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vitaminx |
hi everyone |
03:03 |
vitaminx |
does someone ever experienced that an account got hacked on a server? |
03:13 |
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03:14 |
sofar |
that's not a suspicious question, nooooo |
03:14 |
Miner_48er |
what server? |
03:19 |
sofar |
he's gone |
03:20 |
sofar |
does anyone find the animals from mobf to be incredibly slow? |
03:20 |
sofar |
I mean, they're like snails |
03:21 |
sofar |
(I really hate the models as well) |
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07:34 |
bas080 |
How long does a minetest day take in seconds? |
07:34 |
bas080 |
Can;t find it in the lua doc |
07:36 |
bas080 |
That's why i'm asking |
07:40 |
Miner_48er |
1200 sec |
07:42 |
Miner_48er |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L374 |
07:43 |
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07:48 |
Kalabasa |
Can I dynamically set entity properties? Like changing collision_box at runtime |
07:51 |
nore |
you can dynamically change some entity properties, but I'm not sure about collision_box |
07:53 |
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07:53 |
Kalabasa |
testing... |
07:55 |
Kalabasa |
Hmm |
07:56 |
Kalabasa |
When setting directly (self.property = value), it changes the value but the engine doesn't respect it. |
07:56 |
Kalabasa |
Then I used set_properties |
07:56 |
Kalabasa |
which worked |
07:56 |
Kalabasa |
However self.property still contains the oldvalue |
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08:10 |
nore |
^ self.property contains the default value |
08:11 |
nore |
so if you want to access it, you should use get_properties or whatever api function which looks like it |
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bas080 |
Miner_48er, thnx |
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Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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09:08 |
asie |
Calinou: https://twitter.com/asiekierka/status/561811329062039553 |
09:08 |
Krock |
moin |
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09:08 |
asie |
Calinou: so i heard someone needs help on pipeworks? *sigh* |
09:09 |
Calinou |
I don't own MC, thank you; no one does |
09:09 |
asie |
Calinou: i just wanted to point it out to you |
09:09 |
Calinou |
people always brag about “owningâ€Â copies, but you're only given a right to use it |
09:10 |
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09:16 |
Neolink |
I don't make glue |
09:17 |
Neolink |
A saplings is't cooked |
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09:39 |
sfan5 |
asie: hi |
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10:03 |
olddog60 |
anyone here trying to run more than one server off same dedicated pc, having some probs with connectionbindfailed? thanks |
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10:46 |
Krock |
http://i.imgur.com/vIFQgqQ.png |
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10:59 |
FR^2 |
A house! |
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11:28 |
olddog60 |
can anyone help with running multiple servers on same pc? Getting address / port already in use error. Using different ports for each server. |
11:38 |
Neolink |
Does carbon conteining trsains? |
11:41 |
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12:00 |
Neolink |
How create a powerrail? |
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12:10 |
Dartmouth |
https://forum.minetest.net/viewtopic.php?id=2451 |
12:10 |
Dartmouth |
Neolink: ^ it says there |
12:14 |
Neolink |
I can't |
12:15 |
Neolink |
I can create a rail but can't powerrail |
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12:34 |
Krock |
Neolink, get a craftng guide |
