Time Nick Message 00:00 paramat lol 00:23 devmarth I did the buildbot script for cross compiling to windows, and I think I installed cmake wrong, if anyone can help, let me know 00:26 devmarth my error found here: http://pastebin.com/tRmMNa8H 00:30 devmarth CMake error: CMAKE_C_COMPILER not set, after EnableLanguage AND CMake Error: CMAKE_CXX_COMPILER not set, after Enable Language 00:52 Warr1024 if you enable 3D filtering, it looks like you get a lot of linear blurring on low-res textures 00:53 Warr1024 but upscaling the textures to some minimum size, like 64x, more-or-less fixes it 00:53 Warr1024 and it doesn't look like it takes a lot of code to do this once, automatically, at time of texture load 00:54 Warr1024 if this works out, I may tackle the problem with the way png optimizers tend to discard color information in fully-transparent pixels 00:55 Warr1024 which causes linear filters to darken the edges of textures. 01:26 thefamilygrog66 weird bug: I wrote a monster spawner mod, that spawns 1 random mob per second for 20 seconds, but in some locations, it spawns a whole bunch of the same kind all at once (i.e. still spawns 20 mobs, but a whole bunch of maybe three different types) 01:27 devmarth thefamiltgrog66, mind helping me with something? 01:27 devmarth *thefamilygrog66 01:28 devmarth help with this: http://forum.minetest.net/viewtopic.php?f=3&t=11435 01:29 thefamilygrog66 I'll take a look, but can't promise anything, haha 01:29 devmarth Thanks, its probably something stupid. 01:35 thefamilygrog66 Not sure devmarth - I've only compiled linux builds in ubuntu, but it looks like it can't find required files in the path you're using 01:38 paramat grog, you use an ABM to spawn them? 01:41 thefamilygrog66 paramat, no - on_step = function(self, dtime) 01:43 paramat ah okay, no idea then 01:43 thefamilygrog66 I just figured out why, I think 01:46 thefamilygrog66 pretty sure it's a global / local issue 02:04 Warr1024 http://imgur.com/a/hmXmG 02:05 Warr1024 feedback would be welcome 02:07 Warr1024 heh, imgur is not exactly the best platform for those screenshots; it looks like they apply some filters of their own. 02:11 hmmmm looks pretty cool 02:11 Warr1024 thanks 02:11 hmmmm what filters are those? 02:11 Warr1024 unfortunately, the code probably does not 02:12 Warr1024 well, one is a custom box filter over the texture at time of insertion into the cache 02:12 Warr1024 the other one is just doing a simple nearest-neighbor upscale on it 02:12 hmmmm didn't realize you could make your own filters 02:13 Warr1024 they're done on the images before they're sent to the vid card 02:13 Warr1024 so they will work on low-end hardware 02:13 Warr1024 they're also applied only at time of inserting the texture into the cache, so should have no lasting performance impact at play-time 02:13 Warr1024 except for any performance impact caused by using bigger textures, if you enable that option. 02:14 Warr1024 the transparency cleanup is pretty much a freebie though :-) 02:15 Warr1024 this will also resolve #2154 in a way that should make everyone involved in it happy :-) 02:16 paramat yeah i never use MT's filters because IMO they make things look worse 02:18 Warr1024 paramat: you check out that imgur link? I got 16x textures to look pretty good with filtering on, using a low-end Intel IGP that blurs the hell out of most everything. 02:19 Warr1024 man, I gotta formulate a pullreq now... 02:19 Warr1024 it's been so long I'm going to have to read the ettiquette guide. 02:19 Warr1024 hey Zeno` ... that reminds me, I gotta see how this patch performs on android :-) 02:20 Zeno` ok :) 02:20 Warr1024 Zeno`: in case you're interested in what I'm talking about, http://imgur.com/a/hmXmG 02:22 Warr1024 https://github.com/Warr1024/minetest/commit/32a8570ea8dbacfb7ccf09c0ecc565d2204ca5f5 02:22 Zeno` hmm, looks nice! 02:22 Warr1024 (except for the code) 02:23 Warr1024 I'll have to go through the style guide some more 02:23 Warr1024 feel free to pull and mess around with it if you're interested, though. 02:23 Warr1024 I like the look of it on desktop, gonna try an android build next to see how it affects performance. 02:23 Zeno` code looks mostly ok to me :) 02:24 Warr1024 ah, I figured I'd get blasted for indent styles :-) 02:24 Zeno` if( and for( should be if ( and for ( 02:24 Zeno` but that's about it 02:24 Warr1024 maybe I should try wrapping those lines a bit more, they horz scroll for me on github 02:24 Zeno` no, that's the indent style we use (not all the code has been updated obviously lol) 02:24 Zeno` oh yeah... some long lines 02:28 Warr1024 https://github.com/minetest/minetest/compare/master...Warr1024:txrprefilter 02:28 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest_game: Fix bucket code indentation 13794a436 http://git.io/pq0n (152015-03-07T21:26:55-05:00) 02:30 Zeno` heh 02:30 Zeno` only space before the parenthesis 02:30 Zeno` e.g. for (u32 sx = ... 02:31 Zeno` otherwise looks good 02:31 Zeno` so this works ok with mip mapping? 02:32 Zeno` I'll apply the patch later. I was hoping to spend today (mostly) away from minetest for a change :) 02:32 Zeno` apply to my branch for testing I mean 02:32 Warr1024 I went ahead and filed it as #2462. 