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IRC log for #minetest, 2015-01-30

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01:12 diemartin #phaserio is teh suck
01:12 diemartin this looks like a wonderful channel in comparison
01:13 kaeza and this is not even the channel I was talking on. WTF hexchat
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01:32 acerspyro lel
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03:52 neal is minetest udp or tcp
03:52 neal I guess tcp
03:52 VanessaE udp
03:52 neal oh
03:53 VanessaE it uses cURL (and hence tcp) for a few things, but in-game operations are all over udp for now.
03:53 VanessaE (cURL is used primarily for initial-connect media fetching from some servers, and for the main menu server list and related)
04:01 neal why am I still flying even though I have creative mode off?
04:01 Trixar_za Because it's linked to the fly priviledge and not creative mode?
04:01 VanessaE what trixar said :P
04:02 VanessaE press 'k' to stop flying.
04:02 Trixar_za and h to go through stuff (noclip) :P
04:04 Trixar_za Hmmm, this mobs mod doesn't work
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05:24 hmmmm i wasted my $180 on this kepler card
05:25 hmmmm finally manage to fix screen tearing, and then you contend with microstuttering
05:25 hmmmm there's no winning
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05:36 Zeno` :D
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05:45 VanessaE it's all HIS fault! *points at zeno*
05:45 VanessaE ;)
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05:50 bas080 Having trouble overriding a node it's nodebox. This does override something yet the nodebox is not rendered as expected. http://paste.ubuntu.com/9950169/
05:51 VanessaE nodebox =...  should be node_box = ...
05:51 VanessaE (line 7 of your paste)
05:52 VanessaE similarly, collision_box =... on line 11.
05:52 VanessaE (however, nodeboxes will create collision boxes that match, so you don't need to specify that here - line 11 is redundant)
05:52 bas080 Ty VanessaE, I am trying it now
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05:54 bas080 It isn't when the collision_box should be overriden also
05:55 bas080 It works good
05:55 bas080 Real good
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05:55 VanessaE right but in this case, you're setting collision(_)box = nodebox, so the effect is redundant :)
05:56 bas080 You are correct.
05:57 bas080 And what about the selection box?
05:58 bas080 That one is necessary in this case
05:58 VanessaE if you want it to equal the nodeboxes, you don't need to set it at all.
05:59 VanessaE else, selection_box = {just like a nodebox def}
05:59 bas080 Even if it is defined in the registered node?
05:59 VanessaE well in THAT case yeah
05:59 VanessaE it'll use whatever the original def had.
05:59 bas080 Understood
06:02 bas080 It's working great now. Just remaking the OCD style so it's a texturepack + an optional mod that makes certain nodes use nodeboxes.
06:02 VanessaE ah
06:05 VanessaE minetest needs to allow for "media packs" at some point - textures + mod[s][ + models] in a single folder
06:05 bas080 is it possible to remove the inventory_image def, that way it uses the nodebox rendering in the inventory
06:05 VanessaE set it to nil
06:06 bas080 yes
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06:08 bas080 are you sure? http://paste.ubuntu.com/9950430/
06:09 VanessaE pretty sure yeah
06:09 bas080 It's shows a flat image of the texture. Not a nodebox
06:09 VanessaE OH
06:09 VanessaE derp
06:09 VanessaE I misread
06:09 VanessaE well actually that SHOULD work
06:10 VanessaE because it's already nil if it's unset
06:10 bas080 it doesn't though.
06:10 VanessaE maybe a nil value can't be passed by override_item
06:11 VanessaE you may have to override the node def the old fashioned way
06:11 bas080 Not happening. I'll fix it by making sweet intentory images if necessary.
06:12 bas080 If the texutre both works for the nodebox and functions as inventory image i'll be happy.
06:12 bas080 Otherwise i'll go pixelart a bit
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08:39 bas080 I was thinking. Is it possible to make something like a dashboard where most used mods on servers can be shown in a dashboard. I know this data is available. Not only is it fun to see how a modranks but it also gives feedback to modders so they know what mods they should keep updated and useful
08:42 bas080 Plus it would be cool if the server list had filter functions so you can easily find the servers that run the mods you like. Filtering on lag would be handy too.
08:43 ThatGraemeGuy good idea. It would make the most sense imo for this to be part of http://servers.minetest.net/
08:43 ThatGraemeGuy the data is already there after all
08:47 bas080 I wouldn't mind giving it a try. Although i need some help on how to get the data from the server. I tried ajaxing it but I couldn't make it happen.
08:47 ThatGraemeGuy i mean not to scrape that page, but for the functionality to be integrated there
08:48 ThatGraemeGuy i.e. you could filter the colums by game/mod/flag and so on
08:48 bas080 That is my intention also.
