see it, it does it based off of only colour data from a png 16:26 hoodedice ""generate normalmaps" option in menu" 16:28 RealBadAngel hoodedice, based on pixels color, average from RGB is treated as height 16:28 Calinou yes, it's incorrect 16:28 Calinou it makes an imperfect height map 16:28 RealBadAngel better that than nothin 16:29 hoodedice agreed with RBA 16:29 RealBadAngel also, theres another way, you can use one normalmap for everything 16:30 hoodedice and that is a very nice method, IMO 16:30 RealBadAngel you can make world look like made from lego bricks for example 16:30 RealBadAngel there are such maps somwhere on the forum 16:31 Jordach tesselation would be nice :^) 16:31 Calinou we still use the method 2006 peasants use: parallax occlusion mapping 16:31 Calinou #TesselationMasterRace 16:31 Jordach Calinou, but those AMD users!!11! 16:32 RealBadAngel https://forum.minetest.net/viewtopic.php?f=4&t=8714 16:32 RealBadAngel all those are made using single normalmap texture 16:32 hoodedice I remember that RBA 16:33 hoodedice Calinou, port minetest to unity5 16:33 hoodedice problem solved 16:33 Jordach Unreal Engine 4 would be better ;) 16:33 Calinou talking about Unity/UE: http://godotengine.org/ has released 1.1 if you weren't aware already 16:33 Calinou not sure if I talked to hoodedice about it 16:36 hoodedice why would you talk to me about it? 16:36 RealBadAngel about heighmaps, minimap is bumped based on real heightmap 16:36 RealBadAngel results you can see on the screenshot 16:37 hoodedice I noticed that RBA. Another great graphical innovation 16:38 hoodedice forgot the exclamation mark. Take any one of these: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 16:48 twoelk|2 RealBadAngel: so a real hightmap is present? Coulöd I toggle to that in the display? 16:48 twoelk -ö 16:50 RealBadAngel theres no such option but it is possible ofc to display the heightmap 16:50 RealBadAngel but what for? 16:51 twoelk simply to study the terrain 16:52 twoelk find best place for castle, plain for town, place for bridge whatever 16:52 twoelk design streams layout 16:53 RealBadAngel actually with minimap you can clearly see terrain elevations 16:53 RealBadAngel thx to the heightmat 16:53 RealBadAngel *p 16:54 red1 RealBadAngel:Is this going to be added to the next release of minetest? 16:55 * twoelk often surveys a region a lot to find the best place for a pond and the run of a stream 16:55 rubenwardy Hi all! 16:55 ElectronLibre Hello rubenwardy. 16:55 * twoelk doesn't know if Mr.All is present 16:56 RealBadAngel twoelk, http://i.imgur.com/WPL05rI.jpg 16:56 RealBadAngel red1, as soon as its finished 16:56 red1 ok 16:59 rubenwardy Calinou, http://a.pomf.se/euqfzh.png XD 17:00 twoelk RealBadAngel: I sure do hope that gets added as soon as possible - but regarding hightmap info - one cannot see from the map how high the plateau is in regard of waterlevel for example 17:02 Calinou rubenwardy, :D 17:02 RealBadAngel heightmap im using is dynamic, it describes height of the surface pixels vs player position 17:03 RealBadAngel its not fixed and has nothing to do with water level 17:04 RealBadAngel thx to that im able to scan for surface no matter the position of player - so mapper can map sky constructions or other realms 17:05 twoelk ah, ok 17:06 twoelk a player centered hightmap, never thought of that 17:08 Kenney https://github.com/minetest/minetest/issues 17:08 Kenney I'm on a roll 17:08 hoodedice stepped on cable, turned off xubuntu mini 17:08 hoodedice Kenny, top kek 17:08 hoodedice needed someone like you haha 17:08 hoodedice inb4 all of them are marked as duplicates 