Time Nick Message 03:03 vitaminx hi everyone 03:03 vitaminx does someone ever experienced that an account got hacked on a server? 03:14 sofar that's not a suspicious question, nooooo 03:14 Miner_48er what server? 03:19 sofar he's gone 03:20 sofar does anyone find the animals from mobf to be incredibly slow? 03:20 sofar I mean, they're like snails 03:21 sofar (I really hate the models as well) 07:34 bas080 How long does a minetest day take in seconds? 07:34 bas080 Can;t find it in the lua doc 07:36 bas080 That's why i'm asking 07:40 Miner_48er 1200 sec 07:42 Miner_48er https://github.com/minetest/minetest/blob/master/minetest.conf.example#L374 07:48 Kalabasa Can I dynamically set entity properties? Like changing collision_box at runtime 07:51 nore you can dynamically change some entity properties, but I'm not sure about collision_box 07:53 Kalabasa testing... 07:55 Kalabasa Hmm 07:56 Kalabasa When setting directly (self.property = value), it changes the value but the engine doesn't respect it. 07:56 Kalabasa Then I used set_properties 07:56 Kalabasa which worked 07:56 Kalabasa However self.property still contains the oldvalue 08:10 nore ^ self.property contains the default value 08:11 nore so if you want to access it, you should use get_properties or whatever api function which looks like it 08:29 bas080 Miner_48er, thnx 09:08 asie Calinou: https://twitter.com/asiekierka/status/561811329062039553 09:08 Krock moin 09:08 asie Calinou: so i heard someone needs help on pipeworks? *sigh* 09:09 Calinou I don't own MC, thank you; no one does 09:09 asie Calinou: i just wanted to point it out to you 09:09 Calinou people always brag about “owning” copies, but you're only given a right to use it 09:16 Neolink I don't make glue 09:17 Neolink A saplings is't cooked 09:39 sfan5 asie: hi 10:03 olddog60 anyone here trying to run more than one server off same dedicated pc, having some probs with connectionbindfailed? thanks 10:46 Krock http://i.imgur.com/vIFQgqQ.png 10:59 FR^2 A house! 11:28 olddog60 can anyone help with running multiple servers on same pc? Getting address / port already in use error. Using different ports for each server. 11:38 Neolink Does carbon conteining trsains? 12:00 Neolink How create a powerrail? 12:10 Dartmouth https://forum.minetest.net/viewtopic.php?id=2451 12:10 Dartmouth Neolink: ^ it says there 12:14 Neolink I can't 12:15 Neolink I can create a rail but can't powerrail 12:34 Krock Neolink, get a craftng guide 13:00 Krock Krock, ##fix_your_connection 13:06 Jordach hon hon hon 13:18 puhfa 2201.38 < Jordach> VanessaE, got bored http://a.pomf.se/riwyrz.png 13:18 puhfa VanessaE, got bored http://paste.dy.fi/swr/plain 13:25 arsdragonfly wow that looks cool 13:32 Dartmouth cool 13:46 FreeFull I remember the old mese texture 14:02 puhfa you mean the mspaint coders graphic? 14:02 puhfa classic <3 14:06 reber hi all 14:07 reber how to use flour ? 15:30 Krock reber, make a fire and blow the flour into it 15:30 Krock watch the flames 15:51 kaeza greetings 15:52 Krock hi 15:57 Krock There's a memory leak after I got a bad allocation 16:17 Neolink how i can change right mouse key? 16:22 Neolink is it possible? 16:27 sfan5 Neolink: you can't change that 16:27 sfan5 Jordach: meow https://i.imgur.com/WixwH1T.jpg 16:40 Krock2 Okay. My router can't handle a minetest server + someone who wants to play on the local network on the same server 16:41 Krock2 strange. it worked fine some months ago 16:53 Neolink the cool game but minecraft bester 16:55 rubenwardy Do you mean this is a cool game, but Minecraft is better? 16:59 Neolink y 17:01 rubenwardy Gameplay wise, that is probably correct. 17:01 rubenwardy The default vanilla game isn't good 17:01 rubenwardy And installing mods doesn't give a feeling of polish. 17:02 rubenwardy !g minetest gaining a unique game experience 17:02 MinetestBot rubenwardy: http://tvtropes.org/pmwiki/pmwiki.php/Main/LevelGrinding 17:02 rubenwardy !g minetest gaining a unique game experience site:forum.minetest.net 17:02 MinetestBot rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=10885 17:02 Calinou lol'd at first result 17:03 Calinou minetest_game improved a lot in a year. 17:03 Calinou due to minetest_next 17:06 reber Krock, thanks 17:06 Krock reber, np 17:07 w_laenger hi 17:07 Krock w_laenger, #minetest-de needs more discussion 17:08 reber I have difficulties to make mods work all toghether. Is there a package with all common mods somewhere ? Or maybe a list of common mods that works with latest minetest ? 