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00:24 |
Jordach |
!tell Krock https://mediacru.sh/1b619b86ade5 (it's actually screaming kill me, and gets ~12fps) |
00:24 |
MinetestBot |
Jordach: yeah, sure, whatever |
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01:31 |
hmmmm |
http://i.kinja-img.com/gawker-media/image/upload/s--VMdaBkt---/c_fit,fl_progressive,q_80,w_636/18calq4ybym0sjpg.jpg |
01:31 |
VanessaE |
haha |
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02:24 |
LazyJ |
VanessaE, I've read your suggestion about disabling the mesh cache. The cache is enabled by default, so what is supposed to be the advantage of having it enabled if it consumes around 800mb just for a cache? |
02:25 |
VanessaE |
LazyJ: allegedly makes mesh generation a little faster, but I don't really notice it |
02:25 |
VanessaE |
zeno said he didn't either |
02:25 |
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02:25 |
LazyJ |
800mb seems like a lot of overhead. |
02:26 |
LazyJ |
Is this what's preventing app users from connecting? |
02:26 |
VanessaE |
I don't know |
02:27 |
LazyJ |
While I'd love to block the app-kids, we do have some app-using players who aren't so obnoxious. |
02:28 |
LazyJ |
Does the mesh cache issue affect 0.4.11 clients connecting to an 0.4.10 server? |
02:28 |
LazyJ |
Check that... |
02:29 |
LazyJ |
Does it affect the clients if the server is not yet using mesh node mods. |
02:29 |
LazyJ |
*not yet using mesh node mods? |
02:34 |
est31 |
Is there a lua function with which I can non-permanently load a node at a position, but not forceload it? |
02:35 |
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02:36 |
VanessaE |
it affects all clients newer than ~0.4.10 |
02:36 |
VanessaE |
I forget when it went in, but a bit before 0.4.10 I think, might have been disabled by default before though |
02:37 |
VanessaE |
est31: that's what forceloading is |
02:37 |
VanessaE |
simply telling the engine to load a node, it doesn't force it to be kept loaded unless you're using e.g. a world anchor |
02:37 |
VanessaE |
so use a voxelmanip to read the block |
02:37 |
VanessaE |
that'll load it |
02:38 |
VanessaE |
without forcing it to remain loaded. |
02:40 |
est31 |
There is the function minetest.forceload_block which is used by world anchors and which is permanent (kept that way over server restarts) |
02:42 |
VanessaE |
right, that's not what I meant, sorry for the terminology mix. --> #minetest-technic |
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02:50 |
LazyJ |
In minetest.conf.example, ambient occlusion has four lines of description while the mesh cache has nothing. :/ |
02:51 |
LazyJ |
After the mesh cache the descriptions of setting flip from coming *after* the setting to coming *before* the setting. |
02:51 |
LazyJ |
Looks like another edit is due. |
02:59 |
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03:13 |
Cylus |
I tried adding "tnt_radius_max = 0" to minetest.conf, and that seems to nerf TNT enough to make it usable on servers without needing to remove it entirely. Maybe. |
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04:56 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix unitialised variable occassionally being used 0ea843b http://git.io/CBH2iw (2015-01-24T14:54:42+10:00) |
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05:01 |
yang2003 |
hi |
05:35 |
sofar |
hmmm |
05:36 |
sofar |
is it me or does load_mod_bones = false ... load_mod_tnt = false not work? |
05:36 |
yang2003 |
del it or ... |
05:37 |
sofar |
I'm reading the code and it should just work |
05:37 |
sofar |
unless there are 2 codepaths for loading mods |
05:37 |
sofar |
mods.cpp:173 |
05:37 |
sofar |
if (name.compare(0,9,"load_mod_") == 0 && |