17:09 Kenney yeah some might be marked, I tried searching for similar issues but couldn't find any 17:09 rubenwardy there's so many features you could add to a minimap, I imagine 17:09 twoelk that middle click thing wont work on other platforms 17:10 Kenney alright, done requesting stuff 17:10 hoodedice pssh, request more 17:10 Calinou Alt + Enter is a common combination to fullscreen 17:10 Calinou this is rather easy to do 17:11 * twoelk is centered on pc so other would be tablets, mobiles and such 17:11 hoodedice ask for uh, mlg mode 17:11 hoodedice dank maymays everywhere 17:11 Kenney Oh right yeah ALT + ENTER is fine too 17:11 VanessaE it's notable that F11 is also a full-screen key in most apps 17:12 VanessaE and it doesn't do anything in minetest at present... 17:12 Kenney (and Minecraft, I believe) 17:12 Calinou you shouldn't put [] tags in issues, it's up for maintainers to do it 17:12 Kenney Ah, sorry about that 17:12 Kenney will edit 17:12 Calinou issue titles shouldn't be too long :P 17:13 Kenney right right, not too familiar with Github 17:13 rubenwardy F11 is an unofficial standard XD 17:13 VanessaE easy enough to support both, if one is. 17:14 Kenney I'd love to see both audio related requests though, the fading one makes it easy to add ambience sounds and the pitch one removes the need for multiple sounds for a single action 17:14 twoelk Kenney: if you posted about this on the forums you might want to add the links for reference 17:14 Kenney will do! 17:15 red1 RealBadAngel could you add a setting that decrease the speed with which the minimap turns? 17:15 Calinou please don't make the minimap have any inertia by default, it's stupid 17:15 Calinou it's not a damn compass, it's a virtual map 17:15 hoodedice Calinou 17:15 hoodedice you disregard the awesomeness of predefined inertia 17:15 hoodedice #MacOS 17:15 Calinou oh by the way since you're here 17:15 Calinou I've found the perfect game for you 17:16 Calinou realism AND good narration 17:16 hoodedice (MacOS: even the bloody app opening animation is bouncy) 17:16 Calinou https://www.youtube.com/watch?v=W1ZtBCpo0eU 17:16 rubenwardy Lol. Was about to report this, already gone: https://forum.minetest.net/viewtopic.php?f=6&t=12298 17:16 hoodedice Cal, directed at me? 17:17 Kenney Oh btw started looking for a pixel artist to hire today for Voxus, not too happy with my own work 17:17 RealBadAngel red1, maps rotates the same speed as player does 17:17 twoelk hehe and add this wishlist https://github.com/minetest/minetest/issues/1997#issuecomment-94759647 to the skybox stuff 17:17 Calinou hoodedice, yes 17:18 hoodedice Cal, last fps game I enjoyed and still play is SWAT 4 17:18 hoodedice BF2 is nice as well 17:18 hoodedice did I use "is"? "was". 17:19 Calinou on the topic of Quake, check out http://xpfree.org/epsilon/ 17:29 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=11872 17:29 Calinou too bad we can't have chess captchas 17:29 Calinou except if we require all Minetest players to learn chess :p 17:30 Kenney I've had huge success with honeypot in the past to battle spammers 17:30 Krock sfan5, I remember your last multiplayer statistics (OS and Minetest version), could you tell me the link to that page? I would like to use some contents for my project 17:32 Kenney http://www.michel-kraemer.com/5-anti-spam-measures-for-phpbb3 (#4) 17:32 rubenwardy It's easy 17:32 Jordach heyo Kenney 17:32 Kenney Hey 17:32 rubenwardy Just instaban any people who mention "Fifa" 17:33 Jordach damn, you're alive ;D 17:33 Kenney Yeah I always was...obviously hah 17:33 Kenney just a few projects that took priority over modding Minetest 17:34 Jordach if you need me, i'm eternally on Steam 17:34 rubenwardy I don't like the term "modding Minetest". I prefer the term "making art" XD 17:34 hoodedice so am I! 17:34 hoodedice [off] WE'RE BOTH ON STEAM 17:34 CWz i think Jordach is addicted to steam. 