Time |
Nick |
Message |
00:15 |
sofar |
anyone know how to breed with a barn in animals_modpack? every time I left-click on the barn with leaves it just picks up the barn |
00:17 |
Acerspyro |
FUCK HER IN THE PUSSY |
00:18 |
sofar |
alright give the keyboard back to acerspyro |
00:18 |
Acerspyro |
sofar: hi |
00:19 |
Acerspyro |
lol |
00:20 |
sofar |
ohhh it has to be "leaves" not pine leaves etc... |
00:21 |
VanessaE |
what the? |
00:21 |
* VanessaE |
looks at Acerspyro |
00:26 |
|
jojoa1997 joined #minetest |
00:31 |
* Acerspyro |
deeply stares into VanessaE's eyeballs. |
00:31 |
Acerspyro |
In this deep stare, he says... |
00:31 |
Acerspyro |
Hi. How art thou? |
00:31 |
VanessaE |
... |
00:33 |
* Acerspyro |
adds an evil grin to his straight face. |
00:33 |
Acerspyro |
I just wanted to say hi :) |
00:33 |
VanessaE |
er, hi. :P |
00:34 |
Acerspyro |
Yay, she said "Hi"! |
00:34 |
* Acerspyro |
toots happily and runs off like a happy little girl holding a balloon. |
00:35 |
Brains |
Is it possible to reload a mod without downing and restarting a server? |
00:35 |
VanessaE |
Brains: no. |
00:35 |
Acerspyro |
I have to ask |
00:35 |
Acerspyro |
Why not |
00:35 |
Brains |
VanessaE: I figured, but thought I'd ask... |
00:35 |
VanessaE |
because...there's no support for that? |
00:35 |
VanessaE |
but you could perhaps code the mod in such a way that it could be convinced to reset its state. |
00:36 |
Acerspyro |
Not what I'm talking about |
00:36 |
Acerspyro |
Why is there no support for that is what I want to know |
00:36 |
VanessaE |
guess no one thought it would be all that useful |
00:36 |
Brains |
VanessaE: I was thinking about code modifications as opposed to resetting state. |
00:36 |
Acerspyro |
Well, I think it is |
00:36 |
VanessaE |
Brains: yeah, can't be done. |
00:36 |
Brains |
Acerspyro: The traditional answer is "Because you haven't written it yet." |
00:37 |
|
hintss joined #minetest |
00:37 |
Brains |
(A tradition not limited to minetest, that is.) |
00:37 |
Acerspyro |
Brains: Heh, unless I am terribly wrong, it should be really easy to implement |
00:37 |
Brains |
Acerspyro: Then what is taking you so long... =:P |
00:37 |
Acerspyro |
Something that restarts all plug-ins without restarting the server or dropping connection. |
00:37 |
Acerspyro |
Brains: Never trust me with code. |
00:38 |
Acerspyro |
I can fuck up the easiest of things. |
00:40 |
Sokomine |
mapgens are tricky :-/ |
00:40 |
Sokomine |
just get one part not 100% reproducable and it gets chaotic |
00:41 |
Acerspyro |
Sokomine: ? |
00:42 |
|
tim_flatus joined #minetest |
00:43 |
Sokomine |
just wondering why trees sometimes just don't do what i expect them to do (i.e. grow - without strangely mutated trunks) |
00:43 |
tim_flatus |
Phew Grail Test server now down for repair. |
00:45 |
tim_flatus |
I now have an understanding of griefing I never really wanted ... |
00:45 |
Sokomine |
started a new server and got overrun by griefers? |
00:46 |
Acerspyro |
ur srvr got #rekt.e |
00:46 |
Acerspyro |
ur srvr got #rekt. |
00:46 |
tim_flatus |
Not quite overrun, because I'm mean ;-) |
00:46 |
Acerspyro |
lol |
00:46 |
Acerspyro |
Protect |
00:46 |
tim_flatus |
I got a really high level one, logged in as adrianthefirst. I must thank him for testing so hard :D |
00:46 |
Acerspyro |
Rule #idktoomanyrulesexist: Never, ever, ever, EVER trust the user. Ever. Never ever ever never never ever. |
00:47 |
Acerspyro |
Protect everything |
00:47 |
tim_flatus |
Yeah, that's what I'm now fixing. |
00:47 |
Sokomine |
ah, but that's not particulary practical either. if you never trust anyone, you won't get anywhere - nobody'll ever get interact on your server..... |
00:48 |
tim_flatus |
Told me to /grant him all first off before doing anything. Then suggested I install worldedit and give him the privs. Must think I was born yesterday. |
00:48 |
Acerspyro |
Sokomine: Everything that you don't want to be destroyed |
00:48 |
Acerspyro |
tim_flatus: who |
00:48 |
tim_flatus |
I'm learning about honeytraps ;-) |
00:48 |
Acerspyro |
lol how can you fall into such a trap??? |
00:48 |
tim_flatus |
I didn't. They did :-) |
00:49 |
Acerspyro |
lol |
00:49 |
Sokomine |
Acerspyro: ok, that's right. that ought to be protected |
00:50 |
Sokomine |
tim_flatus: honeytraps are easy...just open a server :-) you'll soon attract griefers. problem is: what to do with them? |
00:50 |
tim_flatus |
I tried to explain he didn't know what game he was playing. D'oh minetest he said. :p fail. |
00:51 |
tim_flatus |
The ones that don't speak weird me out. |
00:51 |
Acerspyro |
tim_flatus: lol just tell them that they're mentally retarded because they can't speak |
00:51 |
Acerspyro |
They will speak up. |
00:51 |
VanessaE |
Sokomine: melt them down for the raw materials? :) |
00:51 |
tim_flatus |
No I just kick them if they don't answer. Take no *** prisoners. |
00:52 |
tim_flatus |
lol Thanks for letting me sound off. |
00:53 |
Acerspyro |
? |
00:53 |
|
jordan4ibanez joined #minetest |
00:54 |
Sokomine |
VanessaE: might be worth it :) new ressource... |
00:54 |
tim_flatus |
Hmm. |
00:54 |
Sokomine |
no problem, tim_faltus. griefers can be an annoyance |
00:55 |
tim_flatus |
Random node placing around spawn. It had just never occurred to me. |
00:55 |
tim_flatus |
I won't ask why. I don't suppose there is much reason to it. |
00:58 |
Acerspyro |
When I was 12 |
00:59 |
Sokomine |
i suspect it might sometimes be insufficient control of the client. people new to the game who have no idea how to control it. or very young children who want to be told what they ought to do |
00:59 |
Acerspyro |
I trolled the players, trolled the owners, griefed the server, DDoS'd it and then ended the server's subscription on a Minecraft server. |
01:00 |
Sokomine |
really? what for? |
01:00 |
Acerspyro |
Retards. They even gave me the username, password and infos to the server node, I just had to delete the subscription. |
01:00 |
Acerspyro |
Sokomine: Same reason as griefers grief. |
01:00 |
Acerspyro |
Thrills. |
01:00 |
Acerspyro |
Actually, we were a group of three |
01:00 |
Sokomine |
you arn't landmine by some chance? |
01:00 |
Acerspyro |
No |
01:01 |
Sokomine |
ok :-) |
01:01 |
Acerspyro |
I only DDoS'd Minecraft servers |
01:01 |
Acerspyro |
:P |
01:01 |
Sokomine |
but i don't find griefing ok under any reasons. except if it's stated as the goal of a server |
01:01 |
Acerspyro |
Sokomine: who cares, it's Minecraft |
01:02 |
Sokomine |
that's not good, acerspyro. let them play their game and do not interfere with it. if the setup is insecure, tell them |
01:02 |
Acerspyro |
>setup is insecure |
01:02 |
Acerspyro |
What can I do about thick owners who are ready to give out their passwords to anyone |
01:02 |
tim_flatus |
Yes I do wonder that Sokomine. Also I wonder whether some players can't read the instructions. But there is a kind of basic thing about people are obviously trying to create something beautiful. Most intelligent people would lurk for a bit and find out what's going on |
01:02 |
Acerspyro |
Btw, I would never had griefed a nice server |
01:02 |
Acerspyro |
Those servers had ugly as shit buildings. |
01:03 |
Sokomine |
tim_flatus: some people may indeed be unable to read the rules. some signs may not work well, or they may get overlooked or be too complicated for very(!) young children. or you might just get people who don't speak english |
01:03 |
Acerspyro |
Sokomine: Which is why speaking english is a rule |
01:03 |
tim_flatus |
I translated the main ones into Spanish and Russian |
01:03 |
Acerspyro |
And the rules are applied wether you read them or not |
01:04 |
tim_flatus |
Acerspyro: :-) |
01:04 |
Acerspyro |
Also, rules should not be on signs |
01:04 |
Sokomine |
hm, if the buildings are griefed cobble ruins, it might be difficult. but then it's not called griefing but cleaning up the landscape so that there are new plots for players who want to build something better? |
01:04 |
Sokomine |
that's work then and not destruction |
01:04 |
Acerspyro |
