Time |
Nick |
Message |
00:10 |
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00:36 |
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00:37 |
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00:38 |
ajaypay |
est31 is trepca going to be deleted? |
00:39 |
ajaypay |
the server? |
00:42 |
* ajaypay |
is being paitent |
00:43 |
ajaypay |
cool |
00:44 |
* ajaypay |
is waiting |
00:44 |
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00:45 |
ajaypay |
hey akagi201 |
00:47 |
ajaypay |
um guy? |
00:47 |
Akagi201 |
hi |
00:50 |
est31 |
ajaypay, its uncertain |
00:51 |
est31 |
It wont be deleted though |
00:51 |
est31 |
it may be that it will go down after some time |
00:51 |
est31 |
if that happens I'll offer a download of the map. |
00:51 |
ajaypay |
k |
00:52 |
est31 |
if somebody can host it, it would be cool :) |
00:52 |
ajaypay |
i just have some valubels on there |
00:52 |
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01:00 |
ajaypay |
so whats cookin'? |
01:00 |
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01:00 |
ajaypay |
minetest oven |
01:03 |
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01:12 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity f16ebbf http://git.io/vke8j (2015-05-26T02:08:06+01:00) |
01:12 |
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01:37 |
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01:52 |
OldCoder |
Sokomine, glass world? |
01:52 |
OldCoder |
Sounds... unique |
01:52 |
* OldCoder |
likes unique |
01:52 |
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02:08 |
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02:15 |
Sokomine |
OldCoder: i replaced the surface nodes of a world with glass in order to see how the heightmap is indexed. looked pretty strange |
02:23 |
OldCoder |
Good bad ? |
02:23 |
OldCoder |
zzz |
02:23 |
* OldCoder |
naps |
02:24 |
Sokomine |
hard to tell. at least intresting from a coding point of view and for flying over it. not useful for a productive map |
02:44 |
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02:44 |
wilkgr |
Hello everyone! |
02:45 |
wilkgr |
New map is out! |
02:45 |
wilkgr |
(By me...) |
02:45 |
wilkgr |
;-) |
02:45 |
wilkgr |
https://forum.minetest.net/viewtopic.php?f=12&t=12264 |
02:45 |
wilkgr |
What do you think of that? |
02:46 |
wilkgr |
I need screenshots, right? |
02:52 |
wilkgr |
Miner_48er |
02:57 |
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03:02 |
wilkgr |
Please? Someone? |
03:06 |
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03:09 |
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03:12 |
wilkgr |
Wayward_Tab |
03:13 |
wilkgr |
Your name is somehow familiar... |
03:13 |
wilkgr |
I remember... The carbone server problem.... |
03:13 |
wilkgr |
I remember you now |
03:13 |
wilkgr |
Would you mind testing this map? https://forum.minetest.net/viewtopic.php?f=12&t=12264 |
03:20 |
OldCoder |
rr |
03:20 |
OldCoder |
Typo |
03:23 |
wilkgr |
What did you mean to say? |
03:37 |
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03:52 |
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04:10 |
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04:12 |
Pilcrow |
hello all! anyone conscious? :P |
04:19 |
Wayward_Tab |
Eh, barely :P |
04:22 |
Pilcrow |
Hi Wayward_Tab. how are you doing? I'm in a good mood; I just finished rewriting a major chunk of a mod I've been making, and it seems to do what it's supposed to, so I'm happy... :) |
04:24 |
Pilcrow |
hey, is VanessaE around tonight? |
04:26 |
est31 |
she was, but not anymore :( |
04:27 |
Wayward_Tab |
I'm doing well, thanks :) What kind of mod? |
04:32 |
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04:35 |
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04:40 |
Pilcrow |
