Time Nick Message 01:33 jojoa1997 How do i make a function run before the player is put in the world? 01:34 jojoa1997 I have it set the position of a block but the player keeps falling before the block is loaded. 02:56 btoothpick I'd like a world map on minetest 04:24 Wuzzy Hey, what is the recommended icon size for subgame icons in 0.4.12? 08:50 rubenwardy Hi all! 08:50 rubenwardy Are modpacks in modpacks officially supported? 08:51 rubenwardy Because the mod configuration doesn't like it. 09:09 fuznuts hey everyone is there a tool for easily and quickly shaping the land in game as a GM of your server? 09:09 fuznuts I want to make a large island in the shape of an X 09:11 rubenwardy Worldedit 09:11 rubenwardy A mod 10:10 JamesTait Good morning all; happy Grammar Day! :-D 10:16 fuznuts thanks ruben 10:16 fuznuts do i need to access it from the server or do I just add it some other way? 10:17 fireglow good morning JamesTait, happy ignore eternity! :-D 10:18 JamesTait fireglow, o/ I have enough to fit into a single day that eternity will be eternally ignored. :-P 10:20 rubenwardy fuznuts, you need to install it on the server and have the WorldEdit privilege. Or use it on multiplayer as a normal mod 10:20 fuznuts anywhere you know of that has a guide to using it? 10:20 fuznuts nvm i'll look for it :) 10:20 fuznuts thanks for your time guys and gals 10:33 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Send Inventory packet on event, don't check it at each AsyncRunStep. 131b2f644 http://git.io/xMWI (152015-03-04T11:29:39+01:00) 10:53 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. 137f8f978 http://git.io/xMRN (152015-03-04T11:46:31+01:00) 11:21 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Send Position packet on event, don't check it at each AsyncRunStep. 1340bf1d7 http://git.io/xMwS (152015-03-04T12:19:26+01:00) 11:48 meldrian Hello 12:24 fuznuts so do I install worldedit on the server or on the client side? 12:24 fuznuts @meldrian Hello :) 12:40 ElectronLibre fuznuts, I don't know if someone already answered you but, all mods are installed server-side. 12:41 fuznuts thanks electron. so I just log into the server, shut down the minetest server process, go to the hidden minetest folder in %appsdata% and insert the mod, correct? 12:43 ElectronLibre Insert the mod in /mods, or /worlds//worldmods/ 12:43 fuznuts thank you my friend ....very much. 12:43 fuznuts when i am finished with the server, perhaps I can invite you to join us :) 12:44 fuznuts gotta shut computer now 12:44 ElectronLibre I'm working on something else, and to be honest I don't play very often, but why not. 14:09 Wuzzy Do Minetest servers use TCP or UDP? 14:10 fireglow UDP 14:12 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Radius parameter for /deleteblocks here 13bbed01a http://git.io/xDwa (152015-03-05T00:10:53+10:00) 16:23 SilvaMerner Boo 16:23 ElectronLibre ? 16:26 jordan4ibanez Ohai 16:26 jordan4ibanez You scared him away 16:27 ElectronLibre [Sh/H]e was trying to scare us apparently, (s)he said "boo". 16:29 DusXMT (it's simpler to just use the gender-neutral `they') 16:29 jordan4ibanez Splee and Splur 16:29 ElectronLibre Yes, indeed, but as a french speaker I'm too much used to use gender pronouns.. 16:31 * ElectronLibre just found something interesting for VanessaE in plantlife. There is (literally) a little bug running on the plants. 16:45 btoothpick Any git experts, or least one that can tell me how to replace older files with new ones in my path? 16:45 jordan4ibanez I believe it's git add * 16:45 jordan4ibanez git commit -M "poop" 16:45 jordan4ibanez git push origin master 16:46 jordan4ibanez I haven't used git in a while though 16:46 ElectronLibre git add . && git stash && git reset --hard HEAD <== to be sure, everything is destroyed. 16:46 ElectronLibre Then git pull origin master to update. 16:46 ElectronLibre If you don't want to destroy your changed just pull. 16:47 gravgun jordan4ibanez: isn't it git commit -m "poop" instead of "-M"? 