Time |
Nick |
Message |
00:00 |
nolsen |
And we have water in pumps...for a second. |
00:00 |
VanessaE |
heh |
00:00 |
nolsen |
s/pumps/tanks |
00:01 |
nolsen |
VanessaE: Did you rewrite the entire flow thing? |
00:01 |
VanessaE |
most of it, yeah |
00:01 |
nolsen |
Because if not then I could copy the old codes and use it. |
00:01 |
nolsen |
and merge them somehow. |
00:02 |
nolsen |
VanessaE: Strange, is there supposed to be water in the pipes still even though it cannot escape? |
00:02 |
VanessaE |
yep |
00:02 |
nolsen |
Well it could, but one way. |
00:02 |
VanessaE |
the only way for water to get out is through a fountain, a spigot, or the pump leaking down. |
00:03 |
VanessaE |
so if you pump some pipes up and then remove all of the above from the circuit, the water will remain in the pipes. |
00:05 |
|
Hirato joined #minetest |
00:06 |
nolsen |
VanessaE: Is it supposed to go on/off on the fountain? |
00:06 |
nolsen |
Because water_source keeps getting added/deleted. |
00:06 |
VanessaE |
that's normal behavior |
00:07 |
VanessaE |
but if there's not enough pressure at the fountainhead, it'll sputter like that |
00:07 |
VanessaE |
these are all manifestations of the pumps not putting enough pressure into the pipes in the first place. |
00:07 |
VanessaE |
i.e. the correct-but-not-functioning math I mentioned. |
00:10 |
technomancy |
is it possible to make a portal that takes you from one server to another? |
00:10 |
VanessaE |
no |
00:10 |
technomancy |
=( |
00:10 |
VanessaE |
though people have asked for that |
00:10 |
technomancy |
glad to know I'm not the first =) |
00:10 |
technomancy |
that would be about the coolest thing |
00:11 |
technomancy |
hyperlinks ftw |
00:13 |
Tekken |
my shift |
00:13 |
Tekken |
just swapped to graveyard.:( |
00:15 |
nolsen |
VanessaE: Damn I wonder how many pumps does it need, I have like 5 - 10 connected to the pipe system. |
00:16 |
VanessaE |
told ya :) |
00:17 |
|
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00:19 |
nolsen |
what is this interval, chance |
00:19 |
nolsen |
interval = 1, |
00:19 |
nolsen |
chance = 1, |
00:23 |
VanessaE |
interval is in seconds |
00:23 |
VanessaE |
chance is 1/N (in this case, N = 1) |
00:23 |
VanessaE |
so this means do it "every 1 second(s)", with a "1/1 chance" of executing |
00:24 |
nolsen |
VanessaE: I also found something strange, there is a pipe from the water cave that has all the pumps, then it goes above the cave, to a valve, but when I put a spigot on that main pipe it doesn't go on/off. |
00:26 |
|
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00:26 |
VanessaE |
like I said, it's broken |
00:28 |
technomancy |
if I want to persist the filesystem (a table) of a computer node in between server restarts, I put that on node metadata, right? |
00:28 |
VanessaE |
yep, as long as it's not a gigantic file |
00:28 |
VanessaE |
s/file/table/ |
00:28 |
VanessaE |
there's a limit |
00:29 |
VanessaE |
64k I think |
00:29 |
technomancy |
does metadata get sent to clients? |
00:29 |
VanessaE |
if you expect it to get bigger, save the table to a file (indexed by node position, maybe) |
00:29 |
technomancy |
this can stay server-side |
00:29 |
VanessaE |
I don't think it gets pushed to clients, no (except in the case of a formspec of course) |
00:29 |
technomancy |
cool; I'll start with that then |
00:30 |
technomancy |
making HTTP requests from mods still requires a patched minetest, right? |
00:30 |
technomancy |
could I get the link to that patch? |
00:30 |
VanessaE |
yes, a patch is needed |
00:30 |
VanessaE |
I don't know where it is though |
00:30 |
VanessaE |
except it's among the pull requests against the engine |
00:30 |
VanessaE |
I think it was coded by Jeija |
00:31 |
technomancy |
gotcha |
00:31 |
technomancy |
is it likely to make it into mainline? |
00:31 |
VanessaE |
dunno |
00:32 |
technomancy |
found it; thanks |
00:32 |
technomancy |
wow... that's a lot of open PRs |
00:33 |
|
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00:34 |
technomancy |
wow, this sapier guy really likes to rain on other peoples' parades for no reason |
00:38 |
technomancy |
