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Chanku |
Alright so I need some help |
02:32 |
Chanku |
wait nevermind |
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jordan4ibanez |
I finally did it |
04:14 |
jordan4ibanez |
Something...in c++ that isn't hello world http://youtu.be/WGDaJ9oUFG8 |
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06:55 |
Shackra |
hello! |
06:55 |
Shackra |
how deep should I dig to start finding diamonds, and also I want to know if I go deeper I will find diamonds anyway? |
06:57 |
Shackra |
I have found more mese ore actually |
06:57 |
Shackra |
but no diamonds yet |
06:57 |
Shackra |
I'm at -320 |
07:03 |
Viper |
Shackra: get near 1k |
07:07 |
Shackra |
wow, ok. Thanks Viper |
07:07 |
Viper168 |
yup |
07:08 |
Viper168 |
:P |
07:09 |
Shackra |
wow, I have found uranium at -3334 |
07:09 |
Shackra |
*-334 |
07:52 |
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07:58 |
mazal |
If I have a chest with teleporter tube that teleports to a receiver that is about 150 nodes away , with nobody standing at the receiver , will it still go to it's destination , or must the area be loaded where the receiver is for it to work ? |
07:59 |
mazal |
The destination is just a chest with receiver tube |
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MinetestBot |
[git] Zeno- -> minetest/minetest: Ensure that heightmap is initialized before use d4e210e http://git.io/p4G3 (2015-03-10T18:46:28+10:00) |
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09:08 |
ekem |
bananas |
09:09 |
Dartmouth |
^this |
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JamesTait |
Good morning all; happy Organize Your Home Office Day! :D |
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10:55 |
stormchaser3000 |
oh dear |
10:55 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11449 |
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12:15 |
farfadet46 |
hi |
12:36 |
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12:36 |
brothersome |
Question: How do I start minetest with a leveldb for data |
12:42 |
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12:43 |
est |
brothersome, new world or move existing one? |
12:44 |
brothersome |
First create file world.mt, but it still creates a rollback.sqlite |
12:45 |
est |
rollback is always created as sqlite |
12:45 |
est |
but no map data is stored thee |
12:45 |
est |
only player's actions |
12:45 |
est |
there* |
12:45 |
brothersome |
Strange that the database option can only be set in world.mt and not in the graphics |
12:46 |
est |
its mostly for server owners |
12:46 |
est |
and people who know technology |
12:47 |
est |
so you know technology, you can already change the world.mt file |
12:47 |
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12:47 |
brothersome |
I did, thanks, I try to help the admin for creating a map on m.ayntest.net - The data seems to be corrupt |
12:52 |
est |
why corrupt? |
13:01 |
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13:12 |
est |
arch linux distributes minetest under the GPL |
13:12 |
est |
which is wrong |
13:12 |
est |
because they can only distribute it under GPL v2.1 + |
13:12 |
est |
or LGPL v2.1+ |
13:12 |
est |
but not GPL |
13:12 |
est |
GPL means that you chose the version |
13:12 |
est |
as licensee |
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14:39 |
est31 |
can anybody say what https://github.com/minetest/minetest/issues/2465 is about? |
14:39 |
est31 |
is it about making minetest to a cheap copy of minecraft? |
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14:47 |
Zeno` |
can anybody say why that when I search for "documentary" on youtube that 99% of the results are crap about UFOs and ghosts? |
14:48 |
est31 |
lol |
14:48 |
est31 |
you keep watching them? |
14:48 |
est31 |
:P |
14:49 |
Zeno` |
well, there are no other results so of course |
14:49 |
Zeno` |
lmao (kidding!) |
14:49 |
Zeno` |
I will watch this serious doco about atlantis |
14:50 |
est31 |
upload one about minetest |
14:50 |
est31 |
then watch that |
14:50 |
Zeno` |
Minetest. The secrets of the Ancients. |
14:50 |
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14:50 |
Zeno` |
Shocking new conclusions! |
14:51 |
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14:52 |
Zeno` |
"Are the worlds of minetest alternate universes? In this documentary we provide definitive proof that suggests that they are" |
14:53 |
Zeno` |
"Watch to see how we prove that Perlin and semi-simplex noise actually represent alternative realities" |
14:53 |
Hirato |
cosmic horrors revealed! What lurks in the depths of minetest's deepest caverns! |
14:54 |
Zeno` |
yeah! |
14:54 |
Zeno` |
actually it might be more interesting than this crap I am looking at now, lol |
14:54 |
Hirato |
anything with cosmic horrors usually is |
14:54 |
Zeno` |
true |
14:54 |
Zeno` |
and hidden secrets |
14:55 |
Zeno` |
arrgh |
14:55 |
Zeno` |
Atlantis is apparently is Spain |
14:55 |
* Zeno` |
stops watching that one |
14:55 |
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15:02 |
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15:04 |
srifqi |
~support |
15:04 |
srifqi |
!help |
15:04 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
15:05 |
est31 |
? |
15:05 |
est31 |
~source |
15:05 |
ShadowBot |
My source is at https://github.com/ProgVal/Limnoria -- Custom plugins are at https://github.com/ShadowNinja/Limnoria-plugins |
15:05 |
est31 |
if you need that one |
15:06 |
srifqi |
ah, thanks for reminding est31 (aka est :D) |
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15:37 |
farfadet46 |
hi ! |
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17:12 |
DI3HARD139 |
How can I force a spawn location? I setup static_spawnpoint in the minetest.conf file but it spawns players elsewhere. |
17:13 |
est31 |
DI3HARD139, perhaps wait for restart? |
17:13 |
est31 |
s/wait// |
17:14 |
est31 |
s/for// |
17:14 |
est31 |
s/ / /g |
17:14 |
DI3HARD139 |
I restarted it twice and its still doing it. |
17:14 |
est31 |
is it setting the static spawnpoint every time? |
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17:15 |
Volcanion |
Hello |
17:15 |
VanessaE |
hi |
17:15 |
DI3HARD139 |
hi |
17:15 |
ProfOak |
iH |
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17:15 |
Volcanion |
Hi ProfOak |
17:15 |
est31 |
hi |
17:15 |
est31 |
hi VanessaE |
17:15 |
Volcanion |
Hi VanessaE |
17:15 |
DI3HARD139 |
I set the spawnpoint to: static_spawnpoint = 27.9, 21.5, 153.8, yaw=298.6 but it keeps spawning in the default location 0, 10, 0 |
