Time Nick Message 00:35 meldrian GoodN8 01:52 stormchaser3000 oh crap 01:52 stormchaser3000 who here is a forum modderator 01:52 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11405 01:52 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11404 01:53 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11403 01:53 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11402 01:53 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11400 01:54 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11399 02:00 VanessaE stormchaser3000: taken care of. 02:00 stormchaser3000 thanks 04:14 Sokomine hmm. where can i place two screenshots? 04:15 Zeno` imgur 04:16 Zeno` (yeah yeah it's not "free" as in freedom open source ad free etc etc, but meh :)) 04:17 VanessaE Zeno`: it has to be javascript-free :P 04:17 VanessaE Sokomine is paranoid :) 04:17 Zeno` I use it without JS 04:17 Zeno` I think 04:18 Zeno` can't remember now... still haven't got everything I normally use (e.g. no script) reinstalled after upgrade 04:18 Sokomine not paranoid :-) i just don't like javascript 04:19 Sokomine i need an image hoster...that doesn't really have to do with free software (though a free hoster might be willing to use free software as well) 04:19 Sokomine just a stupid "take this screenshot and make it available on the mt forum" - nothing more :-) 04:20 Sokomine oh. noscript is a very important tool. sometimes you need to enable javascript for a few selected sites...and that's what it's good for 04:22 Zeno` VanessaE will host them for you 04:22 Zeno` on her shiny new server 04:23 Sokomine hm :) but that house was not built on her server...it was originally built on xanandu (where i found out that it wasn't such a good idea to build there...) 04:23 Zeno` oh :( 04:23 Sokomine so i want to make the building available for download. people expect screenshots... 04:24 Sokomine i've considered asking vanessa to place it on one of her servers, but the mods are a bit diffrent...the hardened/baked clay (whatever) is diffrent from the one in dreambuilder...and that's what most of the house uses 04:24 Sokomine at least the download can be done via the forum. perhaps i'll just attach the screenshots there. hm 04:26 est31 why is it a bad idea to build at xanadu? 04:31 Sokomine est31: because all the comftable features you_ll find on other servers - all that service for builders - is not there. no logfiles, no rollback, protectors instead of areas mod... 04:32 est31 are there griefers at xanadu?! 04:32 est31 protectors mod may make sense 04:33 Sokomine of course there are. you get griefers everywhere 04:33 est31 so you had actual issues with griefers and then decided to leave server? 04:33 Sokomine there is a protector mod. but it's only that "protect x blocks around it" version. very hard to use that with a slightly larger building - especially if the road is already protected by someone else 04:33 est31 I know 04:34 Sokomine mostly due to the inability of the moderators/admins to react to the griefing, yes. i didn't leave the server. i just finally learned not to build there. i'll visit it in the future for sightseeing only 04:34 est31 I'm running a server with the areas mod, and I personally also like that, but players have problems with that mod 04:34 Sokomine what kind of problems? 04:35 est31 they don't know how to protect 04:35 Sokomine i can't remember the areas commands myshelf either. that's why i wrote my markers mod 04:35 est31 they place markers around their house but they don't "activate" protection 04:35 est31 or they mistake the admin stone for a protector mod protector stone 04:38 Greycoat http://pastebin.com/cRCt0YRs 04:38 Greycoat Does that code do what I think it does? It's for Technic. 04:39 est31 I suggest creating a testworld 04:39 est31 I always test my changes 04:39 Greycoat Ok 04:40 est31 it isnt that hard 04:40 est31 :) 04:47 Sokomine hmm 04:47 Sokomine est31: it might be a good idea if i add an option to the marker stone to actually protect X blocks around it. perhaps that'll be easier for players who expect the other method to work 04:48 VanessaE I think most users expect that, in fact. 04:48 est31 I think that should be a new stone 04:48 VanessaE or they just expect four markers == auto-protect until they're moved/removed. 04:48 est31 yea 04:48 VanessaE however, 04:49 VanessaE if placing a marker stone were to auto-protect, well...imagine how much of a mess that could make in creative servers. 