Time |
Nick |
Message |
00:04 |
|
LazyJ joined #minetest |
00:16 |
sofar |
how do I confirm luajit is working btw? |
00:17 |
sofar |
I mean it's linked (ldd) properly but it's not printing a special message |
00:22 |
sofar |
is technic popular? reading the readme it seems terribly well thought out so far... |
00:24 |
T4im |
sofar: https://stackoverflow.com/questions/16257259/in-lua-is-there-a-function-that-will-tell-me-what-current-version-im-running |
00:25 |
T4im |
it contains some hacks to differ between jit and vanilla |
00:25 |
T4im |
based on artithmetic differences |
00:25 |
T4im |
maybe _VERSION contains the jit too though |
00:26 |
sofar |
Lua 5.1 |
00:26 |
T4im |
also technic is played on some servers, yes… though not many, due to performance concerns… but its gameplaywise very interesting |
00:27 |
sofar |
added that sqr() test: |
00:27 |
sofar |
Lua 5.1 |
00:27 |
sofar |
LuaJIT |
00:28 |
sofar |
I'll add it to my server .. I like the depth-approach and the gameplay it offers |
00:28 |
T4im |
:) |
00:28 |
T4im |
it is indeed very addictive |
00:28 |
T4im |
:D |
00:29 |
T4im |
pipeworks too |
00:29 |
T4im |
in combination |
00:29 |
sofar |
yeah it's an addictive list of dependencies :) |
00:30 |
sofar |
as long as they're on github... easy enough |
00:35 |
VanessaE |
T4im: your pipeworks pull is merged. |
00:35 |
VanessaE |
(also the big homedecor one :) ) |
00:36 |
T4im |
hehe, thanks |
00:36 |
T4im |
the homedecore one just looks big, but is just whitespace stuff |
00:36 |
VanessaE |
yep |
00:37 |
VanessaE |
be sure you pull, there were other minor changes recently |
00:38 |
sofar |
git clone git://gitorious.com/calinou/moreores |
00:38 |
sofar |
gitorious.com[0: 89.145.86.125]: errno=Connection refused |
00:38 |
sofar |
ew |
00:38 |
VanessaE |
O_o |
00:38 |
sofar |
I just cloned moreblocks just fine |
00:38 |
T4im |
yea… had to rebase on top of some of em, but that's no biggy… git is comfortable :D |
00:38 |
sofar |
ah, gitorious.org works :D |
00:39 |
sofar |
.com bust ;) |
00:39 |
T4im |
hehe |
00:40 |
VanessaE |
heh |
00:41 |
|
n4x joined #minetest |
00:41 |
sofar |
hmm, installed technic without even enabling it (and all dependencies) - now server hangs on startup |
00:43 |
sofar |
I'm daft, ignore that |
00:50 |
sofar |
lol@ seeing minetest server logs in my systemd journal |
00:52 |
sofar |
it's going to be rough turning my bukkit server off... |
00:52 |
* sofar |
drives $HOME |
00:57 |
Acerspyro |
/home/acerspyro sweet /home/acerspyro!!! |
01:04 |
|
testmine joined #minetest |
01:11 |
|
Vadtec joined #minetest |
01:16 |
|
Thenextlevel joined #minetest |
01:17 |
|
VadtecWk joined #minetest |
01:23 |
|
pulec_oftc joined #minetest |
01:23 |
pulec_oftc |
wow so much people here |
01:23 |
pulec_oftc |
hello! |
01:25 |
VanessaE |
hi |
01:27 |
Pulec_MC |
I am quite surprised that Minetest is almost 5 years old |
01:27 |
Pulec_MC |
and the number of mods it has |
01:27 |
Pulec_MC |
are there any active servers? |
01:29 |
Thenextlevel |
there are like 20 but half of them are server that have been left to be distoryed |
01:29 |
Thenextlevel |
also what is a good mapgen for mods like for ores and stuff |
01:30 |
Thenextlevel |
v5 v6 v7 singleode |
01:30 |
Thenextlevel |
does anyone know |
01:30 |
VanessaE |
there are plenty of active servers |
01:30 |
VanessaE |
http://servers.minetest.net/ |
01:30 |
VanessaE |
some suck, some are good |
01:30 |
VanessaE |
kind of a matter of what play style you like the most |
01:30 |
Acerspyro |
some are laggy |
01:30 |
* Acerspyro |
glares at VanessaE |
01:30 |
Pulec_MC |
distoryed? |
01:31 |
VanessaE |
Acerspyro: not anymore. T4im fixed a large part of the lag problems |
01:31 |
VanessaE |
Pulec_MC: griefing. |
01:31 |
Acerspyro |
nice |
01:31 |
Acerspyro |
What was it? |
01:31 |
VanessaE |
pipeworks bugs |
01:31 |
Pulec_MC |
I am owner of majncraft.cz one of the first czech Minecraft servers |
01:31 |
Acerspyro |
lol |
01:31 |
VanessaE |
teleport tubes were acting braindead and the sorting tube wasn't optimal either |
01:31 |
Pulec_MC |
we could do minetest too, I guess |
01:31 |
Acerspyro |
Pulec_MC: Might wanna switch over :D |
01:31 |
Pulec_MC |
yep... |
01:32 |
Thenextlevel |
yes they have been made then terrain horrabile like no dirt almist all stone |
01:32 |
Acerspyro |
Ever since MS acquired MT, I consider it as EOL |
01:32 |
Pulec_MC |
my team is not so happy about it though |
01:32 |
Pulec_MC |
yep |
01:32 |
n4x |
MT? |
01:32 |
Pulec_MC |
you know |
01:32 |
VanessaE |
Thenextlevel: that's just people being stupid and using mapgenv7 when it's not ready for production use yet. |
01:32 |
Pulec_MC |
the big company... |
01:32 |
Acerspyro |
no |
01:32 |
Acerspyro |
That's MS |
01:32 |
Acerspyro |
MT is Minetest |
01:32 |
VanessaE |
Pulec_MC: well you and your team are welcome to come to Minetest |
01:32 |
Pulec_MC |
I too used mapgenv7 just a while ago! |
01:32 |
Pulec_MC |
:D |
01:32 |
Pulec_MC |
aha |
01:32 |
Pulec_MC |
lol |
01:32 |
Pulec_MC |
sorry |
01:32 |
VanessaE |
we can always use fresh blood ;) |
01:32 |
|
Pulec_MC was kicked by ShadowBot: Message flood detected. |
01:33 |
VanessaE |
damn it ShadowBot :P |
01:33 |
Acerspyro |
lol |
01:33 |
|
Pulec_MC joined #minetest |
01:33 |
Acerspyro |
#rekt |
01:33 |
VanessaE |
sorry about that Pulec_MC. |
01:33 |
Pulec_MC |
too much coffee for me |
01:33 |
Thenextlevel |
no i mean im trying to make a singleplayer world with mods but i want to know how to get the ores from mods to spawn and stuff like that |
01:33 |
VanessaE |
the bot is touchy |
01:33 |
Acerspyro |
Pulec_MC: sorry, stupid bot |
01:33 |
Acerspyro |
:P |
01:33 |
|
tim_flatus joined #minetest |
01:33 |
Pulec_MC |
yep no problemz, I am used to that :-) |
01:33 |
Acerspyro |
heh |
01:33 |
VanessaE |
Thenextlevel: they just spawn on their own if the mod is properly installed, as long as you're exploring new terrain |
01:34 |
VanessaE |
Thenextlevel: there IS a /deleteblocks command also btw |
01:34 |
VanessaE |
if your minetest -dev build is new enough, you can nuke a block from the map and force it to re-generate |
01:34 |
Thenextlevel |
cool |
01:34 |
Thenextlevel |
i have the latest |
01:34 |
VanessaE |
it takes MAPBLOCK coordinates, not node coords, just fyi |
01:34 |
Thenextlevel |
0.4.11 |
01:34 |
VanessaE |
0.4.11 is too old. |
01:35 |
VanessaE |
this is in -dev builds only and was just put in a couple days ago |
01:35 |
Thenextlevel |
oh |
01:35 |
Thenextlevel |
well i dont know how to get there |
01:35 |
VanessaE |
0.4.11 is unstable, buggy. get a -dev build from Krock or build it it yourself from sources. |
01:35 |
VanessaE |
https://forum.minetest.net/viewtopic.php?t=9515 |
01:35 |
Pulec_MC |
nightly is more stable then actual stable? :D |
01:36 |
n4x |
that's how it works Pulec_MC |
01:36 |
VanessaE |
Pulec_MC: in this case yeah. some pretty nasty bugs snuck in just before 0.4.11 went out the door |
01:36 |
tim_flatus |
I'm trying to run minetestserver (on a Debian box) and I'm a bit confused. I can run a server perfectly well from the minetest gui - so my minetest.conf is fine, but minetestserver seems determined to run the game on 0.0.0.0, which is obviously wrong. How do I configure it to run on 192.168.x.x? |
01:36 |
tim_flatus |
Yes I've read the wiki page |
01:36 |
Thenextlevel |
so get the one that says 4days ago |
01:37 |
VanessaE |
tim_flatus: it doesn't "run on" that IP, it listens, and 0.0.0.0 means it listens to the whole machine |
01:37 |
Thenextlevel |
minetest_150117_exe_dev.7z |
01:37 |
VanessaE |
Thenextlevel: yeah |
01:37 |
Pulec_MC |
I get the idea, using nightly builds of android |
01:37 |
Pulec_MC |
so happy there is active #irc channel of good people! |
01:37 |
Pulec_MC |
damn I am so excited |
01:38 |
Pulec_MC |
I am totally lost in Minecraft madness |
01:38 |
VanessaE |
Thenextlevel: it's certainly new enough for the majority of the recent performance improvements |
01:38 |
Pulec_MC |
Minetest looks so much friendlier |
01:38 |
Thenextlevel |
what did it have spikes and red blood dripping down before |
01:38 |
Pulec_MC |
anybody who runs MT servers, how hungry it is? and can it use more cores? |
01:38 |
VanessaE |
tim_flatus: but maybe what you want is bind_address = 192.168.foo.bar |
01:39 |
VanessaE |
(for .foo.bar is your LAN IP) |
01:39 |
tim_flatus |
Thanks VanessaE I'll try that. |
01:39 |
VanessaE |
but you don't usually want to listen to a LAN IP at all in normal circumstances. |
01:39 |
Pulec_MC |
didnt yo mean FUBAR? |
01:39 |
VanessaE |
Pulec_MC: nope. foo and bar. |
01:40 |
VanessaE |
and as for the server's CPU usage, it's low |
01:40 |
tim_flatus |
I'm not great with network stuff |
01:40 |
VanessaE |
