Time |
Nick |
Message |
00:04 |
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00:07 |
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00:17 |
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00:18 |
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00:25 |
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00:32 |
est31 |
where can I find the no bad names mod? |
00:32 |
est31 |
do I have to extract it from the carbone game? |
00:33 |
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00:37 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=8004 |
00:38 |
VanessaE |
carbone's version might be a bit different but it's derived from this one. |
00:39 |
est31 |
it claims "No Bad Names (which is based on No Guests) is under the WTFPL, by kaeza, VanessaE and sfan5." |
00:39 |
VanessaE |
maybe you need the one crazyginger72 made |
00:39 |
est31 |
oh sorry for the pings :\ |
00:39 |
VanessaE |
it has filtering for offensive nicks also |
00:40 |
est31 |
just want to kick the whole sexyhotguy shit |
00:40 |
VanessaE |
https://github.com/crazyginger72/blocked_usernames |
00:40 |
VanessaE |
this? |
00:42 |
est31 |
looks good |
00:43 |
VanessaE |
I should import that into my servers at some point |
00:44 |
VanessaE |
(my copy lacks the offensive nick filtering) |
00:50 |
acerspyro |
good |
00:50 |
acerspyro |
offensive nicks are fun |
00:55 |
est31 |
Vanessa thanks |
01:00 |
shadowzone |
VanessaE, that's a good one |
01:00 |
shadowzone |
acerspyro, you haven't seen offensive nicks till you've seen some I'd made up |
01:05 |
est31 |
crashed! |
01:05 |
est31 |
0.4.11 |
01:05 |
est31 |
http://pastebin.com/3sfAQGXL |
01:05 |
est31 |
^ and even on a restart |
01:05 |
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01:05 |
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01:05 |
est31 |
server of course |
01:05 |
VanessaE |
ouch |
01:06 |
VanessaE |
can you reproduce that in HEAD? |
01:06 |
* est31 |
checks out HEAD, compiles |
01:10 |
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01:13 |
acerspyro |
dickcummininmotherfuckingvag? |
01:16 |
est31 |
seems to be alright... |
01:17 |
est31 |
does running a debug build impair speed? |
01:17 |
VanessaE |
I'm not sure |
01:18 |
VanessaE |
zeno would know |
01:18 |
est31 |
not online |
01:22 |
est31 |
do you run one? |
01:23 |
VanessaE |
nope |
01:23 |
VanessaE |
the only thing I can remember for sure is that Debug builds have a different -O# level than Release builds |
01:24 |
VanessaE |
(as well as having debug symbols of course) |
01:28 |
tim_flatus |
I notice that judge() is commented out in no_bad_names |
01:28 |
VanessaE |
yeah, cg72 doesn't like the gibberish filter |
01:29 |
VanessaE |
well no, it's still active here? |
01:29 |
tim_flatus |
exactly |
01:29 |
tim_flatus |
Whereas no_bad_names is working fine for me. |
01:30 |
tim_flatus |
Except I get gibberish usernames all the time. |
01:30 |
VanessaE |
wait, whose fork has it commented?" |
01:30 |
VanessaE |
-out* |
01:30 |
tim_flatus |
I'm using the Carbone version - I think. |
01:30 |
VanessaE |
ah |
01:31 |
acerspyro |
Yes |
01:31 |
acerspyro |
Running a debug build impairs speed |
01:37 |
tim_flatus |
Did it crash on bootup est31 or login? |
01:37 |
est31 |
bootup |
01:38 |
tim_flatus |
ok I just uncommented the sections and ran a smoke test with no problems, so maybe it's not that |
01:38 |
est31 |
? |
01:38 |
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01:38 |
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01:38 |
est31 |
not regarding me |
01:38 |
tim_flatus |
The judge() function |
01:41 |
est31 |
tim_flatus: did you disable fire? |
01:41 |
est31 |
you should |
01:45 |
tim_flatus |
No, but I've stopped torches and bonfires igniting |
01:46 |
est31 |
you should disble it for lava too |
01:46 |
tim_flatus |
Thanks for the reminder |
01:47 |
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01:51 |
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01:52 |
