Time |
Nick |
Message |
00:00 |
devmarth |
Someone mind compiling something and telling me if it works for them? I did it myself but it didnt play for me, but it worked before so its weird. Anyone interested? |
00:20 |
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00:52 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Only lowercase project name at compile time 3be9787 http://git.io/vf3hN (2015-04-21T20:51:16-04:00) |
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MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix crash on startup (Windows) 17a173f http://git.io/vfswE (2015-04-22T13:48:10+10:00) |
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09:03 |
JamesTait |
Good morning all; happy Earth Day! :-D |
09:04 |
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09:27 |
exio4 |
hi JamesTait! |
09:28 |
JamesTait |
exio4, o/ |
09:29 |
exio4 |
how is it going? everything alright? |
09:30 |
exio4 |
I just learned the radeon driver (+ the closed firmware) supports more features than I thought http://xorg.freedesktop.org/wiki/RadeonFeature/#index1h2 |
09:32 |
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09:33 |
JamesTait |
exio4, everything's fine, thanks. :) Busy, but that's fine! How about you? |
09:35 |
JamesTait |
I used to have an ATi card in my old Acer Ferrari. Gave up on the nonfree driver after a couple of weeks of trying to use the laptop for my day job due to crashes, lack of suspend, other general niggles. Never looked back. |
09:35 |
Calinou |
Nouveau supports muticard these days |
09:35 |
Calinou |
but not SLI :) |
09:37 |
MinetestBot |
[git] loic.blotinstitutoptique.fr -> minetest/minetest: Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... f2155f2 http://git.io/vfG73 (2015-04-22T11:34:49+02:00) |
09:41 |
Calinou |
institutoptique.fr :D |
09:41 |
Calinou |
I thought it was a site selling glasses |
09:43 |
Etzos |
I never understood why people point out the fact that the radeon driver uses binary firmware yet no one mentions that when talking about AMD or Intel CPUs. |
09:44 |
Calinou |
the microcode updates can be avoided if you're ready to have lower performance or more bugs |
09:44 |
Calinou |
this isn't the case with radeon |
09:45 |
Etzos |
Microcode updates, there's still microcode there initially though. |
09:45 |
Etzos |
It just isn't loaded each time. |
09:45 |
est31 |
you mean BIOS? or microcode? |
09:45 |
Etzos |
Microcode. |
09:46 |
Calinou |
well, the criteria here is “does it work with Linux-libre?†|
09:46 |
Calinou |
if so, it's fine, if not, it isn't :) |
09:47 |
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09:47 |
twoelk |
can override_day_night_ratio(ratio) somehow be used in some config file? |
09:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... eec01bc http://git.io/vfGb0 (2015-04-22T11:47:22+02:00) |
09:51 |
Etzos |
But it's the same thing. The FSF just arbitrarily decided to make one binary firmware "fine" and the other "not". And I don't really understand why. |
09:51 |
Calinou |
because no better criteria is available |
09:52 |
Calinou |
it's the same reason the FSF says non-updatable firmware shouldn't be bothered about; because the user can't replace it themselves |
09:52 |
Calinou |
it does not make it magically fine |
09:52 |
Etzos |
But by that standard Intel and AMD CPUs are not fine. |
09:52 |
Etzos |
And yet they are. |
09:54 |
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09:55 |
Calinou |
we don't have any replacement for them; I don't think there are blob-free ARM machines around |
09:55 |
Calinou |
well, we do actually: use an old machine like a X60 or X200 |
09:55 |
Calinou |
those run on Intel CPUs, but they don't have a Management Engine |
09:56 |
exio4 |
I wouldn't mind Intel CPUs / nVidia GPUs if they didn't overlock their hardware |
09:57 |
exio4 |
you need to pay extra for being able to overclock ... and they also remove features while doing so! wtf? |
09:57 |
exio4 |
inb4 "it's an useless feature you never use! it doesn't matter!" |
10:00 |
Calinou |
well, overclocking restrictions shouldn't even exist in a fair world |
10:00 |
Calinou |
this is why we need free hardware :p |
10:00 |
Calinou |
http://www.wired.com/2015/03/richard-stallman-how-to-make-hardware-designs-free |
10:00 |
exio4 |
AMD isn't 100% fair and lets us work in a dream world |
10:00 |
exio4 |
but I'd compare Intel with NK |
10:01 |
exio4 |
btw, Calinou, do you have 10~ minutes? |
10:01 |
Calinou |
for what? |
10:01 |
exio4 |
watching http://courses.cs.washington.edu/courses/cse341/13wi/videos/unit1/17_no_mutation.mp4 |
10:02 |
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10:02 |
exio4 |
his english is crystal clear (even though the audio is crappy) |
10:02 |
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10:02 |
est31 |
crappy mpv :p |
10:04 |
Calinou |
no thanks |
10:04 |
Calinou |
quite busy actually |
10:04 |
exio4 |
est31: you too! |
10:04 |
exio4 |
Calinou: you should check it, it's really cool |
10:05 |
exio4 |
Dan Grossman is amazing |
10:17 |
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12:02 |
gamerdude |
hi? |
12:02 |
ElectronLibre |
Hello. |
12:02 |
gamerdude |
:D Finally |
12:02 |
ElectronLibre |
(Tip : Don't expect people here to say hello very often) |
12:03 |
gamerdude |
Okay. |
12:05 |
est |
If you ask ShadowBot to say hello, it usually responds |
12:05 |
est |
ShadowBot, hi |
12:05 |
ShadowBot |
Hello est! |
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12:49 |
pehjota |
<Calinou> well, we do actually: use an old machine like a X60 or X200 |
12:49 |
pehjota |
<Calinou> those run on Intel CPUs, but they don't have a Management Engine |
12:50 |
pehjota |
Actually, they do. Intel 945 systems like the X60 have ME 1.0 running on the Ethernet controller, and Intel 4 Series systems like the X200 have ME 4.0 running on the MCH/northbridge. libreboot disables or removes the ME on these systems. |
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13:00 |
MinetestBot |
[git] est31 -> minetest/minetest: Protocol 25: wstring -> string for custom access denial reasons ccc09ab http://git.io/vfZbg (2015-04-22T14:10:39+02:00) |
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13:54 |
Calinou |
thanks for the clarification |
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14:12 |
TheDawg_ |
ElectronLibre, where should I post my screen captures? |
14:13 |
ElectronLibre |
You can use http://i.imgur.com/ or http://lut.im/ . |
14:18 |
Calinou |
lut.im is more secure ;) |
14:22 |
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14:23 |
Calinou |
one more repo and I'll be starring 250 GitHub repos |
14:24 |
ElectronLibre |
Wow. What is exactly the point of starring repos? |
14:30 |
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14:32 |
Calinou |
saving them for later, showing that you like them |
14:32 |
Calinou |
there are lots of great projects on GitHub |
14:35 |
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14:42 |
Jordach |
like torvalds/linux ;) |
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15:41 |
xenkey |
Ye |
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15:53 |
Calinou |
Jordach, I still see tons of people submitting pull requests… people wasting their time :( |
15:55 |
ecutruin |
Why would they be wasting their time? |
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16:00 |
Jordach |
many people try and submit PRs to the linux kernel to have their name enshrined into it |
16:00 |
Jordach |
most of them aren't worth the dirt on my boot most of the time |
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16:22 |
xenkey |
Yup |
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16:41 |
rubenwardy |
Hi all! |
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17:03 |
ecutruin |
Ah, I see Jordach. Awkward. That really is a waste of time. |
17:04 |
* ecutruin |
is spending his time learning basics of Unity, instead. |
17:04 |
Calinou |
ecutruin, :( learn Godot instead |
17:04 |
Calinou |
here's a tutorial: http://www.gamefromscratch.com/post/2015/01/22/Godot-Engine-Tutorial-Part1-Your-First-Godot-Application.aspx |
17:05 |
ecutruin |
I'm following https://www.youtube.com/watch?v=PazLGgeFkHI&index=3&list=PLPV2KyIb3jR4u6zeBY77WPj0KuFdmv84g |
17:05 |
ecutruin |
It uses the JS scripting, but I'm just porting everything to C# myself. |
17:06 |
ecutruin |
I got a tool for Unity off the market as well called PicaVoxel, that lets me put my Voxel art into Unity directly, and manipulate it there. So.. with all luck, I'll be able to do something neat pretty quickly. |
17:07 |
Calinou |
yeah but I won't ever run it |
17:07 |
ecutruin |
Why? |
17:07 |
Calinou |
it's proprietary… which was why I told you to use Godot instead :P |
17:08 |
Calinou |
it's basically an Unity replacement; there aren't as many scripts though, and the graphics are less advanced. |
17:08 |
Calinou |
it's really good for 2D games, less so for 3D games |
17:08 |
Calinou |
(but still usable, hopefully) |
17:08 |
ecutruin |
Why would it matter, Clainou.. you don't need Unity to play my games, I can export them as native apps. |
17:09 |
Calinou |
they run on a proprietary engine, thus there's a proprietary dependency even if your source code is free/libre |
17:09 |
Calinou |
with Godot you can make games that respect user freedom, with Unity it's impossible |
17:09 |
ecutruin |
Why does that matter? My source won't be free.. |
17:09 |
Calinou |
well, consider making it so :) |
17:09 |
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17:09 |
ecutruin |
I am going to be making commercial games. O.o; |
17:10 |
Calinou |
you can sell free/libre software: https://gnu.org/philosophy/selling.html |
17:10 |
Calinou |
look, people are selling Minetest, GNU/Linux distributions, LibreOffice support, … |
17:10 |
Calinou |
there's a bunch of commercial free (!) games too, like Sleep is Death |
17:10 |
Calinou |
sounds like an oxymoron, but it isn't :) |
17:11 |
ecutruin |
I know you can. Doesn't mean I want to.. not to mention, I'm using Unity specifically because of the Voxel add-on I got for it, which won't exist for Godot.. so.. yeah, don't want to rebuild that.. don't want to rebuild the hundred other functionality tools Unity has. I just want to make stuff. |
17:11 |
Warr1024 |
I never really understood how the free-but-not-gratis thing was supposed to work. |
17:11 |
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17:12 |
pehjota |
Warr1024: The same way non-free-and-not-gratis works. Sell copies. Just include source code and a license with the copies. |
17:12 |
Calinou |
Warr1024, either you sell official (= guarantee of lack of viruses) binaries and give the source for free, or you make the game data (please not game logic) proprietary and make source code free, or you create crowdfunding campaigns. |
17:12 |
Calinou |
there are various business models, that can bring a lot of money if you do it well |
17:12 |
ecutruin |
Honestly, I'm not anti-Open Source or anything.. but.. I'm also not Open Source everything. |
17:12 |
Calinou |
(but in general, you should expect slightly less money) |
17:13 |
pehjota |
You could make source code publicly available somewhere at no charge, but nothing says you have to. It's still free/libre software as long as the users (not necessarily the world) can get the source code. |