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13:00 |
Krock |
Krock, ##fix_your_connection |
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13:06 |
Jordach |
hon hon hon |
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13:18 |
puhfa |
2201.38 < Jordach> VanessaE, got bored http://a.pomf.se/riwyrz.png |
13:18 |
puhfa |
VanessaE, got bored http://paste.dy.fi/swr/plain |
13:25 |
arsdragonfly |
wow that looks cool |
13:32 |
Dartmouth |
cool |
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13:46 |
FreeFull |
I remember the old mese texture |
13:57 |
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14:02 |
puhfa |
you mean the mspaint coders graphic? |
14:02 |
puhfa |
classic <3 |
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14:06 |
reber |
hi all |
14:07 |
reber |
how to use flour ? |
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15:30 |
Krock |
reber, make a fire and blow the flour into it |
15:30 |
Krock |
watch the flames |
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15:51 |
kaeza |
greetings |
15:52 |
Krock |
hi |
15:57 |
Krock |
There's a memory leak after I got a bad allocation |
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16:17 |
Neolink |
how i can change right mouse key? |
16:22 |
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16:22 |
Neolink |
is it possible? |
16:24 |
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16:27 |
sfan5 |
Neolink: you can't change that |
16:27 |
sfan5 |
Jordach: meow https://i.imgur.com/WixwH1T.jpg |
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16:40 |
Krock2 |
Okay. My router can't handle a minetest server + someone who wants to play on the local network on the same server |
16:41 |
Krock2 |
strange. it worked fine some months ago |
16:43 |
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16:53 |
Neolink |
the cool game but minecraft bester |
16:55 |
rubenwardy |
Do you mean this is a cool game, but Minecraft is better? |
16:59 |
Neolink |
y |
17:01 |
rubenwardy |
Gameplay wise, that is probably correct. |
17:01 |
rubenwardy |
The default vanilla game isn't good |
17:01 |
rubenwardy |
And installing mods doesn't give a feeling of polish. |
17:02 |
rubenwardy |
!g minetest gaining a unique game experience |
17:02 |
MinetestBot |
rubenwardy: http://tvtropes.org/pmwiki/pmwiki.php/Main/LevelGrinding |
17:02 |
rubenwardy |
!g minetest gaining a unique game experience site:forum.minetest.net |
17:02 |
MinetestBot |
rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=10885 |
17:02 |
Calinou |
lol'd at first result |
17:03 |
Calinou |
minetest_game improved a lot in a year. |
17:03 |
Calinou |
due to minetest_next |
17:03 |
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17:06 |
reber |
Krock, thanks |
17:06 |
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17:06 |
Krock |
reber, np |
17:07 |
w_laenger |
hi |
17:07 |
Krock |
w_laenger, #minetest-de needs more discussion |
17:08 |
reber |
I have difficulties to make mods work all toghether. Is there a package with all common mods somewhere ? Or maybe a list of common mods that works with latest minetest ? |
17:09 |
Calinou |
reber, Mod Releases forum… stay away from WIP Mods forum |
17:09 |
Calinou |
there is no common mod package, although you can use subgames |
17:09 |
Neolink |
rber, test sub_game |
17:10 |
reber |
Calinou, with of games would you advise to use ? |
17:10 |
w_laenger |
my mods are at the WIP forum >: |
17:10 |
reber |
http://wiki.minetest.net/Game <--- here ? |
17:10 |
Calinou |
reber, Carbone :P although it's a bit out of date |
17:10 |
reber |
ok perfect thanks i'm gonna give it a try |
17:12 |
sfan5 |
!wiki Game |
17:12 |
MinetestBot |
"Minetest subgames (also called “gamesâ€) are essentially a pre-tested collection of Mods." - http://wiki.minetest.net/Game |
