Time |
Nick |
Message |
00:00 |
acerspyro |
Well, game, I meant Minetest, not Irrlight |
00:00 |
acerspyro |
irrlicht* |
00:00 |
crazyR |
im sure someone will eventually fix it lol |
00:01 |
crazyR |
its not as much of an issue as mesh's was |
00:01 |
acerspyro |
>eventually |
00:01 |
acerspyro |
When the game will become abandonware |
00:01 |
acerspyro |
:D |
00:01 |
acerspyro |
I'm taunting yall devs |
00:30 |
VanessaE |
acerspyro: thanks for the tip, that fixed the lighting on all of them except the quarter round corner |
00:30 |
acerspyro |
np |
00:30 |
VanessaE |
something wrong with blender's exporter, breaks that one when I export with those options |
00:32 |
Jordach |
VanessaE, i called bullshit and was right |
00:32 |
Jordach |
$5 pls |
00:32 |
kahrl |
VanessaE: I noticed some z-fighting issues with the quarter-round corner, might be related |
00:34 |
kahrl |
http://imgur.com/SqTsbYe |
00:34 |
VanessaE |
kahrl: ok |
00:35 |
VanessaE |
Jordach: you called bullshit without backing up your claim or even trying to help |
00:35 |
VanessaE |
at least acerspyro figured out wtf actually went wrong |
00:35 |
acerspyro |
lol |
00:35 |
Jordach |
VanessaE, b3d best format |
00:36 |
VanessaE |
Jordach: it would ssssuuuuure be nice if Blender supported it nativelyt... |
00:36 |
VanessaE |
-t |
00:36 |
Jordach |
VanessaE, it does |
00:36 |
VanessaE |
not. |
00:36 |
acerspyro |
yes |
00:36 |
acerspyro |
Just add a plug in |
00:36 |
Jordach |
why;d you think i put that addon in my dropbox |
00:37 |
VanessaE |
natively != "load a plugin that doesn't come with the program" |
00:38 |
exio4 |
minetest is based on mods |
00:38 |
exio4 |
it doesn't support much 'natively' |
00:38 |
Jordach |
[x] rekt [ ] not rekt |
00:39 |
exio4 |
that is annoying |
00:39 |
acerspyro |
exio4: We're not talking about minetest you lost twit |
00:39 |
acerspyro |
:P |
00:39 |
exio4 |
I know? |
00:44 |
VanessaE |
https://forum.minetest.net/download/file.php?id=1922 |
00:44 |
crazyR |
Jordach: http://i.imgur.com/PqzctGt.png?1 i liked your screenshot of the mese model from the other day so i brought it to life and added it to ethicrush server |
00:44 |
VanessaE |
many thanks, acerspyro :-) |
00:45 |
acerspyro |
VanessaE: np |
00:45 |
VanessaE |
can you give those models a try and see if I missed anything? (I fixed and re-checked them all, but a second set of eyes, etc) |
00:45 |
acerspyro |
ok |
00:46 |
acerspyro |
I consider myself to be worth 100 eyes |
00:46 |
acerspyro |
50 sets of eyes |
00:46 |
VanessaE |
:D |
00:48 |
sofar |
anyone that has "Carts" installed can tell me how to move a minecart while you're inside one? |
00:48 |
sofar |
acerspyro: eyes are cheap nowadays... |
00:48 |
VanessaE |
sofar: powered rails |
00:48 |
VanessaE |
use mesecons to activate them |
00:48 |
sofar |
no, while inside a cart. |
00:48 |
sofar |
on normal tracks |
00:49 |
VanessaE |
you can't. |
00:49 |
VanessaE |
you have to use powered rails. |
00:49 |
VanessaE |
(or a cart will also just go down a hill, too) |
00:49 |
sofar |
I don't understand that logic. My legs stop working cuz I'm in a minecart? |
00:50 |
VanessaE |
well, if you're in a minecart, how are you gonna push it if your legs are IN the cart? |
00:50 |
VanessaE |
it's not like the cart has holes in the bottom :P |
00:50 |
sofar |
stick a leg out and push, just like normal humans would |
00:50 |
sofar |
that's how you ride a skateboard |
00:50 |
sofar |
you don't glue your feet to the board |
00:50 |
sofar |
that's snowboarding |
00:50 |
VanessaE |
eh, I don't think normal humans did that too often :P |
00:50 |
acerspyro |
:|>-|o |
00:51 |
acerspyro |
Guy on a skateboard |
00:51 |
VanessaE |
more likely they used powered carts |
00:53 |
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00:53 |
Piggybear87 |
CraigyDavi, you there? |
00:59 |
|
tim_flatus joined #minetest |
00:59 |
est31 |
cheapie Jordach who of you wrote this file? I'm planning to release it as WTFPL, add its own github repo. is that ok? |
00:59 |
cheapie |
What file? |
00:59 |
est31 |
and use recent api functions... |
00:59 |
tim_flatus |
Anyone got any great solutions to half chopped down trees? |
00:59 |
est31 |
https://github.com/VanessaE/dreambuilder_game/blob/master/mods/spawn/init.lua |