They should be part of a menu that forces you to wait 8 seconds before going to the next rule page |
01:05 |
Acerspyro |
Sokomine: what's your server? |
01:05 |
Sokomine |
tim_flatus: that is a very good service! i'm glad that you where able of doing that. i speak neither of these languages (though i may guess at a few spanish words) |
01:05 |
Acerspyro |
Don't worry, I won't grief it :P |
01:06 |
Sokomine |
Acerspyro: i don't operate a server. i feel very at home on vanessas servers, but also wander around on a lot of others and take a look at the general mt world |
01:06 |
Sokomine |
so i'll be present to a degree on most servers that focus on building |
01:06 |
tim_flatus |
I used google. I have no idea if the Russian is any good, but apparently the Spanish is ok |
01:06 |
Acerspyro |
aah |
01:06 |
tim_flatus |
I like languages |
01:06 |
Acerspyro |
tim_flatus: If I had a server, I would impose English |
01:06 |
Brains |
VanessaE: BTW, I did end up making enough geothermal generators to power the supply converter directly... Slapping a battery on both sides smooths it out enough it runs almost continously. (It isn't but looks like it is.) |
01:06 |
tim_flatus |
I even managed a little turkish |
01:07 |
Acerspyro |
I am one of those who think that English should be the only language, even tho my first language is french. |
01:07 |
Acerspyro |
And, tbh, I hate French. It's total bullshit. |
01:07 |
Acerspyro |
over 20 000 rules. |
01:07 |
tim_flatus |
My mum was a French teacher, so I prefer Breton |
01:07 |
Sokomine |
tim_flatus: hmm. catch yourshelf a native speaker then :-) i once had a text somewhere where russian was written using the latin alphabet. people constantly came and complained that the transcription of the letters was wrong |
01:08 |
tim_flatus |
Sokomine: I will. :-) |
01:08 |
est31 |
Acerspyro: one to rule them all ;) |
01:08 |
Sokomine |
i did like french more back in school. it's a much nicer language than english. but: it's not as practical, and i've forgotten most :-( |
01:08 |
Brains |
Acerspyro: My favorite quote about English: "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." |
01:08 |
Acerspyro |
Sokomine: I am stuck with it for the rest of my days. |
01:09 |
Acerspyro |
Fucking hell |
01:09 |
tim_flatus |
moi aussi |
01:09 |
tim_flatus |
Brains: lol |
01:09 |
Acerspyro |
C'est long a ecrire |
01:09 |
Sokomine |
tim_flatus: there are some players here that speak russian. with a bit of luck, you'll be able to catch one :-) they even had (and probably have?) a pretty nice realtest server. i even got access to it. problem was that i don't speak russian and thus couldn't talk much to the people there :-( |
01:09 |
Sokomine |
so i settled on building a small house to say thanks |
01:10 |
Acerspyro |
Sokomine: See why I want to enforce english? |
01:10 |
Acerspyro |
Because otherwise players can't communicate! |
01:10 |
Sokomine |
Acerspyro: no need for that on mt servers in general. people usually manage to get around :-) if someone's online who speaks the same language, people in general manage to talk :-) |
01:11 |
Sokomine |
they usually manage to ,-) |
01:11 |
tim_flatus |
My spanish is coming on leaps and bounds in the last two days! |
01:11 |
Acerspyro |
but people who can't speak proper english make my teeth grind... |
01:11 |
Sokomine |
i even chatted with a player from brazil once. i wasn't entirely sure which language he spoke and if whatever google translate came up with worked. it all sounded a bit odd, translated. but we communicated to a degree :-) |
01:11 |
Acerspyro |
>.> |
01:12 |
Acerspyro |
Sokomine: I can make out some languages without even knowing what it is |
01:12 |
Sokomine |
it's nice to talk to people from other countries and cultures. english is just the means to talk to them |
01:12 |
Acerspyro |
I can't make the difference between Portuguese and Italian |
01:12 |
Sokomine |
Acerspyro: hope i won't harm you then :-) i feel the same about written german |
01:12 |
tim_flatus |
Portuguese if Brasilian |
01:12 |
Acerspyro |
Sokomine: lol |
01:12 |
Acerspyro |
Idc anymore about french |
01:13 |
Sokomine |
yes, but afaik it is a variation of portugese they're speaking |
01:13 |
Acerspyro |
98% of French users can't even type it correctly. |
01:13 |
Sokomine |
on a chat? no wonder... |
01:13 |
Acerspyro |
And in written productions |
01:13 |
Acerspyro |
That's like 55% |
01:13 |
Acerspyro |
for example |
01:13 |
Acerspyro |
*ahem* |
01:14 |
tim_flatus |
yes it's like the difference between British and American English |
01:14 |
|
hintss joined #minetest |
01:14 |
Acerspyro |
tim_flatus: t bo pcq les fleur sont belle. tse sest une joke. |
01:14 |
Acerspyro |
Fucking hell. I want to murder people who type like that,. |
01:14 |
|
Enke joined #minetest |
01:14 |
Sokomine |
the flowers are nice? but what about the rest? |
01:15 |
tim_flatus |
exactly |
01:15 |
Acerspyro |
"you know, it's a joke" |
01:15 |
Sokomine |
yes. but what about the text before that? parce-que? but "t bo" ? |
01:15 |
Sokomine |
guess it requires better knowledge of french to understand that :-) |
01:15 |
Acerspyro |
"you're cute" |
01:15 |
Sokomine |
aaaah |
01:15 |
Acerspyro |
No |
01:16 |
Acerspyro |
It's "T'est beau" but in tchat |
01:16 |
Acerspyro |
That's how french people chat |
01:16 |
Acerspyro |
I don't have to fucking do this all the time in English!!! |
01:16 |
tim_flatus |
shut that door! |
01:16 |
Sokomine |
don't worry, english and german do get mutilated in chat equally |
01:16 |
Acerspyro |
80% of words are compressed in french chat |
01:16 |
Sokomine |
oh. i wasn't aware of that |
01:16 |
Acerspyro |
Heh |
01:17 |
tim_flatus |
! <3 txt spk |
01:17 |
Acerspyro |
"Because", 7 letters |
01:17 |
Brains |
Must be low information content in them there Frenchie words. |
01:17 |
Acerspyro |
"C'est a cause de", 16 letters |
01:17 |
tim_flatus |
Or in lua I suppose ~<3 |
01:17 |
Sokomine |
hah! ", weil" is even shorter! |
01:17 |
Acerspyro |
So we say "Cta cause" |
01:18 |
Brains |
'Cause what? |
01:18 |
Acerspyro |
Saying 'cause only saves one letter |
01:18 |
Acerspyro |
:P |
01:18 |
Brains |
Exactly... Just as stupid as "lite" for "light". |
01:18 |
Acerspyro |
ik |
01:18 |
* tim_flatus |
runs screaming |
01:18 |
Acerspyro |
or hi and lo |
01:19 |
* Sokomine |
keeps the poor tiim_flatus away from forums where people in general do seem to be halfway illitereate (even though they appear to be native speakers) |
01:19 |
tim_flatus |
No, they're perfectly acceptable ... greetings |
01:19 |
Brains |
tim_flatus: To be fair, the greeting would be 'lo... |
01:19 |
Acerspyro |
>Give the greetings to the young man, sir. |
01:20 |
Acerspyro |
>It's been nice meeting you. Now, fuck off. |
01:20 |
tim_flatus |
Brains: beautiful use of the apostrophe ;-) |
01:20 |
Sokomine |
there are some abbreviations i do use in chat. mostly it's not caring about when to use capital letters. english speakers sometimes think those are errors. that it's just a way to type faster in a chat becomes more obvious when using german, where a lot more words need capital letters |
01:20 |
Acerspyro |
How bout we all get into voicechat? |
01:20 |
Acerspyro |
:D |
01:20 |
Brains |
tim_flatus: Wait until you see me overuse ellipsises... |
01:21 |
Sokomine |
ah, no :-) typing is much easier. and also easier to understand :-) |
01:21 |
Acerspyro |
.................... |
01:21 |
Acerspyro |
Sokomine: Nei |
01:21 |
Acerspyro |
Talking is easier |
01:21 |
Acerspyro |
To talk |
01:21 |
Acerspyro |
It's hard to type what you say, but that's not part of the task |
01:21 |
Acerspyro |
And talking can be quickly repeated if needed |
01:21 |
Sokomine |
for me, typing is much eaiser |
01:21 |
Acerspyro |
and everything you don't understand is more learned. |
01:21 |
tim_flatus |
ellipses don't bother me ... |
01:22 |
Brains |
Talking is only easier under some conditions... I'd have to run off the single digit young one, tell the wife to quiet down some, turn of the video I've got play, mute the various computer bits that are making informative noises randomly, ewtc. |