usually around 10% for a mildly-active server (say a dozen low-activity players) and light-weight mods. |
01:40 |
VanessaE |
for a heavily-modded server, it can suck a lot of CPU |
01:41 |
VanessaE |
but only one core usually |
01:41 |
VanessaE |
take alook here: |
01:41 |
n4x |
sadly* ;P |
01:41 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
01:41 |
Pulec_MC |
thanks! |
01:41 |
Thenextlevel |
it only has the minetest .exe |
01:41 |
Pulec_MC |
we already run couple of servers and on our i7 its one server per core |
01:41 |
Thenextlevel |
now anything else |
01:41 |
VanessaE |
ignore the spike at 3:00am, that's not the servers, it's my backup script running the map image overview generator program and stuff |
01:41 |
tim_flatus |
Right. I see that wasn't the problem |
01:42 |
tim_flatus |
More reading ... :/ |
01:42 |
VanessaE |
the CPU, memory, disk and network count for 8 servers, the player counts at the bottom leave one of them out (it's just a testing server) |
01:43 |
VanessaE |
8 minetest server instances that is |
01:44 |
Thenextlevel |
nvm i found the problem |
01:44 |
VanessaE |
Thenextlevel: then grab the next older build and use that exe to replace what's there |
01:45 |
Pulec_MC |
8 servers at once? |
01:45 |
Pulec_MC |
so each around one gig? |
01:45 |
Thenextlevel |
that looks so werid |
01:45 |
Thenextlevel |
tiny text |
01:46 |
Thenextlevel |
this is still in dev correct |
01:46 |
tim_flatus |
I'm so stupid at being clever. The only problem is that it's already running. d'oh. |
01:46 |
Acerspyro |
lol |
01:47 |
Acerspyro |
10 minutes wast3d into oblivion. |
01:47 |
Pulec_MC |
Thenexthh |
01:50 |
VanessaE |
tim_flatus: haha oops :D |
01:52 |
Thenextlevel |
it is so tiny |
01:52 |
Thenextlevel |
how do you use this |
01:55 |
Thenextlevel |
also dont you have to update really oftemn |
01:56 |
tim_flatus |
Yay! Great, that means I can go play on someone's nice organised server while a whole load of Mexicans and Russians grief the hell out of mine. :-) |
01:57 |
* tim_flatus |
doesn't really mean that ... |
01:58 |
Thenextlevel |
just asking can you have mutiple subgames |
01:58 |
|
TriBlade9 joined #minetest |
02:02 |
Thenextlevel |
or have them in a foldre togher |
02:02 |
tim_flatus |
Thenextlevel: ? multiple subgames ? I would have thought so. |
02:03 |
tim_flatus |
I may be missing context as I came in late |
02:04 |
Thenextlevel |
where do subgame go in the minetest folder |
02:04 |
tim_flatus |
games/ |
02:05 |
Thenextlevel |
thanks |
02:06 |
Thenextlevel |
thats cool i can mix subgames and the things in mods |
02:07 |
Thenextlevel |
like not in a folder but in the end game |
02:07 |
Thenextlevel |
when i add all of it |
02:07 |
tim_flatus |
Yup. I think mods override games/.../mods/ |
02:08 |
tim_flatus |
I don't think the Mexican kids like me anymore since I made them use passwords. :[ |
02:10 |
TriBlade9 |
Lol tim_flatus |
02:10 |
TriBlade9 |
What's wrong with passwords? |
02:10 |
tim_flatus |
I don't think you can enter them on mobiles :/ |
02:11 |
tim_flatus |
Or perhaps the sign saying "Intimidadores seran pateados y prohibidos sin previo aviso. Por favor, jugar muy bien, gracias." works? |
02:12 |
|
bjrohan joined #minetest |
02:14 |
Thenextlevel |
im trying dream builder |
02:18 |
Thenextlevel |
yay technic |
02:18 |
tim_flatus |
So Grail Test server is up for a bit if anyone fancies helping me test it out. |
02:19 |
Thenextlevel |
sure |
02:20 |
Thenextlevel |
is it public list |
02:20 |
Thenextlevel |
joingi |
02:21 |
Thenextlevel |
brb though |
02:21 |
tim_flatus |
yes |
02:22 |
TriBlade9 |
Sure tim! |
02:23 |
tim_flatus |
:-) |
02:26 |
TriBlade9 |
tim_flatus Do you have the IP/port handy? The public serverlist isn't loading in-game or in my browser. O_o |
02:27 |
tim_flatus |
Hang on |
02:27 |
Pulec_MC |
see ya and thx for the help |
02:27 |
tim_flatus |
89.240.5.254:30000 |
02:27 |
TriBlade9 |
Nvm, I think I have it now |
02:27 |
TriBlade9 |
Loading media |
02:27 |
tim_flatus |
http://servers.minetest.net has it |
02:28 |
TriBlade9 |
Yeah, but I was getting a blank page there. O_o |
02:34 |
TriBlade9 |
I punched a chicken and the server shut down. Coincidence? |
02:34 |
tim_flatus |
Probably not. |
02:35 |
TriBlade9 |
Crash? |
02:35 |
Thenextlevel |
one thing is that instead of the life saver you should use unified inventory |
02:35 |
TriBlade9 |
^ |
02:35 |
tim_flatus |
should? |
02:35 |
tim_flatus |
I know everyone else does. why? |
02:37 |
Thenextlevel |
because haveing to cycle though 50 pages of stuff with the lifesaver is anoyying but with uniefid inventory you if you have alot of mods ou would get like 16 pages most |
02:37 |
Thenextlevel |
you mostly use minecraft right |
02:37 |
tim_flatus |
Hmm, Can you change the way it looks? |
02:38 |
tim_flatus |
I actually like the look of inventory++ |
02:38 |
Thenextlevel |
if you mess with the ui texture yes i think |
02:38 |
Thenextlevel |
like if you want to make your own |
02:38 |
tim_flatus |
I may be the only person who does ;-) |
02:39 |
Thenextlevel |
i havent seen inventory ++ |
02:39 |
tim_flatus |
Well, you just have |
02:39 |
Thenextlevel |
okay i hate inventory ++ |
02:39 |
Thenextlevel |
i dinet know what it was called |
02:40 |
Thenextlevel |
but i herad of inventory ++ |
02:40 |
TriBlade9 |
Inventory++ is kinda out-of-date anyways |
02:40 |
tim_flatus |
OK, I guess I'll bite the bullet. Nobody seems to like it. |
02:41 |
tim_flatus |
minecraft? what is that? |
02:41 |
Thenextlevel |
one other thing the olny peloe who really have it are on those severs with the land being only stone and sand |
02:42 |
Thenextlevel |
thats only place i have seen inventory++ |
02:42 |
tim_flatus |
ok |
02:42 |
ShadowNinja |
unified_inventory > inventory++ > inventory_plus |
02:43 |
tim_flatus |
Is there a technical reason for that? |
02:43 |
Thenextlevel |
no |
02:43 |
Thenextlevel |
they can use anything |
02:43 |
Thenextlevel |
look on the foreums |
02:44 |
Thenextlevel |
for nice things |
02:44 |
ShadowNinja |
tim_flatus: Was that directed at me? |
02:44 |
tim_flatus |
I do |
02:44 |
tim_flatus |
ShadowNinja: I guess you're more likely to know than anyone. |
02:45 |
Thenextlevel |
acully suggust asking vanessa |
02:45 |
Thenextlevel |
shes the one who answers most qeustitons on here |
02:45 |
* VanessaE |
hides |
02:46 |
* tim_flatus |
can see you |
02:46 |
ShadowNinja |
tim_flatus: The reason is because I've written a lot of code for UI and i m d b3st m0dr :-P |
02:46 |
tim_flatus |
:D |
02:46 |
Thenextlevel |
what about the inventor of minetest or oldcoder |
02:47 |
tim_flatus |
This being IRC I ask and whoever feels like answering does. |
02:47 |
|
Enke joined #minetest |
02:47 |
Thenextlevel |
hey enke |
02:48 |
tim_flatus |
If no-one answers I go read some more. I'm good like that. |
02:48 |
Thenextlevel |
what did you ask |
02:48 |
Thenextlevel |
who is more knowing? |
02:49 |
tim_flatus |
nm |
02:49 |
Thenextlevel |
is that nevermind |
02:49 |
tim_flatus |
yes |
02:50 |
tim_flatus |
I'll look at unified_inventory and find out why punching chickens crashes the server. I love reading debug |
02:51 |
Thenextlevel |
yay chickins i want to punch all the chickens on your server |
02:52 |
tim_flatus |
Hmm, it's a bug in mobs, so not my fault. May help to disable mod profiling. Not sure why I enabled it tbh |
02:53 |
Thenextlevel |
because moo moo cows are cool |
02:54 |
tim_flatus |
Back up if you want to punch chickens. |
02:54 |
tim_flatus |
Here chucky chucky ... |
02:54 |
Thenextlevel |
i could stare at moo moo cows all day |
02:55 |
|
stormchaser3000 joined #minetest |
02:55 |
tim_flatus |
I want goats |
02:55 |
Thenextlevel |
goat goats erverything is awesome with goats |
02:56 |
tim_flatus |
I'll take your word for that ... :p |
02:56 |
tim_flatus |
Right, just punched a chicken and we're still up. |
02:56 |
Thenextlevel |
i was typeing part of a song i herad i can give you the link |
02:56 |
tim_flatus |
I'll leave the mod profiling off |
02:57 |
tim_flatus |
Considering I had 15 Mexican griefers on yesterday and the thing never fell over ... |
02:57 |
tim_flatus |
I think it was something to do with the mod profiler |
02:58 |
|
turtleman_ joined #minetest |
02:59 |
T4im |
those were the same 1-2 persons though, right? :D |
03:00 |
tim_flatus |
Yeah I don't know. |
03:01 |
tim_flatus |
I guess anyone who logs on as 'admin' has done this before ... |
03:02 |
VanessaE |
"Admin" is a default username in some tablet clients. |
03:02 |
T4im |
I wonder what those hope for… I mean… that's like going into a bank with a tshirt labeled "rich"… |
03:02 |
T4im |
VanessaE: oh |
03:03 |
tim_flatus |
really? how odd. |
03:03 |
VanessaE |
yeah |
03:03 |
VanessaE |
it's their equivalent of "Guestxxxxx" |
