Time |
Nick |
Message |
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02:05 |
Brains |
Hmmm... I've got a server that seems to still be running but isn't allowing clients to connect. Not rejecting them, but you just wait... I know I can just kill the server but I was curious about what the "best practices" were. Other than killing the process, is there a way to administer the server? |
02:13 |
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02:13 |
est31 |
Brains: do ctrl + c |
02:13 |
est31 |
dunno if it also hears for kill signals |
02:14 |
Brains |
est31: Heh, like I said, I know I can kill it. (Ctrl-c wouldn't work anyways since it is sitting in a docker container.) |
02:14 |
est31 |
so that it "cleanly" exits (notifying all clients and such) |
02:14 |
acerspyro |
*slap* |
02:14 |
acerspyro |
est31: Ctrl+c sends a signal |
02:14 |
acerspyro |
Obv it does |
02:15 |
est31 |
ah "sigint_handler" |
02:15 |
est31 |
Brains: then send it a sigint |
02:15 |
est31 |
instead of a kill |
02:17 |
est31 |
kill -2 PID |
02:19 |
T4im |
"docker kill" will do |
02:19 |
T4im |
maybe "docker stop" suffice .) |
02:20 |
est31 |
docker kill sends asigint? |
02:20 |
T4im |
well it kilsl the complete container |
02:20 |
T4im |
so its probably doing a bit more |
02:20 |
T4im |
docker stop I'd imagine do what you have at a common shutdown |
02:20 |
T4im |
meaning escalating signals |
02:21 |
T4im |
but for all proceses |
02:21 |
est31 |
dunno much bout docker admit that |
02:22 |
* Brains |
prefers using names rather than numbers so SIGINT it is... |
02:22 |
est31 |
why chmod has so nice number masks |
02:22 |
est31 |
:D |
02:22 |
Brains |
docker stop does SIGTERM then SIGKILL... minetest isn't trapping SIGTERM so that will have to be another time. docker exec killall -SIGINT minetestserver will do the job though. |
02:23 |
* Brains |
should have quoted commands but *shrug* |
02:23 |
Brains |
Interesting... minetestserver printed the Ctrl-C message to the log, but hasn't actually croaked yet. |
02:24 |
est31 |
yea sometimes it does that |
02:25 |
Brains |
It has stopped using CPU time though so it is probably done with whatever it was going to do... |
02:29 |
Brains |
SIGINTs aren't changing things so it is time to kill that container. |
02:34 |
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07:41 |
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08:05 |
Krock |
game#415 makes me laught |
08:17 |
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08:20 |
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08:24 |
fireglow |
Sokomine: ping |
08:40 |
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alket joined #minetest |
08:40 |
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08:43 |
alket |
hi |
08:43 |
alket |
how to list all players |
08:43 |
VanessaE |
/status |
08:43 |
alket |
thanks |
08:44 |
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brothersome joined #minetest |
08:50 |
alket |
VanessaE: what area protection to use |
08:50 |
VanessaE |
I use Areas mod |
08:50 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=7239 |
08:51 |
alket |
I used that too , but its not working |
08:51 |
VanessaE |
works fine for me. |
08:51 |
mazal |
Hi guys , this thing where everything goes into slowmotion mode , is that what you guys call server lag ? |
08:51 |
VanessaE |
you just have to read the documentation and understand how it works |
08:51 |
VanessaE |
mazal: no. |
08:51 |
ThatGraemeGuy |
mazal no thats low FPS |
08:51 |
VanessaE |
server lag is when the server stops talking to the client for a time |
08:51 |
mazal |
I have a big problem for a while now and can't figure it out |
08:51 |
VanessaE |
such as if the server is too busy or the network is congested |
08:52 |
mazal |
ThatGraemeGuy: it's not lag |
08:52 |
mazal |
Neither is it low fps |
08:52 |
ThatGraemeGuy |
lag is when you do something and it takes long for the server to acknowledge |
08:52 |
VanessaE |
it's one or the other |
08:52 |
mazal |
Let me give you example what I mean: |
08:52 |
brothersome |
Lag is for me: Blocks that I placed and then disappear and seconds later appear again |
08:52 |
ThatGraemeGuy |
or if you dig a node and it disappears, then reappears a few moments later, then disappears again |
08:53 |
mazal |
All building and digging is normal , no lag at all. But all furnaces burn slower than it should , qauries run 3 times longer than it should etc. |
08:53 |
mazal |
No issues with building or digging at all. It's not lag. This is something else. |
08:53 |
ThatGraemeGuy |
I've noticed that before |
08:53 |
mazal |
What is it and what cuases it ? |
08:54 |
VanessaE |
mazal: that sounds like the server's getting overloaded |
08:54 |
brothersome |
So the time below the screen is very slow and not about 1 minute === 2 seconds |
08:54 |
VanessaE |
now, quarries have been modified recently though |
08:54 |
VanessaE |
(they gather up their diggings and output in stacks) |
08:55 |
mazal |
VanessaE: This has started way before then |
08:55 |
mazal |
For example , the quarry takes up to 20 hours to finish instead of 7.1 hours |
08:55 |
mazal |
Everything works slower |
08:55 |
mazal |
Furnaces same thing , takes longer to cook |
08:56 |
VanessaE |
maybe your server step interval is too slow? |
08:56 |
ThatGraemeGuy |
is your server chowing signs of high cpu usage, memory pressure, or significant paging activity? |
08:56 |
brothersome |
What database are you using mazal? |
08:56 |
VanessaE |
#dedicated_server_step = 0.1 |
08:56 |
ThatGraemeGuy |
s/chowing/showing |
08:56 |
VanessaE |
is this different on your servr? |
08:56 |
VanessaE |
server* |
08:56 |
VanessaE |
(higher values are slower) |
08:56 |
mazal |
ThatGraemeGuy: not at all , cpu rarely gets past 15% , memory only around 20% used of 16gig |
08:57 |
ThatGraemeGuy |
15% total or 15% for the minetest process? |
08:57 |
mazal |
VanessaE: Let me check that quick |
08:57 |
mazal |
Total ThatGraemeGuy |
08:57 |
ThatGraemeGuy |
reported by top? |
08:57 |
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08:58 |
mazal |
VanessaE: My setting is like that |
08:59 |
VanessaE |
hm |
09:00 |
VanessaE |
what version of minetest is this? |
09:00 |
ThatGraemeGuy |
if you have a 4-core CPU with HT, 15% total can easily include a single core running at 100%, press '1' if you are running top to see per-cpu usage % |
09:01 |
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Yepoleb_ joined #minetest |
09:01 |
mazal |
I have top open now , trying to see the mem totals , will check that also |
09:02 |
ThatGraemeGuy |
'free -m' is pretty useful for a quick look at memory usage overall |
09:03 |
mazal |
The cpu's jumps from 3% to 24%. But only one at a time. When one shows 24% the rest shows 0% |
09:03 |
ThatGraemeGuy |
you can see the minetest processes cpu usage in the detail view but it doesn't sound like you're particularly constrained |
09:03 |
mazal |
VanessaE: 0.4.11 stable. Lubuntu 64bit 14.04.01 updated till today |
09:04 |
VanessaE |
hm. can you try it with a dev build? |
09:04 |
VanessaE |
0.4.11 stable is known to be rather...well...unstable |
09:04 |
mazal |
ThatGraemeGuy: Minetest process shows at the top and varying between 20 and 24% |
09:05 |
mazal |
VanessaE: This started last year already on 0.4.10 as well |
09:05 |
mazal |
Been a while this problem and nobody knows what is causing it |
09:05 |
VanessaE |
did you file an issue on github? |
09:05 |
ThatGraemeGuy |
try it on a fresh world with just minetest_game, no mods |
09:06 |
mazal |
Additional info: I run dreambuilder |
09:06 |
VanessaE |
good to know |
09:06 |
mazal |
VanessaE: Nope. I don't know on which one to file |
09:07 |
brothersome |
When comes 0.4.10 or 0.4.11 in the repository of Canonical? |
09:07 |
VanessaE |
there'll be some updated to that tomorrow that may affect you |
09:07 |
VanessaE |
file such issues here, https://github.com/minetest/minetest/issues |
09:07 |
fireglow |
hi brothersome :) |
09:08 |
brothersome |
hi fireglow |
09:08 |
VanessaE |
what you describe is unlikely to be a dreambuilder issue, since even though it can cause lag, said lag never lasts more than 30-60 seconds. |
09:08 |
ThatGraemeGuy |
brothersome: distro packages lag behind, just build it yourself it's easy: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
09:08 |
VanessaE |
(and then that depends on users building laggy machines, which I assume you've accounted for) |
09:09 |
VanessaE |
ok my typing is getting really sucky |
09:09 |
VanessaE |
I need to get to bed. |
09:09 |
mazal |
And this server is used on lan only |
09:09 |
mazal |
So internet not a factor |
09:09 |
mazal |
It has only 2 players |
09:09 |
mazal |
Uhm , what else is important |
09:10 |
VanessaE |
mazal: actually that's very important |
09:10 |
VanessaE |
you already know, then, what's being built |
09:10 |
VanessaE |
by virtue of knowing who's playing |
09:10 |
VanessaE |
so you've got some idea of whether there are laggy constructions/machines and the like |
09:10 |
mazal |
ok lemme see |
09:10 |
mazal |
Both of us have full sorting systems |
09:10 |
VanessaE |
that's normal. |
09:11 |
mazal |
Those utilize mesecons and pipeworks |
09:11 |
mazal |
We have 2 quarries each |
09:11 |
VanessaE |
there are dozens of such things on my servers |
09:11 |
mazal |
Ok so that's not the problem then |
09:11 |
ThatGraemeGuy |
my machine/crafter/sorting system is pretty epic and doesn't lag in general |
09:11 |
ThatGraemeGuy |
and I run up to 8 quarries at a time sometimes |
09:12 |
mazal |
BTW ThatGraemeGuy: free -m shows about 60% free ram and swap completely free and not used |
09:12 |
VanessaE |
mazal: gimme a bit and I'll push my pending updates for dreambuilder |
09:12 |
ThatGraemeGuy |
yeah it doesn't seem to be a resource issue then |
09:12 |
mazal |
I am stumped completely with this problem. |
09:12 |
ThatGraemeGuy |
1. wait for the updates ^^ |
09:12 |
ThatGraemeGuy |
2. try with a fresh world on dreambuilder with default minetest.conf |
09:12 |
ThatGraemeGuy |
3. try with a fresh world on minetest_game with default minetest.conf |
09:13 |
ThatGraemeGuy |
see if there's any combination that doesn't have that issue |
09:13 |
mazal |
