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IRC log for #minetest, 2015-02-04

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All times shown according to UTC.

Time Nick Message
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02:05 Brains Hmmm...  I've got a server that seems to still be running but isn't allowing clients to connect.  Not rejecting them, but you just wait...  I know I can just kill the server but I was curious about what the "best practices" were.  Other than killing the process, is there a way to administer the server?
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02:13 est31 Brains: do ctrl + c
02:13 est31 dunno if it also hears for kill signals
02:14 Brains est31: Heh, like I said, I know I can kill it.  (Ctrl-c wouldn't work anyways since it is sitting in a docker container.)
02:14 est31 so that it "cleanly" exits (notifying all clients and such)
02:14 acerspyro *slap*
02:14 acerspyro est31: Ctrl+c sends a signal
02:14 acerspyro Obv it does
02:15 est31 ah "sigint_handler"
02:15 est31 Brains: then send it a sigint
02:15 est31 instead of a kill
02:17 est31 kill -2 PID
02:19 T4im "docker kill" will do
02:19 T4im maybe "docker stop" suffice .)
02:20 est31 docker kill sends asigint?
02:20 T4im well it kilsl the complete container
02:20 T4im so its probably doing a bit more
02:20 T4im docker stop I'd imagine do what you have at a common shutdown
02:20 T4im meaning escalating signals
02:21 T4im but for all proceses
02:21 est31 dunno much bout docker admit that
02:22 * Brains prefers using names rather than numbers so SIGINT it is...
02:22 est31 why chmod has so nice number masks
02:22 est31 :D
02:22 Brains docker stop does SIGTERM then SIGKILL...  minetest isn't trapping SIGTERM so that will have to be another time.  docker exec killall -SIGINT minetestserver will do the job though.
02:23 * Brains should have quoted commands but *shrug*
02:23 Brains Interesting...  minetestserver printed the Ctrl-C message to the log, but hasn't actually croaked yet.
02:24 est31 yea sometimes it does that
02:25 Brains It has stopped using CPU time though so it is probably done with whatever it was going to do...
02:29 Brains SIGINTs aren't changing things so it is time to kill that container.
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08:05 Krock game#415 makes me laught
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08:24 fireglow Sokomine: ping
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08:43 alket hi
08:43 alket how to list all players
08:43 VanessaE /status
08:43 alket thanks
08:44 brothersome joined #minetest
08:50 alket VanessaE: what area protection to use
08:50 VanessaE I use Areas mod
08:50 VanessaE https://forum.minetest.net/viewtopic.php?id=7239
08:51 alket I used that too , but its not working
08:51 VanessaE works fine for me.
08:51 mazal Hi guys , this thing where everything goes into slowmotion mode , is that what you guys call server lag ?
08:51 VanessaE you just have to read the documentation and understand how it works
08:51 VanessaE mazal: no.
08:51 ThatGraemeGuy mazal no thats low FPS
08:51 VanessaE server lag is when the server stops talking to the client for a time
08:51 mazal I have a big problem for a while now and can't figure it out
08:51 VanessaE such as if the server is too busy or the network is congested
08:52 mazal ThatGraemeGuy: it's not lag
08:52 mazal Neither is it low fps
08:52 ThatGraemeGuy lag is when you do something and it takes long for the server to acknowledge
08:52 VanessaE it's one or the other
08:52 mazal Let me give you example what I mean:
08:52 brothersome Lag is for me: Blocks that I placed and then disappear and seconds later appear again
08:52 ThatGraemeGuy or if you dig a node and it disappears, then reappears a few moments later, then disappears again
08:53 mazal All building and digging is normal , no lag at all. But all furnaces burn slower than it should , qauries run 3 times longer than it should etc.
08:53 mazal No issues with building or digging at all. It's not lag. This is something else.
08:53 ThatGraemeGuy I've noticed that before
08:53 mazal What is it and what cuases it ?
08:54 VanessaE mazal: that sounds like the server's getting overloaded
08:54 brothersome So the time below the screen is very slow and not about 1 minute === 2 seconds
08:54 VanessaE now, quarries have been modified recently though
08:54 VanessaE (they gather up their diggings and output in stacks)
08:55 mazal VanessaE: This has started way before then
08:55 mazal For example , the quarry takes up to 20 hours to finish instead of 7.1 hours
08:55 mazal Everything works slower
08:55 mazal Furnaces same thing , takes longer to cook
08:56 VanessaE maybe your server step interval is too slow?
08:56 ThatGraemeGuy is your server chowing signs of high cpu usage, memory pressure, or significant paging activity?
08:56 brothersome What database are you using mazal?
08:56 VanessaE #dedicated_server_step = 0.1
08:56 ThatGraemeGuy s/chowing/showing
08:56 VanessaE is this different on your servr?
08:56 VanessaE server*
08:56 VanessaE (higher values are slower)
08:56 mazal ThatGraemeGuy: not at all , cpu rarely gets past 15% , memory only around 20% used of 16gig
08:57 ThatGraemeGuy 15% total or 15% for the minetest process?
08:57 mazal VanessaE: Let me check that quick
08:57 mazal Total ThatGraemeGuy
08:57 ThatGraemeGuy reported by top?
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08:58 mazal VanessaE: My setting is like that
08:59 VanessaE hm
09:00 VanessaE what version of minetest is this?
09:00 ThatGraemeGuy if you have a 4-core CPU with HT, 15% total can easily include a single core running at 100%, press '1' if you are running top to see per-cpu usage %
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09:01 mazal I have top open now , trying to see the mem totals , will check that also
09:02 ThatGraemeGuy 'free -m' is pretty useful for a quick look at memory usage overall
09:03 mazal The cpu's jumps from 3% to 24%. But only one at a time. When one shows 24% the rest shows 0%
09:03 ThatGraemeGuy you can see the minetest processes cpu usage in the detail view but it doesn't sound like you're particularly constrained
09:03 mazal VanessaE: 0.4.11 stable. Lubuntu 64bit 14.04.01 updated till today
09:04 VanessaE hm.  can you try it with a dev build?
09:04 VanessaE 0.4.11 stable is known to be rather...well...unstable
09:04 mazal ThatGraemeGuy: Minetest process shows at the top and varying between 20 and 24%
09:05 mazal VanessaE: This started last year already on 0.4.10 as well
09:05 mazal Been a while this problem and nobody knows what is causing it
09:05 VanessaE did you file an issue on github?
09:05 ThatGraemeGuy try it on a fresh world with just minetest_game, no mods
09:06 mazal Additional info: I run dreambuilder
09:06 VanessaE good to know
09:06 mazal VanessaE: Nope. I don't know on which one to file
09:07 brothersome When comes 0.4.10 or 0.4.11 in the repository of Canonical?
09:07 VanessaE there'll be some updated to that tomorrow that may affect you
09:07 VanessaE file such issues here, https://github.com/minetest/minetest/issues
09:07 fireglow hi brothersome :)
09:08 brothersome hi fireglow
09:08 VanessaE what you describe is unlikely to be a dreambuilder issue, since even though it can cause lag, said lag never lasts more than 30-60 seconds.
09:08 ThatGraemeGuy brothersome: distro packages lag behind, just build it yourself it's easy: https://forum.minetest.net/viewtopic.php?f=42&t=3837
09:08 VanessaE (and then that depends on users building laggy machines, which I assume you've accounted for)
09:09 VanessaE ok my typing is getting really sucky
09:09 VanessaE I need to get to bed.
09:09 mazal And this server is used on lan only
09:09 mazal So internet not a factor
09:09 mazal It has only 2 players
09:09 mazal Uhm , what else is important
09:10 VanessaE mazal: actually that's very important
09:10 VanessaE you already know, then, what's being built
09:10 VanessaE by virtue of knowing who's playing
09:10 VanessaE so you've got some idea of whether there are laggy constructions/machines and the like
09:10 mazal ok lemme see
09:10 mazal Both of us have full sorting systems
09:10 VanessaE that's normal.
09:11 mazal Those utilize mesecons and pipeworks
09:11 mazal We have 2 quarries each
09:11 VanessaE there are dozens of such things on my servers
09:11 mazal Ok so that's not the problem then
09:11 ThatGraemeGuy my machine/crafter/sorting system is pretty epic and doesn't lag in general
09:11 ThatGraemeGuy and I run up to 8 quarries at a time sometimes
09:12 mazal BTW ThatGraemeGuy: free -m shows about 60% free ram and swap completely free and not used
09:12 VanessaE mazal: gimme a bit and I'll push my pending updates for dreambuilder
09:12 ThatGraemeGuy yeah it doesn't seem to be a resource issue then
09:12 mazal I am stumped completely with this problem.