01:22 |
Brains |
-w |
01:22 |
tim_flatus |
But you should get the plural right :D |
01:22 |
Acerspyro |
.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo. |
01:22 |
Sokomine |
Brains: :-) exactly |
01:22 |
Acerspyro |
meh |
01:22 |
Acerspyro |
Not much here, just have to close my door. |
01:25 |
tim_flatus |
So, I must get areas to work so I don't lose the half a dozen players who did build something nice. I know I'll start by studying minetest_game. |
01:27 |
Acerspyro |
https://www.youtube.com/watch?v=W9DST-6jIBU |
01:29 |
Sokomine |
tim_flatus: fine! protection is a very important part of games like this |
01:30 |
tim_flatus |
Hm, there are only 8 calls to minetest.is_protected in minetest_game |
01:30 |
tim_flatus |
This doesn't really explain much |
01:30 |
Sokomine |
what do you need explained? |
01:31 |
Sokomine |
that minetest.is_protected function usually is part of your protection mod (i.e. areas) |
01:32 |
tim_flatus |
I think the problem is that I don't know how to use areas. |
01:33 |
tim_flatus |
I'm using the markers gui |
01:33 |
tim_flatus |
And I can set owners and mark areas but it doesn't prevent anyone placing or digging nodes |
01:34 |
Sokomine |
hm. i wrote the markers mod. so if you've got a problem with that, you're at the right address :-) |
01:35 |
Sokomine |
do your players have the "areas" priv? if so, they can override the protection and dig anyway |
01:36 |
tim_flatus |
Ah. |
01:36 |
tim_flatus |
I thought they needed it to set areas. |
01:36 |
tim_flatus |
Right. That'll be it then |
01:37 |
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Viper168 joined #minetest |
01:38 |
tim_flatus |
Is there any way to revoke the privilege across the board? |
01:39 |
tim_flatus |
I know how to do that for individual players |
01:39 |
Sokomine |
hmm. good question |
01:39 |
Sokomine |
i don't know offhand. changing all the player files might be too much work |
01:39 |
tim_flatus |
There should be an auth file somewhere? |
01:40 |
Sokomine |
revoking it on join (real moderators have the right privs to just re-grant the priv back to themshelves anyway) might be an option |
01:40 |
Sokomine |
that file might be overwritten frequently |
01:40 |
Sokomine |
there ought to be quite a lot of other server operators on this channel. wonder where they are |
01:40 |
tim_flatus |
auth.txt |
01:40 |
Sokomine |
yes. but the server also writes a lot of files regulary and might overwrite that |
01:40 |
VanessaE |
tim_flatus: shut the server down and use a bit of sed magic |
01:40 |
tim_flatus |
Surely not while the server is down? |
01:41 |
Sokomine |
ah :-) vanessa's there. fine. she can help you :-) she's a very competent server operator |
01:41 |
VanessaE |
sed -i "s/areas//g" auth.txt |
01:41 |
VanessaE |
then edit the file in nano or so to re-enable areas for the few admins that need it |
01:41 |
tim_flatus |
VanessaE: thanks that should save a LOT of heartache |
01:41 |
VanessaE |
just make sure you don't fuck up the passwords :) |
01:41 |
VanessaE |
if the server complains, also do: |
01:41 |
tim_flatus |
I won't touch them |
01:41 |
Sokomine |
no, not while the server is down. just while it's running. mt has the tendency to change quite a lot of files while running |
01:42 |
VanessaE |
sed -i "s/,,/,/g" auth.txt |
01:42 |
VanessaE |
(collapse any double commas from the first command down to just one) |
01:42 |
Sokomine |
there ought to be a config option inside the areas mod where you can configure how many areas a player can protect. the markers mod also sets a limit on the areas |
01:42 |
tim_flatus |
I might just use a text editor if that's ok. I find sed a bit line noisy |
01:43 |
Sokomine |
i might have set a too small limit there. maybe a new priv for trusted players so that they can protect more might be helpful |
01:43 |
VanessaE |
99% chance that the first sed command will solve the problem |
01:43 |
tim_flatus |
Sokomine: yes there is it's set to the defalt 4 currently |
01:44 |
VanessaE |
tim_flatus: just make sure you back up your auth.txt first, just in case. |
01:45 |
tim_flatus |
Wow 221 logins in two days! |
01:46 |
tim_flatus |
Thanks for the reminder VanessaE - I am tired |
01:51 |
tim_flatus |
Yay!!! |
01:51 |
tim_flatus |
Also I discover no_bad_names doesn't stop me logging in as "twatface" |
01:52 |
tim_flatus |
Thank you everyone :-) |
01:52 |
* tim_flatus |
does little happy admin dance |
01:52 |
Sokomine |
it mostly stops Guest1234 and other silly names |
01:53 |
VanessaE |
heh |
01:53 |
VanessaE |
yeah, it only applies to crappy nicknames in general |
01:53 |
tim_flatus |
Lol |
01:54 |
tim_flatus |
Running round trying to grief my own swerver - what am I like? |
01:54 |
tim_flatus |
-w |
01:54 |
VanessaE |
not to offensive words |
01:55 |
|
ecutruin1 joined #minetest |
01:56 |
Sokomine |
fine :-) |
01:56 |
Sokomine |
always good to see a server beeing maintained |
01:58 |
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01:59 |
tim_flatus |
I rather like beauty |
01:59 |
tim_flatus |
Call me soppy if you like ... |
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Acerspyro |
Floppy |
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02:04 |
* Sokomine |
eyes some trees suspicously |
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02:04 |
Sokomine |
those trees might conspire to be bugged again :-/ |
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02:08 |
tim_flatus |
So next time someone asks me to /grant all. I shall /revoke all. plan? |
02:09 |
Sokomine |
currently i'm fighting with these: https://mediacru.sh/CKmqk0xXwijr.png |
02:09 |
Sokomine |
then that player can't even say anything anymore, tim_flatus |
02:09 |
Sokomine |
just check if it was a joke :-) some serious players may also hope to get at least fast or sometimes fly. it can be helpful for building purposes |
02:10 |
tim_flatus |
What is that? |
02:10 |
Sokomine |
and if you've attracted good builders, some may even enjoy the giveme priv :-) |
02:10 |
est31 |
you can also consider to enable fast by default |
02:10 |
Sokomine |
that would be practical, yes |
02:10 |
tim_flatus |
Sure, but no. |
02:10 |
Sokomine |
fast is for running around fast. the normal walking is veeeeerrrrryyyy slow |
02:10 |
Polsaker |
^ |
02:11 |
tim_flatus |
Maybe once they've built something nice. |
02:11 |
Polsaker |
would need a key for sprinting |
02:11 |
Sokomine |
fast is pretty helpful. unless you want to focus on survival |
02:11 |
Polsaker |
<_< |
02:11 |
Sokomine |
fly is something you can consider giving to those who really built nice. those players may love to do a screenshot or to take an overview image once in a while :-) |
02:11 |
tim_flatus |
I want a balance between survival and building, because it affects building styles |
02:11 |
est31 |
There is also a mod which gamifies speed. there the speed of the players depends on the quality of their shoes |
02:12 |
tim_flatus |
I don't have beds for this reason |
02:12 |
tim_flatus |
est31: Ilike that idea. |
02:12 |
Sokomine |
beds are very decorative items. they ought to be there for that purpose |
02:12 |
Sokomine |
beds imitated by slabs don't look half as good |
02:12 |
est31 |
dont know its name though just know its deployed on xanadu server |
02:12 |
tim_flatus |
So get creative with wool ;-) |
02:13 |
Sokomine |
too big |
02:13 |
tim_flatus |
I'll check the serverlist |
02:13 |
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02:13 |
Sokomine |
my houses are usually very stuffed, tiny places. no space for a huge wool bed :-) |
02:13 |
tim_flatus |
Not if you can craft stars and slabs with it |
02:13 |
Sokomine |
ok, then it's a diffrent matter |
02:14 |
Sokomine |
i often use dark junglewood stairs + planks for beds |
02:15 |
tim_flatus |
I shall probably convert moreblocks to work with my game. |
02:17 |
tim_flatus |
What's that pic all about Sokomine? |
02:19 |
tim_flatus |
I've been playing on the H2O watershed server, where you can buy privs with largish amounts of ores. That kind of works. |
