Time Nick Message 00:00 nolsen And we have water in pumps...for a second. 00:00 VanessaE heh 00:00 nolsen s/pumps/tanks 00:01 nolsen VanessaE: Did you rewrite the entire flow thing? 00:01 VanessaE most of it, yeah 00:01 nolsen Because if not then I could copy the old codes and use it. 00:01 nolsen and merge them somehow. 00:02 nolsen VanessaE: Strange, is there supposed to be water in the pipes still even though it cannot escape? 00:02 VanessaE yep 00:02 nolsen Well it could, but one way. 00:02 VanessaE the only way for water to get out is through a fountain, a spigot, or the pump leaking down. 00:03 VanessaE so if you pump some pipes up and then remove all of the above from the circuit, the water will remain in the pipes. 00:06 nolsen VanessaE: Is it supposed to go on/off on the fountain? 00:06 nolsen Because water_source keeps getting added/deleted. 00:06 VanessaE that's normal behavior 00:07 VanessaE but if there's not enough pressure at the fountainhead, it'll sputter like that 00:07 VanessaE these are all manifestations of the pumps not putting enough pressure into the pipes in the first place. 00:07 VanessaE i.e. the correct-but-not-functioning math I mentioned. 00:10 technomancy is it possible to make a portal that takes you from one server to another? 00:10 VanessaE no 00:10 technomancy =( 00:10 VanessaE though people have asked for that 00:10 technomancy glad to know I'm not the first =) 00:10 technomancy that would be about the coolest thing 00:11 technomancy hyperlinks ftw 00:13 Tekken my shift 00:13 Tekken just swapped to graveyard.:( 00:15 nolsen VanessaE: Damn I wonder how many pumps does it need, I have like 5 - 10 connected to the pipe system. 00:16 VanessaE told ya :) 00:19 nolsen what is this interval, chance 00:19 nolsen interval = 1, 00:19 nolsen chance = 1, 00:23 VanessaE interval is in seconds 00:23 VanessaE chance is 1/N (in this case, N = 1) 00:23 VanessaE so this means do it "every 1 second(s)", with a "1/1 chance" of executing 00:24 nolsen VanessaE: I also found something strange, there is a pipe from the water cave that has all the pumps, then it goes above the cave, to a valve, but when I put a spigot on that main pipe it doesn't go on/off. 00:26 VanessaE like I said, it's broken 00:28 technomancy if I want to persist the filesystem (a table) of a computer node in between server restarts, I put that on node metadata, right? 00:28 VanessaE yep, as long as it's not a gigantic file 00:28 VanessaE s/file/table/ 00:28 VanessaE there's a limit 00:29 VanessaE 64k I think 00:29 technomancy does metadata get sent to clients? 00:29 VanessaE if you expect it to get bigger, save the table to a file (indexed by node position, maybe) 00:29 technomancy this can stay server-side 00:29 VanessaE I don't think it gets pushed to clients, no (except in the case of a formspec of course) 00:29 technomancy cool; I'll start with that then 00:30 technomancy making HTTP requests from mods still requires a patched minetest, right? 00:30 technomancy could I get the link to that patch? 00:30 VanessaE yes, a patch is needed 00:30 VanessaE I don't know where it is though 00:30 VanessaE except it's among the pull requests against the engine 00:30 VanessaE I think it was coded by Jeija 00:31 technomancy gotcha 00:31 technomancy is it likely to make it into mainline? 00:31 VanessaE dunno 00:32 technomancy found it; thanks 00:32 technomancy wow... that's a lot of open PRs 00:34 technomancy wow, this sapier guy really likes to rain on other peoples' parades for no reason 00:38 technomancy I like the part where he tells VanessaE she's wrong because she forgot to consider something that she mentioned in her comment >_< 00:38 * VanessaE shrugs 00:38 VanessaE sapier's well-respected around here 00:38 VanessaE idk what became of him though 00:39 technomancy I haven't read through a lot of pull requests, but this isn't the first time I've seen him raise completely irrelevant objections to solid, useful patches 00:40 exio4 o: sapier 00:40 exio4 what about him? 00:40 exio4 