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jordan4ibanez |
ahem |
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jordan4ibanez |
No one is alive |
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jordan4ibanez |
In fact I'm just going to talk to myself lol |
02:40 |
shadowzone |
Lol |
02:40 |
Kimbo |
Hi |
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02:46 |
jordan4ibanez |
OHAI |
02:46 |
jordan4ibanez |
Any new mods? |
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02:53 |
domtron |
jordan4ibanez, I just released a skill framework mod this morning. |
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MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Enable decorations placed on water c7454d4 http://git.io/xxbM (2015-03-06T03:32:15Z) |
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03:56 |
paramat |
Sokomine i finally added force placement to decoration schematics https://github.com/minetest/minetest/pull/2434 |
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04:55 |
Zeno` |
https://forum.minetest.net/viewtopic.php?f=3&t=11420 |
04:55 |
Zeno` |
lmao |
04:57 |
Zeno` |
Gabe Newell is a "she"? :-o |
04:58 |
ekem |
spam is getting intense |
04:58 |
ekem |
i never really like simplemachines forum |
04:59 |
ekem |
your version looks nice |
04:59 |
ekem |
holy bananas, thats phpbb |
05:07 |
VanessaE |
all spam dealt with. |
05:07 |
VanessaE |
we really need a captcha for new users or something |
05:14 |
LazyJ |
If the Minetest forums are being spammed, does that mean Minetest is getting popular enough to be worth spamming? Strange status achievement. ;)- |
05:16 |
VanessaE |
eh, the forums have been getting spammed since forever |
05:16 |
VanessaE |
there's just been a bit uptick in it recently. |
05:17 |
est31 |
I guess its not because minetest is popular but because phpbb is popular |
05:18 |
Sokomine |
paramat: ah, fine! though i can't use the normal schematic functions for the villages directly. they're placed using voxelmanip |
05:19 |
Sokomine |
paramat: maybe a minimal distance between schematics beeing placed might also help |
05:19 |
Sokomine |
lazyj: hi :-) and yes, the forum gets spammed frequently |
05:20 |
LazyJ |
Howdy, Sokomine ;) |
05:20 |
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05:21 |
Sokomine |
there used to be questions as to what is the latest stable version etc. (which never worked out as the answer wasn't very intuitive). perhaps we could show pictures of houses and ask new forum users which house is the nicest. if some ugly cobble creations (or even non-houses) are offered alongside real houses, that might be doable for players |
05:22 |
Sokomine |
kind of like these cat captchas, except that it'd be house-captchas, and hosted by the forum directly |
05:22 |
paramat |
hi Sokomine |
05:23 |
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05:24 |
Sokomine |
hi paramat, hi miner |
05:25 |
Sokomine |
paramat: i really need to get those single houses working properly. and the rotation/mirroring of nodes needs to be done properly as well. most of the mod is working quite well... |
05:26 |
paramat |
were you able to separate the houses from the villages using noise? |
05:27 |
Sokomine |
i went away a bit from them after some experiments didn't really work out. noise ought to work, but i didn't get it to run yet |
05:27 |
Sokomine |
my last try was to just ignore everything and just take a look what happens. it's also got to do with how (and when!) i store information about the single houses |
05:31 |
paramat |
i posted a suggestion of how to separate them using noise in your villages thread, did you try it? |
05:32 |
Sokomine |
i tried a lot some time ago and then took a short break. need to check if i tried your suggestion as well |
05:33 |
Sokomine |
right now, a newly created testworld looked pretty fine...but that's with 1 extra house per 4 mapchunks...not so much chance for overlapping there |
05:35 |
Sokomine |
i hope to have more time tomorrow. currently trying to catch up with the forum |
05:39 |
paramat |
okay |
05:42 |
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06:40 |
meldrian |
Hello everybody, do the twist |
06:41 |
VanessaE |
I'm already twisted :P |
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09:15 |