02:25 |
Sokomine |
tim_flatus: i'm working on mg_villages - a mod that adds villages. some are snow-covered, and some have trees around them |
02:25 |
Sokomine |
i'm hunting a bug there that leads to twisted first trunks in these trees |
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02:26 |
stormchaser3000 |
LE SPAM |
02:26 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=3&t=11073 |
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02:46 |
tim_flatus |
Ah /rollback_check is my friend :-) |
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03:05 |
Sokomine |
hmm. hmmm. wheat beeing an attached node is...a bit...impractical in my situation... |
03:08 |
VanessaE |
I still wish there were a "hanging" option |
03:08 |
VanessaE |
only needing support from above (not sides) |
03:08 |
Sokomine |
that would be good, yes |
03:08 |
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03:09 |
Sokomine |
trouble is: if i drop a snowball on a snow-covered field of wheat - the whole field collapses |
03:09 |
VanessaE |
wow |
03:09 |
Sokomine |
which is not..so...desirable |
03:09 |
Sokomine |
gives a nice chain effect though :-) |
03:09 |
VanessaE |
well you could always define "snow-covered wheat" nodes |
03:09 |
VanessaE |
and make them not attached. |
03:10 |
VanessaE |
(and they'd drop regular wheat or whatever) |
03:10 |
Sokomine |
yes. wonder where it ends :-/ i don't want to redefine the entire game :-) |
03:10 |
VanessaE |
heh |
03:11 |
Sokomine |
that wheat's just for decoration! we can't have random people comming by and stealing the villager's food :-) |
03:11 |
VanessaE |
be glad it's not all of dreambuilder you'd be contemplating redefining :) |
03:12 |
Sokomine |
uff :-) guess i am |
03:12 |
Sokomine |
there are many parts of dreambuilder which are very nice and supported to a degree or another |
03:16 |
Sokomine |
hm, no, the wheat doesn't seem to be the major culprit. hm. wonder if my moresnow suddenly does something wrong? |
03:23 |
jordan4ibanez |
Let's see if I can figure out animation http://i.imgur.com/GTCu3B3.jpg |
03:24 |
Sokomine |
jordan4ibanez: that would be great! looks very fine |
03:25 |
jordan4ibanez |
Thank you :) |
03:26 |
jin_xi_ |
yeah your trains rock! |
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03:38 |
Acerspyro |
You're not a train! |
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03:54 |
jordan4ibanez |
So we CAN use meshes for nodes! http://youtu.be/KfH8-OJ56ok |
03:57 |
VanessaE |
of course |
03:57 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=9&t=10428 |
03:58 |
VanessaE |
that mod provides a good overview, imho ;) |
03:59 |
Sokomine |
yes. those mesh nodes are great! |
03:59 |
jordan4ibanez |
I thought you said it depended on another mod |
04:00 |
VanessaE |
noperz |
04:00 |
VanessaE |
you just use them |
04:00 |
VanessaE |
you just can't animate the meshes yet (only their textures, if you wanted to) |
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04:50 |
sofar |
VanessaE: can I used an animated texture for a particle? |
04:51 |
VanessaE |
that's a very good question |
04:51 |
VanessaE |
I have no idea :) |
04:52 |
sofar |
how does it work for nodes? |
04:53 |
sofar |
sorry, dumb question, I should probably look at some of the animated textures in the game, I suppose |
04:54 |
VanessaE |
well, |
04:55 |
VanessaE |
you know how a filmstrip looks when you lay it out flat right? |
04:55 |
VanessaE |
like say 16 frames of the video but laid out on the table all at once? |
04:55 |
sofar |
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, |
04:55 |
sofar |
yeah, I think I got it |
04:55 |
VanessaE |
yes. that's a strip of film. :) |
04:56 |
VanessaE |
it plays from top to bottom in the image, the 2.0 is number of seconds it takes to play the whole strip |
04:56 |
sofar |
gotcha |
04:56 |
VanessaE |
ignore the aspect values - everyone just leaves those both at 16 regardless of the texture's resolution |
04:57 |
sofar |
there's no way to pass animation values to particles, so that's another thing they would really need |
04:57 |
sofar |
in addition to the fixed player offset |
04:57 |
sofar |
I'm thinking of maybe attempting to patch that in |
04:57 |
VanessaE |
animation = { type="vertical_frames", name="foo.png", aspect_w=16, aspect_h=16, length=2.0 } |
04:57 |
VanessaE |
as I recall that's all you do |
04:57 |
VanessaE |
(for a node) |
04:58 |
VanessaE |
animations in a particle would be interesting. |
04:58 |
VanessaE |
what have you got in mind in particular? |
04:58 |
sofar |
very |
04:58 |
sofar |
well it would make it so you can use one particle and let it animate |
04:58 |
VanessaE |
ah |
04:58 |
sofar |
fire would improve |
04:58 |
sofar |
you could make realistic rain drops falling on the ground |
04:59 |
VanessaE |
ah |
04:59 |
VanessaE |
I see where you're going with that |
04:59 |
sofar |
snow flakes appearing to rotate |
04:59 |
sofar |
without using multiple particles |
04:59 |
VanessaE |
between that and irrlicht particles (if they ever happen :P ) we'd have some serious particle density |
04:59 |
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04:59 |
VanessaE |
without even touching the GPU/CPU power |
05:00 |
sofar |
I'd think that animated particles would reduce the pressure on the gpu |
05:00 |
sofar |
since you need less particles to get more complex results |
05:00 |
sofar |
my little one is waking up, afk |
05:00 |
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05:01 |
VanessaE |
current particles aren't GPU-driven at all I don't think |
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07:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7 generateRidgeTerrain: Make river generation relative to water level 1702c34 https://github.com/minetest/minetest/commit/1702c34b6406025802a4fbecd893c27827b3ce96 (2015-01-22T02:21:11-05:00) |
07:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Speed optimise calculateNoise and generateRidgeTerrain 70354ac https://github.com/minetest/minetest/commit/70354ac20b456f2cad3208e13ccb0a30980df39c (2015-01-22T02:10:07-05:00) |
07:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function 408d9b7 https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 (2015-01-22T02:06:33-05:00) |
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08:49 |
alket |
when I do nohup minetest --server |
08:49 |
alket |
i get nohup: ignoring input and appending output to `nohup.out' |
08:51 |
VanessaE |
I get that too |
08:51 |
VanessaE |
ignore it |
08:52 |
alket |
but then cant connect :s |
08:52 |
VanessaE |
well with my watchlogs scripts that is |
08:53 |
* VanessaE |
shrugs |
08:53 |
VanessaE |
I just do, minetestserver --various --options --here & |
08:53 |
VanessaE |
(inside my script that is) |
08:53 |
VanessaE |
or rather, I & the script itself |
08:54 |
VanessaE |
(the script being your usual keepalive thing e.g. an expanded version of, while true; do minetestserver --blahblah ; sleep 30; done |
08:55 |
VanessaE |
I put that in a script along with a few other things that I use for keeping additional logs and stats, and run the script with & |
08:55 |
VanessaE |
works every time :) |
08:55 |
alket |
i cannot connect, it just says connecting , nothing happens :s |
08:56 |
VanessaE |
you're probably just connecting to the wrong IP or port |
08:57 |
alket |
when i launch minetest --server, it says listening on port 0.0.0.0:30000. |
08:57 |
VanessaE |
ok that much is right. so you point your client to 127.0.0.1 port 30000 |
08:57 |
VanessaE |
external clients would point to your machine's real IP address |
08:59 |
alket |
how do I change port |
08:59 |
VanessaE |
minetestserver --port |
08:59 |
alket |
it looks like 30000 is blocked |
08:59 |
VanessaE |
e.g. --port 30001 or so |
09:00 |
VanessaE |
I doubt 30000 is blocked. |
09:00 |
alket |
ok, still doesn't work, i have no idea :s |
09:00 |
VanessaE |
it's more likely you're trying to connect to the wrong IP, or you need to do some port forwarding in your router. |
09:00 |
