Time Nick Message 02:30 Chanku Alright so I need some help 02:32 Chanku wait nevermind 04:13 jordan4ibanez I finally did it 04:14 jordan4ibanez Something...in c++ that isn't hello world http://youtu.be/WGDaJ9oUFG8 06:55 Shackra hello! 06:55 Shackra how deep should I dig to start finding diamonds, and also I want to know if I go deeper I will find diamonds anyway? 06:57 Shackra I have found more mese ore actually 06:57 Shackra but no diamonds yet 06:57 Shackra I'm at -320 07:03 Viper Shackra: get near 1k 07:07 Shackra wow, ok. Thanks Viper 07:07 Viper168 yup 07:08 Viper168 :P 07:09 Shackra wow, I have found uranium at -3334 07:09 Shackra *-334 07:58 mazal If I have a chest with teleporter tube that teleports to a receiver that is about 150 nodes away , with nobody standing at the receiver , will it still go to it's destination , or must the area be loaded where the receiver is for it to work ? 07:59 mazal The destination is just a chest with receiver tube 08:47 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Ensure that heightmap is initialized before use 13d4e210e http://git.io/p4G3 (152015-03-10T18:46:28+10:00) 09:08 ekem bananas 09:09 Dartmouth ^this 10:23 JamesTait Good morning all; happy Organize Your Home Office Day! :D 10:55 stormchaser3000 oh dear 10:55 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11449 12:15 farfadet46 hi 12:36 brothersome Question: How do I start minetest with a leveldb for data 12:43 est brothersome, new world or move existing one? 12:44 brothersome First create file world.mt, but it still creates a rollback.sqlite 12:45 est rollback is always created as sqlite 12:45 est but no map data is stored thee 12:45 est only player's actions 12:45 est there* 12:45 brothersome Strange that the database option can only be set in world.mt and not in the graphics 12:46 est its mostly for server owners 12:46 est and people who know technology 12:47 est so you know technology, you can already change the world.mt file 12:47 brothersome I did, thanks, I try to help the admin for creating a map on m.ayntest.net - The data seems to be corrupt 12:52 est why corrupt? 13:12 est arch linux distributes minetest under the GPL 13:12 est which is wrong 13:12 est because they can only distribute it under GPL v2.1 + 13:12 est or LGPL v2.1+ 13:12 est but not GPL 13:12 est GPL means that you chose the version 13:12 est as licensee 14:39 est31 can anybody say what https://github.com/minetest/minetest/issues/2465 is about? 14:39 est31 is it about making minetest to a cheap copy of minecraft? 14:47 Zeno` can anybody say why that when I search for "documentary" on youtube that 99% of the results are crap about UFOs and ghosts? 14:48 est31 lol 14:48 est31 you keep watching them? 14:48 est31 :P 14:49 Zeno` well, there are no other results so of course 14:49 Zeno` lmao (kidding!) 14:49 Zeno` I will watch this serious doco about atlantis 14:50 est31 upload one about minetest 14:50 est31 then watch that 14:50 Zeno` Minetest. The secrets of the Ancients. 14:50 Zeno` Shocking new conclusions! 14:52 Zeno` "Are the worlds of minetest alternate universes? In this documentary we provide definitive proof that suggests that they are" 14:53 Zeno` "Watch to see how we prove that Perlin and semi-simplex noise actually represent alternative realities" 14:53 Hirato cosmic horrors revealed! What lurks in the depths of minetest's deepest caverns! 14:54 Zeno` yeah! 14:54 Zeno` actually it might be more interesting than this crap I am looking at now, lol 14:54 Hirato anything with cosmic horrors usually is 14:54 Zeno` true 14:54 Zeno` and hidden secrets 14:55 Zeno` arrgh 14:55 Zeno` Atlantis is apparently is Spain 14:55 * Zeno` stops watching that one 15:04 srifqi ~support 15:04 srifqi !help 15:04 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 15:05 est31 ? 15:05 est31 ~source 15:05 ShadowBot My source is at https://github.com/ProgVal/Limnoria -- Custom plugins are at https://github.com/ShadowNinja/Limnoria-plugins 15:05 est31 if you need that one 15:06 srifqi ah, thanks for reminding est31 (aka est :D) 15:37 farfadet46 hi ! 17:12 DI3HARD139 How can I force a spawn location? I setup static_spawnpoint in the minetest.conf file but it spawns players elsewhere. 17:13 est31 DI3HARD139, perhaps wait for restart? 17:13 est31 s/wait// 17:14 est31 s/for// 17:14 est31 s/ / /g 17:14 DI3HARD139 I restarted it twice and its still doing it. 17:14 est31 is it setting the static spawnpoint every time? 17:15 Volcanion Hello 17:15 VanessaE hi 17:15 DI3HARD139 hi 17:15 ProfOak iH 17:15 Volcanion Hi ProfOak 17:15 est31 hi 17:15 est31 hi VanessaE 17:15 Volcanion Hi VanessaE 17:15 DI3HARD139 I set the spawnpoint to: static_spawnpoint = 27.9, 21.5, 153.8, yaw=298.6 but it keeps spawning in the default location 0, 10, 0 17:16 VanessaE lose the spaces and lose the yaw= argument 17:16 est31 no yaw 17:16 est31 yup 17:16 Volcanion Is MineTest born before was Minecraft created? 17:16 DI3HARD139 ok ty 17:16 VanessaE Volcanion: it was created shortly after Minecraft 17:16 Volcanion Thanks 17:16 VanessaE but draws its i nspiration from the same place as Minecraft does -- infiniminer. 17:16 VanessaE inspiration* 17:17 est31 but not as clone i think, am I right? 17:17 VanessaE Minecraft started as a more-or-less clone of Infiniminer. Minetest started as an alternative to Minecraft but not really as a clone. 17:18 Volcanion And... there are multiplayer servers? 17:18 VanessaE Volcanion: of course. 