05:37 |
sofar |
worldmt_settings.getBool(name)) |
05:37 |
* sofar |
scratches head |
05:38 |
yang2003 |
you can delete it or use(fix) it |
05:38 |
sofar |
sorry, what do you mean with "use(fix)" ? |
05:39 |
sofar |
I'm not looking for captain obvious replies :) |
05:39 |
yang2003 |
change some in init.lua |
05:39 |
LazyJ |
I think the world.mt file only pertains to the mods in the ../minetest/mods/ directory. |
05:40 |
LazyJ |
TNT and Bones are part of minetest_game, in a different directory. |
05:40 |
sofar |
oh derp yes that's it |
05:40 |
sofar |
yeah I really want to be able to disable some of those |
05:40 |
sofar |
I'll attempt to cook up a patch that allows that |
05:40 |
yang2003 |
anybody know how to post mod in forum.minetest.net? |
05:41 |
LazyJ |
Bones and TNT can be removed but doing so will remove them from all worlds using minetest_game. |
05:41 |
sofar |
exactly |
05:41 |
LazyJ |
For flexibility, move the Bones and TNT mods into the ../minetest/mods/ directory and then enable or disable according to each world's world.mt file. |
05:42 |
yang2003 |
i cant find ;( |
05:42 |
yang2003 |
anybody know how to post mod in forum.minetest.net? |
05:42 |
LazyJ |
But, since those two mods are "default", they will be added back into minetest_game every time you update. |
05:42 |
sofar |
and thats what I want to avoid |
05:42 |
yang2003 |
anybody know how to post mod in forum.minetest.net? |
05:42 |
LazyJ |
yang2003, first read the posting rules in the stickies of the "Mods" forum. |
05:43 |
LazyJ |
Register with the forums, create a post in the Mods forum for your mod. |
05:43 |
yang2003 |
yes,then? |
05:43 |
LazyJ |
It's preferable to have you mod on GitHub instead of a file attachment. |
05:43 |
LazyJ |
That's it in a nutshell. |
05:44 |
yang2003 |
how my github http://github.com/yang2003 |
05:44 |
LazyJ |
Post the repositories URL and the URL to the zip file GitHub provides for your repository. |
05:45 |
LazyJ |
*repository's URL... |
05:46 |
LazyJ |
Mod Forum Information and Guidelines: |
05:46 |
LazyJ |
https://forum.minetest.net/viewtopic.php?f=11&t=1271 |
05:50 |
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07:29 |
est31 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1972 |
07:30 |
est31 |
**Note**: This will be removed or modified in a future version. |
07:30 |
est31 |
What should I use else? |
07:30 |
est31 |
I dont want to use deprecated functions |
07:40 |
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07:40 |
VanessaE |
read the node's properties from the minetest.registered_nodes table probably |
07:41 |
VanessaE |
(or where "node" is passed to a callback, e.g. in an ABM) |
07:54 |
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07:58 |
* sofar |
brushes up on cpp |
08:02 |
est31 |
VanessaE: and in which property is the yield stored? |
08:03 |
VanessaE |
drop |
08:03 |
VanessaE |
:) |
08:03 |
VanessaE |
oh wait |
08:03 |
VanessaE |
derp :D |
08:03 |
VanessaE |
stack_max I think |
08:03 |
VanessaE |
if that's what you're looking for |
08:03 |
VanessaE |
or no |
08:04 |
VanessaE |
I guess you want how many of the item IS dropped |
08:04 |
est31 |
I want what is dropped |
08:04 |
VanessaE |
for that I think you have to read the drops item from the node def and iterate through it |
08:04 |
VanessaE |
normally it's a string like "default:cobble" |
08:04 |
VanessaE |
but it can be a table with probabilities et al. in which case you have to walk it by hand I guess |
08:05 |
est31 |
I hope not |
08:05 |
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08:05 |
VanessaE |
minetest.registered_nodes["default:stone"].drop == "default:cobble", whereas default:leaves will have probabilities for dropping a sapling versus just leaves |
