Time |
Nick |
Message |
00:00 |
devmarth |
Make him do the same thing you did. |
00:00 |
YvesLevier |
a ran a script and compiled |
00:00 |
YvesLevier |
He is unable to do that |
00:00 |
devmarth |
Why is that? |
00:02 |
YvesLevier |
Irrlicht log: Irrlicht Engine version 1.8.1 |
00:02 |
devmarth |
... |
00:02 |
YvesLevier |
does it look the build version he has to seek? |
00:03 |
YvesLevier |
He is not very good in computers. |
00:03 |
devmarth |
Goto Minetest.net, download a copy, and tell him to downlaod the same copy. Then play. |
00:03 |
YvesLevier |
1 sec |
00:03 |
devmarth |
It doesn't seem you are either. Irrlicht doesn't relate to this right now. |
00:03 |
YvesLevier |
im not |
00:05 |
devmarth |
!seen sfan5 |
00:05 |
MinetestBot |
devmarth: sfan5 was last seen at 2014-12-23 17:59:07 UTC on #minetest-de |
00:06 |
YvesLevier |
thx |
00:13 |
devmarth |
For whoever can help, please see the error found here: https://github.com/blokel/blokel/issues/2 |
00:14 |
devmarth |
Not sure why it is happening, but yeah. |
00:28 |
hmmmm |
hey modders, the 'biomes' parameter now works for ores as well as decorations. |
00:28 |
hmmmm |
just thought I'd let you know |
00:28 |
* hmmmm |
hides |
00:30 |
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00:30 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Ore: Add biomes parameter 46a2c1f http://git.io/vfIGU (2015-04-20T20:25:33-04:00) |
00:35 |
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02:38 |
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02:53 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix mod store rating d36067f http://git.io/vfIHI (2015-04-20T22:48:14-04:00) |
02:57 |
AndroidKris |
^^What exactly is that stuff that MinetestBot keeps posting? Git updates, looks like, but I can't really tell |
02:57 |
devmarth |
Updates on whats happening in the minetest git repo |
02:58 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix sign-compare compiler warnings in mg_ore.cpp c197e03 http://git.io/vfIH7 (2015-04-20T22:57:30-04:00) |
02:58 |
AndroidKris |
so if I did a git sync and build the game again every time the bot posted, I'd have that update? |
02:59 |
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02:59 |
devmarth |
No |
02:59 |
devmarth |
Everytime any commit has been made in the repo, it updates. |
02:59 |
AndroidKris |
<< still not 100% on how git works |
02:59 |
devmarth |
You do not have any authority over the repo so nothing you do besides a pull request will do anything. |
03:00 |
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03:00 |
AndroidKris |
Got that much. How do those updates end up getting down to us end users? |
03:00 |
devmarth |
the bot has a script that uses git to fetch every commit from the repo and posts it to the irc |
03:00 |
devmarth |
it has lots of features like this: |
03:01 |
devmarth |
Hey MinetestBot |
03:01 |
MinetestBot |
Hi devmarth! |
03:01 |
AndroidKris |
Yeah, I'm trackin irc bots. I've used a few before. I'm curious about the git stuff. |
03:01 |
devmarth |
https://github.com/sfan5/minetestbot-modules |
03:01 |
devmarth |
There is the source for MinetestBot. |
03:01 |
devmarth |
Written in Python |
03:02 |
devmarth |
Those are just modules though, the physical bot is phenny. |
03:03 |
devmarth |
!git AndroidKris |
03:03 |
MinetestBot |
AndroidKris, Someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/ |
03:03 |
AndroidKris |
Aha! Why thank you very much. |
03:03 |
devmarth |
lol |
03:07 |
AndroidKris |
I'll be downloading that e-book and putting it on my tablet for throne and late-night reading material. |
03:07 |
AndroidKris |
lol |
03:09 |
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03:09 |
devmarth |
Hey Zeno, mind helping me? |
03:10 |
devmarth |
https://github.com/blokel/blokel/issues/2 |
03:11 |
Zeno` |
err |
03:11 |
devmarth |
shh its been months since my last question lul |
03:12 |
Zeno` |
I think I'd need more information even to begin guessing what the problem is. I will say, however, that the camera view seems an unlikely candidate for the source of the error |
03:12 |
devmarth |
seems weird that it started as i tinkered with it |
03:13 |
Zeno` |
the camera is controlled in game.cpp and as far as I can recall it cannot influence things that would cause that error |
03:13 |
Zeno` |
you tinkered with it in game.cpp? |
03:13 |
devmarth |
camera.cpp |
03:13 |
devmarth |
Didn't you read the issue page? |
03:13 |
Zeno` |