02:32 Warr1024 it shouldn't be significantly affected by the filtering options you choose from the existing ones 02:33 Warr1024 I tested it with trilinear + mip + aniso 02:33 Zeno` the screenshots are pretty impressive 02:33 Warr1024 thx 02:33 paramat Warr1024 yes i looked, an improvement over current filters, but not something i would use as i'm happy with no filters 02:34 Warr1024 paramat: cool. I was careful to make these configurable and default-off. 02:35 Warr1024 tbh, I always played no-filters too, but it was mainly because filtered looked like crap 02:35 Warr1024 but this fixes it for me, at least. 02:36 Warr1024 no-filters give you a lot of aliasing noise in the distance. 02:36 Warr1024 mip-only gives you a lot of blurriness on anything angled relative to the camera 02:37 Warr1024 and turning on aniso seems to enable linear filtering on all video cards I've tried, hence there was previously no solution that got EVERYTHING right that I was looking for. 02:38 paramat yes no combination of current filters looks acceptable to me, i decided the aliasing noise was preferable 02:39 Warr1024 maybe someday someone will have a nice shader filter to clean these up, but I'll probably never be able to run it on my hardware. 02:49 shadowzone hai, Zeno` 03:08 Warr1024 got the android build done, time to try it out 03:15 Warr1024 hm, enabling it on android isn't too bad, though it makes the texture seam issues on mine rather visible on weilditems. 03:15 Warr1024 on the other hand, all filters enabled, and no noticeable performance problems. 03:18 Warr1024 though it looks like my device actually only does trilinear and not aniso 03:19 ShadowNinja Warr1024: Can you help me test something? 03:20 Warr1024 sure, what kinda something? 03:21 ShadowNinja Warr1024: Checking for a bug. Connect to my server. 03:21 Warr1024 what is it? 03:21 Warr1024 er the server, not the bug 03:22 ShadowNinja Er, NVM, won't work on my server. Moment. 03:22 Warr1024 cool 03:25 ShadowNinja Warr1024: horus.inchra.net port 30000 03:25 Warr1024 argh, middle-click does not do X11 paste in MT menu :-) 03:26 Warr1024 Connecting to server... 03:26 Warr1024 seems kind a stuck...? 03:26 ShadowNinja Warr1024: Moment... 03:27 Warr1024 firewall? 03:27 ShadowNinja Warr1024: Nah. Try now. 03:28 Warr1024 not looking any different so far... 03:29 Warr1024 any way to check to make sure it's not a problem on my end? 03:29 Warr1024 maybe you can confirm that you're getting incoming UDP port 30k packets? 03:30 ShadowNinja Was connected to the wrong network. Try now. 03:31 Warr1024 This server is whitelisted and I'm not on the whitelist 03:31 ShadowNinja Warr1024: ^ 03:31 ShadowNinja ... 03:31 ShadowNinja Sorry, I usually don't have this much trouble. 03:31 Warr1024 np 03:31 ShadowNinja Whitelisted. 03:33 Warr1024 in...ish 03:41 Zeno` Sorry, I usually don't have this much trouble. <--- That's what I used to say to the girls as well 03:41 Zeno` :-o 03:43 * Zeno` idles again 03:43 Warr1024 I filed #2456 as an issue, but I might as well make a pullreq for the proposed fix... 03:53 Warr1024 #2463 now 04:06 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 13d463000 http://git.io/pq6N (152015-03-08T03:54:03Z) 04:15 VanessaE Warr1024: screenshots for 2154 look good. hope that goes in. I've been wanting that feature for a while :) 04:16 VanessaE for your fix thereof I mean 04:20 Warr1024 VanessaE: thanks 04:23 Warr1024 it should be pretty easy to merge 04:26 Warr1024 as a rule, I limit my modding work to 16x textures 04:26 Warr1024 >16x is, to me, the sole territory of texture pack artists 04:26 Warr1024 except my mods are not popular enough for there to be texture packs 04:27 Warr1024 so making 16x look like it should is pretty key 04:28 Warr1024 there are still visual problems 04:28 Warr1024 with smooth light off, grass looks weird; with it on, nodeboxes look weird. 04:31 Warr1024 one idea I played with, but haven't yet tried to implement, is pixel-art-specific filters for low-res textures 04:32 Warr1024 like hqx or xBRZ 04:32 Warr1024 it'd be a lot of code, though. 05:20 WarrTab minet, mineter, minetest. 05:34 EnB_ does anybody here still kept the old version of irc mod? 05:37 EnB_ hello? 05:37 VanessaE old version? 05:38 VanessaE why? 05:40 EnB_ i want to try using it in windows. someone told me that the old version works in windows... 05:40 VanessaE (and what do you mean "old version" anyway? it's a git rolling release I thought) 05:41 VanessaE well it'll work in windows just as well now as it would have before - it depends on luasocket, but the mod code itself is just plain Lua afaict. 05:41 VanessaE mod code is here, https://github.com/kaeza/minetest-irc 05:43 EnB_ do we need to change the package path 05:43 EnB_ *? 05:43 VanessaE dunno 05:43 VanessaE it just works for me these days 05:43 VanessaE but I use linux, so.. 05:49 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Update Android Makefile 13c788b17 http://git.io/pq7e (152015-03-08T15:48:40+10:00) 05:50 Zeno` systemd incoming! 