Time |
Nick |
Message |
00:12 |
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Trixar_za joined #minetest |
00:15 |
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Enke joined #minetest |
00:19 |
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Jordach joined #minetest |
00:24 |
jordan4ibanez |
Hey Jordach |
00:37 |
VanessaE |
T4im: holy crap |
00:38 |
VanessaE |
you've been busy |
00:39 |
T4im |
hehe |
00:40 |
* T4im |
still keeps finding minor stuff to append |
00:41 |
T4im |
just found the japanese door to crash if you use it to rightclick stuff, pushed a minute ago, not sure hwen you opened it |
00:42 |
VanessaE |
just now actually, so I see that one also |
00:42 |
T4im |
(it did so before my changes, not anymore) |
00:42 |
T4im |
ah, yea.. githubg started pushing changes, nice |
00:42 |
T4im |
to the browser that is |
00:45 |
T4im |
those bunkbeds confused me for a moment… didn't know they could do that :D |
00:46 |
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00:47 |
* VanessaE |
reads... |
00:48 |
VanessaE |
damn I didn't realize the inventory stuff had been duplicated so much :-/ |
00:48 |
T4im |
quite a bit :/ |
00:48 |
T4im |
compare refrigerator before/after :D |
00:49 |
T4im |
though I think I can get even rid of the formspec def there… just make it choose a default formspec from a table based on size or something |
00:50 |
T4im |
they seem to repeat too |
00:50 |
VanessaE |
that's a good idea actually |
00:53 |
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00:56 |
VanessaE |
still reading the code, but that's impressive |
01:00 |
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01:01 |
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diemartin joined #minetest |
01:03 |
* cheapie_ |
waves at VanessaE |
01:04 |
cheapie_ |
I need to get this whole NickServ thing sorted out... |
01:04 |
VanessaE |
heh |
01:07 |
cheapie_ |
I identified with NickServ (after I missed the time limit), but it says "* cheapie :Nick/channel is temporarily unavailable |
01:07 |
cheapie_ |
" when I try to /nick cheapie. |
01:07 |
VanessaE |
gotta run |
01:08 |
VanessaE |
T4im: I'll check this more when I return |
01:08 |
cheapie_ |
OK. |
01:08 |
VanessaE |
bbiab |
01:08 |
T4im |
ok :) |
01:08 |
T4im |
cya |
01:08 |
T4im |
hey cheapie_ |
01:08 |
cheapie_ |
Hi. |
01:27 |
T4im |
hmm |
01:27 |
T4im |
I think the cardboard box (and something else… I don't quite know what) had a larger inventory than the formspec made available |
01:29 |
T4im |
ah yes, medicine cabinet and kitchen cabinet half |
01:29 |
VanessaE |
no worries, how you'd get more into it than the formspec allows I have no idea, so chop it down with impunity :) |
01:30 |
T4im |
:D |
01:30 |
cheapie_ |
VanessaE: I'm sure *somebody* will find a way. |
01:30 |
T4im |
both 4 then instead of the 8? |
01:30 |
VanessaE |
cheapie_: not my problem if that someone is abusing the code :P |
01:31 |
VanessaE |
T4im: 4 for the box, 6 for the medicine cab |
01:31 |
T4im |
and kitchen cabinet half? |
01:31 |
T4im |
6? |
01:31 |
VanessaE |
12 for that one. |
01:31 |
Trixar_za |
Infinate for pot lids |
01:31 |
T4im |
ah, ok thanks |
01:32 |
VanessaE |
Trixar_za: there isn't any pot in this mod. ;) |
01:32 |
Trixar_za |
Yeah - you don't actually have to own pots to have a bunch of pot lids in your kitchen cabinet |
01:33 |
Trixar_za |
It's like the socks that disappear in the dryer turn into pot lids you never knew you had |
01:33 |
Trixar_za |
... I just had an idea for a mod - lol |
01:33 |
cheapie_ |
Didn't somebody make that mod a long time ago? |
01:34 |
cheapie_ |
(or maybe it was just an idea that never got made?) |
01:35 |
VanessaE |
cheapie_: weed mod I think it was called |
01:36 |
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01:49 |
T4im |
btw, cheapie_, why not add the beethings to the beemod? |
01:54 |
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02:05 |
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Cylus joined #minetest |
02:09 |
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alexxs joined #minetest |
02:30 |
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Enke joined #minetest |
02:31 |
VanessaE |
~tell sfan5 https://forum.minetest.net/viewtopic.php?p=168575#p168575 <-- I've no idea what to advise him |
02:31 |
ShadowBot |
VanessaE: Error: Missing ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. |
02:31 |
VanessaE |
meh, screw it. he'll see it |
02:31 |
VanessaE |
what do you windows guys do when you need to get debug details from a crash? |
02:32 |
VanessaE |
(I mean equivalent to gdb for example) |
02:32 |
Zeno` |
panic usually |
02:32 |
VanessaE |
heh |
02:41 |
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02:50 |
chrisf |
VanessaE: use VS, windbg, or gdb? |
02:51 |
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khonkhortisan joined #minetest |
02:53 |
VanessaE |
gdb on windows? didn't know that was possible. |
02:55 |
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TriBlade9 joined #minetest |
02:55 |
T4im |
I think some people forced to use it ported posix environments to windows, cygwin should come with a gcc suite |
02:55 |
TriBlade9 |
Hey guys, any idea why the v5 and v7 mapgen mods on the latest git give completely dark worlds? |
02:55 |
TriBlade9 |
Is the lighting not getting updated on generation? |
02:56 |
T4im |
are you actually moving? |
02:56 |
T4im |
sometimes you spawn in stone |
02:56 |
T4im |
:) |
02:56 |
T4im |
gotta noclip out of there first |
02:56 |
TriBlade9 |
Yes |
02:56 |
TriBlade9 |
I was flying over an island, and looking around continents |
02:57 |
TriBlade9 |
It's bright if you place a torch, but dark again if you break it |
02:57 |
TriBlade9 |
Both with paragenv7 and simplev7 |
02:57 |
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03:04 |
T4im |
hm sounds weird… open a bugreport :) |
03:06 |
TriBlade9 |
Still trying with disbling mods |
03:07 |
TriBlade9 |
It appears to be a mod issue, since there's no issues with it if only using the mpagen mods |
03:25 |
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03:30 |