17:18 est31 yes many 17:18 VanessaE http://servers.minetest.net/ 17:18 Volcanion Yay 17:18 jbb hi 17:18 Volcanion Oh, there are OVER 9000 servers 17:18 Volcanion XD 17:18 jbb is somebody here? 17:18 VanessaE in the "Client" tab of the game that you download, you can access the "Public Server list", which is ^^^^^ that 17:19 VanessaE (but rendered in a different form, of course) 17:19 jbb How can you generate rees without plantslib? 17:19 jbb with plantslib 17:19 jbb the rtrees will not get into the default 17:20 VanessaE jbb: you don't need plants_lib for that 17:20 jbb no 17:20 Volcanion Are there only english and american people? Or there are users from all the world? 17:20 exio4 wow, the server list has got more servers than the last time I checked it 17:20 VanessaE Volcanion: all over the world. 17:20 Volcanion Oh, cool 17:20 VanessaE mostly english-speaking, but not always american 17:20 jbb it is able to do this without plantslib 17:20 * est31 is from germany 17:20 jbb im from germany 17:20 Volcanion I'm from Italy XD 17:20 exio4 VanessaE: we speak english even though it is not our native language 17:21 VanessaE jbb: the trees that you see plants_lib spawning come from the Minetest engine's spawn_tree() call and only require a position to spawn at, and an L-systems tree model 17:21 est31 english == lingua franca 17:21 VanessaE exio4: that was my point :) 17:21 exio4 Volcanion: Argentina here! 17:21 jbb but can you use only Minetest engine's spawn_tree()? 17:21 exio4 VanessaE: ah 17:21 VanessaE jbb: in plants_lib? no. you can use your own functions as well if you want. 17:21 Volcanion It's a good place the Argentina 17:22 jbb im and lnj want to add a birch biome 17:22 VanessaE take a look at the bushes or dryplants mods, they have good examples of the use-your-own-function method. 17:22 Volcanion (At school I haven't 10 in English) 17:22 jbb how are the jungletree ibiome programmed? 17:22 VanessaE well there's already a birch tree and biome def in moretrees, is that what you want? 17:22 exio4 Volcanion: of course mio amico! 17:23 Volcanion exio4: Do you speak italian? 17:23 jbb I think the birch is too big in moretrees 17:23 DI3HARD139 is it possible to make it so Im not looking at the floor upon spawning? 17:23 est31 ~topic 17:23 ShadowBot est31: Welcome to #minetest, the official Minetest channel | Latest version: 0.4.12 (2015-02-18) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ 17:23 exio4 Volcanion: not so much, just a little bit 17:23 jbb and there are too much other trees 17:23 Volcanion Uhm, cool 17:23 exio4 Volcanion: mio italiano non sei molto bene (?) :P 17:23 Volcanion O........k 17:24 est31 wasn't there a list of language channels 17:24 VanessaE jbb: try the "tiny trees" mod then. it's similar to moretrees but with much smaller models 17:24 * est31 wonders 17:24 jbb thank you 17:24 exio4 I know! I know! don't laugh at it! :P 17:25 jbb this mod is ok 17:25 jbb but it although adds trees I dont like 17:25 VanessaE make a fork of it and remove the trees you don't want 17:26 jbb googd idea 17:26 VanessaE all you have to do is remove the plantslib:register_generate_plant() calls 17:26 jbb It doesnt work without plantslib? 17:26 VanessaE afaik it uses plants_lib to do its work 17:27 VanessaE yep, it does. 17:27 jbb and the default jungletrees? 17:28 Volcanion What means "yep"? I do not speak English very well ... 17:28 jbb the same like "yes" 17:28 VanessaE default jungle trees are a mapgen feature. then them on in your map_meta.txt 17:28 Volcanion Thanks 17:29 jbb but you could add it to the mapgen 17:29 VanessaE Volcanion: he is correct. yep, yeah, yes all mean the same thing but with slightly different emotions behind them 17:30 VanessaE jbb: I don't need to. edit your world's map_meta.txt, find the mgv6_spflags line, and make sure it has "jungles" in it (make sure it does NOT say "nojungles") 17:31 DI3HARD139 VanessaE: Is it possible to set the spawnpoint so Im not looking at the floor? 17:32 VanessaE DI3HARD139: no. the spawnpoint only decides where you end up. you'll need to set an on-joinplayer hook to point he player in the right direction manually 17:32 VanessaE the* 17:32 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1754 17:32 DI3HARD139 Ok thanks 17:33 VanessaE you'll need to make a mod for that, or perhaps write a function to point the player properly, and add it to your spawn mod so that both /spawn and join-player can call that function 17:34 DI3HARD139 ok 17:34 VanessaE you'll need these two functions to point the player's look direction: 17:34 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2378 17:34 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2362 17:35 VanessaE oops, second one is wrong - you want the one at line 2379. 17:35 est31 DI3HARD139, you can start from this mod: https://github.com/cheapie/spawn 17:41 DI3HARD139 Do I just add those to a random .lua file or are there lines that go under it? 17:43 VanessaE you need to know how to code in Lua a bit to use those lines. 18:01 DI3HARD139 Is there any way to reduce the max lag. Ive seen mine at 17 at one point and the server stops responding. 18:01 DI3HARD139 this was at the local level 18:04 VanessaE depends what you're running 18:04 DI3HARD139 like mods or hardware/ 18:04 DI3HARD139 ? 18:05 est31 mods 18:05 nrzkt VanessaE: if i understand you tell me that the problems you are talking about are not related to network changes ? 