03:03 |
|
Thenextlevel left #minetest |
03:03 |
tim_flatus |
Considering I've got 37 mods running including the best part of moretrees and plantlife, this is running pretty smoothly |
03:03 |
TriBlade9 |
tim_flatus accidentally burnt down a tree |
03:03 |
T4im |
maybe hmmmm should add resolution information retrieval for mods after all… not for formspecs but as a niffty way to weed out mobile clients ;) |
03:03 |
TriBlade9 |
And lagging pretty hard now |
03:03 |
tim_flatus |
Ah yes. I need to fix that. |
03:04 |
VanessaE |
tim_flatus: you burnt a tree?! TREE KILLER! :P |
03:04 |
tim_flatus |
An oak tree too. |
03:04 |
tim_flatus |
It was TriBlade9 |
03:05 |
tim_flatus |
The fire mod lags if you set a forest on fire. |
03:05 |
TriBlade9 |
I meant I burnt down a tree |
03:05 |
TriBlade9 |
The torches set things on fire when you punch stuff. O_O |
03:05 |
T4im |
o_O |
03:05 |
VanessaE |
that's new... |
03:05 |
VanessaE |
I thought they only set TNT/gunpowder on fire |
03:05 |
TriBlade9 |
Only on aff's server |
03:05 |
TriBlade9 |
*tim's |
03:05 |
tim_flatus |
It's a feature, but I do need to stop it happening in protected areas |
03:06 |
TriBlade9 |
I have a right to burn stuff, I wrote the firelike drawtype x] |
03:07 |
VanessaE |
haha |
03:11 |
tim_flatus |
Didn't crash the server though. I feel honoured, TriBlade set my world alight! |
03:11 |
tim_flatus |
^9 |
03:26 |
OldCoder |
Hi |
03:26 |
tim_flatus |
hi |
03:58 |
tim_flatus |
Thanks for your help everyone. |
03:58 |
|
tim_flatus left #minetest |
04:07 |
|
zlsa joined #minetest |
04:13 |
|
DFeniks joined #minetest |
04:22 |
Wayward_One |
How does one request a vhost? ChanServ and NickServ don't seem to have the answer :P |
04:25 |
T4im |
a cloak? |
04:26 |
T4im |
you can request that in #freenode |
04:26 |
T4im |
see freenode-faq |
04:26 |
Wayward_One |
ah, ok. thank you |
04:29 |
|
Nathan_ joined #minetest |
04:32 |
|
jordan4ibanez joined #minetest |
04:34 |
Nate123 |
has anybody else tried using "animals_modpack" on the latest dev build? I'm not getting anything to spawn on my pre-existing map. |
04:41 |
|
Wayward_One joined #minetest |
04:42 |
|
Zeno` joined #minetest |
04:54 |
|
mazal joined #minetest |
04:57 |
|
Xenoth joined #minetest |
05:09 |
|
rcmaehl joined #minetest |
05:10 |
Wayward_One |
good morning Zeno` :) |
05:11 |
Zeno` |
howdy! |
05:12 |
Zeno` |
wassup? |
05:13 |
Zeno` |
hmm |
05:13 |
Zeno` |
need to work out this singleplayer crap |
05:14 |
Wayward_One |
well, i just finished a PR for Voxelands |
05:14 |
Wayward_One |
wassup with you? |
05:16 |
Zeno` |
not much |
05:16 |
Zeno` |
misc stuff :) |
05:17 |
Wayward_One |
ah, the usual? |
05:17 |
Zeno` |
yep |
05:18 |
|
chchjesus joined #minetest |
05:19 |
Zeno` |
Wayward_One, I shall PM thee |
05:20 |
Wayward_One |
ok |
05:32 |
|
zlsa joined #minetest |
05:52 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #210 from MT-Modder/master 09bb11d http://git.io/K4fAMA (2015-01-21T06:51:46+01:00) |
05:56 |
jordan4ibanez |
Holy crap, jeija is still around? |
06:04 |
|
deltib joined #minetest |
06:24 |
sofar |
Setting up a server... I'm accrueing quite the collection of mods already |
06:53 |
|
]DMackey[ joined #minetest |
07:01 |
|
Viper168 joined #minetest |
07:07 |
sofar |
23:05:21: ERROR[main]: generateImage(): Could not load image "door_brown.png" while building texture |
07:07 |
sofar |
23:05:21: ERROR[main]: generateImage(): Creating a dummy image for "door_brown.png" |
07:07 |
sofar |
anyone seen that before? |
07:07 |
sofar |
bottom of doors is now freaked out |
07:11 |
sofar |
affecting all the doors, so it seems |
07:12 |
sofar |
I mean, grey doors, steel doors, glass doors all show up with errors like that |
07:16 |
sofar |
VanessaE: any idea? |
07:32 |
|
leat joined #minetest |
07:48 |
sofar |
load_mod_mesecons_compatibility looks suspicious... |
07:48 |
|
Haudegen joined #minetest |
07:50 |
sofar |
disabling that seems to fix it |
07:51 |
sofar |
were wood doors darker on the bottom already? |
07:51 |
sofar |
Irrlicht log: Could not open file of texture: character.png |
07:51 |
sofar |
now I have those left... |
07:51 |
sofar |
think that's a skins or armor mod thing |
07:54 |
|
ThatGraemeGuy joined #minetest |
08:09 |
|
CWz joined #minetest |
08:34 |
|
FR^2 joined #minetest |
08:36 |
|
n4x joined #minetest |
08:50 |
|
Trustable joined #minetest |
08:56 |
|
ImQ009 joined #minetest |
09:01 |
|
Yepoleb_ joined #minetest |
09:19 |
|
MinetestForFun joined #minetest |
09:21 |
|
T4im joined #minetest |
09:22 |
|
aheinecke joined #minetest |
09:30 |
|
JamesTait joined #minetest |
09:30 |
JamesTait |
Good morning all; happy Hugging Day! :-D |
09:32 |
|
Tux[Qyou] joined #minetest |
09:34 |
|
gregorycu joined #minetest |
09:50 |
|
Haudegen joined #minetest |
10:00 |
|
SylvieLorxu joined #minetest |
10:50 |
|
DFeniks joined #minetest |
10:52 |
|
DFeniks joined #minetest |
10:57 |
|
brothersome joined #minetest |
10:59 |
|
Zeno` joined #minetest |
11:54 |
|
fishyWET joined #minetest |
11:59 |
|
gravelman joined #minetest |
12:07 |
|
Freejack joined #minetest |
12:09 |
|
proller joined #minetest |
12:26 |
|
MinetestForFun joined #minetest |
12:32 |
|
jojoa1997 joined #minetest |
12:35 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Allow filter and mipmap drop down menues to be translated a28055f http://git.io/AXFGRg (2015-01-21T22:33:19+10:00) |
12:52 |
|
twoelk joined #minetest |
13:04 |
|
Haudegen joined #minetest |
13:06 |
|
Nate123 joined #minetest |
13:12 |
|
fishyWET joined #minetest |
13:12 |
|
fishyWET joined #minetest |
13:12 |
|
fishyWET left #minetest |
13:19 |
|
Viper168 joined #minetest |
13:19 |
|
DFeniks joined #minetest |
13:22 |
|
Ritchie_ joined #minetest |
13:28 |
|
]DMackey[ joined #minetest |
13:47 |
|
The_Loko joined #minetest |
13:59 |
|
Ritchie joined #minetest |
14:04 |
|
LazyJ joined #minetest |
14:07 |
|
proller joined #minetest |
14:18 |
|
vitaminx joined #minetest |
14:18 |
|
vitaminx left #minetest |
14:18 |
|
vitaminx joined #minetest |
14:18 |
vitaminx |
hi everyone, i've got some weird problems with minetest-server |
14:18 |
vitaminx |
debug_log_level = 3 and profiler_print_interval = 10 |
14:18 |
vitaminx |
however, profiler output just stopped after an hour running - there is no new output in debug.txt |
14:18 |
vitaminx |
and for some strange reason there are also no messages from "Emerge Thread", there were plenty until 1 hour after server start |
14:19 |
vitaminx |
they just stopped logging for no apparent reason and the only debug messages i get now are from "ServerThread" |
14:19 |
vitaminx |
any idea? |
14:19 |
vitaminx |
apart of that everything seems normal, players dont notice anything, new players connect normally... |
14:21 |
|
MinetestForFun joined #minetest |
14:23 |
|
alket joined #minetest |
14:23 |
|
alket left #minetest |
14:25 |
* twoelk |
peeks in, notices the silence and quietly backs out |
14:30 |
|
Jousway joined #minetest |
14:33 |
|
younishd joined #minetest |
14:33 |
vitaminx |
twoelk: i thought you could help me :P |
14:34 |
|
SopaXorzTaker joined #minetest |
14:35 |
twoelk |
sorry had to fight monsters and run for life, what? |
14:43 |
|
shadowzone joined #minetest |
14:47 |
|
proller joined #minetest |
14:54 |
|
proller joined #minetest |
14:57 |
|
Zeno` joined #minetest |
15:03 |
vitaminx |
twoelk: got some weird problems with minetest-server, settings are debug_log_level = 3 and profiler_print_interval = 10 |
15:03 |
vitaminx |
profiler output just stopped after an hour running - nothing but "ServerThread" messages get logged now |
15:04 |
vitaminx |
also the "EmergeThread" log output, which was plenty just an hour ago, completely disappeared |
15:04 |
vitaminx |
otherwise the server seems playable and OK - just wondering why the profiler stopped telling me thing?! |
15:06 |
sfan5 |
maybe it's a bug |
15:07 |
* VanessaE |
wanders in |
15:08 |
Wayward_One |
Hello VanessaE :) |
15:08 |
VanessaE |
good morning |
15:09 |
shadowzone |
Good morning VanessaE |
15:10 |
twoelk |
vitaminx: are you sure it has nothing to do with your system like assignend hd space for the user or some control system blundering in? |
15:10 |
twoelk |
how large did your files get? |
15:13 |
vitaminx |
twoelk: my system couldn't be more minimal, i'm sure there's nothing interfering |
15:14 |
vitaminx |
but i have a logrotation mechanism for debug.txt which rotates and gzips if file is >100MB |
15:14 |
LazyJ |
VanessaE, did you happen to catch the change to the name changes in minetest_game's "doors" mod? |
15:14 |
vitaminx |
its just standar Linux logrotate: |
15:14 |
vitaminx |
/home/minetest/.minetest/debug.txt { |
15:14 |
LazyJ |
It breaks texture packs that support the doors mod. |
15:15 |