09:12 ThatGraemeGuy 1. wait for the updates ^^
09:12 ThatGraemeGuy 2. try with a fresh world on dreambuilder with default minetest.conf
09:12 ThatGraemeGuy 3. try with a fresh world on minetest_game with default minetest.conf
09:13 ThatGraemeGuy see if there's any combination that doesn't have that issue
09:13 mazal And I have no lag issues at all. I have even cleared big areas with admin pick than really hammer at big speed , no lag issues. Yet all "active" stuff is in slow mo mode
09:15 brothersome Thanks I am updating now
09:15 VanessaE mazal: ok, updates pushed (pipeworks, technic, and mesecons)
09:15 VanessaE pull the latest build of the game, see if the situation improves, and if it doesn't, file a bug report against minetest engine (because then it's surely an engine issue)
09:16 mazal Ta VanessaE , will update and test thanx
09:16 VanessaE of dreambuilder, that is (if that wasn't obvious :P )
09:16 mazal Yeah I got it thanx :)
09:18 VanessaE T4im and est31 have been kicking ass on performance improvements in pipeworks lately :)
09:18 VanessaE (and a few new features too)
09:19 Krock [Offtopic] 3 people have birthday today
09:20 VanessaE cool
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09:22 Krock crazyR, ethicrush site is down
09:24 crazyR yeah i know. it will be back in a week or too. hmm i should probably pyut  placeholder there for though... sorry
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09:29 VanessaE mazal: anything useful?
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09:33 VanessaE well I need to go to bed.
09:33 VanessaE good night
09:33 mazal VanessaE: I'm not folowing ?
09:33 VanessaE gash
09:34 VanessaE gah
09:34 mazal You mean after update ?
09:34 VanessaE just when I say that, you answer :)
09:34 VanessaE yeah, did you update yet :)
09:34 mazal lol
09:34 mazal Busy now , go sleep and rest
09:34 VanessaE ok
09:34 VanessaE bbl thern
09:34 VanessaE bbl then
09:34 mazal Tomorrow another day ;)
09:34 VanessaE night
09:34 VanessaE *click*
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09:36 JamesTait Good morning all; happy Thank A Mailman Day! :-D
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09:48 Jammyjamjamman hi, I'm having trouble compiling minetest
09:48 Jammyjamjamman -- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.8")
09:48 Jammyjamjamman -- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.2.51")
09:48 Jammyjamjamman CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
09:48 Jammyjamjamman Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)
09:48 Jammyjamjamman Call Stack (most recent call first):
09:48 Jammyjamjamman was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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09:49 Jammyjamjamman basically cmake can't find sqlite3
09:51 Krock Jammyjamjamman, just install sqlite3
09:51 Krock or set SQLITE3_LIBRARY manually
09:51 Jammyjamjamman CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
09:51 Jammyjamjamman Could NOT find SQLite3 (missing: SQLITE3_LIBRARY SQLITE3_INCLUDE_DIR)
09:51 Jammyjamjamman Call Stack (most recent call first):
09:51 Jammyjamjamman /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
09:51 Jammyjamjamman cmake/Modules/FindSQLite3.cmake:8 (find_package_handle_standard_args)
09:51 Jammyjamjamman src/CMakeLists.txt:194 (find_package)
09:51 Jammyjamjamman -- Configuring incomplete, errors occurred!
09:51 Jammyjamjamman See also "/home/james/minetest/CMakeFiles/CMakeOutput.log".
09:51 Jammyjamjamman http://pastebin.com/CC9gkULN
09:52 Jammyjamjamman cheers
09:52 Jammyjamjamman sqlite3 is installed
09:54 Jammyjamjamman didn't mean to attempt to repaste those lines... I have a bad shift key :-P
09:55 Krock ~give Jammyjamjamman pastebin
09:55 ShadowBot Jammyjamjamman: <pastebin>
09:55 Krock !give Jammyjamjamman pastebin
09:56 Krock hmm
09:56 Jammyjamjamman I sent a pastebin link above ^^^^^^^^
09:56 Krock Oh right.
09:57 Krock However. I can't help you. I use the cmake-gui :3
09:57 Jammyjamjamman hmm maybe that would help
09:57 Jammyjamjamman I know very little about using cmake
09:58 Krock No idea how it works with Linux but on Windows it's just needed to set those variables to the sqlite3.lib
09:58 Krock file
10:03 Jammyjamjamman oh well cheers
10:03 Krock !next
10:03 MinetestBot Another satisfied customer. Next!
10:04 Jammyjamjamman I'm not satisfied, I still can't build the damn thing ;-D
10:05 Krock maybe you've installed the wrong packet or however it's called
10:06 Jammyjamjamman well I'm guessing it's the packet called 'sqlite3'
10:07 Jammyjamjamman except usually there's a dev- equivalent package to go with these libraries for people who want to compile... but sqlite3 has no dev package
10:08 Krock libsqlite3-dev
10:08 Krock https://launchpad.net/ubuntu/+source/sqlite3
10:10 Jammyjamjamman thankyou!
10:10 Jammyjamjamman that's it ;D
10:12 Jammyjamjamman btw libsqlite3-dev is missing from the dependencies in the README
10:12 Krock are you now satisfied?
10:12 Jammyjamjamman y
10:12 Krock !next
10:12 MinetestBot Another satisfied customer. Next!
10:12 Jammyjamjamman ;D
10:13 Jammyjamjamman all because I didn't start my package search with 'lib'
10:13 kahrl Jammyjamjamman: are you sure it's missing?
10:13 kahrl grep libsqlite3-dev README.txt | wc -l
10:13 kahrl 1
10:15 Jammyjamjamman already sorted, but cheers kahrl :)
10:16 Jammyjamjamman oh right sorry
10:16 Jammyjamjamman ok it is there...I guess I didn't copy the dependency list properly
10:17 Jammyjamjamman sorry :S
10:21 Krock NOOOO
10:22 Krock That *** of a guest got the nyan cat I've found
10:22 Krock And I have no pickaxe to dig anymore
10:23 Krock about 8 rainbows
10:23 mazal ThatGraemeGuy: Do you use teleporting tubes ?
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10:25 mazal Krock: Can they be used for anything ? Or is it just for trophy ?
10:25 Krock It's a trophy
10:26 Krock some modders use it for special swords or pickaxes. that's just unethic
10:26 mazal In about 10 months of play I only found 2 so far
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10:26 Krock rainbows or cats?
10:26 mazal 2 cats , with all their rainbows
10:27 Krock I've found about 20 at once
10:27 mazal Wow
10:28 Krock https://forum.minetest.net/viewtopic.php?p=141949#p141949
10:28 Krock lovely, eh?
10:28 rubenwardy You can turn them into a drink using the Food mod
10:28 rubenwardy Nyancat Juice
10:29 Krock rubenwardy, NO that's a horrible idea
10:29 rubenwardy Seriously, you can. XD
10:29 Krock That's barbaric
10:29 mazal Krock: Nice. So they actually have different length of tails ?
10:29 rubenwardy https://github.com/rubenwardy/food/blob/master/food_basic/init.lua#L154
10:29 rubenwardy Oh, it's rainbow
10:30 Krock mazal, from 3 up to 15 rainbows
10:30 Krock https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L453
10:30 mazal Cool , didn't know that. Think mine was 8
10:30 Krock ah and you can't find nyan cats above -32m in the default game
10:31 Krock *minetest_game default
10:31 Krock in other subgames it's possible to find those up in the sky
10:32 brothersome Problems in 0.4.11, sound is not working
10:32 Krock brothersome, OS?
10:33 Krock ok. ubuntu
10:33 brothersome Krock, Ubuntu 14.10, 0.4.10-dev works good
10:34 Krock how about 0.4.11-dev?
10:34 brothersome I just installed things from a link with a script
10:35 brothersome Is was https://forum.minetest.net/viewtopic.php?f=42&amp;t=3837
10:37 Krock I guess that installs 0.4.11-dev
10:37 brothersome There is not an easy way in the guy to get the client version
10:39 brothersome Oh no, link must be wrong since I see 0.4.10 in the left upper corner
10:39 brothersome How can I easily install 0.4.11-dev?
10:43 Krock So the sound is broken in 0.4.10 but works in 0.4.11?
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10:47 fireglow I need to yell at pilzadam
10:47 fireglow where is he
10:48 Krock Offline.
10:49 est31 joined #minetest
10:51 fireglow that is unfortunate
11:02 brothersome Yes Krock, I wait for the new version and use 0.4.10-dev now in stead of another version 0f 0.4.10.xxxxxxx which seems to be 0.4.11-dev
11:03 brothersome bb;l
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11:22 Zeno` howdy pardners
11:23 ThatGraemeGuy yeeeehaw
11:23 Zeno` :D
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11:24 Krock Interesting project: https://github.com/SirCmpwn/bf-irc-bot/
11:24 Krock IRC bot in brainfuck
11:25 Zeno` lovely
11:25 Zeno` lol
11:26 Caleneledh lua question;  In php you can do this:  $array = (...); if (in_array("STRING", $var)) {...};
11:26 Caleneledh How would you do similar in lua?
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11:27 Krock Caleneledh, make a "for i, v in ipairs(VARIABLE) do"
11:27 Krock then check "if v == MYVALUE then return true end"
11:28 Caleneledh Ahh, that makes sense.  Thank you.
11:28 Krock np
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11:48 Krock not possible to play minetest over a VPN :/
11:50 brothersome Why not Krock? playing minetest over the TOR network
11:50 ThatGraemeGuy what kind of vpn?