I like the part where he tells VanessaE she's wrong because she forgot to consider something that she mentioned in her comment >_< |
00:38 |
* VanessaE |
shrugs |
00:38 |
VanessaE |
sapier's well-respected around here |
00:38 |
VanessaE |
idk what became of him though |
00:39 |
|
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00:39 |
technomancy |
I haven't read through a lot of pull requests, but this isn't the first time I've seen him raise completely irrelevant objections to solid, useful patches |
00:40 |
exio4 |
o: sapier |
00:40 |
exio4 |
what about him? |
00:40 |
exio4 |
haven't seen him on ages |
00:41 |
* exio4 |
is sad about the lack of 'production ready' turing complete programming languages with dependent types |
00:41 |
exio4 |
dependent types are really handy when working with shiny DSLs |
00:42 |
|
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01:06 |
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01:06 |
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01:23 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 3dba6d1 http://git.io/vTS3A (2015-05-23T02:18:30+01:00) |
01:23 |
|
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01:43 |
|
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01:43 |
Wayward_Tab |
O.o |
01:44 |
Wayward_Tab |
Heh, apk's done compiling |
01:44 |
|
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01:45 |
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01:47 |
nolsen |
<nolsen> nvm people do walk like their head is a fish: http://www.monkeyfacenews.com/.a/6a0120a5c94e03970b015432ffa442970c-pi |
01:47 |
nolsen |
<nolsen> jk |
02:02 |
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02:06 |
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02:07 |
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02:07 |
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02:09 |
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02:16 |
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02:18 |
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02:18 |
nolsen |
Strange, upon death you supposed to go straight back to spawn right? |
02:18 |
Johnsen2 |
Hey guys wanna know something |
02:19 |
Johnsen2 |
Microchip is getting carried away with admin/op privilages |
02:19 |
Johnsen2 |
Jeez, he kept kicking me over and over again |
02:19 |
Johnsen2 |
Anoyying. |
02:19 |
Johnsen2 |
Admins these days are so anoyying |
02:20 |
Johnsen2 |
NOW WHAT AM I GONNA PLAY.. |
02:31 |
nolsen |
Is health-regeneration client or server sided? |
02:31 |
nolsen |
Is health-regeneration client or server sided? |
02:31 |
nolsen |
oops |
02:31 |
nolsen |
I am not sure why it sent twice. |
02:31 |
nolsen |
My client frozed. |
02:51 |
|
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02:51 |
|
multicoder joined #minetest |
02:52 |
multicoder |
Test |
02:53 |
|
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02:59 |
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03:02 |
|
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03:27 |
|
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03:48 |
Sokomine |
afaik health is server-side |
03:48 |
Sokomine |
after disconnecting from a server, falling down does not seem to have any effect anymore |
03:55 |
|
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04:12 |
sofar |
it'd be too easy to cheat if it was client-side |
04:23 |
|
Hirato joined #minetest |
05:07 |
|
mccomase joined #minetest |
05:08 |
mccomase |
can anyone help me with creating my own minetest server |
05:19 |
|
Jace_ joined #minetest |
05:19 |
Jace_ |
? |
05:20 |
Jace_ |
helo? |
05:22 |
sofar |
ELOH |
05:23 |
|
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05:48 |
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06:01 |
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nore joined #minetest |
06:37 |
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06:41 |
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06:49 |
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06:54 |
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07:21 |
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07:40 |