haven't seen him on ages 00:41 * exio4 is sad about the lack of 'production ready' turing complete programming languages with dependent types 00:41 exio4 dependent types are really handy when working with shiny DSLs 01:23 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 133dba6d1 http://git.io/vTS3A (152015-05-23T02:18:30+01:00) 01:43 Wayward_Tab O.o 01:44 Wayward_Tab Heh, apk's done compiling 01:47 nolsen nvm people do walk like their head is a fish: http://www.monkeyfacenews.com/.a/6a0120a5c94e03970b015432ffa442970c-pi 01:47 nolsen jk 02:18 nolsen Strange, upon death you supposed to go straight back to spawn right? 02:18 Johnsen2 Hey guys wanna know something 02:19 Johnsen2 Microchip is getting carried away with admin/op privilages 02:19 Johnsen2 Jeez, he kept kicking me over and over again 02:19 Johnsen2 Anoyying. 02:19 Johnsen2 Admins these days are so anoyying 02:20 Johnsen2 NOW WHAT AM I GONNA PLAY.. 02:31 nolsen Is health-regeneration client or server sided? 02:31 nolsen Is health-regeneration client or server sided? 02:31 nolsen oops 02:31 nolsen I am not sure why it sent twice. 02:31 nolsen My client frozed. 02:52 multicoder Test 03:48 Sokomine afaik health is server-side 03:48 Sokomine after disconnecting from a server, falling down does not seem to have any effect anymore 04:12 sofar it'd be too easy to cheat if it was client-side 05:08 mccomase can anyone help me with creating my own minetest server 05:19 Jace_ ? 05:20 Jace_ helo? 05:22 sofar ELOH 08:01 CWz lol 08:02 CWz i get the joke Krock 08:02 Krock joke? 08:02 CWz the ac_minetest dc_minetest thing 08:03 Krock ah 08:31 Megaf Hi 08:34 Megaf Taoki_1: Hi there 09:27 TheWild is this OK if I provide only .b3d files with a mod? 09:29 Krock mesh is mesh, so yes. 09:36 Calinou TheWild, please provide source if you can 09:36 Calinou eg. .blend 09:36 Calinou even .3ds is better than nothing 11:30 CWz_ yet another minetest on steam thread 11:31 CWz Hello zeno 12:08 Calinou steamtest 13:40 * Krock thinks it's better to use the github master download link instead of searching for files in the topics 13:41 * Krock 's mod search site now updates most links 13:50 Jace_ how do i find a hive 13:50 Krock you can't 13:50 Krock perhaps you'll find one by following a bee 13:51 Jace_ k 13:52 Jace_ i was having trouble finding them on trepca 14:01 Jace_ est1 how far is the boundery at my house?(ajaypay) 14:02 Jace_ hi tab 14:04 Jace_ is everyone playing minetest? 14:07 Jace_ is it true that bees will spawn at apple trees surounded with flowers? 14:08 Jace_ ? 14:11 Jace_ anybody? 14:14 Jordach not all servers have the same mods 14:14 Jace_ k 14:14 marytheminer hey 14:15 marytheminer did you figure out how to get bees yet 14:15 Jace_ yes 14:15 marytheminer how!!! 14:15 Jace_ i think 14:15 marytheminer tell me!!! 14:16 marytheminer write sumthin 14:16 marytheminer hi 14:18 marytheminer jordach are you on? 14:18 marytheminer hey ave im leaving and signing back in as Mari.ok!? 14:19 Jace_ someone told me that flowers in a ring around a apple tree make bees spawn 14:19 marytheminer Shweet 14:19 Jace_ i think 14:20 marytheminer shall we try it in open area or in a greenhouse? 14:21 marytheminer hey maso! 14:22 Jace_ can i use a smoker to make smoke com out of my chimney? 14:22 marytheminer I think we should put it in open area on our property cause since it's protected it's not like they can steal 14:22 masopaso do you sell food for 5 minegel notes? 14:22 marytheminer um you make a shop duh 14:23 marytheminer :) 14:23 sfan5 !server ping:least 14:23 MinetestBot sfan5: RND | server.neoascetic.me | Clients: 0/15, 0/3 | Version: 0.4.10 / minetest | Ping: 0ms 14:23 sfan5 !server ping:most 14:23 MinetestBot sfan5: Kleine Minenwelt | 80.128.150.155 | Clients: 1/12, 1/2 | Version: 0.4.12-dev / minetest | Ping: 1759ms 14:23 masopaso we have a huge lava tower right next to our house 14:23 marytheminer No jace smokers are to sedate the bees so you can remove them out of the hive 14:24 masopaso what? 14:24 marytheminer i know maso i live with you 14:24 Jace_ k 14:24 masopaso Duh,I now that!:] 14:24 marytheminer huh!? 14:25 Jace_ hisfan5 14:25 Jace_ hi sfan5 14:25 sfan5 hi 14:26 marytheminer helo 14:26 marytheminer how do you leave a chatroom like this? 14:26 Jace_ do u play on trepca? 