vitaminx |
compress |
15:15 |
VanessaE |
only that there was a change |
15:15 |
vitaminx |
well, you get the idea ;) |
15:15 |
VanessaE |
I haven't adapted HDX to it yet |
15:15 |
Zeno` |
vitaminx, huh? |
15:15 |
LazyJ |
"door_whatever.png" is now "doors_whatever.png" |
15:15 |
Zeno` |
you cannot "rotate a log file" if it's open for writing by another process |
15:15 |
LazyJ |
Plural on the "doors". |
15:15 |
VanessaE |
LazyJ: ok |
15:15 |
|
alket joined #minetest |
15:16 |
alket |
is it possible to restrict users to join my server |
15:16 |
alket |
i want just me and some friends to play |
15:17 |
LazyJ |
Also, PilzAdam updated the light_source = <value>" to light_source = default.<value>". |
15:18 |
|
MinetestForFun joined #minetest |
15:18 |
LazyJ |
These are some of the things that have been keeping me buried in the code editor as of late. :p |
15:18 |
T4im |
LazyJ: you mean for constant values |
15:19 |
T4im |
default.5 seems not legit :D |
15:19 |
vitaminx |
Zeno`: http://pastebin.com/8ps0GPeH |
15:19 |
T4im |
so rather something instead of MAX_LIGHT |
15:19 |
vitaminx |
thats what i wanted to say ;) |
15:19 |
LazyJ |
Well, I didnt' say "integer". |
15:19 |
vitaminx |
but i'm sure it has nothing to do with the missing profiler logs |
15:20 |
T4im |
well, but light_source still does expect one, no? |
15:20 |
T4im |
integer that is |
15:20 |
LazyJ |
When an integer is used, yes. |
15:20 |
T4im |
well was there something else introduced? |
15:20 |
T4im |
tables? |
15:21 |
T4im |
strings? O_o |
15:21 |
twoelk |
vitaminx: sometimes minetest will not write to a file if it does not exist, so maybe the rotating confuses minetest? otherwise time to get VanessaE or some other linux server user interested (poke) ;-P |
15:21 |
VanessaE |
LazyJ: fixed doors filenames in HDX git. |
15:21 |
LazyJ |
Refer to the recent changes in the minetest_game. There is no mention of this light_source change in the lua_api.txt yet. |
15:22 |
LazyJ |
Ok, thanks, VanessaE ;) |
15:22 |
Zeno` |
it won't write to a non-existent file (in that case anyway) because MT (AFAIK) does not release the file handle between writes; i.e. it keeps the stream open |
15:22 |
Zeno` |
which isn't great behaviour. I'll look at the source code later |
15:22 |
T4im |
ah, LazyJ, just seeing thise yea… this is just the MAX_LIGHT constant… game_api.txt mentiones it |
15:22 |
T4im |
default.LIGHT_MAX that is |
15:23 |
T4im |
no other so far it seems |
15:23 |
LazyJ |
There is another part of the default door code that flips some door textures around in texture packs. It's been there awhile. |
15:24 |
LazyJ |
When I get a better grasp of GitHub (and come across my buried note again) I'll post the change I made. |
15:24 |
T4im |
LazyJ: splizard btw fixed the snow bug I mentione to you latly against the latest _game |
15:25 |
LazyJ |
T4im, yup. I forgot about the game_api.txt. |
15:25 |
LazyJ |
mHmm. I saw that. |
15:25 |
vitaminx |
twoelk: thats why the "copytruncate" statement is there |
15:25 |
vitaminx |
it doesnt remove the file, only truncates it |
15:26 |
vitaminx |
and as i said, other log messages are written normally to debug.txt |
15:26 |
LazyJ |
klappspaten found a bunch of your locked_chest out in the wilderness. Did you have plans for that area or did you just forget they were out there in the booneys? |
15:26 |
Zeno` |
ok, I missed the "other log messages are written normally to debug.txt" part |
15:27 |
T4im |
oh… did have plans originally, but I think I can release that again… even though the flattening going on there :D |
15:27 |
LazyJ |
No worries. |
15:28 |
LazyJ |
No one is asking to use the area. klappspaten just came across them by chance. Seemed odd to have scattered locked chests and no development going on. So she asked. |
15:29 |
twoelk |
so it seems that mt is changing the debug level on the fly? |
15:29 |
vitaminx |
maybe, i dont know |
15:29 |
T4im |
yea, just started flattening the area and wanted to avoid to suddenly find a huge cobble castle there, hehe |
15:30 |
T4im |
but if someone wants it, I shall not lock it up anymore |
15:30 |
LazyJ |
Heh. Cobble is the currency of kings! :)- |
15:31 |
twoelk |
king of cobble? |
15:31 |
twoelk |
cobbler king? |
15:31 |
vitaminx |
twoelk: maybe it gets clearer with this c&p: http://pastebin.com/XZQ0E9hK |
15:32 |
vitaminx |
it's a lot but just scroll down to 14:08:57 to see that only ServerThread messages are logged from then on |
15:32 |
vitaminx |
i didnt change a thing, wasnt even connected at this time |
15:32 |
|
Freejack joined #minetest |
15:32 |
LazyJ |
Any one hear from Gambit if there will ever be any updates to MineToon? Seems VanessaE is the only one who is maintaining their texture pack. |
15:37 |
|
shadowzone joined #minetest |
15:38 |
|
DaveTheModder joined #minetest |
15:45 |
* Wayward_One |
hath returned |
15:46 |
VanessaE |
LazyJ: the way it looks, I doubt it :-/ |
15:46 |
LazyJ |
Bummer. |
15:48 |
|
roniz joined #minetest |
15:48 |
LazyJ |
I keep busy with maintaining my own texture pack. If I had the time I'd take the two DokuCrafts, John Smith, and MineToon. |
15:49 |
VanessaE |
problem is minetoon's license |
15:49 |
VanessaE |
as I recall it was some kind of no-derivs |
15:50 |
LazyJ |
But those first two sets probably came from Minecraft, so... licensing issues would be just too much fun to deal with. :/ |
15:50 |
VanessaE |
yep, it's cc-by-nc-nd. |
15:51 |
LazyJ |
I'm maintaining a hybrid of Misa, but because I didn't keep track of the licenses of the various textures I pulled in and others I reworked, I probably can't publish it. |
15:52 |
VanessaE |
you can't anyway |
15:52 |
VanessaE |
misa requires explicit permission also |
15:52 |
VanessaE |
calinou can public his version because he got said permission |
15:52 |
VanessaE |
publish* |
15:53 |
LazyJ |
mHmm. I remember Calinou saying something to that effect way back when. |
15:53 |
Zeno` |
I'd say profiler.h needs to be looked at very carefully and rewritten |
15:53 |
VanessaE |
Zeno`: sapier will kick your ass if you break it :) |
15:53 |
Zeno` |
VanessaE, this is not the Lua profiler |
15:53 |
VanessaE |
no? |
15:53 |
Zeno` |
nope |
15:54 |
|
hmmmm joined #minetest |
15:55 |
vitaminx |
Zeno`: is this related to my problem? |
15:55 |
Zeno` |
vitaminx, probably |
15:55 |
vitaminx |
hmm ok |
15:56 |
vitaminx |
but its not only the profiler's logs which disappeared, its also all logs from "EmergeThread" |
16:00 |
Zeno` |
yeah, I see from the log |
16:01 |
* twoelk |
is still reading with growing fascination all about how often Jocelynn punches object -24521 player ToyBonnie and how much cobble lalala dug :-o |
16:02 |
|
jojoa1997[tab] joined #minetest |
16:03 |
|
ImQ009 joined #minetest |
16:05 |
vitaminx |
twoelk: you are not reading the 4117 lines of logfile one by one?!?! :O :P |
16:06 |
Zeno` |
lol |
16:06 |
Zeno` |
why not? |
16:07 |
vitaminx |
i can give you more if you want, have a couple of million lines here |
16:07 |
vitaminx |
:P |
16:07 |
Zeno` |
better than a novel! |
16:08 |
twoelk |
reading? I'm designing an epic fantasy book based on what I'm reading, complete with movement patterns, analysis of animal life and .... |
16:08 |
Zeno` |
lol |
16:09 |
twoelk |
I did notice though with all that punching there never seems to be any death recorded |
16:11 |
vitaminx |
yes i think my server is quite peaceful compared to others |
16:11 |
exio4 |
segfaults? zombie processes? daemons that can't be killed? IPC issues? |
16:11 |
vitaminx |
with exceptions |
16:12 |
exio4 |
hardware issues like hdd errors... |
16:12 |
vitaminx |
exio4: nothing you mentioned, the server is running A+ |
16:12 |
vitaminx |
i mean its in perfect condition |
16:12 |
exio4 |
that's a sad story |
16:14 |
twoelk |
frankly I can't see anything problem related in the logs, so I guess I'm out. Maybe if an analysis of what exactly is missing could point to the position the information enters datanirvana or whatever |
16:14 |
exio4 |
a really cool better-than-a-novel logfile has daemons, zombies, orphans, a king, hitmen getting paid for killing slaves... |
16:14 |
twoelk |
GOT? |
16:14 |
SanskritFritz |
how can I install any mod globally in linux? /usr/share/minetest/mods doesnt work |
16:15 |
twoelk |
you may have more than one minetest folder in different places. maybe .mintest? |
16:15 |
exio4 |
twoelk, so far, game of thrones and logfiles are the same thing |
16:16 |
Wayward_One |
yeah, try .minetest/minetest_game/mods |
16:16 |
Wayward_One |
i think |
16:16 |
exio4 |
he wants it in a global namespace |
16:17 |
Wayward_One |
oh, nvm then :P |
16:17 |
twoelk |
but vitaminx has some nice info about apple trees being grown. Not much farming and such in GOT |
16:18 |
vitaminx |