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jojoa1997 joined #minetest |
03:32 |
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ProXavi joined #minetest |
03:32 |
ProXavi |
Could someone try and get oOChainLynxOo on here? |
03:38 |
* Zeno` |
shouts "Oi! oOChainLynxOo! Get in |
03:38 |
Zeno` |
'ere! |
03:38 |
T4im |
:D |
03:38 |
T4im |
well you can't say he didn't try |
03:39 |
Zeno` |
that's right. I did better than most others |
03:43 |
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03:48 |
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phh joined #minetest |
03:54 |
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03:56 |
ProXavi |
Lol |
04:10 |
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fling joined #minetest |
04:17 |
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fling joined #minetest |
04:33 |
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jordan4ibanez joined #minetest |
04:40 |
LazyJ |
Anyone here experienced with the app versions of Minetest? |
04:40 |
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est31 joined #minetest |
04:41 |
LazyJ |
Which one works best atm and which one will allow players to connect to VanessaE's contemporary version servers? |
04:41 |
VanessaE |
tried sapier's build? |
04:41 |
VanessaE |
(the one listed in my creative server topic) |
04:41 |
LazyJ |
I'm looking at sapier's forum thread and that particular app seems a few months old (still 0.4.10, sometime in September). |
04:41 |
est31 |
somehow I always lag out of VE-S |
04:42 |
VanessaE |
nono, not that one |
04:42 |
VanessaE |
this one: |
04:42 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=10&t=4057&start=1250#p168553 |
04:42 |
LazyJ |
Builder123 has been having trouble logging in to VanessaE's Survival server. I told him about the 0.4.11 enforcement. |
04:42 |
VanessaE |
he's been on since. |
04:43 |
est31 |
I'm getting ERROR[main]: generateImage(): Could not load image "door_steel.png" while building texture |
04:43 |
VanessaE |
a lot of people are getting that error |
04:43 |
est31 |
can you see that I'm logging in to the server? |
04:43 |
VanessaE |
mention it in -dev |
04:44 |
VanessaE |
it'll either be door_xxxx or it'll be something about enabled or disabled.png |
04:45 |
LazyJ |
VanessaE, who makes the one on File Convoy, is it on GitHub, and how recent is it version-wise? |
04:45 |
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04:45 |
VanessaE |
the one on fileconvoy is sapier's |
04:45 |
VanessaE |
it's less than a week old |
04:45 |
VanessaE |
the code for it is on github but the apk itself isn't |
04:45 |
est31 |
do you see me logging in, or do I lag out? |
04:46 |
est31 |
VanessaE: ^ |
04:46 |
cheapie_ |
VanessaE: That reminds me, the LuaC uses the close button texture from the command block. You may want to copy that file into the textures folder for the LuaC so that the button appears properly. |
04:46 |
VanessaE |
est31: I see where you joined, yeah |
04:47 |
VanessaE |
cheapie_: ok |
04:47 |
est31 |
Its because immediately after login, the server doesn'T respond anymore |
04:47 |
est31 |
no /status working |
04:48 |
VanessaE |
23:42:16: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=160 disconnecting peer! |
04:48 |
est31 |
heavy lag? |
04:48 |
VanessaE |
23:42:16: ERROR[ServerThread]: ServerEnv: Trying to store id=6160 statically but |
04:48 |
VanessaE |
block (14,0,-52) already contains 1084 objects. Forcing delete. |
04:48 |
VanessaE |
that's why |
04:48 |
VanessaE |
the server's deleting you along with those extraneous entities |
04:48 |
VanessaE |
kahrl: ^^^^^^^ |
04:49 |
cheapie_ |
It does that to me all the time too. |
04:49 |
VanessaE |
I thought that was supposed to have been fixed? |
04:49 |
cheapie_ |
It doesn't seem to be. |
04:50 |
VanessaE |
and a /clearobjects will not get rid of them, the engine has to sorta "run out of them" on its own |
04:51 |
VanessaE |
https://github.com/minetest/minetest/issues/1425 |
04:51 |
cheapie_ |
Looks like sapier thinks that it's not a big deal. |
04:51 |
VanessaE |
no |
04:52 |
VanessaE |
the label was removed because they didn't think they could fix it in time for 0.4.10 to go out |
04:52 |
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04:52 |
cheapie_ |
Ah. |
04:52 |
cheapie_ |
How hard can it possibly be to skip over players when doing this? |
04:52 |
* VanessaE |
shrugs |
05:00 |
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05:03 |
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05:06 |
est31 |
cheapie_: a wild (as in DO NOT TRY) guess, but perhaps add "if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) return;" to line 1975? |
05:06 |
est31 |
(in environment.cpp) |
05:06 |
* cheapie_ |
shrugs |
05:06 |
cheapie_ |
I dunno, I'm not an engine dev. |
05:08 |
est31 |
it seems to be not too hard, but I haven't fully understood the method yet. |
05:10 |
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05:12 |
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05:15 |
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05:43 |
fling |
http://dpaste.com/1AWX3N8 |
05:43 |
fling |
ERROR[main]: ...es/minetest/mods/moreblocks/stairsplus/registrations.lua:39: attempt to index local 'ndef' (a nil value) |
05:43 |
VanessaE |
sounds like an old version of the mod |
05:43 |
fling |
umm should be the HEAD version |
05:46 |
fling |
VanessaE: How to fix/ |
05:47 |
VanessaE |
where'd you get it from? |
05:48 |
fling |
VanessaE: from gitorious |
05:49 |
VanessaE |
oh wait |
05:49 |
VanessaE |
I remember why |
05:49 |
VanessaE |
you're trying to use that on an old version of minetest_game I'll bet |
05:49 |
fling |
yes |
05:50 |
VanessaE |
it's failing because it can't find poine nodes |
05:50 |
VanessaE |
pine* |
05:50 |
fling |
Is unified inventory working with recent minetest_game ? |
05:50 |
VanessaE |
you can either update minetest_game or comment-out lines 26 and 27 of registrations.lua |
05:50 |
VanessaE |
it should, but I don't use it with mt_game, I use it in my own game (which is based on fairly recent mt_game code) |
05:51 |
* fling |
is updating the game |
