Time Nick Message 00:00 acerspyro Well, game, I meant Minetest, not Irrlight 00:00 acerspyro irrlicht* 00:00 crazyR im sure someone will eventually fix it lol 00:01 crazyR its not as much of an issue as mesh's was 00:01 acerspyro >eventually 00:01 acerspyro When the game will become abandonware 00:01 acerspyro :D 00:01 acerspyro I'm taunting yall devs 00:30 VanessaE acerspyro: thanks for the tip, that fixed the lighting on all of them except the quarter round corner 00:30 acerspyro np 00:30 VanessaE something wrong with blender's exporter, breaks that one when I export with those options 00:32 Jordach VanessaE, i called bullshit and was right 00:32 Jordach $5 pls 00:32 kahrl VanessaE: I noticed some z-fighting issues with the quarter-round corner, might be related 00:34 kahrl http://imgur.com/SqTsbYe 00:34 VanessaE kahrl: ok 00:35 VanessaE Jordach: you called bullshit without backing up your claim or even trying to help 00:35 VanessaE at least acerspyro figured out wtf actually went wrong 00:35 acerspyro lol 00:35 Jordach VanessaE, b3d best format 00:36 VanessaE Jordach: it would ssssuuuuure be nice if Blender supported it nativelyt... 00:36 VanessaE -t 00:36 Jordach VanessaE, it does 00:36 VanessaE not. 00:36 acerspyro yes 00:36 acerspyro Just add a plug in 00:36 Jordach why;d you think i put that addon in my dropbox 00:37 VanessaE natively != "load a plugin that doesn't come with the program" 00:38 exio4 minetest is based on mods 00:38 exio4 it doesn't support much 'natively' 00:38 Jordach [x] rekt [ ] not rekt 00:39 exio4 that is annoying 00:39 acerspyro exio4: We're not talking about minetest you lost twit 00:39 acerspyro :P 00:39 exio4 I know? 00:44 VanessaE https://forum.minetest.net/download/file.php?id=1922 00:44 crazyR Jordach: http://i.imgur.com/PqzctGt.png?1 i liked your screenshot of the mese model from the other day so i brought it to life and added it to ethicrush server 00:44 VanessaE many thanks, acerspyro :-) 00:45 acerspyro VanessaE: np 00:45 VanessaE can you give those models a try and see if I missed anything? (I fixed and re-checked them all, but a second set of eyes, etc) 00:45 acerspyro ok 00:46 acerspyro I consider myself to be worth 100 eyes 00:46 acerspyro 50 sets of eyes 00:46 VanessaE :D 00:48 sofar anyone that has "Carts" installed can tell me how to move a minecart while you're inside one? 00:48 sofar acerspyro: eyes are cheap nowadays... 00:48 VanessaE sofar: powered rails 00:48 VanessaE use mesecons to activate them 00:48 sofar no, while inside a cart. 00:48 sofar on normal tracks 00:49 VanessaE you can't. 00:49 VanessaE you have to use powered rails. 00:49 VanessaE (or a cart will also just go down a hill, too) 00:49 sofar I don't understand that logic. My legs stop working cuz I'm in a minecart? 00:50 VanessaE well, if you're in a minecart, how are you gonna push it if your legs are IN the cart? 00:50 VanessaE it's not like the cart has holes in the bottom :P 00:50 sofar stick a leg out and push, just like normal humans would 00:50 sofar that's how you ride a skateboard 00:50 sofar you don't glue your feet to the board 00:50 sofar that's snowboarding 00:50 VanessaE eh, I don't think normal humans did that too often :P 00:50 acerspyro :|>-|o 00:51 acerspyro Guy on a skateboard 00:51 VanessaE more likely they used powered carts 00:53 Piggybear87 CraigyDavi, you there? 00:59 est31 cheapie Jordach who of you wrote this file? I'm planning to release it as WTFPL, add its own github repo. is that ok? 00:59 cheapie What file? 00:59 est31 and use recent api functions... 00:59 tim_flatus Anyone got any great solutions to half chopped down trees? 