Time |
Nick |
Message |
00:01 |
Jordach |
Routh, voxelmanip is the way to go |
00:01 |
Jordach |
~34k nodes in about -> 704 trees grown after: 13.16s |
00:01 |
ShadowBot |
Jordach: Error: Spurious ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. |
00:03 |
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00:03 |
kahrl |
ShadowBot: Error: Spurious "error message". You may want to ignore chat messages that are not meant to be commands in order to prevent them from being evaluated incorrectly. |
00:08 |
Routh |
@Jordach I'll take a look. |
00:08 |
* Jordach |
high fives kahrl |
00:08 |
Jordach |
kahrl, while you're here, can you bump the wielditem shading up to node shading levels? |
00:09 |
kahrl |
hmm |
00:09 |
kahrl |
didn't RBA disable the shading? I honestly don't remember |
00:09 |
Jordach |
kahrl, my 0.4.11 build (early Jan 2015 has it) |
00:11 |
VanessaE |
kahrl: especially bump up meshnode shading |
00:11 |
VanessaE |
it's horrible. |
00:11 |
Jordach |
textures that are fully saturated and bright recieve the effect the most (eg, mese crystals) |
00:11 |
VanessaE |
(the wield that is, not the in-world model...which is also meh) |
00:11 |
Routh |
Hmm Jordach.. Is there more docs on VoxelManip than that one vague paragraph on the wiki? It seems from that that it's way more than I want. I just want to have the model from the mod spawn using the decoration definition in the biome api.. that looks like something for custom models, not what I want. |
00:12 |
Jordach |
Routh, the models (l_systems) a for some stupid fucking reason limited to MGV6 |
00:12 |
kahrl |
Jordach: ah yeah the shading still exists |
00:12 |
Routh |
:/ |
00:12 |
Routh |
Brutal |
00:12 |
Jordach |
this is realbadangel |
00:13 |
Jordach |
breaks more things than a bull in a china store |
00:13 |
kahrl |
VanessaE: I don't know much about meshnodes at all really |
00:13 |
VanessaE |
Jordach: mythbusters disproved that saying :P |
00:14 |
Jordach |
VanessaE, in this case it's already true |
00:14 |
kahrl |
RBA was on mythbusters? |
00:14 |
VanessaE |
heh |
00:14 |
exio4 |
I need to see that one! |
00:15 |
Routh |
Well, mapgen was pretty fast with just the normal saplings... of course it takes quite a few cycles for the trees to grow. The ongen saplings make things laggy... late spawning, laggy gen, or reinventing the wheel. Given the three options, I guess late spawning is the best option. |
00:16 |
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00:16 |
VanessaE |
Routh: that's why I added the _ongen variants. |
00:16 |
kahrl |
the problem with making the wield mesh shading more obvious, imho, is that it is currently not related to actual light sources |
00:17 |
Routh |
VanessaE: I love them, but it seems that walking into a jungle is the server can only gen 1 map block every 5 minutes... |
00:17 |
kahrl |
which is not a big deal if the effect is small |
00:17 |
Routh |
Maybe I just need to turn down the tree density. |
00:17 |
VanessaE |
Routh: um... that's ... not right,. |
00:18 |
Routh |
If I use normal saplings, I can fly through the world at top speed and the map gen goes faster than my field of view. |
00:18 |
Routh |
Maybe I screwed up the biome defs somehow. |
00:19 |
* Routh |
is a LUA newb. |
00:20 |
* Jordach |
drools |
00:21 |
Jordach |
DX11 + Unreal Engine 4 |
00:21 |
Hirato_ |
s/DX11/OpenGL4/ |
00:23 |
Routh |
OpenGL >> DX |
00:23 |
Tesseract |
Routh: Don't worry, we don't use LUA, we use Lua. :-) (totally serious, LUA's a fork of Lua with different language features) |
00:23 |
Hirato_ |
what is an OpenGL bitshifted by DX? |
00:23 |
Routh |
@Hirato_ haha |
00:24 |
Routh |
Tesseract: TIL |
00:24 |
Routh |
Also for having that nickname, you should dev a tesseract mod :P |
00:24 |
Hirato |
https://github.com/Hirato/lamiae/ you mean like this? :P |
00:28 |
Jordach |
~35fps in realtime |
00:28 |
Jordach |
https://i.imgur.com/jTSv9m0.jpg |
00:28 |
Jordach |
(or Minetest 2025 edition) |
00:29 |
VanessaE |
