Time |
Nick |
Message |
00:20 |
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00:41 |
SegFault22 |
Does anyone understand the purpose of builtin.lua in itest mod? It's kinda confusing |
00:41 |
WindHero |
itest mod? |
00:42 |
SegFault22 |
IndustrialTest mod from ages ago. Nore was working on it, but now works on Technic |
00:42 |
SegFault22 |
It's been abandoned and I'm going to use it to make a different tech mod |
00:42 |
SegFault22 |
kinda |
00:43 |
WindHero |
If I were to guess... |
00:44 |
WindHero |
it looks like builtin.lua makes small changes to the regular placing, digging, etc. mechanisms |
00:44 |
SegFault22 |
mkay |
00:44 |
SegFault22 |
thx |
00:45 |
WindHero |
yeah, definitely to allow special functions to run when a itest node is dug |
00:46 |
SegFault22 |
I think I'll just use the whole file in my experimentation for now, maybe change it up later |
00:46 |
WindHero |
don't see why it would hurt |
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11:43 |
jojoa1997 |
Hi |
11:46 |
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12:03 |
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12:12 |
kaeza |
mornings |
12:12 |
sfan5 |
morning (it's 13:12 but who cares) |
12:14 |
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13:11 |
catninja_ |
morning! but it's 2pm here and soo dark |
13:11 |
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14:46 |
ziggy909 |
is there an adventuretest server? |
14:47 |
ziggy909 |
it's a game, not a mod, does that mean you need the game files? |
14:47 |
marktraceur |
ziggy909: Clients automatically download files from the server on load. |
14:48 |
ziggy909 |
for games too? |
14:48 |
ziggy909 |
subgames* |
14:50 |
rickmcfarley |
it does for Lord of the Test, I think it should for others |
14:52 |
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14:52 |
Wayward_One |
ziggy909, the game files are included in the download, if that's what you mean |
14:57 |
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15:17 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fixes for android 083d19b http://git.io/U9lnWA (2015-01-06T16:13:39+01:00) |
15:21 |
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16:28 |
Peon501_ |
hi u have to fix stuff loading, when you look around, it lags when it loads, but if u high in sky u see more and it dont lag |
16:29 |
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16:37 |
marktraceur |
Well formulated bug report. |
16:37 |
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16:38 |
exio4 |
marktraceur, it works but it doesn't but it also does |
16:39 |
marktraceur |
New issue: I don't have enough diamonds |
16:39 |
marktraceur |
Give me more diamonds please |
16:39 |
marktraceur |
But I don't really need diamonds |
16:39 |
marktraceur |
But still. |
16:40 |
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16:42 |
hoodedice |
!seen Jordach |
16:42 |
MinetestBot |
hoodedice: jordach was last seen at 2014-12-23 19:16:47 UTC on #minetest |
16:48 |
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17:20 |
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17:21 |
Sherghan |
Hi |
17:21 |
Sherghan |
I'm fairly new to minetest. I've created a few worlds, but sometimes a world appears without trees. Is there a command I call (like say in chat or some kind of console) that would add a sampling to my inventory ? |
17:22 |
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17:22 |
Calinou |
Sherghan, /giveme sapling |
17:22 |
Calinou |
/giveme sapling 10 |
17:22 |
Calinou |
for 10 saplings |
17:22 |
Sherghan |
great |
17:22 |
Sherghan |
thx |
17:23 |
acerspyro |
Calinou: No saplings for you. |
17:23 |
Sherghan |
it works ! |
17:24 |
Sherghan |
I've also heard there is a new type of tree - pine. |
17:25 |
Sherghan |
how to call a pine sapling? |
17:25 |
acerspyro |
Sherghan: give it a cell phone. |
17:25 |
acerspyro |
I'm feeling for bad puns today. |
17:26 |
acerspyro |
pine_sapling? |
17:26 |
acerspyro |
sapling_pine? |
17:26 |
marktraceur |
Isn't it in moretrees? |
17:26 |
marktraceur |
moretrees:pine_sapling maybe |
17:27 |
Calinou |
marktraceur, no, in default |
17:27 |
Sherghan |
ok, I got it |
17:27 |
VanessaE |
that reminds me, guess I'll need to make a minor change to moretrees. |
17:28 |
Sherghan |
giveme default:pine_sapling 10 |
17:28 |
Sherghan |
it works |
17:28 |
Sherghan |
thx |
17:30 |
acerspyro |
Any important changes in Minetest lately? |
17:32 |
acerspyro |
also, minetest crashes if you start it while your wireless network is up, but there's no internet connection going thru it. |
17:32 |
VanessaE |
chedck the chagelog :P |
17:32 |
VanessaE |
-d |
17:33 |
acerspyro |
I am doing that |
17:33 |
acerspyro |
I see nothing interesting |
17:34 |
PilzAdam |
the changelog is only updated on new releases |
17:35 |
acerspyro |
PilzAdam: I am checking the Git changelog |
17:35 |
acerspyro |
Well, commit log |
17:35 |
acerspyro |
https://github.com/minetest/minetest/commits/master |
17:35 |
acerspyro |
This shit |
17:35 |
VanessaE |
I meant the real changelog |
17:35 |
VanessaE |
http://dev.minetest.net/Changelog |
17:35 |
acerspyro |
oh |
17:36 |
marktraceur |
Ah. |
17:36 |
acerspyro |
slow to load... |
17:36 |
VanessaE |
it's a big page (that really should be split up) |
17:37 |
VanessaE |
maybe just move all the pre-0.4.10 stuff to another page or so. |
17:37 |
acerspyro |
Last time I played on the servers, what version was it? |
17:37 |
acerspyro |
About maybe a week ago |
17:38 |
VanessaE |
probably 0.4.10 |
17:38 |
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17:38 |
VanessaE |
oh, then 0.4.11 |
17:38 |
acerspyro |
I was using git |
17:38 |
acerspyro |
so not much has changed. |
17:38 |
acerspyro |