08:49 bas080 I can make the interface but i preffer making it with the real data as i'm making it.
08:49 arsdragonfly bas080 : serverlist.minetest.net/list gives the server info in plain text
08:50 arsdragonfly filter through it with grep/awk/whatever tool you like
08:50 bas080 arsdragonfly, and for json?
08:51 arsdragonfly it looks like json
08:52 bas080 owww
08:52 bas080 it is
08:52 bas080 I see now
08:52 bas080 Ok, thnx arsdragonfly
08:52 bas080 that's exactly what i wanted
08:52 arsdragonfly my pleasure
08:53 arsdragonfly there should be quite a lot of JSON parsers out there
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08:54 bas080 also for javascript?
08:54 bas080 :P
08:55 arsdragonfly yes
08:55 arsdragonfly w8 a min i'll search for that article...
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08:58 bas080 are you finding it?
08:59 twoelk bas080, concerning popular mods on servers, do you mean something like on the wiki ?   http://wiki.minetest.net/Mods
09:00 twoelk http://wiki.minetest.net/File:Modsonservers.png <- study the old versions to see the changes
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09:02 arsdragonfly solutionoptimist.com/2012/04/29/function-currying/
09:02 twoelk btw the list is json, you can study it weith tools like this:  http://jsoneditoronline.org/?url=http://servers.minetest.net/list
09:02 arsdragonfly sorry this one is for javascript
09:03 bas080 handy graph. I would preffer to see all the mods though.
09:03 arsdragonfly yeah there are tools out there
09:03 arsdragonfly hmmm that gives another inspection of the data
09:04 bas080 Thnx for the cool article on javascript development
09:09 bas080 I was planning on using the mitrhil framework. Any thoughts arsdragonfly?
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09:14 twoelk http://sourceforge.net/projects/nppjsonviewer/ <- plugin for Notepad++ to see json dat in treeview
09:16 bas080 twoelk. consider trying vim. If you aren't addicted to it already
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09:30 twoelk nah, never change a winning team, I've bee with Notepad++ for quite a while now
09:31 * twoelk wonders why letters he types go missing all the time
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09:47 JamesTait Good morning all; happy Friday, and happy Fun At Work Day! *8OD
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10:36 younishd why is it that mesecons are such a pain in the neck?
10:36 younishd inconsistent state and lags like there's no tomorrow
10:36 younishd too bad
10:36 younishd makes building more complex things impossible
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10:43 younishd I should probably report that issue on gh on the mese repo
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10:53 Caleneledh @younishd: Are they spread over a largish area?
10:53 younishd yeah
10:53 younishd exactly
10:54 younishd i think that sometimes the circuit is cut because mesecons is only looking at a certain area which is currently loaded
10:54 Caleneledh Try using admin world anchors.  It keeps parts of the map loaded and running even if you are far away from them.
10:55 younishd k i'll check what that is
10:55 younishd Caleneledh: is that a mod?
10:55 Caleneledh It's part of the technic mod, so you probably have it enabled already.  You need to use giveme to get it though
10:55 younishd just found it ^^
10:56 Caleneledh You need to set the radius and enable it for it to work.  There is some good info in the technic README.md
10:57 ThatGraemeGuy how big is the area? my factory/crafting/storage stuff is quite big and I don't really have issues
10:59 younishd yeah, there's a manual.md
10:59 * younishd is reading
10:59 younishd makes sense
10:59 younishd ThatGraemeGuy: are you using this admin world anchor?
10:59 ThatGraemeGuy no
10:59 younishd the area i'm talking about is not really big
11:00 younishd let's say it's a platform of mese with some lightstones on top
11:00 younishd but sometimes only some parts are active
11:00 ThatGraemeGuy i suppose the stuff i'm doing may be a bit different to what you're doing
11:01 younishd sometimes the current doesn't flow through all connected meseblocks
11:01 younishd even with very simple setups (like a simple switch, no complex controller logic or anything dynamic)
11:01 younishd but this anchor thing sounds promising
11:02 ThatGraemeGuy just be aware that you will likely have to increase max_forceloaded_blocks in your minetest.conf if you start making use of anchors, as the default is 16 which isn't going to get you far
11:03 younishd yeah, you're right!
11:03 younishd ThatGraemeGuy: what happens a lot with mese is that you somehow have to "wake up" your system to get the result, like move around and wait for it to load
11:03 younishd so i guess this will fix it
11:03 ThatGraemeGuy for reference, on a small server where we had 5 or 6 players active at most I'd bumped it to 1000 without any discernible impact on resource usage
11:05 younishd we're 2 most of the time, so...
