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IRC log for #minetest, 2015-01-21

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All times shown according to UTC.

Time Nick Message
00:04 LazyJ joined #minetest
00:16 sofar how do I confirm luajit is working btw?
00:17 sofar I mean it's linked (ldd) properly but it's not printing a special message
00:22 sofar is technic popular? reading the readme it seems terribly well thought out so far...
00:24 T4im sofar: https://stackoverflow.com/questions/16257259/in-lua-is-there-a-function-that-will-tell-me-what-current-version-im-running
00:25 T4im it contains some hacks to differ between jit and vanilla
00:25 T4im based on artithmetic differences
00:25 T4im maybe _VERSION contains the jit too though
00:26 sofar Lua 5.1
00:26 T4im also technic is played on some servers, yes… though not many, due to performance concerns… but its gameplaywise very interesting
00:27 sofar added that sqr() test:
00:27 sofar Lua 5.1
00:27 sofar LuaJIT
00:28 sofar I'll add it to my server .. I like the depth-approach and the gameplay it offers
00:28 T4im :)
00:28 T4im it is indeed very addictive
00:28 T4im :D
00:29 T4im pipeworks too
00:29 T4im in combination
00:29 sofar yeah it's an addictive list of dependencies :)
00:30 sofar as long as they're on github... easy enough
00:35 VanessaE T4im: your pipeworks pull is merged.
00:35 VanessaE (also the big homedecor one :) )
00:36 T4im hehe, thanks
00:36 T4im the homedecore one just looks big, but is just whitespace stuff
00:36 VanessaE yep
00:37 VanessaE be sure you pull, there were other minor changes recently
00:38 sofar git clone git://gitorious.com/calinou/moreores
00:38 sofar gitorious.com[0: 89.145.86.125]: errno=Connection refused
00:38 sofar ew
00:38 VanessaE O_o
00:38 sofar I just cloned moreblocks just fine
00:38 T4im yea… had to rebase on top of some of em, but that's no biggy… git is comfortable :D
00:38 sofar ah, gitorious.org works :D
00:39 sofar .com bust ;)
00:39 T4im hehe
00:40 VanessaE heh
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00:41 sofar hmm, installed technic without even enabling it (and all dependencies) - now server hangs on startup
00:43 sofar I'm daft, ignore that
00:50 sofar lol@ seeing minetest server logs in my systemd journal
00:52 sofar it's going to be rough turning my bukkit server off...
00:52 * sofar drives $HOME
00:57 Acerspyro /home/acerspyro sweet /home/acerspyro!!!
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01:23 pulec_oftc wow so much people here
01:23 pulec_oftc hello!
01:25 VanessaE hi
01:27 Pulec_MC I am quite surprised that Minetest is almost 5 years old
01:27 Pulec_MC and the number of mods it has
01:27 Pulec_MC are there any active servers?
01:29 Thenextlevel there are like 20 but half of them are server that have been left to be distoryed
01:29 Thenextlevel also what is a good mapgen for mods like for ores and stuff
01:30 Thenextlevel v5 v6 v7 singleode
01:30 Thenextlevel does anyone know
01:30 VanessaE there are plenty of active servers
01:30 VanessaE http://servers.minetest.net/
01:30 VanessaE some suck, some are good
01:30 VanessaE kind of a matter of what play style you like the most
01:30 Acerspyro some are laggy
01:30 * Acerspyro glares at VanessaE
01:30 Pulec_MC distoryed?
01:31 VanessaE Acerspyro: not anymore.  T4im fixed a large part of the lag problems
01:31 VanessaE Pulec_MC: griefing.
01:31 Acerspyro nice
01:31 Acerspyro What was it?
01:31 VanessaE pipeworks bugs
01:31 Pulec_MC I am owner of majncraft.cz one of the first czech Minecraft servers
01:31 Acerspyro lol
01:31 VanessaE teleport tubes were acting braindead and the sorting tube wasn't optimal either
01:31 Pulec_MC we could do minetest too, I guess
01:31 Acerspyro Pulec_MC: Might wanna switch over :D
01:31 Pulec_MC yep...
01:32 Thenextlevel yes they have been made then terrain horrabile like no dirt almist all stone
01:32 Acerspyro Ever since MS acquired MT, I consider it as EOL
01:32 Pulec_MC my team is not so happy about it though
01:32 Pulec_MC yep
01:32 n4x MT?
01:32 Pulec_MC you know
01:32 VanessaE Thenextlevel: that's just people being stupid and using mapgenv7 when it's not ready for production use yet.
01:32 Pulec_MC the big company...
01:32 Acerspyro no
01:32 Acerspyro That's MS
01:32 Acerspyro MT is Minetest
01:32 VanessaE Pulec_MC: well you and your team are welcome to come to Minetest
01:32 Pulec_MC I too used mapgenv7 just a while ago!
01:32 Pulec_MC :D
01:32 Pulec_MC aha
01:32 Pulec_MC lol
01:32 Pulec_MC sorry
01:32 VanessaE we can always use fresh blood ;)
01:32 Pulec_MC was kicked by ShadowBot: Message flood detected.
01:33 VanessaE damn it ShadowBot :P
01:33 Acerspyro lol
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01:33 Acerspyro #rekt
01:33 VanessaE sorry about that Pulec_MC.
01:33 Pulec_MC too much coffee for me
01:33 Thenextlevel no i mean im trying to make a singleplayer world with mods but i want to know how to get the ores from mods to spawn and stuff like that
01:33 VanessaE the bot is touchy
01:33 Acerspyro Pulec_MC: sorry, stupid bot
01:33 Acerspyro :P
01:33 tim_flatus joined #minetest
01:33 Pulec_MC yep no problemz, I am used to that :-)
01:33 Acerspyro heh
01:33 VanessaE Thenextlevel: they just spawn on their own if the mod is properly installed, as long as you're exploring new terrain
01:34 VanessaE Thenextlevel: there IS a /deleteblocks command also btw
01:34 VanessaE if your minetest -dev build is new enough, you can nuke a block from the map and force it to re-generate
01:34 Thenextlevel cool
01:34 Thenextlevel i have the latest
01:34 VanessaE it takes MAPBLOCK coordinates, not node coords, just fyi
01:34 Thenextlevel 0.4.11
01:34 VanessaE 0.4.11 is too old.
01:35 VanessaE this is in -dev builds only and was just put in a couple days ago
01:35 Thenextlevel oh
01:35 Thenextlevel well i dont know how to get there
01:35 VanessaE 0.4.11 is unstable, buggy.  get a -dev build from Krock or build it it yourself from sources.
01:35 VanessaE https://forum.minetest.net/viewtopic.php?t=9515
01:35 Pulec_MC nightly is more stable then actual stable? :D
01:36 n4x that's how it works Pulec_MC
01:36 VanessaE Pulec_MC: in this case yeah.  some pretty nasty bugs snuck in just before 0.4.11 went out the door
01:36 tim_flatus I'm trying to run minetestserver (on a Debian box) and I'm a bit confused. I can run a server perfectly well from the minetest gui - so my minetest.conf is fine, but minetestserver seems determined to run the game on 0.0.0.0, which is obviously wrong. How do I configure it to run on 192.168.x.x?
01:36 tim_flatus Yes I've read the wiki page
01:36 Thenextlevel so get the one that says 4days ago
01:37 VanessaE tim_flatus: it doesn't "run on" that IP, it listens, and 0.0.0.0 means it listens to the whole machine
01:37 Thenextlevel minetest_150117_exe_dev.7z
01:37 VanessaE Thenextlevel: yeah
01:37 Pulec_MC I get the idea, using nightly builds of android
01:37 Pulec_MC so happy there is active #irc channel of good people!