Wayward_Tab: Hard to explain. It's an item piping and sorting system, sort of like a smaller pipeworks, but it has its differences. It's not meant as a replacement for pipeworks, and was mostly created to work together with pipeworks, but its not exactly an addon either (it _can_ be used without pipeworks). |
04:40 |
Pilcrow |
It's not quite done yet though. |
04:48 |
Pilcrow |
My 'itemducts' are similar to tubes from pipeworks, as they move items. They are much slower than tubes, but cause less lag/weirdness on low-end hardware as they don't spawn moving entities (instead, they store the items as metadata, and can move up to 9999 of the same item at a time). They also don't need any kind of Filter/Injector; itemducts can pull the items straight out of an inventory. |
04:49 |
RealBadAngel |
you take away all the fun of lotsa items flying around in tubes ;) |
04:50 |
Pilcrow |
or out of tubes, when the server lags... ;P |
04:51 |
RealBadAngel |
if you are going to make the flow invisible (without entities) call it rather pneumatic tubes maybe |
04:52 |
Pilcrow |
maybe, but pneumatic tubes gives me the impression of something that would go fast. these are slow, by design. |
04:52 |
RealBadAngel |
theyre not instant |
04:54 |
RealBadAngel |
1s per 1 node distance could be accurate speed and easy to maintain |
04:56 |
Pilcrow |
Eh, I like the name itemduct, anyway. It seperates them from pipeworks' tubes, which they should be since they work completely differently. But yes, they move items at about 1s per itemduct node. |
05:00 |
Pilcrow |
they also connect completely differently; they only have 1 input and 1 output. if you want to sort/split items, you create an ejector, which can spit items in 6 different directions but only 4 different types per direction |
05:01 |
Pilcrow |
the reason you'd _want_ to use ejectors over mese pipes is because of timing/resistance capabilities; if you tell it to push 99 cobble to the north, an ejector will hold onto any cobble that gets piped into it until it _has_ 99 or more, and then send it all at once. |
05:03 |
technomancy |
buffered cobble I/O =) |
05:03 |
Pilcrow |
and if you tell it to push 99 north and 27 east, it'll wait until its main inventory has 126+ total, and then send it where it needs to go. in this way, you can much more acurately split items for machines that have different rates. |
05:07 |
Pilcrow |
Oh. Less important, but the mod also adds hoppers. They're mostly the same as the minecraft ones, including both the ability to suck items from an inventory above them, and the ability to pick up items that are dropped onto them (if no chest is there). |
05:07 |
Pilcrow |
btw, hello technomancy |
05:07 |
technomancy |
hi hi |
05:08 |
Pilcrow |
how's calandria coming? :) |
05:08 |
technomancy |
it's going well; last night I implemented support for redirecting input and output |
05:09 |
technomancy |
though I haven't gotten it all the way wired into digiterm yet; not quite sure what's going on there |
05:10 |
technomancy |
I don't want to sink a lot of time into supporting digiterm because line-based input is pretty lousy, but at this point I think it's the best we can do given limitations of the engine |
05:11 |
technomancy |
starting to brainstorm about how to implement an editor as a custom digiline protocol since I can't wait around for proper character-based input |
05:15 |
Pilcrow |
well, good luck with that. sometimes I wonder if I really understand what you're talking about. I should go get calandria from github again and see if I can figure out what you're doing with digiterm right now... :P |
05:15 |
Wayward_Tab |
Pilcrow: that mod sounds awesome! |
05:19 |
technomancy |
Pilcrow: it's still reeeeally fragile right now; unless you get a kick out of implementing an OS there's not much to do at this stage |
05:19 |
Pilcrow |
