Time Nick Message 00:15 sofar anyone know how to breed with a barn in animals_modpack? every time I left-click on the barn with leaves it just picks up the barn 00:17 Acerspyro FUCK HER IN THE PUSSY 00:18 sofar alright give the keyboard back to acerspyro 00:18 Acerspyro sofar: hi 00:19 Acerspyro lol 00:20 sofar ohhh it has to be "leaves" not pine leaves etc... 00:21 VanessaE what the? 00:21 * VanessaE looks at Acerspyro 00:31 * Acerspyro deeply stares into VanessaE's eyeballs. 00:31 Acerspyro In this deep stare, he says... 00:31 Acerspyro Hi. How art thou? 00:31 VanessaE ... 00:33 * Acerspyro adds an evil grin to his straight face. 00:33 Acerspyro I just wanted to say hi :) 00:33 VanessaE er, hi. :P 00:34 Acerspyro Yay, she said "Hi"! 00:34 * Acerspyro toots happily and runs off like a happy little girl holding a balloon. 00:35 Brains Is it possible to reload a mod without downing and restarting a server? 00:35 VanessaE Brains: no. 00:35 Acerspyro I have to ask 00:35 Acerspyro Why not 00:35 Brains VanessaE: I figured, but thought I'd ask... 00:35 VanessaE because...there's no support for that? 00:35 VanessaE but you could perhaps code the mod in such a way that it could be convinced to reset its state. 00:36 Acerspyro Not what I'm talking about 00:36 Acerspyro Why is there no support for that is what I want to know 00:36 VanessaE guess no one thought it would be all that useful 00:36 Brains VanessaE: I was thinking about code modifications as opposed to resetting state. 00:36 Acerspyro Well, I think it is 00:36 VanessaE Brains: yeah, can't be done. 00:36 Brains Acerspyro: The traditional answer is "Because you haven't written it yet." 00:37 Brains (A tradition not limited to minetest, that is.) 00:37 Acerspyro Brains: Heh, unless I am terribly wrong, it should be really easy to implement 00:37 Brains Acerspyro: Then what is taking you so long... =:P 00:37 Acerspyro Something that restarts all plug-ins without restarting the server or dropping connection. 00:37 Acerspyro Brains: Never trust me with code. 00:38 Acerspyro I can fuck up the easiest of things. 00:40 Sokomine mapgens are tricky :-/ 00:40 Sokomine just get one part not 100% reproducable and it gets chaotic 00:41 Acerspyro Sokomine: ? 00:43 Sokomine just wondering why trees sometimes just don't do what i expect them to do (i.e. grow - without strangely mutated trunks) 00:43 tim_flatus Phew Grail Test server now down for repair. 00:45 tim_flatus I now have an understanding of griefing I never really wanted ... 00:45 Sokomine started a new server and got overrun by griefers? 00:46 Acerspyro ur srvr got #rekt.e 00:46 Acerspyro ur srvr got #rekt. 00:46 tim_flatus Not quite overrun, because I'm mean ;-) 00:46 Acerspyro lol 00:46 Acerspyro Protect 00:46 tim_flatus I got a really high level one, logged in as adrianthefirst. I must thank him for testing so hard :D 00:46 Acerspyro Rule #idktoomanyrulesexist: Never, ever, ever, EVER trust the user. Ever. Never ever ever never never ever. 00:47 Acerspyro Protect everything 00:47 tim_flatus Yeah, that's what I'm now fixing. 00:47 Sokomine ah, but that's not particulary practical either. if you never trust anyone, you won't get anywhere - nobody'll ever get interact on your server..... 00:48 tim_flatus Told me to /grant him all first off before doing anything. Then suggested I install worldedit and give him the privs. Must think I was born yesterday. 00:48 Acerspyro Sokomine: Everything that you don't want to be destroyed 00:48 Acerspyro tim_flatus: who 00:48 tim_flatus I'm learning about honeytraps ;-) 00:48 Acerspyro lol how can you fall into such a trap??? 00:48 tim_flatus I didn't. They did :-) 00:49 Acerspyro lol 00:49 Sokomine Acerspyro: ok, that's right. that ought to be protected 00:50 Sokomine tim_flatus: honeytraps are easy...just open a server :-) you'll soon attract griefers. problem is: what to do with them? 00:50 tim_flatus I tried to explain he didn't know what game he was playing. D'oh minetest he said. :p fail. 00:51 tim_flatus The ones that don't speak weird me out. 00:51 Acerspyro tim_flatus: lol just tell them that they're mentally retarded because they can't speak 00:51 Acerspyro They will speak up. 00:51 VanessaE Sokomine: melt them down for the raw materials? :) 00:51 tim_flatus No I just kick them if they don't answer. Take no *** prisoners. 00:52 tim_flatus lol Thanks for letting me sound off. 00:53 Acerspyro ? 00:54 Sokomine VanessaE: might be worth it :) new ressource... 00:54 tim_flatus Hmm. 00:54 Sokomine no problem, tim_faltus. griefers can be an annoyance 00:55 tim_flatus Random node placing around spawn. It had just never occurred to me. 00:55 tim_flatus I won't ask why. I don't suppose there is much reason to it. 00:58 Acerspyro When I was 12 00:59 Sokomine i suspect it might sometimes be insufficient control of the client. people new to the game who have no idea how to control it. or very young children who want to be told what they ought to do 00:59 Acerspyro I trolled the players, trolled the owners, griefed the server, DDoS'd it and then ended the server's subscription on a Minecraft server. 01:00 Sokomine really? what for? 01:00 Acerspyro Retards. They even gave me the username, password and infos to the server node, I just had to delete the subscription. 01:00 Acerspyro Sokomine: Same reason as griefers grief. 01:00 Acerspyro Thrills. 01:00 Acerspyro Actually, we were a group of three 01:00 Sokomine you arn't landmine by some chance? 01:00 Acerspyro No 01:01 Sokomine ok :-) 01:01 Acerspyro I only DDoS'd Minecraft servers 01:01 Acerspyro :P 01:01 Sokomine but i don't find griefing ok under any reasons. except if it's stated as the goal of a server 01:01 Acerspyro Sokomine: who cares, it's Minecraft 01:02 Sokomine that's not good, acerspyro. let them play their game and do not interfere with it. if the setup is insecure, tell them 01:02 Acerspyro >setup is insecure 01:02 Acerspyro What can I do about thick owners who are ready to give out their passwords to anyone 01:02 tim_flatus Yes I do wonder that Sokomine. Also I wonder whether some players can't read the instructions. But there is a kind of basic thing about people are obviously trying to create something beautiful. Most intelligent people would lurk for a bit and find out what's going on 01:02 Acerspyro Btw, I would never had griefed a nice server 01:02 Acerspyro Those servers had ugly as shit buildings. 01:03 Sokomine tim_flatus: some people may indeed be unable to read the rules. some signs may not work well, or they may get overlooked or be too complicated for very(!) young children. or you might just get people who don't speak english 01:03 Acerspyro Sokomine: Which is why speaking english is a rule 01:03 tim_flatus I translated the main ones into Spanish and Russian 01:03 Acerspyro And the rules are applied wether you read them or not 01:04 tim_flatus Acerspyro: :-) 01:04 Acerspyro Also, rules should not be on signs 01:04 Sokomine hm, if the buildings are griefed cobble ruins, it might be difficult. but then it's not called griefing but cleaning up the landscape so that there are new plots for players who want to build something better? 