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01:12 |
diemartin |
#phaserio is teh suck |
01:12 |
diemartin |
this looks like a wonderful channel in comparison |
01:13 |
kaeza |
and this is not even the channel I was talking on. WTF hexchat |
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03:52 |
neal |
is minetest udp or tcp |
03:52 |
neal |
I guess tcp |
03:52 |
VanessaE |
udp |
03:52 |
neal |
oh |
03:53 |
VanessaE |
it uses cURL (and hence tcp) for a few things, but in-game operations are all over udp for now. |
03:53 |
VanessaE |
(cURL is used primarily for initial-connect media fetching from some servers, and for the main menu server list and related) |
04:01 |
neal |
why am I still flying even though I have creative mode off? |
04:01 |
Trixar_za |
Because it's linked to the fly priviledge and not creative mode? |
04:01 |
VanessaE |
what trixar said :P |
04:02 |
VanessaE |
press 'k' to stop flying. |
04:02 |
Trixar_za |
and h to go through stuff (noclip) :P |
04:04 |
Trixar_za |
Hmmm, this mobs mod doesn't work |
04:16 |
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05:24 |
hmmmm |
i wasted my $180 on this kepler card |
05:25 |
hmmmm |
finally manage to fix screen tearing, and then you contend with microstuttering |
05:25 |
hmmmm |
there's no winning |
05:34 |
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05:36 |
Zeno` |
:D |
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05:45 |
VanessaE |
it's all HIS fault! *points at zeno* |
05:45 |
VanessaE |
;) |
05:49 |
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05:50 |
bas080 |
Having trouble overriding a node it's nodebox. This does override something yet the nodebox is not rendered as expected. http://paste.ubuntu.com/9950169/ |
05:51 |
VanessaE |
nodebox =... should be node_box = ... |
05:51 |
VanessaE |
(line 7 of your paste) |
05:52 |
VanessaE |
similarly, collision_box =... on line 11. |
05:52 |
VanessaE |
(however, nodeboxes will create collision boxes that match, so you don't need to specify that here - line 11 is redundant) |
05:52 |
bas080 |
Ty VanessaE, I am trying it now |
05:54 |
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05:54 |
bas080 |
It isn't when the collision_box should be overriden also |
05:55 |
bas080 |
It works good |
05:55 |
bas080 |
Real good |
05:55 |
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05:55 |
VanessaE |
right but in this case, you're setting collision(_)box = nodebox, so the effect is redundant :) |
05:56 |
bas080 |
You are correct. |
05:57 |
bas080 |
And what about the selection box? |
05:58 |
bas080 |
That one is necessary in this case |
05:58 |
VanessaE |
if you want it to equal the nodeboxes, you don't need to set it at all. |
05:59 |
VanessaE |
else, selection_box = {just like a nodebox def} |
05:59 |
bas080 |
Even if it is defined in the registered node? |
05:59 |
VanessaE |
well in THAT case yeah |
05:59 |
VanessaE |
it'll use whatever the original def had. |
05:59 |
bas080 |
Understood |
06:02 |
bas080 |
It's working great now. Just remaking the OCD style so it's a texturepack + an optional mod that makes certain nodes use nodeboxes. |
06:02 |
VanessaE |
ah |
06:05 |
VanessaE |
minetest needs to allow for "media packs" at some point - textures + mod[s][ + models] in a single folder |
06:05 |
bas080 |
is it possible to remove the inventory_image def, that way it uses the nodebox rendering in the inventory |
06:05 |
VanessaE |
set it to nil |
06:06 |
bas080 |
yes |
06:07 |
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06:08 |
bas080 |
are you sure? http://paste.ubuntu.com/9950430/ |
06:09 |
VanessaE |
pretty sure yeah |
06:09 |
bas080 |
It's shows a flat image of the texture. Not a nodebox |
06:09 |
VanessaE |
OH |
06:09 |
VanessaE |
derp |
06:09 |
VanessaE |
I misread |
06:09 |
VanessaE |
well actually that SHOULD work |
06:10 |
VanessaE |
because it's already nil if it's unset |
06:10 |
bas080 |
it doesn't though. |
06:10 |
VanessaE |