Wayward_Tab: thanks, I've been working on it for a while now. I recently put it on my github, if you'd like to check it out, but it's not quite good enough to release on the forums yet (ejectors still need better code; they cause some slowness). If you do decide check it out, please report any bugs (you'll probably encounter a few)... Anyways, here it is: https://github.com/Pilcrow182/mechanism |
05:19 |
technomancy |
I'll see about doing a proper announcement once it's usable for anyone other than the extremely-determined |
05:22 |
Pilcrow |
technomancy: yeah, I wasn't expecting it to be very useable, I just wanted to look into it so that maybe I could help some; this is honestly one of the coolest projects I've seen in minetest in quite a while... :) |
05:23 |
Wayward_Tab |
Pilcrow: thanks, I'll try it out in the morning :) |
05:24 |
Pilcrow |
heh, ok. let me know what you think! :) |
05:26 |
technomancy |
Pilcrow: glad to hear it; thanks =) I've laid out some of my plans in the issue tracker if you want to peek there: https://github.com/technomancy/calandria/issues |
05:27 |
technomancy |
the OS works pretty well already if you just load it up straight from the CLI lua interpreter |
05:27 |
technomancy |
the dodgy bits are the integration with the engine |
05:34 |
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05:38 |
Pilcrow |
technomancy, which lua file do I run to try it with the cli interpreter? I think 'orb' is where the os is, right? |
05:39 |
technomancy |
Pilcrow: yeah, init.lua inside orb/ |
05:40 |
technomancy |
you might need to manually set mod_dir to the full path when running outside minetest. sometimes that works and sometimes it doesn't. |
05:41 |
Pilcrow |
ah. perhaps my lua interpreter is outdated or something. looks like it's looking in / when dofile is used, instead of the current working directory, as it's giving me this error: "lua: cannot open /utils.lua: No such file or directory" |
05:42 |
technomancy |
yeah go ahead and hard-code it. I haven't been able to figure out; sometimes debug.getinfo can find the path and sometimes not |
05:44 |
Pilcrow |
Ah, I like the fact that using a non-existant command doesn't crash it. |
05:45 |
technomancy |
that's new as of a few days ago, haha |
05:46 |
technomancy |
need to add some better docs and explanatory comments; some strange things are going on there |
05:49 |
Pilcrow |
yeah... are you trying to mimic linux, bsd, or just any generic unix/unix-like? |
05:49 |
technomancy |
simplified unix, yeah |
05:50 |
technomancy |
in particular: stdin and stdout, no stderr... also permissions are dramatically simpler and apply to directories only, not to files. |
05:50 |
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05:51 |
technomancy |
the filesystem is just a tree of tables; table entries indicate directories while string entries indicate files |
05:51 |
technomancy |
(which is why files can't have permissions, because permissions are just special files inside a directory) |
05:52 |
Pilcrow |
Ah. I use linux a lot, but I've never actually used bsd or any other 'real' unix, so my observations may be a little skewed... for example, no shell I've ever seen shows the current working directory at the prompt (it would be nice if they did, though)... mine, for example, says "[usernamecomputer-name] $ " |
05:53 |
technomancy |
one of the open issues is to document the differences from real unix |
05:53 |
technomancy |
often your home directory is collapsed into "~" when displaying the directory |
05:55 |
Pilcrow |
oh, yes, you're right. But it only displays the current folder's name, not its path. (for example 'cd /usr/share/pixmaps' changes the prompt to '[usernamecomputer-name pixmaps]$ ') |
05:55 |
Pilcrow |
I actually like your prompt better, I'm just pointing it out. |
05:56 |
technomancy |
heh, sure. that's just a matter of config though; easy to change both in calandria and in bash. |
05:56 |
technomancy |
export PROMPT=ohai |
05:57 |
Pilcrow |
