Time |
Nick |
Message |
00:00 |
exio4 |
sure :> |
00:05 |
nolsen |
exio4: It's only lagging on certain circumstances, like going onto unloaded chunks. |
00:05 |
nolsen |
Though that may just may be my computer. |
00:15 |
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00:38 |
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00:48 |
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00:50 |
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00:58 |
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01:01 |
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01:12 |
nolsen |
Is there a way to destroy one's bone block or retrieve items from it? |
02:00 |
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02:09 |
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02:23 |
Wayward_Tab |
nolsen: mining the bones should both destroy it and transfer all items to your inventory |
02:23 |
nolsen |
if it's not mine? |
02:23 |
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02:23 |
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02:24 |
Wayward_Tab |
Oh, then I think it functions like a chest |
02:26 |
nolsen |
What if your an admin and you need to get rid of it or get something out of it (Like stolen items) |
02:27 |
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02:27 |
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02:27 |
Wayward_Tab |
Hmm, I'm not sure |
02:29 |
est31 |
nolsen, currently there is no way for admins to extract things from bones |
02:30 |
est31 |
do you use minetest_game? |
02:30 |
nolsen |
yes. |
02:30 |
nolsen |
And I may could just get the items back by getting new ones, but they still take up space. |
02:31 |
est31 |
either you log in as them and retrieve the items, or you change the code that checks whether the players are equal and give access when the player has server priv |
02:31 |
est31 |
perhaps that would be an idea... |
02:41 |
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02:55 |
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03:00 |
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03:22 |
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03:29 |
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03:39 |
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03:58 |
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04:01 |
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04:03 |
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04:30 |
OldCoder |
|
04:30 |
OldCoder |
I have created a Hungry Games world |
04:31 |
OldCoder |
However, it requires a map that was hosted on Ubuntu One, which was shut down |
04:31 |
OldCoder |
Does anybody know where the map is hosted now? |
04:43 |
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04:43 |
Vice |
Hello everyone. |
04:44 |
Vice |
??? |
04:44 |
Vice |
Anyone on? |
04:47 |
sofar |
OldCoder: you can't make a new map? |
04:58 |
dprc |
OldCoder: OP (Splizard) of thread was last active May 18; maybe can ping them via forum PM or something |
05:00 |
|
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05:00 |
dprc |
OldCoder: appears to be a zip of the maps on their site: http://minetest.splizard.com/minetest/games/hungry-games/maps/default.zip |
05:01 |
dprc |
located via this page: http://minetest.splizard.com/minetest/games/hungry-games/ |
05:03 |
dprc |
now saved into internet archive wayback should site/page go down :) |
05:05 |
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05:14 |
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05:36 |
OldCoder |
dprc thank you. sofar creating new map produces numerous problems. |
05:36 |
OldCoder |
Will try the ZIP |
05:36 |
OldCoder |
Very well |
05:42 |
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05:48 |
Tekken |
Oh my |
05:48 |
Tekken |
So much chatting going on |
05:51 |
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05:53 |
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06:08 |
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06:26 |
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06:44 |
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06:44 |
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06:48 |
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07:00 |
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07:04 |
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07:23 |
CWz |
I fear redcrab server is down completely this time |
07:26 |
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07:27 |
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07:33 |
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07:38 |
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08:00 |
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08:04 |
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08:04 |
JamesTait |
Good morning all; happy Friday and happy Don’t Fry Day! 😃 |
08:05 |
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08:10 |
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08:25 |
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08:27 |
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08:28 |
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08:40 |
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08:45 |
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08:49 |
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08:52 |
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09:02 |
Megaf |
minetestmt:~$ uptime |
09:02 |
Megaf |
05:02:40 up 50 days, 22:27, 3 users, load average: 0.00, 0.00, 0.00 |
09:02 |
Megaf |
:) |
09:04 |
Megaf |
happy don't fry day JamesTait |
09:05 |
Megaf |
Tekken: A lot of chat :P |
09:06 |
* JamesTait |
isn't frying, but may roast later. |
09:07 |
|
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09:12 |
Megaf |
Do we have snow biomes already? |
09:12 |
Megaf |
built in |
09:12 |
|
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09:13 |
est31 |
yes |
09:14 |
Megaf |
hm, I presumer they are disabled on my server then, I'd like to know what would happen if I enable it |
09:14 |
Megaf |
presume* |
09:33 |
|
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09:34 |
hellohello |
kiwiirc seems good for n00bs |
09:37 |
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est31 joined #minetest |
09:39 |
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dprc joined #minetest |
09:40 |
Megaf |
ok, snowbiome enabled |
09:40 |
Megaf |
found snow already :) |
09:42 |
|
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09:47 |
Megaf |
!server Megaf |
09:47 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms |
09:54 |
|
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10:03 |
* CWz |
has never built a cobblestone generator |
10:13 |
|
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10:20 |
catninja |
someone has any idea about dev.minetest.net? |
10:20 |
catninja |
cannot reach it |
10:32 |
|
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10:34 |
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10:37 |
RealBadAngel |
http://i.imgur.com/wXYQty5.jpg |
10:42 |
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10:42 |
* technomancy |
makes grabby hands |
10:45 |
RealBadAngel |
https://github.com/RealBadAngel/minetest/commits/minimap3 |
10:47 |
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10:49 |
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proller joined #minetest |
10:56 |
Calinou |
https://lut.im/ShYR4c89/LOF6jeMm |
10:56 |
Calinou |
Dopefish approves of the minimap |
11:02 |
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11:06 |
