Time Nick Message 00:16 sofar how do I confirm luajit is working btw? 00:17 sofar I mean it's linked (ldd) properly but it's not printing a special message 00:22 sofar is technic popular? reading the readme it seems terribly well thought out so far... 00:24 T4im sofar: https://stackoverflow.com/questions/16257259/in-lua-is-there-a-function-that-will-tell-me-what-current-version-im-running 00:25 T4im it contains some hacks to differ between jit and vanilla 00:25 T4im based on artithmetic differences 00:25 T4im maybe _VERSION contains the jit too though 00:26 sofar Lua 5.1 00:26 T4im also technic is played on some servers, yes… though not many, due to performance concerns… but its gameplaywise very interesting 00:27 sofar added that sqr() test: 00:27 sofar Lua 5.1 00:27 sofar LuaJIT 00:28 sofar I'll add it to my server .. I like the depth-approach and the gameplay it offers 00:28 T4im :) 00:28 T4im it is indeed very addictive 00:28 T4im :D 00:29 T4im pipeworks too 00:29 T4im in combination 00:29 sofar yeah it's an addictive list of dependencies :) 00:30 sofar as long as they're on github... easy enough 00:35 VanessaE T4im: your pipeworks pull is merged. 00:35 VanessaE (also the big homedecor one :) ) 00:36 T4im hehe, thanks 00:36 T4im the homedecore one just looks big, but is just whitespace stuff 00:36 VanessaE yep 00:37 VanessaE be sure you pull, there were other minor changes recently 00:38 sofar git clone git://gitorious.com/calinou/moreores 00:38 sofar gitorious.com[0: 89.145.86.125]: errno=Connection refused 00:38 sofar ew 00:38 VanessaE O_o 00:38 sofar I just cloned moreblocks just fine 00:38 T4im yea… had to rebase on top of some of em, but that's no biggy… git is comfortable :D 00:38 sofar ah, gitorious.org works :D 00:39 sofar .com bust ;) 00:39 T4im hehe 00:40 VanessaE heh 00:41 sofar hmm, installed technic without even enabling it (and all dependencies) - now server hangs on startup 00:43 sofar I'm daft, ignore that 00:50 sofar lol@ seeing minetest server logs in my systemd journal 00:52 sofar it's going to be rough turning my bukkit server off... 00:52 * sofar drives $HOME 00:57 Acerspyro /home/acerspyro sweet /home/acerspyro!!! 01:23 pulec_oftc wow so much people here 01:23 pulec_oftc hello! 01:25 VanessaE hi 01:27 Pulec_MC I am quite surprised that Minetest is almost 5 years old 01:27 Pulec_MC and the number of mods it has 01:27 Pulec_MC are there any active servers? 01:29 Thenextlevel there are like 20 but half of them are server that have been left to be distoryed 01:29 Thenextlevel also what is a good mapgen for mods like for ores and stuff 01:30 Thenextlevel v5 v6 v7 singleode 01:30 Thenextlevel does anyone know 01:30 VanessaE there are plenty of active servers 01:30 VanessaE http://servers.minetest.net/ 01:30 VanessaE some suck, some are good 01:30 VanessaE kind of a matter of what play style you like the most 01:30 Acerspyro some are laggy 01:30 * Acerspyro glares at VanessaE 01:30 Pulec_MC distoryed? 01:31 VanessaE Acerspyro: not anymore. T4im fixed a large part of the lag problems 01:31 VanessaE Pulec_MC: griefing. 01:31 Acerspyro nice 01:31 Acerspyro What was it? 01:31 VanessaE pipeworks bugs 01:31 Pulec_MC I am owner of majncraft.cz one of the first czech Minecraft servers 01:31 Acerspyro lol 01:31 VanessaE teleport tubes were acting braindead and the sorting tube wasn't optimal either 01:31 Pulec_MC we could do minetest too, I guess 01:31 Acerspyro Pulec_MC: Might wanna switch over :D 01:31 Pulec_MC yep... 01:32 Thenextlevel yes they have been made then terrain horrabile like no dirt almist all stone 01:32 Acerspyro Ever since MS acquired MT, I consider it as EOL 01:32 Pulec_MC my team is not so happy about it though 01:32 Pulec_MC yep 01:32 n4x MT? 01:32 Pulec_MC you know 01:32 VanessaE Thenextlevel: that's just people being stupid and using mapgenv7 when it's not ready for production use yet. 01:32 Pulec_MC the big company... 01:32 Acerspyro no 01:32 Acerspyro That's MS 01:32 Acerspyro MT is Minetest 01:32 VanessaE Pulec_MC: well you and your team are welcome to come to Minetest 01:32 Pulec_MC I too used mapgenv7 just a while ago! 01:32 Pulec_MC :D 01:32 Pulec_MC aha 01:32 Pulec_MC lol 01:32 Pulec_MC sorry 01:32 VanessaE we can always use fresh blood ;) 01:33 VanessaE damn it ShadowBot :P 01:33 Acerspyro lol 01:33 Acerspyro #rekt 01:33 VanessaE sorry about that Pulec_MC. 01:33 Pulec_MC too much coffee for me 01:33 Thenextlevel no i mean im trying to make a singleplayer world with mods but i want to know how to get the ores from mods to spawn and stuff like that 01:33 VanessaE the bot is touchy 01:33 Acerspyro Pulec_MC: sorry, stupid bot 01:33 Acerspyro :P 01:33 Pulec_MC yep no problemz, I am used to that :-) 01:33 Acerspyro heh 01:33 VanessaE Thenextlevel: they just spawn on their own if the mod is properly installed, as long as you're exploring new terrain 01:34 VanessaE Thenextlevel: there IS a /deleteblocks command also btw 01:34 VanessaE if your minetest -dev build is new enough, you can nuke a block from the map and force it to re-generate 01:34 Thenextlevel cool 01:34 Thenextlevel i have the latest 01:34 VanessaE it takes MAPBLOCK coordinates, not node coords, just fyi 01:34 Thenextlevel 0.4.11 01:34 VanessaE 0.4.11 is too old. 01:35 VanessaE this is in -dev builds only and was just put in a couple days ago 01:35 Thenextlevel oh 01:35 Thenextlevel well i dont know how to get there 01:35 VanessaE 0.4.11 is unstable, buggy. get a -dev build from Krock or build it it yourself from sources. 01:35 VanessaE https://forum.minetest.net/viewtopic.php?t=9515 01:35 Pulec_MC nightly is more stable then actual stable? :D 01:36 n4x that's how it works Pulec_MC 01:36 VanessaE Pulec_MC: in this case yeah. some pretty nasty bugs snuck in just before 0.4.11 went out the door 01:36 tim_flatus I'm trying to run minetestserver (on a Debian box) and I'm a bit confused. I can run a server perfectly well from the minetest gui - so my minetest.conf is fine, but minetestserver seems determined to run the game on 0.0.0.0, which is obviously wrong. How do I configure it to run on 192.168.x.x? 01:36 tim_flatus Yes I've read the wiki page 01:36 Thenextlevel so get the one that says 4days ago 01:37 VanessaE tim_flatus: it doesn't "run on" that IP, it listens, and 0.0.0.0 means it listens to the whole machine 01:37 Thenextlevel minetest_150117_exe_dev.7z 01:37 VanessaE Thenextlevel: yeah 01:37 Pulec_MC I get the idea, using nightly builds of android 01:37 Pulec_MC so happy there is active #irc channel of good people! 01:37 Pulec_MC damn I am so excited 01:38 Pulec_MC I am totally lost in Minecraft madness 01:38 VanessaE Thenextlevel: it's certainly new enough for the majority of the recent performance improvements 01:38 Pulec_MC Minetest looks so much friendlier 01:38 Thenextlevel what did it have spikes and red blood dripping down before 01:38 Pulec_MC anybody who runs MT servers, how hungry it is? and can it use more cores? 01:38 VanessaE tim_flatus: but maybe what you want is bind_address = 192.168.foo.bar 01:39 VanessaE (for .foo.bar is your LAN IP) 01:39 tim_flatus Thanks VanessaE I'll try that. 01:39 VanessaE but you don't usually want to listen to a LAN IP at all in normal circumstances. 