11:50 ThatGraemeGuy I've played over openvpn tunnel before
11:50 Krock PPTP - stone age VPN
11:51 ThatGraemeGuy oh, weird
11:52 DFeniks joined #minetest
11:53 Krock TCP port 80 works fine
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12:08 MinetestBot [git] blha303 -> minetest/minetest: Fix download URL b4cdbc9 https://github.com/minetest/minetest/commit/b4cdbc997f391f9b769caee03f413126fb26be05 (2015-02-04T22:06:55+10:00)
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13:26 ThatGraemeGuy I see the ping-pong game has resumed
13:26 ThatGraemeGuy https://github.com/minetest/minetest_game/pull/415
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13:40 Zeno` yay
13:40 iqualfragile joined #minetest
13:41 tim_flatus Can anyone familiar with running a server on Debian tell me the correct way to send options to exec using start-stop-daemon?
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14:09 Krock ThatGraemeGuy, interesting description. :D
14:15 * tim_flatus takes the path of least resistance - edit /etc/minetest.conf instead.
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14:25 Zeno` Krock: what does https://github.com/Zeno-/minetest/commit/e438cd287152682a914c11a0b9c441c4138d5284 do on Windows?
14:30 Zeno` nvm
14:30 Zeno` (sigh)
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14:36 Babaum hi all guys... I try to create gunpowder on minetest 0.4.11 but I can't craft it...can you say me why?
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14:40 tim_flatus You're doing it wrong
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14:45 shadowzone well that helps....
14:45 shadowzone ...not
14:46 * tim_flatus gets my cloak
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14:55 Krock Babaum, how about a crafting guide?
14:56 Babaum i put a coal and a gravel ... but it doesn't work... i read that on the crafting guide
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15:01 Krock are you using an in-game crafting guide?
15:02 Hirato do you have the right mods?
15:02 Hirato I don't think the default game had gunpowder last i checked
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15:04 Babaum i have 0.4.11 there is a default mod called tnt and another called fire... But the crafting guide on the site doesnt says that i need a mod
15:07 Hirato I guess you do havae the mod then... probably
15:08 Babaum so why it doesn't work?
15:09 Babaum what i should do?
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15:40 Caleneledh Babaum:  Do you have the giveme priv? If so, what happens if you issue /giveme tnt:gunpowder
15:41 Caleneledh or the give priv (don't think there is a specific giveme priv)
15:42 Babaum I obtain the gunpowder
15:42 Caleneledh Then the mod is working ok.  Hmmm.
15:43 Caleneledh Are you using coal dust, or coal lump?
15:44 Babaum coal lump
15:48 Babaum mmm but trying to use the giveme tnt:gunpowder on my friend's pc it says that it is an unknown item
15:48 Caleneledh What system are you running minetest on?
15:48 Babaum i am on linux and my friend on win8
15:48 Krock Babaum, your friend should use 0.4.11 too
15:48 Krock update minetest_game
15:49 Caleneledh yeah, I was going to say update minetest_game as well.
15:49 Krock make sure you both are using minetest_game, not minimal or sometihng
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15:50 Babaum how can him update it?
15:51 fireglow sofar: oh, hello! :) Lunar Linux, woo
15:51 Krock Babaum, run git pull master
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15:52 Babaum he didn't cloned the git.. he downloaded the archive from the site
15:53 Caleneledh You'll need to download the zip from githup, and extract it into the games/ folder
15:54 Babaum ok i try now
15:54 Caleneledh move the original minetest_game somewhere else if you want to keep a copy of the older on.
15:54 Caleneledh s/on/one/
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15:57 shadowzone I tried windows 10
15:58 ElectronLibre Is it good?
15:58 Jordach ...it was awesome
15:58 alket it looks like minetest is quite popular
15:59 Caleneledh Hmm.  I bet that was a interest trip through bug central.
15:59 shadowzone Yeah
15:59 Jordach s/quite/getting/g
15:59 Caleneledh /s/interest/interesting/
16:01 alket i launched my server yesterday, it was busy all the time
16:01 CraigyDavi joined #minetest
16:02 ElectronLibre It's good to see that people are still interested in minecraft-like games.
16:03 alket how to activate a mod in server ?
16:03 alket cli side
16:03 alket I installed this, im not sure if I activated it https://forum.minetest.net/viewtopic.php?id=7239
16:04 ElectronLibre Mods can only be activated/disactivated on server side.
16:04 Caleneledh On the server screen, click on the server you want the mod to run on.  Click configure.
16:04 alket i dont have GUI access
16:04 ElectronLibre You have two solutions :
16:05 ElectronLibre - After having launched the server a first time shut it down and edit a file in its directory called map.mt
16:05 ElectronLibre *world.mt
16:06 ElectronLibre Or create in the server's map's directory a folder called "worldmods" and put all the mods you need in it.
16:07 ElectronLibre Then restart and do some debugging if the server crashs, finally the server runs all the mods, the end. *movie's ending*
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16:09 shadowzone oh god
16:10 Shiftus100 Hello?
16:10 ElectronLibre Hello. (it's a poopulated channel we don't usually say hello)
16:10 Shiftus100 I see
16:11 tim_flatus Just ask
16:11 Shiftus100 I am kind of old fashioned
16:11 Shiftus100 I like to say hello
16:11 alket how do I do it , there are 12 people online
16:11 ElectronLibre It's the first that impressed me when I went for the first time but if you understand there is no problem.
16:11 tim_flatus Eventually someone will get their head out of what ever game they're playing and provide a more or less useful answer
16:11 Babaum I downloaded it from  github but it gives error trying to start a game
16:12 tim_flatus Usually less in my case. ;-)
16:12 ElectronLibre alket, burst into the server, shout "OK EVERYONE GOOD BYE!" and type "/shutdown".
16:13 ElectronLibre tim_flatus, you don't need to call us just ask your question and you can be sure someone will answer it ^^.
16:13 alket ElectronLibre: but it isn't fair
16:13 ElectronLibre Life is unfair.
16:13 ElectronLibre You can tell them you're gonna reboot.
16:14 ElectronLibre And advise them to reconnect in about 5 minutes.
16:14 tim_flatus Give due warning and a countdown
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16:19 Babaum Caleneledh: It doesn't start a game.. It says that there is an error in init.lua
16:20 ElectronLibre In minetest_game?
16:20 tim_flatus Babaum: what are you trying to do - I missed the question.
16:21 Babaum yes ElectronLibre. tim_flatus: I downloaded the minetest_game-master and copying it to games/minetest_game gives me that error
16:21 Babaum I am doing it because I can't get the gunpowder on windows
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16:22 ElectronLibre You need to move the first minetest_game directory, not to copy the new one in it.
16:22 ElectronLibre Move games/minetest_game and copy the new minetest_game in games/
16:23 Babaum I did it
16:23 Babaum I said wrong before
16:23 ElectronLibre Ok, so, maybe minetest_game is brocken, send a paste containing the logs please. (debug.txt)
16:23 ElectronLibre s/brocken/broken
16:24 Babaum mmm.. I tried to download it 2 times and gives me the same error.. anyway I'll send it in minutes
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16:26 Babaum Here is the debug.txt:
16:26 Babaum -------------
16:26 Babaum Separator
16:26 Babaum -------------
16:26 Babaum Irrlicht log: Irrlicht Engine version 1.8.1
16:26 Babaum Irrlicht log: Enterprise Edition  (Build 9200)
16:26 Babaum was kicked by ShadowBot: Message flood detected.
16:26 Babaum joined #minetest
16:27 ElectronLibre Trying to send the whole debug file in the channel is quite brave.
16:27 Xenoth joined #minetest
16:27 ElectronLibre Also, you only need the laste lines, those containing "errors" ^^"
16:28 Babaum ok xD I send them to you now
16:28 Babaum 17:17:32: ERROR[main]: ========== ERROR FROM LUA ===========
16:28 Babaum 17:17:32: ERROR[main]: Failed to load and run script from
16:28 Babaum 17:17:32: ERROR[main]: C:\Users\Alex_zone\Desktop\minetest-0.4.11-win64\bin\..\games\minetest\mods\default\init.lua:
16:28 Babaum 17:17:32: ERROR[main]: ...4.11-win64\bin\..\games\minetest\mods\default/mapgen.lua:705: attempt to call field 'get_mapgen_params' (a nil value)
16:28 Babaum was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
16:28 Babaum joined #minetest
16:29 ElectronLibre => http://pastebin.ubuntu.com
16:30 shadowzone Was just gonna suggest that,
16:30 shadowzone *.
16:31 Babaum http://pastebin.com/JS6MBSpu
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16:32 ElectronLibre Which version of minetest is the server running?
16:34 Babaum 0.4.11
16:34 ElectronLibre And which version of minetest_game did you download?
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16:37 Babaum https://github.com/minetest/minetest_game ... the default
16:37 Babaum master branch
16:37 PilzAdam Babaum, you can't use the latest version of minetest_game with an older version of the engine
16:37 PilzAdam use the stable branch
16:38 Babaum ah ok :)
16:38 Zeno` joined #minetest
16:38 PilzAdam and read the README about compatibility
16:39 ElectronLibre You replied faster than me PilzAdam, thank you.
16:40 Caleneledh cd ~; emacs root_note
16:40 Caleneledh wrong frame -.-
16:40 ElectronLibre ^ Is it a attempt to.. yes, it's a fail.
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16:43 MinetestBot [git] ngosang -> minetest/minetest: Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp 1b4aaa5 http://git.io/bWzo (2015-02-05T02:41:55+10:00)
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16:56 luizrpgluiz hi all
16:56 ElectronLibre Hello luiz.