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11:34 |
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12:32 |
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12:47 |
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12:47 |
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12:50 |
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12:57 |
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13:00 |
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13:03 |
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13:12 |
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13:14 |
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13:15 |
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13:19 |
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13:20 |
Milan |
hi there - just a simple question: here is the crasshair located? isnt it serverside? |
13:20 |
Milan |
*where |
13:29 |
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13:30 |
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13:36 |
Wayward_One |
Milan: drawscene.cpp |
13:39 |
Milan |
Wayward_One, hmm doesnt found it - where is it?^^ |
13:41 |
est31 |
Milan, its c++ source code |
13:41 |
est31 |
that means you will have to download the c++ source to inspect it |
13:41 |
est31 |
and compile |
13:41 |
est31 |
there you'll find it in src/drawscene.cpp |
13:42 |
Milan |
oh i understand, thank you ;) |
13:42 |
est31 |
but in fact it seems the crosshair is settable |
13:42 |
nolsen |
Wayward_One: https://github.com/minetest/minetest/blob/master/src/drawscene.cpp |
13:42 |
est31 |
sorry for what I said in the german channel earlier |
13:43 |
est31 |
its "crosshair.png" |
13:44 |
est31 |
that is a normal image |
13:44 |
Milan |
est31, i placed in for testing a png ... a black poit - just for testing. it seems its the same crosshair - but lighter o.O |
13:44 |
Wayward_Tab |
nolsen, yes |
13:46 |
est31 |
its working for me Milan which minetest version do you use? |
13:47 |
Milan |
oh - now it worked here too - i was in the minimal game :D |
13:47 |
Milan |
:'D thank you ;) |
13:51 |
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13:55 |
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13:58 |
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14:02 |
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14:06 |
jojoa1997 |
:( the disadvantage of not playing minetest in forever is i dont know what my passwords might have been. |
14:09 |
Calinou |
don't worry, the Mine Little Testy server got its passwords leaked :p |
14:12 |
exio4 |
lol, what happened? |
14:12 |
exio4 |
Calinou: I got a RE acc :D |
14:14 |
jojoa1997 |
at one point i wondered if someone was using my name but that was ages ago |
14:14 |
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14:14 |
jojoa1997 |
YES! |
14:14 |
jojoa1997 |
I did change my password on VanessaE's server |
14:18 |
CWz |
lol https://forum.minetest.net/viewtopic.php?f=5&p=179250#p179250 |
14:20 |
jojoa1997 |
XD dont repond to spam bots. They cant hear youi |
14:21 |
jojoa1997 |
This is the one good thing about Minecraft. I dont have to remember my passwords for servers. I just join |
14:24 |
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14:27 |
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14:27 |
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14:28 |
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14:30 |
nolsen |
lol gotta love the noobs. |
14:31 |
nolsen |
They go over to a diamond block and they just keep saying "Diamond" for some reason. |
14:31 |
nolsen |
Unless I'm wrong and they are begging from diamonds. |
14:31 |
ADFENO |
Hahahaha! |
14:32 |
exio4 |
diamond nolsen, diamond. |
14:32 |
nolsen |
Noob: Diamond! Diamond! Diamond! Me: Nah, you don't say noob. |
14:33 |
nolsen |
I give them diamonds to shut up and they go "waaat" and leave. |
14:35 |
|
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14:39 |
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14:39 |
jojoa1997 |
oh diamonds |
14:39 |
|
phantombeta joined #minetest |
14:39 |
jojoa1997 |
I remember the days of mese |
14:40 |
jojoa1997 |
I wonder is 0gb still has his server running |
14:41 |
jojoa1997 |
!up |
14:41 |
MinetestBot |
jojoa1997: give me an address (and port if you want) |
14:41 |
jojoa1997 |
!up 0gb.us |
14:41 |
MinetestBot |
0gb.us:30000 seems to be down |
14:41 |
jojoa1997 |
!up 0gb.us:32767 |
14:41 |
MinetestBot |
jojoa1997: use 'example.org 1337' instead of 'example.org:1337' |
14:41 |
jojoa1997 |
!up 0gb.us 32767 |
14:41 |
MinetestBot |
0gb.us:32767 seems to be down |
14:42 |
nolsen |
!up 188.165.3.51:30000 |
14:42 |
MinetestBot |
nolsen: use 'example.org 1337' instead of 'example.org:1337' |
14:42 |
nolsen |
!up 188.165.3.51 30000 |
14:42 |
MinetestBot |
188.165.3.51:30000 is up (8ms) |
14:42 |
nolsen |
8ms on my server? |
14:43 |
nolsen |
nuuuuu |
14:45 |
Sokomine |
is there a forum moderator present? some posts ask for removal due to beeing advertisement/spam |
14:47 |
jojoa1997 |
just report it |
14:47 |
jojoa1997 |
hi Sokomine long time no see |
14:49 |
Sokomine |
hi jojoa |
14:49 |
Sokomine |
the posts where already reported by other people. at least that's what the forum told me. perhaps they where pretty new |
14:50 |
Sokomine |
jojoa1997: what about your peaceful_npc? i liked it how they roamed the server |
14:51 |
jojoa1997 |
meh |
14:52 |
jojoa1997 |
school has been so tough lately that i only really had enough energy to watch anime in my free time. I havent played mt in ages |
14:52 |
jojoa1997 |
let alone mod it. |
14:52 |
jojoa1997 |
though i might get back into modding now that i have a lot more time. But i also have other new stuff so idk |
14:59 |
|
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15:05 |
CWz |
lol wild cars |
15:09 |
nolsen |
I wonder if there's a mod that grants flying mod cars :3 |
15:09 |
nolsen |
s/grants flying mod cars/gives flying cars |
15:12 |
CWz |
seems bit bucket does use git anymore |
15:16 |
|
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15:17 |
nolsen |
Great, germans on my server, which is bad because I DON"T SPEAK GERMAN. |
15:17 |
|
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15:19 |
nolsen |
R.I.P American/British English ??? B.C - 2015 AD |
15:19 |
technomancy |
just say "NEIN" a bunch that should do the trick |
15:19 |
nolsen |
lol |
15:20 |
|
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15:20 |
nolsen |
"Character conversion failed" Minetest doesn't support UTF-8? |
15:21 |
Xenoth |
nolsen: Iirc, that bug is... Really old. |
15:21 |
Xenoth |
I thought it was fixed in 0.4.9. |
15:21 |
Milan |
i think its a client problem...with osx and windows you can use äüö |
15:23 |
nolsen |
I said Ich bin der Diktator von diesem Server. and he left |
15:23 |
nolsen |
"I am the dictator of this server." |
15:23 |
nolsen |
Wait he joined again. |
15:24 |
VanessaE_ |
nolsen: compile your server with gettext support. |
15:37 |
|
proller joined #minetest |
15:39 |
est31 |
Diktator isn't really the word you would use here |
15:40 |
est31 |
Admin is a german word too |
15:41 |
technomancy |
they're making fun of me in #lua because I'm using global namespace tables in my mod |
15:41 |
catninja |
VanessaE_: you seem to have moved from nodeboxes to mesh (.obj) is it estethically or efficency driven changes? |
15:41 |
technomancy |
but the minetest lua guidelines say it's OK =) |
15:41 |
VanessaE_ |
catninja: both, actually. |
15:41 |
VanessaE_ |
but I may still use nodeboxes on rare occasion |
15:41 |
|