00:59 |
cheapie |
I think that one was me. |
01:00 |
cheapie |
(it's an old version, in any case) |
01:00 |
est31 |
is there a more recent one? |
01:00 |
cheapie |
*However*, as it's mostly just stuff Jordach wrote and I modified, ask him. |
01:00 |
cheapie |
I don't know where the latest one went. |
01:01 |
est31 |
it seems that is deployed at VE-S and such |
01:01 |
est31 |
VanessaE also pointed me to that |
01:01 |
cheapie |
VE-S and such have that old version you linked to. |
01:01 |
cheapie |
OK, here's the latest: https://github.com/cheapie/spawn |
01:01 |
est31 |
ah great |
01:02 |
cheapie |
That one is WTFPL, by the way. |
01:03 |
Jordach |
-!- Sleep mode activating |
01:09 |
VanessaE |
cheapie: I forgot about that one |
01:09 |
VanessaE |
switching to yours. |
01:10 |
est31 |
is it useful to cache the setting? |
01:10 |
est31 |
dunno if its not faster to store it inside a local variable |
01:11 |
est31 |
minetest.setting_get_pos is called twice per invocatoin |
01:12 |
est31 |
best for the caching is to store it inside a global variable. |
01:12 |
est31 |
the minetest.conf isnt reloaded when it got changed? |
01:12 |
est31 |
requires a start.... |
01:12 |
est31 |
restart?* |
01:14 |
VanessaE |
correct |
01:14 |
est31 |
to the last statement? |
01:15 |
est31 |
ok then I'm doing a pr :P |
01:16 |
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01:17 |
VanessaE |
yeah, minetest.conf is not saved by the server, and requires a restart to re-read it |
01:17 |
VanessaE |
at least I don't THINK it's saved |
01:17 |
est31 |
has advantages, also has disadvantages |
01:17 |
est31 |
either its saved by the server, or its not |
01:17 |
cheapie |
Last time I tested it, it took effect immediately and persisted across a (clean) restart. |
01:19 |
VanessaE |
wait, which did? |
01:19 |
VanessaE |
the set-spawn ? |
01:19 |
cheapie |
Yep, /setspawn. |
01:19 |
VanessaE |
oh ok |
01:19 |
VanessaE |
I was talking more generally |
01:22 |
tim_flatus |
I think I'll follow suit and implement that spawn mod cheapie. Thanks. |
01:22 |
est31 |
its called deploy not implement :) |
01:23 |
* tim_flatus |
stands correctly deployed |
01:25 |
|
jojoa1997 joined #minetest |
01:25 |
* cheapie |
loads tim_flatus into a deployer and sends it a mesecons signal |
01:28 |
|
peacock486 joined #minetest |
01:28 |
acerspyro |
VanessaE: idk about the other blocks,tho |
01:29 |
tim_flatus |
Does anyone run a server via /etc/init.d/ ? And can you explain how to correctly pass options to minetestserver. I have already tried asking this on #debian |
01:29 |
VanessaE |
acerspyro: eh? |
01:29 |
|
peacock486 left #minetest |
01:29 |
tim_flatus |
I want to run a game that resides in my home folder. |
01:29 |
acerspyro |
VanessaE: the round-edged blocks |
01:29 |
acerspyro |
idk wat do bout them |
01:29 |
VanessaE |
ok, I took care of those also |
01:29 |
VanessaE |
oh* |
01:30 |
VanessaE |
everything should work now |
01:30 |
VanessaE |
in -19.zip that is |
01:30 |
VanessaE |
I'm about to push relevant fixes to technic also |
01:30 |
est31 |
I'm currently trying to set a server up with /etc/init.d, but I'll do other things first. |
01:30 |
est31 |
in 10 minutes? |
01:31 |
tim_flatus |
:-) |
01:32 |
VanessaE |
pushed. |
01:32 |
est31 |
what? |
01:32 |
est31 |
not my stuff ok |
01:32 |
VanessaE |
models in technic should be fixed now |
01:33 |
acerspyro |
ty |
01:33 |
VanessaE |
the lighting issue reported in minetest bug #2150 |
01:33 |
VanessaE |
https://github.com/minetest/minetest/issues/2150 |
01:33 |
est31 |
#2150 |
01:33 |
est31 |
core#2150 |
01:34 |
est31 |
ok ShadowBot, you dont link, do you :) |
01:34 |
VanessaE |
I think it only links when in -dev |
01:38 |
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01:38 |
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01:39 |
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01:39 |
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SilvaMerner joined #minetest |
01:40 |
SilvaMerner |
Hi |
01:40 |
VanessaE |
hi |
01:41 |
SilvaMerner |
Hey Vanessa :D |
01:42 |
VanessaE |
uh.. |
01:42 |
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01:44 |
est31 |
cheapie somehow its not persistent over restarts.... can my commit have broken it?https://github.com/est31/spawn/commit/2209b347efaa96f01d528d5b92643cb9a7471f9b |