00:59 est31 https://github.com/VanessaE/dreambuilder_game/blob/master/mods/spawn/init.lua 00:59 cheapie I think that one was me. 01:00 cheapie (it's an old version, in any case) 01:00 est31 is there a more recent one? 01:00 cheapie *However*, as it's mostly just stuff Jordach wrote and I modified, ask him. 01:00 cheapie I don't know where the latest one went. 01:01 est31 it seems that is deployed at VE-S and such 01:01 est31 VanessaE also pointed me to that 01:01 cheapie VE-S and such have that old version you linked to. 01:01 cheapie OK, here's the latest: https://github.com/cheapie/spawn 01:01 est31 ah great 01:02 cheapie That one is WTFPL, by the way. 01:03 Jordach -!- Sleep mode activating 01:09 VanessaE cheapie: I forgot about that one 01:09 VanessaE switching to yours. 01:10 est31 is it useful to cache the setting? 01:10 est31 dunno if its not faster to store it inside a local variable 01:11 est31 minetest.setting_get_pos is called twice per invocatoin 01:12 est31 best for the caching is to store it inside a global variable. 01:12 est31 the minetest.conf isnt reloaded when it got changed? 01:12 est31 requires a start.... 01:12 est31 restart?* 01:14 VanessaE correct 01:14 est31 to the last statement? 01:15 est31 ok then I'm doing a pr :P 01:17 VanessaE yeah, minetest.conf is not saved by the server, and requires a restart to re-read it 01:17 VanessaE at least I don't THINK it's saved 01:17 est31 has advantages, also has disadvantages 01:17 est31 either its saved by the server, or its not 01:17 cheapie Last time I tested it, it took effect immediately and persisted across a (clean) restart. 01:19 VanessaE wait, which did? 01:19 VanessaE the set-spawn ? 01:19 cheapie Yep, /setspawn. 01:19 VanessaE oh ok 01:19 VanessaE I was talking more generally 01:22 tim_flatus I think I'll follow suit and implement that spawn mod cheapie. Thanks. 01:22 est31 its called deploy not implement :) 01:23 * tim_flatus stands correctly deployed 01:25 * cheapie loads tim_flatus into a deployer and sends it a mesecons signal 01:28 acerspyro VanessaE: idk about the other blocks,tho 01:29 tim_flatus Does anyone run a server via /etc/init.d/ ? And can you explain how to correctly pass options to minetestserver. I have already tried asking this on #debian 01:29 VanessaE acerspyro: eh? 01:29 tim_flatus I want to run a game that resides in my home folder. 01:29 acerspyro VanessaE: the round-edged blocks 01:29 acerspyro idk wat do bout them 01:29 VanessaE ok, I took care of those also 01:29 VanessaE oh* 01:30 VanessaE everything should work now 01:30 VanessaE in -19.zip that is 01:30 VanessaE I'm about to push relevant fixes to technic also 01:30 est31 I'm currently trying to set a server up with /etc/init.d, but I'll do other things first. 01:30 est31 in 10 minutes? 01:31 tim_flatus :-) 01:32 VanessaE pushed. 01:32 est31 what? 01:32 est31 not my stuff ok 01:32 VanessaE models in technic should be fixed now 01:33 acerspyro ty 01:33 VanessaE the lighting issue reported in minetest bug #2150 01:33 VanessaE https://github.com/minetest/minetest/issues/2150 01:33 est31 #2150 01:33 est31 core#2150 01:34 est31 ok ShadowBot, you dont link, do you :) 01:34 VanessaE I think it only links when in -dev 01:40 SilvaMerner Hi 01:40 VanessaE hi 01:41 SilvaMerner Hey Vanessa :D 01:42 VanessaE uh.. 01:44 est31 cheapie somehow its not persistent over restarts.... can my commit have broken it?https://github.com/est31/spawn/commit/2209b347efaa96f01d528d5b92643cb9a7471f9b 01:45 tim_flatus Is it possible to use some override mechanism to remove items from a 3rd party mod? I want to remove cactus armor etc from 3d-armor 01:45 est31 otherwise I'd open a PR 01:45 est31 tim_flatus: it is, just remove them 01:45 tim_flatus Without directly editing that mod. i.e. from within my game. 01:45 est31 you can edit the mod as you wish 01:45 cheapie I don't know... maybe the engine's behavior has simply changed since I last tried it. 01:45 est31 you can disable the crafts 01:46 tim_flatus I know and I have, but that will make keeping it up to date more complex 01:46 est31 but they'll show up in most crafting guides 01:46 est31 best is to edit the mod itself :\ 01:46 tim_flatus ok, I'll stick with just commenting them out. 01:47 est31 cheapie PR sent. 01:47 est31 im afraid thats the only way... 01:47 cheapie est31: Can you test an unmodified version first to see if it persists (using the /shutdown command to stop the server)? 