ekem |
forum spam just means you run a forum. |
09:16 |
ekem |
i think bots just run down ips or urls and try certain configurations of attacks. there may be a central list found on certain networks of good ips to try |
09:17 |
ekem |
if you watch logs and you host you will see a client connect, and try for a wordpress, a phpbb, a simplemachines, and when they get a non 404 back they attempt to spam all of the known attack vectors |
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09:58 |
JamesTait |
Good morning all; happy Friday, and happy Day of Unplugging! :-D |
10:01 |
MinetestBot |
[git] BlockMen -> minetest/minetest_game: Add option to disable bed respawn, better recipe for fancy bed 2a6050e http://git.io/xpNv (2015-03-06T10:46:05+01:00) |
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10:51 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Remove undeclared writing variable 86e0e4b http://git.io/xhka (2015-03-06T11:49:22+01:00) |
10:54 |
exio4 |
hi JamesTait! |
10:55 |
JamesTait |
exio4, o/ |
10:57 |
exio4 |
\o/ |
10:57 |
exio4 |
everything alright? |
11:30 |
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11:39 |
JamesTait |
exio4, sorry, didn't notice your response amid the flurry of other activity. :) Things are *busy* atm, and I feel like I might be getting sick, but yes, mostly good, thanks. And you? |
11:40 |
exio4 |
:P np |
11:41 |
exio4 |
and somewhat sane, just got a working build environment for windows |
11:42 |
JamesTait |
How is the Windows port? I don't have Windows, so I can't really try it, but it'd be great if my boys' friends could play on our server. |
11:43 |
exio4 |
oh well, I know minetest supports it, this buildbox is for work :P |
11:43 |
est31 |
port?? |
11:43 |
est31 |
minetest already runs on win |
11:43 |
est31 |
no porting needed |
11:44 |
exio4 |
windows is a pain to work with :( |
11:44 |
est31 |
but linux is a pain to play with |
11:44 |
est31 |
(except minetest :P) |
11:45 |
est31 |
hope that valve makes it with their steamboxes |
11:45 |
est31 |
and steam OS ofc |
11:46 |
JamesTait |
Ugh, don't talk to me about Steam. |
11:46 |
exio4 |
it's spyware |
11:46 |
exio4 |
and bloatware |
11:46 |
JamesTait |
939 Linux titles, and my boys want to play the ones that only run on Windows. |
11:46 |
JamesTait |
I've lost far too many hours to Wine, Steam and Mono. |
11:47 |
* est31 |
finally got linux wine steam running |
11:47 |
exio4 |
my main problem with steam is the little problem that I can't say "eh, let's play a 30mb game in my netbook" without starting a 200+mb bloat |
11:47 |
exio4 |
DRM sucks |
11:48 |
est31 |
play minetest, and use 1000 mb |
11:48 |
est31 |
minetest memory usage sucks |
11:48 |
exio4 |
that's a different thing |
11:49 |
est31 |
still sucking |
11:49 |
exio4 |
I am talking about the fact that I also need to download AND run bloatware for playing silly games because I've got them there |
11:50 |
est31 |
valve is doing a good job at enabling linux gaming |
11:50 |
est31 |
native gaming |
11:51 |
exio4 |
they're still forcing people to use their software as a way to play games |
11:51 |
est31 |
However you are right, I hate it too that you need steam for so much new games. |
11:51 |
est31 |
I never buy at steam, I always buy the game on a hard cd or dvd and then enter the key into steam |
11:51 |
exio4 |
I wouldn't mind steam if I could just get a directory with random binaries that I could run without anything else |
11:53 |
est31 |
I think the main thing isnt the DRM, its the ads |
11:54 |
exio4 |
.. the main thing isn't DRM? |
11:54 |
est31 |
if you run their client, you automatically see their newest offers |
11:54 |
exio4 |
I never look at them |
11:54 |
exio4 |
still, I barely start Steam |
11:54 |
est31 |
ofc they claim you need it because of DRM, but they couldnt inject ads if you didnt run their client |
11:55 |
est31 |
at least it would be weird |
11:55 |
exio4 |
I guess it is illegal to write a "steam library shim" |
11:55 |
exio4 |
with lots of stubs that make apps work |
11:55 |
est31 |
IANAL |
11:55 |
exio4 |
:p |
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12:13 |
* DusXMT |
thinks he's finally starting to see the appeal of the game, after thinking back to his first days of playing the other, proprietary game |