17:12 |
sfan5 |
yay it still works |
17:12 |
reber |
sfan5, that's the link i gave ;) |
17:13 |
reber |
besides carbone with one is cool next ? |
17:14 |
w_laenger |
i'm making a new mod for teleporting airships |
17:15 |
Neolink |
better make a train |
17:15 |
w_laenger |
and it already works |
17:15 |
w_laenger |
there is already a train mod |
17:17 |
rubenwardy |
http://wiki.minetest.net/Subgames, not http://wiki.minetest.net/Game (game redirects to subgame) |
17:17 |
w_laenger |
it's my first mod which uses 2 voxelmanipulation at once |
17:19 |
Kalabasa |
Is it better to use VoxelManipulator when reading (no writing) lots of nodes? |
17:19 |
sfan5 |
!wiki Subgames |
17:19 |
MinetestBot |
"Minetest subgames (also called “gamesâ€) are essentially a pre-tested collection of Mods." - http://wiki.minetest.net/Subgames |
17:19 |
sfan5 |
those are the same rubenwardy |
17:19 |
rubenwardy |
Game redirects to Subgames |
17:20 |
w_laenger |
As far as I know it's faster than get_node and add_node if you use it on mass |
17:20 |
Routh |
VanessaE: I noticed in saplings.lua you have birch, spruce, fir anf jungle tree defined with _ongen variants. Is it possible to just add definitions for the other saplings found in moretrees there if I want to use them as _ongen? Like Willows and Rubber Trees, etc? |
17:21 |
reber |
is it possible to install games to ~/ home dir instead of minetest/games ? |
17:21 |
w_laenger |
yes |
17:21 |
reber |
~/.minetest/games maybe ? |
17:21 |
w_laenger |
you just need to link them |
17:21 |
reber |
ok ;) |
17:21 |
w_laenger |
(or maybe change a setting at minetest.conf) |
17:22 |
Calinou |
yes, you should install them in homedir |
17:22 |
Routh |
@reber you can use the --world flag |
17:22 |
Calinou |
not in your installation folder |
17:22 |
Kalabasa |
hm |
17:23 |
w_laenger |
the current code http://paste.ubuntu.com/9999156/ |
17:23 |
reber |
Calinou, hehe i just understood it's your game ? :) in ~/.minetest/games maybe ? |
17:23 |
w_laenger |
fairly useless |
17:23 |
Calinou |
yes |
17:24 |
w_laenger |
but it autodetects them instead of waiting for you to set we positions |
17:24 |
w_laenger |
do what you want with the code |
17:26 |
Routh |
Anyone know of a way to display the current biome you're in for troubleshooting? |
17:27 |
Kalabasa |
So I can read nodes through VoxelManip:get_data() |
17:28 |
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17:29 |
Kalabasa |
Will the array from vm:get_data() update when the map changes? |
17:29 |
Kalabasa |
Or do I have to call get_data() everytime |
17:29 |
jin_xi |
Routh: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt see mapgen object biomemap |
17:30 |
Routh |
Thanks jin_xi1 |
17:30 |
Routh |
Thanks jin_xi! |
17:31 |
VanessaE |
Routh: all of the saplings have an _ongen variant already. |
17:32 |
Routh |
@VanessaE Ahh, thanks. I thought otherwise when I only saw the 4 defined in saplings.lua |
17:32 |
VanessaE |
most of them are defined in a loop |
17:33 |
Routh |
I see the loop now |
17:33 |
Routh |
Derp |
17:33 |
Routh |
"Read the code..." |
17:33 |
Routh |
That if statement. |
17:33 |
Routh |
Hmm |
17:34 |
* Routh |
looks up ~= |
17:35 |
Routh |
That's what I thought. |
17:35 |
Routh |
so why the seperate defs for those 4 saplings VanessaE |
17:35 |
Routh |
? |
17:35 |
Routh |
Just the file naming convention? |
17:36 |
VanessaE |
I don't remember now why I did it that way |
17:36 |
Routh |
Looks like the difference is the _biome.surface |
17:38 |
Routh |
Those 4 are moretrees.[tree_biome].surface, the others are moretrees[tree_biome].surface |
17:38 |
Routh |
It's the . |
17:38 |
Routh |
:P |
17:38 |
Routh |
Hmm, that could be done with an else statement. |
17:38 |
Neolink |
have Carbone only one biome? |
17:39 |
Calinou |
