Time |
Nick |
Message |
00:00 |
paramat |
lol |
00:06 |
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00:18 |
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00:20 |
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00:23 |
devmarth |
I did the buildbot script for cross compiling to windows, and I think I installed cmake wrong, if anyone can help, let me know |
00:26 |
devmarth |
my error found here: http://pastebin.com/tRmMNa8H |
00:30 |
devmarth |
CMake error: CMAKE_C_COMPILER not set, after EnableLanguage AND CMake Error: CMAKE_CXX_COMPILER not set, after Enable Language |
00:37 |
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00:52 |
Warr1024 |
if you enable 3D filtering, it looks like you get a lot of linear blurring on low-res textures |
00:53 |
Warr1024 |
but upscaling the textures to some minimum size, like 64x, more-or-less fixes it |
00:53 |
Warr1024 |
and it doesn't look like it takes a lot of code to do this once, automatically, at time of texture load |
00:54 |
Warr1024 |
if this works out, I may tackle the problem with the way png optimizers tend to discard color information in fully-transparent pixels |
00:55 |
Warr1024 |
which causes linear filters to darken the edges of textures. |
00:58 |
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01:17 |
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01:19 |
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01:22 |
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01:24 |
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01:25 |
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01:26 |
thefamilygrog66 |
weird bug: I wrote a monster spawner mod, that spawns 1 random mob per second for 20 seconds, but in some locations, it spawns a whole bunch of the same kind all at once (i.e. still spawns 20 mobs, but a whole bunch of maybe three different types) |
01:27 |
devmarth |
thefamiltgrog66, mind helping me with something? |
01:27 |
devmarth |
*thefamilygrog66 |
01:28 |
devmarth |
help with this: http://forum.minetest.net/viewtopic.php?f=3&t=11435 |
01:29 |
thefamilygrog66 |
I'll take a look, but can't promise anything, haha |
01:29 |
devmarth |
Thanks, its probably something stupid. |
01:35 |
thefamilygrog66 |
Not sure devmarth - I've only compiled linux builds in ubuntu, but it looks like it can't find required files in the path you're using |
01:38 |
paramat |
grog, you use an ABM to spawn them? |
01:41 |
thefamilygrog66 |
paramat, no - on_step = function(self, dtime) |
01:43 |
paramat |
ah okay, no idea then |
01:43 |
thefamilygrog66 |
I just figured out why, I think |
01:46 |
thefamilygrog66 |
pretty sure it's a global / local issue |
02:01 |
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02:04 |
Warr1024 |
http://imgur.com/a/hmXmG |
02:05 |
Warr1024 |
feedback would be welcome |
02:07 |
Warr1024 |
heh, imgur is not exactly the best platform for those screenshots; it looks like they apply some filters of their own. |
02:11 |
hmmmm |
looks pretty cool |
02:11 |
Warr1024 |
thanks |
02:11 |
hmmmm |
what filters are those? |
02:11 |
Warr1024 |
unfortunately, the code probably does not |
02:12 |
Warr1024 |
well, one is a custom box filter over the texture at time of insertion into the cache |
02:12 |
Warr1024 |
the other one is just doing a simple nearest-neighbor upscale on it |
02:12 |
hmmmm |
didn't realize you could make your own filters |
02:13 |
Warr1024 |
they're done on the images before they're sent to the vid card |
02:13 |
Warr1024 |
so they will work on low-end hardware |
02:13 |
Warr1024 |
they're also applied only at time of inserting the texture into the cache, so should have no lasting performance impact at play-time |
02:13 |
Warr1024 |
except for any performance impact caused by using bigger textures, if you enable that option. |
02:14 |
Warr1024 |
the transparency cleanup is pretty much a freebie though :-) |
02:15 |
Warr1024 |
this will also resolve #2154 in a way that should make everyone involved in it happy :-) |
02:16 |
paramat |
yeah i never use MT's filters because IMO they make things look worse |
02:18 |
Warr1024 |
paramat: you check out that imgur link? I got 16x textures to look pretty good with filtering on, using a low-end Intel IGP that blurs the hell out of most everything. |
02:18 |
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02:19 |
Warr1024 |
man, I gotta formulate a pullreq now... |
02:19 |
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02:19 |
Warr1024 |
it's been so long I'm going to have to read the ettiquette guide. |
02:19 |
Warr1024 |
hey Zeno` ... that reminds me, I gotta see how this patch performs on android :-) |
02:20 |
Zeno` |
ok :) |
02:20 |
Warr1024 |
Zeno`: in case you're interested in what I'm talking about, http://imgur.com/a/hmXmG |
02:22 |
Warr1024 |
https://github.com/Warr1024/minetest/commit/32a8570ea8dbacfb7ccf09c0ecc565d2204ca5f5 |
02:22 |
Zeno` |
hmm, looks nice! |
02:22 |
Warr1024 |
(except for the code) |
02:23 |
Warr1024 |
I'll have to go through the style guide some more |
02:23 |
Warr1024 |
feel free to pull and mess around with it if you're interested, though. |
02:23 |
Warr1024 |
I like the look of it on desktop, gonna try an android build next to see how it affects performance. |
02:23 |
Zeno` |
code looks mostly ok to me :) |
02:24 |
Warr1024 |
ah, I figured I'd get blasted for indent styles :-) |
02:24 |
Zeno` |
if( and for( should be if ( and for ( |
02:24 |
Zeno` |
but that's about it |
02:24 |
Warr1024 |
maybe I should try wrapping those lines a bit more, they horz scroll for me on github |
02:24 |
Zeno` |
no, that's the indent style we use (not all the code has been updated obviously lol) |
02:24 |
Zeno` |
oh yeah... some long lines |
02:28 |
Warr1024 |
https://github.com/minetest/minetest/compare/master...Warr1024:txrprefilter |
02:28 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest_game: Fix bucket code indentation 794a436 http://git.io/pq0n (2015-03-07T21:26:55-05:00) |
02:30 |
Zeno` |
heh |
02:30 |
Zeno` |
only space before the parenthesis |
02:30 |
Zeno` |
e.g. for (u32 sx = ... |
02:31 |
Zeno` |
otherwise looks good |
02:31 |
Zeno` |
so this works ok with mip mapping? |
02:32 |
Zeno` |
I'll apply the patch later. I was hoping to spend today (mostly) away from minetest for a change :) |
02:32 |
Zeno` |
apply to my branch for testing I mean |