05:56 VanessaE byte your tongue 06:03 devmarth heyo 06:06 VanessaE hi 06:07 devmarth hey vanessae, what's up? 06:08 VanessaE nothing muchj 06:08 VanessaE -j 06:35 * Zeno` hands VanessaE a systemd and goes back to cooking 06:36 VanessaE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 06:36 Zeno` Next ubuntu will have it. Aren't you excited? 06:36 VanessaE yeah, about as excited as I might get over a root canal. 06:36 Zeno` you're one of *those* kinds of people 06:36 Zeno` I had no idea 06:37 VanessaE yeah, the kind that worries about her system not booting and not wanting to have to learn weird new tools just to view a G*d damned log file :P 06:37 Zeno` I have trouble getting excited over root canals, but whatever floats your boat 06:37 VanessaE heh 06:37 Zeno` xD 06:38 Zeno` thrice cooked roast potatoes are being prepared 06:38 Zeno` tonight we shall have a feast! 06:38 VanessaE yummers 06:38 Zeno` I made the choccie moose yesterday 06:38 Zeno` kind of ate one already. Had to test it you see 06:39 Zeno` tally ho, back to the kitchen for me 06:39 Zeno` heh 06:42 sofar VanessaE: if you have systemd issues (and you're not using ubuntu or debian) feel free to ask me - I'm one of the people who helped the systemd project a lot. 06:42 sofar but, tbh, it's quite likely the debian folks will make a mess out of it, it'll be quite a while before people that get it through an update stop screaming like VanessaE just did :) 06:43 VanessaE I use both xubuntu and debian and don't have systemd troubles yet -- because afaik my systems don't yet have that ...suite... installed. 06:43 sofar I'm glad upstart and sysv are dying/dead 06:43 sofar the reliability of my servers has skyrocketed since I've switched to systemd 06:43 VanessaE I likes my /etc/rc.local and you can't take that away from meeeeeeeee 06:43 sofar things restart properly, things get shutdown properly 06:44 sofar eh, it's old rust. some people like old rust 06:44 sofar but then treat it like a museum piece 06:44 sofar don't expect it to go on the road and drive 50k miles a year ;) 06:45 VanessaE maybe I'm just getting too old to go learning yet another new init system :P 06:46 sofar yes, that's indeed quite likely 06:46 * sofar ducks 06:46 VanessaE :P 06:46 sofar in all honesty, the folks at ubuntu are doing a good job, the ones that are left anyway 06:47 sofar the guy who wrote upstart left to work for google 06:47 sofar the guy who followed up after him got hired by me, *grin* 06:49 VanessaE heh 06:55 EndymionM Hi, strange question, when did drowning disappear, and how can I turn it back on? 06:55 VanessaE er, it should be present in current releases, as long as you're in survival mode and damage is turned on 06:58 EndymionM I am and it is... and yet when I'm underwater, no bubbles, no drowning 06:58 VanessaE weird 06:58 EndymionM Very much so. 06:58 VanessaE this is normally game-dependent - I assume your minetest_game is current also? 06:59 EndymionM It's... whatever came with 0.4.12... 06:59 VanessaE that's current. 06:59 VanessaE better file an issue then 06:59 VanessaE https://github.com/minetest/minetest/issues/new 07:00 VanessaE that's a new-ish one to me -- then again I thought I'd seen someone earlier say that they had some problem with their health bar not updating on item-erat 07:00 VanessaE eat* 07:00 VanessaE might have been in another issue report. 07:01 EndymionM And, as far as mods, I have homedecor_modpack (thank you, btw), mesecons, moreores, moreblocks, carts, compassgps, unifieddyes, and WorldEdit. 07:01 VanessaE it was an issue, https://github.com/minetest/minetest/issues/2449 07:01 VanessaE (you're welcome :) ) those mods won't affect that 07:03 EndymionM I'd figured. Though compassgps slowed me down something fierce, and I switched to just writing coordinates in a book. And eating hasn't given me trouble, so far as I can tell. What I may do is try unchecking and rechecking damage, see if that fixes it... 07:06 EndymionM Okay. That did fix it; still, weird bug... I'll have to see if I can replicate it before I file an issue. Doesn't do much good if I don't know why it happened. 07:10 EndymionM Oh, and proof that you should be proud of homedecor - one of the big things that converted a friend of mine from buying Minecraft to downloading Minetest was when I showed them my toilet :-P 07:27 VanessaE heh 07:28 VanessaE saved from the dark side by...a toilet. 07:29 EndymionM Yup. 07:31 devmarth ha 07:32 devmarth I experimented with mapgen_v7.cpp and cavegen.cpp and messed around a bit, and made some really nice map generation. It's really sexy 07:41 devmarth Is there any documentation on travis? 07:42 ShadowNinja ~give devmarth lmgtfy Travis documentation 07:42 ShadowBot devmarth: http://lmgtfy.com/?q=Travis%20documentation 07:43 devmarth No, I mean for the uses it has for Minetest. 07:43 devmarth I see it's a compiler or something? 07:43 ShadowNinja devmarth: It's a continuous integration system. 07:44 devmarth I'm currently trying to compile a Windows build on Ubuntu and wanted to see if that helped. I got build bot to work but several (but not all) dlls were missing in the windows build 07:45 devmarth Any advice or knowledge on why that's happening? Or maybe a documentation page or a forum with a similar question? 