01:45 |
tim_flatus |
Is it possible to use some override mechanism to remove items from a 3rd party mod? I want to remove cactus armor etc from 3d-armor |
01:45 |
est31 |
otherwise I'd open a PR |
01:45 |
est31 |
tim_flatus: it is, just remove them |
01:45 |
tim_flatus |
Without directly editing that mod. i.e. from within my game. |
01:45 |
est31 |
you can edit the mod as you wish |
01:45 |
cheapie |
I don't know... maybe the engine's behavior has simply changed since I last tried it. |
01:45 |
est31 |
you can disable the crafts |
01:46 |
tim_flatus |
I know and I have, but that will make keeping it up to date more complex |
01:46 |
est31 |
but they'll show up in most crafting guides |
01:46 |
est31 |
best is to edit the mod itself :\ |
01:46 |
tim_flatus |
ok, I'll stick with just commenting them out. |
01:47 |
est31 |
cheapie PR sent. |
01:47 |
est31 |
im afraid thats the only way... |
01:47 |
cheapie |
est31: Can you test an unmodified version first to see if it persists (using the /shutdown command to stop the server)? |
01:47 |
est31 |
/shutdown ... |
01:48 |
est31 |
always did ctrl + c |
01:48 |
tim_flatus |
est31: OK, thanks. |
01:48 |
cheapie |
I've only tested it with /shutdown, never SIGINT. |
01:48 |
cheapie |
(and if it works with one but not the other, that would probably be an engine bug) |
01:50 |
* tim_flatus |
celebrates a minor victory: players below y=-600 Yay! |
01:50 |
est31 |
doesnt work with my patch and /shutdown, trying HEAD^ |
01:52 |
est31 |
no, doesnt work with that either |
01:52 |
cheapie |
Huh. |
01:52 |
tim_flatus |
I'm thinking of writing a mod to cause reverse damage when players attempt to dig protected positions or punch other players |
01:52 |
est31 |
forgot minetest.setting_save then |
01:52 |
cheapie |
Huh? I've never heard of that. |
01:52 |
est31 |
http://rubenwardy.com/minetest_modding_book/lua_api.html |
01:52 |
est31 |
search for it |
01:53 |
est31 |
gonna try that ... |
01:53 |
cheapie |
If you can get it to work, go ahead and I'll merge whatever you come up with. |
01:55 |
est31 |
tim_flatus: I'm against that personally, people should be abled to try at least. who gets harmed? |
01:55 |
est31 |
also, the functionality for getting hurt already exists |
01:55 |
est31 |
ask in #ethicrush |
01:56 |
est31 |
cheapie: it works |
01:56 |
cheapie |
est31: OK, good. |
01:56 |
est31 |
gonna check how old that function is |
01:56 |
tim_flatus |
I'm interested in reservations, that's why I mentioned it. |
01:57 |
tim_flatus |
Perhaps I'll just limit it to "magic" tools. |
02:07 |
est31 |
cheapie: the function is already inside 0.4.8 |
02:08 |
est31 |
and older |
02:08 |
est31 |
so I'll add no check |
02:08 |
est31 |
I guess its as old as the settings functions themselves |
02:08 |
cheapie |
OK. I wrote that thing forever ago... it doesn't surprise me too much that the default behavior has changed. |
02:08 |
* est31 |
wishes the lua_api.txt included "since: version" |
02:11 |
est31 |
cheapie: my PR is ready |
02:11 |
cheapie |
OK. |
02:11 |
* cheapie |
looks at it |
02:12 |
cheapie |
Looks good. Merged. |
02:12 |
cheapie |
Thanks. |
02:12 |
est31 |
great |
02:25 |
VanessaE |
acerspyro: https://forum.minetest.net/download/file.php?id=1923 |
02:25 |
VanessaE |
fixed the wooden quarter rounds also, apparently the glitch isn't limited to just whole-wrapped-image UV mapping |
02:26 |
VanessaE |
~tell Calinou "please get new models for moreblocks from slope_test (rev. 20, https://forum.minetest.net/download/file.php?id=1923) to fix the lighting glitches." |
02:26 |
ShadowBot |
VanessaE: O.K. |
02:28 |
acerspyro |
busy |
02:28 |
acerspyro |
I'm busy wasting my life on Steam |
02:28 |
VanessaE |
haha |
02:44 |
acerspyro |
at least it's a fun way to waste your life |
02:45 |
acerspyro |
playing robocraft |
02:45 |
acerspyro |
my laptop runs it better than my tower |
02:51 |
Sokomine |
hihi |
02:51 |
Sokomine |
er, hi :-) (only once) |
02:52 |
Sokomine |
ah. fireglow pinged me yesterday |
02:57 |
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03:18 |
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03:19 |
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03:22 |