18:06 VanessaE nrzkt: at least the player going flat is not. I have not established if anything else is or not. 18:06 VanessaE I was able to reproduce that on stable-0.4 branch 18:07 VanessaE (while trying to sort out an unrelated issue) 18:07 ElectronLibre I've seen flat players with 0.4.9-servers. It shouldn't be related to your work nrzkt. 18:07 nrzkt flat player cannot be related to network, and i don't think other too because if a packet is corrupted every transaction using this packet is corrupted, the network pipe is a simple pipe, you pass or you corrupt, impossible to have another behavious between pass and corrupt :) 18:07 nrzkt s/i don't think/i think/ 18:08 VanessaE actually is IS network related - it happens when the player is emerged before the player model is received/loaded, something like that. It's a protocol failure but apparently it predates your rewrite. 18:08 DI3HARD139 I'm running: Animals Modpack, Areas, Bridges, Cannons, Carpet, Carts, Currency, Digilines, Factory, Fake Fire, Farming Plus, Fire Arms, Home Decor, Jail, Locks, Mesecons, More blocks, More Ores, Name Restrictions, Nightclub, Noncubix, Pipeworks, spawn (ty for the link est31)..... 18:09 DI3HARD139 Spinge, Streets, Technic, Teleporters, Travelnet, Unified Inventory, Unified Bricks, Unified Dyes, Wardrobe and world edit 18:09 VanessaE if no player model is available when the player object is emerged, it somehow falls back to the old flat sprite. that's what I recall from the last time this happened. 18:09 DI3HARD139 sponge* 18:09 VanessaE and if no player *texture* is available, it falls back to the old "green guy" skin as well. 18:09 nrzkt i don't think it's a protocol failure. It seems it's a thread sync failure 18:09 VanessaE (otherwise it renders the player skin either flat or on the model) 18:10 VanessaE well some core dev determined it to be a protocol failure. I don't remember who. 18:10 nrzkt but i'm working to improve all of that but it's impossible to have compat with old model i think because they are too many things to rework into client session init on client side 18:11 nrzkt i already see the issue you mentionned and it was related to server thread sync between emergethread and serverthread, one was, i don't know why, too long to give the data, then the client became stuck like you said 18:14 VanessaE between that and the ghost entity problem, running a server is becoming increasingly frustrating. 18:15 VanessaE and now this "death loop" problem, too. 18:15 VanessaE (these predate your changes) 18:15 nrzkt you DB is not too stressed ? what is you backend ? 18:16 VanessaE leveldb 18:16 VanessaE and the db is only ~8GB 18:17 VanessaE actually wait, that's the larger server that doesn't have as many probs 18:17 VanessaE root@ns368334:~# du -h --max-depth=1 /home/minetest/.minetest/worlds/ 18:17 VanessaE ... 18:17 VanessaE 2.1G /home/minetest/.minetest/worlds/Creative_World 18:17 est31 probs? 18:19 nrzkt leveldb can have better size 18:20 VanessaE these are fairly old worlds. 18:20 nrzkt maybe the database backend uses too stress on DB, i don't study it, but maybe transactions are not well used 18:20 VanessaE lots of development 18:20 VanessaE and some of that usage is the rollback log also 18:20 nrzkt emergethread uses lots of cpu on my server with redis when i'm working on it with some players, i think it's not normal. On wow emulators with 300 players the database thread used MySQL and uses less CPU 18:21 VanessaE some way is needed to tell dig-/place_node to not record into the rollback log 18:22 est31 VanessaE, why= 18:22 est31 why? 18:23 VanessaE est31: nodebreakers, deployers. 18:23 VanessaE quarries. 18:23 VanessaE every. stupid. action. is recorded. 18:23 VanessaE which bloats rollback logs 18:23 est31 yes 18:23 VanessaE I just deleted a FIFTY FIVE GIGABYTE log. 18:23 est31 I have none of them and rollback got 2 GB in one week 18:23 est31 thats not ok 18:24 VanessaE (from VE-Survival, which is NOT the server that's having the problems) 18:24 Zytum hi 18:24 sfan5 VanessaE: why do you enable rollback rec. then? 18:24 VanessaE either dig-/place_node needs to be told not to record, or those devices need to be rewritten to use set_node. 18:24 VanessaE sfan5: because griefing is still a problem on those servers. but I was just thinking about turning it off. 18:25 est31 set_node doesn't record players 18:25 est31 also, cheapies builds are all not protected 18:25 VanessaE est31: that's my point. 18:25 est31 or most of them 18:25 est31 but thats important, to work inside protected areas 18:27 VanessaE yeah, that's the only real solution - nodebreakers, deployers, quarries need to be modified to use set_node instead. 18:27 nrzkt note to core-dev, i will work on our minetest distribution for minetest on Android with a free price and without advertisments. 18:28 nrzkt my jenkins already build android apps for me on google play store, i only need the NDK to generate the right APK and add the software signatures. 18:30 Krock eeks, always those technical terms 18:31 Krock but well, every help is welcome 18:34 est31 nrzkt, can you do automated builds of every pull request of minetest on github? 18:35 est31 because then we would solve problem we have travis for android: missing RAM 18:35 nrzkt i can do it with my jenkins but i need some of my RAM memory on my server :p 18:36 nrzkt i do it for my github android app :) 18:36 nrzkt but there is travis here, and it could not be my decision 18:36 nrzkt http://jenkins.unix-experience.fr/ 18:37 ElectronLibre ^ WARNING: French. May your eyes not burn. 18:37 DI3HARD139 lol 18:37 Krock ElectronLibre, thanks for the warning. 