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14:34 |
Warr1024 |
What's up with the android port? Is this something I can build myself, or is it broken? |
14:37 |
est31 |
Warr1024, building for android works |
14:37 |
est31 |
just check out the source, cd to build/android and then run make |
14:37 |
Warr1024 |
that simple? awesome, thanks |
14:38 |
est31 |
you should have downloaded ndk + sdk |
14:38 |
shadowzone |
est31, I don't think it runs the same as you think it does |
14:38 |
Warr1024 |
I guess the reason there is no official build is a lacking in the "official" rather than a lacking in the "build" part? |
14:38 |
est31 |
make will ask you for the paths |
14:38 |
est31 |
Warr1024, dunno why there are no official builds |
14:39 |
est31 |
shadowzone, ?? |
14:39 |
shadowzone |
est31, nvm, I thought you were explaining something different |
14:47 |
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14:50 |
quidam |
how can I remove all the blocks in a world? |
14:50 |
shadowzone |
quidam, create a world with singlenode mapgen |
14:51 |
shadowzone |
otherwise you can use worldedit |
14:51 |
quidam |
shadowzone: I did that, but I'm making a mod that creates structures, and I want a way to clean the map between runs |
14:51 |
shadowzone |
but it isn't recommended |
14:51 |
shadowzone |
oh.. |
14:51 |
shadowzone |
go to your world file and edit the meta_mg.txt(or what it is called) and add "flat, nolight" next to mg_flags |
14:52 |
quidam |
shadowzone: why is it not recommended? |
14:52 |
shadowzone |
then delete the map_sqilt |
14:52 |
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14:52 |
shadowzone |
quidam, using WorldEdit |
14:52 |
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14:52 |
shadowzone |
it might lag your world out |
14:52 |
quidam |
oh, ok |
14:52 |
est31 |
and might crash |
14:52 |
est31 |
also works without worldedit |
14:52 |
quidam |
but it has a function to clean the map? I could borrow that for my mod |
14:53 |
est31 |
there is an api function |
14:53 |
est31 |
but very dangerous |
14:53 |
shadowzone |
mg_flags = trees, caves, dungeons, flat, light |
14:53 |
est31 |
what should your mod achieve? |
14:53 |
shadowzone |
should look like that |
14:53 |
quidam |
est31: I'm willing to try |
14:53 |
est31 |
with "clean" you mean replace with air? |
14:54 |
quidam |
est31: yeah |
14:54 |
est31 |
ok sorry meant the wrong thing |
14:54 |
quidam |
est31: my mod allows to create blocks from scripts running outside the game, so you can use python or any other language to build stuff |
14:55 |
quidam |
it is for educational purposes |
14:55 |
quidam |
so one thing I'm playing with is 3D function plotting using blocks |
14:56 |
quidam |
but I want a quick way to clean up |
14:56 |
est31 |
ed is good but why use other language than lua |
14:56 |
est31 |
but thats my personal opinion :D |
14:56 |
quidam |
est31: it is a different user case |
14:56 |
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14:56 |
est31 |
I especially dont like python. who likes _________init_______.py |
14:57 |
shadowzone |
est31, not me |
14:57 |
quidam |
you could use anything else. by now it works with bash and python, but it is trivial to port |
14:57 |
quidam |
the idea is that you can run scripts alongside the game and see how they get built while you move around |
14:58 |
quidam |
so it is not the same goal as running lua scripts as mods |
14:58 |
est31 |
but still you can achieve the same |
14:58 |
est31 |
with lua |
14:58 |
est31 |
you can load a file dynamically |
14:58 |
est31 |
so player types in minetest chat /runscript |
14:59 |
quidam |
I find interesting that you question my goals :D |
14:59 |
est31 |
and then lua loads file script.lua and runs it |
14:59 |
est31 |
nono your goals are ok |
14:59 |
est31 |
its good to see so much modders :D |
14:59 |
moala |
is there an official android app on the play store? |
14:59 |
quidam |
this is intended for k12 education, I plan to make a graphical programming interface like scratch |
14:59 |
est31 |
just supplied idea :) |
14:59 |
est31 |
moala, no currently not |
15:00 |
moala |
kthx |
15:00 |
quidam |
my inspiration is this cool thing: https://www.youtube.com/watch?v=AuqRGEXznfQ |
15:01 |
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15:01 |