Jordach: oh, homedecor with HDX. |
00:30 |
Jordach |
VanessaE, at the rate you're going. i could probably rebuild said scene |
00:30 |
VanessaE |
seriously, I think homedecor has 95% of what's in that picture |
00:30 |
Hirato |
the unreal engine demos neither look great or perform well IMO |
00:30 |
Hirato |
too much stupid post-process idiocy |
00:30 |
VanessaE |
all that's missing are the two lamps that flank that double door |
00:30 |
VanessaE |
(one above the orange chair, the other above the radiator) |
00:30 |
Jordach |
VanessaE, i still see no double fuckin beds |
00:31 |
VanessaE |
Jordach: Coming Real Soon Nowâ„¢ |
00:31 |
Jordach |
ETA: Half Life 3 |
00:31 |
Jordach |
!pil Routh |
00:31 |
MinetestBot |
Routh, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
00:31 |
Hirato |
2015... 15 is divisible by 3- HALF LIFE 3 CONFIRMED!!! |
00:31 |
* Jordach |
pets MinetestBot |
00:32 |
VanessaE |
actually it's just waiting for me to find the motivation to get back to work on converting double-node objects into meshnodes |
00:32 |
Hirato |
can't you automate it? |
00:32 |
VanessaE |
Hirato: I can partially |
00:32 |
VanessaE |
I have a nodeboxes-to-.obj conversion scrip |
00:32 |
VanessaE |
script* |
00:32 |
VanessaE |
works perfectly |
00:33 |
VanessaE |
but going from there to a useful model for minetest is another matter entirely. |
00:33 |
Hirato |
I assume the current iteration's on a repo somewherE? |
00:34 |
VanessaE |
it's here, https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
00:34 |
Jordach |
Minetest 2035 https://www.youtube.com/watch?v=CpS5XGjb3jg |
00:34 |
VanessaE |
("convert and update old stuff") |
00:34 |
VanessaE |
Jordach: dat framerate |
00:35 |
VanessaE |
or lack of same :P |
00:36 |
Hirato |
lol |
00:36 |
Trixar_za |
I'd so have fun with those |
00:36 |
Hirato |
firefox doesn't like it when I have two youtube pages open |
00:39 |
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00:59 |
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01:12 |
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01:24 |
est31 |
This nice feature isnt inside MT lua version yet, is it? http://www.lua.org/pil/5.2.html |
01:25 |
T4im |
it is |
01:25 |
est31 |
attempt to index global 'arg' (a nil value) |
01:25 |
est31 |
and my function has declaration with (str, ...) |
01:29 |
est31 |
aahh its local arg = {...} |
01:29 |
est31 |
thats missing |
01:30 |
T4im |
you can just use the ... inplace of arg |
01:30 |
T4im |
example code: https://github.com/t4im/homedecor_modpack/blob/master/homedecor/handlers/nodeboxes.lua |
01:31 |
T4im |
the __index metatable makes use of it in a closure |
01:32 |
* est31 |
should read up more on lua some time |
01:33 |
T4im |
alternativly you must make sure its actually set I think, also arg migh need unpacking then |
01:33 |
T4im |
(well not in an ipairs ofc) |
01:36 |
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04:06 |
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04:08 |
gregorycu |
!seen Calinou |
04:08 |
MinetestBot |
gregorycu: calinou was last seen at 2014-12-23 19:09:36 UTC on #minetest |
04:11 |
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07:09 |
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07:50 |
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07:50 |
Yellowberry |
Hi! |
07:55 |
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08:39 |
Krock |
https://www.youtube.com/watch?v=HX4RrruOVZs |
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09:11 |
ekem_`d`_meke |
!rainbow bananas |
09:11 |
MinetestBot |
4ba7na8na3s |
09:11 |
ekem_`d`_meke |
ah twitter module busted on this phenny too :( |
09:14 |
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09:46 |
Caleneledh |
Is there a knack to using pipeworks teleporting tubes? If I set a bunch up to receive, and then set up a bunch to send after being sorted, things seem to get sent to the wrong receivers. Often the most recently created receiver. |
09:48 |
