Time |
Nick |
Message |
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ipv6b |
Server should still be online at 37.46.163.79 |
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04:36 |
* ipv6b |
closes down |
04:47 |
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05:23 |
Niebieski |
VanessaE: Alright thanks. |
05:24 |
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05:36 |
Niebieski |
VanessaE: Can I use the player.lua in the default mod somehow to implement NPCs ? |
05:37 |
VanessaE |
I don't know, never tried that |
05:37 |
VanessaE |
there are, however a few NPC mods already |
05:38 |
VanessaE |
you might want to look into those, fork one that looks good, improve upon it |
05:38 |
Niebieski |
Oh, I was going to ask that. |
05:38 |
Niebieski |
Alright then. |
05:38 |
VanessaE |
all of those use entities rather than nodes (kinda wondered why you opted for the latter0 |
05:38 |
VanessaE |
) |
05:39 |
Niebieski |
I didn't know about entities. |
05:40 |
VanessaE |
ah |
05:46 |
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05:47 |
Niebieski |
There are many good NPCs mods actually. :\ |
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10:55 |
ipv6b |
If you want try to connect to alpha.firc.de |
10:56 |
ipv6b |
I've successfully connected through IPv6 but I don't know for sure yet if players can connect through IPv4. |
10:57 |
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11:04 |
Jordach |
ipv6b, it may be possible for Windows 7SP2+ users to connect |
11:06 |
ipv6b |
I managed to get in with my IPv4 address |
11:07 |
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11:10 |
Jordach |
i'm not sure if Microsoft's IPv6 Teredo tunnel works with UDP based packets |
11:19 |
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12:09 |
ipv6b |
Jordach, uhm, I have successfully setup an IPv6+IPv4 minetest server. It was a success. Today though I just wanted to help fireglow to test a minetest server in hope that it would have the same IPv4+IPv6 support as my testserver. |
12:10 |
Krock |
Uh. You were able to bind to both addresses? |
12:11 |
ipv6b |
Krock, I was yes. It was successful with Linux on Ubuntu 14.10 |
12:11 |
ipv6b |
GNU/Linux so nobody gets offended. |
12:11 |
ipv6b |
and to give credit and so forth. I like freedom though I'm not always good at keeping it. |
12:11 |
Krock |
hm okay |
12:11 |
Krock |
Commercial/Windows :D |
12:12 |
ipv6b |
since I use Skype. I wish to switch over to mumble though but that topic is irrelevant for this #minetest channel |
12:13 |
ipv6b |
Does anybody host a current version of Minetest the engine and Minetest_game that is accessible through IPv6(source code)? I am considering hosting a clone of the source code myself accessible through IPv6 if nobody already has done that.(through git) |
12:18 |
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12:22 |
sfan5 |
ipv6b: how about https://tox.im/ |
12:22 |
sfan5 |
ipv6b: also doesn't github support ipv6? |
12:23 |
ipv6b |
sfan5, no. Just asked in #ipv6 and there is some vague hope they might support it before the Finland national IPv6 day |
12:24 |
ipv6b |
Though I contacted them to say that I like this game and that the engine supports IPv6 fully and if they have any IPv6 plans as of now. |
12:25 |
ipv6b |
Here's what I sent them https://p.6core.net/p/F4ABuaEKTHgdLR70ideVdlGf |
12:30 |
ipv6b |
sfan5, https://github.com/irungentoo/toxcore it's a p2p network then :) |
12:31 |
sfan5 |
i see |
12:32 |
ipv6b |
Almost like one gets a CryptoCurrency address just by opening up the wallet software. |
12:32 |
ipv6b |
(or exactly like) |
12:33 |
ipv6b |
sfan5, have you used it before or you just learnt about it today? |
12:33 |
sfan5 |
ipv6b: what? tox? |
12:33 |
ipv6b |
sfan5, yes tox |
12:33 |
sfan5 |
i use tox since (september i think) last year |
12:37 |
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12:43 |
ipv6b |
sfan5, "that ensures their users full privacy and secure message delivery" it's not using Onion Routing I guess? |
12:44 |
ipv6b |
that's tox |
12:44 |
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12:45 |
ipv6b |
I'm off...I have some work to do...I found the answer myself about tox. I'll read about it later |
12:45 |
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12:50 |
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12:55 |
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12:56 |
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12:57 |
rdococ |
I'm testing a server and port forwarding which I haven't accomplished before. How do I get my server onto the public list or atleast let someone join it? |
13:04 |
rdococ |
