Time |
Nick |
Message |
00:11 |
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GoodN8 |
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01:52 |
stormchaser3000 |
oh crap |
01:52 |
stormchaser3000 |
who here is a forum modderator |
01:52 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11405 |
01:52 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11404 |
01:53 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11403 |
01:53 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11402 |
01:53 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11400 |
01:54 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11399 |
02:00 |
VanessaE |
stormchaser3000: taken care of. |
02:00 |
stormchaser3000 |
thanks |
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04:14 |
Sokomine |
hmm. where can i place two screenshots? |
04:15 |
Zeno` |
imgur |
04:16 |
Zeno` |
(yeah yeah it's not "free" as in freedom open source ad free etc etc, but meh :)) |
04:17 |
VanessaE |
Zeno`: it has to be javascript-free :P |
04:17 |
VanessaE |
Sokomine is paranoid :) |
04:17 |
Zeno` |
I use it without JS |
04:17 |
Zeno` |
I think |
04:18 |
Zeno` |
can't remember now... still haven't got everything I normally use (e.g. no script) reinstalled after upgrade |
04:18 |
Sokomine |
not paranoid :-) i just don't like javascript |
04:19 |
Sokomine |
i need an image hoster...that doesn't really have to do with free software (though a free hoster might be willing to use free software as well) |
04:19 |
Sokomine |
just a stupid "take this screenshot and make it available on the mt forum" - nothing more :-) |
04:20 |
Sokomine |
oh. noscript is a very important tool. sometimes you need to enable javascript for a few selected sites...and that's what it's good for |
04:22 |
Zeno` |
VanessaE will host them for you |
04:22 |
Zeno` |
on her shiny new server |
04:23 |
Sokomine |
hm :) but that house was not built on her server...it was originally built on xanandu (where i found out that it wasn't such a good idea to build there...) |
04:23 |
Zeno` |
oh :( |
04:23 |
Sokomine |
so i want to make the building available for download. people expect screenshots... |
04:24 |
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04:24 |
Sokomine |
i've considered asking vanessa to place it on one of her servers, but the mods are a bit diffrent...the hardened/baked clay (whatever) is diffrent from the one in dreambuilder...and that's what most of the house uses |
04:24 |
Sokomine |
at least the download can be done via the forum. perhaps i'll just attach the screenshots there. hm |
04:26 |
est31 |
why is it a bad idea to build at xanadu? |
04:29 |
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04:31 |
Sokomine |
est31: because all the comftable features you_ll find on other servers - all that service for builders - is not there. no logfiles, no rollback, protectors instead of areas mod... |
04:32 |
est31 |
are there griefers at xanadu?! |
04:32 |
est31 |
protectors mod may make sense |
04:33 |
Sokomine |
of course there are. you get griefers everywhere |
04:33 |
est31 |
so you had actual issues with griefers and then decided to leave server? |
04:33 |
Sokomine |
there is a protector mod. but it's only that "protect x blocks around it" version. very hard to use that with a slightly larger building - especially if the road is already protected by someone else |
04:33 |
est31 |
I know |
04:34 |
Sokomine |
mostly due to the inability of the moderators/admins to react to the griefing, yes. i didn't leave the server. i just finally learned not to build there. i'll visit it in the future for sightseeing only |
04:34 |
est31 |
I'm running a server with the areas mod, and I personally also like that, but players have problems with that mod |
04:34 |
Sokomine |
what kind of problems? |
04:35 |
est31 |
they don't know how to protect |
04:35 |
Sokomine |
i can't remember the areas commands myshelf either. that's why i wrote my markers mod |
04:35 |
est31 |
they place markers around their house but they don't "activate" protection |
04:35 |
est31 |
or they mistake the admin stone for a protector mod protector stone |
04:38 |
Greycoat |
http://pastebin.com/cRCt0YRs |
04:38 |
Greycoat |
Does that code do what I think it does? It's for Technic. |
04:39 |
est31 |
I suggest creating a testworld |
04:39 |
est31 |
I always test my changes |
04:39 |
Greycoat |
Ok |
04:40 |
est31 |
it isnt that hard |