17:02 Caleneledh I am writing an abm that places nodes above specific ones, but sometimes it doesn't just place one, it will place many.  All in a great tower.
17:02 Caleneledh How do you stop that from happening.
17:03 ElectronLibre Can you send the code please?
17:03 ElectronLibre So we could see which nodes, on which other nodes, and the exact conditions.
17:04 Caleneledh http://pastebin.com/vvJPnsCE
17:04 Caleneledh That's the abm
17:05 ElectronLibre Thank you.
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17:05 ElectronLibre It's normal.
17:06 ElectronLibre You place errupted lava source on errupted lava source, and it's the node the abm seeks. To avoid that you can say something like 'If there is an errupted_lava_source under the first one then stop'.
17:06 Jordach ಠ_ಠ room is colder than my coke
17:07 ElectronLibre => if minetest.get_node({pos.x,pos.y-1,pos.z}).name == "volcano:errupted_lava_source" then return end
17:07 Caleneledh I do want it to place more than one on the other, but slowly, not all in one go.
17:07 Caleneledh So say, every second, one more get added to the tower.
17:08 Caleneledh atm, sometimes it does that, but often it will dump a load on top of each other in one go.
17:08 ElectronLibre Try to increase chances, and interval, there will be no end, but it will be more slow.
17:08 ElectronLibre s/more slow/slower
17:09 ElectronLibre Chances determines that the probability to lauch the action function is 1/255 if I remember well.
17:09 ElectronLibre 1/chances I meant.
17:10 ElectronLibre Chances must be under 255.
17:10 Caleneledh I have been tweaking it, but can't seem to get it just right
17:11 ElectronLibre It's the only way I see.. maybe you can combine a counter with it.
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17:18 rubenwardy Hi all!
17:18 Caleneledh It's not a great problem, as the final result is still ok: http://i.imgur.com/g7hJKs9.png
17:18 Caleneledh It just looks a little strange having a large column of lava for a second before it starts to take shape
17:18 ElectronLibre Wow, pretty stone moutain.
17:21 Lugal joined #minetest
17:23 Caleneledh It has lava in the core, so if you dig into it, it start to spread. http://i.imgur.com/lsT92ji.png http://i.imgur.com/CoWPlad.png
17:24 acerspyro joined #minetest
17:25 shadowzone bloody hell!  no pun intended.
17:25 Lugal hi
17:26 Lugal how can I make that I can put block very fast in creative mode?
17:26 ElectronLibre ^ You didn't intend it but it was a good pun.
17:26 Lugal what do I have to change in the LUA for this?
17:26 Caleneledh The one thing that bugs me about minetest is that magma is called lava, when below ground.
17:26 ElectronLibre Lugal: It must be in the engine :/
17:26 Lugal no
17:26 Lugal I dont believe it
17:27 ElectronLibre You mean time to dig or put nodes? To put nodes faster just click faster.
17:27 Lugal I can dig block very rapid, so it must be possible to put them...
17:27 ElectronLibre It's already the fastest...
17:27 Caleneledh It doesn't take any time to place a node?
17:27 Lugal I mean putting faster without klicking, just hold
17:27 Lugal put many nodes
17:27 Caleneledh You can click and hold on the pc, but I don't know if that's possible on android.
17:28 acerspyro double tap and hold
17:28 acerspyro ?
17:28 ElectronLibre It is possible to put many by holding, but maybe you have a problem with Irrlicht and your mouse :/ (some keys don't work together for me sometimes, or with the mouse)
17:28 acerspyro ElectronLibre: On my old laptop, you couldn't use W, A and Space at the same time
17:28 acerspyro :P
17:28 acerspyro shit keyboard
17:28 ElectronLibre ^ That indeed.
17:29 Lugal I am on PC
17:29 Lugal but when I hold its still to slow
17:29 acerspyro ?
17:29 Lugal its just 3 block per 2 seconds
17:29 ElectronLibre I had to change my whole keymap because it was impossible to hold W and dig.
17:29 acerspyro Can't you up it somewhere?
17:29 acerspyro Or try to spam it
17:30 Caleneledh spamming should be faster
17:30 Lugal how to spam it?
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17:30 acerspyro In MT, in Creative, spamming the button goes as fast as you can physically click
17:30 acerspyro Lugal: Spam it
17:30 ElectronLibre Click fast.
17:30 acerspyro Click it as fast as you can
17:30 ElectronLibre Very fast.
17:30 acerspyro Very very fast
17:30 Lugal no, I dont want to destroy my fingers :D
17:30 acerspyro Your finger should disappear in a vortex of spamming
17:30 Lugal I want hold and spam
17:30 Caleneledh Carpal tunnel anyone?
17:30 Calinou you can change right click repeat time, Lugal
17:31 Calinou with a minetest.conf setting
17:31 Calinou repeat_rightclick_time = 0.25
17:31 Calinou 0.25 is default
17:31 Calinou lower value is faster
17:31 shadowzone Lol
17:31 * ElectronLibre sould try 0.01 *laughs*
17:31 Caleneledh If it's too fast though, it's hard to control, and you end up with a piles of them.
17:31 Caleneledh Then you have to spend the time you saved, cleaning up the extra blocks
17:32 Caleneledh You would end up with the same net time taken lol
17:32 Lugal YAY
17:32 Lugal it worked :)
17:32 Lugal thanks
17:32 acerspyro lol
17:32 Lugal I made it 0.1 no :)
17:32 acerspyro Like in that MC hacking tool
17:32 Babaum joined #minetest
17:32 Lugal :D
17:33 acerspyro what was it called?
17:33 Lugal yeah, I have to get used to the fast now :D
17:33 Caleneledh Destructive?
17:34 acerspyro no
17:34 Lugal one more thing, how do I increase my dig range?
17:34 Lugal Calinou?
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17:35 Caleneledh You can change that in mods/creative
17:35 Calinou Lugal, that's a mod setting
17:35 Calinou in local game, go to games/minetest_game folder
17:35 Calinou then open mods/creative/init.lua
17:35 Calinou change range from 10 to 13
17:35 Calinou (values above 13 don't work)
17:35 acerspyro lol
17:35 acerspyro engine limitation
17:35 acerspyro :>
17:35 Calinou <acerspyro> Like in that MC hacking tool
17:36 Calinou I used to release a Minecraft mod that decreased digging delay
17:36 Calinou (some people consider it a cheat, some don't)
17:36 acerspyro lol
17:36 acerspyro not really a cheat, could just click faster
17:36 acerspyro as that hacked client called?But what w
17:36 acerspyro FUCKING TOUCHPAD
17:38 Lugal Calinou
17:38 Lugal how to stop time
17:38 Lugal ?
17:38 acerspyro Oh
17:38 Calinou /set -n time_speed 0
17:38 acerspyro That is a complicated question.
17:38 Calinou type that in local game
17:38 Calinou then quit game and restart
17:38 Lugal thanks
17:39 acerspyro Only the doctor can stop time entirely.
17:39 Caleneledh The Doctor can't stop time, only choice a point in it.
17:39 shadowzone not your PC
17:40 Caleneledh /chose/choice/
17:40 acerspyro He can always come back to 1 second earlier
17:40 acerspyro choose*
17:40 Caleneledh Yes, but his personal time doesn't stop.
17:40 acerspyro nope
17:40 acerspyro You'll have to wipe out time back and forth to do that
17:40 el_Bruto joined #minetest
17:41 Caleneledh Ergo, he can't stop time.
17:41 acerspyro no
17:41 acerspyro But he can destroy it
17:41 acerspyro Like he already did
17:41 babaum2 joined #minetest
17:41 acerspyro The Doctor is actually an idiot with immense powers. All he does is fix his own mess.
17:42 Krock ..the doctor??
17:42 Lugal Calinou the range thing didnt work
17:42 shadowzone Krock, get out!
17:43 shadowzone You don't know about doctor who?
17:43 Calinou do you play in creative mode?
17:43 * Krock leaves
17:43 Lugal did you mean this: if minetest.setting_getbool("creative_mode") then
17:43 Lugal local digtime = 0.01
17:43 Lugal minetest.register_item(":", {
17:43 Lugal type = "none",
17:43 Lugal wield_image = "wieldhand.png",
17:43 Lugal wield_scale = {x=1,y=1,z=2.5},
17:43 Lugal range = 30,
17:43 Lugal was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
17:43 shadowzone what the hell
17:43 Krock wrong channel, Luga1
17:43 * acerspyro sees the one he loves
17:44 Lugal joined #minetest
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17:44 Lugal am I kicked?
17:44 acerspyro yes
17:44 Lugal ok, I am back
17:44 Caleneledh range needs to be less than 13
17:44 acerspyro yes
17:44 Lugal ah ok
17:44 Lugal thanks
17:45 Lugal ShadowBot is not nice :P
17:45 ShadowBot Lugal: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
17:45 rubenwardy !title https://github.com/rubenwardy/NodeBoxEditor/commit/52b7712276ca3378865344a5c94533107cc50ed4
17:45 MinetestBot rubenwardy: Run in Minetest ·  52b7712 · rubenwardy/NodeBoxEditor · GitHub
17:45 rubenwardy XD
17:45 Calinou range = 30 won't work
17:45 acerspyro idk what to tell her :3
17:45 Calinou it slows down client (due to long ray tracing) and server will undo digging
17:45 rubenwardy ^ Adds File -> Run in Minetest to the NodeBoxEditor
17:45 acerspyro but she's right there, at Tims, waiting in line.