VanessaE |
(if you're trying to connect from the outside) |
09:01 |
alket |
im in the local server which has a public ip |
09:01 |
alket |
or real ip what its called |
09:01 |
VanessaE |
public IP, same difference |
09:01 |
VanessaE |
what is it? |
09:01 |
VanessaE |
(you can /msg if you prefer) |
09:02 |
VanessaE |
ok, that returns pings, so it's routable |
09:02 |
alket |
I have installed minetestc55 from ppa, in ubuntu 12.04 |
09:02 |
alket |
the very next thing was: minetest --server |
09:03 |
VanessaE |
don't use minetestc55 |
09:03 |
VanessaE |
that's old and outdated. |
09:03 |
VanessaE |
get minetest from git and compile it |
09:03 |
alket |
but i get it from ppa, its 4.11 |
09:03 |
VanessaE |
you mean 0.4.11 |
09:03 |
VanessaE |
and yeah that's current then |
09:03 |
alket |
yes |
09:04 |
VanessaE |
what's the exact command you're using to start the server? |
09:04 |
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09:04 |
alket |
now, im using: minetest --server |
09:04 |
VanessaE |
just `minetest --server` isn't enough |
09:05 |
sfan5 |
VanessaE: *poke* |
09:05 |
VanessaE |
firstly, don't use that method, use `minetestserver` |
09:05 |
VanessaE |
(all one word, without the dashes) |
09:05 |
VanessaE |
hey sfan5 |
09:05 |
sfan5 |
you needed something, right? |
09:05 |
alket |
the wiki said so |
09:05 |
VanessaE |
second, you need to specify a few things on the command line such as the game you want the server to run, the world you want it to serve, the config file you want it to read, and I also specify the port as well |
09:06 |
VanessaE |
sfan5: yeah, just wondered if you could make a new win build |
09:06 |
VanessaE |
alket: the wiki is not entirely correct. without at least some of these options, starting the server won't work right. |
09:06 |
sfan5 |
VanessaE: sure |
09:07 |
alket |
VanessaE: thanks |
09:07 |
alket |
but anyway , a bit complicated for me |
09:07 |
VanessaE |
alket: so try this: minetestserver --port 30001 --config <put the path to your minetest.conf here> --gameid minetest_game --worldname <name of one of your worlds> |
09:07 |
alket |
do I have to download them |
09:07 |
alket |
since im in remote server |
09:07 |
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09:08 |
VanessaE |
for example, my survival server is substantially this: minetestserver --port 30001 --config minetest-survival.conf --gameid dreambuilder_game --worldname Survival_World |
09:08 |
VanessaE |
download what? |
09:08 |
alket |
some worlds |
09:08 |
VanessaE |
no |
09:08 |
alket |
or it will create |
09:09 |
VanessaE |
you create one (the server is supposed to be able to do that but I'm not entirely sure of the correct way to do that, so I do it from a client and then copy the empty world over) |
09:10 |
VanessaE |
sfan5: thanks :) |
09:11 |
VanessaE |
alket: make sense so far? |
09:12 |
alket |
i think so, im trying |
09:12 |
VanessaE |
the bottom line is, you need a world to play in, a subgame to play with, and a config file to point the server at. |
09:13 |
VanessaE |
the subgame you probably already have (minetest_game). the world you're creating now. the config file, you can probably copy from your client and strip it down and modify it to suit |
09:13 |
alket |
ok I downloaded one world, but how about aconfig file |
09:13 |
alket |
ok thanks |
09:14 |
alket |
so there is no , minetestserver --create-world="World" --mode=survival seed= etc. |
09:14 |
sfan5 |
correct |
09:14 |
VanessaE |
no, |
09:14 |
VanessaE |
nothing like that |
09:14 |
alket |
brb |
09:14 |
sfan5 |
there is also no gamemode |
09:14 |
sfan5 |
at least not per-world |
09:15 |
VanessaE |
well not per-command-line there isn't |
09:15 |
VanessaE |
but you can specify it per-world by pointing each minetest instance you run at a different config file |
09:16 |
VanessaE |
not that he needs to in this case :) |
09:19 |
sfan5 |
VanessaE: lftp says my build will be uploaded in 13m |
09:19 |
VanessaE |
I'll be asleep by then :) |
09:19 |
sfan5 |
what do you need them for? |
09:20 |
VanessaE |
for folks on my servers who are still running 0.4.11 and can't get online |
09:20 |
sfan5 |
did you apply an incompatible change? |
09:20 |
VanessaE |
(I've got strict protocol checking enabled for a couple of them because they don't work properly on 0.4.10 and below, but 0.4.11 is rather unstable, as you no) |
09:20 |
sfan5 |
oic |
09:20 |
VanessaE |
nah, just features their clients are too old to deal with, the usual |
09:20 |
VanessaE |
"as you no"? |
09:21 |
VanessaE |
oh G*d... |
09:21 |
VanessaE |
I must be more tired than I thought |
09:21 |
sfan5 |
oic = oh, i see |
09:21 |
VanessaE |
I really wrote that didn't I. |
09:21 |
sfan5 |
? |
09:21 |
sfan5 |
7m to go |
09:21 |
VanessaE |
me: "but 0.4.11 is rather unstable, as you no)" |
09:21 |
sfan5 |
oh |
09:21 |
VanessaE |
"no" |
09:21 |
* VanessaE |
goes grammar nazi on herself |
09:22 |
sfan5 |
i didn't even read that part of your sentence |
09:22 |
sfan5 |
atleast i don't remember reading it |
09:22 |
VanessaE |
heh |
09:22 |
VanessaE |
gee thanks :) |
09:23 |
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09:23 |
VanessaE |
anyways, lots of folks having troubles with the stable release so I figured a new build from you would have the highest success rate :) |
09:23 |
sfan5 |
huh |
09:23 |
sfan5 |
was git.io broken |
09:23 |
sfan5 |
? |
09:23 |
sfan5 |
[color=#3465a4][git][/color] [color=#cc0000]paramat[/color] -> [color=#73d216]minetest/minetest[/color]: [b]Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function[/b] [color=#a04265]408d9b7[/color] https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 ([color=#888a85]2015-01-22T02:06:33-05:00[/color]) |
09:23 |
sfan5 |
thats the full github link.. |
09:24 |
VanessaE |
hm, no... pipeworks' git.io page works |
09:24 |
sfan5 |
wait what |
09:24 |
sfan5 |
rssnotify.log contains 2 commits that aren't in my build |
09:24 |
sfan5 |
nevermind |
09:24 |
sfan5 |
just the wrong order |
09:25 |
sfan5 |
ooh |
09:25 |
sfan5 |
uploaded |
09:25 |
* sfan5 |
pings VanessaE |
09:25 |
VanessaE |
\o/ |
09:26 |
sfan5 |
VanessaE: https://forum.minetest.net/viewtopic.php?p=168490#p168490 |
09:26 |
VanessaE |
I'll ping the relevant folks tomorrow when I see them next :) |
09:27 |
sfan5 |
VanessaE: also if you need a link to the latest builds: 32: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest 64: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 |
09:27 |
VanessaE |
thanks |
09:27 |
sfan5 |
(those links always redirect to the latest build) |
09:28 |
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09:28 |
VanessaE |
ok, got 'em |
09:29 |
VanessaE |
and now I think I'm gonna go make like a nil reference and crash. |
09:29 |
VanessaE |
night :) |
09:29 |
alket |
still no luck :s |
09:29 |
alket |
night VanessaE |
09:29 |
alket |
thanks for help |
09:30 |
VanessaE |
you're welcome |
09:30 |
VanessaE |
keep trying, you'll get it sorted out |
09:30 |
VanessaE |
good night |
09:30 |
sfan5 |
night |
09:31 |
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09:35 |
JamesTait |
Good morning all; happy Answer Your Cat’s Questions Day! :-D |
09:58 |
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10:01 |
ThatGraemeGuy |
https://www.youtube.com/watch?v=aThCr0PsyuA o_O |
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12:39 |
alket |
can somebody help me to create a private server ? |
12:42 |
alket |
anyone ? |
12:44 |
kaeza |
mornings |
12:45 |
alket |
i will give you root access to my server, and i will thank you hehe |
12:45 |
gregorycu |
Is there a step here that you are confused with? http://wiki.minetest.net/Setting_up_a_server |
12:45 |
alket |
gregorycu: im runing a dedicated server |
12:45 |
gregorycu |
You didn't answer my question |
12:46 |
alket |
yes, sorry |
12:46 |
alket |
I did all that |
12:46 |
alket |
but when I try to connect from client side |
12:46 |
alket |
it keeps runing for ages |
12:46 |
alket |
"connecting" |
12:46 |
gregorycu |
Have you tried both ip and hostname |
12:47 |
alket |