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07:54 |
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08:01 |
CWz |
lol |
08:02 |
CWz |
i get the joke Krock |
08:02 |
Krock |
joke? |
08:02 |
CWz |
the ac_minetest dc_minetest thing |
08:03 |
Krock |
ah |
08:06 |
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08:06 |
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08:18 |
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08:18 |
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08:22 |
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08:23 |
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08:31 |
Megaf |
Hi |
08:34 |
Megaf |
Taoki_1: Hi there |
08:58 |
|
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09:06 |
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fusion44 joined #minetest |
09:09 |
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09:15 |
|
TheWild joined #minetest |
09:22 |
|
blaze joined #minetest |
09:27 |
TheWild |
is this OK if I provide only .b3d files with a mod? |
09:29 |
Krock |
mesh is mesh, so yes. |
09:29 |
|
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09:36 |
Calinou |
TheWild, please provide source if you can |
09:36 |
Calinou |
eg. .blend |
09:36 |
Calinou |
even .3ds is better than nothing |
09:48 |
|
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09:49 |
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09:58 |
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10:24 |
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10:33 |
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10:41 |
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10:45 |
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10:51 |
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10:56 |
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10:59 |
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11:22 |
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11:28 |
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11:30 |
CWz_ |
yet another minetest on steam thread |
11:31 |
CWz |
Hello zeno |
11:40 |
|
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11:54 |
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11:54 |
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12:08 |
Calinou |
steamtest |
12:14 |
|
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13:04 |
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13:06 |
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13:10 |
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13:11 |
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13:16 |
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13:32 |
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13:40 |
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13:40 |
* Krock |
thinks it's better to use the github master download link instead of searching for files in the topics |
13:41 |
* Krock |
's mod search site now updates most links |
13:49 |
|
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13:50 |
Jace_ |
how do i find a hive |
13:50 |
Krock |
you can't |
13:50 |
Krock |
perhaps you'll find one by following a bee |
13:51 |
Jace_ |
k |
13:52 |
Jace_ |
i was having trouble finding them on trepca |
14:00 |
|
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14:01 |
Jace_ |
est1 how far is the boundery at my house?(ajaypay) |
14:02 |
Jace_ |
hi tab |
14:04 |
Jace_ |
is everyone playing minetest? |
14:07 |
Jace_ |
is it true that bees will spawn at apple trees surounded with flowers? |
14:08 |
Jace_ |
? |
14:11 |
Jace_ |
anybody? |
14:14 |
|
marytheminer joined #minetest |
14:14 |
Jordach |
not all servers have the same mods |
14:14 |
Jace_ |
k |
14:14 |
marytheminer |
hey |
14:15 |
marytheminer |
did you figure out how to get bees yet |
14:15 |
Jace_ |
yes |
14:15 |
marytheminer |
how!!! |
14:15 |
Jace_ |
i think |
14:15 |
marytheminer |
tell me!!! |
14:16 |
marytheminer |
write sumthin |
14:16 |
|
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14:16 |
marytheminer |
hi |
14:18 |
marytheminer |
jordach are you on? |