And I have no lag issues at all. I have even cleared big areas with admin pick than really hammer at big speed , no lag issues. Yet all "active" stuff is in slow mo mode |
09:15 |
brothersome |
Thanks I am updating now |
09:15 |
VanessaE |
mazal: ok, updates pushed (pipeworks, technic, and mesecons) |
09:15 |
VanessaE |
pull the latest build of the game, see if the situation improves, and if it doesn't, file a bug report against minetest engine (because then it's surely an engine issue) |
09:16 |
mazal |
Ta VanessaE , will update and test thanx |
09:16 |
VanessaE |
of dreambuilder, that is (if that wasn't obvious :P ) |
09:16 |
mazal |
Yeah I got it thanx :) |
09:18 |
VanessaE |
T4im and est31 have been kicking ass on performance improvements in pipeworks lately :) |
09:18 |
VanessaE |
(and a few new features too) |
09:19 |
Krock |
[Offtopic] 3 people have birthday today |
09:20 |
VanessaE |
cool |
09:20 |
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crazyR joined #minetest |
09:22 |
Krock |
crazyR, ethicrush site is down |
09:24 |
crazyR |
yeah i know. it will be back in a week or too. hmm i should probably pyut placeholder there for though... sorry |
09:27 |
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Trustable joined #minetest |
09:29 |
VanessaE |
mazal: anything useful? |
09:30 |
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FR^2 joined #minetest |
09:33 |
VanessaE |
well I need to go to bed. |
09:33 |
VanessaE |
good night |
09:33 |
mazal |
VanessaE: I'm not folowing ? |
09:33 |
VanessaE |
gash |
09:34 |
VanessaE |
gah |
09:34 |
mazal |
You mean after update ? |
09:34 |
VanessaE |
just when I say that, you answer :) |
09:34 |
VanessaE |
yeah, did you update yet :) |
09:34 |
mazal |
lol |
09:34 |
mazal |
Busy now , go sleep and rest |
09:34 |
VanessaE |
ok |
09:34 |
VanessaE |
bbl thern |
09:34 |
VanessaE |
bbl then |
09:34 |
mazal |
Tomorrow another day ;) |
09:34 |
VanessaE |
night |
09:34 |
VanessaE |
*click* |
09:36 |
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JamesTait joined #minetest |
09:36 |
JamesTait |
Good morning all; happy Thank A Mailman Day! :-D |
09:43 |
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The_Loko joined #minetest |
09:48 |
Jammyjamjamman |
hi, I'm having trouble compiling minetest |
09:48 |
Jammyjamjamman |
-- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.8") |
09:48 |
Jammyjamjamman |
-- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.2.51") |
09:48 |
Jammyjamjamman |
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message): |
09:48 |
Jammyjamjamman |
Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR) |
09:48 |
Jammyjamjamman |
Call Stack (most recent call first): |
09:48 |
|
Jammyjamjamman was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
09:49 |
|
Jammyjamjamman joined #minetest |
09:49 |
Jammyjamjamman |
basically cmake can't find sqlite3 |
09:51 |
Krock |
Jammyjamjamman, just install sqlite3 |
09:51 |
Krock |
or set SQLITE3_LIBRARY manually |
09:51 |
Jammyjamjamman |
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message): |
09:51 |
Jammyjamjamman |
Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR) |
09:51 |
Jammyjamjamman |
Call Stack (most recent call first): |
09:51 |
Jammyjamjamman |
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE) |
09:51 |
Jammyjamjamman |
cmake/Modules/FindSQLite3.cmake:8 (find_package_handle_standard_args) |
09:51 |
Jammyjamjamman |
src/CMakeLists.txt:194 (find_package) |
09:51 |
Jammyjamjamman |
-- Configuring incomplete, errors occurred! |
09:51 |
Jammyjamjamman |
See also "/home/james/minetest/CMakeFiles/CMakeOutput.log". |
09:51 |
Jammyjamjamman |
http://pastebin.com/CC9gkULN |
09:52 |
Jammyjamjamman |
cheers |
09:52 |
Jammyjamjamman |
sqlite3 is installed |
09:54 |
Jammyjamjamman |
didn't mean to attempt to repaste those lines... I have a bad shift key :-P |
09:55 |
Krock |
~give Jammyjamjamman pastebin |
09:55 |
ShadowBot |
Jammyjamjamman: <pastebin> |
09:55 |
Krock |
!give Jammyjamjamman pastebin |
09:56 |
Krock |
hmm |
09:56 |
Jammyjamjamman |
I sent a pastebin link above ^^^^^^^^ |
09:56 |
Krock |
Oh right. |
09:57 |
Krock |
However. I can't help you. I use the cmake-gui :3 |
09:57 |
Jammyjamjamman |
hmm maybe that would help |
09:57 |
Jammyjamjamman |
I know very little about using cmake |
09:58 |
Krock |
No idea how it works with Linux but on Windows it's just needed to set those variables to the sqlite3.lib |
09:58 |
Krock |
file |
10:03 |
Jammyjamjamman |
oh well cheers |
10:03 |
Krock |
!next |
10:03 |
MinetestBot |
Another satisfied customer. Next! |
10:04 |
Jammyjamjamman |
I'm not satisfied, I still can't build the damn thing ;-D |
10:05 |
Krock |
maybe you've installed the wrong packet or however it's called |
10:06 |
Jammyjamjamman |
well I'm guessing it's the packet called 'sqlite3' |
10:07 |
Jammyjamjamman |
except usually there's a dev- equivalent package to go with these libraries for people who want to compile... but sqlite3 has no dev package |
10:08 |
Krock |
libsqlite3-dev |
10:08 |
Krock |
https://launchpad.net/ubuntu/+source/sqlite3 |
10:10 |
Jammyjamjamman |
thankyou! |
10:10 |
Jammyjamjamman |
that's it ;D |
10:12 |
Jammyjamjamman |
btw libsqlite3-dev is missing from the dependencies in the README |
10:12 |
Krock |
are you now satisfied? |
10:12 |
Jammyjamjamman |
y |
10:12 |
Krock |
!next |
10:12 |
MinetestBot |
Another satisfied customer. Next! |
10:12 |
Jammyjamjamman |
;D |
10:13 |
Jammyjamjamman |
all because I didn't start my package search with 'lib' |
10:13 |
kahrl |
Jammyjamjamman: are you sure it's missing? |
10:13 |
kahrl |
grep libsqlite3-dev README.txt | wc -l |
10:13 |
kahrl |
1 |
10:15 |
Jammyjamjamman |
already sorted, but cheers kahrl :) |
10:16 |
Jammyjamjamman |
oh right sorry |
10:16 |
Jammyjamjamman |
ok it is there...I guess I didn't copy the dependency list properly |
10:17 |
Jammyjamjamman |
sorry :S |
10:21 |
Krock |
NOOOO |
10:22 |
Krock |
That *** of a guest got the nyan cat I've found |
10:22 |
Krock |
And I have no pickaxe to dig anymore |
10:23 |
Krock |
about 8 rainbows |
10:23 |
mazal |
ThatGraemeGuy: Do you use teleporting tubes ? |
10:24 |
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ImQ009 joined #minetest |
10:24 |
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rubenwardy joined #minetest |
10:25 |
mazal |
Krock: Can they be used for anything ? Or is it just for trophy ? |
10:25 |
Krock |
It's a trophy |
10:26 |
Krock |
some modders use it for special swords or pickaxes. that's just unethic |
10:26 |
mazal |
In about 10 months of play I only found 2 so far |
10:26 |
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10:26 |
Krock |
rainbows or cats? |
10:26 |
mazal |
2 cats , with all their rainbows |
10:27 |
Krock |
I've found about 20 at once |
10:27 |
mazal |
Wow |
10:28 |
Krock |
https://forum.minetest.net/viewtopic.php?p=141949#p141949 |
10:28 |
Krock |
lovely, eh? |
10:28 |
rubenwardy |
You can turn them into a drink using the Food mod |
10:28 |
rubenwardy |
Nyancat Juice |
10:29 |
Krock |
rubenwardy, NO that's a horrible idea |
10:29 |
rubenwardy |
Seriously, you can. XD |
10:29 |
Krock |
That's barbaric |
10:29 |
mazal |
Krock: Nice. So they actually have different length of tails ? |
10:29 |
rubenwardy |
https://github.com/rubenwardy/food/blob/master/food_basic/init.lua#L154 |
10:29 |
rubenwardy |
Oh, it's rainbow |
10:30 |
Krock |
mazal, from 3 up to 15 rainbows |
10:30 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L453 |
10:30 |
mazal |
Cool , didn't know that. Think mine was 8 |
10:30 |
Krock |
ah and you can't find nyan cats above -32m in the default game |
10:31 |
Krock |
*minetest_game default |
10:31 |
Krock |
in other subgames it's possible to find those up in the sky |
10:32 |
brothersome |
Problems in 0.4.11, sound is not working |
10:32 |
Krock |
brothersome, OS? |
10:33 |
Krock |
ok. ubuntu |
10:33 |
brothersome |
Krock, Ubuntu 14.10, 0.4.10-dev works good |
10:34 |
Krock |
how about 0.4.11-dev? |
10:34 |
brothersome |
I just installed things from a link with a script |
10:35 |
brothersome |
Is was https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
10:37 |
Krock |
I guess that installs 0.4.11-dev |
10:37 |
brothersome |
There is not an easy way in the guy to get the client version |
10:39 |
brothersome |
Oh no, link must be wrong since I see 0.4.10 in the left upper corner |
10:39 |
brothersome |
How can I easily install 0.4.11-dev? |
10:43 |
Krock |
So the sound is broken in 0.4.10 but works in 0.4.11? |
10:45 |
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alket joined #minetest |
10:47 |
fireglow |
I need to yell at pilzadam |
10:47 |
fireglow |
where is he |
10:48 |
Krock |
Offline. |
10:49 |
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10:51 |
fireglow |
that is unfortunate |
11:02 |
brothersome |
Yes Krock, I wait for the new version and use 0.4.10-dev now in stead of another version 0f 0.4.10.xxxxxxx which seems to be 0.4.11-dev |
11:03 |
brothersome |
bb;l |
11:16 |
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11:22 |
Zeno` |
howdy pardners |
11:23 |
ThatGraemeGuy |
yeeeehaw |
11:23 |
Zeno` |
:D |
11:24 |
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11:24 |
Krock |
Interesting project: https://github.com/SirCmpwn/bf-irc-bot/ |
11:24 |
Krock |
IRC bot in brainfuck |
11:25 |
Zeno` |
lovely |
11:25 |
Zeno` |
lol |
11:26 |
Caleneledh |
lua question; In php you can do this: $array = (...); if (in_array("STRING", $var)) {...}; |
11:26 |
Caleneledh |
How would you do similar in lua? |
11:27 |
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11:27 |
Krock |
Caleneledh, make a "for i, v in ipairs(VARIABLE) do" |
11:27 |
Krock |
then check "if v == MYVALUE then return true end" |
11:28 |
Caleneledh |
Ahh, that makes sense. Thank you. |
11:28 |
Krock |
np |
11:36 |
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11:48 |
Krock |
not possible to play minetest over a VPN :/ |
11:50 |
brothersome |
Why not Krock? playing minetest over the TOR network |
11:50 |
ThatGraemeGuy |
what kind of vpn? |
11:50 |
ThatGraemeGuy |
I've played over openvpn tunnel before |
11:50 |
Krock |
PPTP - stone age VPN |
11:51 |
ThatGraemeGuy |
oh, weird |
11:52 |
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11:53 |
Krock |
