Time Nick Message 00:24 jordan4ibanez Hey Jordach 00:37 VanessaE T4im: holy crap 00:38 VanessaE you've been busy 00:39 T4im hehe 00:40 * T4im still keeps finding minor stuff to append 00:41 T4im just found the japanese door to crash if you use it to rightclick stuff, pushed a minute ago, not sure hwen you opened it 00:42 VanessaE just now actually, so I see that one also 00:42 T4im (it did so before my changes, not anymore) 00:42 T4im ah, yea.. githubg started pushing changes, nice 00:42 T4im to the browser that is 00:45 T4im those bunkbeds confused me for a moment… didn't know they could do that :D 00:47 * VanessaE reads... 00:48 VanessaE damn I didn't realize the inventory stuff had been duplicated so much :-/ 00:48 T4im quite a bit :/ 00:48 T4im compare refrigerator before/after :D 00:49 T4im though I think I can get even rid of the formspec def there… just make it choose a default formspec from a table based on size or something 00:50 T4im they seem to repeat too 00:50 VanessaE that's a good idea actually 00:56 VanessaE still reading the code, but that's impressive 01:03 * cheapie_ waves at VanessaE 01:04 cheapie_ I need to get this whole NickServ thing sorted out... 01:04 VanessaE heh 01:07 cheapie_ I identified with NickServ (after I missed the time limit), but it says "* cheapie :Nick/channel is temporarily unavailable 01:07 cheapie_ " when I try to /nick cheapie. 01:07 VanessaE gotta run 01:08 VanessaE T4im: I'll check this more when I return 01:08 cheapie_ OK. 01:08 VanessaE bbiab 01:08 T4im ok :) 01:08 T4im cya 01:08 T4im hey cheapie_ 01:08 cheapie_ Hi. 01:27 T4im hmm 01:27 T4im I think the cardboard box (and something else… I don't quite know what) had a larger inventory than the formspec made available 01:29 T4im ah yes, medicine cabinet and kitchen cabinet half 01:29 VanessaE no worries, how you'd get more into it than the formspec allows I have no idea, so chop it down with impunity :) 01:30 T4im :D 01:30 cheapie_ VanessaE: I'm sure *somebody* will find a way. 01:30 T4im both 4 then instead of the 8? 01:30 VanessaE cheapie_: not my problem if that someone is abusing the code :P 01:31 VanessaE T4im: 4 for the box, 6 for the medicine cab 01:31 T4im and kitchen cabinet half? 01:31 T4im 6? 01:31 VanessaE 12 for that one. 01:31 Trixar_za Infinate for pot lids 01:31 T4im ah, ok thanks 01:32 VanessaE Trixar_za: there isn't any pot in this mod. ;) 01:32 Trixar_za Yeah - you don't actually have to own pots to have a bunch of pot lids in your kitchen cabinet 01:33 Trixar_za It's like the socks that disappear in the dryer turn into pot lids you never knew you had 01:33 Trixar_za ... I just had an idea for a mod - lol 01:33 cheapie_ Didn't somebody make that mod a long time ago? 01:34 cheapie_ (or maybe it was just an idea that never got made?) 01:35 VanessaE cheapie_: weed mod I think it was called 01:49 T4im btw, cheapie_, why not add the beethings to the beemod? 02:31 VanessaE ~tell sfan5 https://forum.minetest.net/viewtopic.php?p=168575#p168575 <-- I've no idea what to advise him 02:31 ShadowBot VanessaE: Error: Missing ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 02:31 VanessaE meh, screw it. he'll see it 02:31 VanessaE what do you windows guys do when you need to get debug details from a crash? 02:32 VanessaE (I mean equivalent to gdb for example) 02:32 Zeno` panic usually 02:32 VanessaE heh 02:50 chrisf VanessaE: use VS, windbg, or gdb? 02:53 VanessaE gdb on windows? didn't know that was possible. 02:55 T4im I think some people forced to use it ported posix environments to windows, cygwin should come with a gcc suite 02:55 TriBlade9 Hey guys, any idea why the v5 and v7 mapgen mods on the latest git give completely dark worlds? 02:55 TriBlade9 Is the lighting not getting updated on generation? 02:56 T4im are you actually moving? 02:56 T4im sometimes you spawn in stone 02:56 T4im :) 02:56 T4im gotta noclip out of there first 02:56 TriBlade9 Yes 02:56 TriBlade9 I was flying over an island, and looking around continents 02:57 TriBlade9 It's bright if you place a torch, but dark again if you break it 02:57 TriBlade9 Both with paragenv7 and simplev7 03:04 T4im hm sounds weird… open a bugreport :) 03:06 TriBlade9 Still trying with disbling mods 03:07 TriBlade9 It appears to be a mod issue, since there's no issues with it if only using the mpagen mods 03:32 ProXavi Could someone try and get oOChainLynxOo on here? 03:38 * Zeno` shouts "Oi! oOChainLynxOo! Get in 03:38 Zeno` 'ere! 03:38 T4im :D 03:38 T4im well you can't say he didn't try 03:39 Zeno` that's right. I did better than most others 03:56 ProXavi Lol 04:40 LazyJ Anyone here experienced with the app versions of Minetest? 04:41 LazyJ Which one works best atm and which one will allow players to connect to VanessaE's contemporary version servers? 04:41 VanessaE tried sapier's build? 