17:16 |
VanessaE |
lose the spaces and lose the yaw= argument |
17:16 |
est31 |
no yaw |
17:16 |
est31 |
yup |
17:16 |
Volcanion |
Is MineTest born before was Minecraft created? |
17:16 |
DI3HARD139 |
ok ty |
17:16 |
VanessaE |
Volcanion: it was created shortly after Minecraft |
17:16 |
Volcanion |
Thanks |
17:16 |
VanessaE |
but draws its i nspiration from the same place as Minecraft does -- infiniminer. |
17:16 |
VanessaE |
inspiration* |
17:17 |
est31 |
but not as clone i think, am I right? |
17:17 |
VanessaE |
Minecraft started as a more-or-less clone of Infiniminer. Minetest started as an alternative to Minecraft but not really as a clone. |
17:18 |
Volcanion |
And... there are multiplayer servers? |
17:18 |
VanessaE |
Volcanion: of course. |
17:18 |
est31 |
yes many |
17:18 |
VanessaE |
http://servers.minetest.net/ |
17:18 |
Volcanion |
Yay |
17:18 |
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17:18 |
jbb |
hi |
17:18 |
Volcanion |
Oh, there are OVER 9000 servers |
17:18 |
Volcanion |
XD |
17:18 |
jbb |
is somebody here? |
17:18 |
VanessaE |
in the "Client" tab of the game that you download, you can access the "Public Server list", which is ^^^^^ that |
17:19 |
VanessaE |
(but rendered in a different form, of course) |
17:19 |
jbb |
How can you generate rees without plantslib? |
17:19 |
jbb |
with plantslib |
17:19 |
jbb |
the rtrees will not get into the default |
17:20 |
VanessaE |
jbb: you don't need plants_lib for that |
17:20 |
jbb |
no |
17:20 |
Volcanion |
Are there only english and american people? Or there are users from all the world? |
17:20 |
exio4 |
wow, the server list has got more servers than the last time I checked it |
17:20 |
VanessaE |
Volcanion: all over the world. |
17:20 |
Volcanion |
Oh, cool |
17:20 |
VanessaE |
mostly english-speaking, but not always american |
17:20 |
jbb |
it is able to do this without plantslib |
17:20 |
* est31 |
is from germany |
17:20 |
jbb |
im from germany |
17:20 |
Volcanion |
I'm from Italy XD |
17:20 |
exio4 |
VanessaE: we speak english even though it is not our native language |
17:21 |
VanessaE |
jbb: the trees that you see plants_lib spawning come from the Minetest engine's spawn_tree() call and only require a position to spawn at, and an L-systems tree model |
17:21 |
est31 |
english == lingua franca |
17:21 |
VanessaE |
exio4: that was my point :) |
17:21 |
exio4 |
Volcanion: Argentina here! |
17:21 |
jbb |
but can you use only Minetest engine's spawn_tree()? |
17:21 |
exio4 |
VanessaE: ah |
17:21 |
VanessaE |
jbb: in plants_lib? no. you can use your own functions as well if you want. |
17:21 |
Volcanion |
It's a good place the Argentina |
17:22 |
jbb |
im and lnj want to add a birch biome |
17:22 |
VanessaE |
take a look at the bushes or dryplants mods, they have good examples of the use-your-own-function method. |
17:22 |
Volcanion |
(At school I haven't 10 in English) |
17:22 |
jbb |
how are the jungletree ibiome programmed? |
17:22 |
VanessaE |
well there's already a birch tree and biome def in moretrees, is that what you want? |
17:22 |
exio4 |
Volcanion: of course mio amico! |
17:23 |
Volcanion |
exio4: Do you speak italian? |
17:23 |
jbb |
I think the birch is too big in moretrees |
17:23 |
DI3HARD139 |
is it possible to make it so Im not looking at the floor upon spawning? |
17:23 |
est31 |
~topic |
17:23 |
ShadowBot |
est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
17:23 |
exio4 |
Volcanion: not so much, just a little bit |
17:23 |
jbb |
and there are too much other trees |
17:23 |
Volcanion |
Uhm, cool |
17:23 |
exio4 |
Volcanion: mio italiano non sei molto bene (?) :P |
17:23 |
Volcanion |
O........k |
17:24 |
est31 |
wasn't there a list of language channels |
17:24 |
VanessaE |
jbb: try the "tiny trees" mod then. it's similar to moretrees but with much smaller models |
17:24 |
* est31 |
wonders |
17:24 |
jbb |
thank you |
17:24 |
exio4 |
I know! I know! don't laugh at it! :P |
17:25 |
jbb |
this mod is ok |
17:25 |
jbb |
but it although adds trees I dont like |
17:25 |
VanessaE |
make a fork of it and remove the trees you don't want |
17:26 |
jbb |
googd idea |
17:26 |
VanessaE |
all you have to do is remove the plantslib:register_generate_plant() calls |
17:26 |
jbb |
It doesnt work without plantslib? |
17:26 |
VanessaE |
afaik it uses plants_lib to do its work |
17:27 |
VanessaE |
yep, it does. |
17:27 |
jbb |
and the default jungletrees? |
17:28 |
Volcanion |
What means "yep"? I do not speak English very well ... |
17:28 |
jbb |
the same like "yes" |
17:28 |
VanessaE |
default jungle trees are a mapgen feature. then them on in your map_meta.txt |
17:28 |
Volcanion |
Thanks |
17:29 |
jbb |
but you could add it to the mapgen |
17:29 |
VanessaE |
Volcanion: he is correct. yep, yeah, yes all mean the same thing but with slightly different emotions behind them |
17:30 |
VanessaE |
jbb: I don't need to. edit your world's map_meta.txt, find the mgv6_spflags line, and make sure it has "jungles" in it (make sure it does NOT say "nojungles") |
17:31 |
DI3HARD139 |
VanessaE: Is it possible to set the spawnpoint so Im not looking at the floor? |
17:31 |
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17:32 |
VanessaE |
DI3HARD139: no. the spawnpoint only decides where you end up. you'll need to set an on-joinplayer hook to point he player in the right direction manually |
17:32 |
VanessaE |
the* |
17:32 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1754 |
17:32 |
DI3HARD139 |
Ok thanks |
17:32 |
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17:33 |
VanessaE |
you'll need to make a mod for that, or perhaps write a function to point the player properly, and add it to your spawn mod so that both /spawn and join-player can call that function |
17:34 |
DI3HARD139 |
ok |
17:34 |
VanessaE |
you'll need these two functions to point the player's look direction: |
17:34 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2378 |
17:34 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2362 |
17:35 |
VanessaE |
oops, second one is wrong - you want the one at line 2379. |
17:35 |
est31 |
DI3HARD139, you can start from this mod: https://github.com/cheapie/spawn |
17:40 |
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17:41 |
DI3HARD139 |
Do I just add those to a random .lua file or are there lines that go under it? |
17:43 |
VanessaE |
you need to know how to code in Lua a bit to use those lines. |
17:45 |