Neolink, has snow biomes, deserts, plains, forests |
17:39 |
Calinou |
one more biome than minetest_game (snow) |
17:39 |
reber |
Calinou, carbon looks cool. Any other games that you would advise ? |
17:40 |
Calinou |
no idea :/ |
17:40 |
Neolink |
Why i am playing 2 days and not find other biomes |
17:40 |
VanessaE |
mine of course ;) |
17:40 |
VanessaE |
Neolink: don't use mapgen v7 :P |
17:41 |
Neolink |
:'( |
17:41 |
Routh |
Mapgen v7 is so pretty, once you learn the biome API |
17:41 |
Routh |
I'm getting there. |
17:41 |
Routh |
Not for the faint of code though. |
17:41 |
Neolink |
I had built house |
17:42 |
VanessaE |
Routh: Oh I see what it was. it's because I call an in-mod grow_function instead of directly spawning a tree by its model def |
17:42 |
VanessaE |
(those in-mod grow functions construct custom, randomized models) |
17:42 |
Routh |
Ahh |
17:43 |
Routh |
Gotcha |
17:43 |
Calinou |
there is simplev7 mod for having some biomes, Routh |
17:43 |
Routh |
Thats why the trees are so interesting. |
17:43 |
Calinou |
also paragenv7 |
17:43 |
VanessaE |
Neolink: sorry :( but you can use worldedit to save your house and some some minor editing of your world config you can switch to v6, then blow away the map file and start over |
17:43 |
VanessaE |
then re-import your house |
17:44 |
reber |
VanessaE, link maybe ? |
17:44 |
Routh |
@Calinou yes, I haven't seen simplev7.. but most of the v7 mods I've ecountered defined their own blocks and I'm writing one that uses just the default blocks for mod compatibility. |
17:44 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=572 |
17:44 |
reber |
thnx :) |
17:45 |
VanessaE |
Calinou: you shouldn't encourage use of mgv7 at all. hmmmm has been threatening to tear the whole biome system apart lately |
17:45 |
Calinou |
meh |
17:45 |
Neolink |
VanessaE: i have yet downloaded a Dreambuilder |
17:45 |
Calinou |
we have three quality mapgens waiting to be used |
17:45 |
Calinou |
I'd like to see more servers using non-v6 mapgen |
17:45 |
VanessaE |
I know |
17:45 |
Calinou |
be it a Lua mod or v5/v7 |
17:46 |
Calinou |
we could supply a Lua mapgen with the default game, too, for demonstration |
17:46 |
Neolink |
can i use v7 in Dreambuilder? |
17:47 |
VanessaE |
Neolink: yes, but don't. |
17:47 |
VanessaE |
you'll only see one or two biomes there as well |
17:47 |
VanessaE |
(DB has the same biome settubgs as minetest_game) |
17:47 |
VanessaE |
settings* |
17:50 |
Routh |
I know v7 is discouraged, but I'm liking it for now. If hmmmm wants to tear the system apart I'll stick with the commit before the changes until I update my server code. The only thing I've noticed is the dungeon generation is horrible predicable, I can draw a perfect grid on my map of where they pop up. However I think defining some noise to their spawn will fix that.. if that's possible. |
17:50 |
hmmmm |
the biome system is the thing being torn apart, not the mapgen |
17:51 |
hmmmm |
the map generation algorithm itself has recently undergone some major changes so it would undoubtably be different from previous versions |
17:51 |
hmmmm |
not so with v6 |
17:51 |
hmmmm |
with v6 you're guararanteed consistency |
17:51 |
Routh |
hmmmm: correct, so my custom defined biome code will need updating when you complete the changes, and that I'm fine with. |
17:52 |
Routh |
I'll just have to do an update freeze at some point. |
17:52 |
VanessaE |
yeah but if you tear apart the biome system, those mods that make biomes work will break, which in turn renders mgv7 back to all-stone, that's why I was discouraging their and its use |
17:53 |
Routh |
What's the endgoal of the teardown, hmmmm? |
17:53 |
Calinou |
why would the biome system go away? |
17:58 |
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18:14 |
hmmmm |
routh, the biome system is currently very broken |