01:37 Pulec_MC damn I am so excited
01:38 Pulec_MC I am totally lost in Minecraft madness
01:38 VanessaE Thenextlevel: it's certainly new enough for the majority of the recent performance improvements
01:38 Pulec_MC Minetest looks so much friendlier
01:38 Thenextlevel what did it have spikes and red blood dripping down before
01:38 Pulec_MC anybody who runs MT servers, how hungry it is? and can it use more cores?
01:38 VanessaE tim_flatus: but maybe what you want is bind_address = 192.168.foo.bar
01:39 VanessaE (for .foo.bar is your LAN IP)
01:39 tim_flatus Thanks VanessaE I'll try that.
01:39 VanessaE but you don't usually want to listen to a LAN IP at all in normal circumstances.
01:39 Pulec_MC didnt yo mean FUBAR?
01:39 VanessaE Pulec_MC: nope.  foo and bar.
01:40 VanessaE and as for the server's CPU usage, it's low
01:40 tim_flatus I'm not great with network stuff
01:40 VanessaE usually around 10% for a mildly-active server (say a dozen low-activity players) and light-weight mods.
01:40 VanessaE for a heavily-modded server, it can suck a lot of CPU
01:41 VanessaE but only one core usually
01:41 VanessaE take alook here:
01:41 n4x sadly* ;P
01:41 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html
01:41 Pulec_MC thanks!
01:41 Thenextlevel it only has the minetest .exe
01:41 Pulec_MC we already run couple of servers and on our i7 its one server per core
01:41 Thenextlevel now anything else
01:41 VanessaE ignore the spike at 3:00am, that's not the servers, it's my backup script running the map image overview generator program and stuff
01:41 tim_flatus Right. I see that wasn't the problem
01:42 tim_flatus More reading ... :/
01:42 VanessaE the CPU, memory, disk and network count for 8 servers, the player counts at the bottom leave one of them out (it's just a testing server)
01:43 VanessaE 8 minetest server instances that is
01:44 Thenextlevel nvm i found the problem
01:44 VanessaE Thenextlevel: then grab the next older build and use that exe to replace what's there
01:45 Pulec_MC 8 servers at once?
01:45 Pulec_MC so each around one gig?
01:45 Thenextlevel that looks so werid
01:45 Thenextlevel tiny text
01:46 Thenextlevel this is still in dev correct
01:46 tim_flatus I'm so stupid at being clever. The only problem is that it's already running. d'oh.
01:46 Acerspyro lol
01:47 Acerspyro 10 minutes wast3d into oblivion.
01:47 Pulec_MC Thenexthh
01:50 VanessaE tim_flatus: haha oops :D
01:52 Thenextlevel it is so tiny
01:52 Thenextlevel how do you use this
01:55 Thenextlevel also dont you have to update really oftemn
01:56 tim_flatus Yay! Great, that means I can go play on someone's nice organised server while a whole load of Mexicans and Russians grief the hell out of mine. :-)
01:57 * tim_flatus doesn't really mean that ...
01:58 Thenextlevel just asking can you have mutiple subgames
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02:02 Thenextlevel or have them in a foldre togher
02:02 tim_flatus Thenextlevel: ? multiple subgames ? I would have thought so.
02:03 tim_flatus I may be missing context as I came in late
02:04 Thenextlevel where do subgame go in the minetest folder
02:04 tim_flatus games/
02:05 Thenextlevel thanks
02:06 Thenextlevel thats cool i can mix subgames and the things in mods
02:07 Thenextlevel like not in a folder but in the end game
02:07 Thenextlevel when i add all of it
02:07 tim_flatus Yup. I think mods override games/.../mods/
02:08 tim_flatus I don't think the Mexican kids like me anymore since I made them use passwords. :[
02:10 TriBlade9 Lol tim_flatus
02:10 TriBlade9 What's wrong with passwords?
02:10 tim_flatus I don't think you can enter them on mobiles :/
02:11 tim_flatus Or perhaps the sign saying "Intimidadores seran pateados y prohibidos sin previo aviso. Por favor, jugar muy bien, gracias." works?
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02:14 Thenextlevel im trying dream builder
02:18 Thenextlevel yay technic
02:18 tim_flatus So Grail Test server is up for a bit if anyone fancies helping me test it out.
02:19 Thenextlevel sure
02:20 Thenextlevel is it public list
02:20 Thenextlevel joingi
02:21 Thenextlevel brb though
02:21 tim_flatus yes
02:22 TriBlade9 Sure tim!
02:23 tim_flatus :-)
02:26 TriBlade9 tim_flatus Do you have the IP/port handy? The public serverlist isn't loading in-game or in my browser. O_o
02:27 tim_flatus Hang on
02:27 Pulec_MC see ya and thx for the help
02:27 tim_flatus 89.240.5.254:30000
02:27 TriBlade9 Nvm, I think I have it now
02:27 TriBlade9 Loading media
02:27 tim_flatus http://servers.minetest.net has it
02:28 TriBlade9 Yeah, but I was getting a blank page there. O_o
02:34 TriBlade9 I punched a chicken and the server shut down. Coincidence?
02:34 tim_flatus Probably not.
02:35 TriBlade9 Crash?
02:35 Thenextlevel one thing is that instead of the life saver you should use unified inventory
02:35 TriBlade9 ^
02:35 tim_flatus should?
02:35 tim_flatus I know everyone else does. why?
02:37 Thenextlevel because haveing to cycle though 50 pages of stuff with the lifesaver is anoyying but with uniefid inventory you if you have alot of mods ou would get like 16 pages most
02:37 Thenextlevel you mostly use minecraft right
02:37 tim_flatus Hmm, Can you change the way it looks?
02:38 tim_flatus I actually like the look of inventory++
02:38 Thenextlevel if you mess with the ui texture yes i think
02:38 Thenextlevel like if you want to make your own
02:38 tim_flatus I may be the only person who does ;-)
02:39 Thenextlevel i havent seen inventory ++
02:39 tim_flatus Well, you just have
02:39 Thenextlevel okay i hate inventory ++
02:39 Thenextlevel i dinet know what it was called
02:40 Thenextlevel but i herad of inventory ++
02:40 TriBlade9 Inventory++ is kinda out-of-date anyways
02:40 tim_flatus OK, I guess I'll bite the bullet. Nobody seems to like it.
02:41 tim_flatus minecraft? what is that?
02:41 Thenextlevel one other thing the olny peloe who really have it are on those severs with the land being only stone and sand
02:42 Thenextlevel thats only place i have seen inventory++
02:42 tim_flatus ok
02:42 ShadowNinja unified_inventory > inventory++ > inventory_plus
02:43 tim_flatus Is there a technical reason for that?
02:43 Thenextlevel no
02:43 Thenextlevel they can use anything
02:43 Thenextlevel look on the foreums
02:44 Thenextlevel for nice things
02:44 ShadowNinja tim_flatus: Was that directed at me?
02:44 tim_flatus I do
02:44 tim_flatus ShadowNinja: I guess you're more likely to know than anyone.
02:45 Thenextlevel acully suggust asking vanessa
02:45 Thenextlevel shes the one who answers most qeustitons on here
02:45 * VanessaE hides
02:46 * tim_flatus can see you
02:46 ShadowNinja tim_flatus: The reason is because I've written a lot of code for UI and i m d b3st m0dr :-P
02:46 tim_flatus :D
02:46 Thenextlevel what about the inventor of minetest or oldcoder
02:47 tim_flatus This being IRC I ask and whoever feels like answering does.
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02:47 Thenextlevel hey enke
02:48 tim_flatus If no-one answers I go read some more. I'm good like that.
02:48 Thenextlevel what did you ask
02:48 Thenextlevel who is more knowing?