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18:01 |
DI3HARD139 |
Is there any way to reduce the max lag. Ive seen mine at 17 at one point and the server stops responding. |
18:01 |
DI3HARD139 |
this was at the local level |
18:04 |
VanessaE |
depends what you're running |
18:04 |
DI3HARD139 |
like mods or hardware/ |
18:04 |
DI3HARD139 |
? |
18:05 |
est31 |
mods |
18:05 |
nrzkt |
VanessaE: if i understand you tell me that the problems you are talking about are not related to network changes ? |
18:06 |
VanessaE |
nrzkt: at least the player going flat is not. I have not established if anything else is or not. |
18:06 |
VanessaE |
I was able to reproduce that on stable-0.4 branch |
18:07 |
VanessaE |
(while trying to sort out an unrelated issue) |
18:07 |
ElectronLibre |
I've seen flat players with 0.4.9-servers. It shouldn't be related to your work nrzkt. |
18:07 |
nrzkt |
flat player cannot be related to network, and i don't think other too because if a packet is corrupted every transaction using this packet is corrupted, the network pipe is a simple pipe, you pass or you corrupt, impossible to have another behavious between pass and corrupt :) |
18:07 |
nrzkt |
s/i don't think/i think/ |
18:08 |
VanessaE |
actually is IS network related - it happens when the player is emerged before the player model is received/loaded, something like that. It's a protocol failure but apparently it predates your rewrite. |
18:08 |
DI3HARD139 |
I'm running: Animals Modpack, Areas, Bridges, Cannons, Carpet, Carts, Currency, Digilines, Factory, Fake Fire, Farming Plus, Fire Arms, Home Decor, Jail, Locks, Mesecons, More blocks, More Ores, Name Restrictions, Nightclub, Noncubix, Pipeworks, spawn (ty for the link est31)..... |
18:09 |
DI3HARD139 |
Spinge, Streets, Technic, Teleporters, Travelnet, Unified Inventory, Unified Bricks, Unified Dyes, Wardrobe and world edit |
18:09 |
VanessaE |
if no player model is available when the player object is emerged, it somehow falls back to the old flat sprite. that's what I recall from the last time this happened. |
18:09 |
DI3HARD139 |
sponge* |
18:09 |
VanessaE |
and if no player *texture* is available, it falls back to the old "green guy" skin as well. |
18:09 |
nrzkt |
i don't think it's a protocol failure. It seems it's a thread sync failure |
18:09 |
VanessaE |
(otherwise it renders the player skin either flat or on the model) |
18:10 |
VanessaE |
well some core dev determined it to be a protocol failure. I don't remember who. |
18:10 |
nrzkt |
but i'm working to improve all of that but it's impossible to have compat with old model i think because they are too many things to rework into client session init on client side |
18:11 |
nrzkt |
i already see the issue you mentionned and it was related to server thread sync between emergethread and serverthread, one was, i don't know why, too long to give the data, then the client became stuck like you said |
18:13 |
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18:14 |
VanessaE |
between that and the ghost entity problem, running a server is becoming increasingly frustrating. |
18:15 |
VanessaE |
and now this "death loop" problem, too. |
18:15 |
VanessaE |
(these predate your changes) |
18:15 |
nrzkt |
you DB is not too stressed ? what is you backend ? |
18:16 |
VanessaE |
leveldb |
18:16 |
VanessaE |
and the db is only ~8GB |
18:17 |
VanessaE |
actually wait, that's the larger server that doesn't have as many probs |
18:17 |
VanessaE |
rootns368334:~# du -h --max-depth=1 /home/minetest/.minetest/worlds/ |
18:17 |
VanessaE |
... |
18:17 |
VanessaE |
2.1G/home/minetest/.minetest/worlds/Creative_World |
18:17 |
est31 |
probs? |
18:19 |
nrzkt |
leveldb can have better size |
18:20 |
VanessaE |
these are fairly old worlds. |
18:20 |
nrzkt |
maybe the database backend uses too stress on DB, i don't study it, but maybe transactions are not well used |
18:20 |
VanessaE |
lots of development |
18:20 |
VanessaE |
and some of that usage is the rollback log also |
18:20 |
nrzkt |
emergethread uses lots of cpu on my server with redis when i'm working on it with some players, i think it's not normal. On wow emulators with 300 players the database thread used MySQL and uses less CPU |
18:21 |
VanessaE |
some way is needed to tell dig-/place_node to not record into the rollback log |
18:22 |
est31 |
VanessaE, why= |
18:22 |
est31 |
why? |
18:23 |
VanessaE |
est31: nodebreakers, deployers. |
18:23 |
VanessaE |
quarries. |
18:23 |
VanessaE |
every. stupid. action. is recorded. |
18:23 |
VanessaE |
which bloats rollback logs |
18:23 |
est31 |
yes |
18:23 |
VanessaE |
I just deleted a FIFTY FIVE GIGABYTE log. |
18:23 |
est31 |
I have none of them and rollback got 2 GB in one week |
18:23 |
est31 |
thats not ok |
18:24 |
VanessaE |
(from VE-Survival, which is NOT the server that's having the problems) |
18:24 |
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18:24 |
Zytum |
hi |
18:24 |
sfan5 |
VanessaE: why do you enable rollback rec. then? |
18:24 |
VanessaE |
either dig-/place_node needs to be told not to record, or those devices need to be rewritten to use set_node. |
18:24 |
VanessaE |
sfan5: because griefing is still a problem on those servers. but I was just thinking about turning it off. |
18:25 |
est31 |
set_node doesn't record players |
18:25 |
est31 |
also, cheapies builds are all not protected |
18:25 |
VanessaE |
est31: that's my point. |
18:25 |
est31 |
or most of them |
18:25 |
est31 |
but thats important, to work inside protected areas |
18:27 |
VanessaE |
yeah, that's the only real solution - nodebreakers, deployers, quarries need to be modified to use set_node instead. |
18:27 |
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Krock joined #minetest |
18:27 |
nrzkt |
note to core-dev, i will work on our minetest distribution for minetest on Android with a free price and without advertisments. |
18:28 |
nrzkt |
my jenkins already build android apps for me on google play store, i only need the NDK to generate the right APK and add the software signatures. |
18:30 |
Krock |
eeks, always those technical terms |
18:31 |
Krock |
but well, every help is welcome |
18:34 |
est31 |
nrzkt, can you do automated builds of every pull request of minetest on github? |
18:35 |
est31 |
because then we would solve problem we have travis for android: missing RAM |
18:35 |
nrzkt |
i can do it with my jenkins but i need some of my RAM memory on my server :p |
18:36 |
nrzkt |
i do it for my github android app :) |
18:36 |
nrzkt |