ah, that's true. I don't know if bash can be config'd to display the entire path in the prompt though. that'd be cool... |
05:57 |
* Pilcrow |
goes to google it |
06:06 |
Pilcrow |
Aha! it _can_ be done! PS1='\w\$ ' results in a bash prompt identical to your orb one, lol |
06:06 |
Pilcrow |
oh. whoops. that's PS1='\w $ ' |
06:24 |
Pilcrow |
oh, technomancy. echo doesn't work quite right, since if you use quote marks it'll echo those back too. and easy, if inacurate, fix would be to replace the last line of echo with print(table.concat(args, " "):gsub('"', '')) |
06:25 |
Pilcrow |
gsub is kind of like a lua 'sed', if you didn't know. |
06:25 |
technomancy |
Pilcrow: yeah, quoting and env var interpolation is still on my list |
06:25 |
technomancy |
I need to make the shell smarter |
06:25 |
technomancy |
well, more bash-like |
06:25 |
technomancy |
it needs to do more parsing before handing off the arguments to the scripts |
06:27 |
Pilcrow |
yeah. what I wrote will make it _look_ right, but it basically just strips the arg of quotes, rather than interpreting them intelligently. |
06:28 |
technomancy |
if you're looking for something to try to tackle, maybe implementing globs would be good |
06:28 |
technomancy |
so you can do things like ls * |
06:30 |
Pilcrow |
ooh. sounds like in its simplest form, that would really just need a loop. The tricky part would be interpreting paths that _include_ globs (for example, ls /home/technomancy/*) |
06:32 |
technomancy |
yeah, or ls /home/*/bin or something |
06:32 |
technomancy |
but I think at heart the functionality needed is fairly straightforward |
06:32 |
technomancy |
I should probably expand out the tests into their own file |
06:33 |
technomancy |
it would be good to have tests around globs |
06:33 |
technomancy |
by "fairly straightforward" I mean "doesn't require a lot of explanation into the guts of the crazy stuff I've written so far" |
06:35 |
Pilcrow |
I'll look into it more tomorrow, as I've done a decent amount of string manipulation and may be able to help. Anyways, I need to get to bed. Nice talking with you, technomancy. and you too, Wayward_Tab, if you're still on... :) |
06:36 |
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06:36 |
technomancy |
Pilcrow: cool; ping me any time if you need help |
06:36 |
technomancy |
though my timezone is a bit off from yours so I can't promise a prompt reply |
06:36 |
Pilcrow |
I am a late-night person. it's 1:36 am here. |
06:37 |
wilkgr |
haha |
06:37 |
technomancy |
13:37 here |
06:37 |
wilkgr |
16:37 here |
06:38 |
Pilcrow |
heh. technomancy, we're literally as far apart in timezones as can be! :P |
06:38 |
Pilcrow |
anyways, talk to you guys later. I'm off. o7 |
06:40 |
technomancy |
later |
06:50 |
wilkgr |
I´ll follow your lead |
06:50 |
wilkgr |
later |
06:57 |
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09:13 |
JamesTait |
Good morning all; happy Tuesday, and happy Lindy Hop Day! 😃 |
09:13 |
VanessaE |
Lindy Hop? O_o |
09:15 |
JamesTait |
VanessaE: energetic, jazzy, swing dance. I've never done it, but it looks quite fun. |
09:15 |
VanessaE |
ah |
10:08 |
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11:25 |
Ep1cMaN |
looking at making a server and setting it up as We speak. I am after a way to bring up a rules text window. So they see it when they log in. Could anyone point me into the right direction please? |
11:27 |
Calinou |
Ep1cMaN, 1) define a formspec in a variable, 2) call minetest.register_on_joinplayer and show that formspec using the variable |
11:27 |
Calinou |
I think such mods already exist |
11:29 |
Calinou |
see http://dev.minetest.net/formspec for formspec documentation |
11:30 |
ac_minetest |
local pname = "playername";local text = "Hello World"; |
11:30 |
ac_minetest |
local testform = "size[8,8] textarea[0,0;8.5,9;text1;msg window;".. text.."]"; minetest.show_formspec(pname, "testform", testform) |