18:37 nrzkt if you look at this i have a build on every minetest branch for windows and for UNIX, but it's bind on my fork 18:38 nrzkt i also prepared a release build for windows 32 bit using cross compilation which was working :) 18:38 Krock ElectronLibre, what are you talking about? It detects the language of your browser 18:38 VanessaE Krock: nope.avi 18:38 nrzkt and with jenkins please note we can mutualize compilation times by adding slaves for builds :) 18:38 ElectronLibre Oh. Great. 18:38 VanessaE it renders in french on my box also. 18:39 ElectronLibre Oh. Not great. 18:39 nrzkt if someone give a user access to another server with SSH jenkins can connect to it for doing a build task :) 18:39 VanessaE well mostly (a few english words on the left) 18:39 Calinou thanks for making your Jenkins public 18:39 VanessaE nice work, nrzkt 18:40 Krock VanessaE, wat? Perhaps is the english translation incomplete. http://i.imgur.com/YBZxS97.png 18:41 nrzkt no problem but at this time it's on my repo, not on minetest repo, except windows release i think :) 18:41 nrzkt for the PR i can use the same API as my PR integration for ownCloud SMS app :) 18:42 nrzkt then if other core dev want to improve the process we can think together to improve it 18:44 nrzkt with this jenkins it could be possible to add some releases for example 1 snapshot per week 18:45 nrzkt i can produce: FreeBSD builds (because it's a FreeBSD), Linux builds (dpkg and maybe RPM, but dpkg, sure), and also windows-32 builds 18:45 Calinou automatic daily builds is good 18:46 nrzkt oh i see we are talking in the wrong chan for this :p 18:46 nrzkt can we talk into minetest-dev ? :p 18:46 Calinou yes 18:46 Krock as long they're built with MinGW I don't need to worry :3 18:47 est31 nrzkt, I can help you with android builds 18:47 est31 I can give you shell scripts that does them 18:48 nrzkt est31 ==> #minetest-dev :) 18:51 Shackra why the technic machines and generators says that they have no network if I use their corresponding cable to connect each other? 18:52 VanessaE Shackra: you need a switching station 18:52 VanessaE think of it as a router or controller 18:52 est31 only question in faq lol 18:52 Shackra Oh, ok 18:53 VanessaE [machine] [switching station] [power source] 18:53 VanessaE #---------------#---------------# 18:53 Shackra ah, ok 18:53 Shackra I though one could connect them directly 18:53 VanessaE est31: no one reads FAQs :) 18:54 Shackra how do I use the geothermal generator? 18:54 VanessaE Shackra: they're still connected directly via the cables, but the switching station has to be on the same circuit also, to "route" the energy "packets" around. 18:54 twoelk call it cheat codes and everyone will look 18:54 Krock the switching station should be placed in the center of all your machines to make sure it's always loaded 18:54 Shackra VanessaE: ok! 18:54 est31 twoelk, lol 18:54 Krock Shackra, put lava and water near on each side 18:55 Shackra oh! 18:55 Shackra ok 18:55 VanessaE (yes I know, horribly inaccurate analogy but it works) 18:55 twoelk cobblegenerator? 18:55 VanessaE Shackra: water on two opposite sides, lava on the other two sides, but move the lava down one meter 18:55 twoelk if you are not careful 18:55 VanessaE (water even with the machine, lava below it) 18:56 VanessaE otherwise, ^^^^ that happens 18:56 Shackra do you have a picture of the setup? just to be sure 18:56 VanessaE of course if you have gloopblocks, you can just keep it all even with the machine ;) 19:01 VanessaE Shackra: screenshot coming... 19:01 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2003102015%20-%2003%3a02%3a46%20PM.png 19:01 Shackra VanessaE: great! 19:02 ShadowNinja VanessaE: set_node records to the rollback log. The engine has a rollback context. 19:02 VanessaE that's a LV geotherm on the left, a switching station to its right, and on the far right a LV furnace and batt box. 19:02 VanessaE ShadowNinja: damn it. 19:02 VanessaE est31: ^^^^ 19:03 VanessaE ShadowNinja: you see how I put the water up at the same Y location as the geoterm, and the two lava nodes at one meter below them? 19:03 VanessaE erp.. . Shackra ^^^^^ 19:03 Shackra VanessaE: thank you very much! 19:04 Krock VanessaE, since when do those copper connections have a white isolation? 19:04 VanessaE Krock: since a couple of months. 19:04 VanessaE LV wires have grey insulation, MV has black, HV has black/yellow stripes 19:04 Krock ah. Looks like I don't use technic enough 19:06 Jordach u wot m8 19:06 Jordach >osiris threat 19:06 Jordach u wot m8 19:08 est31 VanessaE, lava needs to be below? is that recent change? 19:08 VanessaE est31: it's not a change in technic, so much as a trick to avoid lavacooling in minetest_game 19:08 VanessaE having both at the same Y level as the geotherm would work fine... 19:09 VanessaE for the few seconds it'll take for minetest_game to change some of the sources into stone ;) 19:09 est31 really? 