Krock |
huh |
09:49 |
VanessaE |
odd |
09:51 |
Caleneledh |
It's probably just me doing it all wrong lol. I like the new look btw. Much clearer. |
09:52 |
VanessaE |
well as long as each tube has the right channels assigned, it should just work? |
09:52 |
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09:53 |
est31 |
Caleneledh: do you play on a public server where I can see your setup? |
09:54 |
Caleneledh |
It's on a singleplayer game atm. I can replicate it on VanessaE's Survival server though. |
09:55 |
est31 |
ok great lets meet there |
09:56 |
Caleneledh |
Actually the creative server would probably be better. I don't have enough trasport tubes on survival lol |
09:56 |
est31 |
np |
10:03 |
sfan5 |
TURN DOWN FOR WOT |
10:16 |
Krock |
http://picpaste.com/today_baghdad_tomorrow_paris-7250.jpg |
10:25 |
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10:41 |
Caleneledh |
I have updated technic and pipeworks, and for some reason it just isn't working in singleplayer. |
10:41 |
Caleneledh |
I'll clear it all out and start again, see if that fixes the problem |
10:42 |
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10:45 |
est31 |
Caleneledh: which version/build of MT do you use? |
10:47 |
Caleneledh |
I always use the latest git commit. I update every time I play. |
11:12 |
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11:14 |
Calinou |
gregorycu, I saw you did a !seen on me at 04:08 |
11:15 |
Zeno` |
spy! |
11:15 |
Zeno` |
oh wait |
11:15 |
Zeno` |
no spy, scratch that |
11:19 |
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11:47 |
Jordach |
Zeno`, that spy's an enemy! |
11:48 |
Calinou |
the spy is a spy! |
11:49 |
Zeno` |
spy vs. spy! |
11:51 |
Jordach |
"You are a loose cannon sandvich, but you are a damn good cop!" |
11:55 |
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12:00 |
tim_flatus |
I don't suppose there is any way of creating aliases for images? |
12:02 |
tim_flatus |
The way image errors are presented in the log really isn't very useful |
12:03 |
Calinou |
I don't think you can, except making symlinks (not cross-platform) |
12:03 |
Calinou |
if you have errors about UV maps, remove references to files in the .x models |
12:04 |
tim_flatus |
Yes I am considering symlinks, or just dummy images. |
12:04 |
tim_flatus |
The 3d models seem fine. This is probably unified inventory |
12:05 |
tim_flatus |
And a whole bunch of irrlicht errors character.png armor.png that don't really mean much. |
12:06 |
Calinou |
these errors are due to references to files in models |
12:06 |
Calinou |
remove them… I did this for Carbone Mobs |
12:06 |
Calinou |
although you won't be able to do that with .b3d models |
12:06 |
Calinou |
only .x, .obj (text files) |
12:06 |
Calinou |
.b3d, .md2, .md3, … are binary formats |
12:07 |
tim_flatus |
Ah. Thankyou Calinou. |
12:08 |
tim_flatus |
Yes, I'm familiarish with .x format |
12:08 |
Calinou |
just Ctrl + F the file name |
12:08 |
Calinou |
and remove the whole line |
12:09 |
gregorycu |
Calinou: I am afk, but please see github |
12:10 |
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12:37 |
ILoveGurochan |
Hi guys |
12:37 |
ILoveGurochan |
can somebody help me? |
12:38 |
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12:38 |
ILoveGurochan |
Who knows who's the admin of the VikingCrafters server? |
12:39 |
Krock |
ILoveGurochan, ask ingame or check with /privs <name> |
12:46 |
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12:52 |
ILoveGurochan |
i tried both |
12:52 |
ILoveGurochan |
but there's no thread or site for that server |
13:02 |
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13:03 |
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13:03 |
tim_flatus |
Does it even have an admin? :p |
13:03 |
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13:05 |
tim_flatus |
Well I'm learning a painful lesson about development workflow :/ |
13:05 |
Calinou |
which one? |
13:06 |
tim_flatus |