maybe a nil value can't be passed by override_item |
06:11 |
VanessaE |
you may have to override the node def the old fashioned way |
06:11 |
bas080 |
Not happening. I'll fix it by making sweet intentory images if necessary. |
06:12 |
bas080 |
If the texutre both works for the nodebox and functions as inventory image i'll be happy. |
06:12 |
bas080 |
Otherwise i'll go pixelart a bit |
06:14 |
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08:36 |
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08:39 |
bas080 |
I was thinking. Is it possible to make something like a dashboard where most used mods on servers can be shown in a dashboard. I know this data is available. Not only is it fun to see how a modranks but it also gives feedback to modders so they know what mods they should keep updated and useful |
08:42 |
bas080 |
Plus it would be cool if the server list had filter functions so you can easily find the servers that run the mods you like. Filtering on lag would be handy too. |
08:43 |
ThatGraemeGuy |
good idea. It would make the most sense imo for this to be part of http://servers.minetest.net/ |
08:43 |
ThatGraemeGuy |
the data is already there after all |
08:47 |
bas080 |
I wouldn't mind giving it a try. Although i need some help on how to get the data from the server. I tried ajaxing it but I couldn't make it happen. |
08:47 |
ThatGraemeGuy |
i mean not to scrape that page, but for the functionality to be integrated there |
08:48 |
ThatGraemeGuy |
i.e. you could filter the colums by game/mod/flag and so on |
08:48 |
bas080 |
That is my intention also. |
08:49 |
bas080 |
I can make the interface but i preffer making it with the real data as i'm making it. |
08:49 |
arsdragonfly |
bas080 : serverlist.minetest.net/list gives the server info in plain text |
08:50 |
arsdragonfly |
filter through it with grep/awk/whatever tool you like |
08:50 |
bas080 |
arsdragonfly, and for json? |
08:51 |
arsdragonfly |
it looks like json |
08:52 |
bas080 |
owww |
08:52 |
bas080 |
it is |
08:52 |
bas080 |
I see now |
08:52 |
bas080 |
Ok, thnx arsdragonfly |
08:52 |
bas080 |
that's exactly what i wanted |
08:52 |
arsdragonfly |
my pleasure |
08:53 |
arsdragonfly |
there should be quite a lot of JSON parsers out there |
08:54 |
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08:54 |
bas080 |
also for javascript? |
08:54 |
bas080 |
:P |
08:55 |
arsdragonfly |
yes |
08:55 |
arsdragonfly |
w8 a min i'll search for that article... |
08:56 |
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08:58 |
bas080 |
are you finding it? |
08:59 |
twoelk |
bas080, concerning popular mods on servers, do you mean something like on the wiki ? http://wiki.minetest.net/Mods |
09:00 |
twoelk |
http://wiki.minetest.net/File:Modsonservers.png <- study the old versions to see the changes |
09:01 |
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09:01 |
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09:02 |
arsdragonfly |
solutionoptimist.com/2012/04/29/function-currying/ |
09:02 |
twoelk |
btw the list is json, you can study it weith tools like this: http://jsoneditoronline.org/?url=http://servers.minetest.net/list |
09:02 |
arsdragonfly |
sorry this one is for javascript |
09:03 |
bas080 |
handy graph. I would preffer to see all the mods though. |
09:03 |
arsdragonfly |
yeah there are tools out there |
09:03 |
arsdragonfly |
hmmm that gives another inspection of the data |
09:04 |
bas080 |
Thnx for the cool article on javascript development |
09:09 |
bas080 |
I was planning on using the mitrhil framework. Any thoughts arsdragonfly? |
09:13 |
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09:14 |
twoelk |
http://sourceforge.net/projects/nppjsonviewer/ <- plugin for Notepad++ to see json dat in treeview |
09:16 |
bas080 |
twoelk. consider trying vim. If you aren't addicted to it already |
09:17 |
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09:30 |
twoelk |
nah, never change a winning team, I've bee with Notepad++ for quite a while now |