05:57 |
Zeno` |
I like poine better, VanessaE |
05:57 |
fling |
VanessaE: ok, thanks for the info |
05:57 |
fling |
VanessaE: unified inventory loaded |
05:57 |
fling |
VanessaE: Will now try to use it… |
05:57 |
VanessaE |
good |
05:58 |
fling |
nah, not working |
05:58 |
* fling |
is downgrading the game |
05:58 |
VanessaE |
?? |
05:59 |
VanessaE |
it should just work |
05:59 |
VanessaE |
press i for inventory like usual |
05:59 |
fling |
VanessaE: I press 'I' and I get something similar to the regular inventory. |
05:59 |
fling |
VanessaE: the only difference is in the crafting grid. |
05:59 |
VanessaE |
you did enable it right? |
05:59 |
VanessaE |
in your world config |
05:59 |
fling |
VanessaE: it is 3x3 instead of 2x2 |
05:59 |
fling |
VanessaE: yes. |
05:59 |
VanessaE |
um wait |
05:59 |
VanessaE |
2x2? |
05:59 |
VanessaE |
the inventory was never 2x2 |
06:00 |
fling |
ohh |
06:00 |
VanessaE |
you have some other inventory mod in place |
06:00 |
fling |
then it is the regular inventory, sorry |
06:00 |
VanessaE |
oh ok |
06:00 |
VanessaE |
well make sure you named the folder right ("unified_inventory") and you enabled it for your world in the "Configure" menu |
06:01 |
VanessaE |
and make sure there are no other inventory-changing mods |
06:01 |
fling |
other mods are depending to unified inventory. |
06:01 |
fling |
and everything worked fine with the older minetest_game version |
06:02 |
VanessaE |
lemme check it here. |
06:02 |
fling |
0.4.9 |
06:03 |
VanessaE |
0.4.9 is outdated. |
06:03 |
VanessaE |
WAY outdated |
06:03 |
fling |
This is why I'm upgrading |
06:03 |
VanessaE |
get a current development build |
06:03 |
fling |
Yes I have installed HEAD of everything |
06:03 |
VanessaE |
I just checked with current HEAD of unified inventory and mt_game and they work fine |
06:03 |
fling |
not here… |
06:03 |
VanessaE |
and current HEAD of minetest, which is nearly 0.4.12 now |
06:04 |
fling |
VanessaE: things I have installed -> http://dpaste.com/0XYEATR |
06:05 |
VanessaE |
ok |
06:05 |
VanessaE |
but if your minetest engine is reporting 0.4.9, it's outdated |
06:05 |
fling |
VanessaE: no, minetest is at HEAD version |
06:06 |
VanessaE |
you enabled the mod in your world config? |
06:06 |
fling |
Yes and I see this in server log -> Unified Inventory. inventory size: 1273 |
06:06 |
VanessaE |
ok, then it loaded okay |
06:07 |
VanessaE |
and you don't see something akin to this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2012022014%20-%2001%3a55%3a33%20PM.png |
06:07 |
VanessaE |
when you hit "i" ? |
06:07 |
VanessaE |
(don't mind the relative sizes of things. old screenshot taken while formspec/font stuff was being worked on) |
06:08 |
fling |
Yes, I don't. I see this thing only when running with minetest_game 0.4.9 :< |
06:08 |
fling |
http://dpaste.com/3VH3642 |
06:08 |
fling |
world.mt ^ |
06:09 |
VanessaE |
well clearly it's enabled. what addresses are you getting minetest_game and unified_inventory from? |
06:09 |
fling |
addresses? |
06:09 |
VanessaE |
git addresses |
06:11 |
fling |
eclass -> http://dpaste.com/1FPC6CS ; ebuilds : minetest_game -> http://dpaste.com/20JA2F5 ; unified_inventory -> http://dpaste.com/3ZNBTFE |
06:12 |
fling |
git://github.com/minetest/minetest_game.git probably |
06:12 |
fling |
https://github.com/minetest-technic/unified_inventory.git probably |
06:14 |
VanessaE |
well all I know is I just tried it with current HEAD of the engine (which I pulled a few hours ago) and HEAD of minetest_game (checked just minutes ago) and of unified_inventory (ditto) and they worked fine here. |
06:15 |
fling |
But I have a lot of mods installed also. |
06:15 |
fling |
I will try to update to todays HEAD |
06:15 |
fling |
then will try disabling mods until I find which one causing this. |
06:15 |
VanessaE |
one of those mods has to be getting in the way |
06:15 |
fling |
And will probably try without mods at first. |
06:15 |
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06:18 |
fling |
VanessaE: server is mt0.dno.so |
06:18 |
fling |
VanessaE: try it yourself? |
06:19 |
VanessaE |
trying/// |
06:19 |
VanessaE |
... |
06:19 |
VanessaE |
hm, regular inventory, interesting. |
06:19 |
fling |
yes :P |
06:20 |
fling |
I see you digging. |
06:20 |
VanessaE |
yeah, just seeing if anything appears in my inventory |
06:20 |
VanessaE |
it doesn't. |
06:21 |
VanessaE |
(and also digging a path up out of the water :P ) |
06:22 |
fling |
haha |
06:35 |
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06:35 |
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06:54 |
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07:08 |
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07:12 |
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07:21 |
Nytram |
Morning all. Can anyone recommend a good server with mobs but no pvp? |
07:23 |
VanessaE |
my free-for-all server maybe? pvp is enabled but not particularly encouraged there... didn't you ask this before :) |
07:28 |
Nytram |
I did ask before.. acouple of days ago. Tried VanessaE's servers but here I am again. Sorry. |
07:28 |
Nytram |
Looking at Wastelands atm. Might give that a go tonight. |
07:29 |
VanessaE |
no worries :) |
07:29 |
Nytram |
I just don't want to keep flitting around servers, I'd like to settle and learn about the game. |
07:29 |
VanessaE |
finding a server with mobs but without PvP might be a challenge, as the two often go together |
07:30 |
VanessaE |
anyway I'm off to bed. |
07:30 |
VanessaE |
night :) |
07:31 |
Nytram |
I guessed as much. I don't mind pve, but I have bad experiences with pvp (I'm no good at it for starters) |
07:31 |
Nytram |
nn o/ |
07:31 |
Nytram |
Off to work myself. traaah! |
07:50 |
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08:54 |
redstonecraftpl |
Hi guyz! |
08:56 |
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09:36 |
fling |
VanessaE: http://dpaste.com/2KRA153 |
09:37 |
fling |
Unified Inventory. inventory size: 207 |
09:37 |
fling |
VanessaE: but not showing up. |
09:37 |
fling |
VanessaE: what is going on wrong? |
09:38 |
fling |