beware, i have laser swords :D |
16:18 |
* twoelk |
didn't see any laserswords in the logs |
16:18 |
vitaminx |
ok, maybe they're out of fashion :P |
16:20 |
SanskritFritz |
twoelk: installing into ~/.minetest/mods works well, but that is not global |
16:20 |
vitaminx |
maybe you noticed some people digging -500 deep, thats where the landup mod had a bug and created a huge square cave - and people started to build a village there :P |
16:21 |
twoelk |
bah, globalization is overrated |
16:21 |
SanskritFritz |
:) |
16:21 |
Brains |
SanskritFritz: When you put it in /usr/share, did you double check your permissions? |
16:21 |
SanskritFritz |
Brains: well, the dir is owned by root then |
16:22 |
SanskritFritz |
but visible |
16:23 |
SanskritFritz |
I'm reading the http://wiki.minetest.net/Installing_Mods but it doesnt offer any global dir |
16:23 |
* twoelk |
wonders wether mintest will read a dot folder created manually in share |
16:23 |
* SanskritFritz |
tries it |
16:27 |
SanskritFritz |
nope |
16:27 |
twoelk |
:-( |
16:27 |
|
CraigyDavi joined #minetest |
16:28 |
SanskritFritz |
well, I will use symlinks, that should do it. thanks guys |
16:29 |
Zeno` |
I use symlinks |
16:29 |
* SanskritFritz |
tried it and it works |
16:29 |
SanskritFritz |
Zeno`: cheers :) |
16:29 |
* twoelk |
reviews the logfile and notices that lalala was indeed digging at -590 |
16:38 |
|
shadowzone joined #minetest |
16:41 |
vitaminx |
twoelk: btw, with performance logging i try to track down this monster here: http://files.callistix.net/minetest/cpu_burn.png |
16:41 |
shadowzone |
Zeno`, I got a new modem. |
16:41 |
vitaminx |
see the CPU locking at 100% sometimes? the whole server comes to a grinding halt when that happens, no one can log in and logged in users are freezing and cant do a single thing |
16:42 |
twoelk |
vitaminx: did your server just go down? |
16:42 |
vitaminx |
no, why? |
16:43 |
twoelk |
ahm just jumped in the list, my bad then |
16:46 |
twoelk |
he, looks like some minetest landscape with nice plateaus to build on. Are you sure thats not a vertical mtmapper output :-D |
16:47 |
twoelk |
nice straight player lines under them plateaus |
16:48 |
vitaminx |
now that you mention it, maybe i mixed up the scripts :P :D |
16:48 |
vitaminx |
yes thats because no one can login and the existing players time out |
16:48 |
vitaminx |
slowly |
16:48 |
vitaminx |
thats why its a slightly downwards slope |
16:49 |
|
zlsa joined #minetest |
16:50 |
vitaminx |
you can also see from that graph that whatever takes that much CPU is not multithreaded, as it switches between the cores |
16:51 |
twoelk |
well they don't seem to time out slowly but rather are all dropped at once when the cpu gets around to handle that issue again |
16:51 |
|
theTroy joined #minetest |
16:51 |
|
Dignity joined #minetest |
16:52 |
twoelk |
is there actually a way to record which core is doing what? |
16:52 |
Dignity |
My door textures are all messed up. Some of them are different colors. I have mesecons installed but have updated it and the problem still persists. |
16:54 |
VanessaE |
update your mesecons and minetest_game |
16:54 |
VanessaE |
both of them have to be matched |
16:54 |
vitaminx |
twoelk: not that i know of |
16:54 |
VanessaE |
mesecons redefines default doors to add logic support and in so doing it messes with the textures |
16:55 |
VanessaE |
but it does it now in the way that current minetest_game does it |
16:55 |
VanessaE |
so you have to update that also |
16:57 |
Dignity |
I replaced the doors folder in minetest_games/mode. How would I update minetest_games itself? |
16:57 |
|
Calinou joined #minetest |
16:57 |
Dignity |
*minetest_games/mods |
16:57 |
twoelk |
vitaminx: the first of the usuall suspects would be mapgen, followed by pipeworks, quarries and maybe mobs? not to forget protected inventories |
16:58 |
VanessaE |
Dignity: don't change the contents of minetest_game at all, just update the game as a whole |
16:58 |
VanessaE |
you don't replace *anything* in the game |
16:58 |
VanessaE |
just git pull from the usual location: |
16:58 |
VanessaE |
git clone https://github.com/minetest/minetest_game.git |
16:58 |
VanessaE |
(browse it here: https://github.com/minetest/minetest_game ) |
16:59 |
Dignity |
that's in usr/local/ right? |
16:59 |
VanessaE |
you can download the ZIP (link on the right), unzip and rename it to "minetest_game" and use that as a replacement for what you have, if you want. |
16:59 |
|
NakedFury joined #minetest |
16:59 |
VanessaE |
probably /usr/local/share/minetest/games |
16:59 |
Dignity |
OK got that now. |
16:59 |
|
kaeza joined #minetest |
17:00 |
|
rubenwardy joined #minetest |
17:00 |
VanessaE |
ok. clone or unzip, rename to minetest_game, put it there to replace what you have, and if your minetest engine is up to date enough, you should be good. |
17:00 |
kaeza |
greetings |
17:00 |
VanessaE |
greetz, kaeza |
17:01 |
|
MinetestForFun joined #minetest |
17:02 |
|
DMackey joined #minetest |
17:05 |
|
Pest joined #minetest |
17:06 |
|
Jordach joined #minetest |
17:07 |
|
Thenextlevel joined #minetest |
17:08 |
|
SopaXorzTaker joined #minetest |
17:08 |
|
Pest joined #minetest |
17:09 |
vitaminx |
allright, i'm leaving, thanks for the interest in my problem, although it seems theres no easy solution :P |
17:10 |
vitaminx |
nothing ever comes easy(tm) |
17:10 |
|
vitaminx left #minetest |
17:10 |
jin_xi |
ugh. so lua has global by default but no with statement, and now that mt has a no global policy i really miss that |
17:11 |
|
Thenextlevel left #minetest |
17:12 |
Dignity |
when reinstalling minetest_game, is it ok to delete the initial directory? |
17:12 |
Dignity |
or do I need to merge it? |
17:12 |
VanessaE |
you mean like rm -rf /usr/local/share/minetest/games/minetest_game ? |
17:12 |
Dignity |
yes |
17:12 |
VanessaE |
you can just re-clone if you want, sure. |
17:12 |
VanessaE |
I do that all the time when I'm not 100% sure of the state of my local repo's. |
17:13 |
twoelk |
mrging might leave orphans behind |
17:13 |
|
SopaXorzTaker joined #minetest |
17:13 |
VanessaE |
as long as the directory name is correct and all the content is in its proper places, you're good. |
17:14 |
VanessaE |
twoelk: right, and minetest doesn't have an orphanage ;) |
17:14 |
twoelk |
they might rebell some day |
17:14 |
Dignity |
Giving it a try. **crosses fingers** |
17:15 |
VanessaE |
twoelk: if they rebell, it'll make some noise for sure. Lot of ringing anyway. |
17:16 |
twoelk |
depends on the kind, maybe they just clutter minetest with random forgotten textures |
17:16 |
VanessaE |
the litterbugs :P |
17:16 |
twoelk |
;-P |
17:17 |
Dignity |
The doors are still miscolored. |
17:17 |
Dignity |
Do I need to remake the doors themselves? |
17:18 |
VanessaE |
no |
17:18 |
twoelk |
hm that might be interesting, a sprayer mod that makes graffiti of unused textures and places the on walls |
17:18 |
VanessaE |
check that you're really using the latest git of mesecons also |
17:18 |
VanessaE |
the doors stuff in mesecons was updated just in the last 24 hours |
17:19 |
|
Dignity_ joined #minetest |
17:19 |
Dignity_ |
Sorry, wifi went out. |
17:19 |
VanessaE |
check that you're really using the latest git of mesecons also |
17:19 |
VanessaE |
the doors stuff in mesecons was updated just in the last 24 hours |
17:19 |
* twoelk |
wonders if the orphans have secretly mixed the doors |
17:19 |
Dignity_ |
I downloaded mesecons from their website I believe. |
17:19 |
VanessaE |
get it from mesecons git |
17:20 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons |
17:20 |
VanessaE |
be sure you uninstall your old one first |
17:21 |
twoelk |
Dignity_: maybe you need to clear the cache? |
17:21 |
Dignity_ |
By uninstall, just rm -rf? or reboot the game without the folder? |
17:21 |
VanessaE |
Dignity_: shut down the game, mv or rm -rf the mesecons folder, put the new one in, restart the game |
17:22 |
VanessaE |
(mv.... it to somewhere minetest can't find it) |
17:22 |
|
Krock joined #minetest |
17:22 |
VanessaE |
sfan5: *poke* |
17:26 |
Dignity_ |
dumb question. Where is the cache located? |
17:27 |
VanessaE |
~/.minetest/cache |
17:27 |
Dignity_ |
I'm a noob. Sorry :) |
17:27 |
VanessaE |
you can just rm -rf ~/.minetest/cache if you want. |
17:27 |
VanessaE |
it'll rebuild it. |
17:27 |
VanessaE |
but note that this is the cache for all servers you've played, so it'll also cause them to re-send their media to you. |
17:27 |
Krock |
c'mon 2 more stars for minetest/minetest please :/ |
17:28 |
VanessaE |
Krock: heh., |
17:28 |
Dignity_ |
There is no cache in that directory |
17:29 |
VanessaE |
interesting |
17:29 |
VanessaE |
you sure you're not using a run-in-place build? |