01:04 Sokomine that's work then and not destruction 01:04 Acerspyro They should be part of a menu that forces you to wait 8 seconds before going to the next rule page 01:05 Acerspyro Sokomine: what's your server? 01:05 Sokomine tim_flatus: that is a very good service! i'm glad that you where able of doing that. i speak neither of these languages (though i may guess at a few spanish words) 01:05 Acerspyro Don't worry, I won't grief it :P 01:06 Sokomine Acerspyro: i don't operate a server. i feel very at home on vanessas servers, but also wander around on a lot of others and take a look at the general mt world 01:06 Sokomine so i'll be present to a degree on most servers that focus on building 01:06 tim_flatus I used google. I have no idea if the Russian is any good, but apparently the Spanish is ok 01:06 Acerspyro aah 01:06 tim_flatus I like languages 01:06 Acerspyro tim_flatus: If I had a server, I would impose English 01:06 Brains VanessaE: BTW, I did end up making enough geothermal generators to power the supply converter directly... Slapping a battery on both sides smooths it out enough it runs almost continously. (It isn't but looks like it is.) 01:06 tim_flatus I even managed a little turkish 01:07 Acerspyro I am one of those who think that English should be the only language, even tho my first language is french. 01:07 Acerspyro And, tbh, I hate French. It's total bullshit. 01:07 Acerspyro over 20 000 rules. 01:07 tim_flatus My mum was a French teacher, so I prefer Breton 01:07 Sokomine tim_flatus: hmm. catch yourshelf a native speaker then :-) i once had a text somewhere where russian was written using the latin alphabet. people constantly came and complained that the transcription of the letters was wrong 01:08 tim_flatus Sokomine: I will. :-) 01:08 est31 Acerspyro: one to rule them all ;) 01:08 Sokomine i did like french more back in school. it's a much nicer language than english. but: it's not as practical, and i've forgotten most :-( 01:08 Brains Acerspyro: My favorite quote about English: "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." 01:08 Acerspyro Sokomine: I am stuck with it for the rest of my days. 01:09 Acerspyro Fucking hell 01:09 tim_flatus moi aussi 01:09 tim_flatus Brains: lol 01:09 Acerspyro C'est long a ecrire 01:09 Sokomine tim_flatus: there are some players here that speak russian. with a bit of luck, you'll be able to catch one :-) they even had (and probably have?) a pretty nice realtest server. i even got access to it. problem was that i don't speak russian and thus couldn't talk much to the people there :-( 01:09 Sokomine so i settled on building a small house to say thanks 01:10 Acerspyro Sokomine: See why I want to enforce english? 01:10 Acerspyro Because otherwise players can't communicate! 01:10 Sokomine Acerspyro: no need for that on mt servers in general. people usually manage to get around :-) if someone's online who speaks the same language, people in general manage to talk :-) 01:11 Sokomine they usually manage to ,-) 01:11 tim_flatus My spanish is coming on leaps and bounds in the last two days! 01:11 Acerspyro but people who can't speak proper english make my teeth grind... 01:11 Sokomine i even chatted with a player from brazil once. i wasn't entirely sure which language he spoke and if whatever google translate came up with worked. it all sounded a bit odd, translated. but we communicated to a degree :-) 01:11 Acerspyro >.> 01:12 Acerspyro Sokomine: I can make out some languages without even knowing what it is 01:12 Sokomine it's nice to talk to people from other countries and cultures. english is just the means to talk to them 01:12 Acerspyro I can't make the difference between Portuguese and Italian 01:12 Sokomine Acerspyro: hope i won't harm you then :-) i feel the same about written german 01:12 tim_flatus Portuguese if Brasilian 01:12 Acerspyro Sokomine: lol 01:12 Acerspyro Idc anymore about french 01:13 Sokomine yes, but afaik it is a variation of portugese they're speaking 01:13 Acerspyro 98% of French users can't even type it correctly. 01:13 Sokomine on a chat? no wonder... 01:13 Acerspyro And in written productions 01:13 Acerspyro That's like 55% 01:13 Acerspyro for example 01:13 Acerspyro *ahem* 01:14 tim_flatus yes it's like the difference between British and American English 01:14 Acerspyro tim_flatus: t bo pcq les fleur sont belle. tse sest une joke. 01:14 Acerspyro Fucking hell. I want to murder people who type like that,. 01:14 Sokomine the flowers are nice? but what about the rest? 01:15 tim_flatus exactly 01:15 Acerspyro "you know, it's a joke" 01:15 Sokomine yes. but what about the text before that? parce-que? but "t bo" ? 01:15 Sokomine guess it requires better knowledge of french to understand that :-) 01:15 Acerspyro "you're cute" 01:15 Sokomine aaaah 01:15 Acerspyro No 01:16 Acerspyro It's "T'est beau" but in tchat 01:16 Acerspyro That's how french people chat 01:16 Acerspyro I don't have to fucking do this all the time in English!!! 01:16 tim_flatus shut that door! 01:16 Sokomine don't worry, english and german do get mutilated in chat equally 01:16 Acerspyro 80% of words are compressed in french chat 01:16 Sokomine oh. i wasn't aware of that 01:16 Acerspyro Heh 01:17 tim_flatus ! <3 txt spk 01:17 Acerspyro "Because", 7 letters 01:17 Brains Must be low information content in them there Frenchie words. 01:17 Acerspyro "C'est a cause de", 16 letters 01:17 tim_flatus Or in lua I suppose ~<3 01:17 Sokomine hah! ", weil" is even shorter! 01:17 Acerspyro So we say "Cta cause" 01:18 Brains 'Cause what? 01:18 Acerspyro Saying 'cause only saves one letter 01:18 Acerspyro :P 01:18 Brains Exactly... Just as stupid as "lite" for "light". 01:18 Acerspyro ik 01:18 * tim_flatus runs screaming 01:18 Acerspyro or hi and lo 01:19 * Sokomine keeps the poor tiim_flatus away from forums where people in general do seem to be halfway illitereate (even though they appear to be native speakers) 01:19 tim_flatus No, they're perfectly acceptable ... greetings 01:19 Brains tim_flatus: To be fair, the greeting would be 'lo... 01:19 Acerspyro >Give the greetings to the young man, sir. 01:20 Acerspyro >It's been nice meeting you. Now, fuck off. 01:20 tim_flatus Brains: beautiful use of the apostrophe ;-) 01:20 Sokomine there are some abbreviations i do use in chat. mostly it's not caring about when to use capital letters. english speakers sometimes think those are errors. that it's just a way to type faster in a chat becomes more obvious when using german, where a lot more words need capital letters 01:20 Acerspyro How bout we all get into voicechat? 