14:18 |
marytheminer |
hey ave im leaving and signing back in as Mari.ok!? |
14:19 |
Jace_ |
someone told me that flowers in a ring around a apple tree make bees spawn |
14:19 |
marytheminer |
Shweet |
14:19 |
Jace_ |
i think |
14:20 |
marytheminer |
shall we try it in open area or in a greenhouse? |
14:21 |
|
masopaso joined #minetest |
14:21 |
marytheminer |
hey maso! |
14:22 |
Jace_ |
can i use a smoker to make smoke com out of my chimney? |
14:22 |
marytheminer |
I think we should put it in open area on our property cause since it's protected it's not like they can steal |
14:22 |
masopaso |
do you sell food for 5 minegel notes? |
14:22 |
marytheminer |
um you make a shop duh |
14:23 |
marytheminer |
:) |
14:23 |
sfan5 |
!server ping:least |
14:23 |
MinetestBot |
sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/3 | Version: 0.4.10 / minetest | Ping: 0ms |
14:23 |
sfan5 |
!server ping:most |
14:23 |
MinetestBot |
sfan5: Kleine Minenwelt | 80.128.150.155 | Clients: 1/12, 1/2 | Version: 0.4.12-dev / minetest | Ping: 1759ms |
14:23 |
masopaso |
we have a huge lava tower right next to our house |
14:23 |
marytheminer |
No jace smokers are to sedate the bees so you can remove them out of the hive |
14:24 |
masopaso |
what? |
14:24 |
marytheminer |
i know maso i live with you |
14:24 |
Jace_ |
k |
14:24 |
masopaso |
Duh,I now that!:] |
14:24 |
marytheminer |
huh!? |
14:25 |
Jace_ |
hisfan5 |
14:25 |
Jace_ |
hi sfan5 |
14:25 |
sfan5 |
hi |
14:26 |
marytheminer |
helo |
14:26 |
marytheminer |
how do you leave a chatroom like this? |
14:26 |
Jace_ |
do u play on trepca? |
14:26 |
marytheminer |
ill be going now |
14:26 |
sd1001 |
marytheminer: /quit |
14:27 |
|
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14:28 |
sd1001 |
Man, minetest is cool compared to a ew years ago |
14:28 |
sd1001 |
s/ew/f&/ |
14:28 |
Jace_ |
yup!! |
14:29 |
nolsen |
O.O |
14:29 |
nolsen |
"Segmentation fault |
14:29 |
nolsen |
" |
14:29 |
nolsen |
on minetest server. |
14:30 |
Jace_ |
there should be a mod for bugs |
14:30 |
Jace_ |
? |
14:32 |
Jace_ |
for misqito repelent 3 bottles of oil |
14:33 |
nolsen |
why did my game segfaulted? |
14:33 |
|
marytheminer joined #minetest |
14:33 |
marytheminer |
jace are u on? |
14:33 |
Jace_ |
what does that mean? |
14:33 |
marytheminer |
nvr mind |
14:33 |
Jace_ |
nolsen |
14:34 |
marytheminer |
get any more bee news? |
14:34 |
Jace_ |
no |
14:34 |
marytheminer |
well can people grab bees that are on your property? |
14:34 |
|
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14:34 |
Jace_ |
yes |
14:34 |
nolsen |
Jace_: ._. you don't know what segfault means? |
14:35 |
marytheminer |
:000 |
14:35 |
Jace_ |
no... |
14:35 |
marytheminer |
then how can we protect them and show them off? |
14:36 |
Jace_ |
glas encasing |
14:36 |
marytheminer |
but they dont spawn inside of glass there has to be some way to get in |
14:36 |
marytheminer |
right? |
14:37 |
Jace_ |
open doors |
14:37 |
marytheminer |
then close them once their in? |
14:37 |
Jace_ |
they could spawn |
14:37 |
|
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14:38 |
marytheminer |
really? intresting |
14:38 |
Jace_ |
inside the glass |
14:38 |
marytheminer |
Are you sure? where did you hear that? |
14:39 |
Jace_ |
on the mt modding site f bees |
14:39 |
Jace_ |
for |
14:39 |
marytheminer |
what is it called |
14:40 |
|
phantombeta joined #minetest |
14:40 |
Jace_ |
bes mod . ) |
14:40 |
Jace_ |
bees |
14:40 |
marytheminer |
hmm ill check it out later |
14:42 |
Jace_ |
is there a bug mod? |
14:42 |
marytheminer |
So you're saying that if i made a nice greenhouse with trees and flowers then it will spawn bees? |
14:43 |
Jace_ |
mabey.....i think so |
14:43 |
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14:43 |
marytheminer |
thats he very first thing ill do when i get back on |
14:43 |
|
est31 joined #minetest |
14:44 |
marytheminer |
est1!!!! |
14:45 |
est31 |
hi |
14:45 |
marytheminer |
oh that's not est1 thats a wannabe |
14:45 |
nolsen |
!mod drinking |
14:45 |
MinetestBot |
nolsen: Drinking [drinking] by noobly - https://forum.minetest.net/viewtopic.php?t=5665 |