17:35 Jordach CWz, hoodedice buys games on sale, i just end up buying big name games 17:35 rubenwardy I'm eternally on Tea, but that makes steam so... 17:35 Jordach steam =/= what comes out of a kettle 17:35 rubenwardy Steam sales are the best 17:35 Jordach it's actually water vapour 17:35 Kenney I've released an app on steam last week, so enough steam for me :P 17:35 rubenwardy D: 17:35 Jordach i did a bit of A-Level Physics and Chem 17:36 hoodedice "a bit" 17:36 hoodedice skrub 17:36 hoodedice brb 17:36 rubenwardy Jordach, Edexcel? 17:36 Jordach OCR 17:38 Jordach which was brutal 17:40 rubenwardy It's pretty hard 17:45 CWz Most tv shows do not interest me nowdays most are just reskins of other shows 17:54 rubenwardy The more I read of Godot, the better it looks 17:54 twoelk CWz: and have you survived enough nights on justtest to see some of the marvels? 17:56 CWz No. 18:00 Calinou rubenwardy, are you still… waiting for Godot? ;) 18:01 rubenwardy No? I'm just working through the tutorials to see what I can do 18:01 Krock Does anyone know how many mods there are +/- in Minecraft, if even countable? 18:02 CWz twoelk: so far all i saw was griefed noobhuts, an ugly spawn, destroyed houses of cobble, castle made out of cobble only and lots of iron golems everywhere. and with the lack of fast i have no patients to go looking much farther 18:02 twoelk but I love cobblecastles :-( 18:04 twoelk but agreed, Justtest is not the server for tourists. It needs some planing to survive 18:05 sfan5 Krock: http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt 18:06 Krock sfan5, thank you! :) 18:08 Calinou rubenwardy, Waiting for Godot is a book, see Wikipedia :) 18:08 rubenwardy oh 18:08 twoelk I thought it is a theatre play 18:09 twoelk a pretty grotesque one as such 18:10 twoelk http://i.imgur.com/I7LNsAL.png tragedy at JustTest spawn 18:11 CWz lol 18:11 CWz I bet some of these servers a hot spot for criminal activity 18:12 twoelk http://i.imgur.com/Ix7seM4.png object in the sky above JustTest as seen from the skyring above spawn city 18:13 CWz gosh all those horrible 1x1s 18:14 twoelk http://i.imgur.com/ksY7Yi5.png two of my castles in the east 18:16 CWz nice design. 18:16 CWz but the world is so colourless 18:17 CWz kind of feels sad 18:17 twoelk it's not a bug, it's a design feature - just as the moontest realms ;-P 18:20 twoelk to be honest I love the moretrees worlds or any place with lush flora but JustTest has interesting chalenges, quite similar to the skyblock, moontest or water-only worlds 18:21 CWz a minetest mod based on this concept would be interesting no : http://store.steampowered.com/app/33680/ 18:21 twoelk one thing I learned on JustTest is if getting started is made too difficult then stealing becomes a major problem 18:22 CWz of course 18:22 CWz just like in realife 18:22 twoelk many newbies don't realise that wood is so valueable at start 18:38 twoelk CWz: a more detailed view of parts of the upper castle. The chairs and table in the background are part of a neighbor building on a lower level 18:38 twoelk http://i.imgur.com/44mI32Z.png 18:39 CWz it does look very nice 18:41 twoelk yeah my secret hideout 18:42 * twoelk hopes he deleted all hints to the wherabouts in the pics 18:42 CWz probably would take forever to get to 18:45 twoelk about three in game days as nights are