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15:42 |
VanessaE_ |
if it'll look better or it'll allow me to use fewer new, unique textures, I do it as a mesh |
15:42 |
VanessaE_ |
otherwise don't be surprised if I use a nodebox (indeed, I use them to create complex collision boxes) |
15:43 |
catninja |
VanessaE_: oh ok, you seem to have a less blocky design style so I was wondering if maybe mesh just suits you better? |
15:43 |
catninja |
I prefer nodeboxes ^^ |
15:45 |
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15:48 |
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jojoa1997|Linux joined #minetest |
15:50 |
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15:56 |
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16:00 |
* Sokomine |
looks innocently at CWz and wonders how many of the wild cars have been tamed :-) |
16:00 |
Sokomine |
nolsen: what's the name of your server? german is my native language as well |
16:01 |
Sokomine |
well, if the admin says he's a dictator..... |
16:01 |
Sokomine |
technomancy: i do the same. i use global namespaces as well |
16:01 |
Krock |
http://submetrics.org/ |
16:02 |
Sokomine |
VanessaE_: you come with an _ :-) |
16:02 |
nolsen |
Sokomine, TWORE: I posted the ip earlier. |
16:03 |
|
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16:03 |
nolsen |
188.165.3.51 |
16:03 |
nolsen |
I need to compile minetest on this debian Virtuabx. |
16:03 |
technomancy |
Sokomine: let's flaunt convention together, you and me |
16:03 |
nolsen |
box* |
16:03 |
technomancy |
Sokomine: you're not working on writing sokoban for minetest by any chance, are you? |
16:05 |
Sokomine |
technomancy: well, i started and got as far as a nicely moveable crate (just for fun) that lights up when put onto the goal field. but: someone else did indeed implement a working sokoban :-) you can play it on the server "rnd's lab", and also find it on the forum somewhere |
16:06 |
technomancy |
hah, lucky guess =) |
16:06 |
nolsen |
E: Unable to locate package minetest |
16:06 |
nolsen |
wut |
16:06 |
VanessaE |
nolsen: don't use your repository :P compile it from sources. |
16:06 |
Sokomine |
technomancy: i'm still not sure if using local namespaces would speed things up. it's just that i want all functions and most data to be available to other mods should they decide to change some behaviour |
16:07 |
technomancy |
Sokomine: I'm working on creating a fake unix network inside minetest, was thinking of creating peripherals that can place blocks and stuff; sokoban was going to be one of the things they could build |
16:07 |
Sokomine |
nolsen: well, if you need help with translation or communication with your german players...there are lots of germans here who do speak english as well :-) |
16:07 |
|
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16:07 |
technomancy |
Sokomine: I haven't figured out how to make files that are reloadable without global namespaces |
16:07 |
Sokomine |
reloadable? |
16:08 |
technomancy |
Sokomine: well, a lot of my logic is not MT-specific, so I want to load it up in the lua interpreter to play with it before I put it into the game |
16:08 |
technomancy |
I want to be able to load my changes in immediately without blowing all my state away; I can do that in one keystroke with emacs |
16:08 |
technomancy |
but it breaks if each file just returns a module table or whatever |
16:08 |
nolsen |
cmake : Depends: cmake-data (= 2.8.11.1-1~bpo70+1) but it is not going to be installed |
16:08 |
nolsen |
E: Unable to correct problems, you have held broken packages. |
16:09 |
nolsen |
How come am I the only one that breaks their own apt-get ._. |
16:10 |
technomancy |
here's my filesystem, for instance: https://github.com/technomancy/calandria/blob/master/mods/orb/fs.lua |
16:10 |
Sokomine |
nolsen: we complie minetest from latest git and don't use the repros our distributions provide. those are generally too outdated. plus compiling mt doesn't take that long :-Ä) |
16:11 |
Sokomine |
hm. a filesystem...accessing files is something i'd love to be solved in a better way....handle_schematic kind of needs a file browser (locating .mts and .we files in worlds and schems folders and presenting them...) |
16:11 |
technomancy |
Sokomine: oh... this is a simulated filesystem |
16:11 |
technomancy |
not a way to access the files of the host |
16:12 |
technomancy |
I am working on a pure-lua OS |
16:15 |
Sokomine |
ah, ok |
16:15 |
Sokomine |
sounds fun |
16:16 |
technomancy |
it is! =) |
16:16 |
Sokomine |
as far as the villages go, and as far as optimization goes, quite a lot of the time the mod needs is spent to actually read and write the voxelmanip data structure. i'm not sure if there's a way to speed that up. it feels fast anyway |
16:31 |
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16:33 |
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barrydk joined #minetest |
16:35 |
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TheWild joined #minetest |
16:36 |
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mrtux_ joined #minetest |
16:40 |
rubenwardy |
Hi all! |
16:40 |
ADFENO |
Hi! :D |
16:40 |
|
Ataron joined #minetest |
16:54 |
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hoodedice joined #minetest |
16:59 |
Jordach |
ah well |
16:59 |
Jordach |
i have a cloud renderer that doesn't have batch downloads - so i made one specifically :D |
17:00 |
Jordach |
using wget and some other hacks |
17:01 |
rubenwardy |
It seems more and more people are googling "Minetest Mod Maker" |
17:01 |
|
Chanku joined #minetest |
17:01 |
rubenwardy |
Or my site is getting higher in the rankings |
17:05 |
|
Pest joined #minetest |
17:12 |
Sokomine |
hi rubenwardy, hi jordach |
17:12 |
* Krock |
gives rubenwardy a cookie |
17:13 |
Jordach |
rubenwardy, Occam's razor is getting a bit blunt dontcha think? |
17:14 |
rubenwardy |
Probably |
17:14 |
hoodedice |
hi |
17:15 |
hoodedice |
heya Sokomine |
17:15 |
hoodedice |
ruben |
17:15 |
hoodedice |
Kroc |
17:15 |
Krock |
k |
17:15 |
hoodedice |
k |
17:15 |
Krock |
hi ecidedooh |
17:15 |
* hoodedice |
doesn't want to ping |
17:15 |
|
Freejack joined #minetest |
17:16 |
* Krock |
pongs hoodedice |
17:16 |
|
rubenwardy left #minetest |
17:16 |
|
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17:18 |
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17:19 |
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Shackra joined #minetest |
17:21 |
* Sokomine |
requests a ping-pong-table |
17:21 |
|
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17:21 |
Krock |
| Pings | Pongs | Source | Destination | |
17:21 |
Krock |
-------------------------- |
17:21 |
Krock |
^ Sokomine |
17:24 |
Krock |
MinetestBot: ping |
17:25 |
hoodedice |
pong |
17:25 |
hoodedice |
owait |
17:25 |
hoodedice |
!ping |
17:26 |
hoodedice |
~ping |
17:26 |
ShadowBot |
pong |
17:28 |
* Sokomine |
digs one of the balls and pings it back to hoodedice |
17:28 |
hoodedice |
> balls |
17:28 |
hoodedice |
u w0t girl |
17:28 |
* Sokomine |
takes krocks table and abuses it for storing other data |
17:29 |
Krock |
eww no! |
17:29 |
Jordach |
( ͡° ͜ʖ ͡°) |
17:29 |
Jordach |
( ͡o ͜ʖ ͡o) |
17:30 |
* Sokomine |
stores jordachs smilies plus a translation of them there :-) |
17:30 |
Jordach |
(╯°□°)╯︵ â”»â”â”» |
17:31 |
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TheWild joined #minetest |
17:31 |
hoodedice |
┬──┬ ノ( ゜-゜ノ) |
17:31 |
hoodedice |
m'sql |
17:32 |
Jordach |
(╯°□°)╯︵ â”»â”â”» |
17:32 |
* hoodedice |
tips php-java |
17:32 |
hoodedice |
┬──┬ ノ( ゜-゜ノ |
17:32 |