04:41 VanessaE (the one listed in my creative server topic) 04:41 LazyJ I'm looking at sapier's forum thread and that particular app seems a few months old (still 0.4.10, sometime in September). 04:41 est31 somehow I always lag out of VE-S 04:42 VanessaE nono, not that one 04:42 VanessaE this one: 04:42 VanessaE https://forum.minetest.net/viewtopic.php?f=10&t=4057&start=1250#p168553 04:42 LazyJ Builder123 has been having trouble logging in to VanessaE's Survival server. I told him about the 0.4.11 enforcement. 04:42 VanessaE he's been on since. 04:43 est31 I'm getting ERROR[main]: generateImage(): Could not load image "door_steel.png" while building texture 04:43 VanessaE a lot of people are getting that error 04:43 est31 can you see that I'm logging in to the server? 04:43 VanessaE mention it in -dev 04:44 VanessaE it'll either be door_xxxx or it'll be something about enabled or disabled.png 04:45 LazyJ VanessaE, who makes the one on File Convoy, is it on GitHub, and how recent is it version-wise? 04:45 VanessaE the one on fileconvoy is sapier's 04:45 VanessaE it's less than a week old 04:45 VanessaE the code for it is on github but the apk itself isn't 04:45 est31 do you see me logging in, or do I lag out? 04:46 est31 VanessaE: ^ 04:46 cheapie_ VanessaE: That reminds me, the LuaC uses the close button texture from the command block. You may want to copy that file into the textures folder for the LuaC so that the button appears properly. 04:46 VanessaE est31: I see where you joined, yeah 04:47 VanessaE cheapie_: ok 04:47 est31 Its because immediately after login, the server doesn'T respond anymore 04:47 est31 no /status working 04:48 VanessaE 23:42:16: ERROR[ServerThread]: Server::ProcessData(): Cancelling: No player for peer_id=160 disconnecting peer! 04:48 est31 heavy lag? 04:48 VanessaE 23:42:16: ERROR[ServerThread]: ServerEnv: Trying to store id=6160 statically but 04:48 VanessaE block (14,0,-52) already contains 1084 objects. Forcing delete. 04:48 VanessaE that's why 04:48 VanessaE the server's deleting you along with those extraneous entities 04:48 VanessaE kahrl: ^^^^^^^ 04:49 cheapie_ It does that to me all the time too. 04:49 VanessaE I thought that was supposed to have been fixed? 04:49 cheapie_ It doesn't seem to be. 04:50 VanessaE and a /clearobjects will not get rid of them, the engine has to sorta "run out of them" on its own 04:51 VanessaE https://github.com/minetest/minetest/issues/1425 04:51 cheapie_ Looks like sapier thinks that it's not a big deal. 04:51 VanessaE no 04:52 VanessaE the label was removed because they didn't think they could fix it in time for 0.4.10 to go out 04:52 cheapie_ Ah. 04:52 cheapie_ How hard can it possibly be to skip over players when doing this? 04:52 * VanessaE shrugs 05:06 est31 cheapie_: a wild (as in DO NOT TRY) guess, but perhaps add "if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) return;" to line 1975? 05:06 est31 (in environment.cpp) 05:06 * cheapie_ shrugs 05:06 cheapie_ I dunno, I'm not an engine dev. 05:08 est31 it seems to be not too hard, but I haven't fully understood the method yet. 05:43 fling http://dpaste.com/1AWX3N8 05:43 fling ERROR[main]: ...es/minetest/mods/moreblocks/stairsplus/registrations.lua:39: attempt to index local 'ndef' (a nil value) 05:43 VanessaE sounds like an old version of the mod 05:43 fling umm should be the HEAD version 05:46 fling VanessaE: How to fix/ 05:47 VanessaE where'd you get it from? 05:48 fling VanessaE: from gitorious 05:49 VanessaE oh wait 05:49 VanessaE I remember why 05:49 VanessaE you're trying to use that on an old version of minetest_game I'll bet 05:49 fling yes 05:50 VanessaE it's failing because it can't find poine nodes 05:50 VanessaE pine* 05:50 fling Is unified inventory working with recent minetest_game ? 05:50 VanessaE you can either update minetest_game or comment-out lines 26 and 27 of registrations.lua 05:50 VanessaE it should, but I don't use it with mt_game, I use it in my own game (which is based on fairly recent mt_game code) 05:51 * fling is updating the game 05:57 Zeno` I like poine better, VanessaE 05:57 fling VanessaE: ok, thanks for the info 05:57 fling VanessaE: unified inventory loaded 05:57 fling VanessaE: Will now try to use it… 05:57 VanessaE good 05:58 fling nah, not working 05:58 * fling is downgrading the game 05:58 VanessaE ?? 05:59 VanessaE it should just work 05:59 VanessaE press i for inventory like usual 05:59 fling VanessaE: I press 'I' and I get something similar to the regular inventory. 05:59 fling VanessaE: the only difference is in the crafting grid. 05:59 VanessaE you did enable it right? 05:59 VanessaE in your world config 05:59 fling VanessaE: it is 3x3 instead of 2x2 05:59 fling VanessaE: yes. 05:59 VanessaE um wait 05:59 VanessaE 2x2? 05:59 VanessaE the inventory was never 2x2 06:00 fling ohh 06:00 VanessaE you have some other inventory mod in place 06:00 fling then it is the regular inventory, sorry 06:00 VanessaE oh ok 06:00 VanessaE well make sure you named the folder right ("unified_inventory") and you enabled it for your world in the "Configure" menu 06:01 VanessaE and make sure there are no other inventory-changing mods 06:01 fling other mods are depending to unified inventory. 