but there is travis here, and it could not be my decision |
18:36 |
nrzkt |
http://jenkins.unix-experience.fr/ |
18:37 |
ElectronLibre |
^ WARNING: French. May your eyes not burn. |
18:37 |
DI3HARD139 |
lol |
18:37 |
Krock |
ElectronLibre, thanks for the warning. |
18:37 |
nrzkt |
if you look at this i have a build on every minetest branch for windows and for UNIX, but it's bind on my fork |
18:38 |
nrzkt |
i also prepared a release build for windows 32 bit using cross compilation which was working :) |
18:38 |
Krock |
ElectronLibre, what are you talking about? It detects the language of your browser |
18:38 |
VanessaE |
Krock: nope.avi |
18:38 |
nrzkt |
and with jenkins please note we can mutualize compilation times by adding slaves for builds :) |
18:38 |
ElectronLibre |
Oh. Great. |
18:38 |
VanessaE |
it renders in french on my box also. |
18:39 |
ElectronLibre |
Oh. Not great. |
18:39 |
nrzkt |
if someone give a user access to another server with SSH jenkins can connect to it for doing a build task :) |
18:39 |
VanessaE |
well mostly (a few english words on the left) |
18:39 |
Calinou |
thanks for making your Jenkins public |
18:39 |
VanessaE |
nice work, nrzkt |
18:40 |
Krock |
VanessaE, wat? Perhaps is the english translation incomplete. http://i.imgur.com/YBZxS97.png |
18:41 |
nrzkt |
no problem but at this time it's on my repo, not on minetest repo, except windows release i think :) |
18:41 |
nrzkt |
for the PR i can use the same API as my PR integration for ownCloud SMS app :) |
18:42 |
nrzkt |
then if other core dev want to improve the process we can think together to improve it |
18:44 |
nrzkt |
with this jenkins it could be possible to add some releases for example 1 snapshot per week |
18:45 |
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18:45 |
nrzkt |
i can produce: FreeBSD builds (because it's a FreeBSD), Linux builds (dpkg and maybe RPM, but dpkg, sure), and also windows-32 builds |
18:45 |
Calinou |
automatic daily builds is good |
18:45 |
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18:46 |
nrzkt |
oh i see we are talking in the wrong chan for this :p |
18:46 |
nrzkt |
can we talk into minetest-dev ? :p |
18:46 |
Calinou |
yes |
18:46 |
Krock |
as long they're built with MinGW I don't need to worry :3 |
18:47 |
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18:47 |
est31 |
nrzkt, I can help you with android builds |
18:47 |
est31 |
I can give you shell scripts that does them |
18:48 |
nrzkt |
est31 ==> #minetest-dev :) |
18:51 |
Shackra |
why the technic machines and generators says that they have no network if I use their corresponding cable to connect each other? |
18:52 |
VanessaE |
Shackra: you need a switching station |
18:52 |
VanessaE |
think of it as a router or controller |
18:52 |
est31 |
only question in faq lol |
18:52 |
Shackra |
Oh, ok |
18:53 |
VanessaE |
[machine] [switching station] [power source] |
18:53 |
VanessaE |
#---------------#---------------# |
18:53 |
Shackra |
ah, ok |
18:53 |
Shackra |
I though one could connect them directly |
18:53 |
VanessaE |
est31: no one reads FAQs :) |
18:54 |
Shackra |
how do I use the geothermal generator? |
18:54 |
VanessaE |
Shackra: they're still connected directly via the cables, but the switching station has to be on the same circuit also, to "route" the energy "packets" around. |
18:54 |
twoelk |
call it cheat codes and everyone will look |
18:54 |
Krock |
the switching station should be placed in the center of all your machines to make sure it's always loaded |
18:54 |
Shackra |
VanessaE: ok! |
18:54 |
est31 |
twoelk, lol |
18:54 |
Krock |
Shackra, put lava and water near on each side |
18:55 |
Shackra |
oh! |
18:55 |
Shackra |
ok |
18:55 |
VanessaE |
(yes I know, horribly inaccurate analogy but it works) |
18:55 |
twoelk |
cobblegenerator? |
18:55 |
VanessaE |
Shackra: water on two opposite sides, lava on the other two sides, but move the lava down one meter |
18:55 |
twoelk |
if you are not careful |
18:55 |
VanessaE |
(water even with the machine, lava below it) |
18:56 |
VanessaE |
otherwise, ^^^^ that happens |
18:56 |
Shackra |
do you have a picture of the setup? just to be sure |
18:56 |
VanessaE |
of course if you have gloopblocks, you can just keep it all even with the machine ;) |
19:01 |
VanessaE |
Shackra: screenshot coming... |
19:01 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2003102015%20-%2003%3a02%3a46%20PM.png |
19:01 |
Shackra |
VanessaE: great! |
19:02 |
ShadowNinja |
VanessaE: set_node records to the rollback log. The engine has a rollback context. |
19:02 |
VanessaE |
that's a LV geotherm on the left, a switching station to its right, and on the far right a LV furnace and batt box. |
19:02 |
VanessaE |
ShadowNinja: damn it. |
19:02 |
VanessaE |
est31: ^^^^ |
19:03 |
VanessaE |
ShadowNinja: you see how I put the water up at the same Y location as the geoterm, and the two lava nodes at one meter below them? |
19:03 |
VanessaE |
erp.. . Shackra ^^^^^ |
19:03 |
Shackra |
VanessaE: thank you very much! |
19:04 |
Krock |
VanessaE, since when do those copper connections have a white isolation? |
19:04 |
VanessaE |
Krock: since a couple of months. |
19:04 |
VanessaE |
LV wires have grey insulation, MV has black, HV has black/yellow stripes |
19:04 |
Krock |
ah. Looks like I don't use technic enough |
19:06 |
Jordach |
u wot m8 |
19:06 |
Jordach |
>osiris threat |
19:06 |
Jordach |
u wot m8 |
19:08 |
est31 |
VanessaE, lava needs to be below? is that recent change? |
19:08 |
VanessaE |
est31: it's not a change in technic, so much as a trick to avoid lavacooling in minetest_game |
19:08 |
VanessaE |
having both at the same Y level as the geotherm would work fine... |
19:09 |
VanessaE |
for the few seconds it'll take for minetest_game to change some of the sources into stone ;) |
19:09 |
est31 |
really? |
19:09 |
VanessaE |
yeah |
19:09 |
est31 |
have thought its only on direct contact |
19:09 |
VanessaE |
nope. |
19:09 |
* est31 |
tests thazt |
19:09 |
est31 |
that? |
19:09 |
est31 |
that* |
19:09 |
VanessaE |
gloopblocks, on the other hand, does check for direct contact, so the usual all-at-the-same-Y works fine in Dreambuilder. ;) |
19:11 |
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19:11 |
est31 |
ok VanessaE you are right |
19:11 |
|
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19:11 |
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19:11 |
VanessaE |
yep. I forget who showed me that trick originally |
19:13 |
VanessaE |