11:31 |
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11:34 |
Ep1cMaN |
ok thankyou |
11:37 |
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11:53 |
CWz |
Was the minimap added to minetest yet |
11:54 |
est31 |
not yet |
11:54 |
est31 |
RealBadAngel is making great progress happen though |
12:02 |
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13:30 |
CWz |
hello Erthome |
13:30 |
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13:31 |
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13:31 |
crazyR |
does anyone use redis as a backend?? |
13:32 |
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13:32 |
CWz |
all the admins i talk to don't |
13:33 |
CWz |
I did see a public server that claimed to be using it |
13:33 |
CWz |
"Radis test server" it's called i thinl |
13:34 |
Erthome |
Hello CWz sorry I almost missed you there :-) |
13:34 |
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13:35 |
CWz |
Erthome: redcrab has been down for over a week it seems |
13:35 |
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13:37 |
Erthome |
I think a bit longer than that sadly I check almost everyday starting to think maybe it's falling off the priority list BUT if it comes back up I'll be available to tend handle what I am privileged to handle |
13:37 |
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13:54 |
crazyR |
just wondering if theres a reason minetest doesnt shut down when the redis server shuts down.... thinking i may have to create a monitor to auto shut down minetest if redis-server shuts down etc |
13:56 |
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14:01 |
CWz |
what happens if the Radis server shuts down but minetest is still running |
14:06 |
crazyR |
its just continues without saving or updating |
14:10 |
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14:11 |
CWz |
is there any significant advantage towards using redis instead of leveldb? |
14:14 |
crazyR |
if you have the ram then redis is the fastest backend available.... im using the redis backend for a diffrent reason though. mainly just testing things at the moment. but noticed that little issue while i was doing it lol |
14:15 |
crazyR |
the drawback of redis is that you need as much ram as the size of your map + the ram needed to run the system |
14:15 |
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14:54 |
Wuzzy |
Hi! Is anyone up for a game in Old Coder's Hungry Games server? |
14:56 |
Calinou |
did you mean a hunger games? |
14:56 |
Calinou |
</OldCoder> |
15:05 |
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15:06 |
RealBadAngel |
CWz, if you want you can test the minimap |
15:07 |
RealBadAngel |
ive uploaded to github today almost complete code |
15:07 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/minimap3 |
15:08 |
RealBadAngel |
Calinou, wanna try too? ive added shaders, round and square one and fine tuned everythin a lot |
15:10 |
Kenney |
Got a build too? |
15:10 |
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15:10 |
RealBadAngel |
Kenney, no |
15:10 |
Kenney |
Alright :( |
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15:18 |
Wuzzy |
It IS actually called “Hungry Gamesâ€. |
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15:26 |
CWz |
Is it possible to change the size of the minimap? |
15:28 |
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15:36 |
Jordach |
ಠ_ಠ<JD-Pub> Server has been running for 649:03:09 |
15:37 |
Jordach |
inb4 roller remark |
15:45 |
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15:46 |
rubenwardy |
Hi all! |
15:46 |
Sokomine |
hi |
15:49 |
ADFENO |
Hi all! :D |
15:50 |
crazyR |
hi |
15:50 |
ADFENO |
:D |
15:51 |
rubenwardy |
ADFENO, that's my phrase |
15:51 |
rubenwardy |
:'( |
15:52 |
ADFENO |
Aw.... Sorry... |
15:54 |
rubenwardy |
Don't worry, I was joking XD |
15:55 |
rubenwardy |