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04:12 |
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04:27 |
est31 |
http://pastebin.com/VSbUW1zZ |
04:27 |
est31 |
I have no Idea |
04:27 |
est31 |
this must not happen |
04:27 |
est31 |
thats inside an if name |
04:28 |
est31 |
ah its about output |
04:31 |
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04:32 |
est31 |
and the user this runs under _has_ write access to the file |
04:32 |
est31 |
skins.mt in this case |
04:38 |
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04:38 |
est31 |
trying with luajit... |
04:40 |
Mallot1 |
Hey guys, would anyone be able to look at some Irrlicht code for a bit? I'm pretty new to Irrlicht and I am trying to figure out what is wrong with this code. I followed the tutorials that came with Irrlicht 1.8.1. |
04:40 |
Mallot1 |
For some reason my code to move around my SceneNode is not working. What am I doing wrong? here's my code: http://www.hastebin.com/aferotomev.coffee |
04:43 |
bas080 |
print( type( minetest.get_player_by_name( player_name ) ) ) <<< returns a string? Wat? player_name is singleplayer |
04:44 |
bas080 |
an empty string |
04:51 |
bas080 |
I am stuck... don't know how to fix this. |
04:52 |
est31 |
bas080: are you logged in as singleplayer? |
04:52 |
bas080 |
If i push to test branch could someone help me find the solution? |
04:52 |
bas080 |
yes |
04:52 |
bas080 |
i am |
04:52 |
est31 |
and when do you execute the code? |
04:52 |
bas080 |
when i print the player_name it prints singleplayer |
04:53 |
bas080 |
2 seconds after the on_joinplayer |
04:53 |
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04:53 |
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04:53 |
bas080 |
minetest.register_on_joinplayer( function( player |
04:53 |
bas080 |
minetest.after( 2, function() |
04:54 |
est31 |
yea |
04:54 |
bas080 |
I will push and share the branch |
04:54 |
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04:54 |
est31 |
good ides |
04:54 |
est31 |
idea |
05:00 |
bas080 |
https://github.com/bas080/pathogen/tree/tests |
05:00 |
bas080 |
est31, that's it. |
05:00 |
est31 |
yea |
05:01 |
bas080 |
You can find the bug in testitus/init.lua |
05:02 |
est31 |
there is a print( player:getpos() ) |
05:02 |
bas080 |
The error will trigger after a few seconds in the game |
05:03 |
bas080 |
What do you mean? |
05:03 |
bas080 |
It's in the on_recover function. |
05:04 |
bas080 |
There is no print( player:getpos() ) |
05:05 |
est31 |
is it a game or a modpack |
05:06 |
bas080 |
It is a modpack |
05:07 |
bas080 |
I have been working on it for almost 2 hours now to find the reason for this bug. |
05:07 |
bas080 |
It's really annoying. |
05:09 |
est31 |
so how to test the output |
05:09 |
bas080 |
The output of what? |
05:09 |
est31 |
im not getting anytinh |
05:10 |
bas080 |
If you run a server nd client |
05:10 |
bas080 |
it should throw the error |
05:10 |
bas080 |
and* |
05:12 |
est31 |
no no error at all |
05:12 |
bas080 |
What does it print where the line says print( player_name, player) |
05:12 |
est31 |
anything I should enable |
05:12 |
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05:12 |
bas080 |
is the second argument player userdata? |
05:13 |
bas080 |
"userdata..." |
05:13 |
est31 |
I have no output at all |
05:13 |
bas080 |
Is the mod loading? |
05:13 |
est31 |
yes |
05:13 |
bas080 |
that is very unlikely as it clearly says that it should print |
05:15 |
bas080 |
Are yu sure you downloaded the tests branch I shared? |
05:15 |
est31 |
ah |
05:15 |
est31 |
yea checking that out |
05:17 |
est31 |
I'm on the tests branch and nothing happens |
05:18 |
bas080 |
can you check if the init.lua of the testitus mod is loading |
05:18 |
bas080 |
What is the output? |
05:19 |
bas080 |
And are you joining as a player |
05:19 |
bas080 |
And wait 8 seconds for the error to start |
05:19 |
bas080 |
it should also be saying "on_sympton" three times in a row if that file is loading |
05:20 |
est31 |
yea |
05:20 |
est31 |
I get singleplayer nil |
05:21 |
bas080 |
You get nil... i get an empty string. |
05:21 |
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05:21 |
bas080 |
But why is it not returning userdata |
05:21 |
bas080 |
? |
05:22 |
bas080 |
player_name is singleplayer. |