09:31 |
* twoelk |
wonders why letters he types go missing all the time |
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09:47 |
JamesTait |
Good morning all; happy Friday, and happy Fun At Work Day! *8OD |
09:49 |
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10:36 |
younishd |
why is it that mesecons are such a pain in the neck? |
10:36 |
younishd |
inconsistent state and lags like there's no tomorrow |
10:36 |
younishd |
too bad |
10:36 |
younishd |
makes building more complex things impossible |
10:38 |
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10:43 |
younishd |
I should probably report that issue on gh on the mese repo |
10:51 |
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10:53 |
Caleneledh |
@younishd: Are they spread over a largish area? |
10:53 |
younishd |
yeah |
10:53 |
younishd |
exactly |
10:54 |
younishd |
i think that sometimes the circuit is cut because mesecons is only looking at a certain area which is currently loaded |
10:54 |
Caleneledh |
Try using admin world anchors. It keeps parts of the map loaded and running even if you are far away from them. |
10:55 |
younishd |
k i'll check what that is |
10:55 |
younishd |
Caleneledh: is that a mod? |
10:55 |
Caleneledh |
It's part of the technic mod, so you probably have it enabled already. You need to use giveme to get it though |
10:55 |
younishd |
just found it ^^ |
10:56 |
Caleneledh |
You need to set the radius and enable it for it to work. There is some good info in the technic README.md |
10:57 |
ThatGraemeGuy |
how big is the area? my factory/crafting/storage stuff is quite big and I don't really have issues |
10:59 |
younishd |
yeah, there's a manual.md |
10:59 |
* younishd |
is reading |
10:59 |
younishd |
makes sense |
10:59 |
younishd |
ThatGraemeGuy: are you using this admin world anchor? |
10:59 |
ThatGraemeGuy |
no |
10:59 |
younishd |
the area i'm talking about is not really big |
11:00 |
younishd |
let's say it's a platform of mese with some lightstones on top |
11:00 |
younishd |
but sometimes only some parts are active |
11:00 |
ThatGraemeGuy |
i suppose the stuff i'm doing may be a bit different to what you're doing |
11:01 |
younishd |
sometimes the current doesn't flow through all connected meseblocks |
11:01 |
younishd |
even with very simple setups (like a simple switch, no complex controller logic or anything dynamic) |
11:01 |
younishd |
but this anchor thing sounds promising |
11:02 |
ThatGraemeGuy |
just be aware that you will likely have to increase max_forceloaded_blocks in your minetest.conf if you start making use of anchors, as the default is 16 which isn't going to get you far |
11:03 |
younishd |
yeah, you're right! |
11:03 |
younishd |
ThatGraemeGuy: what happens a lot with mese is that you somehow have to "wake up" your system to get the result, like move around and wait for it to load |
11:03 |
younishd |
so i guess this will fix it |
11:03 |
ThatGraemeGuy |
for reference, on a small server where we had 5 or 6 players active at most I'd bumped it to 1000 without any discernible impact on resource usage |
11:05 |
younishd |
we're 2 most of the time, so... |
11:05 |
ThatGraemeGuy |
yeah you should be able to make judicious use of them without any significant hassle |
11:06 |
ThatGraemeGuy |
easy way to see when you hit the forceloaded limit is if you enable an anchor and the number of blocks loaded is less than it ought to be |
11:06 |
ThatGraemeGuy |
e.g. you might set radius 10 and lets say it needs to load 16 blocks to keep that size cube loaded, the formspec will say "keeping 12/16 blocks loaded" or something like that |
11:07 |
ThatGraemeGuy |
haven't used it in a while |
11:07 |
younishd |
ThatGraemeGuy: is that in the server output? |
11:07 |
younishd |
i'll check that |
11:07 |
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11:07 |
ThatGraemeGuy |
no, i mean when you enable an anchor in-game it will have that info |
11:07 |
younishd |
ahh in game |
11:07 |
younishd |
