Time Nick Message 00:00 devmarth Make him do the same thing you did. 00:00 YvesLevier a ran a script and compiled 00:00 YvesLevier He is unable to do that 00:00 devmarth Why is that? 00:02 YvesLevier Irrlicht log: Irrlicht Engine version 1.8.1 00:02 devmarth ... 00:02 YvesLevier does it look the build version he has to seek? 00:03 YvesLevier He is not very good in computers. 00:03 devmarth Goto Minetest.net, download a copy, and tell him to downlaod the same copy. Then play. 00:03 YvesLevier 1 sec 00:03 devmarth It doesn't seem you are either. Irrlicht doesn't relate to this right now. 00:03 YvesLevier im not 00:05 devmarth !seen sfan5 00:05 MinetestBot devmarth: sfan5 was last seen at 2014-12-23 17:59:07 UTC on #minetest-de 00:06 YvesLevier thx 00:13 devmarth For whoever can help, please see the error found here: https://github.com/blokel/blokel/issues/2 00:14 devmarth Not sure why it is happening, but yeah. 00:28 hmmmm hey modders, the 'biomes' parameter now works for ores as well as decorations. 00:28 hmmmm just thought I'd let you know 00:28 * hmmmm hides 00:30 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Ore: Add biomes parameter 1346a2c1f http://git.io/vfIGU (152015-04-20T20:25:33-04:00) 02:53 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix mod store rating 13d36067f http://git.io/vfIHI (152015-04-20T22:48:14-04:00) 02:57 AndroidKris ^^What exactly is that stuff that MinetestBot keeps posting? Git updates, looks like, but I can't really tell 02:57 devmarth Updates on whats happening in the minetest git repo 02:58 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix sign-compare compiler warnings in mg_ore.cpp 13c197e03 http://git.io/vfIH7 (152015-04-20T22:57:30-04:00) 02:58 AndroidKris so if I did a git sync and build the game again every time the bot posted, I'd have that update? 02:59 devmarth No 02:59 devmarth Everytime any commit has been made in the repo, it updates. 02:59 AndroidKris << still not 100% on how git works 02:59 devmarth You do not have any authority over the repo so nothing you do besides a pull request will do anything. 03:00 AndroidKris Got that much. How do those updates end up getting down to us end users? 03:00 devmarth the bot has a script that uses git to fetch every commit from the repo and posts it to the irc 03:00 devmarth it has lots of features like this: 03:01 devmarth Hey MinetestBot 03:01 MinetestBot Hi devmarth! 03:01 AndroidKris Yeah, I'm trackin irc bots. I've used a few before. I'm curious about the git stuff. 03:01 devmarth https://github.com/sfan5/minetestbot-modules 03:01 devmarth There is the source for MinetestBot. 03:01 devmarth Written in Python 03:02 devmarth Those are just modules though, the physical bot is phenny. 03:03 devmarth !git AndroidKris 03:03 MinetestBot AndroidKris, Someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/ 03:03 AndroidKris Aha! Why thank you very much. 03:03 devmarth lol 03:07 AndroidKris I'll be downloading that e-book and putting it on my tablet for throne and late-night reading material. 03:07 AndroidKris lol 03:09 devmarth Hey Zeno, mind helping me? 03:10 devmarth https://github.com/blokel/blokel/issues/2 03:11 Zeno` err 03:11 devmarth shh its been months since my last question lul 03:12 Zeno` I think I'd need more information even to begin guessing what the problem is. I will say, however, that the camera view seems an unlikely candidate for the source of the error 03:12 devmarth seems weird that it started as i tinkered with it 03:13 Zeno` the camera is controlled in game.cpp and as far as I can recall it cannot influence things that would cause that error 03:13 Zeno` you tinkered with it in game.cpp? 03:13 devmarth camera.cpp 03:13 devmarth Didn't you read the issue page? 03:13 Zeno` well yeah. It's just that I would have changed the default view in game.cpp 03:13 devmarth I changed the default view to third person on line 81 as sfan5 recommended 03:13 Zeno` either way... 03:14 devmarth It works either way? 03:14 devmarth Time to change it. 03:14 Zeno` it doesn't say that on the issue page :) 03:14 Zeno` well yes... I would have changed it in game.cpp... but *shrug* 03:14 Zeno` so the change has been completely reverted 03:14 Zeno` ? 03:14 devmarth wrong plug 03:15 Zeno` so the change has been completely reverted and you've made sure that you've recompiled both client and server from scratch? 03:15 devmarth i havent reverted it yet 03:15 devmarth lemme do that 03:17 devmarth did it, now to compile 03:28 alt06187 does minetest have stuff like Forestry? 03:30 Zeno` I have a new favourite font 03:30 Zeno` Meslo 03:31 Zeno` I bet you're all excited 03:38 Etzos Ooo. That is a nice font. 03:41 alt06187 does it beat segoe ui 03:41 Zeno` for programming it beats consolas 03:41 Zeno` (and terminal etc etc etc) 03:47 Etzos I'm personally quite fond of Source Code Pro. 03:47 Zeno` Yeah I used to use that 03:48 Zeno` I guess the hinting for it just doesn't work for me as well as it did on older versions on freetype and it looks kind of weird now :( 04:46 EndymionM Question: does Minetest 0.4.12 automatically update plugins somehow? 