02:32 |
Warr1024 |
I went ahead and filed it as #2462. |
02:32 |
Warr1024 |
it shouldn't be significantly affected by the filtering options you choose from the existing ones |
02:33 |
Warr1024 |
I tested it with trilinear + mip + aniso |
02:33 |
Zeno` |
the screenshots are pretty impressive |
02:33 |
Warr1024 |
thx |
02:33 |
paramat |
Warr1024 yes i looked, an improvement over current filters, but not something i would use as i'm happy with no filters |
02:34 |
Warr1024 |
paramat: cool. I was careful to make these configurable and default-off. |
02:35 |
Warr1024 |
tbh, I always played no-filters too, but it was mainly because filtered looked like crap |
02:35 |
Warr1024 |
but this fixes it for me, at least. |
02:36 |
Warr1024 |
no-filters give you a lot of aliasing noise in the distance. |
02:36 |
Warr1024 |
mip-only gives you a lot of blurriness on anything angled relative to the camera |
02:37 |
Warr1024 |
and turning on aniso seems to enable linear filtering on all video cards I've tried, hence there was previously no solution that got EVERYTHING right that I was looking for. |
02:38 |
paramat |
yes no combination of current filters looks acceptable to me, i decided the aliasing noise was preferable |
02:39 |
Warr1024 |
maybe someday someone will have a nice shader filter to clean these up, but I'll probably never be able to run it on my hardware. |
02:49 |
shadowzone |
hai, Zeno` |
03:08 |
Warr1024 |
got the android build done, time to try it out |
03:15 |
Warr1024 |
hm, enabling it on android isn't too bad, though it makes the texture seam issues on mine rather visible on weilditems. |
03:15 |
Warr1024 |
on the other hand, all filters enabled, and no noticeable performance problems. |
03:18 |
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03:18 |
Warr1024 |
though it looks like my device actually only does trilinear and not aniso |
03:19 |
ShadowNinja |
Warr1024: Can you help me test something? |
03:20 |
Warr1024 |
sure, what kinda something? |
03:21 |
ShadowNinja |
Warr1024: Checking for a bug. Connect to my server. |
03:21 |
Warr1024 |
what is it? |
03:21 |
Warr1024 |
er the server, not the bug |
03:22 |
ShadowNinja |
Er, NVM, won't work on my server. Moment. |
03:22 |
Warr1024 |
cool |
03:25 |
ShadowNinja |
Warr1024: horus.inchra.net port 30000 |
03:25 |
Warr1024 |
argh, middle-click does not do X11 paste in MT menu :-) |
03:26 |
Warr1024 |
Connecting to server... |
03:26 |
Warr1024 |
seems kind a stuck...? |
03:26 |
ShadowNinja |
Warr1024: Moment... |
03:27 |
Warr1024 |
firewall? |
03:27 |
ShadowNinja |
Warr1024: Nah. Try now. |
03:28 |
Warr1024 |
not looking any different so far... |
03:29 |
Warr1024 |
any way to check to make sure it's not a problem on my end? |
03:29 |
Warr1024 |
maybe you can confirm that you're getting incoming UDP port 30k packets? |
03:30 |
ShadowNinja |
Was connected to the wrong network. Try now. |
03:31 |
Warr1024 |
This server is whitelisted and I'm not on the whitelist |
03:31 |
ShadowNinja |
Warr1024: ^ |
03:31 |
ShadowNinja |
... |
03:31 |
ShadowNinja |
Sorry, I usually don't have this much trouble. |
03:31 |
Warr1024 |
np |
03:31 |
ShadowNinja |
Whitelisted. |
03:33 |
Warr1024 |
in...ish |
03:41 |
Zeno` |
<ShadowNinja> Sorry, I usually don't have this much trouble. <--- That's what I used to say to the girls as well |
03:41 |
Zeno` |
:-o |
03:43 |
* Zeno` |
idles again |
03:43 |
Warr1024 |
I filed #2456 as an issue, but I might as well make a pullreq for the proposed fix... |
03:53 |
Warr1024 |
#2463 now |
04:03 |
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04:06 |
MinetestBot |
[git] paramat -> minetest/minetest: Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found d463000 http://git.io/pq6N (2015-03-08T03:54:03Z) |
04:15 |
VanessaE |
Warr1024: screenshots for 2154 look good. hope that goes in. I've been wanting that feature for a while :) |
04:16 |
VanessaE |
for your fix thereof I mean |
04:20 |
Warr1024 |
VanessaE: thanks |
04:23 |
Warr1024 |
it should be pretty easy to merge |
04:23 |
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04:26 |
Warr1024 |
as a rule, I limit my modding work to 16x textures |
04:26 |
Warr1024 |
>16x is, to me, the sole territory of texture pack artists |
04:26 |
Warr1024 |
except my mods are not popular enough for there to be texture packs |
04:27 |
Warr1024 |
so making 16x look like it should is pretty key |
04:28 |
Warr1024 |
there are still visual problems |
04:28 |
Warr1024 |
with smooth light off, grass looks weird; with it on, nodeboxes look weird. |
04:30 |
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04:31 |
Warr1024 |
one idea I played with, but haven't yet tried to implement, is pixel-art-specific filters for low-res textures |
04:32 |
Warr1024 |
like hqx or xBRZ |
04:32 |
Warr1024 |
it'd be a lot of code, though. |
04:52 |
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04:56 |
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05:20 |
WarrTab |
minet, mineter, minetest. |
05:32 |
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05:34 |
EnB_ |
does anybody here still kept the old version of irc mod? |
05:37 |
EnB_ |
hello? |
05:37 |
VanessaE |
old version? |
05:38 |
VanessaE |
why? |
05:40 |
EnB_ |
i want to try using it in windows. someone told me that the old version works in windows... |
05:40 |
VanessaE |
(and what do you mean "old version" anyway? it's a git rolling release I thought) |
05:41 |
VanessaE |
well it'll work in windows just as well now as it would have before - it depends on luasocket, but the mod code itself is just plain Lua afaict. |
05:41 |
VanessaE |
mod code is here, https://github.com/kaeza/minetest-irc |
05:43 |
EnB_ |
do we need to change the package path |
05:43 |
EnB_ |
*? |
05:43 |
VanessaE |
dunno |
05:43 |
VanessaE |
it just works for me these days |
05:43 |
VanessaE |
but I use linux, so.. |
05:48 |
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05:49 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Update Android Makefile c788b17 http://git.io/pq7e (2015-03-08T15:48:40+10:00) |
05:50 |
Zeno` |
systemd incoming! |
05:56 |
VanessaE |
byte your tongue |
06:03 |
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06:03 |
devmarth |
heyo |
06:06 |
VanessaE |
hi |
06:07 |
devmarth |
hey vanessae, what's up? |
06:08 |
VanessaE |
nothing muchj |
06:08 |
VanessaE |
-j |