17:45 babaum2 joined #minetest
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17:57 el_Bruto_ I can craft gunpowder in single player and a mine friend can do it too... but when he creates a server noone of us can craft gunpowder... why?
17:59 Krock el_Bruto_, ah I know this problem. there's a minetest.conf setting for it
17:59 Calinou el_Bruto_, TNT is disabled by default
17:59 Calinou enable_tnt = true in minetest.conf
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18:00 el_Bruto_ ah ok... thank you :)
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18:11 Lugal since reinstlling my system and my minetest it takes a lot more performance
18:12 Lugal is it because of the update from 4.10 to 4.11?
18:12 rubenwardy We are aware. It is being worked on.
18:12 rubenwardy (0.4.11-dev)
18:12 Lugal so, its not because of the OS?
18:12 Lugal I changed from Ubuntu to Manjaro
18:12 Lugal (arch based=
18:12 Lugal )
18:13 rubenwardy Probably not. If you disable HUD (f1, I believe), it speeds it up - although that isn't a good solution
18:14 shadowzone http://i.imgur.com/xsMmg8i.jpg
18:16 ElectronLibre I knew that Justin Bieber's celecrity was in a way evil-related.
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18:25 olddog60 Has anyone else been griefed with some type of blinkyplant hack?
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18:36 bas080 I am writing tests for my mod pathogen. I was wondering if it is possible to run all the lua mods and get the print() information and then shutdown the server again. Is it possible to shutdown the server as soon as it is done starting?
18:36 rubenwardy minetest.after(0, function() minetest.shutdown() end)
18:36 rubenwardy or something
18:37 bas080 I have already tried that
18:37 rubenwardy Also, try starting with minetest --worldname world --name tester --server --go
18:37 rubenwardy (no gui window
18:37 rubenwardy )
18:37 bas080 i did that also
18:37 bas080 the server just keeps going
18:37 rubenwardy Hmm. What happened with the .after?
18:37 rubenwardy Really? Sounds like a bug.
18:38 bas080 Wait
18:38 bas080 it just worked
18:38 bas080 I had 15 seconds in the after( 15
18:38 bas080 It works good now!
18:39 bas080 rubenwardy, do you have any advice when it comes to testing lua?
18:39 bas080 Are their libraries i should be using?
18:39 bas080 there*
18:39 rubenwardy There is a mod profiler in builtin, but I've never used it
18:43 est31 http://rubenwardy.com/minetest_doc/lua_api.html
18:43 est31 DOWWWWN!
18:43 rubenwardy http://rubenwardy.com/minetest_modding_book/lua_api.html
18:44 est31 arent there http redirects for that?
18:44 est31 thanks thoug
18:44 est31 h
18:45 rubenwardy It's painful using github
18:45 est31 gonna do a PR when I have time
18:46 est31 bas080: there is minetest.get_us_time() for time measurement
18:48 rubenwardy Fixed if you use JS, est31
18:48 MinetestBot [git] C1ffisme -> Jeija/minetest-mod-mesecons: Added more sounds to noteblocks, see the documentation on http://mesecons.net for more information 11cf727 http://git.io/blKt (2015-02-04T19:45:17+01:00)
18:49 rubenwardy https://github.com/rubenwardy/rubenwardy.github.io/blob/master/404.html#L7-L11
18:51 rubenwardy I'd love some contributors to the book XD
18:51 Calinou your book is 100% Twilight Sparkle approved
18:51 rubenwardy wow. Lol
18:52 fireglow is there a "ultra-tool" mod, mine any block with one hit?
18:53 Caleneledh maptools
18:53 fireglow thanks!
18:54 Caleneledh It has an admin pick that can delete anything with one hit (except switches)
18:54 Calinou fireglow, once you installed it, /giveme maptools:pick_admin
18:54 Calinou or
18:54 Calinou /giveme maptools:pick_admin_with_drops
18:54 fireglow sweet
18:54 Calinou (this one gives the usual node drops)
18:54 Calinou it has long range, even outside of creative mode, and infinite durability
18:54 Calinou it is magenta
18:54 fireglow nice feature list
19:02 bas080 How do i get userdata of a player that is not on the server at that moment?
19:02 bas080 can i set the hp of a player that is not on the server?
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19:03 Krock bas080, read the player file and change it
19:03 Krock Could be done with Lua, not sure
19:04 Krock you can't force load players
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19:05 bas080 That is not a neat solution. Why can't i get the player with minetest.get_player_by_name('krock') if the player is not online?
19:05 bas080 What is the reason?
19:05 Krock because that requires a loaded player file
19:06 Krock all unused players get unloaded after they time out or leave
19:06 bas080 ok that makes sense from a performance perspective
19:06 sofar Just trigger your code on player join
19:07 Krock yes, also: how could the server know when you're done with the player? It would require a table of all force loaded players
19:07 bas080 However can't it be loaded and unloaded if the function is called anyways
19:07 bas080 sofar, no because i'm writing tests and i don't want to join the game mannually
19:07 sofar On demand code is far more scalable
19:07 bas080 Is it possible to simulate a player logging in?
19:07 bas080 *joining a server
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19:08 sofar Don't think so
19:09 sofar What are you trying to create?
19:09 bas080 This kinda sucks. So can i simulate player data in another manner?
19:09 bas080 I am writing tests that require player data
19:09 sofar What are you going to test?
19:09 bas080 my mod
19:09 bas080 I am writing tests so when i change things i can check if it didn't break something else
19:10 sofar Just log in again? You can run many clients at the same time
19:10 sofar Just use a new user name
19:10 bas080 That is a possible solution
19:11 bas080 But it requires more code
19:11 sofar Why simulate a user if user accounts are free and infinite? :)
19:11 bas080 I'd have to use a onjoinplayer around my tests
19:11 sofar That's the preferred way in any case
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19:13 bas080 I don't like it but it is possible to automate so ok... I'm still pro allowing to get player data even if it the player is not on the server
19:17 est31 rubenwardy: thanks
19:17 bas080 it is very ugly now When automating i have to start the gui and kill it using pkill.
19:18 bas080 I am making my own player data like object for the tests
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19:29 rubenwardy !title https://github.com/rubenwardy/NodeBoxEditor/commit/4894999022c5e2c228c7864980485d2265312f67
19:29 MinetestBot rubenwardy: Add exporting to Wavefront (.obj) ·  4894999 · rubenwardy/NodeBoxEditor · GitHub
19:29 rubenwardy ^ VanessaE
19:30 * Calinou applauds
19:31 rubenwardy Took less time than expected.
19:31 rubenwardy Then again, I was using VanessaE's script as a guide.
19:31 Calinou rubenwardy, chess?
19:31 sfan5 VanessaE's script?
19:31 sfan5 VanessaE has a script for exporting something to .obj?
19:31 rubenwardy https://forum.minetest.net/viewtopic.php?f=9&amp;t=10428
19:31 rubenwardy NodeBox to .obj
19:32 sfan5 mh, i see
19:32 rubenwardy I'm still developing NBE. I don't really get in a chess mood that often.
19:33 Calinou OK
19:33 Calinou fireglow, I got your request :p accepted
19:33 fireglow nice! \o/
19:35 Jordach rubenwardy, checkm8
19:36 rubenwardy ? :)
19:37 fireglow aw :<
19:37 rubenwardy also,
19:37 rubenwardy !title https://github.com/rubenwardy/NodeBoxEditor/commit/52b7712276ca3378865344a5c94533107cc50ed4
19:37 MinetestBot rubenwardy: Run in Minetest ·  52b7712 · rubenwardy/NodeBoxEditor · GitHub
19:37 fireglow you've gone offline, Calinou
19:37 Calinou you too
19:37 phantombeta joined #minetest
19:37 Calinou I'm downloading, so I may lag
19:37 Calinou Red Eclipse moved from SVN to Git :P
19:37 Calinou (also I'll be away soon)
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19:51 fireglow okay
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19:57 VanessaE rubenwardy: oooooooooo
19:57 rubenwardy XD
19:57 rubenwardy What should I focus on now, I wonder?
19:58 VanessaE sfan5: and yeah, I wrote a script to go with the slope_test mod to aid in converting nodeboxes into .obj models for editing them in Blender
19:58 VanessaE the resultant .obj file is accurate but isn't really any better than a bunch of separate nodeboxes until you rework it :-)
19:59 VanessaE rubenwardy: well you did say you wanted to do file dialogs and such?
19:59 VanessaE or did you already implement that?
19:59 rubenwardy Done that
19:59 VanessaE hm
19:59 VanessaE how about a zoom feature?
19:59 VanessaE (on the 3d view)
20:00 rubenwardy I'm thinking about writing a program to remove doubles and optimise it, using Blender's API, but that's a low priority compared to usability
20:00 rubenwardy Yes. I think I'll do that.
20:00 VanessaE zoom and pan would be useful
20:00 rubenwardy Yeah. In Orthographic too.