04:49 est31 ?? 04:49 Sokomine ok. house posted. i made use of the attachment option 04:50 VanessaE marker stones in the creative inv --> n00bs get a bunch of them, scatter them around in stupid places --> lots of stupid protection zones that mean nothing 04:50 Sokomine no, not really auto-protect. more an option on right-click: "this area is not protected. protect 5 blocks in each direction around it [protect]" 04:52 Sokomine an option to pre-define plots and use a sale-stone like the one landrush uses might also be helpful. that way, trusted players could protect large city regions, seperate them into individual plots, and allow each player to get one of those pre-defined plots for free 04:54 VanessaE what you should do is exploit the area mod's [1] and [2] marks and the checkerboard box that worldedit uses to enclose an area 04:54 VanessaE (make your own if you have to) 04:55 VanessaE when creating a protected zone 04:55 VanessaE that feature is incredibly handy 04:55 est31 checkerboard box should be used for /area_pos too 04:55 VanessaE yes 04:55 est31 worldedit is AGPL 04:56 est31 dev who made it needs to be queried 04:56 est31 which is most likely uberi 04:57 Sokomine the checkerboard box is pretty new. that might be intresting for showing the player what has been protected 04:58 VanessaE that's exactly the idea 04:59 VanessaE it's glitchy though, in that it won't show properly if the area is bigger than some certain size, or at least some pieces don't always show 04:59 VanessaE but usually it works 04:59 Sokomine i did that (using worldedit's pos1 and pos2) for the old protection mod on linuxgaming.us 05:18 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix memory leak in MapgenV6 139e67579 http://git.io/x7RM (152015-03-05T15:17:37+10:00) 06:14 DI3HARD139 Hi est31 06:14 est31 Hi DI3HARD139 06:15 DI3HARD139 Question for ya. Do you know what causes players to timeout within five minutes of signing on? 06:15 est31 bad internet? 06:16 est31 otherwise don't know 06:16 DI3HARD139 ok 06:16 est31 ask them, perhaps their client crashes 06:16 DI3HARD139 ok i will 06:16 VanessaE memory leak in the client, most likelyt. 06:16 VanessaE -t 06:17 DI3HARD139 Speaking of client. I need to upgrade to 4.12 06:19 fuznuts where do i save a .world file? 06:20 fuznuts ^VanessaE on it :) 06:20 mazal My Win client disconnects all the time , my Ubuntu one doesn't 06:21 mazal Sometimes I have to conenct twice with Win client just to get it. Win version very unstable imo 06:21 VanessaE worlds are usually distributed as some kind of compressed file e.g. zip or tar.bz2 or so. just extract the file and copy the resultant folder to: /worlds 06:24 mazal Speaking of 0.4.12 , does anybody know what the hold up is that Ubuntu stable ppa doesn't have 0.4.12 yet ? 06:25 DI3HARD139 VanessaE: Which version of Debian is the best? I got the xfce but havent tried it yet. 06:25 VanessaE DI3HARD139: my server uses debian 7.5/wheezy 06:25 DI3HARD139 ok 06:26 VanessaE on my home PC, Xubuntu 14.04 (hence xfce 4.10) 06:30 Zeno` Fedora 21 is the best version of debian I think 06:30 VanessaE ... 06:31 Zeno` ? 06:31 * Zeno` looks around innocently 06:32 DI3HARD139 lol 06:32 VanessaE bbl 06:34 fuznuts where do you save a custom .world file? I want to test my own world before uploading it to the server 06:51 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove Queue class which uses std::list and use native std::queue 13b214cde http://git.io/x768 (152015-03-05T16:49:51+10:00) 08:30 fuznuts how to i set myself to be able to fly in a single player game? 08:30 est31 /grant singleplayer fly 08:30 fuznuts thnx est 09:48 JamesTait Good morning all; happy World Book Day! :-D 10:22 nixi hai 11:12 ThatGraemeGuy http://i.imgur.com/K82uFOt.png 11:12 ThatGraemeGuy that was fun 11:16 mazal That looks nice 11:40 Jordach dealing with ~20 6hp d 11:40 Jordach damage dealing dirt monsters is worse 12:42 meldrian Hello everyone 14:35 luizrpgluiz what is the probability of having mobs in minetest? 14:35 shadowzone luizrpgluiz: very low 14:36 luizrpgluiz shadowzone:because too little? 14:37 shadowzone luizrpgluiz: no, they are VERY laggy 14:37 luizrpgluiz shadowzone: but may have mobs liabilities? 14:38 shadowzone luizrpgluiz: no idea what are trying to ask me.. 14:39 ElectronLibre luizrpgluiz, the probability mods would be added in minetest_game, or even in the engine, are so low that starting to talk about their features would be useless. 