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02:17 |
est31 |
there was an option that makes the gamemods not appear in the /mods command wasnt there? |
02:23 |
|
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02:26 |
* est31 |
is setting out to fix that annoying pedestal bug |
02:33 |
est31 |
ok the bug wasnt reproducible. The server I experienced this on used as it seems an age old version of that mod |
02:54 |
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02:56 |
bas080 |
Anyone server admin willing to test pathogen mod? https://github.com/bas080/pathogen |
02:57 |
bas080 |
any* |
02:58 |
bas080 |
It's like mobs only invisible |
03:01 |
tim_flatus |
Um no |
03:11 |
est31 |
For legacy reasons, I have to register some tools and nodes with names that dont follow the naming convention. what to do? |
03:11 |
est31 |
how to bypass it |
03:14 |
est31 |
gonna try it with an alias... |
03:46 |
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04:06 |
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04:13 |
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04:40 |
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04:49 |
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05:00 |
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05:00 |
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05:22 |
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05:29 |
est31 |
~tell rubenwardy the lua api reference has a mistake: you have a headline "groups of tools". shouldn't it be "groups in tools" |
05:29 |
ShadowBot |
est31: O.K. |
05:30 |
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05:37 |
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05:59 |
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06:04 |
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06:08 |
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06:20 |
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06:22 |
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06:35 |
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06:37 |
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06:46 |
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07:21 |
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07:30 |
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07:30 |
rdococ |
This ABM crashes whenever the waterplus:water and waterplus:lava node touch: http://pastie.org/private/1qn5futwqtn1fm57uywpq |
07:31 |
VanessaE |
minetest.set_node(pos, { name = "foo" }) |
07:31 |
VanessaE |
but don't use default:stone. |
07:31 |
VanessaE |
use something that can easily be picked apart from it, e.g. default:stone_cooled |
07:32 |
VanessaE |
make it look identical to stone and make it drop default:stone when dug |
07:32 |
rdococ |
why? I just wanted stone |
07:32 |
rdococ |
as a block, not an item |
07:32 |
VanessaE |
because if someone uses it to grief, you won't be able to just worldedit-away the cooled stone without creating a gigantic hole in the surrounding terrain also. |
07:33 |
VanessaE |
if the node is uniquely named, you can just erase it without touching the terrain. |
07:34 |
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07:36 |
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07:38 |
rdococ |
I'll probably scrap the idea of making stone from it and register a steam node instead |
07:38 |
VanessaE |
take a look at how gloopblocks does it |
07:38 |
VanessaE |
maybe borrow some ideas/nodes from there |
07:39 |
VanessaE |
a "steam" node would be fine too, that's unique |
07:39 |
rdococ |
well I have basic water physics, I can invert the gravity |
07:44 |
rdococ |
yay it makes unknown block |
07:44 |
VanessaE |
heh |
07:46 |
rdococ |
at the moment the steam looks the same as the water |
07:46 |
rdococ |
and I can end up with tsunamis in the air. |
07:47 |
VanessaE |
haha |
07:47 |
VanessaE |
that's definitely unique :D |
07:48 |
rdococ |
lol |
07:48 |
rdococ |
it easily lags the game |
07:48 |