quidam |
anyway, what I need is a cleanworld() function of sorts |
15:02 |
quidam |
est31: does that make more sense now? |
15:06 |
est31 |
quidam, thats nice :) |
15:12 |
Warr1024 |
ugh, android build crashed for me trying to build deps/openssl-1.0.1j/engines/ccgost |
15:12 |
Warr1024 |
why does it even need to build gost? I'm pretty sure MT doesn't need it. |
15:15 |
est31 |
I guess you can disable it |
15:15 |
Warr1024 |
I'll have to see if I can figure out how |
15:15 |
est31 |
MT needs openssl only for clang, and there only for secondary features |
15:16 |
est31 |
like serverlist fetching or media downloading |
15:16 |
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16:01 |
Warr1024 |
Huh, still having issues with the android build, but this time I don't even see a useful error message... |
16:01 |
Warr1024 |
http://pastebin.ubuntu.com/10551105/ |
16:02 |
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16:03 |
Jordach |
Warr, what is it good for? |
16:04 |
Warr1024 |
not a hell of a lot |
16:15 |
Warr1024 |
ok, I misidentified my problem before |
16:15 |
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16:15 |
Warr1024 |
disabling gost just stops it from buildng that "engine", which had succeeded anyway |
16:15 |
Warr1024 |
there's something weirdly throwing an error #2 unwinding from engines |
16:15 |
Warr1024 |
but it's not displaying an error message; just the exit status |
16:16 |
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16:35 |
* Jordach |
did some black magic once again with Blender |
16:35 |
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16:35 |
Jordach |
recognise this? http://a.pomf.se/jiyunv.png same textures here with the same type of blocks: http://a.pomf.se/owgkac.png |
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16:49 |
Warr1024 |
I'm beginning to suspect that it's a parallel thing; one process dies, the other continues and produces output, until returning to the caller. |
16:49 |
Warr1024 |
Rather than dig through all that, I'll just patch it to disable parallel builds for now. |
16:50 |
est31 |
race condition lol |
16:52 |
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17:01 |
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17:03 |
WSDguy2014 |
hello guys, i have 2 problems: TNT can be explode by destroying obsidian, slab, stairs and obsidian brick, slab and stairs |
17:03 |
WSDguy2014 |
mod undifeld_inveatory i cant run mod :( |
17:04 |
est31 |
WSDguy2014, why can't you run that mod? |
17:04 |
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17:05 |
ElectronLibre |
You can disable TNT if you want, in minetest.conf. Are you sure you extracted the mod in a folder called "unified_inventory", in mods directory? |
17:06 |
est31 |
also, expect to wait around 30 secs at startup, its because of a very slow function inside minetest |
17:07 |
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17:09 |
WSDguy2014 |
i got error mesage mod from unified_inventory: 19:06:32: ERROR[main]: ========== ERROR FROM LUA =========== 19:06:32: ERROR[main]: Failed to load and run script from 19:06:32: ERROR[main]: C:\Games\minetest-0.4.12-win64-msvc\minetest-0.4.12\bin\..\mods\unifiedinventory\init.lua: 19:06:32: ERROR[main]: ...64-msvc\minetest-0.4.12\bin\..\builtin\game\register.lua:60: Name unified_inventory:bag_small does not follow naming conven |
17:09 |
ElectronLibre |
You forgot the _ in the directory's name. |
17:09 |
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17:09 |
ElectronLibre |
unified_inventory, not unifiedinventory. |
17:09 |
WSDguy2014 |
i changed name mod |
17:09 |
ElectronLibre |
\unifiedinventory\ <= This is wrong. |
17:11 |
ElectronLibre |
Be absolutly sure the directory of the mod is called unified_inventory. Rename it. |
17:11 |
WSDguy2014 |
oh, finaly, its working |
17:12 |
ElectronLibre |
Good. |
17:12 |
WSDguy2014 |
but fix this tnt bug, to cannot destory obsidian and obsidian brick? |
17:13 |
ElectronLibre |
TNT can destroy everything. |
17:13 |
ElectronLibre |
(Or at least most of the nodes, even obsidian) |
17:14 |
WSDguy2014 |
yes, but game "Minecraft", TNT Cannot be destory obsidian |
17:15 |
ElectronLibre |
So? If we want it to destroy obsidian and MC's ont doesn't destroy TNT there is no problem. |