People are joining it... I have no idea who they are. |
13:04 |
Zeno` |
what's the server called? |
13:16 |
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13:16 |
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13:16 |
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13:19 |
Krock |
rdococ, guests? |
13:28 |
rdococ |
not Guestxxxx |
13:28 |
rdococ |
but, people who are actually pleasant |
13:32 |
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13:37 |
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13:42 |
rdococ |
I'm having trouble with my server. I am starting it from the command line using --server, but I don't know how to change the settings (creative mode, damage). |
13:43 |
Krock |
open the minetest.conf file and edit it |
13:45 |
Calinou |
rdococ, what operating system do you use? did you compile Minetest yourself? |
13:50 |
rdococ |
...Windows, and no. |
13:54 |
Krock |
The fun starts with "repeat_rightclick_time = 0.01" |
13:56 |
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13:58 |
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13:59 |
sfan5 |
ipv6b: tox uses onion routing |
13:59 |
sfan5 |
afaik |
14:03 |
ipv6b |
sfan5, yes I read something along those lines as well here https://wiki.tox.im/Disclaimer_%26_Explanation |
14:05 |
ipv6b |
"Onion routing is used to store and locate Tox IDs." + "Peer-to-Peer relies on knowing a user's IP address in order to form a connection." |
14:05 |
ipv6b |
sfan5, but it has a proposed solution so I guess all is well. |
14:11 |
Krock |
lool |
14:12 |
Krock |
someone granted me "privs" and "server" then I revoked his privileges |
14:12 |
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14:12 |
Krock |
I'm trustful :D |
14:16 |
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14:21 |
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14:21 |
Calinou |
rdococ, then minetest.conf is in the Minetest installation folder |
14:21 |
Calinou |
lines beginning with # are comments and are thus non-effective |
14:22 |
rdococ |
I know |
14:25 |
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14:53 |
ipv6b |
Krock, his/her privileges or whatever entity that was. Maybe it was an AI. A stupid AI :D |
14:54 |
ipv6b |
Anyway I'm off. It's not Friday today |
15:10 |
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15:56 |
rdococ |
. |
15:59 |
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17:01 |
Caleneledh |
Does anyone know what the Ethereal v7 mapgen mods is like? |
17:05 |
Krock |
it's a mapgen |
17:08 |
CWz |
Ethereal is not a mapgen it's a biomes mod if recall |
17:08 |
CWz |
for v7 |
17:10 |
Caleneledh |
Yeah. That's the one. |
17:20 |
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18:01 |
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18:13 |
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18:24 |
Tg1 |
He Guys somene tries to make money with minetest . some phone user tell about advertisement in game |
18:25 |
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18:29 |
Krock |
eww. |
18:34 |
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18:49 |
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18:51 |
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18:52 |
VanessaE |
Tg1: that user is probably using buildcraft or worldcraft or one of those clones |
18:52 |
VanessaE |
we know about those crappy forks but we can't really stop them |
18:53 |
VanessaE |
the engine and game are open source and the license does allow for it |
18:53 |
VanessaE |
and those forks are in compliance with the license now apparently |
18:54 |
VanessaE |
all we can do is try to get a real build up on the various Play Stores and push the fakes out. |
19:01 |
Calinou |
they publish their source properly? |
19:01 |
VanessaE |
apparently so. |
19:13 |
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20:00 |
sofar |
VanessaE: have you considered also pushing to the amazon app store? |
20:00 |
VanessaE |
well I have no ability to do that but yes, it needs done |
20:00 |
sofar |
sure |
20:01 |
fireglow |
what is the "official" minetest client on android? |
20:01 |
VanessaE |
Google, Android, F-droid I think, and eventually Apple |
20:01 |
VanessaE |
fireglow: sapier's build |
20:01 |
VanessaE |
the one he's been distributing from that fileconvoy link |
20:01 |
fireglow |
hmm |
20:08 |
est31 |
f-droid needs it too |
20:09 |
VanessaE |
didn't I just say that? :) |
20:09 |
est31 |
aww |
20:09 |
est31 |
yes :) |
20:10 |
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20:12 |
est31 |
so is MT in android? |
20:12 |
est31 |
app store I mean |
20:12 |
est31 |
because website sais otherwise: http://minetest.net/download |
