Time Nick Message 00:00 exio4 sure :> 00:05 nolsen exio4: It's only lagging on certain circumstances, like going onto unloaded chunks. 00:05 nolsen Though that may just may be my computer. 01:12 nolsen Is there a way to destroy one's bone block or retrieve items from it? 02:23 Wayward_Tab nolsen: mining the bones should both destroy it and transfer all items to your inventory 02:23 nolsen if it's not mine? 02:24 Wayward_Tab Oh, then I think it functions like a chest 02:26 nolsen What if your an admin and you need to get rid of it or get something out of it (Like stolen items) 02:27 Wayward_Tab Hmm, I'm not sure 02:29 est31 nolsen, currently there is no way for admins to extract things from bones 02:30 est31 do you use minetest_game? 02:30 nolsen yes. 02:30 nolsen And I may could just get the items back by getting new ones, but they still take up space. 02:31 est31 either you log in as them and retrieve the items, or you change the code that checks whether the players are equal and give access when the player has server priv 02:31 est31 perhaps that would be an idea... 04:30 OldCoder 04:30 OldCoder I have created a Hungry Games world 04:31 OldCoder However, it requires a map that was hosted on Ubuntu One, which was shut down 04:31 OldCoder Does anybody know where the map is hosted now? 04:43 Vice Hello everyone. 04:44 Vice ??? 04:44 Vice Anyone on? 04:47 sofar OldCoder: you can't make a new map? 04:58 dprc OldCoder: OP (Splizard) of thread was last active May 18; maybe can ping them via forum PM or something 05:00 dprc OldCoder: appears to be a zip of the maps on their site: http://minetest.splizard.com/minetest/games/hungry-games/maps/default.zip 05:01 dprc located via this page: http://minetest.splizard.com/minetest/games/hungry-games/ 05:03 dprc now saved into internet archive wayback should site/page go down :) 05:36 OldCoder dprc thank you. sofar creating new map produces numerous problems. 05:36 OldCoder Will try the ZIP 05:36 OldCoder Very well 05:48 Tekken Oh my 05:48 Tekken So much chatting going on 07:23 CWz I fear redcrab server is down completely this time 08:04 JamesTait Good morning all; happy Friday and happy Don’t Fry Day! 😃 09:02 Megaf minetest@mt:~$ uptime 09:02 Megaf 05:02:40 up 50 days, 22:27, 3 users, load average: 0.00, 0.00, 0.00 09:02 Megaf :) 09:04 Megaf happy don't fry day JamesTait 09:05 Megaf Tekken: A lot of chat :P 09:06 * JamesTait isn't frying, but may roast later. 09:12 Megaf Do we have snow biomes already? 09:12 Megaf built in 09:13 est31 yes 09:14 Megaf hm, I presumer they are disabled on my server then, I'd like to know what would happen if I enable it 09:14 Megaf presume* 09:34 hellohello kiwiirc seems good for n00bs 09:40 Megaf ok, snowbiome enabled 09:40 Megaf found snow already :) 09:47 Megaf !server Megaf 09:47 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms 10:03 * CWz has never built a cobblestone generator 10:20 catninja someone has any idea about dev.minetest.net? 10:20 catninja cannot reach it 10:37 RealBadAngel http://i.imgur.com/wXYQty5.jpg 10:42 * technomancy makes grabby hands 10:45 RealBadAngel https://github.com/RealBadAngel/minetest/commits/minimap3 10:56 Calinou https://lut.im/ShYR4c89/LOF6jeMm 10:56 Calinou Dopefish approves of the minimap 13:20 Milan hi there - just a simple question: here is the crasshair located? isnt it serverside? 13:20 Milan *where 13:36 Wayward_One Milan: drawscene.cpp 13:39 Milan Wayward_One, hmm doesnt found it - where is it?^^ 13:41 est31 Milan, its c++ source code 13:41 est31 that means you will have to download the c++ source to inspect it 13:41 est31 and compile 13:41 est31 there you'll find it in src/drawscene.cpp 13:42 Milan oh i understand, thank you ;) 13:42 est31 but in fact it seems the crosshair is settable 13:42 nolsen Wayward_One: https://github.com/minetest/minetest/blob/master/src/drawscene.cpp 13:42 est31 sorry for what I said in the german channel earlier 13:43 est31 its "crosshair.png" 13:44 est31 that is a normal image 13:44 Milan est31, i placed in for testing a png ... a black poit - just for testing. it seems its the same crosshair - but lighter o.O 13:44 Wayward_Tab nolsen, yes 13:46 est31 its working for me Milan which minetest version do you use? 13:47 Milan oh - now it worked here too - i was in the minimal game :D 13:47 Milan :'D thank you ;) 14:06 jojoa1997 :( the disadvantage of not playing minetest in forever is i dont know what my passwords might have been. 14:09 Calinou don't worry, the Mine Little Testy server got its passwords leaked :p 14:12 exio4 lol, what happened? 14:12 exio4 Calinou: I got a RE acc :D 14:14 jojoa1997 at one point i wondered if someone was using my name but that was ages ago 14:14 jojoa1997 YES! 14:14 jojoa1997 I did change my password on VanessaE's server 14:18 CWz lol https://forum.minetest.net/viewtopic.php?f=5&p=179250#p179250 14:20 jojoa1997 XD dont repond to spam bots. They cant hear youi 14:21 jojoa1997 This is the one good thing about Minecraft. I dont have to remember my passwords for servers. I just join 14:30 nolsen lol gotta love the noobs. 14:31 nolsen They go over to a diamond block and they just keep saying "Diamond" for some reason. 14:31 nolsen Unless I'm wrong and they are begging from diamonds. 14:31 ADFENO Hahahaha! 14:32 exio4 diamond nolsen, diamond. 14:32 nolsen Noob: Diamond! Diamond! Diamond! Me: Nah, you don't say noob. 14:33 nolsen I give them diamonds to shut up and they go "waaat" and leave. 