06:14 |
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06:35 |
* Zeno` |
hands VanessaE a systemd and goes back to cooking |
06:36 |
VanessaE |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
06:36 |
Zeno` |
Next ubuntu will have it. Aren't you excited? |
06:36 |
VanessaE |
yeah, about as excited as I might get over a root canal. |
06:36 |
Zeno` |
you're one of *those* kinds of people |
06:36 |
Zeno` |
I had no idea |
06:37 |
VanessaE |
yeah, the kind that worries about her system not booting and not wanting to have to learn weird new tools just to view a G*d damned log file :P |
06:37 |
Zeno` |
I have trouble getting excited over root canals, but whatever floats your boat |
06:37 |
VanessaE |
heh |
06:37 |
Zeno` |
xD |
06:38 |
Zeno` |
thrice cooked roast potatoes are being prepared |
06:38 |
Zeno` |
tonight we shall have a feast! |
06:38 |
VanessaE |
yummers |
06:38 |
Zeno` |
I made the choccie moose yesterday |
06:38 |
Zeno` |
kind of ate one already. Had to test it you see |
06:39 |
Zeno` |
tally ho, back to the kitchen for me |
06:39 |
Zeno` |
heh |
06:42 |
sofar |
VanessaE: if you have systemd issues (and you're not using ubuntu or debian) feel free to ask me - I'm one of the people who helped the systemd project a lot. |
06:42 |
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06:42 |
sofar |
but, tbh, it's quite likely the debian folks will make a mess out of it, it'll be quite a while before people that get it through an update stop screaming like VanessaE just did :) |
06:43 |
VanessaE |
I use both xubuntu and debian and don't have systemd troubles yet -- because afaik my systems don't yet have that ...suite... installed. |
06:43 |
sofar |
I'm glad upstart and sysv are dying/dead |
06:43 |
sofar |
the reliability of my servers has skyrocketed since I've switched to systemd |
06:43 |
VanessaE |
I likes my /etc/rc.local and you can't take that away from meeeeeeeee |
06:43 |
sofar |
things restart properly, things get shutdown properly |
06:44 |
sofar |
eh, it's old rust. some people like old rust |
06:44 |
sofar |
but then treat it like a museum piece |
06:44 |
sofar |
don't expect it to go on the road and drive 50k miles a year ;) |
06:45 |
VanessaE |
maybe I'm just getting too old to go learning yet another new init system :P |
06:46 |
sofar |
yes, that's indeed quite likely |
06:46 |
* sofar |
ducks |
06:46 |
VanessaE |
:P |
06:46 |
sofar |
in all honesty, the folks at ubuntu are doing a good job, the ones that are left anyway |
06:47 |
sofar |
the guy who wrote upstart left to work for google |
06:47 |
sofar |
the guy who followed up after him got hired by me, *grin* |
06:49 |
VanessaE |
heh |
06:54 |
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06:55 |
EndymionM |
Hi, strange question, when did drowning disappear, and how can I turn it back on? |
06:55 |
VanessaE |
er, it should be present in current releases, as long as you're in survival mode and damage is turned on |
06:58 |
EndymionM |
I am and it is... and yet when I'm underwater, no bubbles, no drowning |
06:58 |
VanessaE |
weird |
06:58 |
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06:58 |
EndymionM |
Very much so. |
06:58 |
VanessaE |
this is normally game-dependent - I assume your minetest_game is current also? |
06:59 |
EndymionM |
It's... whatever came with 0.4.12... |
06:59 |
VanessaE |
that's current. |
06:59 |
VanessaE |
better file an issue then |
06:59 |
VanessaE |
https://github.com/minetest/minetest/issues/new |
07:00 |
VanessaE |
that's a new-ish one to me -- then again I thought I'd seen someone earlier say that they had some problem with their health bar not updating on item-erat |
07:00 |
VanessaE |
eat* |
07:00 |
VanessaE |
might have been in another issue report. |
07:01 |
EndymionM |
And, as far as mods, I have homedecor_modpack (thank you, btw), mesecons, moreores, moreblocks, carts, compassgps, unifieddyes, and WorldEdit. |
07:01 |
VanessaE |
it was an issue, https://github.com/minetest/minetest/issues/2449 |
07:01 |
VanessaE |
(you're welcome :) ) those mods won't affect that |
07:03 |
EndymionM |
I'd figured. Though compassgps slowed me down something fierce, and I switched to just writing coordinates in a book. And eating hasn't given me trouble, so far as I can tell. What I may do is try unchecking and rechecking damage, see if that fixes it... |
07:06 |
EndymionM |
Okay. That did fix it; still, weird bug... I'll have to see if I can replicate it before I file an issue. Doesn't do much good if I don't know why it happened. |
07:10 |
EndymionM |
Oh, and proof that you should be proud of homedecor - one of the big things that converted a friend of mine from buying Minecraft to downloading Minetest was when I showed them my toilet :-P |
07:11 |
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07:16 |
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07:27 |
VanessaE |
heh |
07:28 |
VanessaE |
saved from the dark side by...a toilet. |
07:29 |
EndymionM |
Yup. |
07:31 |
devmarth |
ha |
07:32 |
devmarth |
I experimented with mapgen_v7.cpp and cavegen.cpp and messed around a bit, and made some really nice map generation. It's really sexy |
07:41 |
devmarth |
Is there any documentation on travis? |
07:42 |
ShadowNinja |
~give devmarth lmgtfy Travis documentation |
07:42 |
ShadowBot |
devmarth: http://lmgtfy.com/?q=Travis%20documentation |
07:43 |
devmarth |
No, I mean for the uses it has for Minetest. |
07:43 |
devmarth |
I see it's a compiler or something? |
07:43 |
ShadowNinja |
devmarth: It's a continuous integration system. |
07:44 |
devmarth |
I'm currently trying to compile a Windows build on Ubuntu and wanted to see if that helped. I got build bot to work but several (but not all) dlls were missing in the windows build |
07:45 |
devmarth |
Any advice or knowledge on why that's happening? Or maybe a documentation page or a forum with a similar question? |
07:46 |
ShadowNinja |
No, I've never successfully build for Windows. |
07:46 |
ShadowNinja |
Add the DLLs needed to the bin dir. |
07:46 |
devmarth |
That's gonna have to be a question for sfan5 then. He seems to have a working script for it. |
07:47 |
devmarth |
I did add them, however one of them needed something inside of them which is kind of weird. So it didn't work out anyways. |
07:51 |
jojoa1997 |
HI |
07:51 |
VanessaE |
hi |
07:55 |
devmarth |
hi |