well yeah. It's just that I would have changed the default view in game.cpp |
03:13 |
devmarth |
I changed the default view to third person on line 81 as sfan5 recommended |
03:13 |
Zeno` |
either way... |
03:14 |
devmarth |
It works either way? |
03:14 |
devmarth |
Time to change it. |
03:14 |
Zeno` |
it doesn't say that on the issue page :) |
03:14 |
Zeno` |
well yes... I would have changed it in game.cpp... but *shrug* |
03:14 |
Zeno` |
so the change has been completely reverted |
03:14 |
Zeno` |
? |
03:14 |
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03:14 |
devmarth |
wrong plug |
03:15 |
Zeno` |
so the change has been completely reverted and you've made sure that you've recompiled both client and server from scratch? |
03:15 |
devmarth |
i havent reverted it yet |
03:15 |
devmarth |
lemme do that |
03:17 |
devmarth |
did it, now to compile |
03:25 |
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03:28 |
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03:28 |
alt06187 |
does minetest have stuff like Forestry? |
03:30 |
Zeno` |
I have a new favourite font |
03:30 |
Zeno` |
Meslo |
03:31 |
Zeno` |
I bet you're all excited |
03:38 |
Etzos |
Ooo. That is a nice font. |
03:41 |
alt06187 |
does it beat segoe ui |
03:41 |
Zeno` |
for programming it beats consolas |
03:41 |
Zeno` |
(and terminal etc etc etc) |
03:47 |
Etzos |
I'm personally quite fond of Source Code Pro. |
03:47 |
Zeno` |
Yeah I used to use that |
03:48 |
Zeno` |
I guess the hinting for it just doesn't work for me as well as it did on older versions on freetype and it looks kind of weird now :( |
04:28 |
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04:37 |
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04:46 |
EndymionM |
Question: does Minetest 0.4.12 automatically update plugins somehow? |
04:55 |
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05:19 |
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05:20 |
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05:21 |
Animetrom |
/join #Animetrom |
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06:00 |
hmmmm |
lol |
06:00 |
hmmmm |
wtf is an animetron |
06:15 |
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09:06 |
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09:06 |
JamesTait |
Good morning all; happy Kindergarten Day! :-D |
09:19 |
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09:20 |
TheRandomRobot |
https://forum.minetest.net/viewtopic.php?f=10&t=4057 |
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12:40 |
AndroidKris |
Is there more than one mobs mod? If so, and I'm clearly asking for an opinion, but what's the best one? |
12:48 |
Wayward_Tab |
https://forum.minetest.net/viewtopic.php?f=11&t=9917&hilit=mob |
12:48 |
Wayward_Tab |
AndroidKris, that's the one I use |
12:51 |
AndroidKris |
It's definitely got all the animals I want.lol. Looks like it's got the most creatures of any of the others I've looked at so far. |
12:52 |
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13:16 |
luizrpgluiz |
hi all |
13:20 |
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13:24 |
AndroidKris |
hey luiz |
13:36 |
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16:18 |
AndroidKris |
I have a question about the mg_villages mod, if I enable it in a world where I have already built, will it build over my existing buildings. |
16:18 |
AndroidKris |
??? |
16:20 |
jin_xi |
i have never tried this mod, but generally this kind of stuff happens only when new terrain is generated |
16:20 |
jin_xi |
so already generated stuff should be safe |
16:21 |
jin_xi |
but if you want to be really sure make a test world, and build a little something |
16:21 |
jin_xi |
then enable the mod... |
16:23 |
AndroidKris |
Good idea |
16:23 |
AndroidKris |
Thanks |
16:30 |
AndroidKris |
It appears to have built outside of any previously generated map areas in my test world. Also, the release thread specifically states not to use on a previously generated world...Doesn't say why though. |
16:30 |
AndroidKris |
https://forum.minetest.net/viewtopic.php?id=7263 |
16:32 |
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16:33 |
jin_xi |
oh i thougt it was a different mod, the one you linked is a full mapgen |
16:33 |
jin_xi |
so it works best if you create a new world for use with this mod |
16:33 |
AndroidKris |
It is. that's why it's called MG_villages.lol |
16:34 |
jin_xi |
if you mix mapgens you get discontuinities where they meet |
16:34 |
AndroidKris |