VanessaE: is anything else changed since minetest_game-0.4.9 ? |
09:38 |
* fling |
suppose a lot of things… |
09:39 |
ThatGraemeGuy |
fling: http://dev.minetest.net/Changelog |
09:40 |
fling |
ThatGraemeGuy: try connecting to mt0.dno.so |
09:40 |
fling |
ThatGraemeGuy: my unified_inventory is not working if I use any minetest_game newer than 0.4.9 |
09:41 |
ThatGraemeGuy |
are all your mods up to date? |
09:41 |
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09:41 |
ThatGraemeGuy |
it hasn't had any issues for me recently |
09:41 |
fling |
ThatGraemeGuy: I have them all disabled -> http://dpaste.com/2KRA153 |
09:42 |
ThatGraemeGuy |
minetest version? |
09:42 |
fling |
ThatGraemeGuy: HEAD |
09:42 |
ThatGraemeGuy |
server and client? |
09:43 |
fling |
ThatGraemeGuy: client is a bit outdated |
09:43 |
fling |
ThatGraemeGuy: you can try connecting by yourself |
09:43 |
ThatGraemeGuy |
that's likely the issue |
09:43 |
* fling |
is now updating |
09:44 |
ThatGraemeGuy |
that's odd |
09:45 |
ThatGraemeGuy |
/mods lists unified_inventory but it isn't displaying |
09:45 |
fling |
and it will display if I downgrade minetest_game to 0.4.9 |
09:45 |
ThatGraemeGuy |
oh wow ok |
09:45 |
fling |
I'm having this issue since minetest version 0.4.10 |
09:45 |
ThatGraemeGuy |
let me try a local copy |
09:47 |
ThatGraemeGuy |
works ok, new world using minetest_game and only mod enabled is unified_inventory, no problem |
09:48 |
fling |
ThatGraemeGuy: then it is something wrong with my copy |
09:48 |
fling |
ThatGraemeGuy: how can I solve this? |
09:49 |
ThatGraemeGuy |
not really sure. if server, minetest_game, unified_inventory and client are all up to date then I'm confused why yours doesn't work |
09:50 |
fling |
yay new UI |
09:50 |
fling |
ThatGraemeGuy: not working with HEAD client |
09:52 |
fling |
looks like I found it. |
09:52 |
fling |
ThatGraemeGuy: I have creative removed from the default |
09:52 |
fling |
ThatGraemeGuy: can it cause the issue? |
09:52 |
* fling |
is checking |
09:52 |
ThatGraemeGuy |
perhaps |
09:53 |
ThatGraemeGuy |
there is no need for that, unified_inventory will work fine with the default creative in place |
09:53 |
fling |
But I want to disable creative. |
09:53 |
fling |
Is it possible with a command/setting? |
09:54 |
ThatGraemeGuy |
then set it in your minetest.conf on the server |
09:54 |
fling |
umm what? |
09:54 |
ThatGraemeGuy |
in your minetest.conf file, edit it and make sure you have a line that says "creative_mode = false" |
09:55 |
fling |
ok, will try… |
09:55 |
fling |
Will not it be still enabled for server operators/admins? |
09:56 |
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09:56 |
ThatGraemeGuy |
i think you can remove it from the named admin using "/revoke playername creative" |
09:58 |
fling |
yay unified inventory is now working |
09:58 |
fling |
VanessaE: it was not showing up because I had missed creative from the default |
09:59 |
ThatGraemeGuy |
that might be a bug, creative is listed as a soft depend of unified_inventory, removing it shouldn't make a difference |
09:59 |
fling |
ThatGraemeGuy: yay revoke did the thing. |
09:59 |
fling |
ThatGraemeGuy: VanessaE: Thanks for help! ;P |
09:59 |
ThatGraemeGuy |
no problem :) |
10:00 |
fling |
are there fine sound mods? |
10:00 |
fling |
my players are annoyed of hit and mice sounds |
10:00 |
fling |
also minecarts are reported being silly |
10:01 |
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10:02 |
fling |
u_skins is broken :< |
10:02 |
JamesTait |
Good morning all; happy Friday, and happy Handwriting Day! :-D |
10:04 |
fling |
yay |
10:04 |
* fling |
starts writing by hand |
10:06 |
ThatGraemeGuy |
fling: you can try ambience for sounds: https://forum.minetest.net/viewtopic.php?f=11&t=2807 |
10:06 |
fling |
ThatGraemeGuy: thanks. |
10:09 |
fling |
ThatGraemeGuy: too much different versions. Which one do I need? |
10:10 |
kaeza |
https://i.chzbgr.com/maxW500/8432737536/hDC86D247/ |
10:10 |
ThatGraemeGuy |
current version i would assume |
10:11 |
fling |
Neuromancer's Immersive Sounds? |
10:11 |
fling |
not the alternative forks? |
10:12 |
ThatGraemeGuy |
try them and decide which you prefer |
10:13 |
* fling |
doing |
10:13 |
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10:21 |
fling |
ThatGraemeGuy: what is the license of the mod? |
10:23 |
fling |
https://forum.minetest.net/download/file.php?id=999 |
10:23 |
fling |
doh :< |
10:27 |
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10:36 |
fling |
ThatGraemeGuy: the ambient is nice but looks the other sounds are the same |
10:36 |
fling |
ThatGraemeGuy: like rat and hit sounds |
10:39 |
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10:40 |
ThatGraemeGuy |
search the forums, that's probably your best bet |
10:40 |
ThatGraemeGuy |
i've never really bothered with sounds myself so i'm not sure what else is out there |
10:47 |
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10:49 |
fling |
What is the best mobs mod? |
10:57 |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Send real port to server list a9f81b7 http://git.io/UQ6-vg (2015-01-23T21:38:34+10:00) |
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sfan5 |
VanessaE: windbg possibly |
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13:13 |
Zeno` |
sfan5, can you check your pre-built libraries? |
13:16 |
gregorycu |
sfan5: While you're bothered, if you could comment on #2173, that would be good |
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13:51 |
ipv6b |
Any ipv6 server online? (if not, I'm considering restarting my ipv6 minetest server which I added some extra mods to now, though I consider it broken because some recipes are N/A) |
13:52 |
* ipv6b |
will prepare the server...some 30 minutes and I guess it's ready to go... |
13:54 |
ipv6b |
Though sadly again I can't provide an IPv4 address for the simple fact that I lack such an address. |
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14:24 |
ipv6b |
make those 30 minutes much later...I'm looking and trying to make sense of my conf files. |
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14:56 |