i have IP only |
12:48 |
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12:48 |
Jordach |
ello _Esteban |
12:48 |
gregorycu |
So, is the server running? Is it listening on a port? What do you know? |
12:48 |
_Esteban |
hey |
12:49 |
alket |
gregorycu: 13:46:02: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
12:49 |
gregorycu |
And is it? |
12:49 |
gregorycu |
You run linux, you must know some tool that can let you know? |
12:49 |
alket |
when I open minetest game, it only says "Connecting to Server" |
12:50 |
gregorycu |
Does the server logs say anything when you try to connect? |
12:50 |
alket |
i dont know how to do that :s |
12:50 |
kaeza |
alket, try using MinetestBot to see if your server can even be reached (/msg MinetestBot !up <ipaddr>) |
12:50 |
alket |
thanks |
12:51 |
alket |
seems to be down :s |
12:51 |
alket |
but its runing |
12:52 |
alket |
whats the most common problem to this ? |
12:52 |
kaeza |
did you forward the port? |
12:52 |
alket |
the IP is static |
12:52 |
gregorycu |
So? |
12:52 |
alket |
i didnt knew that it needs that |
12:53 |
alket |
this is a public ip, i host apache etc |
12:53 |
kaeza |
step 3 in the page gregorycu provided... |
12:53 |
alket |
ok will do that, thanks |
12:53 |
gregorycu |
I'm doing some perf testing with tree spawning, does anyone know much about this? |
12:54 |
* Jordach |
likes the look of these Meshnode plants |
12:54 |
Jordach |
https://mediacru.sh/bVmcLH4fLz65 |
12:55 |
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12:56 |
gregorycu |
Nice |
12:56 |
gregorycu |
Is that one block? |
12:56 |
Jordach |
yes |
12:57 |
Jordach |
Minetest supports meshes as nodes |
12:57 |
gregorycu |
Nice |
12:58 |
gregorycu |
That can't be good for performance? :) |
12:58 |
Jordach |
Minetest is rather optimised now |
12:59 |
kaeza |
it should have the same performance as a complex nodebox, with the plus that you can use real UV mapping on it |
12:59 |
gregorycu |
I'll be the judge of that |
13:00 |
kaeza |
(i.e. no culling or whatever the name is) |
13:00 |
gregorycu |
backface culling? |
13:01 |
kaeza |
I think that is. the thing where you simply don't draw things which are completely obscured by things closer to the camera |
13:02 |
* kaeza |
sucks at 3D terminology |
13:02 |
kaeza |
should get some coffee too |
13:03 |
gregorycu |
oh... no idea what that's called |
13:13 |
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13:22 |
Jordach |
mmmmm |
13:22 |
Jordach |
https://mediacru.sh/3320b65fcf3f |
13:23 |
Jordach |
i've even found ways to optimise the model without using extra cubes |
13:32 |
twoelk|2 |
Jordach: will the new mesh-plants wave in the wind? |
13:32 |
Jordach |
twoelk|2, not sure, and i dislike the waving |
13:32 |
twoelk |
:-( |
13:33 |
* twoelk |
is still waiting for functional wind to be added to minetest |
13:34 |
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13:34 |
* Wayward_One |
is too |
13:39 |
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13:42 |
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13:42 |
* Jordach |
's biggest complaint about Minetest is textures |
13:43 |
* alket |
's biggest complaint about Minetest is cart lag |
13:43 |
Jordach |
https://cdn.mediacru.sh/O/O5wNYBK6K8NW.png much ntetter looking than the texture to the right |
13:49 |
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13:55 |
Kalabasa |
This red screen when hurt is annoying |
13:56 |
kaeza |
would you prefer a blue screen... OF DEATH? |
13:56 |
kaeza |
*evil laugh* |
13:57 |
Kalabasa |
heh |
13:57 |
Kalabasa |
I though this was fixed already |
14:08 |
Jordach |
kaeza, brb re-writing the death screen formspec |
14:09 |
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14:09 |
luizrpgluiz |
hi |
14:10 |
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14:46 |
T4im |
Kalabasa: did't they just change the color? :P |
14:46 |
T4im |
and made it autoreboot by default instead of showing it |
14:46 |
Kalabasa |
Huh? |
14:46 |
Kalabasa |
Autoreboot? |
14:46 |
T4im |
bsod |
14:46 |
Kalabasa |
Oh. |
14:46 |
Kalabasa |
I'm talking about Minetest lol |
14:47 |
T4im |
that would be bad :D |
14:47 |
T4im |
ok |
14:47 |
Kalabasa |
The red filter when hurt lasts too long |
14:47 |
T4im |
yea.. it can get a bit annoying at times |
14:47 |
T4im |
then again.. its pain.. maybe it should be annoying :D |
14:49 |
T4im |
"you are drowning" - "nah! its ok…" |
14:51 |
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15:10 |
jin_xi |
so, it seems i really am the only one who thinks a mailing list for technical discussion would/could help mt development: |
15:10 |
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15:10 |
jin_xi |
https://forum.minetest.net/viewtopic.php?f=7&t=11062&p=168512#p168512 |
15:13 |
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15:50 |
hmmmm |
no, I'm in support too |
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16:05 |
VanessaE |
frankly I hate mailing lists, but I guess there's little alternative |
16:05 |
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16:06 |
VanessaE |
T4im: *poke* |
16:30 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Rewrite doors: 562cee7 https://github.com/Jeija/minetest-mod-mesecons/commit/562cee7438ec43fd8e56eff3359326c54c7a6816 (2015-01-22T17:27:29+01:00) |
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16:42 |
Wayward_One |
how would one make a node with the group "attached_node=1" fall like a node with "falling_node=1" instead of dropping an item? and how difficult would it be? |
16:48 |
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16:48 |
sofar |
jin_xi: you're not alone. pretty much all serious OSS projects work through mailing lists alone... |
16:50 |
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16:51 |
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16:51 |
Calinou |
but we have forums (-: |
16:52 |
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17:02 |
n4x |
a mailing list would be pretty cool for this |
17:02 |
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17:03 |
Calinou |
what's the point in mailing lists when you have forums, a subreddit, …? |
17:03 |
rubenwardy |
freepo.st XD |
17:05 |
Calinou |
there's fpo.st too, but not (yet) working |
17:05 |
Calinou |
shorter domain for (supposedly) the same thing |
17:05 |
rubenwardy |
freepo.st is down :( |
17:06 |
rubenwardy |
Back up now |
17:06 |
Calinou |
it migrated to TuxFamily (free hosting for libre projects) |
17:07 |
Calinou |
hosted in France instead of UK now |
17:07 |
Calinou |
faster for me :D |
17:08 |
n4x |
Calinou: the forum can't be used for serious stuff, unless you have a heavily moderated part of the forum, where you need to be allowed to post or something like that, but then it'd default the point of having it public |
17:08 |
Brains |
There is also the push/pull distinction. |
17:09 |
Calinou |
there's the development forum, waiting to be used. |
17:09 |
Calinou |
serious developers can use it |
17:09 |
n4x |
then you get lot of noise because random kids posting there |
17:09 |
Brains |
(Of course, the other side is that there is little reason why you can't have a forum/mailing list combo where you can choose whichever you want to interact via...) |
17:10 |
Calinou |
n4x, we can remove irrelevant posts |
17:10 |
n4x |
it's still noise |
17:10 |
Calinou |
then use GitHub issues |
17:11 |
sofar |
serious developers don't use forums |
17:12 |
rubenwardy |
Lol |
17:12 |
sofar |
too many users -> too much noise -> no useful techincal depth |
17:12 |
* VanessaE |
looks at sofar |
17:12 |
sofar |
sorry, I'm an OSS professional |
17:12 |
VanessaE |
"no true scotsman"...? |
17:12 |
sofar |
name a successful OSS project of size that runs entirely on forums and doesn't have a technical mailinglist for software developers |
17:12 |
VanessaE |
if you completely isolate yourself from your users, you produce product your existing users probably aren't gonna want. |
17:12 |
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17:13 |