k |
11:08 |
ThatGraemeGuy |
but yeah the console output may something |
11:10 |
younishd |
i have no clue how mese is implemented but imho i think that it's strange that blocks that are not loaded are ignored by mese... shouldn't it try to read more adjacent meseblocks as long as the circuit didn't end? (maybe it's not possible for a mod to force loading some more blocks?) |
11:12 |
younishd |
eg. you have these blocks [x][m][m][m][m]... and then no more loaded blocks (x being anything unrelated and m being a meseblock) |
11:12 |
younishd |
then it should look up what comes next to see if the circuit ends there or goes on |
11:15 |
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11:16 |
ThatGraemeGuy |
technic does something similar I think with its switching stations |
11:17 |
ThatGraemeGuy |
you can have a power generator very far from you, but as long as you have a switching station near you it does some magic to traverse all the cables and figure out the supply and demand of the whole power network |
11:21 |
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11:23 |
younishd |
ThatGraemeGuy: wow |
11:23 |
younishd |
maybe i should start using this technic mod |
11:24 |
younishd |
(: |
12:06 |
twoelk |
if circuits can run unattended for ever by default just imagine to what a load that could sum up to with time. We allready had problems with unmonitored pipes flooding with entitys or too many quarrys running all the time |
12:11 |
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12:14 |
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12:16 |
T4im |
hmm… does get_objects_inside_radius take the radius in manhattan or euclidian distance? |
12:17 |
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12:27 |
younishd |
T4im: manhattan would make more sense, right? |
12:27 |
younishd |
twoelk: yeah better have something that fails half the time than something cpu consuming |
12:28 |
younishd |
that's why you can't have nice things with mese like the freaks from minecraft building their own os using redstone |
12:29 |
T4im |
younishd: it would… but I'm looking at code right now that assumes euclidian (though uses sqrt 3 instead of 2 additionally)… so I'm wondering if it might not be |
12:29 |
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13:27 |
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13:27 |
tim_flatus |
I'm having trouble getting worldedit working. Which version of worldedit should I use if I'm running MT 0.4.11 (not -dev)? |
13:28 |
tim_flatus |
worldedit_infinite shows up if I query /mods, but I can't grant worldedit to either singleplayer or admin character. |
13:30 |
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13:30 |
sfan5 |
tim_flatus: does "worldedit_commands" show up in /mods too |
13:30 |
tim_flatus |
no |
13:30 |
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13:30 |
tim_flatus |
And I enabled the whole modpack |
13:31 |
sfan5 |
how is the modpack folder named? |
13:31 |
tim_flatus |
Minetest-WorldEdit |
13:32 |
sfan5 |
can you pastebin your world.mt somewhere? |
13:32 |
tim_flatus |
sure, give me a mo |
13:34 |
tim_flatus |
http://paste.debian.net/143051/ |
13:35 |
tim_flatus |
Something is immediately apparent |
13:35 |
sfan5 |
load_mod_worldedit = false |
13:35 |
sfan5 |
load_mod_worldedit_commands = false |
13:35 |
sfan5 |
that's what is wrong |
13:35 |
tim_flatus |
So set them to true. OK |
13:35 |
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13:36 |
tim_flatus |
Thank you ever so much. I would not have thought to look at this. |
13:36 |
sfan5 |
basically: worldedit and worldedit_commands is the most important stuff |
13:36 |
sfan5 |
without that worldedit won't be useable |
13:37 |
sfan5 |
the rest of the mods in modpack are just extra stuff |
13:37 |
sfan5 |
e.g. the short commands |
13:37 |
tim_flatus |
It isn't :-) |
13:38 |
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13:39 |
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13:39 |