01:47 est31 /shutdown ... 01:48 est31 always did ctrl + c 01:48 tim_flatus est31: OK, thanks. 01:48 cheapie I've only tested it with /shutdown, never SIGINT. 01:48 cheapie (and if it works with one but not the other, that would probably be an engine bug) 01:50 * tim_flatus celebrates a minor victory: players below y=-600 Yay! 01:50 est31 doesnt work with my patch and /shutdown, trying HEAD^ 01:52 est31 no, doesnt work with that either 01:52 cheapie Huh. 01:52 tim_flatus I'm thinking of writing a mod to cause reverse damage when players attempt to dig protected positions or punch other players 01:52 est31 forgot minetest.setting_save then 01:52 cheapie Huh? I've never heard of that. 01:52 est31 http://rubenwardy.com/minetest_modding_book/lua_api.html 01:52 est31 search for it 01:53 est31 gonna try that ... 01:53 cheapie If you can get it to work, go ahead and I'll merge whatever you come up with. 01:55 est31 tim_flatus: I'm against that personally, people should be abled to try at least. who gets harmed? 01:55 est31 also, the functionality for getting hurt already exists 01:55 est31 ask in #ethicrush 01:56 est31 cheapie: it works 01:56 cheapie est31: OK, good. 01:56 est31 gonna check how old that function is 01:56 tim_flatus I'm interested in reservations, that's why I mentioned it. 01:57 tim_flatus Perhaps I'll just limit it to "magic" tools. 02:07 est31 cheapie: the function is already inside 0.4.8 02:08 est31 and older 02:08 est31 so I'll add no check 02:08 est31 I guess its as old as the settings functions themselves 02:08 cheapie OK. I wrote that thing forever ago... it doesn't surprise me too much that the default behavior has changed. 02:08 * est31 wishes the lua_api.txt included "since: version" 02:11 est31 cheapie: my PR is ready 02:11 cheapie OK. 02:11 * cheapie looks at it 02:12 cheapie Looks good. Merged. 02:12 cheapie Thanks. 02:12 est31 great 02:25 VanessaE acerspyro: https://forum.minetest.net/download/file.php?id=1923 02:25 VanessaE fixed the wooden quarter rounds also, apparently the glitch isn't limited to just whole-wrapped-image UV mapping 02:26 VanessaE ~tell Calinou "please get new models for moreblocks from slope_test (rev. 20, https://forum.minetest.net/download/file.php?id=1923) to fix the lighting glitches." 02:26 ShadowBot VanessaE: O.K. 02:28 acerspyro busy 02:28 acerspyro I'm busy wasting my life on Steam 02:28 VanessaE haha 02:44 acerspyro at least it's a fun way to waste your life 02:45 acerspyro playing robocraft 02:45 acerspyro my laptop runs it better than my tower 02:51 Sokomine hihi 02:51 Sokomine er, hi :-) (only once) 02:52 Sokomine ah. fireglow pinged me yesterday 04:27 est31 http://pastebin.com/VSbUW1zZ 04:27 est31 I have no Idea 04:27 est31 this must not happen 04:27 est31 thats inside an if name 04:28 est31 ah its about output 04:32 est31 and the user this runs under _has_ write access to the file 04:32 est31 skins.mt in this case 04:38 est31 trying with luajit... 04:40 Mallot1 Hey guys, would anyone be able to look at some Irrlicht code for a bit? I'm pretty new to Irrlicht and I am trying to figure out what is wrong with this code. I followed the tutorials that came with Irrlicht 1.8.1. 04:40 Mallot1 For some reason my code to move around my SceneNode is not working. What am I doing wrong? here's my code: http://www.hastebin.com/aferotomev.coffee 04:43 bas080 print( type( minetest.get_player_by_name( player_name ) ) ) <<< returns a string? Wat? player_name is singleplayer 04:44 bas080 an empty string 04:51 bas080 I am stuck... don't know how to fix this. 04:52 est31 bas080: are you logged in as singleplayer? 