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17:33 |
hoodedice |
hello T. Woelk =) |
17:35 |
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17:39 |
twoelk |
hm? |
17:40 |
hoodedice |
nothing=) |
17:40 |
hoodedice |
have a nice day |
17:40 |
twoelk |
thx coldstuffunderhood |
17:42 |
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17:45 |
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17:46 |
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17:47 |
Old-McDonald |
Hey guys, is there a specification sheet for the minetest server? |
17:47 |
Jordach |
no |
17:47 |
rubenwardy |
System wise? |
17:47 |
Old-McDonald |
I was afraid of that. No, I want the protocol. |
17:47 |
rubenwardy |
or network wise? ie: protocol |
17:47 |
rubenwardy |
1sec |
17:48 |
rubenwardy |
be aware that the protocol is changing a lot atm |
17:48 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/protocol.txt |
17:48 |
Old-McDonald |
OK |
17:48 |
Old-McDonald |
thanks |
17:48 |
rubenwardy |
Yeah, that's out of date |
17:48 |
rubenwardy |
There's now SRP stuff |
17:49 |
rubenwardy |
Do you want to make a custom client, or a server? There is a script there to act as a client |
17:51 |
Old-McDonald |
I'm wishing to write a server in Python to use MongoDB as a database backend. I'm also considering (very lightly), going off on my own and developing my own protocol. I want to make a game which can utilize numerous servers and switch between them, while allowing the player to also run scripts on objects they can create in world. I know it's a long shot so I want to start small at first and go from there. |
17:53 |
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17:54 |
rubenwardy |
Sounds cool |
17:54 |
rubenwardy |
I'm currently writing a control panel that allows a user to run multiple MT servers, but they're as different instances |
17:54 |
rubenwardy |
Keep in mind that rewriting the server would require you to either remake mod support, or drop it |
17:55 |
rubenwardy |
http://github.com/rubenwardy/minetest_web_panel |
17:55 |
rubenwardy |
Doesn't really work yet |
17:55 |
Old-McDonald |
Which is why I'm considering just going off on my own instead. :( |
17:55 |
nolsen |
Umm I found a bug I think |
17:55 |
nolsen |
https://meldy.hira.io/Zerobin/?e34d9a8aa421da1f#y5yzNUdeaWQZzonpetyEuabwriJCWxKcAsJpMjAvZns= |
17:56 |
rubenwardy |
What do you mean? It doesn't work because I'm still developing it |
17:56 |
rubenwardy |
What version of MT do you have, nolsen? |
17:57 |
Old-McDonald |
No, I mean the mods remake. I'd rather just remake my own mods. I love the panel though. |
17:57 |
Sokomine |
Old-McDonald: adding support for another database ought to be easier than starting with a completely new server :-) |
17:57 |
Old-McDonald |
It should be but I also want to tinker. |
17:57 |
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17:57 |
rubenwardy |
Old-McDonald, you'd have to remake the whole mod api, not just minetest_game. Or hard code it |
17:57 |
rubenwardy |
I wish the server was more compact, though |
17:58 |
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17:58 |
nolsen |
0.4.12-dev |
17:58 |
kahrl |
nolsen: can't open that, apparently zerobin requires javascript (wtf?) |
17:58 |
nolsen |
kahrl, then enable JS. |
17:58 |
kahrl |
I won't |
17:59 |
nolsen |
Here, let me put a txt on my webserver |
17:59 |
nolsen |
It seems it crashes when I do an empty username |
18:00 |
nolsen |
Wait, now it wasn't crashing, wierd. |
18:00 |
nolsen |
weird* |
18:00 |
nolsen |
Oh maybe because once I enter my username, it'll use the default one regardless if box blank? |
18:02 |
kahrl |
honestly I don't know, this might have been changed by the SRP addition |
18:06 |
nolsen |
kahrl, https://meldy.hira.io/anonboard/viewtopic.php?f=9&t=5 |
18:07 |
nolsen |
I couldn't just do a .txt because my pubkey files are on a different computer. |
18:08 |
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Freejack joined #minetest |
18:10 |
kahrl |
I can reproduce that, yeah |
18:18 |
nolsen |
kahrl, Why you don't have JS enabled anyways? |
18:19 |
Calinou |
the JS used on zerobin actually increases security |
18:20 |
nolsen |
And Meldy's SSL cert/key is very strong. |
18:20 |
kahrl |
nolsen: most sites don't need it, if they do I either whitelist them (if I really trust them) or just avoid them |
18:21 |
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18:21 |
kahrl |
I found that disabling javascript actually increases usability in some cases |
18:21 |
rubenwardy |
Lol, that's ammusing |
18:21 |
kahrl |
e.g. gfycat doesn't work with javascript enabled at all, but very fine without |
18:26 |
MinetestBot |
[git] est31 -> minetest/minetest: Deny empty username early in the protocol e13d2ba http://git.io/vTDvJ (2015-05-22T20:24:39+02:00) |
18:39 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix Windows build, clean up included headers 39869aa http://git.io/vTDk2 (2015-05-22T20:37:59+02:00) |
18:46 |
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18:50 |
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19:00 |
rubenwardy |
Are there any examples of GETing or POSTing from a Lua mod? |
19:01 |
est31 |
(side note: this is one of the things that requires that mod to be given extended privileges) |
19:02 |
rubenwardy |
Yeah |
19:02 |
rubenwardy |
I know about that :S |
19:02 |
rubenwardy |
I'll try this guide: http://kracekumar.com/post/55856724724/http-request-examples-for-luasocket |
19:04 |
est31 |
HTTP is very simple, I suggest doing some requests manually with telnet based on the HTTP wikipedia page to get a feeling for the protocol |
19:08 |
kahrl |
it gets a lot less simple if you want to wait for the response asynchronously |
19:08 |
kahrl |
which you want, unless you want to randomly lock up the server indefinitely |
19:08 |
est31 |
yea |
19:08 |
est31 |
there is a PR in the long list |
19:08 |
kahrl |
#1869 |
19:08 |
est31 |
by jeija |
19:09 |
kahrl |
https://github.com/minetest/minetest/pull/1869 |
19:09 |
est31 |
right that |
19:11 |
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19:12 |
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19:13 |
freeemint |
Hi |
19:15 |
hoodedice |
ello |
19:16 |
|
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19:18 |
freeemint |
hoodedice: do you have exp on admining an server |
19:19 |
hoodedice |
very little. But please post your question. If I can't answer it, someone else will =D |
19:21 |
freeemint |
What resources are needed to run an (mostly unmodded) erver for 30-45 poeple? |
19:21 |
hoodedice |
dual core processor, 2 GB RAM for base minetest |
19:22 |
hoodedice |
30-45? |
19:22 |
hoodedice |
you could benefit from more RAM |
19:22 |
freeemint |
Yes up to |
19:23 |
hoodedice |
actually, I haven't seen a 10+ server in Minetest yet. Your requirement will vary depending on what kind of server it is |
19:24 |
freeemint |
do you think performace can be improved measurable (relevant to user) with an ssd? |
19:24 |
hoodedice |
for example, if it is survival, then the players will travel or dig to get materials, so RAM requirements will increase |
19:24 |
freeemint |
pvp + surival build stuff together |
19:25 |
hoodedice |
I'm not sure. kahrl, does minetest server have high read/write to the HDD? |
19:25 |
kahrl |
I haven't run large-scale servers either |
19:26 |
hoodedice |
I think the biggest cause of concern here is the mapgen. Maps can easily exceed 1-2GB in size for a server of that scale |
19:26 |
kahrl |
it probably depends on the db backend, redis will probably be lowest |
19:27 |
CWz |