17:13 |
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17:13 |
Warr1024 |
pehjota: I don't think that works, because your users ALSO need to be able to redistribute the source code, with or without modifications |
17:13 |
ecutruin |
I kind of thing being anti-proprietary is silly, to be honest. Just because it is, doesn't make it bad. |
17:14 |
Calinou |
pehjota can nicely explain to you why we (the free software community) think proprietary software is bad :P |
17:14 |
Calinou |
in short, it puts control away from you, you can't study how the game works (which creates “Pokemon syndromeâ€Â where lots of myths spawn [see Minecraft]), you can't distribute it to your friends, … |
17:15 |
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17:15 |
ecutruin |
But.. it ISN'T bad. That's a close-minded opinionated stance to take. I'm not saying one or the other is better. Open Source has its benefits, as does proprietary. To decry proprietary just because you cannot tinker with it is wrong. There are cases where you don't NEED to tinker with it at all. |
17:16 |
pehjota |
If you can't study and modify the software and distribute it (with or without modifications), it could have bugs (intentional or not) which you can't fix. Those bugs could also track you, give a third party access to your system, etc. |
17:16 |
Calinou |
bugs are in all software, including games |
17:16 |
xenkey |
It tinkers with you instead |
17:16 |
pehjota |
https://www.gnu.org/philosophy/proprietary.html |
17:16 |
Warr1024 |
It's probably fine to just think of free/libre as a feature like any other; it's more important to some users than others. |
17:16 |
pehjota |
Basically, the developer can make the software work against the user, and the user is powerless to change that. |
17:16 |
ecutruin |
pehjota, Just because you cannot fix the bugs yourself, does not mean it is bad. |
17:17 |
Warr1024 |
For those to whom it's important, though, it can go a long way towards improving your product for very modest effort. |
17:17 |
pehjota |
Which in practice leads to all sorts of abuse (see above URL). |
17:18 |
ecutruin |
Again.. you are being close-minded if you apply a generalization like that. In addition, non-proprietary CAN actually harm software in some cases. |
17:18 |
Calinou |
everyone can inspect “non-proprietary†(hey, what's with the trend of using negative words everywhere), which is a good thing for security |
17:18 |
Calinou |
security practices should be as open as possible; this is the proof of a good security policy design |
17:18 |
Calinou |
else you're performing security through obscurity |
17:19 |
Warr1024 |
ecutruin: I've never heard of a case where transparency was harmful to a user; do you have some examples? |
17:19 |
ElectronLibre |
Wait. You're defending property softwares, on an IRC network that (and I quote) supports "the free and open source software communities since 1998". |
17:19 |
ecutruin |
You know what? Let's drop it. I'm just going to see you guys as overly negative people if this continues. I believe you're wrong.. but let's just agree to disagree here. |
17:19 |
ElectronLibre |
^ From motd. |
17:20 |
ElectronLibre |
Property can have some benefits, but there are to us more problems with property and closed source ones than free and open source ones. |
17:20 |
ecutruin |
I'm not against Open Source.. but people that demand EVERYTHING be open.. aren't right either. |
17:21 |
pehjota |
Compare CVE lists, exploitation rates, and security patch delivery times of proprietary software to those of free/libre software. Security researchers (the good guys) study and fix bugs in free/libre software before attackers have a chance of exploiting them. Proprietary software offers no such security. |
17:21 |
ElectronLibre |
So, noone is right, that's a good end for this debate. |
17:21 |
rubenwardy |
pehjota, OpenSSL |
17:21 |
rubenwardy |
RSA |
17:21 |
Calinou |
OpenSSL stuff happened because of lack of audits (money) |
17:21 |
Calinou |
RSA is NSA'd (nice rhyme) |
17:21 |
ecutruin |
ElectronLibre, I agree. |
17:22 |
rubenwardy |
It would be nice if everything was FLOSS, but that's not realistic given that it is the big companies that have the biggest budgets and the best employees, which make the best software. Open source software tends to be crap. |
17:22 |
rubenwardy |
They make it propietary because they want to make lots of money, and protect making money |
17:22 |
pehjota |
rubenwardy: Two examples. OK. See the security records of Microsoft, Adobe, et al. Microsoft is notorious for leaving known security holes unfixed for a decade or more. |
17:23 |
rubenwardy |
brb |
17:23 |
pehjota |
rubenwardy: Oh? TIL that Google, Red Hat, IBM, AMD, Qualcomm, and all the other corporate contributors to free/libre software are not big companies with big budgets. |
17:24 |
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17:24 |
Krock |
meow |
17:24 |
ecutruin |
Here's my stance on things. If you have issues with a specific piece of software because of practices of the company or the software itself, don't use it. Period. However, don't bash software PURELY because its proprietary. Actually have a specific reason for that piece of software. To decry things generally like that is again to racism and other such over generalizations. |
17:25 |
Calinou |
the best employees? some Google/Microsoft/Intel/… employees are rather mediocre |
17:25 |
ecutruin |
is again - is akin* |
17:25 |
* marktraceur |
looks disapproving at the channel noise |
17:25 |
Calinou |
hi marktraceur |
17:25 |
Calinou |
might want to chime in :P |
17:26 |
marktraceur |
I'm sure there's a reason for this debate somewhere back in the backscroll, but maybe someone could summarize |
17:26 |
ecutruin |
I've said my piece on the issue, if you disagree, honestly I don't give a damn. I will use what I feel offers what I need for a given situation. You're welcome to not use my stuff, and I honestly won't care that you don't. :3 |
17:27 |
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17:27 |
Calinou |
marktraceur, TL;DR ecutruin is using Unity (the proprietary engine) to make a (proprietary) game, so I told them to use Godot |
17:27 |
ecutruin |
marktraceur, Calinou was bothered that I want to use Unity for a game because its "proprietary"...pretty much, that's it. |
17:27 |
Calinou |
that started a proprietary-vs-free fight |
17:27 |
marktraceur |
Of course it did, because #minetest is a powder keg. |
17:27 |
marktraceur |
Maybe you shouldna done that, Calinou. |
17:28 |
marktraceur |
ecutruin: There are valid points on both sides. It's your project, choose what you want, just don't do so based on dogma. From either side. |
17:29 |
ecutruin |
No.. Calinou, you're being an idiot... I never said I was against free. Which means, there is no proprietary vs. free fight. If anything I've been trying to say.. I love Open Source and contribute to it myself when I see something I want to contribute to.. but.. I also see a place for proprietary. Not EVERYTHING needs to be one or the other. |
17:29 |
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17:29 |
ecutruin |
marktraceur, I've been saying that exact thing...the whole time...but noone is listening, it appears. |
17:30 |
Calinou |
if you see a place for proprietary, you indirectly find free software unsuitable in some cases, do you? |
17:31 |
ElectronLibre |
The problem here is, we're all both right, and wrong. It's not an objectiv thing we're arguing here, it's what everyone wants for their code. There are no good answers, neithier there are bad ones. |
17:31 |
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17:32 |
ecutruin |
Calinou, I see a place for proprietary, but that doesn't mean free of the exact same thing is bad. Just means that I respect a developer's choice to keep things closed. |
17:32 |
ecutruin |
ElectronLibre, EXACTLY. |
17:33 |
Calinou |
ElectronLibre, you would have 20/20 in philosophy :P |
17:34 |
ElectronLibre |
Probably. |
17:35 |
ElectronLibre |
But to me, it's the only correct answer to your problem. And if this is not an answer, then there is no answer what so ever, so no problem. |
17:35 |
* ecutruin |
grins |
17:36 |
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17:37 |
ElectronLibre |
And this is how to stop people arguing when you know they will end up in a very bad situation after a long and complicated debate. ^^ |
17:37 |
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17:38 |
ecutruin |
I am curious though, Calinou... I'm assuming you don't use Windows...don't play nearly any games...and use very little software. Right? |
17:38 |
Krock |
There are many great FOSS games |
17:39 |
Krock |
as example.. minetest. |
17:39 |
Calinou |
whoa, I play a lot of games |
17:39 |
Calinou |
and lots of software |
17:39 |
Calinou |
I do use Windows on work PC |
17:39 |
Calinou |
but that might change soon |
17:39 |
Calinou |
playing Xonotic right now |
17:40 |
ecutruin |
Krock, no offense, but MT is not "great". Its a neat thing, but not even close to "great" by game design standards. Not that we need to go into that.. but just cannot agree with that statement. |
17:40 |
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17:41 |
ecutruin |
I don't know many FOSS games that actually have "great" quality to be honest.. and I don't think I know of a single one with "AAA" quality. |
17:41 |
Calinou |
0 A.D. approaches AAA quality |
17:41 |
Calinou |
so does all the id software games that were released under the GPL (with proprietary game data), especially Doom 3 |
17:41 |
Calinou |
give RBDOOM3-BFG a try :) |
17:41 |
Krock |
Is OpenTTD AAA quality? |
17:42 |
ecutruin |
0 A.D. does impress me. I will state, that probably is around AAA quality.. and impressive for sure. |
17:42 |
Calinou |
Krock, if you compare it to RCT 1/2 then maybe |
17:43 |
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17:43 |
twoelk |
0.A.D. ? |
17:43 |
ecutruin |
OpenTTD is probably sub AAA but still pretty good. Though, it really is just an Open implementation of a proprietary game. |
17:45 |
Calinou |
http://play0ad.com/ |
17:45 |
Calinou |
yeah, original game design is truly hard these days |
17:46 |
twoelk |
that really looks impresive |
17:46 |
ecutruin |
There is a middle ground between Original and Copy though. 0AD for instance, isn't really original.. but its definitely not a copy. OpenTTD is just a copy. |
17:46 |
pehjota |
And Minecraft is really just a proprietary implementation of a free game (Infiniminer). |
17:47 |
ecutruin |
pehjota, not true. Minecraft and Infiniminer are not actually the same game. Aka, they are not copies. The gameplay of MC is very different compared to Inf. |
17:47 |
Calinou |
copying is not unethical or a bad |
17:47 |
rubenwardy |
The main problem is that society is taught that greedy copyright is right, that you shouldn't steal/nick/copy/ripoff, and do it from scratch. |
17:47 |
ecutruin |
Never said it was. |
17:47 |
Calinou |
“good artists copy, great artists steal†— Picasso |
17:48 |
Calinou |
pehjota, Infiniminer was proprietary I think. |
17:48 |
Calinou |
the source code was leaked |
17:48 |
rubenwardy |