01:39 Pulec_MC didnt yo mean FUBAR? 01:39 VanessaE Pulec_MC: nope. foo and bar. 01:40 VanessaE and as for the server's CPU usage, it's low 01:40 tim_flatus I'm not great with network stuff 01:40 VanessaE usually around 10% for a mildly-active server (say a dozen low-activity players) and light-weight mods. 01:40 VanessaE for a heavily-modded server, it can suck a lot of CPU 01:41 VanessaE but only one core usually 01:41 VanessaE take alook here: 01:41 n4x sadly* ;P 01:41 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html 01:41 Pulec_MC thanks! 01:41 Thenextlevel it only has the minetest .exe 01:41 Pulec_MC we already run couple of servers and on our i7 its one server per core 01:41 Thenextlevel now anything else 01:41 VanessaE ignore the spike at 3:00am, that's not the servers, it's my backup script running the map image overview generator program and stuff 01:41 tim_flatus Right. I see that wasn't the problem 01:42 tim_flatus More reading ... :/ 01:42 VanessaE the CPU, memory, disk and network count for 8 servers, the player counts at the bottom leave one of them out (it's just a testing server) 01:43 VanessaE 8 minetest server instances that is 01:44 Thenextlevel nvm i found the problem 01:44 VanessaE Thenextlevel: then grab the next older build and use that exe to replace what's there 01:45 Pulec_MC 8 servers at once? 01:45 Pulec_MC so each around one gig? 01:45 Thenextlevel that looks so werid 01:45 Thenextlevel tiny text 01:46 Thenextlevel this is still in dev correct 01:46 tim_flatus I'm so stupid at being clever. The only problem is that it's already running. d'oh. 01:46 Acerspyro lol 01:47 Acerspyro 10 minutes wast3d into oblivion. 01:47 Pulec_MC Thenexthh 01:50 VanessaE tim_flatus: haha oops :D 01:52 Thenextlevel it is so tiny 01:52 Thenextlevel how do you use this 01:55 Thenextlevel also dont you have to update really oftemn 01:56 tim_flatus Yay! Great, that means I can go play on someone's nice organised server while a whole load of Mexicans and Russians grief the hell out of mine. :-) 01:57 * tim_flatus doesn't really mean that ... 01:58 Thenextlevel just asking can you have mutiple subgames 02:02 Thenextlevel or have them in a foldre togher 02:02 tim_flatus Thenextlevel: ? multiple subgames ? I would have thought so. 02:03 tim_flatus I may be missing context as I came in late 02:04 Thenextlevel where do subgame go in the minetest folder 02:04 tim_flatus games/ 02:05 Thenextlevel thanks 02:06 Thenextlevel thats cool i can mix subgames and the things in mods 02:07 Thenextlevel like not in a folder but in the end game 02:07 Thenextlevel when i add all of it 02:07 tim_flatus Yup. I think mods override games/.../mods/ 02:08 tim_flatus I don't think the Mexican kids like me anymore since I made them use passwords. :[ 02:10 TriBlade9 Lol tim_flatus 02:10 TriBlade9 What's wrong with passwords? 02:10 tim_flatus I don't think you can enter them on mobiles :/ 02:11 tim_flatus Or perhaps the sign saying "Intimidadores seran pateados y prohibidos sin previo aviso. Por favor, jugar muy bien, gracias." works? 02:14 Thenextlevel im trying dream builder 02:18 Thenextlevel yay technic 02:18 tim_flatus So Grail Test server is up for a bit if anyone fancies helping me test it out. 02:19 Thenextlevel sure 02:20 Thenextlevel is it public list 02:20 Thenextlevel joingi 02:21 Thenextlevel brb though 02:21 tim_flatus yes 02:22 TriBlade9 Sure tim! 02:23 tim_flatus :-) 02:26 TriBlade9 tim_flatus Do you have the IP/port handy? The public serverlist isn't loading in-game or in my browser. O_o 02:27 tim_flatus Hang on 02:27 Pulec_MC see ya and thx for the help 02:27 tim_flatus 89.240.5.254:30000 02:27 TriBlade9 Nvm, I think I have it now 02:27 TriBlade9 Loading media 02:27 tim_flatus http://servers.minetest.net has it 02:28 TriBlade9 Yeah, but I was getting a blank page there. O_o 02:34 TriBlade9 I punched a chicken and the server shut down. Coincidence? 02:34 tim_flatus Probably not. 02:35 TriBlade9 Crash? 02:35 Thenextlevel one thing is that instead of the life saver you should use unified inventory 02:35 TriBlade9 ^ 02:35 tim_flatus should? 02:35 tim_flatus I know everyone else does. why? 02:37 Thenextlevel because haveing to cycle though 50 pages of stuff with the lifesaver is anoyying but with uniefid inventory you if you have alot of mods ou would get like 16 pages most 02:37 Thenextlevel you mostly use minecraft right 02:37 tim_flatus Hmm, Can you change the way it looks? 02:38 tim_flatus I actually like the look of inventory++ 02:38 Thenextlevel if you mess with the ui texture yes i think 02:38 Thenextlevel like if you want to make your own 02:38 tim_flatus I may be the only person who does ;-) 02:39 Thenextlevel i havent seen inventory ++ 02:39 tim_flatus Well, you just have 02:39 Thenextlevel okay i hate inventory ++ 02:39 Thenextlevel i dinet know what it was called 02:40 Thenextlevel but i herad of inventory ++ 02:40 TriBlade9 Inventory++ is kinda out-of-date anyways 02:40 tim_flatus OK, I guess I'll bite the bullet. Nobody seems to like it. 02:41 tim_flatus minecraft? what is that? 02:41 Thenextlevel one other thing the olny peloe who really have it are on those severs with the land being only stone and sand 02:42 Thenextlevel thats only place i have seen inventory++ 02:42 tim_flatus ok 02:42 ShadowNinja unified_inventory > inventory++ > inventory_plus 02:43 tim_flatus Is there a technical reason for that? 02:43 Thenextlevel no 02:43 Thenextlevel they can use anything 02:43 Thenextlevel look on the foreums 02:44 Thenextlevel for nice things 02:44 ShadowNinja tim_flatus: Was that directed at me? 02:44 tim_flatus I do 02:44 tim_flatus ShadowNinja: I guess you're more likely to know than anyone. 02:45 Thenextlevel acully suggust asking vanessa 02:45 Thenextlevel shes the one who answers most qeustitons on here 02:45 * VanessaE hides 02:46 * tim_flatus can see you 02:46 ShadowNinja tim_flatus: The reason is because I've written a lot of code for UI and i m d b3st m0dr :-P 02:46 tim_flatus :D 02:46 Thenextlevel what about the inventor of minetest or oldcoder 02:47 tim_flatus This being IRC I ask and whoever feels like answering does. 02:47 Thenextlevel hey enke 02:48 tim_flatus If no-one answers I go read some more. I'm good like that. 02:48 Thenextlevel what did you ask 02:48 Thenextlevel who is more knowing? 02:49 tim_flatus nm 02:49 Thenextlevel is that nevermind 02:49 tim_flatus yes 02:50 tim_flatus I'll look at unified_inventory and find out why punching chickens crashes the server. I love reading debug 02:51 Thenextlevel yay chickins i want to punch all the chickens on your server 02:52 tim_flatus Hmm, it's a bug in mobs, so not my fault. May help to disable mod profiling. Not sure why I enabled it tbh 02:53 Thenextlevel because moo moo cows are cool 02:54 tim_flatus Back up if you want to punch chickens. 02:54 tim_flatus Here chucky chucky ... 