07:46 ShadowNinja No, I've never successfully build for Windows. 07:46 ShadowNinja Add the DLLs needed to the bin dir. 07:46 devmarth That's gonna have to be a question for sfan5 then. He seems to have a working script for it. 07:47 devmarth I did add them, however one of them needed something inside of them which is kind of weird. So it didn't work out anyways. 07:51 jojoa1997 HI 07:51 VanessaE hi 07:55 devmarth hi 08:07 VanessaE bbl 08:17 sfan5 devmarth: hi 09:18 Krock meow 09:39 justas2 Hi...? 09:40 justas2 Zzzz 09:50 Krock hi and bye 12:00 rubenwardy Hi all! 12:01 Krock hi 12:01 rubenwardy Is your PR ready to merge? 12:01 Krock depends if it works on linux 12:02 Krock it compiled fine here so I think there's no problem 12:03 rubenwardy Works fine 12:03 Krock good 12:21 Krock rubenwardy, there's already a new pull request :P 12:21 rubenwardy Impressive. Thanks 12:21 Krock np 12:29 rubenwardy Merged. Thanks. 12:29 Krock np 12:29 Krock I keep answering with np and idk why 12:30 rubenwardy np 12:31 Krock xD 13:20 Krock http://s3-ec.buzzfed.com/static/2014-01/enhanced/webdr05/6/11/anigif_enhanced-buzz-22874-1389025870-43.gif 13:21 ElectronLibre Voxel's god bless infinite gifs. 13:24 Jordach rubenwardy, http://a.pomf.se/imzgqf.png 13:24 rubenwardy Awesome 13:24 rubenwardy There's something about those block textures that make them easy on the eyes 13:26 Jordach i am working on replacing the boat though 13:27 Krock Jordach, are you making an OCD game? 13:30 Calinou reminds me of AoS 13:31 Krock Age of Suicide? 13:31 Krock jk 13:38 Krock Jordach, where's the vox repo? 13:39 Jordach Krock, you're not getting anything until i finish the base conversion 13:40 rubenwardy could just rip the textures like you did to Kenney 13:40 rubenwardy XD 13:40 Jordach >1px textures 13:40 Krock xD 13:40 rubenwardy True 13:40 ElectronLibre 1px textures, at least not very heavy to download. 13:41 Krock use optipng! 13:41 Jordach HECK NO 13:41 Jordach you're saving ~1kbit 13:42 Krock that's horrible! 13:42 Jordach we live in the age of terabytes 13:43 Jordach http://a.pomf.se/viixyu.png - new boats 13:44 Krock I wonder why they're called boars.. those are raft 13:44 Krock s 13:46 Jordach http://a.pomf.se/wgnpjj.png ಠ_ಠ13:46 Krock lool 13:47 rubenwardy Hot 13:47 Krock turn off the smooth shadows, take a screenshot and use paint to colorize node by node :3 13:51 Jordach ( ͡° ͜ʖ ͡°) http://a.pomf.se/mlujdj.png 13:51 rubenwardy ^ NSFW 13:51 rubenwardy Honestly, Jordach. Huff,. 13:52 Jordach blame Minetest needing insane scaling for entities 13:52 * ElectronLibre doesn't understand why it's nsfw. 13:52 Jordach and no, visual_scale scales the player instead 13:52 * ElectronLibre just understood. Well done Jordach. 13:54 Jordach http://a.pomf.se/hgwhdt.png 13:54 Jordach wooo 13:54 Jordach it fits perfectly 13:54 ElectronLibre That's better Jordach. 13:59 FreeFull Jordach: That's a very tiny boat o.o 13:59 Jordach FreeFull, you make rafts, not boats 13:59 FreeFull Raft then 14:00 Jordach it's only meant to fit one person, not two 14:01 Jordach (you could with correct placement, three people onto the old raft) 14:06 Jordach anyone want an apple? http://a.pomf.se/hshmwg.png 14:08 Dartmouth yes plz 14:08 ElectronLibre It looks like cube red pumpkins. :D 14:08 ElectronLibre s/cube/cubic 14:09 Jordach ElectronLibre, even farming will be upgraded to cubes 14:10 ElectronLibre I know, you told us that everything will be made out of voxels. 14:13 Jordach seems legit http://zoomquilt.org/ 14:16 Krock Jordach, now it's art: http://i.imgur.com/ApgY48E.png 14:18 rubenwardy Krock, would it be possible for you to make a build of the latest master? 0.8.1 XD Does it take long? My computer is so slow that it takes ~ 20 minutes to make a build. (rebooting into Windows, configuring, etc) 14:18 rubenwardy NBE 14:18 Krock NBE takes about 1 - 2 minutes to build here 14:19 Krock sure, gonna compile HEAD 14:19 rubenwardy It's mostly the time it takes to load Windows for me. 14:21 Krock rubenwardy, and how's the 0.8.1 version called? 14:21 rubenwardy zip file name? 14:22 rubenwardy I forgot to change the version string in CMakeLists :( 14:22 Krock yes, I meant that version sring 14:22 rubenwardy Glass again. 14:22 rubenwardy All 0.X have the same names 14:22 rubenwardy So 0.8.1 Glass 14:23 rubenwardy 0.8.X is a patch :) 14:23 Jordach http://a.pomf.se/xrnnsb.png :D 14:24 Krock 53s took the compiler this time 14:25 Krock rubenwardy, https://www.dropbox.com/s/ty32rc657ytzxfo/NodeBoxEditor_0.8.1.7z 14:25 rubenwardy Thank you 14:25 Krock np 14:39 Jordach Krock, on a rail http://a.pomf.se/bciuab.png 14:42 Krock Jordach, you broke the system. That's ont 1x1 px 14:42 Krock *not 14:42 Jordach Krock, crafting is 3x3 (x3) voxels 14:42 Krock oh yes, the tools are something like 4x4 14:42 Jordach there are several 3x3 textures in use to signify crafted materials 14:43 Jordach Krock, tools are 3x3 14:43 Krock until now, it's just a texture pack :P 14:44 Jordach eventually, ingot blocks, furnaces, stairs and slabs will become harder to craft 14:44 Jordach because you'll need to assemble them into a 3d shape 14:47 Krock make the crafting grid 4x4 and it's getting funny 14:54 Warr1024 if you want to stay true to the strict "voxel" concept, you could replace the "rails" node with a "rail" node 14:55 Jordach Warr1024, i would, but performance issues when there's lots of rails nearby :) 14:57 Warr1024 performance in what sense? Figuring out the interconnections, or for figuring out how to actually travel on them? 14:57 Warr1024 if you had a "single rail" node, you could use a 1x1 texture so it wouldn't need any interconnect logic 14:58 Warr1024 the hard part would be if you wanted some vehicle to travel along them, it'd have to either be a monorail vehicle (and have difficulty with intersections) or ride between 2 rails and have to do a bit of logic each node-length it traveled. 