14:45 |
marytheminer |
are you really est1? |
14:46 |
est31 |
no |
14:46 |
est31 |
I'm est31 |
14:46 |
marytheminer |
oh? then have you seen my house before? |
14:46 |
est31 |
on which server? |
14:46 |
|
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14:47 |
Jace_ |
so if i go deeper than lava how much of a chance do i have on geting dimond? |
14:47 |
marytheminer |
trepca. if you are the real est1 youll remember about the areas |
14:47 |
nolsen |
!mod bow |
14:47 |
MinetestBot |
nolsen: Basic Bow [basic_bow] by Napiophelios - https://forum.minetest.net/viewtopic.php?t=11511 |
14:47 |
marytheminer |
well? |
14:49 |
marytheminer |
are you the real or not? |
14:49 |
est31 |
if you want proof, you can connect trepca server |
14:49 |
marytheminer |
huh? |
14:49 |
est31 |
but yea I remember you were a player on trepca |
14:49 |
est31 |
connect to* |
14:50 |
Jace_ |
he est! |
14:50 |
Jace_ |
hey |
14:50 |
est31 |
hi Jace_! |
14:50 |
marytheminer |
how do i connect? i tried the sign you wrote but it didnt work |
14:50 |
marytheminer |
oh and jace is really ajaypay |
14:50 |
est31 |
this is freenode |
14:50 |
Jace_ |
im acualy ajaypay on trepca |
14:51 |
est31 |
inchranet is on irc.inchra.net |
14:51 |
est31 |
which chat client do you use? |
14:51 |
Wayward_Tab |
Disregard the message from Wayward_One... |
14:51 |
marytheminer |
how do i connect to trepca and chat with them? |
14:51 |
Wayward_Tab |
Quassel is lagging badly |
14:51 |
Jace_ |
freenode i think |
14:51 |
|
hmmmm joined #minetest |
14:52 |
marytheminer |
i don't know anything about clients or whatever |
14:52 |
Jace_ |
i do |
14:52 |
est31 |
marytheminer, click this link, and set "#trepca" as channel http://webchat.inchra.net |
14:52 |
est31 |
there has been some way to include that in the url, but I forgot |
14:53 |
Jace_ |
okay thnx ;) |
14:54 |
Wayward_One |
marytheminer, that very well could have been an impostor on trepca |
14:54 |
Wayward_Tab |
Dear God that is some bad lag... |
14:54 |
|
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14:54 |
est31 |
nono I'm the real est31 there |
14:55 |
Jace_ |
? mthem is not an imposter! |
14:55 |
Wayward_Tab |
est31, I know, I sent that when she first asked. Quassel is lagging badly for some reasin |
14:55 |
Wayward_Tab |
*reason |
14:56 |
Jace_ |
yes he is est1 and est31 |
14:56 |
est31 |
I'm not est1 |
14:56 |
est31 |
only est31 |
14:56 |
est31 |
sometimes I'm est |
14:56 |
est31 |
but never est1 |
14:56 |
Jace_ |
on trepca? |
14:56 |
est31 |
yes |
14:56 |
est31 |
and on freenode |
14:56 |
nolsen |
!mod sprint |
14:56 |
MinetestBot |
nolsen: Sprint [sprint] by GunshipPenguin - https://forum.minetest.net/viewtopic.php?t=9650 |
14:57 |
Jace_ |
k .hey u did our areas thanx |
14:59 |
Jace_ |
for ajaypay notanewbie masopaso marytheminer and lil_ris |
14:59 |
Jace_ |
on trepca |
15:00 |
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Jace_ |
im gonna check that link |
15:00 |
marytheminer |
im back |
15:00 |
marytheminer |
i catted with est1 |
15:01 |
marytheminer |
he said that they can spawn inside a glass greenhouse |
15:01 |
marytheminer |
oops i mean chatted |
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ajaypay |
? |
15:04 |
ajaypay |
mary? |
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15:13 |
nolsen |
WTF |
15:13 |
nolsen |
The latest commit fucked my worlds |
15:15 |
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15:17 |
nolsen |
Now it threw an error: https://meldy.hira.io/Zerobin/?3d9d267a41cd29ea#mcI2m2F0DA9UXAyiXsX1PQqftSC+xu1/K2Zs4xZVIVs= |
15:19 |
nolsen |
I tried changing out worlds and it still keep throwing an error. |
15:21 |
est31 |
it might be that that name crash has occured right when that block was written |
15:23 |
nolsen |
so is this an bug? |
15:24 |
nolsen |
Because I can't run my server now. |
15:25 |
Krock |
nolsen, are you using sqlite3 with a lowered sqlite_synchronous setting? |
15:25 |
nolsen |
idk |
15:25 |
Krock |
then it's a no |
15:26 |
nolsen |
what is sqlite_synchronous |
15:26 |
Krock |
set "ignore_world_load_errors = true" in the config, like it's written in the error message |
15:26 |