take it from a guy who used to host a server. It ain't worth the aggravation. |
19:27 |
freeemint |
ok, in the best case we get up to 45 active players, playing 2-3 times a week |
19:27 |
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19:28 |
freeemint |
we have to host it in an intranet, |
19:29 |
proller |
100 players on freeminer server hosted on my mobile phone 8) |
19:29 |
hoodedice |
^ exaggeration |
19:29 |
proller |
but after 70-80 some lag appear |
19:29 |
hoodedice |
proller pls |
19:29 |
proller |
no, its real |
19:30 |
hoodedice |
but proller |
19:30 |
hoodedice |
imagine this |
19:30 |
hoodedice |
I go into ubuntu |
19:30 |
proller |
i can show.. |
19:30 |
hoodedice |
#ubuntu, the IRC |
19:30 |
hoodedice |
and I say |
19:30 |
hoodedice |
BUT MY WINDOWS 8.1 RUNS ASSASSIN'S CREED UNITY |
19:30 |
hoodedice |
what will the people at #ubuntu think? |
19:31 |
hoodedice |
Your thing might be true, but this is #minetest, please understand |
19:31 |
proller |
but win!=ubuntu |
19:31 |
proller |
ubuntu vs kubuntu |
19:31 |
hoodedice |
shit. |
19:33 |
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19:34 |
freeemint_ |
srry netsplit |
19:34 |
freeemint_ |
proller: What smartphone? |
19:35 |
proller |
mtk 8 cores |
19:35 |
freeemint_ |
ok, and 2 gb ram? |
19:35 |
proller |
yes |
19:36 |
freeemint_ |
linux or android? |
19:36 |
est |
haha |
19:36 |
proller |
debian in android |
19:36 |
est |
its like "windows or pc?" |
19:36 |
freeemint_ |
No |
19:36 |
freeemint_ |
Ah see |
19:36 |
freeemint_ |
chroot |
19:37 |
freeemint_ |
Cubot device? proller |
19:37 |
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blaise joined #minetest |
19:37 |
proller |
thl |
19:37 |
proller |
but no matter |
19:38 |
hoodedice |
freeemint_, you can /nick |
19:38 |
proller |
20-30 players on any 4 core arm |
19:38 |
hoodedice |
proller pls |
19:38 |
hoodedice |
take your shilling to #freeminer |
19:39 |
proller |
i'm setuping server and warming bots! |
19:39 |
exio4 |
I am pretty sure you get those by keeping all the players in a small area + basically the equivalent of dropping frames |
19:39 |
exio4 |
basically, handling lag in an explicit manner such that you control the lag |
19:40 |
exio4 |
IIRC that was what you were doing |
19:41 |
rubenwardy |
Whenever I've used Freeminer, it's been unplayable |
19:41 |
rubenwardy |
Massive inventory lag |
19:41 |
proller |
when ? |
19:42 |
rubenwardy |
I'm git pulling again |
19:42 |
proller |
also mt usualy have same lag |
19:45 |
exio4 |
you're basically selling X is better because it does the same, then? |
19:45 |
exio4 |
s/selling/saying |
19:58 |
proller |
setun.net:30011 - 50 bots |
19:59 |
proller |
bots makes much more events than real players |
19:59 |
rubenwardy |
I have no inventory lag in Minetest |
19:59 |
rubenwardy |
on singleplayer that is |
19:59 |
proller |
try now on this server |
20:00 |
rubenwardy |
I'm talking about singleplayer, anyway |
20:00 |
proller |
try it with 50 online |
20:01 |
proller |
join with minetest client |
20:03 |
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20:04 |
proller |
52 online, where any lag ? |
20:06 |
hoodedice |
proller |
20:06 |
hoodedice |
I am not saying mt is better |
20:06 |
proller |
reported max lag = 61 |
20:06 |
hoodedice |
I'm just saying that the discussion of minetest is not relevant to this chan |
20:06 |
hoodedice |
we are a different development direction |
20:06 |
proller |
why ? |
20:07 |
proller |
you can join to this fm server with mt client |
20:07 |
hoodedice |
because your fork has way too many changes from minetest to be discussed |
20:07 |
hoodedice |
server joining is nice, but the exact concept of development style is radically different |
20:08 |
proller |
but this not -dev chan |
20:08 |
hoodedice |
shit. |
20:08 |
hoodedice |
foiled again |
20:09 |
proller |
55 players, 58 maxlag 8) |
20:09 |
proller |
http://servers.minetest.net/ - its FIRST! |
20:09 |
proller |
BEST SERVER!! |
20:09 |
* hoodedice |
HAD to feed the troll |
20:10 |
proller |
maybe make mt-world players record ? |
20:12 |
proller |
984M 781M uwait 6 39:22 289.36% freeminerserver |
20:14 |
proller |
70 actions like dig-place per second |
20:25 |
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blaise joined #minetest |
20:26 |
* rubenwardy |
just typed $ ./bin/minetest from Freeminer's root |
20:26 |
rubenwardy |
oops |
20:27 |
proller |
ln -s bin/freeminer bin/minetest |
20:27 |
proller |
but test now for mt clients 8) |
20:29 |
proller |
Megaf, yes (i b-nned on -d-v) |
20:30 |
Megaf |
[21:29:00] <Megaf> proller: I bet Freemine already has this feature included. #2715 |
20:30 |
Megaf |
[21:29:01] [ShadowBot] https://github.com/minetest/minetest/issues/2715 -- ["Feature Request"] Stop crashing the entire server because "a nil value" |
20:30 |
Megaf |
Freeminer* |
20:30 |
Taoki_1 |
I just discovered that the position parameters in ^[combine do not appear to work... at all |
20:31 |
Taoki_1 |
"[combine:32x16:0,0=" - You can replace 0,0 with anything, it still uses the same corner |
20:31 |
rubenwardy |
proller, segfaults when I click X |
20:31 |
Taoki_1 |
Can anyone confirm it's a bug? |
20:31 |
rubenwardy |
to close |
20:31 |
rubenwardy |
And runs at 10 FPs on min view range |
20:32 |
rubenwardy |
Minetest runs at 40 FPS on min view range |
20:32 |
rubenwardy |
both latest git |
20:32 |
proller |
how many cores you have ? |
20:32 |
rubenwardy |
2 |
20:33 |
proller |
like on my teapot! then compile with -DENABLE_THREADS=0 |
20:33 |
proller |
also 108 players on server! |
20:33 |
proller |
66 ms max lag |
20:33 |
proller |
45s ping |
20:34 |
proller |
(too avay from pinger) |
20:35 |
proller |
and inventory still not lagging |
20:35 |
proller |
try it! |
20:35 |
proller |
some problems in block send, but not constant |
20:36 |
rubenwardy |
http://a.pomf.se/imgepr.png |
20:37 |
proller |
its feature ;) |
20:37 |
proller |
called "light bug" |
20:37 |
rubenwardy |
Of course. Black sand ;) |
20:37 |
rubenwardy |
I think it's smooth lighting disabled |
20:38 |
proller |
no, its known problem |
20:45 |
Megaf |
Lol, my internet is so slow that Skype thinks I'm offline, and yet I still here spaking on IRC |
20:45 |
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20:45 |
Megaf |
proller: tellme more about -DENABLE_THREADS=0 please |
20:46 |
proller |
by defauld secret thread features enabled |
20:46 |
rubenwardy |
Arrrggggghhhhh |
20:46 |
rubenwardy |
2015-05-22 21:44:07: ERROR[main]: ...netest_web_panel/data/servertest/worldmods/mwcp/init.lua:25: module 'socket.http' not found: |
20:47 |
proller |
but if you want play on teapot or fridge with 2 or less threads - better to disable |
20:47 |
proller |
or on notebook of grandgrandfather |
20:51 |
rubenwardy |
fixed it XD |
20:55 |
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21:01 |
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Akagi201 joined #minetest |
21:02 |
proller |
test finished. per hour: 9651 deaths, 103915 digged, 214869 placed, 142260 punches |
21:04 |
proller |
avg net: 1.5-2 mbytes per second out, 100-300kbytes in |
21:05 |
Taoki |
So after a ton of work, I finally managed to implement the first outfit generation system in Minetest, which colorizes and overlays textures into all possible combinations directly from Lua (via Minetest texture modifiers). For images and a better description, see this and the last post: https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=179297#p179268 |
21:05 |
Taoki |
Let me know what you think if you wish :) |
21:08 |
rubenwardy |