not safe to travel 18:45 twoelk thats why I build the tunnel to connect to the castle in the south 18:46 twoelk Maikerumine found a two day path a litlle further north 18:47 twoelk It's easy if you know the inbetween shelter places 18:48 red1 can't you just logout and wait for daytime 18:49 twoelk sure 18:49 CWz sounds like a hardcore server 18:50 twoelk ah, now you understand 18:50 red1 it harder to survive on it then win on the huger games server 18:51 CWz maybe most non-justtesters take there trees, dirt and fast privs for granted 18:52 Oussamarer HELLO again cwz 18:52 * twoelk has places of beauty to relax on VE-Creative 18:54 red1 Is there any skyblock servers? 18:54 CWz There hasn't been one in a very very long time 18:56 Oussamarer Is anyone up for some messing around in random servers 18:56 rubenwardy Calinou, I achieve 2 FPS on your FPS game :( 18:57 Oussamarer whuaaat 18:57 Oussamarer Calinou gimme the link 18:58 CWz 2fps = slideshow city 18:58 CWz been there it's kind of an OK place 18:58 Oussamarer `XD 18:59 Oussamarer cws do you want to mess around in some servers 19:00 CWz Had my fill of minetest for today 19:00 Oussamarer k 19:02 red1 the view form rnd's tower on justtest 19:04 Calinou Oussamarer, https://github.com/Calinou/fps-test 19:04 Calinou builds available here: http://hugo.pro/downloads/fps-test/ 19:04 red1 the amount of old bones of justtest..... 19:06 CWz Is it normal for minetest to sometimes not gen caves for long xyz's 19:11 red1 how long? 19:21 YvesLevier How to change Minetest language plz 19:21 YvesLevier Calinou: ^ 19:21 CWz Me need some minetest themed jokes 19:21 CWz *we 19:25 red1 .we 19:28 CWz joke: Q:what do you call a cross between a dungeon master and an orkkie. answer: you don't it will kill you before you mutter another world. 19:28 CWz ^ worst joke award goes to ^ 19:28 CWz typo^^ 19:28 red1 why did the chicken cross the road 19:29 CWz how come? 19:30 rainsford This punchline better be worth the suspense. 19:30 rainsford :) 19:30 red1 it crossed the road because of minetest mob ai 19:31 red1 ^ wrost punch line every ^ 19:33 CWz Joke: Yo mama is so FAT. When she joins a minetest server the entire server times out 19:33 red1 https://raw.githubusercontent.com/tenplus1/mobs/master/chicken.lua 19:34 LedInfrared Your mama is so FAT. When she sits down for diner she breaks the partition table. 19:35 CWz lol 19:36 Calinou YvesLevier, language = <2-letter language code> in minetest.conf 19:36 Calinou eg. language = de 19:36 rainsford I was going to go with because chicken:setvelocity({x=x,y=y,z=z+1}). (Despite lack of proper syntax) 19:36 Calinou for German 19:37 red1 lol 19:40 crazyR has anyone seen sapier today? 19:41 red1 no 19:48 AndroidKris How do I remove dust piles from the mv grinder using tubes? 19:48 AndroidKris Like, which face is the output face of the grinder? 19:51 * Pilcrow is a waffle 19:53 AndroidKris hey, waffle...I mean.. Pilcrow 19:53 Pilcrow hello AndroidKris :) 19:53 AndroidKris know how to pull dust piles from a grinder using pipeworks? 20:03 Pilcrow me? nope. I don't use technic, so I have no idea what faces are what, for the grinder. 20:05 Pilcrow technic is made well, but I don't really like using it, personally. 20:09 AndroidKris well I've tried every face for the output tube, got nothing. I know that the grinder can be powered from any face except the bottom, and the bottom is the only face a tube can input. 20:10 AndroidKris But as far as i can tell, there is no face for removing dust, even with filter/injectors. 20:18 Pilcrow well, a filter is what you use for pulling items out of an inventory. do you know how to get filters working normally? 