I saw a big performance boost, but it is still very far away from what you would expect from a program that renders cubes. |
17:38 |
PilzAdam |
everything changed |
17:38 |
PilzAdam |
cubes are round now |
17:39 |
acerspyro |
lol |
17:39 |
VanessaE |
PilzAdam: well, apples are in dreambuilder ;) |
17:39 |
acerspyro |
"Cubes are subdivided in 16x16 for our pleasure." |
17:40 |
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17:45 |
rubenwardy |
Hi all! |
17:45 |
VanessaE |
hi |
17:46 |
acerspyro |
I refuse! |
17:48 |
Calinou |
acerspyro, Minetest renders a lot of cubes and hacks around Irrlicht a lot |
17:48 |
PilzAdam |
Calinou, hacks? |
17:48 |
acerspyro |
Why use irrlicht if you gotta hack with it? |
17:49 |
PilzAdam |
Calinou, what hacks? |
17:49 |
Calinou |
because it'd work the same way with all other rendering engines |
17:49 |
Calinou |
no graphics engines are really made for that kind of stuff |
17:49 |
Calinou |
PilzAdam, ask in #minetest-dev |
17:49 |
PilzAdam |
Calinou, I ask you |
17:49 |
Calinou |
there are tons of CPU bottlenecks in general |
17:50 |
Calinou |
some of them probably can't be fixed |
17:50 |
rubenwardy |
PilzAdam, lighting |
17:50 |
Calinou |
the lighting doesn't take much to render |
17:50 |
rubenwardy |
Minetest doesn't render cubes, it renders a mesh which represents lots of cubes. Just to clarify |
17:50 |
Calinou |
what takes a lot is computing it |
17:50 |
PilzAdam |
rubenwardy, lighting is not done in a hacky way |
17:51 |
rubenwardy |
Lighting is usually done by shaders or hardware, rather than brighting or darkening textures. |
17:51 |
PilzAdam |
it's done by shaders in MT too |
17:51 |
acerspyro |
Also, it would be nice if MineTest would not render cubes it can't see. |
17:51 |
rubenwardy |
Wow.Since when? |
17:51 |
PilzAdam |
since shaders were added instead of using the fixed rendering pipeline? |
17:51 |
rubenwardy |
acerspyro, it doesn't. Frustum culling |
17:51 |
rubenwardy |
Except for underground caves |
17:51 |
Calinou |
in most games, lighting is brightening or darkening textures ;) |
17:51 |
Calinou |
acerspyro, it already uses occlusion culling since 0.3.1 (2011-11) |
17:52 |
acerspyro |
Calinou: Then why can you briefly see caves while mining? |
17:52 |
Calinou |
occlusion culling is disabled if your head is inside solid geometry, so it's transparent for the user |
17:52 |
Calinou |
because it isn't perfect? |
17:52 |
Calinou |
no OC system is |
17:52 |
Calinou |
perhaps it could be made more agressive, but then expect visible geometry to disappear |
17:52 |
rubenwardy |
I made a 3D rendering engine in Javascript and HTML5 |
17:52 |
rubenwardy |
Today./ |
17:52 |
acerspyro |
rubenwardy: Easy shit |
17:52 |
rubenwardy |
Admittedly, it's only wireframes |
17:53 |
acerspyro |
When you know where you're going* |
17:53 |
est31 |
also when you go on a server to spawn and then to your home and enable full viewing range, you see spawn far away even if its 100% sure there is something in between |
17:53 |
acerspyro |
rubenwardy: Just scale and morph pics to fit vertices. |
17:53 |
acerspyro |
I did a 3D cube in CSS |
17:53 |
rubenwardy |
The hardest part was interpreting the wikipedia article on 3d projection |
17:53 |
acerspyro |
Animated and everything |
17:53 |
rubenwardy |
No, Canvas |
17:54 |
rubenwardy |
!g 3d projection wikipedia |
17:54 |
MinetestBot |
rubenwardy: http://en.wikipedia.org/wiki/3D_projection |
17:54 |
Calinou |
3D in CSS is possible, but an hack |
17:54 |
acerspyro |
a* |
17:54 |
Calinou |
Canvas + JavaScript is better |
17:54 |
Calinou |
but the ideal is WebGL |
17:54 |
acerspyro |
Calinou: It ran pretty smoothly in Chromium |
17:54 |
Calinou |
so that you use hardware acceleration |
17:54 |
acerspyro |
But it ran like shit in Firefox |
17:54 |
Calinou |
not all hacks are slow |
17:54 |
PilzAdam |
rubenwardy, what you probably meant was that we "hardcode" lighting into the mesh |
17:54 |
PilzAdam |
but that isn't hacky at all |
17:55 |
Calinou |
we don't use deferred rendering |
17:55 |
rubenwardy |
No, what I meant is I projected 3d points onto the 2d screen. I didn't use opengl, or any framework. |
17:56 |
PilzAdam |
rubenwardy, here, the lighting is applied in shaders: https://github.com/minetest/minetest/blob/master/client/shaders/nodes_shader/opengl_fragment.glsl#L109 |
17:58 |
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18:01 |
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18:01 |
rubenwardy |
http://rubenwardy.github.io/html5_3d_projection/ |
18:01 |
rubenwardy |
Calinou ^ |
18:02 |
rubenwardy |
WASD, arrow keys |
18:02 |
rubenwardy |
https://github.com/rubenwardy/html5_3d_projection |
18:03 |
rubenwardy |
space, shift |
18:08 |
PilzAdam |
rubenwardy, now do proper rasterization! |
18:10 |
rubenwardy |
XD |
18:10 |
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18:23 |
tb01110100 |
is it possible to create a minetest mod that implements something like SEUS shaders in minecraft? |
18:23 |
rubenwardy |
Not a lua mod |
18:23 |
rubenwardy |
You can make in C++ Mod in the same sense as a Minecraft mod |
18:23 |
rubenwardy |
But you might as well contribute it to the source |
18:24 |
rubenwardy |
Minecraft mods are just patches the the main code. Minetest mods are plugins. |
18:24 |
Krock |
meow |
18:24 |
rubenwardy |
Hi Krock. |
18:24 |
Krock |
hi, did the world end without letting me know? |
18:25 |
rubenwardy |
Why would you think that? |
18:25 |
Krock |
I thought it would end today.. maybe I'm wrong |
18:26 |
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18:29 |
CWz |
is buildbot broken? |
18:31 |
Krock |
depends if sqlite3 has been removed from src already or not |
18:31 |
CWz |
"../buildwin32.sh: line 79: cd: minetest: Too many levels of symbolic links" |
18:36 |
sfan5 |
rubenwardy: weird things happen if you look up from inside the pyramid |