06:01 fling and everything worked fine with the older minetest_game version 06:02 VanessaE lemme check it here. 06:02 fling 0.4.9 06:03 VanessaE 0.4.9 is outdated. 06:03 VanessaE WAY outdated 06:03 fling This is why I'm upgrading 06:03 VanessaE get a current development build 06:03 fling Yes I have installed HEAD of everything 06:03 VanessaE I just checked with current HEAD of unified inventory and mt_game and they work fine 06:03 fling not here… 06:03 VanessaE and current HEAD of minetest, which is nearly 0.4.12 now 06:04 fling VanessaE: things I have installed -> http://dpaste.com/0XYEATR 06:05 VanessaE ok 06:05 VanessaE but if your minetest engine is reporting 0.4.9, it's outdated 06:05 fling VanessaE: no, minetest is at HEAD version 06:06 VanessaE you enabled the mod in your world config? 06:06 fling Yes and I see this in server log -> Unified Inventory. inventory size: 1273 06:06 VanessaE ok, then it loaded okay 06:07 VanessaE and you don't see something akin to this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2012022014%20-%2001%3a55%3a33%20PM.png 06:07 VanessaE when you hit "i" ? 06:07 VanessaE (don't mind the relative sizes of things. old screenshot taken while formspec/font stuff was being worked on) 06:08 fling Yes, I don't. I see this thing only when running with minetest_game 0.4.9 :< 06:08 fling http://dpaste.com/3VH3642 06:08 fling world.mt ^ 06:09 VanessaE well clearly it's enabled. what addresses are you getting minetest_game and unified_inventory from? 06:09 fling addresses? 06:09 VanessaE git addresses 06:11 fling eclass -> http://dpaste.com/1FPC6CS ; ebuilds : minetest_game -> http://dpaste.com/20JA2F5 ; unified_inventory -> http://dpaste.com/3ZNBTFE 06:12 fling git://github.com/minetest/minetest_game.git probably 06:12 fling https://github.com/minetest-technic/unified_inventory.git probably 06:14 VanessaE well all I know is I just tried it with current HEAD of the engine (which I pulled a few hours ago) and HEAD of minetest_game (checked just minutes ago) and of unified_inventory (ditto) and they worked fine here. 06:15 fling But I have a lot of mods installed also. 06:15 fling I will try to update to todays HEAD 06:15 fling then will try disabling mods until I find which one causing this. 06:15 VanessaE one of those mods has to be getting in the way 06:15 fling And will probably try without mods at first. 06:18 fling VanessaE: server is mt0.dno.so 06:18 fling VanessaE: try it yourself? 06:19 VanessaE trying/// 06:19 VanessaE ... 06:19 VanessaE hm, regular inventory, interesting. 06:19 fling yes :P 06:20 fling I see you digging. 06:20 VanessaE yeah, just seeing if anything appears in my inventory 06:20 VanessaE it doesn't. 06:21 VanessaE (and also digging a path up out of the water :P ) 06:22 fling haha 07:21 Nytram Morning all. Can anyone recommend a good server with mobs but no pvp? 07:23 VanessaE my free-for-all server maybe? pvp is enabled but not particularly encouraged there... didn't you ask this before :) 07:28 Nytram I did ask before.. acouple of days ago. Tried VanessaE's servers but here I am again. Sorry. 07:28 Nytram Looking at Wastelands atm. Might give that a go tonight. 07:29 VanessaE no worries :) 07:29 Nytram I just don't want to keep flitting around servers, I'd like to settle and learn about the game. 07:29 VanessaE finding a server with mobs but without PvP might be a challenge, as the two often go together 07:30 VanessaE anyway I'm off to bed. 07:30 VanessaE night :) 07:31 Nytram I guessed as much. I don't mind pve, but I have bad experiences with pvp (I'm no good at it for starters) 07:31 Nytram nn o/ 07:31 Nytram Off to work myself. traaah! 08:54 redstonecraftpl Hi guyz! 09:36 fling VanessaE: http://dpaste.com/2KRA153 09:37 fling Unified Inventory. inventory size: 207 09:37 fling VanessaE: but not showing up. 09:37 fling VanessaE: what is going on wrong? 09:38 fling VanessaE: is anything else changed since minetest_game-0.4.9 ? 09:38 * fling suppose a lot of things… 09:39 ThatGraemeGuy fling: http://dev.minetest.net/Changelog 09:40 fling ThatGraemeGuy: try connecting to mt0.dno.so 09:40 fling ThatGraemeGuy: my unified_inventory is not working if I use any minetest_game newer than 0.4.9 09:41 ThatGraemeGuy are all your mods up to date? 09:41 ThatGraemeGuy it hasn't had any issues for me recently 09:41 fling ThatGraemeGuy: I have them all disabled -> http://dpaste.com/2KRA153 09:42 ThatGraemeGuy minetest version? 09:42 fling ThatGraemeGuy: HEAD 09:42 ThatGraemeGuy server and client? 