04:40 |
est31 |
:) |
04:47 |
Sokomine |
hmm |
04:47 |
Sokomine |
est31: it might be a good idea if i add an option to the marker stone to actually protect X blocks around it. perhaps that'll be easier for players who expect the other method to work |
04:48 |
VanessaE |
I think most users expect that, in fact. |
04:48 |
est31 |
I think that should be a new stone |
04:48 |
VanessaE |
or they just expect four markers == auto-protect until they're moved/removed. |
04:48 |
est31 |
yea |
04:48 |
VanessaE |
however, |
04:49 |
VanessaE |
if placing a marker stone were to auto-protect, well...imagine how much of a mess that could make in creative servers. |
04:49 |
est31 |
?? |
04:49 |
Sokomine |
ok. house posted. i made use of the attachment option |
04:50 |
VanessaE |
marker stones in the creative inv --> n00bs get a bunch of them, scatter them around in stupid places --> lots of stupid protection zones that mean nothing |
04:50 |
Sokomine |
no, not really auto-protect. more an option on right-click: "this area is not protected. protect 5 blocks in each direction around it [protect]" |
04:52 |
Sokomine |
an option to pre-define plots and use a sale-stone like the one landrush uses might also be helpful. that way, trusted players could protect large city regions, seperate them into individual plots, and allow each player to get one of those pre-defined plots for free |
04:54 |
VanessaE |
what you should do is exploit the area mod's [1] and [2] marks and the checkerboard box that worldedit uses to enclose an area |
04:54 |
VanessaE |
(make your own if you have to) |
04:55 |
VanessaE |
when creating a protected zone |
04:55 |
VanessaE |
that feature is incredibly handy |
04:55 |
est31 |
checkerboard box should be used for /area_pos too |
04:55 |
VanessaE |
yes |
04:55 |
est31 |
worldedit is AGPL |
04:55 |
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04:56 |
est31 |
dev who made it needs to be queried |
04:56 |
est31 |
which is most likely uberi |
04:57 |
Sokomine |
the checkerboard box is pretty new. that might be intresting for showing the player what has been protected |
04:58 |
VanessaE |
that's exactly the idea |
04:59 |
VanessaE |
it's glitchy though, in that it won't show properly if the area is bigger than some certain size, or at least some pieces don't always show |
04:59 |
VanessaE |
but usually it works |
04:59 |
Sokomine |
i did that (using worldedit's pos1 and pos2) for the old protection mod on linuxgaming.us |
05:03 |
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05:18 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix memory leak in MapgenV6 9e67579 http://git.io/x7RM (2015-03-05T15:17:37+10:00) |
05:22 |
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05:31 |
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06:07 |
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06:09 |
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06:12 |
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06:14 |
DI3HARD139 |
Hi est31 |
06:14 |
est31 |
Hi DI3HARD139 |
06:15 |
DI3HARD139 |
Question for ya. Do you know what causes players to timeout within five minutes of signing on? |
06:15 |
est31 |
bad internet? |
06:16 |
est31 |
otherwise don't know |
06:16 |
DI3HARD139 |
ok |
06:16 |
est31 |
ask them, perhaps their client crashes |
06:16 |
DI3HARD139 |
ok i will |
06:16 |
VanessaE |
memory leak in the client, most likelyt. |
06:16 |
VanessaE |
-t |
06:17 |
DI3HARD139 |
Speaking of client. I need to upgrade to 4.12 |
06:19 |
fuznuts |
where do i save a .world file? |
06:20 |
fuznuts |
^VanessaE on it :) |
06:20 |
mazal |
My Win client disconnects all the time , my Ubuntu one doesn't |
06:21 |
mazal |
Sometimes I have to conenct twice with Win client just to get it. Win version very unstable imo |
06:21 |
VanessaE |
worlds are usually distributed as some kind of compressed file e.g. zip or tar.bz2 or so. just extract the file and copy the resultant folder to: <minetest>/worlds |
06:24 |
mazal |
Speaking of 0.4.12 , does anybody know what the hold up is that Ubuntu stable ppa doesn't have 0.4.12 yet ? |
06:25 |
DI3HARD139 |
VanessaE: Which version of Debian is the best? I got the xfce but havent tried it yet. |
06:25 |
VanessaE |
DI3HARD139: my server uses debian 7.5/wheezy |
06:25 |
DI3HARD139 |
ok |
06:26 |
VanessaE |
on my home PC, Xubuntu 14.04 (hence xfce 4.10) |
06:30 |
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06:30 |