14:39 jojoa1997 oh diamonds 14:39 jojoa1997 I remember the days of mese 14:40 jojoa1997 I wonder is 0gb still has his server running 14:41 jojoa1997 !up 14:41 MinetestBot jojoa1997: give me an address (and port if you want) 14:41 jojoa1997 !up 0gb.us 14:41 MinetestBot 0gb.us:30000 seems to be down 14:41 jojoa1997 !up 0gb.us:32767 14:41 MinetestBot jojoa1997: use 'example.org 1337' instead of 'example.org:1337' 14:41 jojoa1997 !up 0gb.us 32767 14:41 MinetestBot 0gb.us:32767 seems to be down 14:42 nolsen !up 188.165.3.51:30000 14:42 MinetestBot nolsen: use 'example.org 1337' instead of 'example.org:1337' 14:42 nolsen !up 188.165.3.51 30000 14:42 MinetestBot 188.165.3.51:30000 is up (8ms) 14:42 nolsen 8ms on my server? 14:43 nolsen nuuuuu 14:45 Sokomine is there a forum moderator present? some posts ask for removal due to beeing advertisement/spam 14:47 jojoa1997 just report it 14:47 jojoa1997 hi Sokomine long time no see 14:49 Sokomine hi jojoa 14:49 Sokomine the posts where already reported by other people. at least that's what the forum told me. perhaps they where pretty new 14:50 Sokomine jojoa1997: what about your peaceful_npc? i liked it how they roamed the server 14:51 jojoa1997 meh 14:52 jojoa1997 school has been so tough lately that i only really had enough energy to watch anime in my free time. I havent played mt in ages 14:52 jojoa1997 let alone mod it. 14:52 jojoa1997 though i might get back into modding now that i have a lot more time. But i also have other new stuff so idk 15:05 CWz lol wild cars 15:09 nolsen I wonder if there's a mod that grants flying mod cars :3 15:09 nolsen s/grants flying mod cars/gives flying cars 15:12 CWz seems bit bucket does use git anymore 15:17 nolsen Great, germans on my server, which is bad because I DON"T SPEAK GERMAN. 15:19 nolsen R.I.P American/British English ??? B.C - 2015 AD 15:19 technomancy just say "NEIN" a bunch that should do the trick 15:19 nolsen lol 15:20 nolsen "Character conversion failed" Minetest doesn't support UTF-8? 15:21 Xenoth nolsen: Iirc, that bug is... Really old. 15:21 Xenoth I thought it was fixed in 0.4.9. 15:21 Milan i think its a client problem...with osx and windows you can use äüö 15:23 nolsen I said Ich bin der Diktator von diesem Server. and he left 15:23 nolsen "I am the dictator of this server." 15:23 nolsen Wait he joined again. 15:24 VanessaE_ nolsen: compile your server with gettext support. 15:39 est31 Diktator isn't really the word you would use here 15:40 est31 Admin is a german word too 15:41 technomancy they're making fun of me in #lua because I'm using global namespace tables in my mod 15:41 catninja VanessaE_: you seem to have moved from nodeboxes to mesh (.obj) is it estethically or efficency driven changes? 15:41 technomancy but the minetest lua guidelines say it's OK =) 15:41 VanessaE_ catninja: both, actually. 15:41 VanessaE_ but I may still use nodeboxes on rare occasion 15:42 VanessaE_ if it'll look better or it'll allow me to use fewer new, unique textures, I do it as a mesh 15:42 VanessaE_ otherwise don't be surprised if I use a nodebox (indeed, I use them to create complex collision boxes) 15:43 catninja VanessaE_: oh ok, you seem to have a less blocky design style so I was wondering if maybe mesh just suits you better? 15:43 catninja I prefer nodeboxes ^^ 16:00 * Sokomine looks innocently at CWz and wonders how many of the wild cars have been tamed :-) 16:00 Sokomine nolsen: what's the name of your server? german is my native language as well 16:01 Sokomine well, if the admin says he's a dictator..... 16:01 Sokomine technomancy: i do the same. i use global namespaces as well 16:01 Krock http://submetrics.org/ 16:02 Sokomine VanessaE_: you come with an _ :-) 16:02 nolsen Sokomine, TWORE: I posted the ip earlier. 16:03 nolsen 188.165.3.51 16:03 nolsen I need to compile minetest on this debian Virtuabx. 16:03 technomancy Sokomine: let's flaunt convention together, you and me 16:03 nolsen box* 16:03 technomancy Sokomine: you're not working on writing sokoban for minetest by any chance, are you? 16:05 Sokomine technomancy: well, i started and got as far as a nicely moveable crate (just for fun) that lights up when put onto the goal field. but: someone else did indeed implement a working sokoban :-) you can play it on the server "rnd's lab", and also find it on the forum somewhere 16:06 technomancy hah, lucky guess =) 16:06 nolsen E: Unable to locate package minetest 16:06 nolsen wut 16:06 VanessaE nolsen: don't use your repository :P compile it from sources. 16:06 Sokomine technomancy: i'm still not sure if using local namespaces would speed things up. it's just that i want all functions and most data to be available to other mods should they decide to change some behaviour 16:07 technomancy Sokomine: I'm working on creating a fake unix network inside minetest, was thinking of creating peripherals that can place blocks and stuff; sokoban was going to be one of the things they could build 16:07 Sokomine nolsen: well, if you need help with translation or communication with your german players...there are lots of germans here who do speak english as well :-) 16:07 technomancy Sokomine: I haven't figured out how to make files that are reloadable without global namespaces 16:07 Sokomine reloadable? 16:08 technomancy Sokomine: well, a lot of my logic is not MT-specific, so I want to load it up in the lua interpreter to play with it before I put it into the game 16:08 technomancy I want to be able to load my changes in immediately without blowing all my state away; I can do that in one keystroke with emacs 16:08 technomancy but it breaks if each file just returns a module table or whatever 16:08 nolsen cmake : Depends: cmake-data (= 2.8.11.1-1~bpo70+1) but it is not going to be installed 16:08 nolsen E: Unable to correct problems, you have held broken packages. 16:09 nolsen How come am I the only one that breaks their own apt-get ._. 