08:06 |
est31 |
ah probabilities |
08:06 |
VanessaE |
(if I'm remembering the syntax correctly, I rarely use tables that way) |
08:07 |
est31 |
found an example: https://github.com/minetest/minetest_game/blob/5d8b2442ce6238bb1bf662166341f6254e911ef5/mods/farming/api.lua#L196 |
08:07 |
est31 |
wont do that |
08:07 |
est31 |
I want a better replacement |
08:07 |
VanessaE |
in the end, it'd be easiest to duplicate that API call... hell it's probably a game function rather than an engine call |
08:08 |
est31 |
I'll leave the call in ther |
08:08 |
est31 |
e |
08:08 |
VanessaE |
ok |
08:08 |
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08:09 |
VanessaE |
hm, moretrees uses the same call. |
08:10 |
VanessaE |
Minetest-related/minetest_core/builtin/game/item.lua:function core.get_node_drops(nodename, toolname) |
08:11 |
VanessaE |
https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L142 |
08:12 |
est31 |
Note "this and that function are deprecated" should be always accompanied by an up-to-date replacement. |
08:12 |
VanessaE |
agreed. |
08:12 |
VanessaE |
but maybe they figure people who REALLY need it will just copy&paste it from mt_game or something |
08:13 |
VanessaE |
or they'll iterate through the registered_nodes.foo.drop items |
08:15 |
LazyJ |
Ever watch the movie "Paycheck" starring Ben Afleck? The lua_api.txt is a bit like the odd bits of things Afleck's character left himself, except without the benefit of an engineer's training to make use of them. |
08:15 |
VanessaE |
haha |
08:16 |
est31 |
Its just very basic |
08:16 |
LazyJ |
Yup. LazyJ is bashing his keyboard again in battles working on mod stuff. Ugh... |
08:16 |
est31 |
You shouldn't complain that people just copy-paste stuff when you supply docs like this |
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10:11 |
Krock |
moin |
10:12 |
Calinou |
MoinMoin! |
10:12 |
Calinou |
that's wiki software |
10:13 |
Calinou |
used by Debian/Ubuntu |
10:13 |
Krock |
ik |
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11:52 |
nman3600 |
Hey |
11:57 |
alket |
hi |
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Viper168_ |
naked furry? |
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12:32 |
jin_xi |
lol |
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12:42 |
MinetestBot |
[git] (@U-Exp) -> minetest/minetest: Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM 800d192 http://git.io/QT4bRw ( |
12:43 |
Jordach |
dat commit |
12:43 |
Krock |
ye,iz huge |
12:43 |
Zeno` |
so... BOLD |
12:43 |
* Krock |
loves carts with max_speed = infinity |
12:54 |
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12:55 |
Krock |
nooooo |
12:55 |
Krock |
I've missed the 1337th minetest star-giver |
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14:23 |
Arch-TK |
Surely there are commit writing guidelines no? |
14:31 |
T4im |
you mean as in "how to write a commit message"? |
14:31 |
Arch-TK |
I mean, how to format a commit message. |
14:31 |
Arch-TK |
How to group commits. |
14:31 |
T4im |
functional cohesion is the goal… so have each commit do one change, but group all commits that do the same change |
14:32 |
T4im |
use the imperative form "add additional recipes for all wood plank types" to describe the commit then |
14:33 |
Arch-TK |
Yes, that's the general goal of a commit, at least in linus's eyes. But projects have guidelines on what to put in the commit message and what to put in the commit message body etc. |
14:33 |
T4im |
line break if you add explanations/details about it, git handles the first line in logoutput like a summary |
14:33 |
Arch-TK |
That's what I mean. |
14:33 |
T4im |
ah |
14:33 |
T4im |
http://dev.minetest.net/Git_Guidelines |