19:09 VanessaE yeah 19:09 est31 have thought its only on direct contact 19:09 VanessaE nope. 19:09 * est31 tests thazt 19:09 est31 that? 19:09 est31 that* 19:09 VanessaE gloopblocks, on the other hand, does check for direct contact, so the usual all-at-the-same-Y works fine in Dreambuilder. ;) 19:11 est31 ok VanessaE you are right 19:11 VanessaE yep. I forget who showed me that trick originally 19:13 VanessaE ShadowNinja: so, then my original request still persists I guess. set/add/etc need a flag to disable rollback recording. :-/ 19:13 VanessaE and place/dig as well 19:13 VanessaE guess that would at least make changes to technic a bit easier ;) 19:18 Jordach :O Server has been running for 265:40:47 19:19 rubenwardy !c 265/60 19:19 MinetestBot 4.416666666666667 19:19 Jordach wrong way m8 19:20 Warr1024 !c 265/24 19:20 MinetestBot 11.041666666666666 19:20 rubenwardy lol 19:20 Shackra VanessaE: my lava gets cool because of water :-/ 19:21 Shackra your trick don't works :( 19:21 VanessaE Shackra: did you make sure to separate the water from the lava? 19:21 Shackra should I use glass too? 19:22 VanessaE using glass like I did? 19:22 VanessaE so the two can't flow into one another 19:22 Shackra yes 19:22 Shackra but I was using sand to separate them 19:23 VanessaE well any material will work but you probably missed a hole somewhere 19:23 Shackra humm... 19:23 VanessaE you have to make absolutely sure they can't touch 19:24 Shackra they can touch each other diagonally? 19:24 VanessaE they should not. 19:24 VanessaE but that's not possible to avoid of course 19:24 VanessaE so you have to completely separate the sources 19:25 VanessaE try moving the water sources up above the generator 19:25 VanessaE use glass to keep everything separated and to control the flows 19:26 Shackra ok 19:27 Shackra can the lava be under the generator and the water above it? 19:27 VanessaE yeah 19:27 VanessaE try that 19:27 Shackra I'll try that 19:27 VanessaE (I hate default lavacooling :( ) 19:27 Warr1024 how should it work differently? 19:28 VanessaE Warr1024: like it does in gloopblocks ;) 19:28 Warr1024 oh, with the pumice and stuff? 19:28 VanessaE the water and lava should need to exactly touch to react 19:28 Warr1024 yeah, the proximity thing is weird right now 19:29 Warr1024 though tbh, there are lots of problems with 2 fluids touching. 19:29 Warr1024 I have flammable gas in my mod, and you can sometimes find it as a bubble under water... 19:29 est31 I dont like that no stone gets creates 19:29 est31 created* 19:29 est31 also I don't like that its so slow 19:33 VanessaE it's even slower in Dreambuilder ;) 19:33 VanessaE (though deliberately so) 19:33 est31 why 19:34 Shackra darn 19:34 Shackra it doesn't work either 19:34 Shackra lava below the generator, water above it 19:34 VanessaE to keep it from causing lag and it also results in a more natural-looking cooled flow 19:35 VanessaE Shackra: and completely separated by glass so that they can't possibly touch? 19:35 Shackra yup 19:35 VanessaE Shackra: what's happening? cooling? 19:35 Shackra nop 19:35 VanessaE or the gen just doesn't turn on? 19:35 Shackra the generator doesn't work 19:35 VanessaE OH! 19:35 Shackra exactly 19:35 VanessaE why didn't you say so 19:36 Shackra :P 19:36 VanessaE you need to hook it up to a switching station and a machine, like I did 19:36 Shackra I did that 19:36 VanessaE did you use the right type of cabling and the right kind of machine and so forth? 19:36 Shackra the generator have a cable from one if its sides 19:36 VanessaE nono 19:36 VanessaE cables in the bottom 19:36 Shackra really? 19:37 VanessaE I don't know which machines will accept cables from the sides 19:37 VanessaE but try it from the bottom 19:37 est31 many do 19:37 est31 but not all 19:37 VanessaE est31: they were never supposed to... 19:37 est31 ah really? 19:38 est31 ok then that technic bug can be solved easier 19:38 est31 scroll up in #minetest-technic and read about the bug I discovered 19:38 est31 then I'll just disable adding fromm the sides altogether. 19:38 VanessaE check with ShadowNinja first 19:39 VanessaE the only machine that was ever supposed to accept a cable from anywhere other than the bottom was the supply converter (top and bottom), afaik 19:39 VanessaE but there may be some deliberate change, idk whaty 19:39 ElectronLibre I may not be the first one to ask but what package am I supposed to install to use the irc mod kaeza made? 19:39 VanessaE -y 19:39 VanessaE ElectronLibre: luasocket or lua51socket however it's called 19:39 est31 ElectronLibre, yes I had that issue too 19:40 est31 ElectronLibre, for ubuntu its "liblua5.1-socket2" 19:40 VanessaE est31: ah, yeah I saw that mention of the bug 19:41 est31 but perhaps no 19:41 est31 because many setups now rely on it 19:41 est31 like mine 19:41 ElectronLibre I'm gonna try again, but even with these packages installed, there is no irc lua library anywhere. 19:41 VanessaE and yeah, if the machine were actually *supposed* to accept cables from the sides, it should theoretically draw from both networks, but it shouldn't do that at all anyway 19:41 VanessaE but that was never how technic was meant to work 19:42 VanessaE so you're relying on a bug :) 19:42 VanessaE it has to be fixed.... but cheapie's gonna be pissed ;) 19:42 est31 it allows to make panels 19:42 VanessaE (because you just know he's also exploiting that bug ;) ) 19:42 VanessaE panels? 19:42 ElectronLibre Ok, noone of your packages exists in debian's repositories, however I have installed lua51-socket. 19:43 est31 place multiple machines on top of each other 19:43 VanessaE that's the one, ElectronLibre 19:43 est31 come to VE-S 19:43 ElectronLibre Yes. 19:43 VanessaE est31: don't need to... I get what you're saying. that's indeed an invalid connection method. 19:43 VanessaE ShadowNinja: *poke* 19:43 ElectronLibre But no irc files in /usr/lib/anything. 