16:10 technomancy here's my filesystem, for instance: https://github.com/technomancy/calandria/blob/master/mods/orb/fs.lua 16:10 Sokomine nolsen: we complie minetest from latest git and don't use the repros our distributions provide. those are generally too outdated. plus compiling mt doesn't take that long :-Ä) 16:11 Sokomine hm. a filesystem...accessing files is something i'd love to be solved in a better way....handle_schematic kind of needs a file browser (locating .mts and .we files in worlds and schems folders and presenting them...) 16:11 technomancy Sokomine: oh... this is a simulated filesystem 16:11 technomancy not a way to access the files of the host 16:12 technomancy I am working on a pure-lua OS 16:15 Sokomine ah, ok 16:15 Sokomine sounds fun 16:16 technomancy it is! =) 16:16 Sokomine as far as the villages go, and as far as optimization goes, quite a lot of the time the mod needs is spent to actually read and write the voxelmanip data structure. i'm not sure if there's a way to speed that up. it feels fast anyway 16:40 rubenwardy Hi all! 16:40 ADFENO Hi! :D 16:59 Jordach ah well 16:59 Jordach i have a cloud renderer that doesn't have batch downloads - so i made one specifically :D 17:00 Jordach using wget and some other hacks 17:01 rubenwardy It seems more and more people are googling "Minetest Mod Maker" 17:01 rubenwardy Or my site is getting higher in the rankings 17:12 Sokomine hi rubenwardy, hi jordach 17:12 * Krock gives rubenwardy a cookie 17:13 Jordach rubenwardy, Occam's razor is getting a bit blunt dontcha think? 17:14 rubenwardy Probably 17:14 hoodedice hi 17:15 hoodedice heya Sokomine 17:15 hoodedice ruben 17:15 hoodedice Kroc 17:15 Krock k 17:15 hoodedice k 17:15 Krock hi ecidedooh 17:15 * hoodedice doesn't want to ping 17:16 * Krock pongs hoodedice 17:21 * Sokomine requests a ping-pong-table 17:21 Krock | Pings | Pongs | Source | Destination | 17:21 Krock -------------------------- 17:21 Krock ^ Sokomine 17:24 Krock MinetestBot: ping 17:25 hoodedice pong 17:25 hoodedice owait 17:25 hoodedice !ping 17:26 hoodedice ~ping 17:26 ShadowBot pong 17:28 * Sokomine digs one of the balls and pings it back to hoodedice 17:28 hoodedice > balls 17:28 hoodedice u w0t girl 17:28 * Sokomine takes krocks table and abuses it for storing other data 17:29 Krock eww no! 17:29 Jordach ( ͡° ͜ʖ ͡°) 17:29 Jordach ( ͡o ͜ʖ ͡o) 17:30 * Sokomine stores jordachs smilies plus a translation of them there :-) 17:30 Jordach (╯°□°)╯︵ ┻━┻ 17:31 hoodedice ┬──┬ ノ( ゜-゜ノ) 17:31 hoodedice m'sql 17:32 Jordach (╯°□°)╯︵ ┻━┻ 17:32 * hoodedice tips php-java 17:32 hoodedice ┬──┬ ノ( ゜-゜ノ 17:33 hoodedice hello T. Woelk =) 17:39 twoelk hm? 17:40 hoodedice nothing=) 17:40 hoodedice have a nice day 17:40 twoelk thx coldstuffunderhood 17:47 Old-McDonald Hey guys, is there a specification sheet for the minetest server? 17:47 Jordach no 17:47 rubenwardy System wise? 17:47 Old-McDonald I was afraid of that. No, I want the protocol. 17:47 rubenwardy or network wise? ie: protocol 17:47 rubenwardy 1sec 17:48 rubenwardy be aware that the protocol is changing a lot atm 17:48 rubenwardy https://github.com/minetest/minetest/blob/master/doc/protocol.txt 17:48 Old-McDonald OK 17:48 Old-McDonald thanks 17:48 rubenwardy Yeah, that's out of date 17:48 rubenwardy There's now SRP stuff 17:49 rubenwardy Do you want to make a custom client, or a server? There is a script there to act as a client 17:51 Old-McDonald I'm wishing to write a server in Python to use MongoDB as a database backend. I'm also considering (very lightly), going off on my own and developing my own protocol. I want to make a game which can utilize numerous servers and switch between them, while allowing the player to also run scripts on objects they can create in world. I know it's a long shot so I want to start small at first and go from there. 17:54 rubenwardy Sounds cool 17:54 rubenwardy I'm currently writing a control panel that allows a user to run multiple MT servers, but they're as different instances 17:54 rubenwardy Keep in mind that rewriting the server would require you to either remake mod support, or drop it 17:55 rubenwardy http://github.com/rubenwardy/minetest_web_panel 17:55 rubenwardy Doesn't really work yet 17:55 Old-McDonald Which is why I'm considering just going off on my own instead. :( 17:55 nolsen Umm I found a bug I think 17:55 nolsen https://meldy.hira.io/Zerobin/?e34d9a8aa421da1f#y5yzNUdeaWQZzonpetyEuabwriJCWxKcAsJpMjAvZns= 17:56 rubenwardy What do you mean? It doesn't work because I'm still developing it 17:56 rubenwardy What version of MT do you have, nolsen? 17:57 Old-McDonald No, I mean the mods remake. I'd rather just remake my own mods. I love the panel though. 17:57 Sokomine Old-McDonald: adding support for another database ought to be easier than starting with a completely new server :-) 17:57 Old-McDonald It should be but I also want to tinker. 17:57 rubenwardy Old-McDonald, you'd have to remake the whole mod api, not just minetest_game. Or hard code it 17:57 rubenwardy I wish the server was more compact, though 17:58 nolsen 0.4.12-dev 17:58 kahrl nolsen: can't open that, apparently zerobin requires javascript (wtf?) 17:58 nolsen kahrl, then enable JS. 17:58 kahrl I won't 17:59 nolsen Here, let me put a txt on my webserver 17:59 nolsen It seems it crashes when I do an empty username 18:00 nolsen Wait, now it wasn't crashing, wierd. 18:00 nolsen weird* 18:00 nolsen Oh maybe because once I enter my username, it'll use the default one regardless if box blank? 18:02 kahrl honestly I don't know, this might have been changed by the SRP addition 18:06 nolsen kahrl, https://meldy.hira.io/anonboard/viewtopic.php?f=9&t=5 18:07 nolsen I couldn't just do a .txt because my pubkey files are on a different computer. 18:10 kahrl I can reproduce that, yeah 18:18 nolsen kahrl, Why you don't have JS enabled anyways? 18:19 Calinou the JS used on zerobin actually increases security 18:20 nolsen And Meldy's SSL cert/key is very strong. 