sfan5 |
ipv6b: you lack a v4 addr? |
14:57 |
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14:58 |
Brains |
IPv6 is coming... (And, because of stupid human delays, it is going to arrive with a bang.) |
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15:35 |
ipv6b |
sfan5, my ISP won't give my computer an IPv4 address. Only an IPv6 one. |
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15:58 |
ipv6b |
but if you know of an IPv6 minetest server I don't have to restart my own one. |
15:59 |
ipv6b |
I remember there was a Russian server at one time, but I couldn't connect with my address. |
16:05 |
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16:13 |
ipv6b |
I have a minetest server now that I hope accepts connections at 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 |
16:15 |
ipv6b |
sfan5, if you wish you can try to log in just to help me know if my firewall lets connections enter the server. It worked last time though so I guess it should work without a problem now as well, though just want to make sure. |
16:15 |
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16:15 |
VanessaE |
no good, ipv6b. doesn't work for me. |
16:16 |
VanessaE |
ping6 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 --> connect: Network is unreachable |
16:17 |
sfan5 |
64 bytes from 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556: icmp_seq=1 ttl=54 time=22.7 ms |
16:18 |
sfan5 |
your host is reachable at least |
16:18 |
VanessaE |
might be my firewall though. I don't screw around with ipv6 here |
16:18 |
ipv6b |
sfan5, thankfully |
16:18 |
ipv6b |
yes, I don't have my router connected because it has terrible IPv6 support. I'm using a software firewall |
16:19 |
ipv6b |
sfan5, did the ping work specifically for port 30000? |
16:19 |
sfan5 |
i can't "ping" ports |
16:19 |
sfan5 |
i also can't test it because i have no ipv6 at home |
16:20 |
sfan5 |
but i might be able to modify this script to try it |
16:21 |
ipv6b |
yes, you would do me a favor by logging in. Then I know that it works for somebody to log in to it. |
16:21 |
sfan5 |
2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 is up (29.5ms) |
16:21 |
sfan5 |
my modified checkmt.py says this |
16:22 |
sfan5 |
the serverlist still doesn't support v6 servers though |
16:23 |
kaeza |
greetings |
16:23 |
ipv6b |
That's cool. I didn't have any expectations in that area. I know since last time that it is not supported. |
16:30 |
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16:34 |
VanessaE |
ok I just don't have ipv6 here, according to my ISP. fair enough. ipv6 sucks anyway :) |
16:36 |
ipv6b |
Well not having an IPv6 address makes it impossible to connect so...well just don't ;) |
16:37 |
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16:41 |
ipv6b |
who implemented IPv6 and are they still online? |
16:41 |
ipv6b |
I mean for minetest |
16:44 |
est31 |
ipv6 doesn't suck |
16:44 |
VanessaE |
it sucks. |
16:45 |
Brains |
It certainly does suck... When you don't have it. |
16:46 |
est31 |
current support for ipv6 sucks, and it sort of kills privacy even with privacy extensions, but its a neccessity and more devices get ips which means there are tons of new use-cases. |
16:46 |
est31 |
imagine living inside a carrier-grade NAT |
16:46 |
VanessaE |
what moron thought eight two-byte fields in an utterly alien-looking format (it's not even a MAC address) would be easier to deal with than to just make ipv4 addresses go larger than 1 byte per field (but expressed in decimal)? |
16:46 |
est31 |
like me |
16:47 |
est31 |
yeah the format sucks I admit that |
16:47 |
Brains |
The format doesn't remotely suck... What does suck is people confusing familiarity with anything other than a developed callus. |
16:47 |
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16:47 |
ipv6b |
Somebody with ipv6 tried to connect but failed. Said it loaded like forever |
16:48 |
ipv6b |
the same thing that happened to me when somebody here told me about a minetest IPv6 server that I tried to connect to but it loaded like "forever" and could not connect. Though two weeks ago it worked, so it should work again. |
16:50 |
VanessaE |
Brains: it DOES suck. it completely destroys the "phone number" analogy |
16:50 |
ipv6b |
est31, could you try connecting to my ipv6 minetest server?? |
16:50 |
ipv6b |
sorry for the extra question mark. |
16:50 |
est31 |
np |
16:50 |
est31 |
wait I gonna try |
16:51 |
ipv6b |
somebody on #ipv6 couldn't connect and said it "loaded like forever" |
16:51 |
VanessaE |
and that analogy is critical to normal proles understanding what an IP address even is. |
16:51 |
Brains |
VanessaE: There never was a phone number analogy. That was a cobbled on coping mechanism and certainly not something to be encouraged. Heck, IP addresses (v4 or v6) aren't even supposed to be primarily for humans anyways. |
16:52 |
VanessaE |
Brains: well it's way too late. the ship has sailed, the horse has left the barn, and Elvis has left the building. |
16:53 |
VanessaE |
It's like the pipes-and-water analogy for electrical systems. It's useful for the layman and it's our responsibility as geeks to educate them (where that's even possible) |
16:53 |
Brains |
VanessaE: Yeah, which is why we have IPv6. You see, the IPv4 ship ran into the ice berg, burnt to the waterline, and has started running into the sea floor. We've now decided it is time to switch... |
16:54 |
est31 |
ipv6b: it works |
16:54 |
* Brains |
notes that we don't change electrical systems to match the plumbing analogy, we correct people who apply the water analogy past its usefulness. |
16:54 |
ipv6b |
thx for trying est31 :) |
16:56 |
VanessaE |
Brains: no one's saying it's not time to move to ipv6. |
16:56 |
VanessaE |
I'm saying the way it's *visibly* implemented sucks |
16:56 |
VanessaE |
I don't give a flying fart how it's done on the backend |
16:56 |
VanessaE |
I care what users see. |
16:57 |
est31 |
they could have used base64 or similar |
16:58 |
Brains |