14:58 Jordach Warr1024, that's why i kept it to rail like 14:59 Warr1024 it might not be so bad, though. 14:59 Warr1024 it might mean that your railways are wider, and your intersections are larger 14:59 Warr1024 but that was one of the things about MC that always bugged me, with their blocks getting more and more complex 15:00 Warr1024 but the beauty of the game was its malleability and uniformity at the block level 15:00 Warr1024 so you can't take apart these more complex blocks and change how they work. 15:01 Warr1024 breaking it up into a 3-wide rail, cross-tie, rail set instead of a 1-wide "rails" node could be interesting, and might actually have performance benefits too, and make a player think more when designing railways... 15:01 Jordach Warr1024, basically, if it has one crafting step, the texture is 2x2, if it has many and or a 3d object, it's 3x3 15:01 Warr1024 you're basically JUST doing a texture pack right now? 15:01 Jordach Warr1024, crafting will get modifed 15:02 Warr1024 or is this going to be a mod or game? 15:02 Jordach stairs are no longer cheap to make 15:03 Jordach but right now it will be a basic level fork of MTG utilising design instead of graphics 15:04 Warr1024 sounds pretty neat 15:04 Warr1024 I always wondered if it'd be possible to get rid of the crafting grid 15:04 Jordach it's not meant to follow realism 15:04 Warr1024 one idea was to craft a crafting table by preparing a flat 3x3 surface, then just place your items on it physically 15:05 Warr1024 everything would have to be node, then... 15:12 Jordach hm, so is this the correct args for minetestserver " ./minetestserver --gameid vox --worldname vox --port 30001 " 15:13 Krock you specify the gameid? 15:13 Jordach yes 15:13 Krock I thought that's in world.mt 15:13 rubenwardy You don't need to if it's in world.mt 15:13 rubenwardy ^^ 15:13 Krock ninja'd 15:13 rubenwardy But doesn't matter 15:14 rubenwardy I use ./minetest --server --worldname test1 because I build with -DBUILD_SERVER=0 15:14 rubenwardy (faster to compiler XD) 15:30 Jordach krocky boy 15:30 Jordach https://github.com/Jordach/Vox 15:30 Krock thx jordy boy 15:31 * ElectronLibre git clones 15:34 Jordach [15:33:46] --> JD-Vox (~Minetest@178.62.59.177) has joined #minetest 15:35 Jordach !up jordach.net 30001 15:35 MinetestBot jordach.net:30001 is up (6ms) 15:37 Dartmouth lava isn't animated? 15:39 est31 it is 15:43 Dartmouth I meant in Vox 15:45 Jordach i haven't sorted the gradient yet 15:45 Jordach Krock, inventories have been kept 15:45 Jordach just deleted the world + rollback 15:45 Krock oh my lovely dirt and sand :3 15:48 Dartmouth textures for wood tools are still the same as mtg 15:55 Jordach noted 15:56 Dartmouth also wooden doors 15:58 Jordach this is an early release instead of doing it fully before releasing 16:21 luizrpgluiz hi all 16:22 est31 how can I remove some worldedit selection box that didnt get removed? 16:24 Calinou punch it 16:32 Krock Jordach, https://github.com/SmallJoker/special/blob/master/sapling_planter.lua 16:34 est31 Calinou, and those black "planes"? 16:35 est31 they don't have a punch box 16:40 srifqi good evening, any people around here? 16:41 est31 seems so, dont ask to ask just ask pls :P 16:43 srifqi okay, sorry 16:43 srifqi so, what minetest do you use? (version) 16:44 Calinou latest Git 16:44 srifqi lastest? 16:44 srifqi woah, 16:45 VanessaE est31: //reset 16:45 VanessaE that'll get rid of the selection box, or it's supposed to anyway 16:46 est31 VanessaE, the selection boxes got removed by another player's worldedit //set air invocation, now only the planes remain 16:46 est31 no way to manually remove them? 16:47 VanessaE enclose them in a larger selection area and do //clearobjects (two slashes) ? 16:47 VanessaE however, //set shouldn't be able to affect those, they're entities 16:48 VanessaE check your logs, see if the server is throwing "suspiciously large amount of objects, forcing delete" messages 16:48 VanessaE or "already contains X objects, forcing delete" 16:49 VanessaE those are the only way those selection box images should ever be removed aside from //set and //reset 16:51 est31 ok clearobjects didnt work 16:52 est31 do they get removed on server restart? 16:52 VanessaE idk 16:52 VanessaE a full /clearobjects (one slash) should kill them, but you know how long THAT takes 17:04 srifqi so, anybody know about another unofficial minetest irc? 17:04 srifqi are they REALLT MORE user? 17:04 srifqi *REALLY 17:05 VanessaE this is the official minetest IRC 17:05 VanessaE there is also a network and channel for some servers 17:05 srifqi how about another? 