02:54 Thenextlevel i could stare at moo moo cows all day 02:55 tim_flatus I want goats 02:55 Thenextlevel goat goats erverything is awesome with goats 02:56 tim_flatus I'll take your word for that ... :p 02:56 tim_flatus Right, just punched a chicken and we're still up. 02:56 Thenextlevel i was typeing part of a song i herad i can give you the link 02:56 tim_flatus I'll leave the mod profiling off 02:57 tim_flatus Considering I had 15 Mexican griefers on yesterday and the thing never fell over ... 02:57 tim_flatus I think it was something to do with the mod profiler 02:59 T4im those were the same 1-2 persons though, right? :D 03:00 tim_flatus Yeah I don't know. 03:01 tim_flatus I guess anyone who logs on as 'admin' has done this before ... 03:02 VanessaE "Admin" is a default username in some tablet clients. 03:02 T4im I wonder what those hope for… I mean… that's like going into a bank with a tshirt labeled "rich"… 03:02 T4im VanessaE: oh 03:03 tim_flatus really? how odd. 03:03 VanessaE yeah 03:03 VanessaE it's their equivalent of "Guestxxxxx" 03:03 tim_flatus Considering I've got 37 mods running including the best part of moretrees and plantlife, this is running pretty smoothly 03:03 TriBlade9 tim_flatus accidentally burnt down a tree 03:03 T4im maybe hmmmm should add resolution information retrieval for mods after all… not for formspecs but as a niffty way to weed out mobile clients ;) 03:03 TriBlade9 And lagging pretty hard now 03:03 tim_flatus Ah yes. I need to fix that. 03:04 VanessaE tim_flatus: you burnt a tree?! TREE KILLER! :P 03:04 tim_flatus An oak tree too. 03:04 tim_flatus It was TriBlade9 03:05 tim_flatus The fire mod lags if you set a forest on fire. 03:05 TriBlade9 I meant I burnt down a tree 03:05 TriBlade9 The torches set things on fire when you punch stuff. O_O 03:05 T4im o_O 03:05 VanessaE that's new... 03:05 VanessaE I thought they only set TNT/gunpowder on fire 03:05 TriBlade9 Only on aff's server 03:05 TriBlade9 *tim's 03:05 tim_flatus It's a feature, but I do need to stop it happening in protected areas 03:06 TriBlade9 I have a right to burn stuff, I wrote the firelike drawtype x] 03:07 VanessaE haha 03:11 tim_flatus Didn't crash the server though. I feel honoured, TriBlade set my world alight! 03:11 tim_flatus ^9 03:26 OldCoder Hi 03:26 tim_flatus hi 03:58 tim_flatus Thanks for your help everyone. 04:22 Wayward_One How does one request a vhost? ChanServ and NickServ don't seem to have the answer :P 04:25 T4im a cloak? 04:26 T4im you can request that in #freenode 04:26 T4im see freenode-faq 04:26 Wayward_One ah, ok. thank you 04:34 Nate123 has anybody else tried using "animals_modpack" on the latest dev build? I'm not getting anything to spawn on my pre-existing map. 05:10 Wayward_One good morning Zeno` :) 05:11 Zeno` howdy! 05:12 Zeno` wassup? 05:13 Zeno` hmm 05:13 Zeno` need to work out this singleplayer crap 05:14 Wayward_One well, i just finished a PR for Voxelands 05:14 Wayward_One wassup with you? 05:16 Zeno` not much 05:16 Zeno` misc stuff :) 05:17 Wayward_One ah, the usual? 05:17 Zeno` yep 05:19 Zeno` Wayward_One, I shall PM thee 05:20 Wayward_One ok 05:52 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Merge pull request #210 from MT-Modder/master 1309bb11d http://git.io/K4fAMA (152015-01-21T06:51:46+01:00) 05:56 jordan4ibanez Holy crap, jeija is still around? 06:24 sofar Setting up a server... I'm accrueing quite the collection of mods already 07:07 sofar 23:05:21: ERROR[main]: generateImage(): Could not load image "door_brown.png" while building texture 07:07 sofar 23:05:21: ERROR[main]: generateImage(): Creating a dummy image for "door_brown.png" 07:07 sofar anyone seen that before? 07:07 sofar bottom of doors is now freaked out 07:11 sofar affecting all the doors, so it seems 07:12 sofar I mean, grey doors, steel doors, glass doors all show up with errors like that 07:16 sofar VanessaE: any idea? 07:48 sofar load_mod_mesecons_compatibility looks suspicious... 07:50 sofar disabling that seems to fix it 07:51 sofar were wood doors darker on the bottom already? 07:51 sofar Irrlicht log: Could not open file of texture: character.png 07:51 sofar now I have those left... 07:51 sofar think that's a skins or armor mod thing 09:30 JamesTait Good morning all; happy Hugging Day! :-D 12:35 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Allow filter and mipmap drop down menues to be translated 13a28055f http://git.io/AXFGRg (152015-01-21T22:33:19+10:00) 14:18 vitaminx hi everyone, i've got some weird problems with minetest-server 14:18 vitaminx debug_log_level = 3 and profiler_print_interval = 10 14:18 vitaminx however, profiler output just stopped after an hour running - there is no new output in debug.txt 14:18 vitaminx and for some strange reason there are also no messages from "Emerge Thread", there were plenty until 1 hour after server start 14:19 vitaminx they just stopped logging for no apparent reason and the only debug messages i get now are from "ServerThread" 14:19 vitaminx any idea? 14:19 vitaminx apart of that everything seems normal, players dont notice anything, new players connect normally... 14:25 * twoelk peeks in, notices the silence and quietly backs out 14:33 vitaminx twoelk: i thought you could help me :P 14:35 twoelk sorry had to fight monsters and run for life, what? 15:03 vitaminx twoelk: got some weird problems with minetest-server, settings are debug_log_level = 3 and profiler_print_interval = 10 15:03 vitaminx profiler output just stopped after an hour running - nothing but "ServerThread" messages get logged now 15:04 vitaminx also the "EmergeThread" log output, which was plenty just an hour ago, completely disappeared 15:04 vitaminx otherwise the server seems playable and OK - just wondering why the profiler stopped telling me thing?! 15:06 sfan5 maybe it's a bug 15:07 * VanessaE wanders in 15:08 Wayward_One Hello VanessaE :) 15:08 VanessaE good morning 15:09 shadowzone Good morning VanessaE 15:10 twoelk vitaminx: are you sure it has nothing to do with your system like assignend hd space for the user or some control system blundering in? 15:10 twoelk how large did your files get? 15:13 vitaminx twoelk: my system couldn't be more minimal, i'm sure there's nothing interfering 15:14 vitaminx but i have a logrotation mechanism for debug.txt which rotates and gzips if file is >100MB 15:14 LazyJ VanessaE, did you happen to catch the change to the name changes in minetest_game's "doors" mod? 15:14 vitaminx its just standar Linux logrotate: 15:14 vitaminx /home/minetest/.minetest/debug.txt { 15:14 LazyJ It breaks texture packs that support the doors mod. 15:15 vitaminx compress 15:15 VanessaE only that there was a change 15:15 vitaminx well, you get the idea ;) 15:15 VanessaE I haven't adapted HDX to it yet 15:15 Zeno` vitaminx, huh? 15:15 LazyJ "door_whatever.png" is now "doors_whatever.png" 15:15 Zeno` you cannot "rotate a log file" if it's open for writing by another process 15:15 LazyJ Plural on the "doors". 15:15 VanessaE LazyJ: ok 15:16 alket is it possible to restrict users to join my server 15:16 alket i want just me and some friends to play 15:17 LazyJ Also, PilzAdam updated the light_source = " to light_source = default.". 