02:49 tim_flatus nm
02:49 Thenextlevel is that nevermind
02:49 tim_flatus yes
02:50 tim_flatus I'll look at unified_inventory and find out why punching chickens crashes the server. I love reading debug
02:51 Thenextlevel yay chickins i want to punch all the chickens on your server
02:52 tim_flatus Hmm, it's a bug in mobs, so not my fault. May help to disable mod profiling. Not sure why I enabled it tbh
02:53 Thenextlevel because moo moo cows are cool
02:54 tim_flatus Back up if you want to punch chickens.
02:54 tim_flatus Here chucky chucky ...
02:54 Thenextlevel i could stare at moo moo cows all day
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02:55 tim_flatus I want goats
02:55 Thenextlevel goat goats erverything is awesome with goats
02:56 tim_flatus I'll take your word for that ... :p
02:56 tim_flatus Right, just punched a chicken and we're still up.
02:56 Thenextlevel i was typeing part of a song i herad i can give you the link
02:56 tim_flatus I'll leave the mod profiling off
02:57 tim_flatus Considering I had 15 Mexican griefers on yesterday and the thing never fell over ...
02:57 tim_flatus I think it was something to do with the mod profiler
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02:59 T4im those were the same 1-2 persons though, right? :D
03:00 tim_flatus Yeah I don't know.
03:01 tim_flatus I guess anyone who logs on as 'admin' has done this before ...
03:02 VanessaE "Admin" is a default username in some tablet clients.
03:02 T4im I wonder what those hope for… I mean… that's like going into a bank with a tshirt labeled "rich"…
03:02 T4im VanessaE: oh
03:03 tim_flatus really? how odd.
03:03 VanessaE yeah
03:03 VanessaE it's their equivalent of "Guestxxxxx"
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03:03 tim_flatus Considering I've got 37 mods running including the best part of moretrees and plantlife, this is running pretty smoothly
03:03 TriBlade9 tim_flatus accidentally burnt down a tree
03:03 T4im maybe hmmmm should add resolution information retrieval for mods after all… not for formspecs but as a niffty way to weed out mobile clients ;)
03:03 TriBlade9 And lagging pretty hard now
03:03 tim_flatus Ah yes. I need to fix that.
03:04 VanessaE tim_flatus: you burnt a tree?!  TREE KILLER! :P
03:04 tim_flatus An oak tree too.
03:04 tim_flatus It was TriBlade9
03:05 tim_flatus The fire mod lags if you set a forest on fire.
03:05 TriBlade9 I meant I burnt down a tree
03:05 TriBlade9 The torches set things on fire when you punch stuff. O_O
03:05 T4im o_O
03:05 VanessaE that's new...
03:05 VanessaE I thought they only set TNT/gunpowder on fire
03:05 TriBlade9 Only on aff's server
03:05 TriBlade9 *tim's
03:05 tim_flatus It's a feature, but I do need to stop it happening in protected areas
03:06 TriBlade9 I have a right to burn stuff, I wrote the firelike drawtype x]
03:07 VanessaE haha
03:11 tim_flatus Didn't crash the server though. I feel honoured, TriBlade set my world alight!
03:11 tim_flatus ^9
03:26 OldCoder Hi
03:26 tim_flatus hi
03:58 tim_flatus Thanks for your help everyone.
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04:22 Wayward_One How does one request a vhost? ChanServ and NickServ don't seem to have the answer :P
04:25 T4im a cloak?
04:26 T4im you can request that in #freenode
04:26 T4im see freenode-faq
04:26 Wayward_One ah, ok. thank you
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04:34 Nate123 has anybody else tried using "animals_modpack" on the latest dev build?  I'm not getting anything to spawn on my pre-existing map.
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05:10 Wayward_One good morning Zeno` :)
05:11 Zeno` howdy!
05:12 Zeno` wassup?
05:13 Zeno` hmm
05:13 Zeno` need to work out this singleplayer crap
05:14 Wayward_One well, i just finished a PR for Voxelands
05:14 Wayward_One wassup with you?
05:16 Zeno` not much
05:16 Zeno` misc stuff :)
05:17 Wayward_One ah, the usual?
05:17 Zeno` yep
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05:19 Zeno` Wayward_One, I shall PM thee
05:20 Wayward_One ok
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05:52 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #210 from MT-Modder/master 09bb11d http://git.io/K4fAMA (2015-01-21T06:51:46+01:00)
05:56 jordan4ibanez Holy crap, jeija is still around?
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06:24 sofar Setting up a server... I'm accrueing quite the collection of mods already
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07:07 sofar 23:05:21: ERROR[main]: generateImage(): Could not load image "door_brown.png" while building texture
07:07 sofar 23:05:21: ERROR[main]: generateImage(): Creating a dummy image for "door_brown.png"
07:07 sofar anyone seen that before?
07:07 sofar bottom of doors is now freaked out
07:11 sofar affecting all the doors, so it seems
07:12 sofar I mean, grey doors, steel doors, glass doors all show up with errors like that
07:16 sofar VanessaE: any idea?
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07:48 sofar load_mod_mesecons_compatibility looks suspicious...
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07:50 sofar disabling that seems to fix it
07:51 sofar were wood doors darker on the bottom already?
07:51 sofar Irrlicht log: Could not open file of texture: character.png
07:51 sofar now I have those left...
07:51 sofar think that's a skins or armor mod thing
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09:30 JamesTait Good morning all; happy Hugging Day! :-D
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12:35 MinetestBot [git] Zeno- -> minetest/minetest: Allow filter and mipmap drop down menues to be translated a28055f http://git.io/AXFGRg (2015-01-21T22:33:19+10:00)
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14:18 vitaminx hi everyone, i've got some weird problems with minetest-server
14:18 vitaminx debug_log_level = 3 and profiler_print_interval = 10
14:18 vitaminx however, profiler output just stopped after an hour running - there is no new output in debug.txt
14:18 vitaminx and for some strange reason there are also no messages from "Emerge Thread", there were plenty until 1 hour after server start
14:19 vitaminx they just stopped logging for no apparent reason and the only debug messages i get now are from "ServerThread"
14:19 vitaminx any idea?
14:19 vitaminx apart of that everything seems normal, players dont notice anything, new players connect normally...
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14:25 * twoelk peeks in, notices the silence and quietly backs out
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14:33 vitaminx twoelk: i thought you could help me :P
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14:35 twoelk sorry had to fight monsters and run for life,     what?
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15:03 vitaminx twoelk: got some weird problems with minetest-server, settings are debug_log_level = 3 and profiler_print_interval = 10
15:03 vitaminx profiler output just stopped after an hour running - nothing but "ServerThread" messages get logged now
15:04 vitaminx also the "EmergeThread" log output, which was plenty just an hour ago, completely disappeared
15:04 vitaminx otherwise the server seems playable and OK - just wondering why the profiler stopped telling me thing?!
15:06 sfan5 maybe it's a bug
15:07 * VanessaE wanders in
15:08 Wayward_One Hello VanessaE :)
15:08 VanessaE good morning
15:09 shadowzone Good morning VanessaE
15:10 twoelk vitaminx: are you sure it has nothing to do with your system like assignend hd space for the user or some control system blundering in?
15:10 twoelk how large did your files get?
15:13 vitaminx twoelk: my system couldn't be more minimal, i'm sure there's nothing interfering
15:14 vitaminx but i have a logrotation mechanism for debug.txt which rotates and gzips if file is >100MB
15:14 LazyJ VanessaE, did you happen to catch the change to the name changes in minetest_game's "doors" mod?
15:14 vitaminx its just standar Linux logrotate:
15:14 vitaminx /home/minetest/.minetest/debug.txt {
15:14 LazyJ It breaks texture packs that support the doors mod.
15:15 vitaminx compress
15:15 VanessaE only that there was a change
15:15 vitaminx well, you get the idea ;)
15:15 VanessaE I haven't adapted HDX to it yet
15:15 Zeno` vitaminx, huh?