TCP port 80 works fine |
11:58 |
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12:08 |
MinetestBot |
[git] blha303 -> minetest/minetest: Fix download URL b4cdbc9 https://github.com/minetest/minetest/commit/b4cdbc997f391f9b769caee03f413126fb26be05 (2015-02-04T22:06:55+10:00) |
12:11 |
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13:26 |
ThatGraemeGuy |
I see the ping-pong game has resumed |
13:26 |
ThatGraemeGuy |
https://github.com/minetest/minetest_game/pull/415 |
13:35 |
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13:40 |
Zeno` |
yay |
13:40 |
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13:41 |
tim_flatus |
Can anyone familiar with running a server on Debian tell me the correct way to send options to exec using start-stop-daemon? |
13:49 |
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14:09 |
Krock |
ThatGraemeGuy, interesting description. :D |
14:15 |
* tim_flatus |
takes the path of least resistance - edit /etc/minetest.conf instead. |
14:15 |
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14:25 |
Zeno` |
Krock: what does https://github.com/Zeno-/minetest/commit/e438cd287152682a914c11a0b9c441c4138d5284 do on Windows? |
14:30 |
Zeno` |
nvm |
14:30 |
Zeno` |
(sigh) |
14:34 |
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14:36 |
Babaum |
hi all guys... I try to create gunpowder on minetest 0.4.11 but I can't craft it...can you say me why? |
14:37 |
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14:40 |
tim_flatus |
You're doing it wrong |
14:40 |
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14:45 |
shadowzone |
well that helps.... |
14:45 |
shadowzone |
...not |
14:46 |
* tim_flatus |
gets my cloak |
14:49 |
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14:54 |
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14:55 |
Krock |
Babaum, how about a crafting guide? |
14:56 |
Babaum |
i put a coal and a gravel ... but it doesn't work... i read that on the crafting guide |
14:59 |
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15:01 |
Krock |
are you using an in-game crafting guide? |
15:02 |
Hirato |
do you have the right mods? |
15:02 |
Hirato |
I don't think the default game had gunpowder last i checked |
15:04 |
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15:04 |
Babaum |
i have 0.4.11 there is a default mod called tnt and another called fire... But the crafting guide on the site doesnt says that i need a mod |
15:07 |
Hirato |
I guess you do havae the mod then... probably |
15:08 |
Babaum |
so why it doesn't work? |
15:09 |
Babaum |
what i should do? |
15:09 |
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15:40 |
Caleneledh |
Babaum: Do you have the giveme priv? If so, what happens if you issue /giveme tnt:gunpowder |
15:41 |
Caleneledh |
or the give priv (don't think there is a specific giveme priv) |
15:42 |
Babaum |
I obtain the gunpowder |
15:42 |
Caleneledh |
Then the mod is working ok. Hmmm. |
15:43 |
Caleneledh |
Are you using coal dust, or coal lump? |
15:44 |
Babaum |
coal lump |
15:48 |
Babaum |
mmm but trying to use the giveme tnt:gunpowder on my friend's pc it says that it is an unknown item |
15:48 |
Caleneledh |
What system are you running minetest on? |
15:48 |
Babaum |
i am on linux and my friend on win8 |
15:48 |
Krock |
Babaum, your friend should use 0.4.11 too |
15:48 |
Krock |
update minetest_game |
15:49 |
Caleneledh |
yeah, I was going to say update minetest_game as well. |
15:49 |
Krock |
make sure you both are using minetest_game, not minimal or sometihng |
15:50 |
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15:50 |
Babaum |
how can him update it? |
15:51 |
fireglow |
sofar: oh, hello! :) Lunar Linux, woo |
15:51 |
Krock |
Babaum, run git pull master |
15:51 |
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15:52 |
Babaum |
he didn't cloned the git.. he downloaded the archive from the site |
15:53 |
Caleneledh |
You'll need to download the zip from githup, and extract it into the games/ folder |
15:54 |
Babaum |
ok i try now |
15:54 |
Caleneledh |
move the original minetest_game somewhere else if you want to keep a copy of the older on. |
15:54 |
Caleneledh |
s/on/one/ |
15:55 |
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15:57 |
shadowzone |
I tried windows 10 |
15:58 |
ElectronLibre |
Is it good? |
15:58 |
Jordach |
...it was awesome |
15:58 |
alket |
it looks like minetest is quite popular |
15:59 |
Caleneledh |
Hmm. I bet that was a interest trip through bug central. |
15:59 |
shadowzone |
Yeah |
15:59 |
Jordach |
s/quite/getting/g |
15:59 |
Caleneledh |
/s/interest/interesting/ |
16:01 |
alket |
i launched my server yesterday, it was busy all the time |
16:01 |
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16:02 |
ElectronLibre |
It's good to see that people are still interested in minecraft-like games. |
16:03 |
alket |
how to activate a mod in server ? |
16:03 |
alket |
cli side |
16:03 |
alket |
I installed this, im not sure if I activated it https://forum.minetest.net/viewtopic.php?id=7239 |
16:04 |
ElectronLibre |
Mods can only be activated/disactivated on server side. |
16:04 |
Caleneledh |
On the server screen, click on the server you want the mod to run on. Click configure. |
16:04 |
alket |
i dont have GUI access |
16:04 |
ElectronLibre |
You have two solutions : |
16:05 |
ElectronLibre |
- After having launched the server a first time shut it down and edit a file in its directory called map.mt |
16:05 |
ElectronLibre |
*world.mt |
16:06 |
ElectronLibre |
Or create in the server's map's directory a folder called "worldmods" and put all the mods you need in it. |
16:07 |
ElectronLibre |
Then restart and do some debugging if the server crashs, finally the server runs all the mods, the end. *movie's ending* |
16:09 |
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16:09 |
shadowzone |
oh god |
16:10 |
Shiftus100 |
Hello? |
16:10 |
ElectronLibre |
Hello. (it's a poopulated channel we don't usually say hello) |
16:10 |
Shiftus100 |
I see |
16:11 |
tim_flatus |
Just ask |
16:11 |
Shiftus100 |
I am kind of old fashioned |
16:11 |
Shiftus100 |
I like to say hello |
16:11 |
alket |
how do I do it , there are 12 people online |
16:11 |
ElectronLibre |
It's the first that impressed me when I went for the first time but if you understand there is no problem. |
16:11 |
tim_flatus |
Eventually someone will get their head out of what ever game they're playing and provide a more or less useful answer |
16:11 |
Babaum |
I downloaded it from github but it gives error trying to start a game |
16:12 |
tim_flatus |
Usually less in my case. ;-) |
16:12 |
ElectronLibre |
alket, burst into the server, shout "OK EVERYONE GOOD BYE!" and type "/shutdown". |
16:13 |
ElectronLibre |
tim_flatus, you don't need to call us just ask your question and you can be sure someone will answer it ^^. |
16:13 |
alket |
ElectronLibre: but it isn't fair |
16:13 |
ElectronLibre |
Life is unfair. |
16:13 |
ElectronLibre |
You can tell them you're gonna reboot. |
16:14 |
ElectronLibre |
And advise them to reconnect in about 5 minutes. |
16:14 |
tim_flatus |
Give due warning and a countdown |
16:15 |
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16:19 |
Babaum |
Caleneledh: It doesn't start a game.. It says that there is an error in init.lua |
16:20 |
ElectronLibre |
In minetest_game? |
16:20 |
tim_flatus |
Babaum: what are you trying to do - I missed the question. |
16:21 |
Babaum |
yes ElectronLibre. tim_flatus: I downloaded the minetest_game-master and copying it to games/minetest_game gives me that error |
16:21 |
Babaum |
I am doing it because I can't get the gunpowder on windows |
16:22 |
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16:22 |
ElectronLibre |
You need to move the first minetest_game directory, not to copy the new one in it. |
16:22 |
ElectronLibre |
Move games/minetest_game and copy the new minetest_game in games/ |
16:23 |
Babaum |
I did it |
16:23 |
Babaum |
I said wrong before |
16:23 |
ElectronLibre |
Ok, so, maybe minetest_game is brocken, send a paste containing the logs please. (debug.txt) |
16:23 |
ElectronLibre |
s/brocken/broken |
16:24 |
Babaum |
mmm.. I tried to download it 2 times and gives me the same error.. anyway I'll send it in minutes |
16:24 |
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16:26 |
Babaum |
Here is the debug.txt: |
16:26 |
Babaum |
------------- |
16:26 |
Babaum |
Separator |
16:26 |
Babaum |
------------- |
16:26 |
Babaum |
Irrlicht log: Irrlicht Engine version 1.8.1 |
16:26 |
Babaum |
Irrlicht log: Enterprise Edition (Build 9200) |
16:26 |
|
Babaum was kicked by ShadowBot: Message flood detected. |
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16:27 |
ElectronLibre |
Trying to send the whole debug file in the channel is quite brave. |
16:27 |
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16:27 |
ElectronLibre |
Also, you only need the laste lines, those containing "errors" ^^" |
16:28 |
Babaum |
ok xD I send them to you now |
16:28 |
Babaum |
17:17:32: ERROR[main]: ========== ERROR FROM LUA =========== |
16:28 |
Babaum |
17:17:32: ERROR[main]: Failed to load and run script from |
16:28 |
Babaum |
17:17:32: ERROR[main]: C:\Users\Alex_zone\Desktop\minetest-0.4.11-win64\bin\..\games\minetest\mods\default\init.lua: |
16:28 |
Babaum |
17:17:32: ERROR[main]: ...4.11-win64\bin\..\games\minetest\mods\default/mapgen.lua:705: attempt to call field 'get_mapgen_params' (a nil value) |
16:28 |
|
Babaum was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
16:28 |
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16:29 |
ElectronLibre |
=> http://pastebin.ubuntu.com |
16:30 |
shadowzone |
Was just gonna suggest that, |
16:30 |
shadowzone |
*. |
16:31 |
Babaum |
http://pastebin.com/JS6MBSpu |
16:31 |
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16:32 |
ElectronLibre |
Which version of minetest is the server running? |
16:34 |
Babaum |
0.4.11 |
16:34 |
ElectronLibre |
And which version of minetest_game did you download? |
16:36 |
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16:37 |
Babaum |
https://github.com/minetest/minetest_game ... the default |
16:37 |
Babaum |
master branch |
16:37 |
PilzAdam |
Babaum, you can't use the latest version of minetest_game with an older version of the engine |