Just because it fairs well in unit tests doesn't mean the it fairs well in user perceived lag |
21:09 |
proller |
why? |
21:09 |
proller |
users generane 10x less actions |
21:10 |
rubenwardy |
In terms of users seeing lag |
21:10 |
proller |
you can join and test |
21:11 |
rubenwardy |
Bye all! |
21:12 |
rubenwardy |
Time for me to get some sleep |
21:12 |
rubenwardy |
lol, exit to menu in fm segfaults |
21:13 |
rubenwardy |
proller, https://gist.github.com/rubenwardy/dacfce49604c6c362ac9 |
21:14 |
proller |
looks like fresh hmmmm's shit |
21:28 |
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21:39 |
Megaf |
Thats very nice Taoki |
21:39 |
Megaf |
Well done |
21:39 |
Taoki |
Thanks! ^^ |
21:40 |
Taoki |
I like how the existing implementation turned out. Pretty optimal as well. |
21:40 |
Megaf |
Taoki: by the way, 700 posts you jsut got |
21:40 |
Megaf |
just* |
21:40 |
Taoki |
BTW: Humans have 12960 unique outfit combinations. Don't panic though... each texture is only generated in memory when it's actually used by a mob :) |
21:41 |
Taoki |
When not, the only thing that uses up memory is the table definition server-side. But it's just text pointing to some png files with some color codes, so it's ok. |
21:43 |
Megaf |
Taoki: I wonder if your mod will work with Minetest Minimal game |
21:43 |
Taoki |
Should. Although the default creatures require a few items from Farming, etc. |
21:44 |
Taoki |
It is still as lightweight as simplemobs... perhaps even more than it (since logic executions are even more filtered) |
21:44 |
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21:45 |
Megaf |
Taoki: I'm whilling to make a very lightweight server on a very slow hardware based on a very lightweight game (that Im working on), if you are whilling to optimize your mod even further |
21:46 |
Taoki |
Megaf: Try it out first, and see if it needs further optimizing. As far as I'm aware, it should be very CPU friendly. |
21:46 |
Megaf |
hm |
21:47 |
Taoki |
One thing to keep in mind however: The intelligence of each creature is a trait. But it defines how fast it ticks, and therefore also affects performance. So the dumber your creatures are (in the settings), the better the the performance. |
21:47 |
Taoki |
Carefuly however: Too dumb and they won't even be able to follow you around and punch you. |
21:47 |
Taoki |
The value should range somewhere between 0.1 and 1.0 seconds. |
21:48 |
Taoki |
Also the view range, as it determines how many blocks or entities are scanned per think. It shouldn't go above 30 or so... most of my creatures have it between 25 and 35 (traits are always random) |
21:48 |
Taoki |
So intelligence and vision are the two traits that affect performance directly, and one must be careful with when defining their own set. |
21:50 |
Taoki |
In any case, the default creatures should be quite okay and lightweight. Sadly other people didn't try the mod out as much as me... I am still waiting for someone to put them on a server |
21:51 |
Megaf |
ok, I will brb, reboot my internet |
21:52 |
VanessaE |
> reboots the internet, > every geek screams "our uptime! NOOOOO!" |
21:52 |
VanessaE |
heh |
21:53 |
* Taoki |
pokes OldCoder actually, since I know he runs a lot of servers. Perhaps you would be interested in havine one with my creatures as well? |
21:53 |
Taoki |
I know I asked VanessaE and she said no, at least a while ago :) |
21:54 |
OldCoder |
Taoki, gimmie :P |
21:54 |
Taoki |
OldCoder: https://forum.minetest.net/viewtopic.php?f=9&t=9240 |
21:54 |
OldCoder |
R |
21:54 |
|
alket joined #minetest |
21:55 |
OldCoder |
Taoki, what is the quick start setup? |
21:55 |
OldCoder |
What can I do with this? |
21:55 |
Taoki |
I don't however remember if you still need to disable player.lua manually in minetest_game, so this doesn't interfere with player animations. |
21:55 |
Taoki |
OldCoder: Simply clone the mod on the server and enable it (both the engine and the default creatures). It's basically an advanced mob, which adds a new type of gameplay and slightly different approaches in many cases. |
21:56 |
OldCoder |
What is this about player.lua ? |
21:56 |
OldCoder |
Can you check? |
21:56 |
Taoki |
Most notable being that you start as a ghost and become a dhost when you die, and possess mobs to gain a body and do stuff. You can possess anything... even sheep or rats or monsters :) |
21:56 |
OldCoder |
This is the point |
21:56 |
OldCoder |
All people become ghosts? |
21:56 |
OldCoder |
Can you explain? |
21:56 |
OldCoder |
I am in the thread |
21:56 |
Taoki |
OldCoder: Player animations. You might have to disable it in init.lua in minetest_game |
21:56 |
Taoki |
ok |
21:56 |
OldCoder |
Do not quite follow yet |
21:57 |
OldCoder |
This needs its own world. right? |
21:57 |
Taoki |
OldCoder: Player start as ghosts, which have no inventory and the like. They must click and possess a mob, to gain its appearance and abilities. |
21:57 |
OldCoder |
It is not compatible with my existing worlds? |
21:57 |
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Marandlal joined #minetest |
21:57 |
Taoki |
It can be added and enabled to any existing world |
21:57 |
OldCoder |
So this is GhostWorld |
21:57 |
OldCoder |
But |
21:57 |
OldCoder |
it transforms that world |
21:57 |
Marandlal |
hey :) |
21:57 |
OldCoder |
Correct? |
21:57 |
OldCoder |
Maran Hi |
21:57 |
OldCoder |
Correct? |
21:57 |
Taoki |
Not really, that's just a part in the mod. You're only a ghost when you start or after you die, otherwise you are the mob you possess |
21:58 |
Marandlal |
I wanna link Desktop/Minetest to .minetest |
21:58 |
Marandlal |
Someone can help plz? |
21:58 |
OldCoder |
Taoki, so, it transforms the world |
21:58 |
OldCoder |
Marandlal, explain |
21:58 |
OldCoder |
Taoki, it sounds interesting but we will need to talk further |
21:58 |
Taoki |
In a sense. It changes the gameplay a lot though, that is sure. |
21:58 |
Taoki |
Sure |
21:58 |
OldCoder |
It changes people into ghosts |
21:58 |
OldCoder |
What types of mobs do you have? |
21:58 |
Taoki |
OldCoder: I would indeed recommend a special server and world for it. |
21:59 |
OldCoder |
What types of mobs do you have? |
21:59 |
Marandlal |
Because i want to change server options using ./... Minetest in Desktop |
21:59 |
Taoki |
OldCoder: Many already. Humans, anthropomorphics (fox, wolf, rabbit, leopard, squirrel), monsters (all those in simplemobs + an ice monster), and animals (all those in simplemobs + bunnies). |
21:59 |
Marandlal |
But otherwise i run as a separate server |
21:59 |
OldCoder |
Marandlal, you are running a Windows client. Can you explain the problem? |
21:59 |
Marandlal |
see? |
21:59 |
OldCoder |
Taoki, you must know I like to encourage this type of work |
22:00 |
Marandlal |
Of course NO |
22:00 |
Taoki |
Thaks |
22:00 |
Taoki |
**Thanks |
22:00 |
OldCoder |
If it is close to debugged you may have GhostWorld |
22:00 |
OldCoder |
Start thinking about the setup |
22:00 |
Taoki |
Good to know :) |
22:00 |
OldCoder |
We need signs and wikis with tips |
22:00 |
OldCoder |
Marandlal, can you explain further? |
22:00 |
Taoki |
The mod is stable and finished BTW (not a beta as far as I'm converned) |
22:00 |
Taoki |
However, it is also in heavy development and changes often |
22:00 |
OldCoder |
Taoki, then start thinking about spawn, signs, wikis |
22:00 |
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22:00 |
OldCoder |
and mods that are compatible or not compatible |
22:01 |
OldCoder |
All right? |
22:01 |
Marandlal |
To make changes to my server i shut down it and start with ./Minetest/.... |
22:01 |