18:36 |
rubenwardy |
Yes |
18:36 |
rubenwardy |
Those are /0 errors, probably. |
18:37 |
sfan5 |
CWz: i can reproduce your issue |
18:37 |
est31 |
you dont have to look up for weird things to happen. being inside is enough |
18:49 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492) efdb9da http://git.io/BYXcTw (2015-01-06T19:43:21+01:00) |
18:49 |
sfan5 |
^ CWz: fixed it |
18:54 |
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18:55 |
CWz |
thanks :) |
19:00 |
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19:35 |
Calinou |
cleaned up my mods |
19:35 |
Calinou |
fixed mg More Ores bug |
19:36 |
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20:38 |
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20:47 |
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20:52 |
russia_nekto |
hi every1 |
20:52 |
russia_nekto |
is anybody alive? |
20:52 |
russia_nekto |
i want to know how to make skins for menus in minetest? |
20:56 |
marktraceur |
Hi |
20:56 |
marktraceur |
russia_nekto: IRC is a very idle-heavy medium, you may need to wait :) |
20:56 |
pitriss |
russia_nekto: read topic.. "Responses may take a while, so be patient." and stop spam in dev channel. :) |
20:57 |
russia_nekto |
spam? |
20:57 |
russia_nekto |
too easy to call this spam |
20:58 |
marktraceur |
Not much we can do about that |
20:58 |
marktraceur |
Apart from put more letters in the word "spam" |
20:58 |
marktraceur |
spacaonsethnthqtnqhjurcuheolamoeum |
20:58 |
marktraceur |
Stop spacaonsethnthqtnqhjurcuheolamoeumming the dev channel. |
20:58 |
russia_nekto |
what core gives to players? |
20:58 |
marktraceur |
russia_nekto: What? |
20:59 |
russia_nekto |
beauty renders and gameplay . and thats all. |
20:59 |
russia_nekto |
core - what trying to do on dev channel. |
21:00 |
russia_nekto |
so i ask the core team to realize that |
21:00 |
marktraceur |
Coherently? |
21:00 |
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21:00 |
russia_nekto |
and get "we dont care, move away". |
21:00 |
marktraceur |
Because I still have no idea what you're saying. |
21:00 |
russia_nekto |
hm |
21:00 |
russia_nekto |
ok another POV |
21:01 |
russia_nekto |
i want to tell to devs that minetest must have easy to use skin engine. |
21:01 |
marktraceur |
Fair enough |
21:01 |
marktraceur |
Did you open a GitHub issue? |
21:01 |
russia_nekto |
to let artist make beauty to minetest |
21:01 |
marktraceur |
Because that's how we say that things should be done. |
21:01 |
marktraceur |
You don't need to be flowery about it |
21:02 |
marktraceur |
"Hey it would be cool if we could customize the menus" should suffice |
21:02 |
russia_nekto |
) no no you think pull request is all what we need? |
21:02 |
marktraceur |
I didn't say "pull request", I said "issue" |
21:02 |
marktraceur |
File a bug. |
21:02 |
pitriss |
russia_nekto: it is not so easy.. :) you need to take in mind that MT can run on multiple devices from PC to cell phones.. so.. I don't think that modable main menu is good idea |
21:02 |
russia_nekto |
no u a want make things simple) |
21:03 |
LazyJ |
russia_nekto, study VanessaE's "Dreambuilder's" interface for Unified Inventory and her HDX-64 texture pack. |
21:03 |
russia_nekto |
pitriss: i talk about skins not mods. |
21:03 |
LazyJ |
Both of those change menu appearances in Minetest. |
21:03 |
LazyJ |
Study them to see how it is done, then make your own changes. |
21:03 |
russia_nekto |
but different degree |
21:04 |
pitriss |
russia_nekto: yes. but still you can'ŧ change font size just because it must fit also on cellphone screen.. you can'ŧ use too wide images there and so on. |
21:04 |
LazyJ |
Bundle those changes into a small, limited, very specific texture pack, then share on the forums and GitHub. |
21:04 |
pitriss |
it is not so easy..:) |
21:04 |
russia_nekto |
the path of universal it not a path for MT. |
21:04 |
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21:04 |
marktraceur |
russia_nekto: Back to not making any sense I see. |
21:05 |
russia_nekto |
dont get u |
21:05 |
LazyJ |
It's not easy communicating in a language that is not your own. |
21:05 |
russia_nekto |
yeah |
21:05 |
marktraceur |
True. |
21:06 |
russia_nekto |
just wait ) doesnt practice too much |
21:07 |
russia_nekto |
LazyJ: i dont want to dig to code. artist want to know where to place texture atlas and make test how it looks |
21:07 |
russia_nekto |
to see how it looks |
21:07 |
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21:07 |
LazyJ |
russia_nekto, at Minetest's current stage of development, it is not ready for artist's ease. |
21:08 |
russia_nekto |
what drives a game forward? |
21:08 |
LazyJ |
The "art" is what players create inside a Minetest world. |
21:08 |
russia_nekto |
LazyJ: yes. i got this. and i walk to core team to tell them about this. |
21:09 |
russia_nekto |
LazyJ: player cant create gray art:) |
21:09 |
russia_nekto |
the player wants brushes to create art |
21:09 |
LazyJ |
Higher priority, at the moment, is to make Minetest run better. |
21:09 |
russia_nekto |
but there are too hard to make brushes(texture and skins) |
21:09 |
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21:10 |
russia_nekto |
LazyJ: better than what? |
21:10 |
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21:10 |
marktraceur |
I'm sure sculptors would disagree with your statement about gray art. |
21:10 |
russia_nekto |
marktraceur: we talk about plane screens. |
21:10 |
russia_nekto |
and players with mouse and keyboard. |
21:10 |
* marktraceur |
is walking away now |
21:10 |
russia_nekto |
so sculptors are wrong in that context |
21:11 |
LazyJ |
Minetest is not ready for "themes" or "skins" like a web browser or a desktop background. |
21:11 |
pitriss |