17:18 |
WSDguy2014 |
in 3D Armor mod, here aviable item is admin shield on creative inveatory, are Admin armor |
17:19 |
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17:19 |
ElectronLibre |
(I am not sure your sentence is correct but I understood it). 3d_armor doesn't show the admin armor components anymore, that's strange indeed. They are still there, you just have to use /giveme command. |
17:20 |
WSDguy2014 |
i have it all Admin armor |
17:21 |
ElectronLibre |
So, what is the problem? |
17:23 |
WSDguy2014 |
in full Admin armor set have Level: 4950 Heal: 4100 |
17:23 |
ElectronLibre |
Yes, so? |
17:24 |
ElectronLibre |
The Admin armor have very high values to allow the admin to be punched by everything while he stays alive. |
17:24 |
WSDguy2014 |
well, im playing minetest, bye :) |
17:29 |
Warr1024 |
http://pastebin.ubuntu.com/10551515/ |
17:30 |
Warr1024 |
Looks like curl doesn't like the android c/c++ compiler |
17:30 |
Warr1024 |
any ideas? |
17:33 |
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17:33 |
Warr1024 |
hm, looks like it might be picking up $CFLAGS or $CXXFLAGS, need to ensure those are clear. |
17:33 |
Dartmouth |
I think error 1 was not having enough rights (root) iirc |
17:34 |
Warr1024 |
Dartmouth: you mean for the android build? |
17:34 |
Warr1024 |
it shouldn't need root. |
17:35 |
Yves1 |
Hi, can som1 help me to install mods on minetest plz? |
17:35 |
Dartmouth |
idk, I've never built for android |
17:35 |
Dartmouth |
download mod; extract; copy to minetest/mods; start minetest; activate mod for world; start world |
17:36 |
Dartmouth |
Yves1: ^ |
17:36 |
Yves1 |
thx Dart, looking at this |
17:36 |
Yves1 |
:) |
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17:41 |
Yves1 |
Im using Ubuntu. I found a .minetest but no mod folder in that. Am i on the wrong way? |
17:42 |
ElectronLibre |
No, create the folder. |
17:42 |
ElectronLibre |
(called "mods") |
17:42 |
Yves1 |
in (dot) .minetest |
17:42 |
Yves1 |
right? |
17:42 |
Dartmouth |
yes |
17:43 |
Yves1 |
:) |
17:43 |
ElectronLibre |
~/.minetest/mods indeed. |
17:43 |
Dartmouth |
and then copy the mod into there |
17:43 |
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17:44 |
ElectronLibre |
Copy the mod's folder in it, then in minetest, enable the mod (select the world, then "configure", select mods, and tick "enable"). |
17:44 |
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17:48 |
Dartmouth |
or just double click the name |
17:48 |
Dartmouth |
instead of the tick box, that is |
17:49 |
ElectronLibre |
I didn't knew you could do that. |
17:51 |
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17:51 |
ElectronLibre |
To be honest all the local test servers I have use a worldmods/ folders in which I copy all the mods I need from a big local git repository I made, containing a lot of mods. |
17:51 |
* est31 |
uses symlinks |
17:51 |
VanessaE |
...which is what I do too, ElectronLibre |
17:51 |
VanessaE |
hi |
17:51 |
ElectronLibre |
That is a lot more easy to maintain mods like this. |
17:52 |
ElectronLibre |
Hello VanessaE :) |
17:52 |
est31 |
hello |
17:52 |
Dartmouth |
that does seem more efficient |
17:52 |
Dartmouth |
hi everyone |
17:55 |
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18:19 |
Warr1024 |
success, finally completed an android build! |
18:22 |
est31 |
nice :) |
18:23 |
Warr1024 |
apparently my problems were (1) unset CFLAGS CXXFLAGS LDFLAGS, and (2) parallelism made it hard to parse the build log, burying the error. |
18:23 |
Warr1024 |
but other than that, it wasn't all that hard to build android for stable-0.4 on Debian Wheezy. |
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18:31 |
MinetestBot |
[git] BlockMen -> minetest/minetest_game: Fix beds respawn settings check 41837e6 http://git.io/pv0m (2015-03-06T19:29:16+01:00) |
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19:00 |
Warr1024 |
yeah, so it builds, but doesn't work so much... |
19:01 |
Warr1024 |
...and, I'm not even sure how to describe the problem. |
19:01 |
Warr1024 |
basically the main menu form specs are messed up something awful. |
19:02 |
ElectronLibre |
Which OS are you using? |
19:02 |
Warr1024 |
no text is rendering, it's just a few junk characters interspersed amongst what I can only guess are a ton of invisible unprintables. |