OldCoder |
Marandlal, what sort of changes? |
22:01 |
OldCoder |
Marandlal, is this about running a server? |
22:01 |
Marandlal |
then i can be client+server in same time - i can change server settings |
22:01 |
OldCoder |
Marandlal, what is your language? Indian? |
22:01 |
OldCoder |
Marandlal, what is your language? Indian? |
22:01 |
OldCoder |
Malaysian? |
22:01 |
Taoki |
Not sure where and how to make a wiki. There is an API on how to mod it of course |
22:02 |
OldCoder |
I mean in game wiki |
22:02 |
OldCoder |
For players |
22:02 |
OldCoder |
And signs |
22:02 |
OldCoder |
We need a cemetery |
22:02 |
OldCoder |
Ooh yes |
22:02 |
OldCoder |
Taoki, will you build a cemetery? |
22:02 |
OldCoder |
People spawn there |
22:02 |
OldCoder |
News file and signs will provide the basics |
22:02 |
OldCoder |
Is this agreed? |
22:02 |
Taoki |
That's up to the world :) If I join the world I should however. |
22:02 |
OldCoder |
The world is ours |
22:02 |
Taoki |
I like to not make promises because I don't wish to disappoint peopele heh |
22:02 |
* Taoki |
nods |
22:03 |
OldCoder |
Think about biomes you wish |
22:03 |
Marandlal |
then i run a seperate terminal for server only |
22:03 |
OldCoder |
And other parameters |
22:03 |
OldCoder |
Marandlal, what is your language? We are not able to communicate |
22:03 |
OldCoder |
Indian? Malaysian? French? |
22:03 |
Marandlal |
French |
22:03 |
Marandlal |
nobody there |
22:03 |
OldCoder |
Marandlal, wait |
22:04 |
Taoki |
I will be making a game of my own which will have this and other mods... although that's way more in the future |
22:04 |
OldCoder |
No |
22:04 |
OldCoder |
It will be next week |
22:05 |
Taoki |
:) |
22:05 |
OldCoder |
Marandlal, Mes amis français sont endormis. |
22:05 |
OldCoder |
Pouvez-vous expliquer en termes très très simples en anglais? |
22:05 |
OldCoder |
Taoki, are there any MT French speakers? |
22:06 |
Taoki |
Don't know. I'm from Romania myself |
22:07 |
bobombolo |
what's up with TNT? the mod is there but it doesn't appear in the inventory |
22:08 |
Megaf |
I'm back |
22:09 |
Megaf |
VanessaE: heh |
22:09 |
Megaf |
a true geek wont worry about, he will be using Gopher ;) |
22:09 |
Marandlal |
OldCoder: Minetest on Desktop and .minetest my personal folder I would like to be linked |
22:09 |
OldCoder |
Wait |
22:10 |
VanessaE |
Megaf: gopher is/was part of the internet too :) |
22:10 |
OldCoder |
You are just asking about a Shortcut? |
22:10 |
hmmmm |
proller: Can I help you? |
22:10 |
Megaf |
VanessaE: wow, you know/remember Gopher? |
22:10 |
OldCoder |
Parlez-vous d'un raccourci de Windows? Marandlal |
22:10 |
Megaf |
I'm impressed now |
22:10 |
OldCoder |
Gopher had Archie and Veronica |
22:10 |
* OldCoder |
remembers |
22:10 |
Megaf |
Veronica still there, Version 2 now :) |
22:10 |
OldCoder |
ah |
22:11 |
Megaf |
and there are other search engine too |
22:11 |
VanessaE |
Megaf: I came from the era of dial-up BBS's and FidoNet. |
22:11 |
Megaf |
And we have Gopherpedia, an interface to Wikipedia =D |
22:11 |
VanessaE |
before the internet (accessible to the general public anyway) existed. |
22:11 |
Megaf |
VanessaE: I'm from dial up too... But I had the web already |
22:12 |
Megaf |
I will be making my Gopher hole soon |
22:12 |
Marandlal |
I'm talking about the ln command to link two folders and there is no Windows here! |
22:12 |
* twoelk |
hears FidoNet and remembers his first ventures in the net |
22:13 |
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22:13 |
Megaf |
What was this FidoNet? |
22:13 |
sfan5 |
Marandlal: not having any Windows must suck, it's probably very dark ;-) |
22:14 |
VanessaE |
Megaf: a BBS-end peer-to-peer workldwide network |
22:14 |
twoelk |
in todays terms an ancestor of email |
22:14 |
Megaf |
wow, p2p BBS |
22:14 |
VanessaE |
BBS's would make calls late at night and exchange batches of messages. users will call the BBS during normal hours to read them, |
22:15 |
twoelk |
yeah, waiting for the transatlantik line to come alive, long nights those were |
22:15 |
Marandlal |
How about using a system that is much more respectfull of the environment, i.e. UBUNTU!!! |
22:15 |
* Megaf |
throws a Debian USB Stick at Marandlal |
22:16 |
Megaf |
a XFCE4 one |
22:16 |
Megaf |
or even WindowMaker one |
22:16 |
Marandlal |
What the F is a Debian USB Stick |
22:16 |
Megaf |
USB Flash/Thumb drive? |
22:17 |
Megaf |
you still using optical media? |
22:17 |
bobombolo |
if i cannot use the short commands in worldedit, do i have an old version? |
22:18 |
sfan5 |
bobombolo: that or you the worldedit_shortcommands mod isn't enabled for some reason |
22:18 |
Megaf |
or you are just missing some mod, see your world.mt to see if it is enabled |
22:19 |
bobombolo |
just worldedit and worldedit_commands |
22:19 |
* twoelk |
finaly knows where all them windowless cobbleboxes come from, how could a non windows user know of them |
22:21 |
bobombolo |
i guess i am at 0.6 and the latest is 1.0 |
22:23 |
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22:24 |
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22:29 |
|
chchjesus joined #minetest |
22:30 |
Megaf |
So you have your answer :P |
22:30 |
Megaf |
bobombolo: Why you know use git? |
22:31 |
bobombolo |
was using a ubuntu package |
22:31 |
bobombolo |
can anyone tell me about TNT? where is it? |
22:34 |
nolsen |
Ugh server lag is at 7 |
22:34 |
Megaf |
must be enabled too |
22:34 |
Megaf |
nolsen: what server? |
22:34 |
Megaf |
!server Megaf |
22:34 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 1/2 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms |
22:34 |
nolsen |
!server TWORE |
22:34 |
MinetestBot |
nolsen: No results |
22:34 |
nolsen |
!server TWROE |
22:34 |
MinetestBot |
nolsen: No results |
22:34 |
nolsen |
How you get a server name? |
22:34 |
nolsen |
!server 188.165.3.51 |
22:34 |
MinetestBot |
nolsen: No results |
22:35 |
Megaf |
my server is called Megaf Server, so !server Name works |
22:35 |
Megaf |
!up 188.165.3.51 |
22:35 |
MinetestBot |
188.165.3.51:30000 is up (11ms) |
22:35 |
Megaf |
nolsen: 11ms, not bad, not bad at all |
22:36 |
Megaf |
!up 188.165.3.51 |
22:36 |
MinetestBot |
188.165.3.51:30000 is up (8ms) |
22:36 |
nolsen |
I have ~95 loaded. |
22:36 |
nolsen |
erm |
22:36 |
nolsen |
95 mods |
22:36 |
nolsen |
More mods = more content |
22:36 |
nolsen |
I must add moar |
22:37 |
VanessaE |
Dreambuilder :) |
22:37 |
VanessaE |
(though it has fewer mods than that, it has a fuckton of content) |
22:37 |
nolsen |
For some reason, VanessaE's name is fimuliar. |
22:37 |
Tekken |
don't forget to add mudkipz |
22:37 |
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22:37 |
Megaf |
VanessaE: by the way, have you seen my latest homedecor issue? |
22:38 |
VanessaE |
nolsen: everyone knows me ;) |
22:38 |
VanessaE |
Megaf: yes, and it's already been fixed. |
22:38 |
VanessaE |
Megaf: however the root of the problem is your mod. |
22:38 |
nolsen |
VanessaE: Did you write any mod that I might be using? |
22:38 |
Megaf |
kilbith already fixed on his fork |
22:38 |
Tekken |
wait |
22:38 |
Megaf |
oh, ok, thanks |
22:38 |
VanessaE |
nolsen: homedecor, pipeworks, plantlife, ilights.... |
22:38 |
nolsen |
I knew it. |
22:38 |
VanessaE |
I also contribute to technic and mesecons |
22:38 |
nolsen |
I knew that name was fimular |
22:38 |
Tekken |
VanessaE: I'm pretty sure I've seen your name somewhere. |
22:38 |
nolsen |
I use homedecor, pipeworks, tehnic. |
22:39 |
Tekken |
texture pack I use perhaps |
22:39 |
VanessaE |
yep, that too |
22:39 |
VanessaE |