14:34 |
T4im |
I think that's all there is |
14:34 |
T4im |
I've not seen any sign-offs and stuff like that |
14:35 |
Arch-TK |
The above ~3 line commit (depending on what irc client / font you're using) is rather excessive to say: "fix: serializaton version mismatch crash" |
14:35 |
T4im |
they tend to keep the history linear though, and rather git am/apply your changes than merge it in |
14:35 |
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14:35 |
Arch-TK |
A lot of that could be put far more coherently in the commit message body, out of the way of the main commit, unless minetest bot concatenates all of that into one thing. |
14:37 |
T4im |
yea, that last commit had no line break for the details |
14:37 |
T4im |
it is generally very weird described :P |
14:37 |
T4im |
"then the test is stupid" |
14:38 |
T4im |
so meh… ;) |
14:38 |
* T4im |
sees larger issues than that |
14:40 |
Arch-TK |
I don't know, managing how projects are managed is about as important as managing the project, if you have multiple commiters and some bug gets implemented that wasn't there before, and you git cherry-pick the tree and find a commit which says the above, first of all, you'll find the message is simply an excessive way of saying one thing and a very under-described way of describing the whole problem, you |
14:40 |
Arch-TK |
would then have to go on through all the files' diffs and see where the problem began existing. |
14:40 |
Arch-TK |
Now if you understood the entire fix from the message you could quickly grasp what the diffs were all converging on |
14:41 |
Arch-TK |
But if the message was a mess, you would first have to work out exactly how the fix works before you could go on to figuring out how to fix bug it caused. |
14:41 |
T4im |
hehe, you don't need to convince me that git-etiquette is important ;) |
14:41 |
T4im |
I'm with you there |
14:42 |
Arch-TK |
Maybe on smaller projects this isn't a problem, but smaller projects should never strive to stay small, minetest could stay small scale, but it could just as easily grow. |
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15:26 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)" 2c4a5e1 http://git.io/c9KI0g (2015-01-25T01:19:40+10:00) |
15:36 |
est31 |
any tools to render blocks so that I can generate an inventory thumbnail? |
15:51 |
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15:54 |
rorrr |
hello |
15:57 |
est31 |
hello rorrr |
15:57 |
rorrr |
I'm trying to change skins in 0.4.11 server on ubuntu |
15:57 |
est31 |
server side, or do you want clients to be abled to change their own skins? |
15:58 |
rorrr |
probably both... maybe server side for now |
16:01 |
rorrr |
I have player_textures but haven't seen any change |
16:01 |
rorrr |
I have also tried to get skins mod to load but it doesnt |
16:02 |
est31 |
you will need a mod for both, as it seems |
16:02 |
Jordach |
rorrr, Minetest is case sensitive |
16:02 |
est31 |
which one? |
16:02 |
Jordach |
make sure the mod is enabled for that world as well |
16:02 |
rorrr |
Jordach: how do i do that when I start the server or in conf? |
16:03 |
rorrr |
Jordach: what are your refering to case sensitive? |
16:04 |
Jordach |
rorrr, mods that are placed into minetest/mods are disabled until enabled in world.mt |
16:04 |
rorrr |
Jordach: ok that helps! |
16:04 |
rorrr |
let me try a bit more |
16:05 |
Jordach |
to bypass this i've always put mods into /minetest/games/gamename/mods/ |
16:07 |
rorrr |
good to know... I sure didn't see that in any docs so far but I guess we assume people who want to run servers will have played for several weeks before trying it. |
16:12 |
Jordach |
okay when did that change |
16:12 |
Jordach |
wielditems have shading like nodes |