^^ exactly. The whole "it has similar gameplay, it is a rip off" |
17:48 |
ecutruin |
Yup.. I am an artist/designer. One of the best ways to come up with "new" things is to build from "old". |
17:48 |
Calinou |
Web designers use lots of libraries, good ones don't reinvent the wheel |
17:48 |
Calinou |
imagine the Web of 2015 without Bootstrap or jQuery :) |
17:48 |
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17:49 |
pehjota |
Calinou: Ah, yeah, it was originally proprietary then it became free (after some people decompiled it). |
17:49 |
twoelk |
I think Minecraft has indeed gone own ways and some of that was next to Minetest ;-P |
17:49 |
ecutruin |
The reason I mentioned OpenTTD being a copy.. is to illustrate that a large majority of quality games make it by being proprietary, partially due to the costs involved with constructing such games. If you go FOSS, while there are solutions to allow you to sell, letting anyone copy your game for FREE hurts revenue, which you need to make your next game. |
17:50 |
ecutruin |
Doesn't mean OpenTTD is bad, by any means. It looks like a pretty neat game, had I had an itch to play such a game, I'd probably play it. |
17:51 |
pehjota |
License or not, people copy games and hurt revenue. |
17:51 |
ecutruin |
They do. Yup. |
17:51 |
ecutruin |
But its a lot harder to get the EXACT same feeling of play, if its proprietary. |
17:52 |
Calinou |
pehjota, being decompiled doesn't make it free… lack of license |
17:53 |
pehjota |
Calinou: Expat license: <http://code.google.com/p/infiniminer/>, <http://code.google.com/p/infiniminer/source/browse/trunk/LICENSE> |
17:53 |
ecutruin |
Take some of the NES game clones as an example. Many old players of the originals can quickly tell when jump mechanics are off, projectile speeds are off, etc. It just doesn't "feel" the same. |
17:53 |
Calinou |
doesn't seem very legal |
17:53 |
Calinou |
but I'll believe you |
17:53 |
pehjota |
So licensed by the author in 2009. |
17:54 |
Calinou |
I'm going to export it so that it's still alive after Google Code shutdown |
17:54 |
pehjota |
Unfortunately it has non-free build dependencies, so it's not FSD material. |
17:54 |
pehjota |
(Unless ported) |
17:54 |
Calinou |
which ones? |
17:55 |
pehjota |
Visual Studio 2008 and XNA Game Studio 3.0 |
17:55 |
pehjota |
Also, Git repository: <https://github.com/krispykrem/Infiniminer/tree/master>. |
17:55 |
Calinou |
oh, so it's already done |
17:55 |
pehjota |
Wikipedia also has information about its licensing: <https://en.wikipedia.org/wiki/Zachary_Barth#Infiniminer>. |
17:56 |
ecutruin |
Like I said though, FOSS isn't bad. And hell.. 0 A.D. is definitely showing the world that AAA quality can be done as FOSS. Color me impressed, for sure. However, it'll be a long time before we see FOSS game development engines with the full power of Unity, UE4, etc., and I honestly don't have the time to wait. ^-^ |
17:56 |
Calinou |
Godot is pretty powerful, so are Torque 3D/2D |
17:56 |
Calinou |
the engines aren't what we lack, what we lack is games and artists |
17:56 |
ecutruin |
But.. they aren't Unity. |
17:56 |
Calinou |
few artists are willing to free their work |
17:56 |
Calinou |
Godot's community is rapidly growing |
17:56 |
Calinou |
https://github.com/Calinou/awesome-godot |
17:58 |
ecutruin |
Calinou, can I ask ya something.. how old are you (even a rough age is fine, if you don't mind giving exact). |
17:59 |
ecutruin |
if you mind * rather.. blargh my typing today. |
17:59 |
Krock |
ecutruin, ask the NSA. |
17:59 |
ecutruin |
Krock, that was rather immature. |
18:00 |
Krock |
Thank you. |
18:01 |
ecutruin |
I ask specifically because I am 32. I don't really have the luxury of working for free at this time. I do create free stuff on occasion (such as the drone I made for one of the people here), and love doing that.. but I need to make an income, a good income at that as I have a wife to help support, a cat, family, etc. |
18:02 |
ecutruin |
I'd assume this is true for MANY artists. Especially when artists are a lot more common now days, and getting a job as one is much more challenging. |
18:02 |
Warr1024 |
ecutruin: if you decide to produce something proprietary, it would be appreciated if you had some sort of sunsetting provision, like a Founder's Copyright or something, for when commercial intrest started to die down... |
18:02 |
Calinou |
let's say 15-20 for now |
18:02 |
Calinou |
:p |
18:02 |
Calinou |
you do realize crowdfunding is a thing? ;) |
18:03 |
Warr1024 |
crowdfunding isn't without its issues, though. |
18:03 |
Warr1024 |
https://xkcd.com/1055/ |
18:04 |
ecutruin |
Warr1024, if I made enough to set me up for a good amount of time, I'd probably make it public.. wouldn't be FOSS because Unity and PicaVoxel dependencies, but none the less.. I'd open it up at least in some fashion. I'm not the type to be hyper commercial keep everything closed forever. |
18:05 |
Warr1024 |
IIRC, Notch promised to eventually open-source Minecraft once it was no longer generating enough revenue, but I guess that died with the sale to Microsoft. I was rather disappointed by that... |
18:05 |
ecutruin |
Calinou, and I'll probably have to use crowdfunding just to allow me to to get a reasonable amount of content created to be considered a release state within a year. Its not easy to work full-time and try manage a project...especially code, game mechanics, art, community, marketing, etc.. all youself. |
18:06 |
ecutruin |
Notch planned a lot of things. The community made him hate what he made.. so I don't really blame him for selling, tbh. |
18:06 |
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18:08 |
Calinou |
you don't have to make it all yourself, it's probably unreasoanble |
18:08 |
Calinou |
one-man projects do exist but are rare |
18:08 |
Warr1024 |
ecutruin: also keep in mind that proprietary vs. free/open more of a floating-point thing than boolean. You can always release PARTS of your product as open-source. |
18:08 |
Calinou |
you have the option of reusing free art (or code), like the one found on opengameart.org |
18:08 |
Calinou |
Warr1024, yeah but the “id wayâ€Â to release games looks out of date to me |
18:09 |
Calinou |
someone determined can make free replacement art for your project and bam, here goes away your money :) |
18:10 |
Calinou |
crowdfundings of free/libre projects work fairly well overall |
18:10 |
ecutruin |
Warr1024, of course.. but at launch.. I have no reason to. Hell.. to be honest, with what I'm planning on making a TON of my game's "code" will actually be Unity itself. I'm a artist/designer first, developer third. So.. I'll be leaning on Unity and PicaVoxel heavily to make my game. |
18:10 |
Warr1024 |
Calinou: that depends on what you're really selling. If the value of your game is dominated by the innovative engine, and the assets and design aren't worth much, then yeah, it's a problem. |
18:10 |
Calinou |
there are a lot of people who will happily support it |
18:10 |
Calinou |
it's rarely a scam |
18:10 |
Calinou |
the other problem of Unity is the license fees |
18:10 |
Calinou |
free engines like Godot have no fees, even if you're a 50,000-employee company making $50 billion per year |
18:11 |
ecutruin |
And? |
18:11 |
ecutruin |
Unity's fees are amazing for what it offers. |
18:11 |
ecutruin |
I pay nothing until I make 100,000 USD. |
18:11 |
ecutruin |
And then, I just pay 1,500 USD for a license for myself. |
18:12 |
Calinou |
1,500 is a lot for some people :) |
18:12 |
ecutruin |
Um.. did you read what I said.. |
18:12 |
Jordach |
ecutruin, a comma is a decimal point in Europe |
18:12 |
Jordach |
stupid endeavour |
18:12 |
Warr1024 |
I'd say that one of the biggest risks I watch out for with a proprietary component is vendor lock-in, but when you're dealing with something like an engine, lock-in is almost impossible to avoid... |
18:12 |
Calinou |
no, I read it right |
18:12 |
Calinou |
yeah, also lock-in |
18:13 |
Jordach |
cough Unreal Engine 4 |
18:13 |
Krock |
"Living on earth may be expensive, but it includes an annual free trip around the sun." |
18:13 |
Calinou |
proprietary, undocumented formats |
18:13 |
ecutruin |
You pay NOTHING until you've made 100,000 USD... ALREADY... when you have 100k USD, 1.5k USD is not a lot of money to keep going. |
18:13 |
Warr1024 |
Frankly, MT is fairly locked into Irrlicht, and it's not without its own headaches. |
18:13 |
Calinou |
royalties make something non-free anyway :) |
18:13 |
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18:14 |
twoelk |
and yet minetest does not seem to use everything irrlicht offers |
18:15 |
ecutruin |
Warr1024, oh.. I fully understand.. but that's honestly not super relevant at this point in time. Its a choice between Vender lock and likely never making it. Since a lot of the core mechanics of what I want to make will be simple, it shouldn't actually be too hard to port the mechanics to a new engine if it proves a good option. |
18:15 |
rubenwardy |
You don't get a full version of unity though |
18:15 |
ecutruin |
rubenwardy, that's wrong. |
18:15 |
rubenwardy |
Oh, has it changed? |
18:16 |
ecutruin |
You don't get cloud building and some other things that I wouldn't ever need anyways.. as they are based around larger corporate projects. |
18:16 |
ecutruin |
The primary difference I'd have between Unity 5 and Unity 5 Pro.. is having a Unity splash screen. |
18:16 |
Calinou |
oh, an artist can also sell physical copies of their stuff. |
18:16 |
Calinou |
some musicians do this |
18:16 |
ecutruin |
And.. say I do kickstart it.. I may get Pro anyways before I ever launch. |
18:17 |
rubenwardy |
I see. They used to have lighting only in pro |
18:17 |
rubenwardy |
So you'd have to light ma[ |
18:17 |
rubenwardy |
Which was the biggest limitation, for me |
18:17 |
Calinou |
a forced splash screen is an unacceptable feature |
18:17 |
ecutruin |
Calinou, they can.. but again.. the market is flooded with artists. Its not all that easy to get work. Especially if you're a niche artist like myself (pixel/voxel). |
18:17 |
Calinou |
Godot lets you change or disable the built-in splash screen easily |
18:18 |
ecutruin |
Calinou, if you haven't realized this yet.. I could care less about Godot. |
18:18 |
Calinou |
rubenwardy, license type headaches are another reason to choose free/libre software :) |
18:18 |
Calinou |
for me Godot is quite an example, probably because it's the most promising engine |
18:18 |
ecutruin |
Godot does not have what I need.. and implementing what I need into it would take time I don't have. |
18:18 |
Calinou |
Torque 3D has a very “Windowsian†philosophy, so I don't like it much |
18:19 |
Calinou |
ecutruin, out of curiosity, what format does your Voxel art use? |
18:19 |
ecutruin |
Qubicle's QB format. |
18:20 |
ecutruin |
The third-party add-in "PicaVoxel" imports the QB and makes Unity meshes / collision boxes for me. |
18:20 |
ecutruin |
Also lets me do a lot of manipulation to said voxels at run-time, offers a voxel particle engine, etc. |
18:21 |
Calinou |
never heard of that format, probably a proprietary one :( |
18:22 |
ecutruin |
Its proprietary-ish. It was made by Minddesk for the Qubicle program, but.. they released the specs on a wiki, so portability can be done. |