15:15 LazyJ "door_whatever.png" is now "doors_whatever.png"
15:15 Zeno` you cannot "rotate a log file" if it's open for writing by another process
15:15 LazyJ Plural on the "doors".
15:15 VanessaE LazyJ: ok
15:15 alket joined #minetest
15:16 alket is it possible to restrict users to join my server
15:16 alket i want just me and some friends to play
15:17 LazyJ Also, PilzAdam updated the light_source = <value>" to light_source = default.<value>".
15:18 MinetestForFun joined #minetest
15:18 LazyJ These are some of the things that have been keeping me buried in the code editor as of late. :p
15:18 T4im LazyJ: you mean for constant values
15:19 T4im default.5 seems not legit :D
15:19 vitaminx Zeno`:  http://pastebin.com/8ps0GPeH
15:19 T4im so rather something instead of MAX_LIGHT
15:19 vitaminx thats what i wanted to say ;)
15:19 LazyJ Well, I didnt' say "integer".
15:19 vitaminx but i'm sure it has nothing to do with the missing profiler logs
15:20 T4im well, but light_source still does expect one, no?
15:20 T4im integer that is
15:20 LazyJ When an integer is used, yes.
15:20 T4im well was there something else introduced?
15:20 T4im tables?
15:21 T4im strings? O_o
15:21 twoelk vitaminx: sometimes minetest will not write to a file if it does not exist, so maybe the rotating confuses minetest? otherwise time to get VanessaE or some other linux server user interested (poke)  ;-P
15:21 VanessaE LazyJ: fixed doors filenames in HDX git.
15:21 LazyJ Refer to the recent changes in the minetest_game. There is no mention of this light_source change in the lua_api.txt yet.
15:22 LazyJ Ok, thanks, VanessaE ;)
15:22 Zeno` it won't write to a non-existent file (in that case anyway) because MT (AFAIK) does not release the file handle between writes; i.e. it keeps the stream open
15:22 Zeno` which isn't great behaviour. I'll look at the source code later
15:22 T4im ah, LazyJ, just seeing thise yea… this is just the MAX_LIGHT constant… game_api.txt mentiones it
15:22 T4im default.LIGHT_MAX that is
15:23 T4im no other so far it seems
15:23 LazyJ There is another part of the default door code that flips some door textures around in texture packs. It's been there awhile.
15:24 LazyJ When I get a better grasp of GitHub (and come across my buried note again) I'll post the change I made.
15:24 T4im LazyJ: splizard btw fixed the snow bug I mentione to you latly against the latest _game
15:25 LazyJ T4im, yup. I forgot about the game_api.txt.
15:25 LazyJ mHmm. I saw that.
15:25 vitaminx twoelk: thats why the "copytruncate" statement is there
15:25 vitaminx it doesnt remove the file, only truncates it
15:26 vitaminx and as i said, other log messages are written normally to debug.txt
15:26 LazyJ klappspaten found a bunch of your locked_chest out in the wilderness. Did you have plans for that area or did you just forget they were out there in the booneys?
15:26 Zeno` ok, I missed the "other log messages are written normally to debug.txt" part
15:27 T4im oh…  did have plans originally, but I think I can release that again… even though the flattening going on there :D
15:27 LazyJ No worries.
15:28 LazyJ No one is asking to use the area. klappspaten just came across them by chance. Seemed odd to have scattered locked chests and no development going on. So she asked.
15:29 twoelk so it seems that mt is changing the debug level on the fly?
15:29 vitaminx maybe, i dont know
15:29 T4im yea, just started flattening the area and wanted to avoid to suddenly find a huge cobble castle there, hehe
15:30 T4im but if someone wants it, I shall not lock it up anymore
15:30 LazyJ Heh. Cobble is the currency of kings! :)-
15:31 twoelk king of cobble?
15:31 twoelk cobbler king?
15:31 vitaminx twoelk: maybe it gets clearer with this c&p: http://pastebin.com/XZQ0E9hK
15:32 vitaminx it's a lot but just scroll down to 14:08:57 to see that only ServerThread messages are logged from then on
15:32 vitaminx i didnt change a thing, wasnt even connected at this time
15:32 Freejack joined #minetest
15:32 LazyJ Any one hear from Gambit if there will ever be any updates to MineToon? Seems VanessaE is the only one who is maintaining their texture pack.
15:37 shadowzone joined #minetest
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15:45 * Wayward_One hath returned
15:46 VanessaE LazyJ: the way it looks, I doubt it :-/
15:46 LazyJ Bummer.
15:48 roniz joined #minetest
15:48 LazyJ I keep busy with maintaining my own texture pack. If I had the time I'd take the two DokuCrafts, John Smith, and MineToon.
15:49 VanessaE problem is minetoon's license
15:49 VanessaE as I recall it was some kind of no-derivs
15:50 LazyJ But those first two sets probably came from Minecraft, so... licensing issues would be just too much fun to deal with. :/
15:50 VanessaE yep, it's cc-by-nc-nd.
15:51 LazyJ I'm maintaining a hybrid of Misa, but because I didn't keep track of the licenses of the various textures I pulled in and others I reworked, I probably can't publish it.
15:52 VanessaE you can't anyway
15:52 VanessaE misa requires explicit permission also
15:52 VanessaE calinou can public his version because he got said permission
15:52 VanessaE publish*
15:53 LazyJ mHmm. I remember Calinou saying something to that effect way back when.
15:53 Zeno` I'd say profiler.h needs to be looked at very carefully and rewritten
15:53 VanessaE Zeno`: sapier will kick your ass if you break it :)
15:53 Zeno` VanessaE, this is not the Lua profiler
15:53 VanessaE no?
15:53 Zeno` nope
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15:55 vitaminx Zeno`: is this related to my problem?
15:55 Zeno` vitaminx, probably
15:55 vitaminx hmm ok
15:56 vitaminx but its not only the profiler's logs which disappeared, its also all logs from "EmergeThread"
16:00 Zeno` yeah, I see from the log
16:01 * twoelk is still reading with growing fascination all about how often Jocelynn punches object -24521 player ToyBonnie and how much cobble lalala dug :-o
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16:05 vitaminx twoelk: you are not reading the 4117 lines of logfile one by one?!?! :O :P
16:06 Zeno` lol
16:06 Zeno` why not?
16:07 vitaminx i can give you more if you want, have a couple of million lines here
16:07 vitaminx :P
16:07 Zeno` better than a novel!
16:08 twoelk reading? I'm designing an epic fantasy book based on what I'm reading, complete with movement patterns, analysis of animal life and ....
16:08 Zeno` lol
16:09 twoelk I did notice though with all that punching there never seems to be any death recorded
16:11 vitaminx yes i think my server is quite peaceful compared to others
16:11 exio4 segfaults? zombie processes? daemons that can't be killed? IPC issues?
16:11 vitaminx with exceptions
16:12 exio4 hardware issues like hdd errors...
16:12 vitaminx exio4: nothing you mentioned, the server is running A+
16:12 vitaminx i mean its in perfect condition
16:12 exio4 that's a sad story
16:14 twoelk frankly I can't see anything problem related in the logs, so I guess I'm out. Maybe if an analysis of what exactly is missing could point to the position the information enters datanirvana or whatever
16:14 exio4 a really cool better-than-a-novel logfile has daemons, zombies, orphans, a king, hitmen getting paid for killing slaves...
16:14 twoelk GOT?
16:14 SanskritFritz how can I install any mod globally in linux? /usr/share/minetest/mods doesnt work
16:15 twoelk you may have more than one minetest folder in different places. maybe .mintest?