20:01 * VanessaE looks at the commit
20:01 VanessaE heh, this almost looks like my script :)
20:01 VanessaE nice work
20:01 rubenwardy There are only so many ways to do it. I used it as a guide. Quicker that way :)
20:01 VanessaE hehe
20:01 rubenwardy Thank you for the work, though.
20:01 VanessaE cheers
20:02 rubenwardy Annoyingly, when Minetest is started from NBE, it is called like a function so stops NBE from updating/running until it closes.
20:04 sfan5 thats a feature, rubenwardy
20:05 rubenwardy Yeah. I'm not sure if that's the behaviour I want.
20:06 rubenwardy On one hand, it makes sense to have it like a dialog - you can't use NBE until you close it. On the other, what if you wanted it for reference?
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20:16 VanessaE rubenwardy: I would say it's better to launch it "detached"/non-blocking.
20:16 VanessaE for exactly the reason you stated.
20:16 rubenwardy Yeah.
20:17 DFeniks joined #minetest
20:17 rubenwardy I currently use system("path_to_minetest_exec --worldname worldname --name tester --go"), which runs it as a console command.
20:17 rubenwardy Will research better ways.
20:18 VanessaE is there some portable fork() equivalent?
20:20 crazyR does anyone have a rough idea how long it will be till the lighting issues are fixed with mesh nodes?
20:20 VanessaE crazyR: ask in -dev ?
20:20 VanessaE it's a moderate-priority issue
20:20 crazyR :)
20:20 crazyR thanks
20:21 VanessaE but idk if it's high-enough priority to fix before 0.4.12 goes out (probably not for in-world meshes, but I sure hope in-hand wield is fixed by then)
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20:23 crazyR i really hope inworld is done soon... nearly all the  great building in my server use cnc'd nodes and looked awsome untill the cnc started using mesh noes... thing is the mesh nodes look amazing too so i also dont really want to revert the mesh commits lol
20:23 crazyR *really dont want too
20:26 VanessaE https://github.com/minetest/minetest/issues/2150
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20:26 est31 aah
20:27 VanessaE seems to me the problem is just one of the vertexes on each poly is being given the wrong lighting value or something
20:28 VanessaE or rather, it's being done at the wrong time
20:28 VanessaE idk
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20:39 Jordach VanessaE, YOU FOOL
20:40 * Jordach starts laughing
20:40 VanessaE ?
20:40 Xenoth joined #minetest
20:40 Jordach you left smooth shading enabled when exporting
20:40 VanessaE doesn't matter.
20:40 VanessaE minetest ignores it.
20:40 VanessaE and those slopes weren't smooth-shaded.
20:42 VanessaE matter of fact, I make sure everything is flatly-shaded where it needs to me, and smooth where it makes sense, so that it at least looks right *in Blender*
20:43 VanessaE if minetest/irrlicht chooses to render the lighting wrong, well, I can't really fix that
20:43 VanessaE (besides which, I've tested and it doesn't seem to make any difference in Minetest if a poly is smooth or flat)
20:44 Calinou yeah, this is why More Blocks slopes always look smooth
20:44 Calinou is this reported as an issue?
20:45 VanessaE #2150
20:45 Calinou I removed my comment about always-solid meshes
20:46 Calinou may be unwanted for some meshes and subgames
20:46 Calinou consider this to be a workaround, if you can't fix it otherwise
20:47 VanessaE *nod*
20:49 * Jordach rings the BS alarm
20:50 Jordach https://lut.im/4jgRT9st/ngD66yO3
20:50 Jordach so, about that strange shading, no?
20:50 Calinou poor font, it is lost at the top left
20:51 Jordach VanessaE, B3D doesn't force smooth shading
20:52 Jordach (also has the least arse exporter of all of them too)
20:52 Calinou my models are .obj
20:52 Calinou good for static models, quite a standard
20:52 Jordach Calinou, that slope is b3d and doesn't bug like the github issue shows
20:52 VanessaE b3d also doesn't work for me in Minetest for some reason.
20:52 VanessaE every time I tried to export a b3d model, it just didn't work
20:53 VanessaE (minetest claimed it couldn't find the file)
20:53 Jordach i struggled to find the *correct* b3d exporter addon for blender, so i left it in my dropbox
20:53 Jordach https://www.dropbox.com/s/oa3mp3z4fx0hdol/B3DExport.zip?dl=0
20:53 alket where is config.lua here https://github.com/ShadowNinja/areas
20:53 VanessaE or strike that, not b3d.
20:53 Calinou here's a chellenge for you: find me a MD5 exporter
20:53 * Calinou runs
20:54 VanessaE the other exporters rather
20:54 * Jordach pets Calinou
20:54 VanessaE pretty much every other exporter in Blender doesn't work when the result ends up in Minetest, except for .obj
20:54 VanessaE Jordach: and... look in -dev
20:55 alket pls help
20:56 VanessaE tell us what help you need
20:56 Jordach VanessaE, https://www.dropbox.com/s/qyaycle3c5ouhai/slope.b3d?dl=0
20:56 Jordach give that a whirk
20:57 alket VanessaE: installing Advanced Area Protect
20:57 Jordach i'm calling shenanigans
20:57 VanessaE alket: download the mod, rename to "areas", copy to ~/.minetest/mods, enable it in your config
20:57 VanessaE same as any other mod
20:59 alket VanessaE: like this at world.mt load_mod_areas = true
21:01 VanessaE yes
21:01 alket I think it doesn't work
21:01 alket when i load, it says Invalid Command
21:01 alket default_privs=shout,interact,protect
21:02 est31 alket:  can you paste the error to pastebin or some other online pasting service?
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21:02 alket no errors, im testing it in game
21:03 est31 so /list_areas doesnt work
21:03 shadowzone joined #minetest
21:03 est31 where have you downloaded the areas mod from
21:03 alket github releases
21:03 reactor joined #minetest
21:03 alket no, from here https://forum.minetest.net/viewtopic.php?id=7239
21:03 reactor Dirt sword anyone?
21:03 est31 ok
21:03 Jordach reactor, Air Sword here
21:04 est31 restarted minetest?
21:04 Johnsen2 How do you even like add the mod to minetest to have the mod on the server
21:04 est31 the server?
21:04 alket est31: yes
21:04 Jordach alket, enabled the mod>
21:04 Johnsen2 ~seen Air
21:04 ShadowBot Johnsen2: I saw Air in #minetest 2 weeks, 1 day, 9 hours, 44 minutes, and 47 seconds ago saying ":)"
21:04 Johnsen2 O.O
21:04 est31 lemme join.
21:04 Johnsen2 Strange someone named air
21:04 Jordach reactor, https://github.com/Jordach/big_freaking_dig/blob/master/mods/tools/init.lua#L125
21:05 est31 know the hostname :)
21:05 alket est31: server is now up
21:05 reactor Jordach: ?? ??
21:06 reactor Dort mower?
21:06 reactor dirt*
21:07 Johnsen2 joined #minetest
21:08 DFeniks i wonder what exactly changed in game so in one mapgen mod some biome is empty? i know not enough information, but im myself only begin to hunt down when it broke
21:09 VanessaE Jordach: I call bullshit on your bullshit, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2002042015%20-%2004%3a10%3a24%20PM.png
21:09 VanessaE look at the wood.  perfectly tiled.
21:09 VanessaE that's slope_test.
21:09 VanessaE the stone ones are slope_test's "onetexture" model of the same slope
21:10 VanessaE UV-mapped so that default_stone.png works on it
21:10 VanessaE now if you can tell me what's wrong with the model, I'd love to know
21:11 VanessaE because that's blender's default dube, sized down by 0.5 and one edge pushed against the other (then dissolved away)
21:11 VanessaE cube*
21:11 Jordach VanessaE, and there we go
21:11 Johnsen2 Why cannot i connect to server isis.inchra.net
21:12 VanessaE Jordach: that doesn't answer the question
21:12 Jordach VanessaE, are those left out verts causing it?
21:12 VanessaE Jordach: I don't see how.
21:12 Jordach VanessaE, n-gon like face
21:13 VanessaE nonono, I didn't do it like that
21:13 VanessaE the sides are perfect triangles with three vertexes.
21:13 VanessaE er, left and right I mean
21:15 VanessaE slope:  verts 6, edges 9, faces 5, tris 8
21:15 VanessaE that's for the onetexture one.
21:16 VanessaE and the only diff between it and the not-_onetexture one is the UV map.
21:16 VanessaE I didn't change the model when I mapped it to use default_foo
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21:18 VanessaE Jordach: any other suggestions?
21:18 VanessaE if these models are screwed up, I need to fix them and get #2150 closed.
21:18 VanessaE and if they're not screwed up, then that bug is valid and I need to direct my attentions elsewhere :)
21:19 Johnsen2 VanessaE?
21:19 VanessaE oh, and the shading on this model is flat, as I recalled.
21:19 VanessaE Johnsen2: I don't know why you can't reach isis, I am on it just fine.
21:20 Johnsen2 Do you have any ideas of helping me with connecting  to isis.inchra.net. because there might be a reason this is a example on my screen: Error connecting to isis.inchra.net:6667 (connect ETIMEDOUT)
21:21 VanessaE try it by IP address then
21:21 VanessaE 192.99.11.10/6667
21:21 Johnsen2 Well thankyou for telling me.