https://www.google.co.uk/search?cq=rubenwardy,+Hi+all!+site:irc.minetest.ru |
15:57 |
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15:59 |
VanessaE |
hi all! |
15:59 |
VanessaE |
;) |
16:00 |
CWz |
hello |
16:00 |
ADFENO |
:D |
16:03 |
* CWz |
found a tube video called "Download Minetest Full Version Serial" |
16:03 |
CWz |
dafaq? |
16:04 |
VanessaE |
link? O_o |
16:05 |
sfan5 |
CWz: does it have a serial though? |
16:05 |
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16:05 |
CWz |
https://www.youtube.com/watch?v=lxSOIGZMWiU |
16:06 |
sfan5 |
!title |
16:06 |
MinetestBot |
No title found. |
16:06 |
sfan5 |
ok |
16:08 |
CWz |
flag attack |
16:09 |
CWz |
? |
16:11 |
CWz |
I wonder wants in the link |
16:11 |
rubenwardy |
Goes to a newsite |
16:11 |
rubenwardy |
They probably get paid for clicks |
16:11 |
rubenwardy |
http://economictimes.indiatimes.com/industry/auto/news/articlelist/40481155.cms |
16:12 |
CWz |
so scam |
16:12 |
CWz |
? |
16:12 |
rubenwardy |
More spammy |
16:12 |
rubenwardy |
I can't see viruses |
16:12 |
rubenwardy |
meh |
16:13 |
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17:14 |
hoodedice |
hehe |
17:14 |
hoodedice |
link pls CWz |
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17:27 |
Krock |
[on] hello! |
17:27 |
hoodedice |
very funny Krock |
17:28 |
hoodedice |
>_> |
17:28 |
Krock |
hello, you too, hoodedice :) |
17:31 |
* CWz |
wonders what the results will be if he takes a player skin and applies it to a sheep |
17:32 |
ElectronLibre |
Something funny or maybe a graphical nonsense. |
17:41 |
CWz |
did that, and here are the results: http://s9.postimg.org/l13mge7bz/Sheeplayer.png not what i imagined |
17:43 |
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17:45 |
CWz |
hey wayward |
17:45 |
Wayward_Tab |
Hello :) |
17:50 |
Krock |
CWz, transparent materia? |
17:54 |
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18:25 |
Calinou |
RealBadAngel, minimap still goes behind stuff in third person |
18:26 |
Calinou |
(both third person modes) |
18:26 |
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18:26 |
RealBadAngel |
Calinou, have you tried current source? |
18:27 |
Calinou |
yes |
18:27 |
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18:28 |
Calinou |
uh, on your build why I don't I see branches? |
18:28 |
Calinou |
git branch returns only master |
18:28 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/tree/minimap3 |
18:29 |
RealBadAngel |
i just sqashed it |
18:32 |
CWz |
minimap seems to cause a slight fps drop for me when active. but I still look forward to feature. would be nice to be able to change the size on screen though |
18:33 |
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18:34 |
Telesight |
Calinou: Is your server only during daytime available ? |
18:34 |
* Wayward_Tab |
growls at his internet |
18:35 |
* CWz |
Wayward_Tab give Wayward_Tab doggie treat |
18:35 |
CWz |
*failed /me |
18:36 |
Calinou |
Telesight, no |
18:36 |
RealBadAngel |
CWz, atm it is fixed to be 20% of screen width |
18:36 |
Calinou |
check out http://status.pulseheberg.com/ |
18:36 |
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18:36 |
Calinou |
ie. lots of issues since 3 days ago |
18:36 |
RealBadAngel |
later on i plan to code lua stuff for mods to control the minimap |
18:37 |
RealBadAngel |
so it will be possible to fully configure it, allow makin a craftable minimap tool or whatever |
18:37 |
Calinou |
minimap should be built-in by default, not craftable |
18:37 |
RealBadAngel |
by default is |
18:38 |
Calinou |
it should stay like that |
18:38 |
RealBadAngel |
but games could change that |
18:38 |
Telesight |
Calinou: Ah server issues , ok |
18:39 |
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18:39 |
CWz |
would be nice if it could handle the y access better as being underground makes it pretty useless in mode 1 |
18:39 |