09:43 fling ThatGraemeGuy: client is a bit outdated 09:43 fling ThatGraemeGuy: you can try connecting by yourself 09:43 ThatGraemeGuy that's likely the issue 09:43 * fling is now updating 09:44 ThatGraemeGuy that's odd 09:45 ThatGraemeGuy /mods lists unified_inventory but it isn't displaying 09:45 fling and it will display if I downgrade minetest_game to 0.4.9 09:45 ThatGraemeGuy oh wow ok 09:45 fling I'm having this issue since minetest version 0.4.10 09:45 ThatGraemeGuy let me try a local copy 09:47 ThatGraemeGuy works ok, new world using minetest_game and only mod enabled is unified_inventory, no problem 09:48 fling ThatGraemeGuy: then it is something wrong with my copy 09:48 fling ThatGraemeGuy: how can I solve this? 09:49 ThatGraemeGuy not really sure. if server, minetest_game, unified_inventory and client are all up to date then I'm confused why yours doesn't work 09:50 fling yay new UI 09:50 fling ThatGraemeGuy: not working with HEAD client 09:52 fling looks like I found it. 09:52 fling ThatGraemeGuy: I have creative removed from the default 09:52 fling ThatGraemeGuy: can it cause the issue? 09:52 * fling is checking 09:52 ThatGraemeGuy perhaps 09:53 ThatGraemeGuy there is no need for that, unified_inventory will work fine with the default creative in place 09:53 fling But I want to disable creative. 09:53 fling Is it possible with a command/setting? 09:54 ThatGraemeGuy then set it in your minetest.conf on the server 09:54 fling umm what? 09:54 ThatGraemeGuy in your minetest.conf file, edit it and make sure you have a line that says "creative_mode = false" 09:55 fling ok, will try… 09:55 fling Will not it be still enabled for server operators/admins? 09:56 ThatGraemeGuy i think you can remove it from the named admin using "/revoke playername creative" 09:58 fling yay unified inventory is now working 09:58 fling VanessaE: it was not showing up because I had missed creative from the default 09:59 ThatGraemeGuy that might be a bug, creative is listed as a soft depend of unified_inventory, removing it shouldn't make a difference 09:59 fling ThatGraemeGuy: yay revoke did the thing. 09:59 fling ThatGraemeGuy: VanessaE: Thanks for help! ;P 09:59 ThatGraemeGuy no problem :) 10:00 fling are there fine sound mods? 10:00 fling my players are annoyed of hit and mice sounds 10:00 fling also minecarts are reported being silly 10:02 fling u_skins is broken :< 10:02 JamesTait Good morning all; happy Friday, and happy Handwriting Day! :-D 10:04 fling yay 10:04 * fling starts writing by hand 10:06 ThatGraemeGuy fling: you can try ambience for sounds: https://forum.minetest.net/viewtopic.php?f=11&t=2807 10:06 fling ThatGraemeGuy: thanks. 10:09 fling ThatGraemeGuy: too much different versions. Which one do I need? 10:10 kaeza https://i.chzbgr.com/maxW500/8432737536/hDC86D247/ 10:10 ThatGraemeGuy current version i would assume 10:11 fling Neuromancer's Immersive Sounds? 10:11 fling not the alternative forks? 10:12 ThatGraemeGuy try them and decide which you prefer 10:13 * fling doing 10:21 fling ThatGraemeGuy: what is the license of the mod? 10:23 fling https://forum.minetest.net/download/file.php?id=999 10:23 fling doh :< 10:36 fling ThatGraemeGuy: the ambient is nice but looks the other sounds are the same 10:36 fling ThatGraemeGuy: like rat and hit sounds 10:40 ThatGraemeGuy search the forums, that's probably your best bet 10:40 ThatGraemeGuy i've never really bothered with sounds myself so i'm not sure what else is out there 10:49 fling What is the best mobs mod? 11:41 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Send real port to server list 13a9f81b7 http://git.io/UQ6-vg (152015-01-23T21:38:34+10:00) 12:38 sfan5 VanessaE: windbg possibly 13:13 Zeno` sfan5, can you check your pre-built libraries? 13:16 gregorycu sfan5: While you're bothered, if you could comment on #2173, that would be good 13:51 ipv6b Any ipv6 server online? (if not, I'm considering restarting my ipv6 minetest server which I added some extra mods to now, though I consider it broken because some recipes are N/A) 13:52 * ipv6b will prepare the server...some 30 minutes and I guess it's ready to go... 13:54 ipv6b Though sadly again I can't provide an IPv4 address for the simple fact that I lack such an address. 14:24 ipv6b make those 30 minutes much later...I'm looking and trying to make sense of my conf files. 14:56 sfan5 ipv6b: you lack a v4 addr? 14:58 Brains IPv6 is coming... (And, because of stupid human delays, it is going to arrive with a bang.) 15:35 ipv6b sfan5, my ISP won't give my computer an IPv4 address. Only an IPv6 one. 15:58 ipv6b but if you know of an IPv6 minetest server I don't have to restart my own one. 15:59 ipv6b I remember there was a Russian server at one time, but I couldn't connect with my address. 