VanessaE |
reduce your ABM chance setting |
07:49 |
VanessaE |
interval 5, chance 15 |
07:49 |
VanessaE |
makes for fairly realistic lava flows |
07:49 |
VanessaE |
might work well for steam too |
07:50 |
rdococ |
hmm |
07:50 |
VanessaE |
at least that works when you're colliding liquid water with lava anyway |
07:50 |
rdococ |
I use a function to generate water physics abms. I can register it as a waterplus liquid and it undergoes the physics. |
07:51 |
VanessaE |
nice |
07:52 |
rdococ |
the only problem is, steam views unloaded chunks as solid nodes, so it spreads like the world is a huge cave |
07:52 |
VanessaE |
bbl, off to bed. |
07:52 |
VanessaE |
meanwhile, look at using voxel manipulator commands to read from the map |
07:53 |
VanessaE |
that'll cause unloaded mapblocks to load |
07:53 |
est31 |
https://github.com/minetest-technic/technic/blob/master/technic/helpers.lua#L52 |
07:53 |
est31 |
rdococ: ^ |
07:53 |
VanessaE |
https://github.com/minetest-technic/technic/blob/master/technic/helpers.lua#L52 |
07:53 |
VanessaE |
ninja'd |
07:53 |
est31 |
lo |
07:53 |
rdococ |
it's faster too... |
07:53 |
est31 |
l |
07:53 |
VanessaE |
use that code, but use it sparingly. |
07:54 |
est31 |
what is ninjaing |
07:54 |
VanessaE |
you ninja'd me - you pasted the link a split second before I did. |
07:55 |
VanessaE |
anyway, I'm off. |
07:55 |
VanessaE |
night |
07:55 |
rdococ |
looks confusing |
07:55 |
est31 |
n8 |
07:55 |
ThatGraemeGuy |
VanessaE: do you know if someone recently worldedit-ed a ton of extra power supply on VE-S? |
07:55 |
ThatGraemeGuy |
daytime supply is now 13 million EU |
07:55 |
VanessaE |
mmmmmmm |
07:55 |
est31 |
yea |
07:55 |
VanessaE |
I'm trying to go to bed |
07:55 |
ThatGraemeGuy |
mmm'kay night night |
07:56 |
VanessaE |
est31, take over :D |
07:56 |
VanessaE |
night |
07:56 |
VanessaE |
out -> |
07:56 |
* ThatGraemeGuy |
wishes people would stop using creative privs on a survival server |
07:56 |
Zeno` |
yeah |
07:57 |
est31 |
ThatGraemeGuy: I dont think whoever increased the supply used worldedit |
07:57 |
* Zeno` |
revokes VanessaE's privs |
07:57 |
est31 |
I guess it was cheapie |
07:57 |
ThatGraemeGuy |
we had a supply deficit and I was making stuff to build a couple more reactors |
07:57 |
ThatGraemeGuy |
now its pointless |
07:57 |
ThatGraemeGuy |
supply went from just under 2 million to just over 13 million |
07:57 |
est31 |
Zeno` btw is serious all the time :) |
07:57 |
Zeno` |
yep |
07:57 |
ThatGraemeGuy |
there's no way that wasn't at the very least creative mode |
07:58 |
ThatGraemeGuy |
s/mode/privs |
07:58 |
Zeno` |
I will investigate! |
07:58 |
est31 |
its restarting in 90 secs |
07:58 |
ThatGraemeGuy |
there's also a 68-reactor complex that crazyginger made with creative/worldedit |
07:58 |
Zeno` |
that should be enough time |
07:58 |
ThatGraemeGuy |
at least that's not connected anymore |
07:58 |
est31 |
lol |
07:59 |
Zeno` |
i don't want to investigate tooooo much |
08:00 |
Zeno` |
yep, looked good |
08:00 |
ThatGraemeGuy |
lol |
08:02 |
Zeno` |
I was on there a few hours ago and the lag was terrible |
08:06 |
ThatGraemeGuy |
it comes and goes |
08:10 |
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08:14 |
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08:27 |
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08:29 |
est31 |
lol got this on a local world : http://pbrd.co/1Dlog40 |
08:29 |
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08:29 |
est31 |
inside, there is a "best of" of all nodes |
08:31 |
est31 |
http://pbrd.co/1zeBNnB |
08:31 |
est31 |
just sharin' if someone else gets that too |
08:32 |
est31 |
the world crashes, I guess because mesecons doesnt like nil (unknown) nodes |
08:33 |
jin_xi |
its a bug in 0.4.11, and already fixed in git versions |
08:34 |
jin_xi |
it places random nodes, and will crash with nothing but mt_game if you're unlucky |
08:34 |
jin_xi |
due to nil, fuel and furnaces |
08:34 |
est31 |
do you have the # number? |