RealBadAngel |
CWz, i was thinkin bout it and theres no simple solution |
18:39 |
RealBadAngel |
we could have underground realms in the future for example |
18:40 |
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18:42 |
RealBadAngel |
also examine 8.6 milions of nodes to determine if code should switch to radar mode is rather impossible ;) |
18:42 |
RealBadAngel |
better let user decide which mode is better ;) |
18:43 |
RealBadAngel |
Calinou, have you tried up to date minimap already? |
18:44 |
Calinou |
I don't know |
18:44 |
RealBadAngel |
show me a screenshot with shaders enable and minimap mode 1, and i will tell if you got current one |
18:45 |
CWz |
i wonder a isometric(or what ever it's called) birds view would be useful |
18:46 |
Calinou |
RealBadAngel, nope, I don't have shading on map |
18:46 |
RealBadAngel |
Calinou, so you dont have latest code |
18:49 |
RealBadAngel |
CWz, isometric look on minimap would be rather hard to make |
18:50 |
RealBadAngel |
i would need to store not only surface nodes but those below too |
18:50 |
RealBadAngel |
in fact i should code completely new 3d renderer |
18:51 |
CWz |
i meant for camera mode not mini map |
18:55 |
RealBadAngel |
oh ok |
18:55 |
Wayward_Tab |
Hmm, that does sound interesting |
19:14 |
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19:18 |
hoodedice |
hi RealBadAngel! |
19:18 |
RealBadAngel |
hi |
19:23 |
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19:23 |
jackal__ |
just curious, does anyone know if there's an amplified option available in Minetest? |
19:24 |
VanessaE |
amplified? |
19:25 |
CWz |
http://minecraft.gamepedia.com/Amplified |
19:26 |
CWz |
that. |
19:26 |
VanessaE |
looks like paramat's old LandUp mod. |
19:27 |
VanessaE |
jackal__: a mod is not needed for that feature - you just need to configure the mapgen with the right parameters. |
19:27 |
OldCoder |
Wuzzy, Calinou: No, he meant Hungry Games. This is the name of the base mod. |
19:27 |
OldCoder |
The general spirit of the mod is that of the movie series. |
19:28 |
OldCoder |
But the movie series presumably did not include grenades and giant spiders. |
19:28 |
* OldCoder |
vaguely imagines that the movies had crossbows in them |
19:28 |
jackal__ |
ah the map gen can boost the world height/width |
19:28 |
VanessaE |
jackal__: yep |
19:29 |
VanessaE |
jackal__: all the parameters for the mapgen are in map_meta.txt for the world you want to fiddle with |
19:29 |
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19:30 |
VanessaE |
(I don't, however, know how the numbers given there actually work as far as land height is concerned) |
19:30 |
jackal__ |
trying to figure out where I'd mess with the height in the map_meta |
19:32 |
OldCoder |
Wuzzy, "sloantothebone" invites you to come and be defeated |
19:34 |
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20:02 |
Telesight |
For my information, what is the main difference in map versions (v5,v6,v7)? |
20:03 |
Calinou |
v5 was the map gen used in versions up to 0.3.1 |
20:03 |
Calinou |
v6 is the map gen developed by celeron55, for 0.4_20120318 |
20:03 |
Calinou |
v7 is an in-development mapgen maintained by hmmmmm |
20:03 |
Calinou |
it was never the default |
20:04 |
Telesight |
Calinou: Ok |
20:04 |
Telesight |
Not a difference in landscape style ... |
20:05 |
Calinou |
the landscape style is actually quite different |
20:05 |
Calinou |
v6 uses 2D noise, v5 and v7 use 3D noise |
20:06 |
Calinou |
which allows for overhanging terrain without relying on caves |
20:06 |
Calinou |
all the mapgens have a similar speed overall |
20:06 |
Calinou |
they're all quite fast |
20:08 |
CWz |
i remember someone mentioning v8 |
20:09 |
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20:10 |
Calinou |
Google will probably create that one :-D |
20:10 |
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20:20 |
Jordach |