ShadowNinja: so, then my original request still persists I guess. set/add/etc need a flag to disable rollback recording. :-/ |
19:13 |
VanessaE |
and place/dig as well |
19:13 |
VanessaE |
guess that would at least make changes to technic a bit easier ;) |
19:16 |
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19:18 |
Jordach |
:O <JD-BFD> Server has been running for 265:40:47 |
19:19 |
rubenwardy |
!c 265/60 |
19:19 |
MinetestBot |
4.416666666666667 |
19:19 |
Jordach |
wrong way m8 |
19:20 |
Warr1024 |
!c 265/24 |
19:20 |
MinetestBot |
11.041666666666666 |
19:20 |
rubenwardy |
lol |
19:20 |
Shackra |
VanessaE: my lava gets cool because of water :-/ |
19:21 |
Shackra |
your trick don't works :( |
19:21 |
VanessaE |
Shackra: did you make sure to separate the water from the lava? |
19:21 |
Shackra |
should I use glass too? |
19:22 |
VanessaE |
using glass like I did? |
19:22 |
VanessaE |
so the two can't flow into one another |
19:22 |
Shackra |
yes |
19:22 |
Shackra |
but I was using sand to separate them |
19:23 |
VanessaE |
well any material will work but you probably missed a hole somewhere |
19:23 |
Shackra |
humm... |
19:23 |
VanessaE |
you have to make absolutely sure they can't touch |
19:24 |
Shackra |
they can touch each other diagonally? |
19:24 |
VanessaE |
they should not. |
19:24 |
VanessaE |
but that's not possible to avoid of course |
19:24 |
VanessaE |
so you have to completely separate the sources |
19:25 |
VanessaE |
try moving the water sources up above the generator |
19:25 |
VanessaE |
use glass to keep everything separated and to control the flows |
19:26 |
Shackra |
ok |
19:27 |
Shackra |
can the lava be under the generator and the water above it? |
19:27 |
VanessaE |
yeah |
19:27 |
VanessaE |
try that |
19:27 |
Shackra |
I'll try that |
19:27 |
VanessaE |
(I hate default lavacooling :( ) |
19:27 |
Warr1024 |
how should it work differently? |
19:28 |
VanessaE |
Warr1024: like it does in gloopblocks ;) |
19:28 |
Warr1024 |
oh, with the pumice and stuff? |
19:28 |
VanessaE |
the water and lava should need to exactly touch to react |
19:28 |
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19:28 |
Warr1024 |
yeah, the proximity thing is weird right now |
19:29 |
Warr1024 |
though tbh, there are lots of problems with 2 fluids touching. |
19:29 |
Warr1024 |
I have flammable gas in my mod, and you can sometimes find it as a bubble under water... |
19:29 |
est31 |
I dont like that no stone gets creates |
19:29 |
est31 |
created* |
19:29 |
est31 |
also I don't like that its so slow |
19:33 |
VanessaE |
it's even slower in Dreambuilder ;) |
19:33 |
VanessaE |
(though deliberately so) |
19:33 |
est31 |
why |
19:34 |
Shackra |
darn |
19:34 |
Shackra |
it doesn't work either |
19:34 |
Shackra |
lava below the generator, water above it |
19:34 |
VanessaE |
to keep it from causing lag and it also results in a more natural-looking cooled flow |
19:35 |
VanessaE |
Shackra: and completely separated by glass so that they can't possibly touch? |
19:35 |
Shackra |
yup |
19:35 |
VanessaE |
Shackra: what's happening? cooling? |
19:35 |
Shackra |
nop |
19:35 |
VanessaE |
or the gen just doesn't turn on? |
19:35 |
Shackra |
the generator doesn't work |
19:35 |
VanessaE |
OH! |
19:35 |
Shackra |
exactly |
19:35 |
VanessaE |
why didn't you say so |
19:36 |
Shackra |
:P |
19:36 |
VanessaE |
you need to hook it up to a switching station and a machine, like I did |
19:36 |
Shackra |
I did that |
19:36 |
VanessaE |
did you use the right type of cabling and the right kind of machine and so forth? |
19:36 |
Shackra |
the generator have a cable from one if its sides |
19:36 |
VanessaE |
nono |
19:36 |
VanessaE |
cables in the bottom |
19:36 |
Shackra |
really? |
19:37 |
|
Akagi201 joined #minetest |
19:37 |
VanessaE |
I don't know which machines will accept cables from the sides |
19:37 |
VanessaE |
but try it from the bottom |
19:37 |
est31 |
many do |
19:37 |
est31 |
but not all |
19:37 |
VanessaE |
est31: they were never supposed to... |
19:37 |
est31 |
ah really? |
19:38 |
est31 |
ok then that technic bug can be solved easier |
19:38 |
|
STHGOM left #minetest |
19:38 |
est31 |
scroll up in #minetest-technic and read about the bug I discovered |
19:38 |
est31 |
then I'll just disable adding fromm the sides altogether. |
19:38 |
VanessaE |
check with ShadowNinja first |
19:39 |
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STHGOM joined #minetest |
19:39 |
VanessaE |
the only machine that was ever supposed to accept a cable from anywhere other than the bottom was the supply converter (top and bottom), afaik |
19:39 |
VanessaE |
but there may be some deliberate change, idk whaty |
19:39 |
ElectronLibre |
I may not be the first one to ask but what package am I supposed to install to use the irc mod kaeza made? |
19:39 |
VanessaE |
-y |
19:39 |
VanessaE |
ElectronLibre: luasocket or lua51socket however it's called |
19:39 |
est31 |
ElectronLibre, yes I had that issue too |
19:40 |
est31 |
ElectronLibre, for ubuntu its "liblua5.1-socket2" |
19:40 |
VanessaE |
est31: ah, yeah I saw that mention of the bug |
19:41 |
est31 |
but perhaps no |
19:41 |
est31 |
because many setups now rely on it |
19:41 |
est31 |
like mine |
19:41 |
ElectronLibre |
I'm gonna try again, but even with these packages installed, there is no irc lua library anywhere. |
19:41 |
VanessaE |
and yeah, if the machine were actually *supposed* to accept cables from the sides, it should theoretically draw from both networks, but it shouldn't do that at all anyway |
19:41 |
VanessaE |
but that was never how technic was meant to work |
19:42 |
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19:42 |
VanessaE |
so you're relying on a bug :) |
19:42 |
VanessaE |
it has to be fixed.... but cheapie's gonna be pissed ;) |
19:42 |
est31 |
it allows to make panels |
19:42 |
VanessaE |
(because you just know he's also exploiting that bug ;) ) |
19:42 |
VanessaE |
panels? |
19:42 |
ElectronLibre |
Ok, noone of your packages exists in debian's repositories, however I have installed lua51-socket. |
19:43 |
est31 |
place multiple machines on top of each other |
19:43 |
VanessaE |
that's the one, ElectronLibre |
19:43 |
est31 |
come to VE-S |
19:43 |
ElectronLibre |
Yes. |
19:43 |
VanessaE |
est31: don't need to... I get what you're saying. that's indeed an invalid connection method. |
19:43 |
VanessaE |
ShadowNinja: *poke* |
19:43 |
ElectronLibre |
But no irc files in /usr/lib/anything. |
19:44 |
VanessaE |