The problem is that you are opening the hood, disassembling the engine, and pointing out that the cylinder ports don't look like good holes to the layman... Ignoring the fact that the layman shouldn't be mucking about with the internals and are ignorant of the consequences of the various choices made. |
16:58 |
VanessaE |
they could have used the same "dotted" notation that's used now, just with four larger numbers. |
16:58 |
VanessaE |
Brains: um, no. the problem is I'm showing the user the engine, crankcase, etc. but right now they're interested in the dashboard |
16:59 |
VanessaE |
or rather, networking folks who write this stuff are. |
16:59 |
Brains |
VanessaE: Then show them the dashboard... Which is not showing them the pulses per rev, but the speed the car is going. After much processing. |
16:59 |
VanessaE |
... |
16:59 |
est31 |
like the DNS name |
16:59 |
Brains |
(In this case, the speedometer is the human readable equivalent.) |
17:00 |
Brains |
Bingo |
17:00 |
VanessaE |
except that the public is becoming increasingly aware of IP addresses too. |
17:00 |
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17:00 |
VanessaE |
(no thanks to lawsuits from the media companies)_ |
17:01 |
ipv6b |
If you did disable the IPv6 code I wouldn't attempt to run an IPv6 server. Are you bothered I'm running one? :) |
17:01 |
Brains |
Which is the opposite of desirable *and* they aren't even understanding what they are seeing... |
17:01 |
VanessaE |
ipv6b: not at all. |
17:01 |
ipv6b |
but I'm glad that it worked alright. At least 2 people succeeded in connecting. |
17:01 |
Brains |
ipv6b: We're just squabbling over handwriting and bikesheds... |
17:06 |
ipv6b |
Should minetest.net accept ipv6 connections? |
17:10 |
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17:17 |
ipv6b |
just so nobody tries to connect in vain. I'm shutting down my server in 10 minutes. I'm getting help so I can get both an IPv4 and IPv6 address at the same time... |
17:18 |
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17:27 |
ipv6b |
I'll be leaving the server on. If anybody wants to connect you are welcome to. |
17:29 |
rubenwardy |
Hi all! |
17:29 |
shadowzone |
Hi |
17:29 |
kaeza |
greetings, rubenwardy |
17:30 |
rubenwardy |
Greetings. I haven't seen you in a while :) |
17:34 |
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17:41 |
VanessaE |
hey rubenwardy |
17:42 |
rubenwardy |
:) How'ya doing? |
17:42 |
VanessaE |
Calinou: about moreblocks... you saw the messages on the forum about the drawtype used with the glass objects, right? |
17:42 |
Calinou |
yes |
17:42 |
Calinou |
does it work in 0.4.11? |
17:42 |
VanessaE |
ok. |
17:42 |
VanessaE |
I think so, but I use it with HEAD. |
17:43 |
VanessaE |
in 0.4.10 I know that drawtype I'm using won't work |
17:43 |
VanessaE |
(or maybe it was 0.4.9, anyway an obsolete version) |
17:43 |
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17:43 |
Calinou |
I should add proper connected textures for glass too |
17:44 |
VanessaE |
anyway there's an issue - in connected mode on the client, it doesn't work correctly due to a... yeah exactly |
17:44 |
VanessaE |
https://github.com/VanessaE/dreambuilder_game/commit/a2ac953e8fc3521b3eeb4949b6e2529101286648 |
17:44 |
VanessaE |
(see comments below) |
17:45 |
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17:52 |
Calinou |
https://gitorious.org/calinou/moreblocks/commit/f0a455f878c8d72865c91799a793d21bb82e9860 |
17:53 |
* Krock |
loves forced framed glass |
17:56 |
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17:57 |
Jordach_ |
heck no |
17:57 |
Jordach_ |
still z-fights and is generally unoptimised |
17:58 |
Jordach_ |
if we could have definable connected nodes (fence like,glass like and raillike) |
18:01 |
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18:03 |
VanessaE |
Calinou: thanks |
18:04 |
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18:05 |
c0de1 |
Hi |
18:05 |
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18:05 |
VanessaE |
Calinou: oh, you missed one |
18:06 |
c0de1 |
any chance of enabling ipv6 on http://minetest.net |
18:06 |
Neils2 |
Can't find a nick that isn't registered. |
18:06 |
Calinou |
where |
18:06 |
VanessaE |
you're still redefining default glass to not be _optional |
18:06 |
Calinou |
oh |
18:06 |
VanessaE |
in redefinitions.lua |
18:06 |
Neils2 |
How would I make a specific area on the map the only spot where player kills could happen? Like an arena? |
18:08 |
Calinou |
you now have 24 rails per craft |
18:08 |
Calinou |
instead of 16 |
18:08 |
Calinou |
also added in more ores |
18:08 |
Calinou |
Neils2, not possible :( |
18:09 |
kaeza |
it is kinda possible |
18:09 |
kaeza |
with some hackery |
18:10 |
T4im |
redefine weapons to only deal damage within an area |
18:10 |
T4im |
for example |
18:10 |
kaeza |
give the player enough armor level so that random items (e.g. the hand, blocks, etc) do no damage, and ^that |
18:10 |
Onii_ |
kaeza: Very interesting. |
18:12 |
Onii_ |
kaeza: How hard is it to make it work? |
18:13 |
Neils2 |
T4im ok. |
18:13 |
T4im |
I wonder if there's a callback on player damage… that could open up some options too |
18:13 |
T4im |
especially some sort of "hitting outside the area just harms yourself" :P |
18:13 |
Neils2 |
Some of my students were complaining about kids just going on and killing them...so that would be perfect...players that wanted to fight would have a place to get that out of their system. |
18:14 |
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18:15 |
T4im |
Neils2: yea, that's a common phenomenon… trying to dig other peoples stuff to the ground, too… I don't get why destruction is the first thing so many have in mind when entering a server for the first time |
18:15 |
T4im |
:/ |
18:15 |
sofar |
no social attachment |
18:16 |
sofar |
plus the game drives you to get items from the start |
18:16 |
sofar |
in effect, it's like dayz |
18:17 |
T4im |
it gets funny though, when the automatic protection system is punishing them (no matter if hp loss or prison) due to protection_violation… then they start calling the actual victims names… because they lack any reflection on their actions |
18:18 |
Onii_ |
T4im: Destruction is easier. |