17:29 |
Krock |
my cache is in blah\minetest\cache\media\ |
17:29 |
Krock |
holy 24k files |
17:30 |
Dignity_ |
After cloning the git repository, I ran make install. |
17:30 |
VanessaE |
that's why |
17:30 |
VanessaE |
you didn't build it properly. |
17:31 |
VanessaE |
you have to: cmake . -DRUN_IN_PLACE=0 ; make ; make install if you want it to properly be system-wide |
17:31 |
VanessaE |
(or =1 if you want it to be run-in-place/portable) |
17:32 |
Dignity_ |
I did that. |
17:32 |
Dignity_ |
no i didn't. OK |
17:32 |
VanessaE |
heh ok |
17:32 |
Calinou |
-DRUN_IN_PLACE=0 is redundant, default is 0 |
17:32 |
Calinou |
also make install must be run with administrator/root privileges |
17:32 |
VanessaE |
but without the cmake step, certain things about the build won't be set up right. |
17:32 |
VanessaE |
Calinou: I figure he assumed that |
17:33 |
VanessaE |
I was just going for shorthand |
17:34 |
Dignity_ |
I followed these instructions to the letter. http://dev.minetest.net/Compiling_Minetest then I typed make install. |
17:34 |
VanessaE |
those instructions should have worked. |
17:35 |
Dignity_ |
I still have no cache. |
17:35 |
Dignity_ |
Is cache still applicable to a server? |
17:35 |
VanessaE |
well don't worry about the cache, and yeah it is. ...which means either your minetest_game is still outdated or your mesecons is (i.e. it's still loading an old copy of either one from somewhere) |
17:36 |
|
Ataron joined #minetest |
17:37 |
Dignity_ |
Can any other mods mess with it? |
17:37 |
VanessaE |
any mod could, but afaik only mesecons redefines default doors |
17:39 |
Dignity_ |
I have bridgetools hud mesecons pipeworks xban2 carts inventory_plus moreblocks streets zcg homedecor_modpack landrush moreores and walking_light if that helps. |
17:40 |
VanessaE |
well I'm pretty sure mine don't anyway :) |
17:48 |
|
Robert_Zenz joined #minetest |
17:57 |
|
Tux[Qyou] joined #minetest |
18:05 |
|
Haudegen joined #minetest |
18:07 |
|
ImQ009 joined #minetest |
18:07 |
Jordach |
oooh |
18:08 |
Jordach |
>free upgrade to Windows Phone / Windows / 10 if you have WP 8.1, W7, W8, W8.1 |
18:08 |
SylvieLorxu |
You mean downgrade, surely |
18:09 |
Jordach |
SylvieLorxu, i actually enjoy using Cortana (it's the first time an AI worked properly for me) |
18:10 |
Jordach |
>Windows 10 keynote |
18:10 |
Jordach |
>journos all using Macbooks |
18:10 |
Jordach |
ಠ▃ಠ|
18:12 |
Jordach |
u wot m8 |
18:12 |
Jordach |
>most active gaming community on xbl |
18:12 |
Jordach |
>active steam accounts 100m |
18:12 |
Jordach |
wat |
18:14 |
Jordach |
i see a steam logo |
18:19 |
Calinou |
Jordach, Cortana probably doesn't save your time, actually |
18:20 |
Calinou |
typing systems aren't that bad on phones these days |
18:20 |
Jordach |
Calinou, still better than me having to wait for my phone, tablet etc to warm up when my desktop does the job nicely |
18:27 |
|
stormchaser3000 joined #minetest |
18:27 |
|
shadowzone joined #minetest |
18:28 |
|
shadowzone joined #minetest |
18:31 |
|
jordan4ibanez joined #minetest |
18:37 |
|
shadowzone joined #minetest |
18:48 |
sofar |
I'm seeing textures not loading for door bottoms |
18:48 |
sofar |
problem goes away after disabling mesecons_compatibility |
18:48 |
sofar |
but that leaves the doors bottom's a tint darker (are they supposed to be darker?) |
18:52 |
sofar |
oh wow there's a dokucraft texture pack, nice |
18:53 |
|
Nihao joined #minetest |
18:53 |
Nihao |
Hello! |
18:53 |
sofar |
bonjour |
18:57 |
Calinou |
Nihao, tu as l'air d'être français :D |
18:57 |
Calinou |
#minetest-fr |
18:57 |
Nihao |
Salut Calinou, non, mais je parle francais. |
18:57 |
Nihao |
entre autres |
18:58 |
|
Player_2 joined #minetest |
18:58 |
Nihao |
Calinou: Et merci pour ton script d'installl! |
18:58 |
Calinou |
de rien |
18:59 |
Nihao |
Calinou: We modified it to take only stable code into account. But you did the big part of the work. |
19:00 |
Nihao |
Actually, I am searching for ThatGraemeGuy. |
19:01 |
Calinou |
try a memo |
19:01 |
Calinou |
/ms send ThatGraemeGuy <message> |
19:01 |
|
Thenextlevel joined #minetest |
19:02 |
sofar |
Calinou: any idea why I get missing door textures ? |
19:04 |
Nihao |
Thanks. |
19:04 |
|
rubenwardy joined #minetest |
19:04 |
sofar |
xiexie |
19:05 |
sofar |
(Je ne suis pas Francais, actuellement) |
19:06 |
Krock |
#minetest-fr |
19:06 |
Nihao |
Sofar: Et apres tu le seras? |
19:06 |
|
roboman2444 joined #minetest |
19:06 |
|
stormchaser3000 joined #minetest |
19:07 |
rubenwardy |
Hi all! |
19:07 |
Nihao |
Sofar: Ou c'est Google qui traduit "actually" en "actuellement" ? :)) |
19:07 |
sofar |
probably still the same as I am now :) |
19:07 |
Nihao |
HI! |
19:07 |
sofar |
Nihao: no that was just my rusty french ;) |
19:07 |
* sofar |
thinks... en fait? |
19:07 |
Nihao |
Sofar: Oups, sorry, I do not want to offend you. |
19:08 |
sofar |
I'm dutch, can't really offend me |
19:08 |
Jordach |
ho shit |
19:08 |
Nihao |
:) |
19:08 |
sofar |
it's all good ;) |
19:08 |
Nihao |
Ech well |
19:12 |
sofar |
Calinou: I'm seeing clients throw "missing texture: door_brown.png" and the bottom of doors is purpled out. Problem goes away after I disable mesecons_compatibility (all my mods are tip-of-git)... any idea? |
19:12 |
Wayward_One |
hello rubenwardy :) |
19:13 |
|
khonkhortisan joined #minetest |
19:14 |
|
ImQ009 joined #minetest |
19:18 |
rubenwardy |
:) |
19:18 |
VanessaE |
sofar: your mesecons isn't actually up-to-date then |
19:18 |
VanessaE |
the doors thing was fixed within the past 24 hours |
19:18 |
rubenwardy |
I just made this, it is a ball attached to a spring, going up and down: http://rubenwardy.com/physics_simulation_kit/sims/oscillation/oscillation.html |
19:21 |
sofar |
VanessaE: ahhhh let me pull then |
19:21 |
|
DaveTheModder joined #minetest |
19:22 |
sofar |
I had aed4d3997bb52ea0b161cd2bf0c9255234e4a728, yaya |
19:22 |
sofar |
VanessaE: awesome, thanks |
19:22 |
sofar |
I should just throw in a quick pull-all-my-mods git script :) |
19:22 |
VanessaE |
I have such a thing here :) |
19:22 |
VanessaE |
it's not perfect but it usually works |
19:23 |
sofar |
could also git submodule it |
19:23 |
VanessaE |
now THAT I don't do, because I can never remember which mods have submodules to be dealt with |
19:23 |
sofar |
yeah, not a big fan either |
19:24 |
|
Viper168 joined #minetest |
19:24 |
sofar |
bushes_classic/nodes.lua | 6 +++++- |
19:24 |
sofar |
aight now I'm up to date :) |
19:25 |
|
Nihao left #minetest |
19:45 |
everamzah |
how do i build a barn in mobf? https://github.com/sapier/animals_modpack/wiki/Breeding <-- this page has a missing picture of a barn but doesn't describe it |
19:47 |
|
stormchaser3000 joined #minetest |
19:52 |
Calinou |
added German selection to Minetest Wiki |
19:58 |
|
ImQ009 joined #minetest |
19:58 |
|
ac joined #minetest |
20:02 |
|
rnd joined #minetest |
20:04 |
|
jojoa1997 joined #minetest |
20:04 |
Brains |
Something funny going on with the forums? |
20:05 |
jin_xi |
seems so |
20:06 |
jin_xi |
oh its back |
20:06 |
Brains |
Seems so... |
20:08 |
rubenwardy |
Works for me |
20:09 |
rubenwardy |
I was browsing whilst you said that :P |
20:11 |
|
proller joined #minetest |
20:17 |
|
shadowzone joined #minetest |
20:25 |
|
shadowzone joined #minetest |
20:25 |
|
stormchaser3000 joined #minetest |
20:39 |
|
stormchaser3000 joined #minetest |
20:43 |
sfan5 |
VanessaE: *poke* |
20:43 |
|
ImQ009 joined #minetest |
20:46 |
|
koz_ joined #minetest |
20:50 |
|
FR^2 joined #minetest |
20:59 |
|
tim_flatus joined #minetest |
20:59 |
tim_flatus |
Can anyone give me some pointers as to what mods have to do to support areas? |
21:03 |
T4im |
basicly just check minetest.is_protected(pos, player_name)… that one will be calling areas or landrush or whatever protectionmod there is |
21:03 |
T4im |
(well the protectionmods implement that one then) |
21:03 |
tim_flatus |
ok. Thanks |
21:04 |
|
jojoa1997|PC joined #minetest |
21:04 |
tim_flatus |
I think I have my work cut out ;-) |
21:04 |
tim_flatus |
I'm running a heavily modded game and areas really isn't working. :( |
21:05 |
* Jordach |
considers dropping his active net connection |
21:15 |
|
Trustable joined #minetest |
21:18 |
|
MinetestForFun_ joined #minetest |
21:28 |
sofar |
oh wow there's a global minetest.is_protected()? |
21:28 |
|
LittleJoe joined #minetest |
21:28 |
sofar |
that's something I really wanted in Bukkit for aages, lol |
21:29 |
|
Amaz joined #minetest |
21:33 |
sofar |
of course, it's unlikely I can pass `nil` as the playername.... |
21:35 |
sofar |
are there any reserved usernames in minetest that a user cannot assume? |
21:35 |
sofar |
like "server" ? |
21:35 |
Jordach |
sofar, http://no.pe |
21:35 |
sofar |