20:19 ElectronLibre Pilcrow, AndroidKris, if you need help, ask on #minetest-technic . 20:19 AndroidKris Ha, Thanks for that ElectronLibre 20:20 Pilcrow a filter needs to be punched in order to trigger them, or you can use a mesecons signal. maybe attach a filter to your grinder and put a blinky plant next to the filter. other than that, I don't know. 20:20 Pilcrow oh. heh. thanks ElectronLibre. 20:21 AndroidKris I am actually setting it up to test exactly that Pilcrow. Great minds think alike. 20:22 AndroidKris Filter does not work. There has to be a way. 20:23 AndroidKris when the grinder's inventory is full, it just goes idle. Doesn't even shoot excess out the top like a chest would. 20:23 AndroidKris wtf. 21:33 YvesLevier Calinou: thx 21:42 JadenWolflez Why was inchranet closed down? 21:42 JadenWolflez Now i have to use crappy freenode witch isnt that good. :/ 21:45 JadenWolflez Well, Now im using Kiwi IRC witch is the closest you can get to webchat.inchra.net 21:46 red1 same 21:46 sofar freenode may be terrible, but it's working unlike inchranet 21:46 JadenWolflez And whyd they sell the domain? 21:46 sofar running irc networks costs money 21:46 sofar a lot. 21:47 sofar most hosters don't even allow running IRC servers 21:47 sofar so you can't get cheap hosting for them 21:47 red1 why? 21:47 sofar cheap hosters don't want to deal with the inherent trouble that IRC servers invite 21:47 JadenWolflez But couldnt They just put commercials for other companies on their site? 21:47 red1 ok 21:47 sofar ddosses, abuse, hacking, etc. 21:48 JadenWolflez like youtube? (witch is a good website that uses them well) 21:48 sofar JadenWolflez: if you want to run a respectable OSS IRC server, you don't want advertisements 21:48 JadenWolflez but thats how people make money dude! 21:48 sofar ... 21:48 sofar Open Source... 21:48 sofar it's not about making money 21:49 JadenWolflez Brb. 21:49 JadenWolflez browser glitches when i turn ipad. 21:49 JadenWolflez Or atleast IRC does. 22:02 Milan huhu, just a little question...why i dont have any .bin file after cmake? :D 22:02 Milan cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis 22:03 est31 Milan, you will have to run make too 22:03 est31 best to do make -j 8 or so 22:03 est31 or -j 16 depending on number of cores 22:05 Milan ure right...again...i forgot it... :D 22:05 Milan but again 22:05 Milan no bin :D 22:07 Milan the output looks okey... only at 60% 22:07 Milan lua_CFunction f = (lua_CFunction)dlsym(lib, sym); 22:07 Milan ^ 22:07 Milan but it running to 100% without problems 22:07 Milan (sory bad englich^^) 22:07 Milan *r 22:08 red1 wait for it to link 22:08 Milan huh? it seems installed in /usr/local/ :o 22:08 est31 /usr/local/ ?? 22:09 est31 shouldn't be, you've made a local build 22:09 red1 did you set -DRUN_IN_PLACE=1? 22:09 est31 just type bin/minetest 22:09 est31 that should sttart minetest 22:09 est31 start* 22:09 red1 ./bin/minetest 22:10 Milan i think because my make install after your make... bit still nothing in bin, only games and all the minetest stuff^^ 22:10 Milan *but 22:11 red1 ? 22:11 est31 you don't need the ./ part btw, its only required when there is no subdirectory 22:11 Milan i looked for it with ls -la 22:11 est31 so if you do cd bin && ./minetest for example 22:11 Milan technics@vps173165 ~/Minetest/minetest (git)-[master] % ls /usr/local/ 22:11 Milan completing files 22:11 Milan bin/ doc/ games/ man@ sbin/ textures/ 22:11 Milan builtin/ etc/ include/ minetest.conf.example share/ unix/ 22:12 Milan i dont htink thatwas enough to do a paste :D 22:12 red1 same 22:13 est31 just post it on a pastebin 22:13 est31 ~topic 22:13 ShadowBot est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ 22:13 Milan sadly my mediagoblin and hastebin are down ... :/ just a moment... 