18:22 |
ecutruin |
Qubicle is proprietary.. but meh, I like it better. |
18:22 |
ecutruin |
I could use MagicaVoxel's vox format instead. |
18:22 |
ecutruin |
But as stated, I just like Qubicle's workflow better. |
18:23 |
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18:24 |
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18:25 |
ecutruin |
That's part of the issue for me. While FOSS is definitely better for customization and such.. I just don't have the time to customize it. Since doing that, takes time away from actually making content. |
18:27 |
Calinou |
MagicaVoxel is proprietary apparently. |
18:27 |
Calinou |
downloaded the .zip, no source code |
18:27 |
Calinou |
from the https://ephtracy.github.io/# page |
18:28 |
ecutruin |
Sure.. maybe if I somehow just blow a kickstarter away insanely well.. I could consider building tools within Godot by hiring developers to do so.. create a FOSS voxel art tool in it as well.. and release all that FOSS back to the community. But right now.. I am on medical leave, making 50%ish what my wages normally would be, scraping by.. I just don't have the resources to do that. |
18:28 |
Calinou |
https://voxel.codeplex.com/SourceControl/latest |
18:28 |
Calinou |
no program source code |
18:28 |
Calinou |
https://voxel.codeplex.com/license |
18:28 |
Calinou |
claims to be GPLv2… |
18:33 |
* ecutruin |
shrugs.. |
18:33 |
ecutruin |
Maybe something didn't get migrated over. No clue. I don't use it. I just know that PicaVoxel supports it's format as well. |
18:39 |
Calinou |
sent them an e-mail |
18:39 |
Calinou |
we'll see :p |
18:42 |
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18:43 |
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18:43 |
luizrpgluiz |
hi all |
18:45 |
ecutruin |
Sadly, Voxel is a newer medium in regards to actual art.. so the tools are rather limited in general. |
18:46 |
Calinou |
you could just use Blender :P |
18:46 |
Calinou |
maybe there are add-ons to ease voxel creation |
18:46 |
Calinou |
not sure if there are exporters |
18:49 |
ecutruin |
Calinou, Blender has one of, if not THE, worst control schemes for an artist IMO. |
18:49 |
Calinou |
the UI was greatly improved in Blender 2.5x |
18:49 |
ecutruin |
The UI was improved.. and is still crap. |
18:50 |
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18:50 |
Calinou |
did you go to the User Preferences menu? it's not that visible sadly |
18:50 |
Calinou |
you can theme it to look better, to have larger text… |
18:50 |
ecutruin |
And the controls are still not friendly.. AND its a 3D model making program.. not a voxel art program. While you can make a mesh from voxels, and generally view them as a mesh.. they are 3D pixel art.. you need pixel-art focused tools to really do them well. |
18:50 |
Calinou |
also there's a command palette to do common stuff |
18:50 |
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18:50 |
ecutruin |
Calinou, I should not have to configure a tool to work how most industry tools work. |
18:51 |
ecutruin |
It should be that way by default. |
18:51 |
ecutruin |
And regardless.. there isn't a reason for me to use it really.. I have Qubicle. |
18:51 |
ecutruin |
Blender isn't better at doing voxel art than Qubicle/MagicaVoxel.. so there is no reason to use it for that. |
18:51 |
Calinou |
there's a way to make it look and feel like Maya/3DSMax if that's what you want |
18:52 |
Calinou |
you're complaining about ripoffs, yet saying that Blender should behave the same as one of these tools? :/ |
18:52 |
Calinou |
no UI is perfect |
18:53 |
ecutruin |
I'm saying that there are expectations artists have when using a tool. Blender doesn't fit with those, for me. Therefore, I have no desire to use it. End of story, not going to change this stance, period. |
18:54 |
ecutruin |
In addition to this fact, it is not a pixel / voxel art tool...giving me even LESS reason to be interested in it as pixel and voxel art is my medium. |
18:54 |
ecutruin |
Therefore, Blender is relatively worthless to me. |
18:55 |
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18:56 |
Krock |
our soul is back |
18:57 |
ecutruin |
I have no idea why you seem to persist on cramming OSS/FOSS software down my throat when it I already have software that works better for what I want to do and I've already purchased it. |
18:57 |
Calinou |
because some day you'll join us :D |
18:57 |
Calinou |
marktraceur did the same thing to me |
18:57 |
ecutruin |
No, if anything.. this will alienate me. |
18:58 |
Calinou |
you seem to be avoiding the problem in general |
18:58 |
ecutruin |
Because I'll get tired of listening to your crap and think you a bigoted fool. Honestly, its not the way to win someone over. |
18:58 |
Calinou |
“Complain until you're satisfied†— Bill Clinton (The Simpsons) |
18:58 |
ecutruin |
There isn't a problem. I have what tools I need, which are the better tools for the purpose. I don't give a damn whether they are proprietary or not. Therefore, no problem. |
18:59 |
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19:00 |
ecutruin |
If OSS/FOSS tools offered equal functionality at the same or lower cost, then I'd use those. It isn't about proprietary vs free.. its about what tool can I use NOW to get what I want to do done. |
19:00 |
Calinou |
they do offer equal functionality, you maybe just don't know about it, or don't feel like learning it |
19:00 |
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19:01 |
ecutruin |
Prove me wrong. Find me equal tools to Unity.. with PicaVoxel.. and a voxel art tool that is FOSS and offers equal functionality to Qubicle. |
19:01 |
ecutruin |
Prove it. |
19:01 |
ecutruin |
Until you do.. I'll not waste my time trying to find something that may not actually exist... when I've found tools that DO exist, and offer what I need NOW. |
19:02 |
Calinou |
nothing prevents you from choosing Godot, and revising your game design accordingly |
19:02 |
marktraceur |
Calinou: Well, now I see how foolish I was. Being belligerent with people is not a good way to succeed. |
19:02 |
Calinou |
sometimes, being limited by your tools helps |
19:02 |
Calinou |
this is common in Minecraft-style games: give someone 5 block types and they'll make a great-looking building; give someone else 50 block types and they'll make crap |
19:02 |
ecutruin |
Calinou, I don't want to use Godot.. it doesn't offer the very BASIC thing I need to make the kind of game I want to make.. it has no voxel support. |
19:03 |
Calinou |
for instance, arena first person shooters, Toy Story, … are born due to technical limitations |
19:03 |
ecutruin |
How the hell do I make a voxel-based game in a voxel-less environment, without building my own voxel implementation. |
19:03 |
Calinou |
Minetest is a voxel implementation :) |
19:03 |
ecutruin |
No.. its not. |
19:03 |
Calinou |
Tersology too :) |
19:03 |
Calinou |
Terasology* |
19:03 |
ecutruin |
no.. they aren't. |
19:03 |
Calinou |
Voxel.js too! |
19:03 |
* ecutruin |
facepalms. |
19:04 |
ecutruin |
You're showing that you're young and inexperienced, Calinou |
19:04 |
marktraceur |
ecutruin: Explain how none of those things are voxel implementations instead of being an asshole. |
19:04 |
jin_xi |
ugh |
19:04 |
marktraceur |
"You said something incorrect, because X Y Z" is better than "You are young and inexperienced" |
19:05 |
ecutruin |
Actual Voxel art is 3D pixel art. What MC, MT and other such engines are is Textured Cube games.. not actually voxel games. They use similar techniques but are not actually voxel in the same sense. |
19:05 |
marktraceur |
ecutruin: What's the difference exactly? |
19:05 |
Calinou |
I don't get it; with Minecraft-style games, you build 3D pixel art |
19:05 |
ecutruin |
Texture. |
19:05 |
rubenwardy |
The whole world is voxel art, rather than a block |
19:05 |
marktraceur |
That sounds like an implementation detail. |
19:05 |
ecutruin |
And in many cases the fact that not everything is a cube even. |
19:06 |
marktraceur |
Again, implementation detail. |
19:06 |
Calinou |
rubenwardy, you can make your structure surrounded by thin air, using singlenode mapgen |
19:06 |
marktraceur |
ecutruin: Make a minetest game that has the specific types of nodes you want to implement. |
19:06 |
Calinou |
you're free not to use nodeboxes in your build |
19:06 |
Calinou |
and you can use one-color textures |
19:06 |
Calinou |
however, I'll admit we lack exporting to .obj format |
19:06 |
marktraceur |
You could probably write a script that does that. |
19:06 |
rubenwardy |
They have done |
19:07 |
Calinou |
Minetest to .obj? |
19:07 |
ecutruin |
Nope.. its actually a medium detail.. art style wise, its quite different. To say they are the same is to say 3D meshes and pixel art are the same cause they are pixels on a screen. There is a specific style to voxel art that textured cubes do not adhere to. |
19:07 |
rubenwardy |
But it's no substitute for a real tool |
19:07 |
ecutruin |
MT is too broken for me to use as-is AND I gain more functionality by using Unity. Its not efficient for me to make my stuff in MT. |
19:07 |
* marktraceur |
shrugs |
19:07 |
OldCoder |
sfan5, this is a newbie question, but how do I get Silvercrab onto the server list? |
19:07 |
ecutruin |
Especially not for a commercial game. |
19:07 |
OldCoder |
Or back, rather |
19:07 |
marktraceur |
ecutruin: OK, good luck then |
19:07 |
OldCoder |
marktraceur, it |
19:08 |
OldCoder |
has been 1 or 2 years; hello |
19:08 |
marktraceur |
Because you won't find much help for Unity here. |
19:08 |
OldCoder |
Try Sythe |
19:08 |
marktraceur |
OldCoder: Hi there. I've been around a while. |
19:08 |
ecutruin |
I don't believe I asked for help, marktraceur. O.o; |
19:08 |
OldCoder |
Then why are you here? |
19:08 |
marktraceur |
^ |
19:08 |
ecutruin |
Because I find MT an interesting prospect? |
19:08 |
OldCoder |
Prospect for what? |
19:08 |
xenkey |
^ |
19:08 |
marktraceur |
But not useful for your purposes? |
19:08 |
marktraceur |
Because that sounds like it means it's no longer a prospect, and now an ex-prospect. |
19:09 |
OldCoder |
Is the decision made? |
19:09 |
OldCoder |
Ninja |
19:09 |
OldCoder |
If so then goodbye |
19:09 |
ecutruin |
Eventually it may be something I'd want to contribute to.. and some of the things the community creates are interesting? |
19:09 |
marktraceur |
OK, cool. |
19:09 |
OldCoder |
Hm |
19:09 |
OldCoder |
Well, all right |
19:09 |
marktraceur |
ecutruin: But that then begs the question of why you started asking about Unity. |
19:09 |
xenkey |
Um |
19:09 |
marktraceur |
OldCoder: Hardly bannable. |
19:09 |
OldCoder |
I do not ban |
19:09 |
xenkey |
Exactly |
19:09 |
OldCoder |
You remember our friend from 2012 I assume |
19:09 |
OldCoder |
Well, I almost never ban |
19:10 |
ecutruin |
Its not useful for my CURRENT plans, no. But you know.. if I had funds and want to contribute to a MC/MT like project (which my current project isn't really.. no plans for a large world or anything like that), I'd likely invest resources into MT. |
19:10 |
OldCoder |
Anyway, ecutruin, I have a Unity friend |
19:10 |
marktraceur |
Cool. |
19:10 |
ecutruin |