16:13 ipv6b I have a minetest server now that I hope accepts connections at 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 16:15 ipv6b sfan5, if you wish you can try to log in just to help me know if my firewall lets connections enter the server. It worked last time though so I guess it should work without a problem now as well, though just want to make sure. 16:15 VanessaE no good, ipv6b. doesn't work for me. 16:16 VanessaE ping6 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 --> connect: Network is unreachable 16:17 sfan5 64 bytes from 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556: icmp_seq=1 ttl=54 time=22.7 ms 16:18 sfan5 your host is reachable at least 16:18 VanessaE might be my firewall though. I don't screw around with ipv6 here 16:18 ipv6b sfan5, thankfully 16:18 ipv6b yes, I don't have my router connected because it has terrible IPv6 support. I'm using a software firewall 16:19 ipv6b sfan5, did the ping work specifically for port 30000? 16:19 sfan5 i can't "ping" ports 16:19 sfan5 i also can't test it because i have no ipv6 at home 16:20 sfan5 but i might be able to modify this script to try it 16:21 ipv6b yes, you would do me a favor by logging in. Then I know that it works for somebody to log in to it. 16:21 sfan5 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556 is up (29.5ms) 16:21 sfan5 my modified checkmt.py says this 16:22 sfan5 the serverlist still doesn't support v6 servers though 16:23 kaeza greetings 16:23 ipv6b That's cool. I didn't have any expectations in that area. I know since last time that it is not supported. 16:34 VanessaE ok I just don't have ipv6 here, according to my ISP. fair enough. ipv6 sucks anyway :) 16:36 ipv6b Well not having an IPv6 address makes it impossible to connect so...well just don't ;) 16:41 ipv6b who implemented IPv6 and are they still online? 16:41 ipv6b I mean for minetest 16:44 est31 ipv6 doesn't suck 16:44 VanessaE it sucks. 16:45 Brains It certainly does suck... When you don't have it. 16:46 est31 current support for ipv6 sucks, and it sort of kills privacy even with privacy extensions, but its a neccessity and more devices get ips which means there are tons of new use-cases. 16:46 est31 imagine living inside a carrier-grade NAT 16:46 VanessaE what moron thought eight two-byte fields in an utterly alien-looking format (it's not even a MAC address) would be easier to deal with than to just make ipv4 addresses go larger than 1 byte per field (but expressed in decimal)? 16:46 est31 like me 16:47 est31 yeah the format sucks I admit that 16:47 Brains The format doesn't remotely suck... What does suck is people confusing familiarity with anything other than a developed callus. 16:47 ipv6b Somebody with ipv6 tried to connect but failed. Said it loaded like forever 16:48 ipv6b the same thing that happened to me when somebody here told me about a minetest IPv6 server that I tried to connect to but it loaded like "forever" and could not connect. Though two weeks ago it worked, so it should work again. 16:50 VanessaE Brains: it DOES suck. it completely destroys the "phone number" analogy 16:50 ipv6b est31, could you try connecting to my ipv6 minetest server?? 16:50 ipv6b sorry for the extra question mark. 16:50 est31 np 16:50 est31 wait I gonna try 16:51 ipv6b somebody on #ipv6 couldn't connect and said it "loaded like forever" 16:51 VanessaE and that analogy is critical to normal proles understanding what an IP address even is. 16:51 Brains VanessaE: There never was a phone number analogy. That was a cobbled on coping mechanism and certainly not something to be encouraged. Heck, IP addresses (v4 or v6) aren't even supposed to be primarily for humans anyways. 16:52 VanessaE Brains: well it's way too late. the ship has sailed, the horse has left the barn, and Elvis has left the building. 16:53 VanessaE It's like the pipes-and-water analogy for electrical systems. It's useful for the layman and it's our responsibility as geeks to educate them (where that's even possible) 16:53 Brains VanessaE: Yeah, which is why we have IPv6. You see, the IPv4 ship ran into the ice berg, burnt to the waterline, and has started running into the sea floor. We've now decided it is time to switch... 16:54 est31 ipv6b: it works 16:54 * Brains notes that we don't change electrical systems to match the plumbing analogy, we correct people who apply the water analogy past its usefulness. 16:54 ipv6b thx for trying est31 :) 16:56 VanessaE Brains: no one's saying it's not time to move to ipv6. 16:56 VanessaE I'm saying the way it's *visibly* implemented sucks 16:56 VanessaE I don't give a flying fart how it's done on the backend 16:56 VanessaE I care what users see. 16:57 est31 they could have used base64 or similar 16:58 Brains The problem is that you are opening the hood, disassembling the engine, and pointing out that the cylinder ports don't look like good holes to the layman... Ignoring the fact that the layman shouldn't be mucking about with the internals and are ignorant of the consequences of the various choices made. 16:58 VanessaE they could have used the same "dotted" notation that's used now, just with four larger numbers. 