14:26 marytheminer ill be going now 14:26 sd1001 marytheminer: /quit 14:28 sd1001 Man, minetest is cool compared to a ew years ago 14:28 sd1001 s/ew/f&/ 14:28 Jace_ yup!! 14:29 nolsen O.O 14:29 nolsen "Segmentation fault 14:29 nolsen " 14:29 nolsen on minetest server. 14:30 Jace_ there should be a mod for bugs 14:30 Jace_ ? 14:32 Jace_ for misqito repelent 3 bottles of oil 14:33 nolsen why did my game segfaulted? 14:33 marytheminer jace are u on? 14:33 Jace_ what does that mean? 14:33 marytheminer nvr mind 14:33 Jace_ nolsen 14:34 marytheminer get any more bee news? 14:34 Jace_ no 14:34 marytheminer well can people grab bees that are on your property? 14:34 Jace_ yes 14:34 nolsen Jace_: ._. you don't know what segfault means? 14:35 marytheminer :000 14:35 Jace_ no... 14:35 marytheminer then how can we protect them and show them off? 14:36 Jace_ glas encasing 14:36 marytheminer but they dont spawn inside of glass there has to be some way to get in 14:36 marytheminer right? 14:37 Jace_ open doors 14:37 marytheminer then close them once their in? 14:37 Jace_ they could spawn 14:38 marytheminer really? intresting 14:38 Jace_ inside the glass 14:38 marytheminer Are you sure? where did you hear that? 14:39 Jace_ on the mt modding site f bees 14:39 Jace_ for 14:39 marytheminer what is it called 14:40 Jace_ bes mod . ) 14:40 Jace_ bees 14:40 marytheminer hmm ill check it out later 14:42 Jace_ is there a bug mod? 14:42 marytheminer So you're saying that if i made a nice greenhouse with trees and flowers then it will spawn bees? 14:43 Jace_ mabey.....i think so 14:43 marytheminer thats he very first thing ill do when i get back on 14:44 marytheminer est1!!!! 14:45 est31 hi 14:45 marytheminer oh that's not est1 thats a wannabe 14:45 nolsen !mod drinking 14:45 MinetestBot nolsen: Drinking [drinking] by noobly - https://forum.minetest.net/viewtopic.php?t=5665 14:45 marytheminer are you really est1? 14:46 est31 no 14:46 est31 I'm est31 14:46 marytheminer oh? then have you seen my house before? 14:46 est31 on which server? 14:47 Jace_ so if i go deeper than lava how much of a chance do i have on geting dimond? 14:47 marytheminer trepca. if you are the real est1 youll remember about the areas 14:47 nolsen !mod bow 14:47 MinetestBot nolsen: Basic Bow [basic_bow] by Napiophelios - https://forum.minetest.net/viewtopic.php?t=11511 14:47 marytheminer well? 14:49 marytheminer are you the real or not? 14:49 est31 if you want proof, you can connect trepca server 14:49 marytheminer huh? 14:49 est31 but yea I remember you were a player on trepca 14:49 est31 connect to* 14:50 Jace_ he est! 14:50 Jace_ hey 14:50 est31 hi Jace_! 14:50 marytheminer how do i connect? i tried the sign you wrote but it didnt work 14:50 marytheminer oh and jace is really ajaypay 14:50 est31 this is freenode 14:50 Jace_ im acualy ajaypay on trepca 14:51 est31 inchranet is on irc.inchra.net 14:51 est31 which chat client do you use? 14:51 Wayward_Tab Disregard the message from Wayward_One... 14:51 marytheminer how do i connect to trepca and chat with them? 14:51 Wayward_Tab Quassel is lagging badly 14:51 Jace_ freenode i think 14:52 marytheminer i don't know anything about clients or whatever 14:52 Jace_ i do 14:52 est31 marytheminer, click this link, and set "#trepca" as channel http://webchat.inchra.net 14:52 est31 there has been some way to include that in the url, but I forgot 14:53 Jace_ okay thnx ;) 14:54 Wayward_One marytheminer, that very well could have been an impostor on trepca 14:54 Wayward_Tab Dear God that is some bad lag... 14:54 est31 nono I'm the real est31 there 14:55 Jace_ ? mthem is not an imposter! 