20:12 |
VanessaE |
bbl |
20:13 |
VanessaE |
and no, it isn't officially in the app store |
20:13 |
est31 |
sofar: where did VE push the app to? |
20:13 |
VanessaE |
just those junk forks are |
20:13 |
VanessaE |
I didn't push any app to anywhere. |
20:13 |
VanessaE |
bbl |
20:13 |
est31 |
ok |
20:14 |
est31 |
so is minetest "ready" to be pushed to app stores? |
20:17 |
Calinou |
it just needs someone to do it, and money |
20:17 |
Calinou |
($25 I think) |
20:17 |
Calinou |
also it should be on F-Droid at least |
20:17 |
Calinou |
and that is gratis |
20:17 |
Calinou |
only the Play Store has to be paid for |
20:19 |
|
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20:19 |
est31 |
yes $25 |
20:21 |
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20:22 |
est31 |
So its ready for release? I'll go to #fdroid and ask CiaranG to package it. |
20:23 |
est31 |
ciaran is f-droid contributor and also did some MT stugg |
20:23 |
est31 |
stuff* |
20:23 |
est31 |
(second time today I have this typo) |
20:29 |
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20:48 |
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20:49 |
fireglow |
!seen brothersome |
20:50 |
Jordach |
~seen brothersome |
20:50 |
ShadowBot |
Jordach: I saw brothersome in #minetest 3 days, 9 hours, and 1 second ago saying "Why not Krock? playing minetest over the TOR network" |
20:52 |
fireglow |
thanks Jordach |
20:52 |
fireglow |
okay, problem: I have a hole in my map, how do I get rid of it? https://fireglow.de/755/temp/screenshot_1708094251.png |
20:54 |
sfan5 |
fireglow: did you try going into that hole? |
20:54 |
fireglow |
yeah, I can fly through it with noclip on, otherwise I get stuck |
20:54 |
fireglow |
nothing can be built |
20:54 |
sfan5 |
thats a map loading bug then? |
20:55 |
sfan5 |
s/?// |
20:55 |
sfan5 |
does it happen when you rejoin? |
20:56 |
sofar |
est31: just tried it and its having a hard time with some things... I can't even close my inventory_plus inventory, for instance |
20:56 |
fireglow |
yes, it's been there for the past 7-8 months |
20:56 |
est31 |
adding x buttons everywhere isnt the solution |
20:56 |
est31 |
is it? |
20:57 |
sofar |
back button could close the inventory? |
20:57 |
est31 |
yea thats good |
20:57 |
est31 |
doesnt do it |
20:57 |
est31 |
? |
20:57 |
sofar |
yup, doesn't work |
20:57 |
fireglow |
sfan5: you are welcome to look at it, at games.firc.de:30001 |
20:58 |
sfan5 |
if it persists it's probably a MapBlock filled w/ ignore for some reason |
21:00 |
fireglow |
hmmm |
21:00 |
fireglow |
how can I fix it? |
21:01 |
est31 |
it has quite heavy lag |
21:01 |
est31 |
max_lag = 13 |
21:02 |
est31 |
worldedit-fill it with air |
21:03 |
est31 |
the water will fill in |
21:03 |
fireglow |
I've tried that |
21:03 |
est31 |
and? |
21:03 |
fireglow |
no change :/ |
21:05 |
est31 |
its two blocks |
21:07 |
est31 |
fireglow: can you worldedit export the area |
21:09 |
fireglow |
sec |
21:09 |
fireglow |
https://fireglow.de/755/temp/maphole.we 1.5 MB! |
21:10 |
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21:12 |
fireglow |
we've mostly just ignored it, but now we want to build a beach all along that lake |
21:16 |
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21:17 |
sfan5 |
fireglow: is that just the hole or more sourrounding nodes? |
21:17 |
est31 |
http://pastebin.com/ZEGMj4N7 |
21:17 |
est31 |
no ignore |
21:19 |
fireglow |
sfan5: a bit of surrounding blocks snuck in, as there is a slope |
21:19 |
fireglow |
hmm est31 |
21:19 |
sfan5 |
fireglow: can you export just the hole (with minimal number of sourrounding nodes)? |
21:22 |
fireglow |
sec, I'm building a cage around it |
21:24 |
est31 |
interesting it crashes when loading the file |
21:25 |
fireglow |
humm |
21:25 |
fireglow |
part of it is under water |
21:26 |
est31 |
http://pastebin.com/YJEfgeH9 |
21:28 |
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21:29 |
fireglow |
:S |
21:29 |
fireglow |
sfan5: it's a bit tricky |
21:30 |
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21:59 |
Calinou |
VanessaE, I find the desert stone of HDX too red, I think a more yellow shade would fit better |
21:59 |
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22:12 |
Jordach |
Calinou, you're up late |
22:12 |
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22:13 |
VanessaE |
Calinou: pull requests welcome ;) |
22:14 |
VanessaE |
(I tried to keep it similar to the default colors but I guess that doesn't follow as well as it could) |
22:17 |
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22:38 |
VanessaE |
bbl |
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