18:20 kahrl nolsen: most sites don't need it, if they do I either whitelist them (if I really trust them) or just avoid them 18:21 kahrl I found that disabling javascript actually increases usability in some cases 18:21 rubenwardy Lol, that's ammusing 18:21 kahrl e.g. gfycat doesn't work with javascript enabled at all, but very fine without 18:26 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Deny empty username early in the protocol 13e13d2ba http://git.io/vTDvJ (152015-05-22T20:24:39+02:00) 18:39 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix Windows build, clean up included headers 1339869aa http://git.io/vTDk2 (152015-05-22T20:37:59+02:00) 19:00 rubenwardy Are there any examples of GETing or POSTing from a Lua mod? 19:01 est31 (side note: this is one of the things that requires that mod to be given extended privileges) 19:02 rubenwardy Yeah 19:02 rubenwardy I know about that :S 19:02 rubenwardy I'll try this guide: http://kracekumar.com/post/55856724724/http-request-examples-for-luasocket 19:04 est31 HTTP is very simple, I suggest doing some requests manually with telnet based on the HTTP wikipedia page to get a feeling for the protocol 19:08 kahrl it gets a lot less simple if you want to wait for the response asynchronously 19:08 kahrl which you want, unless you want to randomly lock up the server indefinitely 19:08 est31 yea 19:08 est31 there is a PR in the long list 19:08 kahrl #1869 19:08 est31 by jeija 19:09 kahrl https://github.com/minetest/minetest/pull/1869 19:09 est31 right that 19:13 freeemint Hi 19:15 hoodedice ello 19:18 freeemint hoodedice: do you have exp on admining an server 19:19 hoodedice very little. But please post your question. If I can't answer it, someone else will =D 19:21 freeemint What resources are needed to run an (mostly unmodded) erver for 30-45 poeple? 19:21 hoodedice dual core processor, 2 GB RAM for base minetest 19:22 hoodedice 30-45? 19:22 hoodedice you could benefit from more RAM 19:22 freeemint Yes up to 19:23 hoodedice actually, I haven't seen a 10+ server in Minetest yet. Your requirement will vary depending on what kind of server it is 19:24 freeemint do you think performace can be improved measurable (relevant to user) with an ssd? 19:24 hoodedice for example, if it is survival, then the players will travel or dig to get materials, so RAM requirements will increase 19:24 freeemint pvp + surival build stuff together 19:25 hoodedice I'm not sure. kahrl, does minetest server have high read/write to the HDD? 19:25 kahrl I haven't run large-scale servers either 19:26 hoodedice I think the biggest cause of concern here is the mapgen. Maps can easily exceed 1-2GB in size for a server of that scale 19:26 kahrl it probably depends on the db backend, redis will probably be lowest 19:27 CWz take it from a guy who used to host a server. It ain't worth the aggravation. 19:27 freeemint ok, in the best case we get up to 45 active players, playing 2-3 times a week 19:28 freeemint we have to host it in an intranet, 19:29 proller 100 players on freeminer server hosted on my mobile phone 8) 19:29 hoodedice ^ exaggeration 19:29 proller but after 70-80 some lag appear 19:29 hoodedice proller pls 19:29 proller no, its real 19:30 hoodedice but proller 19:30 hoodedice imagine this 19:30 hoodedice I go into ubuntu 19:30 proller i can show.. 19:30 hoodedice #ubuntu, the IRC 19:30 hoodedice and I say 19:30 hoodedice BUT MY WINDOWS 8.1 RUNS ASSASSIN'S CREED UNITY 19:30 hoodedice what will the people at #ubuntu think? 19:31 hoodedice Your thing might be true, but this is #minetest, please understand 19:31 proller but win!=ubuntu 19:31 proller ubuntu vs kubuntu 19:31 hoodedice shit. 19:34 freeemint_ srry netsplit 19:34 freeemint_ proller: What smartphone? 19:35 proller mtk 8 cores 19:35 freeemint_ ok, and 2 gb ram? 19:35 proller yes 19:36 freeemint_ linux or android? 19:36 est haha 19:36 proller debian in android 19:36 est its like "windows or pc?" 19:36 freeemint_ No 19:36 freeemint_ Ah see 19:36 freeemint_ chroot 19:37 freeemint_ Cubot device? proller 19:37 proller thl 19:37 proller but no matter 19:38 hoodedice freeemint_, you can /nick 19:38 proller 20-30 players on any 4 core arm 19:38 hoodedice proller pls 19:38 hoodedice take your shilling to #freeminer 19:39 proller i'm setuping server and warming bots! 19:39 exio4 I am pretty sure you get those by keeping all the players in a small area + basically the equivalent of dropping frames 19:39 exio4 basically, handling lag in an explicit manner such that you control the lag 19:40 exio4 IIRC that was what you were doing 19:41 rubenwardy Whenever I've used Freeminer, it's been unplayable 19:41 rubenwardy Massive inventory lag 19:41 proller when ? 19:42 rubenwardy I'm git pulling again 19:42 proller also mt usualy have same lag 19:45 exio4 you're basically selling X is better because it does the same, then? 19:45 exio4 s/selling/saying 19:58 proller setun.net:30011 - 50 bots 19:59 proller bots makes much more events than real players 19:59 rubenwardy I have no inventory lag in Minetest 19:59 rubenwardy on singleplayer that is 19:59 proller try now on this server 20:00 rubenwardy I'm talking about singleplayer, anyway 20:00 proller try it with 50 online 20:01 proller join with minetest client 20:04 proller 52 online, where any lag ? 20:06 hoodedice proller 20:06 hoodedice I am not saying mt is better 20:06 proller reported max lag = 61 20:06 hoodedice I'm just saying that the discussion of minetest is not relevant to this chan 20:06 hoodedice we are a different development direction 20:06 proller why ? 20:07 proller you can join to this fm server with mt client 20:07 hoodedice because your fork has way too many changes from minetest to be discussed 20:07 hoodedice server joining is nice, but the exact concept of development style is radically different 20:08 proller but this not -dev chan 20:08 hoodedice shit. 20:08 hoodedice foiled again 20:09 proller 55 players, 58 maxlag 8) 20:09 proller http://servers.minetest.net/ - its FIRST! 