Time Nick Message 02:45 ipv6b Server should still be online at 37.46.163.79 04:36 * ipv6b closes down 05:23 Niebieski VanessaE: Alright thanks. 05:36 Niebieski VanessaE: Can I use the player.lua in the default mod somehow to implement NPCs ? 05:37 VanessaE I don't know, never tried that 05:37 VanessaE there are, however a few NPC mods already 05:38 VanessaE you might want to look into those, fork one that looks good, improve upon it 05:38 Niebieski Oh, I was going to ask that. 05:38 Niebieski Alright then. 05:38 VanessaE all of those use entities rather than nodes (kinda wondered why you opted for the latter0 05:38 VanessaE ) 05:39 Niebieski I didn't know about entities. 05:40 VanessaE ah 05:47 Niebieski There are many good NPCs mods actually. :\ 10:55 ipv6b If you want try to connect to alpha.firc.de 10:56 ipv6b I've successfully connected through IPv6 but I don't know for sure yet if players can connect through IPv4. 11:04 Jordach ipv6b, it may be possible for Windows 7SP2+ users to connect 11:06 ipv6b I managed to get in with my IPv4 address 11:10 Jordach i'm not sure if Microsoft's IPv6 Teredo tunnel works with UDP based packets 12:09 ipv6b Jordach, uhm, I have successfully setup an IPv6+IPv4 minetest server. It was a success. Today though I just wanted to help fireglow to test a minetest server in hope that it would have the same IPv4+IPv6 support as my testserver. 12:10 Krock Uh. You were able to bind to both addresses? 12:11 ipv6b Krock, I was yes. It was successful with Linux on Ubuntu 14.10 12:11 ipv6b GNU/Linux so nobody gets offended. 12:11 ipv6b and to give credit and so forth. I like freedom though I'm not always good at keeping it. 12:11 Krock hm okay 12:11 Krock Commercial/Windows :D 12:12 ipv6b since I use Skype. I wish to switch over to mumble though but that topic is irrelevant for this #minetest channel 12:13 ipv6b Does anybody host a current version of Minetest the engine and Minetest_game that is accessible through IPv6(source code)? I am considering hosting a clone of the source code myself accessible through IPv6 if nobody already has done that.(through git) 12:22 sfan5 ipv6b: how about https://tox.im/ 12:22 sfan5 ipv6b: also doesn't github support ipv6? 12:23 ipv6b sfan5, no. Just asked in #ipv6 and there is some vague hope they might support it before the Finland national IPv6 day 12:24 ipv6b Though I contacted them to say that I like this game and that the engine supports IPv6 fully and if they have any IPv6 plans as of now. 12:25 ipv6b Here's what I sent them https://p.6core.net/p/F4ABuaEKTHgdLR70ideVdlGf 12:30 ipv6b sfan5, https://github.com/irungentoo/toxcore it's a p2p network then :) 12:31 sfan5 i see 12:32 ipv6b Almost like one gets a CryptoCurrency address just by opening up the wallet software. 12:32 ipv6b (or exactly like) 12:33 ipv6b sfan5, have you used it before or you just learnt about it today? 12:33 sfan5 ipv6b: what? tox? 12:33 ipv6b sfan5, yes tox 12:33 sfan5 i use tox since (september i think) last year 12:43 ipv6b sfan5, "that ensures their users full privacy and secure message delivery" it's not using Onion Routing I guess? 12:44 ipv6b that's tox 12:45 ipv6b I'm off...I have some work to do...I found the answer myself about tox. I'll read about it later 12:57 rdococ I'm testing a server and port forwarding which I haven't accomplished before. How do I get my server onto the public list or atleast let someone join it? 13:04 rdococ People are joining it... I have no idea who they are. 13:04 Zeno` what's the server called? 13:19 Krock rdococ, guests? 13:28 rdococ not Guestxxxx 13:28 rdococ but, people who are actually pleasant 13:42 rdococ I'm having trouble with my server. I am starting it from the command line using --server, but I don't know how to change the settings (creative mode, damage). 13:43 Krock open the minetest.conf file and edit it 13:45 Calinou rdococ, what operating system do you use? did you compile Minetest yourself? 13:50 rdococ ...Windows, and no. 13:54 Krock The fun starts with "repeat_rightclick_time = 0.01" 13:59 sfan5 ipv6b: tox uses onion routing 13:59 sfan5 afaik 14:03 ipv6b sfan5, yes I read something along those lines as well here https://wiki.tox.im/Disclaimer_%26_Explanation 14:05 ipv6b "Onion routing is used to store and locate Tox IDs." + "Peer-to-Peer relies on knowing a user's IP address in order to form a connection." 14:05 ipv6b sfan5, but it has a proposed solution so I guess all is well. 14:11 Krock lool 14:12 Krock someone granted me "privs" and "server" then I revoked his privileges 14:12 Krock I'm trustful :D 14:21 Calinou rdococ, then minetest.conf is in the Minetest installation folder 14:21 Calinou lines beginning with # are comments and are thus non-effective 14:22 rdococ I know 14:53 ipv6b Krock, his/her privileges or whatever entity that was. Maybe it was an AI. A stupid AI :D 14:54 ipv6b Anyway I'm off. It's not Friday today 15:56 rdococ . 