ElectronLibre: just install luasocket and then install the IRC mod in a normal minetest mods dir and set up its variables in your minetest.conf |
19:44 |
ElectronLibre |
I used a fileseeker program, and there is no occurency of lua and irc in any path or filename in /usr's files. |
19:44 |
VanessaE |
it uses the regular Lua method to find the parts of luasocket that it needs |
19:44 |
ElectronLibre |
It is what I did... And it can't find any files, otherwise I wouldn't come here to ask if there was something to install. |
19:44 |
Warr1024 |
I managed to get that IRC mod working on OpenBSD, but oddly, it doesn't work WITHOUT LuaJIT. |
19:44 |
VanessaE |
oh heh |
19:45 |
VanessaE |
Warr1024: weird, but then again no one should run minetest without luajit anyway :) |
19:45 |
Warr1024 |
you'd think it'd be more stable without jit and faster with |
19:45 |
Warr1024 |
apparently it's both faster and more stable with |
19:45 |
Warr1024 |
so without-luajit is pretty much an emergency use-case only |
19:46 |
est31 |
no one except testing use case |
19:46 |
Warr1024 |
e..g. for operating systems that are very strict about JIT's. |
19:46 |
ElectronLibre |
I've never managed to use this mod, the files were always missing. |
19:46 |
VanessaE |
ElectronLibre: now, there apparently is a config line in the IRC mod that you can edit to adjust the Lua search path if it can't find luasocket |
19:46 |
ElectronLibre |
Ok... So I must find which one by myself... |
19:47 |
VanessaE |
should be right at the top of irc/init.lua |
19:47 |
VanessaE |
package.path = <bunch of stuff> |
19:47 |
est31 |
operating systems that don't like JITs are stupid |
19:47 |
VanessaE |
looks like you can add a custom package.cpath = in there. |
19:47 |
ElectronLibre |
I see no configuration variable. |
19:48 |
ElectronLibre |
Yes. |
19:48 |
Shackra |
weird |
19:48 |
ElectronLibre |
But the problem isn't that the mod can't find the files. It is that there is NO FILES. I spent about 20 minutes scanning my whole / dir, and there is no one of the files it seeks. |
19:48 |
Shackra |
the generator is on now |
19:48 |
VanessaE |
wait, you installed luasocket and there are no files? |
19:49 |
Shackra |
but is like lava and water have to touch each other at least |
19:49 |
ElectronLibre |
No files. |
19:49 |
VanessaE |
Shackra: they don't need to touch each other, they just need to touch the generator. |
19:49 |
ElectronLibre |
I can find noone of the files it needs. |
19:49 |
Shackra |
well, it works for me now |
19:49 |
Shackra |
but not in that way |
19:50 |
VanessaE |
ElectronLibre: oh wait, did you by chance git clone the IRC mod and forgot to `git submodule --init` ? |
19:50 |
ElectronLibre |
Yes. |
19:50 |
ElectronLibre |
And still no one of these files. |
19:50 |
VanessaE |
I'm lost.. |
19:51 |
VanessaE |
kaeza's "quick one line install" doesn't work? |
19:51 |
VanessaE |
cd <Mod directory> && git clone https://github.com/kaeza/minetest-irc.git irc && cd irc && git submodule update --init |
19:51 |
ElectronLibre |
I'm trying right now in a new world's mods directory. |
19:51 |
est31 |
no dont use mod directory |
19:51 |
est31 |
use worldmods |
19:51 |
est31 |
thats better |
19:52 |
est31 |
but VE I know you already do :) |
19:52 |
est31 |
just wanted to point it out : |
19:52 |
ElectronLibre |
(world's mods directory = worldmods) |
19:52 |
est31 |
:p |
19:52 |
VanessaE |
well s/Mod directory/wherever you like to store your mods/ |
19:52 |
VanessaE |
(I store them in ~/Minetest_related/mods and then copy them to worldmods etc) |
19:53 |
ElectronLibre |
I don't use mods/, on my windows builds it's even a clone of my mod database, but never used. |
19:53 |
ElectronLibre |
Tried in a new world : no file found. |
19:54 |
VanessaE |
wait wait. WHAT file is not being found? |
19:54 |
ElectronLibre |
And I get this error since at least one year (I'm trying since a while). When MinetestForFun started to use this mod, we were getting this error, but then kaeza helped him and it works now. |
19:54 |
ElectronLibre |
I'm sending you the list 2 sec please :). |
19:55 |
est31 |
me too |
19:55 |
ElectronLibre |
http://pastebin.ubuntu.com/10576475/ |
19:56 |
VanessaE |
ok then you need to do what I said |
19:56 |
VanessaE |
edit the IRC mod to point to where your luasocket actually ended up |
19:56 |
ElectronLibre |
Ok, I will try again. |
19:56 |
VanessaE |
in worldmods/irc/init.lua add a custom package.cpath right above or below (but outside of) that first package.path |
19:56 |
ElectronLibre |
Actually it's located in /usr/lib/x86_64-linux-gnu/ |
19:57 |
VanessaE |
yeah, that's exactly the problem |
19:57 |
VanessaE |
IRC mod doesn't look there, and nor does Minetest as you can see |
19:57 |
VanessaE |
you just need to add that directory to the search path |
19:57 |
VanessaE |
well that dir + the rest of the "lua/5.1" part |
19:57 |
VanessaE |
whatever it is on your syste,m |
19:58 |
VanessaE |
system* |
19:58 |
Shackra |
it is possible to build an elevator using mesecons? |
19:58 |
VanessaE |
Shackra: dunno, never tried |
19:59 |
Shackra |
but the materials to do so exists? |
19:59 |
ElectronLibre |
Yes. Here is what I added to init.lua 10 minutes ago : ..";/usr/lib/x86_64-linux-gnu/?.so" |
19:59 |
VanessaE |
that's not enough - I think you need to extend it all the way to include the full lua path |
20:00 |
est31 |
what the hell is ? |
20:00 |
est31 |
which weird shell are you using |
20:00 |
ElectronLibre |
Hang on, I found some .so files. |
20:00 |
est31 |
man why do people not use bash |
20:00 |
VanessaE |
est31: that's just what lua uses for the standard wildcard apparently. |
20:00 |
ElectronLibre |
est31: I use bash. |
20:00 |
est31 |
ok then good :) |
20:01 |
VanessaE |
ElectronLibre: try ;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so |
20:01 |
VanessaE |
see what that does. |
20:01 |
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20:01 |
est31 |
ElectronLibre, weirdly, its working for me |
20:01 |
est31 |
without custom changes |
20:01 |
ElectronLibre |
I just wrote it : and here is the error http://pastebin.ubuntu.com/10576503/ |
20:01 |
ElectronLibre |
Do I need multiple files? |
20:02 |
est31 |
and also with only files in /usr/lib/i386-linux-gnu |
20:02 |
VanessaE |
ElectronLibre: ok then extend it further, ;/usr/lib/x86_64-linux-gnu/lua/5.1/socket/?.so |
20:02 |
ElectronLibre |
Ok. |
20:02 |
VanessaE |
and strangely it works for me just fine on debian, also without changes. |
20:02 |
ElectronLibre |
Now it can't even find the first file. |