21:21 Johnsen2 Error connecting to 192.99.11.10/6667:6667 (ENOTFOUND)
21:22 VanessaE um
21:22 VanessaE /6667 meant the port number, silly
21:22 VanessaE 192.99.11.10 port 6667
21:23 Johnsen2 Wrong. not working
21:23 VanessaE then you're doing it wrong
21:23 Johnsen2 Ok tell me what i have to type
21:23 reactor :6667 eh
21:24 VanessaE Jordach: *poke*
21:24 Johnsen2 XD
21:24 reactor Just omit the 6667 part entirely
21:24 VanessaE Jordach: I could really use your help here.
21:24 exio4 hey, hi people
21:24 Wuzzy Hi! How does the Lua API function hud_replace_builtin work (or at least: how is it suppoesed to work?)?
21:24 VanessaE hey exio4
21:24 exio4 how is it going? :D
21:24 Johnsen2 ....... Who is this new guy?:
21:25 Johnsen2 This "Wuzzy" guy
21:25 Wuzzy hahaha
21:25 Wuzzy you are funny
21:25 Wuzzy I am not new.
21:25 Johnsen2 I am XD
21:25 VanessaE hardly "new", Johnsen2. :P
21:25 Johnsen2 Oh...
21:25 exio4 we're all new
21:25 Wuzzy New to Johnsen2, I guess.
21:25 * Johnsen2 pokes VanessaE in face
21:25 Johnsen2 eye*
21:26 Johnsen2 Oops gotta run!!!!! bye
21:26 Wuzzy so can any1 answer my question plz?
21:26 Johnsen2 Wuzzy, when i come back maybe...
21:26 exio4 think about it, how old could we be? 80 years? well, take out how old everything we know is..
21:26 Johnsen2 BYE WUZZ!! goodbye ill be back soon
21:27 VanessaE Jordach: all the edges' lengths and angles are right on the nose, too.  10, 10, and 14.14 for each triangular side, 90, 90, 135 degrees for each edge
21:28 VanessaE the model literally can't get any more exact.
21:28 VanessaE I'm lost.
21:38 VanessaE well I give up.
21:39 DFeniks where i should read about mapgen api ?
21:42 shadowzone Is there still copy/paste in minetest?
21:47 est31 DFeniks: the mapgen API is currently in a state of flux, so even if you found a document, it might be outdated in the release after 0.4.12
21:47 Viper168 joined #minetest
21:52 Jordach VanessaE, not my fault you use a system not designed for gaming :P
21:52 VanessaE wat
21:52 shadowzone joined #minetest
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22:30 Lugal when I put in creative mode mod^^ digtime=0.01 then why I dont dig 100 nodes per second but only 5?
22:32 jojoa1997 I think that is because you can only dig so fast.
22:32 jojoa1997 I mean you cant really move fast enought to dig 100 nodes in a second right?
22:32 rorrr joined #minetest
22:33 Lugal but I cant even dig 13 in a second
22:33 jojoa1997 VanessaE what are you making that cant be more exact?
22:34 rorrr hi
22:34 rorrr is there privs for armor?
22:35 marktraceur Lugal: How much time does it take for the node to finish breaking, for the data to go across the network, for your character to move up to the next node, etc.
22:35 Lugal hmm, Idk :D
22:36 Lugal can i not deactivate network ?
22:36 jojoa1997 lol
22:36 Lugal I mean, I play singleplayer
22:36 jojoa1997 Minetest creates a server on your computer and then connects to it through the client
22:36 rorrr Hello...
22:37 Lugal hi
22:37 rorrr Hi Lugal
22:37 jojoa1997 but what marktraceur is saying is that you are going as fast as possible. Your computer can handle the digging faster. process the digging
22:37 Lugal you mean armor mod?
22:37 rorrr I'm trying to get armor working yes
22:37 rorrr armor mod
22:37 rorrr works for the server owner
22:37 rorrr but noone else
22:37 marktraceur Lugal: I guess even if it's a local connection, there's *some* overhead
22:38 VanessaE jojoa1997: it's something I made a while back, and "can't be more exact" as in it's as exact as it can possibly get.  like 1+1=2 is as exact as that equation gets.
22:38 Lugal you can google for it, maybe this one :https://forum.minetest.net/viewtopic.php?id=4654
22:38 VanessaE the models in slope_test
22:38 marktraceur The database has to be updated, the on_dig events need to be fired
22:38 jojoa1997 so what was the problem
22:38 jojoa1997 oh i remember those
22:38 VanessaE I need a blender expert who isn't stuffed-up or too busy :P to look at the models and tell me if there's something wrong.
22:39 acerspyro Meh
22:39 Lugal bt
22:39 Lugal btw
22:39 rorrr Lugal: ya I searched through all 7 pages for the word visible and nobody seems to have my issue
22:39 acerspyro it's in your mod pack?
22:39 acerspyro Git url?
22:39 VanessaE acerspyro: https://forum.minetest.net/viewtopic.php?t=10428
22:39 Lugal can you (developer team) fix the ingame mod store?
22:39 VanessaE in particular, the "_onetexture" models there
22:39 VanessaE therein*
22:40 VanessaE Lugal: if it were my decision, the in-game mod store would be removed entirely.
22:40 jojoa1997 ^
22:40 jojoa1997 agreed
22:42 Lugal lol
22:42 Lugal either remove or fix
22:42 Lugal a non-working makes no sense
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22:44 rorrr Lugal: you haven't heard of anyone having the issue of armor only showing up on the server owner but no body else?...
22:44 rorrr Lugal: there are no armor privs ?
22:44 acerspyro VanessaE: what would be wrong with them
22:44 Lugal sorry, I dont know
22:44 VanessaE acerspyro: https://github.com/minetest/minetest/issues/2150 -- Meshnode ligthing issues create unwanted patterns
22:45 VanessaE look at the "after", mneshnode-based picture
22:45 VanessaE those meshes are slope_test's _onetexture objects
22:45 VanessaE just with a different texture instead of stone
22:46 Lugal OT: does anyonw knows how to change the language in the Pidgin espeak plugin?
22:46 acerspyro VanessaE: omg
22:46 acerspyro Fucking mediacrush
22:46 acerspyro What the fuck
22:46 shadowzone joined #minetest
22:46 acerspyro I can't see the pics
22:46 VanessaE give it time to load
22:46 VanessaE mediacrush is slow for me
22:47 VanessaE always takes forever to load
22:47 acerspyro no
22:47 acerspyro "mediacrush has shut down"
22:47 Jordach acerspyro, i pulled all of my media off of them yesterday
22:47 VanessaE eh?  they loaded here
22:47 rorrr left #minetest
22:47 acerspyro https://mediacru.sh/
22:47 acerspyro shut down
22:47 VanessaE nono, load the images anyway
22:47 VanessaE mediacrush is just not accepting new uploads
22:47 SylvieLorxu acerspyro: I know, sucks ;/;
22:48 SylvieLorxu *;-;
22:48 acerspyro Doesn't even SHOW
22:48 VanessaE "All content uploaded prior to today remains available"
22:48 VanessaE https://mediacru.sh/a194b82e4bec is the image URL
22:48 Tg1 joined #minetest
22:48 VanessaE second and fourth images are mesh-node-based
22:48 VanessaE also the last one
22:49 acerspyro http://imgur.com/ZsGJRUJ
22:49 acerspyro That's what I see
22:50 VanessaE you sure you don't have them blocked? :P
22:50 VanessaE lemme cache them
22:50 SylvieLorxu >KDE5
22:50 SylvieLorxu Dammit, Gentoo, I want too
22:50 acerspyro Nope, still
22:50 acerspyro Disabled uBlock for that page, and it still doesn't show
22:50 acerspyro SylvieLorxu: openSUSE :D
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22:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/technic/
22:53 acerspyro forbidden
22:53 Jordach [x] rekt [ ] not rekt
22:54 VanessaE *screams*
22:54 Jordach acerspyro, i can read it fine
22:54 Jordach what chu smokin m8
22:54 phantombeta joined #minetest
22:54 Jordach some dank?
22:54 VanessaE try now.
22:54 acerspyro Jordach: clear yo cache
22:54 acerspyro And see if you can still load it
22:54 acerspyro :)
22:54 VanessaE acerspyro: fixed, try it now
22:54 VanessaE you can see meshnode versions and nodebox versions
22:55 VanessaE meshnode versions have bad lighting
22:55 acerspyro VanessaE: smooth lightning
22:55 acerspyro Try to split your edges.
22:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/technic/IWl8Moj6T70Q.jpg
22:55 VanessaE for example
22:55 VanessaE those nodes are all copies of nodes from slope_test (*_onetexture.obj in particular)
22:56 VanessaE are my models fucked or is it really a minetest bug or what?
22:56 acerspyro Minetest is fucked up
22:56 acerspyro Lightning only considers the model, not its neighbours
22:56 VanessaE split my edges?
22:56 acerspyro So it curves to reach the face that's on top
22:56 acerspyro VanessaE: Select all, then press space and find edge split
22:57 acerspyro try that
22:57 VanessaE "split by edges" ?