08:38 |
jin_xi |
idk what you mean but here is the commit with the fix: https://github.com/minetest/minetest/commit/57f2fa57cda957be302b3542a59cd51209d46f2d |
08:39 |
est31 |
ok thx :) |
08:39 |
est31 |
was reffering to the bugnumber |
08:39 |
est31 |
but commit is better :) |
08:41 |
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08:48 |
Krock |
moin |
09:01 |
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09:11 |
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09:15 |
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09:18 |
fireglow |
how to I get minetestserver to bind to both udp4 and udp6? |
09:18 |
Krock |
AFAIK, you can't |
09:19 |
fireglow |
well |
09:19 |
fireglow |
that is unfortunate |
09:27 |
Krock |
why? |
09:28 |
Krock |
Just use IPv4 and everyone's happy |
09:30 |
fireglow |
thank you for that insight |
09:30 |
Krock |
np |
09:34 |
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09:55 |
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10:01 |
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10:02 |
JamesTait |
Good morning all; happy Friday, and happy Doodle Day! :-D |
10:03 |
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10:17 |
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10:27 |
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10:28 |
Neolink |
are there a village with npc in minetest? |
10:43 |
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10:43 |
Ritchie |
fireglow: try it, i think your mtserver should be available on all your addresses |
10:43 |
Ritchie |
i don't have IPv6 so i can't try it |
10:49 |
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12:14 |
Krock |
Very much talk. |
12:15 |
ipv6b |
At least my ISP gave me another IPv4 address so soon I will be able to do my tests. |
12:16 |
Krock |
I think my ISP should finally try to support IPv6 :/ |
12:17 |
ipv6b |
My ISP told me that they don't officially have customer support that addresses IPv6, but they are ready to give me support anyway. After I told them I wanted to setup a minetest server that accepts both IPv6+IPv4 connections they decided to give me a new IPv4 address, since they lack support that allows my router to give my computer an IPv6 address.(they lack DHCP-PD) |
12:19 |
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13:10 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix warnings in CGUITTFont.cpp 0904884 http://git.io/brNm (2015-02-06T23:02:15+10:00) |
13:12 |
Zeno` |
weeeeeeeeeeeeeeeeeeeeee |
13:13 |
Brains |
ipv6b: I was kinda impressed that my local ISP (TWC) is handing out IPv6 addresses these days... Not impressed technically, but they are usually far more stupid. |
13:22 |
Zeno` |
my ISP doesn't give out ipv6 addresses :( |
13:22 |
Zeno` |
I guess it's "new" technology rofl |
13:24 |
Brains |
lol |
13:24 |
Zeno` |
I have a joke! |
13:24 |
Zeno` |
What's yellow and looks like mashed banana? |
13:25 |
Zeno` |
Monkey vomit |
13:25 |
Zeno` |
HAH! /me falls on the floor laughing |
13:26 |
* LazyJ |
thinks Zeno` put something extra in his coffee. |
13:26 |
Zeno` |
possibly |
13:26 |
LazyJ |
:)- |
13:27 |
ElectronLibre |
Something very powerful apparently. |
13:27 |
Zeno` |
and it aint sugar |
13:27 |
ElectronLibre |
Does it look like sugar? |
13:27 |
Zeno` |
lol, nah |
13:28 |
LazyJ |
Tabasco sauce. |
13:30 |
* ElectronLibre |
was thinking of a white powder but it's not.. dye:white so.. |
13:34 |
LazyJ |
Fresh ground medium roast coffee, a dash of cinnamon, a little less of nutmeg, a squirt of vanilla, and let steep in your French press for 3mins. Pour, add creamer if desired. |
13:36 |
LazyJ |
Less fancy brewing method would be hotwater in a large measuring cup, add the ingredients, steep, pour into cup through a fine mesh tea strainer. |
13:36 |
LazyJ |
Code - I'm clueless. Making coffee - I know stuff. ;) |
13:37 |
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14:22 |
clayton__ |
Hello |
14:22 |
clayton__ |