16:58 VanessaE Brains: um, no. the problem is I'm showing the user the engine, crankcase, etc. but right now they're interested in the dashboard 16:59 VanessaE or rather, networking folks who write this stuff are. 16:59 Brains VanessaE: Then show them the dashboard... Which is not showing them the pulses per rev, but the speed the car is going. After much processing. 16:59 VanessaE ... 16:59 est31 like the DNS name 16:59 Brains (In this case, the speedometer is the human readable equivalent.) 17:00 Brains Bingo 17:00 VanessaE except that the public is becoming increasingly aware of IP addresses too. 17:00 VanessaE (no thanks to lawsuits from the media companies)_ 17:01 ipv6b If you did disable the IPv6 code I wouldn't attempt to run an IPv6 server. Are you bothered I'm running one? :) 17:01 Brains Which is the opposite of desirable *and* they aren't even understanding what they are seeing... 17:01 VanessaE ipv6b: not at all. 17:01 ipv6b but I'm glad that it worked alright. At least 2 people succeeded in connecting. 17:01 Brains ipv6b: We're just squabbling over handwriting and bikesheds... 17:06 ipv6b Should minetest.net accept ipv6 connections? 17:17 ipv6b just so nobody tries to connect in vain. I'm shutting down my server in 10 minutes. I'm getting help so I can get both an IPv4 and IPv6 address at the same time... 17:27 ipv6b I'll be leaving the server on. If anybody wants to connect you are welcome to. 17:29 rubenwardy Hi all! 17:29 shadowzone Hi 17:29 kaeza greetings, rubenwardy 17:30 rubenwardy Greetings. I haven't seen you in a while :) 17:41 VanessaE hey rubenwardy 17:42 rubenwardy :) How'ya doing? 17:42 VanessaE Calinou: about moreblocks... you saw the messages on the forum about the drawtype used with the glass objects, right? 17:42 Calinou yes 17:42 Calinou does it work in 0.4.11? 17:42 VanessaE ok. 17:42 VanessaE I think so, but I use it with HEAD. 17:43 VanessaE in 0.4.10 I know that drawtype I'm using won't work 17:43 VanessaE (or maybe it was 0.4.9, anyway an obsolete version) 17:43 Calinou I should add proper connected textures for glass too 17:44 VanessaE anyway there's an issue - in connected mode on the client, it doesn't work correctly due to a... yeah exactly 17:44 VanessaE https://github.com/VanessaE/dreambuilder_game/commit/a2ac953e8fc3521b3eeb4949b6e2529101286648 17:44 VanessaE (see comments below) 17:52 Calinou https://gitorious.org/calinou/moreblocks/commit/f0a455f878c8d72865c91799a793d21bb82e9860 17:53 * Krock loves forced framed glass 17:57 Jordach_ heck no 17:57 Jordach_ still z-fights and is generally unoptimised 17:58 Jordach_ if we could have definable connected nodes (fence like,glass like and raillike) 18:03 VanessaE Calinou: thanks 18:05 c0de1 Hi 18:05 VanessaE Calinou: oh, you missed one 18:06 c0de1 any chance of enabling ipv6 on http://minetest.net 18:06 Neils2 Can't find a nick that isn't registered. 18:06 Calinou where 18:06 VanessaE you're still redefining default glass to not be _optional 18:06 Calinou oh 18:06 VanessaE in redefinitions.lua 18:06 Neils2 How would I make a specific area on the map the only spot where player kills could happen? Like an arena? 18:08 Calinou you now have 24 rails per craft 18:08 Calinou instead of 16 18:08 Calinou also added in more ores 18:08 Calinou Neils2, not possible :( 18:09 kaeza it is kinda possible 18:09 kaeza with some hackery 18:10 T4im redefine weapons to only deal damage within an area 18:10 T4im for example 18:10 kaeza give the player enough armor level so that random items (e.g. the hand, blocks, etc) do no damage, and ^that 18:10 Onii_ kaeza: Very interesting. 18:12 Onii_ kaeza: How hard is it to make it work? 18:13 Neils2 T4im ok. 18:13 T4im I wonder if there's a callback on player damage… that could open up some options too 18:13 T4im especially some sort of "hitting outside the area just harms yourself" :P 18:13 Neils2 Some of my students were complaining about kids just going on and killing them...so that would be perfect...players that wanted to fight would have a place to get that out of their system. 18:15 T4im Neils2: yea, that's a common phenomenon… trying to dig other peoples stuff to the ground, too… I don't get why destruction is the first thing so many have in mind when entering a server for the first time 18:15 T4im :/ 18:15 sofar no social attachment 18:16 sofar plus the game drives you to get items from the start 18:16 sofar in effect, it's like dayz 18:17 T4im it gets funny though, when the automatic protection system is punishing them (no matter if hp loss or prison) due to protection_violation… then they start calling the actual victims names… because they lack any reflection on their actions 18:18 Onii_ T4im: Destruction is easier. 18:18 T4im being called a bully for explaining how the system works was the nicest thing so far :/ 18:18 * T4im sighs 18:18 Onii_ T4im: Two questions: What about defending against mobs? 18:19 Calinou armor 18:19 Onii_ T4im: ...and....what about not restricting this directly, but using some kind of Karma? 