20:09 proller BEST SERVER!! 20:09 * hoodedice HAD to feed the troll 20:10 proller maybe make mt-world players record ? 20:12 proller 984M 781M uwait 6 39:22 289.36% freeminerserver 20:14 proller 70 actions like dig-place per second 20:26 * rubenwardy just typed $ ./bin/minetest from Freeminer's root 20:26 rubenwardy oops 20:27 proller ln -s bin/freeminer bin/minetest 20:27 proller but test now for mt clients 8) 20:29 proller Megaf, yes (i b-nned on -d-v) 20:30 Megaf [21:29:00] proller: I bet Freemine already has this feature included. #2715 20:30 Megaf [21:29:01] [ShadowBot] https://github.com/minetest/minetest/issues/2715 -- ["Feature Request"] Stop crashing the entire server because "a nil value" 20:30 Megaf Freeminer* 20:30 Taoki_1 I just discovered that the position parameters in ^[combine do not appear to work... at all 20:31 Taoki_1 "[combine:32x16:0,0=" - You can replace 0,0 with anything, it still uses the same corner 20:31 rubenwardy proller, segfaults when I click X 20:31 Taoki_1 Can anyone confirm it's a bug? 20:31 rubenwardy to close 20:31 rubenwardy And runs at 10 FPs on min view range 20:32 rubenwardy Minetest runs at 40 FPS on min view range 20:32 rubenwardy both latest git 20:32 proller how many cores you have ? 20:32 rubenwardy 2 20:33 proller like on my teapot! then compile with -DENABLE_THREADS=0 20:33 proller also 108 players on server! 20:33 proller 66 ms max lag 20:33 proller 45s ping 20:34 proller (too avay from pinger) 20:35 proller and inventory still not lagging 20:35 proller try it! 20:35 proller some problems in block send, but not constant 20:36 rubenwardy http://a.pomf.se/imgepr.png 20:37 proller its feature ;) 20:37 proller called "light bug" 20:37 rubenwardy Of course. Black sand ;) 20:37 rubenwardy I think it's smooth lighting disabled 20:38 proller no, its known problem 20:45 Megaf Lol, my internet is so slow that Skype thinks I'm offline, and yet I still here spaking on IRC 20:45 Megaf proller: tellme more about -DENABLE_THREADS=0 please 20:46 proller by defauld secret thread features enabled 20:46 rubenwardy Arrrggggghhhhh 20:46 rubenwardy 2015-05-22 21:44:07: ERROR[main]: ...netest_web_panel/data/servertest/worldmods/mwcp/init.lua:25: module 'socket.http' not found: 20:47 proller but if you want play on teapot or fridge with 2 or less threads - better to disable 20:47 proller or on notebook of grandgrandfather 20:51 rubenwardy fixed it XD 21:02 proller test finished. per hour: 9651 deaths, 103915 digged, 214869 placed, 142260 punches 21:04 proller avg net: 1.5-2 mbytes per second out, 100-300kbytes in 21:05 Taoki So after a ton of work, I finally managed to implement the first outfit generation system in Minetest, which colorizes and overlays textures into all possible combinations directly from Lua (via Minetest texture modifiers). For images and a better description, see this and the last post: https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=179297#p179268 21:05 Taoki Let me know what you think if you wish :) 21:08 rubenwardy Just because it fairs well in unit tests doesn't mean the it fairs well in user perceived lag 21:09 proller why? 21:09 proller users generane 10x less actions 21:10 rubenwardy In terms of users seeing lag 21:10 proller you can join and test 21:11 rubenwardy Bye all! 21:12 rubenwardy Time for me to get some sleep 21:12 rubenwardy lol, exit to menu in fm segfaults 21:13 rubenwardy proller, https://gist.github.com/rubenwardy/dacfce49604c6c362ac9 21:14 proller looks like fresh hmmmm's shit 21:39 Megaf Thats very nice Taoki 21:39 Megaf Well done 21:39 Taoki Thanks! ^^ 21:40 Taoki I like how the existing implementation turned out. Pretty optimal as well. 21:40 Megaf Taoki: by the way, 700 posts you jsut got 21:40 Megaf just* 21:40 Taoki BTW: Humans have 12960 unique outfit combinations. Don't panic though... each texture is only generated in memory when it's actually used by a mob :) 21:41 Taoki When not, the only thing that uses up memory is the table definition server-side. But it's just text pointing to some png files with some color codes, so it's ok. 21:43 Megaf Taoki: I wonder if your mod will work with Minetest Minimal game 21:43 Taoki Should. Although the default creatures require a few items from Farming, etc. 21:44 Taoki It is still as lightweight as simplemobs... perhaps even more than it (since logic executions are even more filtered) 21:45 Megaf Taoki: I'm whilling to make a very lightweight server on a very slow hardware based on a very lightweight game (that Im working on), if you are whilling to optimize your mod even further 21:46 Taoki Megaf: Try it out first, and see if it needs further optimizing. As far as I'm aware, it should be very CPU friendly. 21:46 Megaf hm 21:47 Taoki One thing to keep in mind however: The intelligence of each creature is a trait. But it defines how fast it ticks, and therefore also affects performance. So the dumber your creatures are (in the settings), the better the the performance. 21:47 Taoki Carefuly however: Too dumb and they won't even be able to follow you around and punch you. 21:47 Taoki The value should range somewhere between 0.1 and 1.0 seconds. 21:48 Taoki Also the view range, as it determines how many blocks or entities are scanned per think. It shouldn't go above 30 or so... most of my creatures have it between 25 and 35 (traits are always random) 21:48 Taoki So intelligence and vision are the two traits that affect performance directly, and one must be careful with when defining their own set. 21:50 Taoki In any case, the default creatures should be quite okay and lightweight. Sadly other people didn't try the mod out as much as me... I am still waiting for someone to put them on a server 21:51 Megaf ok, I will brb, reboot my internet 21:52 VanessaE > reboots the internet, > every geek screams "our uptime! NOOOOO!" 