16:15 exio4 twoelk, so far, game of thrones and logfiles are the same thing
16:16 Wayward_One yeah, try .minetest/minetest_game/mods
16:16 Wayward_One i think
16:16 exio4 he wants it in a global namespace
16:17 Wayward_One oh, nvm then :P
16:17 twoelk but vitaminx has some nice info about apple trees being grown. Not much farming and such in GOT
16:18 vitaminx beware, i have laser swords :D
16:18 * twoelk didn't see any laserswords in the logs
16:18 vitaminx ok, maybe they're out of fashion :P
16:20 SanskritFritz twoelk: installing into ~/.minetest/mods works well, but that is not global
16:20 vitaminx maybe you noticed some people digging -500 deep, thats where the landup mod had a bug and created a huge square cave - and people started to build a village there :P
16:21 twoelk bah, globalization is overrated
16:21 SanskritFritz :)
16:21 Brains SanskritFritz: When you put it in /usr/share, did you double check your permissions?
16:21 SanskritFritz Brains: well, the dir is owned by root then
16:22 SanskritFritz but visible
16:23 SanskritFritz I'm reading the http://wiki.minetest.net/Installing_Mods but it doesnt offer any global dir
16:23 * twoelk wonders wether mintest will read a dot folder created manually in share
16:23 * SanskritFritz tries it
16:27 SanskritFritz nope
16:27 twoelk :-(
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16:28 SanskritFritz well, I will use symlinks, that should do it. thanks guys
16:29 Zeno` I use symlinks
16:29 * SanskritFritz tried it and it works
16:29 SanskritFritz Zeno`: cheers :)
16:29 * twoelk reviews the logfile and notices that lalala was indeed digging at -590
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16:41 vitaminx twoelk: btw, with performance logging i try to track down this monster here: http://files.callistix.net/minetest/cpu_burn.png
16:41 shadowzone Zeno`, I got a new modem.
16:41 vitaminx see the CPU locking at 100% sometimes? the whole server comes to a grinding halt when that happens, no one can log in and logged in users are freezing and cant do a single thing
16:42 twoelk vitaminx: did your server just go down?
16:42 vitaminx no, why?Â
16:43 twoelk ahm just jumped in the list, my bad then
16:46 twoelk he, looks like some minetest landscape with nice plateaus to build on. Are you sure thats not a vertical mtmapper output :-D
16:47 twoelk nice straight player lines under them plateaus
16:48 vitaminx now that you mention it, maybe i mixed up the scripts :P :D
16:48 vitaminx yes thats because no one can login and the existing players time out
16:48 vitaminx slowly
16:48 vitaminx thats why its a slightly downwards slope
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16:50 vitaminx you can also see from that graph that whatever takes that much CPU is not multithreaded, as it switches between the cores
16:51 twoelk well they don't seem to time out slowly but rather are all dropped at once when the cpu gets around to handle that issue again
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16:52 twoelk is there actually a way to record which core is doing what?
16:52 Dignity My door textures are all messed up. Some of them are different colors. I have mesecons installed but have updated it and the problem still persists.
16:54 VanessaE update your mesecons and minetest_game
16:54 VanessaE both of them have to be matched
16:54 vitaminx twoelk: not that i know of
16:54 VanessaE mesecons redefines default doors to add logic support and in so doing it messes with the textures
16:55 VanessaE but it does it now in the way that current minetest_game does it
16:55 VanessaE so you have to update that also
16:57 Dignity I replaced the doors folder in minetest_games/mode. How would I update minetest_games itself?
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16:57 Dignity *minetest_games/mods
16:57 twoelk vitaminx: the first of the usuall suspects would be mapgen, followed by pipeworks, quarries and maybe mobs? not to forget protected inventories
16:58 VanessaE Dignity: don't change the contents of minetest_game at all, just update the game as a whole
16:58 VanessaE you don't replace *anything* in the game
16:58 VanessaE just git pull from the usual location:
16:58 VanessaE git clone https://github.com/minetest/minetest_game.git
16:58 VanessaE (browse it here:  https://github.com/minetest/minetest_game )
16:59 Dignity that's in usr/local/ right?
16:59 VanessaE you can download the ZIP (link on the right), unzip and rename it to "minetest_game" and use that as a replacement for what you have, if you want.
16:59 NakedFury joined #minetest
16:59 VanessaE probably /usr/local/share/minetest/games
16:59 Dignity OK got that now.
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17:00 VanessaE ok.  clone or unzip, rename to minetest_game, put it there to replace what you have, and if your minetest engine is up to date enough, you should be good.
17:00 kaeza greetings
17:00 VanessaE greetz, kaeza
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17:09 vitaminx allright, i'm leaving, thanks for the interest in my problem, although it seems theres no easy solution :P
17:10 vitaminx nothing ever comes easy(tm)
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17:10 jin_xi ugh. so lua has global by default but no with statement, and now that mt has a no global policy i really miss that
17:11 Thenextlevel left #minetest
17:12 Dignity when reinstalling minetest_game, is it ok to delete the initial directory?
17:12 Dignity or do I need to merge it?
17:12 VanessaE you mean like rm -rf /usr/local/share/minetest/games/minetest_game  ?
17:12 Dignity yes
17:12 VanessaE you can just re-clone if you want, sure.
17:12 VanessaE I do that all the time when I'm not 100% sure of the state of my local repo's.
17:13 twoelk mrging might leave orphans behind
17:13 SopaXorzTaker joined #minetest
17:13 VanessaE as long as the directory name is correct and all the content is in its proper places, you're good.
17:14 VanessaE twoelk: right, and minetest doesn't have an orphanage ;)
17:14 twoelk they might rebell some day
17:14 Dignity Giving it a try. **crosses fingers**
17:15 VanessaE twoelk: if they rebell, it'll make some noise for sure.  Lot of ringing anyway.
17:16 twoelk depends on the kind, maybe they just clutter minetest with random forgotten textures
17:16 VanessaE the litterbugs :P
17:16 twoelk ;-P
17:17 Dignity The doors are still miscolored.
17:17 Dignity Do I need to remake the doors themselves?
17:18 VanessaE no
17:18 twoelk hm that might be interesting, a sprayer mod that makes graffiti of unused textures and places the on walls
17:18 VanessaE check that you're really using the latest git of mesecons also
17:18 VanessaE the doors stuff in mesecons was updated just in the last 24 hours
17:19 Dignity_ joined #minetest
17:19 Dignity_ Sorry, wifi went out.
17:19 VanessaE check that you're really using the latest git of mesecons also
17:19 VanessaE the doors stuff in mesecons was updated just in the last 24 hours
17:19 * twoelk wonders if the orphans have secretly mixed the doors
17:19 Dignity_ I downloaded mesecons from their website I believe.
17:19 VanessaE get it from mesecons git
17:20 VanessaE https://github.com/Jeija/minetest-mod-mesecons
17:20 VanessaE be sure you uninstall your old one first
17:21 twoelk Dignity_: maybe you need to clear the cache?
17:21 Dignity_ By uninstall, just rm -rf? or reboot the game without the folder?
17:21 VanessaE Dignity_: shut down the game, mv or rm -rf the mesecons folder, put the new one in, restart the game
17:22 VanessaE (mv.... it to somewhere minetest can't find it)
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17:22 VanessaE sfan5: *poke*
17:26 Dignity_ dumb question. Where is the cache located?
17:27 VanessaE ~/.minetest/cache
17:27 Dignity_ I'm a noob. Sorry :)
17:27 VanessaE you can just  rm -rf ~/.minetest/cache  if you want.
17:27 VanessaE it'll rebuild it.
17:27 VanessaE but note that this is the cache for all servers you've played, so it'll also cause them to re-send their media to you.
17:27 Krock c'mon 2 more stars for minetest/minetest please :/
17:28 VanessaE Krock: heh.,
17:28 Dignity_ There is no cache in that directory
17:29 VanessaE interesting
17:29 VanessaE you sure you're not using a run-in-place build?