18:18 |
T4im |
being called a bully for explaining how the system works was the nicest thing so far :/ |
18:18 |
* T4im |
sighs |
18:18 |
Onii_ |
T4im: Two questions: What about defending against mobs? |
18:19 |
Calinou |
armor |
18:19 |
Onii_ |
T4im: ...and....what about not restricting this directly, but using some kind of Karma? |
18:19 |
T4im |
well once you found a way to overwrite everything to make it location dependend, adding additional conditions seems rather easy |
18:19 |
sofar |
I like the idea of karma - you lose the ability to punch blocks/use nodes/hit players if your karma lowers? |
18:20 |
T4im |
hmm that would be an interesting addition to reported violation reaction escalation |
18:20 |
Onii_ |
I do not know exactly. |
18:20 |
Onii_ |
the idea is good for me. |
18:20 |
Onii_ |
More responsibility. |
18:21 |
Onii_ |
Less regulation. |
18:21 |
sofar |
I'd also look into preventing players from going near claimed regions if they're on the naughty list |
18:21 |
sofar |
just isolate them |
18:21 |
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18:21 |
Onii_ |
And having positive feedback for doing good things would be perfect. |
18:21 |
sofar |
kind of what i did in my bukkit KidsTimeout plugin |
18:21 |
T4im |
Neils2: in practice normal armor will already do btw… the higher armor levels are immune to punches by fists… only someone who would be long enough on the server to craft weapons would harm anyone |
18:21 |
sofar |
the positive feedback would be to get those privileges back |
18:22 |
kaeza |
Onii_, not so hard I think. see `ObjectRef:set_armor_groups()` |
18:22 |
Onii_ |
sofar: We might invent more. |
18:22 |
Onii_ |
sofar: BEcause like that, it s pure punishment. |
18:23 |
sofar |
your only problem is figuring out how to increase karma, without it being easy to abuse |
18:23 |
Onii_ |
sofar: Philosophically speaking not very good. |
18:23 |
Onii_ |
sofar: Without talking about the implementation: |
18:24 |
Onii_ |
The absence of bad is still not good. |
18:24 |
sofar |
well that's why karma can work - there's room for "being bad" once in a while |
18:24 |
Onii_ |
Thus, only reducing on bad actions and increasing by time without bad actions is not really a good thing. |
18:25 |
sofar |
right, you need to establish "good" actions and increase karma |
18:25 |
Onii_ |
sofar: If you try to lay the law, you will have a lot of fights. |
18:25 |
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18:25 |
Onii_ |
And thus loose Karma. |
18:25 |
sofar |
that may be desirable, and could make for interesting gameplay |
18:26 |
Onii_ |
4 bad players can deprive a Saint of his Karma. |
18:26 |
sofar |
teams with more karma could overpower teams with little karma, or decide to save karma instead |
18:26 |
Onii_ |
Just fighting all the time. |
18:26 |
sofar |
hitting a person with zero karma could not cost karma? |
18:26 |
Onii_ |
better, yes. |
18:26 |
sofar |
scaling should be relative |
18:27 |
Onii_ |
I agree. |
18:27 |
sofar |
punch a bully: get karma ;) |
18:27 |
Onii_ |
no |
18:27 |
Onii_ |
that is receiving a gift for a negativ action. |
18:27 |
sofar |
you are wise |
18:28 |
Onii_ |
bad side of the force, young patawan :) |
18:28 |
sofar |
I'm all but young :P |
18:28 |
Onii_ |
Just a joke. |
18:28 |
kaeza |
I think a "karma" system would be quite useless, as griefers are not exactly players that keep playing on one server anyway. I think the main issue is that there's no real "punishment" for being "bad" (what is bad is a discussion for another day) |
18:28 |
Onii_ |
We do not care around here. |
18:29 |
Onii_ |
kaeza: I agree on the second part. |
18:29 |
T4im |
yea… I think the only benefit of such a karma system is to give regulars a better treatment than those griefers that come in quickly |
18:29 |
Krock |
karma is useless. it would be better to have a button like "I think this was helpful" |
18:29 |
Onii_ |
Krock: We need both. |
18:30 |
Onii_ |
The negative side for destroying and the positive side for creating and helping. |
18:30 |
Onii_ |
and remaining peaceful. |
18:30 |
kaeza |
I mean, the most severe punishment is being banned from the server. and what's the point when there are (relatively) lots of servers, and some even don't care/encourage griefing? |
18:30 |
T4im |
imprisonment can be worse than banning |
18:30 |
T4im |
because you make em waste time |
18:30 |
T4im |
:P |
18:31 |
T4im |
can be more annoying |
18:31 |
sofar |
low karma: lose right to /chat |
18:31 |
Onii_ |
The point is that Karma, once in place, goes automatically. |
18:31 |
Onii_ |
Banning needs human interaction. |
18:31 |
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18:32 |
VanessaE |
suddenly I get images in my head of Soylent/slashdot's comment moderation system being applied to minetest... |
18:32 |
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18:32 |
sofar |
that's really bad. any hostile group can subvert peer review systems |
18:32 |
sofar |
minetest servers generally do not have the right population for that to work |
18:32 |
kaeza |
VanessaE, Score: -1 (Troll) |
18:32 |
sofar |
heh |
18:33 |
VanessaE |
no way. (Score: 5,Insightful) ;) |
18:33 |
sofar |
your 9-digit user says you're newbie, -1 ;) |
18:33 |
VanessaE |
haha |
18:34 |
Onii_ |
What does not work is to leave a way of voting or buying Karma directly. |
18:34 |
Jordach_ |
how about you can only vote three times a day per account |
18:34 |
Onii_ |
Some actions, though, are directly linked to Karma: |
18:34 |
Onii_ |
Killing. |
18:34 |
Jordach_ |
and account signups are limited per day |
18:34 |
Onii_ |
Helping. |
18:35 |
Onii_ |
Vote is easy to subvert. |
18:35 |
Onii_ |
Populations on these servers are typically quite little. |
18:35 |
kaeza |
I'm just having a dèja vu right now |
18:36 |
kaeza |
didn't we already discuss this before? |
18:36 |
Onii_ |
kaeza: If you identified it, just throw it away :) |
18:36 |
Onii_ |
Not me. |
18:36 |
Onii_ |
And I know a server where the guys *WANT* Karma mods. |
18:37 |
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18:37 |
kaeza |