russia_nekto: better than it is running now.. MT is atm painfully slow and can't handle too much players even on high end servers.. |
21:12 |
marktraceur |
Yay singleplayer. |
21:12 |
russia_nekto |
LazyJ: yes i got it. but nobody wants css and html in MT UI. |
21:13 |
russia_nekto |
pitriss: what is "atm"? |
21:13 |
LazyJ |
russia_nekto, before artists can make Minetest beautiful, someone has to do the code work. |
21:13 |
russia_nekto |
LazyJ: yes! and that why i walk to core team , but here. |
21:13 |
LazyJ |
Only an artist would understand what the code needs to do, so Minetest needs an artist to make the code. |
21:14 |
LazyJ |
Minetest's developers are gifted programers, not visual artists. |
21:14 |
russia_nekto |
LazyJ: remember quake 1 ? |
21:14 |
LazyJ |
Their "art" is in the skill of writing code. |
21:14 |
russia_nekto |
LazyJ: yeah! |
21:14 |
russia_nekto |
and that why i start to talk for them about beauty!!!! |
21:15 |
brothersome |
Minetest needs threading and priority in its kernel |
21:15 |
LazyJ |
So, if you want beautiful Minetest, *you* have to write the code that allows that and help Minetest become what you seek. |
21:15 |
LazyJ |
Minetest is opensource. |
21:15 |
LazyJ |
It needs the help of many people of many different talents. |
21:16 |
LazyJ |
Those with code talent have gotten it this far. |
21:16 |
russia_nekto |
LazyJ: how about change priority of the core devs or interest them in that? |
21:16 |
brothersome |
I got it from github, I will search for those things that introduces the lags |
21:16 |
LazyJ |
Now those with art and code talent are needed to write the code to make Minetest beautiful. |
21:16 |
russia_nekto |
i have on simple idea. the more u have inspiration the more u create. |
21:16 |
LazyJ |
*But*... those artistic coders have not come forward. |
21:17 |
LazyJ |
russia_nekto, this is your opportunity to learn code to help Minetest become the "beauty" you seek. |
21:17 |
russia_nekto |
LazyJ: and they dont. they must route core team to do this. |
21:17 |
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21:17 |
LazyJ |
What often seems to be a simple idea is not so. |
21:18 |
russia_nekto |
LazyJ: yea my. and i have a choice to get it through code writing or talking with people, uh? |
21:19 |
LazyJ |
The developers are hit with many wants and ideas and everyone expects the developers to do it all. |
21:19 |
russia_nekto |
nothings inspirite developer like a well known and populatiry of the product he creates. |
21:19 |
russia_nekto |
LazyJ: beauty is not a wants or some idea . |
21:20 |
LazyJ |
Instead of telling the developers what work they should do for you, help the developers by doing the work yourself. |
21:20 |
russia_nekto |
players eyes only see beauty and gameplay. |
21:20 |
LazyJ |
That is how opensource is supposed to work. |
21:20 |
russia_nekto |
no no. your opensourse thesis doesnt work well here. |
21:20 |
LazyJ |
Many demands, too few developers. |
21:21 |
russia_nekto |
its not about opensourse. its all about talking with people. |
21:23 |
russia_nekto |
more beauty player sees more players you have |
21:23 |
russia_nekto |
more players creates wants to have tuned server code. |
21:24 |
russia_nekto |
but 100 players never wants to have a super puper tuned server code |
21:25 |
russia_nekto |
they even doesnt know about each other :) |
21:25 |
pitriss |
russia_nekto: players want a lot of mods on server without lag.. so yes, they want super tuned server:) |
21:25 |
russia_nekto |
nobody want even to know the word MOD from players. |
21:26 |
russia_nekto |
its more easy. only beuaty and gameplay |
21:26 |
russia_nekto |
or as u sees the things: |
21:27 |
russia_nekto |
mods with no lags VS beauty with gameplay ? |
21:27 |
russia_nekto |
what will win? |
21:27 |
VanessaE |
russia_nekto: go try a Dreambuilder server sometime |
21:27 |
pitriss |
russia_nekto: mods without lags.. thats what affect gameplay |
21:27 |
VanessaE |
or download the game and play it locally |
21:27 |
pitriss |
when you will be not able to even dig smoothly graphisc part will be useless there |
21:28 |
russia_nekto |
pitriss: but why do u think that gameplay is there? |
21:28 |
Ritchie |
bugs in minetest has higher priority than some art in menu |
21:28 |
russia_nekto |
pitriss: u ever seen how kids play in minecraft? |
21:29 |
pitriss |
Ritchie: exactly..:) |
21:30 |
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21:30 |
russia_nekto |
why diablo 3 was borned dead? |
21:30 |
LazyJ |
Ritchie, bingo! |
21:31 |
pitriss |
russia_nekto: you need to be able play to use graphics.. now, it is laggy, slow and really not comfortable to play.. it needs to be faster.. Do you even tried to play on some more populated server? Did you experienced blocks that you dig placed back due high lag? |
21:32 |
LazyJ |
^^ and try to do all that with a high-res texture pack. |
21:32 |
russia_nekto |
stop stop |
21:32 |
russia_nekto |
not so fast |
21:33 |
russia_nekto |
i simply download minetest and try to play. nothing inspire me to go to play servers. |
21:33 |
russia_nekto |
because then u try minecraft and sees minetest beauty u dont want even play singleplayer |
21:33 |
LazyJ |
Then don't play Minetest yet. Wait for it to mature. |
21:33 |
pitriss |
lol.. minecraft? beauty? |
21:34 |
russia_nekto |
yes. |
21:34 |
pitriss |
where? in which galaxy? |
21:34 |
russia_nekto |
pitriss: in minecraft galaxy |
21:34 |
LazyJ |
Minecraft has Microsoft's billions of dollars. Minetest doesn't even have a budget for decent coffee. |
21:35 |
pitriss |
LazyJ: +1 |
21:35 |
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21:35 |
russia_nekto |
money changes nothing here |
21:35 |
LazyJ |
Heh. Try telling that to your landlord. |
21:35 |
russia_nekto |
money cant inspirite |
21:37 |
russia_nekto |