01:20 Acerspyro :D 01:20 Brains tim_flatus: Wait until you see me overuse ellipsises... 01:21 Sokomine ah, no :-) typing is much easier. and also easier to understand :-) 01:21 Acerspyro .................... 01:21 Acerspyro Sokomine: Nei 01:21 Acerspyro Talking is easier 01:21 Acerspyro To talk 01:21 Acerspyro It's hard to type what you say, but that's not part of the task 01:21 Acerspyro And talking can be quickly repeated if needed 01:21 Sokomine for me, typing is much eaiser 01:21 Acerspyro and everything you don't understand is more learned. 01:21 tim_flatus ellipses don't bother me ... 01:22 Brains Talking is only easier under some conditions... I'd have to run off the single digit young one, tell the wife to quiet down some, turn of the video I've got play, mute the various computer bits that are making informative noises randomly, ewtc. 01:22 Brains -w 01:22 tim_flatus But you should get the plural right :D 01:22 Acerspyro .oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo. 01:22 Sokomine Brains: :-) exactly 01:22 Acerspyro meh 01:22 Acerspyro Not much here, just have to close my door. 01:25 tim_flatus So, I must get areas to work so I don't lose the half a dozen players who did build something nice. I know I'll start by studying minetest_game. 01:27 Acerspyro https://www.youtube.com/watch?v=W9DST-6jIBU 01:29 Sokomine tim_flatus: fine! protection is a very important part of games like this 01:30 tim_flatus Hm, there are only 8 calls to minetest.is_protected in minetest_game 01:30 tim_flatus This doesn't really explain much 01:30 Sokomine what do you need explained? 01:31 Sokomine that minetest.is_protected function usually is part of your protection mod (i.e. areas) 01:32 tim_flatus I think the problem is that I don't know how to use areas. 01:33 tim_flatus I'm using the markers gui 01:33 tim_flatus And I can set owners and mark areas but it doesn't prevent anyone placing or digging nodes 01:34 Sokomine hm. i wrote the markers mod. so if you've got a problem with that, you're at the right address :-) 01:35 Sokomine do your players have the "areas" priv? if so, they can override the protection and dig anyway 01:36 tim_flatus Ah. 01:36 tim_flatus I thought they needed it to set areas. 01:36 tim_flatus Right. That'll be it then 01:38 tim_flatus Is there any way to revoke the privilege across the board? 01:39 tim_flatus I know how to do that for individual players 01:39 Sokomine hmm. good question 01:39 Sokomine i don't know offhand. changing all the player files might be too much work 01:39 tim_flatus There should be an auth file somewhere? 01:40 Sokomine revoking it on join (real moderators have the right privs to just re-grant the priv back to themshelves anyway) might be an option 01:40 Sokomine that file might be overwritten frequently 01:40 Sokomine there ought to be quite a lot of other server operators on this channel. wonder where they are 01:40 tim_flatus auth.txt 01:40 Sokomine yes. but the server also writes a lot of files regulary and might overwrite that 01:40 VanessaE tim_flatus: shut the server down and use a bit of sed magic 01:40 tim_flatus Surely not while the server is down? 01:41 Sokomine ah :-) vanessa's there. fine. she can help you :-) she's a very competent server operator 01:41 VanessaE sed -i "s/areas//g" auth.txt 01:41 VanessaE then edit the file in nano or so to re-enable areas for the few admins that need it 01:41 tim_flatus VanessaE: thanks that should save a LOT of heartache 01:41 VanessaE just make sure you don't fuck up the passwords :) 01:41 VanessaE if the server complains, also do: 01:41 tim_flatus I won't touch them 01:41 Sokomine no, not while the server is down. just while it's running. mt has the tendency to change quite a lot of files while running 01:42 VanessaE sed -i "s/,,/,/g" auth.txt 01:42 VanessaE (collapse any double commas from the first command down to just one) 01:42 Sokomine there ought to be a config option inside the areas mod where you can configure how many areas a player can protect. the markers mod also sets a limit on the areas 01:42 tim_flatus I might just use a text editor if that's ok. I find sed a bit line noisy 01:43 Sokomine i might have set a too small limit there. maybe a new priv for trusted players so that they can protect more might be helpful 01:43 VanessaE 99% chance that the first sed command will solve the problem 01:43 tim_flatus Sokomine: yes there is it's set to the defalt 4 currently 01:44 VanessaE tim_flatus: just make sure you back up your auth.txt first, just in case. 01:45 tim_flatus Wow 221 logins in two days! 01:46 tim_flatus Thanks for the reminder VanessaE - I am tired 01:51 tim_flatus Yay!!! 01:51 tim_flatus Also I discover no_bad_names doesn't stop me logging in as "twatface" 01:52 tim_flatus Thank you everyone :-) 01:52 * tim_flatus does little happy admin dance 01:52 Sokomine it mostly stops Guest1234 and other silly names 01:53 VanessaE heh 01:53 VanessaE yeah, it only applies to crappy nicknames in general 01:53 tim_flatus Lol 01:54 tim_flatus Running round trying to grief my own swerver - what am I like? 01:54 tim_flatus -w 01:54 VanessaE not to offensive words 01:56 Sokomine fine :-) 01:56 Sokomine always good to see a server beeing maintained 01:59 tim_flatus I rather like beauty 01:59 tim_flatus Call me soppy if you like ... 02:02 Acerspyro Floppy 02:04 * Sokomine eyes some trees suspicously 02:04 Sokomine those trees might conspire to be bugged again :-/ 02:08 tim_flatus So next time someone asks me to /grant all. I shall /revoke all. plan? 02:09 Sokomine currently i'm fighting with these: https://mediacru.sh/CKmqk0xXwijr.png 02:09 Sokomine then that player can't even say anything anymore, tim_flatus 02:09 Sokomine just check if it was a joke :-) some serious players may also hope to get at least fast or sometimes fly. it can be helpful for building purposes 02:10 tim_flatus What is that? 02:10 Sokomine and if you've attracted good builders, some may even enjoy the giveme priv :-) 02:10 est31 you can also consider to enable fast by default 02:10 Sokomine that would be practical, yes 02:10 tim_flatus Sure, but no. 02:10 Sokomine fast is for running around fast. the normal walking is veeeeerrrrryyyy slow 02:10 Polsaker ^ 02:11 tim_flatus Maybe once they've built something nice. 02:11 Polsaker would need a key for sprinting 02:11 Sokomine fast is pretty helpful. unless you want to focus on survival 02:11 Polsaker <_< 02:11 Sokomine fly is something you can consider giving to those who really built nice. those players may love to do a screenshot or to take an overview image once in a while :-) 02:11 tim_flatus I want a balance between survival and building, because it affects building styles 02:11 est31 There is also a mod which gamifies speed. there the speed of the players depends on the quality of their shoes 02:12 tim_flatus I don't have beds for this reason 02:12 tim_flatus est31: Ilike that idea. 02:12 Sokomine beds are very decorative items. they ought to be there for that purpose 02:12 Sokomine beds imitated by slabs don't look half as good 02:12 est31 dont know its name though just know its deployed on xanadu server 02:12 tim_flatus So get creative with wool ;-) 02:13 Sokomine too big 02:13 tim_flatus I'll check the serverlist 02:13 Sokomine my houses are usually very stuffed, tiny places. no space for a huge wool bed :-) 02:13 tim_flatus Not if you can craft stars and slabs with it 02:13 Sokomine ok, then it's a diffrent matter 02:14 Sokomine i often use dark junglewood stairs + planks for beds 02:15 tim_flatus I shall probably convert moreblocks to work with my game. 02:17 tim_flatus What's that pic all about Sokomine? 