21:52 VanessaE heh 21:53 * Taoki pokes OldCoder actually, since I know he runs a lot of servers. Perhaps you would be interested in havine one with my creatures as well? 21:53 Taoki I know I asked VanessaE and she said no, at least a while ago :) 21:54 OldCoder Taoki, gimmie :P 21:54 Taoki OldCoder: https://forum.minetest.net/viewtopic.php?f=9&t=9240 21:54 OldCoder R 21:55 OldCoder Taoki, what is the quick start setup? 21:55 OldCoder What can I do with this? 21:55 Taoki I don't however remember if you still need to disable player.lua manually in minetest_game, so this doesn't interfere with player animations. 21:55 Taoki OldCoder: Simply clone the mod on the server and enable it (both the engine and the default creatures). It's basically an advanced mob, which adds a new type of gameplay and slightly different approaches in many cases. 21:56 OldCoder What is this about player.lua ? 21:56 OldCoder Can you check? 21:56 Taoki Most notable being that you start as a ghost and become a dhost when you die, and possess mobs to gain a body and do stuff. You can possess anything... even sheep or rats or monsters :) 21:56 OldCoder This is the point 21:56 OldCoder All people become ghosts? 21:56 OldCoder Can you explain? 21:56 OldCoder I am in the thread 21:56 Taoki OldCoder: Player animations. You might have to disable it in init.lua in minetest_game 21:56 Taoki ok 21:56 OldCoder Do not quite follow yet 21:57 OldCoder This needs its own world. right? 21:57 Taoki OldCoder: Player start as ghosts, which have no inventory and the like. They must click and possess a mob, to gain its appearance and abilities. 21:57 OldCoder It is not compatible with my existing worlds? 21:57 Taoki It can be added and enabled to any existing world 21:57 OldCoder So this is GhostWorld 21:57 OldCoder But 21:57 OldCoder it transforms that world 21:57 Marandlal hey :) 21:57 OldCoder Correct? 21:57 OldCoder Maran Hi 21:57 OldCoder Correct? 21:57 Taoki Not really, that's just a part in the mod. You're only a ghost when you start or after you die, otherwise you are the mob you possess 21:58 Marandlal I wanna link Desktop/Minetest to .minetest 21:58 Marandlal Someone can help plz? 21:58 OldCoder Taoki, so, it transforms the world 21:58 OldCoder Marandlal, explain 21:58 OldCoder Taoki, it sounds interesting but we will need to talk further 21:58 Taoki In a sense. It changes the gameplay a lot though, that is sure. 21:58 Taoki Sure 21:58 OldCoder It changes people into ghosts 21:58 OldCoder What types of mobs do you have? 21:58 Taoki OldCoder: I would indeed recommend a special server and world for it. 21:59 OldCoder What types of mobs do you have? 21:59 Marandlal Because i want to change server options using ./... Minetest in Desktop 21:59 Taoki OldCoder: Many already. Humans, anthropomorphics (fox, wolf, rabbit, leopard, squirrel), monsters (all those in simplemobs + an ice monster), and animals (all those in simplemobs + bunnies). 21:59 Marandlal But otherwise i run as a separate server 21:59 OldCoder Marandlal, you are running a Windows client. Can you explain the problem? 21:59 Marandlal see? 21:59 OldCoder Taoki, you must know I like to encourage this type of work 22:00 Marandlal Of course NO 22:00 Taoki Thaks 22:00 Taoki **Thanks 22:00 OldCoder If it is close to debugged you may have GhostWorld 22:00 OldCoder Start thinking about the setup 22:00 Taoki Good to know :) 22:00 OldCoder We need signs and wikis with tips 22:00 OldCoder Marandlal, can you explain further? 22:00 Taoki The mod is stable and finished BTW (not a beta as far as I'm converned) 22:00 Taoki However, it is also in heavy development and changes often 22:00 OldCoder Taoki, then start thinking about spawn, signs, wikis 22:00 OldCoder and mods that are compatible or not compatible 22:01 OldCoder All right? 22:01 Marandlal To make changes to my server i shut down it and start with ./Minetest/.... 22:01 OldCoder Marandlal, what sort of changes? 22:01 OldCoder Marandlal, is this about running a server? 22:01 Marandlal then i can be client+server in same time - i can change server settings 22:01 OldCoder Marandlal, what is your language? Indian? 22:01 OldCoder Marandlal, what is your language? Indian? 22:01 OldCoder Malaysian? 22:01 Taoki Not sure where and how to make a wiki. There is an API on how to mod it of course 22:02 OldCoder I mean in game wiki 22:02 OldCoder For players 22:02 OldCoder And signs 22:02 OldCoder We need a cemetery 22:02 OldCoder Ooh yes 22:02 OldCoder Taoki, will you build a cemetery? 22:02 OldCoder People spawn there 22:02 OldCoder News file and signs will provide the basics 22:02 OldCoder Is this agreed? 22:02 Taoki That's up to the world :) If I join the world I should however. 22:02 OldCoder The world is ours 22:02 Taoki I like to not make promises because I don't wish to disappoint peopele heh 22:02 * Taoki nods 22:03 OldCoder Think about biomes you wish 22:03 Marandlal then i run a seperate terminal for server only 22:03 OldCoder And other parameters 22:03 OldCoder Marandlal, what is your language? We are not able to communicate 22:03 OldCoder Indian? Malaysian? French? 22:03 Marandlal French 22:03 Marandlal nobody there 22:03 OldCoder Marandlal, wait 22:04 Taoki I will be making a game of my own which will have this and other mods... although that's way more in the future 22:04 OldCoder No 22:04 OldCoder It will be next week 22:05 Taoki :) 22:05 OldCoder Marandlal, Mes amis français sont endormis. 22:05 OldCoder Pouvez-vous expliquer en termes très très simples en anglais? 