18:15 |
Jordach |
"broken" |
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18:21 |
Jordach |
also considering how you consider it "broken" - i don't see how it's changing :P |
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20:42 |
Megaf |
Hi all |
20:43 |
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20:46 |
shadowzone_ |
Hi Megaf_ |
20:57 |
MinetestBot |
[git] ShadowNinja -> Uberi/MineTest-WorldEdit: Cleanup and fixup https:/ https://github.com/Uberi/Minetest-WorldEdit/commit/bb8456b71119ca6303b9e9706829a84dc7f81ab3 (2015-02-01T15:56:16-05:00) |
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21:30 |
olddog60 |
Looking for help running multiple servers on same dedicated pc, same ip. I can run 2 servers but 3rd one gives errors about port and address. Thanks :) |
21:31 |
VanessaE |
minetestserver --port <whatever> |
21:31 |
olddog60 |
did that but still doesn't work |
21:31 |
VanessaE |
give each instance its own port, config, and world and it'll work fine. |
21:31 |
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21:32 |
olddog60 |
I think I am ... that's what's so frustrating. Separate ports, diff minetest.conf, diff everything ... but thanks any way Vanessa |
21:33 |
olddog60 |
i run each in it's own linux screen |
21:33 |
VanessaE |
what ports are you using? |
21:34 |
olddog60 |
i tried diff. ones. Currently 30000, 30001, 30005 |
21:34 |
est31 |
can you paste the precise error to pastebin.com? |
21:34 |
VanessaE |
and what exactly do you mean by "gives errors"? |
21:34 |
olddog60 |
I go to pastebin.com to post screen errors? |
21:35 |
VanessaE |
paste your debug.txt from the server that errors out. |
21:35 |
VanessaE |
well, past the last 20 or so lines anyway |
21:35 |
VanessaE |
paste* |
21:35 |
est31 |
do you mean the virtual console screen or the irrlicht rendered screen? |
21:36 |
olddog60 |
5: Bind failed: Address already in use |
21:36 |
olddog60 |
i can give more detailed error msg if needed ... |
21:36 |
est31 |
are you on linux? |
21:36 |
VanessaE |
ok that I've never had happen before |
21:36 |
olddog60 |
yes and each server is running in a screen -S type of thing |
21:37 |
est31 |
do lsof | grep and then the port |
21:38 |
olddog60 |
i did lsof | grep 30003 nothing on screen after that |
21:38 |
olddog60 |
maybe it's something with my provider. |
21:39 |
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21:39 |
olddog60 |
once in a great while, I can get 3 running, seems no logic |
21:39 |
est31 |
is it in your local network? |
21:39 |
olddog60 |
no it's a dedicated pc i rent |
21:39 |
olddog60 |
i am considering just buying another IP addy |
21:39 |
est31 |
directly on the internet no nat and so on |
21:40 |
olddog60 |
sorry bit dumb on that issue. First time for me. It's rental of a physical server, one IP addy |
21:40 |
est31 |
ok |
21:41 |
est31 |
try to do it with one of the ports of the other servers. is the error the same? |
21:42 |
olddog60 |
the problem seems I start one server (whatever port), the 2nd (new port) but the 3rd gives me problems. No matter what order I start them and each in their own screen -S |
21:42 |
VanessaE |
wait, are you using redis for the database? |
21:42 |
olddog60 |
just defaults running scripts for each server .. that's all i know |
21:42 |
VanessaE |
ok |
21:43 |
olddog60 |
it's not that big of a deal, I can just go with 2 servers |
21:43 |
olddog60 |
we have enough public server already ;) |
21:43 |
est31 |
can you paste the full error? |
21:43 |
VanessaE |
dang it I remember someone saying something about ports and map database being finicky at 30003 or some such |
21:44 |
olddog60 |
yes, let me paste error or last part of it ... it's in loop to restart in event of crash.. one minute please |
21:44 |
olddog60 |