17:29 Krock my cache is in blah\minetest\cache\media\
17:29 Krock holy 24k files
17:30 Dignity_ After cloning the git repository, I ran make install.
17:30 VanessaE that's why
17:30 VanessaE you didn't build it properly.
17:31 VanessaE you have to:   cmake . -DRUN_IN_PLACE=0 ; make ; make install   if you want it to properly be system-wide
17:31 VanessaE (or =1 if you want it to be run-in-place/portable)
17:32 Dignity_ I did that.
17:32 Dignity_ no i didn't. OK
17:32 VanessaE heh ok
17:32 Calinou -DRUN_IN_PLACE=0 is redundant, default is 0
17:32 Calinou also make install must be run with administrator/root privileges
17:32 VanessaE but without the cmake step, certain things about the build won't be set up right.
17:32 VanessaE Calinou: I figure he assumed that
17:33 VanessaE I was just going for shorthand
17:34 Dignity_ I followed these instructions to the letter. http://dev.minetest.net/Compiling_Minetest then I typed make install.
17:34 VanessaE those instructions should have worked.
17:35 Dignity_ I still have no cache.
17:35 Dignity_ Is cache still applicable to a server?
17:35 VanessaE well don't worry about the cache, and yeah it is.  ...which means either your minetest_game is still outdated or your mesecons is (i.e. it's still loading an old copy of either one from somewhere)
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17:37 Dignity_ Can any other mods mess with it?
17:37 VanessaE any mod could, but afaik only mesecons redefines default doors
17:39 Dignity_ I have bridgetools hud mesecons pipeworks xban2 carts inventory_plus moreblocks streets zcg homedecor_modpack landrush moreores and walking_light if that helps.
17:40 VanessaE well I'm pretty sure mine don't anyway :)
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18:07 Jordach oooh
18:08 Jordach >free upgrade to Windows Phone / Windows / 10 if you have WP 8.1, W7, W8, W8.1
18:08 SylvieLorxu You mean downgrade, surely
18:09 Jordach SylvieLorxu, i actually enjoy using Cortana (it's the first time an AI worked properly for me)
18:10 Jordach >Windows 10 keynote
18:10 Jordach >journos all using Macbooks
18:10 Jordach ಠ▃ಠ
18:12 Jordach u wot m8
18:12 Jordach >most active gaming community on xbl
18:12 Jordach >active steam accounts 100m
18:12 Jordach wat
18:14 Jordach i see a steam logo
18:19 Calinou Jordach, Cortana probably doesn't save your time, actually
18:20 Calinou typing systems aren't that bad on phones these days
18:20 Jordach Calinou, still better than me having to wait for my phone, tablet etc to warm up when my desktop does the job nicely
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18:48 sofar I'm seeing textures not loading for door bottoms
18:48 sofar problem goes away after disabling mesecons_compatibility
18:48 sofar but that leaves the doors bottom's a tint darker (are they supposed to be darker?)
18:52 sofar oh wow there's a dokucraft texture pack, nice
18:53 Nihao joined #minetest
18:53 Nihao Hello!
18:53 sofar bonjour
18:57 Calinou Nihao, tu as l'air d'être français :D
18:57 Calinou #minetest-fr
18:57 Nihao Salut Calinou, non, mais je parle francais.
18:57 Nihao entre autres
18:58 Player_2 joined #minetest
18:58 Nihao Calinou: Et merci pour ton script d'installl!
18:58 Calinou de rien
18:59 Nihao Calinou: We modified it to take only stable code into account. But you did the big part of the work.
19:00 Nihao Actually, I am searching for ThatGraemeGuy.
19:01 Calinou try a memo
19:01 Calinou /ms send ThatGraemeGuy <message>
19:01 Thenextlevel joined #minetest
19:02 sofar Calinou: any idea why I get missing door textures ?
19:04 Nihao Thanks.
19:04 rubenwardy joined #minetest
19:04 sofar xiexie
19:05 sofar (Je ne suis pas Francais, actuellement)
19:06 Krock #minetest-fr
19:06 Nihao Sofar: Et apres tu le seras?
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19:07 rubenwardy Hi all!
19:07 Nihao Sofar: Ou c'est Google qui traduit "actually" en "actuellement" ? :))
19:07 sofar probably still the same as I am now :)
19:07 Nihao HI!
19:07 sofar Nihao: no that was just my rusty french ;)
19:07 * sofar thinks... en fait?
19:07 Nihao Sofar: Oups, sorry, I do not want to offend you.
19:08 sofar I'm dutch, can't really offend me
19:08 Jordach ho shit
19:08 Nihao :)
19:08 sofar it's all good ;)
19:08 Nihao Ech well
19:12 sofar Calinou: I'm seeing clients throw "missing texture: door_brown.png" and the bottom of doors is purpled out. Problem goes away after I disable mesecons_compatibility (all my mods are tip-of-git)... any idea?
19:12 Wayward_One hello rubenwardy :)
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19:18 rubenwardy :)
19:18 VanessaE sofar: your mesecons isn't actually up-to-date then
19:18 VanessaE the doors thing was fixed within the past 24 hours
19:18 rubenwardy I just made this, it is a ball attached to a spring, going up and down: http://rubenwardy.com/physics_simulation_kit/sims/oscillation/oscillation.html
19:21 sofar VanessaE: ahhhh let me pull then
19:21 DaveTheModder joined #minetest
19:22 sofar I had aed4d3997bb52ea0b161cd2bf0c9255234e4a728, yaya
19:22 sofar VanessaE: awesome, thanks
19:22 sofar I should just throw in a quick pull-all-my-mods git script :)
19:22 VanessaE I have such a thing here :)
19:22 VanessaE it's not perfect but it usually works
19:23 sofar could also git submodule it
19:23 VanessaE now THAT I don't do, because I can never remember which mods have submodules to be dealt with
19:23 sofar yeah, not a big fan either
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19:24 sofar bushes_classic/nodes.lua | 6 +++++-
19:24 sofar aight now I'm up to date :)
19:25 Nihao left #minetest
19:45 everamzah how do i build a barn in mobf? https://github.com/sapier/animals_modpack/wiki/Breeding <-- this page has a missing picture of a barn but doesn't describe it
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19:52 Calinou added German selection to Minetest Wiki
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20:04 Brains Something funny going on with the forums?
20:05 jin_xi seems so
20:06 jin_xi oh its back
20:06 Brains Seems so...
20:08 rubenwardy Works for me
20:09 rubenwardy I was browsing whilst you said that :P
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20:43 sfan5 VanessaE: *poke*
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20:59 tim_flatus Can anyone give me some pointers as to what mods have to do to support areas?
21:03 T4im basicly just check minetest.is_protected(pos, player_name)… that one will be calling areas or landrush or whatever protectionmod there is
21:03 T4im (well the protectionmods implement that one then)
21:03 tim_flatus ok. Thanks
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21:04 tim_flatus I think I have my work cut out ;-)
21:04 tim_flatus I'm running a heavily modded game and areas really isn't working. :(
21:05 * Jordach considers dropping his active net connection
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21:28 sofar oh wow there's a global minetest.is_protected()?
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21:28 sofar that's something I really wanted in Bukkit for aages, lol
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21:33 sofar of course, it's unlikely I can pass `nil` as the playername....
21:35 sofar are there any reserved usernames in minetest that a user cannot assume?
21:35 sofar like "server" ?
21:35 Jordach sofar, http://no.pe
21:35 sofar well then, that sux.
21:36 Jordach sofar, just use a nickname like MODNAME_DIGGER_NODE
21:36 Jordach obvious as all hell who dug it :P
21:36 sofar MODNAME_SEDIMENTOLOGY
21:36 sofar that'll have to do, then
21:36 sofar that's reasonable
21:36 Jordach replace modname with your modname
21:37 Jordach and digger_node with the name of the node that does a digging op
21:37 sofar yes, I'll use that in sedimentology
21:37 sofar nodes aren't digging in my mod
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21:37 sofar physics does the erosion ;)
21:37 Jordach sofar, ah
21:37 Jordach minFPS, maxFPS, avgFPS \n 134, 1709, 1395
21:38 sofar 60 is nice. 120 is eyecandy, what's your panel refresh rate?