16:37 |
PilzAdam |
use the stable branch |
16:38 |
Babaum |
ah ok :) |
16:38 |
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16:38 |
PilzAdam |
and read the README about compatibility |
16:39 |
ElectronLibre |
You replied faster than me PilzAdam, thank you. |
16:40 |
Caleneledh |
cd ~; emacs root_note |
16:40 |
Caleneledh |
wrong frame -.- |
16:40 |
ElectronLibre |
^ Is it a attempt to.. yes, it's a fail. |
16:43 |
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16:43 |
MinetestBot |
[git] ngosang -> minetest/minetest: Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp 1b4aaa5 http://git.io/bWzo (2015-02-05T02:41:55+10:00) |
16:43 |
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16:54 |
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16:56 |
luizrpgluiz |
hi all |
16:56 |
ElectronLibre |
Hello luiz. |
17:02 |
Caleneledh |
I am writing an abm that places nodes above specific ones, but sometimes it doesn't just place one, it will place many. All in a great tower. |
17:02 |
Caleneledh |
How do you stop that from happening. |
17:03 |
ElectronLibre |
Can you send the code please? |
17:03 |
ElectronLibre |
So we could see which nodes, on which other nodes, and the exact conditions. |
17:04 |
Caleneledh |
http://pastebin.com/vvJPnsCE |
17:04 |
Caleneledh |
That's the abm |
17:05 |
ElectronLibre |
Thank you. |
17:05 |
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17:05 |
ElectronLibre |
It's normal. |
17:06 |
ElectronLibre |
You place errupted lava source on errupted lava source, and it's the node the abm seeks. To avoid that you can say something like 'If there is an errupted_lava_source under the first one then stop'. |
17:06 |
Jordach |
ಠ_ಠroom is colder than my coke |
17:07 |
ElectronLibre |
=> if minetest.get_node({pos.x,pos.y-1,pos.z}).name == "volcano:errupted_lava_source" then return end |
17:07 |
Caleneledh |
I do want it to place more than one on the other, but slowly, not all in one go. |
17:07 |
Caleneledh |
So say, every second, one more get added to the tower. |
17:08 |
Caleneledh |
atm, sometimes it does that, but often it will dump a load on top of each other in one go. |
17:08 |
ElectronLibre |
Try to increase chances, and interval, there will be no end, but it will be more slow. |
17:08 |
ElectronLibre |
s/more slow/slower |
17:09 |
ElectronLibre |
Chances determines that the probability to lauch the action function is 1/255 if I remember well. |
17:09 |
ElectronLibre |
1/chances I meant. |
17:10 |
ElectronLibre |
Chances must be under 255. |
17:10 |
Caleneledh |
I have been tweaking it, but can't seem to get it just right |
17:11 |
ElectronLibre |
It's the only way I see.. maybe you can combine a counter with it. |
17:15 |
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17:17 |
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17:18 |
rubenwardy |
Hi all! |
17:18 |
Caleneledh |
It's not a great problem, as the final result is still ok: http://i.imgur.com/g7hJKs9.png |
17:18 |
Caleneledh |
It just looks a little strange having a large column of lava for a second before it starts to take shape |
17:18 |
ElectronLibre |
Wow, pretty stone moutain. |
17:21 |
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17:23 |
Caleneledh |
It has lava in the core, so if you dig into it, it start to spread. http://i.imgur.com/lsT92ji.png http://i.imgur.com/CoWPlad.png |
17:24 |
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17:25 |
shadowzone |
bloody hell! no pun intended. |
17:25 |
Lugal |
hi |
17:26 |
Lugal |
how can I make that I can put block very fast in creative mode? |
17:26 |
ElectronLibre |
^ You didn't intend it but it was a good pun. |
17:26 |
Lugal |
what do I have to change in the LUA for this? |
17:26 |
Caleneledh |
The one thing that bugs me about minetest is that magma is called lava, when below ground. |
17:26 |
ElectronLibre |
Lugal: It must be in the engine :/ |
17:26 |
Lugal |
no |
17:26 |
Lugal |
I dont believe it |
17:27 |
ElectronLibre |
You mean time to dig or put nodes? To put nodes faster just click faster. |
17:27 |
Lugal |
I can dig block very rapid, so it must be possible to put them... |
17:27 |
ElectronLibre |
It's already the fastest... |
17:27 |
Caleneledh |
It doesn't take any time to place a node? |
17:27 |
Lugal |
I mean putting faster without klicking, just hold |
17:27 |
Lugal |
put many nodes |
17:27 |
Caleneledh |
You can click and hold on the pc, but I don't know if that's possible on android. |
17:28 |
acerspyro |
double tap and hold |
17:28 |
acerspyro |
? |
17:28 |
ElectronLibre |
It is possible to put many by holding, but maybe you have a problem with Irrlicht and your mouse :/ (some keys don't work together for me sometimes, or with the mouse) |
17:28 |
acerspyro |
ElectronLibre: On my old laptop, you couldn't use W, A and Space at the same time |
17:28 |
acerspyro |
:P |
17:28 |
acerspyro |
shit keyboard |
17:28 |
ElectronLibre |
^ That indeed. |
17:29 |
Lugal |
I am on PC |
17:29 |
Lugal |
but when I hold its still to slow |
17:29 |
acerspyro |
? |
17:29 |
Lugal |
its just 3 block per 2 seconds |
17:29 |
ElectronLibre |
I had to change my whole keymap because it was impossible to hold W and dig. |
17:29 |
acerspyro |
Can't you up it somewhere? |
17:29 |
acerspyro |
Or try to spam it |
17:30 |
Caleneledh |
spamming should be faster |
17:30 |
Lugal |
how to spam it? |
17:30 |
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17:30 |
acerspyro |
In MT, in Creative, spamming the button goes as fast as you can physically click |
17:30 |
acerspyro |
Lugal: Spam it |
17:30 |
ElectronLibre |
Click fast. |
17:30 |
acerspyro |
Click it as fast as you can |
17:30 |
ElectronLibre |
Very fast. |
17:30 |
acerspyro |
Very very fast |
17:30 |
Lugal |
no, I dont want to destroy my fingers :D |
17:30 |
acerspyro |
Your finger should disappear in a vortex of spamming |
17:30 |
Lugal |
I want hold and spam |
17:30 |
Caleneledh |
Carpal tunnel anyone? |
17:30 |
Calinou |
you can change right click repeat time, Lugal |
17:31 |
Calinou |
with a minetest.conf setting |
17:31 |
Calinou |
repeat_rightclick_time = 0.25 |
17:31 |
Calinou |
0.25 is default |
17:31 |
Calinou |
lower value is faster |
17:31 |
shadowzone |
Lol |
17:31 |
* ElectronLibre |
sould try 0.01 *laughs* |
17:31 |
Caleneledh |
If it's too fast though, it's hard to control, and you end up with a piles of them. |
17:31 |
Caleneledh |
Then you have to spend the time you saved, cleaning up the extra blocks |
17:32 |
Caleneledh |
You would end up with the same net time taken lol |
17:32 |
Lugal |
YAY |
17:32 |
Lugal |
it worked :) |
17:32 |
Lugal |
thanks |
17:32 |
acerspyro |
lol |
17:32 |
Lugal |
I made it 0.1 no :) |
17:32 |
acerspyro |
Like in that MC hacking tool |
17:32 |
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17:32 |
Lugal |
:D |
17:33 |
acerspyro |
what was it called? |
17:33 |
Lugal |
yeah, I have to get used to the fast now :D |
17:33 |
Caleneledh |
Destructive? |
17:34 |
acerspyro |
no |
17:34 |
Lugal |
one more thing, how do I increase my dig range? |
17:34 |
Lugal |
Calinou? |
17:35 |
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17:35 |
Caleneledh |
You can change that in mods/creative |
17:35 |
Calinou |
Lugal, that's a mod setting |
17:35 |
Calinou |
in local game, go to games/minetest_game folder |
17:35 |
Calinou |
then open mods/creative/init.lua |
17:35 |
Calinou |
change range from 10 to 13 |
17:35 |
Calinou |
(values above 13 don't work) |
17:35 |
acerspyro |
lol |
17:35 |
acerspyro |
engine limitation |
17:35 |
acerspyro |
:> |
17:35 |
Calinou |
<acerspyro> Like in that MC hacking tool |
17:36 |
Calinou |
I used to release a Minecraft mod that decreased digging delay |
17:36 |
Calinou |
(some people consider it a cheat, some don't) |
17:36 |
acerspyro |
lol |
17:36 |
acerspyro |
not really a cheat, could just click faster |
17:36 |
acerspyro |
as that hacked client called?But what w |
17:36 |
acerspyro |
FUCKING TOUCHPAD |
17:38 |
Lugal |
Calinou |
17:38 |
Lugal |
how to stop time |
17:38 |
Lugal |
? |
17:38 |
acerspyro |
Oh |
17:38 |
Calinou |
/set -n time_speed 0 |
17:38 |
acerspyro |
That is a complicated question. |
17:38 |
Calinou |
type that in local game |
17:38 |
Calinou |
then quit game and restart |
17:38 |
Lugal |
thanks |
17:39 |
acerspyro |
Only the doctor can stop time entirely. |
17:39 |
Caleneledh |
The Doctor can't stop time, only choice a point in it. |
17:39 |
shadowzone |
not your PC |
17:40 |
Caleneledh |
/chose/choice/ |
17:40 |
acerspyro |
He can always come back to 1 second earlier |
17:40 |
acerspyro |
choose* |
17:40 |
Caleneledh |
Yes, but his personal time doesn't stop. |
17:40 |
acerspyro |
nope |
17:40 |
acerspyro |
You'll have to wipe out time back and forth to do that |
17:40 |
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17:41 |
Caleneledh |
Ergo, he can't stop time. |
17:41 |
acerspyro |
no |
17:41 |
acerspyro |
But he can destroy it |
17:41 |
acerspyro |
Like he already did |
17:41 |
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17:41 |
acerspyro |
The Doctor is actually an idiot with immense powers. All he does is fix his own mess. |
17:42 |
Krock |
..the doctor?? |
17:42 |
Lugal |
Calinou the range thing didnt work |
17:42 |
shadowzone |
Krock, get out! |
17:43 |
shadowzone |
You don't know about doctor who? |
17:43 |
Calinou |
do you play in creative mode? |
17:43 |
* Krock |
leaves |
17:43 |
Lugal |
did you mean this: if minetest.setting_getbool("creative_mode") then |
17:43 |
Lugal |
local digtime = 0.01 |
17:43 |
Lugal |
minetest.register_item(":", { |
17:43 |
Lugal |
type = "none", |
17:43 |
Lugal |
wield_image = "wieldhand.png", |
17:43 |
Lugal |
wield_scale = {x=1,y=1,z=2.5}, |
17:43 |
Lugal |
range = 30, |
17:43 |
|
Lugal was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
17:43 |
shadowzone |
what the hell |
17:43 |
Krock |
wrong channel, Luga1 |
17:43 |
* acerspyro |
sees the one he loves |
17:44 |
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17:44 |
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17:44 |
Lugal |
am I kicked? |
17:44 |
acerspyro |
yes |
17:44 |
Lugal |
ok, I am back |
17:44 |
Caleneledh |
range needs to be less than 13 |
17:44 |
acerspyro |