tim_flatus |
Now to see if I can clean up the world before the weekenders arrive |
13:43 |
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13:43 |
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13:46 |
tim_flatus |
Deep Joy |
13:47 |
Zeno` |
yay! |
13:47 |
Zeno` |
Joy to the world |
13:47 |
Zeno` |
Joy to the fishes in the deep blue sea, joy to you and me |
13:48 |
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13:49 |
shadowzone |
Zeno`: o.O You okay? |
13:50 |
Zeno` |
yes, sir! |
13:50 |
Viper168 |
Zeno`, is on mdma |
13:51 |
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13:51 |
shadowzone |
Zeno`: I'm a girl! |
13:51 |
Zeno` |
shadowzone, sorry, sir |
13:51 |
shadowzone |
-_- |
13:51 |
Viper168 |
girls don't use the internets |
13:52 |
shadowzone |
Viper168: this one does.' |
13:52 |
shadowzone |
I use it to do school. |
13:52 |
Viper168 |
:O |
13:53 |
* Zeno` |
hands shadowzone a taco |
13:53 |
shadowzone |
O_O |
13:53 |
shadowzone |
BEST DAY EVER! |
13:53 |
shadowzone |
Thanks, Zeno`. |
13:53 |
Zeno` |
you're welcome |
13:53 |
Zeno` |
enjoy it |
13:54 |
Viper168 |
no I want tacos |
13:54 |
Viper168 |
may make burritos |
13:54 |
Viper168 |
gotta make my own tortillas now, can't do the bought ones |
13:54 |
shadowzone |
Was it suppose to be *now* not "no"" |
13:54 |
Viper168 |
but much tastier |
13:55 |
shadowzone |
-" |
13:55 |
Viper168 |
yes |
13:55 |
shadowzone |
Viper168: I come from a family of 8 we buy our tortillas. |
13:55 |
Viper168 |
are you psychic? |
13:55 |
shadowzone |
No, I have said stuff like that. |
13:55 |
Viper168 |
:O |
13:55 |
shadowzone |
and I knew what you meant. |
13:58 |
Viper168 |
yeah, I'd keep my tortillas under ock and key |
13:58 |
Viper168 |
lock |
13:58 |
shadowzone |
Zeno`: how's the release going? |
13:59 |
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14:00 |
Zeno` |
shadowzone, I'm not sure |
14:00 |
shadowzone |
Oh god! NO! NO! TURN IT OFF! One Direction just came on. |
14:00 |
Zeno` |
Not sure because today I didn't do much except countless hours of hoola hoop and the hokey pokey |
14:00 |
jordan4ibanez |
Hi PilzAdam |
14:02 |
shadowzone |
I'm writing a story. |
14:03 |
Zeno` |
what is one direction? |
14:03 |
shadowzone |
Zeno`: a band. |
14:03 |
shadowzone |
A boy band nonetheless. |
14:03 |
Zeno` |
a band of what? |
14:04 |
shadowzone |
A band of bloody idiots. |
14:04 |
Zeno` |
a band of boy musicians and singers? Or a band of... bandits? |
14:04 |
Zeno` |
oh bloody idiots. Cool. |
14:04 |
shadowzone |
Boy musicians and singers. |
14:04 |
Zeno` |
They're you're favourite? |
14:04 |
shadowzone |
NO! |
14:05 |
Zeno` |
bet they are |
14:05 |
shadowzone |
My favorite band is Three Days Grace. |
14:05 |
shadowzone |
They're awesome. |
14:06 |
Zeno` |
Yeah I think Two Directions are great as well |
14:06 |
shadowzone |
https://www.youtube.com/watch?v=8Zx6RXGNISk |
14:06 |
jordan4ibanez |
Would it be faster to check a few nodes using voxel api or using get_node? |
14:06 |
shadowzone |
jordan4ibanez: probably. |
14:06 |
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14:06 |
shadowzone |
Hello JohnWD. |
14:07 |
Zeno` |
for a few nodes... probably get_node |
14:07 |
JohnWD |
Hey, would join Inchra #minetest but timing out when try join it :\ |
14:07 |
Zeno` |
hmm, although that depends |
14:08 |
shadowzone |
JohnWD: try /server isis.inchra.net then /join #minetest |
14:08 |
JohnWD |
Error connecting to isis.inchra.net:6667 (ETIMEDOUT) |
14:08 |
shadowzone |
Try again. |
14:08 |
shadowzone |
Happens to me. |
14:09 |
JohnWD |
Ok now on it |
14:09 |
shadowzone |
You're welcome. (got that from a TV show) |
14:21 |
T4im |
jordan4ibanez: voxelmanip has some "side effects" you might not want in unloaded blocks… get_node and get_node_or_nil should be better (latter if you don't know if its loaded or not, which is would always be if player interaction is directly happening) |
14:23 |
jordan4ibanez |