20:03 |
est31 |
ElectronLibre, is your minetest build for 32 bit? |
20:03 |
est31 |
or your lua |
20:03 |
VanessaE |
ElectronLibre: ok then back off that last change and well... idk what to do now. |
20:03 |
ElectronLibre |
Neither I think, I'm using 64-bit programs. |
20:03 |
ElectronLibre |
s/Neither/noone of both/ |
20:03 |
ElectronLibre |
Ok VanessaE. |
20:05 |
ElectronLibre |
At least thanks for having tried to help me :). |
20:05 |
VanessaE |
how did you get this copy of luasocket? |
20:05 |
est31 |
and which distro you use? |
20:05 |
ElectronLibre |
$sudo apt-get install lua-socket |
20:06 |
ElectronLibre |
est31: Debian 8 jessie. |
20:06 |
VanessaE |
jessie...that's the unstable branch isn't it? |
20:06 |
est31 |
also, dont install that |
20:06 |
ElectronLibre |
Testing, frozen now. |
20:06 |
VanessaE |
not that it should matter now |
20:06 |
ElectronLibre |
I never use sid, too unstable for me. |
20:07 |
est31 |
install liblua5.1-socket2 |
20:07 |
exio4 |
I use sid in a container :D |
20:07 |
exio4 |
and debian stable in the host |
20:07 |
ElectronLibre |
There is no package liblua5.1-socket2, I already tried ;). |
20:07 |
est31 |
ok |
20:07 |
est31 |
gtg |
20:07 |
VanessaE |
I'm using deb 7.5 on my server. lua-socket-dev was enough to make it work for me, but I run luajit. |
20:08 |
VanessaE |
did you compile minetest yourself? |
20:08 |
ElectronLibre |
I installed lua-socket-dev about 30 minutes ago, and yes minetest is compiled by myself. |
20:08 |
VanessaE |
what's your install $PREFIX ? |
20:09 |
ElectronLibre |
Hmm, I don't know what is that. Could you help me to find its value? |
20:09 |
VanessaE |
`which minetestserver` |
20:09 |
ElectronLibre |
Oh, the directory I placed the bin and sources. |
20:10 |
ElectronLibre |
"~/Programmation/WorkBench/minetest/bin/" <= I'm very inspired with my paths' names. |
20:10 |
VanessaE |
wat |
20:10 |
VanessaE |
I think this is the problem |
20:10 |
ElectronLibre |
That I run it in ~/anything? |
20:11 |
VanessaE |
this is gonna sound stupid, but uninstall minetest. rip out all traces of your current install, and do this: cmake . -DCMAKE_INSTALL_PREFIX:PATH=/usr -DRUN_IN_PLACE=0 -whatever-other-cmake-flags-you-use |
20:11 |
VanessaE |
then make && sudo make install |
20:11 |
VanessaE |
it'll end up as /usr/bin/minetestserver |
20:11 |
ElectronLibre |
Ok. I remove my clone, and then reclone, compile from a fresh copy. |
20:11 |
VanessaE |
get rid of the custom search path you added to the IRC mod |
20:12 |
VanessaE |
no, you don't need to re-clone |
20:12 |
VanessaE |
just make sure you don't have a global install hanging around somewehre. |
20:12 |
ElectronLibre |
Oh, but so, what do you mean by uninstalling exactly? |
20:12 |
VanessaE |
just what I said. |
20:12 |
ElectronLibre |
re-cmake and re-make with these values? |
20:12 |
VanessaE |
fuck it. get rid of your copy that's in ~/Programmation/WorkBench/minetest/bin/ also :) |
20:13 |
VanessaE |
delete and re-clone |
20:13 |
ElectronLibre |
Oki. |
20:13 |
VanessaE |
clone, do the cmake with the flags I just gave you plus tack on whatever other flags you usually use as well of course |
20:13 |
VanessaE |
then make && sudo make install |
20:14 |
ElectronLibre |
I will add these values to my automatic script while it clones. |
20:14 |
VanessaE |
one thing I found a while back is luasocket + irc mod do not like to work at all if minetest is not installed to the same $PREFIX as luasocket (and if you have luajit, it needs to be the same also). |
20:15 |
ElectronLibre |
Strange indeed. |
20:15 |
VanessaE |
and your errors were precisely the errors I got at the time |
20:16 |
VanessaE |
http://pastebin.com/dGTGBd1N |
20:16 |
VanessaE |
this is my build script |
20:16 |
VanessaE |
simp;e, but effective |
20:16 |
VanessaE |
simple* |
20:17 |
ElectronLibre |
Yes, mine is a little bit more complicated because I need to pull things to my local git server to backup, and a few other parameters. |
20:17 |
VanessaE |
I simply installed luajit and luasocket from the system repository, then cloned minetest and ran my script and it just worked. :) |
20:17 |
ElectronLibre |
I'm gonna try right now, everything is at its place. |
20:18 |
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20:18 |
* ElectronLibre |
just realized he destroyed the subgames he cloned.. Ok I'm gonna comment some lines of my script. |
20:19 |
VanessaE |
oops :) |
20:19 |
ElectronLibre |
Compiling right now.. |
20:19 |
VanessaE |
http://xkcd.com/303/ |
20:19 |
ElectronLibre |
It's no problem I have backups in ~/Programmation/Gits ;) |
20:20 |
ElectronLibre |
About everything I cloned is saved on my server/stored in a script/cloned as a backup there. |
20:22 |
ElectronLibre |
(^ Very good this draw, really showing what is going on xD) |
20:22 |
VanessaE |
xkcd usually has something appropriate for almost any subject :) |
20:23 |
ElectronLibre |
Yes, I sometimes spend times reading their comics. |
20:24 |
ElectronLibre |
Now it's installing, and I just need to rewrite all my local servers' launch script to use minetestserver instead of ./minetestserver. It will just take a minute :). |
20:25 |
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20:25 |
ElectronLibre |
Oh, i removed them. Great. |
20:29 |
VanessaE |
fix time :) |
20:30 |
ElectronLibre |
Yes and I just have the nasty surprise to discover that I have to install subgames in /usr/share/games/minetest/games. :D |
20:30 |
ElectronLibre |
*I just had ,sorry. |
20:31 |
VanessaE |
nope.avi |
20:31 |
VanessaE |
put them in ~/.minetest/games |
20:31 |
VanessaE |
games, mods, worlds, etc all go in ~/.minetest |
20:32 |
VanessaE |
vanessarainbird:~$ ls ~/.minetest |
20:32 |
VanessaE |
cachedebug.txt games minetest.conf-lowrestextures |
20:32 |
VanessaE |
clientfonts minetest.conf modsworlds |
20:32 |
ElectronLibre |
Oh, then it's better, I don't want any sudo in my scripts. |
20:33 |
VanessaE |
vanessarainbird:~$ ls .minetest/games |
20:33 |
VanessaE |
dreambuilder_game minetest_game mt_nostalgiarealtest_game |
20:33 |
VanessaE |
and so on. |
20:36 |
ElectronLibre |
HOLY VOXELS. |
20:36 |
ElectronLibre |
IRC: Connected! |
20:36 |
VanessaE |
:D |
20:36 |
ElectronLibre |
Thanks a lot VanessaE! |
20:36 |
VanessaE |
https://www.youtube.com/watch?v=81LQnWPVqSI |
20:36 |
ElectronLibre |
Now I will be able to help MinetestForFun to update the IRC module on his server :D. |
20:37 |
VanessaE |
(video is "The Banana Splits" theme, my standard "celebration" tune :) ) |
20:37 |