04:52 bas080 If i push to test branch could someone help me find the solution? 04:52 bas080 yes 04:52 bas080 i am 04:52 est31 and when do you execute the code? 04:52 bas080 when i print the player_name it prints singleplayer 04:53 bas080 2 seconds after the on_joinplayer 04:53 bas080 minetest.register_on_joinplayer( function( player 04:53 bas080 minetest.after( 2, function() 04:54 est31 yea 04:54 bas080 I will push and share the branch 04:54 est31 good ides 04:54 est31 idea 05:00 bas080 https://github.com/bas080/pathogen/tree/tests 05:00 bas080 est31, that's it. 05:00 est31 yea 05:01 bas080 You can find the bug in testitus/init.lua 05:02 est31 there is a print( player:getpos() ) 05:02 bas080 The error will trigger after a few seconds in the game 05:03 bas080 What do you mean? 05:03 bas080 It's in the on_recover function. 05:04 bas080 There is no print( player:getpos() ) 05:05 est31 is it a game or a modpack 05:06 bas080 It is a modpack 05:07 bas080 I have been working on it for almost 2 hours now to find the reason for this bug. 05:07 bas080 It's really annoying. 05:09 est31 so how to test the output 05:09 bas080 The output of what? 05:09 est31 im not getting anytinh 05:10 bas080 If you run a server nd client 05:10 bas080 it should throw the error 05:10 bas080 and* 05:12 est31 no no error at all 05:12 bas080 What does it print where the line says print( player_name, player) 05:12 est31 anything I should enable 05:12 bas080 is the second argument player userdata? 05:13 bas080 "userdata..." 05:13 est31 I have no output at all 05:13 bas080 Is the mod loading? 05:13 est31 yes 05:13 bas080 that is very unlikely as it clearly says that it should print 05:15 bas080 Are yu sure you downloaded the tests branch I shared? 05:15 est31 ah 05:15 est31 yea checking that out 05:17 est31 I'm on the tests branch and nothing happens 05:18 bas080 can you check if the init.lua of the testitus mod is loading 05:18 bas080 What is the output? 05:19 bas080 And are you joining as a player 05:19 bas080 And wait 8 seconds for the error to start 05:19 bas080 it should also be saying "on_sympton" three times in a row if that file is loading 05:20 est31 yea 05:20 est31 I get singleplayer nil 05:21 bas080 You get nil... i get an empty string. 05:21 bas080 But why is it not returning userdata 05:21 bas080 ? 05:22 bas080 player_name is singleplayer. 05:22 bas080 That should return the userdata of the singleplayer 05:26 est31 I'm logged in as est 05:27 bas080 That won't work 05:27 est31 singleplayer userdata: 0x41e08b60 05:27 est31 thats what I get when im logged in 05:27 est31 as singleplayer 05:28 bas080 So you do get the userdata 05:28 est31 yes 05:28 bas080 Does it spawn the blood? 05:29 est31 yes 05:29 bas080 What is wrong with my minetest? 05:30 bas080 That is good news i guess 05:31 bas080 No idea what I should do now... 05:31 bas080 maybe recompile or restart system. 05:31 est31 bas080: go out, get some fresh ait 05:31 est31 air* 05:31 est31 this is what I'm doing 05:31 bas080 est31 thanks for the help 05:31 bas080 then how can you test? 05:32 est31 ? 05:33 bas080 I thought you meant that you were out getting fresh air while testing. Which is unlikely because you would have to be walking around outside with a computer 05:33 bas080 But you are getting some air. So you are atm still infront of pc 05:34 est31 isnt that possible :) no got the wrong tense 05:34 * est31 isnt getting fresh air, but will 05:35 bas080 understood. you are right btw. I have seen very little air lately. The weather is not nice. 05:35 bas080 How is the weather there? 