22:57 acerspyro no
22:57 acerspyro Edge Split
22:58 VanessaE ok, did that
22:58 VanessaE twice as many verts and edges in the model now
22:58 acerspyro load it in-game, and see if it still does that lightning bug
22:58 acerspyro VanessaE: same tris count
22:58 VanessaE that feels ...dirty :(
22:59 VanessaE yeah, still 8 tris in the slope model
22:59 VanessaE but, why does it work with the not-_onetexture version?
22:59 VanessaE the lighting on those is fine
22:59 acerspyro because it's not one texture
22:59 VanessaE and the model is identical, save for the UV map being different
22:59 acerspyro Lightning continues so long as the texture doesn't reach its end
22:59 VanessaE seriously?
22:59 acerspyro It's Minetest, don't try to find any logic
22:59 VanessaE *headdesk*
23:00 acerspyro It lights on the texture instead of on the model. What the fuck.
23:00 acerspyro (as far as I understand)
23:00 VanessaE so my models aren't broken, per se.
23:00 acerspyro indeed
23:00 VanessaE it's just minetest/irrlicht being stupid with how they're handled?
23:00 acerspyro AFAIU, yes
23:01 VanessaE *headdesk*
23:02 * VanessaE tries ..
23:02 est31 on the raw texture img file?
23:02 acerspyro est31: maybe, idk, that's a theory
23:03 est31 at least it looks at shitty as that :/
23:03 acerspyro but it sure seems to follow the texture instead of the mesh
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23:04 Lugal in minetest world edit mod, hide node=delete nodes?
23:04 VanessaE Lugal: no, they're just hidden.
23:04 VanessaE you can reveal them again with //restore I think
23:06 Lugal how do I delete nodes?
23:06 alket joined #minetest
23:06 VanessaE Lugal: //replace <foo> air
23:06 VanessaE where <foo> is the node to delete.
23:06 VanessaE acerspyro: no effect.
23:06 VanessaE the lighting is still broken.
23:07 acerspyro argh
23:07 Lugal so I can do it also without worldedit?
23:07 VanessaE Lugal: worldedit lets you do a lot
23:07 VanessaE but it also depends on what it is you're trying to accomplish
23:07 acerspyro what's the git url for MT?
23:08 acerspyro Didn't download it yet on my laptop
23:08 LittleJoe joined #minetest
23:08 VanessaE git@github.com:minetest/minetest.git or https://github.com/minetest/minetest.git
23:09 acerspyro nvm, looks like I downloaded it and I just don't remember :D
23:10 Lugal I mean, using commands I can do everything also without wordedit?
23:10 acerspyro Lugal: no
23:12 Lugal ok
23:12 Lugal and can I replace everything by something
23:13 acerspyro yes
23:18 acerspyro VanessaE: give me a node name from your mod
23:19 VanessaE um...
23:19 VanessaE :)
23:19 VanessaE lemme check
23:19 VanessaE slope_test:slope_onetexture
23:20 VanessaE should look like a basic slope made of default:stone.  put several next to one another and you'll see the lighting glitch along the sloped side.
23:20 acerspyro unknown item
23:21 VanessaE slope_test:slope  (not _onetexture) is the same thing using a custom UV-mapped wood texture
23:21 VanessaE er?  you sure the mod is loaded etc?
23:21 acerspyro yes
23:21 acerspyro shows it as loaded
23:21 VanessaE /giveme slope_test:slope_onetexture 99
23:21 VanessaE works.
23:22 acerspyro I am using the minimal game
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23:22 VanessaE hm.  maybe you need minetest_game for it to load
23:22 acerspyro hrm
23:22 acerspyro git url?
23:22 VanessaE https://github.com/minetest/minetest_game.git
23:22 acerspyro ty
23:25 roniz joined #minetest
23:25 acerspyro oh, never used mods before
23:25 acerspyro You had to enable it for that map, not only have it installed
23:25 VanessaE yeah, that's what I meant by loaded
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23:32 acerspyro lel
23:32 acerspyro fixed
23:32 acerspyro VanessaE: Your models were at fault
23:33 acerspyro You're not exporting them right, now let me try without edge split
23:33 acerspyro works without edge split
23:34 acerspyro you never exported any edge, so the texture never ends
23:34 acerspyro VanessaE: you there?
23:35 acerspyro http://imgur.com/Ysn6rgV
23:35 acerspyro Those are the options you need to use
23:35 acerspyro Select your object, then export with those options
23:35 acerspyro do it for all objects, should fix a lot of issues.
23:36 VanessaE wait what?>
23:36 VanessaE "write normals"?
23:36 acerspyro yes
23:36 acerspyro Writes the face normals
23:36 acerspyro Without that, the engine has to guess where the normals are pointing
23:37 acerspyro You know what a normal is... right?
23:37 VanessaE barely so, yes
23:37 VanessaE the light direction orthogonal to the surface of a poly
23:37 acerspyro Yes
23:37 VanessaE though how it fits in here, I don't know
23:38 VanessaE because minetest's lighting is stupid, etc
23:38 acerspyro idk
23:38 acerspyro just use it, letting the engine guess is not always best.
23:39 acerspyro Then, the big thing that you missed was "export edges"
23:39 acerspyro err
23:39 acerspyro Include Edges
23:39 Jordach and this is why i prefer b3d
23:39 VanessaE you eman write normals :)
23:39 VanessaE mean
23:39 acerspyro VanessaE: ?
23:39 acerspyro No, that's what we just talked about, the other thing you didn't do was include edges
23:40 acerspyro unless normal exporting has a play on this?
23:40 Jordach VanessaE, http://a.pomf.se/ohuemn.png
23:40 Jordach B3D by default has that pre-checked :P
23:40 acerspyro lol
23:40 VanessaE oh there it is
23:40 VanessaE include edges is already checked for me, acer
23:41 VanessaE so just writing normals is what was skipped
23:41 acerspyro ok
23:41 acerspyro Jordach: link to the B3D import/export plugin plz?
23:42 VanessaE the only options I ever mess with normally are "write materials" (usually I turn that off) and "material groups" (on, when needed).
23:42 Jordach acerspyro, https://www.dropbox.com/s/oa3mp3z4fx0hdol/B3DExport.zip?dl=0
23:42 turtleman_ joined #minetest
23:42 crazyR so u mean i dont need to revert the mesh commits in technic ?? \O/
23:42 VanessaE I wish there were a "batch" process for this
23:42 Jordach install addon from zip (don't extract it)
23:42 acerspyro Jordach: ok
23:42 VanessaE crazyR: I'll fix them... somehow
23:42 acerspyro 2.7x compatible?
23:43 crazyR if i knew what i was doing id help out VanessaE
23:43 Jordach acerspyro, yes
23:43 acerspyro Jordach: works, thanks
23:44 Jordach acerspyro, result files are ~70% smaller than obj and x
23:44 acerspyro Aren't .X files directX models?
23:44 Jordach yes
23:44 acerspyro In an OpenGL engine?
23:44 acerspyro Blows my mind. Pointless!
23:44 Jordach and ~4.4mb for a model with a 1000 tris with a skeleton
23:44 acerspyro lol
23:45 chrisf acerspyro: a mesh is a mesh is a mesh... and .X isnt completely insane
23:46 chrisf just mostly insane..
23:46 acerspyro Still too insane to be used
23:46 alket what is the best mobs mod ?
23:47 acerspyro alket: multiplayer
23:47 alket yes
23:47 acerspyro Yeah
23:47 acerspyro It's multiplayer
23:48 acerspyro Play with other players, they're the best mobs
23:48 Piggybear87 joined #minetest
23:49 Piggybear87 CraigyDavi, what is your IRC channel?
23:49 acerspyro stahp invading this channel, inchra pest!
23:49 Piggybear87 ?
23:50 acerspyro ???
23:50 Piggybear87 ??????
23:50 acerspyro Lalalalala...
23:50 Piggybear87 Lol.
23:52 Piggybear87 CraigyDavi, Every time I get on the server, it crashes.
23:52 * VanessaE sighs
23:52 VanessaE why didn't someone tell me this was broken months ago when I released these meshes? :(
23:53 acerspyro Because
23:53 acerspyro Someone with MY sense of observation wasn't on this channel months ago
23:53 acerspyro Do you not test your shit?
23:56 VanessaE :P
23:56 VanessaE I thought it was a minetest bug
23:56 acerspyro lel
23:56 acerspyro I figured it out in, what, 10 minutes? :P
23:57 crazyR soo.....acerspyro..........
23:57 acerspyro crazyR: ?
23:57 crazyR you can fix the slabs lighting issue too then lol#
23:57 acerspyro Maaaybe
23:57 acerspyro What mod pack
23:58 crazyR all mods. well. mainly moreblocks, but any slab in minetest has lighting issues
23:58 acerspyro Hm
23:58 crazyR has doe for as long as ive played mt
23:58 acerspyro Is it a model or a block?
23:58 acerspyro I can't do anything if it's an actual block
23:58 Piggybear87 left #minetest
23:59 acerspyro Well, I guess it's a block, or crouching on it wouldn't be buggy
23:59 crazyR ^ +1
23:59 crazyR so thats an engine issue i gues
23:59 acerspyro no
23:59 acerspyro A game issue
23:59 acerspyro I'm sure it's extremely simple, but I have no time to waste on this game's code. :P
23:59 crazyR lol

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