I can't get the pipeworks dispenser to work, nothing gets dispensed |
14:23 |
clayton__ |
The hole opens, but nothing else is happening |
14:23 |
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15:22 |
shadowzone |
http://picpaste.com/pics/shadowzone-9Ji5NaJi.1423236022.png |
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16:02 |
tim_flatus |
Documentation question: I have modified 'doors' with new textures and included Jeija's new trapdoor code. I have modified the README credits accordingly. I notice the README header still says "Minetest 0.4 mod: doors ... version: 1.3" -- Q: What would be the most useful way to change the version numbers / description? |
16:02 |
tim_flatus |
It will be released as part of grail_test 0.3 |
16:05 |
rdococ |
...wth |
16:05 |
rdococ |
a trojan was discovered in some kind of rogue minecraft 1.8.1 file |
16:06 |
rdococ |
but it was an exe not a jar |
16:06 |
ElectronLibre |
Is it not shocking when you see a .exe file in a Java-made program? |
16:07 |
est31 |
best virus scan ever strings file | grep exe |
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rdococ |
welll duh |
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17:08 |
rubenwardy |
Hi all! |
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fireglow |
hello rubenwardy |
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17:56 |
Arch-TK |
est31: You could also just grep -b <your file here> "exe" |
17:56 |
Arch-TK |
est31: And then you would know where in the file it was, not just that there was somewhere a string of printable characters which matched. |
17:57 |
Arch-TK |
because if you didn't care about knowing where it was, but instead, you cared about its existence you could just grep <your file here> "exe" |
17:57 |
Arch-TK |
rather, swap <your file here> and "exe" |
17:59 |
fireglow |
wtf |
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18:35 |
rubenwardy |
https://www.youtube.com/playlist?list=PL-uTdq9t8wyxzp5YcyELjQUsXPn2aL1ba |
18:36 |
rubenwardy |
Who is that? |
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18:39 |
Krock |
rubenwardy, you can find him on the forums |
18:39 |
rubenwardy |
I've tried searching |
18:39 |
rubenwardy |
google's probably just retarded |
18:40 |
rubenwardy |
Ah, Nathan.S |
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Krock |
yes |
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20:10 |
twoelk |
grrrr, blender is frustrating, how do I deselect a single edge in a collection? Does blender really have the simple don't make a mistake approach? |
20:11 |
twoelk |
and -loop select- with curved stuff isn't fun as well |
20:11 |
twoelk |
:( |
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20:26 |
VanessaE |
twoelk: shift-click |
20:27 |
ipv6b |
fireglow, do you have any ipv6 minetest server? |
20:28 |
fireglow |
ipv6b: well, I tried this morning, but I could only get it to bind to either udp6 OR udp4, but not both |
20:28 |
twoelk |
won't help, not the way I need it. Seems I have multiple edges in some same places - stupid multistep import issue I guess |
20:29 |
fireglow |
ipv6b: so I went back to ipv4-only, and adjusted announced server-addresses accordingly, now using hostnames that only have a A recond, and no AAAA |
20:30 |
ipv6b |
fireglow, ok. |
20:31 |
ipv6b |
fireglow, were the settings in minetest.conf enable_ipv6 = true and ipv6_server = true ? |
20:31 |
twoelk |
hm, looks like all cylinders have inner and outer faces and edges - gah, how do I get rid of all that stuff not visible anyways. (have been away from blender for too long; I'm spoilt) |
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20:32 |
fireglow |
ipv6b: yes, I think so |
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20:33 |
ipv6b |
fireglow, do you know if this is the only commit that was done in minetest to implement IPv6? https://github.com/minetest/minetest/commit/f960c3be313c761fe02f9167dc1fe3fca5dc4ada |
20:33 |
fireglow |
ipv6b: I do not, sorry |
20:34 |
ipv6b |