15:18 LazyJ These are some of the things that have been keeping me buried in the code editor as of late. :p 15:18 T4im LazyJ: you mean for constant values 15:19 T4im default.5 seems not legit :D 15:19 vitaminx Zeno`: http://pastebin.com/8ps0GPeH 15:19 T4im so rather something instead of MAX_LIGHT 15:19 vitaminx thats what i wanted to say ;) 15:19 LazyJ Well, I didnt' say "integer". 15:19 vitaminx but i'm sure it has nothing to do with the missing profiler logs 15:20 T4im well, but light_source still does expect one, no? 15:20 T4im integer that is 15:20 LazyJ When an integer is used, yes. 15:20 T4im well was there something else introduced? 15:20 T4im tables? 15:21 T4im strings? O_o 15:21 twoelk vitaminx: sometimes minetest will not write to a file if it does not exist, so maybe the rotating confuses minetest? otherwise time to get VanessaE or some other linux server user interested (poke) ;-P 15:21 VanessaE LazyJ: fixed doors filenames in HDX git. 15:21 LazyJ Refer to the recent changes in the minetest_game. There is no mention of this light_source change in the lua_api.txt yet. 15:22 LazyJ Ok, thanks, VanessaE ;) 15:22 Zeno` it won't write to a non-existent file (in that case anyway) because MT (AFAIK) does not release the file handle between writes; i.e. it keeps the stream open 15:22 Zeno` which isn't great behaviour. I'll look at the source code later 15:22 T4im ah, LazyJ, just seeing thise yea… this is just the MAX_LIGHT constant… game_api.txt mentiones it 15:22 T4im default.LIGHT_MAX that is 15:23 T4im no other so far it seems 15:23 LazyJ There is another part of the default door code that flips some door textures around in texture packs. It's been there awhile. 15:24 LazyJ When I get a better grasp of GitHub (and come across my buried note again) I'll post the change I made. 15:24 T4im LazyJ: splizard btw fixed the snow bug I mentione to you latly against the latest _game 15:25 LazyJ T4im, yup. I forgot about the game_api.txt. 15:25 LazyJ mHmm. I saw that. 15:25 vitaminx twoelk: thats why the "copytruncate" statement is there 15:25 vitaminx it doesnt remove the file, only truncates it 15:26 vitaminx and as i said, other log messages are written normally to debug.txt 15:26 LazyJ klappspaten found a bunch of your locked_chest out in the wilderness. Did you have plans for that area or did you just forget they were out there in the booneys? 15:26 Zeno` ok, I missed the "other log messages are written normally to debug.txt" part 15:27 T4im oh… did have plans originally, but I think I can release that again… even though the flattening going on there :D 15:27 LazyJ No worries. 15:28 LazyJ No one is asking to use the area. klappspaten just came across them by chance. Seemed odd to have scattered locked chests and no development going on. So she asked. 15:29 twoelk so it seems that mt is changing the debug level on the fly? 15:29 vitaminx maybe, i dont know 15:29 T4im yea, just started flattening the area and wanted to avoid to suddenly find a huge cobble castle there, hehe 15:30 T4im but if someone wants it, I shall not lock it up anymore 15:30 LazyJ Heh. Cobble is the currency of kings! :)- 15:31 twoelk king of cobble? 15:31 twoelk cobbler king? 15:31 vitaminx twoelk: maybe it gets clearer with this c&p: http://pastebin.com/XZQ0E9hK 15:32 vitaminx it's a lot but just scroll down to 14:08:57 to see that only ServerThread messages are logged from then on 15:32 vitaminx i didnt change a thing, wasnt even connected at this time 15:32 LazyJ Any one hear from Gambit if there will ever be any updates to MineToon? Seems VanessaE is the only one who is maintaining their texture pack. 15:45 * Wayward_One hath returned 15:46 VanessaE LazyJ: the way it looks, I doubt it :-/ 15:46 LazyJ Bummer. 15:48 LazyJ I keep busy with maintaining my own texture pack. If I had the time I'd take the two DokuCrafts, John Smith, and MineToon. 15:49 VanessaE problem is minetoon's license 15:49 VanessaE as I recall it was some kind of no-derivs 15:50 LazyJ But those first two sets probably came from Minecraft, so... licensing issues would be just too much fun to deal with. :/ 15:50 VanessaE yep, it's cc-by-nc-nd. 15:51 LazyJ I'm maintaining a hybrid of Misa, but because I didn't keep track of the licenses of the various textures I pulled in and others I reworked, I probably can't publish it. 15:52 VanessaE you can't anyway 15:52 VanessaE misa requires explicit permission also 15:52 VanessaE calinou can public his version because he got said permission 15:52 VanessaE publish* 15:53 LazyJ mHmm. I remember Calinou saying something to that effect way back when. 15:53 Zeno` I'd say profiler.h needs to be looked at very carefully and rewritten 15:53 VanessaE Zeno`: sapier will kick your ass if you break it :) 15:53 Zeno` VanessaE, this is not the Lua profiler 15:53 VanessaE no? 15:53 Zeno` nope 15:55 vitaminx Zeno`: is this related to my problem? 15:55 Zeno` vitaminx, probably 15:55 vitaminx hmm ok 15:56 vitaminx but its not only the profiler's logs which disappeared, its also all logs from "EmergeThread" 16:00 Zeno` yeah, I see from the log 16:01 * twoelk is still reading with growing fascination all about how often Jocelynn punches object -24521 player ToyBonnie and how much cobble lalala dug :-o 16:05 vitaminx twoelk: you are not reading the 4117 lines of logfile one by one?!?! :O :P 16:06 Zeno` lol 16:06 Zeno` why not? 16:07 vitaminx i can give you more if you want, have a couple of million lines here 16:07 vitaminx :P 16:07 Zeno` better than a novel! 16:08 twoelk reading? I'm designing an epic fantasy book based on what I'm reading, complete with movement patterns, analysis of animal life and .... 16:08 Zeno` lol 16:09 twoelk I did notice though with all that punching there never seems to be any death recorded 16:11 vitaminx yes i think my server is quite peaceful compared to others 16:11 exio4 segfaults? zombie processes? daemons that can't be killed? IPC issues? 16:11 vitaminx with exceptions 16:12 exio4 hardware issues like hdd errors... 16:12 vitaminx exio4: nothing you mentioned, the server is running A+ 16:12 vitaminx i mean its in perfect condition 16:12 exio4 that's a sad story 16:14 twoelk frankly I can't see anything problem related in the logs, so I guess I'm out. Maybe if an analysis of what exactly is missing could point to the position the information enters datanirvana or whatever 16:14 exio4 a really cool better-than-a-novel logfile has daemons, zombies, orphans, a king, hitmen getting paid for killing slaves... 16:14 twoelk GOT? 16:14 SanskritFritz how can I install any mod globally in linux? /usr/share/minetest/mods doesnt work 16:15 twoelk you may have more than one minetest folder in different places. maybe .mintest? 16:15 exio4 twoelk, so far, game of thrones and logfiles are the same thing 16:16 Wayward_One yeah, try .minetest/minetest_game/mods 16:16 Wayward_One i think 16:16 exio4 he wants it in a global namespace 16:17 Wayward_One oh, nvm then :P 16:17 twoelk but vitaminx has some nice info about apple trees being grown. Not much farming and such in GOT 16:18 vitaminx beware, i have laser swords :D 16:18 * twoelk didn't see any laserswords in the logs 16:18 vitaminx ok, maybe they're out of fashion :P 16:20 SanskritFritz twoelk: installing into ~/.minetest/mods works well, but that is not global 16:20 vitaminx maybe you noticed some people digging -500 deep, thats where the landup mod had a bug and created a huge square cave - and people started to build a village there :P 16:21 twoelk bah, globalization is overrated 16:21 SanskritFritz :) 16:21 Brains SanskritFritz: When you put it in /usr/share, did you double check your permissions? 