* ElectronLibre |
can guess that by looking at youtube-dl's logs. |
20:37 |
ElectronLibre |
If I find any time I will listen to it ;). |
20:37 |
VanessaE |
you have to listen now :) |
20:38 |
VanessaE |
it's time-critical ;) |
20:38 |
ElectronLibre |
I have no phones, and I'm watching TV with my family, so, I will move to my room soon :). |
20:39 |
VanessaE |
heh ok |
20:39 |
ElectronLibre |
Uh, strange, the IRC mod starts even if I use ./minetestserver, if minetestserver is installed ._. |
20:40 |
VanessaE |
interesting |
20:40 |
VanessaE |
well at least it works! |
20:40 |
ElectronLibre |
Yeah \o/ |
20:40 |
Xack |
aw |
20:40 |
Xack |
gitorious is shutting down |
20:40 |
Xack |
aquired by gitlab |
20:40 |
Xack |
Calinou: ^^ |
20:41 |
ElectronLibre |
Now I will write again all my launch scripts \o/ |
20:41 |
VanessaE |
Xack: already discussed. |
20:41 |
Xack |
ah alright |
20:41 |
ElectronLibre |
Xack: Yes, he is warned, the first one who told us if I remember correctly. |
20:41 |
Xack |
ahh |
20:41 |
Calinou |
Xack, old news ;) |
20:41 |
Calinou |
will switch to Notabug maybe |
20:41 |
Calinou |
http://notabug.org/ |
20:41 |
Calinou |
we discuss it in ##freepost |
20:41 |
VanessaE |
Calinou: why not bitbucket or so? |
20:42 |
VanessaE |
or just go back to github :P |
20:42 |
Calinou |
it has no pull requests yet |
20:42 |
Calinou |
both are proprietary, VanessaE |
20:42 |
Calinou |
Notabug aims to be fully free software |
20:42 |
Calinou |
[GitLab is partially proprietary too, so I'd rather not use it] |
20:42 |
VanessaE |
why not follow on to gitlab then? it's open source? |
20:42 |
Calinou |
[that said, if Notabug dies, it'll be my only option] |
20:42 |
VanessaE |
meh |
20:42 |
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20:43 |
ElectronLibre |
Wow I segfaulted minetest. Someone wants a backtrace? |
20:44 |
VanessaE |
ElectronLibre: file a bug on github, put the backtrace there |
20:44 |
ElectronLibre |
Oki, I will look at that. (Slite3's fault apparently) |
20:47 |
* ElectronLibre |
doesn't know why but when he starts typing "Ok" his fingers add an "i". |
20:51 |
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21:00 |
Zytum |
Krock left? |
21:00 |
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21:01 |
Zytum |
it |
21:01 |
Zytum |
seems it |
21:01 |
Guest44481 |
som1 know how to add carts on this game? |
21:02 |
Guest44481 |
I tryed pushable blocks but doesnt work |
21:02 |
Calinou |
Guest44481, install the “cartsâ€Â mod. |
21:02 |
Zytum |
steel X steel |
21:02 |
Zytum |
steel steel steel |
21:03 |
Calinou |
http://nimg.pf-control.de/MTstuff/modSearch.php |
21:03 |
Calinou |
this page lets you search for mods |
21:03 |
Guest44481 |
Merci Thx |
21:03 |
Calinou |
here is the carts mod: https://forum.minetest.net/viewtopic.php?t=2451 |
21:06 |
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21:07 |
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21:11 |
Zytum |
I installed some mods and I can't create them in my games |
21:11 |
Zytum |
cart, heal potions and windmills |
21:13 |
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21:16 |
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21:24 |
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21:25 |
Yves |
Installing carts : PilzAdam-carts-10c4557.zip |
21:25 |
Yves |
Il tells me that chars a-z,0-9 only accedpted |
21:25 |
Yves |
im lost |
21:26 |
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21:29 |
VanessaE |
rename it just "carts" |
21:29 |
Yves |
thx |
21:33 |
Zytum |
thanks |
21:36 |
Zytum |
stills without appear ): |
21:45 |
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21:47 |
Zytum |
bye |
21:52 |
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21:53 |
Builder123 |
Finally set hexchat |
21:53 |
ShadowNinja |
VanessaE, Warr1024: IRC often fails with regular Lua because Minetest bundles it. That's why there's that extra search dirs hack, so it works on more distros. |
21:54 |
VanessaE |
ShadowNinja: see #minetest-technic also, other stuff there. |
21:54 |
VanessaE |
hrm, no...most of it was here. |
21:54 |
VanessaE |
short version: technic cables were never supposed to connect anywhere but the bottom of a machine (except for the supply converter). |
21:54 |
VanessaE |
est31 thinks he can fix this. |
21:54 |
VanessaE |
opinions? |
21:56 |
ShadowNinja |
VanessaE: Yes, but having additional connection points is helpfull. Block the front, but the rest should be fine. |
21:56 |
VanessaE |
(fixing it will break some people's machine layouts that rely on the current behavior, which is technically a bug) |
21:58 |
VanessaE |
hm, ok |
21:58 |
VanessaE |
that complicates his fix plans somewhat I guess |
22:02 |
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23:04 |
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23:06 |
Johnsen2 |
isis.inchra.net not working again |
23:06 |
est31 |
VanessaE has said it is down forever |
23:06 |
est31 |
use irc.inchra.net |
23:06 |
Johnsen2 |
Anyone can tell me another way to connect to inchranet |
23:07 |
Johnsen2 |
oh yea, i forgot |
23:07 |
VanessaE |
isis has been replaced with osiris.inchra.net, but use irc.inchra.net |
23:07 |
est31 |
her new server is osiris |
23:07 |
Johnsen2 |
ok |
23:11 |
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23:14 |
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23:15 |
olddog60 |
anyone know if the server announce is down? |
23:16 |
est31 |
http://servers.minetest.net/list |
23:16 |
est31 |
~title |
23:16 |
ShadowBot |
That URL appears to have no HTML title within the first 4KB. |
23:16 |
est31 |
!title |
23:16 |
MinetestBot |
No title found. |
23:16 |
est31 |
olddog60, no its up |
23:16 |
olddog60 |
ok ty, my 3 servers not showing |
23:17 |
est31 |
http://servers.minetest.net/list |
23:17 |
est31 |
http://invalid.minetest.net/list |
23:17 |
est31 |
~title |
23:17 |
ShadowBot |
<urlopen error [Errno -2] Name or service not known> |
23:17 |
est31 |
olddog60, do you have a public IP? |
23:17 |
est31 |
also, wait a bit |
23:18 |
olddog60 |
yes, they all were working for several months. Not sure what happened. |
23:18 |
est31 |
its not instantaneous |
23:18 |
olddog60 |
will check with my provider |
23:18 |
est31 |
is it reporting anything on console? |
23:19 |
olddog60 |
let me check again |
23:20 |
olddog60 |
no i'm running them each in a separate linux screen and I can see a player even |
23:21 |
olddog60 |
thx for help |
23:29 |
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