05:22 |
bas080 |
That should return the userdata of the singleplayer |
05:26 |
est31 |
I'm logged in as est |
05:27 |
bas080 |
That won't work |
05:27 |
est31 |
singleplayer userdata: 0x41e08b60 |
05:27 |
est31 |
thats what I get when im logged in |
05:27 |
est31 |
as singleplayer |
05:28 |
bas080 |
So you do get the userdata |
05:28 |
est31 |
yes |
05:28 |
bas080 |
Does it spawn the blood? |
05:29 |
est31 |
yes |
05:29 |
bas080 |
What is wrong with my minetest? |
05:30 |
bas080 |
That is good news i guess |
05:31 |
bas080 |
No idea what I should do now... |
05:31 |
bas080 |
maybe recompile or restart system. |
05:31 |
est31 |
bas080: go out, get some fresh ait |
05:31 |
est31 |
air* |
05:31 |
est31 |
this is what I'm doing |
05:31 |
bas080 |
est31 thanks for the help |
05:31 |
bas080 |
then how can you test? |
05:32 |
est31 |
? |
05:33 |
bas080 |
I thought you meant that you were out getting fresh air while testing. Which is unlikely because you would have to be walking around outside with a computer |
05:33 |
bas080 |
But you are getting some air. So you are atm still infront of pc |
05:34 |
est31 |
isnt that possible :) no got the wrong tense |
05:34 |
* est31 |
isnt getting fresh air, but will |
05:35 |
bas080 |
understood. you are right btw. I have seen very little air lately. The weather is not nice. |
05:35 |
bas080 |
How is the weather there? |
05:48 |
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05:50 |
est31 |
cloudy cold but not raining |
05:53 |
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07:32 |
ThatGraemeGuy |
'lo |
07:34 |
VanessaE |
hi |
07:34 |
JohnnyComeL8ly |
Hi. |
07:37 |
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07:37 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix performance regression 9a0dd47 http://git.io/bRQy (2015-02-05T17:34:10+10:00) |
07:37 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Give full breath after death 929e0b0 http://git.io/bRQS (2015-02-05T17:33:08+10:00) |
07:37 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Fix dying of lava causes repeated death This is a bugfix for issue #81 5e075c3 http://git.io/bRQ9 (2015-02-05T17:32:35+10:00) |
07:47 |
est31 |
I can make time run slower, but then again you wouldnt percieve it, as your conscience emulators (=brains) would run slower too |
07:48 |
est31 |
or I can't dunno, every time I've tried nothing has changed, as its supposed to :P |
07:57 |
mazal |
VanessaE: You still here ? |
08:00 |
VanessaE |
yeah |
08:00 |
mazal |
Thanx for fix on the teleport tube. You rock !! Wish I could get such quick responses from so called profesionals where I live :) |
08:01 |
VanessaE |
t4im rocks :) |
08:01 |
VanessaE |
he fixed it :) |
08:02 |
mazal |
Well , thank you to him then. Really quick response :) |
08:02 |
VanessaE |
thanks from both of us :) |
08:02 |
est31 |
make that 3 |
08:02 |
VanessaE |
three of us then :D |
08:15 |
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08:16 |
fireglow |
Sokomine: yes, about a bug I found on locks: https://github.com/Sokomine/locks/issues/9 |
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09:27 |
alket |
what the itemstring of boat |
09:28 |
alket |
to use it as /giveme default:boat 1 |
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09:44 |
JamesTait |
Good morning all; happy Weatherman’s Day! :-D |
09:46 |
VanessaE |
hi |
09:46 |
JamesTait |
Hey VanessaE! :) |
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VanessaE |
bbl, bedtime |
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12:50 |
alket |
est31: server is almos full :) |
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13:07 |
alket |
can i name a x,y,z ? |
13:07 |
alket |
like , /teleport name var |
13:08 |
alket |
where var = x,y,z ? |
13:08 |
mazal |
The mod travelpoints can do that |
13:08 |
mazal |
You can mark and give names to your points via chat commands |
13:09 |
mazal |
https://forum.minetest.net/viewtopic.php?f=11&t=8021 |
13:10 |
mazal |
You can also craft teleporter pads for your point , but that is entirely optional. Can be used with commands only as well |
13:11 |
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13:11 |
alket |
thanks :) |
13:12 |
mazal |
plz |
13:12 |
ipv6b |
