Time |
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01:33 |
jojoa1997 |
How do i make a function run before the player is put in the world? |
01:34 |
jojoa1997 |
I have it set the position of a block but the player keeps falling before the block is loaded. |
01:38 |
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btoothpick |
I'd like a world map on minetest |
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Wuzzy |
Hey, what is the recommended icon size for subgame icons in 0.4.12? |
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08:50 |
rubenwardy |
Hi all! |
08:50 |
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08:50 |
rubenwardy |
Are modpacks in modpacks officially supported? |
08:51 |
rubenwardy |
Because the mod configuration doesn't like it. |
09:01 |
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09:09 |
fuznuts |
hey everyone is there a tool for easily and quickly shaping the land in game as a GM of your server? |
09:09 |
fuznuts |
I want to make a large island in the shape of an X |
09:11 |
rubenwardy |
Worldedit |
09:11 |
rubenwardy |
A mod |
10:01 |
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10:10 |
JamesTait |
Good morning all; happy Grammar Day! :-D |
10:16 |
fuznuts |
thanks ruben |
10:16 |
fuznuts |
do i need to access it from the server or do I just add it some other way? |
10:17 |
fireglow |
good morning JamesTait, happy ignore eternity! :-D |
10:18 |
JamesTait |
fireglow, o/ I have enough to fit into a single day that eternity will be eternally ignored. :-P |
10:19 |
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10:20 |
rubenwardy |
fuznuts, you need to install it on the server and have the WorldEdit privilege. Or use it on multiplayer as a normal mod |
10:20 |
fuznuts |
anywhere you know of that has a guide to using it? |
10:20 |
fuznuts |
nvm i'll look for it :) |
10:20 |
fuznuts |
thanks for your time guys and gals |
10:25 |
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10:33 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Send Inventory packet on event, don't check it at each AsyncRunStep. 1b2f644 http://git.io/xMWI (2015-03-04T11:29:39+01:00) |
10:36 |
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10:53 |
MinetestBot |
[git] nerzhul -> minetest/minetest: ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. 7f8f978 http://git.io/xMRN (2015-03-04T11:46:31+01:00) |
10:53 |
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11:21 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Send Position packet on event, don't check it at each AsyncRunStep. 40bf1d7 http://git.io/xMwS (2015-03-04T12:19:26+01:00) |
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11:48 |
meldrian |
Hello |
12:00 |
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12:24 |
fuznuts |
so do I install worldedit on the server or on the client side? |
12:24 |
fuznuts |
@meldrian Hello :) |
12:28 |
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12:40 |
ElectronLibre |
fuznuts, I don't know if someone already answered you but, all mods are installed server-side. |
12:41 |
fuznuts |
thanks electron. so I just log into the server, shut down the minetest server process, go to the hidden minetest folder in %appsdata% and insert the mod, correct? |
12:43 |
ElectronLibre |
Insert the mod in <hiddenfolder>/mods, or <hiddenforlder>/worlds/<server's map>/worldmods/ |
12:43 |
fuznuts |
thank you my friend ....very much. |
12:43 |
fuznuts |
when i am finished with the server, perhaps I can invite you to join us :) |
12:44 |
fuznuts |
gotta shut computer now |
12:44 |
ElectronLibre |
I'm working on something else, and to be honest I don't play very often, but why not. |
13:04 |
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14:09 |
Wuzzy |
Do Minetest servers use TCP or UDP? |
14:10 |
fireglow |
UDP |
14:11 |