lets start from begining |
21:37 |
russia_nekto |
why core team does something? |
21:37 |
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21:37 |
russia_nekto |
anybody knows a true? |
21:38 |
pitriss |
russia_nekto: lol.. ok again: code that skinnable menu or go to play beautiful minecraft.. there are no other options for you at the moment. |
21:39 |
russia_nekto |
the "move away" like a "opensource" so doesnt apply this words. they are nothing . |
21:39 |
russia_nekto |
pitriss: do u know the true? |
21:39 |
pitriss |
As many people here stated before.. Minetest have more serious issues than some "ugly menu" (which is not so simple as I like its simplicity) |
21:39 |
LazyJ |
We all would like to skin Minetest to our tastes, but right now, at Minetest's current phase of development, much work still needs to be done to make it function better. |
21:40 |
LazyJ |
It's like a building a new type of car. |
21:40 |
russia_nekto |
why do u think so ? |
21:41 |
LazyJ |
The beautiful interior and sleek styling are no good if the engine, frame, and suspension has yet to be created. |
21:41 |
russia_nekto |
u think that inspiration in core team enough to make @it function better@ even u dont know what inspiration is for them? |
21:41 |
LazyJ |
All you would have is a pretty, but empty, shell. |
21:41 |
pitriss |
russia_nekto: graphics part is not priority.. Imagine brand new chasis of ferrari with engine from lawn mover.. that is what you are trying to create |
21:41 |
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21:41 |
LazyJ |
The core team creates the tools for others to build with. |
21:41 |
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21:42 |
LazyJ |
Mods were not possible. |
21:42 |
russia_nekto |
pitriss: u mix things. u musnt. |
21:42 |
LazyJ |
The developers had to create the tools to make mods possible. |
21:42 |
russia_nekto |
LazyJ: and ? what it gives? |
21:43 |
russia_nekto |
what it gives to MT? |
21:43 |
russia_nekto |
popularity |
21:43 |
russia_nekto |
? |
21:43 |
russia_nekto |
or what? |
21:43 |
LazyJ |
Skinnable interface is not a tool the devs have created yet because they are focused on bigger problems in Minetest's functions. |
21:43 |
russia_nekto |
problems? |
21:44 |
russia_nekto |
r u sure that devs have enought inspiration to resolve this problmes? |
21:44 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Implement X11 dpi autodetection 0f1d339 http://git.io/ObbOWw (2015-01-06T22:41:07+01:00) |
21:44 |
LazyJ |
Problems: memory leaks, language support, improved networking code, etc. |
21:44 |
LazyJ |
Sapier just added a small improvement. |
21:45 |
LazyJ |
Many little, but important, steps still have to be done. |
21:45 |
LazyJ |
The 'beauty' of Minetest will have to wait till Minetest can handle it. |
21:45 |
russia_nekto |
ok ok |
21:45 |
russia_nekto |
u cant get the simple thing |
21:45 |
russia_nekto |
i try to explain |
21:46 |
LazyJ |
At the moment, lots of players get disconnected or their clients crash because the code isn't quite right for their operating system. |
21:46 |
russia_nekto |
what is the first egg or chicken? |
21:46 |
russia_nekto |
what was created first |
21:47 |
LazyJ |
russia_nekto, you might have more success if you spoke to the Russian developers or posted in the Russian threads of Minetest's forums. |
21:47 |
pitriss |
russia_nekto: no you still don'ŧ understand.. Without work of core devs.. your skin for main menu will stay in your ms paint for eternity |
21:47 |
LazyJ |
Several, non-Russian speaking people here have tried to explain to you as you have tried to explain to us. |
21:48 |
LazyJ |
But language is proving to be a large obstacle. |
21:48 |
russia_nekto |
pitriss: without inspiration core devs wont work. |
21:48 |
LazyJ |
I suspect pitriss has a point. |
21:49 |
russia_nekto |
and the main thing u dont know what inspirite them. |
21:49 |
LazyJ |
Then you have to inspire them, russia_nekto. You have to step up, do the work, and submit the code to make it possible. |
21:50 |
russia_nekto |
u hope that they can resolve problems. its just hope. nobody can guruantee that devs can to that. |
21:50 |
pitriss |
I'm giving up.. Discussing with someone who didn'ŧ even tested 20% of MT possibilities is pointless... |
21:50 |
russia_nekto |
LazyJ: you really think that only code changes thigns?:) |
21:50 |
Ritchie |
i have no problem with minetest main menu, it is simple, functional and fits into minetest style |
21:50 |
russia_nekto |
Ritchie: its not about problems:) |
21:50 |
Ritchie |
russia_nekto: you are the first person who came here with skinnable menu |
21:51 |
Ritchie |
why many players and developers didn't mention skinnable menu earlier? |
21:51 |
russia_nekto |
Ritchie: skinnable menu just a part of |
21:51 |
russia_nekto |
Ritchie: nice question |
21:51 |
LazyJ |
russia_nekto, create a painting *without* a canvas, without paint, without a paintbrush. |
21:51 |
Ritchie |
are you sure that every game has skinnable menu? |
21:51 |
russia_nekto |
Ritchie: and the main thing u dont know what inspirite them - this question like yours. but nobody knows. |
21:52 |
LazyJ |
Not possible. You need the tools to create the painting. For Minetest, those tools are the code. |
21:52 |
Ritchie |
is this important part for a project? |
21:52 |
LazyJ |
Without the code, no "paintings" are possible. |
21:52 |
russia_nekto |
LazyJ: what creates code? |
21:53 |
Ritchie |
answer to my question is that nobody needed skinnable menus |
21:53 |
LazyJ |
That is what you have to do, russia_nekto, create the code. |
21:53 |
russia_nekto |
Ritchie: its not about skinnable menu. |
21:53 |
russia_nekto |
LazyJ: why? |
21:53 |
Ritchie |
so what is this discussion about? |
21:54 |
LazyJ |