11:05 ThatGraemeGuy yeah you should be able to make judicious use of them without any significant hassle
11:06 ThatGraemeGuy easy way to see when you hit the forceloaded limit is if you enable an anchor and the number of blocks loaded is less than it ought to be
11:06 ThatGraemeGuy e.g. you might set radius 10 and lets say it needs to load 16 blocks to keep that size cube loaded, the formspec will say "keeping 12/16 blocks loaded" or something like that
11:07 ThatGraemeGuy haven't used it in a while
11:07 younishd ThatGraemeGuy: is that in the server output?
11:07 younishd i'll check that
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11:07 ThatGraemeGuy no, i mean when you enable an anchor in-game it will have that info
11:07 younishd ahh in game
11:07 younishd k
11:08 ThatGraemeGuy but yeah the console output may something
11:10 younishd i have no clue how mese is implemented but imho i think that it's strange that blocks that are not loaded are ignored by mese... shouldn't it try to read more adjacent meseblocks as long as the circuit didn't end? (maybe it's not possible for a mod to force loading some more blocks?)
11:12 younishd eg. you have these blocks [x][m][m][m][m]... and then no more loaded blocks (x being anything unrelated and m being a meseblock)
11:12 younishd then it should look up what comes next to see if the circuit ends there or goes on
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11:16 ThatGraemeGuy technic does something similar I think with its switching stations
11:17 ThatGraemeGuy you can have a power generator very far from you, but as long as you have a switching station near you it does some magic to traverse all the cables and figure out the supply and demand of the whole power network
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11:23 younishd ThatGraemeGuy: wow
11:23 younishd maybe i should start using this technic mod
11:24 younishd (:
12:06 twoelk if circuits can run unattended for ever by default just imagine to what a load that could sum up to with time. We allready had problems with unmonitored pipes flooding with entitys or too many quarrys running all the time
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12:16 T4im hmm… does get_objects_inside_radius take the radius in manhattan or euclidian distance?
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12:27 younishd T4im: manhattan would make more sense, right?
12:27 younishd twoelk: yeah better have something that fails half the time than something cpu consuming
12:28 younishd that's why you can't have nice things with mese like the freaks from minecraft building their own os using redstone
12:29 T4im younishd: it would… but I'm looking at code right now that assumes euclidian (though uses sqrt 3 instead of 2 additionally)… so I'm wondering if it might not be
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13:27 tim_flatus I'm having trouble getting worldedit working. Which version of worldedit should I use if I'm running MT 0.4.11 (not -dev)?
13:28 tim_flatus worldedit_infinite shows up if I query /mods, but I can't grant worldedit to either singleplayer or admin character.
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13:30 sfan5 tim_flatus: does "worldedit_commands" show up in /mods too
13:30 tim_flatus no
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13:30 tim_flatus And I enabled the whole modpack
13:31 sfan5 how is the modpack folder named?
13:31 tim_flatus Minetest-WorldEdit
13:32 sfan5 can you pastebin your world.mt somewhere?
13:32 tim_flatus sure, give me a mo
13:34 tim_flatus http://paste.debian.net/143051/
13:35 tim_flatus Something is immediately apparent
13:35 sfan5 load_mod_worldedit = false
13:35 sfan5 load_mod_worldedit_commands = false
13:35 sfan5 that's what is wrong
13:35 tim_flatus So set them to true. OK
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13:36 tim_flatus Thank you ever so much. I would not have thought to look at this.
13:36 sfan5 basically: worldedit and worldedit_commands is the most important stuff
13:36 sfan5 without that worldedit won't be useable
13:37 sfan5 the rest of the mods in modpack are just extra stuff
13:37 sfan5 e.g. the short commands
13:37 tim_flatus It isn't :-)
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13:39 tim_flatus Now to see if I can clean up the world before the weekenders arrive
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13:46 tim_flatus Deep Joy
13:47 Zeno` yay!
13:47 Zeno` Joy to the world
13:47 Zeno` Joy to the fishes in the deep blue sea, joy to you and me
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13:49 shadowzone Zeno`: o.O You okay?
13:50 Zeno` yes, sir!
13:50 Viper168 Zeno`, is on mdma
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13:51 shadowzone Zeno`: I'm a girl!
13:51 Zeno` shadowzone, sorry, sir
13:51 shadowzone -_-
13:51 Viper168 girls don't use the internets
13:52 shadowzone Viper168: this one does.'
13:52 shadowzone I use it to do school.
13:52 Viper168 :O
13:53 * Zeno` hands shadowzone a taco
13:53 shadowzone O_O
13:53 shadowzone BEST DAY EVER!