08:01 |
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08:07 |
VanessaE |
bbl |
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08:17 |
sfan5 |
devmarth: hi |
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Krock |
meow |
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09:39 |
justas2 |
Hi...? |
09:40 |
justas2 |
Zzzz |
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09:50 |
Krock |
hi and bye |
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12:00 |
rubenwardy |
Hi all! |
12:01 |
Krock |
hi |
12:01 |
rubenwardy |
Is your PR ready to merge? |
12:01 |
Krock |
depends if it works on linux |
12:02 |
Krock |
it compiled fine here so I think there's no problem |
12:03 |
rubenwardy |
Works fine |
12:03 |
Krock |
good |
12:05 |
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12:21 |
Krock |
rubenwardy, there's already a new pull request :P |
12:21 |
rubenwardy |
Impressive. Thanks |
12:21 |
Krock |
np |
12:29 |
rubenwardy |
Merged. Thanks. |
12:29 |
Krock |
np |
12:29 |
Krock |
I keep answering with np and idk why |
12:30 |
rubenwardy |
np |
12:31 |
Krock |
xD |
12:35 |
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13:20 |
Krock |
http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr05/6/11/anigif_enhanced-buzz-22874-1389025870-43.gif |
13:21 |
ElectronLibre |
Voxel's god bless infinite gifs. |
13:23 |
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13:24 |
Jordach |
rubenwardy, http://a.pomf.se/imzgqf.png |
13:24 |
rubenwardy |
Awesome |
13:24 |
rubenwardy |
There's something about those block textures that make them easy on the eyes |
13:26 |
Jordach |
i am working on replacing the boat though |
13:27 |
Krock |
Jordach, are you making an OCD game? |
13:28 |
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13:30 |
Calinou |
reminds me of AoS |
13:31 |
Krock |
Age of Suicide? |
13:31 |
Krock |
jk |
13:38 |
Krock |
Jordach, where's the vox repo? |
13:39 |
Jordach |
Krock, you're not getting anything until i finish the base conversion |
13:40 |
rubenwardy |
could just rip the textures like you did to Kenney |
13:40 |
rubenwardy |
XD |
13:40 |
Jordach |
>1px textures |
13:40 |
Krock |
xD |
13:40 |
rubenwardy |
True |
13:40 |
ElectronLibre |
1px textures, at least not very heavy to download. |
13:41 |
Krock |
use optipng! |
13:41 |
Jordach |
HECK NO |
13:41 |
Jordach |
you're saving ~1kbit |
13:42 |
Krock |
that's horrible! |
13:42 |
Jordach |
we live in the age of terabytes |
13:43 |
Jordach |
http://a.pomf.se/viixyu.png - new boats |
13:44 |
Krock |
I wonder why they're called boars.. those are raft |
13:44 |
Krock |
s |
13:46 |
Jordach |
http://a.pomf.se/wgnpjj.png ಠ_ಠ|
13:46 |
Krock |
lool |
13:47 |
rubenwardy |
Hot |
13:47 |
Krock |
turn off the smooth shadows, take a screenshot and use paint to colorize node by node :3 |
13:51 |
Jordach |
( ͡° ͜ʖ ͡°) http://a.pomf.se/mlujdj.png |
13:51 |
rubenwardy |
^ NSFW |
13:51 |
rubenwardy |
Honestly, Jordach. Huff,. |
13:52 |
Jordach |
blame Minetest needing insane scaling for entities |
13:52 |
* ElectronLibre |
doesn't understand why it's nsfw. |
13:52 |
Jordach |
and no, visual_scale scales the player instead |
13:52 |
* ElectronLibre |
just understood. Well done Jordach. |
13:54 |
Jordach |
http://a.pomf.se/hgwhdt.png |
13:54 |
Jordach |
wooo |
13:54 |
Jordach |
it fits perfectly |
13:54 |
ElectronLibre |
That's better Jordach. |
13:56 |
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13:59 |
FreeFull |
Jordach: That's a very tiny boat o.o |
13:59 |
Jordach |
FreeFull, you make rafts, not boats |
13:59 |
FreeFull |
Raft then |
14:00 |
Jordach |
it's only meant to fit one person, not two |
14:01 |
Jordach |
(you could with correct placement, three people onto the old raft) |
14:04 |
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14:06 |
Jordach |
anyone want an apple? http://a.pomf.se/hshmwg.png |
14:08 |
Dartmouth |
yes plz |
14:08 |
ElectronLibre |
It looks like cube red pumpkins. :D |
14:08 |
ElectronLibre |
s/cube/cubic |
14:09 |
Jordach |
ElectronLibre, even farming will be upgraded to cubes |
14:10 |
ElectronLibre |
I know, you told us that everything will be made out of voxels. |
14:12 |
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14:13 |
Jordach |
seems legit http://zoomquilt.org/ |
14:16 |
Krock |
Jordach, now it's art: http://i.imgur.com/ApgY48E.png |
14:18 |
rubenwardy |
Krock, would it be possible for you to make a build of the latest master? 0.8.1 XD Does it take long? My computer is so slow that it takes ~ 20 minutes to make a build. (rebooting into Windows, configuring, etc) |
14:18 |
rubenwardy |
NBE |
14:18 |
Krock |
NBE takes about 1 - 2 minutes to build here |
14:19 |
Krock |
sure, gonna compile HEAD |
14:19 |
rubenwardy |
It's mostly the time it takes to load Windows for me. |
14:21 |
Krock |
rubenwardy, and how's the 0.8.1 version called? |
14:21 |
rubenwardy |
zip file name? |
14:22 |
rubenwardy |
I forgot to change the version string in CMakeLists :( |
14:22 |
Krock |
yes, I meant that version sring |
14:22 |
rubenwardy |
Glass again. |
14:22 |
rubenwardy |
All 0.X have the same names |
14:22 |
rubenwardy |
So 0.8.1 Glass |
14:23 |
rubenwardy |
0.8.X is a patch :) |
14:23 |
Jordach |
http://a.pomf.se/xrnnsb.png :D |
14:24 |
Krock |
53s took the compiler this time |
14:25 |
Krock |
rubenwardy, https://www.dropbox.com/s/ty32rc657ytzxfo/NodeBoxEditor_0.8.1.7z |
14:25 |
rubenwardy |
Thank you |
14:25 |
Krock |
np |
14:31 |
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14:39 |
Jordach |
Krock, on a rail http://a.pomf.se/bciuab.png |
14:42 |
Krock |
Jordach, you broke the system. That's ont 1x1 px |
14:42 |
Krock |
*not |
14:42 |
Jordach |
Krock, crafting is 3x3 (x3) voxels |
14:42 |
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hmmmm left #minetest |
14:42 |
Krock |
oh yes, the tools are something like 4x4 |
14:42 |
Jordach |
there are several 3x3 textures in use to signify crafted materials |
14:43 |
Jordach |
Krock, tools are 3x3 |
14:43 |
Krock |
until now, it's just a texture pack :P |
14:44 |
Jordach |
eventually, ingot blocks, furnaces, stairs and slabs will become harder to craft |
14:44 |
Jordach |
because you'll need to assemble them into a 3d shape |
14:47 |
Krock |
make the crafting grid 4x4 and it's getting funny |
14:50 |
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14:54 |