russia_nekto, from what you've described, what you want is not possible because Minetest lacks the code to make it happen. |
21:54 |
russia_nekto |
LazyJ: make something that force me to create code, please |
21:54 |
russia_nekto |
LazyJ: ok it lacks. |
21:54 |
LazyJ |
You've already made it yourself. |
21:54 |
russia_nekto |
LazyJ: i agree it lacks. |
21:55 |
LazyJ |
You want this "beauty"? *That* is the inspiration to make it possible. |
21:55 |
LazyJ |
You have to inspire yourself. |
21:55 |
russia_nekto |
LazyJ: there are more routes to achieve it |
21:56 |
russia_nekto |
LazyJ: i understand that your only route @making code@ :))) |
21:56 |
LazyJ |
Just another poet wanting someone else to write the poetry for them. (sigh) |
21:56 |
russia_nekto |
no no |
21:56 |
russia_nekto |
if i do , i will ask about some API for mods |
21:56 |
pitriss |
LazyJ: of course and for free..:D |
21:56 |
LazyJ |
My time has run out. |
21:57 |
russia_nekto |
you cant answer what makes devs to create the code |
21:58 |
Ritchie |
LazyJ: about MC's $$$ from MS, +1 too |
21:58 |
russia_nekto |
complaints makes them upgrade server code. |
21:58 |
russia_nekto |
but what makes them to raise populatiry of Mt? |
21:58 |
pitriss |
quality of code |
21:59 |
pitriss |
quality of code is what is best advert for Minetest:) |
21:59 |
russia_nekto |
i mean populatiry among players:) |
21:59 |
russia_nekto |
pitriss: lol)) |
22:00 |
pitriss |
yes me to |
22:00 |
pitriss |
*too |
22:00 |
russia_nekto |
pitriss: print this advers on MT site and count players :))) |
22:00 |
pitriss |
because it means also modding possibilities, thus more diversity on servers.. |
22:00 |
Ritchie |
how long someone want to look at a menu if he want to play on his favourite server(s)? |
22:01 |
pitriss |
because it also means that people can create their own games in quite easy way.. |
22:01 |
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22:01 |
pitriss |
thats all is about quality of code.. |
22:02 |
russia_nekto |
Ritchie: its not about menu. i talk about beauty in MT visual style. |
22:03 |
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22:03 |
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22:03 |
pitriss |
lol, textrew packs are possible already.. |
22:03 |
pitriss |
*texture |
22:04 |
russia_nekto |
pitriss: possiblities not means inspirations. |
22:04 |
Ritchie |
beauty is attitudinal term |
22:04 |
acerspyro |
I think I said it earlier today, but I'll repeat |
22:05 |
russia_nekto |
pitriss: the possibility to be a president is here. but u have no inspiration to be a president. |
22:05 |
acerspyro |
If you start minetest while being connected to a hotspot that has no internet access via wireless, Minetest crashes on startup |
22:05 |
pitriss |
lol: but core devs DON'T MAKE GAMES.. They provide tools for people to create their own games.. |
22:05 |
acerspyro |
Core devs develop cores. |
22:06 |
pitriss |
russia_nekto: so your "inspiration something" is pointless.. Make your own game, inspired by what you want, do textures themed as you want.. |
22:06 |
acerspyro |
Apple cores, orange cores, CPU cores, fission cores... |
22:06 |
russia_nekto |
pitriss: its a mistake to divide ppls like u do. |
22:06 |
russia_nekto |
pitriss: MT is not a commercial products . |
22:06 |
Ritchie |
NO |
22:07 |
pitriss |
russia_nekto: yes it isnt.. |
22:07 |
russia_nekto |
pitriss: "move away " not a route. disscussion is a route :) |
22:08 |
pitriss |
russia_nekto: and learn something about developement of programs.. then think, and maybe come back to discuss here.. Because core devs make tools for creating games.. nothing more..:) |
22:08 |
russia_nekto |
pitriss: so u cant force core devs to do only core code. anytime they can change mind and stop working . |
22:08 |
Ritchie |
core developers provide minetest engine and tools, modders creates mods, someone creates textures and texture packs |
22:08 |
pitriss |
MT is alive just because people make games and share them.. |
22:08 |
russia_nekto |
really u see things like this? |
22:09 |
russia_nekto |
you divide , diviide and hopes it gives results? |
22:09 |
acerspyro |
Division by zero |
22:09 |
pitriss |
Devs only provide possibilities.. community provide games.. |
22:09 |
pitriss |
thats how MT works.. You can't change that.. |
22:10 |
russia_nekto |
u cant prove this :) what why u cant predict what will be with MT. |
22:10 |
acerspyro |
Fun fact: MT are my initials :D |
22:11 |
pitriss |
lol.. sorry pal, but you must be 10 years old kid.. |
22:11 |
pitriss |
..over and out.. |
22:11 |
russia_nekto |
creating is all about insipiration. so i repeat my Q: anybody knows what inspirate developers of MT? |
22:12 |
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22:12 |
Ritchie |
how it anybody can know? |
22:13 |
russia_nekto |
ask devs:) they knows |
22:13 |
Ritchie |
acerspyro: about crashes.. did you look into debug.txt? |
22:13 |
acerspyro |
Ritchie: It just tells me it can't resolve a hostname |
22:13 |
russia_nekto |
acerspyro: so type IP address:) |
22:14 |
acerspyro |
russia_nekto: No, it crashes before it even starts |
22:14 |
Ritchie |
acerspyro: it is weird |
22:14 |
acerspyro |
Try opening a wireless network on a connectionless laptop, and connect to that network with another laptop, and start Minetest |
22:14 |
Ritchie |
acerspyro: it should wait for timeout and then it should inform you with error |
22:15 |
Ritchie |
acerspyro: what version of MT are you using and what operating system do you have? |
22:16 |
acerspyro |
I was on Ubuntu, I had the Git version, about a week ago |
22:16 |
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22:17 |
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Zaynah left #minetest |
22:17 |
russia_nekto |