Is it a new addition that I can see an IPv6 address in http://servers.minetest.net/list ? |
13:15 |
fireglow |
Calinou: please tell me how to use the bow and arrow in your throwing mod |
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13:34 |
ipv6b |
Does anybody know who implemented the ipv6 features in minetest? I could do the research myself of course, but if you know or if you were among those who put them in please let me know :) |
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13:35 |
ipv6b |
An ipv6 address show up at http://servers.minetest.net/list as "ip": "2a01:1e8:e100:8553:a00:27ff:fe83:af93" but I could not connect because the server admin told me that it's not implemented yet in minetest to allow both ipv4+ipv6 players at the same time. |
13:35 |
Zeno` |
ipv6 has been supported for a fairly long time AFAIK |
13:37 |
ThatGraemeGuy |
git log | grep -i ipv6 :) |
13:37 |
ThatGraemeGuy |
mid-2013 |
13:37 |
ThatGraemeGuy |
aka 112 internet years |
13:38 |
Zeno` |
https://github.com/minetest/minetest/commit/f960c3be313c761fe02f9167dc1fe3fca5dc4ada |
13:39 |
Zeno` |
with some corrections since then |
13:42 |
Zeno` |
I'm not sure that the comment " Enable/disable running an IPv6 server. An IPv6 server may be restricted to IPv6 clients, depending on system configuration." is true now though |
13:42 |
Zeno` |
I'd have to check that |
13:42 |
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ipv6c |
Hi rnd :) |
13:55 |
swaaws |
rnd |
14:07 |
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14:07 |
ipv6b |
rnd, sorry, I was trying to ping6 to test's ipv6 addresses. |
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ipv6b |
but all I got was 10+ errors. |
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14:12 |
ipv6b |
There are now at least 3 ipv6 addresses in http://servers.minetest.net/list |
14:16 |
alket |
lol , everyone asks meto be admin lol |
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14:23 |
ipv6b |
I thank Zeno for showing me the commit, although Zeno parted the channel. I'm now contacting the contributor and ask if it's possible for ipv4+ipv6 players to connect to the same server. |
14:24 |
* ipv6b |
will try to test that tomorrow after acquiring an IPv4+IPv6 address on the same computer. |
14:26 |
swaaws |
at the same time |
14:27 |
ipv6b |
yes. that's correct. |
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14:43 |
MinetestBot |
[git] VanessaE -> Jeija/minetest-mod-mesecons: Add meshes for water turbine and and wall lever instead of nodeboxes 775d250 http://git.io/bufw (2015-02-05T15:40:08+01:00) |
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14:50 |
Babaum |
Hi guys... I have a problem... Me and a mine friend are trying to create a lan server... all works except for the tnt mod.. in single player we can craft it but not in multiplayer |
14:50 |
Babaum |
what i should do? |
14:50 |
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14:54 |
Tesseract |
Babaum: Set enable_tnt = true. It defaults to disabled in multiplayer because of its destructive nature. |
14:54 |
Babaum |
in the console? |
15:04 |
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15:13 |
Babaum |
I can't set enable_tnt... I tried to do this in the console but it does not work |
15:14 |
rubenwardy |
/set -n enable_tnt |
15:14 |
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15:14 |
rubenwardy |
You'll need to restart, though |
15:14 |
Babaum |
ah ok |
15:14 |
Babaum |
i restart now |
15:14 |
rubenwardy |
If it doesn't work, try editing minetest.conf directly. |
15:14 |
Babaum |
It works... ty :D |
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15:22 |
alket |
one thing i noticed is many come from mobile phones, i dont think they downloaded through web :p |
15:24 |
Tg1 |
yeah this is a problem because the mobile clients are very bad and have not the half of the functions they should have |
15:24 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #216 from MT-Modder/mvps-additions a9ec0a1 http://git.io/bu8v (2015-02-05T16:23:58+01:00) |
15:26 |
Tg1 |
maybe someone sould do anything against those phone clients |
15:36 |
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15:47 |
Lugal |
hi |
15:47 |
Lugal |
how can I make the plowed earth not dissappear? |