22:13 est31 02-18 ?? man, time flies 22:13 Milan http://pastebin.ubuntu.com/11399428/ 22:13 est31 we should do a release some time, as hmmmmmm sais..., 0.4.13... 22:14 est31 Milan, can you paste the output of the make command? 22:15 Milan the complete (many scrolling o.O) or just now? 22:15 Milan oh 22:15 Milan you sayd make not cmake :D 22:16 Milan http://pastebin.ubuntu.com/11399495/ 22:17 est31 and then? 22:17 est31 is it linked? 22:17 Milan no, my ls -la paste was after it^^ 22:18 Milan and the paste kicked me from irc was after a make install after the make 22:18 est31 have you aborted that command?? 22:18 Milan no 22:18 est31 can you type make again? 22:18 red1 try make -j$(grep -c processor /proc/cpuinfo) 22:19 Milan still nothing ... the output only jumping from 3 to 100% 22:19 Milan buil target jsoncpp and lua 22:19 red1 did you complile it before and then modifey the code 22:20 Milan no 22:20 Milan just cloned from git 22:20 red1 strange? 22:20 Milan yes 22:20 est31 why did you specify -DBUILD_CLIENT=0 ? 22:20 est31 of course that will build nothing 22:21 Milan the last time a friend came for me on this server...he did the same command like me...the bin was there xD 22:21 red1 would that build the server? 22:21 est31 no 22:21 red1 how do you build the server then? 22:21 est31 -DBUILD_SERVER=1 22:21 Milan now im not shure what you saying... 22:21 est31 the behaviour changed 22:21 Milan cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=0 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis 22:21 red1 ok 22:22 est31 before it built the client automatically 22:22 Milan you mean via apt-get? 22:22 est31 thats thanks to Shadow Ninja's changes :) 22:22 red1 try cmake . -DRUN_IN_PLACE=1 -DBUILD_CLIENT=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis 22:22 est31 I think Milan wants cmake . -DRUN_IN_PLACE=1 -DBUILD_SERVER=1 -DUSE_REDIS=1 -DREDIS_LIBRARY=/home/technics/Minetest/hiredis/libhiredis.so -DREDIS_INCLUDE_DIR=/home/technics/Minetest/hiredis 22:22 Milan ^^ 22:23 Milan i only have wikis and search engines :P 22:23 Milan and a little bit of brain...will test it now 22:24 Milan est31, with your command the bin is there :P 22:24 red1 milan do you want a server without a client? then try the comand that est31 pasted 22:24 Milan i did so, thanks :P 22:24 Milan hahaha its emty :D 22:24 red1 ??? 22:25 est31 Milan, did you type make after that? 22:25 Milan maybe i should do a make 22:25 Milan xD 22:25 Milan now it has more to work^^ 22:27 Milan yey! a minetestserver! 22:27 Milan thank you really mutch! you both :) 22:28 red1 your welcome 22:29 Milan dont really shure how late it is for you but here i goiung to sleep now... 00:29 good night ;) 22:42 Milan hello again :D 22:43 Milan have you an idea why our world now on ... beginning? 22:43 Milan permissions? whe old server ran as root... 22:43 Milan *t 22:43 Milan another redis key? o.O 22:44 Milan hui an idea 22:45 red1 ??? 22:46 red1 what do you mean? 22:48 red1 did you use sqlite before? 22:48 Milan the world...all buildings etc...all things are away :D 22:48 Milan no 22:48 Milan it was redis 22:48 Milan i repaced the dump.rdb 22:49 red1 how? 22:49 Milan cp 22:49 Milan before the first redis startup 22:49 Milan at the new server 22:49 Milan maybe it was mv not shure xD 22:49 Milan the owner is redis:redis 22:49 red1 do you have a backup? 