16:21 SanskritFritz Brains: well, the dir is owned by root then 16:22 SanskritFritz but visible 16:23 SanskritFritz I'm reading the http://wiki.minetest.net/Installing_Mods but it doesnt offer any global dir 16:23 * twoelk wonders wether mintest will read a dot folder created manually in share 16:23 * SanskritFritz tries it 16:27 SanskritFritz nope 16:27 twoelk :-( 16:28 SanskritFritz well, I will use symlinks, that should do it. thanks guys 16:29 Zeno` I use symlinks 16:29 * SanskritFritz tried it and it works 16:29 SanskritFritz Zeno`: cheers :) 16:29 * twoelk reviews the logfile and notices that lalala was indeed digging at -590 16:41 vitaminx twoelk: btw, with performance logging i try to track down this monster here: http://files.callistix.net/minetest/cpu_burn.png 16:41 shadowzone Zeno`, I got a new modem. 16:41 vitaminx see the CPU locking at 100% sometimes? the whole server comes to a grinding halt when that happens, no one can log in and logged in users are freezing and cant do a single thing 16:42 twoelk vitaminx: did your server just go down? 16:42 vitaminx no, why? 16:43 twoelk ahm just jumped in the list, my bad then 16:46 twoelk he, looks like some minetest landscape with nice plateaus to build on. Are you sure thats not a vertical mtmapper output :-D 16:47 twoelk nice straight player lines under them plateaus 16:48 vitaminx now that you mention it, maybe i mixed up the scripts :P :D 16:48 vitaminx yes thats because no one can login and the existing players time out 16:48 vitaminx slowly 16:48 vitaminx thats why its a slightly downwards slope 16:50 vitaminx you can also see from that graph that whatever takes that much CPU is not multithreaded, as it switches between the cores 16:51 twoelk well they don't seem to time out slowly but rather are all dropped at once when the cpu gets around to handle that issue again 16:52 twoelk is there actually a way to record which core is doing what? 16:52 Dignity My door textures are all messed up. Some of them are different colors. I have mesecons installed but have updated it and the problem still persists. 16:54 VanessaE update your mesecons and minetest_game 16:54 VanessaE both of them have to be matched 16:54 vitaminx twoelk: not that i know of 16:54 VanessaE mesecons redefines default doors to add logic support and in so doing it messes with the textures 16:55 VanessaE but it does it now in the way that current minetest_game does it 16:55 VanessaE so you have to update that also 16:57 Dignity I replaced the doors folder in minetest_games/mode. How would I update minetest_games itself? 16:57 Dignity *minetest_games/mods 16:57 twoelk vitaminx: the first of the usuall suspects would be mapgen, followed by pipeworks, quarries and maybe mobs? not to forget protected inventories 16:58 VanessaE Dignity: don't change the contents of minetest_game at all, just update the game as a whole 16:58 VanessaE you don't replace *anything* in the game 16:58 VanessaE just git pull from the usual location: 16:58 VanessaE git clone https://github.com/minetest/minetest_game.git 16:58 VanessaE (browse it here: https://github.com/minetest/minetest_game ) 16:59 Dignity that's in usr/local/ right? 16:59 VanessaE you can download the ZIP (link on the right), unzip and rename it to "minetest_game" and use that as a replacement for what you have, if you want. 16:59 VanessaE probably /usr/local/share/minetest/games 16:59 Dignity OK got that now. 17:00 VanessaE ok. clone or unzip, rename to minetest_game, put it there to replace what you have, and if your minetest engine is up to date enough, you should be good. 17:00 kaeza greetings 17:00 VanessaE greetz, kaeza 17:09 vitaminx allright, i'm leaving, thanks for the interest in my problem, although it seems theres no easy solution :P 17:10 vitaminx nothing ever comes easy(tm) 17:10 jin_xi ugh. so lua has global by default but no with statement, and now that mt has a no global policy i really miss that 17:12 Dignity when reinstalling minetest_game, is it ok to delete the initial directory? 17:12 Dignity or do I need to merge it? 17:12 VanessaE you mean like rm -rf /usr/local/share/minetest/games/minetest_game ? 17:12 Dignity yes 17:12 VanessaE you can just re-clone if you want, sure. 17:12 VanessaE I do that all the time when I'm not 100% sure of the state of my local repo's. 17:13 twoelk mrging might leave orphans behind 17:13 VanessaE as long as the directory name is correct and all the content is in its proper places, you're good. 17:14 VanessaE twoelk: right, and minetest doesn't have an orphanage ;) 17:14 twoelk they might rebell some day 17:14 Dignity Giving it a try. **crosses fingers** 17:15 VanessaE twoelk: if they rebell, it'll make some noise for sure. Lot of ringing anyway. 17:16 twoelk depends on the kind, maybe they just clutter minetest with random forgotten textures 17:16 VanessaE the litterbugs :P 17:16 twoelk ;-P 17:17 Dignity The doors are still miscolored. 17:17 Dignity Do I need to remake the doors themselves? 17:18 VanessaE no 17:18 twoelk hm that might be interesting, a sprayer mod that makes graffiti of unused textures and places the on walls 17:18 VanessaE check that you're really using the latest git of mesecons also 17:18 VanessaE the doors stuff in mesecons was updated just in the last 24 hours 17:19 Dignity_ Sorry, wifi went out. 17:19 VanessaE check that you're really using the latest git of mesecons also 17:19 VanessaE the doors stuff in mesecons was updated just in the last 24 hours 17:19 * twoelk wonders if the orphans have secretly mixed the doors 17:19 Dignity_ I downloaded mesecons from their website I believe. 17:19 VanessaE get it from mesecons git 17:20 VanessaE https://github.com/Jeija/minetest-mod-mesecons 17:20 VanessaE be sure you uninstall your old one first 17:21 twoelk Dignity_: maybe you need to clear the cache? 17:21 Dignity_ By uninstall, just rm -rf? or reboot the game without the folder? 17:21 VanessaE Dignity_: shut down the game, mv or rm -rf the mesecons folder, put the new one in, restart the game 17:22 VanessaE (mv.... it to somewhere minetest can't find it) 17:22 VanessaE sfan5: *poke* 17:26 Dignity_ dumb question. Where is the cache located? 17:27 VanessaE ~/.minetest/cache 17:27 Dignity_ I'm a noob. Sorry :) 17:27 VanessaE you can just rm -rf ~/.minetest/cache if you want. 17:27 VanessaE it'll rebuild it. 17:27 VanessaE but note that this is the cache for all servers you've played, so it'll also cause them to re-send their media to you. 17:27 Krock c'mon 2 more stars for minetest/minetest please :/ 17:28 VanessaE Krock: heh., 17:28 Dignity_ There is no cache in that directory 17:29 VanessaE interesting 17:29 VanessaE you sure you're not using a run-in-place build? 