16:14 |
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16:15 |
rorrr |
Jordach: Thanks so much!! I'm in business now! |
16:15 |
rorrr |
est31: Thanks for your help! |
16:15 |
Jordach |
rorrr, my own subgame has player_textures with an already existing library of skins |
16:16 |
est31 |
rorrr: I'm still a learner too. |
16:23 |
jin_xi |
est31: the inventory image for a node can be crated via texture modifiers from the nodes textures |
16:24 |
jin_xi |
or minetest.inventorycube(img1, img2, img3) |
16:25 |
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16:26 |
est31 |
jin_xi: thanks |
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n4x |
hi shadowzone |
16:35 |
shadowzone |
hi n4x |
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kaeza |
greetings |
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rorrr |
hello |
17:26 |
rorrr |
working on port forwarding |
17:26 |
shadowzone |
Okay rrror |
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17:58 |
VanessaE |
hi all |
17:58 |
n4x |
hai VanessaE! |
17:58 |
T4im |
hello o/ |
17:58 |
kaeza |
hey V |
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fling |
VanessaE: Hello. How to break minecarts? |
18:23 |
VanessaE |
shift-punch I think |
18:24 |
fling |
VanessaE: thanks. |
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18:42 |
Kalabasa |
Does it makes sense for node metadata to be preserved in falling nodes? |
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rubenwardy |
!seen iqualfragile |
19:19 |
MinetestBot |
rubenwardy: iqualfragile was last seen at 2014-12-19 17:41:29 UTC on #minetest |
19:19 |
rubenwardy |
!seen thexyz |
19:19 |
MinetestBot |
rubenwardy: thexyz was last seen at 2013-12-31 13:49:26 UTC on #minetest |
19:19 |
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rubenwardy |
~seen thexyz |
19:19 |
ShadowBot |
rubenwardy: I saw thexyz in #minetest 51 weeks, 1 day, 5 hours, 30 minutes, and 21 seconds ago saying "you can as well browse through http://lowendtalk.com/ yourself" |
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19:37 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Mossycobble fixes 0755a8f http://git.io/ez-wQA (2015-01-24T20:36:37+01:00) |
19:42 |
MinetestBot |
[git] Xanthin -> minetest/minetest_game: Fix typo for obsidian glass door texture 4468015 http://git.io/RLpYNA (2015-01-24T20:40:08+01:00) |
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20:03 |
Gael-de-Sailly |
Hello everyone ! |
20:05 |
Gael-de-Sailly |
I would like to speak about "bad mapblocks" problems as http://i.imgur.com/vJsYIRx.png |
20:06 |
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20:06 |
Gael-de-Sailly |
Is there huge blocks as this one only in Dreambuilder ? |
20:06 |
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alket joined #minetest |
20:06 |
Gael-de-Sailly |
*these huge blocks |
20:07 |
sfan5 |
Gael-de-Sailly: update to a more recent git build |
20:07 |
Gael-de-Sailly |
Fixed ? |
20:08 |
Gael-de-Sailly |
I try to stay informed about the most recent changes, maybe I've not seen it. |
20:08 |
Jordach |
kahrl, can you bump up the wieldmesh shading quite a bit |
20:08 |
Jordach |
(more closer to node shading) |
20:08 |
sfan5 |
Gael-de-Sailly: I'm pretty sure it was fixes |
20:08 |
sfan5 |
s/s$/d/ |
20:10 |
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20:11 |
Gael-de-Sailly |
Which commit ? |
20:13 |
sfan5 |
https://github.com/minetest/minetest/commit/714a4f85070770e81a1b0280d2c300dade9d3f7d this one i think |
20:13 |
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Gael-de-Sailly |
Wonderful ! |
20:14 |
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20:23 |
alket |
no TNT in Dreambuilder ? |
20:40 |