17:09 Calinou reber, Mod Releases forum… stay away from WIP Mods forum 17:09 Calinou there is no common mod package, although you can use subgames 17:09 Neolink rber, test sub_game 17:10 reber Calinou, with of games would you advise to use ? 17:10 w_laenger my mods are at the WIP forum >: 17:10 reber http://wiki.minetest.net/Game <--- here ? 17:10 Calinou reber, Carbone :P although it's a bit out of date 17:10 reber ok perfect thanks i'm gonna give it a try 17:12 sfan5 !wiki Game 17:12 MinetestBot "Minetest subgames (also called “games”) are essentially a pre-tested collection of 02Mods." - http://wiki.minetest.net/Game 17:12 sfan5 yay it still works 17:12 reber sfan5, that's the link i gave ;) 17:13 reber besides carbone with one is cool next ? 17:14 w_laenger i'm making a new mod for teleporting airships 17:15 Neolink better make a train 17:15 w_laenger and it already works 17:15 w_laenger there is already a train mod 17:17 rubenwardy http://wiki.minetest.net/Subgames, not http://wiki.minetest.net/Game (game redirects to subgame) 17:17 w_laenger it's my first mod which uses 2 voxelmanipulation at once 17:19 Kalabasa Is it better to use VoxelManipulator when reading (no writing) lots of nodes? 17:19 sfan5 !wiki Subgames 17:19 MinetestBot "Minetest subgames (also called “games”) are essentially a pre-tested collection of 02Mods." - http://wiki.minetest.net/Subgames 17:19 sfan5 those are the same rubenwardy 17:19 rubenwardy Game redirects to Subgames 17:20 w_laenger As far as I know it's faster than get_node and add_node if you use it on mass 17:20 Routh VanessaE: I noticed in saplings.lua you have birch, spruce, fir anf jungle tree defined with _ongen variants. Is it possible to just add definitions for the other saplings found in moretrees there if I want to use them as _ongen? Like Willows and Rubber Trees, etc? 17:21 reber is it possible to install games to ~/ home dir instead of minetest/games ? 17:21 w_laenger yes 17:21 reber ~/.minetest/games maybe ? 17:21 w_laenger you just need to link them 17:21 reber ok ;) 17:21 w_laenger (or maybe change a setting at minetest.conf) 17:22 Calinou yes, you should install them in homedir 17:22 Routh @reber you can use the --world flag 17:22 Calinou not in your installation folder 17:22 Kalabasa hm 17:23 w_laenger the current code http://paste.ubuntu.com/9999156/ 17:23 reber Calinou, hehe i just understood it's your game ? :) in ~/.minetest/games maybe ? 17:23 w_laenger fairly useless 17:23 Calinou yes 17:24 w_laenger but it autodetects them instead of waiting for you to set we positions 17:24 w_laenger do what you want with the code 17:26 Routh Anyone know of a way to display the current biome you're in for troubleshooting? 17:27 Kalabasa So I can read nodes through VoxelManip:get_data() 17:29 Kalabasa Will the array from vm:get_data() update when the map changes? 17:29 Kalabasa Or do I have to call get_data() everytime 17:29 jin_xi Routh: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt see mapgen object biomemap 17:30 Routh Thanks jin_xi1 17:30 Routh Thanks jin_xi! 17:31 VanessaE Routh: all of the saplings have an _ongen variant already. 17:32 Routh @VanessaE Ahh, thanks. I thought otherwise when I only saw the 4 defined in saplings.lua 17:32 VanessaE most of them are defined in a loop 17:33 Routh I see the loop now 17:33 Routh Derp 17:33 Routh "Read the code..." 17:33 Routh That if statement. 17:33 Routh Hmm 17:34 * Routh looks up ~= 17:35 Routh That's what I thought. 17:35 Routh so why the seperate defs for those 4 saplings VanessaE 17:35 Routh ? 17:35 Routh Just the file naming convention? 17:36 VanessaE I don't remember now why I did it that way 17:36 Routh Looks like the difference is the _biome.surface 17:38 Routh Those 4 are moretrees.[tree_biome].surface, the others are moretrees[tree_biome].surface 17:38 Routh It's the . 17:38 Routh :P 17:38 Routh Hmm, that could be done with an else statement. 17:38 Neolink have Carbone only one biome? 