Warr1024 |
if you want to stay true to the strict "voxel" concept, you could replace the "rails" node with a "rail" node |
14:55 |
Jordach |
Warr1024, i would, but performance issues when there's lots of rails nearby :) |
14:57 |
Warr1024 |
performance in what sense? Figuring out the interconnections, or for figuring out how to actually travel on them? |
14:57 |
Warr1024 |
if you had a "single rail" node, you could use a 1x1 texture so it wouldn't need any interconnect logic |
14:58 |
Warr1024 |
the hard part would be if you wanted some vehicle to travel along them, it'd have to either be a monorail vehicle (and have difficulty with intersections) or ride between 2 rails and have to do a bit of logic each node-length it traveled. |
14:58 |
Jordach |
Warr1024, that's why i kept it to rail like |
14:59 |
Warr1024 |
it might not be so bad, though. |
14:59 |
Warr1024 |
it might mean that your railways are wider, and your intersections are larger |
14:59 |
Warr1024 |
but that was one of the things about MC that always bugged me, with their blocks getting more and more complex |
15:00 |
Warr1024 |
but the beauty of the game was its malleability and uniformity at the block level |
15:00 |
Warr1024 |
so you can't take apart these more complex blocks and change how they work. |
15:01 |
Warr1024 |
breaking it up into a 3-wide rail, cross-tie, rail set instead of a 1-wide "rails" node could be interesting, and might actually have performance benefits too, and make a player think more when designing railways... |
15:01 |
Jordach |
Warr1024, basically, if it has one crafting step, the texture is 2x2, if it has many and or a 3d object, it's 3x3 |
15:01 |
Warr1024 |
you're basically JUST doing a texture pack right now? |
15:01 |
Jordach |
Warr1024, crafting will get modifed |
15:02 |
Warr1024 |
or is this going to be a mod or game? |
15:02 |
Jordach |
stairs are no longer cheap to make |
15:03 |
Jordach |
but right now it will be a basic level fork of MTG utilising design instead of graphics |
15:04 |
Warr1024 |
sounds pretty neat |
15:04 |
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15:04 |
Warr1024 |
I always wondered if it'd be possible to get rid of the crafting grid |
15:04 |
Jordach |
it's not meant to follow realism |
15:04 |
Warr1024 |
one idea was to craft a crafting table by preparing a flat 3x3 surface, then just place your items on it physically |
15:05 |
Warr1024 |
everything would have to be node, then... |
15:12 |
Jordach |
hm, so is this the correct args for minetestserver " ./minetestserver --gameid vox --worldname vox --port 30001 " |
15:13 |
Krock |
you specify the gameid? |
15:13 |
Jordach |
yes |
15:13 |
Krock |
I thought that's in world.mt |
15:13 |
rubenwardy |
You don't need to if it's in world.mt |
15:13 |
rubenwardy |
^^ |
15:13 |
Krock |
ninja'd |
15:13 |
rubenwardy |
But doesn't matter |
15:14 |
rubenwardy |
I use ./minetest --server --worldname test1 because I build with -DBUILD_SERVER=0 |
15:14 |
rubenwardy |
(faster to compiler XD) |
15:19 |
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15:30 |
Jordach |
krocky boy |
15:30 |
Jordach |
https://github.com/Jordach/Vox |
15:30 |
Krock |
thx jordy boy |
15:31 |
* ElectronLibre |
git clones |
15:34 |
Jordach |
[15:33:46] --> JD-Vox (~Minetest178.62.59.177) has joined #minetest |
15:34 |
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15:35 |
Jordach |
!up jordach.net 30001 |
15:35 |
MinetestBot |
jordach.net:30001 is up (6ms) |
15:35 |
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15:37 |
Dartmouth |
lava isn't animated? |
15:39 |
est31 |
it is |
15:41 |
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15:43 |
Dartmouth |
I meant in Vox |
15:45 |
Jordach |
i haven't sorted the gradient yet |
15:45 |
Jordach |
Krock, inventories have been kept |
15:45 |
Jordach |
just deleted the world + rollback |
15:45 |
Krock |
oh my lovely dirt and sand :3 |
15:48 |
Dartmouth |
textures for wood tools are still the same as mtg |
15:48 |
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15:55 |
Jordach |
noted |
15:56 |
Dartmouth |
also wooden doors |
15:58 |
Jordach |
this is an early release instead of doing it fully before releasing |
16:01 |
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16:21 |
luizrpgluiz |
hi all |
16:22 |
est31 |
how can I remove some worldedit selection box that didnt get removed? |
16:24 |
Calinou |
punch it |
16:31 |
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16:32 |
Krock |
Jordach, https://github.com/SmallJoker/special/blob/master/sapling_planter.lua |
16:34 |
est31 |
Calinou, and those black "planes"? |
16:35 |
est31 |
they don't have a punch box |
16:40 |
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16:40 |
srifqi |
good evening, any people around here? |
16:41 |
est31 |
seems so, dont ask to ask just ask pls :P |
16:43 |
srifqi |
okay, sorry |
16:43 |
srifqi |
so, what minetest do you use? (version) |
16:44 |
Calinou |
latest Git |
16:44 |
srifqi |
lastest? |
16:44 |
srifqi |
woah, |
16:45 |
VanessaE |
est31: //reset |
16:45 |
VanessaE |
that'll get rid of the selection box, or it's supposed to anyway |
16:46 |
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16:46 |
est31 |
VanessaE, the selection boxes got removed by another player's worldedit //set air invocation, now only the planes remain |
16:46 |
est31 |
no way to manually remove them? |
16:47 |
VanessaE |
enclose them in a larger selection area and do //clearobjects (two slashes) ? |
16:47 |
VanessaE |
however, //set shouldn't be able to affect those, they're entities |
16:48 |
VanessaE |
check your logs, see if the server is throwing "suspiciously large amount of objects, forcing delete" messages |
16:48 |
VanessaE |
or "already contains X objects, forcing delete" |
16:49 |
VanessaE |
those are the only way those selection box images should ever be removed aside from //set and //reset |
16:49 |
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16:51 |
est31 |
ok clearobjects didnt work |
16:52 |
est31 |
do they get removed on server restart? |
16:52 |
VanessaE |
idk |
16:52 |
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16:52 |
VanessaE |
a full /clearobjects (one slash) should kill them, but you know how long THAT takes |
16:53 |
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17:04 |
srifqi |
so, anybody know about another unofficial minetest irc? |