17:29 Krock my cache is in blah\minetest\cache\media\ 17:29 Krock holy 24k files 17:30 Dignity_ After cloning the git repository, I ran make install. 17:30 VanessaE that's why 17:30 VanessaE you didn't build it properly. 17:31 VanessaE you have to: cmake . -DRUN_IN_PLACE=0 ; make ; make install if you want it to properly be system-wide 17:31 VanessaE (or =1 if you want it to be run-in-place/portable) 17:32 Dignity_ I did that. 17:32 Dignity_ no i didn't. OK 17:32 VanessaE heh ok 17:32 Calinou -DRUN_IN_PLACE=0 is redundant, default is 0 17:32 Calinou also make install must be run with administrator/root privileges 17:32 VanessaE but without the cmake step, certain things about the build won't be set up right. 17:32 VanessaE Calinou: I figure he assumed that 17:33 VanessaE I was just going for shorthand 17:34 Dignity_ I followed these instructions to the letter. http://dev.minetest.net/Compiling_Minetest then I typed make install. 17:34 VanessaE those instructions should have worked. 17:35 Dignity_ I still have no cache. 17:35 Dignity_ Is cache still applicable to a server? 17:35 VanessaE well don't worry about the cache, and yeah it is. ...which means either your minetest_game is still outdated or your mesecons is (i.e. it's still loading an old copy of either one from somewhere) 17:37 Dignity_ Can any other mods mess with it? 17:37 VanessaE any mod could, but afaik only mesecons redefines default doors 17:39 Dignity_ I have bridgetools hud mesecons pipeworks xban2 carts inventory_plus moreblocks streets zcg homedecor_modpack landrush moreores and walking_light if that helps. 17:40 VanessaE well I'm pretty sure mine don't anyway :) 18:07 Jordach oooh 18:08 Jordach >free upgrade to Windows Phone / Windows / 10 if you have WP 8.1, W7, W8, W8.1 18:08 SylvieLorxu You mean downgrade, surely 18:09 Jordach SylvieLorxu, i actually enjoy using Cortana (it's the first time an AI worked properly for me) 18:10 Jordach >Windows 10 keynote 18:10 Jordach >journos all using Macbooks 18:10 Jordach ಠ▃ಠ18:12 Jordach u wot m8 18:12 Jordach >most active gaming community on xbl 18:12 Jordach >active steam accounts 100m 18:12 Jordach wat 18:14 Jordach i see a steam logo 18:19 Calinou Jordach, Cortana probably doesn't save your time, actually 18:20 Calinou typing systems aren't that bad on phones these days 18:20 Jordach Calinou, still better than me having to wait for my phone, tablet etc to warm up when my desktop does the job nicely 18:48 sofar I'm seeing textures not loading for door bottoms 18:48 sofar problem goes away after disabling mesecons_compatibility 18:48 sofar but that leaves the doors bottom's a tint darker (are they supposed to be darker?) 18:52 sofar oh wow there's a dokucraft texture pack, nice 18:53 Nihao Hello! 18:53 sofar bonjour 18:57 Calinou Nihao, tu as l'air d'être français :D 18:57 Calinou #minetest-fr 18:57 Nihao Salut Calinou, non, mais je parle francais. 18:57 Nihao entre autres 18:58 Nihao Calinou: Et merci pour ton script d'installl! 18:58 Calinou de rien 18:59 Nihao Calinou: We modified it to take only stable code into account. But you did the big part of the work. 19:00 Nihao Actually, I am searching for ThatGraemeGuy. 19:01 Calinou try a memo 19:01 Calinou /ms send ThatGraemeGuy 19:02 sofar Calinou: any idea why I get missing door textures ? 19:04 Nihao Thanks. 19:04 sofar xiexie 19:05 sofar (Je ne suis pas Francais, actuellement) 19:06 Krock #minetest-fr 19:06 Nihao Sofar: Et apres tu le seras? 19:07 rubenwardy Hi all! 19:07 Nihao Sofar: Ou c'est Google qui traduit "actually" en "actuellement" ? :)) 19:07 sofar probably still the same as I am now :) 19:07 Nihao HI! 19:07 sofar Nihao: no that was just my rusty french ;) 19:07 * sofar thinks... en fait? 19:07 Nihao Sofar: Oups, sorry, I do not want to offend you. 19:08 sofar I'm dutch, can't really offend me 19:08 Jordach ho shit 19:08 Nihao :) 19:08 sofar it's all good ;) 19:08 Nihao Ech well 19:12 sofar Calinou: I'm seeing clients throw "missing texture: door_brown.png" and the bottom of doors is purpled out. Problem goes away after I disable mesecons_compatibility (all my mods are tip-of-git)... any idea? 19:12 Wayward_One hello rubenwardy :) 19:18 rubenwardy :) 19:18 VanessaE sofar: your mesecons isn't actually up-to-date then 19:18 VanessaE the doors thing was fixed within the past 24 hours 19:18 rubenwardy I just made this, it is a ball attached to a spring, going up and down: http://rubenwardy.com/physics_simulation_kit/sims/oscillation/oscillation.html 19:21 sofar VanessaE: ahhhh let me pull then 19:22 sofar I had aed4d3997bb52ea0b161cd2bf0c9255234e4a728, yaya 19:22 sofar VanessaE: awesome, thanks 19:22 sofar I should just throw in a quick pull-all-my-mods git script :) 19:22 VanessaE I have such a thing here :) 19:22 VanessaE it's not perfect but it usually works 19:23 sofar could also git submodule it 19:23 VanessaE now THAT I don't do, because I can never remember which mods have submodules to be dealt with 19:23 sofar yeah, not a big fan either 19:24 sofar bushes_classic/nodes.lua | 6 +++++- 19:24 sofar aight now I'm up to date :) 19:45 everamzah how do i build a barn in mobf? https://github.com/sapier/animals_modpack/wiki/Breeding <-- this page has a missing picture of a barn but doesn't describe it 19:52 Calinou added German selection to Minetest Wiki 20:04 Brains Something funny going on with the forums? 20:05 jin_xi seems so 20:06 jin_xi oh its back 20:06 Brains Seems so... 20:08 rubenwardy Works for me 20:09 rubenwardy I was browsing whilst you said that :P 20:43 sfan5 VanessaE: *poke* 20:59 tim_flatus Can anyone give me some pointers as to what mods have to do to support areas? 21:03 T4im basicly just check minetest.is_protected(pos, player_name)… that one will be calling areas or landrush or whatever protectionmod there is 21:03 T4im (well the protectionmods implement that one then) 21:03 tim_flatus ok. Thanks 21:04 tim_flatus I think I have my work cut out ;-) 21:04 tim_flatus I'm running a heavily modded game and areas really isn't working. :( 21:05 * Jordach considers dropping his active net connection 21:28 sofar oh wow there's a global minetest.is_protected()? 21:28 sofar that's something I really wanted in Bukkit for aages, lol 21:33 sofar of course, it's unlikely I can pass `nil` as the playername.... 21:35 sofar are there any reserved usernames in minetest that a user cannot assume? 21:35 sofar like "server" ? 