21:43:54: INFO[main]: Using system-wide paths (NOT RUN_IN_PLACE) 21:43:54: INFO[main]: path_share = /usr/share/minetest 21:43:54: INFO[main]: path_user = /root/.minetest 21:43:54: INFO[main]: minetest with SER_FMT_VER_HIGHEST_READ=26, VER=0.4.11 BUILD_TYPE=Debug RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR=/usr/share/minetest 21:43:54: INFO[main]: logfile = /home/dad/.minetest |
21:45 |
VanessaE |
pastebin... |
21:45 |
olddog60 |
sorry |
21:45 |
olddog60 |
got cut off too i see |
21:45 |
olddog60 |
i just go to pastbin.com? |
21:45 |
VanessaE |
that'll ork |
21:45 |
VanessaE |
work |
21:46 |
olddog60 |
brb .. ty |
21:46 |
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21:50 |
olddog60 |
just paste the link here? |
21:50 |
est31 |
yes |
21:50 |
olddog60 |
http://pastebin.com/UVcjaX06 |
21:50 |
est31 |
what port was it |
21:50 |
olddog60 |
i changed it to 30005 |
21:50 |
olddog60 |
so i have 30000, 30001 also |
21:51 |
est31 |
lsof | grep 30005 is empty? |
21:51 |
est31 |
it can take a time while its running |
21:51 |
est31 |
dont abort it |
21:51 |
olddog60 |
ok i had it in a loop, will change script |
21:52 |
Wayward_One |
does anyone know what could be causing minetest to hang again? i have more than enough memory, and it's the only application besides hexchat that i have open, yet it hangs so frequently that i can't play it anymore |
21:52 |
est31 |
nono the lsof command |
21:52 |
VanessaE |
Wayward_One: run it through a debugger? |
21:53 |
VanessaE |
I think you're hitting the same issue that MichaelEh is getting |
21:53 |
Wayward_One |
hmm |
21:55 |
olddog60 |
30005 seems empty. Last night I did get all 3 running by changing the start order but it seems sporatic how it works. |
21:56 |
Wayward_One |
great, looks like it's callgrind time again... |
21:56 |
olddog60 |
I think I can run with just 2 going. I appreciate all the help here :) |
21:56 |
VanessaE |
olddog60: sounds to me like you're trying to start more than one of the same instance at the same time then. |
21:57 |
olddog60 |
can you explain more please? sorry |
21:57 |
Wayward_One |
VanessaE: it's starting to seem like that might be the case, i'm running a month old build and it's working fine |
21:57 |
VanessaE |
trying to run two instances on the same port - one starts, then the other starts but fails. |
21:57 |
est31 |
bisect it |
21:57 |
olddog60 |
I'm very new to linux also |
21:58 |
olddog60 |
each mintest.conf has diff ports set |
21:58 |
VanessaE |
Wayward_One: MichaelEh tried going all the way back to 0.4.10 after the failures he had with recent builds and suddenly those don't work either. |
21:58 |
est31 |
try to run it with --port |
21:58 |
Wayward_One |
hmm... |
21:58 |
est31 |
manually |
21:58 |
VanessaE |
olddog60: that doesn't mean you're not accidentally running your keepalive script twice |
21:58 |
VanessaE |
(for the same port/instnace) |
21:58 |
VanessaE |
instance* |
21:59 |
olddog60 |
ok |
21:59 |
Wayward_One |
est31, meaning " ./minetest --port" ? |
21:59 |
est31 |
yea |
21:59 |
Wayward_One |
ok |
21:59 |
est31 |
Wayward_One: not you |
21:59 |
est31 |
meant olddog60 |
22:00 |
Wayward_One |
ah, ok lol |
22:00 |
olddog60 |
yes, ty |
22:00 |
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22:02 |
est31 |
olddog60: did it work? |
22:03 |
olddog60 |
i'm redoing the 3 scripts to include the ports and no loop |
22:04 |
olddog60 |
do i comment out the port then in .conf files? |
22:04 |
est31 |
you can comment it out |
22:04 |
olddog60 |
ok ty, will test |
22:06 |
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22:09 |
olddog60 |
it shouldn't matter which order i start the servers in the diff screen -S right? |
22:09 |
VanessaE |
no |
22:09 |
est31 |
no |
22:09 |
olddog60 |
ok ty |
22:11 |
olddog60 |