I didn't start asking about Unity, marktraceur. I made a statement that I was using Unity to make a game. That's it. Calinou is the one that jumped down my throat for using Unity. |
19:10 |
rubenwardy |
http://a.pomf.se/ejfbqy.png |
19:10 |
OldCoder |
Ah |
19:11 |
rubenwardy |
Why do I always choose complicated things to make? |
19:11 |
ecutruin |
rubenwardy, that looks neat. |
19:11 |
marktraceur |
OK, sorry ecutruin |
19:11 |
OldCoder |
rubenwardy, because it is fun |
19:11 |
marktraceur |
I didn't catch the beginning of this whole business. |
19:11 |
* OldCoder |
needs to work, see you |
19:11 |
marktraceur |
Calinou: Be nice to people in the channel, geez. |
19:11 |
xenkey |
If it works and makes money, EVEN Java is worthwhile. |
19:11 |
OldCoder |
ecutruin, PM sometime if you are interested in Unity |
19:11 |
xenkey |
Albeit badly. |
19:12 |
Calinou |
I wasn't mean to anyone (-: |
19:12 |
rubenwardy |
I like quirkly little sim games |
19:12 |
xenkey |
Lol |
19:13 |
Calinou |
this is a free software environment, you have to expect that it's poorly regarded to claim to use/promote proprietary software; this isn't #steamlug :) |
19:13 |
xenkey |
I might try Unity sometime |
19:13 |
ecutruin |
I've basically been defending the fact that its better for me, given my constraints, the whole time. Not trying to tell others to use it.. or asking questions about it, or anything. |
19:13 |
Calinou |
xenkey, :'( after all this? |
19:13 |
marktraceur |
Calinou: Yes, but hardly necessary to "jump down [his] throat" |
19:13 |
OldCoder |
Calinou, it may be poorly regarded but this is not a closed enclave |
19:14 |
xenkey |
Calinou: at least after I may have some valid reasons to dislike it |
19:14 |
Jordach |
Calinou, it's impossible to be truly "free" |
19:14 |
Jordach |
after all, it's not a fixed sort is it? |
19:14 |
ecutruin |
Calinou, did I miss something somewhere, because I don't see anywhere specifically this is a "free software environment" ONLY...so there is no reason to harass me for using non-free software. |
19:14 |
xenkey |
Yes you can |
19:14 |
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19:14 |
xenkey |
You can be libre rather than gratis |
19:15 |
Calinou |
I am gratis!!1! |
19:15 |
xenkey |
I use Windows, that's non fred |
19:15 |
xenkey |
Free |
19:16 |
ecutruin |
And...complaining about the software I'm using without actually offering reasonable alternatives is also not beneficial at all. You offered Godot.. which, I admit, would possibly allow me to swap out Unity.. if it weren't that I also rely on a Unity-specific plugin. You didn't offer a solution for that... or a solution for my Voxel art tool. |
19:16 |
xenkey |
I don't, but suppose I did... |
19:16 |
ecutruin |
And solutions need to at least offer 90% functionality...because if its going to take me an extensive amount of time to implement features myself, its not practical. |
19:16 |
xenkey |
Keep using it if it works |
19:16 |
* ecutruin |
nods. |
19:17 |
Jordach |
there's a reason why i use b3d instead of obj |
19:17 |
Jordach |
not because of it's non-free status |
19:17 |
xenkey |
Why do you think people use Micrisoft |
19:17 |
ecutruin |
That's what I intend on doing, xenkey. Just trying to suggest to Calinou, that if he wants to advocate...actually do so with solutions...not just complaints. |
19:17 |
xenkey |
(They want to be spied on) it works :) |
19:17 |
Calinou |
advocating doesn't always come with solutions, because it isn't my job to implement all the missing features (and it isn't yours either!) |
19:18 |
Calinou |
https://gnu.org/philosophy/imperfection-is-not-oppression.html |
19:18 |
ecutruin |
Calinou, but if you don't have a solution... it isn't BETTER for me. |
19:18 |
xenkey |
Touch calinou_gnu.txt |
19:18 |
ecutruin |
So.. arguing with me about it or complaining that I'm using it is wrong. |
19:18 |
Calinou |
Jordach, formats aren't free or non-free, they can be patent-encumbered or not |
19:18 |
Calinou |
B3D is not restricted by any known patents |
19:20 |
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19:20 |
ecutruin |
Btw, Calinou, your last link doesn't even work. :p |
19:21 |
xenkey |
404 full of info m8 |
19:21 |
Calinou |
you are right, here is the right one: https://gnu.org/philosophy/imperfection-isnt-oppression.html |
19:21 |
Calinou |
both were in my history for some reason |
19:23 |
ecutruin |
Not sure how that link actually lends anything to the discussion. I've never said anything along those lines. I've said that there isn't FOSS/OSS that offers what I need. Not that FOSS/OSS is bad because it doesn't. Just that proprietary is better for my needs. Which, your link actually supports. |
19:26 |
ecutruin |
Calinou, something you need to understand. I'm not using proprietary because it is proprietary. I'm using it because I do not have the time/drive to develop what would be needed in order to use FOSS/OSS instead. If there was a good, fully-featured alternative, I'd definitely consider it. Hell, I bookmarked Godot to keep an eye on it a a future possibility. |
19:27 |
ecutruin |
I don't hate FOSS/OSS. I don't think proprietary is "better" because its proprietary. I think proprietary ends up being beneficial from a financial perspective, which usually gives incentive to dump more money into the development and design of such software, aka...it does tend to offer more features when compared to FOSS/OSS in many cases. |
19:28 |
marktraceur |
Theory vs. practice :) |
19:28 |
* ecutruin |
nods. |
19:28 |
SylvieLorxu |
Sure, more money gets thrown into it generally, but the lack of possibility for the community to help can hurt more |
19:29 |
ecutruin |
SylvieLorxu, depends on the product and how its handled. |
19:29 |
SylvieLorxu |
We have some amazingly polished FOSS stuff that's, due to communities, much better than the proprietary alternatives |
19:29 |
SylvieLorxu |
Well, true |
19:30 |
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19:30 |
ecutruin |
Take Unity, for example. Its proprietary, but offered free of cost to learn from. In addition, you can create plugins to improve, add, or change functionality of the editor. Therefore the community can still improve it. Just being proprietary isn't a good reason to decry it. |
19:30 |
SylvieLorxu |
The community can improve part of it |
19:31 |
SylvieLorxu |
They'll always be working around things in a setup like that and can't help to their full potential |
19:31 |
est31 |
ecutruin, the issue is I guess that unity can always lose that |
19:32 |
ecutruin |
Yup. And it looks like Godot is fighting to become a good FOSS/OSS alternative. However, its just not there yet. Not that its me saying its bad though, its younger, has less income, etc. For me, who needs to be able to do as much with as little effort as possible, Unity is a better solution. Doesn't mean its the better solution always though. |
19:32 |
ecutruin |
est31, it could always lose this functionality.. and I could always not update to a new version. |
19:32 |
SylvieLorxu |
"I could always not update to a new version" |
19:32 |
ecutruin |
Or I could move to a new engine. |
19:32 |
SylvieLorxu |
Not necessarily true |
19:33 |
SylvieLorxu |
The software can be written in a way where the old version literally stops working after a new version gets released |
19:33 |
ecutruin |
I am not required to update Unity. I had Unity 4, it didn't "make" me upgrade to Unity 5. |
19:33 |
SylvieLorxu |
Well, sure, but that's not always going to be the case |
19:33 |
ecutruin |
SylvieLorxu, again.. you're generalizing things in a way that I don't give a damn about. This isn't some mysterious evil software that I'm likely not even using. |
19:33 |
SylvieLorxu |
I mean, with proprietary software in general |
19:34 |
est31 |
yes, but you will sit on an "abandoned" product |
19:34 |
ecutruin |
Be specific, is what I'm saying. |
19:34 |
est31 |
without any progress |
19:34 |
ecutruin |
est31, maybe.. but I can create plugins remember, so I can add functionality myself if I really need to. |
19:35 |
ecutruin |
Or.. as I stated, because a lot of my actual game is content, which is already not tied directly to Unity, I could move later when I've already funded the project. |
19:37 |
ecutruin |
Basically what I'm saying, and have been saying, is don't claim proprietary software is bad as a generalization. Its not. Making such a statement is akin to someone saying all whites are bad because a small group were bad. Its racism in a different form, basically. |
19:39 |
ecutruin |
Yes, some proprietary software do questionable things. Then again, some FOSS/OSS software ends up with so little support you are doomed to managing it alone or moving on to something else. There isn't a perfect world here. You use what is best for what you wish to accomplish. |
19:40 |
ecutruin |
Software is a tool. You don't use a screwdriver to remove a bolt. |
19:40 |
Calinou |
colored people are not unethical |
19:40 |
ecutruin |
FOSS/OSS isn't ethical by default either. |
19:40 |
ecutruin |
You can have unethical FOSS/OSS communities as well. |
19:41 |
Calinou |
why wouldn't it be? it respects the four freedoms |
19:41 |
Calinou |
some communities don't value that much, but that doesn't make it unethical |
19:41 |
Calinou |
you can ignore the community |
19:41 |
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19:42 |
ecutruin |
But.. how does FOSS/OSS actually reward me for the work I put into it? How is it ethical to expect to get my work for no cost? |
19:43 |
Calinou |
the ethics of unpaid labor is another thing :) and you can sell stuff anyway |
19:43 |
Calinou |
or have an unrelated job |
19:43 |
ecutruin |
See.. in a perfect world. FOSS/OSS would be everything. Money wouldn't even exist. People would make stuff and work purely to benefit humanity, their community, etc. Unfortunately, we don't live in such a world. |
19:43 |
Calinou |
many free software proponents believe in universal salary, but not all of them |
19:44 |
ecutruin |
Calinou, you're missing a major problem. If all software was FOSS/OSS...then you wouldn't be able to work an unrelated software job...because there are none. |
19:44 |
Calinou |
why would jobs of eg. gardening, law, medicine disappear? |
19:45 |
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19:45 |
ecutruin |
Why would I as a software developer work a full time job AND give you my free time to develop software on the side? |
19:46 |
sfan5 |
because you want to |
19:46 |
ecutruin |
But you know what? You do just that. See how well it works. Go get a full time job, get your own apartment and manage all the bills and stress of living on your own, and then try give up the free time you have after work to what is essentially another job, with nothing gained beyond self gratification. See how it works. |
19:46 |
sfan5 |
..because you use the software yourself and want to improve it |
19:47 |
sfan5 |
..or because your think (F)OSS is important |
19:47 |
sfan5 |
there are many reasons |
19:47 |
ecutruin |
Sure. But generally its rare that people can do that and stay functional. |
19:47 |
Calinou |
many people like to develop software as a hobby |
19:47 |
Calinou |
look at some JavaScript out there; most of them are non-profit, or started as non-profit |
19:48 |
ecutruin |