17:04 |
srifqi |
are they REALLT MORE user? |
17:04 |
srifqi |
*REALLY |
17:05 |
VanessaE |
this is the official minetest IRC |
17:05 |
VanessaE |
there is also a network and channel for some servers |
17:05 |
srifqi |
how about another? |
17:05 |
VanessaE |
irc.inchra.net #minetest |
17:05 |
srifqi |
can you tell 'em? |
17:05 |
VanessaE |
but it's not a general chat channel as such |
17:06 |
srifqi |
let me see |
17:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix unitialized data when creating TOSERVER_INIT packet 57d86cf http://git.io/pOPm (2015-03-08T18:03:43+01:00) |
17:08 |
est31 |
VanessaE, what is the worldedit //copy command supposed to do? |
17:09 |
est31 |
I want to move one region from A to b |
17:09 |
VanessaE |
just what it sounds like :) |
17:09 |
est31 |
what is the ? for? |
17:09 |
est31 |
and what is // ?stack |
17:09 |
VanessaE |
? refers to your current facedir |
17:09 |
est31 |
//stack * |
17:10 |
VanessaE |
(as opposed to specifying exactly X, Y, or Z) |
17:10 |
est31 |
yes |
17:10 |
VanessaE |
//stack is if you want to make several copies at equal intervals |
17:10 |
VanessaE |
for example, if you select a region 10x10x10 and you tell it, //stack x 5 |
17:10 |
VanessaE |
it'll make 5 more copies along the X axis, spanning 50 nodes |
17:12 |
VanessaE |
whereas //copy just makes a single copy at the target location, e.g. //copy x 5 would make one copy of the region, with the target location set to {original X+5, original Y, original Z} |
17:12 |
srifqi |
is #minetest-mods running? |
17:12 |
VanessaE |
that channel exists but is not used much |
17:13 |
srifqi |
so, what it used to be? |
17:13 |
VanessaE |
it was used for modding discussion |
17:14 |
srifqi |
so, i can ask about modding related there? |
17:15 |
srifqi |
and, how about discussing a pr to minetest? |
17:15 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix memleak pointed by issue #2439. 3ae16f1 http://git.io/pO12 (2015-03-08T18:13:27+01:00) |
17:18 |
VanessaE |
srifqi: just ask here. |
17:18 |
VanessaE |
you're unlikely to get a response in -mods |
17:18 |
VanessaE |
because there's usually no one there :P |
17:18 |
srifqi |
you're too, XD |
17:20 |
srifqi |
VanessaE: how to add a label at Minetest main menu? |
17:21 |
srifqi |
see rubenwardy's screenshot at #1990 |
17:21 |
VanessaE |
no idea :P |
17:21 |
srifqi |
:( |
17:21 |
VanessaE |
I don't know the main menu code. |
17:22 |
srifqi |
okay, so, you know who can i ask to? |
17:22 |
VanessaE |
someone in here should be able to answer, but I'm not sure who to ask. |
17:23 |
srifqi |
is sapier use this irc? |
17:23 |
srifqi |
sapier = the creator of mainmenu AFAIK |
17:24 |
VanessaE |
he can occasionally be found here, but not much lately. |
17:24 |
srifqi |
oh, |
17:26 |
est31 |
srifqi, I guess its not minetest origin |
17:26 |
est31 |
but added after the screenshot was made |
17:26 |
est31 |
image editor like gimp |
17:26 |
est31 |
or adobe something |
17:27 |
srifqi |
yes, but how to code |
17:27 |
srifqi |
? |
17:27 |
est31 |
mainmenu is done by formspec |
17:28 |
srifqi |
and how to costumize main menu? |
17:28 |
VanessaE |
srifqi: learn Lua :P |
17:29 |
est31 |
and read the docs |
17:29 |
srifqi |
VanessaE: already learned |
17:29 |
srifqi |
except the docs, still learning |
17:29 |
est31 |
srifqi, http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html |
17:29 |
srifqi |
okay, |
17:30 |
srifqi |
i mean i can't find any formspec that add subgame logo at singleplayer tab |
17:31 |
est31 |
thats a bad idea |
17:31 |
est31 |
I think it should be somewhere in the settings tab |
17:31 |
est31 |
language is no subgame |
17:31 |
est31 |
and the top right corner also isnt a good place |
17:32 |
fz72 |
VanessaE: I was testing on your creative server. Your right there are these errors. |
17:32 |
VanessaE |
fz72: the http stuff? it's normal there. ignore them. |
17:33 |
VanessaE |
the thing about index.mth should be rewritten to say something like "index.mth not found, using flat-directory method" |
17:33 |
VanessaE |
or something similar |
17:33 |
VanessaE |
rather than implying it's an error |
17:33 |
fz72 |
No the others. Sometimes there is nothing of the map and map doesn't load correct. |
17:33 |
VanessaE |
and media files not being found should be "foo.png not found on remote media server, fetching from minetest server instance instead" or so. |
17:34 |
VanessaE |
fz72: ohhh right |
17:34 |
fz72 |
Maybe it's something with my internet 64 kbyte downstream -.- |
17:34 |
VanessaE |
fz72: any chance you can replicate these errors on some other servers also? |
17:35 |
fz72 |
Maybe. I will test other servers. |
17:37 |
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17:40 |
fz72 |
VanessaE: Do you know a server that is as big as yours? |
17:41 |
VanessaE |
not really |
17:41 |
srifqi |
how about linuxgaming.us? is it bigger that VanessaE's servers? |
17:42 |
Calinou |
“just test†:P |
17:42 |
fz72 |
just test is working |
17:43 |
srifqi |
yes, with a LOT of players |
17:51 |
srifqi |
what do you think about "blue" color in minetest's world configuration in mod list? is it too dark? |
17:52 |
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18:00 |
fz72 |
VanessaE: I don't understand it. I only have problems with your server. |
18:01 |
VanessaE |
my server is probably the heaviest as far as mods |
18:01 |
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18:01 |
VanessaE |
and it's been getting hit HARD by that stupid ghost entities bug too |
18:01 |
VanessaE |
which just makes the problem worse |
18:10 |
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18:35 |
MultiCraftMaster |
hi |
18:36 |
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luizrpgluiz |
MultiCraftMaster:hi |
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19:34 |
devmarth |
hey, sfan5 you here? |
19:36 |
sfan5 |
yes |
19:36 |
devmarth |
do you mind, helping me with a windows build? i have successfully created an ubuntu build but buildbot.sh didnt work |
19:36 |
devmarth |
well it did, but dll's were missing |
19:37 |
devmarth |
you said on a forum you would help people, so i wanted to ask :P |
19:37 |
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19:38 |
sfan5 |
which DLLs are missing? |
19:38 |
devmarth |