17:39 Calinou Neolink, has snow biomes, deserts, plains, forests 17:39 Calinou one more biome than minetest_game (snow) 17:39 reber Calinou, carbon looks cool. Any other games that you would advise ? 17:40 Calinou no idea :/ 17:40 Neolink Why i am playing 2 days and not find other biomes 17:40 VanessaE mine of course ;) 17:40 VanessaE Neolink: don't use mapgen v7 :P 17:41 Neolink :'( 17:41 Routh Mapgen v7 is so pretty, once you learn the biome API 17:41 Routh I'm getting there. 17:41 Routh Not for the faint of code though. 17:41 Neolink I had built house 17:42 VanessaE Routh: Oh I see what it was. it's because I call an in-mod grow_function instead of directly spawning a tree by its model def 17:42 VanessaE (those in-mod grow functions construct custom, randomized models) 17:42 Routh Ahh 17:43 Routh Gotcha 17:43 Calinou there is simplev7 mod for having some biomes, Routh 17:43 Routh Thats why the trees are so interesting. 17:43 Calinou also paragenv7 17:43 VanessaE Neolink: sorry :( but you can use worldedit to save your house and some some minor editing of your world config you can switch to v6, then blow away the map file and start over 17:43 VanessaE then re-import your house 17:44 reber VanessaE, link maybe ? 17:44 Routh @Calinou yes, I haven't seen simplev7.. but most of the v7 mods I've ecountered defined their own blocks and I'm writing one that uses just the default blocks for mod compatibility. 17:44 VanessaE https://forum.minetest.net/viewtopic.php?id=572 17:44 reber thnx :) 17:45 VanessaE Calinou: you shouldn't encourage use of mgv7 at all. hmmmm has been threatening to tear the whole biome system apart lately 17:45 Calinou meh 17:45 Neolink VanessaE: i have yet downloaded a Dreambuilder 17:45 Calinou we have three quality mapgens waiting to be used 17:45 Calinou I'd like to see more servers using non-v6 mapgen 17:45 VanessaE I know 17:45 Calinou be it a Lua mod or v5/v7 17:46 Calinou we could supply a Lua mapgen with the default game, too, for demonstration 17:46 Neolink can i use v7 in Dreambuilder? 17:47 VanessaE Neolink: yes, but don't. 17:47 VanessaE you'll only see one or two biomes there as well 17:47 VanessaE (DB has the same biome settubgs as minetest_game) 17:47 VanessaE settings* 17:50 Routh I know v7 is discouraged, but I'm liking it for now. If hmmmm wants to tear the system apart I'll stick with the commit before the changes until I update my server code. The only thing I've noticed is the dungeon generation is horrible predicable, I can draw a perfect grid on my map of where they pop up. However I think defining some noise to their spawn will fix that.. if that's possible. 17:50 hmmmm the biome system is the thing being torn apart, not the mapgen 17:51 hmmmm the map generation algorithm itself has recently undergone some major changes so it would undoubtably be different from previous versions 17:51 hmmmm not so with v6 17:51 hmmmm with v6 you're guararanteed consistency 17:51 Routh hmmmm: correct, so my custom defined biome code will need updating when you complete the changes, and that I'm fine with. 17:52 Routh I'll just have to do an update freeze at some point. 17:52 VanessaE yeah but if you tear apart the biome system, those mods that make biomes work will break, which in turn renders mgv7 back to all-stone, that's why I was discouraging their and its use 17:53 Routh What's the endgoal of the teardown, hmmmm? 17:53 Calinou why would the biome system go away? 18:14 hmmmm routh, the biome system is currently very broken 18:15 Jordach "broken" 18:21 Jordach also considering how you consider it "broken" - i don't see how it's changing :P 20:42 Megaf Hi all 20:46 shadowzone_ Hi Megaf_ 20:57 MinetestBot 02[git] 04ShadowNinja -> 03Uberi/MineTest-WorldEdit: Cleanup and fixup 13https:/ https://github.com/Uberi/Minetest-WorldEdit/commit/bb8456b71119ca6303b9e9706829a84dc7f81ab3 (152015-02-01T15:56:16-05:00) 21:30 olddog60 Looking for help running multiple servers on same dedicated pc, same ip. I can run 2 servers but 3rd one gives errors about port and address. Thanks :) 21:31 VanessaE minetestserver --port 21:31 olddog60 did that but still doesn't work 21:31 VanessaE give each instance its own port, config, and world and it'll work fine. 21:32 olddog60 I think I am ... that's what's so frustrating. Separate ports, diff minetest.conf, diff everything ... but thanks any way Vanessa 21:33 olddog60 i run each in it's own linux screen 21:33 VanessaE what ports are you using? 