well then, that sux. |
21:36 |
Jordach |
sofar, just use a nickname like MODNAME_DIGGER_NODE |
21:36 |
Jordach |
obvious as all hell who dug it :P |
21:36 |
sofar |
MODNAME_SEDIMENTOLOGY |
21:36 |
sofar |
that'll have to do, then |
21:36 |
sofar |
that's reasonable |
21:36 |
Jordach |
replace modname with your modname |
21:37 |
Jordach |
and digger_node with the name of the node that does a digging op |
21:37 |
sofar |
yes, I'll use that in sedimentology |
21:37 |
sofar |
nodes aren't digging in my mod |
21:37 |
|
jordan4ibanez joined #minetest |
21:37 |
sofar |
physics does the erosion ;) |
21:37 |
Jordach |
sofar, ah |
21:37 |
Jordach |
minFPS, maxFPS, avgFPS \n 134, 1709, 1395 |
21:38 |
sofar |
60 is nice. 120 is eyecandy, what's your panel refresh rate? |
21:44 |
Jordach |
...75hz |
21:49 |
|
H-H-H joined #minetest |
21:50 |
tim_flatus |
I haven't noticed any erosion yet. I'm not surprised as I moved nearly everything erodable out of default ;-) |
21:53 |
tim_flatus |
Ruuning a server is a weird new experience for me. It's a bit like advanced babysitting. I haven't done any coding or much building in the last couple of days. |
21:57 |
T4im |
sofar: yes there are, I asked myself the same thing… usernames are checked currently against certain symbols… iirc ":" was not allowed… while its nothing official I think it's a reasonable request for mods to may have modname:fakeplayer as option remaining |
21:58 |
T4im |
users currently should not be able to use that |
21:58 |
sofar |
ah, even better |
21:59 |
T4im |
most mods use the player as fakeplayer though iirc |
21:59 |
T4im |
i.e. you place a filter, that filter carries your name |
21:59 |
T4im |
and does stuff in your name |
21:59 |
sofar |
tim_flatus: are you using sedimentology? |
21:59 |
T4im |
that's the status quo |
22:00 |
tim_flatus |
sofar: yes |
22:00 |
sofar |
unless you allow signing on as fakeplayer... derp? |
22:00 |
sofar |
tim_flatus: you should see: "<doublespace> places a node...." in the log |
22:00 |
sofar |
tim_flatus: happy to take feedback and comments/questions ;) |
22:01 |
tim_flatus |
Things have calmed down since I installed names_per_ip and no_bad_names |
22:02 |
tim_flatus |
sofar: ok, in which case it isn't working. But that's because I'm NOT running minetest_game and I need to mod it. |
22:03 |
tim_flatus |
But yeah, I will feed back to you once I've had a proper play with it. :-) |
22:04 |
|
Acerspyro joined #minetest |
22:04 |
sofar |
I have no idea how much minetest_game influences mod execution |
22:04 |
sofar |
tim_flatus: do you have all custom nodes? |
22:05 |
sofar |
e.g. no default:dirt and stuff? |
22:06 |
tim_flatus |
Mostly |
22:06 |
tim_flatus |
I'm sure I do have default dirt and dirt_with_grass |
22:07 |
|
Miner_48er joined #minetest |
22:09 |
Acerspyro |
Two questions, I never made mods for Minetest. 1: Is it possible to use 2 model meshes for one block? 2: Can a block model be placed off-bounds of the voxel's space? (ie: outside of the 1x1x1 meter area) |
22:09 |
|
est31_ joined #minetest |
22:09 |
|
est31 joined #minetest |
22:10 |
T4im |
Acerspyro: I think so yes |
22:10 |
T4im |
to 2. that is |
22:10 |
T4im |
the first question: don't think so |
22:10 |
Acerspyro |
hrm |
22:11 |
T4im |
but I think you can extend the collisionbox and selectionbox over the boundary too |
22:11 |
Acerspyro |
I want to make a mod pack where a lot of blocks that are textures are in 3D, ie. 3D rails going up |
22:11 |
sofar |
tim_flatus: sedimentology mod needs to know geologic properties of nodes before it can do something with them, unfortunately they're mostly hardcoded in the mod |
22:11 |
tim_flatus |
sofar - it is working. Now I see |
22:11 |
sofar |
I need to scan for mods that add dirt/stone/gravel like nodes |
22:11 |
Acerspyro |
Depending on what's next (if it's still going up, or if it goes back to flat or if it stops rough), I want to put a different rail end. |
22:11 |
sofar |
and add them to the mod |
22:12 |
est31 |
Acerspyro: what about making different blocks for that and determine which to use at placing the default rail node? |
22:12 |
tim_flatus |
Sure, take a look at paragen's watershed and other mapgens if you really want some work ;-) |
22:13 |
Acerspyro |
est31: I want the part between the rails to not be a different block |
22:13 |
est31 |
why? |
22:13 |
Acerspyro |
Or it would mean that you can't place torches there, which is really stupid and illogical to me, since you can CLEARLY fit a torch there. |
22:13 |
est31 |
many mods do it |
22:14 |
Acerspyro |
Not my mod. |
22:14 |
est31 |
so you have found a way? |
22:14 |
Acerspyro |
eh, yes, but it would mean more meshes. |
22:15 |
est31 |
and how do you prevent placing a cobble block? |
22:15 |
Acerspyro |
instead of using <end depending on what's next> <The actual rail going up> <beginning depending on what's next> |
22:15 |
Acerspyro |
It's gonna be <rail going up depending on both what's next and what's before> |
22:15 |
Acerspyro |
est31: ? |
22:15 |
Acerspyro |
idc |
22:15 |
Acerspyro |
You won't see the model anyways |
22:16 |
est31 |
you meant ppl should be abled to place torches |
22:16 |
Acerspyro |
yes |
22:16 |
est31 |
so then how do you distinguish between torches and cobble? |
22:16 |
Acerspyro |
You don't |
22:16 |
Acerspyro |
You don't care |
22:16 |
Acerspyro |
Cobble hides the part anyways |
22:16 |
est31 |
your mod your descision. |
22:17 |
est31 |
I would rather live with having no torches than that |
22:17 |
Acerspyro |
why not |
22:18 |
est31 |
I would have a "rail end" block when the rail doesn't continue |
22:18 |
est31 |
and the other thing is: can trains travel through cobble then? |
22:18 |
Acerspyro |
No |
22:19 |
Acerspyro |
Trains do not travel thru cobble |
22:23 |
tim_flatus |
I've got some really nice players now. Phew. |
22:24 |
|
Arch-TK joined #minetest |
22:31 |
|
Hirato joined #minetest |
22:44 |
VanessaE |
sfan5: *poke* again ;) just asked earlier if you could make a new dev win build, but I guess you were asleep then. |
22:47 |
VanessaE |
Acerspyro: in answer to your question, yes you can make a mesh larger than one node, and it can be "based" somewhere outside the nominal node space such that two of then side by side look like they share a node space, but of course in-game they will still take the two node spaces they nominally would have occupied. |
22:48 |
Acerspyro |
So, whatever I do, if a model is bigger than the node space, it creates another node, even if the center of it is inside the node? |
22:48 |
VanessaE |
nope |
22:48 |
VanessaE |
it doesn't do that unless you explicitly make two separate nodes |
22:49 |
|
Sockbat joined #minetest |
22:49 |
|
Thenextlevel joined #minetest |
22:49 |
VanessaE |
you can make one node take up as much space as you want and it will only "logically" occupy the one nominal space as far as the game's concerned |
22:49 |
VanessaE |
(so you'll want to check for air or buildable_to and perhaps clear the area, when you place large objects like that) |
22:50 |
VanessaE |
the game/engine doesn't even know how big the mesh will be when it's displayed, so to it, the object is one logical node in size no matter what |
22:51 |
Acerspyro |
right |
22:51 |
Acerspyro |
I remember, I made an apple and it was 2x the tree's size, and still was one node. |
22:51 |
VanessaE |
right |
22:51 |
Acerspyro |
ok, good |
22:51 |
VanessaE |
now if you put two of those side by side, you can design them to look like they share one node space if you want |
22:51 |
Acerspyro |
But I really can't use two models to make one node? |
22:52 |
|
Thenextlevel joined #minetest |
22:52 |
VanessaE |
like design one to sit in its node space, and design the other so that its mesh is shifted over by one logical node space |
22:52 |
VanessaE |
the engine will treat it as two nodes but it'll display as if it's only one node |
22:52 |
|
hintss joined #minetest |
22:52 |
VanessaE |
in practice, you'll never need to do that |
22:53 |
Acerspyro |
VanessaE: Let me show you what I am trying to do |
22:53 |
VanessaE |
just design the more complex mesh as one node if you need something like that, and place IT instead of trying to shoehorn two separate meshes into one node |
22:53 |
|
Thenextlevel left #minetest |
22:54 |
Acerspyro |
http://www.zimagez.com/zimage/screenshot-01212015-055349pm.php |
22:54 |
Acerspyro |
The yellow-selected item is the rail, I hope you can guess the node's edges |
22:54 |
Acerspyro |
You need to put the orange-selected item in-between each rail |
22:55 |
Acerspyro |
Or any other for a dead end while going up, or when going back to a flat rail |
22:55 |
|
hoodedice joined #minetest |
22:55 |
hoodedice |