VanessaE |
nolsen: do what the error says, what Krock just said |
15:26 |
VanessaE |
then go find the errand block and delete it with `/deleteblocks here` |
15:26 |
VanessaE |
(literal word "here") |
15:27 |
Krock |
VanessaE, <nolsen>Because I can't run my server now. |
15:27 |
VanessaE |
Krock: I went with your darker texture. |
15:27 |
Krock |
VanessaE, I hope the users like it :) |
15:27 |
VanessaE |
Krock: I saw - but if he ignores load errors, he'll be able to run the server and kill the bad block. |
15:28 |
Krock |
ah yes. |
15:28 |
nolsen |
2015-05-23 16:29:14: ERROR[ServerThread]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/penthan/minetest/src/database-sqlite3.cpp:182): database disk image is malformed |
15:29 |
nolsen |
/deleteblocks here crashed my server |
15:29 |
nolsen |
well frozed it |
15:29 |
Krock |
nolsen, could you open your minetest.conf and search "sqlite_synchronous"? |
15:29 |
VanessaE |
that command should never freeze the server. |
15:30 |
Krock |
the minetest.conf of your server, not the client. |
15:30 |
nolsen |
There is no such line |
15:30 |
nolsen |
though the world got destroied by the latest commit. |
15:30 |
nolsen |
So I need a new one anyway. |
15:30 |
Krock |
well then.. it might be a disk error |
15:30 |
Krock |
yes, you might need a new build |
15:30 |
nolsen |
I just compiled it. |
15:31 |
nolsen |
commit 3dba6d1f90f17d94b17a99863c00889fc81b211e is the latest. |
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15:36 |
marytheminer |
hi |
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16:51 |
Mikeonline |
hi |
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16:53 |
Krock |
hi |
16:57 |
Calinou |
<+MT-Calinou> <Evil> its hard without craftguide, can i craft any craftguide? |
16:57 |
Calinou |
yo dawg |
16:57 |
Calinou |
I herd you like craftguides so I craft a craftguide so you can read craft guide while crafting |
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17:02 |
Krock |
Calinou, but first you need to know the crafting recipe for the crafting guide. but you can't know without crafting a crafting guide |
17:03 |
Krock |
you need a crafting guide to make a crafting guide :3 |
17:03 |
Jordach |
Calinou, i heard you like dank memes |
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18:50 |
bobombo |
can anyone tell me where the TNT is? |
18:51 |
bobombo |
is there a priv for it or a server setting? i can't /give it or see it in the creative inventory |
18:52 |
sfan5 |
bobombo: tnt is disabled by default on servers |
18:53 |
sfan5 |
bobombo: set enable_tnt = true in minetest.conf to enable it |
18:54 |
bobombo |
thanks |
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20:24 |
marytheminer |
hello anybody home? |
20:24 |
marytheminer |
I guess not :( |
20:25 |
marytheminer |
godbye. |
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20:51 |
Chanku |
Hey |
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21:51 |
* Sokomine |
looks around if paramat and/or nore can be found |
21:52 |
Jordach_ |
or, someone of equal skill ;P |
21:52 |
Sokomine |
hmmmm has higher skill but would feel insulted if i'd ask him questions on my level regarding noise :-) |
21:53 |
est31 |
whats the question |
21:54 |
Sokomine |
well, it's mostly that adding mines to mg_villages - as someone suggested - would indeed be nice. if those mines are not to be limited to one mapchunk alone (and even then), noise might perhaps be helpful |
21:55 |
Sokomine |
or i might just assume that mines are below (some) villages. their area is pretty large; that might be enough |
21:57 |
Sokomine |
the mines will certainly differ from existing mods in sofar as they won't be found at any depths. mines nobody ever sees arn't worth generating...so there ought to be a nice mineshaft leading down to diffrent levels with horizontal mineshafts |
21:58 |
Sokomine |
where it gets more complicated is when neighbouring mapchunks are concerned. i'm not sure if the mines ought to be that large (or deep) |
21:58 |
est31 |
lemme see what you can script with mapgen |
21:59 |
Sokomine |