17:01 Caleneledh Does anyone know what the Ethereal v7 mapgen mods is like? 17:05 Krock it's a mapgen 17:08 CWz Ethereal is not a mapgen it's a biomes mod if recall 17:08 CWz for v7 17:10 Caleneledh Yeah. That's the one. 18:24 Tg1 He Guys somene tries to make money with minetest . some phone user tell about advertisement in game 18:29 Krock eww. 18:52 VanessaE Tg1: that user is probably using buildcraft or worldcraft or one of those clones 18:52 VanessaE we know about those crappy forks but we can't really stop them 18:53 VanessaE the engine and game are open source and the license does allow for it 18:53 VanessaE and those forks are in compliance with the license now apparently 18:54 VanessaE all we can do is try to get a real build up on the various Play Stores and push the fakes out. 19:01 Calinou they publish their source properly? 19:01 VanessaE apparently so. 20:00 sofar VanessaE: have you considered also pushing to the amazon app store? 20:00 VanessaE well I have no ability to do that but yes, it needs done 20:00 sofar sure 20:01 fireglow what is the "official" minetest client on android? 20:01 VanessaE Google, Android, F-droid I think, and eventually Apple 20:01 VanessaE fireglow: sapier's build 20:01 VanessaE the one he's been distributing from that fileconvoy link 20:01 fireglow hmm 20:08 est31 f-droid needs it too 20:09 VanessaE didn't I just say that? :) 20:09 est31 aww 20:09 est31 yes :) 20:12 est31 so is MT in android? 20:12 est31 app store I mean 20:12 est31 because website sais otherwise: http://minetest.net/download 20:12 VanessaE bbl 20:13 VanessaE and no, it isn't officially in the app store 20:13 est31 sofar: where did VE push the app to? 20:13 VanessaE just those junk forks are 20:13 VanessaE I didn't push any app to anywhere. 20:13 VanessaE bbl 20:13 est31 ok 20:14 est31 so is minetest "ready" to be pushed to app stores? 20:17 Calinou it just needs someone to do it, and money 20:17 Calinou ($25 I think) 20:17 Calinou also it should be on F-Droid at least 20:17 Calinou and that is gratis 20:17 Calinou only the Play Store has to be paid for 20:19 est31 yes $25 20:22 est31 So its ready for release? I'll go to #fdroid and ask CiaranG to package it. 20:23 est31 ciaran is f-droid contributor and also did some MT stugg 20:23 est31 stuff* 20:23 est31 (second time today I have this typo) 20:49 fireglow !seen brothersome 20:50 Jordach ~seen brothersome 20:50 ShadowBot Jordach: I saw brothersome in #minetest 3 days, 9 hours, and 1 second ago saying "Why not Krock? playing minetest over the TOR network" 20:52 fireglow thanks Jordach 20:52 fireglow okay, problem: I have a hole in my map, how do I get rid of it? https://fireglow.de/755/temp/screenshot_1708094251.png 20:54 sfan5 fireglow: did you try going into that hole? 20:54 fireglow yeah, I can fly through it with noclip on, otherwise I get stuck 20:54 fireglow nothing can be built 20:54 sfan5 thats a map loading bug then? 20:55 sfan5 s/?// 20:55 sfan5 does it happen when you rejoin? 20:56 sofar est31: just tried it and its having a hard time with some things... I can't even close my inventory_plus inventory, for instance 20:56 fireglow yes, it's been there for the past 7-8 months 20:56 est31 adding x buttons everywhere isnt the solution 20:56 est31 is it? 20:57 sofar back button could close the inventory? 20:57 est31 yea thats good 20:57 est31 doesnt do it 20:57 est31 ? 20:57 sofar yup, doesn't work 20:57 fireglow sfan5: you are welcome to look at it, at games.firc.de:30001 20:58 sfan5 if it persists it's probably a MapBlock filled w/ ignore for some reason 21:00 fireglow hmmm 21:00 fireglow how can I fix it? 21:01 est31 it has quite heavy lag 21:01 est31 max_lag = 13 21:02 est31 worldedit-fill it with air 21:03 est31 the water will fill in 21:03 fireglow I've tried that 21:03 est31 and? 21:03 fireglow no change :/ 21:05 est31 its two blocks 21:07 est31 fireglow: can you worldedit export the area 21:09 fireglow sec 21:09 fireglow https://fireglow.de/755/temp/maphole.we 1.5 MB! 21:12 fireglow we've mostly just ignored it, but now we want to build a beach all along that lake 21:17 sfan5 fireglow: is that just the hole or more sourrounding nodes? 21:17 est31 http://pastebin.com/ZEGMj4N7 21:17 est31 no ignore 21:19 fireglow sfan5: a bit of surrounding blocks snuck in, as there is a slope 21:19 fireglow hmm est31 21:19 sfan5 fireglow: can you export just the hole (with minimal number of sourrounding nodes)? 21:22 fireglow sec, I'm building a cage around it 21:24 est31 interesting it crashes when loading the file 21:25 fireglow humm 21:25 fireglow part of it is under water 21:26 est31 http://pastebin.com/YJEfgeH9 21:29 fireglow :S 21:29 fireglow sfan5: it's a bit tricky 21:59 Calinou VanessaE, I find the desert stone of HDX too red, I think a more yellow shade would fit better 22:12 Jordach Calinou, you're up late 22:13 VanessaE Calinou: pull requests welcome ;) 22:14 VanessaE (I tried to keep it similar to the default colors but I guess that doesn't follow as well as it could) 22:38 VanessaE bbl