Many that contribute to (F)OSS do so because they are actually using it themselves. |
19:48 |
Calinou |
the Atom editor is made by a for-profit, but it's fully non-profit (all packages are free/libre and gratis, just like the editor) |
19:48 |
ecutruin |
Generally they are using it themselves in a role in which they benefit financially from doing so. |
19:48 |
pehjota |
Most software developers are paid to work on free/libre software. Most software in the world is custom software, developed in-house or for a client, which is trivially free/libre in that all of the one users (the company) have full rights and source code. Free/libre software isn't necessarily the published kind. |
19:48 |
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19:48 |
Calinou |
I believe GitHub employees wanted their own editor, so they did it |
19:48 |
Calinou |
it's not like quality stuff (proprietary or not) didn't exist before Atom |
19:48 |
sfan5 |
<pehjota> Most software developers |
19:49 |
Calinou |
it's mostly compared to Sublime Text these days (although slower) |
19:49 |
sfan5 |
oh nevermind |
19:49 |
Calinou |
most? I doubt it. many? for sure, especially on Linux and compilers like GCC |
19:49 |
Calinou |
there's a lot of custom software too, but it can't really be called libre |
19:49 |
Calinou |
pehjota, if software is restricted under a NDA, it's not libre |
19:49 |
ecutruin |
Calinou, you know.. can we just drop this.. and me go back to working on learning EVIL proprietary software so I can make some awesome stuff? |
19:50 |
marktraceur |
ecutruin: You don't need his permission. |
19:50 |
marktraceur |
ecutruin: Let me introduce you to the /ignore feature of IRC. :) |
19:50 |
ecutruin |
marktraceur, I don't like just dropping out of a conversation. ^-^ |
19:50 |
Calinou |
telling people you /ignore them publicly is childish, not to mention we can tell who the dramatic ones are on IRC |
19:50 |
marktraceur |
Well, Calinou is being a bit obtuse |
19:50 |
marktraceur |
There's a way to set a time limit on it in most clients, I think. |
19:51 |
marktraceur |
Give him a few hours to cool off and for you to get some work done |
19:51 |
Calinou |
whatever, I'll go anyway |
19:51 |
Calinou |
and don't insult me after I leave, I'll read the logs :) |
19:51 |
Calinou |
bye |
19:51 |
ecutruin |
marktraceur, while that is true.. and while I believe I've actually explained my position well enough.. I figured I'd at least ask that we agree to disagree.. if anything just to avoid talking about this in the future. |
19:51 |
sfan5 |
Calinou: i think pehjota means that most software devs that are paid do (foss) work |
19:51 |
marktraceur |
Calinou: It's no fun insulting you when you're not here! :P |
19:51 |
Calinou |
I believe such conversations can be constructive |
19:51 |
sfan5 |
Calinou: (f)oss being " Free/libre software isn't necessarily the published kind." |
19:51 |
Calinou |
(freenode policy says otherwise) |
19:51 |
marktraceur |
ecutruin: The problem with the |
19:52 |
marktraceur |
Er. |
19:52 |
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19:52 |
ecutruin |
Calinou, how so? I've spent what.. hours now going back and forth with you on this.. and I'm still where I was.. you haven't convinced me of anything. |
19:52 |
marktraceur |
ecutruin: The problem with most free software advocates is that they cannot accept an "agree to disagree" mindset; I know because I was that way |
19:52 |
marktraceur |
ecutruin: Free software is a moral absolute, and there is no grey area, it's black or white |
19:52 |
marktraceur |
Or so says most of that movement. |
19:52 |
Calinou |
they can bring new ideas, sometimes. Stuff you didn't think about previously |
19:53 |
ecutruin |
marktraceur, but moral absolutes don't exist.. or perfect communism would be possible. ^-~ |
19:53 |
Calinou |
marktraceur, “we're not nazis either†if I had to describe FSF advocates. |
19:53 |
Calinou |
lots of people like to dismiss us, this is no fun |
19:53 |
marktraceur |
ecutruin: That's a good example of why the free software movement is slowly going downhill. |
19:53 |
* ecutruin |
nods. |
19:53 |
Calinou |
it's not going downhill |
19:53 |
marktraceur |
Calinou: Godwin's law, good talking to you |
19:54 |
marktraceur |
:) |
19:54 |
Calinou |
we benefit a lot from the open source movement; and many software still describes itself as free/libre |
19:54 |
Calinou |
GitHub, despite being proprietary, is a huge boost to us :P |
19:54 |
marktraceur |
Calinou: I think it is, with the rise and proliferation of permissive licensing and the (in my opinion) decline of RMS's relevance |
19:54 |
Calinou |
permissively licensed software is still free software |
19:55 |
Calinou |
(the number of permissive licenses doesn't really increase, if that's what you meant; good thing, we don't want more GPL-incompatible ones) |
19:55 |
Calinou |
RMS is still relevant: http://www.wired.com/2015/03/richard-stallman-how-to-make-hardware-designs-free |
19:55 |
marktraceur |
Partially relevant. |
19:55 |
Calinou |
he'll eventually die like everyone, but that won't kill the free software movement |
19:55 |
marktraceur |
Anyway, I have work to do too. |
19:55 |
Calinou |
it's a decentralized one, just like the open source movement is |
19:56 |
Calinou |
we can continue advocating for free software without RMS |
19:56 |
ecutruin |
Calinou, the (F)OSS movement is as old as computers, nearly, and yet the amount of AAA quality games that are such are almost nil. Hell even with Indie developers (who from my experience are more likely to support (F)OSS), they tend to make their games proprietary. Ever wonder why? |
19:56 |
Calinou |
we will no longer have new great essays from him though :) |
19:56 |
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19:56 |
Calinou |
ecutruin, because money is their primary motive. |
19:56 |
Calinou |
and that's bad |
19:56 |
ecutruin |
Why is that bad? |
19:56 |
ecutruin |
Do you live in the world now days? |
19:56 |
Calinou |
an ethical business can make money, but that's not what it solely thinks about |
19:57 |
Calinou |
(else you end up like Microsoft, Apple, Intel and such) |
19:57 |
ecutruin |
I mean...I'm guessing you're below the legal age to be living on your own. Because if you weren't you would understand that you HAVE to think about money when making a product that takes the majority of your time now days. |
19:58 |
Calinou |
well, I'd find an unrelated job. Or even if I was going to develop proprietary software, I'd do it in a B2B manner instead of B2C (because it's less harmful) |
19:58 |
ecutruin |
Sure.. I could make my game while having another job and focus on making it "for the community" only. However, it would probably take 10+ years to finish and by then, its very likely ANOTHER game will have already trumped what I wanted to do as a proprietary works anyways.. belittling most all of my work anyways. |
19:59 |
Calinou |
more free games always helps the community; as we currently need them |
19:59 |
ecutruin |
No.. we don't. |
19:59 |
* Calinou |
would like to develop commercial free software, just to prove ecutruin wrong :) even if it doesn't bring much money |
19:59 |
Calinou |
sell More Blocks copies for $10? it's such a great mod, everyone wants it because of the circular saw's magical powers |
20:01 |
ecutruin |
See, Calinou, the world is capitalistic. Currency is the medium in which we trade one person's time for another. This is humanity in general. Free games tend to have low quality because they are free. They don't have income to purchase another person's time to improve the quality. While this isn't absolute, it is generally true. |
20:02 |
ecutruin |
We don't need more low quality games. We need more game developers that know how to make high quality games and have teams to do so. |
20:02 |
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20:03 |
Calinou |
the world is maybe getting less and less capitalistic, it realizes its mistakes |
20:03 |
ecutruin |
So saying we need more free games just because they are free is wrong and shows a lack of understanding of how the world works. Just because something is free, doesn't make it better. |
20:03 |
ecutruin |
No, its not. |
20:03 |
Calinou |
money is still an universal value, sadly |
20:03 |
ecutruin |
If anything the world is getting MORE capitalistic. |
20:04 |
ecutruin |
Hell, we're looking at asteroid mining. We're looking at expanding humanity to other planets. We're wanting MORE.. not less. |
20:04 |
Calinou |
maybe we want more, but without selling our ethics |
20:04 |
Calinou |
you do realize that most free games are developed in a team? 0 A.D. is, Xonotic is, Red Eclipse is too… |
20:04 |
* ecutruin |
sighs and just shakes his head. |
20:04 |
Calinou |
those teams don't exceed 10-20 people usually but they're still teams |
20:05 |
* Calinou |
personally despises AAA games… unneeded splash screens, long loading times are their characteristics |
20:05 |
|
AndroidKris joined #minetest |
20:06 |
ecutruin |
Calinou, do you think groceries should be free? |
20:06 |
ecutruin |
How about McDonalds? |
20:06 |
ecutruin |
How about houses? Land? |
20:07 |
AndroidKris |
I know It's not my discussion, but I'd like to put my $0.02 in |
20:07 |
Calinou |
groceries should rely on free software, same for house management systems; this doesn't mean they can't sell their food and houses |
20:07 |
ecutruin |
Calinou, you dodged my question. |
20:08 |
ecutruin |
I specifically asked if GROCERIES, HOUSES, LAND, etc. should be free. |
20:08 |
Calinou |
that said, buying from a grocery that uses non-free software is not unethical, because the grocery's owner is the one giving away their freedom, not me |
20:08 |
Calinou |
(as I can't access their software to modify it) |
20:08 |
AndroidKris |
Wait, maybe I should let this play out a bit more to fully understand the conversation. |
20:08 |
Calinou |
don't compare software to physical products. ever. |
20:08 |
ecutruin |
Yes.. you do.. because EVERYTHING boils down to time. |
20:08 |
Calinou |
AndroidKris, no, this is like reddit, chime your opinion in without even reading the other users' comments! :) |
20:08 |
AndroidKris |
Ha, reddit is the shiiz |
20:08 |
AndroidKris |
funny stuff man |
20:09 |
AndroidKris |
That's also why I have never commented on anything on reddit. I don't like to bust in without knowing all the facts. |
20:09 |
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SouL_|_ joined #minetest |
20:10 |
ecutruin |
Here.. a better analogy. Do you think all recipes, exact recipes should be shared? |
20:10 |
Calinou |
that's another thing; it has nothing to do with software or culture |
20:10 |
ecutruin |
That cooks should not be allowed to have special recipes that make their food unique? |
20:11 |
ecutruin |
No.. its very relevant. What's your stance? |
20:11 |
Calinou |
but maybe it shouldn't be allowed, due to potential health issues. |
20:11 |
Calinou |
look, most laws force you to publish ingredients currently (in imprecise form) |
20:11 |
ecutruin |
Ingredients and recipes are different. |
20:11 |
ecutruin |
Recipes are a process.. ingredients are the material. |
20:12 |
ecutruin |
Is it alright for cooks to have secret recipes? |
20:12 |
twoelk |