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14:12 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Radius parameter for /deleteblocks here bbed01a http://git.io/xDwa (2015-03-05T00:10:53+10:00) |
14:19 |
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16:23 |
SilvaMerner |
Boo |
16:23 |
ElectronLibre |
? |
16:26 |
jordan4ibanez |
Ohai |
16:26 |
jordan4ibanez |
You scared him away |
16:27 |
ElectronLibre |
[Sh/H]e was trying to scare us apparently, (s)he said "boo". |
16:29 |
DusXMT |
(it's simpler to just use the gender-neutral `they') |
16:29 |
jordan4ibanez |
Splee and Splur |
16:29 |
ElectronLibre |
Yes, indeed, but as a french speaker I'm too much used to use gender pronouns.. |
16:31 |
* ElectronLibre |
just found something interesting for VanessaE in plantlife. There is (literally) a little bug running on the plants. |
16:38 |
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16:44 |
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16:45 |
btoothpick |
Any git experts, or least one that can tell me how to replace older files with new ones in my path? |
16:45 |
jordan4ibanez |
I believe it's git add * |
16:45 |
jordan4ibanez |
git commit -M "poop" |
16:45 |
jordan4ibanez |
git push origin master |
16:46 |
jordan4ibanez |
I haven't used git in a while though |
16:46 |
ElectronLibre |
git add . && git stash && git reset --hard HEAD <== to be sure, everything is destroyed. |
16:46 |
ElectronLibre |
Then git pull origin master to update. |
16:46 |
ElectronLibre |
If you don't want to destroy your changed just pull. |
16:46 |
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16:47 |
gravgun |
jordan4ibanez: isn't it git commit -m "poop" instead of "-M"? |
16:47 |
ElectronLibre |
It's -m. |
16:47 |
jordan4ibanez |
I just don't know, like I said I haven't used it in a while |
16:47 |
ElectronLibre |
(wow, I like this commit message ^) |
16:47 |
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16:47 |
gravgun |
ElectronLibre, you should check out my very informative commits on my local repo :3 |
16:48 |
gravgun |
*commit messages |
16:48 |
jordan4ibanez |
git commit -m "hey guys I just wanted to tell you something, now before I run out of room I'd just like to say that I di" |
16:48 |
ElectronLibre |
Oh my. |
16:48 |
ElectronLibre |
Most of mine are git commit -m `date +%D` . |
16:48 |
Gael-de-Sailly |
Hello, I have some problems with minetest.generate_ores. It seems it don't work. |
16:49 |
ElectronLibre |
btoothpick, just git pull origin master, it should work fine. |
16:49 |
ElectronLibre |
Gael-de-Sailly, give the code you used in a paste, and your version of minetest. |
16:49 |
ElectronLibre |
It may help :). |
16:49 |
Gael-de-Sailly |
lastest version |
16:49 |
btoothpick |
ElectronLibre: sounds easy enough...I have dreambuilder in my games path which I got originally with git |
16:49 |
Gael-de-Sailly |
I'll make a gist |
16:50 |
ElectronLibre |
So btoothpick it should work fine, except if you modified something. |
16:50 |
btoothpick |
So from from the games path (not in the dreambuilder path, one level up) I type git pull urlfordreambuilder? |
16:51 |
btoothpick |
Well there are additional player textures and two additional modules. |
16:51 |
ElectronLibre |
You type it in the dreambuilder path. |
16:51 |
btoothpick |
A news, and mobs. |
16:51 |
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16:51 |
btoothpick |
ok |
16:52 |
btoothpick |
got it |
16:52 |
btoothpick |
wow, it is easy! |
16:52 |
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16:52 |
btoothpick |
Thanks |
16:52 |
crazyR |
jordan4ibanez: i saw your trains, cant wait for them to be finished |
16:53 |
Gael-de-Sailly |
https://gist.github.com/Gael-de-Sailly/b8f43eb331c6377965d8#file-mapgen-lua-L52 |
16:54 |
Gael-de-Sailly |
The mapgen works, except the ores |
16:54 |
ElectronLibre |
What happens with this? |
16:54 |
Gael-de-Sailly |
It don't generate any ore |
16:54 |
Gael-de-Sailly |
but there is stone |
16:55 |