Zeno` |
Fedora 21 is the best version of debian I think |
06:30 |
VanessaE |
... |
06:31 |
Zeno` |
? |
06:31 |
* Zeno` |
looks around innocently |
06:31 |
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06:32 |
DI3HARD139 |
lol |
06:32 |
VanessaE |
bbl |
06:34 |
fuznuts |
where do you save a custom .world file? I want to test my own world before uploading it to the server |
06:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Remove Queue class which uses std::list and use native std::queue b214cde http://git.io/x768 (2015-03-05T16:49:51+10:00) |
07:24 |
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08:30 |
fuznuts |
how to i set myself to be able to fly in a single player game? |
08:30 |
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08:30 |
est31 |
/grant singleplayer fly |
08:30 |
fuznuts |
thnx est |
08:32 |
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09:48 |
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09:48 |
JamesTait |
Good morning all; happy World Book Day! :-D |
10:00 |
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10:22 |
nixi |
hai |
10:33 |
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11:03 |
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11:12 |
ThatGraemeGuy |
http://i.imgur.com/K82uFOt.png |
11:12 |
ThatGraemeGuy |
that was fun |
11:14 |
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11:16 |
mazal |
That looks nice |
11:40 |
Jordach |
dealing with ~20 6hp d |
11:40 |
Jordach |
damage dealing dirt monsters is worse |
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12:42 |
meldrian |
Hello everyone |
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14:35 |
luizrpgluiz |
what is the probability of having mobs in minetest? |
14:35 |
shadowzone |
luizrpgluiz: very low |
14:35 |
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14:36 |
luizrpgluiz |
shadowzone:because too little? |
14:37 |
shadowzone |
luizrpgluiz: no, they are VERY laggy |
14:37 |
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14:37 |
luizrpgluiz |
shadowzone: but may have mobs liabilities? |
14:38 |
shadowzone |
luizrpgluiz: no idea what are trying to ask me.. |
14:39 |
ElectronLibre |
luizrpgluiz, the probability mods would be added in minetest_game, or even in the engine, are so low that starting to talk about their features would be useless. |
14:40 |
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14:40 |
luizrpgluiz |
shadowzone: because before had mobs in the game, only in older versions of the game, I do not know why you have removed them |
14:40 |
shadowzone |
I think when we added subgames |
14:40 |
shadowzone |
and new features |
14:42 |
luizrpgluiz |
shadowzone: if it had the old mobs in the game, many people would not need to have to download mobs made by other people, it would be good to base mobs minecraft for the game |
14:42 |
ElectronLibre |
If I remember correctly Dungeon Masters' and fireflies' textures remained in the default mod's textures folder a long time after 0.4.0. |
14:42 |
ElectronLibre |
But they were useless, so removed. |
14:42 |
shadowzone |
ElectronLibre: they did |
14:45 |
luizrpgluiz |
shadowzone: if it had kept the old mobs in the game, many people would not leave the game as many people doing, vanilla would be better with the old mobs from the previous version of the game, 0.4.0 |
14:45 |
shadowzone |
luizrpgluiz: the thing is, they added new features which added bugs with mobs |
14:45 |
shadowzone |
so they removed them |
14:46 |
ElectronLibre |
And the main problem about people leaving minetest could be they are fed-up hearing "If you don't like minetest_game, download mods". |
14:46 |
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14:49 |
luizrpgluiz |
yes, but there are people who want to see the native mobs in minetest, as the bed for example, in version 0.4.13 / 0.5 will have native bed in the game |
14:50 |
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15:44 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix mapgen using unitialised height map values daa1c30 http://git.io/xFOn (2015-03-06T01:42:55+10:00) |
15:59 |
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16:15 |
cd100 |
Ok, I am here... |
16:21 |
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17:25 |
Krock |
guys, there's a flood of spam at the forums |
17:25 |
shadowzone |
Krock: what kind of spam? |
17:25 |
* Krock |
calls sfan5 |
17:25 |