maybe i'll just re-use nore's "there's a village there, and this point here lies inside the area covered by the village" code |
21:59 |
Sokomine |
on the noise level - very little. i know what it's good for, but i never looked at it in-depth or applied it in the way paramat or other mapgen creators do. the need never arose - nore has coded that part in mg already |
22:00 |
est31 |
perhaps you can even use minetest.spawn_tree |
22:00 |
est31 |
its a comparable problem |
22:01 |
Sokomine |
on which level? there are several that may apply here |
22:02 |
est31 |
what is a "level" for you? |
22:03 |
Sokomine |
er, in this case it relates to "which aspect"/layer (in a metaphorical sense) |
22:04 |
est31 |
so which levels would apply for l-system trees? |
22:04 |
Sokomine |
the entire mine might be generated using an algorithm similar to that one that generates a tree; or you might allude to how the positions for the trees on the map are found; or something else |
22:04 |
Sokomine |
ah. hm. an l-system-tree growing into the ground.... |
22:04 |
Sokomine |
might indeed work |
22:04 |
est31 |
the positions for the trees are basically just noise :D |
22:05 |
Sokomine |
would get troublesome when torches and chests are to be handled |
22:06 |
est31 |
you have 3 different choices: leaves, leaves2 and fruits |
22:06 |
Sokomine |
the idea does have merit. at which point does l-system interact with newly generated mapchunks? it does make a difference sometimes |
22:06 |
est31 |
and trunk ofc |
22:06 |
est31 |
so you can do some post-processing on the tree |
22:06 |
est31 |
I'm no mapgen expert, sorry |
22:09 |
Sokomine |
hmm. it may still be easier to do it manually. but at least l-system would avoid all that trouble with mines bigger than one mapchunk |
22:09 |
est31 |
dunno |
22:12 |
Sokomine |
or i'll really stick to "they're below villages". that way, all that noise stuff is already calculated, stored, accessible and...the things are where people might expect them |
22:12 |
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22:12 |
Sokomine |
hmm |
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22:17 |
Jordach_ |
\o/ |
22:22 |
EvergreenTree |
Hello everyone |
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22:44 |
paramat |
hi saw you talking mines |
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22:46 |
paramat |
i think best not use noise. in the central village chunk create a vertical access shaft, then randomly branch off horizontally, from those randomly branch off vertically etc |
22:47 |
paramat |
stop where they meet the mapchunk edge. then when surrounding mapchunks are generated detect the ends of mineshafts and continue randomly branching |
22:49 |
est31 |
and what if surrounding mapchunks are generated first? |
22:49 |
paramat |
i guess 'village noise' could be used to define distance from the village centre so could limit the spread of the mineshafts to 1-2 mapchunks |
22:49 |
paramat |
eh good point =) |
22:50 |
Sokomine |
hm, detecting the ends of mineshafts might also be a good idea |
22:50 |
paramat |
then generate mineshafts after mapgen using abms on spawner nodes, as in my 'catacomb' mod |
22:51 |
paramat |
but place the first access shaft on mapgen |
22:51 |
Sokomine |
they're already arranged in a 5x5x5 pattern anyway (at least in a way). perhaps having definite heights at which i might look for mineshafts that want to be continued might be something |
22:52 |
Sokomine |
catacomb? i'm not sure i've seen that one |
22:53 |
paramat |
it's an endless giant dungeon generator, it could be edited to do what you want |
22:53 |
paramat |
https://forum.minetest.net/viewtopic.php?f=11&t=9896&hilit=catacomb |
22:55 |
paramat |
because it's not 'on gen' it can destroy exisiting bulds, so needs to be carefully limited |
22:56 |
paramat |
i should add surface access shafts to this mod, for a 'fortress' feel |
23:01 |
RealBadAngel |
http://i.imgur.com/0NSaDng.jpg |
23:02 |
* RealBadAngel |
wonders why whatever i touch always ends coding shaders ;) |
23:02 |
est31 |
lol |
23:02 |
est31 |
shaders are better than doing it manually in the CPU |
23:03 |
RealBadAngel |
how do you like shaded minimap? |