17:05 VanessaE irc.inchra.net #minetest 17:05 srifqi can you tell 'em? 17:05 VanessaE but it's not a general chat channel as such 17:06 srifqi let me see 17:08 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix unitialized data when creating TOSERVER_INIT packet 1357d86cf http://git.io/pOPm (152015-03-08T18:03:43+01:00) 17:08 est31 VanessaE, what is the worldedit //copy command supposed to do? 17:09 est31 I want to move one region from A to b 17:09 VanessaE just what it sounds like :) 17:09 est31 what is the ? for? 17:09 est31 and what is // ?stack 17:09 VanessaE ? refers to your current facedir 17:09 est31 //stack * 17:10 VanessaE (as opposed to specifying exactly X, Y, or Z) 17:10 est31 yes 17:10 VanessaE //stack is if you want to make several copies at equal intervals 17:10 VanessaE for example, if you select a region 10x10x10 and you tell it, //stack x 5 17:10 VanessaE it'll make 5 more copies along the X axis, spanning 50 nodes 17:12 VanessaE whereas //copy just makes a single copy at the target location, e.g. //copy x 5 would make one copy of the region, with the target location set to {original X+5, original Y, original Z} 17:12 srifqi is #minetest-mods running? 17:12 VanessaE that channel exists but is not used much 17:13 srifqi so, what it used to be? 17:13 VanessaE it was used for modding discussion 17:14 srifqi so, i can ask about modding related there? 17:15 srifqi and, how about discussing a pr to minetest? 17:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix memleak pointed by issue #2439. 133ae16f1 http://git.io/pO12 (152015-03-08T18:13:27+01:00) 17:18 VanessaE srifqi: just ask here. 17:18 VanessaE you're unlikely to get a response in -mods 17:18 VanessaE because there's usually no one there :P 17:18 srifqi you're too, XD 17:20 srifqi VanessaE: how to add a label at Minetest main menu? 17:21 srifqi see rubenwardy's screenshot at #1990 17:21 VanessaE no idea :P 17:21 srifqi :( 17:21 VanessaE I don't know the main menu code. 17:22 srifqi okay, so, you know who can i ask to? 17:22 VanessaE someone in here should be able to answer, but I'm not sure who to ask. 17:23 srifqi is sapier use this irc? 17:23 srifqi sapier = the creator of mainmenu AFAIK 17:24 VanessaE he can occasionally be found here, but not much lately. 17:24 srifqi oh, 17:26 est31 srifqi, I guess its not minetest origin 17:26 est31 but added after the screenshot was made 17:26 est31 image editor like gimp 17:26 est31 or adobe something 17:27 srifqi yes, but how to code 17:27 srifqi ? 17:27 est31 mainmenu is done by formspec 17:28 srifqi and how to costumize main menu? 17:28 VanessaE srifqi: learn Lua :P 17:29 est31 and read the docs 17:29 srifqi VanessaE: already learned 17:29 srifqi except the docs, still learning 17:29 est31 srifqi, http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html 17:29 srifqi okay, 17:30 srifqi i mean i can't find any formspec that add subgame logo at singleplayer tab 17:31 est31 thats a bad idea 17:31 est31 I think it should be somewhere in the settings tab 17:31 est31 language is no subgame 17:31 est31 and the top right corner also isnt a good place 17:32 fz72 VanessaE: I was testing on your creative server. Your right there are these errors. 17:32 VanessaE fz72: the http stuff? it's normal there. ignore them. 17:33 VanessaE the thing about index.mth should be rewritten to say something like "index.mth not found, using flat-directory method" 17:33 VanessaE or something similar 17:33 VanessaE rather than implying it's an error 17:33 fz72 No the others. Sometimes there is nothing of the map and map doesn't load correct. 17:33 VanessaE and media files not being found should be "foo.png not found on remote media server, fetching from minetest server instance instead" or so. 17:34 VanessaE fz72: ohhh right 17:34 fz72 Maybe it's something with my internet 64 kbyte downstream -.- 17:34 VanessaE fz72: any chance you can replicate these errors on some other servers also? 17:35 fz72 Maybe. I will test other servers. 17:40 fz72 VanessaE: Do you know a server that is as big as yours? 17:41 VanessaE not really 17:41 srifqi how about linuxgaming.us? is it bigger that VanessaE's servers? 17:42 Calinou “just test” :P 17:42 fz72 just test is working 17:43 srifqi yes, with a LOT of players 17:51 srifqi what do you think about "blue" color in minetest's world configuration in mod list? is it too dark? 18:00 fz72 VanessaE: I don't understand it. I only have problems with your server. 18:01 VanessaE my server is probably the heaviest as far as mods 18:01 VanessaE and it's been getting hit HARD by that stupid ghost entities bug too 18:01 VanessaE which just makes the problem worse 18:35 MultiCraftMaster hi 18:41 luizrpgluiz MultiCraftMaster:hi 19:34 devmarth hey, sfan5 you here? 19:36 sfan5 yes 19:36 devmarth do you mind, helping me with a windows build? i have successfully created an ubuntu build but buildbot.sh didnt work 19:36 devmarth well it did, but dll's were missing 19:37 devmarth you said on a forum you would help people, so i wanted to ask :P 19:38 sfan5 which DLLs are missing? 