21:35 Jordach sofar, http://no.pe 21:35 sofar well then, that sux. 21:36 Jordach sofar, just use a nickname like MODNAME_DIGGER_NODE 21:36 Jordach obvious as all hell who dug it :P 21:36 sofar MODNAME_SEDIMENTOLOGY 21:36 sofar that'll have to do, then 21:36 sofar that's reasonable 21:36 Jordach replace modname with your modname 21:37 Jordach and digger_node with the name of the node that does a digging op 21:37 sofar yes, I'll use that in sedimentology 21:37 sofar nodes aren't digging in my mod 21:37 sofar physics does the erosion ;) 21:37 Jordach sofar, ah 21:37 Jordach minFPS, maxFPS, avgFPS \n 134, 1709, 1395 21:38 sofar 60 is nice. 120 is eyecandy, what's your panel refresh rate? 21:44 Jordach ...75hz 21:50 tim_flatus I haven't noticed any erosion yet. I'm not surprised as I moved nearly everything erodable out of default ;-) 21:53 tim_flatus Ruuning a server is a weird new experience for me. It's a bit like advanced babysitting. I haven't done any coding or much building in the last couple of days. 21:57 T4im sofar: yes there are, I asked myself the same thing… usernames are checked currently against certain symbols… iirc ":" was not allowed… while its nothing official I think it's a reasonable request for mods to may have modname:fakeplayer as option remaining 21:58 T4im users currently should not be able to use that 21:58 sofar ah, even better 21:59 T4im most mods use the player as fakeplayer though iirc 21:59 T4im i.e. you place a filter, that filter carries your name 21:59 T4im and does stuff in your name 21:59 sofar tim_flatus: are you using sedimentology? 21:59 T4im that's the status quo 22:00 tim_flatus sofar: yes 22:00 sofar unless you allow signing on as fakeplayer... derp? 22:00 sofar tim_flatus: you should see: " places a node...." in the log 22:00 sofar tim_flatus: happy to take feedback and comments/questions ;) 22:01 tim_flatus Things have calmed down since I installed names_per_ip and no_bad_names 22:02 tim_flatus sofar: ok, in which case it isn't working. But that's because I'm NOT running minetest_game and I need to mod it. 22:03 tim_flatus But yeah, I will feed back to you once I've had a proper play with it. :-) 22:04 sofar I have no idea how much minetest_game influences mod execution 22:04 sofar tim_flatus: do you have all custom nodes? 22:05 sofar e.g. no default:dirt and stuff? 22:06 tim_flatus Mostly 22:06 tim_flatus I'm sure I do have default dirt and dirt_with_grass 22:09 Acerspyro Two questions, I never made mods for Minetest. 1: Is it possible to use 2 model meshes for one block? 2: Can a block model be placed off-bounds of the voxel's space? (ie: outside of the 1x1x1 meter area) 22:10 T4im Acerspyro: I think so yes 22:10 T4im to 2. that is 22:10 T4im the first question: don't think so 22:10 Acerspyro hrm 22:11 T4im but I think you can extend the collisionbox and selectionbox over the boundary too 22:11 Acerspyro I want to make a mod pack where a lot of blocks that are textures are in 3D, ie. 3D rails going up 22:11 sofar tim_flatus: sedimentology mod needs to know geologic properties of nodes before it can do something with them, unfortunately they're mostly hardcoded in the mod 22:11 tim_flatus sofar - it is working. Now I see 22:11 sofar I need to scan for mods that add dirt/stone/gravel like nodes 22:11 Acerspyro Depending on what's next (if it's still going up, or if it goes back to flat or if it stops rough), I want to put a different rail end. 22:11 sofar and add them to the mod 22:12 est31 Acerspyro: what about making different blocks for that and determine which to use at placing the default rail node? 22:12 tim_flatus Sure, take a look at paragen's watershed and other mapgens if you really want some work ;-) 22:13 Acerspyro est31: I want the part between the rails to not be a different block 22:13 est31 why? 22:13 Acerspyro Or it would mean that you can't place torches there, which is really stupid and illogical to me, since you can CLEARLY fit a torch there. 22:13 est31 many mods do it 22:14 Acerspyro Not my mod. 22:14 est31 so you have found a way? 22:14 Acerspyro eh, yes, but it would mean more meshes. 22:15 est31 and how do you prevent placing a cobble block? 22:15 Acerspyro instead of using 22:15 Acerspyro It's gonna be 22:15 Acerspyro est31: ? 22:15 Acerspyro idc 22:15 Acerspyro You won't see the model anyways 22:16 est31 you meant ppl should be abled to place torches 22:16 Acerspyro yes 22:16 est31 so then how do you distinguish between torches and cobble? 22:16 Acerspyro You don't 22:16 Acerspyro You don't care 22:16 Acerspyro Cobble hides the part anyways 22:16 est31 your mod your descision. 22:17 est31 I would rather live with having no torches than that 22:17 Acerspyro why not 22:18 est31 I would have a "rail end" block when the rail doesn't continue 22:18 est31 and the other thing is: can trains travel through cobble then? 22:18 Acerspyro No 22:19 Acerspyro Trains do not travel thru cobble 22:23 tim_flatus I've got some really nice players now. Phew. 22:44 VanessaE sfan5: *poke* again ;) just asked earlier if you could make a new dev win build, but I guess you were asleep then. 22:47 VanessaE Acerspyro: in answer to your question, yes you can make a mesh larger than one node, and it can be "based" somewhere outside the nominal node space such that two of then side by side look like they share a node space, but of course in-game they will still take the two node spaces they nominally would have occupied. 22:48 Acerspyro So, whatever I do, if a model is bigger than the node space, it creates another node, even if the center of it is inside the node? 22:48 VanessaE nope 22:48 VanessaE it doesn't do that unless you explicitly make two separate nodes 22:49 VanessaE you can make one node take up as much space as you want and it will only "logically" occupy the one nominal space as far as the game's concerned 22:49 VanessaE (so you'll want to check for air or buildable_to and perhaps clear the area, when you place large objects like that) 22:50 VanessaE the game/engine doesn't even know how big the mesh will be when it's displayed, so to it, the object is one logical node in size no matter what 22:51 Acerspyro right 22:51 Acerspyro I remember, I made an apple and it was 2x the tree's size, and still was one node. 22:51 VanessaE right 22:51 Acerspyro ok, good 22:51 VanessaE now if you put two of those side by side, you can design them to look like they share one node space if you want 22:51 Acerspyro But I really can't use two models to make one node? 22:52 VanessaE like design one to sit in its node space, and design the other so that its mesh is shifted over by one logical node space 22:52 VanessaE the engine will treat it as two nodes but it'll display as if it's only one node 22:52 VanessaE in practice, you'll never need to do that 22:53 Acerspyro VanessaE: Let me show you what I am trying to do 22:53 VanessaE just design the more complex mesh as one node if you need something like that, and place IT instead of trying to shoehorn two separate meshes into one node 22:54 Acerspyro http://www.zimagez.com/zimage/screenshot-01212015-055349pm.php 22:54 Acerspyro The yellow-selected item is the rail, I hope you can guess the node's edges 22:54 Acerspyro You need to put the orange-selected item in-between each rail 22:55 Acerspyro Or any other for a dead end while going up, or when going back to a flat rail 22:55 hoodedice need helps with java http://hastebin.com/wodulavohi.java ArrayOutOfBounds at >> 22:56 Acerspyro Uhhhhhhhhh 22:56 hoodedice oops wrong chan 22:56 hoodedice sorry 22:56 Acerspyro Go awai 22:56 Acerspyro plz 22:56 Acerspyro i h8 u 22:56 hoodedice who are you 22:56 hoodedice jk 22:56 Acerspyro Acerspyro, Proud Java hater. 22:56 Acerspyro :D 22:56 Acerspyro jk, I don't hate you :P 22:56 hoodedice hate the programmer, not the language =) 22:56 hoodedice wait. 22:56 Acerspyro muh 22:57 Acerspyro Running everything in a VM 22:57 hoodedice that came out wrong 22:57 VanessaE Acerspyro: I think I get what you're saying. 