22:50 Milan yes it was from the backup :) 22:50 Milan we switched to a new vserver 22:51 red1 is it working now? 22:52 Milan it is working but the world is still resetted 22:52 Milan not very good :D 22:53 Milan hmm 3 files are root...will change it to my user... (or minetest?) 22:53 red1 do you have the back up map_meta.txt and redis database? 22:53 Milan yes 22:53 Milan map meta is one of the root owned files, will change it and hope 22:54 Milan no...that dont had help^^ 22:54 Milan its all myuser:users now in the worlds folder 22:55 red1 what happens when you start the server? 22:56 Milan it only miss his mods 22:56 Milan no warnings 22:56 Milan only the mods^^ 22:56 red1 copy world.mt 22:56 red1 from backup 22:56 Milan i copied 1:1 22:56 Milan the port and redis adress are correct 22:57 Milan the redis dump and world and config..all 1:1 22:57 red1 does it work now? 22:57 Milan no - i only told you how i goes to the problem 22:57 Milan :/ 22:58 Milan damn...i should learn more english...or sleep or something :D 22:59 red1 are the mods enabled in world.mt and do you have the mod in the mods folder? 23:00 Milan i dont installed them yet...its not what i missed. the world look as good as new - like now fresh created. 23:00 Milan mybe the gameid? 23:00 Milan because its minetestserver now?...? 23:00 red1 no 23:00 red1 don't think so 23:01 Milan hmm 23:01 red1 did you start the correct world 23:02 Milan yes, it is the world, i maked a /home an was there where the spawn was :'D 23:02 red1 is the terrain the same? 23:03 Milan ...one thing...it seems that minetest make a core file above the directory... i deleted all at the old server...and there is no backup withit BUT the world in the old server is fine :P 23:03 Milan terrain... yes..same hills etc 23:03 Milan we rendered with moretrees and plantlib so i cant sai mutch aboit the biome 23:04 Milan *say 23:04 red1 what files do you have in you world folder now? 23:05 Milan hmm 23:06 Milan i have two terminals open... 23:06 Milan one file is missing 23:06 Milan no 23:06 Milan one is more :D 23:06 Milan a core file 23:06 red1 what is it 23:06 Milan core.21011 23:06 Milan no 23:07 Milan thats not i saw wrong sorry 23:07 Milan oh 23:08 Milan ah crap i really should sleep :/ 23:08 Milan still the same files 23:08 red1 try reading https://forum.minetest.net/viewtopic.php?f=6&t=9111&hilit=redis 23:09 Milan i installed from post number 3^^ 23:10 Milan you mean i shoud migrate= 23:10 Milan ? 23:10 red1 i think thats olny if you used sqlite before 23:11 red1 https://forum.minetest.net/viewtopic.php?f=3&t=9351&hilit=redis 23:11 Milan ...ok ... debian dont have redis-cli but i dont think thats the problem... 23:12 Milan ouh i remember the migration from sqlite to leveldb that was crap :D 23:12 Milan after that a netherportal break the workd 23:12 red1 what backend were you using before? 23:12 Milan *world 23:12 Milan no before it was generated with redis 23:14 Milan the redis log loog okey too... 23:14 Milan *looks 23:16 red1 try and ask about it no the forums 23:16 red1 *on* 23:16 Milan on this point english is funny :D 23:16 red1 lol 23:17 Milan okey, thank you for your time, will try it morning :) 23:17 red1 your welcome 23:17 Milan morning? is that the word? o.O ^^ 23:17 red1 good monring 23:17 Milan tomorrow 23:17 red1 or is it night? 23:17 Milan will try it tomorrow :D 23:17 red1 ok 23:17 Milan its night here :P 23:17 red1 bye 23:17 Milan 01:17 23:17 red1 same 23:18 Milan bye :) 23:18 est31 same 23:18 red1 00:17 23:18 est31 bye :) 23:18 Milan nealy ;) 23:18 Milan bye :P 23:36 Orb t hallo 23:36 Orb I mean, hallo. 23:37 est31 hehe this is irc, not minetest :) 23:37 est31 hi :)