14:40 luizrpgluiz shadowzone: because before had mobs in the game, only in older versions of the game, I do not know why you have removed them 14:40 shadowzone I think when we added subgames 14:40 shadowzone and new features 14:42 luizrpgluiz shadowzone: if it had the old mobs in the game, many people would not need to have to download mobs made by other people, it would be good to base mobs minecraft for the game 14:42 ElectronLibre If I remember correctly Dungeon Masters' and fireflies' textures remained in the default mod's textures folder a long time after 0.4.0. 14:42 ElectronLibre But they were useless, so removed. 14:42 shadowzone ElectronLibre: they did 14:45 luizrpgluiz shadowzone: if it had kept the old mobs in the game, many people would not leave the game as many people doing, vanilla would be better with the old mobs from the previous version of the game, 0.4.0 14:45 shadowzone luizrpgluiz: the thing is, they added new features which added bugs with mobs 14:45 shadowzone so they removed them 14:46 ElectronLibre And the main problem about people leaving minetest could be they are fed-up hearing "If you don't like minetest_game, download mods". 14:49 luizrpgluiz yes, but there are people who want to see the native mobs in minetest, as the bed for example, in version 0.4.13 / 0.5 will have native bed in the game 15:44 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix mapgen using unitialised height map values 13daa1c30 http://git.io/xFOn (152015-03-06T01:42:55+10:00) 16:15 cd100 Ok, I am here... 17:25 Krock guys, there's a flood of spam at the forums 17:25 shadowzone Krock: what kind of spam? 17:25 * Krock calls sfan5 17:25 Krock shadowzone, advertisement topics 18:10 rubenwardy Can a moderator please delete this: https://forum.minetest.net/viewtopic.php?f=11&t=10919&p=171912#p171912 18:10 rubenwardy I need to actually read :( 18:14 VanessaE deleted. 18:15 rubenwardy Thanks XD 18:15 rubenwardy Urgh. IRC Links don't open correctly in FF anymore :( 18:19 Krock since when does minetest generate .dmp files on crash? 18:19 VanessaE Krock: since 0.4.12 18:20 VanessaE hmmmm added a crashdump feature 18:20 Krock interesting. I just downloaded a 20 MB program from M$ just to view why Minetest crashd 18:20 VanessaE (mostly for windows users who can't otherwise generate backtraces the way you can with e.g. gdb) 18:21 Krock hmm this backgrace isn't very helpful - it only shows addresses and no line of code 18:22 VanessaE probably needs a debug build 18:25 quidam howdy 18:25 VanessaE hi 18:25 Krock !olleh 18:25 quidam I'm new to minetest hacking, I'm looking for a way to spawn blocks by coordinates 18:25 rubenwardy > Hacking. 18:25 rubenwardy You mean modding? XD 18:25 VanessaE hacking? 18:25 Krock you hack minetest? how? 18:26 VanessaE we call it modding. 18:26 VanessaE if you want to spawn a node, you just call the minetest.set_node() call 18:26 Krock or use the Vmanip to place a load of nodes 18:26 VanessaE it accepts a position argument and a table containing the desired node name and perhaps its param2 setting (e.g. its rotation) 18:26 VanessaE yep, or you can use that. 18:26 quidam I call it hacking because I'm trying to do something more than a mod 18:27 rubenwardy minetest.set_node({ x = 0, y = 0, z = 0}, { name = "default:dirt" }) 18:27 VanessaE exactly. 18:27 quidam I'm trying to make something similar to kano-blocks with minetest 18:27 Krock look into the IRC mod. it uses a hacky way to communicate with the internet 18:27 quidam and this is one of the pieces 18:27 quidam VanessaE: rubenwardy, thanks, I'll try that 18:28 hmmmm Krock: The idea was to provide minetest.dmp along with your crash report, as an end user 18:29 hmmmm a developer presumably has the .pdb generated along with that build (right? you do keep important things like that, I hope) which makes it useful 18:30 hmmmm even without the .pdb, that crashdump contains much, much more information about the crash than what used to be provided 18:30 Krock hmmmm, I got loads of .pdb files but none from minetest 18:30 Krock well, I don't see how addresses can be useful 18:31 Krock possibly, other debug logs are more detailed 18:31 hmmmm by default, minidumps contain pieces of process memory, the caller's stack, the CPU context at the time of crash, backtraces, etc. 18:49 rubenwardy https://github.com/rubenwardy/NodeBoxEditor/tree/0.8-proposal XD 19:08 Krock !tell rubenwardy want a list of warnings? 