15:47 |
Lugal |
or at least change the timeout? |
15:49 |
Caleneledh |
I am guessing you would have to change the abm for the node in farming/init.lua |
15:49 |
Caleneledh |
/s/init.lua/nodes.lua/ |
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15:51 |
Lugal |
any idea which variable? :D |
15:52 |
Caleneledh |
Lines 85 and 86 of nodes.lua set the how often and the chance of the field chaning into the various types. |
15:52 |
Caleneledh |
It doesn't just change fields returning to dirt though, it also covers changing dry fields into wet onces, etc |
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15:57 |
Lugal |
you mean interval and chance in line 94? |
15:59 |
Lugal |
ok I got it^ |
15:59 |
Lugal |
^^ |
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Caleneledh |
Possibly? You may have a different version than me |
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16:05 |
Lugal |
I have engine 4.11 and game from the last version a few months ago^^ |
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Calinou |
0.4.11 |
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Piggybear87 |
CraigyDavi, You there? |
16:19 |
CraigyDavi |
Yep |
16:19 |
Piggybear87 |
When I join the server, it crashes. Do you know what's wrong? |
16:20 |
CraigyDavi |
Ok, must be a problem with that mod again...do you know where your location is? |
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16:21 |
Piggybear87 |
I can get it, but it will crash again. |
16:21 |
CraigyDavi |
One sec, I'll try fix this now |
16:22 |
Piggybear87 |
-1808, 1.5, -93 |
16:22 |
Piggybear87 |
When I placed my conveyor belt thing is when it started to happen. |
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16:25 |
CraigyDavi |
Fixed |
16:26 |
Piggybear87 |
haha! Thank you. I have been trying for 2 days to get on. |
16:27 |
Piggybear87 |
I think it's because I placed it backwards. I will try not to do that again. |
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Wuzzy |
Hi, does Minetest support minetest.get_mapgen_params() yet? |
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16:43 |
Wuzzy |
(in 0.4.11 stable?) |
16:43 |
Calinou |
yes but you must use it in a specific way |
16:43 |
Wuzzy |
how? |
16:44 |
Calinou |
look at how yappy uses it |
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16:45 |
Calinou |
http://paste.ubuntu.com/10075799/ |
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16:47 |
Wuzzy |
I said get_mapgen_params, not set_mapgen_params... :-( |
16:47 |
Wuzzy |
or does this work, too? |
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Builder123 |
ok I'm in... |
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18:06 |
testmine |
hi, do you have some offhand ideas on how to make travelnet boxes unfloodable by lava and water? is it just a matter of a small tweak in definition? |
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Builder123 |
test |
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19:03 |
rubenwardy |
!title https://github.com/rubenwardy/NodeBoxEditor/commit/d33070ee8990b573352d8042f29df0d45db952ee |
19:03 |
MinetestBot |
rubenwardy: Add viewport scrolling using middle mouse button · d33070e · rubenwardy/NodeBoxEditor · GitHub |
19:03 |
rubenwardy |
XD |
19:03 |
rubenwardy |
Not sure what to do for people with no middle mouse |
19:03 |
ElectronLibre |
Just let them cry. |
19:03 |
rubenwardy |
Lol. :P |
19:04 |
ElectronLibre |
But most of the mouse(pads) can handle a pseudo-middle mouse by scrolling with two fingers. |
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MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Fix onstate sticky piston drop: Must be sticky instead of normal piston 639fc89 http://git.io/bg6O (2015-02-05T20:26:51+01:00) |
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21:29 |
tim_flatus |
Is anyone familiar with setting up minetestserver to run from /etc/init.d/ (i.e. Debian)? |
21:29 |
tim_flatus |
I want to know how to pass the -exec options so I can run something other than the default game |
21:30 |
parabyte |
tim_flatus, systemd nowadays |
21:30 |
tim_flatus |
?? |
21:30 |
parabyte |
tim_flatus, i just used a generic init script and just changed it to stop and start minetestdaemon |