21:34 olddog60 i tried diff. ones. Currently 30000, 30001, 30005 21:34 est31 can you paste the precise error to pastebin.com? 21:34 VanessaE and what exactly do you mean by "gives errors"? 21:34 olddog60 I go to pastebin.com to post screen errors? 21:35 VanessaE paste your debug.txt from the server that errors out. 21:35 VanessaE well, past the last 20 or so lines anyway 21:35 VanessaE paste* 21:35 est31 do you mean the virtual console screen or the irrlicht rendered screen? 21:36 olddog60 5: Bind failed: Address already in use 21:36 olddog60 i can give more detailed error msg if needed ... 21:36 est31 are you on linux? 21:36 VanessaE ok that I've never had happen before 21:36 olddog60 yes and each server is running in a screen -S type of thing 21:37 est31 do lsof | grep and then the port 21:38 olddog60 i did lsof | grep 30003 nothing on screen after that 21:38 olddog60 maybe it's something with my provider. 21:39 olddog60 once in a great while, I can get 3 running, seems no logic 21:39 est31 is it in your local network? 21:39 olddog60 no it's a dedicated pc i rent 21:39 olddog60 i am considering just buying another IP addy 21:39 est31 directly on the internet no nat and so on 21:40 olddog60 sorry bit dumb on that issue. First time for me. It's rental of a physical server, one IP addy 21:40 est31 ok 21:41 est31 try to do it with one of the ports of the other servers. is the error the same? 21:42 olddog60 the problem seems I start one server (whatever port), the 2nd (new port) but the 3rd gives me problems. No matter what order I start them and each in their own screen -S 21:42 VanessaE wait, are you using redis for the database? 21:42 olddog60 just defaults running scripts for each server .. that's all i know 21:42 VanessaE ok 21:43 olddog60 it's not that big of a deal, I can just go with 2 servers 21:43 olddog60 we have enough public server already ;) 21:43 est31 can you paste the full error? 21:43 VanessaE dang it I remember someone saying something about ports and map database being finicky at 30003 or some such 21:44 olddog60 yes, let me paste error or last part of it ... it's in loop to restart in event of crash.. one minute please 21:44 olddog60 21:43:54: INFO[main]: Using system-wide paths (NOT RUN_IN_PLACE) 21:43:54: INFO[main]: path_share = /usr/share/minetest 21:43:54: INFO[main]: path_user = /root/.minetest 21:43:54: INFO[main]: minetest with SER_FMT_VER_HIGHEST_READ=26, VER=0.4.11 BUILD_TYPE=Debug RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR=/usr/share/minetest 21:43:54: INFO[main]: logfile = /home/dad/.minetest 21:45 VanessaE pastebin... 21:45 olddog60 sorry 21:45 olddog60 got cut off too i see 21:45 olddog60 i just go to pastbin.com? 21:45 VanessaE that'll ork 21:45 VanessaE work 21:46 olddog60 brb .. ty 21:50 olddog60 just paste the link here? 21:50 est31 yes 21:50 olddog60 http://pastebin.com/UVcjaX06 21:50 est31 what port was it 21:50 olddog60 i changed it to 30005 21:50 olddog60 so i have 30000, 30001 also 21:51 est31 lsof | grep 30005 is empty? 21:51 est31 it can take a time while its running 21:51 est31 dont abort it 21:51 olddog60 ok i had it in a loop, will change script 21:52 Wayward_One does anyone know what could be causing minetest to hang again? i have more than enough memory, and it's the only application besides hexchat that i have open, yet it hangs so frequently that i can't play it anymore 21:52 est31 nono the lsof command 21:52 VanessaE Wayward_One: run it through a debugger? 21:53 VanessaE I think you're hitting the same issue that MichaelEh is getting 21:53 Wayward_One hmm 21:55 olddog60 30005 seems empty. Last night I did get all 3 running by changing the start order but it seems sporatic how it works. 21:56 Wayward_One great, looks like it's callgrind time again... 21:56 olddog60 I think I can run with just 2 going. I appreciate all the help here :) 21:56 VanessaE olddog60: sounds to me like you're trying to start more than one of the same instance at the same time then. 21:57 olddog60 can you explain more please? sorry 21:57 Wayward_One VanessaE: it's starting to seem like that might be the case, i'm running a month old build and it's working fine 21:57 VanessaE trying to run two instances on the same port - one starts, then the other starts but fails. 