yes |
17:44 |
Lugal |
ah ok |
17:44 |
Lugal |
thanks |
17:45 |
Lugal |
ShadowBot is not nice :P |
17:45 |
ShadowBot |
Lugal: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
17:45 |
rubenwardy |
!title https://github.com/rubenwardy/NodeBoxEditor/commit/52b7712276ca3378865344a5c94533107cc50ed4 |
17:45 |
MinetestBot |
rubenwardy: Run in Minetest · 52b7712 · rubenwardy/NodeBoxEditor · GitHub |
17:45 |
rubenwardy |
XD |
17:45 |
Calinou |
range = 30 won't work |
17:45 |
acerspyro |
idk what to tell her :3 |
17:45 |
Calinou |
it slows down client (due to long ray tracing) and server will undo digging |
17:45 |
rubenwardy |
^ Adds File -> Run in Minetest to the NodeBoxEditor |
17:45 |
acerspyro |
but she's right there, at Tims, waiting in line. |
17:45 |
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17:48 |
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17:49 |
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17:50 |
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17:55 |
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17:56 |
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17:57 |
el_Bruto_ |
I can craft gunpowder in single player and a mine friend can do it too... but when he creates a server noone of us can craft gunpowder... why? |
17:59 |
Krock |
el_Bruto_, ah I know this problem. there's a minetest.conf setting for it |
17:59 |
Calinou |
el_Bruto_, TNT is disabled by default |
17:59 |
Calinou |
enable_tnt = true in minetest.conf |
17:59 |
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18:00 |
el_Bruto_ |
ah ok... thank you :) |
18:03 |
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18:11 |
Lugal |
since reinstlling my system and my minetest it takes a lot more performance |
18:12 |
Lugal |
is it because of the update from 4.10 to 4.11? |
18:12 |
rubenwardy |
We are aware. It is being worked on. |
18:12 |
rubenwardy |
(0.4.11-dev) |
18:12 |
Lugal |
so, its not because of the OS? |
18:12 |
Lugal |
I changed from Ubuntu to Manjaro |
18:12 |
Lugal |
(arch based= |
18:12 |
Lugal |
) |
18:13 |
rubenwardy |
Probably not. If you disable HUD (f1, I believe), it speeds it up - although that isn't a good solution |
18:14 |
shadowzone |
http://i.imgur.com/xsMmg8i.jpg |
18:16 |
ElectronLibre |
I knew that Justin Bieber's celecrity was in a way evil-related. |
18:25 |
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18:25 |
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18:25 |
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18:25 |
olddog60 |
Has anyone else been griefed with some type of blinkyplant hack? |
18:27 |
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18:29 |
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18:31 |
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18:34 |
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18:35 |
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18:36 |
bas080 |
I am writing tests for my mod pathogen. I was wondering if it is possible to run all the lua mods and get the print() information and then shutdown the server again. Is it possible to shutdown the server as soon as it is done starting? |
18:36 |
rubenwardy |
minetest.after(0, function() minetest.shutdown() end) |
18:36 |
rubenwardy |
or something |
18:37 |
bas080 |
I have already tried that |
18:37 |
rubenwardy |
Also, try starting with minetest --worldname world --name tester --server --go |
18:37 |
rubenwardy |
(no gui window |
18:37 |
rubenwardy |
) |
18:37 |
bas080 |
i did that also |
18:37 |
bas080 |
the server just keeps going |
18:37 |
rubenwardy |
Hmm. What happened with the .after? |
18:37 |
rubenwardy |
Really? Sounds like a bug. |
18:38 |
bas080 |
Wait |
18:38 |
bas080 |
it just worked |
18:38 |
bas080 |
I had 15 seconds in the after( 15 |
18:38 |
bas080 |
It works good now! |
18:39 |
bas080 |
rubenwardy, do you have any advice when it comes to testing lua? |
18:39 |
bas080 |
Are their libraries i should be using? |
18:39 |
bas080 |
there* |
18:39 |
rubenwardy |
There is a mod profiler in builtin, but I've never used it |
18:43 |
est31 |
http://rubenwardy.com/minetest_doc/lua_api.html |
18:43 |
est31 |
DOWWWWN! |
18:43 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/lua_api.html |
18:44 |
est31 |
arent there http redirects for that? |
18:44 |
est31 |
thanks thoug |
18:44 |
est31 |
h |
18:45 |
rubenwardy |
It's painful using github |
18:45 |
est31 |
gonna do a PR when I have time |
18:46 |
est31 |
bas080: there is minetest.get_us_time() for time measurement |
18:48 |
rubenwardy |
Fixed if you use JS, est31 |
18:48 |
MinetestBot |
[git] C1ffisme -> Jeija/minetest-mod-mesecons: Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 11cf727 http://git.io/blKt (2015-02-04T19:45:17+01:00) |
18:49 |
rubenwardy |
https://github.com/rubenwardy/rubenwardy.github.io/blob/master/404.html#L7-L11 |
18:51 |
rubenwardy |
I'd love some contributors to the book XD |
18:51 |
Calinou |
your book is 100% Twilight Sparkle approved |
18:51 |
rubenwardy |
wow. Lol |
18:52 |
fireglow |
is there a "ultra-tool" mod, mine any block with one hit? |
18:53 |
Caleneledh |
maptools |
18:53 |
fireglow |
thanks! |
18:54 |
Caleneledh |
It has an admin pick that can delete anything with one hit (except switches) |
18:54 |
Calinou |
fireglow, once you installed it, /giveme maptools:pick_admin |
18:54 |
Calinou |
or |
18:54 |
Calinou |
/giveme maptools:pick_admin_with_drops |
18:54 |
fireglow |
sweet |
18:54 |
Calinou |
(this one gives the usual node drops) |
18:54 |
Calinou |
it has long range, even outside of creative mode, and infinite durability |
18:54 |
Calinou |
it is magenta |
18:54 |
fireglow |
nice feature list |
19:02 |
bas080 |
How do i get userdata of a player that is not on the server at that moment? |
19:02 |
bas080 |
can i set the hp of a player that is not on the server? |
19:03 |
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19:03 |
Krock |
bas080, read the player file and change it |
19:03 |
Krock |
Could be done with Lua, not sure |
19:04 |
Krock |
you can't force load players |
19:05 |
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19:05 |
bas080 |
That is not a neat solution. Why can't i get the player with minetest.get_player_by_name('krock') if the player is not online? |
19:05 |
bas080 |
What is the reason? |
19:05 |
Krock |
because that requires a loaded player file |
19:06 |
Krock |
all unused players get unloaded after they time out or leave |
19:06 |
bas080 |
ok that makes sense from a performance perspective |
19:06 |
sofar |
Just trigger your code on player join |
19:07 |
Krock |
yes, also: how could the server know when you're done with the player? It would require a table of all force loaded players |
19:07 |
bas080 |
However can't it be loaded and unloaded if the function is called anyways |
19:07 |
bas080 |
sofar, no because i'm writing tests and i don't want to join the game mannually |
19:07 |
sofar |
On demand code is far more scalable |
19:07 |
bas080 |
Is it possible to simulate a player logging in? |
19:07 |
bas080 |
*joining a server |
19:07 |
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19:08 |
sofar |
Don't think so |
19:09 |
sofar |
What are you trying to create? |
19:09 |
bas080 |
This kinda sucks. So can i simulate player data in another manner? |
19:09 |
bas080 |
I am writing tests that require player data |
19:09 |
sofar |
What are you going to test? |
19:09 |
bas080 |
my mod |
19:09 |
bas080 |
I am writing tests so when i change things i can check if it didn't break something else |
19:10 |
sofar |
Just log in again? You can run many clients at the same time |
19:10 |
sofar |
Just use a new user name |
19:10 |
bas080 |
That is a possible solution |
19:11 |
bas080 |
But it requires more code |
19:11 |
sofar |
Why simulate a user if user accounts are free and infinite? :) |
19:11 |
bas080 |
I'd have to use a onjoinplayer around my tests |
19:11 |
sofar |
That's the preferred way in any case |
19:12 |
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19:13 |
bas080 |
I don't like it but it is possible to automate so ok... I'm still pro allowing to get player data even if it the player is not on the server |
19:17 |
est31 |
rubenwardy: thanks |
19:17 |
bas080 |
it is very ugly now When automating i have to start the gui and kill it using pkill. |
19:18 |
bas080 |
I am making my own player data like object for the tests |
19:28 |
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19:29 |
rubenwardy |
!title https://github.com/rubenwardy/NodeBoxEditor/commit/4894999022c5e2c228c7864980485d2265312f67 |
19:29 |
MinetestBot |
rubenwardy: Add exporting to Wavefront (.obj) · 4894999 · rubenwardy/NodeBoxEditor · GitHub |
19:29 |
rubenwardy |
^ VanessaE |
19:30 |
* Calinou |
applauds |
19:31 |
rubenwardy |
Took less time than expected. |
19:31 |
rubenwardy |
Then again, I was using VanessaE's script as a guide. |
19:31 |
Calinou |
rubenwardy, chess? |
19:31 |
sfan5 |
VanessaE's script? |
19:31 |
sfan5 |
VanessaE has a script for exporting something to .obj? |
19:31 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
19:31 |
rubenwardy |
NodeBox to .obj |
19:32 |
sfan5 |
mh, i see |
19:32 |
rubenwardy |
I'm still developing NBE. I don't really get in a chess mood that often. |
19:33 |
Calinou |
OK |
19:33 |
Calinou |
fireglow, I got your request :p accepted |
19:33 |
fireglow |
nice! \o/ |
19:35 |
Jordach |
rubenwardy, checkm8 |
19:36 |
rubenwardy |
? :) |
19:37 |
fireglow |
aw :< |
19:37 |
rubenwardy |
also, |
19:37 |
rubenwardy |
!title https://github.com/rubenwardy/NodeBoxEditor/commit/52b7712276ca3378865344a5c94533107cc50ed4 |
19:37 |
MinetestBot |
rubenwardy: Run in Minetest · 52b7712 · rubenwardy/NodeBoxEditor · GitHub |
19:37 |
fireglow |
you've gone offline, Calinou |
19:37 |
Calinou |
you too |
19:37 |
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19:37 |
Calinou |
I'm downloading, so I may lag |
19:37 |
Calinou |
Red Eclipse moved from SVN to Git :P |
19:37 |
Calinou |
(also I'll be away soon) |
19:38 |
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19:47 |
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19:51 |
fireglow |
okay |
19:52 |
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19:54 |