19:02 |
Warr1024 |
android 4.2.2, built from 0.4.12 tag on Debian Wheezy. |
19:02 |
ElectronLibre |
Oh. |
19:03 |
Krock |
meow |
19:03 |
* ElectronLibre |
meows at Krock |
19:03 |
Jordach_ |
i like android like i like my hard drives: FRAGMENTED |
19:03 |
Warr1024 |
there are tabs on the UI, but they don't seem to do anything much when I change them; it's all the same screen with different junk text. |
19:05 |
Warr1024 |
I'm guessing that maybe this is why there hasn't been an official build since 0.4.10...? |
19:05 |
Warr1024 |
it's a shame, since 0.4.10 client doesn't behave 100% right with my 0.4.12 server since I upgraded it. |
19:11 |
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19:12 |
Krock |
upgrade the client |
19:14 |
Warr1024 |
Krock: yeah, upgrading the client was where I got stuck. |
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19:22 |
Warr1024 |
is the master branch compatible with 0.4 still, or is 0.5 dev going on there? |
19:22 |
Krock |
5 days ago, it still was compatible |
19:23 |
Dartmouth |
0.5 dev has it's own branch, so it should work |
19:23 |
Krock |
0.5 stuff is in a seperate branch |
19:23 |
Krock |
eww. always those ninjas |
19:23 |
Dartmouth |
:P |
19:23 |
Warr1024 |
cool, thanks |
19:24 |
Warr1024 |
so that means that the master branch is working towards a possible 0.4.13...? |
19:25 |
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19:25 |
Krock |
I think master is 0.4.12 compatible until 0.5 has been relesed |
19:26 |
Krock |
0.5 will be merged into the current master brank AFAIK |
19:27 |
Warr1024 |
ah, that's a pretty neat way to do it. |
19:27 |
Warr1024 |
though I guess so much for keeping history linear :-) |
19:28 |
Warr1024 |
I tried android on stable-0.4 and it built but didn't run. I guess I'll see if master fares any better. |
19:29 |
Warr1024 |
er, more precisely, it ran, without crashing, but also without being at all usable. |
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20:57 |
PilzAdam |
https://github.com/minetest/minetest_game/issues/437#issuecomment-77468251 it's funny how everyone starts voting when someone asks the core devs to state their opinion |
20:58 |
PilzAdam |
as if it would matter in any way |
21:00 |
ElectronLibre |
Why is this still open? Keep minetest or use Minetest Game if you like, it's nothing very important... |
21:02 |
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21:43 |
est31 |
Warr1024, btw commit 9e2a9b55e1 doesnt have the text bug |
21:43 |
est31 |
text bug is a regression |
21:45 |
est31 |
that commit is also pretty recent |
21:45 |
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21:59 |
Warr1024 |
est31: thanks, I'll take a look at that commit |
22:00 |
Warr1024 |
looks like that commit is post-stable but pre-0.5-branch? |
22:01 |
est31 |
Warr1024, that commit is pretty recent and the last commit that isn't affected by the regression |
22:02 |
est31 |
could you write when it works? thank you. |
22:02 |
Warr1024 |
yeah, I'm compiling right now |
22:02 |
Warr1024 |
if it works, I'll probably post a comment to the issue |
22:02 |
Warr1024 |
if it doesn't, I'll probably add it to the list of known-not-working-for-me commits in my existing comment |
22:03 |
Warr1024 |
and, if this thing finishes building before we grow old and die, I'll let you know in here :-) |
22:07 |
est31 |
I've already wrote that on the issue, but I'm not sure anymore, because I might have missed that termination bug the other person has. |
22:12 |
Warr1024 |
hm, shit, that commit didn't build for me. |
22:12 |
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22:12 |
est31 |
?? |
22:13 |
est31 |
for me it was the last one that did |
22:13 |
est31 |
O-o |
22:13 |
Warr1024 |
http://pastebin.ubuntu.com/10553091/ |
22:13 |
est31 |
can you checkout the commit before? |
22:13 |
est31 |
append a ^ to the commit id |
22:13 |
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22:14 |
est31 |
right now I'm trying to get travis working for android |
22:14 |
est31 |
so that build problems get reported faster |
22:14 |
Warr1024 |
oh, you mean the commit immediately before that one is the working one? |
22:14 |
Warr1024 |
I'll take a look. |
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22:16 |