Calinou, http://niceme.me |
20:22 |
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20:42 |
ajaypay |
|
20:43 |
* ajaypay |
has joined #minetest |
20:43 |
ElectronLibre |
Blank message. Wonderful. This deserves a failpoint. |
20:43 |
ajaypay |
srry |
20:45 |
ajaypay |
im on my kindle and my key board messes up sometimes. |
20:45 |
ElectronLibre |
I see. |
20:45 |
ajaypay |
its a kindle 4 |
20:45 |
ElectronLibre |
That's why I don't use tablets, virtual keyboards can be a mess and often too small. |
20:46 |
ajaypay |
yes it takes for ever to type |
20:47 |
ElectronLibre |
And then, you get the joy of an auto-correct thing re-making your sentences. |
20:47 |
ajaypay |
yep, i have that problem. |
20:48 |
ajaypay |
thats even worse,happens on my mac |
20:49 |
ElectronLibre |
I never used a mac to type things, so, I don't really know. |
20:49 |
ElectronLibre |
Got to go. |
20:49 |
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20:50 |
ajaypay |
and ontop of that my kindle is 2012 |
20:50 |
ajaypay |
k |
20:50 |
ajaypay |
hey vennessa |
20:51 |
ajaypay |
;) |
20:52 |
ajaypay |
r u making anymore mods? |
20:54 |
ajaypay |
y is everone leaving? |
20:55 |
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20:55 |
ajaypay |
ok gtg i will be back |
20:55 |
Milan |
hey guys, after a few days with minetest with redis we have the following problem now :o |
20:55 |
Milan |
ERROR[ServerThread]: WARNING: saveBlock: saving block (-19,3,21)failed |
20:55 |
Milan |
nott good :'( |
20:55 |
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20:56 |
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20:57 |
Milan |
any ideas? :/ |
20:57 |
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21:01 |
Milan |
noone? our users cant play :( |
21:07 |
Milan |
okey, ... nearing us the problem o.O |
21:07 |
Milan |
Write error saving DB on disk: No space left on device |
21:08 |
Milan |
but thats more as enough space o.O...will see... |
21:08 |
Milan |
*than |
21:09 |
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21:20 |
hmmmmm |
[04:03 PM] <Calinou> v7 is an in-development mapgen maintained by hmmmmm |
21:20 |
hmmmmm |
correction, it's paramat's domain now |
21:20 |
hmmmmm |
and it's not in development any longer |
21:20 |
hmmmmm |
any new experimental ideas will go to v8 |
21:20 |
hmmmmm |
v7's terrain won't drastically change, but there's no guarantee of terrain coherence like with v6 |
21:23 |
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22:03 |
Wuzzy |
OldCoder: Oops, I was away. Is this invitation still in place? |
22:03 |
OldCoder |
Plenty of people there ATM |
22:04 |
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22:04 |
Wuzzy |
0... |
22:04 |
OldCoder |
Or earlier. Sloan is still around. |
22:04 |
OldCoder |
I'll ping him |
22:04 |
Wuzzy |
your server is empty |
22:04 |
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22:31 |
Wuzzy |
Calinou, are you there? |
22:34 |
Wuzzy |
can someone leave a message for Calinou? I'm asking for the license of the following files in Carbone: player_damage.1.ogg, player_damage.2.ogg, player_falling_damage.ogg |
22:41 |
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22:42 |
sofar |
Wuzzy: you can uses memoserv to leave a message |
22:42 |
Wuzzy |
?!?! |
22:42 |
Wuzzy |
Who or what is memoserv? |
22:43 |
sofar |
try /msg MemoServ SEND calinou Please contact me when you get this message. |
22:43 |
Wuzzy |
so its a bot I guess |
22:44 |
Wuzzy |
!seen Calinou |
22:44 |
MinetestBot |
Wuzzy: calinou was last seen at 2015-05-17 21:21:12 UTC on #minetest |
22:45 |
Wuzzy |
“Calinou's inbox is full†:-( |
22:45 |
Wuzzy |
well I guess I use the forum system then ... |
22:46 |
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23:20 |
hmmmmm |
who is lkjoel?? |
23:20 |
hmmmmm |
oh, mijyn, nevermind |
23:36 |
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