ElectronLibre |
Oh. I have to suggestions : 1) Ores are generated but overriden by another generation, 2) generate_ores is broken. |
16:56 |
ElectronLibre |
Could it be possible to only use register_ore, write_data and update_map just to check the ores are there? |
16:57 |
Gael-de-Sailly |
I'll try it |
16:58 |
btoothpick |
VanessaE: Undeclared global variable homedecor_register_slope |
16:59 |
btoothpick |
I doubt that's helpful, I'll look for the forum area to post any errors. |
17:00 |
ElectronLibre |
And VanessaE I've got a missing texture error for you in plantlife. |
17:00 |
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17:01 |
btoothpick |
I'm impressed with Minetest though. |
17:01 |
btoothpick |
I should spend some time learning to contribute though. |
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17:17 |
Gael-de-Sailly |
The function minetest.generate_ores works. |
17:18 |
ElectronLibre |
So it's an override. |
17:19 |
ElectronLibre |
You could try with all the update calls, and remove "generate_decorations". |
17:26 |
Gael-de-Sailly |
I've found the problem |
17:26 |
ElectronLibre |
generate_decorations? |
17:26 |
Gael-de-Sailly |
Surprising : it's in the mod "default" of mnetest_game |
17:26 |
Gael-de-Sailly |
*minetest_game |
17:27 |
Gael-de-Sailly |
Ores aren't generated if mgname is singlenode |
17:28 |
Gael-de-Sailly |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L775 |
17:29 |
ElectronLibre |
That is quite normal in fact, nothing is generated in singlenode. |
17:29 |
Gael-de-Sailly |
Yes but we use singlenode to make custom mapgens |
17:34 |
Gael-de-Sailly |
Something else is odd : paramat's noise23 use the same way to turn the mgname into singlenode. And ores can still be generated by adding "minetest.generate_ores(vm)" |
17:41 |
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17:44 |
Gael-de-Sailly |
Why are ores not registered in singlenode mapgen ? |
17:45 |
Gael-de-Sailly |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L775 |
17:46 |
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17:47 |
btoothpick |
The mts and we files I create with mcedit don't import. They crash the minetest server with some kind of 0 error. I'd like to figure this out. |
17:48 |
Krock |
meow |
17:49 |
* ElectronLibre |
meows at Krock |
17:54 |
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18:23 |
VanessaE |
ElectronLibre: what texture error? |
18:23 |
VanessaE |
btoothpick: ignore that global error, I'll deal with that later. |
18:25 |
btoothpick |
Thanks. |
18:28 |
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18:37 |
Zytum |
Tg1, someone is asking you in gane... |
18:37 |
Zytum |
game* |
18:37 |
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18:37 |
Zytum |
is called Slin |
18:37 |
shadowzone |
Zytum: I know him |
18:38 |
Dumbeldor |
Hi, you know how to use a database for mod? |
18:38 |
Tg1 |
Oh hi Zytum did not kno that you are here too :D |
18:39 |
Zytum |
O only came for advice |
18:40 |
Zytum |
I can't help good, so if someone ask me, I'm sorry |
18:41 |
ElectronLibre |
VanessaE: plantlife_modpack, vines mod, shears.lua, the wielded texture doesn't exist anymore. "shears.png" is "vines_shears.png". |
18:41 |
Dumbeldor |
Zytum: Thanks :D |
18:42 |
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18:42 |
ElectronLibre |
Dumbeldor, what do you mean by database? Sqlite? A folder where are stocker all the mods with an update system like git pull (git submodule foreach "git pull origin master" in fact)? |
18:42 |
btoothpick |
is 0,0,0 the center of the map? |
18:42 |
VanessaE |
bas080: ^^^^^ |
18:42 |
VanessaE |
(he maintains the vines component again) |
18:42 |
Zytum |
No problem |
18:43 |
Krock |
btoothpick, define a "center" |
18:43 |
Calinou |
https://lut.im/eEuCLNJ7/D0TDLPwu |
18:43 |
Dumbeldor |
ElectronLibre: To store all the information mods directly into a database, and then use the information in a website |