ok I used ports 30005, 10, 15 with no loops in script... YES!!! (sorry for caps) |
22:12 |
olddog60 |
only thing I can see is I commented out the port in the conf and put it into the command line --port |
22:12 |
olddog60 |
why it works now, no idea but thank you all :) |
22:13 |
VanessaE |
didn't I say to include --port ? :) |
22:14 |
olddog60 |
yes and i did do that before |
22:14 |
olddog60 |
but i never commented it out in the conf. So i'm not sure what diff that makes. |
22:14 |
VanessaE |
oops :) |
22:14 |
olddog60 |
I still have some doubts but for now it's working. |
22:14 |
VanessaE |
bbl |
22:14 |
olddog60 |
ty vanessa and est31 |
22:15 |
olddog60 |
maybe restarting all 3 made the diff.. |
22:17 |
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22:22 |
tjbeylik |
hello is this moontest |
22:23 |
acerspyro |
no |
22:23 |
acerspyro |
This is minetest |
22:23 |
acerspyro |
Get the fuck out |
22:23 |
acerspyro |
:D |
22:23 |
shadowzone |
acerspyro, moontest is a game for minetest |
22:23 |
olddog60 |
moontest is a game/mod for it :) |
22:23 |
shadowzone |
And be nice. |
22:24 |
olddog60 |
i'm trying to run moontest right now |
22:24 |
acerspyro |
Hm. This is the only channel that doesn't understand my sense of humor. :D |
22:24 |
shadowzone |
tjbeylik, write this down, type /server isis.inchra.net then /join #minetest-moontest |
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22:27 |
tjbeylik |
idk if it worked |
22:27 |
olddog60 |
exit |
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22:29 |
decimalguy |
Hello! I have a really old question. Why was the finite liquid system removed from Minetest? |
22:30 |
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22:31 |
sfan5 |
decimalguy: because it was buggy and nobody wanted to maintain it |
22:33 |
decimalguy |
Oh, damn. Okay. Thanks for answering. :) |
22:33 |
decimalguy |
Is this the right place to ask about the plans for 0.4.12 or is #minetest-dev a better place? |
22:34 |
sfan5 |
ask here |
22:36 |
decimalguy |
Okay. Are some features planned for optimizing mods or something like that? |
22:37 |
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22:37 |
sfan5 |
afaik no |
22:39 |
decimalguy |
Any graphical changes planned? |
22:48 |
Wayward_One |
Just had a couple of A-6 Intruders performing touch-and-gos here on base http://imgur.com/3V5FFC2 |
22:49 |
est31 |
whats that |
22:51 |
Wayward_One |
touch-and-gos? |
22:52 |
est31 |
yes |
22:53 |
Wayward_One |
A touch-and-go "involves landing on a runway and taking off again without coming to a full stop. Usually the pilot then circles the airport in a defined pattern known as a circuit and repeats the maneuver. This allows many landings to be practiced in a short time." |
22:55 |
est31 |
ok |
22:55 |
est31 |
thanks |
22:56 |
Wayward_One |
yw :) |
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23:39 |
est31 |
does anyone have the problem, that when they enable sound, minetest crashes? |
23:46 |
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23:49 |
Arch-TK |
est31: no, maybe you could actually give useful information like what minetest prints out when it crashes. |
23:50 |
Arch-TK |
And when I mean prints out, I mean stdout and stderr |
23:53 |
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23:55 |
est31 |
I know the crash, and have submitted a bug, but people need to confirm it |
23:56 |
est31 |
even know how to fix it |
23:56 |
Arch-TK |
*facepalm* |
23:56 |
est31 |
https://bugs.debian.org/cgi-bin/bugreport.cgi?;bug=776780 |
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23:59 |
Arch-TK |
Here, I'll tell you what information you haven't given to accurately even assess the situation: Version, Architecture, Operating System, If Linux/Somethingsimilar: pulseaudio/just alsa/something old, specs, options, everything else |