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19:55 |
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19:57 |
VanessaE |
rubenwardy: oooooooooo |
19:57 |
rubenwardy |
XD |
19:57 |
rubenwardy |
What should I focus on now, I wonder? |
19:58 |
VanessaE |
sfan5: and yeah, I wrote a script to go with the slope_test mod to aid in converting nodeboxes into .obj models for editing them in Blender |
19:58 |
VanessaE |
the resultant .obj file is accurate but isn't really any better than a bunch of separate nodeboxes until you rework it :-) |
19:59 |
VanessaE |
rubenwardy: well you did say you wanted to do file dialogs and such? |
19:59 |
VanessaE |
or did you already implement that? |
19:59 |
rubenwardy |
Done that |
19:59 |
VanessaE |
hm |
19:59 |
VanessaE |
how about a zoom feature? |
19:59 |
VanessaE |
(on the 3d view) |
20:00 |
rubenwardy |
I'm thinking about writing a program to remove doubles and optimise it, using Blender's API, but that's a low priority compared to usability |
20:00 |
rubenwardy |
Yes. I think I'll do that. |
20:00 |
VanessaE |
zoom and pan would be useful |
20:00 |
rubenwardy |
Yeah. In Orthographic too. |
20:01 |
* VanessaE |
looks at the commit |
20:01 |
VanessaE |
heh, this almost looks like my script :) |
20:01 |
VanessaE |
nice work |
20:01 |
rubenwardy |
There are only so many ways to do it. I used it as a guide. Quicker that way :) |
20:01 |
VanessaE |
hehe |
20:01 |
rubenwardy |
Thank you for the work, though. |
20:01 |
VanessaE |
cheers |
20:02 |
rubenwardy |
Annoyingly, when Minetest is started from NBE, it is called like a function so stops NBE from updating/running until it closes. |
20:04 |
sfan5 |
thats a feature, rubenwardy |
20:05 |
rubenwardy |
Yeah. I'm not sure if that's the behaviour I want. |
20:06 |
rubenwardy |
On one hand, it makes sense to have it like a dialog - you can't use NBE until you close it. On the other, what if you wanted it for reference? |
20:09 |
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20:10 |
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20:13 |
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20:16 |
VanessaE |
rubenwardy: I would say it's better to launch it "detached"/non-blocking. |
20:16 |
VanessaE |
for exactly the reason you stated. |
20:16 |
rubenwardy |
Yeah. |
20:17 |
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20:17 |
rubenwardy |
I currently use system("path_to_minetest_exec --worldname worldname --name tester --go"), which runs it as a console command. |
20:17 |
rubenwardy |
Will research better ways. |
20:18 |
VanessaE |
is there some portable fork() equivalent? |
20:20 |
crazyR |
does anyone have a rough idea how long it will be till the lighting issues are fixed with mesh nodes? |
20:20 |
VanessaE |
crazyR: ask in -dev ? |
20:20 |
VanessaE |
it's a moderate-priority issue |
20:20 |
crazyR |
:) |
20:20 |
crazyR |
thanks |
20:21 |
VanessaE |
but idk if it's high-enough priority to fix before 0.4.12 goes out (probably not for in-world meshes, but I sure hope in-hand wield is fixed by then) |
20:23 |
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20:23 |
crazyR |
i really hope inworld is done soon... nearly all the great building in my server use cnc'd nodes and looked awsome untill the cnc started using mesh noes... thing is the mesh nodes look amazing too so i also dont really want to revert the mesh commits lol |
20:23 |
crazyR |
*really dont want too |
20:26 |
VanessaE |
https://github.com/minetest/minetest/issues/2150 |
20:26 |
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20:26 |
est31 |
aah |
20:27 |
VanessaE |
seems to me the problem is just one of the vertexes on each poly is being given the wrong lighting value or something |
20:28 |
VanessaE |
or rather, it's being done at the wrong time |
20:28 |
VanessaE |
idk |
20:37 |
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20:38 |
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20:39 |
Jordach |
VanessaE, YOU FOOL |
20:40 |
* Jordach |
starts laughing |
20:40 |
VanessaE |
? |
20:40 |
|
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20:40 |
Jordach |
you left smooth shading enabled when exporting |
20:40 |
VanessaE |
doesn't matter. |
20:40 |
VanessaE |
minetest ignores it. |
20:40 |
VanessaE |
and those slopes weren't smooth-shaded. |
20:42 |
VanessaE |
matter of fact, I make sure everything is flatly-shaded where it needs to me, and smooth where it makes sense, so that it at least looks right *in Blender* |
20:43 |
VanessaE |
if minetest/irrlicht chooses to render the lighting wrong, well, I can't really fix that |
20:43 |
VanessaE |
(besides which, I've tested and it doesn't seem to make any difference in Minetest if a poly is smooth or flat) |
20:44 |
Calinou |
yeah, this is why More Blocks slopes always look smooth |
20:44 |
Calinou |
is this reported as an issue? |
20:45 |
VanessaE |
#2150 |
20:45 |
Calinou |
I removed my comment about always-solid meshes |
20:46 |
Calinou |
may be unwanted for some meshes and subgames |
20:46 |
Calinou |
consider this to be a workaround, if you can't fix it otherwise |
20:47 |
VanessaE |
*nod* |
20:49 |
* Jordach |
rings the BS alarm |
20:50 |
Jordach |
https://lut.im/4jgRT9st/ngD66yO3 |
20:50 |
Jordach |
so, about that strange shading, no? |
20:50 |
Calinou |
poor font, it is lost at the top left |
20:51 |
Jordach |
VanessaE, B3D doesn't force smooth shading |
20:52 |
Jordach |
(also has the least arse exporter of all of them too) |
20:52 |
Calinou |
my models are .obj |
20:52 |
Calinou |
good for static models, quite a standard |
20:52 |
Jordach |
Calinou, that slope is b3d and doesn't bug like the github issue shows |
20:52 |
VanessaE |
b3d also doesn't work for me in Minetest for some reason. |
20:52 |
VanessaE |
every time I tried to export a b3d model, it just didn't work |
20:53 |
VanessaE |
(minetest claimed it couldn't find the file) |
20:53 |
Jordach |
i struggled to find the *correct* b3d exporter addon for blender, so i left it in my dropbox |
20:53 |
Jordach |
https://www.dropbox.com/s/oa3mp3z4fx0hdol/B3DExport.zip?dl=0 |
20:53 |
alket |
where is config.lua here https://github.com/ShadowNinja/areas |
20:53 |
VanessaE |
or strike that, not b3d. |
20:53 |
Calinou |
here's a chellenge for you: find me a MD5 exporter |
20:53 |
* Calinou |
runs |
20:54 |
VanessaE |
the other exporters rather |
20:54 |
* Jordach |
pets Calinou |
20:54 |
VanessaE |
pretty much every other exporter in Blender doesn't work when the result ends up in Minetest, except for .obj |
20:54 |
VanessaE |
Jordach: and... look in -dev |
20:55 |
alket |
pls help |
20:56 |
VanessaE |
tell us what help you need |
20:56 |
Jordach |
VanessaE, https://www.dropbox.com/s/qyaycle3c5ouhai/slope.b3d?dl=0 |
20:56 |
Jordach |
give that a whirk |
20:57 |
alket |
VanessaE: installing Advanced Area Protect |
20:57 |
Jordach |
i'm calling shenanigans |
20:57 |
VanessaE |
alket: download the mod, rename to "areas", copy to ~/.minetest/mods, enable it in your config |
20:57 |
VanessaE |
same as any other mod |
20:59 |
alket |
VanessaE: like this at world.mt load_mod_areas = true |
21:01 |
VanessaE |
yes |
21:01 |
alket |
I think it doesn't work |
21:01 |
alket |
when i load, it says Invalid Command |
21:01 |
alket |
default_privs=shout,interact,protect |
21:02 |
est31 |
alket: can you paste the error to pastebin or some other online pasting service? |
21:02 |
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21:02 |
alket |
no errors, im testing it in game |
21:03 |
est31 |
so /list_areas doesnt work |
21:03 |
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21:03 |
est31 |
where have you downloaded the areas mod from |
21:03 |
alket |
github releases |
21:03 |
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21:03 |
alket |
no, from here https://forum.minetest.net/viewtopic.php?id=7239 |
21:03 |
reactor |
Dirt sword anyone? |
21:03 |
est31 |
ok |
21:03 |
Jordach |
reactor, Air Sword here |
21:04 |
est31 |
restarted minetest? |
21:04 |
Johnsen2 |
How do you even like add the mod to minetest to have the mod on the server |
21:04 |
est31 |
the server? |
21:04 |
alket |
est31: yes |
21:04 |
Jordach |
alket, enabled the mod> |
21:04 |
Johnsen2 |
~seen Air |
21:04 |
ShadowBot |
Johnsen2: I saw Air in #minetest 2 weeks, 1 day, 9 hours, 44 minutes, and 47 seconds ago saying ":)" |
21:04 |
Johnsen2 |
O.O |
21:04 |
est31 |
lemme join. |
21:04 |
Johnsen2 |
Strange someone named air |
21:04 |
Jordach |
reactor, https://github.com/Jordach/big_freaking_dig/blob/master/mods/tools/init.lua#L125 |
21:05 |
est31 |
know the hostname :) |
21:05 |
alket |
est31: server is now up |
21:05 |
reactor |
Jordach: ?? ?? |
21:06 |
reactor |
Dort mower? |
21:06 |
reactor |
dirt* |
21:07 |
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21:08 |
DFeniks |
i wonder what exactly changed in game so in one mapgen mod some biome is empty? i know not enough information, but im myself only begin to hunt down when it broke |
21:09 |
VanessaE |
Jordach: I call bullshit on your bullshit, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2002042015%20-%2004%3a10%3a24%20PM.png |
21:09 |
VanessaE |
look at the wood. perfectly tiled. |
21:09 |
VanessaE |
that's slope_test. |
21:09 |
VanessaE |
the stone ones are slope_test's "onetexture" model of the same slope |
21:10 |
VanessaE |
UV-mapped so that default_stone.png works on it |
21:10 |
VanessaE |
now if you can tell me what's wrong with the model, I'd love to know |
21:11 |
VanessaE |
because that's blender's default dube, sized down by 0.5 and one edge pushed against the other (then dissolved away) |
21:11 |
VanessaE |
cube* |
21:11 |
Jordach |
VanessaE, and there we go |
21:11 |
Johnsen2 |
Why cannot i connect to server isis.inchra.net |
21:12 |
VanessaE |
Jordach: that doesn't answer the question |
21:12 |
Jordach |
VanessaE, are those left out verts causing it? |
21:12 |
VanessaE |
Jordach: I don't see how. |
21:12 |
Jordach |
VanessaE, n-gon like face |
21:13 |
VanessaE |
nonono, I didn't do it like that |
21:13 |
VanessaE |
the sides are perfect triangles with three vertexes. |
21:13 |
VanessaE |
er, left and right I mean |
21:15 |
VanessaE |
slope: verts 6, edges 9, faces 5, tris 8 |
21:15 |
VanessaE |
that's for the onetexture one. |
21:16 |
VanessaE |