18:43 |
ElectronLibre |
Ok thanks VanessaE I will see with bas080. |
18:43 |
btoothpick |
when you generate a flat map (for vieiwing) |
18:43 |
btoothpick |
http://www.hostingpics.net/viewer.php?id=849375screenshot2.png |
18:43 |
btoothpick |
is x,y 0,0 the center of the flat map? |
18:43 |
Krock |
btoothpick, yes, then it's 0,0 |
18:44 |
ElectronLibre |
Dumbeldor, you would have to modify the mods to copys datas into a dabatabase file... |
18:44 |
btoothpick |
thanks |
18:44 |
Krock |
is that karsthafen? |
18:44 |
Krock |
meh. it's hograrts |
18:45 |
Dumbeldor |
Yes, I looked sqlite3, I saw that he supported in lua. |
18:45 |
Dumbeldor |
I was testing with mysql ... |
18:45 |
Krock |
Dumbeldor, there's a stroage mod |
18:46 |
btoothpick |
Yes, I was going to try to export something from it, and import it somewhere else with worldedit |
18:46 |
Krock |
*storage |
18:46 |
Salbei |
Dumbeldor: you can look that: http://keplerproject.github.io/luasql/doc/us/ |
18:46 |
Dumbeldor |
Krock: Ok |
18:47 |
Dumbeldor |
Salbei: Thanks ! |
18:50 |
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19:00 |
VanessaE |
Salbei: regarding your pipeworks error, remove the protector mod and use something more current like areas mod. |
19:01 |
VanessaE |
(I should just drop support for that old code) |
19:01 |
VanessaE |
those old protection mods don't use the engine's protection support, so are considered outdated |
19:07 |
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19:08 |
Salbei |
Protector Redo is outdated? |
19:08 |
est31 |
no that isnt |
19:08 |
est31 |
that also uses engine's protection API |
19:08 |
est31 |
I guess at least |
19:09 |
est31 |
but it has the problem that on every block you dig, around 11^3 blocks are queried on the server |
19:09 |
est31 |
which can cause load |
19:12 |
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19:20 |
Zytum |
bye |
19:21 |
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20:13 |
Dumbeldor |
list |
20:13 |
Dumbeldor |
... sorry |
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21:01 |
fuznuts |
how to do this? ( Insert the mod in <hiddenfolder>/mods, or <hiddenforlder>/worlds/<server's map>/worldmods/ ) |
21:01 |
fuznuts |
i can't find the minetest hidden folder |
21:03 |
shadowzone |
fuznuts, try looking for a .minetest folder |
21:03 |
shadowzone |
CTRL + H |
21:03 |
fuznuts |
can't find it in %appsdata% |
21:04 |
shadowzone |
you're on windows? |
21:04 |
shadowzone |
look for the file you downloaded and it should have a mods folder |
21:04 |
Calinou |
fuznuts, by default, on Windows, the mods go to the same folder where you installed Minetest. |
21:05 |
Calinou |
a reminder: please do not install Minetest in Program Files |
21:06 |
fuznuts |
do I create a mods folder? |
21:06 |
shadowzone |
Nope |
21:06 |
fuznuts |
found |
21:06 |
fuznuts |
! |
21:06 |
Calinou |
it is created in the default install |
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21:30 |
fuznuts |
is there a 2d map tool I can use to edit the landscape in significant ways from outside the game? |
21:31 |
fuznuts |
it looks like world edit would be great for building cities and stuff but hard for doing large swaths of terrain. |
21:31 |
ElectronLibre |
To edit it : no. To see it : yes, minetestmapper. |
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21:38 |
fuznuts |
is a "node" an instance of the game you are working on? |
21:38 |
DusXMT |
It's a "block" |
21:38 |
Calinou |
fuznuts, no, a node is what you'd call a “block†in Minecraft |
21:40 |
fuznuts |
oh so anything labeled a "node" is actually a block, which I can add properties and textures to |
21:40 |
Calinou |
yes |
21:41 |
fuznuts |
thanks :) |
21:43 |
ElectronLibre |
But, you can add these things to a node at the server's starting. When it's start, you can't normally add anything. |
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