I introduced a segfault into my game last night |
13:06 |
tim_flatus |
And wasn't working on a branch (as usual) |
13:07 |
tim_flatus |
So now I need to create a proper branch and move the HEAD back to where it worked |
13:07 |
ILoveGurochan |
Well tim it has |
13:07 |
ILoveGurochan |
Me and my friend got interact revoked this night |
13:07 |
ILoveGurochan |
and some other players too |
13:07 |
tim_flatus |
I'm sure it must |
13:08 |
ILoveGurochan |
My doubt is |
13:08 |
tim_flatus |
So it's not quite as FFA as I thought? :-) |
13:08 |
ILoveGurochan |
How this server got so many players without having any thread |
13:08 |
ILoveGurochan |
: |
13:08 |
ILoveGurochan |
It is |
13:08 |
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13:09 |
ILoveGurochan |
You can grief and have PvP |
13:09 |
ILoveGurochan |
But well someone has to host it... |
13:09 |
ILoveGurochan |
So i think that there's an admin |
13:11 |
tim_flatus |
TBH if you can't contact the admin in-game and they have no website you don't have much recourse. Sorry. |
13:15 |
ILoveGurochan |
:\ |
13:17 |
tim_flatus |
You may find it was only revoked temorarily. Admins do wake up the next morning and realise they were in a really bad mood when they banned half the players. |
13:17 |
tim_flatus |
Sometimes |
13:22 |
ILoveGurochan |
Well i wasn't online when it was revoked... |
13:22 |
ILoveGurochan |
My friend neither |
13:22 |
tim_flatus |
You don't have to be ... |
13:23 |
tim_flatus |
I ban and kick people with no explanation |
13:23 |
ILoveGurochan |
... |
13:23 |
ILoveGurochan |
And why should you do that? |
13:23 |
tim_flatus |
Because I get fed up with players who clearly haven't read the rules and are being utterly lame |
13:24 |
ILoveGurochan |
Well me and my friend weren't online so how could we do something wrong? |
13:24 |
tim_flatus |
In the mind of the admin you already did last time you were on |
13:25 |
tim_flatus |
Perhaps the player you were terrorising WAS the admin? |
13:25 |
ILoveGurochan |
We were not terrorising anyone... |
13:26 |
tim_flatus |
Joke? |
13:29 |
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13:39 |
tim_flatus |
I'm wondering if this segfault is something to do with 3d_armor |
13:40 |
tim_flatus |
nope |
13:46 |
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13:54 |
tim_flatus |
As the coffee cup reaches it's last dregs I remember the line I changed late last night that really didn't look right. |
13:55 |
tim_flatus |
Cleaned up a whole host of other stuff in the process. :] |
13:59 |
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14:25 |
lisacvuk |
Hi |
14:26 |
lisacvuk |
I have a problem with CTF mod on my server |
14:26 |
lisacvuk |
Game frezzes and on console it says [CaptureTheFlag] Saving data... every time a new player joins |
14:27 |
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14:27 |
asie |
https://github.com/NovaAPI |
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14:31 |
gregorycu |
How do you disable a recipe? |
14:34 |
kaeza |
with great effort |
14:35 |
gregorycu |
If you would be so kind |
14:35 |
gregorycu |
http://pastebin.com/W9Jxbcib |
14:35 |
gregorycu |
Someone has suggested the 3rd recipe should disable the first |
14:35 |
gregorycu |
Is that accurate? |
14:38 |
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14:50 |
* Jordach |
worked out on how to create functional super powers within the engine |
14:54 |
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15:10 |
* tim_flatus |
likes the sound of that Jordach |
15:12 |
Caleneledh |
C64-64px o.0 I like the sound of that lol |
15:14 |
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15:17 |
tim_flatus |
A finer-grained approach to privs and a mechanism for earning them would be useful. |
15:18 |
tim_flatus |
Or as far is the engine is concerned the tools to code a mechanism for earning them |
15:18 |
asie |
anyway |
15:19 |
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15:30 |