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20:45 |
T4im |
well seems reasonable… its not called dreamdestroyer :P |
20:45 |
Jordach |
[x] rekt |
20:47 |
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20:52 |
VanessaE |
alket: "deleted, with extreme prejudice." |
20:53 |
alket |
VanessaE: thanks, anything similar |
20:53 |
VanessaE |
you could just install the TNT mod from minetest_game if you really want it |
20:53 |
acerspyro |
Muh |
20:53 |
VanessaE |
it's merely deleted from the standard distribution of the game, not forbidden outright |
20:53 |
acerspyro |
Someone needs to invent a really brilliant way to control TNT |
20:54 |
acerspyro |
also, dat TNT sound... Dem people can't record sound... |
20:55 |
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20:55 |
acerspyro |
VanessaE: inchra isn't working? |
20:56 |
VanessaE |
works for me? |
20:56 |
VanessaE |
isis.inchra.net |
20:57 |
acerspyro |
yes |
20:57 |
acerspyro |
port 6667 |
20:57 |
acerspyro |
Using SASL |
20:59 |
acerspyro |
yup, it disconnects after trying to log in |
20:59 |
VanessaE |
um |
20:59 |
VanessaE |
SASL isn't port 6667 :)_ |
20:59 |
acerspyro |
[15:57] [Info] SASL capability acknowledged by server, attempting SASL PLAIN authentication... |
20:59 |
acerspyro |
[15:58] [Error] Connection to server isis.inchra.net (port 6667) lost: Unknown error. |
20:59 |
acerspyro |
VanessaE: nope |
20:59 |
VanessaE |
6697 |
21:00 |
acerspyro |
oh, I think it's 6667 on Freenode |
21:00 |
acerspyro |
And it only stopped working today? |
21:00 |
VanessaE |
6697 there, too |
21:00 |
acerspyro |
I am using port 8001 on FN |
21:00 |
alket |
VanessaE: TNT is essential when you want to build a metropol :p |
21:01 |
VanessaE |
hm. well I have it configured for 6697 and it works fine |
21:01 |
VanessaE |
ditto for inchra |
21:01 |
acerspyro |
oh, it's my client's default |
21:01 |
VanessaE |
alket: probably not... :P |
21:01 |
alket |
making mountains flat |
21:01 |
acerspyro |
[16:01] [Info] Requesting SASL capability... |
21:01 |
VanessaE |
people on my servers seem to have no trouble building without it |
21:01 |
acerspyro |
[16:01] [Error] Connection to server isis.inchra.net (port 6697) lost: Unknown error. |
21:02 |
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21:02 |
VanessaE |
acerspyro: odd. I'm using "SASL (username + password)" as my method |
21:02 |
VanessaE |
in hexchat |
21:02 |
acerspyro |
automatic here |
21:03 |
VanessaE |
connecting directly to 192.99.11.10/6697 |
21:03 |
acerspyro |
oh, using isis.inchra.net |
21:03 |
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21:04 |
VanessaE |
maybe the DNS is down? |
21:04 |
VanessaE |
(I don't host it) |
21:04 |
acerspyro |
nope |
21:04 |
acerspyro |
with 6667, it waits before kicking me out |
21:04 |
acerspyro |
with 6697, it DC/s me immediately after trying to use sasl |
21:04 |
VanessaE |
strange |
21:04 |
sfan5 |
VanessaE: sasl should work on any port |
21:04 |
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21:05 |
VanessaE |
sfan5: oh ok |
21:05 |
acerspyro |
brb |
21:05 |
shadowzone |
I'm using port 6667 |
21:05 |
VanessaE |
I blame his IRC client :) |
21:05 |
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21:05 |
VanessaE |
or maybe another server is needed for SASL to work |
21:05 |
VanessaE |
idk |
21:06 |
acerspyro |
idk, it just won't connect. |
21:06 |
acerspyro |
[16:05] [Info] Looking for server isis.inchra.net (port 6667)... |
21:06 |
acerspyro |
[16:05] [Info] Server found, connecting... |
21:06 |
acerspyro |
[16:05] [Info] Negotiating capabilities with server... |
21:06 |
acerspyro |
[16:05] [Info] Requesting SASL capability... |
21:06 |
acerspyro |
[16:05] [Notice] -isis.inchra.net- *** Looking up your hostname... |