and the only diff between it and the not-_onetexture one is the UV map. |
21:16 |
VanessaE |
I didn't change the model when I mapped it to use default_foo |
21:16 |
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21:18 |
VanessaE |
Jordach: any other suggestions? |
21:18 |
VanessaE |
if these models are screwed up, I need to fix them and get #2150 closed. |
21:18 |
VanessaE |
and if they're not screwed up, then that bug is valid and I need to direct my attentions elsewhere :) |
21:19 |
Johnsen2 |
VanessaE? |
21:19 |
VanessaE |
oh, and the shading on this model is flat, as I recalled. |
21:19 |
VanessaE |
Johnsen2: I don't know why you can't reach isis, I am on it just fine. |
21:20 |
Johnsen2 |
Do you have any ideas of helping me with connecting to isis.inchra.net. because there might be a reason this is a example on my screen: Error connecting to isis.inchra.net:6667 (connect ETIMEDOUT) |
21:21 |
VanessaE |
try it by IP address then |
21:21 |
VanessaE |
192.99.11.10/6667 |
21:21 |
Johnsen2 |
Well thankyou for telling me. |
21:21 |
Johnsen2 |
Error connecting to 192.99.11.10/6667:6667 (ENOTFOUND) |
21:22 |
VanessaE |
um |
21:22 |
VanessaE |
/6667 meant the port number, silly |
21:22 |
VanessaE |
192.99.11.10 port 6667 |
21:23 |
Johnsen2 |
Wrong. not working |
21:23 |
VanessaE |
then you're doing it wrong |
21:23 |
Johnsen2 |
Ok tell me what i have to type |
21:23 |
reactor |
:6667 eh |
21:24 |
VanessaE |
Jordach: *poke* |
21:24 |
Johnsen2 |
XD |
21:24 |
reactor |
Just omit the 6667 part entirely |
21:24 |
VanessaE |
Jordach: I could really use your help here. |
21:24 |
exio4 |
hey, hi people |
21:24 |
Wuzzy |
Hi! How does the Lua API function hud_replace_builtin work (or at least: how is it suppoesed to work?)? |
21:24 |
VanessaE |
hey exio4 |
21:24 |
exio4 |
how is it going? :D |
21:24 |
Johnsen2 |
....... Who is this new guy?: |
21:25 |
Johnsen2 |
This "Wuzzy" guy |
21:25 |
Wuzzy |
hahaha |
21:25 |
Wuzzy |
you are funny |
21:25 |
Wuzzy |
I am not new. |
21:25 |
Johnsen2 |
I am XD |
21:25 |
VanessaE |
hardly "new", Johnsen2. :P |
21:25 |
Johnsen2 |
Oh... |
21:25 |
exio4 |
we're all new |
21:25 |
Wuzzy |
New to Johnsen2, I guess. |
21:25 |
* Johnsen2 |
pokes VanessaE in face |
21:25 |
Johnsen2 |
eye* |
21:26 |
Johnsen2 |
Oops gotta run!!!!! bye |
21:26 |
Wuzzy |
so can any1 answer my question plz? |
21:26 |
Johnsen2 |
Wuzzy, when i come back maybe... |
21:26 |
exio4 |
think about it, how old could we be? 80 years? well, take out how old everything we know is.. |
21:26 |
Johnsen2 |
BYE WUZZ!! goodbye ill be back soon |
21:27 |
VanessaE |
Jordach: all the edges' lengths and angles are right on the nose, too. 10, 10, and 14.14 for each triangular side, 90, 90, 135 degrees for each edge |
21:28 |
VanessaE |
the model literally can't get any more exact. |
21:28 |
VanessaE |
I'm lost. |
21:38 |
VanessaE |
well I give up. |
21:39 |
DFeniks |
where i should read about mapgen api ? |
21:42 |
shadowzone |
Is there still copy/paste in minetest? |
21:47 |
est31 |
DFeniks: the mapgen API is currently in a state of flux, so even if you found a document, it might be outdated in the release after 0.4.12 |
21:47 |
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21:52 |
Jordach |
VanessaE, not my fault you use a system not designed for gaming :P |
21:52 |
VanessaE |
wat |
21:52 |
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21:56 |
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21:59 |
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21:59 |
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22:13 |
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22:26 |
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22:29 |
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22:30 |
Lugal |
when I put in creative mode mod^^ digtime=0.01 then why I dont dig 100 nodes per second but only 5? |
22:32 |
jojoa1997 |
I think that is because you can only dig so fast. |
22:32 |
jojoa1997 |
I mean you cant really move fast enought to dig 100 nodes in a second right? |
22:32 |
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22:33 |
Lugal |
but I cant even dig 13 in a second |
22:33 |
jojoa1997 |
VanessaE what are you making that cant be more exact? |
22:34 |
rorrr |
hi |
22:34 |
rorrr |
is there privs for armor? |
22:35 |
marktraceur |
Lugal: How much time does it take for the node to finish breaking, for the data to go across the network, for your character to move up to the next node, etc. |
22:35 |
Lugal |
hmm, Idk :D |
22:36 |
Lugal |
can i not deactivate network ? |
22:36 |
jojoa1997 |
lol |
22:36 |
Lugal |
I mean, I play singleplayer |
22:36 |
jojoa1997 |
Minetest creates a server on your computer and then connects to it through the client |
22:36 |
rorrr |
Hello... |
22:37 |
Lugal |
hi |
22:37 |
rorrr |
Hi Lugal |
22:37 |
jojoa1997 |
but what marktraceur is saying is that you are going as fast as possible. Your computer can handle the digging faster. process the digging |
22:37 |
Lugal |
you mean armor mod? |
22:37 |
rorrr |
I'm trying to get armor working yes |
22:37 |
rorrr |
armor mod |
22:37 |
rorrr |
works for the server owner |
22:37 |
rorrr |
but noone else |
22:37 |
marktraceur |
Lugal: I guess even if it's a local connection, there's *some* overhead |
22:38 |
VanessaE |
jojoa1997: it's something I made a while back, and "can't be more exact" as in it's as exact as it can possibly get. like 1+1=2 is as exact as that equation gets. |
22:38 |
Lugal |
you can google for it, maybe this one :https://forum.minetest.net/viewtopic.php?id=4654 |
22:38 |
VanessaE |
the models in slope_test |
22:38 |
marktraceur |
The database has to be updated, the on_dig events need to be fired |
22:38 |
jojoa1997 |
so what was the problem |
22:38 |
jojoa1997 |
oh i remember those |
22:38 |
VanessaE |
I need a blender expert who isn't stuffed-up or too busy :P to look at the models and tell me if there's something wrong. |
22:39 |
acerspyro |
Meh |
22:39 |
Lugal |
bt |
22:39 |
Lugal |
btw |
22:39 |
rorrr |
Lugal: ya I searched through all 7 pages for the word visible and nobody seems to have my issue |
22:39 |
acerspyro |
it's in your mod pack? |
22:39 |
acerspyro |
Git url? |
22:39 |
VanessaE |
acerspyro: https://forum.minetest.net/viewtopic.php?t=10428 |
22:39 |
Lugal |
can you (developer team) fix the ingame mod store? |
22:39 |
VanessaE |
in particular, the "_onetexture" models there |
22:39 |
VanessaE |
therein* |
22:40 |
VanessaE |
Lugal: if it were my decision, the in-game mod store would be removed entirely. |
22:40 |
jojoa1997 |
^ |
22:40 |
jojoa1997 |
agreed |
22:42 |
Lugal |
lol |
22:42 |
Lugal |
either remove or fix |
22:42 |
Lugal |
a non-working makes no sense |
22:44 |
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22:44 |
rorrr |
Lugal: you haven't heard of anyone having the issue of armor only showing up on the server owner but no body else?... |
22:44 |
rorrr |
Lugal: there are no armor privs ? |
22:44 |
acerspyro |
VanessaE: what would be wrong with them |
22:44 |
Lugal |
sorry, I dont know |
22:44 |
VanessaE |
acerspyro: https://github.com/minetest/minetest/issues/2150 -- Meshnode ligthing issues create unwanted patterns |
22:45 |
VanessaE |
look at the "after", mneshnode-based picture |
22:45 |
VanessaE |
those meshes are slope_test's _onetexture objects |
22:45 |
VanessaE |
just with a different texture instead of stone |
22:46 |
Lugal |
OT: does anyonw knows how to change the language in the Pidgin espeak plugin? |
22:46 |
acerspyro |
VanessaE: omg |
22:46 |
acerspyro |
Fucking mediacrush |
22:46 |
acerspyro |
What the fuck |
22:46 |
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22:46 |
acerspyro |
I can't see the pics |
22:46 |
VanessaE |
give it time to load |
22:46 |
VanessaE |
mediacrush is slow for me |
22:47 |
VanessaE |
always takes forever to load |
22:47 |
acerspyro |
no |
22:47 |
acerspyro |
"mediacrush has shut down" |
22:47 |
Jordach |
acerspyro, i pulled all of my media off of them yesterday |
22:47 |
VanessaE |
eh? they loaded here |
22:47 |
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22:47 |
acerspyro |
https://mediacru.sh/ |
22:47 |
acerspyro |
shut down |
22:47 |
VanessaE |
nono, load the images anyway |
22:47 |
VanessaE |
mediacrush is just not accepting new uploads |
22:47 |
SylvieLorxu |
acerspyro: I know, sucks ;/; |
22:48 |
SylvieLorxu |
*;-; |
22:48 |
acerspyro |
Doesn't even SHOW |
22:48 |
VanessaE |
"All content uploaded prior to today remains available" |
22:48 |
VanessaE |
https://mediacru.sh/a194b82e4bec is the image URL |
22:48 |
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22:48 |
VanessaE |
second and fourth images are mesh-node-based |
22:48 |
VanessaE |
also the last one |
22:49 |
acerspyro |
http://imgur.com/ZsGJRUJ |
22:49 |
acerspyro |
That's what I see |
22:50 |
VanessaE |
you sure you don't have them blocked? :P |
22:50 |
VanessaE |
lemme cache them |
22:50 |
SylvieLorxu |
>KDE5 |
22:50 |
SylvieLorxu |
Dammit, Gentoo, I want too |
22:50 |
acerspyro |
Nope, still |
22:50 |
acerspyro |
Disabled uBlock for that page, and it still doesn't show |
22:50 |
acerspyro |
SylvieLorxu: openSUSE :D |
22:52 |
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22:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/technic/ |
22:53 |
acerspyro |
forbidden |
22:53 |
Jordach |
[x] rekt [ ] not rekt |
22:54 |
VanessaE |
*screams* |
22:54 |
Jordach |
acerspyro, i can read it fine |
22:54 |
Jordach |
what chu smokin m8 |
22:54 |
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22:54 |
Jordach |
some dank? |
22:54 |
VanessaE |
try now. |
22:54 |
acerspyro |
Jordach: clear yo cache |
22:54 |
acerspyro |
And see if you can still load it |
22:54 |
acerspyro |
:) |
22:54 |
VanessaE |
acerspyro: fixed, try it now |
22:54 |
VanessaE |
you can see meshnode versions and nodebox versions |
22:55 |
VanessaE |
meshnode versions have bad lighting |
22:55 |
acerspyro |
VanessaE: smooth lightning |
22:55 |
acerspyro |
Try to split your edges. |
22:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/technic/IWl8Moj6T70Q.jpg |
22:55 |
VanessaE |
for example |
22:55 |
VanessaE |
those nodes are all copies of nodes from slope_test (*_onetexture.obj in particular) |
22:56 |
VanessaE |