DFeniks |
so something like: if player:get_inventory():contains_item("something:jetpack") then grant fly ? |
15:30 |
tim_flatus |
Yes |
15:47 |
Jordach |
tim_flatus, working on an existing prototype right now |
15:52 |
tim_flatus |
:-) |
15:53 |
tim_flatus |
A fly command that doesn't work in protected areas other than your own. |
15:54 |
tim_flatus |
In fact most superpowers should respect protection. |
15:54 |
tim_flatus |
Or at least have a mode that does. |
15:55 |
Jordach |
tim_flatus, they can only grant physics engine changing effects |
15:56 |
Jordach |
it also costs to turn them off as well |
15:56 |
tim_flatus |
OK. |
15:59 |
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16:02 |
luizrpgluiz |
hi |
16:03 |
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16:05 |
kaeza |
<tim_flatus> In fact most superpowers should respect protection. <-- suddenly: Kryptonite mod |
16:05 |
kaeza |
oh, he's gone |
16:05 |
luizrpgluiz |
someone already made mod mapgen? |
16:09 |
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16:12 |
kaeza |
luizrpgluiz, what is "mod mapgen"? |
16:12 |
kaeza |
if you mean mapgen in Lua, then yes |
16:20 |
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16:22 |
luizrpgluiz |
kaeza: yes |
16:22 |
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16:23 |
Neolink |
How i can get a not gun powder? |
16:29 |
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16:35 |
Jordach |
protip: want tools that have a secondary feature that doesn't break when under x wear left? |
16:35 |
Jordach |
if toolwear < (65535/uses-1)*uses then print 'no wear remaining' end |
16:37 |
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16:43 |
luizrpgluiz |
someone has youtube channel? |
16:47 |
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17:05 |
Neolink |
May i set the mesecon in the Carbon? |
17:11 |
Calinou |
Neolink, yes, Mesecons is no longer included |
17:11 |
Calinou |
just install the mod |
17:16 |
Jordach |
lolololol |
17:17 |
* Jordach |
set speed to 420 and managed to blaze it |
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17:31 |
Caleneledh |
Random thought: It would be much more entertaining upgrading Arch, if pacman had a little pacman eating dots instead of the # progress bar. |
17:31 |
est31 |
Caleneledh: I think there is one |
17:31 |
Caleneledh |
In AUR? |
17:31 |
est31 |
archbang has it |
17:32 |
est31 |
Just add ILoveCandy in the [options] section of your pacman.conf. |
17:32 |
Calinou |
I prefer yum-style progress bars |
17:32 |
est31 |
https://bbs.archlinux.org/viewtopic.php?pid=965193#p965193 |
17:32 |
Calinou |
[======- ] like this |
17:32 |
Calinou |
the fact you use - for half-progress is more gradual |
17:33 |
Caleneledh |
Don't think I have ever used yum |
17:33 |
est31 |
I had suse for a short time |
17:33 |
Caleneledh |
I normally installed through yast, rather than a console. |
17:35 |
est31 |
gee cool apt has a progress bar too |
17:37 |
* est31 |
wonders whether minetest would work when packed into an initrd |
17:37 |
est31 |
minetestserver of course |
17:37 |
est31 |
would be a cool thing that initrd |
17:37 |
est31 |
only minetest nothing else |
17:38 |
est31 |
busybox and minetest |
17:42 |
crazyR |
hey guys the time in the auth file... is that updated on login or is it updated regularly whilst they are logged in |
17:53 |
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17:56 |
w_laenger |
hi |
17:57 |
crazyR |
hi |
17:59 |
w_laenger |
Does anyone need a mod which adds a "bucket tool"(similar to image edtior bucket tools) to fill areas with a specific node? |
17:59 |
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18:01 |
w_laenger |
l asume no |
18:02 |
w_laenger |
I asume no |
18:02 |
crazyR |
can you suggest a usecase? i cant picture it sorry |
18:04 |
Calinou |
WorldEdit does that? |
18:04 |
w_laenger |
it could be very useful for some buildings which aren't just simple cubes |
18:04 |
w_laenger |