14:55 Wayward_Tab est31, I know, I sent that when she first asked. Quassel is lagging badly for some reasin 14:55 Wayward_Tab *reason 14:56 Jace_ yes he is est1 and est31 14:56 est31 I'm not est1 14:56 est31 only est31 14:56 est31 sometimes I'm est 14:56 est31 but never est1 14:56 Jace_ on trepca? 14:56 est31 yes 14:56 est31 and on freenode 14:56 nolsen !mod sprint 14:56 MinetestBot nolsen: Sprint [sprint] by GunshipPenguin - https://forum.minetest.net/viewtopic.php?t=9650 14:57 Jace_ k .hey u did our areas thanx 14:59 Jace_ for ajaypay notanewbie masopaso marytheminer and lil_ris 14:59 Jace_ on trepca 15:00 Jace_ im gonna check that link 15:00 marytheminer im back 15:00 marytheminer i catted with est1 15:01 marytheminer he said that they can spawn inside a glass greenhouse 15:01 marytheminer oops i mean chatted 15:04 ajaypay ? 15:04 ajaypay mary? 15:13 nolsen WTF 15:13 nolsen The latest commit fucked my worlds 15:17 nolsen Now it threw an error: https://meldy.hira.io/Zerobin/?3d9d267a41cd29ea#mcI2m2F0DA9UXAyiXsX1PQqftSC+xu1/K2Zs4xZVIVs= 15:19 nolsen I tried changing out worlds and it still keep throwing an error. 15:21 est31 it might be that that name crash has occured right when that block was written 15:23 nolsen so is this an bug? 15:24 nolsen Because I can't run my server now. 15:25 Krock nolsen, are you using sqlite3 with a lowered sqlite_synchronous setting? 15:25 nolsen idk 15:25 Krock then it's a no 15:26 nolsen what is sqlite_synchronous 15:26 Krock set "ignore_world_load_errors = true" in the config, like it's written in the error message 15:26 VanessaE nolsen: do what the error says, what Krock just said 15:26 VanessaE then go find the errand block and delete it with `/deleteblocks here` 15:26 VanessaE (literal word "here") 15:27 Krock VanessaE, Because I can't run my server now. 15:27 VanessaE Krock: I went with your darker texture. 15:27 Krock VanessaE, I hope the users like it :) 15:27 VanessaE Krock: I saw - but if he ignores load errors, he'll be able to run the server and kill the bad block. 15:28 Krock ah yes. 15:28 nolsen 2015-05-23 16:29:14: ERROR[ServerThread]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/penthan/minetest/src/database-sqlite3.cpp:182): database disk image is malformed 15:29 nolsen /deleteblocks here crashed my server 15:29 nolsen well frozed it 15:29 Krock nolsen, could you open your minetest.conf and search "sqlite_synchronous"? 15:29 VanessaE that command should never freeze the server. 15:30 Krock the minetest.conf of your server, not the client. 15:30 nolsen There is no such line 15:30 nolsen though the world got destroied by the latest commit. 15:30 nolsen So I need a new one anyway. 15:30 Krock well then.. it might be a disk error 15:30 Krock yes, you might need a new build 15:30 nolsen I just compiled it. 15:31 nolsen commit 3dba6d1f90f17d94b17a99863c00889fc81b211e is the latest. 15:36 marytheminer hi 16:51 Mikeonline hi 16:53 Krock hi 16:57 Calinou <+MT-Calinou> its hard without craftguide, can i craft any craftguide? 16:57 Calinou yo dawg 16:57 Calinou I herd you like craftguides so I craft a craftguide so you can read craft guide while crafting 17:02 Krock Calinou, but first you need to know the crafting recipe for the crafting guide. but you can't know without crafting a crafting guide 17:03 Krock you need a crafting guide to make a crafting guide :3 17:03 Jordach Calinou, i heard you like dank memes 18:50 bobombo can anyone tell me where the TNT is? 18:51 bobombo is there a priv for it or a server setting? i can't /give it or see it in the creative inventory 18:52 sfan5 bobombo: tnt is disabled by default on servers 18:53 sfan5 bobombo: set enable_tnt = true in minetest.conf to enable it 18:54 bobombo thanks 20:24 marytheminer hello anybody home? 20:24 marytheminer I guess not :( 20:25 marytheminer godbye. 