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IRC log for #minetest, 2015-04-20

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All times shown according to UTC.

Time Nick Message
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00:23 Johnsen2 VanessaE
00:23 Johnsen2 VANESSA HURRY!!! D;
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01:45 MinetestBot [git] kwolekr -> minetest/minetest: Add 'persistence' alias for Lua noiseparams and validate more vector parameters 3d4244c http://git.io/vfeez (2015-04-19T21:42:40-04:00)
01:45 MinetestBot [git] kwolekr -> minetest/minetest: Noise: Correct noise objects created with invalid dimensions 687d969 http://git.io/vfeeg (2015-04-19T21:39:10-04:00)
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03:29 Zeno` I feel like I'm Gordon Ramsey in an episode of Kitchen Nightmares
03:31 Zeno` if ( iter->first < 8) {       // what the fuck is this shit? hey?! it's a steaming pile of fucking turd, that's what it is! It's SHIT. *throws some saucepans around and stomps out of the kitchen muttering curses*
03:34 Zeno` Toggle(bool visible) my f....... g... wtf is going on in here?! Toggle?! I've never seen such crap in my entire f'n career as a f'n chef. ffs. s..... f...
03:35 Zeno` Then there are two function show and hide that simply call Toggle(). wtf! f. f. f. *bleep* f. c'mon you guys are f'ing kidding me, right?
03:40 Zeno` this minekitchen is a flipping joke. That's it. I'm closing it down. Everybody can go home. I'm surprised this hasn't f'ing killed somebody. ffs. man, *sigh*
04:01 hmmmm my thoughts exactly
04:01 hmmmm hey just fix it =]
04:01 hmmmm the best you can do
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04:16 Zeno` I have to decipher it first :D
04:20 Zeno` oh the 8
04:20 Zeno` I'd better look into that... got distracted with a different enigma
04:23 Zeno` I have a headache
04:25 hmmmm "And with a head this big, that's no joke!"
04:26 Zeno` nope
04:26 Zeno` I think it's the (default) number of inventory items shown at the bottom of the HUD O.o
04:27 * Zeno` rubs his eyes
04:27 Zeno` can you look?
04:27 Zeno` that must be what it is :/
04:29 Zeno` https://github.com/Zeno-/minetest/blob/9a9a835edad1ad5c4ec9a2357a60f113e3b53402/src/touchscreengui.cpp#L338
04:29 * Zeno` wanders around in a stupified daze
04:32 Etzos Magic numbers are fun. :P
04:33 Zeno` it *is* the number of inventory items (set in another file in another universe in a place far, far away)
04:33 Zeno` lucky nobody ever changed that :/
04:34 Zeno` hmm, at least I think it is
04:37 Zeno` I really don't know
04:37 Zeno` (for sure)
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04:38 * Zeno` doesn't like it
04:38 * Zeno` throws pans around and makes a noise
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05:38 MinetestBot [git] kwolekr -> minetest/minetest: Fix build on OS X (Thanks neoascetic) a443a13 http://git.io/vferr (2015-04-20T01:35:41-04:00)
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09:08 JamesTait Good morning all; happy Monday, and happy Chinese Language Day! :-D
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11:20 delfaminer hello, anyone here?
11:21 delfaminer I cannot see server list at http://www.minetest.net/servers
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11:38 est31 https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=14206
11:39 est31 ^ forum admins: spambot
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13:03 AndroidKris What do you guys do for sound while you're playing? The game is so quiet, it almost needs a soundtrack.
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13:05 AnotherBrick any music would prevent you from hearing your enemy's approaching
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13:14 AndroidKris So make it optional and include volume controls?
13:17 AnotherBrick some servers have lots of ambient sound, xanadu for example
13:18 AndroidKris Servers, yes, but not single player...Though I'm sure there are mods for that.
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16:19 luizrpgluiz hi all
16:20 xenkey hi
16:20 ElectronLibre Hello.
16:20 luizrpgluiz :)
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17:15 MickeySoFine Hi All
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17:15 MickeySoFine I've been trying to use the fire mod but its crashing my world, where can I get stable versions to work with 0.4.9?