of course no recursion would be used |
18:05 |
w_laenger |
which worldedit command? |
18:06 |
Jordach |
https://www.youtube.com/watch?v=9Ut1tvogxj4 anti-cheat does not approve of 420x walking speed |
18:10 |
w_laenger |
anticheat doesn't disallow an increased point range and using noclip and fly |
18:10 |
Calinou |
it disallows placing blocks from far away |
18:11 |
Calinou |
noclip/fly would be expensive to check, and prone to errors |
18:11 |
w_laenger |
yes but you can e.g. set the range to 30 without problems |
18:12 |
kaeza |
w_laenger, anticheat doesn't, but don't recommend doing it unless you sure as hell want to be permabanned |
18:13 |
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18:13 |
kaeza |
I mean, common sense. if the server tells you "you're not supposed to be able to fly", it means "you're not supposed to be able to fucking fly" |
18:14 |
w_laenger |
but if the server has no rules… |
18:15 |
kaeza |
not granting "fly" *is* a kind of rule |
18:16 |
w_laenger |
but some servers have "no rules" as description |
18:19 |
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18:22 |
Calinou |
then it's their problem :P |
18:23 |
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18:23 |
crazyR |
anyone? is the time in the auth file updated on login or is it updated regularly whilst they are logged in |
18:24 |
Krock |
what the fk |
18:25 |
Krock |
Looks like I was in a parallel universe |
18:25 |
Calinou |
https://quitter.is/calinou |
18:26 |
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18:26 |
Krock |
Calinou, looks like a twitter clone |
18:26 |
Calinou |
it is a Twitter clone 8) |
18:26 |
Calinou |
but free/libre and decentralized |
18:26 |
Krock |
please explain decentralized |
18:26 |
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18:27 |
Amaz |
crazyR, I've been on a server for 2 mins, and /last-login is the time I logged in at. |
18:27 |
Calinou |
it uses federation |
18:28 |
crazyR |
thanks amaz |
18:29 |
Krock |
Calinou, I wonder how long they get enough money for the servers |
18:29 |
Amaz |
It doesn't seem to update. Been on 5 mins now. |
18:29 |
Amaz |
But I *think* it will update when one leaves. |
18:30 |
Amaz |
Nope, it doesn't :P |
18:30 |
Calinou |
Krock, only time will tell :P |
18:30 |
Calinou |
this is why there's a donation banner |
18:30 |
Calinou |
no ads |
18:30 |
Calinou |
there is quitter.no too |
18:30 |
Krock |
that service looks quite new |
18:33 |
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18:34 |
Krock |
Caleneledh, I think you should update the #minetest-dev topic, it's already outdated |
18:34 |
Krock |
Calinou * |
18:46 |
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18:59 |
Jordach |
sfan5, !cat https://i.imgur.com/ReWjLO1.jpg |
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19:15 |
Calinou |
pretty font: http://openfontlibrary.org/en/font/libra-sans |
19:18 |
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19:40 |
Calinou |
someone got 101 years old on the forum |
19:41 |
Jordach |
lolwat |
19:43 |
* Jordach |
thought of a way to fake ores being ores |
19:44 |
Calinou |
I've been wanting to do a “runeblocks†mod |
19:44 |
Jordach |
Calinou, it's two cubes, the inside is the ore texture, while the outside is the stone texture |
19:44 |
Calinou |
would have several kinds of marks in stone (yellow-ish probably), emits some light |
19:45 |
Calinou |
there'd be stuff like an arrow (higher speed for a while after mining it), trollface (kills you when mined), … |
19:45 |
Jordach |
OW |
19:45 |
Jordach |
i turned of f.lux and my monitors are killing me |
19:48 |
Jordach |
VanessaE, got bored http://a.pomf.se/riwyrz.png |
19:51 |
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19:56 |
Krock |
Jordach, pls old MESE font |
20:22 |
crazyR |
Jordach whast the chances of having a nodebox or a mesh of that? to replace the standard texture for mese |
20:24 |
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22:32 |
sofar |