02:19 tim_flatus I've been playing on the H2O watershed server, where you can buy privs with largish amounts of ores. That kind of works. 02:25 Sokomine tim_flatus: i'm working on mg_villages - a mod that adds villages. some are snow-covered, and some have trees around them 02:25 Sokomine i'm hunting a bug there that leads to twisted first trunks in these trees 02:26 stormchaser3000 LE SPAM 02:26 stormchaser3000 https://forum.minetest.net/viewtopic.php?f=3&t=11073 02:46 tim_flatus Ah /rollback_check is my friend :-) 03:05 Sokomine hmm. hmmm. wheat beeing an attached node is...a bit...impractical in my situation... 03:08 VanessaE I still wish there were a "hanging" option 03:08 VanessaE only needing support from above (not sides) 03:08 Sokomine that would be good, yes 03:09 Sokomine trouble is: if i drop a snowball on a snow-covered field of wheat - the whole field collapses 03:09 VanessaE wow 03:09 Sokomine which is not..so...desirable 03:09 Sokomine gives a nice chain effect though :-) 03:09 VanessaE well you could always define "snow-covered wheat" nodes 03:09 VanessaE and make them not attached. 03:10 VanessaE (and they'd drop regular wheat or whatever) 03:10 Sokomine yes. wonder where it ends :-/ i don't want to redefine the entire game :-) 03:10 VanessaE heh 03:11 Sokomine that wheat's just for decoration! we can't have random people comming by and stealing the villager's food :-) 03:11 VanessaE be glad it's not all of dreambuilder you'd be contemplating redefining :) 03:12 Sokomine uff :-) guess i am 03:12 Sokomine there are many parts of dreambuilder which are very nice and supported to a degree or another 03:16 Sokomine hm, no, the wheat doesn't seem to be the major culprit. hm. wonder if my moresnow suddenly does something wrong? 03:23 jordan4ibanez Let's see if I can figure out animation http://i.imgur.com/GTCu3B3.jpg 03:24 Sokomine jordan4ibanez: that would be great! looks very fine 03:25 jordan4ibanez Thank you :) 03:26 jin_xi_ yeah your trains rock! 03:38 Acerspyro You're not a train! 03:54 jordan4ibanez So we CAN use meshes for nodes! http://youtu.be/KfH8-OJ56ok 03:57 VanessaE of course 03:57 VanessaE https://forum.minetest.net/viewtopic.php?f=9&t=10428 03:58 VanessaE that mod provides a good overview, imho ;) 03:59 Sokomine yes. those mesh nodes are great! 03:59 jordan4ibanez I thought you said it depended on another mod 04:00 VanessaE noperz 04:00 VanessaE you just use them 04:00 VanessaE you just can't animate the meshes yet (only their textures, if you wanted to) 04:50 sofar VanessaE: can I used an animated texture for a particle? 04:51 VanessaE that's a very good question 04:51 VanessaE I have no idea :) 04:52 sofar how does it work for nodes? 04:53 sofar sorry, dumb question, I should probably look at some of the animated textures in the game, I suppose 04:54 VanessaE well, 04:55 VanessaE you know how a filmstrip looks when you lay it out flat right? 04:55 VanessaE like say 16 frames of the video but laid out on the table all at once? 04:55 sofar animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, 04:55 sofar yeah, I think I got it 04:55 VanessaE yes. that's a strip of film. :) 04:56 VanessaE it plays from top to bottom in the image, the 2.0 is number of seconds it takes to play the whole strip 04:56 sofar gotcha 04:56 VanessaE ignore the aspect values - everyone just leaves those both at 16 regardless of the texture's resolution 04:57 sofar there's no way to pass animation values to particles, so that's another thing they would really need 04:57 sofar in addition to the fixed player offset 04:57 sofar I'm thinking of maybe attempting to patch that in 04:57 VanessaE animation = { type="vertical_frames", name="foo.png", aspect_w=16, aspect_h=16, length=2.0 } 04:57 VanessaE as I recall that's all you do 04:57 VanessaE (for a node) 04:58 VanessaE animations in a particle would be interesting. 04:58 VanessaE what have you got in mind in particular? 04:58 sofar very 04:58 sofar well it would make it so you can use one particle and let it animate 04:58 VanessaE ah 04:58 sofar fire would improve 04:58 sofar you could make realistic rain drops falling on the ground 04:59 VanessaE ah 04:59 VanessaE I see where you're going with that 04:59 sofar snow flakes appearing to rotate 04:59 sofar without using multiple particles 04:59 VanessaE between that and irrlicht particles (if they ever happen :P ) we'd have some serious particle density 04:59 VanessaE without even touching the GPU/CPU power 05:00 sofar I'd think that animated particles would reduce the pressure on the gpu 05:00 sofar since you need less particles to get more complex results 05:00 sofar my little one is waking up, afk 05:01 VanessaE current particles aren't GPU-driven at all I don't think 07:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7 generateRidgeTerrain: Make river generation relative to water level 131702c34 https://github.com/minetest/minetest/commit/1702c34b6406025802a4fbecd893c27827b3ce96 (152015-01-22T02:21:11-05:00) 07:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7: Speed optimise calculateNoise and generateRidgeTerrain 1370354ac https://github.com/minetest/minetest/commit/70354ac20b456f2cad3208e13ccb0a30980df39c (152015-01-22T02:10:07-05:00) 07:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function 13408d9b7 https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 (152015-01-22T02:06:33-05:00) 08:49 alket when I do nohup minetest --server 08:49 alket i get nohup: ignoring input and appending output to `nohup.out' 08:51 VanessaE I get that too 08:51 VanessaE ignore it 08:52 alket but then cant connect :s 08:52 VanessaE well with my watchlogs scripts that is 08:53 * VanessaE shrugs 08:53 VanessaE I just do, minetestserver --various --options --here & 08:53 VanessaE (inside my script that is) 08:53 VanessaE or rather, I & the script itself 08:54 VanessaE (the script being your usual keepalive thing e.g. an expanded version of, while true; do minetestserver --blahblah ; sleep 30; done 08:55 VanessaE I put that in a script along with a few other things that I use for keeping additional logs and stats, and run the script with & 08:55 VanessaE works every time :) 08:55 alket i cannot connect, it just says connecting , nothing happens :s 08:56 VanessaE you're probably just connecting to the wrong IP or port 08:57 alket when i launch minetest --server, it says listening on port 0.0.0.0:30000. 