in the link I sent it says ["enable_ipv6" to enable/disable the overall use of IPv6] and ["ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)] |
20:37 |
ipv6b |
I contacted proller only yesterday, so I may receive a reply in email. Though I don't know how successful it will be for my email to arrive without arriving in some spam folder, because I'm using gmx. |
20:37 |
ipv6b |
fireglow, did anybody manage to connect to your server in the end through IPv6? |
20:40 |
ipv6b |
The green parts in that commit should be the new lines added. I think it would be possible for me to understand what's it all about if I just gave more time studying this...I guess. |
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20:44 |
ipv6b |
Nevermind. I have a server up and running now and connecting to :: just worked. Did that work for you as well fireglow? If you want try to connect with your IPv6 address here: 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 |
20:45 |
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20:46 |
ipv6b |
Sorry, just a quick look to see if my firewall allows it, sorry :) |
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20:46 |
ipv6b |
it didn't, will enable... |
20:47 |
ipv6b |
Firewall opened for port 30000 on IPv6. |
20:48 |
ipv6b |
I have an IPv4 address too, so if somebody can connect through IPv6 I will try to see if somebody can connect through 'the regular net' :) |
20:48 |
ipv6b |
too. |
20:51 |
twoelk |
hrmpf, guess my tool chain Ldraw>Sketchup>Meshlab>Blender>Minetest needs some tweaking. At the moment this is more work than it's worth - and that was a low poly model |
20:53 |
fireglow |
ipv6b: works! |
20:53 |
ipv6b |
fireglow, yes. So I don't know if this will work but my IPv4 address is... |
20:54 |
ipv6b |
37.46.163.79 |
20:54 |
twoelk |
http://i.imgur.com/oiALX0r.jpg <-what a mess. the triangles for the domes are all over the place. so much for blender's best guess |
20:54 |
ipv6b |
If anybody wants try to connect to it and say if it works or if it says nonexistent or something... |
20:54 |
ipv6b |
please do :) |
20:54 |
fireglow |
nice, man |
20:54 |
fireglow |
works! |
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20:56 |
ipv6b |
Thanks for trying it out :) |
20:56 |
ipv6b |
fireglow, if you want try to connect through IPv4 as well. |
20:56 |
fireglow |
I did |
20:56 |
fireglow |
2nd connect was ipv4 address |
20:56 |
ipv6b |
Wow. |
20:57 |
ipv6b |
fireglow, you used 2 different IPv6 addresses, it wasn't an IPv4 address. |
20:58 |
fireglow |
woot! |
20:58 |
fireglow |
hmm! |
20:58 |
VanessaE |
twoelk: Mesh -> Faces -> tris to quads |
20:58 |
fireglow |
let me try again |
20:58 |
ipv6b |
or it was, sorry |
20:58 |
ipv6b |
Sorry, it was |
20:58 |
fireglow |
ok |
20:58 |
ipv6b |
I think |
20:58 |
VanessaE |
select the dome part and do that ^^^^^ |
20:58 |
fireglow |
the ipv4 should be .255, and the ipv6 ::1000 |
20:58 |
ipv6b |
It preceded the connect with 37.46.163.79 |
20:58 |
fireglow |
rather :1000 |
20:58 |
ipv6b |
damn sorry that was a bad copy paste |
20:58 |
Sokomine |
hi |
20:58 |
ipv6b |
It preceded it with [::ffff: |
20:58 |
Sokomine |
i do get "failed to initialize world"? |
20:58 |
fireglow |
hi Sokomine! |
20:59 |
Sokomine |
hi fireglow |
20:59 |
VanessaE |
also on the cabin, axles, the tire treads (but not the rims), and anywhere else that it makes sense. it'll help it look less messy |
20:59 |
fireglow |
pls, there's a crash bug thing with locks :/ |
20:59 |
Sokomine |
bugs need to wait a bit i'm afraid. but i hope to solve that village problem soon |
20:59 |
ipv6b |
Sokomine, yes sorry. When I tried to copy from the console I did Ctrl+C a bad habit when copy and pasting stuff, so it shut down the server |
20:59 |
twoelk |
VanessaE: yeah for the rectangles sure but what about my two domes :( |
20:59 |
ipv6b |
Now I fired it up again |
20:59 |
Sokomine |
so severe? perhaps i'll have to look at it then.. |
20:59 |
VanessaE |
do the domes too. |