HDX is one of my projects (though it's rather out-of-date now)_ |
22:39 |
nolsen |
any time cygwin.... |
22:39 |
Megaf |
nobody knows me =/ |
22:39 |
nolsen |
Megaf: same. |
22:39 |
Tekken |
I'm adding shift click container functionality to minetest this weekend |
22:39 |
Tekken |
or gonna try to |
22:39 |
Megaf |
Im just an IRC rodent |
22:40 |
Megaf |
But soon I will have my gopher hole! |
22:41 |
Megaf |
I'm just 20 years late |
22:41 |
nolsen |
VanessaE: btw, there's an error that comes on my console regarding your pipeworks. |
22:41 |
nolsen |
16:03:35: WARNING: Undeclared global variable "mesecon" accessed at ...e/penthan/minetest/bin/../mods/pipeworks/devices.lua:6 |
22:41 |
VanessaE |
nolsen: ignore it. |
22:42 |
Tekken |
Just a warning. No need to worry! |
22:43 |
nolsen |
VanessaE: Also I can't seem to use the fluid storage tank. |
22:43 |
VanessaE |
nolsen: it doesn't work. never has. |
22:43 |
nolsen |
Awww. |
22:43 |
nolsen |
It would be nice to fill it with water, then use it later. |
22:44 |
VanessaE |
that was the plan |
22:44 |
VanessaE |
but I never got around to finishing it |
22:44 |
nolsen |
Though epic mod. |
22:44 |
VanessaE |
I need someone to look at the new_flow_logic branch and make it work really well. |
22:44 |
Megaf |
VanessaE: can't it store a variable for water_source? |
22:44 |
VanessaE |
after which, those tanks could then be turned into working objects. |
22:44 |
VanessaE |
Megaf: no. |
22:45 |
nolsen |
VanessaE: Idea: have the pump really take water :D, it'll be interesting. |
22:45 |
VanessaE |
nolsen: it used to. |
22:45 |
VanessaE |
and in new_flow_logic, I think it does. |
22:45 |
VanessaE |
but I've gotten only complaints about that branch |
22:45 |
VanessaE |
so I didn't bother to polish it up. |
22:45 |
nolsen |
complaints? |
22:46 |
Megaf |
complains* |
22:46 |
VanessaE |
I tried to push it to master once, people didn't like it. said the water propagated too slowing. |
22:46 |
VanessaE |
slowly* |
22:46 |
nolsen |
what about having a configuration to turn it off or on? |
22:46 |
VanessaE |
nolsen: impossible. |
22:47 |
VanessaE |
it's a complete rewrite |
22:47 |
VanessaE |
(of the water logic anyway) |
22:47 |
nolsen |
Hopefully new stuff to come to it like lava pumps :D. |
22:47 |
VanessaE |
won't be from me |
22:47 |
VanessaE |
I really just don't mess with that mod anymore |
22:48 |
Megaf |
VanessaE: would you merge it? If someone made it work with lava |
22:48 |
* nolsen |
goes learn lua |
22:48 |
VanessaE |
Megaf: it needs to be made to work really well with water first. lava later. |
22:50 |
nolsen |
I tried to dig straight down to -10000 (with the nether mod), so there could be water in the nether :D |
22:50 |
nolsen |
Didn't work out well, I used worldedit to create pipes, and the water decided not to travel if I go away. |
22:50 |
nolsen |
infact, it didn't really want to travel at all. |
22:50 |
Megaf |
I believe that's an issue with active block range |
22:51 |
VanessaE |
because it's ABM-driven. |
22:51 |
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22:51 |
nolsen |
I didn't even put a valve at the top because it takes 1 second per pipe to travel. |
22:51 |
Megaf |
I once made a machine that would mine for me on its own, like a drill. But it's range was limited by active block range |
22:51 |
RealBadAngel |
somebody could make use of my tanks |
22:51 |
VanessaE |
nolsen: now you see the problem. the water flow in new_flow_logic is far better but it still moves slowly. |
22:51 |
VanessaE |
RealBadAngel: not useful here, at least not yet, |
22:52 |
RealBadAngel |
they were quite cool |
22:52 |
nolsen |
Water tanks would be great in deserts. |
22:52 |
nolsen |
And with a water drinking mod :D |
22:52 |
nolsen |
wait I wonder if there's one |
22:52 |
nolsen |
!mod water drinking |
22:52 |
MinetestBot |
nolsen: River / mountain range mapgen [watershed] by paramat - https://forum.minetest.net/viewtopic.php?t=8609 |
22:54 |
nolsen |
VanessaE: Though ideally, how much would the tank hold? |
22:54 |
nolsen |
4 buckets of water? |
22:54 |
nolsen |
s/buckets/sources |
22:54 |
VanessaE |
nolsen: 10 buckets/nodes full. |
22:54 |
VanessaE |
a pipe should hold the equivalent of 1 |
22:55 |
VanessaE |
but the code is kinda clunky |
22:55 |
VanessaE |
(in new_flow_logic, a pipe holds the equivalent of 2, I think, for math reasons) |
22:56 |
* nolsen |
prepares to send tons of pull requests...after learning Lua which will take forever |
22:57 |
nolsen |
It was hard enough learning Python, I doubt learning another language will be possible. |
22:57 |
VanessaE |
lua is easier than python, I'm sure |
22:57 |
nolsen |
VanessaE: For chuck norris. |
22:57 |
nolsen |
:3 |
22:58 |
VanessaE |
heh |
22:59 |
nolsen |
Now if Minetest_game was written in python, I might be able to lots of things. |
22:59 |
RealBadAngel |
nolsen, https://www.youtube.com/watch?v=RUtrT7UGRMI |
23:02 |
nolsen |
hahaha, Lua for windows installation frozed. |
23:02 |
nolsen |
nvm. |
23:05 |
nolsen |
VanessaE: Hm, Lua looks easy. |
23:05 |
nolsen |
Almost simular to python. |
23:05 |
nolsen |
Just change the syntax around. |
23:12 |
VanessaE |
it is easy |
23:15 |
nolsen |
Going to run a local server and try to add lava support :D |
23:15 |
nolsen |
then pull request |
23:16 |
VanessaE |
well if you really do that, do it with the new_flow_logic branch :P |
23:17 |
VanessaE |
as far as liquid flow is concerned, the master branch is dead. |
23:18 |
nolsen |
It looks easy to add but the problem is I haven't played it around atm. |
23:18 |
nolsen |
I could help revive the master branch. |
23:18 |
nolsen |
I don't know where is everything is. |
23:19 |
VanessaE |
by 'dead' I mean I won't be doing anything with it except to merge the new_flow_logic branch in once it works well enough |
23:23 |
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khonkhortisan joined #minetest |
23:31 |
nolsen |
Heh I get a undeclared global variable on minetest's bin |
23:32 |
nolsen |
of "title" |
23:32 |
nolsen |
18:30:35: WARNING: Undeclared global variable "title" accessed at ...esktop\minetest-0.4.12\bin\..\builtin\mainmenu\store.lua:183 |
23:34 |
nolsen |
VanessaE: How is this? https://meldy.hira.io/Zerobin/?960fdef6c656d8cb#RoBQ8pcNfASOZa6mu8+lkHDbKwelgXmhitrpmOdsi9k= |
23:34 |
nolsen |
This is the farthest I have gotten to :P |
23:35 |
nolsen |
Oops, missed out that local finitewater = minetest.setting_getbool("liquid_finite") |
23:35 |
nolsen |
in the pate |
23:35 |
nolsen |
paste* |
23:35 |
VanessaE |
that looks like the old "master branch" code |
23:35 |
nolsen |
oh |
23:53 |
nolsen |
VanessaE: Been playing around with that new branch, and I do see some problems. |
23:54 |
nolsen |
Like water not passing through pipes. |
23:54 |
nolsen |
Right now, It was filled, then keep going on/off |
23:54 |
VanessaE |
now you see why I gave up on it :P |
23:55 |
nolsen |
Unless you added pressure to the pipes |
23:55 |
nolsen |
because I have it splitted |
23:55 |
VanessaE |
actually, i did |
23:55 |
nolsen |
so that must be why |
23:55 |
VanessaE |
but the pressure calculation, while mathematically correct, makes the water move way too slowly |
23:56 |
nolsen |
how to increase it? add more pumps? |
23:56 |
nolsen |
erm lower |
23:56 |
VanessaE |
in-game, more pumps added to the line will move the water faster, but that's not enouhg |
23:56 |
VanessaE |
it needs fixed in the code |
23:56 |
* nolsen |
adds 500 pumps |
23:56 |
nolsen |
jk |
23:57 |
VanessaE |
:P |
23:58 |
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23:59 |
nolsen |
lol gotta love the single player lag. |