17:16 rubenwardy https://github.com/minetest/minetest_game/releases/tag/0.4.9
17:16 rubenwardy I recommend you update your version, if possible
17:17 MickeySoFine rubenwardy, whats the most current version? this is the one that comes in the repos for ubuntu
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17:17 rubenwardy 0.4.12
17:18 MickeySoFine ah ok
17:18 ElectronLibre The most current is 0.4.12-dev but it's not the stable one.
17:18 rubenwardy ubuntu is pretty terrible at allowing/adding updates
17:18 ElectronLibre Use http://github.com/minetest/minetest/tag/0.4.12
17:18 ElectronLibre If you're using GNU/Linux, the easiest way to get latest minetest is to compile it.
17:19 MickeySoFine Ok Ty!
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17:20 Calinou rubenwardy, this is because it's based on Debian which is the Kingston of distributions :P
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17:27 crazyR_ !up game.ethicrush.org.uk 31000
17:27 MinetestBot game.ethicrush.org.uk:31000 is up (35ms)
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17:30 Krock ethi crush
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17:30 Calinou ethic.ru.sh
17:30 Calinou or ethicru.sh :p
17:31 Krock :3
17:32 rubenwardy I'm using xubuntu. On the file browser, there is no longer a side panel which shows a list of quick links (eg, to file sys, home, pictures, documents, downloads, connected drives, USB, etc). Anyone know how to bring it back up?
17:32 rubenwardy http://img.netupd8.com/xubuntu-13.04-thunar-file-manager.png
17:32 rubenwardy see there
17:33 AndroidKris rubenwardy, click "view" then check mark "menu bar"
17:33 rubenwardy There is no view
17:33 ElectronLibre The Third menu in the top bar.
17:33 ElectronLibre s/Third/third
17:33 ElectronLibre (from the left)
17:34 rubenwardy found it
17:34 ElectronLibre Then maybe third item from the top.
17:34 rubenwardy pressing f10 shows the menu bar
17:34 rubenwardy f9 hide/shows the side bar, that must be how it disappeared
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17:35 rubenwardy This is what it looked like: http://a.pomf.se/pckvyy.png
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17:41 Krock rubenwardy, there's no Alt-key function on xubuntu?
17:41 rubenwardy alt key doesn't bring up the menubar on the file manager. It does on firefox
17:41 rubenwardy I'm used to alt key bringing it up, so I assumed that it didn't have a menubar
17:41 rubenwardy hence problems
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19:13 TheDawg_ I've searched the forums, and haven't found anything about the problem I'm having.  Minetest for Android 4.12. Using long viewing range, land in the foreground is obscured by water in the distance or by explored caverns beneath. That is,  patches of ground disappear.
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19:17 TheDawg_ Is any oneelse familiar with this problem?
19:18 sfan5 that sounds like a bug
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19:20 devmarth Hey, I was wondering if it was possible to make the player start in 3rd person by default? I tried defaultsettings.cpp which didn't seem to help very much.
19:20 devmarth not much dev wiki help either haha
19:23 ElectronLibre What you have to do is find the variable containing the current view mode, maybe look around the Camera's definition.
19:23 Sokomine devs are a shy species sometimes
19:23 TheDawg_ I thought so to, i was suprised that no one else has mentioned it on the forums. At first i thought it me be some incompatible options or mods.   I moved the entire minetest folder
19:24 Sokomine starting in 3rd person view doesn't sound particulary intresting imho. after all all you have to do is press a button? steering is even more complicated that way
19:24 Sokomine TheDawg_: can you provide a screenshot?
19:24 TheDawg_ To the SD card, cleared is cache and data, un installed and re installed. Same issue.
19:25 devmarth Yeah I can't seem to find that ElectronLibre.
19:25 devmarth Sokomine, it's for a fork of mine, it's needed for it to be in 3rd person by default.
19:25 ElectronLibre I honnestly don't know, maybe look for the commit introducing the third view mode, but it dates from july 2014..