19:44 VanessaE ElectronLibre: just install luasocket and then install the IRC mod in a normal minetest mods dir and set up its variables in your minetest.conf 19:44 ElectronLibre I used a fileseeker program, and there is no occurency of lua and irc in any path or filename in /usr's files. 19:44 VanessaE it uses the regular Lua method to find the parts of luasocket that it needs 19:44 ElectronLibre It is what I did... And it can't find any files, otherwise I wouldn't come here to ask if there was something to install. 19:44 Warr1024 I managed to get that IRC mod working on OpenBSD, but oddly, it doesn't work WITHOUT LuaJIT. 19:44 VanessaE oh heh 19:45 VanessaE Warr1024: weird, but then again no one should run minetest without luajit anyway :) 19:45 Warr1024 you'd think it'd be more stable without jit and faster with 19:45 Warr1024 apparently it's both faster and more stable with 19:45 Warr1024 so without-luajit is pretty much an emergency use-case only 19:46 est31 no one except testing use case 19:46 Warr1024 e..g. for operating systems that are very strict about JIT's. 19:46 ElectronLibre I've never managed to use this mod, the files were always missing. 19:46 VanessaE ElectronLibre: now, there apparently is a config line in the IRC mod that you can edit to adjust the Lua search path if it can't find luasocket 19:46 ElectronLibre Ok... So I must find which one by myself... 19:47 VanessaE should be right at the top of irc/init.lua 19:47 VanessaE package.path = 19:47 est31 operating systems that don't like JITs are stupid 19:47 VanessaE looks like you can add a custom package.cpath = in there. 19:47 ElectronLibre I see no configuration variable. 19:48 ElectronLibre Yes. 19:48 Shackra weird 19:48 ElectronLibre But the problem isn't that the mod can't find the files. It is that there is NO FILES. I spent about 20 minutes scanning my whole / dir, and there is no one of the files it seeks. 19:48 Shackra the generator is on now 19:48 VanessaE wait, you installed luasocket and there are no files? 19:49 Shackra but is like lava and water have to touch each other at least 19:49 ElectronLibre No files. 19:49 VanessaE Shackra: they don't need to touch each other, they just need to touch the generator. 19:49 ElectronLibre I can find noone of the files it needs. 19:49 Shackra well, it works for me now 19:49 Shackra but not in that way 19:50 VanessaE ElectronLibre: oh wait, did you by chance git clone the IRC mod and forgot to `git submodule --init` ? 19:50 ElectronLibre Yes. 19:50 ElectronLibre And still no one of these files. 19:50 VanessaE I'm lost.. 19:51 VanessaE kaeza's "quick one line install" doesn't work? 19:51 VanessaE cd && git clone https://github.com/kaeza/minetest-irc.git irc && cd irc && git submodule update --init 19:51 ElectronLibre I'm trying right now in a new world's mods directory. 19:51 est31 no dont use mod directory 19:51 est31 use worldmods 19:51 est31 thats better 19:52 est31 but VE I know you already do :) 19:52 est31 just wanted to point it out : 19:52 ElectronLibre (world's mods directory = worldmods) 19:52 est31 :p 19:52 VanessaE well s/Mod directory/wherever you like to store your mods/ 19:52 VanessaE (I store them in ~/Minetest_related/mods and then copy them to worldmods etc) 19:53 ElectronLibre I don't use mods/, on my windows builds it's even a clone of my mod database, but never used. 19:53 ElectronLibre Tried in a new world : no file found. 19:54 VanessaE wait wait. WHAT file is not being found? 19:54 ElectronLibre And I get this error since at least one year (I'm trying since a while). When MinetestForFun started to use this mod, we were getting this error, but then kaeza helped him and it works now. 19:54 ElectronLibre I'm sending you the list 2 sec please :). 19:55 est31 me too 19:55 ElectronLibre http://pastebin.ubuntu.com/10576475/ 19:56 VanessaE ok then you need to do what I said 19:56 VanessaE edit the IRC mod to point to where your luasocket actually ended up 19:56 ElectronLibre Ok, I will try again. 19:56 VanessaE in worldmods/irc/init.lua add a custom package.cpath right above or below (but outside of) that first package.path 19:56 ElectronLibre Actually it's located in /usr/lib/x86_64-linux-gnu/ 19:57 VanessaE yeah, that's exactly the problem 19:57 VanessaE IRC mod doesn't look there, and nor does Minetest as you can see 19:57 VanessaE you just need to add that directory to the search path 19:57 VanessaE well that dir + the rest of the "lua/5.1" part 19:57 VanessaE whatever it is on your syste,m 19:58 VanessaE system* 19:58 Shackra it is possible to build an elevator using mesecons? 19:58 VanessaE Shackra: dunno, never tried 19:59 Shackra but the materials to do so exists? 19:59 ElectronLibre Yes. Here is what I added to init.lua 10 minutes ago : ..";/usr/lib/x86_64-linux-gnu/?.so" 19:59 VanessaE that's not enough - I think you need to extend it all the way to include the full lua path 20:00 est31 what the hell is ? 20:00 est31 which weird shell are you using 20:00 ElectronLibre Hang on, I found some .so files. 20:00 est31 man why do people not use bash 20:00 VanessaE est31: that's just what lua uses for the standard wildcard apparently. 20:00 ElectronLibre est31: I use bash. 20:00 est31 ok then good :) 20:01 VanessaE ElectronLibre: try ;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so 20:01 VanessaE see what that does. 20:01 est31 ElectronLibre, weirdly, its working for me 20:01 est31 without custom changes 20:01 ElectronLibre I just wrote it : and here is the error http://pastebin.ubuntu.com/10576503/ 20:01 ElectronLibre Do I need multiple files? 