22:57 hoodedice hate the language, not the programmer =) 22:57 Acerspyro hoodedice: better :P 22:57 hoodedice VanessaE: That java is shit? 22:57 VanessaE frankly I think the best way to do it is to design as many nodes as you need unique meshes. 22:57 Acerspyro hoodedice: no, something I showed her 22:57 hoodedice oh. 22:58 Acerspyro VanessaE: So one node for flat up + dead end, another for dead end on both ends, another for flat down + continue up, etc...? 22:58 Acerspyro How many nodes is that? 6? 22:58 Acerspyro 7? 22:59 VanessaE Acerspyro: yeah, something like that; there was supposed to be a way to combine meshes, maybe a table in the 'mesh = ' parameter (something like how tiles={} is specified) with each tiles={} entry being one texture for each meshg 22:59 VanessaE -g 22:59 VanessaE but I'm not sure if that was ever implemented, and the end result is still the same (one unique node def per unique mesh combo) 23:00 Acerspyro muh, we'll save 16 tris per rail if I use unique nodes. 23:00 VanessaE not if you do mesh -> vertexes -> remove doubles, and then tris-to-quads 23:00 VanessaE it'll help cut down on the poly count 23:01 Acerspyro yeah 23:01 Acerspyro But in-game 23:01 VanessaE oh wait 23:01 VanessaE SAVE, not HAVE :) 23:01 VanessaE reading comprehension FAIL :) 23:01 Acerspyro lol 23:01 Acerspyro >16 tris rail 23:01 Acerspyro How the fuck? 23:02 Acerspyro VanessaE: Ever heard of x > limited dissolve? 23:02 Acerspyro removes all lonely vertexes that have an angle of 0 relatively to other edges. 23:03 Acerspyro so say you have this 23:03 VanessaE I've seen the option but I've never used it 23:03 Acerspyro *----------------*----* 23:03 VanessaE that's handy 23:03 Acerspyro Since it is flat and has an angle of 0 23:03 Acerspyro if you select it and do that, it'll turn to this 23:03 Acerspyro *---------------------* 23:03 Acerspyro very handy 23:04 VanessaE Jordach has competition now ;) 23:04 VanessaE at least for static meshes 23:04 VanessaE (I'll say it plain though, he kicks my ass at animations) 23:04 Acerspyro heh 23:04 Acerspyro I -COULD- do animations, but I just never had to do it 23:05 Acerspyro VanessaE: If you want to learn stuff, stick around in #blender 23:05 Acerspyro Questions and answers run around all the time, it's like an infinite fountain of knowledge. 23:06 Acerspyro Most help channels on IRC are. 23:07 VanessaE problem is my brain isn't an infinite sponge :P 23:08 hoodedice who is Jordach'S competition? 23:08 Acerspyro hoodedice: Me 23:08 hoodedice well, I did fish you out of #blender... 23:08 Acerspyro lol 23:08 hoodedice you posted anything on the forums related to blender things? 23:08 Acerspyro no 23:09 hoodedice can't be real competition here without a blender showdown 23:09 hoodedice XD 23:09 Acerspyro no need for a showdown. 23:09 hoodedice why 23:09 Acerspyro I am sure he still knows more than me 23:09 hoodedice humble awesome guy is humble 23:09 Acerspyro hoodedice: Because I am not here to show off? :) 23:12 Acerspyro VanessaE: Other than sticking in channels, do you want to know my other technique? 23:12 Acerspyro Spamming keys and key combos. 23:12 Acerspyro :D 23:12 VanessaE lots and lots of... haha 23:12 VanessaE well I was just gonna say google searches, which is what I do. 23:12 Acerspyro Ctrl + Alt + Shift + S 23:12 Acerspyro Shears the selection. 23:12 Acerspyro Most fucking awkward key combo ever. 23:13 Acerspyro VanessaE: I sometimes use the Wiki, too 23:13 VanessaE "triple-bucky-S" they'd call that in the old days :) 23:13 Acerspyro lol 23:13 Acerspyro Never heard it like that 23:13 * Acerspyro downloaded the Wiki 23:13 Acerspyro Since I go offline at night, due to internet time regulation 23:14 Acerspyro 6 hours per day on weekend, and from when I come back from school to 9:30 PM on weekdays. 23:14 Acerspyro Turns out it's more like 10 PM now, tho 23:14 hoodedice I can't program without the internet 23:14 hoodedice makes me go mad 23:14 Acerspyro hoodedice: lol 23:14 Acerspyro Me either 23:14 hoodedice downloaded the love2d wiki 23:14 Acerspyro That's why I download a lot of wikis and shit 23:14 hoodedice but I don't lua anyway 23:14 Acerspyro And PDF tutos 23:14 hoodedice XD 23:14 Acerspyro hoodedice: I'll have to learn Lua 23:15 * Acerspyro learned a lot about C++ by looking at Dungeon Crawl StoneSoup's source code. 23:17 Acerspyro Hmm 23:18 Acerspyro VanessaE: Is it OK to lose 8 tris in a model? I could drop the continuing version and use the dead end version instead, since they will both connect perfectly at the same place 23:18 VanessaE why not? 23:18 Acerspyro but both rail ends have faves 23:18 Acerspyro faces* 23:18 Acerspyro VanessaE: So it doesn't matter? 23:18 VanessaE see that's why you should use custom models for each unique combination 23:19 VanessaE minetest won't try to cull polys that aren't visiblwe 23:19 VanessaE -w 23:20 Acerspyro ok 23:20 Acerspyro Also, to texture models, do you use uv mapping or do you just wrap a fucking texture around it? 23:20 VanessaE both 23:20 VanessaE depends on the model of course 23:20 Acerspyro k 23:21 VanessaE well, *everything* I do gets UV-mapped, 23:21 Acerspyro Btw, instead of stretching the crap out of the rail to make the angled version, I chose to make it 16x20 and use 5 wood bars. 23:22 VanessaE but the simple stuff like the shapes I did for technic (the *_onetexture* objects in slope_test) are mapped such that a default texture such as stone or wood will just wrap around it like it's an ordinary block 23:22 Acerspyro VanessaE: imo, that's the right way to do things anyways 23:22 Acerspyro Yeah 23:22 Acerspyro Unless it's entirely convex 23:22 VanessaE well even then. 23:22 VanessaE the same texture on all "sides" 23:22 Acerspyro well 23:22 Acerspyro yeah 23:22 VanessaE look at the cylinder for example 23:23 Acerspyro It's more like "If you can see ALL faces by looking at the six views" 23:23 Acerspyro Without having to look at an angle 23:23 VanessaE the perimeter of it is composed of either 32 or 64 faces (I forget which), so I put a quarter of them across the width of the texture in the UV editor, then the next quarter of them overlaid on top of the first, etc. 23:24 Acerspyro Is the slope test the staircase-style slope with tiny little steps? 23:24 VanessaE and then adjusted the position of the entire lot so that the texture looks like it's positioned at the same relative angle as a neighboring block of the same material 23:24 VanessaE nope, that's my mesh node primitives mod 23:24 Acerspyro ah 23:30 Acerspyro Also, when you texture in Blender, did you know you could just use the "Textures" view mode to get WYSIWYG texturing? 23:31 Acerspyro VanessaE: ^ 23:34 VanessaE I use one of the modes in blender for that yeah 23:34 hoodedice what? 23:34 hoodedice texturing in blender is a nightmare anyway 23:34 VanessaE but I edit the textures in gimp and then just tell the UV editor to reload them periodically 23:35 Acerspyro Yes 23:35 Acerspyro I meant uvmapping