Krock |
shadowzone, advertisement topics |
17:31 |
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18:10 |
rubenwardy |
Can a moderator please delete this: https://forum.minetest.net/viewtopic.php?f=11&t=10919&p=171912#p171912 |
18:10 |
rubenwardy |
I need to actually read :( |
18:14 |
VanessaE |
deleted. |
18:15 |
rubenwardy |
Thanks XD |
18:15 |
rubenwardy |
Urgh. IRC Links don't open correctly in FF anymore :( |
18:17 |
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18:19 |
Krock |
since when does minetest generate .dmp files on crash? |
18:19 |
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18:19 |
VanessaE |
Krock: since 0.4.12 |
18:20 |
VanessaE |
hmmmm added a crashdump feature |
18:20 |
Krock |
interesting. I just downloaded a 20 MB program from M$ just to view why Minetest crashd |
18:20 |
VanessaE |
(mostly for windows users who can't otherwise generate backtraces the way you can with e.g. gdb) |
18:21 |
Krock |
hmm this backgrace isn't very helpful - it only shows addresses and no line of code |
18:22 |
VanessaE |
probably needs a debug build |
18:24 |
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18:25 |
quidam |
howdy |
18:25 |
VanessaE |
hi |
18:25 |
Krock |
!olleh |
18:25 |
quidam |
I'm new to minetest hacking, I'm looking for a way to spawn blocks by coordinates |
18:25 |
rubenwardy |
> Hacking. |
18:25 |
rubenwardy |
You mean modding? XD |
18:25 |
VanessaE |
hacking? |
18:25 |
Krock |
you hack minetest? how? |
18:26 |
VanessaE |
we call it modding. |
18:26 |
VanessaE |
if you want to spawn a node, you just call the minetest.set_node() call |
18:26 |
Krock |
or use the Vmanip to place a load of nodes |
18:26 |
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18:26 |
VanessaE |
it accepts a position argument and a table containing the desired node name and perhaps its param2 setting (e.g. its rotation) |
18:26 |
VanessaE |
yep, or you can use that. |
18:26 |
quidam |
I call it hacking because I'm trying to do something more than a mod |
18:27 |
rubenwardy |
minetest.set_node({ x = 0, y = 0, z = 0}, { name = "default:dirt" }) |
18:27 |
VanessaE |
exactly. |
18:27 |
quidam |
I'm trying to make something similar to kano-blocks with minetest |
18:27 |
Krock |
look into the IRC mod. it uses a hacky way to communicate with the internet |
18:27 |
quidam |
and this is one of the pieces |
18:27 |
quidam |
VanessaE: rubenwardy, thanks, I'll try that |
18:28 |
hmmmm |
Krock: The idea was to provide minetest.dmp along with your crash report, as an end user |
18:29 |
hmmmm |
a developer presumably has the .pdb generated along with that build (right? you do keep important things like that, I hope) which makes it useful |
18:30 |
hmmmm |
even without the .pdb, that crashdump contains much, much more information about the crash than what used to be provided |
18:30 |
Krock |
hmmmm, I got loads of .pdb files but none from minetest |
18:30 |
Krock |
well, I don't see how addresses can be useful |
18:31 |
Krock |
possibly, other debug logs are more detailed |
18:31 |
hmmmm |
by default, minidumps contain pieces of process memory, the caller's stack, the CPU context at the time of crash, backtraces, etc. |
18:34 |
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18:49 |
rubenwardy |
https://github.com/rubenwardy/NodeBoxEditor/tree/0.8-proposal XD |
18:52 |
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19:08 |
Krock |
!tell rubenwardy want a list of warnings? |
19:08 |
MinetestBot |
Krock: I'll pass that on when rubenwardy is around |
19:09 |
Krock |
only 113 of those but maybe good when they get fixed |
19:09 |
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19:10 |
Krock |
uuh. rotation/mirror features! |
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19:35 |
Krock |
Nodebox editor build with the new flipping features: https://www.dropbox.com/s/e5nps2qjdvel9ht/nodeboxeditor_0.8-proposal_150305.7z I didn't want to post it in the forums before rubenwardy announced the new stuff |
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20:35 |
luizrpgluiz |
how long will quit the update 0.4.12 for Ubuntu? |
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21:01 |
DI3HARD139 |
Where can I obtain the latest version of minetest for Ubuntu? I found it in the software center but its version 4.9 |
21:01 |
ElectronLibre |
Compile it. |
21:02 |
ElectronLibre |
Or use the PPA repository. |
21:02 |
DI3HARD139 |