05:50 est31 cloudy cold but not raining 07:32 ThatGraemeGuy 'lo 07:34 VanessaE hi 07:34 JohnnyComeL8ly Hi. 07:37 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix performance regression 139a0dd47 http://git.io/bRQy (152015-02-05T17:34:10+10:00) 07:37 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Give full breath after death 13929e0b0 http://git.io/bRQS (152015-02-05T17:33:08+10:00) 07:37 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Fix dying of lava causes repeated death This is a bugfix for issue #81 135e075c3 http://git.io/bRQ9 (152015-02-05T17:32:35+10:00) 07:47 est31 I can make time run slower, but then again you wouldnt percieve it, as your conscience emulators (=brains) would run slower too 07:48 est31 or I can't dunno, every time I've tried nothing has changed, as its supposed to :P 07:57 mazal VanessaE: You still here ? 08:00 VanessaE yeah 08:00 mazal Thanx for fix on the teleport tube. You rock !! Wish I could get such quick responses from so called profesionals where I live :) 08:01 VanessaE t4im rocks :) 08:01 VanessaE he fixed it :) 08:02 mazal Well , thank you to him then. Really quick response :) 08:02 VanessaE thanks from both of us :) 08:02 est31 make that 3 08:02 VanessaE three of us then :D 08:16 fireglow Sokomine: yes, about a bug I found on locks: https://github.com/Sokomine/locks/issues/9 09:27 alket what the itemstring of boat 09:28 alket to use it as /giveme default:boat 1 09:44 JamesTait Good morning all; happy Weatherman’s Day! :-D 09:46 VanessaE hi 09:46 JamesTait Hey VanessaE! :) 10:03 VanessaE bbl, bedtime 12:50 alket est31: server is almos full :) 13:07 alket can i name a x,y,z ? 13:07 alket like , /teleport name var 13:08 alket where var = x,y,z ? 13:08 mazal The mod travelpoints can do that 13:08 mazal You can mark and give names to your points via chat commands 13:09 mazal https://forum.minetest.net/viewtopic.php?f=11&t=8021 13:10 mazal You can also craft teleporter pads for your point , but that is entirely optional. Can be used with commands only as well 13:11 alket thanks :) 13:12 mazal plz 13:12 ipv6b Is it a new addition that I can see an IPv6 address in http://servers.minetest.net/list ? 13:15 fireglow Calinou: please tell me how to use the bow and arrow in your throwing mod 13:34 ipv6b Does anybody know who implemented the ipv6 features in minetest? I could do the research myself of course, but if you know or if you were among those who put them in please let me know :) 13:35 ipv6b An ipv6 address show up at http://servers.minetest.net/list as "ip": "2a01:1e8:e100:8553:a00:27ff:fe83:af93" but I could not connect because the server admin told me that it's not implemented yet in minetest to allow both ipv4+ipv6 players at the same time. 13:35 Zeno` ipv6 has been supported for a fairly long time AFAIK 13:37 ThatGraemeGuy git log | grep -i ipv6 :) 13:37 ThatGraemeGuy mid-2013 13:37 ThatGraemeGuy aka 112 internet years 13:38 Zeno` https://github.com/minetest/minetest/commit/f960c3be313c761fe02f9167dc1fe3fca5dc4ada 13:39 Zeno` with some corrections since then 13:42 Zeno` I'm not sure that the comment " Enable/disable running an IPv6 server. An IPv6 server may be restricted to IPv6 clients, depending on system configuration." is true now though 13:42 Zeno` I'd have to check that 13:54 ipv6c Hi rnd :) 13:55 swaaws rnd 14:07 ipv6b rnd, sorry, I was trying to ping6 to test's ipv6 addresses. 14:10 ipv6b but all I got was 10+ errors. 14:12 ipv6b There are now at least 3 ipv6 addresses in http://servers.minetest.net/list 14:16 alket lol , everyone asks meto be admin lol 14:23 ipv6b I thank Zeno for showing me the commit, although Zeno parted the channel. I'm now contacting the contributor and ask if it's possible for ipv4+ipv6 players to connect to the same server. 14:24 * ipv6b will try to test that tomorrow after acquiring an IPv4+IPv6 address on the same computer. 14:26 swaaws at the same time 14:27 ipv6b yes. that's correct. 