Warr1024 |
so it's 84c367bb46 that's the last-known-working one and 9e2a9b55e1 that introduces the regression? |
22:17 |
Warr1024 |
I'd love to get this working. I upgraded my server to 0.4.12, and I think it's a new drawtype used in minetest_game that was causing the old client to render wrong. |
22:18 |
est31 |
no, 9e2a9b55e1 is just not building, it might introduce the regression it might not |
22:18 |
Warr1024 |
I don't particularly want to revert the server, though, since android is the only platform that I'm having problems upgrading. |
22:18 |
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22:18 |
Warr1024 |
est31: ah, ok. |
22:18 |
est31 |
this is the candidate block: https://github.com/minetest/minetest/compare/84c367bb468441efe428478d3918f07a9b6c2d72...8252e1ecd097abd83a3e9ef95aba37a3d837e00b |
22:19 |
Warr1024 |
do any of those build? |
22:19 |
Warr1024 |
bisect may not work in that space, but maybe brute force will |
22:19 |
est31 |
only the last one |
22:19 |
est31 |
that fixed the build |
22:19 |
Warr1024 |
well, there's a shit-ton of changes in there :-/ |
22:19 |
est31 |
the first commit in that list broke the build |
22:20 |
est31 |
we need travis to do an android build too |
22:20 |
est31 |
I have opened an issue for that |
22:20 |
est31 |
and currently I'm so annoyed, I try it myself :P |
22:20 |
Warr1024 |
yeah, I can't imagine life without automatic neutral builds :-) |
22:21 |
est31 |
there are already, but none for android |
22:22 |
Warr1024 |
I guess it'll help, even if you can't do any automated testing beyond the build itself, by letting you bisect. |
22:23 |
Warr1024 |
though you won't be able to bisect a bug if it gets stuck "behind" some other long-lived bug. |
22:23 |
Warr1024 |
but just getting it to build consistently will go a long way. |
22:24 |
Warr1024 |
I guess you could still bisect the horrible way, by fixing the build errors by hand and hoping that what you're changing in the process isn't the actual cause of the bug. |
22:25 |
Warr1024 |
or you could try cherry-picking the change that fixed the build back to the first build-breaking commit |
22:25 |
Warr1024 |
er, maybe rebase is the term I'm looking for. Anyway, re-order the commits...? |
22:25 |
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22:26 |
est31 |
I tried but gave up when I realized there is more than one breaking issue |
22:26 |
est31 |
your help is greatly appreciated btw :) |
22:28 |
Warr1024 |
hm, the weird thing is that the commit you pointed to is much later than stable-0.4, but I saw the bug on stable-0.4 too...? |
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22:36 |
est31 |
Warr1024, also the "cant see anything" problem? |
22:37 |
est31 |
or just the "string not terminated" one? |
22:37 |
Warr1024 |
est31: you mean the problem I was having in 0.4.10? |
22:37 |
Warr1024 |
it was glass rendering |
22:37 |
Warr1024 |
my guess is that the glasslike type was changed to somethng for connected glass |
22:37 |
est31 |
nono only text bug |
22:38 |
Warr1024 |
anyway, that commit you sent me DOES work, insofar as it draws the menus |
22:38 |
est31 |
? |
22:38 |
Warr1024 |
confirmed that 84c367bb46 is NOT broken. |
22:38 |
est31 |
great :D |
22:40 |
Warr1024 |
it also appears to fix the rendering issues I had in 0.4.10 |
22:40 |
Warr1024 |
i.e. it's compatible enough with 0.4.12 that I'm not seeing any problems... |
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23:13 |
Sokomine |
with the most recent mt version (master from github), i do experience the opposite of smooth behaviour. the image suddenly stops, and then it continues for a moment, just to stop shortly later again... |
23:13 |
Sokomine |
plus the cpu usage got rather high. anyone else experiencing this? |
23:13 |
Hirato |
debug build? :P |
23:16 |
Sokomine |
not intentionally... |
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23:48 |
Warr1024 |
I'm gonna try to get to the bottom of #2287. |
23:52 |
Warr1024 |
est31: I managed to rebase that set of commits you narrowed down, now trying to bisect within it. |
23:52 |
Warr1024 |
of course the reordered commits might not build at all, so we'll see if this is fruitful. |
23:57 |
Warr1024 |
ugh, git rebase apparently doesn't work the way I had hoped it would |