13:53 shadowzone Thanks, Zeno`.
13:53 Zeno` you're welcome
13:53 Zeno` enjoy it
13:54 Viper168 no I want tacos
13:54 Viper168 may make burritos
13:54 Viper168 gotta make my own tortillas now, can't do the bought ones
13:54 shadowzone Was it suppose to be *now* not "no""
13:54 Viper168 but much tastier
13:55 shadowzone -"
13:55 Viper168 yes
13:55 shadowzone Viper168: I come from a family of 8 we buy our tortillas.
13:55 Viper168 are you psychic?
13:55 shadowzone No, I have said stuff like that.
13:55 Viper168 :O
13:55 shadowzone and I knew what you meant.
13:58 Viper168 yeah, I'd keep my tortillas under ock and key
13:58 Viper168 lock
13:58 shadowzone Zeno`: how's the release going?
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14:00 Zeno` shadowzone, I'm not sure
14:00 shadowzone Oh god! NO! NO! TURN IT OFF!  One Direction just came on.
14:00 Zeno` Not sure because today I didn't do much except countless hours of hoola hoop and the hokey pokey
14:00 jordan4ibanez Hi PilzAdam
14:02 shadowzone I'm writing a story.
14:03 Zeno` what is one direction?
14:03 shadowzone Zeno`: a band.
14:03 shadowzone A boy band nonetheless.
14:03 Zeno` a band of what?
14:04 shadowzone A band of bloody idiots.
14:04 Zeno` a band of boy musicians and singers? Or a band of... bandits?
14:04 Zeno` oh bloody idiots. Cool.
14:04 shadowzone Boy musicians and singers.
14:04 Zeno` They're you're favourite?
14:04 shadowzone NO!
14:05 Zeno` bet they are
14:05 shadowzone My favorite band is Three Days Grace.
14:05 shadowzone They're awesome.
14:06 Zeno` Yeah I think Two Directions are great as well
14:06 shadowzone https://www.youtube.com/watch?v=8Zx6RXGNISk
14:06 jordan4ibanez Would it be faster to check a few nodes using voxel api or using get_node?
14:06 shadowzone jordan4ibanez: probably.
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14:06 shadowzone Hello JohnWD.
14:07 Zeno` for a few nodes... probably get_node
14:07 JohnWD Hey, would join Inchra #minetest but timing out when try join it :\
14:07 Zeno` hmm, although that depends
14:08 shadowzone JohnWD: try /server isis.inchra.net then /join #minetest
14:08 JohnWD Error connecting to isis.inchra.net:6667 (ETIMEDOUT)
14:08 shadowzone Try again.
14:08 shadowzone Happens to me.
14:09 JohnWD Ok now on it
14:09 shadowzone You're welcome.  (got that from a TV show)
14:21 T4im jordan4ibanez: voxelmanip has some "side effects" you might not want in unloaded blocks… get_node and get_node_or_nil should be better (latter if you don't know if its loaded or not, which is would always be if player interaction is directly happening)
14:23 jordan4ibanez Since it will always force load the blocks around it, that would not be a problem then. I'm just worried about lag with a lot of trains
14:24 sfan5 jordan4ibanez: hi \o/
14:24 jordan4ibanez Hi sfan5!
14:24 jordan4ibanez o/
14:24 sfan5 o/
14:34 jordan4ibanez sfan5: https://forum.minetest.net/viewtopic.php?pid=14041#p14041 Idk if you want to move this
14:35 jordan4ibanez He hasn't been on for a long time though
14:35 jordan4ibanez Also, brb
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14:48 MinetestBot [git] Zeno- -> minetest/minetest: Fix local map saving when joining a local server from the server tab 3856102 https://github.com/minetest/minetest/commit/38561023b468b923aa2b7957b807fa2700ea59ce (2015-01-31T00:42:08+10:00)
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15:12 tim_flatus Is there a quick way of checking whether I'm in creative mode or not?
15:13 shadowzone tim_flatus: open your inventory.
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15:13 shadowzone try to grab something.
15:13 tim_flatus I get a stack of 99
15:13 shadowzone Then you're in creative.
15:13 tim_flatus I'm not used to unified_inventory yet
15:13 tim_flatus Cheers I thought so.
15:14 shadowzone You're welcome.
15:16 tim_flatus That's a bit annoying. Everytime I use creative mode, next time I start the server it's in creative. There must be a configuration I can put in the server.conf to stop that happening.
15:16 tim_flatus I'll go check
15:18 tim_flatus There is. And I have creative_mode = false set already.
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15:28 tim_flatus I don't know what's going on here. I can't get out of creative.