22:05 OldCoder Taoki, are there any MT French speakers? 22:06 Taoki Don't know. I'm from Romania myself 22:07 bobombolo what's up with TNT? the mod is there but it doesn't appear in the inventory 22:08 Megaf I'm back 22:09 Megaf VanessaE: heh 22:09 Megaf a true geek wont worry about, he will be using Gopher ;) 22:09 Marandlal OldCoder: Minetest on Desktop and .minetest my personal folder I would like to be linked 22:09 OldCoder Wait 22:10 VanessaE Megaf: gopher is/was part of the internet too :) 22:10 OldCoder You are just asking about a Shortcut? 22:10 hmmmm proller: Can I help you? 22:10 Megaf VanessaE: wow, you know/remember Gopher? 22:10 OldCoder Parlez-vous d'un raccourci de Windows? Marandlal 22:10 Megaf I'm impressed now 22:10 OldCoder Gopher had Archie and Veronica 22:10 * OldCoder remembers 22:10 Megaf Veronica still there, Version 2 now :) 22:10 OldCoder ah 22:11 Megaf and there are other search engine too 22:11 VanessaE Megaf: I came from the era of dial-up BBS's and FidoNet. 22:11 Megaf And we have Gopherpedia, an interface to Wikipedia =D 22:11 VanessaE before the internet (accessible to the general public anyway) existed. 22:11 Megaf VanessaE: I'm from dial up too... But I had the web already 22:12 Megaf I will be making my Gopher hole soon 22:12 Marandlal I'm talking about the ln command to link two folders and there is no Windows here! 22:12 * twoelk hears FidoNet and remembers his first ventures in the net 22:13 Megaf What was this FidoNet? 22:13 sfan5 Marandlal: not having any Windows must suck, it's probably very dark ;-) 22:14 VanessaE Megaf: a BBS-end peer-to-peer workldwide network 22:14 twoelk in todays terms an ancestor of email 22:14 Megaf wow, p2p BBS 22:14 VanessaE BBS's would make calls late at night and exchange batches of messages. users will call the BBS during normal hours to read them, 22:15 twoelk yeah, waiting for the transatlantik line to come alive, long nights those were 22:15 Marandlal How about using a system that is much more respectfull of the environment, i.e. UBUNTU!!! 22:15 * Megaf throws a Debian USB Stick at Marandlal 22:16 Megaf a XFCE4 one 22:16 Megaf or even WindowMaker one 22:16 Marandlal What the F is a Debian USB Stick 22:16 Megaf USB Flash/Thumb drive? 22:17 Megaf you still using optical media? 22:17 bobombolo if i cannot use the short commands in worldedit, do i have an old version? 22:18 sfan5 bobombolo: that or you the worldedit_shortcommands mod isn't enabled for some reason 22:18 Megaf or you are just missing some mod, see your world.mt to see if it is enabled 22:19 bobombolo just worldedit and worldedit_commands 22:19 * twoelk finaly knows where all them windowless cobbleboxes come from, how could a non windows user know of them 22:21 bobombolo i guess i am at 0.6 and the latest is 1.0 22:30 Megaf So you have your answer :P 22:30 Megaf bobombolo: Why you know use git? 22:31 bobombolo was using a ubuntu package 22:31 bobombolo can anyone tell me about TNT? where is it? 22:34 nolsen Ugh server lag is at 7 22:34 Megaf must be enabled too 22:34 Megaf nolsen: what server? 22:34 Megaf !server Megaf 22:34 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 1/2 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms 22:34 nolsen !server TWORE 22:34 MinetestBot nolsen: No results 22:34 nolsen !server TWROE 22:34 MinetestBot nolsen: No results 22:34 nolsen How you get a server name? 22:34 nolsen !server 188.165.3.51 22:34 MinetestBot nolsen: No results 22:35 Megaf my server is called Megaf Server, so !server Name works 22:35 Megaf !up 188.165.3.51 22:35 MinetestBot 188.165.3.51:30000 is up (11ms) 22:35 Megaf nolsen: 11ms, not bad, not bad at all 22:36 Megaf !up 188.165.3.51 22:36 MinetestBot 188.165.3.51:30000 is up (8ms) 22:36 nolsen I have ~95 loaded. 22:36 nolsen erm 22:36 nolsen 95 mods 22:36 nolsen More mods = more content 22:36 nolsen I must add moar 22:37 VanessaE Dreambuilder :) 22:37 VanessaE (though it has fewer mods than that, it has a fuckton of content) 22:37 nolsen For some reason, VanessaE's name is fimuliar. 22:37 Tekken don't forget to add mudkipz 22:37 Megaf VanessaE: by the way, have you seen my latest homedecor issue? 22:38 VanessaE nolsen: everyone knows me ;) 22:38 VanessaE Megaf: yes, and it's already been fixed. 22:38 VanessaE Megaf: however the root of the problem is your mod. 22:38 nolsen VanessaE: Did you write any mod that I might be using? 22:38 Megaf kilbith already fixed on his fork 22:38 Tekken wait 22:38 Megaf oh, ok, thanks 22:38 VanessaE nolsen: homedecor, pipeworks, plantlife, ilights.... 22:38 nolsen I knew it. 22:38 VanessaE I also contribute to technic and mesecons 22:38 nolsen I knew that name was fimular 22:38 Tekken VanessaE: I'm pretty sure I've seen your name somewhere. 22:38 nolsen I use homedecor, pipeworks, tehnic. 22:39 Tekken texture pack I use perhaps 22:39 VanessaE yep, that too 22:39 VanessaE HDX is one of my projects (though it's rather out-of-date now)_ 22:39 nolsen any time cygwin.... 22:39 Megaf nobody knows me =/ 22:39 nolsen Megaf: same. 22:39 Tekken I'm adding shift click container functionality to minetest this weekend 22:39 Tekken or gonna try to 22:39 Megaf Im just an IRC rodent 22:40 Megaf But soon I will have my gopher hole! 22:41 Megaf I'm just 20 years late 22:41 nolsen VanessaE: btw, there's an error that comes on my console regarding your pipeworks. 22:41 nolsen 16:03:35: WARNING: Undeclared global variable "mesecon" accessed at ...e/penthan/minetest/bin/../mods/pipeworks/devices.lua:6 22:41 VanessaE nolsen: ignore it. 22:42 Tekken Just a warning. No need to worry! 22:43 nolsen VanessaE: Also I can't seem to use the fluid storage tank. 22:43 VanessaE nolsen: it doesn't work. never has. 22:43 nolsen Awww. 22:43 nolsen It would be nice to fill it with water, then use it later. 