Since it will always force load the blocks around it, that would not be a problem then. I'm just worried about lag with a lot of trains |
14:24 |
sfan5 |
jordan4ibanez: hi \o/ |
14:24 |
jordan4ibanez |
Hi sfan5! |
14:24 |
jordan4ibanez |
o/ |
14:24 |
sfan5 |
o/ |
14:34 |
jordan4ibanez |
sfan5: https://forum.minetest.net/viewtopic.php?pid=14041#p14041 Idk if you want to move this |
14:35 |
jordan4ibanez |
He hasn't been on for a long time though |
14:35 |
jordan4ibanez |
Also, brb |
14:40 |
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14:48 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix local map saving when joining a local server from the server tab 3856102 https://github.com/minetest/minetest/commit/38561023b468b923aa2b7957b807fa2700ea59ce (2015-01-31T00:42:08+10:00) |
14:57 |
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15:12 |
tim_flatus |
Is there a quick way of checking whether I'm in creative mode or not? |
15:13 |
shadowzone |
tim_flatus: open your inventory. |
15:13 |
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15:13 |
shadowzone |
try to grab something. |
15:13 |
tim_flatus |
I get a stack of 99 |
15:13 |
shadowzone |
Then you're in creative. |
15:13 |
tim_flatus |
I'm not used to unified_inventory yet |
15:13 |
tim_flatus |
Cheers I thought so. |
15:14 |
shadowzone |
You're welcome. |
15:16 |
tim_flatus |
That's a bit annoying. Everytime I use creative mode, next time I start the server it's in creative. There must be a configuration I can put in the server.conf to stop that happening. |
15:16 |
tim_flatus |
I'll go check |
15:18 |
tim_flatus |
There is. And I have creative_mode = false set already. |
15:27 |
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15:27 |
Neolink |
did anyine plaed a Voxelgarden? |
15:28 |
tim_flatus |
I don't know what's going on here. I can't get out of creative. |
15:28 |
shadowzone |
tim_flatus: leave the game and uncheck the "creative mode" box. |
15:29 |
tim_flatus |
I have done that. |
15:29 |
shadowzone |
You're using unified inventory? |
15:29 |
tim_flatus |
I'm running minetest server using a separate configuration. This just shouldn't be happening |
15:29 |
est31 |
tim_flatus: perhaps your user has creative priv? |
15:29 |
tim_flatus |
Yes and I've just enabled worldedit |
15:29 |
est31 |
run /privs |
15:30 |
est31 |
then revoke it, and check then |
15:30 |
shadowzone |
The unified comes with the crafting guide, you shouldn't be in creative mode anymore. |
15:30 |
tim_flatus |
When I click on an item in the right hand pane it should go to craft guide. yes? |
15:31 |
shadowzone |
Yes |
15:31 |
Neolink |
how can i get a wood not having pickaxel? |
15:31 |
est31 |
Neolink: you can mine tree trunks by hand |
15:32 |
shadowzone |
Neolink: punch it. |
15:32 |
Neolink |
is it probably |
15:35 |
tim_flatus |
It's not allowing me to revoke creative |
15:35 |
tim_flatus |
On either the named user or an unprivileged user |
15:35 |
Neolink |
i have mined a tree by hands for minute and nothing happenes |
15:35 |
tim_flatus |
I have inchecked creative on all counts |
15:36 |
tim_flatus |
unchecked |
15:37 |
Neolink |
help me |
15:38 |
Neolink |
I can't mine tree |
15:38 |
sofar |
are you disconnected from the server? |
15:38 |
sofar |
does the crack pattern appear? |
15:39 |
Neolink |
i am plaing offline |
15:39 |
Neolink |
It is't cracking |
15:40 |
shadowzone |
Neolink: well there's your problem. |
15:40 |
shadowzone |
you have to be online. |
15:40 |
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15:40 |
tim_flatus |
No he doesn't |
15:41 |
tim_flatus |
Neolink: try restarting the game |
15:41 |
tim_flatus |
you do need to be playing singleplayer mode |
15:42 |
est31 |
Neolink: punching the tree is not enough, you have to hold your mouse down. |
15:42 |
est31 |
Neolink: check /privs in in-game chat. check for "interact" |
15:43 |
Neolink |
there is interact |
15:44 |
est31 |
and youre pressing your key a long time? |
15:44 |
est31 |
try dirt |
15:44 |
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15:44 |