08:57 VanessaE ok that much is right. so you point your client to 127.0.0.1 port 30000 08:57 VanessaE external clients would point to your machine's real IP address 08:59 alket how do I change port 08:59 VanessaE minetestserver --port 08:59 alket it looks like 30000 is blocked 08:59 VanessaE e.g. --port 30001 or so 09:00 VanessaE I doubt 30000 is blocked. 09:00 alket ok, still doesn't work, i have no idea :s 09:00 VanessaE it's more likely you're trying to connect to the wrong IP, or you need to do some port forwarding in your router. 09:00 VanessaE (if you're trying to connect from the outside) 09:01 alket im in the local server which has a public ip 09:01 alket or real ip what its called 09:01 VanessaE public IP, same difference 09:01 VanessaE what is it? 09:01 VanessaE (you can /msg if you prefer) 09:02 VanessaE ok, that returns pings, so it's routable 09:02 alket I have installed minetestc55 from ppa, in ubuntu 12.04 09:02 alket the very next thing was: minetest --server 09:03 VanessaE don't use minetestc55 09:03 VanessaE that's old and outdated. 09:03 VanessaE get minetest from git and compile it 09:03 alket but i get it from ppa, its 4.11 09:03 VanessaE you mean 0.4.11 09:03 VanessaE and yeah that's current then 09:03 alket yes 09:04 VanessaE what's the exact command you're using to start the server? 09:04 alket now, im using: minetest --server 09:04 VanessaE just `minetest --server` isn't enough 09:05 sfan5 VanessaE: *poke* 09:05 VanessaE firstly, don't use that method, use `minetestserver` 09:05 VanessaE (all one word, without the dashes) 09:05 VanessaE hey sfan5 09:05 sfan5 you needed something, right? 09:05 alket the wiki said so 09:05 VanessaE second, you need to specify a few things on the command line such as the game you want the server to run, the world you want it to serve, the config file you want it to read, and I also specify the port as well 09:06 VanessaE sfan5: yeah, just wondered if you could make a new win build 09:06 VanessaE alket: the wiki is not entirely correct. without at least some of these options, starting the server won't work right. 09:06 sfan5 VanessaE: sure 09:07 alket VanessaE: thanks 09:07 alket but anyway , a bit complicated for me 09:07 VanessaE alket: so try this: minetestserver --port 30001 --config --gameid minetest_game --worldname 09:07 alket do I have to download them 09:07 alket since im in remote server 09:08 VanessaE for example, my survival server is substantially this: minetestserver --port 30001 --config minetest-survival.conf --gameid dreambuilder_game --worldname Survival_World 09:08 VanessaE download what? 09:08 alket some worlds 09:08 VanessaE no 09:08 alket or it will create 09:09 VanessaE you create one (the server is supposed to be able to do that but I'm not entirely sure of the correct way to do that, so I do it from a client and then copy the empty world over) 09:10 VanessaE sfan5: thanks :) 09:11 VanessaE alket: make sense so far? 09:12 alket i think so, im trying 09:12 VanessaE the bottom line is, you need a world to play in, a subgame to play with, and a config file to point the server at. 09:13 VanessaE the subgame you probably already have (minetest_game). the world you're creating now. the config file, you can probably copy from your client and strip it down and modify it to suit 09:13 alket ok I downloaded one world, but how about aconfig file 09:13 alket ok thanks 09:14 alket so there is no , minetestserver --create-world="World" --mode=survival seed= etc. 09:14 sfan5 correct 09:14 VanessaE no, 09:14 VanessaE nothing like that 09:14 alket brb 09:14 sfan5 there is also no gamemode 09:14 sfan5 at least not per-world 09:15 VanessaE well not per-command-line there isn't 09:15 VanessaE but you can specify it per-world by pointing each minetest instance you run at a different config file 09:16 VanessaE not that he needs to in this case :) 09:19 sfan5 VanessaE: lftp says my build will be uploaded in 13m 09:19 VanessaE I'll be asleep by then :) 09:19 sfan5 what do you need them for? 09:20 VanessaE for folks on my servers who are still running 0.4.11 and can't get online 09:20 sfan5 did you apply an incompatible change? 09:20 VanessaE (I've got strict protocol checking enabled for a couple of them because they don't work properly on 0.4.10 and below, but 0.4.11 is rather unstable, as you no) 09:20 sfan5 oic 09:20 VanessaE nah, just features their clients are too old to deal with, the usual 09:20 VanessaE "as you no"? 09:21 VanessaE oh G*d... 09:21 VanessaE I must be more tired than I thought 09:21 sfan5 oic = oh, i see 09:21 VanessaE I really wrote that didn't I. 09:21 sfan5 ? 09:21 sfan5 7m to go 09:21 VanessaE me: "but 0.4.11 is rather unstable, as you no)" 09:21 sfan5 oh 09:21 VanessaE "no" 09:21 * VanessaE goes grammar nazi on herself 09:22 sfan5 i didn't even read that part of your sentence 09:22 sfan5 atleast i don't remember reading it 09:22 VanessaE heh 09:22 VanessaE gee thanks :) 09:23 VanessaE anyways, lots of folks having troubles with the stable release so I figured a new build from you would have the highest success rate :) 09:23 sfan5 huh 09:23 sfan5 was git.io broken 09:23 sfan5 ? 09:23 sfan5 [color=#3465a4][git][/color] [color=#cc0000]paramat[/color] -> [color=#73d216]minetest/minetest[/color]: [b]Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function[/b] [color=#a04265]408d9b7[/color] https://github.com/minetest/minetest/commit/408d9b72f00b1aed2de5a6738571acab1149f690 ([color=#888a85]2015-01-22T02:06:33-05:00[/color]) 09:23 sfan5 thats the full github link.. 09:24 VanessaE hm, no... pipeworks' git.io page works 09:24 sfan5 wait what 09:24 sfan5 rssnotify.log contains 2 commits that aren't in my build 09:24 sfan5 nevermind 09:24 sfan5 just the wrong order 09:25 sfan5 ooh 09:25 sfan5 uploaded 09:25 * sfan5 pings VanessaE 09:25 VanessaE \o/ 09:26 sfan5 VanessaE: https://forum.minetest.net/viewtopic.php?p=168490#p168490 09:26 VanessaE I'll ping the relevant folks tomorrow when I see them next :) 09:27 sfan5 VanessaE: also if you need a link to the latest builds: 32: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest 64: https://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64 09:27 VanessaE thanks 09:27 sfan5 (those links always redirect to the latest build) 09:28 VanessaE ok, got 'em 09:29 VanessaE and now I think I'm gonna go make like a nil reference and crash. 