21:57 est31 bisect it 21:57 olddog60 I'm very new to linux also 21:58 olddog60 each mintest.conf has diff ports set 21:58 VanessaE Wayward_One: MichaelEh tried going all the way back to 0.4.10 after the failures he had with recent builds and suddenly those don't work either. 21:58 est31 try to run it with --port 21:58 Wayward_One hmm... 21:58 est31 manually 21:58 VanessaE olddog60: that doesn't mean you're not accidentally running your keepalive script twice 21:58 VanessaE (for the same port/instnace) 21:58 VanessaE instance* 21:59 olddog60 ok 21:59 Wayward_One est31, meaning " ./minetest --port" ? 21:59 est31 yea 21:59 Wayward_One ok 21:59 est31 Wayward_One: not you 21:59 est31 meant olddog60 22:00 Wayward_One ah, ok lol 22:00 olddog60 yes, ty 22:02 est31 olddog60: did it work? 22:03 olddog60 i'm redoing the 3 scripts to include the ports and no loop 22:04 olddog60 do i comment out the port then in .conf files? 22:04 est31 you can comment it out 22:04 olddog60 ok ty, will test 22:09 olddog60 it shouldn't matter which order i start the servers in the diff screen -S right? 22:09 VanessaE no 22:09 est31 no 22:09 olddog60 ok ty 22:11 olddog60 ok I used ports 30005, 10, 15 with no loops in script... YES!!! (sorry for caps) 22:12 olddog60 only thing I can see is I commented out the port in the conf and put it into the command line --port 22:12 olddog60 why it works now, no idea but thank you all :) 22:13 VanessaE didn't I say to include --port ? :) 22:14 olddog60 yes and i did do that before 22:14 olddog60 but i never commented it out in the conf. So i'm not sure what diff that makes. 22:14 VanessaE oops :) 22:14 olddog60 I still have some doubts but for now it's working. 22:14 VanessaE bbl 22:14 olddog60 ty vanessa and est31 22:15 olddog60 maybe restarting all 3 made the diff.. 22:22 tjbeylik hello is this moontest 22:23 acerspyro no 22:23 acerspyro This is minetest 22:23 acerspyro Get the fuck out 22:23 acerspyro :D 22:23 shadowzone acerspyro, moontest is a game for minetest 22:23 olddog60 moontest is a game/mod for it :) 22:23 shadowzone And be nice. 22:24 olddog60 i'm trying to run moontest right now 22:24 acerspyro Hm. This is the only channel that doesn't understand my sense of humor. :D 22:24 shadowzone tjbeylik, write this down, type /server isis.inchra.net then /join #minetest-moontest 22:27 tjbeylik idk if it worked 22:27 olddog60 exit 22:29 decimalguy Hello! I have a really old question. Why was the finite liquid system removed from Minetest? 22:31 sfan5 decimalguy: because it was buggy and nobody wanted to maintain it 22:33 decimalguy Oh, damn. Okay. Thanks for answering. :) 22:33 decimalguy Is this the right place to ask about the plans for 0.4.12 or is #minetest-dev a better place? 22:34 sfan5 ask here 22:36 decimalguy Okay. Are some features planned for optimizing mods or something like that? 22:37 sfan5 afaik no 22:39 decimalguy Any graphical changes planned? 22:48 Wayward_One Just had a couple of A-6 Intruders performing touch-and-gos here on base http://imgur.com/3V5FFC2 22:49 est31 whats that 22:51 Wayward_One touch-and-gos? 22:52 est31 yes 22:53 Wayward_One A touch-and-go "involves landing on a runway and taking off again without coming to a full stop. Usually the pilot then circles the airport in a defined pattern known as a circuit and repeats the maneuver. This allows many landings to be practiced in a short time." 22:55 est31 ok 22:55 est31 thanks 22:56 Wayward_One yw :) 23:39 est31 does anyone have the problem, that when they enable sound, minetest crashes? 23:49 Arch-TK est31: no, maybe you could actually give useful information like what minetest prints out when it crashes. 23:50 Arch-TK And when I mean prints out, I mean stdout and stderr 23:55 est31 I know the crash, and have submitted a bug, but people need to confirm it 23:56 est31 even know how to fix it 23:56 Arch-TK *facepalm* 23:56 est31 https://bugs.debian.org/cgi-bin/bugreport.cgi?;bug=776780 23:59 Arch-TK Here, I'll tell you what information you haven't given to accurately even assess the situation: Version, Architecture, Operating System, If Linux/Somethingsimilar: pulseaudio/just alsa/something old, specs, options, everything else