everyone who talks with me today send me to write code. they thinks that code changes things. but at the same time that ppls doesnt know what force developers work. is it strange ? |
22:17 |
acerspyro |
Reformulate plz |
22:17 |
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22:18 |
whatsupdoc |
hey everybody how's the android port coming along? any recent breakthroughs? |
22:20 |
Ritchie |
whatsupdoc: hi, i don't have android so i cannot tell you anything but maybe someohe here uses android port |
22:20 |
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22:20 |
Ritchie |
but i think android port is unofficial port (correct me please if i am wrong) |
22:22 |
Ritchie |
acerspyro: i know what do you mean with wifi network without connection to the internet |
22:23 |
Ritchie |
but i didn't met this problem yet |
22:23 |
Ritchie |
i can try it |
22:23 |
acerspyro |
That's because you never encounter local networks. |
22:24 |
acerspyro |
Here, we have two routers: A gateway, upstairs, and my router. I need a second router to plug all my computers in, and so that my parents can control my online hours just by unplugging the wire on their router, which leaves my router in local-only mode. |
22:24 |
Ritchie |
nope |
22:24 |
Ritchie |
i encountered many local networks |
22:25 |
acerspyro |
Ritchie: With no access to the net whatsoever? |
22:25 |
Ritchie |
but i knew them if that network are usable before i ran MT |
22:25 |
russia_nekto |
where is Vanessa that must told to your guys move to another channel :) |
22:26 |
acerspyro |
russia_nekto: ? |
22:26 |
russia_nekto |
:) dont get it?)) |
22:26 |
whatsupdoc |
that ought to be reconsidered. android is one of the two most popular operating systems in the world. developers of this software in particular need to realize that and begin taking steps to make the … |
22:26 |
whatsupdoc |
…android port a 'first class citizen.' otherwise, we will be eternally plagued by ad-laden ripoffs in the play store. |
22:26 |
acerspyro |
Sorry, it's a real challenge for me to read bad english syntax :/ |
22:26 |
Ritchie |
acerspyro: russia_nekto's blables are meaningless, nothing to find here |
22:27 |
russia_nekto |
acerspyro: so ? go and read:) |
22:27 |
acerspyro |
I tried :P |
22:27 |
russia_nekto |
i can understand everything u write, but u cant ? |
22:27 |
acerspyro |
"Where is Vanessa, who should have told you guys to move to another channel?" |
22:27 |
acerspyro |
russia_nekto: That's because my syntax is correct :P |
22:28 |
whatsupdoc |
it wasn't the first time |
22:28 |
russia_nekto |
acerspyro: u got sense) thats why u can write with correct syntax. |
22:29 |
* acerspyro |
feels bad about telling people about the quality of their English. |
22:30 |
russia_nekto |
acerspyro: be simplier:) |
22:30 |
acerspyro |
Meh, don't wanna. |
22:31 |
Ritchie |
acerspyro: i will try latest git client now |
22:31 |
VanessaE |
russia_nekto: the reason people tell you to "code it" is because you can't have art in a computer program without code to back it up. |
22:31 |
VanessaE |
you don't put graphics on the screen without having a rendering engine to paint them |
22:32 |
acerspyro |
VanessaE: What new channel was russia_nekto talking about? |
22:32 |
VanessaE |
acerspyro: he came into -dev asking all these general questions, I sent him here. |
22:32 |
acerspyro |
lol |
22:32 |
Ritchie |
VanessaE: please what do you think about acerspyro's problem? is this some problem in engine? |
22:33 |
acerspyro |
No, just something that the game aborts if it can't contact the DNS server when a network is up |
22:33 |
russia_nekto |
Ritchie: acerspyro must check tracert and after that talk about MT problems. |
22:33 |
VanessaE |
what'd I miss? |
22:33 |
VanessaE |
oh that, I have no idea :) |
22:33 |
acerspyro |
lol |
22:34 |
acerspyro |
I can't afford disconnecting myself just to test right now, but I will try to get you guys a backtrace. |
22:34 |
Ritchie |
i will try latest git client how it behaves with misconfigured wifi |
22:34 |
russia_nekto |
acerspyro: maybe u must call to microsoft ?:) |
22:34 |
acerspyro |
russia_nekto: I run OpenSUSE |
22:34 |
VanessaE |
Xubuntu here. |
22:34 |
russia_nekto |
acerspyro: so to call OpenSUSE |
22:35 |
acerspyro |
If I would call Microsoft, I would have to start off by asking them what's the record size of client fucking they achieved. |
22:36 |
VanessaE |
acerspyro: it's down by a few percent this past quarter ;) |
22:36 |
acerspyro |
lol |
22:37 |
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22:39 |
acerspyro |
I stopped using Ubuntu, and my battery life extended, and performance magically increased. |
22:39 |
acerspyro |
How magic. |
22:40 |
russia_nekto |
VanessaE: you don't put graphics on the screen without having a rendering engine to paint them |
22:40 |
russia_nekto |
i know this |
22:40 |
russia_nekto |
or that |
22:43 |
russia_nekto |
VanessaE: answer what thing inspire u to do something for MT? |
22:44 |
VanessaE |
the fact that I just like to create things that other people can use |
22:44 |
acerspyro |
voxelophilia |
22:44 |
VanessaE |
and minetest is a good outlet for that. |
22:44 |
acerspyro |
I want to learn Lua someday |
22:45 |
russia_nekto |
VanessaE: and where u see how much ppl use the things u create? |
22:45 |
VanessaE |
I don't. |
22:45 |
acerspyro |
She doesn't |
22:45 |
VanessaE |
nor do I necessarily care. |
22:45 |
VanessaE |
however, |
22:45 |
VanessaE |
I do have a stats page for my servers: |
22:45 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
22:46 |
acerspyro |
VanessaE: If you want blocky apples someday... |
22:46 |
VanessaE |
it's how I track general health of the machine and the minetest server instances running thereon |
22:46 |
acerspyro |
I'll gladly make them for you. |
22:46 |
russia_nekto |
stats? |
22:47 |