14:43 MinetestBot 02[git] 04VanessaE -> 03Jeija/minetest-mod-mesecons: Add meshes for water turbine and and wall lever instead of nodeboxes 13775d250 http://git.io/bufw (152015-02-05T15:40:08+01:00) 14:50 Babaum Hi guys... I have a problem... Me and a mine friend are trying to create a lan server... all works except for the tnt mod.. in single player we can craft it but not in multiplayer 14:50 Babaum what i should do? 14:54 Tesseract Babaum: Set enable_tnt = true. It defaults to disabled in multiplayer because of its destructive nature. 14:54 Babaum in the console? 15:13 Babaum I can't set enable_tnt... I tried to do this in the console but it does not work 15:14 rubenwardy /set -n enable_tnt 15:14 rubenwardy You'll need to restart, though 15:14 Babaum ah ok 15:14 Babaum i restart now 15:14 rubenwardy If it doesn't work, try editing minetest.conf directly. 15:14 Babaum It works... ty :D 15:22 alket one thing i noticed is many come from mobile phones, i dont think they downloaded through web :p 15:24 Tg1 yeah this is a problem because the mobile clients are very bad and have not the half of the functions they should have 15:24 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Merge pull request #216 from MT-Modder/mvps-additions 13a9ec0a1 http://git.io/bu8v (152015-02-05T16:23:58+01:00) 15:26 Tg1 maybe someone sould do anything against those phone clients 15:47 Lugal hi 15:47 Lugal how can I make the plowed earth not dissappear? 15:47 Lugal or at least change the timeout? 15:49 Caleneledh I am guessing you would have to change the abm for the node in farming/init.lua 15:49 Caleneledh /s/init.lua/nodes.lua/ 15:51 Lugal any idea which variable? :D 15:52 Caleneledh Lines 85 and 86 of nodes.lua set the how often and the chance of the field chaning into the various types. 15:52 Caleneledh It doesn't just change fields returning to dirt though, it also covers changing dry fields into wet onces, etc 15:57 Lugal you mean interval and chance in line 94? 15:59 Lugal ok I got it^ 15:59 Lugal ^^ 16:02 Caleneledh Possibly? You may have a different version than me 16:05 Lugal I have engine 4.11 and game from the last version a few months ago^^ 16:13 Calinou 0.4.11 16:19 Piggybear87 CraigyDavi, You there? 16:19 CraigyDavi Yep 16:19 Piggybear87 When I join the server, it crashes. Do you know what's wrong? 16:20 CraigyDavi Ok, must be a problem with that mod again...do you know where your location is? 16:21 Piggybear87 I can get it, but it will crash again. 16:21 CraigyDavi One sec, I'll try fix this now 16:22 Piggybear87 -1808, 1.5, -93 16:22 Piggybear87 When I placed my conveyor belt thing is when it started to happen. 16:25 CraigyDavi Fixed 16:26 Piggybear87 haha! Thank you. I have been trying for 2 days to get on. 16:27 Piggybear87 I think it's because I placed it backwards. I will try not to do that again. 16:43 Wuzzy Hi, does Minetest support minetest.get_mapgen_params() yet? 16:43 Wuzzy (in 0.4.11 stable?) 16:43 Calinou yes but you must use it in a specific way 16:43 Wuzzy how? 16:44 Calinou look at how yappy uses it 16:45 Calinou http://paste.ubuntu.com/10075799/ 16:47 Wuzzy I said get_mapgen_params, not set_mapgen_params... :-( 16:47 Wuzzy or does this work, too? 16:50 Builder123 ok I'm in... 18:06 testmine hi, do you have some offhand ideas on how to make travelnet boxes unfloodable by lava and water? is it just a matter of a small tweak in definition? 18:25 Builder123 test 19:03 rubenwardy !title https://github.com/rubenwardy/NodeBoxEditor/commit/d33070ee8990b573352d8042f29df0d45db952ee 19:03 MinetestBot rubenwardy: Add viewport scrolling using middle mouse button · d33070e · rubenwardy/NodeBoxEditor · GitHub 19:03 rubenwardy XD 19:03 rubenwardy Not sure what to do for people with no middle mouse 19:03 ElectronLibre Just let them cry. 19:03 rubenwardy Lol. :P 19:04 ElectronLibre But most of the mouse(pads) can handle a pseudo-middle mouse by scrolling with two fingers. 19:28 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Fix onstate sticky piston drop: Must be sticky instead of normal piston 13639fc89 http://git.io/bg6O (152015-02-05T20:26:51+01:00) 21:29 tim_flatus Is anyone familiar with setting up minetestserver to run from /etc/init.d/ (i.e. Debian)? 