sofar |
that's not true |
17:13 |
rubenwardy |
mailinglists just seem archaic |
17:13 |
sofar |
I'm not saying to ditch the forums |
17:13 |
Calinou |
we already have forums, a subreddit, GitHub, IRC |
17:13 |
Calinou |
four channels of communication isn't enough? |
17:13 |
VanessaE |
Calinou's right, we don't NEED another medium |
17:13 |
sofar |
subreddit? that's just another forum |
17:14 |
sofar |
github is .. sort of a wiki/forum |
17:14 |
VanessaE |
the problem isn't the medium.. |
17:14 |
sofar |
IRC is a watercooler/coffee stand |
17:14 |
sofar |
it's still not a mailing list |
17:14 |
VanessaE |
IRC is also realtime. |
17:14 |
Xenoth |
Excuse me, but what's the point of a mailinglist when we have all of the other communications? |
17:14 |
Xenoth |
We have realtime, bug reports, official announcements of mods and discussion on the forum.. |
17:15 |
sofar |
irc is realtime, which is not useful to dig in-depth into techical issues |
17:15 |
VanessaE |
besides, the forums can email you when a topic is updated. |
17:15 |
sofar |
technical issues need time to hash out |
17:15 |
Xenoth |
sofar: So, github? |
17:15 |
sofar |
forum notification spam ... yeah |
17:15 |
rubenwardy |
GitHub isn't a wiki/forum. |
17:15 |
sofar |
Xenoth: mailing lists |
17:15 |
VanessaE |
what's the difference between that and a mailing list? mailing list spam. same thing either way. |
17:15 |
Calinou |
I've seen many technical issues being dealt on #minetest-dev |
17:16 |
n4x |
because there isn't a better medium |
17:16 |
sofar |
there are mailing list tools for mailing list handling |
17:16 |
* Brains |
has been finding the forum notification stuff to be substantially less than optimal... Especially as there is no reason to *drive* people to the forum if they just wanted the info in the first place. |
17:16 |
sofar |
you can't handle forum spam |
17:16 |
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17:16 |
sofar |
e-mail programs have all these wonderful filters |
17:16 |
sofar |
you lose all that if you enable forum notifications - there's no filterable properties to work on |
17:17 |
rubenwardy |
That does annoy me. Why can't the forum send the message text? |
17:18 |
VanessaE |
I'll agree, that's a problem. |
17:18 |
rubenwardy |
Github sends the message text when someone replies to an issue, and you can reply to the email |
17:18 |
Calinou |
security issue |
17:18 |
rubenwardy |
Not when it is freely accessible on the internet |
17:18 |
VanessaE |
security issue? it's a publicly-readable forum |
17:18 |
sofar |
folks, it's not for nothing that large projects separate users and developer chat |
17:18 |
sofar |
they dont' separate developers from users |
17:18 |
sofar |
they separate developer CHAT from user CHAT |
17:19 |
VanessaE |
sofar: and that's why #minetest-dev has pretty strong rules about that |
17:19 |
VanessaE |
we already have that part covered well enough |
17:19 |
sofar |
but realtime chit chat can't be used to convey complex patches |
17:20 |
VanessaE |
like I said, the problem is not the medium. what I wanted to say was that frankly, the problem is the way what we have is handled. |
17:20 |
Calinou |
use GitHub for that? |
17:20 |
sofar |
you can discuss those in mail much better, and inline review |
17:20 |
Xenoth |
sofar: So what you're saying Minetest needs is a dev-to-dev communication system that is *not* realtime, but also provides notifications to participants? |
17:20 |
VanessaE |
that's what github is for. review issues there, complex discussion is easy to manage either by email or by web |
17:20 |
Calinou |
GitHub has inline review of pull requests |
17:20 |
sofar |
anything less than a mailing list doesn't work for me |
17:20 |
sofar |
github is terrible for review, sorry :) |
17:20 |
VanessaE |
(and of course over the website you've got all of the media available that the browser can handle)( |
17:20 |
VanessaE |
wat |
17:20 |
sofar |
I tolerate it but ... yuck |
17:21 |
VanessaE |
terrible for review? |
17:21 |
VanessaE |
what can a mailing list do that a tracked issue can't? |
17:21 |
sofar |
yes, I've been doing OSS for almost 15 years and github is so suboptimal |
17:22 |
VanessaE |
I've been doing OSS for closer to 25 years, and I've not seen anything that's any better than github, frankly. |
17:22 |
sofar |
sending a patch request with git from console to mailing list: 3 seconds |
17:22 |
Calinou |
Gitorious is better! |
17:22 |
* Calinou |
runs |
17:22 |
sofar |
github pull request: navigate clicks, special branches, website that constantly changes -> terrible! |
17:22 |
* Xenoth |
nods to Calinou |
17:22 |
VanessaE |
um, FAIL |
17:23 |
Calinou |
GitHub hasn't changed for a while, I wouldn't say it changes constantly |
17:23 |
Calinou |
also, change can be good |
17:23 |
Calinou |
to make your workflow better in the future |
17:23 |
VanessaE |
of course, it used to be that when github sent you an email about a pull, they included a handy commandline you could copy&paste to merge the code |
17:23 |
sofar |
hack hack git format-patch -1 ; git send-email --to=foobar |
17:23 |
Calinou |
and that's exactly the things anti-systemd people don't understand… |
17:23 |
VanessaE |
but you STILL need to review it |
17:23 |
VanessaE |
and that's easiest if you just go to the website imho |
17:24 |
sofar |
Calinou: I'm a systemd project developer.... |
17:24 |
VanessaE |
sofar: so what you're REALLY saying is it's not compatible with your particular workflow. |
17:24 |
sofar |
VanessaE: samples size == 1, yes |
17:24 |
sofar |
VanessaE: but as a professional looking around me, it seems I'm really not alone :) |
17:24 |
VanessaE |
don't use argument from authority around here pleas |
17:24 |
VanessaE |
please* |
17:24 |
VanessaE |
you won't get too far like that :) |
17:24 |
sofar |
my team of engineers would scream if I forced them to use github ;) |
17:25 |
sofar |
you .. don't have to take my word |
17:25 |
VanessaE |
I came from the old ways, when all we had were mailing lists and echo groups on BBS's |
17:26 |
VanessaE |
from before versioning systems like git existed, so I am quite aware of managing projects that way |
17:26 |
VanessaE |
(or if they existed, we didn't know about them back then) |
17:27 |
VanessaE |
and back then we found it to be incredibly cumbersome to use mailing lists for development. realtime chat was often more productive. |
17:28 |
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17:28 |
hmmmm |
I use github and I think things are just fine |
17:28 |
hmmmm |
nobody puts a gun to your head and forces you to click merge and whatever |
17:28 |
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17:29 |
hmmmm |
to me, github is a very handy git server, online code and git display, PR tracker all in one |
17:29 |
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17:29 |
VanessaE |
when I merge someone else's contributions, I do it from the command line. yeah it's a few clicks to get the branch name and repo address but that's only because I tend to forget to add remotes to my repos. |
17:29 |
hmmmm |
git fetch <name> <branch> |
17:30 |
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17:30 |
hmmmm |
git cherry-pick <commit ID> |
17:30 |
kaeza |
<VanessaE> security issue? it's a publicly-readable forum |
17:30 |
rubenwardy |
Why aren't Github issues as good as mailing list? You can reply to them by email, you can receive the replies by email (just the reply, no extra text around). Pull requests is a different issue. |
17:30 |
hmmmm |
git push upstream master |
17:30 |
VanessaE |
hmmmm: yep, exactly that. |
17:30 |
rubenwardy |
sudo apt-get install github-cli && ghi pull-request [user] [branch] |
17:30 |
hmmmm |
some people use git am |
17:31 |
kaeza |
spammer A posts on topic. random 10 yr old kiddo gets spam on inbox even though a moderator may have deleted the spammy post 5 seconds after being posted |
17:31 |
rubenwardy |
https://github.com/defunkt/github-gem / https://github.com/github/hub |
17:31 |
hmmmm |