09:29 VanessaE night :) 09:29 alket still no luck :s 09:29 alket night VanessaE 09:29 alket thanks for help 09:30 VanessaE you're welcome 09:30 VanessaE keep trying, you'll get it sorted out 09:30 VanessaE good night 09:30 sfan5 night 09:35 JamesTait Good morning all; happy Answer Your Cat’s Questions Day! :-D 10:01 ThatGraemeGuy https://www.youtube.com/watch?v=aThCr0PsyuA o_O 12:39 alket can somebody help me to create a private server ? 12:42 alket anyone ? 12:44 kaeza mornings 12:45 alket i will give you root access to my server, and i will thank you hehe 12:45 gregorycu Is there a step here that you are confused with? http://wiki.minetest.net/Setting_up_a_server 12:45 alket gregorycu: im runing a dedicated server 12:45 gregorycu You didn't answer my question 12:46 alket yes, sorry 12:46 alket I did all that 12:46 alket but when I try to connect from client side 12:46 alket it keeps runing for ages 12:46 alket "connecting" 12:46 gregorycu Have you tried both ip and hostname 12:47 alket i have IP only 12:48 Jordach ello _Esteban 12:48 gregorycu So, is the server running? Is it listening on a port? What do you know? 12:48 _Esteban hey 12:49 alket gregorycu: 13:46:02: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. 12:49 gregorycu And is it? 12:49 gregorycu You run linux, you must know some tool that can let you know? 12:49 alket when I open minetest game, it only says "Connecting to Server" 12:50 gregorycu Does the server logs say anything when you try to connect? 12:50 alket i dont know how to do that :s 12:50 kaeza alket, try using MinetestBot to see if your server can even be reached (/msg MinetestBot !up ) 12:50 alket thanks 12:51 alket seems to be down :s 12:51 alket but its runing 12:52 alket whats the most common problem to this ? 12:52 kaeza did you forward the port? 12:52 alket the IP is static 12:52 gregorycu So? 12:52 alket i didnt knew that it needs that 12:53 alket this is a public ip, i host apache etc 12:53 kaeza step 3 in the page gregorycu provided... 12:53 alket ok will do that, thanks 12:53 gregorycu I'm doing some perf testing with tree spawning, does anyone know much about this? 12:54 * Jordach likes the look of these Meshnode plants 12:54 Jordach https://mediacru.sh/bVmcLH4fLz65 12:56 gregorycu Nice 12:56 gregorycu Is that one block? 12:56 Jordach yes 12:57 Jordach Minetest supports meshes as nodes 12:57 gregorycu Nice 12:58 gregorycu That can't be good for performance? :) 12:58 Jordach Minetest is rather optimised now 12:59 kaeza it should have the same performance as a complex nodebox, with the plus that you can use real UV mapping on it 12:59 gregorycu I'll be the judge of that 13:00 kaeza (i.e. no culling or whatever the name is) 13:00 gregorycu backface culling? 13:01 kaeza I think that is. the thing where you simply don't draw things which are completely obscured by things closer to the camera 13:02 * kaeza sucks at 3D terminology 13:02 kaeza should get some coffee too 13:03 gregorycu oh... no idea what that's called 13:22 Jordach mmmmm 13:22 Jordach https://mediacru.sh/3320b65fcf3f 13:23 Jordach i've even found ways to optimise the model without using extra cubes 13:32 twoelk|2 Jordach: will the new mesh-plants wave in the wind? 13:32 Jordach twoelk|2, not sure, and i dislike the waving 13:32 twoelk :-( 13:33 * twoelk is still waiting for functional wind to be added to minetest 13:34 * Wayward_One is too 13:42 * Jordach 's biggest complaint about Minetest is textures 13:43 * alket 's biggest complaint about Minetest is cart lag 13:43 Jordach https://cdn.mediacru.sh/O/O5wNYBK6K8NW.png much ntetter looking than the texture to the right 13:55 Kalabasa This red screen when hurt is annoying 13:56 kaeza would you prefer a blue screen... OF DEATH? 13:56 kaeza *evil laugh* 13:57 Kalabasa heh 13:57 Kalabasa I though this was fixed already 14:08 Jordach kaeza, brb re-writing the death screen formspec 14:09 luizrpgluiz hi 14:46 T4im Kalabasa: did't they just change the color? :P 14:46 T4im and made it autoreboot by default instead of showing it 14:46 Kalabasa Huh? 14:46 Kalabasa Autoreboot? 14:46 T4im bsod 14:46 Kalabasa Oh. 14:46 Kalabasa I'm talking about Minetest lol 14:47 T4im that would be bad :D 14:47 T4im ok 14:47 Kalabasa The red filter when hurt lasts too long 14:47 T4im yea.. it can get a bit annoying at times 14:47 T4im then again.. its pain.. maybe it should be annoying :D 14:49 T4im "you are drowning" - "nah! its ok…" 15:10 jin_xi so, it seems i really am the only one who thinks a mailing list for technical discussion would/could help mt development: 15:10 jin_xi https://forum.minetest.net/viewtopic.php?f=7&t=11062&p=168512#p168512 15:50 hmmmm no, I'm in support too 16:05 VanessaE frankly I hate mailing lists, but I guess there's little alternative 16:06 VanessaE T4im: *poke* 16:30 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Rewrite doors: 13562cee7 https://github.com/Jeija/minetest-mod-mesecons/commit/562cee7438ec43fd8e56eff3359326c54c7a6816 (152015-01-22T17:27:29+01:00) 16:42 Wayward_One how would one make a node with the group "attached_node=1" fall like a node with "falling_node=1" instead of dropping an item? and how difficult would it be? 16:48 sofar jin_xi: you're not alone. pretty much all serious OSS projects work through mailing lists alone... 16:51 Calinou but we have forums (-: 17:02 n4x a mailing list would be pretty cool for this 17:03 Calinou what's the point in mailing lists when you have forums, a subreddit, …? 17:03 rubenwardy freepo.st XD 17:05 Calinou there's fpo.st too, but not (yet) working 17:05 Calinou shorter domain for (supposedly) the same thing 17:05 rubenwardy freepo.st is down :( 17:06 rubenwardy Back up now 17:06 Calinou it migrated to TuxFamily (free hosting for libre projects) 17:07 Calinou hosted in France instead of UK now 17:07 Calinou faster for me :D 17:08 n4x Calinou: the forum can't be used for serious stuff, unless you have a heavily moderated part of the forum, where you need to be allowed to post or something like that, but then it'd default the point of having it public 17:08 Brains There is also the push/pull distinction. 17:09 Calinou there's the development forum, waiting to be used. 17:09 Calinou serious developers can use it 17:09 n4x then you get lot of noise because random kids posting there 17:09 Brains (Of course, the other side is that there is little reason why you can't have a forum/mailing list combo where you can choose whichever you want to interact via...) 17:10 Calinou n4x, we can remove irrelevant posts 17:10 n4x it's still noise 17:10 Calinou then use GitHub issues 17:11 sofar serious developers don't use forums 17:12 rubenwardy Lol 17:12 sofar too many users -> too much noise -> no useful techincal depth 17:12 * VanessaE looks at sofar 17:12 sofar sorry, I'm an OSS professional 17:12 VanessaE "no true scotsman"...? 