21:30 |
tim_flatus |
That doesn't make a lot of sense |
21:30 |
parabyte |
im terribly not good at explaining stuff sorry tim_flatus |
21:30 |
parabyte |
im just a user like yourself |
21:31 |
tim_flatus |
No, I mean minetestserver has already set itself up to run from /etc/init.d |
21:31 |
init |
parabyte: the heck has systemd to do with |
21:31 |
parabyte |
tim_flatus, https://forum.minetest.net/viewtopic.php?id=8867 |
21:31 |
jin_xi |
systemd comes with its own minetest server these days |
21:31 |
init |
yeah |
21:31 |
parabyte |
init, this systemd change is very much on my mind sorry |
21:31 |
marktraceur |
emacs did it first |
21:31 |
parabyte |
it creeped out my fingers |
21:32 |
init |
marktraceur: but emacs isn't pid1 |
21:32 |
marktraceur |
M-x place-node |
21:32 |
marktraceur |
init: Maybe not for you |
21:32 |
marktraceur |
emacs is a wonderful operating system. |
21:32 |
init |
marktraceur: it doesn't need to be! |
21:32 |
init |
compared to systemd |
21:32 |
init |
I am a good init |
21:32 |
parabyte |
I got a question for you guys, that is really stupid. what is the lowest spec device that could successfully run the daemon for lets say 10 users |
21:32 |
fireglow |
use runit |
21:33 |
parabyte |
marktraceur, just supply a kernel to emacs ;) |
21:33 |
tim_flatus |
Thanks. I'm even more confused now. I thought all I needed to do was pass minetestserver some options ... |
21:34 |
parabyte |
Tiktalik, eventually when you get confused enough everything at 3am starts making sense ;) |
21:34 |
parabyte |
sorry auto tab fail |
21:34 |
parabyte |
tim_flatus, eventually when you get confused enough everything at 3am starts making sense ;) |
21:34 |
parabyte |
lol i had to still correct my error! |
21:35 |
fireglow |
are you on any drugs? |
21:39 |
tim_flatus |
OK, the script posted by JPRuehmann / MagicFab does make some sense. |
21:39 |
est31 |
Is there a way to kick all players? |
21:40 |
est31 |
If not, I'll make a mod |
21:40 |
tim_flatus |
est31: /shutdown ? |
21:40 |
parabyte |
fireglow, its nearly 22:oo |
21:40 |
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21:40 |
est31 |
/shutdown sends a *** server shutting down. ppl may not see this |
21:41 |
Babaum |
hey guys... I have throwing mod... but I can't craft a bow... what am I doing wrong? |
21:45 |
Trixar_za |
I need to try something |
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21:49 |
tim_flatus |
Babaum that's really hard to say without more detail. |
21:50 |
Babaum |
what do you need to know? |
21:50 |
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21:53 |
alket |
how to get the full list of /giveme |
21:53 |
tim_flatus |
possible itemstrings? good question |
21:54 |
tim_flatus |
Babaum: I'm not really familiar with throwing. All I know is I think it needs rewriting. :/ |
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21:54 |
Babaum |
ah :/ |
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22:19 |
ccady |
How would I go about figuring out why my bushes are rendered as blocks, and not being modeled? Screenshot: https://www.dropbox.com/s/9x47zbkpolfaifs/Screenshot%20-%2002052015%20-%2002%3A13%3A54%20PM.png?dl=0 |
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22:24 |
tim_flatus |
ccady because you need to upgrade by the looks of it. |
22:25 |
tim_flatus |
VanessaE just remodelled bushes-classic IIRC. Not sure which version you're using here. |
22:25 |
ccady |
Ah. I am using the "latest" version in the testing repo of Debian, which seems to be 4.10. |
22:27 |
tim_flatus |
get 0.4.11 from experimental or even better compile from a recent github version. |
22:28 |
ccady |
That's a good suggestion. I was being lazy and hoping that I wouldn't have to, but ... oh well. Thank you for helping me, BTW! |
22:29 |
tim_flatus |
Debian has made me lazy too. I'm using the version from experimental, which is the supposedly stable 0.4.11 (actually a bit buggy) |
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ccady |
I'm leery of trying to get a single program from experimental using apt-pinning. I will compile from source. |
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Trixar_za |
I just use the launchpad build myself |
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