maybe you have a seperate buildbot script that installs all the dependencies or one better than the one provided at /util/ |
19:38 |
devmarth |
I cant remember which ones, but I manually added them which didnt work |
19:38 |
devmarth |
I deleted the build |
19:39 |
sfan5 |
if you tell me which ones are missing i can help you |
19:39 |
devmarth |
i really cant |
19:40 |
devmarth |
Can you just help me from scratch? |
19:40 |
sfan5 |
i don't have a buildbot that's "better" than the official buildbot script |
19:40 |
devmarth |
Do you have one that installs all dependencies needed |
19:40 |
sfan5 |
you mean the dependencies on the host system? |
19:41 |
devmarth |
The things i need to successfully compile it for windows |
19:41 |
devmarth |
on ubuntu |
19:41 |
sfan5 |
no |
19:41 |
devmarth |
what? |
19:41 |
sfan5 |
all you need is mingw |
19:41 |
devmarth |
Okay, so "sudo apt-get install mingw32"? |
19:42 |
sfan5 |
sudo apt-get install mingw-w64 |
19:42 |
devmarth |
isnt that just for 64 bit? i need a 32 bit build |
19:42 |
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19:42 |
devmarth |
ok so after i get this, just run the buildbot script? |
19:43 |
sfan5 |
mingw-w64 is for both 32 and 64 bit |
19:43 |
devmarth |
Okay, good. |
19:43 |
sfan5 |
after that you probably need to tweak two files and then you can run the buildbot |
19:43 |
devmarth |
Tweak which files? |
19:43 |
devmarth |
I already edited some files to clone the scripts from my repo (a forked repo) |
19:44 |
sfan5 |
toolchain_mingw.cmake |
19:44 |
devmarth |
Alright, what modifications do i need to make |
19:46 |
sfan5 |
one moment |
19:47 |
devmarth |
ok |
19:49 |
sfan5 |
devmarth: make it look like this: https://gist.githubusercontent.com/sfan5/7129e4034b33c065f10b/raw/fe96cf77a5682a3e6bebe87dc2a7a43185ffe5cd/toolchain_mingw.cmake |
19:49 |
est31 |
sfan5, you have an idea why my travis android PR is sometimes failin? |
19:49 |
devmarth |
already looks like that |
19:49 |
devmarth |
so im good |
19:50 |
sfan5 |
est31: nope, i don't know why the compiler might fail internally |
19:51 |
devmarth |
thanks sfan5 |
19:51 |
sfan5 |
est31: it would be good if you could remove the swap stuff so other people (and me) can see the error in the travis log |
19:52 |
est31 |
above I linked it |
19:52 |
est31 |
sfan5, https://travis-ci.org/minetest/minetest/jobs/53444462#L7045 |
19:52 |
est31 |
scroll to line 7045 or search for the error message |
19:53 |
sfan5 |
oh |
19:54 |
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19:55 |
est31 |
the "can work" comment in the PR links to logs that work |
19:56 |
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19:56 |
WarrTab |
What's it take to get an enhancement merged? I've only ever submitted bugfixes before... |
19:57 |
T4im |
ssh mai |
19:57 |
T4im |
meh |
19:57 |
est31 |
ssh meh? |
19:57 |
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19:57 |
WarrTab |
Wrong window? |
19:57 |
est31 |
T4im, this is irc, not your shell :) |
19:57 |
T4im |
could have typed in lot worse though, haha |
19:58 |
devmarth |
heh |
19:58 |
est31 |
mai a dns host or set in config? |
19:58 |
T4im |
all in local config |
19:58 |
T4im |
even user gets set automaticly |
19:58 |
* T4im |
is lazy that way |
19:59 |
* est31 |
does control+R |
19:59 |
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19:59 |
T4im |
don't forget its also used for git :P |
19:59 |
T4im |
which is nice |
20:00 |
est31 |
why that |
20:00 |
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20:01 |
T4im |
for example because you can set the user git for your github host |
20:01 |
T4im |
less typing :p |
20:01 |
est31 |
github aint no shell |
20:01 |
T4im |
but git uses the ssh config too |
20:02 |
T4im |
for ssh transport that is |
20:02 |
est31 |
yes |
20:02 |
est31 |
I just copy-paste it from github.com |
20:02 |
est31 |
nice they don't require flash just for this |
20:02 |
T4im |
I am just lazier than that |
20:03 |
est31 |
in the past, going to github always made this "install flash" popup |
20:03 |
est31 |
stupid flash |
20:03 |
T4im |
true words you speak |
20:03 |
T4im |
but it's a dead tech anyway |
20:04 |
T4im |
haven't seen flash around for over a year now I think… github might have been one of the last, indeed |
20:09 |
devmarth |
sfan5, i get a dll error, u still here? |
20:09 |
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20:09 |
sfan5 |
devmarth: yes |
20:09 |
devmarth |
ok, so the file is at http://filedropper.com/blokel-devbuild |
20:10 |
devmarth |
and it seems theres no dll's |
20:10 |
devmarth |
i dont quite understand |
20:10 |
sfan5 |
i can't help you until i have downloaded the file |
20:10 |
devmarth |
that is the downloaded file |
20:11 |
sfan5 |
which is taking ages because filedropper is slow |
20:11 |
devmarth |
Oh, take as long as you need. I wont use filedropper next time |
20:11 |
devmarth |
Sorry |
20:12 |
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20:13 |
devmarth |
I just ran the script provided from /util/buildbot and nothing seems to work, i mean it did, but the dll's arent there |
20:13 |
est31 |
Sokomine, you there? |
20:13 |
est31 |
is it true that you can't delete subareas? |
20:13 |
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20:14 |
est31 |
with the markerstone? |
20:15 |
sfan5 |
devmarth: file still downloading; which dlls are not there? |
20:15 |
devmarth |
run the exe |
20:15 |
devmarth |
when its finished |
20:16 |
devmarth |
it seems NONE of them are there |
20:19 |
devmarth |
the /bin folder just has minetest.exe, nothing else. but all the other files for everything else is there in places like /builtin or /games |
20:25 |
devmarth |
sfan5, almost done downloading? |
20:26 |
sfan5 |
devmarth: how big is your file? |
20:26 |
devmarth |
no idea |
20:26 |
devmarth |
like 99 MB |
20:27 |
devmarth |
how many mbps are u getting? |
20:29 |
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20:30 |
devmarth |
alright sfan5, instead of u downloading this and seeing the problem, can you just send me your buildbot script you use and ill modify it? because mine has literally no dll's, just an exe |
20:31 |
devmarth |
seems quicker to do that, but its up to you |
20:31 |
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20:31 |
sfan5 |
devmarth: i use the official buildbot script |
20:31 |
est31 |
devmarth, there is a cross compile script in the util/travis/script.sh file |