22:44 VanessaE that was the plan 22:44 VanessaE but I never got around to finishing it 22:44 nolsen Though epic mod. 22:44 VanessaE I need someone to look at the new_flow_logic branch and make it work really well. 22:44 Megaf VanessaE: can't it store a variable for water_source? 22:44 VanessaE after which, those tanks could then be turned into working objects. 22:44 VanessaE Megaf: no. 22:45 nolsen VanessaE: Idea: have the pump really take water :D, it'll be interesting. 22:45 VanessaE nolsen: it used to. 22:45 VanessaE and in new_flow_logic, I think it does. 22:45 VanessaE but I've gotten only complaints about that branch 22:45 VanessaE so I didn't bother to polish it up. 22:45 nolsen complaints? 22:46 Megaf complains* 22:46 VanessaE I tried to push it to master once, people didn't like it. said the water propagated too slowing. 22:46 VanessaE slowly* 22:46 nolsen what about having a configuration to turn it off or on? 22:46 VanessaE nolsen: impossible. 22:47 VanessaE it's a complete rewrite 22:47 VanessaE (of the water logic anyway) 22:47 nolsen Hopefully new stuff to come to it like lava pumps :D. 22:47 VanessaE won't be from me 22:47 VanessaE I really just don't mess with that mod anymore 22:48 Megaf VanessaE: would you merge it? If someone made it work with lava 22:48 * nolsen goes learn lua 22:48 VanessaE Megaf: it needs to be made to work really well with water first. lava later. 22:50 nolsen I tried to dig straight down to -10000 (with the nether mod), so there could be water in the nether :D 22:50 nolsen Didn't work out well, I used worldedit to create pipes, and the water decided not to travel if I go away. 22:50 nolsen infact, it didn't really want to travel at all. 22:50 Megaf I believe that's an issue with active block range 22:51 VanessaE because it's ABM-driven. 22:51 nolsen I didn't even put a valve at the top because it takes 1 second per pipe to travel. 22:51 Megaf I once made a machine that would mine for me on its own, like a drill. But it's range was limited by active block range 22:51 RealBadAngel somebody could make use of my tanks 22:51 VanessaE nolsen: now you see the problem. the water flow in new_flow_logic is far better but it still moves slowly. 22:51 VanessaE RealBadAngel: not useful here, at least not yet, 22:52 RealBadAngel they were quite cool 22:52 nolsen Water tanks would be great in deserts. 22:52 nolsen And with a water drinking mod :D 22:52 nolsen wait I wonder if there's one 22:52 nolsen !mod water drinking 22:52 MinetestBot nolsen: River / mountain range mapgen [watershed] by paramat - https://forum.minetest.net/viewtopic.php?t=8609 22:54 nolsen VanessaE: Though ideally, how much would the tank hold? 22:54 nolsen 4 buckets of water? 22:54 nolsen s/buckets/sources 22:54 VanessaE nolsen: 10 buckets/nodes full. 22:54 VanessaE a pipe should hold the equivalent of 1 22:55 VanessaE but the code is kinda clunky 22:55 VanessaE (in new_flow_logic, a pipe holds the equivalent of 2, I think, for math reasons) 22:56 * nolsen prepares to send tons of pull requests...after learning Lua which will take forever 22:57 nolsen It was hard enough learning Python, I doubt learning another language will be possible. 22:57 VanessaE lua is easier than python, I'm sure 22:57 nolsen VanessaE: For chuck norris. 22:57 nolsen :3 22:58 VanessaE heh 22:59 nolsen Now if Minetest_game was written in python, I might be able to lots of things. 22:59 RealBadAngel nolsen, https://www.youtube.com/watch?v=RUtrT7UGRMI 23:02 nolsen hahaha, Lua for windows installation frozed. 23:02 nolsen nvm. 23:05 nolsen VanessaE: Hm, Lua looks easy. 23:05 nolsen Almost simular to python. 23:05 nolsen Just change the syntax around. 23:12 VanessaE it is easy 23:15 nolsen Going to run a local server and try to add lava support :D 23:15 nolsen then pull request 23:16 VanessaE well if you really do that, do it with the new_flow_logic branch :P 23:17 VanessaE as far as liquid flow is concerned, the master branch is dead. 23:18 nolsen It looks easy to add but the problem is I haven't played it around atm. 23:18 nolsen I could help revive the master branch. 23:18 nolsen I don't know where is everything is. 23:19 VanessaE by 'dead' I mean I won't be doing anything with it except to merge the new_flow_logic branch in once it works well enough 23:31 nolsen Heh I get a undeclared global variable on minetest's bin 23:32 nolsen of "title" 23:32 nolsen 18:30:35: WARNING: Undeclared global variable "title" accessed at ...esktop\minetest-0.4.12\bin\..\builtin\mainmenu\store.lua:183 23:34 nolsen VanessaE: How is this? https://meldy.hira.io/Zerobin/?960fdef6c656d8cb#RoBQ8pcNfASOZa6mu8+lkHDbKwelgXmhitrpmOdsi9k= 23:34 nolsen This is the farthest I have gotten to :P 23:35 nolsen Oops, missed out that local finitewater = minetest.setting_getbool("liquid_finite") 23:35 nolsen in the pate 23:35 nolsen paste* 23:35 VanessaE that looks like the old "master branch" code 23:35 nolsen oh 23:53 nolsen VanessaE: Been playing around with that new branch, and I do see some problems. 23:54 nolsen Like water not passing through pipes. 23:54 nolsen Right now, It was filled, then keep going on/off 23:54 VanessaE now you see why I gave up on it :P 23:55 nolsen Unless you added pressure to the pipes 23:55 nolsen because I have it splitted 23:55 VanessaE actually, i did 23:55 nolsen so that must be why 23:55 VanessaE but the pressure calculation, while mathematically correct, makes the water move way too slowly 23:56 nolsen how to increase it? add more pumps? 23:56 nolsen erm lower 23:56 VanessaE in-game, more pumps added to the line will move the water faster, but that's not enouhg 23:56 VanessaE it needs fixed in the code 23:56 * nolsen adds 500 pumps 23:56 nolsen jk 23:57 VanessaE :P 23:59 nolsen lol gotta love the single player lag.