17:12 sofar name a successful OSS project of size that runs entirely on forums and doesn't have a technical mailinglist for software developers 17:12 VanessaE if you completely isolate yourself from your users, you produce product your existing users probably aren't gonna want. 17:13 sofar that's not true 17:13 rubenwardy mailinglists just seem archaic 17:13 sofar I'm not saying to ditch the forums 17:13 Calinou we already have forums, a subreddit, GitHub, IRC 17:13 Calinou four channels of communication isn't enough? 17:13 VanessaE Calinou's right, we don't NEED another medium 17:13 sofar subreddit? that's just another forum 17:14 sofar github is .. sort of a wiki/forum 17:14 VanessaE the problem isn't the medium.. 17:14 sofar IRC is a watercooler/coffee stand 17:14 sofar it's still not a mailing list 17:14 VanessaE IRC is also realtime. 17:14 Xenoth Excuse me, but what's the point of a mailinglist when we have all of the other communications? 17:14 Xenoth We have realtime, bug reports, official announcements of mods and discussion on the forum.. 17:15 sofar irc is realtime, which is not useful to dig in-depth into techical issues 17:15 VanessaE besides, the forums can email you when a topic is updated. 17:15 sofar technical issues need time to hash out 17:15 Xenoth sofar: So, github? 17:15 sofar forum notification spam ... yeah 17:15 rubenwardy GitHub isn't a wiki/forum. 17:15 sofar Xenoth: mailing lists 17:15 VanessaE what's the difference between that and a mailing list? mailing list spam. same thing either way. 17:15 Calinou I've seen many technical issues being dealt on #minetest-dev 17:16 n4x because there isn't a better medium 17:16 sofar there are mailing list tools for mailing list handling 17:16 * Brains has been finding the forum notification stuff to be substantially less than optimal... Especially as there is no reason to *drive* people to the forum if they just wanted the info in the first place. 17:16 sofar you can't handle forum spam 17:16 sofar e-mail programs have all these wonderful filters 17:16 sofar you lose all that if you enable forum notifications - there's no filterable properties to work on 17:17 rubenwardy That does annoy me. Why can't the forum send the message text? 17:18 VanessaE I'll agree, that's a problem. 17:18 rubenwardy Github sends the message text when someone replies to an issue, and you can reply to the email 17:18 Calinou security issue 17:18 rubenwardy Not when it is freely accessible on the internet 17:18 VanessaE security issue? it's a publicly-readable forum 17:18 sofar folks, it's not for nothing that large projects separate users and developer chat 17:18 sofar they dont' separate developers from users 17:18 sofar they separate developer CHAT from user CHAT 17:19 VanessaE sofar: and that's why #minetest-dev has pretty strong rules about that 17:19 VanessaE we already have that part covered well enough 17:19 sofar but realtime chit chat can't be used to convey complex patches 17:20 VanessaE like I said, the problem is not the medium. what I wanted to say was that frankly, the problem is the way what we have is handled. 17:20 Calinou use GitHub for that? 17:20 sofar you can discuss those in mail much better, and inline review 17:20 Xenoth sofar: So what you're saying Minetest needs is a dev-to-dev communication system that is *not* realtime, but also provides notifications to participants? 17:20 VanessaE that's what github is for. review issues there, complex discussion is easy to manage either by email or by web 17:20 Calinou GitHub has inline review of pull requests 17:20 sofar anything less than a mailing list doesn't work for me 17:20 sofar github is terrible for review, sorry :) 17:20 VanessaE (and of course over the website you've got all of the media available that the browser can handle)( 17:20 VanessaE wat 17:20 sofar I tolerate it but ... yuck 17:21 VanessaE terrible for review? 17:21 VanessaE what can a mailing list do that a tracked issue can't? 17:21 sofar yes, I've been doing OSS for almost 15 years and github is so suboptimal 17:22 VanessaE I've been doing OSS for closer to 25 years, and I've not seen anything that's any better than github, frankly. 17:22 sofar sending a patch request with git from console to mailing list: 3 seconds 17:22 Calinou Gitorious is better! 17:22 * Calinou runs 17:22 sofar github pull request: navigate clicks, special branches, website that constantly changes -> terrible! 17:22 * Xenoth nods to Calinou 17:22 VanessaE um, FAIL 17:23 Calinou GitHub hasn't changed for a while, I wouldn't say it changes constantly 17:23 Calinou also, change can be good 17:23 Calinou to make your workflow better in the future 17:23 VanessaE of course, it used to be that when github sent you an email about a pull, they included a handy commandline you could copy&paste to merge the code 17:23 sofar hack hack git format-patch -1 ; git send-email --to=foo@bar 17:23 Calinou and that's exactly the things anti-systemd people don't understand… 17:23 VanessaE but you STILL need to review it 17:23 VanessaE and that's easiest if you just go to the website imho 17:24 sofar Calinou: I'm a systemd project developer.... 17:24 VanessaE sofar: so what you're REALLY saying is it's not compatible with your particular workflow. 17:24 sofar VanessaE: samples size == 1, yes 17:24 sofar VanessaE: but as a professional looking around me, it seems I'm really not alone :) 17:24 VanessaE don't use argument from authority around here pleas 17:24 VanessaE please* 17:24 VanessaE you won't get too far like that :) 17:24 sofar my team of engineers would scream if I forced them to use github ;) 17:25 sofar you .. don't have to take my word 17:25 VanessaE I came from the old ways, when all we had were mailing lists and echo groups on BBS's 17:26 VanessaE from before versioning systems like git existed, so I am quite aware of managing projects that way 17:26 VanessaE (or if they existed, we didn't know about them back then) 17:27 VanessaE and back then we found it to be incredibly cumbersome to use mailing lists for development. realtime chat was often more productive. 17:28 hmmmm I use github and I think things are just fine 17:28 hmmmm nobody puts a gun to your head and forces you to click merge and whatever 17:29 hmmmm to me, github is a very handy git server, online code and git display, PR tracker all in one 17:29 VanessaE when I merge someone else's contributions, I do it from the command line. yeah it's a few clicks to get the branch name and repo address but that's only because I tend to forget to add remotes to my repos. 17:29 hmmmm git fetch 17:30 hmmmm git cherry-pick 17:30 kaeza security issue? it's a publicly-readable forum 17:30 rubenwardy Why aren't Github issues as good as mailing list? You can reply to them by email, you can receive the replies by email (just the reply, no extra text around). Pull requests is a different issue. 