Another question though. How do I remove corium from the map? |
16:34 |
AndroidKris |
i can't get close to it without dying. |
16:35 |
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16:40 |
jin_xi |
hm sound like some radioactive stuff |
16:40 |
jin_xi |
worldedit can replace nodes |
16:40 |
AndroidKris |
It is... part of the technic pack. |
16:41 |
AndroidKris |
but to use world edit, you gotta get close to what you want to replace. |
16:41 |
AndroidKris |
can't get close |
16:41 |
jin_xi |
did you try in creative/no damage mode? |
16:42 |
AndroidKris |
Of course, I didn't think to turn damage off.lol |
16:42 |
AndroidKris |
simplest solutions are usually the best. |
16:42 |
jin_xi |
also maybe worldedit can manipulate unloaded parts of the map? idk but its worth a try if you just know coordinates off the area with corium |
16:45 |
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16:49 |
VanessaE |
AndroidKris: drop sand on it from above. |
16:49 |
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16:50 |
AndroidKris |
Already took care of it with no damage mode.lol |
16:50 |
AndroidKris |
Thanks though, now I know for next time. |
16:50 |
VanessaE |
for the future :) |
16:50 |
AndroidKris |
Indeed. |
16:50 |
VanessaE |
now, chernobylite is a different matter. admin pick will be useful there |
16:50 |
AndroidKris |
I'm trying to build a nuke. :P |
16:50 |
AndroidKris |
jk |
16:51 |
VanessaE |
(I think the damage radius of the node is shorter than the range of the pick) |
16:51 |
VanessaE |
jin_xi: it's the byproduct of a nuke reactor meltdown. technic makes it particularly injurious :) |
16:52 |
AndroidKris |
No, the damage radius of the node is way more than that. It produces chernobylite_blocks that flow similar to lava, and those blocks also have a damage radius. |
16:52 |
AndroidKris |
The longer you wait to take care of it, the harder it is to clean up. |
16:52 |
VanessaE |
actually that's flowing corium :) |
16:54 |
jin_xi |
does it melt downwards? |
16:54 |
VanessaE |
yep |
16:55 |
VanessaE |
it flows like lava, like he said, and destroys blocks in the process occasionally, leaving hardened chernobylite |
16:57 |
AndroidKris |
Yeah, this stuff sucks/is awesome.lol |
16:58 |
AndroidKris |
However I've made a new discovery, the chernobylite blocks can be "harvested", but only one stays in your inventory. The rest just disappear. |
16:59 |
Hijiri |
there is really only one chernobylite block, it is just in many places at once |
17:00 |
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17:04 |
AndroidKris |
dang cheap ISP |
17:04 |
AndroidKris |
I also noticed that no matter how many chernobylite blocks you harvest, there seems to be an infinite number in the inventory as soon as you harvest the first one. |
17:07 |
AndroidKris |
nvm, this is untrue, I was in creative mode with damage off and forgot. so everything is infinite in the inventory there.lol |
17:12 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Noise: Add noise unittests 943c6e5 http://git.io/vfYYe (2015-04-21T13:05:14-04:00) |
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20:14 |
AndroidKris |
Anyone got any advice on creating a canal? |
20:14 |
est31 |
? |
20:14 |
ElectronLibre |
/join #channel |
20:15 |
ElectronLibre |
^ Do you mean this? |
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20:17 |
kahrl |
you need a man and a plan |
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21:01 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Add minetest.global_exists() 436cb46 http://git.io/vfONv (2015-04-21T22:58:37+02:00) |
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21:13 |
devmarth |
meh |
21:15 |
Hijiri |
hem |
21:18 |
kahrl |
ehm? |
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21:20 |
AndroidKris |
ElectronLibre, I meant Canal. Like the panama Canal, only smaller. Like an irrigation ditch. |
21:20 |
luizrpgluiz |
hi all |
21:20 |
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21:21 |
devmarth |
ello |
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21:32 |
MinetestBot |
[git] nerzhul -> minetest/minetest: m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 972d17b http://git.io/vf3TJ (2015-04-21T23:28:13+02:00) |
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MinetestBot |
[git] kwolekr -> minetest/minetest: Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue" e0eec20 http://git.io/vf3nv (2015-04-21T18:12:01-04:00) |
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