19:08 MinetestBot Krock: I'll pass that on when rubenwardy is around 19:09 Krock only 113 of those but maybe good when they get fixed 19:10 Krock uuh. rotation/mirror features! 19:35 Krock Nodebox editor build with the new flipping features: https://www.dropbox.com/s/e5nps2qjdvel9ht/nodeboxeditor_0.8-proposal_150305.7z I didn't want to post it in the forums before rubenwardy announced the new stuff 20:35 luizrpgluiz how long will quit the update 0.4.12 for Ubuntu? 21:01 DI3HARD139 Where can I obtain the latest version of minetest for Ubuntu? I found it in the software center but its version 4.9 21:01 ElectronLibre Compile it. 21:02 ElectronLibre Or use the PPA repository. 21:02 DI3HARD139 Where is that at? 21:02 ElectronLibre Search from http://minetest.net, for Ubuntu. 21:02 DI3HARD139 ok 21:18 ElectronLibre bas080, are you in charge of plantlife's mod vines? VanessaE told me to talk to you about a little problem I found in it. 21:25 ShadowNinja DI3HARD139: 4.9 hasn't been released yet, we're just at 0.4.12. 21:26 DI3HARD139 oops I meant 4.09 21:27 DI3HARD139 debloating ubuntu is fun..... not really 21:27 luizrpgluiz hi 21:27 DI3HARD139 hi 21:30 luizrpgluiz is a pity that is not yet released the 0.4.12 version for Ubuntu and Mint 21:31 luizrpgluiz and I do not feel like downloading another linux just to install the new version 21:33 ElectronLibre Compile it... 21:33 DI3HARD139 Where does minetest install to? 21:33 DI3HARD139 Im needing to inject my mods and saves 21:33 ElectronLibre DI3HARD139, /usr/share/games/minetest for its builtin, and default files, and ~/.minetest for mods, worlds, minetest.conf, etc... 21:33 DI3HARD139 Thanks 21:35 DI3HARD139 Huh. Im not seeing any of those directories 21:39 ShadowNinja DI3HARD139: 4.9 == 4.09. Neither are released. Do you mean 0.4.9? 21:40 DI3HARD139 yeah 22:35 DI3HARD139 How do I start a server without the GUI? 22:37 Wayward_One cd to the minetestserver directory, then type ./minetestserver --worldname 22:37 Wayward_One *in a terminal lol 22:39 Wayward_One Who here is in charge of/can edit minetest.net? 22:39 DI3HARD139 Where is the minetestserver directory? 22:39 Wayward_One in the bin folder 22:40 ElectronLibre sfan5 can edit it if I remember correctly. 22:41 nrzkt type ./bin/minetestserver instead of ./bin/minetest 22:41 DI3HARD139 ok ty. I was looking in the wrong folder 22:42 DI3HARD139 and it crashed 22:45 meldrian byebye 22:45 shadowzone Wayward_One: why do you need minetest.net edited? 22:45 Wayward_One Ok, thanks ElectronLibre. sfan5, there is a minor typo here: http://minetest.net/irc - "Be patient when you ask something, people might not be arround." 22:45 Wayward_One shadowzone: ^ 22:45 shadowzone oh.. 22:48 DI3HARD139 When using "./minetestserver --worldname " It just brings up a list of allowed commands 22:48 Wayward_One don't actually include the <> 22:48 ElectronLibre Maybe the world doesn't not exist, you typed its name wrong. 22:48 shadowzone DI3HARD139: try it without the <> 22:48 ElectronLibre What? Who would try with the <>? 22:49 * Wayward_One shrugs 22:49 DI3HARD139 I typed the name correctly :/ 22:49 Wayward_One i mentioned it just in case lol 22:49 shadowzone I did 22:49 DI3HARD139 When I launch the client, It sees the world 22:50 ElectronLibre It's a good thing at least, it prooves it exists. 22:52 DI3HARD139 I had to use "minetest" at the end 22:53 DI3HARD139 is there anyway to create a shortcut for this command and pin it to the launcher 22:53 ElectronLibre Can you give us the first lines given when you try with ./minetestserver? 22:54 ElectronLibre ./minetestserver is the only way to create a shortcut... Otherwise you have to launch the client. But if it's what you want create a shorcut to /bin/minetest. 22:58 DI3HARD139 I was using ",/minetestserver --worldname Some World" and it spat out the list of commands : --config , --disable-unittests etc. I had to change it to "./minetestserver --worldname minetest". I originally used the minetest name and thought I changed it later but I guess changing the name of the fol.... 22:58 DI3HARD139 der didnt work 22:59 ElectronLibre Strange, try with ./minetest --server --worldname "Some World". 23:00 ElectronLibre (got to go sorry) 23:07 JordachB ಠ_ಠ 12k unread emails, thanks github notifications! 23:07 JordachB (and that number is still climbing according to thunderbird)