05:21 Animetrom /join #Animetrom 06:00 hmmmm lol 06:00 hmmmm wtf is an animetron 09:06 JamesTait Good morning all; happy Kindergarten Day! :-D 09:20 TheRandomRobot https://forum.minetest.net/viewtopic.php?f=10&t=4057 12:40 AndroidKris Is there more than one mobs mod? If so, and I'm clearly asking for an opinion, but what's the best one? 12:48 Wayward_Tab https://forum.minetest.net/viewtopic.php?f=11&t=9917&hilit=mob 12:48 Wayward_Tab AndroidKris, that's the one I use 12:51 AndroidKris It's definitely got all the animals I want.lol. Looks like it's got the most creatures of any of the others I've looked at so far. 13:16 luizrpgluiz hi all 13:24 AndroidKris hey luiz 16:18 AndroidKris I have a question about the mg_villages mod, if I enable it in a world where I have already built, will it build over my existing buildings. 16:18 AndroidKris ??? 16:20 jin_xi i have never tried this mod, but generally this kind of stuff happens only when new terrain is generated 16:20 jin_xi so already generated stuff should be safe 16:21 jin_xi but if you want to be really sure make a test world, and build a little something 16:21 jin_xi then enable the mod... 16:23 AndroidKris Good idea 16:23 AndroidKris Thanks 16:30 AndroidKris It appears to have built outside of any previously generated map areas in my test world. Also, the release thread specifically states not to use on a previously generated world...Doesn't say why though. 16:30 AndroidKris https://forum.minetest.net/viewtopic.php?id=7263 16:33 jin_xi oh i thougt it was a different mod, the one you linked is a full mapgen 16:33 jin_xi so it works best if you create a new world for use with this mod 16:33 AndroidKris It is. that's why it's called MG_villages.lol 16:34 jin_xi if you mix mapgens you get discontuinities where they meet 16:34 AndroidKris Another question though. How do I remove corium from the map? 16:34 AndroidKris i can't get close to it without dying. 16:40 jin_xi hm sound like some radioactive stuff 16:40 jin_xi worldedit can replace nodes 16:40 AndroidKris It is... part of the technic pack. 16:41 AndroidKris but to use world edit, you gotta get close to what you want to replace. 16:41 AndroidKris can't get close 16:41 jin_xi did you try in creative/no damage mode? 16:42 AndroidKris Of course, I didn't think to turn damage off.lol 16:42 AndroidKris simplest solutions are usually the best. 16:42 jin_xi also maybe worldedit can manipulate unloaded parts of the map? idk but its worth a try if you just know coordinates off the area with corium 16:49 VanessaE AndroidKris: drop sand on it from above. 16:50 AndroidKris Already took care of it with no damage mode.lol 16:50 AndroidKris Thanks though, now I know for next time. 16:50 VanessaE for the future :) 16:50 AndroidKris Indeed. 16:50 VanessaE now, chernobylite is a different matter. admin pick will be useful there 16:50 AndroidKris I'm trying to build a nuke. :P 16:50 AndroidKris jk 16:51 VanessaE (I think the damage radius of the node is shorter than the range of the pick) 16:51 VanessaE jin_xi: it's the byproduct of a nuke reactor meltdown. technic makes it particularly injurious :) 16:52 AndroidKris No, the damage radius of the node is way more than that. It produces chernobylite_blocks that flow similar to lava, and those blocks also have a damage radius. 16:52 AndroidKris The longer you wait to take care of it, the harder it is to clean up. 16:52 VanessaE actually that's flowing corium :) 16:54 jin_xi does it melt downwards? 16:54 VanessaE yep 16:55 VanessaE it flows like lava, like he said, and destroys blocks in the process occasionally, leaving hardened chernobylite 16:57 AndroidKris Yeah, this stuff sucks/is awesome.lol 16:58 AndroidKris However I've made a new discovery, the chernobylite blocks can be "harvested", but only one stays in your inventory. The rest just disappear. 16:59 Hijiri there is really only one chernobylite block, it is just in many places at once 17:04 AndroidKris dang cheap ISP 17:04 AndroidKris I also noticed that no matter how many chernobylite blocks you harvest, there seems to be an infinite number in the inventory as soon as you harvest the first one. 17:07 AndroidKris nvm, this is untrue, I was in creative mode with damage off and forgot. so everything is infinite in the inventory there.lol 17:12 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Noise: Add noise unittests 13943c6e5 http://git.io/vfYYe (152015-04-21T13:05:14-04:00) 20:14 AndroidKris Anyone got any advice on creating a canal? 20:14 est31 ? 20:14 ElectronLibre /join #channel 20:15 ElectronLibre ^ Do you mean this? 20:17 kahrl you need a man and a plan 21:01 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Add minetest.global_exists() 13436cb46 http://git.io/vfONv (152015-04-21T22:58:37+02:00) 21:13 devmarth meh 21:15 Hijiri hem 21:18 kahrl ehm? 21:20 AndroidKris ElectronLibre, I meant Canal. Like the panama Canal, only smaller. Like an irrigation ditch. 21:20 luizrpgluiz hi all 21:21 devmarth ello 21:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 13972d17b http://git.io/vf3TJ (152015-04-21T23:28:13+02:00) 22:14 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue" 13e0eec20 http://git.io/vf3nv (152015-04-21T18:12:01-04:00)