as far as I'm understanding Calinou he thinks paying for hardware is ethical but paying for software not (hardware and software not only in computer sense) |
20:12 |
Calinou |
twoelk, I'm talking about free as in freedom software, not free as in beer |
20:12 |
twoelk |
or rather charging |
20:12 |
Calinou |
there is nothing wrong in buying free software |
20:12 |
ecutruin |
But when you're paying for a meal, you're paying for both.. kind of like buying a computer and getting the built-in software. |
20:13 |
ecutruin |
Calinou, answer my question. Is it alright for cooks to have secret recipes? |
20:13 |
twoelk |
ah, invent something and emidiatly tell everybody how to copy and make me obsolete |
20:13 |
est31 |
ecutruin, this is something different |
20:13 |
Calinou |
we could compare the recipes to source code of software; thus, maybe it isn't ethical, but maybe it is because those aren't really comparable. |
20:13 |
Calinou |
I can't give a definite answer on this |
20:14 |
ecutruin |
Calinou, I didn't ask anything about software. I asked specifically about cooks and recipes. |
20:14 |
Calinou |
twoelk, you can also do crowdfunding campaigns, “pay what you want†system |
20:14 |
Calinou |
or the good old nagware :) (nah, don't do it) |
20:14 |
est31 |
the cook question very well applies to cloud software |
20:14 |
ecutruin |
And yes, there is a point to this.. but until the question is answered, its pointless to explain. |
20:14 |
est31 |
and this is something that is unrelated to OSS |
20:14 |
Calinou |
est31, “cloud†software definitely should be available to everyone |
20:14 |
Calinou |
it's not unrelated, because it poses the problem of SaaS |
20:14 |
twoelk |
some of the nagging in nagwarte was well done and fun |
20:15 |
Calinou |
server-side software is secondary in the quest of software freedom, but it's still important |
20:15 |
Calinou |
I think GitHub, Transifex and Coverity should all publish their back-end because those serve a practical purpose… |
20:15 |
ecutruin |
Calinou, I've asked you to respond to my question three times. If you refuse to. Then I guess the discussion is over. |
20:15 |
est31 |
Calinou, you believe all software in the world should be free to inspect and edit? |
20:15 |
Calinou |
currently they publish only some front-end bits |
20:15 |
Calinou |
est31, yes, like it or not. Maybe I'm destroying your business :) |
20:15 |
Warr1024 |
holy shit, is this proprietary vs. free thing still going on? |
20:15 |
Calinou |
ecutruin, I'm not forced to answer questions, just like you isn't forced to answer my questions |
20:16 |
ecutruin |
Then we're done talking. :3 |
20:16 |
Calinou |
Warr1024, to me, this looks like a constructive discussion, nothing wrong |
20:16 |
Calinou |
no one has asked a Minetest-related question so it's not against the rules |
20:16 |
Warr1024 |
naw, it's cool, I'm just surprised you guys still have the energy for it :-) |
20:16 |
* twoelk |
is parsing the log to find ecutruin's question |
20:17 |
Calinou |
twoelk, the one about cooks' secret recipes |
20:17 |
ecutruin |
You refuse to actually answer a simple question, dodging around it and trying to go back to software. I planned on explaining things in comparison, but it seems you don't want to. So.. conversation over, I guess. |
20:17 |
|
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20:17 |
Calinou |
my focus is software and culture (and hardware, although we don't have much free hardware yet), not food |
20:17 |
Calinou |
I don't know of any “Free Food Foundation†:) |
20:18 |
ecutruin |
Calinou, I didn't ask your focus. I asked you a specific question. Its for me to explain the relation. All I asked.. is your stance on it. |
20:18 |
xenkey |
Still at it Calinou ? |
20:18 |
ecutruin |
Obviously.. you cannot come to a decision.. which is funny.. because it is the same. :3 |
20:18 |
twoelk |
be brave Calinou, make a statement |
20:19 |
Calinou |
it's strange, you seem to be dismissive of me, but on the other hand, you want me to answer a question :s |
20:19 |
est31 |
For me, the border between communism and open source lais at the point where you start requiring external services to be open source |
20:19 |
ecutruin |
I'm trying to get you to understand something. ^-^ That's all. If you cannot answer, then it explains enough that I feel find just ending the conversation all together. |
20:19 |
est31 |
and communism is bad history has shown |
20:20 |
tpe |
Software vs. Food. Never has "apples to oranges" been a more apt phrase. |
20:20 |
* twoelk |
wonders if Calinou is part of the secret recipe |
20:20 |
ecutruin |
tpe, I'm not comparing food to software. I'm comparing "recipes" to software. |
20:20 |
AndroidKris |
So what does the cost of tea in china have to do with it? |
20:20 |
Warr1024 |
recipes aren't 100% secret, either. |
20:20 |
AndroidKris |
LOL |
20:20 |
est31 |
neither is software |
20:20 |
Calinou |
est31, free/libre software isn't communism because nothing prevents you from keeping the profits to yourself (when you sell software) |
20:20 |
ecutruin |
Exactly. ^-^ |
20:21 |
Calinou |
you can also keep the copyright monopoly (eg. copyleft license) to yourself |
20:21 |
Calinou |
same for trademarks, which aren't incompatible with libre software |
20:21 |
Calinou |
and the way USSR did communism was not really communism |
20:21 |
Calinou |
like the nazis claimed they did “socialism†|
20:21 |
est31 |
GOOODWIIIIN |
20:21 |
* Calinou |
earns the 2nd Godwin point. Double-godwin! |
20:21 |
ecutruin |
Anyways. I'm out guys. Going to go back to games and Unity learning. I don't see a reason in staying a part of this discussion. |
20:22 |
twoelk |
they did sort of but they added other toxic ingredients |
20:22 |
AndroidKris |
Yeah, a crazy czar (ussr) and Hitler (nazi germany) |
20:23 |
AndroidKris |
A leader with his own agenda that had his own beliefs as to how it should work. |
20:23 |
twoelk |
now we might never know what the comparism was heading at :-( |
20:23 |
Warr1024 |
ecutruin: good luck with your project :-) |
20:24 |
ecutruin |
Thanks Warr1024. Sorry for dragging this on so long. I really should have stopped it sooner. |
20:24 |
AndroidKris |
There is no perfect system (government, software, recipe, etc) The perfect form of government has no real lable. |
20:24 |
AndroidKris |
label |
20:25 |
twoelk |
actually I think each situation may need it's special form of government. sometimes you need a general sometimes a diplomat |
20:26 |
Calinou |
I'm not saying free software is perfect, there still are many unknown areas, but it's a better and less anachronic model to me |
20:26 |
twoelk |
its wrong to think one solution will be good for all times |
20:26 |
Warr1024 |
communism was supposed to be the solution to problems with existing market economies at the time; free software is a gift economy to begin with, so I don't see how communism would apply. |
20:27 |
est31 |
"gift economy" good term |
20:27 |
twoelk |
I always rather thought of free software as shared knowledge system |
20:27 |
Calinou |
it's exactly shared knowledge |
20:28 |
Calinou |
bye now :) night |
20:28 |
AndroidKris |
Flaws are part of every system, it's the working around and making the flaws work for you in order to make the system sustainable (long term) that makes the system beautiful (Like a great recipe that was discovered by accident because the chef didn't have the right ingredients to make it the he was taught, so he improvised and it came out better than before) |
20:28 |
xenkey |
I think we should all use windows and everyone who thinks otherwise is wrong |
20:29 |
AndroidKris |
^^communism |
20:29 |
AndroidKris |
at it's finest |
20:29 |
xenkey |
yup |
20:29 |
xenkey |
I think we should all use linux and everyone who thinks otherwise is wrong |
20:29 |
xenkey |
what do you think now though |
20:29 |
AndroidKris |
Still communism |
20:30 |
twoelk |
and yet I spent five years doing research on how certain churches were built and finaly published a sort of flowchart - and - had mixed feelings when others used it for their research |
20:30 |
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AndroidKris joined #minetest |
20:30 |
est31 |
twoelk, so you rather like that flowchart to be not used? |
20:30 |
AndroidKris |
That is you, making a decision for everyone. Weather or not it is the correct decision is neither here nor there. |
20:30 |
AndroidKris |
The decision itself is what makes it communism |
20:30 |
twoelk |
sometimes XD |
20:31 |
est31 |
so why did you publish it then? |
20:31 |
twoelk |
especially when it is used to proove things I dont approve of ;P |
20:33 |
twoelk |
I was proud and wanted to show what I had spent so much time on but didn't think of how others might use it. Which is great but also frightening |
20:33 |
AndroidKris |
Communism can be a great government, if used correctly. The same with Socialism, Oligarchy, Monarchy, Democracy, etc. |
20:35 |
AndroidKris |
Spiderman reference. "With great power, comes great responsibility." |
20:35 |
AndroidKris |
Did I get disconnected without xchat telling me? |
20:35 |
Jordach |
nope |
20:35 |
AndroidKris |
nope, there it is. |
20:35 |
AndroidKris |
Lag |
20:36 |
twoelk |
dictatorship was a usefull tool the way the greeks first used it but a dangerous one as the learned later |
20:37 |
AndroidKris |
All forms of governmental control can be dangerous, when used for means that are not in the best interest of the people. |
20:38 |
est31 |
government and control describe the same thing |
20:38 |
est31 |
there is no state without control |
20:38 |
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20:39 |
AndroidKris |
Not necessarily, but only when the population can "get along" and come to terms that suit everyone. |
20:39 |
YvesLevier |
I wanna dynamite a mountain. Any mod you recommand? |
20:39 |
AndroidKris |
technic |
20:39 |
AndroidKris |
build a nuke. |
20:39 |
AndroidKris |
BOOM |
20:40 |
twoelk |
a wonderfull example of failed communism is the commenwealth of that bunch of puritans that fell of the Mayflower at Plymouth rock. They only managed to pay their debts of the voyage after changing to a more capitalistic production system |
20:40 |
est31 |
there is no nuke for technic |
20:41 |
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ElectronLibre left #minetest |
20:41 |
AndroidKris |
I thought I saw a nuke built with technic on a youtube video the other day. |
20:41 |
YvesLevier |
est31: how to level a mountain i want to get rid then? |
20:41 |
est31 |
YvesLevier, use TNT |
20:41 |
est31 |
it only has to be activated |
20:41 |
twoelk |
use WorldEdit |
20:41 |
AndroidKris |
That's a LOT of tnt. |
20:41 |
AndroidKris |
^^ |
20:41 |
est31 |
AndroidKris link? |
20:42 |
YvesLevier |
est31: need a mod or if this already in our inventory? |
20:42 |
AndroidKris |
Lemme search history. |
20:42 |
AndroidKris |
brb |
20:42 |
YvesLevier |
twoelk: plz tell me more about worldedit plz |
20:42 |
est31 |
YvesLevier, you only have to set a setting |
20:43 |
est31 |
YvesLevier, https://github.com/Uberi/MineTest-WorldEdit |
20:43 |
est31 |
great tool |
20:43 |
YvesLevier |
on it |
20:43 |
est31 |
like cheating though |
20:43 |
est31 |
so depends on what you want |
20:44 |
twoelk |