16:47 ElectronLibre It's -m. 16:47 jordan4ibanez I just don't know, like I said I haven't used it in a while 16:47 ElectronLibre (wow, I like this commit message ^) 16:47 gravgun ElectronLibre, you should check out my very informative commits on my local repo :3 16:48 gravgun *commit messages 16:48 jordan4ibanez git commit -m "hey guys I just wanted to tell you something, now before I run out of room I'd just like to say that I di" 16:48 ElectronLibre Oh my. 16:48 ElectronLibre Most of mine are git commit -m `date +%D` . 16:48 Gael-de-Sailly Hello, I have some problems with minetest.generate_ores. It seems it don't work. 16:49 ElectronLibre btoothpick, just git pull origin master, it should work fine. 16:49 ElectronLibre Gael-de-Sailly, give the code you used in a paste, and your version of minetest. 16:49 ElectronLibre It may help :). 16:49 Gael-de-Sailly lastest version 16:49 btoothpick ElectronLibre: sounds easy enough...I have dreambuilder in my games path which I got originally with git 16:49 Gael-de-Sailly I'll make a gist 16:50 ElectronLibre So btoothpick it should work fine, except if you modified something. 16:50 btoothpick So from from the games path (not in the dreambuilder path, one level up) I type git pull urlfordreambuilder? 16:51 btoothpick Well there are additional player textures and two additional modules. 16:51 ElectronLibre You type it in the dreambuilder path. 16:51 btoothpick A news, and mobs. 16:51 btoothpick ok 16:52 btoothpick got it 16:52 btoothpick wow, it is easy! 16:52 btoothpick Thanks 16:52 crazyR jordan4ibanez: i saw your trains, cant wait for them to be finished 16:53 Gael-de-Sailly https://gist.github.com/Gael-de-Sailly/b8f43eb331c6377965d8#file-mapgen-lua-L52 16:54 Gael-de-Sailly The mapgen works, except the ores 16:54 ElectronLibre What happens with this? 16:54 Gael-de-Sailly It don't generate any ore 16:54 Gael-de-Sailly but there is stone 16:55 ElectronLibre Oh. I have to suggestions : 1) Ores are generated but overriden by another generation, 2) generate_ores is broken. 16:56 ElectronLibre Could it be possible to only use register_ore, write_data and update_map just to check the ores are there? 16:57 Gael-de-Sailly I'll try it 16:58 btoothpick VanessaE: Undeclared global variable homedecor_register_slope 16:59 btoothpick I doubt that's helpful, I'll look for the forum area to post any errors. 17:00 ElectronLibre And VanessaE I've got a missing texture error for you in plantlife. 17:01 btoothpick I'm impressed with Minetest though. 17:01 btoothpick I should spend some time learning to contribute though. 17:17 Gael-de-Sailly The function minetest.generate_ores works. 17:18 ElectronLibre So it's an override. 17:19 ElectronLibre You could try with all the update calls, and remove "generate_decorations". 17:26 Gael-de-Sailly I've found the problem 17:26 ElectronLibre generate_decorations? 17:26 Gael-de-Sailly Surprising : it's in the mod "default" of mnetest_game 17:26 Gael-de-Sailly *minetest_game 17:27 Gael-de-Sailly Ores aren't generated if mgname is singlenode 17:28 Gael-de-Sailly https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L775 17:29 ElectronLibre That is quite normal in fact, nothing is generated in singlenode. 17:29 Gael-de-Sailly Yes but we use singlenode to make custom mapgens 17:34 Gael-de-Sailly Something else is odd : paramat's noise23 use the same way to turn the mgname into singlenode. And ores can still be generated by adding "minetest.generate_ores(vm)" 17:44 Gael-de-Sailly Why are ores not registered in singlenode mapgen ? 17:45 Gael-de-Sailly https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L775 17:47 btoothpick The mts and we files I create with mcedit don't import. They crash the minetest server with some kind of 0 error. I'd like to figure this out. 17:48 Krock meow 17:49 * ElectronLibre meows at Krock 18:23 VanessaE ElectronLibre: what texture error? 18:23 VanessaE btoothpick: ignore that global error, I'll deal with that later. 18:25 btoothpick Thanks. 