18:19 T4im well once you found a way to overwrite everything to make it location dependend, adding additional conditions seems rather easy 18:19 sofar I like the idea of karma - you lose the ability to punch blocks/use nodes/hit players if your karma lowers? 18:20 T4im hmm that would be an interesting addition to reported violation reaction escalation 18:20 Onii_ I do not know exactly. 18:20 Onii_ the idea is good for me. 18:20 Onii_ More responsibility. 18:21 Onii_ Less regulation. 18:21 sofar I'd also look into preventing players from going near claimed regions if they're on the naughty list 18:21 sofar just isolate them 18:21 Onii_ And having positive feedback for doing good things would be perfect. 18:21 sofar kind of what i did in my bukkit KidsTimeout plugin 18:21 T4im Neils2: in practice normal armor will already do btw… the higher armor levels are immune to punches by fists… only someone who would be long enough on the server to craft weapons would harm anyone 18:21 sofar the positive feedback would be to get those privileges back 18:22 kaeza Onii_, not so hard I think. see `ObjectRef:set_armor_groups()` 18:22 Onii_ sofar: We might invent more. 18:22 Onii_ sofar: BEcause like that, it s pure punishment. 18:23 sofar your only problem is figuring out how to increase karma, without it being easy to abuse 18:23 Onii_ sofar: Philosophically speaking not very good. 18:23 Onii_ sofar: Without talking about the implementation: 18:24 Onii_ The absence of bad is still not good. 18:24 sofar well that's why karma can work - there's room for "being bad" once in a while 18:24 Onii_ Thus, only reducing on bad actions and increasing by time without bad actions is not really a good thing. 18:25 sofar right, you need to establish "good" actions and increase karma 18:25 Onii_ sofar: If you try to lay the law, you will have a lot of fights. 18:25 Onii_ And thus loose Karma. 18:25 sofar that may be desirable, and could make for interesting gameplay 18:26 Onii_ 4 bad players can deprive a Saint of his Karma. 18:26 sofar teams with more karma could overpower teams with little karma, or decide to save karma instead 18:26 Onii_ Just fighting all the time. 18:26 sofar hitting a person with zero karma could not cost karma? 18:26 Onii_ better, yes. 18:26 sofar scaling should be relative 18:27 Onii_ I agree. 18:27 sofar punch a bully: get karma ;) 18:27 Onii_ no 18:27 Onii_ that is receiving a gift for a negativ action. 18:27 sofar you are wise 18:28 Onii_ bad side of the force, young patawan :) 18:28 sofar I'm all but young :P 18:28 Onii_ Just a joke. 18:28 kaeza I think a "karma" system would be quite useless, as griefers are not exactly players that keep playing on one server anyway. I think the main issue is that there's no real "punishment" for being "bad" (what is bad is a discussion for another day) 18:28 Onii_ We do not care around here. 18:29 Onii_ kaeza: I agree on the second part. 18:29 T4im yea… I think the only benefit of such a karma system is to give regulars a better treatment than those griefers that come in quickly 18:29 Krock karma is useless. it would be better to have a button like "I think this was helpful" 18:29 Onii_ Krock: We need both. 18:30 Onii_ The negative side for destroying and the positive side for creating and helping. 18:30 Onii_ and remaining peaceful. 18:30 kaeza I mean, the most severe punishment is being banned from the server. and what's the point when there are (relatively) lots of servers, and some even don't care/encourage griefing? 18:30 T4im imprisonment can be worse than banning 18:30 T4im because you make em waste time 18:30 T4im :P 18:31 T4im can be more annoying 18:31 sofar low karma: lose right to /chat 18:31 Onii_ The point is that Karma, once in place, goes automatically. 18:31 Onii_ Banning needs human interaction. 18:32 VanessaE suddenly I get images in my head of Soylent/slashdot's comment moderation system being applied to minetest... 18:32 sofar that's really bad. any hostile group can subvert peer review systems 18:32 sofar minetest servers generally do not have the right population for that to work 18:32 kaeza VanessaE, Score: -1 (Troll) 18:32 sofar heh 18:33 VanessaE no way. (Score: 5,Insightful) ;) 18:33 sofar your 9-digit user says you're newbie, -1 ;) 18:33 VanessaE haha 18:34 Onii_ What does not work is to leave a way of voting or buying Karma directly. 18:34 Jordach_ how about you can only vote three times a day per account 18:34 Onii_ Some actions, though, are directly linked to Karma: 18:34 Onii_ Killing. 18:34 Jordach_ and account signups are limited per day 18:34 Onii_ Helping. 18:35 Onii_ Vote is easy to subvert. 18:35 Onii_ Populations on these servers are typically quite little. 18:35 kaeza I'm just having a dèja vu right now 18:36 kaeza didn't we already discuss this before? 