21:44 Jordach ...75hz
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21:50 tim_flatus I haven't noticed any erosion yet. I'm not surprised as I moved nearly everything erodable out of default ;-)
21:53 tim_flatus Ruuning a server is a weird new experience for me. It's a bit like advanced babysitting. I haven't done any coding or much building in the last couple of days.
21:57 T4im sofar: yes there are, I asked myself the same thing… usernames are checked currently against certain symbols… iirc ":" was not allowed… while its nothing official I think it's a reasonable request for mods to may have modname:fakeplayer as option remaining
21:58 T4im users currently should not be able to use that
21:58 sofar ah, even better
21:59 T4im most mods use the player as fakeplayer though iirc
21:59 T4im i.e. you place a filter, that filter carries your name
21:59 T4im and does stuff in your name
21:59 sofar tim_flatus: are you using sedimentology?
21:59 T4im that's the status quo
22:00 tim_flatus sofar: yes
22:00 sofar unless you allow signing on as fakeplayer... derp?
22:00 sofar tim_flatus: you should see: "<doublespace> places a node...." in the log
22:00 sofar tim_flatus: happy to take feedback and comments/questions ;)
22:01 tim_flatus Things have calmed down since I installed names_per_ip and no_bad_names
22:02 tim_flatus sofar: ok, in which case it isn't working. But that's because I'm NOT running minetest_game and I need to mod it.
22:03 tim_flatus But yeah, I will feed back to you once I've had a proper play with it. :-)
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22:04 sofar I have no idea how much minetest_game influences mod execution
22:04 sofar tim_flatus: do you have all custom nodes?
22:05 sofar e.g. no default:dirt and stuff?
22:06 tim_flatus Mostly
22:06 tim_flatus I'm sure I do have default dirt and dirt_with_grass
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22:09 Acerspyro Two questions, I never made mods for Minetest. 1: Is it possible to use 2 model meshes for one block? 2: Can a block model be placed off-bounds of the voxel's space? (ie: outside of the 1x1x1 meter area)
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22:10 T4im Acerspyro: I think so yes
22:10 T4im to 2. that is
22:10 T4im the first question: don't think so
22:10 Acerspyro hrm
22:11 T4im but I think you can extend the collisionbox and selectionbox over the boundary too
22:11 Acerspyro I want to make a mod pack where a lot of blocks that are textures are in 3D, ie. 3D rails going up
22:11 sofar tim_flatus: sedimentology mod needs to know geologic properties of nodes before it can do something with them, unfortunately they're mostly hardcoded in the mod
22:11 tim_flatus sofar - it is working. Now I see
22:11 sofar I need to scan for mods that add dirt/stone/gravel like nodes
22:11 Acerspyro Depending on what's next (if it's still going up, or if it goes back to flat or if it stops rough), I want to put a different rail end.
22:11 sofar and add them to the mod
22:12 est31 Acerspyro: what about making different blocks for that and determine which to use at placing the default rail node?
22:12 tim_flatus Sure, take a look at paragen's watershed and other mapgens if you really want some work ;-)
22:13 Acerspyro est31: I want the part between the rails to not be a different block
22:13 est31 why?
22:13 Acerspyro Or it would mean that you can't place torches there, which is really stupid and illogical to me, since you can CLEARLY fit a torch there.
22:13 est31 many mods do it
22:14 Acerspyro Not my mod.
22:14 est31 so you have found a way?
22:14 Acerspyro eh, yes, but it would mean more meshes.
22:15 est31 and how do you prevent placing a cobble block?
22:15 Acerspyro instead of using <end depending on what's next> <The actual rail going up> <beginning depending on what's next>
22:15 Acerspyro It's gonna be <rail going up depending on both what's next and what's before>
22:15 Acerspyro est31: ?
22:15 Acerspyro idc
22:15 Acerspyro You won't see the model anyways
22:16 est31 you meant ppl should be abled to place torches
22:16 Acerspyro yes
22:16 est31 so then how do you distinguish between torches and cobble?
22:16 Acerspyro You don't
22:16 Acerspyro You don't care
22:16 Acerspyro Cobble hides the part anyways
22:16 est31 your mod your descision.
22:17 est31 I would rather live with having no torches than that
22:17 Acerspyro why not
22:18 est31 I would have a "rail end" block when the rail doesn't continue
22:18 est31 and the other thing is: can trains travel through cobble then?
22:18 Acerspyro No
22:19 Acerspyro Trains do not travel thru cobble
22:23 tim_flatus I've got some really nice players now. Phew.
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22:44 VanessaE sfan5: *poke* again ;)  just asked earlier if you could make a new dev win build, but I guess you were asleep then.
22:47 VanessaE Acerspyro: in answer to your question, yes you can make a mesh larger than one node, and it can be "based" somewhere outside the nominal node space such that two of then side by side look like they share a node space, but of course in-game they will still take the two node spaces they nominally would have occupied.
22:48 Acerspyro So, whatever I do, if a model is bigger than the node space, it creates another node, even if the center of it is inside the node?
22:48 VanessaE nope
22:48 VanessaE it doesn't do that unless you explicitly make two separate nodes
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22:49 VanessaE you can make one node take up as much space as you want and it will only "logically" occupy the one nominal space as far as the game's concerned
22:49 VanessaE (so you'll want to check for air or buildable_to and perhaps clear the area, when you place large objects like that)
22:50 VanessaE the game/engine doesn't even know how big the mesh will be when it's displayed, so to it, the object is one logical node in size no matter what
22:51 Acerspyro right
22:51 Acerspyro I remember, I made an apple and it was 2x the tree's size, and still was one node.
22:51 VanessaE right
22:51 Acerspyro ok, good
22:51 VanessaE now if you put two of those side by side, you can design them to look like they share one node space if you want
22:51 Acerspyro But I really can't use two models to make one node?
22:52 Thenextlevel joined #minetest
22:52 VanessaE like design one to sit in its node space, and design the other so that its mesh is shifted over by one logical node space
22:52 VanessaE the engine will treat it as two nodes but it'll display as if it's only one node
22:52 hintss joined #minetest
22:52 VanessaE in practice, you'll never need to do that
22:53 Acerspyro VanessaE: Let me show you what I am trying to do
22:53 VanessaE just design the more complex mesh as one node if you need something like that, and place IT instead of trying to shoehorn two separate meshes into one node
22:53 Thenextlevel left #minetest
22:54 Acerspyro http://www.zimagez.com/zimage/screenshot-01212015-055349pm.php
22:54 Acerspyro The yellow-selected item is the rail, I hope you can guess the node's edges
22:54 Acerspyro You need to put the orange-selected item in-between each rail
22:55 Acerspyro Or any other for a dead end while going up, or when going back to a flat rail
22:55 hoodedice joined #minetest
22:55 hoodedice need helps with java http://hastebin.com/wodulavohi.java ArrayOutOfBounds at >>
22:56 Acerspyro Uhhhhhhhhh
22:56 hoodedice oops wrong chan
22:56 hoodedice sorry
22:56 Acerspyro Go awai
22:56 Acerspyro plz
22:56 Acerspyro i h8 u
22:56 hoodedice who are you
22:56 hoodedice jk
22:56 Acerspyro Acerspyro, Proud Java hater.
22:56 Acerspyro :D
22:56 Acerspyro jk, I don't hate you :P
22:56 hoodedice hate the programmer, not the language =)
22:56 hoodedice wait.