are my models fucked or is it really a minetest bug or what? |
22:56 |
acerspyro |
Minetest is fucked up |
22:56 |
acerspyro |
Lightning only considers the model, not its neighbours |
22:56 |
VanessaE |
split my edges? |
22:56 |
acerspyro |
So it curves to reach the face that's on top |
22:56 |
acerspyro |
VanessaE: Select all, then press space and find edge split |
22:57 |
acerspyro |
try that |
22:57 |
VanessaE |
"split by edges" ? |
22:57 |
acerspyro |
no |
22:57 |
acerspyro |
Edge Split |
22:58 |
VanessaE |
ok, did that |
22:58 |
VanessaE |
twice as many verts and edges in the model now |
22:58 |
acerspyro |
load it in-game, and see if it still does that lightning bug |
22:58 |
acerspyro |
VanessaE: same tris count |
22:58 |
VanessaE |
that feels ...dirty :( |
22:59 |
VanessaE |
yeah, still 8 tris in the slope model |
22:59 |
VanessaE |
but, why does it work with the not-_onetexture version? |
22:59 |
VanessaE |
the lighting on those is fine |
22:59 |
acerspyro |
because it's not one texture |
22:59 |
VanessaE |
and the model is identical, save for the UV map being different |
22:59 |
acerspyro |
Lightning continues so long as the texture doesn't reach its end |
22:59 |
VanessaE |
seriously? |
22:59 |
acerspyro |
It's Minetest, don't try to find any logic |
22:59 |
VanessaE |
*headdesk* |
23:00 |
acerspyro |
It lights on the texture instead of on the model. What the fuck. |
23:00 |
acerspyro |
(as far as I understand) |
23:00 |
VanessaE |
so my models aren't broken, per se. |
23:00 |
acerspyro |
indeed |
23:00 |
VanessaE |
it's just minetest/irrlicht being stupid with how they're handled? |
23:00 |
acerspyro |
AFAIU, yes |
23:01 |
VanessaE |
*headdesk* |
23:02 |
* VanessaE |
tries .. |
23:02 |
est31 |
on the raw texture img file? |
23:02 |
acerspyro |
est31: maybe, idk, that's a theory |
23:03 |
est31 |
at least it looks at shitty as that :/ |
23:03 |
acerspyro |
but it sure seems to follow the texture instead of the mesh |
23:03 |
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23:04 |
Lugal |
in minetest world edit mod, hide node=delete nodes? |
23:04 |
VanessaE |
Lugal: no, they're just hidden. |
23:04 |
VanessaE |
you can reveal them again with //restore I think |
23:06 |
Lugal |
how do I delete nodes? |
23:06 |
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23:06 |
VanessaE |
Lugal: //replace <foo> air |
23:06 |
VanessaE |
where <foo> is the node to delete. |
23:06 |
VanessaE |
acerspyro: no effect. |
23:06 |
VanessaE |
the lighting is still broken. |
23:07 |
acerspyro |
argh |
23:07 |
Lugal |
so I can do it also without worldedit? |
23:07 |
VanessaE |
Lugal: worldedit lets you do a lot |
23:07 |
VanessaE |
but it also depends on what it is you're trying to accomplish |
23:07 |
acerspyro |
what's the git url for MT? |
23:08 |
acerspyro |
Didn't download it yet on my laptop |
23:08 |
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23:08 |
VanessaE |
gitgithub.com:minetest/minetest.git or https://github.com/minetest/minetest.git |
23:09 |
acerspyro |
nvm, looks like I downloaded it and I just don't remember :D |
23:10 |
Lugal |
I mean, using commands I can do everything also without wordedit? |
23:10 |
acerspyro |
Lugal: no |
23:12 |
Lugal |
ok |
23:12 |
Lugal |
and can I replace everything by something |
23:13 |
acerspyro |
yes |
23:18 |
acerspyro |
VanessaE: give me a node name from your mod |
23:19 |
VanessaE |
um... |
23:19 |
VanessaE |
:) |
23:19 |
VanessaE |
lemme check |
23:19 |
VanessaE |
slope_test:slope_onetexture |
23:20 |
VanessaE |
should look like a basic slope made of default:stone. put several next to one another and you'll see the lighting glitch along the sloped side. |
23:20 |
acerspyro |
unknown item |
23:21 |
VanessaE |
slope_test:slope (not _onetexture) is the same thing using a custom UV-mapped wood texture |
23:21 |
VanessaE |
er? you sure the mod is loaded etc? |
23:21 |
acerspyro |
yes |
23:21 |
acerspyro |
shows it as loaded |
23:21 |
VanessaE |
/giveme slope_test:slope_onetexture 99 |
23:21 |
VanessaE |
works. |
23:22 |
acerspyro |
I am using the minimal game |
23:22 |
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23:22 |
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23:22 |
VanessaE |
hm. maybe you need minetest_game for it to load |
23:22 |
acerspyro |
hrm |
23:22 |
acerspyro |
git url? |
23:22 |
VanessaE |
https://github.com/minetest/minetest_game.git |
23:22 |
acerspyro |
ty |
23:25 |
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23:25 |
acerspyro |
oh, never used mods before |
23:25 |
acerspyro |
You had to enable it for that map, not only have it installed |
23:25 |
VanessaE |
yeah, that's what I meant by loaded |
23:32 |
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23:32 |
acerspyro |
lel |
23:32 |
acerspyro |
fixed |
23:32 |
acerspyro |
VanessaE: Your models were at fault |
23:33 |
acerspyro |
You're not exporting them right, now let me try without edge split |
23:33 |
acerspyro |
works without edge split |
23:34 |
acerspyro |
you never exported any edge, so the texture never ends |
23:34 |
acerspyro |
VanessaE: you there? |
23:35 |
acerspyro |
http://imgur.com/Ysn6rgV |
23:35 |
acerspyro |
Those are the options you need to use |
23:35 |
acerspyro |
Select your object, then export with those options |
23:35 |
acerspyro |
do it for all objects, should fix a lot of issues. |
23:36 |
VanessaE |
wait what?> |
23:36 |
VanessaE |
"write normals"? |
23:36 |
acerspyro |
yes |
23:36 |
acerspyro |
Writes the face normals |
23:36 |
acerspyro |
Without that, the engine has to guess where the normals are pointing |
23:37 |
acerspyro |
You know what a normal is... right? |
23:37 |
VanessaE |
barely so, yes |
23:37 |
VanessaE |
the light direction orthogonal to the surface of a poly |
23:37 |
acerspyro |
Yes |
23:37 |
VanessaE |
though how it fits in here, I don't know |
23:38 |
VanessaE |
because minetest's lighting is stupid, etc |
23:38 |
acerspyro |
idk |
23:38 |
acerspyro |
just use it, letting the engine guess is not always best. |
23:39 |
acerspyro |
Then, the big thing that you missed was "export edges" |
23:39 |
acerspyro |
err |
23:39 |
acerspyro |
Include Edges |
23:39 |
Jordach |
and this is why i prefer b3d |
23:39 |
VanessaE |
you eman write normals :) |
23:39 |
VanessaE |
mean |
23:39 |
acerspyro |
VanessaE: ? |
23:39 |
acerspyro |
No, that's what we just talked about, the other thing you didn't do was include edges |
23:40 |
acerspyro |
unless normal exporting has a play on this? |
23:40 |
Jordach |
VanessaE, http://a.pomf.se/ohuemn.png |
23:40 |
Jordach |
B3D by default has that pre-checked :P |
23:40 |
acerspyro |
lol |
23:40 |
VanessaE |
oh there it is |
23:40 |
VanessaE |
include edges is already checked for me, acer |
23:41 |
VanessaE |
so just writing normals is what was skipped |
23:41 |
acerspyro |
ok |
23:41 |
acerspyro |
Jordach: link to the B3D import/export plugin plz? |
23:42 |
VanessaE |
the only options I ever mess with normally are "write materials" (usually I turn that off) and "material groups" (on, when needed). |
23:42 |
Jordach |
acerspyro, https://www.dropbox.com/s/oa3mp3z4fx0hdol/B3DExport.zip?dl=0 |
23:42 |
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23:42 |
crazyR |
so u mean i dont need to revert the mesh commits in technic ?? \O/ |
23:42 |
VanessaE |
I wish there were a "batch" process for this |
23:42 |
Jordach |
install addon from zip (don't extract it) |
23:42 |
acerspyro |
Jordach: ok |
23:42 |
VanessaE |
crazyR: I'll fix them... somehow |
23:42 |
acerspyro |
2.7x compatible? |
23:43 |
crazyR |
if i knew what i was doing id help out VanessaE |
23:43 |
Jordach |
acerspyro, yes |
23:43 |
acerspyro |
Jordach: works, thanks |
23:44 |
Jordach |
acerspyro, result files are ~70% smaller than obj and x |
23:44 |
acerspyro |
Aren't .X files directX models? |
23:44 |
Jordach |
yes |
23:44 |
acerspyro |
In an OpenGL engine? |
23:44 |
acerspyro |
Blows my mind. Pointless! |
23:44 |
Jordach |
and ~4.4mb for a model with a 1000 tris with a skeleton |
23:44 |
acerspyro |
lol |
23:45 |
chrisf |
acerspyro: a mesh is a mesh is a mesh... and .X isnt completely insane |
23:46 |
chrisf |
just mostly insane.. |
23:46 |
acerspyro |
Still too insane to be used |
23:46 |
alket |
what is the best mobs mod ? |
23:47 |
acerspyro |
alket: multiplayer |
23:47 |
alket |
yes |
23:47 |
acerspyro |
Yeah |
23:47 |
acerspyro |
It's multiplayer |
23:48 |
acerspyro |
Play with other players, they're the best mobs |
23:48 |
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23:49 |
Piggybear87 |
CraigyDavi, what is your IRC channel? |
23:49 |
acerspyro |
stahp invading this channel, inchra pest! |
23:49 |
Piggybear87 |
? |
23:50 |
acerspyro |
??? |
23:50 |
Piggybear87 |
?????? |
23:50 |
acerspyro |
Lalalalala... |
23:50 |
Piggybear87 |
Lol. |
23:52 |
Piggybear87 |
CraigyDavi, Every time I get on the server, it crashes. |
23:52 |
* VanessaE |
sighs |
23:52 |
VanessaE |
why didn't someone tell me this was broken months ago when I released these meshes? :( |
23:53 |
acerspyro |
Because |
23:53 |
acerspyro |
Someone with MY sense of observation wasn't on this channel months ago |
23:53 |
acerspyro |
Do you not test your shit? |
23:56 |
VanessaE |
:P |
23:56 |
VanessaE |
I thought it was a minetest bug |
23:56 |
acerspyro |
lel |
23:56 |
acerspyro |
I figured it out in, what, 10 minutes? :P |
23:57 |
crazyR |
soo.....acerspyro.......... |
23:57 |
acerspyro |
crazyR: ? |
23:57 |
crazyR |
you can fix the slabs lighting issue too then lol# |
23:57 |
acerspyro |
Maaaybe |
23:57 |
acerspyro |
What mod pack |
23:58 |
crazyR |
all mods. well. mainly moreblocks, but any slab in minetest has lighting issues |
23:58 |
acerspyro |
Hm |
23:58 |
crazyR |
has doe for as long as ive played mt |
23:58 |
acerspyro |
Is it a model or a block? |
23:58 |
acerspyro |
I can't do anything if it's an actual block |
23:58 |
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23:59 |
acerspyro |
Well, I guess it's a block, or crouching on it wouldn't be buggy |
23:59 |
crazyR |
^ +1 |
23:59 |
crazyR |
so thats an engine issue i gues |
23:59 |
acerspyro |
no |
23:59 |
acerspyro |
A game issue |
23:59 |
acerspyro |
I'm sure it's extremely simple, but I have no time to waste on this game's code. :P |
23:59 |
crazyR |
lol |