20:51 Chanku Hey 21:51 * Sokomine looks around if paramat and/or nore can be found 21:52 Jordach_ or, someone of equal skill ;P 21:52 Sokomine hmmmm has higher skill but would feel insulted if i'd ask him questions on my level regarding noise :-) 21:53 est31 whats the question 21:54 Sokomine well, it's mostly that adding mines to mg_villages - as someone suggested - would indeed be nice. if those mines are not to be limited to one mapchunk alone (and even then), noise might perhaps be helpful 21:55 Sokomine or i might just assume that mines are below (some) villages. their area is pretty large; that might be enough 21:57 Sokomine the mines will certainly differ from existing mods in sofar as they won't be found at any depths. mines nobody ever sees arn't worth generating...so there ought to be a nice mineshaft leading down to diffrent levels with horizontal mineshafts 21:58 Sokomine where it gets more complicated is when neighbouring mapchunks are concerned. i'm not sure if the mines ought to be that large (or deep) 21:58 est31 lemme see what you can script with mapgen 21:59 Sokomine maybe i'll just re-use nore's "there's a village there, and this point here lies inside the area covered by the village" code 21:59 Sokomine on the noise level - very little. i know what it's good for, but i never looked at it in-depth or applied it in the way paramat or other mapgen creators do. the need never arose - nore has coded that part in mg already 22:00 est31 perhaps you can even use minetest.spawn_tree 22:00 est31 its a comparable problem 22:01 Sokomine on which level? there are several that may apply here 22:02 est31 what is a "level" for you? 22:03 Sokomine er, in this case it relates to "which aspect"/layer (in a metaphorical sense) 22:04 est31 so which levels would apply for l-system trees? 22:04 Sokomine the entire mine might be generated using an algorithm similar to that one that generates a tree; or you might allude to how the positions for the trees on the map are found; or something else 22:04 Sokomine ah. hm. an l-system-tree growing into the ground.... 22:04 Sokomine might indeed work 22:04 est31 the positions for the trees are basically just noise :D 22:05 Sokomine would get troublesome when torches and chests are to be handled 22:06 est31 you have 3 different choices: leaves, leaves2 and fruits 22:06 Sokomine the idea does have merit. at which point does l-system interact with newly generated mapchunks? it does make a difference sometimes 22:06 est31 and trunk ofc 22:06 est31 so you can do some post-processing on the tree 22:06 est31 I'm no mapgen expert, sorry 22:09 Sokomine hmm. it may still be easier to do it manually. but at least l-system would avoid all that trouble with mines bigger than one mapchunk 22:09 est31 dunno 22:12 Sokomine or i'll really stick to "they're below villages". that way, all that noise stuff is already calculated, stored, accessible and...the things are where people might expect them 22:12 Sokomine hmm 22:17 Jordach_ \o/ 22:22 EvergreenTree Hello everyone 22:44 paramat hi saw you talking mines 22:46 paramat i think best not use noise. in the central village chunk create a vertical access shaft, then randomly branch off horizontally, from those randomly branch off vertically etc 22:47 paramat stop where they meet the mapchunk edge. then when surrounding mapchunks are generated detect the ends of mineshafts and continue randomly branching 22:49 est31 and what if surrounding mapchunks are generated first? 22:49 paramat i guess 'village noise' could be used to define distance from the village centre so could limit the spread of the mineshafts to 1-2 mapchunks 22:49 paramat eh good point =) 22:50 Sokomine hm, detecting the ends of mineshafts might also be a good idea 22:50 paramat then generate mineshafts after mapgen using abms on spawner nodes, as in my 'catacomb' mod 22:51 paramat but place the first access shaft on mapgen 22:51 Sokomine they're already arranged in a 5x5x5 pattern anyway (at least in a way). perhaps having definite heights at which i might look for mineshafts that want to be continued might be something 22:52 Sokomine catacomb? i'm not sure i've seen that one 22:53 paramat it's an endless giant dungeon generator, it could be edited to do what you want 22:53 paramat https://forum.minetest.net/viewtopic.php?f=11&t=9896&hilit=catacomb 22:55 paramat because it's not 'on gen' it can destroy exisiting bulds, so needs to be carefully limited 22:56 paramat i should add surface access shafts to this mod, for a 'fortress' feel 23:01 RealBadAngel http://i.imgur.com/0NSaDng.jpg 23:02 * RealBadAngel wonders why whatever i touch always ends coding shaders ;) 23:02 est31 lol 23:02 est31 shaders are better than doing it manually in the CPU 23:03 RealBadAngel how do you like shaded minimap? 