in any case, I guess it won't do any harm to test how well it works in practice |
18:37 |
Onii_ |
I am not against PvP, understand me right. |
18:37 |
Onii_ |
I am against massive destruction and abuse. |
18:38 |
Onii_ |
kaeza: Do you know about something that could be used directly? |
18:39 |
Onii_ |
Jordach_: "and account signups are limited per day" ==> arbitrary hack: Based on IP to discriminate families? |
18:39 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #211 from MT-Modder/master ac0e062 http://git.io/oNvY1Q (2015-01-23T19:38:57+01:00) |
18:39 |
rubenwardy |
!help |
18:39 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:40 |
kaeza |
Onii_, LandRush could be used as a base ( https://forum.minetest.net/viewtopic.php?id=4799 ) |
18:40 |
kaeza |
(see "Auto Ban") |
18:40 |
Jordach_ |
Onii_, actually, limiting accounts to existing forum members that have X+ posts might be a start |
18:40 |
Jordach_ |
Calinou does this with dev / wiki accounts |
18:40 |
Calinou |
this is not done |
18:40 |
Calinou |
you can have 1 post and I'll give you a wiki account |
18:40 |
Onii_ |
Why limit access? |
18:40 |
Calinou |
this just incites people to make useless posts |
18:40 |
T4im |
kaeza: that's for common protection though |
18:40 |
Calinou |
do like Wikipedia does: survive, and don't restrict |
18:41 |
Onii_ |
I think you are too close to the code :)))) |
18:41 |
Calinou |
WP never restricted editing |
18:41 |
Onii_ |
Think about the user! |
18:41 |
Onii_ |
User goes to server and does not want to pass a permit for 7 hours. |
18:41 |
Onii_ |
Many children. |
18:42 |
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18:42 |
Onii_ |
Conflicts are part of life. |
18:42 |
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18:42 |
Onii_ |
Easy, straight forward. |
18:42 |
Onii_ |
Fault tolerant. |
18:43 |
Onii_ |
No impact if ignored by "normal" user. |
18:43 |
Onii_ |
Automatic restriction if destruction detected. |
18:44 |
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18:49 |
Onii_ |
Was that too harsh? Nobody interested in Karma anymore? |
18:50 |
Onii_ |
I read the landrush principle, it is indeed very interesting. |
18:50 |
Onii_ |
but... |
18:51 |
Onii_ |
...still it does not deal with destruction (like placing lava sources) and killing others. |
18:51 |
Onii_ |
...and t does not provide positive feedback. |
18:57 |
Onii_ |
Alright, I went too far. Sorry guys, I can not do this on my own, so the test will not take place. |
18:59 |
Jordach_ |
>creates meshnodes |
18:59 |
Jordach_ |
>forgets to export in b3d |
18:59 |
Sokomine |
you're both equipped with an underline |
19:01 |
Jordach |
http://no.pe |
19:02 |
* Jordach |
wonders if meshnodes with waving=1 crashes the client |
19:04 |
Onii_ |
Sokomine: ? important? |
19:12 |
VanessaE |
Jordach: waving will only be applied to plantlike. |
19:12 |
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19:13 |
VanessaE |
(and allfaces_optional) |
19:13 |
VanessaE |
(and liquid) |
19:14 |
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19:26 |
ipv6b |
shutting down my server. Thx for supporting IPv6 :) |
19:29 |
Onii_ |
1Tim1: Du hast weder Latein noch Franzoesicsh gelernt :) |
19:30 |
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19:32 |
Krock |
hmm is there a limit in the object movement speed? |
19:33 |
Krock |
the player gets detached from an entity with speed 50 or something higher |
19:40 |
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20:04 |
marktraceur |
Krock: Maybe create an entity that periodically adds 1 to its speed and turns right, then spawn it and see how high it gets? |
20:04 |
Hyperactive |
Hey, not trying to spam so just doing this once, can I get someone to review my world? 188.226.244.207 |
20:08 |
Krock |
Hyperactive, not too many mods I hope |
20:08 |
Hyperactive |
Not many. Maybe 7/8. |
20:09 |
Krock |
0.875 mods? |
20:09 |
Krock |
jk |
20:09 |
marktraceur |
They just add nodes. |
20:10 |
marktraceur |
Not added to worldgen, and no crafting recipes |
20:10 |
Krock |
too many users? |
20:10 |
marktraceur |
Also no textures. |
20:11 |
Krock |
Hyperactive, I get a grey screen when I join |
20:11 |
Krock |
ah nvm, server is just slow as hell |
20:11 |
Hyperactive |
You'll have to wait til it loads. |
20:11 |
Hyperactive |
I have one thread. |
20:11 |
Hyperactive |
one core :) |
20:11 |
Krock |
My singleplayer modus is even faster |
20:12 |
Krock |
please increase the setting max_simultaneous_block_sends_per_client and max_simultaneous_block_sends_server_total to 5 and 50 |
20:13 |
Hyperactive |
Someone told me in a forum post that that wasn't suggested. That's why I changed it. |
20:13 |
Krock |
mhm the connection is horrible |
20:14 |
marktraceur |
!server 188.226.244.207 |
20:14 |
MinetestBot |
marktraceur: No results |
20:14 |
Nytram |
My minetest version is 0.4.10 from the Ubuntu repo. How do I get the newer one? |
20:14 |
marktraceur |
!server LPGC |
20:14 |
MinetestBot |
marktraceur: No results |
20:14 |
marktraceur |
...hm. |
20:14 |
Krock |
Nytram, compile latest Git |
20:14 |
Nytram |
Ah! OK thanks |
20:21 |
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20:32 |
Krock |
Hyperactive, http://nimg.pf-control.de/MTstuff/modSearch.php?q=no_guest |
20:34 |
Hyperactive |
Thanks Krock for your help. |
20:36 |
Krock |
np |
20:39 |
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21:04 |
Brains |
Weee! Looks like Google Fiber will coming *near* my area! All of the excitement and none of the fiber for me! |
21:07 |
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21:12 |
* Brains |
quarry hits a lava pocket and he begins to wonder if he should move the quarry or eliminate the lava pocket.... |
21:13 |
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22:38 |
est31 |
there should be a way other than WE or building next to it to make lava pseudo sources disappear |
22:39 |
est31 |
they are just staying there and are not disappearing |
22:40 |
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23:26 |
clymancer |
Hey. |
23:26 |
marktraceur |
Hi clymancer |
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