15:28 shadowzone tim_flatus: leave the game and uncheck the "creative mode" box.
15:29 tim_flatus I have done that.
15:29 shadowzone You're using unified inventory?
15:29 tim_flatus I'm running minetest server using a separate configuration. This just shouldn't be happening
15:29 est31 tim_flatus: perhaps your user has creative priv?
15:29 tim_flatus Yes and I've just enabled worldedit
15:29 est31 run /privs
15:30 est31 then revoke it, and check then
15:30 shadowzone The unified comes with the crafting guide, you shouldn't be in creative mode anymore.
15:30 tim_flatus When I click on an item in the right hand pane it should go to craft guide. yes?
15:31 shadowzone Yes
15:31 est31 Neolink: you can mine tree trunks by hand
15:32 shadowzone Neolink: punch it.
15:35 tim_flatus It's not allowing me to revoke creative
15:35 tim_flatus On either the named user or an unprivileged user
15:35 tim_flatus I have inchecked creative on all counts
15:36 tim_flatus unchecked
15:38 sofar are you disconnected from the server?
15:38 sofar does the crack pattern appear?
15:40 shadowzone Neolink: well there's your problem.
15:40 shadowzone you have to be online.
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15:40 tim_flatus No he doesn't
15:41 tim_flatus Neolink:  try restarting the game
15:41 tim_flatus you do need to be playing singleplayer mode
15:42 est31 Neolink: punching the tree is not enough, you have to hold your mouse down.
15:42 est31 Neolink: check /privs in in-game chat. check for "interact"
15:44 est31 and youre pressing your key a long time?
15:44 est31 try dirt
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15:44 est31 does it work with dirt?
15:45 est31 do you have some tool selected, or do you try to mine the tree by hand
15:45 est31 try it with bare hands
15:45 est31 and hold down a looong time
15:46 tim_flatus Are you playing the default minetest_game Neolink?
15:46 tim_flatus Ah
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15:52 tim_flatus Go read up on Voxelgarden
15:53 tim_flatus Some games don't allow chopping trees with bare hands
15:55 tim_flatus Well this is very odd. I checked auth.txt for the world I'm playing and I don't even have creative privs enabled
15:55 tim_flatus This is a total showstopper. :(
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15:56 * tim_flatus goes for a walk to clear head. Try again later ...
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16:40 rubenwardy Hi all!
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16:47 tim_flatus OK, that's weird, the problem appears to have fixed itself. No idea what I did, but anyway I'm back up. Yay!
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16:49 Kalabasa How do I disable logging to debug.txt?
16:52 Kalabasa OH I completely forgot about /dev/null
16:52 Kalabasa so,...
16:52 Kalabasa minetest --logfile /dev/null
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17:08 shadowzone Kalabasa: why would you?
17:08 Kalabasa I want to minimize hard drive writes
17:09 shadowzone Oh.
17:09 MinetestBot [git] kahrl -> minetest/minetest: Fix NDT_GLASSLIKE normals 285655a https://github.com/minetest/minetest/commit/285655a8788aefe89df608218774b8336736c1ba (2015-01-31T03:06:34+10:00)
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17:30 shadowzone Now do I increase wave height?
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17:39 rubenwardy Finally!
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17:49 tim_flatus My mobile players don't like unified_inventory. I discover they're using a multicraft client, so it should be a wontfix. But one of them is a good player I don't want to lose. :-/
17:49 Krock tell him to go on a PC
17:49 tim_flatus Any bright ideas gratefully accepted but not expected.
17:49 tim_flatus I do
17:49 Krock how about an android build from the forums?
17:50 tim_flatus It's as simple as they don't have an Esc key
17:50 tim_flatus Surely I could mod u_i to use a different key?
17:52 rubenwardy You could make it so they can opt out.
17:52 rubenwardy like /no_ui
17:52 rubenwardy lol
17:53 rubenwardy /no_unified_inventory
17:53 rubenwardy But you would need to modify u_I
17:53 rubenwardy Or you could add an escape button
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18:01 tim_flatus rubenwardy: I did consider that. They were the one group of players who didn't have a problem with inventory_plus :-/
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18:55 Calinou I put my Tox ID in my signature
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19:20 Krock Calinou, Y U use Tox and IRC?
19:21 Calinou different purposes
19:24 Krock explain pls
19:24 Calinou Tox is pure instant messaging
19:24 Calinou à la Skype
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23:37 Routh Can anyone point me to a good example of using a model from a mod as a biome decoration? I'd like to include trees from moretrees in my mapgen. I managed to include the _ongen saplings, however the tree growth just kills the server speed.
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