23:05 Sokomine seems you love those shaders :) 23:05 Sokomine paramat: your dungeon system looks very intresting. i need to take a closer look at the code. the problems you encountered may be similar 23:06 Kenney I heard shaders 23:10 RealBadAngel Kenney, yeah, minimap will have its own shader to make terrain shape visible 23:10 EvergreenTree RealBadAngel: I assume it still works without it though? 23:10 Kenney oh, excited! 23:10 EvergreenTree Still very cool 23:10 RealBadAngel ofc it will work without shaders. but with it will look SLIGHTLY different ;) 23:11 EvergreenTree I will certainly use it with shaders when available, it looks much nicer 23:11 RealBadAngel shadows on terrain are dynamic, changes depending where you look at 23:11 Kenney Man, I'd wish Minetest would somehow be compatible with those awesome shaders Minecraft has - dynamic shadows, reflection and such 23:12 RealBadAngel Kenney, we will have such shaders one day 23:12 Kenney Hoping to find a programmer along the way that could program something like that for Voxus 23:12 est31 isnt voxus a subgame? 23:12 hmmmm for what it's worth, you should be able to do that right now 23:13 Kenney It is 23:13 hmmmm there are sites you can download shader effects from 23:13 est31 so then the minimap is accessible from there too 23:13 Kenney right, but without any knowledge of C++ it would be rather hard to integrate those shaders 23:13 Kenney I've looked into shader language and such, but it's just too complex to step into right away 23:14 est31 the shaders are part of the minetest engine 23:14 est31 and the minimap is too 23:14 Kenney in theory, every mod or Minetest feature will be compatible with my game 23:22 paramat Sokomine, instead of vertical shafts, diagonally-downward ones would allow easier stairclimbing and would allow track to be placed for carts 23:26 Kenney working on a little side project where the player is stranded on an alien planet full of toxic gasses, player is going to die, just depends on how long you can survive :) 23:26 Kenney http://i.imgur.com/BOdkK5w.jpg 23:27 Sokomine paramat: i'm not sure if i'll use stairs. right now, i don't think so. it just looks too strange to have a staircase there. a vertical shaft may not be traversible with a cart, but it will look better i thin 23:27 paramat yes more mine-like certainly 23:34 paramat woah Kenney that looks good, i love alien/space stuff 23:38 Kenney Thanks! here's a screenshot at night, plants light up, because, you know, alien plants. http://i.imgur.com/LiBYuw9.jpg 23:39 paramat Sokomine, personally i would create an access down to -32 shaft on-gen, ending in a spawner node that abm-generates another shaft down lower, then start branching out and keep all mines below -32 or whatever is suitable for the mapgen's ocean deepness 23:40 paramat beautiful, you know celeron likes space stuff and always insists MT is able to do such stuff 23:40 Sokomine paramat: hmm. yes. that does sound like a working plan 23:45 usandfriends Hello, I'm trying to run minetest on OSX Yosemite, but I keep getting the error "Incompatible library version: minetest requires version 34.0.0 or later, but libpng16.16.dylib provides version 33.0.0" 23:45 usandfriends I reinstalled the latest version of libpng using brew to no avail. 23:47 est31 usandfriends, what does your brew version say? 23:47 est31 what libpng does brew install 23:50 usandfriends Oh thanks, I saw that I had the old 16 version along with the 17 version. I just cleaned up the old version and linked the new one, everything seems to be working. 23:51 usandfriends 1.6.16 and 1.6.17*