21:29 tim_flatus I want to know how to pass the -exec options so I can run something other than the default game 21:30 parabyte tim_flatus, systemd nowadays 21:30 tim_flatus ?? 21:30 parabyte tim_flatus, i just used a generic init script and just changed it to stop and start minetestdaemon 21:30 tim_flatus That doesn't make a lot of sense 21:30 parabyte im terribly not good at explaining stuff sorry tim_flatus 21:30 parabyte im just a user like yourself 21:31 tim_flatus No, I mean minetestserver has already set itself up to run from /etc/init.d 21:31 init parabyte: the heck has systemd to do with 21:31 parabyte tim_flatus, https://forum.minetest.net/viewtopic.php?id=8867 21:31 jin_xi systemd comes with its own minetest server these days 21:31 init yeah 21:31 parabyte init, this systemd change is very much on my mind sorry 21:31 marktraceur emacs did it first 21:31 parabyte it creeped out my fingers 21:32 init marktraceur: but emacs isn't pid1 21:32 marktraceur M-x place-node 21:32 marktraceur init: Maybe not for you 21:32 marktraceur emacs is a wonderful operating system. 21:32 init marktraceur: it doesn't need to be! 21:32 init compared to systemd 21:32 init I am a good init 21:32 parabyte I got a question for you guys, that is really stupid. what is the lowest spec device that could successfully run the daemon for lets say 10 users 21:32 fireglow use runit 21:33 parabyte marktraceur, just supply a kernel to emacs ;) 21:33 tim_flatus Thanks. I'm even more confused now. I thought all I needed to do was pass minetestserver some options ... 21:34 parabyte Tiktalik, eventually when you get confused enough everything at 3am starts making sense ;) 21:34 parabyte sorry auto tab fail 21:34 parabyte tim_flatus, eventually when you get confused enough everything at 3am starts making sense ;) 21:34 parabyte lol i had to still correct my error! 21:35 fireglow are you on any drugs? 21:39 tim_flatus OK, the script posted by JPRuehmann / MagicFab does make some sense. 21:39 est31 Is there a way to kick all players? 21:40 est31 If not, I'll make a mod 21:40 tim_flatus est31: /shutdown ? 21:40 parabyte fireglow, its nearly 22:oo 21:40 est31 /shutdown sends a *** server shutting down. ppl may not see this 21:41 Babaum hey guys... I have throwing mod... but I can't craft a bow... what am I doing wrong? 21:45 Trixar_za I need to try something 21:49 tim_flatus Babaum that's really hard to say without more detail. 21:50 Babaum what do you need to know? 21:53 alket how to get the full list of /giveme 21:53 tim_flatus possible itemstrings? good question 21:54 tim_flatus Babaum: I'm not really familiar with throwing. All I know is I think it needs rewriting. :/ 21:54 Babaum ah :/ 22:19 ccady How would I go about figuring out why my bushes are rendered as blocks, and not being modeled? Screenshot: https://www.dropbox.com/s/9x47zbkpolfaifs/Screenshot%20-%2002052015%20-%2002%3A13%3A54%20PM.png?dl=0 22:24 tim_flatus ccady because you need to upgrade by the looks of it. 22:25 tim_flatus VanessaE just remodelled bushes-classic IIRC. Not sure which version you're using here. 22:25 ccady Ah. I am using the "latest" version in the testing repo of Debian, which seems to be 4.10. 22:27 tim_flatus get 0.4.11 from experimental or even better compile from a recent github version. 22:28 ccady That's a good suggestion. I was being lazy and hoping that I wouldn't have to, but ... oh well. Thank you for helping me, BTW! 22:29 tim_flatus Debian has made me lazy too. I'm using the version from experimental, which is the supposedly stable 0.4.11 (actually a bit buggy) 22:33 ccady I'm leery of trying to get a single program from experimental using apt-pinning. I will compile from source. 22:35 Trixar_za I just use the launchpad build myself