need helps with java http://hastebin.com/wodulavohi.java ArrayOutOfBounds at >> |
22:56 |
Acerspyro |
Uhhhhhhhhh |
22:56 |
hoodedice |
oops wrong chan |
22:56 |
hoodedice |
sorry |
22:56 |
Acerspyro |
Go awai |
22:56 |
Acerspyro |
plz |
22:56 |
Acerspyro |
i h8 u |
22:56 |
hoodedice |
who are you |
22:56 |
hoodedice |
jk |
22:56 |
Acerspyro |
Acerspyro, Proud Java hater. |
22:56 |
Acerspyro |
:D |
22:56 |
Acerspyro |
jk, I don't hate you :P |
22:56 |
hoodedice |
hate the programmer, not the language =) |
22:56 |
hoodedice |
wait. |
22:56 |
Acerspyro |
muh |
22:57 |
Acerspyro |
Running everything in a VM |
22:57 |
hoodedice |
that came out wrong |
22:57 |
VanessaE |
Acerspyro: I think I get what you're saying. |
22:57 |
hoodedice |
hate the language, not the programmer =) |
22:57 |
Acerspyro |
hoodedice: better :P |
22:57 |
hoodedice |
VanessaE: That java is shit? |
22:57 |
VanessaE |
frankly I think the best way to do it is to design as many nodes as you need unique meshes. |
22:57 |
Acerspyro |
hoodedice: no, something I showed her |
22:57 |
hoodedice |
oh. |
22:58 |
Acerspyro |
VanessaE: So one node for flat up + dead end, another for dead end on both ends, another for flat down + continue up, etc...? |
22:58 |
Acerspyro |
How many nodes is that? 6? |
22:58 |
Acerspyro |
7? |
22:59 |
VanessaE |
Acerspyro: yeah, something like that; there was supposed to be a way to combine meshes, maybe a table in the 'mesh = ' parameter (something like how tiles={} is specified) with each tiles={} entry being one texture for each meshg |
22:59 |
VanessaE |
-g |
22:59 |
VanessaE |
but I'm not sure if that was ever implemented, and the end result is still the same (one unique node def per unique mesh combo) |
23:00 |
Acerspyro |
muh, we'll save 16 tris per rail if I use unique nodes. |
23:00 |
VanessaE |
not if you do mesh -> vertexes -> remove doubles, and then tris-to-quads |
23:00 |
VanessaE |
it'll help cut down on the poly count |
23:01 |
Acerspyro |
yeah |
23:01 |
Acerspyro |
But in-game |
23:01 |
VanessaE |
oh wait |
23:01 |
VanessaE |
SAVE, not HAVE :) |
23:01 |
VanessaE |
reading comprehension FAIL :) |
23:01 |
Acerspyro |
lol |
23:01 |
Acerspyro |
>16 tris rail |
23:01 |
Acerspyro |
How the fuck? |
23:02 |
Acerspyro |
VanessaE: Ever heard of x > limited dissolve? |
23:02 |
Acerspyro |
removes all lonely vertexes that have an angle of 0 relatively to other edges. |
23:03 |
Acerspyro |
so say you have this |
23:03 |
VanessaE |
I've seen the option but I've never used it |
23:03 |
Acerspyro |
*----------------*----* |
23:03 |
VanessaE |
that's handy |
23:03 |
Acerspyro |
Since it is flat and has an angle of 0 |
23:03 |
|
leat joined #minetest |
23:03 |
Acerspyro |
if you select it and do that, it'll turn to this |
23:03 |
Acerspyro |
*---------------------* |
23:03 |
Acerspyro |
very handy |
23:04 |
VanessaE |
Jordach has competition now ;) |
23:04 |
VanessaE |
at least for static meshes |
23:04 |
VanessaE |
(I'll say it plain though, he kicks my ass at animations) |
23:04 |
Acerspyro |
heh |
23:04 |
Acerspyro |
I -COULD- do animations, but I just never had to do it |
23:05 |
Acerspyro |
VanessaE: If you want to learn stuff, stick around in #blender |
23:05 |
Acerspyro |
Questions and answers run around all the time, it's like an infinite fountain of knowledge. |
23:06 |
Acerspyro |
Most help channels on IRC are. |
23:07 |
VanessaE |
problem is my brain isn't an infinite sponge :P |
23:08 |
hoodedice |
who is Jordach'S competition? |
23:08 |
Acerspyro |
hoodedice: Me |
23:08 |
hoodedice |
well, I did fish you out of #blender... |
23:08 |
Acerspyro |
lol |
23:08 |
hoodedice |
you posted anything on the forums related to blender things? |
23:08 |
Acerspyro |
no |
23:09 |
hoodedice |
can't be real competition here without a blender showdown |
23:09 |
hoodedice |
XD |
23:09 |
Acerspyro |
no need for a showdown. |
23:09 |
hoodedice |
why |
23:09 |
Acerspyro |
I am sure he still knows more than me |
23:09 |
hoodedice |
humble awesome guy is humble |
23:09 |
Acerspyro |
hoodedice: Because I am not here to show off? :) |
23:10 |
|
leat joined #minetest |
23:11 |
|
tim_flatus left #minetest |
23:12 |
Acerspyro |
VanessaE: Other than sticking in channels, do you want to know my other technique? |
23:12 |
Acerspyro |
Spamming keys and key combos. |
23:12 |
Acerspyro |
:D |
23:12 |
VanessaE |
lots and lots of... haha |
23:12 |
VanessaE |
well I was just gonna say google searches, which is what I do. |
23:12 |
Acerspyro |
Ctrl + Alt + Shift + S |
23:12 |
Acerspyro |
Shears the selection. |
23:12 |
Acerspyro |
Most fucking awkward key combo ever. |
23:13 |
Acerspyro |
VanessaE: I sometimes use the Wiki, too |
23:13 |
VanessaE |
"triple-bucky-S" they'd call that in the old days :) |
23:13 |
Acerspyro |
lol |
23:13 |
Acerspyro |
Never heard it like that |
23:13 |
* Acerspyro |
downloaded the Wiki |
23:13 |
|
shadowzone joined #minetest |
23:13 |
Acerspyro |
Since I go offline at night, due to internet time regulation |
23:14 |
Acerspyro |
6 hours per day on weekend, and from when I come back from school to 9:30 PM on weekdays. |
23:14 |
Acerspyro |
Turns out it's more like 10 PM now, tho |
23:14 |
hoodedice |
I can't program without the internet |
23:14 |
hoodedice |
makes me go mad |
23:14 |
Acerspyro |
hoodedice: lol |
23:14 |
Acerspyro |
Me either |
23:14 |
hoodedice |
downloaded the love2d wiki |
23:14 |
Acerspyro |
That's why I download a lot of wikis and shit |
23:14 |
hoodedice |
but I don't lua anyway |
23:14 |
Acerspyro |
And PDF tutos |
23:14 |
hoodedice |
XD |
23:14 |
Acerspyro |
hoodedice: I'll have to learn Lua |
23:15 |
* Acerspyro |
learned a lot about C++ by looking at Dungeon Crawl StoneSoup's source code. |
23:17 |
Acerspyro |
Hmm |
23:18 |
Acerspyro |
VanessaE: Is it OK to lose 8 tris in a model? I could drop the continuing version and use the dead end version instead, since they will both connect perfectly at the same place |
23:18 |
VanessaE |
why not? |
23:18 |
Acerspyro |
but both rail ends have faves |
23:18 |
Acerspyro |
faces* |
23:18 |
Acerspyro |
VanessaE: So it doesn't matter? |
23:18 |
VanessaE |
see that's why you should use custom models for each unique combination |
23:19 |
VanessaE |
minetest won't try to cull polys that aren't visiblwe |
23:19 |
VanessaE |
-w |
23:20 |
Acerspyro |
ok |
23:20 |
Acerspyro |
Also, to texture models, do you use uv mapping or do you just wrap a fucking texture around it? |
23:20 |
VanessaE |
both |
23:20 |
VanessaE |
depends on the model of course |
23:20 |
Acerspyro |
k |
23:21 |
VanessaE |
well, *everything* I do gets UV-mapped, |
23:21 |
Acerspyro |
Btw, instead of stretching the crap out of the rail to make the angled version, I chose to make it 16x20 and use 5 wood bars. |
23:22 |
VanessaE |
but the simple stuff like the shapes I did for technic (the *_onetexture* objects in slope_test) are mapped such that a default texture such as stone or wood will just wrap around it like it's an ordinary block |
23:22 |
Acerspyro |
VanessaE: imo, that's the right way to do things anyways |
23:22 |
Acerspyro |
Yeah |
23:22 |
Acerspyro |
Unless it's entirely convex |
23:22 |
VanessaE |
well even then. |
23:22 |
VanessaE |
the same texture on all "sides" |
23:22 |
Acerspyro |
well |
23:22 |
Acerspyro |
yeah |
23:22 |
VanessaE |
look at the cylinder for example |
23:23 |
Acerspyro |
It's more like "If you can see ALL faces by looking at the six views" |
23:23 |
Acerspyro |
Without having to look at an angle |
23:23 |
VanessaE |
the perimeter of it is composed of either 32 or 64 faces (I forget which), so I put a quarter of them across the width of the texture in the UV editor, then the next quarter of them overlaid on top of the first, etc. |
23:24 |
Acerspyro |
Is the slope test the staircase-style slope with tiny little steps? |
23:24 |
VanessaE |
and then adjusted the position of the entire lot so that the texture looks like it's positioned at the same relative angle as a neighboring block of the same material |
23:24 |
VanessaE |
nope, that's my mesh node primitives mod |
23:24 |
Acerspyro |
ah |
23:30 |
Acerspyro |
Also, when you texture in Blender, did you know you could just use the "Textures" view mode to get WYSIWYG texturing? |
23:31 |
Acerspyro |
VanessaE: ^ |
23:34 |
VanessaE |
I use one of the modes in blender for that yeah |
23:34 |
hoodedice |
what? |
23:34 |
hoodedice |
texturing in blender is a nightmare anyway |
23:34 |
VanessaE |
but I edit the textures in gimp and then just tell the UV editor to reload them periodically |
23:35 |
Acerspyro |
Yes |
23:35 |
Acerspyro |
I meant uvmapping |
23:35 |
|
hoodedice left #minetest |
23:36 |
|
Thenextlevel joined #minetest |
23:58 |
|
hintss joined #minetest |
23:59 |
|
turtleman_ joined #minetest |