19:26 Sokomine devmarth: ah. well, good luck finding someone who knows about that. i don't know much of the graphics part and am not a core dev either
19:26 devmarth ElectronLibre; yeah sounds like a good idea, ill go check around
19:27 Sokomine TheDawg_: do a screenshot please. also: are you familiar with the desktop version? it's not uncommon for underground caves to show up in unlimited view range. all that's loaded shos up there
19:28 sfan5 devmarth: camera.cpp:80
19:29 TheDawg_ I didn't see this in Linux. Is there a command in mine test top get a screen shot?
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19:30 devmarth sfan5; so id change it to CAMERA_MODE_THIRD? Or SECOND, i'd say second because third person is the second option.
19:30 sfan5 no, third
19:30 ElectronLibre TheDawg_, F12 key takes a screenshot.
19:30 devmarth Thanks.
19:30 sfan5 look at the places where m_camera_mode is used
19:30 devmarth ah i see
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19:38 TheDawg_ <ElectronLibre> I'll look up how to get screen shot on my Samsung.
19:39 ElectronLibre Ok.
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20:47 AndroidKris Anyone know how to build an elevator?
20:49 Johnsen2 Nupe.
20:55 AndroidKris travelnet mod
20:55 AndroidKris got it figured out.lol
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20:55 AndroidKris I was thinking there might be a way with mese powerd rails, and a minecart..
20:56 AndroidKris but, i'll take a mod first to simplify life
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21:16 YvesLevier AndroidKris: Did you look at Movestones?
21:16 YvesLevier This is more than funny
21:16 AndroidKris Didn't even come to mind
21:17 AndroidKris What's funny?
21:18 YvesLevier That is a mind twister.  Can do very fun and strange quizmos with this.  Works very well with mesecon AND ghost stone
21:18 YvesLevier And, also, an elevator
21:19 YvesLevier I never tried this : but with proximity sensors, you can open and close elevator doors.  Pretty sure.
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21:22 YvesLevier Mesecons are billions times more fun than redstone.
21:23 YvesLevier Salut Stéphane.  Joins moi au canal Levier si tu veux (Hi steph, join me at #Levier if you want)
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22:23 exio4 hai
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23:07 devmarth sfan5, you here?
23:07 devmarth When I change the camera mode in camera.cpp to "m_camera_mode(CAMERA_MODE_THIRD)" the game starts a gray screen
23:08 devmarth and doesnt do anything
23:11 Sokomine hmm. we really need a way to (locally!) blacklist servers which did not prove suitable....
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23:14 devmarth BlockMen said, when announcing third person view that "Furthermore mods can control the camera position now by setting the players eye offset (by MirceaKitsune)"
23:14 devmarth So I could change the default camera view to third person through the mod api and not the core?
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23:36 gamerdude ...
23:36 gamerdude hi?
23:36 gamerdude wingsss
23:37 gamerdude :P
23:37 gamerdude eh
23:37 gamerdude bye
23:44 Sokomine devmarth: i'm not sure. that might only affect eye offset. it's relevant for i.e. sitting on a chair or playing as a (smaller) mob. afaik it's not for third person view
23:45 devmarth yeah
23:45 devmarth i set the camera view back to 1st (in camera.cpp) and its still gray so its gotta be another problem
23:47 devmarth 19:46:49: ERROR[ServerThread]: TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: 2
23:47 devmarth seems to be this issue
23:47 devmarth What could this mean>
23:47 devmarth *?
23:48 devmarth Glad to know it's not the camera issue but still. Any ideas?
23:51 ecutruin Not quite MT related but I've found a fun new toy.. https://dl.dropboxusercontent.com/u/53977587/ScreenShot.png
23:56 YvesLevier hey :)
23:57 YvesLevier A new friend trying to connect on my server...   My server told : "ACTION[ServerThread]: Server: A mismatched (strict) client tried to connect from (IP)"
23:57 devmarth Make sure you guys have the same build of Minetest.
23:58 YvesLevier Have an idea what is wrong (he got minetest in "Logiteque"  (depository)
23:58 YvesLevier ?
23:59 devmarth Exactly.
23:59 devmarth Get the same build.
23:59 YvesLevier How?
23:59 devmarth Download the same build from minetest.net
23:59 YvesLevier Thx for reply btw
23:59 YvesLevier Will he have to compile?
23:59 devmarth No.

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