est31 |
does it work with dirt? |
15:44 |
Neolink |
i can mine dirt |
15:45 |
est31 |
do you have some tool selected, or do you try to mine the tree by hand |
15:45 |
est31 |
try it with bare hands |
15:45 |
est31 |
and hold down a looong time |
15:46 |
Neolink |
I have not any tools |
15:46 |
tim_flatus |
Are you playing the default minetest_game Neolink? |
15:46 |
Neolink |
Voxelgarden |
15:46 |
tim_flatus |
Ah |
15:48 |
Neolink |
Ok |
15:49 |
Neolink |
I get out and get in creative |
15:49 |
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15:52 |
tim_flatus |
Go read up on Voxelgarden |
15:53 |
tim_flatus |
Some games don't allow chopping trees with bare hands |
15:55 |
tim_flatus |
Well this is very odd. I checked auth.txt for the world I'm playing and I don't even have creative privs enabled |
15:55 |
tim_flatus |
This is a total showstopper. :( |
15:55 |
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15:56 |
* tim_flatus |
goes for a walk to clear head. Try again later ... |
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16:40 |
rubenwardy |
Hi all! |
16:44 |
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16:47 |
tim_flatus |
OK, that's weird, the problem appears to have fixed itself. No idea what I did, but anyway I'm back up. Yay! |
16:48 |
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16:49 |
Kalabasa |
How do I disable logging to debug.txt? |
16:52 |
Kalabasa |
OH I completely forgot about /dev/null |
16:52 |
Kalabasa |
so,... |
16:52 |
Kalabasa |
minetest --logfile /dev/null |
16:53 |
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17:08 |
shadowzone |
Kalabasa: why would you? |
17:08 |
Kalabasa |
I want to minimize hard drive writes |
17:09 |
shadowzone |
Oh. |
17:09 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix NDT_GLASSLIKE normals 285655a https://github.com/minetest/minetest/commit/285655a8788aefe89df608218774b8336736c1ba (2015-01-31T03:06:34+10:00) |
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17:30 |
shadowzone |
Now do I increase wave height? |
17:32 |
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17:39 |
rubenwardy |
Finally! |
17:44 |
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17:49 |
tim_flatus |
My mobile players don't like unified_inventory. I discover they're using a multicraft client, so it should be a wontfix. But one of them is a good player I don't want to lose. :-/ |
17:49 |
Krock |
tell him to go on a PC |
17:49 |
tim_flatus |
Any bright ideas gratefully accepted but not expected. |
17:49 |
tim_flatus |
I do |
17:49 |
Krock |
how about an android build from the forums? |
17:50 |
tim_flatus |
It's as simple as they don't have an Esc key |
17:50 |
tim_flatus |
Surely I could mod u_i to use a different key? |
17:52 |
rubenwardy |
You could make it so they can opt out. |
17:52 |
rubenwardy |
like /no_ui |
17:52 |
rubenwardy |
lol |
17:53 |
rubenwardy |
/no_unified_inventory |
17:53 |
rubenwardy |
But you would need to modify u_I |
17:53 |
rubenwardy |
Or you could add an escape button |
17:56 |
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18:01 |
tim_flatus |
rubenwardy: I did consider that. They were the one group of players who didn't have a problem with inventory_plus :-/ |
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18:55 |
Calinou |
I put my Tox ID in my signature |
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19:20 |
Krock |
Calinou, Y U use Tox and IRC? |
19:21 |
Calinou |
different purposes |
19:24 |
Krock |
explain pls |
19:24 |
Calinou |
Tox is pure instant messaging |
19:24 |
Calinou |
à la Skype |
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23:37 |
Routh |
Can anyone point me to a good example of using a model from a mod as a biome decoration? I'd like to include trees from moretrees in my mapgen. I managed to include the _ongen saplings, however the tree growth just kills the server speed. |
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