20:02 est31 and also with only files in /usr/lib/i386-linux-gnu 20:02 VanessaE ElectronLibre: ok then extend it further, ;/usr/lib/x86_64-linux-gnu/lua/5.1/socket/?.so 20:02 ElectronLibre Ok. 20:02 VanessaE and strangely it works for me just fine on debian, also without changes. 20:02 ElectronLibre Now it can't even find the first file. 20:03 est31 ElectronLibre, is your minetest build for 32 bit? 20:03 est31 or your lua 20:03 VanessaE ElectronLibre: ok then back off that last change and well... idk what to do now. 20:03 ElectronLibre Neither I think, I'm using 64-bit programs. 20:03 ElectronLibre s/Neither/noone of both/ 20:03 ElectronLibre Ok VanessaE. 20:05 ElectronLibre At least thanks for having tried to help me :). 20:05 VanessaE how did you get this copy of luasocket? 20:05 est31 and which distro you use? 20:05 ElectronLibre $sudo apt-get install lua-socket 20:06 ElectronLibre est31: Debian 8 jessie. 20:06 VanessaE jessie...that's the unstable branch isn't it? 20:06 est31 also, dont install that 20:06 ElectronLibre Testing, frozen now. 20:06 VanessaE not that it should matter now 20:06 ElectronLibre I never use sid, too unstable for me. 20:07 est31 install liblua5.1-socket2 20:07 exio4 I use sid in a container :D 20:07 exio4 and debian stable in the host 20:07 ElectronLibre There is no package liblua5.1-socket2, I already tried ;). 20:07 est31 ok 20:07 est31 gtg 20:07 VanessaE I'm using deb 7.5 on my server. lua-socket-dev was enough to make it work for me, but I run luajit. 20:08 VanessaE did you compile minetest yourself? 20:08 ElectronLibre I installed lua-socket-dev about 30 minutes ago, and yes minetest is compiled by myself. 20:08 VanessaE what's your install $PREFIX ? 20:09 ElectronLibre Hmm, I don't know what is that. Could you help me to find its value? 20:09 VanessaE `which minetestserver` 20:09 ElectronLibre Oh, the directory I placed the bin and sources. 20:10 ElectronLibre "~/Programmation/WorkBench/minetest/bin/" <= I'm very inspired with my paths' names. 20:10 VanessaE wat 20:10 VanessaE I think this is the problem 20:10 ElectronLibre That I run it in ~/anything? 20:11 VanessaE this is gonna sound stupid, but uninstall minetest. rip out all traces of your current install, and do this: cmake . -DCMAKE_INSTALL_PREFIX:PATH=/usr -DRUN_IN_PLACE=0 -whatever-other-cmake-flags-you-use 20:11 VanessaE then make && sudo make install 20:11 VanessaE it'll end up as /usr/bin/minetestserver 20:11 ElectronLibre Ok. I remove my clone, and then reclone, compile from a fresh copy. 20:11 VanessaE get rid of the custom search path you added to the IRC mod 20:12 VanessaE no, you don't need to re-clone 20:12 VanessaE just make sure you don't have a global install hanging around somewehre. 20:12 ElectronLibre Oh, but so, what do you mean by uninstalling exactly? 20:12 VanessaE just what I said. 20:12 ElectronLibre re-cmake and re-make with these values? 20:12 VanessaE fuck it. get rid of your copy that's in ~/Programmation/WorkBench/minetest/bin/ also :) 20:13 VanessaE delete and re-clone 20:13 ElectronLibre Oki. 20:13 VanessaE clone, do the cmake with the flags I just gave you plus tack on whatever other flags you usually use as well of course 20:13 VanessaE then make && sudo make install 20:14 ElectronLibre I will add these values to my automatic script while it clones. 20:14 VanessaE one thing I found a while back is luasocket + irc mod do not like to work at all if minetest is not installed to the same $PREFIX as luasocket (and if you have luajit, it needs to be the same also). 20:15 ElectronLibre Strange indeed. 20:15 VanessaE and your errors were precisely the errors I got at the time 20:16 VanessaE http://pastebin.com/dGTGBd1N 20:16 VanessaE this is my build script 20:16 VanessaE simp;e, but effective 20:16 VanessaE simple* 20:17 ElectronLibre Yes, mine is a little bit more complicated because I need to pull things to my local git server to backup, and a few other parameters. 20:17 VanessaE I simply installed luajit and luasocket from the system repository, then cloned minetest and ran my script and it just worked. :) 20:17 ElectronLibre I'm gonna try right now, everything is at its place. 20:18 * ElectronLibre just realized he destroyed the subgames he cloned.. Ok I'm gonna comment some lines of my script. 20:19 VanessaE oops :) 20:19 ElectronLibre Compiling right now.. 20:19 VanessaE http://xkcd.com/303/ 20:19 ElectronLibre It's no problem I have backups in ~/Programmation/Gits ;) 20:20 ElectronLibre About everything I cloned is saved on my server/stored in a script/cloned as a backup there. 20:22 ElectronLibre (^ Very good this draw, really showing what is going on xD) 20:22 VanessaE xkcd usually has something appropriate for almost any subject :) 20:23 ElectronLibre Yes, I sometimes spend times reading their comics. 20:24 ElectronLibre Now it's installing, and I just need to rewrite all my local servers' launch script to use minetestserver instead of ./minetestserver. It will just take a minute :). 20:25 ElectronLibre Oh, i removed them. Great. 20:29 VanessaE fix time :) 20:30 ElectronLibre Yes and I just have the nasty surprise to discover that I have to install subgames in /usr/share/games/minetest/games. :D 20:30 ElectronLibre *I just had ,sorry. 20:31 VanessaE nope.avi 20:31 VanessaE put them in ~/.minetest/games 20:31 VanessaE games, mods, worlds, etc all go in ~/.minetest 20:32 VanessaE vanessa@rainbird:~$ ls ~/.minetest 20:32 VanessaE cache debug.txt games minetest.conf-lowres textures 20:32 VanessaE client fonts minetest.conf mods worlds 20:32 ElectronLibre Oh, then it's better, I don't want any sudo in my scripts. 