Where is that at? |
21:02 |
ElectronLibre |
Search from http://minetest.net, for Ubuntu. |
21:02 |
DI3HARD139 |
ok |
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21:18 |
ElectronLibre |
bas080, are you in charge of plantlife's mod vines? VanessaE told me to talk to you about a little problem I found in it. |
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21:25 |
ShadowNinja |
DI3HARD139: 4.9 hasn't been released yet, we're just at 0.4.12. |
21:26 |
DI3HARD139 |
oops I meant 4.09 |
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21:27 |
DI3HARD139 |
debloating ubuntu is fun..... not really |
21:27 |
luizrpgluiz |
hi |
21:27 |
DI3HARD139 |
hi |
21:30 |
luizrpgluiz |
is a pity that is not yet released the 0.4.12 version for Ubuntu and Mint |
21:31 |
luizrpgluiz |
and I do not feel like downloading another linux just to install the new version |
21:33 |
ElectronLibre |
Compile it... |
21:33 |
DI3HARD139 |
Where does minetest install to? |
21:33 |
DI3HARD139 |
Im needing to inject my mods and saves |
21:33 |
ElectronLibre |
DI3HARD139, /usr/share/games/minetest for its builtin, and default files, and ~/.minetest for mods, worlds, minetest.conf, etc... |
21:33 |
DI3HARD139 |
Thanks |
21:35 |
DI3HARD139 |
Huh. Im not seeing any of those directories |
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21:39 |
ShadowNinja |
DI3HARD139: 4.9 == 4.09. Neither are released. Do you mean 0.4.9? |
21:40 |
DI3HARD139 |
yeah |
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22:35 |
DI3HARD139 |
How do I start a server without the GUI? |
22:37 |
Wayward_One |
cd to the minetestserver directory, then type ./minetestserver --worldname <nameofworld> |
22:37 |
Wayward_One |
*in a terminal lol |
22:39 |
Wayward_One |
Who here is in charge of/can edit minetest.net? |
22:39 |
DI3HARD139 |
Where is the minetestserver directory? |
22:39 |
Wayward_One |
in the bin folder |
22:40 |
ElectronLibre |
sfan5 can edit it if I remember correctly. |
22:41 |
nrzkt |
type ./bin/minetestserver instead of ./bin/minetest |
22:41 |
DI3HARD139 |
ok ty. I was looking in the wrong folder |
22:42 |
DI3HARD139 |
and it crashed |
22:45 |
meldrian |
byebye |
22:45 |
shadowzone |
Wayward_One: why do you need minetest.net edited? |
22:45 |
Wayward_One |
Ok, thanks ElectronLibre. sfan5, there is a minor typo here: http://minetest.net/irc - "Be patient when you ask something, people might not be arround." |
22:45 |
Wayward_One |
shadowzone: ^ |
22:45 |
shadowzone |
oh.. |
22:48 |
DI3HARD139 |
When using "./minetestserver --worldname <nameofworld>" It just brings up a list of allowed commands |
22:48 |
Wayward_One |
don't actually include the <> |
22:48 |
ElectronLibre |
Maybe the world doesn't not exist, you typed its name wrong. |
22:48 |
shadowzone |
DI3HARD139: try it without the <> |
22:48 |
ElectronLibre |
What? Who would try with the <>? |
22:49 |
* Wayward_One |
shrugs |
22:49 |
DI3HARD139 |
I typed the name correctly :/ |
22:49 |
Wayward_One |
i mentioned it just in case lol |
22:49 |
shadowzone |
I did |
22:49 |
DI3HARD139 |
When I launch the client, It sees the world |
22:50 |
ElectronLibre |
It's a good thing at least, it prooves it exists. |
22:52 |
DI3HARD139 |
I had to use "minetest" at the end |
22:53 |
DI3HARD139 |
is there anyway to create a shortcut for this command and pin it to the launcher |
22:53 |
ElectronLibre |
Can you give us the first lines given when you try with ./minetestserver? |
22:54 |
ElectronLibre |
./minetestserver is the only way to create a shortcut... Otherwise you have to launch the client. But if it's what you want create a shorcut to <where you placed minetest>/bin/minetest. |
22:58 |
DI3HARD139 |
I was using ",/minetestserver --worldname Some World" and it spat out the list of commands : --config <value>, --disable-unittests etc. I had to change it to "./minetestserver --worldname minetest". I originally used the minetest name and thought I changed it later but I guess changing the name of the fol.... |
22:58 |
DI3HARD139 |
der didnt work |
22:59 |
ElectronLibre |
Strange, try with ./minetest --server --worldname "Some World". |
23:00 |
ElectronLibre |
(got to go sorry) |
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23:07 |
JordachB |
ಠ_ಠ12k unread emails, thanks github notifications! |
23:07 |
JordachB |
(and that number is still climbing according to thunderbird) |
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