23:04 |
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23:05 |
Sokomine |
seems you love those shaders :) |
23:05 |
Sokomine |
paramat: your dungeon system looks very intresting. i need to take a closer look at the code. the problems you encountered may be similar |
23:06 |
Kenney |
I heard shaders |
23:10 |
RealBadAngel |
Kenney, yeah, minimap will have its own shader to make terrain shape visible |
23:10 |
EvergreenTree |
RealBadAngel: I assume it still works without it though? |
23:10 |
Kenney |
oh, excited! |
23:10 |
EvergreenTree |
Still very cool |
23:10 |
RealBadAngel |
ofc it will work without shaders. but with it will look SLIGHTLY different ;) |
23:11 |
EvergreenTree |
I will certainly use it with shaders when available, it looks much nicer |
23:11 |
RealBadAngel |
shadows on terrain are dynamic, changes depending where you look at |
23:11 |
Kenney |
Man, I'd wish Minetest would somehow be compatible with those awesome shaders Minecraft has - dynamic shadows, reflection and such |
23:12 |
RealBadAngel |
Kenney, we will have such shaders one day |
23:12 |
Kenney |
Hoping to find a programmer along the way that could program something like that for Voxus |
23:12 |
est31 |
isnt voxus a subgame? |
23:12 |
hmmmm |
for what it's worth, you should be able to do that right now |
23:13 |
Kenney |
It is |
23:13 |
hmmmm |
there are sites you can download shader effects from |
23:13 |
est31 |
so then the minimap is accessible from there too |
23:13 |
Kenney |
right, but without any knowledge of C++ it would be rather hard to integrate those shaders |
23:13 |
Kenney |
I've looked into shader language and such, but it's just too complex to step into right away |
23:14 |
est31 |
the shaders are part of the minetest engine |
23:14 |
est31 |
and the minimap is too |
23:14 |
Kenney |
in theory, every mod or Minetest feature will be compatible with my game |
23:22 |
paramat |
Sokomine, instead of vertical shafts, diagonally-downward ones would allow easier stairclimbing and would allow track to be placed for carts |
23:26 |
Kenney |
working on a little side project where the player is stranded on an alien planet full of toxic gasses, player is going to die, just depends on how long you can survive :) |
23:26 |
Kenney |
http://i.imgur.com/BOdkK5w.jpg |
23:27 |
Sokomine |
paramat: i'm not sure if i'll use stairs. right now, i don't think so. it just looks too strange to have a staircase there. a vertical shaft may not be traversible with a cart, but it will look better i thin |
23:27 |
paramat |
yes more mine-like certainly |
23:34 |
paramat |
woah Kenney that looks good, i love alien/space stuff |
23:37 |
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23:38 |
Kenney |
Thanks! here's a screenshot at night, plants light up, because, you know, alien plants. http://i.imgur.com/LiBYuw9.jpg |
23:39 |
paramat |
Sokomine, personally i would create an access down to -32 shaft on-gen, ending in a spawner node that abm-generates another shaft down lower, then start branching out and keep all mines below -32 or whatever is suitable for the mapgen's ocean deepness |
23:40 |
paramat |
beautiful, you know celeron likes space stuff and always insists MT is able to do such stuff |
23:40 |
Sokomine |
paramat: hmm. yes. that does sound like a working plan |
23:40 |
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23:45 |
usandfriends |
Hello, I'm trying to run minetest on OSX Yosemite, but I keep getting the error "Incompatible library version: minetest requires version 34.0.0 or later, but libpng16.16.dylib provides version 33.0.0" |
23:45 |
usandfriends |
I reinstalled the latest version of libpng using brew to no avail. |
23:47 |
est31 |
usandfriends, what does your brew version say? |
23:47 |
est31 |
what libpng does brew install |
23:49 |
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23:50 |
usandfriends |
Oh thanks, I saw that I had the old 16 version along with the 17 version. I just cleaned up the old version and linked the new one, everything seems to be working. |
23:51 |
usandfriends |
1.6.16 and 1.6.17* |
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