19:38 devmarth maybe you have a seperate buildbot script that installs all the dependencies or one better than the one provided at /util/ 19:38 devmarth I cant remember which ones, but I manually added them which didnt work 19:38 devmarth I deleted the build 19:39 sfan5 if you tell me which ones are missing i can help you 19:39 devmarth i really cant 19:40 devmarth Can you just help me from scratch? 19:40 sfan5 i don't have a buildbot that's "better" than the official buildbot script 19:40 devmarth Do you have one that installs all dependencies needed 19:40 sfan5 you mean the dependencies on the host system? 19:41 devmarth The things i need to successfully compile it for windows 19:41 devmarth on ubuntu 19:41 sfan5 no 19:41 devmarth what? 19:41 sfan5 all you need is mingw 19:41 devmarth Okay, so "sudo apt-get install mingw32"? 19:42 sfan5 sudo apt-get install mingw-w64 19:42 devmarth isnt that just for 64 bit? i need a 32 bit build 19:42 devmarth ok so after i get this, just run the buildbot script? 19:43 sfan5 mingw-w64 is for both 32 and 64 bit 19:43 devmarth Okay, good. 19:43 sfan5 after that you probably need to tweak two files and then you can run the buildbot 19:43 devmarth Tweak which files? 19:43 devmarth I already edited some files to clone the scripts from my repo (a forked repo) 19:44 sfan5 toolchain_mingw.cmake 19:44 devmarth Alright, what modifications do i need to make 19:46 sfan5 one moment 19:47 devmarth ok 19:49 sfan5 devmarth: make it look like this: https://gist.githubusercontent.com/sfan5/7129e4034b33c065f10b/raw/fe96cf77a5682a3e6bebe87dc2a7a43185ffe5cd/toolchain_mingw.cmake 19:49 est31 sfan5, you have an idea why my travis android PR is sometimes failin? 19:49 devmarth already looks like that 19:49 devmarth so im good 19:50 sfan5 est31: nope, i don't know why the compiler might fail internally 19:51 devmarth thanks sfan5 19:51 sfan5 est31: it would be good if you could remove the swap stuff so other people (and me) can see the error in the travis log 19:52 est31 above I linked it 19:52 est31 sfan5, https://travis-ci.org/minetest/minetest/jobs/53444462#L7045 19:52 est31 scroll to line 7045 or search for the error message 19:53 sfan5 oh 19:55 est31 the "can work" comment in the PR links to logs that work 19:56 WarrTab What's it take to get an enhancement merged? I've only ever submitted bugfixes before... 19:57 T4im ssh mai 19:57 T4im meh 19:57 est31 ssh meh? 19:57 WarrTab Wrong window? 19:57 est31 T4im, this is irc, not your shell :) 19:57 T4im could have typed in lot worse though, haha 19:58 devmarth heh 19:58 est31 mai a dns host or set in config? 19:58 T4im all in local config 19:58 T4im even user gets set automaticly 19:58 * T4im is lazy that way 19:59 * est31 does control+R 19:59 T4im don't forget its also used for git :P 19:59 T4im which is nice 20:00 est31 why that 20:01 T4im for example because you can set the user git for your github host 20:01 T4im less typing :p 20:01 est31 github aint no shell 20:01 T4im but git uses the ssh config too 20:02 T4im for ssh transport that is 20:02 est31 yes 20:02 est31 I just copy-paste it from github.com 20:02 est31 nice they don't require flash just for this 20:02 T4im I am just lazier than that 20:03 est31 in the past, going to github always made this "install flash" popup 20:03 est31 stupid flash 20:03 T4im true words you speak 20:03 T4im but it's a dead tech anyway 20:04 T4im haven't seen flash around for over a year now I think… github might have been one of the last, indeed 20:09 devmarth sfan5, i get a dll error, u still here? 20:09 sfan5 devmarth: yes 20:09 devmarth ok, so the file is at http://filedropper.com/blokel-devbuild 20:10 devmarth and it seems theres no dll's 20:10 devmarth i dont quite understand 20:10 sfan5 i can't help you until i have downloaded the file 20:10 devmarth that is the downloaded file 20:11 sfan5 which is taking ages because filedropper is slow 20:11 devmarth Oh, take as long as you need. I wont use filedropper next time 20:11 devmarth Sorry 20:13 devmarth I just ran the script provided from /util/buildbot and nothing seems to work, i mean it did, but the dll's arent there 20:13 est31 Sokomine, you there? 20:13 est31 is it true that you can't delete subareas? 20:14 est31 with the markerstone? 20:15 sfan5 devmarth: file still downloading; which dlls are not there? 20:15 devmarth run the exe 20:15 devmarth when its finished 20:16 devmarth it seems NONE of them are there 20:19 devmarth the /bin folder just has minetest.exe, nothing else. but all the other files for everything else is there in places like /builtin or /games 20:25 devmarth sfan5, almost done downloading? 20:26 sfan5 devmarth: how big is your file? 20:26 devmarth no idea 20:26 devmarth like 99 MB 20:27 devmarth how many mbps are u getting? 20:30 devmarth alright sfan5, instead of u downloading this and seeing the problem, can you just send me your buildbot script you use and ill modify it? because mine has literally no dll's, just an exe 20:31 devmarth seems quicker to do that, but its up to you 20:31 sfan5 devmarth: i use the official buildbot script 20:31 est31 devmarth, there is a cross compile script in the util/travis/script.sh file 20:32 devmarth So, if i run that on Ubuntu, itll make a windows script? 