18:36 Onii_ kaeza: If you identified it, just throw it away :) 18:36 Onii_ Not me. 18:36 Onii_ And I know a server where the guys *WANT* Karma mods. 18:37 kaeza in any case, I guess it won't do any harm to test how well it works in practice 18:37 Onii_ I am not against PvP, understand me right. 18:37 Onii_ I am against massive destruction and abuse. 18:38 Onii_ kaeza: Do you know about something that could be used directly? 18:39 Onii_ Jordach_: "and account signups are limited per day" ==> arbitrary hack: Based on IP to discriminate families? 18:39 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Merge pull request #211 from MT-Modder/master 13ac0e062 http://git.io/oNvY1Q (152015-01-23T19:38:57+01:00) 18:39 rubenwardy !help 18:39 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 18:40 kaeza Onii_, LandRush could be used as a base ( https://forum.minetest.net/viewtopic.php?id=4799 ) 18:40 kaeza (see "Auto Ban") 18:40 Jordach_ Onii_, actually, limiting accounts to existing forum members that have X+ posts might be a start 18:40 Jordach_ Calinou does this with dev / wiki accounts 18:40 Calinou this is not done 18:40 Calinou you can have 1 post and I'll give you a wiki account 18:40 Onii_ Why limit access? 18:40 Calinou this just incites people to make useless posts 18:40 T4im kaeza: that's for common protection though 18:40 Calinou do like Wikipedia does: survive, and don't restrict 18:41 Onii_ I think you are too close to the code :)))) 18:41 Calinou WP never restricted editing 18:41 Onii_ Think about the user! 18:41 Onii_ User goes to server and does not want to pass a permit for 7 hours. 18:41 Onii_ Many children. 18:42 Onii_ Conflicts are part of life. 18:42 Onii_ Easy, straight forward. 18:42 Onii_ Fault tolerant. 18:43 Onii_ No impact if ignored by "normal" user. 18:43 Onii_ Automatic restriction if destruction detected. 18:49 Onii_ Was that too harsh? Nobody interested in Karma anymore? 18:50 Onii_ I read the landrush principle, it is indeed very interesting. 18:50 Onii_ but... 18:51 Onii_ ...still it does not deal with destruction (like placing lava sources) and killing others. 18:51 Onii_ ...and t does not provide positive feedback. 18:57 Onii_ Alright, I went too far. Sorry guys, I can not do this on my own, so the test will not take place. 18:59 Jordach_ >creates meshnodes 18:59 Jordach_ >forgets to export in b3d 18:59 Sokomine you're both equipped with an underline 19:01 Jordach http://no.pe 19:02 * Jordach wonders if meshnodes with waving=1 crashes the client 19:04 Onii_ Sokomine: ? important? 19:12 VanessaE Jordach: waving will only be applied to plantlike. 19:13 VanessaE (and allfaces_optional) 19:13 VanessaE (and liquid) 19:26 ipv6b shutting down my server. Thx for supporting IPv6 :) 19:29 Onii_ 1Tim1: Du hast weder Latein noch Franzoesicsh gelernt :) 19:32 Krock hmm is there a limit in the object movement speed? 19:33 Krock the player gets detached from an entity with speed 50 or something higher 20:04 marktraceur Krock: Maybe create an entity that periodically adds 1 to its speed and turns right, then spawn it and see how high it gets? 20:04 Hyperactive Hey, not trying to spam so just doing this once, can I get someone to review my world? 188.226.244.207 20:08 Krock Hyperactive, not too many mods I hope 20:08 Hyperactive Not many. Maybe 7/8. 20:09 Krock 0.875 mods? 20:09 Krock jk 20:09 marktraceur They just add nodes. 20:10 marktraceur Not added to worldgen, and no crafting recipes 20:10 Krock too many users? 20:10 marktraceur Also no textures. 20:11 Krock Hyperactive, I get a grey screen when I join 20:11 Krock ah nvm, server is just slow as hell 20:11 Hyperactive You'll have to wait til it loads. 20:11 Hyperactive I have one thread. 20:11 Hyperactive one core :) 20:11 Krock My singleplayer modus is even faster 20:12 Krock please increase the setting max_simultaneous_block_sends_per_client and max_simultaneous_block_sends_server_total to 5 and 50 20:13 Hyperactive Someone told me in a forum post that that wasn't suggested. That's why I changed it. 20:13 Krock mhm the connection is horrible 20:14 marktraceur !server 188.226.244.207 20:14 MinetestBot marktraceur: No results 20:14 Nytram My minetest version is 0.4.10 from the Ubuntu repo. How do I get the newer one? 20:14 marktraceur !server LPGC 20:14 MinetestBot marktraceur: No results 20:14 marktraceur ...hm. 20:14 Krock Nytram, compile latest Git 20:14 Nytram Ah! OK thanks 20:32 Krock Hyperactive, http://nimg.pf-control.de/MTstuff/modSearch.php?q=no_guest 20:34 Hyperactive Thanks Krock for your help. 20:36 Krock np 21:04 Brains Weee! Looks like Google Fiber will coming *near* my area! All of the excitement and none of the fiber for me! 21:12 * Brains quarry hits a lava pocket and he begins to wonder if he should move the quarry or eliminate the lava pocket.... 22:38 est31 there should be a way other than WE or building next to it to make lava pseudo sources disappear 22:39 est31 they are just staying there and are not disappearing 23:26 clymancer Hey. 23:26 marktraceur Hi clymancer