17:30 hmmmm git push upstream master 17:30 VanessaE hmmmm: yep, exactly that. 17:30 rubenwardy sudo apt-get install github-cli && ghi pull-request [user] [branch] 17:30 hmmmm some people use git am 17:31 kaeza spammer A posts on topic. random 10 yr old kiddo gets spam on inbox even though a moderator may have deleted the spammy post 5 seconds after being posted 17:31 rubenwardy https://github.com/defunkt/github-gem / https://github.com/github/hub 17:31 hmmmm github issues don't have all the creature comforts of an email client. it's centralized on github too 17:31 hmmmm don't understand why we need that 17:31 VanessaE kaeza: that's an artifact of the forums being improperly configured. 17:32 VanessaE there would need to be a restricted-access, devs-only section 17:32 VanessaE as it stands, there are a couple of them for moderators but nothing geared toward this sort of dev-specific chatter 17:33 VanessaE and frankly, a mailing list would be just as insecure, if not moreso, because that same random 10 year old could sign up for said mailing list. 17:33 rubenwardy There are super secret moderator forums? cool. 17:34 Calinou don't restrict posting access to dev forum 17:34 kaeza teh sekritz have been divulged. security breach! 17:34 Calinou it's bad practice 17:34 Xenoth rubenwardy: Quick, pass out the shades. 17:34 VanessaE rubenwardy: the "trash" section is supposed to be accessible only to moderators, for example 17:34 rubenwardy Huh? 17:34 Calinou VanessaE, but these 10 year olds are less likely to use mailing list (harder) 17:34 rubenwardy Oh 17:34 Calinou we can just delete the irrelevant posts in developer section 17:34 Calinou there should be a warning in that particular forum 17:34 VanessaE Calinou: harder to supply an email address than it is to sign up on the forums? O_o 17:35 Calinou to make on-topic posts only, and that any irrelevant post can be deleted without notice 17:35 hmmmm i don't quite enjoy using forums 17:35 hmmmm and how about outside contributors? if I wrote a patch for minetest the first thing I'd do is look for their dev mailing list to send it to 17:36 VanessaE signing up to a forum account takes more info than a typical mailing list, but the latter is usually just a subset of the former - an email address and password anyway. 17:36 hmmmm instead we have to sign up for a website...? come the fuck on man 17:36 hmmmm this is ridiculous 17:36 hmmmm i can't comprehend why there's so much pushback on making a mailing list 17:36 Calinou feel free to make one then 17:36 Calinou there could be minetest, minetest-mods, minetest-dev 17:37 VanessaE hmmmm: if there's a mailing list, I'll certainly join it, but I won't like it 17:37 kahrl well, just saying it right now: I check my emails rarely, so you won't see me very often on any mailing list 17:38 kahrl neither would I want to check a forum for dev chatter. Checking irc logs and github notifications is enough 17:40 kaeza on the contrary, email is the first thing I check whenever I log in (I get both GH/forum notifications in one place) 17:40 * Calinou is on a few mailing lists 17:40 kaeza one more thing there wouldn't do any harm 17:40 Calinou I would join it 17:40 VanessaE hmmmm: but consider this, "we have to sign up for a website?" is that not exactly what a user does when signing up for a mailing list? only the medium of communication changes, but you're still giving some website an email address, maybe a username, and a password and instructing it to create an account for you. 17:41 kaeza as a plus, you have the entire thread to read at any time, without having to log into a website 17:42 hmmmm hmm I'm not sure how authentication on a dev mailing list works 17:42 VanessaE that would be true for the forums also, if email notifications weren't so stupidly done 17:43 VanessaE hmmmm: well any other mailing list I've ever signed up for, you either sent an email to the mailing list's bot, or you had to go through a website. 17:43 hmmmm that's better than having to juggle around a password 17:43 VanessaE (these days, I only have one left and it's very low traffic) 17:43 hmmmm signing up for websites is soo shitty. whenever i have to sign up for a website to do something, i just don't do it 17:44 hmmmm some time a while ago i got tired of the whole website signup crap 17:44 VanessaE I'm sitting here racking my brain trying to remember the name of the bot they all seemed to use in the old days 17:44 Calinou mailman? 17:44 Calinou (cough someone will hate it cough) 17:44 VanessaE Calinou: no, but the name invoked that image 17:45 VanessaE hmmmm: you're right though, signing up with websites sucks. 17:46 VanessaE ah, maybe it was listserv 17:47 VanessaE and majordomo 17:47 VanessaE those were the two 17:52 Krock grr. someone changed cmakelists.txt .. now I can build from scratch again 17:56 hmmmm ;-) 17:57 Acerspyro :D 18:03 Krock Verstrichene Zeit 00:10:55.10 18:03 Krock why did I write this here? 18:08 * sofar walks into work... 18:08 Acerspyro Don't. You'll crash yourself into the wall. 19:12 rubenwardy Hi all! 19:13 Calinou hi rubenwardy, chess? 19:59 Jordach_ :O 20:00 Jordach_ GTX 960 released 20:00 Jordach_ > get a mint condition Dell laptop for buying it for my brother 20:27 rubenwardy http://rubenwardy.com/tags/reviews/ 20:27 rubenwardy !title http://rubenwardy.com/2015/01/22/freepost/ 20:27 MinetestBot rubenwardy: Freepo.st Review - rubenwardy's blog 20:27 rubenwardy #spam 20:27 rubenwardy :P 20:33 kaeza remember kids: '#' means "channel" here, not "tag" 20:33 VanessaE heh 20:38 alket how to change from night to day 20:38 VanessaE /time 8000 20:40 alket thanks 20:42 alket how to make grass grow :) 20:43 VanessaE time. :) 20:43 VanessaE lots of it :P 20:45 jin_xi hm, sorry had to go after posting mailing list proposal link and was afk for discussion 20:46 jin_xi another point is logging of irc. now its perma logged because its sometimes useful 20:46 jin_xi this is problematic for some, and some distinction in medium for lifetime of info would be very useful 20:48 jin_xi also you dont need to check your mail to read a mailing list 20:58 puhfa hey, how are the lua scripts actually run? is it guaranteed that nothing can alter the state from the outside while a script is running? 20:59 puhfa or do i need to use mutexes? 20:59 VanessaE better ask that in -dev 20:59 sofar I thought minetest is purely single threaded? 20:59 puhfa mapgen seems to have its own thread 20:59 kaeza yep, everything is pretty much serialized 21:01 sofar mapgen can be parallel safely 21:02 sofar since the player can't go into un-generated chunks 21:02 VanessaE it "can" but it doesn't because other stuff can go into those chunks, e.g. lua mapgen code 21:03 puhfa i was just wondering why a script (that reads player data) is occasionally crashing when players disconnect 21:03 puhfa must be a brainfart then 23:17 Wayward_One how do you use minetestmapper.py? 23:23 Wayward_One hmm, got it working for voxelands, but it doesn't seem to work with leveldb