github issues don't have all the creature comforts of an email client. it's centralized on github too |
17:31 |
hmmmm |
don't understand why we need that |
17:31 |
VanessaE |
kaeza: that's an artifact of the forums being improperly configured. |
17:32 |
VanessaE |
there would need to be a restricted-access, devs-only section |
17:32 |
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17:32 |
VanessaE |
as it stands, there are a couple of them for moderators but nothing geared toward this sort of dev-specific chatter |
17:33 |
VanessaE |
and frankly, a mailing list would be just as insecure, if not moreso, because that same random 10 year old could sign up for said mailing list. |
17:33 |
rubenwardy |
There are super secret moderator forums? cool. |
17:34 |
Calinou |
don't restrict posting access to dev forum |
17:34 |
kaeza |
teh sekritz have been divulged. security breach! |
17:34 |
Calinou |
it's bad practice |
17:34 |
Xenoth |
rubenwardy: Quick, pass out the shades. |
17:34 |
VanessaE |
rubenwardy: the "trash" section is supposed to be accessible only to moderators, for example |
17:34 |
rubenwardy |
Huh? |
17:34 |
Calinou |
VanessaE, but these 10 year olds are less likely to use mailing list (harder) |
17:34 |
rubenwardy |
Oh |
17:34 |
Calinou |
we can just delete the irrelevant posts in developer section |
17:34 |
Calinou |
there should be a warning in that particular forum |
17:34 |
VanessaE |
Calinou: harder to supply an email address than it is to sign up on the forums? O_o |
17:35 |
Calinou |
to make on-topic posts only, and that any irrelevant post can be deleted without notice |
17:35 |
hmmmm |
i don't quite enjoy using forums |
17:35 |
hmmmm |
and how about outside contributors? if I wrote a patch for minetest the first thing I'd do is look for their dev mailing list to send it to |
17:36 |
VanessaE |
signing up to a forum account takes more info than a typical mailing list, but the latter is usually just a subset of the former - an email address and password anyway. |
17:36 |
hmmmm |
instead we have to sign up for a website...? come the fuck on man |
17:36 |
hmmmm |
this is ridiculous |
17:36 |
hmmmm |
i can't comprehend why there's so much pushback on making a mailing list |
17:36 |
Calinou |
feel free to make one then |
17:36 |
Calinou |
there could be minetest, minetest-mods, minetest-dev |
17:37 |
VanessaE |
hmmmm: if there's a mailing list, I'll certainly join it, but I won't like it |
17:37 |
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17:37 |
kahrl |
well, just saying it right now: I check my emails rarely, so you won't see me very often on any mailing list |
17:38 |
kahrl |
neither would I want to check a forum for dev chatter. Checking irc logs and github notifications is enough |
17:40 |
kaeza |
on the contrary, email is the first thing I check whenever I log in (I get both GH/forum notifications in one place) |
17:40 |
* Calinou |
is on a few mailing lists |
17:40 |
kaeza |
one more thing there wouldn't do any harm |
17:40 |
Calinou |
I would join it |
17:40 |
VanessaE |
hmmmm: but consider this, "we have to sign up for a website?" is that not exactly what a user does when signing up for a mailing list? only the medium of communication changes, but you're still giving some website an email address, maybe a username, and a password and instructing it to create an account for you. |
17:41 |
kaeza |
as a plus, you have the entire thread to read at any time, without having to log into a website |
17:42 |
hmmmm |
hmm I'm not sure how authentication on a dev mailing list works |
17:42 |
VanessaE |
that would be true for the forums also, if email notifications weren't so stupidly done |
17:43 |
VanessaE |
hmmmm: well any other mailing list I've ever signed up for, you either sent an email to the mailing list's bot, or you had to go through a website. |
17:43 |
hmmmm |
that's better than having to juggle around a password |
17:43 |
VanessaE |
(these days, I only have one left and it's very low traffic) |
17:43 |
hmmmm |
signing up for websites is soo shitty. whenever i have to sign up for a website to do something, i just don't do it |
17:44 |
hmmmm |
some time a while ago i got tired of the whole website signup crap |
17:44 |
VanessaE |
I'm sitting here racking my brain trying to remember the name of the bot they all seemed to use in the old days |
17:44 |
Calinou |
mailman? |
17:44 |
Calinou |
(cough someone will hate it cough) |
17:44 |
VanessaE |
Calinou: no, but the name invoked that image |
17:45 |
VanessaE |
hmmmm: you're right though, signing up with websites sucks. |
17:46 |
VanessaE |
ah, maybe it was listserv |
17:47 |
VanessaE |
and majordomo |
17:47 |
VanessaE |
those were the two |
17:50 |
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17:52 |
Krock |
grr. someone changed cmakelists.txt .. now I can build from scratch again |
17:56 |
hmmmm |
;-) |
17:57 |
Acerspyro |
:D |
18:00 |
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18:03 |
Krock |
Verstrichene Zeit 00:10:55.10 |
18:03 |
Krock |
why did I write this here? |
18:05 |
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18:08 |
* sofar |
walks into work... |
18:08 |
Acerspyro |
Don't. You'll crash yourself into the wall. |
18:18 |
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19:12 |
rubenwardy |
Hi all! |
19:13 |
Calinou |
hi rubenwardy, chess? |
19:18 |
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19:59 |
Jordach_ |
:O |
20:00 |
Jordach_ |
GTX 960 released |
20:00 |
Jordach_ |
> get a mint condition Dell laptop for buying it for my brother |
20:05 |
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20:27 |
rubenwardy |
http://rubenwardy.com/tags/reviews/ |
20:27 |
rubenwardy |
!title http://rubenwardy.com/2015/01/22/freepost/ |
20:27 |
MinetestBot |
rubenwardy: Freepo.st Review - rubenwardy's blog |
20:27 |
rubenwardy |
#spam |
20:27 |
rubenwardy |
:P |
20:31 |
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20:33 |
kaeza |
remember kids: '#' means "channel" here, not "tag" |
20:33 |
VanessaE |
heh |
20:33 |
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20:38 |
alket |
how to change from night to day |
20:38 |
VanessaE |
/time 8000 |
20:39 |
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20:40 |
alket |
thanks |
20:41 |
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20:42 |
alket |
how to make grass grow :) |
20:43 |
VanessaE |
time. :) |
20:43 |
VanessaE |
lots of it :P |
20:45 |
jin_xi |
hm, sorry had to go after posting mailing list proposal link and was afk for discussion |
20:46 |
jin_xi |
another point is logging of irc. now its perma logged because its sometimes useful |
20:46 |
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20:46 |
jin_xi |
this is problematic for some, and some distinction in medium for lifetime of info would be very useful |
20:48 |
jin_xi |
also you dont need to check your mail to read a mailing list |
20:48 |
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20:58 |
puhfa |
hey, how are the lua scripts actually run? is it guaranteed that nothing can alter the state from the outside while a script is running? |
20:59 |
puhfa |
or do i need to use mutexes? |
20:59 |
VanessaE |
better ask that in -dev |
20:59 |
sofar |
I thought minetest is purely single threaded? |
20:59 |
puhfa |
mapgen seems to have its own thread |
20:59 |
kaeza |
yep, everything is pretty much serialized |
21:01 |
sofar |
mapgen can be parallel safely |
21:02 |
sofar |
since the player can't go into un-generated chunks |
21:02 |
VanessaE |
it "can" but it doesn't because other stuff can go into those chunks, e.g. lua mapgen code |
21:03 |
puhfa |
i was just wondering why a script (that reads player data) is occasionally crashing when players disconnect |
21:03 |
puhfa |
must be a brainfart then |
21:24 |
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23:17 |
Wayward_One |
how do you use minetestmapper.py? |
23:23 |
Wayward_One |
hmm, got it working for voxelands, but it doesn't seem to work with leveldb |
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