21:06 |
|
acerspyro was kicked by ShadowBot: Message flood detected. |
21:06 |
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21:06 |
VanessaE |
FAIL |
21:06 |
VanessaE |
:) |
21:06 |
acerspyro |
stupid as bot |
21:06 |
acerspyro |
ass* |
21:06 |
VanessaE |
next time don't paste :P |
21:07 |
acerspyro |
nei |
21:07 |
acerspyro |
[16:06] <acerspyro> [16:05] [Notice] -isis.inchra.net- *** Looking up your hostname... [16:06] <acerspyro> [16:05] [Notice] -isis.inchra.net- *** Checking Ident [16:06] <acerspyro> [16:05] [Notice] -isis.inchra.net- *** Couldn't look up your hostname [16:06] <acerspyro> [16:05] [Notice] -isis.inchra.net- *** No Ident response [16:06] <acerspyro> [16:05] [Info] SASL capability acknowledged by server, attempting SASL PLAIN authentication... |
21:07 |
acerspyro |
Bot has nothing to say now |
21:10 |
Jordach |
don't tempt her |
21:11 |
acerspyro |
muh I wouldn't, that's not tempting :P |
21:13 |
Nitori |
use a pastebin acerspyro |
21:13 |
acerspyro |
u srs |
21:13 |
acerspyro |
You use Pastebin? |
21:13 |
acerspyro |
Ew |
21:13 |
acerspyro |
pastie plz |
21:13 |
fabienwang |
hey |
21:13 |
Nitori |
a(!) pastebin |
21:13 |
Nitori |
not *the* pastebin |
21:14 |
acerspyro |
ok |
21:14 |
fabienwang |
I can't find more help about migrating to redis. --migrate redis --world <pathtoworld> ? |
21:14 |
fabienwang |
it tells me migration to redis is not supported?! |
21:15 |
sfan5 |
you need a minetest build that supports redis |
21:15 |
fabienwang |
I believe i do have. I can see the flags set to 1 |
21:15 |
fabienwang |
see here: https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/minetest#n39 |
21:16 |
sfan5 |
did you run minetest --migrate ... or minetestserver --migrate |
21:17 |
fabienwang |
minetest --server --migrate |
21:17 |
fabienwang |
(there is no more minetestserver binary on arch linux) |
21:18 |
fabienwang |
It seems the package is not well compiled |
21:18 |
sfan5 |
no |
21:18 |
sfan5 |
the package is completly correct |
21:18 |
sfan5 |
https://projects.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/minetest#n32 |
21:19 |
sfan5 |
it's -DENABLE_REDIS=0 for the client |
21:19 |
sfan5 |
it looks like you need to install and use the minetest-server package |
21:21 |
fabienwang |
ok i'll try that thanks sfan5 |
21:21 |
shadowzone |
acerspyro, hexchat or what? |
21:22 |
acerspyro |
Konversation |
21:22 |
acerspyro |
It was working fine yesterday. |
21:23 |
shadowzone |
hmm |
21:23 |
shadowzone |
I'm using quassel and it's working just fine |
21:24 |
acerspyro |
what's your settings? |
21:24 |
acerspyro |
Connection settings |
21:24 |
shadowzone |
isis.inchra.net/6667 simple sasl and autojoin to #minetest and a few others. |
21:24 |
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21:25 |
acerspyro |
connects w/o SASL |
21:26 |
acerspyro |
where's nickserv |
21:26 |
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21:27 |
acerspyro |
where's chanserv |
21:31 |
shadowzone |
netsplit |
21:32 |
acerspyro |
That's why |
21:32 |
acerspyro |
Duh |
21:32 |
acerspyro |
Try to reconnect :> |
21:32 |
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21:33 |
acerspyro |
shadowzone: I dare you :> |
21:33 |
shadowzone |
Nope |
21:37 |
shadowzone |
acerspyro, you should join ##shadowempire |
21:39 |
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22:07 |
younishd |
building minetest from source seems to fix the migrate issue |
22:08 |
younishd |
it's migrating right now... |
22:08 |
younishd |
(: |
22:12 |
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22:13 |
fabienwang |
about 500000 blocks to migrate it's gonna take some time :P |
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