20:32 devmarth windows build* 20:33 sfan5 est31: that script does some things you might not want to do on your system (such as just downloading something and unpacking it to / instead of installing a correct package) 20:33 sfan5 how many mbps are u getting? 20:33 sfan5 I'm getting 15 KB/s 20:33 devmarth Wow. 20:34 sfan5 can you give me the output of the build script instead? 20:34 est31 sfan5, is there another "official" build script` 20:34 est31 s/`/?/ 20:34 sfan5 est31: what do you mean? 20:34 devmarth i could if i didnt leave the OS afterwards 20:34 devmarth sfan5; http://github.com/blokel/blokel 20:35 whtemple1959 hello room, I am using version 0.4.12-dev, I have been sorting out the nuances of the game for a few weeks and find it most intriguing and frustating at the same time. I have 3 questions 1) is there a public server for children under 13? 2) is there a way to move a slab from the bottom of a node to the top of a node? 3) how do I load my world with animals and npc from the animals modpack? 20:36 est31 1) idk 2) you have to face up when placing, you can change it for placed nodes with a screwdriver 3) do you have an error, or ask how to install a mod? 20:37 sfan5 devmarth: uh... 20:38 devmarth sfan5; hm? 20:38 sfan5 devmarth: the current combination of code you have in the repo violates the LGPL 20:39 devmarth how so? 20:40 sfan5 you can't combine Freeminers GPL code and Minetests LGPL code 20:40 devmarth i did not do that 20:41 sfan5 src/log_types.cpp 20:41 devmarth OH, i know what it is 20:41 devmarth yeah 20:41 devmarth and mapgen_indev.cpp 20:41 sfan5 correct 20:41 devmarth those scripts arent used and can be deleted without any damage 20:41 devmarth i added them to test something and forgot to delete it when i pushed it 20:41 devmarth ill delete em now 20:42 devmarth what other files have to be deleted? 20:42 devmarth i forget, but the freeminer code was a test and can be deleted without any issue 20:42 sfan5 anyway 20:43 sfan5 i have no idea why it would fail to copy the DLLs 20:43 devmarth ill look through later 20:43 sfan5 but doing s/minetest/blokel/ everywhere might cause problems 20:43 devmarth can you try building it for me and see if you get dll's 20:43 devmarth what? 20:44 sfan5 you changed (almost) every "Minetest" to blokel 20:44 devmarth Yeah 20:44 sfan5 that can cause problems 20:44 devmarth Where should I go to fix that? I was also looking to make it execute blokel.exe 20:44 devmarth so this may help other things too 20:45 sfan5 i don't know what exactly you could do to fix this 20:45 devmarth what other files say Minetest? 20:46 devmarth Should I just go through every file and change everything to Blokel? 20:46 sfan5 i don't know whether that would fix it 20:46 devmarth try compiling it for windows and see if the dll's work for you if u have time 20:47 sfan5 nah 20:48 devmarth damn ok 20:48 devmarth I think I have an idea of how to fix this actually 20:49 devmarth maybe in CMakeLists i should change project(blokel) to project(minetest) 20:51 est31 I guess doing a large find . -exec sed -i s/minetest/blokel/g {} and then some mv tricks would work in theory 21:22 whtemple1959 hello room 21:22 jordan4ibanez Hello 21:55 puhfa http://vanessae.github.io/pipeworks/ is down. is there a mirror or another pipeworks tutorial available? 21:55 VanessaE https://github.com/VanessaE/pipeworks/wiki 21:55 VanessaE it's long since been moved 21:56 whtemple1959 ElectronLibre: you are mistaken there are 11- being those of us who understand it but have no clue as to how to use it..... 21:56 puhfa thank you 21:56 VanessaE yw 21:58 whtemple1959 now on to my question. I am using version 0.4.12-dev I have the animql mod loaded. but I can not find any instructions on how to populate my world. my son is sorely missing his chase buddies. can some one point me to the instructions on how to populate my world at start up? 22:01 VanessaE whtemple1959: /mobf 22:01 VanessaE run that command and turn on "secondary spawning" in the menu 22:02 VanessaE and turn on the various MOBs that you want 22:03 whtemple1959 VanessaE: Thank you for the input. I shall return 22:52 Sokomine est31: i'm here 22:53 Sokomine est31: i see no reason why you would not be able to delete subareas - at least not as long as the subarea does not contain undeleted subareas of its own 23:08 Jordach VanessaE, shots fired: https://forum.minetest.net/viewtopic.php?f=14&t=11355&p=172213#p172213 23:10 Jordach file it under my direktory 23:18 Megaf_ Hi everyone 23:19 Megaf_ Take a look! https://github.com/dibyendumajumdar/ravi/blob/master/README.rst 23:20 est31 who needs static typing? 23:20 est31 it bloats up your lang 23:20 Megaf_ It uses llvm 23:20 Megaf_ =/ 23:21 Megaf_ That's good, isn't it? 23:21 est31 we have luaJIT 23:22 est31 but agree it needs something that is maintained 23:22 est31 I'm just a bit sad that c55 doesnt like v8 23:44 est31 this crash happened on 0.4.12 server: http://pastebin.com/gyEbAhJv 23:44 est31 only did //pos2