can the LV grinder in minetest be connected with pneumatic pipes? |
22:34 |
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22:34 |
koz_desktop |
What do I need to modify in my config file to get fullscreen? |
22:34 |
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22:35 |
est31 |
sofar: no, only the MV version can |
22:35 |
est31 |
and even that needs a "CLU": a chip |
22:35 |
sofar |
ah, ty, was wondering why pipes wouldnt' connect to it |
22:36 |
est31 |
np |
22:42 |
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22:42 |
Neal_Mint |
hi, minetest always crashes when I go to the client tab |
22:42 |
Neal_Mint |
once I click the "public serverlist" button |
22:43 |
Neal_Mint |
it spits the following: |
22:43 |
Neal_Mint |
terminate called after throwing an instance of 'LuaError' |
22:43 |
Neal_Mint |
what(): C++ exception |
22:43 |
Neal_Mint |
Aborted |
22:43 |
|
Neal_Mint was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
22:44 |
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22:44 |
Neal_Mint |
um.. |
22:44 |
Neal_Mint |
did you get that |
22:44 |
sofar |
<Neal_Mint> Aborted |
22:45 |
Neal_Mint |
yeah that's the end of the command line output |
22:46 |
Neal_Mint |
it's reproducable, always happens under those circumstances. |
22:46 |
Neal_Mint |
happens on different hardware as well. |
22:51 |
PilzAdam |
koz_desktop, fullscreen=true |
22:51 |
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22:51 |
koz_desktop |
PilzAdam: Thanks. |
22:51 |
PilzAdam |
don't forget to adjust screenW and screenH, too |
22:52 |
PilzAdam |
Neal_Mint, can you paste the bottom of your debug.txt? |
22:52 |
Neal_Mint |
where is that found? |
22:52 |
koz_desktop |
PilzAdam: Already taken care of. |
22:52 |
PilzAdam |
in the same folder the minetest executable is in |
22:52 |
Neal_Mint |
somewhere in /var/logs? |
22:52 |
Neal_Mint |
oh |
22:52 |
PilzAdam |
or ~/.minetest/ if installed system-wide |
22:53 |
Neal_Mint |
it's only showing unrelated stuff from a few nights ago |
22:55 |
PilzAdam |
hmm... run it from a console with --verbose and paste the output then |
22:56 |
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22:56 |
Neal_Mint |
doesn't put it in the log file but it is in the console. let me get that. |
22:57 |
Neal_Mint |
http://pastebin.com/5xYDX81q |
22:57 |
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22:58 |
Neal_Mint |
I clicked the "public serverlist" checkbox at 14:55:52 |
23:00 |
PilzAdam |
whats the output of --version? |
23:01 |
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23:01 |
Neal_Mint |
http://pastebin.com/vED6jm3d |
23:02 |
PilzAdam |
I think there was a change in 0.4.10 that gives a better backtrace in case of a c++ exception when called from Lua |
23:02 |
PilzAdam |
could you upgrade your Minetest version? |
23:04 |
Neal_Mint |
apt-get says it is on the latest version |
23:05 |
PilzAdam |
do you use the PPA? |
23:05 |
Neal_Mint |
ppa? |
23:06 |
PilzAdam |
this thing https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
23:06 |
PilzAdam |
I guess not, if you don't know what PPA is ;-) |
23:06 |
Neal_Mint |
:P |
23:06 |
PilzAdam |
the version in your package manager is outdated |
23:06 |
PilzAdam |
grab the source code and compile yourself or get the PPA |
23:10 |
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23:18 |
Neal_Mint |
is there a way to remove people's bones? |
23:19 |
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23:24 |
Neal_Mint |
nvm I found out |
23:27 |
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23:38 |
VanessaE |
ok I'm done now :) |
23:39 |
VanessaE |
sorry for the frequent parts/joins (don't tell me to ##fix_my_connection because that's what I was doing :P ) |
23:41 |
exio4 |
I don't think your join/parts were that many |
23:41 |
exio4 |
hi VanessaE, too! |
23:41 |
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23:43 |
VanessaE |
hi :) |
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