18:37 Zytum Tg1, someone is asking you in gane... 18:37 Zytum game* 18:37 Zytum is called Slin 18:37 shadowzone Zytum: I know him 18:38 Dumbeldor Hi, you know how to use a database for mod? 18:38 Tg1 Oh hi Zytum did not kno that you are here too :D 18:39 Zytum O only came for advice 18:40 Zytum I can't help good, so if someone ask me, I'm sorry 18:41 ElectronLibre VanessaE: plantlife_modpack, vines mod, shears.lua, the wielded texture doesn't exist anymore. "shears.png" is "vines_shears.png". 18:41 Dumbeldor Zytum: Thanks :D 18:42 ElectronLibre Dumbeldor, what do you mean by database? Sqlite? A folder where are stocker all the mods with an update system like git pull (git submodule foreach "git pull origin master" in fact)? 18:42 btoothpick is 0,0,0 the center of the map? 18:42 VanessaE bas080: ^^^^^ 18:42 VanessaE (he maintains the vines component again) 18:42 Zytum No problem 18:43 Krock btoothpick, define a "center" 18:43 Calinou https://lut.im/eEuCLNJ7/D0TDLPwu 18:43 Dumbeldor ElectronLibre: To store all the information mods directly into a database, and then use the information in a website 18:43 ElectronLibre Ok thanks VanessaE I will see with bas080. 18:43 btoothpick when you generate a flat map (for vieiwing) 18:43 btoothpick http://www.hostingpics.net/viewer.php?id=849375screenshot2.png 18:43 btoothpick is x,y 0,0 the center of the flat map? 18:43 Krock btoothpick, yes, then it's 0,0 18:44 ElectronLibre Dumbeldor, you would have to modify the mods to copys datas into a dabatabase file... 18:44 btoothpick thanks 18:44 Krock is that karsthafen? 18:44 Krock meh. it's hograrts 18:45 Dumbeldor Yes, I looked sqlite3, I saw that he supported in lua. 18:45 Dumbeldor I was testing with mysql ... 18:45 Krock Dumbeldor, there's a stroage mod 18:46 btoothpick Yes, I was going to try to export something from it, and import it somewhere else with worldedit 18:46 Krock *storage 18:46 Salbei Dumbeldor: you can look that: http://keplerproject.github.io/luasql/doc/us/ 18:46 Dumbeldor Krock: Ok 18:47 Dumbeldor Salbei: Thanks ! 19:00 VanessaE Salbei: regarding your pipeworks error, remove the protector mod and use something more current like areas mod. 19:01 VanessaE (I should just drop support for that old code) 19:01 VanessaE those old protection mods don't use the engine's protection support, so are considered outdated 19:08 Salbei Protector Redo is outdated? 19:08 est31 no that isnt 19:08 est31 that also uses engine's protection API 19:08 est31 I guess at least 19:09 est31 but it has the problem that on every block you dig, around 11^3 blocks are queried on the server 19:09 est31 which can cause load 19:20 Zytum bye 20:13 Dumbeldor list 20:13 Dumbeldor ... sorry 21:01 fuznuts how to do this? ( Insert the mod in /mods, or /worlds//worldmods/ ) 21:01 fuznuts i can't find the minetest hidden folder 21:03 shadowzone fuznuts, try looking for a .minetest folder 21:03 shadowzone CTRL + H 21:03 fuznuts can't find it in %appsdata% 21:04 shadowzone you're on windows? 21:04 shadowzone look for the file you downloaded and it should have a mods folder 21:04 Calinou fuznuts, by default, on Windows, the mods go to the same folder where you installed Minetest. 21:05 Calinou a reminder: please do not install Minetest in Program Files 21:06 fuznuts do I create a mods folder? 21:06 shadowzone Nope 21:06 fuznuts found 21:06 fuznuts ! 21:06 Calinou it is created in the default install 21:30 fuznuts is there a 2d map tool I can use to edit the landscape in significant ways from outside the game? 21:31 fuznuts it looks like world edit would be great for building cities and stuff but hard for doing large swaths of terrain. 21:31 ElectronLibre To edit it : no. To see it : yes, minetestmapper. 21:38 fuznuts is a "node" an instance of the game you are working on? 21:38 DusXMT It's a "block" 21:38 Calinou fuznuts, no, a node is what you'd call a “block” in Minecraft 21:40 fuznuts oh so anything labeled a "node" is actually a block, which I can add properties and textures to 21:40 Calinou yes 21:41 fuznuts thanks :) 21:43 ElectronLibre But, you can add these things to a node at the server's starting. When it's start, you can't normally add anything.