20:33 VanessaE vanessa@rainbird:~$ ls .minetest/games 20:33 VanessaE dreambuilder_game minetest_game mt_nostalgia realtest_game 20:33 VanessaE and so on. 20:36 ElectronLibre HOLY VOXELS. 20:36 ElectronLibre IRC: Connected! 20:36 VanessaE :D 20:36 ElectronLibre Thanks a lot VanessaE! 20:36 VanessaE https://www.youtube.com/watch?v=81LQnWPVqSI 20:36 ElectronLibre Now I will be able to help MinetestForFun to update the IRC module on his server :D. 20:37 VanessaE (video is "The Banana Splits" theme, my standard "celebration" tune :) ) 20:37 * ElectronLibre can guess that by looking at youtube-dl's logs. 20:37 ElectronLibre If I find any time I will listen to it ;). 20:37 VanessaE you have to listen now :) 20:38 VanessaE it's time-critical ;) 20:38 ElectronLibre I have no phones, and I'm watching TV with my family, so, I will move to my room soon :). 20:39 VanessaE heh ok 20:39 ElectronLibre Uh, strange, the IRC mod starts even if I use ./minetestserver, if minetestserver is installed ._. 20:40 VanessaE interesting 20:40 VanessaE well at least it works! 20:40 ElectronLibre Yeah \o/ 20:40 Xack aw 20:40 Xack gitorious is shutting down 20:40 Xack aquired by gitlab 20:40 Xack Calinou: ^^ 20:41 ElectronLibre Now I will write again all my launch scripts \o/ 20:41 VanessaE Xack: already discussed. 20:41 Xack ah alright 20:41 ElectronLibre Xack: Yes, he is warned, the first one who told us if I remember correctly. 20:41 Xack ahh 20:41 Calinou Xack, old news ;) 20:41 Calinou will switch to Notabug maybe 20:41 Calinou http://notabug.org/ 20:41 Calinou we discuss it in ##freepost 20:41 VanessaE Calinou: why not bitbucket or so? 20:42 VanessaE or just go back to github :P 20:42 Calinou it has no pull requests yet 20:42 Calinou both are proprietary, VanessaE 20:42 Calinou Notabug aims to be fully free software 20:42 Calinou [GitLab is partially proprietary too, so I'd rather not use it] 20:42 VanessaE why not follow on to gitlab then? it's open source? 20:42 Calinou [that said, if Notabug dies, it'll be my only option] 20:42 VanessaE meh 20:43 ElectronLibre Wow I segfaulted minetest. Someone wants a backtrace? 20:44 VanessaE ElectronLibre: file a bug on github, put the backtrace there 20:44 ElectronLibre Oki, I will look at that. (Slite3's fault apparently) 20:47 * ElectronLibre doesn't know why but when he starts typing "Ok" his fingers add an "i". 21:00 Zytum Krock left? 21:01 Zytum it 21:01 Zytum seems it 21:01 Guest44481 som1 know how to add carts on this game? 21:02 Guest44481 I tryed pushable blocks but doesnt work 21:02 Calinou Guest44481, install the “carts” mod. 21:02 Zytum steel X steel 21:02 Zytum steel steel steel 21:03 Calinou http://nimg.pf-control.de/MTstuff/modSearch.php 21:03 Calinou this page lets you search for mods 21:03 Guest44481 Merci Thx 21:03 Calinou here is the carts mod: https://forum.minetest.net/viewtopic.php?t=2451 21:11 Zytum I installed some mods and I can't create them in my games 21:11 Zytum cart, heal potions and windmills 21:25 Yves Installing carts : PilzAdam-carts-10c4557.zip 21:25 Yves Il tells me that chars a-z,0-9 only accedpted 21:25 Yves im lost 21:29 VanessaE rename it just "carts" 21:29 Yves thx 21:33 Zytum thanks 21:36 Zytum stills without appear ): 21:47 Zytum bye 21:53 Builder123 Finally set hexchat 21:53 ShadowNinja VanessaE, Warr1024: IRC often fails with regular Lua because Minetest bundles it. That's why there's that extra search dirs hack, so it works on more distros. 21:54 VanessaE ShadowNinja: see #minetest-technic also, other stuff there. 21:54 VanessaE hrm, no...most of it was here. 21:54 VanessaE short version: technic cables were never supposed to connect anywhere but the bottom of a machine (except for the supply converter). 21:54 VanessaE est31 thinks he can fix this. 21:54 VanessaE opinions? 21:56 ShadowNinja VanessaE: Yes, but having additional connection points is helpfull. Block the front, but the rest should be fine. 21:56 VanessaE (fixing it will break some people's machine layouts that rely on the current behavior, which is technically a bug) 21:58 VanessaE hm, ok 21:58 VanessaE that complicates his fix plans somewhat I guess 23:06 Johnsen2 isis.inchra.net not working again 23:06 est31 VanessaE has said it is down forever 23:06 est31 use irc.inchra.net 23:06 Johnsen2 Anyone can tell me another way to connect to inchranet 23:07 Johnsen2 oh yea, i forgot 23:07 VanessaE isis has been replaced with osiris.inchra.net, but use irc.inchra.net 23:07 est31 her new server is osiris 23:07 Johnsen2 ok 23:15 olddog60 anyone know if the server announce is down? 23:16 est31 http://servers.minetest.net/list 23:16 est31 ~title 23:16 ShadowBot That URL appears to have no HTML title within the first 4KB. 23:16 est31 !title 23:16 MinetestBot No title found. 23:16 est31 olddog60, no its up 23:16 olddog60 ok ty, my 3 servers not showing 23:17 est31 http://servers.minetest.net/list 23:17 est31 http://invalid.minetest.net/list 23:17 est31 ~title 23:17 ShadowBot 23:17 est31 olddog60, do you have a public IP? 23:17 est31 also, wait a bit 23:18 olddog60 yes, they all were working for several months. Not sure what happened. 23:18 est31 its not instantaneous 23:18 olddog60 will check with my provider 23:18 est31 is it reporting anything on console? 23:19 olddog60 let me check again 23:20 olddog60 no i'm running them each in a separate linux screen and I can see a player even 23:21 olddog60 thx for help