20:32 |
devmarth |
So, if i run that on Ubuntu, itll make a windows script? |
20:32 |
devmarth |
windows build* |
20:33 |
sfan5 |
est31: that script does some things you might not want to do on your system (such as just downloading something and unpacking it to / instead of installing a correct package) |
20:33 |
sfan5 |
<devmarth> how many mbps are u getting? |
20:33 |
sfan5 |
I'm getting 15 KB/s |
20:33 |
devmarth |
Wow. |
20:34 |
sfan5 |
can you give me the output of the build script instead? |
20:34 |
est31 |
sfan5, is there another "official" build script` |
20:34 |
est31 |
s/`/?/ |
20:34 |
sfan5 |
est31: what do you mean? |
20:34 |
devmarth |
i could if i didnt leave the OS afterwards |
20:34 |
devmarth |
sfan5; http://github.com/blokel/blokel |
20:35 |
whtemple1959 |
hello room, I am using version 0.4.12-dev, I have been sorting out the nuances of the game for a few weeks and find it most intriguing and frustating at the same time. I have 3 questions 1) is there a public server for children under 13? 2) is there a way to move a slab from the bottom of a node to the top of a node? 3) how do I load my world with animals and npc from the animals modpack? |
20:36 |
est31 |
1) idk 2) you have to face up when placing, you can change it for placed nodes with a screwdriver 3) do you have an error, or ask how to install a mod? |
20:37 |
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20:37 |
sfan5 |
devmarth: uh... |
20:38 |
devmarth |
sfan5; hm? |
20:38 |
sfan5 |
devmarth: the current combination of code you have in the repo violates the LGPL |
20:39 |
devmarth |
how so? |
20:40 |
sfan5 |
you can't combine Freeminers GPL code and Minetests LGPL code |
20:40 |
devmarth |
i did not do that |
20:41 |
sfan5 |
src/log_types.cpp |
20:41 |
devmarth |
OH, i know what it is |
20:41 |
devmarth |
yeah |
20:41 |
devmarth |
and mapgen_indev.cpp |
20:41 |
sfan5 |
correct |
20:41 |
devmarth |
those scripts arent used and can be deleted without any damage |
20:41 |
devmarth |
i added them to test something and forgot to delete it when i pushed it |
20:41 |
devmarth |
ill delete em now |
20:42 |
devmarth |
what other files have to be deleted? |
20:42 |
devmarth |
i forget, but the freeminer code was a test and can be deleted without any issue |
20:42 |
sfan5 |
anyway |
20:43 |
sfan5 |
i have no idea why it would fail to copy the DLLs |
20:43 |
devmarth |
ill look through later |
20:43 |
sfan5 |
but doing s/minetest/blokel/ everywhere might cause problems |
20:43 |
devmarth |
can you try building it for me and see if you get dll's |
20:43 |
devmarth |
what? |
20:44 |
sfan5 |
you changed (almost) every "Minetest" to blokel |
20:44 |
devmarth |
Yeah |
20:44 |
sfan5 |
that can cause problems |
20:44 |
devmarth |
Where should I go to fix that? I was also looking to make it execute blokel.exe |
20:44 |
devmarth |
so this may help other things too |
20:45 |
sfan5 |
i don't know what exactly you could do to fix this |
20:45 |
devmarth |
what other files say Minetest? |
20:46 |
devmarth |
Should I just go through every file and change everything to Blokel? |
20:46 |
sfan5 |
i don't know whether that would fix it |
20:46 |
devmarth |
try compiling it for windows and see if the dll's work for you if u have time |
20:47 |
sfan5 |
nah |
20:48 |
devmarth |
damn ok |
20:48 |
devmarth |
I think I have an idea of how to fix this actually |
20:49 |
devmarth |
maybe in CMakeLists i should change project(blokel) to project(minetest) |
20:51 |
est31 |
I guess doing a large find . -exec sed -i s/minetest/blokel/g {} and then some mv tricks would work in theory |
21:19 |
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21:19 |
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21:21 |
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21:22 |
whtemple1959 |
hello room |
21:22 |
jordan4ibanez |
Hello |
21:24 |
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21:30 |
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21:39 |
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21:41 |
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21:55 |
puhfa |
http://vanessae.github.io/pipeworks/ is down. is there a mirror or another pipeworks tutorial available? |
21:55 |
VanessaE |
https://github.com/VanessaE/pipeworks/wiki |
21:55 |
VanessaE |
it's long since been moved |
21:56 |
whtemple1959 |
ElectronLibre: you are mistaken there are 11- being those of us who understand it but have no clue as to how to use it..... |
21:56 |
puhfa |
thank you |
21:56 |
VanessaE |
yw |
21:58 |
whtemple1959 |
now on to my question. I am using version 0.4.12-dev I have the animql mod loaded. but I can not find any instructions on how to populate my world. my son is sorely missing his chase buddies. can some one point me to the instructions on how to populate my world at start up? |
22:01 |
VanessaE |
whtemple1959: /mobf |
22:01 |
VanessaE |
run that command and turn on "secondary spawning" in the menu |
22:02 |
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22:02 |
VanessaE |
and turn on the various MOBs that you want |
22:03 |
whtemple1959 |
VanessaE: Thank you for the input. I shall return |
22:05 |
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22:31 |
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22:52 |
Sokomine |
est31: i'm here |
22:53 |
Sokomine |
est31: i see no reason why you would not be able to delete subareas - at least not as long as the subarea does not contain undeleted subareas of its own |
23:04 |
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23:08 |
Jordach |
VanessaE, shots fired: https://forum.minetest.net/viewtopic.php?f=14&t=11355&p=172213#p172213 |
23:10 |
Jordach |
file it under my direktory |
23:12 |
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23:18 |
Megaf_ |
Hi everyone |
23:19 |
Megaf_ |
Take a look! https://github.com/dibyendumajumdar/ravi/blob/master/README.rst |
23:20 |
est31 |
who needs static typing? |
23:20 |
est31 |
it bloats up your lang |
23:20 |
Megaf_ |
It uses llvm |
23:20 |
Megaf_ |
=/ |
23:21 |
Megaf_ |
That's good, isn't it? |
23:21 |
est31 |
we have luaJIT |
23:22 |
est31 |
but agree it needs something that is maintained |
23:22 |
est31 |
I'm just a bit sad that c55 doesnt like v8 |
23:44 |
est31 |
this crash happened on 0.4.12 server: http://pastebin.com/gyEbAhJv |
23:44 |
est31 |
only did //pos2 |