22:56 Acerspyro muh
22:57 Acerspyro Running everything in a VM
22:57 hoodedice that came out wrong
22:57 VanessaE Acerspyro: I think I get what you're saying.
22:57 hoodedice hate the language, not the programmer =)
22:57 Acerspyro hoodedice: better :P
22:57 hoodedice VanessaE: That java is shit?
22:57 VanessaE frankly I think the best way to do it is to design as many nodes as you need unique meshes.
22:57 Acerspyro hoodedice: no, something I showed her
22:57 hoodedice oh.
22:58 Acerspyro VanessaE: So one node for flat up + dead end, another for dead end on both ends, another for flat down + continue up, etc...?
22:58 Acerspyro How many nodes is that? 6?
22:58 Acerspyro 7?
22:59 VanessaE Acerspyro: yeah, something like that; there was supposed to be a way to combine meshes, maybe a table in the 'mesh = ' parameter (something like how tiles={} is specified) with each tiles={} entry being one texture for each meshg
22:59 VanessaE -g
22:59 VanessaE but I'm not sure if that was ever implemented, and the end result is still the same (one unique node def per unique mesh combo)
23:00 Acerspyro muh, we'll save 16 tris per rail if I use unique nodes.
23:00 VanessaE not if you do mesh -> vertexes -> remove doubles, and then tris-to-quads
23:00 VanessaE it'll help cut down on the poly count
23:01 Acerspyro yeah
23:01 Acerspyro But in-game
23:01 VanessaE oh wait
23:01 VanessaE SAVE, not HAVE :)
23:01 VanessaE reading comprehension FAIL :)
23:01 Acerspyro lol
23:01 Acerspyro >16 tris rail
23:01 Acerspyro How the fuck?
23:02 Acerspyro VanessaE: Ever heard of x > limited dissolve?
23:02 Acerspyro removes all lonely vertexes that have an angle of 0 relatively to other edges.
23:03 Acerspyro so say you have this
23:03 VanessaE I've seen the option but I've never used it
23:03 Acerspyro *----------------*----*
23:03 VanessaE that's handy
23:03 Acerspyro Since it is flat and has an angle of 0
23:03 leat joined #minetest
23:03 Acerspyro if you select it and do that, it'll turn to this
23:03 Acerspyro *---------------------*
23:03 Acerspyro very handy
23:04 VanessaE Jordach has competition now ;)
23:04 VanessaE at least for static meshes
23:04 VanessaE (I'll say it plain though, he kicks my ass at animations)
23:04 Acerspyro heh
23:04 Acerspyro I -COULD- do animations, but I just never had to do it
23:05 Acerspyro VanessaE: If you want to learn stuff, stick around in #blender
23:05 Acerspyro Questions and answers run around all the time, it's like an infinite fountain of knowledge.
23:06 Acerspyro Most help channels on IRC are.
23:07 VanessaE problem is my brain isn't an infinite sponge :P
23:08 hoodedice who is Jordach'S competition?
23:08 Acerspyro hoodedice: Me
23:08 hoodedice well, I did fish you out of #blender...
23:08 Acerspyro lol
23:08 hoodedice you posted anything on the forums related to blender things?
23:08 Acerspyro no
23:09 hoodedice can't be real competition here without a blender showdown
23:09 hoodedice XD
23:09 Acerspyro no need for a showdown.
23:09 hoodedice why
23:09 Acerspyro I am sure he still knows more than me
23:09 hoodedice humble awesome guy is humble
23:09 Acerspyro hoodedice: Because I am not here to show off? :)
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23:12 Acerspyro VanessaE: Other than sticking in channels, do you want to know my other technique?
23:12 Acerspyro Spamming keys and key combos.
23:12 Acerspyro :D
23:12 VanessaE lots and lots of...  haha
23:12 VanessaE well I was just gonna say google searches, which is what I do.
23:12 Acerspyro Ctrl + Alt + Shift + S
23:12 Acerspyro Shears the selection.
23:12 Acerspyro Most fucking awkward key combo ever.
23:13 Acerspyro VanessaE: I sometimes use the Wiki, too
23:13 VanessaE "triple-bucky-S" they'd call that in the old days :)
23:13 Acerspyro lol
23:13 Acerspyro Never heard it like that
23:13 * Acerspyro downloaded the Wiki
23:13 shadowzone joined #minetest
23:13 Acerspyro Since I go offline at night, due to internet time regulation
23:14 Acerspyro 6 hours per day on weekend, and from when I come back from school to 9:30 PM on weekdays.
23:14 Acerspyro Turns out it's more like 10 PM now, tho
23:14 hoodedice I can't program without the internet
23:14 hoodedice makes me go mad
23:14 Acerspyro hoodedice: lol
23:14 Acerspyro Me either
23:14 hoodedice downloaded the love2d wiki
23:14 Acerspyro That's why I download a lot of wikis and shit
23:14 hoodedice but I don't lua anyway
23:14 Acerspyro And PDF tutos
23:14 hoodedice XD
23:14 Acerspyro hoodedice: I'll have to learn Lua
23:15 * Acerspyro learned a lot about C++ by looking at Dungeon Crawl StoneSoup's source code.
23:17 Acerspyro Hmm
23:18 Acerspyro VanessaE: Is it OK to lose 8 tris in a model? I could drop the continuing version and use the dead end version instead, since they will both connect perfectly at the same place
23:18 VanessaE why not?
23:18 Acerspyro but both rail ends have faves
23:18 Acerspyro faces*
23:18 Acerspyro VanessaE: So it doesn't matter?
23:18 VanessaE see that's why you should use custom models for each unique combination
23:19 VanessaE minetest won't try to cull polys that aren't visiblwe
23:19 VanessaE -w
23:20 Acerspyro ok
23:20 Acerspyro Also, to texture models, do you use uv mapping or do you just wrap a fucking texture around it?
23:20 VanessaE both
23:20 VanessaE depends on the model of course
23:20 Acerspyro k
23:21 VanessaE well, *everything* I do gets UV-mapped,
23:21 Acerspyro Btw, instead of stretching the crap out of the rail to make the angled version, I chose to make it 16x20 and use 5 wood bars.
23:22 VanessaE but the simple stuff like the shapes I did for technic (the *_onetexture* objects in slope_test) are mapped such that a default texture such as stone or wood will just wrap around it like it's an ordinary block
23:22 Acerspyro VanessaE: imo, that's the right way to do things anyways
23:22 Acerspyro Yeah
23:22 Acerspyro Unless it's entirely convex
23:22 VanessaE well even then.
23:22 VanessaE the same texture on all "sides"
23:22 Acerspyro well
23:22 Acerspyro yeah
23:22 VanessaE look at the cylinder for example
23:23 Acerspyro It's more like "If you can see ALL faces by looking at the six views"
23:23 Acerspyro Without having to look at an angle
23:23 VanessaE the perimeter of it is composed of either 32 or 64 faces (I forget which), so I put a quarter of them across the width of the texture in the UV editor, then the next quarter of them overlaid on top of the first, etc.
23:24 Acerspyro Is the slope test the staircase-style slope with tiny little steps?
23:24 VanessaE and then adjusted the position of the entire lot so that the texture looks like it's positioned at the same relative angle as a neighboring block of the same material
23:24 VanessaE nope, that's my mesh node primitives mod
23:24 Acerspyro ah
23:30 Acerspyro Also, when you texture in Blender, did you know you could just use the "Textures" view mode to get WYSIWYG texturing?
23:31 Acerspyro VanessaE: ^
23:34 VanessaE I use one of the modes in blender for that yeah
23:34 hoodedice what?
23:34 hoodedice texturing in blender is a nightmare anyway
23:34 VanessaE but I edit the textures in gimp and then just tell the UV editor to reload them periodically
23:35 Acerspyro Yes
23:35 Acerspyro I meant uvmapping
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