20:59 |
VanessaE |
just be sure you leave the ends of the dome, the tires' rims (the flat sides I mean) and so on alone. you want them to remain fanned like that. |
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21:00 |
ipv6b |
fireglow, it worked. In the console it lists your IPv4 address correctly after the [::ffff: |
21:00 |
Sokomine |
ipv6b: hm, which server? i tried a new one (after first trying to connect to krock - before it shuts down for today...) |
21:00 |
fireglow |
ipv6b: oic, nice |
21:00 |
VanessaE |
twoelk: send me your .blend |
21:00 |
fireglow |
Sokomine: yes very ;( |
21:00 |
VanessaE |
I'll take a look at it and maybe simplify it if you want |
21:00 |
ipv6b |
Sokomine, can you connect to 37.46.163.79 ? |
21:00 |
ipv6b |
on port 30000. |
21:00 |
Jordach |
!up 37.46.163.79 |
21:01 |
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21:01 |
ipv6b |
fireglow, can you try to connect again through that address? |
21:01 |
ipv6b |
I mean the IPv4 address. |
21:01 |
fireglow |
ok I will, sec |
21:01 |
Sokomine |
i get a "failed to initialize world" on all servers |
21:01 |
ipv6b |
yes it worked. |
21:01 |
fireglow |
ipv6b: ok, I got on |
21:02 |
ipv6b |
fireglow got on with my IPv4 address |
21:02 |
fireglow |
4 and 6 |
21:02 |
ipv6b |
it registered correctly in my console with the preceding [::ffff: before the IPv4 address |
21:02 |
Sokomine |
aaah. forget to mount that part |
21:03 |
fireglow |
worked with ` minetest --go --address 37.46.163.79 --port 30000 --name fireglowp --password FLUFFYKITTENS` |
21:03 |
ipv6b |
If anybody wants to try the IPv6 address its: 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 |
21:03 |
twoelk |
I don't mind the messy view. It's the coloring that will be dificult. I need similar colors together in the texturemap. btw have you counted the wheels? 16 sides! I need to find out how to get rid of them extra two sided stuff. |
21:05 |
fireglow |
ipv6b: I'll give it another go, then. (Enabling it on my servers) |
21:05 |
fireglow |
what are your enable_ipv6, etc settings, ipv6b? |
21:05 |
ipv6b |
uhm...wait... |
21:05 |
ipv6b |
in the link I sent it says ["enable_ipv6" to enable/disable the overall use of IPv6] and ["ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)] |
21:06 |
ipv6b |
so set both to true in minetest.conf |
21:06 |
fireglow |
word, cheers |
21:06 |
fireglow |
I'm in a different game atm, will try it later, thank you |
21:07 |
ipv6b |
The short version is enable_ipv6 = true + ipv6_server = true on two separate lines in minetest.conf. No worries. Do it when you have time :) |
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21:14 |
ipv6b |
I guess I could probably find this info by a search but does anybody know how I can give all new players who connect the sethome/home command by default? |
21:18 |
est31 |
the priv? |
21:19 |
ipv6b |
yes, to get the priv by default for all new players est31 |
21:19 |
est31 |
its an option in minetest.conf |
21:19 |
est31 |
looking it up... |
21:19 |
est31 |
default_privs |
21:19 |
est31 |
simple as that :) |
21:20 |
est31 |
thats only for new players though |
21:20 |
est31 |
you'll have to figure something out for existing players |
21:20 |
est31 |
I have done some sed command |
21:25 |
ipv6b |
ok |
21:27 |
est31 |
could this be a memory (no free mem anymore) issue ? http://pastebin.com/k443CZNj |
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21:35 |
ipv6b |
est31, it works. Thanks. I now see it was already part of minetest.conf.example so before I ask again I'll check there :) |
21:37 |
ipv6b |
Though I know for sure that minetest will never work through Tor since the game requires UDP and Tor does not support UDP. Still good that it's all ready for IPv6 :D |
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21:47 |
est31 |
nerzhul will make MT run on tcp too, however i am not sure if it will require an additional udp connection |
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