that one; usefull and powerfull, good tool to destroy hours of work, use with care |
20:45 |
twoelk |
https://forum.minetest.net/viewtopic.php?id=572 <- forum thread for WorldEdit |
20:45 |
|
LazyJ joined #minetest |
20:45 |
harrison |
i hate the demeaning ritualesque nature of inhabiting this form |
20:46 |
harrison |
and long for the transcendence of destiny |
20:46 |
|
ron_montilla joined #minetest |
20:46 |
harrison |
awake! |
20:46 |
AndroidKris |
est31 http://www.youtube.com/watch?v=KfBwygvEJNA |
20:46 |
harrison |
theawokening.,com |
20:46 |
AndroidKris |
It's a nuclear reactor meltdown, my mistake |
20:46 |
harrison |
theawokening.com |
20:46 |
est31 |
seen that |
20:46 |
est31 |
yea |
20:50 |
AndroidKris |
harrison, what is theawokening.com? My connection isn't strong enough to load it and I'm curious.lol |
20:51 |
|
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20:53 |
twoelk |
if harrison is up to his usuall stuff, your eyes may be in for a psychodelic surprise |
20:54 |
* twoelk |
hasn't tried this link but remembers others in the past |
20:54 |
|
AndroidKris joined #minetest |
20:54 |
AndroidKris |
Well, as you can see by my constant disconnection and reconnection, I have a crappy internet connection, so that website isn't loading for me. |
20:55 |
ron_montilla |
about that |
20:55 |
AndroidKris |
What about it? |
20:55 |
ron_montilla |
how is minetest over crappy connections? |
20:56 |
AndroidKris |
Crappy, |
20:56 |
AndroidKris |
lol |
20:56 |
ron_montilla |
is it different somehow from minecraft |
20:56 |
ron_montilla |
? |
20:56 |
AndroidKris |
I play locally when my connection is bad |
20:56 |
ron_montilla |
I mean, is it better or worse |
20:56 |
ron_montilla |
or we can't compare? |
20:56 |
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20:56 |
AndroidKris |
It's access to a server, No matter what the game is, it all depends on the amount of information that gets exchanged between your pc and the server. |
20:57 |
AndroidKris |
Yeah, it's comparing apples to oranges, but both fruits are still being thrown at a wall through a volley ball net. |
20:57 |
luizrpgluiz |
it's called the program to display the map in 2D? |
20:57 |
ron_montilla |
yeah, but the amount is bigger or not? that's the point |
20:57 |
ron_montilla |
anyways |
20:57 |
ron_montilla |
cool game, just testing it right now |
20:58 |
AndroidKris |
It is indeed very cool. you should look into some of the mods. |
20:58 |
ron_montilla |
yeah, i'm doing that right now |
20:58 |
AndroidKris |
luizrpgluiz, what are you talking about? |
21:00 |
luizrpgluiz |
in forum minetest, has an image of a server map in 2D aerial view |
21:01 |
AndroidKris |
link? |
21:02 |
luizrpgluiz |
https://forum.minetest.net/viewtopic.php?f=10&t=11431 |
21:04 |
AndroidKris |
That is cool, I'd like to have a program or mod or whatever that can do that. |
21:04 |
est31 |
there is minetestmapper |
21:04 |
AndroidKris |
Like to have an areal view of my local map |
21:05 |
est31 |
but by default, this is only outside of minetest itself |
21:06 |
AndroidKris |
Explain? |
21:06 |
est31 |
as in: you can't access the map from the game |
21:06 |
est31 |
you run a command, and its computed outside of minetest in a separate tool |
21:06 |
est31 |
not being integrated |
21:07 |
est31 |
as in, you have a tool that displays a map when you right click |
21:07 |
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21:07 |
AndroidKris |
gotcha. |
21:07 |
AndroidKris |
I just found it on github and wiki. |
21:07 |
AndroidKris |
gonna read a bit |
21:09 |
twoelk |
there are some tools and scripts to aid in using the mapper mentioned in the forum thread |
21:09 |
|
luizrpgluiz left #minetest |
21:10 |
* twoelk |
remembers he needs to fix his mapper tool to work with american date notation style :-( |
21:13 |
|
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21:15 |
AndroidKris |
So on the wiki for that minetest mapper, it says there is a default mapper that comes in .minetest/util folder. i don't even have that folder. So i think I'll download the c++ written mapper tool and make that folder.lol |
21:20 |
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21:27 |
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21:28 |
|
Menche joined #minetest |
21:29 |
YvesLevier |
FANTASTIC! Thx everybody :) |
21:39 |
catninja |
well is oldcoder asleep? |
21:46 |
|
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21:50 |
xenkey |
Ok |
21:56 |
est31 |
nooooooo |
21:56 |
est31 |
supertuxkart still uses svn |
21:57 |
Megaf |
Hi all :D |
21:57 |
|
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22:02 |
Megaf |
Hi est31 |
22:02 |
Megaf |
Hey LazyJ |
22:03 |
est31 |
hey |
22:03 |
ron_montilla |
what is the key for running |
22:03 |
ron_montilla |
lol |
22:03 |
Megaf |
e |
22:03 |
Megaf |
k to activate then hold e to run |
22:03 |
ron_montilla |
tks |
22:04 |
Megaf |
est31: LazyJ: What do you think about the server console thing? |
22:04 |
Megaf |
ron_montilla: You're welcome |
22:04 |
est31 |
Megaf, see my github comment on the according issue |
22:06 |
Megaf |
!server Megaf |
22:06 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms |
22:11 |
Megaf |
est31: right, that seems like over complicated |
22:11 |
Megaf |
the server already outputs the way it should, now is just a matter of inputing |
22:12 |
Megaf |
perhaps it could use an OS command to read the input, after detecting the OS (might be at compilation time, of course) |
22:12 |
Megaf |
we could use "read" from Shell Script for example |
22:12 |
est31 |
that already works |
22:12 |
est31 |
or no |
22:13 |
est31 |
yes perhaps that would be possible too |
22:13 |
Megaf |
we have output, but we can not iinput |
22:13 |
est31 |
but a clean API is much better here |
22:13 |
est31 |
everything else is hacking around |
22:13 |
Megaf |
so, read will read and the server commands could be done with simple shell script/powershell commands |
22:13 |
est31 |
I dont get you |
22:14 |
Megaf |
well, do you know the read command from shell script? |
22:14 |
Megaf |
it gets what you type and store it in a variable |
22:15 |
est31 |
yes |
22:15 |
Megaf |
so, we could use shell script to interpeter user input and translate to server commands |
22:15 |
est31 |
but that doesnt work when server is writing while you are writing too |
22:15 |
Megaf |
in a similar fashion the IRC mod does, perhaps |
22:15 |
est31 |
will clutter up |
22:15 |
Megaf |
oh |
22:15 |
Megaf |
indeed |
22:15 |
est31 |
therefore we need ncurses |
22:15 |
Megaf |
unless as said, we use two threads? |
22:16 |
est31 |
those will already be neccessary |
22:16 |
est31 |
two threads change nothing at the restricted API we have for the console |
22:16 |
Megaf |
I wonder if a Lua mod could implement that |
22:16 |
est31 |
meaning stdin and stdout |
22:16 |
est31 |
not at all |
22:16 |
|
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22:16 |
est31 |
lua isn't suited for this task |
22:17 |
est31 |
this tasks main part is interfacing |
22:17 |
est31 |
interfacing with the console, with internet (for a ssh console) etc |
22:17 |
est31 |
so for that its best to have a c based API |
22:19 |
Megaf |
I see |
22:22 |
Megaf |
well, thanks for the insights, I have to go now. Good night all |
22:22 |
LazyJ |
A belated. "Howdy", Megaf. Sorry, I was dealing with trouble on my server. |
22:22 |
Megaf |
Heya LazyJ |
22:23 |
Megaf |
what kind of trouble? |
22:23 |
LazyJ |
What's the link for the "console" issue? |
22:23 |
est31 |
LazyJ, https://github.com/minetest/minetest/issues/2338 |
22:24 |
Megaf |
https://github.com/minetest/minetest/issues/2338 |
22:24 |
LazyJ |
We had a kid come on to our server saying that he was making a YouTube video and asking interview-like questions. |
22:24 |
LazyJ |
One of my staff overreacted and started scolding and admonishing the kid. |
22:25 |
LazyJ |
Then a new player used a very mild swear word and the situation became inflamed. |
22:25 |
Megaf |
If I had a penny for every time someone said one was recording a video for youtube I would have 10 pennies |
22:25 |
Megaf |
LazyJ: heh, that happens |
22:26 |
LazyJ |
I've been trying to deal with both sides. This particular staff member is a pitbull. Good to have around but at times a bit too aggressive. |
22:26 |
Megaf |
I rather dont have staff |
22:26 |
Megaf |
99.9% of my staff is away |
22:27 |
LazyJ |
On the other side, I've got a kid who has done nothing harmful to the server but is getting raked over the coals for a small transgression in courtesy. |
22:27 |
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22:27 |
Johnsen2 |
~tell Wings_ I know XD |
22:27 |
ShadowBot |
Johnsen2: O.K. |
22:28 |
Megaf |
est31: could this help? http://invisible-island.net/cdk/ |
22:29 |
Megaf |
and perhaps this http://invisible-island.net/dialog/ |
22:29 |
est31 |
Megaf, right now I'm doing srp authentication |
22:29 |
Megaf |
est31: cool! |
22:29 |
est31 |
you could try it and say whether it works :) |
22:29 |
est31 |
https://github.com/minetest/minetest/pull/2620 |
22:30 |
est31 |
most of the stuff should work, only details remain |
22:31 |
ron_montilla |
well I was thinking minetest already had somekind of server setup from text console, don't it? |
22:32 |
Megaf |
ron_montilla: none at all |
22:32 |
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22:32 |
Megaf |
est31: I will tomorrow, now I really have to go, cya |
22:33 |
ron_montilla |
that's sad |
22:33 |
ron_montilla |
hmm |
22:34 |
ron_montilla |
i'm viewing the topic about it now... |
22:35 |
LazyJ |
Hmm... I've seen ShadowNinja's irc_commands and plan to install it later. |
22:36 |
LazyJ |
Security issues are a very real concern, even it it's just a game. Many players have put many hours of effort into creating things. Nothing as exciting as state secrets but still stuff that is valuable to the players. |
22:37 |
LazyJ |
Many times I have wished that Minetest had more default administration tools. |
22:38 |
ron_montilla |
hey! |
22:38 |
LazyJ |
Just as players clamor for more mods to be added to the default game, admins would like more tools to deal with the day-to-day hassles and headaches that arise ingame while the admins have to be away at their jobs earning the money that pays for the server's operation. |
22:38 |
ron_montilla |
i found something |
22:38 |
ron_montilla |
there IS a console version, I think that's what the guy in the topic was talking about |
22:39 |
ron_montilla |
I found it on the sources... right at the bin folder |
22:39 |
ron_montilla |
there is the minetest executable and the "minetestserver" one, that fits the description |
22:40 |
ron_montilla |
oh, i see, no input do.. |
22:40 |
LazyJ |
ron_montillal the "minetestserver" in the bin directory is Minetest without the GUI. |
22:42 |
LazyJ |
What we are discussing is having the means to do ingame-admin stuff without having to log into the game, such as banning players from the terminal or IRC instead of having to log into the game to do it. |
22:42 |
ron_montilla |
well if one would just input from there, one cold just run it on a tmux or screen session... |
22:42 |
ron_montilla |
oh I see |
22:42 |
ron_montilla |
I got it now |
22:42 |
LazyJ |
;) |
22:46 |
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