VanessaE |
that ^^^ and the Minetest forum tracks views on topics (like any forum software does), but that's about as far as I go with finding out how interested people are in what I do. |
22:47 |
VanessaE |
acerspyro: no thanks :) |
22:47 |
acerspyro |
D: |
22:47 |
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kaeza joined #minetest |
22:47 |
acerspyro |
I heard people saying that your servers lagged? |
22:48 |
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22:48 |
VanessaE |
acerspyro: they do. partly because the game itself gets slow at times, partly the machine is more heavily-loaded than it should be (as far as Minetest is concerned), and mainly the network is slow |
22:49 |
russia_nekto |
VanessaE: you inspirates from that your server do cycles in another words? |
22:49 |
kaeza |
greetings |
22:49 |
VanessaE |
russia_nekto: that statement does not make sense. |
22:49 |
VanessaE |
greetz, kaeza |
22:50 |
acerspyro |
russia_nekto: told you. |
22:50 |
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22:51 |
Ritchie |
acerspyro: i tried it just now |
22:52 |
acerspyro |
And? |
22:52 |
Ritchie |
acerspyro: i did fresh git clone, compile, i wrote some minetest server addres (domain name) |
22:53 |
acerspyro |
Crash or no crash? |
22:53 |
Ritchie |
acerspyro: i configured network to have misconfigured dns server on my laptop on wifi connection |
22:54 |
acerspyro |
Yeah, same as me, the connection is pointed to 8.8.8.8, which is no longer accessible. |
22:55 |
Ritchie |
acerspyro: mt client properly run, tried to resolve domain name, timeout ran out and then mt client said error than couldn't resolve address: unknown name or service |
22:55 |
VanessaE |
O_o |
22:55 |
Ritchie |
8.8.8.8 should work, i will try it now |
22:55 |
acerspyro |
Try checking the public list checkbox |
22:58 |
Ritchie |
with checked public list checkbox it doesn't show any server and doesn't crash |
22:58 |
acerspyro |
weird |
22:58 |
acerspyro |
Thanks, I'll see myself and get a backtrace if it crashes. |
22:58 |
russia_nekto |
so/ |
22:58 |
Ritchie |
try to run minetest from a terminal |
22:58 |
russia_nekto |
any resolution? |
22:58 |
acerspyro |
Installing freetype takes really long |
22:59 |
Ritchie |
it should write here reason why it crashes |
22:59 |
Ritchie |
in debug.txt should be something too |
23:00 |
Ritchie |
i only changed one thing in my network setup to simulate connectionless wifi - set dns server address to non existant in laptop config |
23:00 |
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23:02 |
Ritchie |
i am using debian wheezy but i think linux distribution doesn't matter in that basic things, maybe if something has bad config.. |
23:02 |
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23:03 |
Ritchie |
acerspyro: " I need a second router to plug all my computers in, and so that my parents can control my online hours just by unplugging the wire on their router, which leaves my router in local-only mode." |
23:04 |
Ritchie |
acerspyro: router shouldn't be needed, maybe you mean switch |
23:05 |
acerspyro |
Ritchie: I need to have my own wireless network |
23:05 |
Ritchie |
wifi ap should be enough |
23:05 |
Ritchie |
or wifi bridge |
23:06 |
Ritchie |
but it should be set by someone experienced in networks to avoid problems |
23:06 |
acerspyro |
Me :P |
23:07 |
acerspyro |
There's no problem, my parents only have to unplug one single ethernet wire to disconnect both my laptop and tower. |
23:08 |
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23:09 |
Ritchie |
acerspyro: i tried 8.8.8.8 as dns server just now and it works |
23:09 |
marktraceur |
acerspyro: Or just use the existing network, and they can block your devices' MAC addresses at certain times. |
23:09 |
acerspyro |
Ritchie: we'll get better results if we use the real environment. |
23:09 |
acerspyro |
marktraceur: ? |
23:10 |
acerspyro |
It's my network, it didn't block my laptop |
23:10 |
n4x |
oh, look, it's a bunch of cool people |
23:10 |
n4x |
how is it going minetesters |
23:10 |
marktraceur |
Where? |
23:10 |
n4x |
look at the mirror! |
23:10 |
acerspyro |
Mirror's cool. |
23:12 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fix andorid build error 42f3515 http://git.io/gK5yyA (2015-01-07T00:10:21+01:00) |
23:15 |
Ritchie |
cool is air outside of my house, everything is frozen there |
23:15 |
acerspyro |
here too |
23:15 |
acerspyro |
Slippery and dangerous |
23:17 |
crazyR |
MEET_BLOCK_NODE_METADATA_CHANGED <-- what does that mean? |
23:17 |
|
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23:17 |
acerspyro |
It wants you to meet a guy called BLOCK_NODE_METADATA_CHANGED? |
23:17 |
acerspyro |
Shitty guess |
23:18 |
russia_nekto |
it measn some ENUM |
23:18 |
russia_nekto |
peace of information :) |
23:18 |
air |
map edit event type = meet |
23:19 |
air |
https://github.com/minetest/minetest/blob/master/src/map.h#L59 |
23:19 |
crazyR |
what i meanis if the server is continually dumping that to the log every 1-2 seconds, should i be worried lol |
23:20 |
air |
same block? |
23:24 |
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loggingbot_ joined #minetest |
23:24 |
|
Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Happy new year | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
23:24 |
VanessaE |
there is no "mostly". |
23:25 |
acerspyro |
It's a brainless sandbox game engine. |
23:25 |
russia_nekto |
for whom? |
23:25 |
marktraceur |
I dunno about brainless. |
23:25 |
acerspyro |
You need Lua programmers to give it a brain and a point. |
23:25 |
russia_nekto |
lol)) |
23:25 |
marktraceur |
Oh, sure. |
23:25 |
VanessaE |
it's an equal mix of people who want to build stuff, people who want to fight, people who want to code, and people who want to...I shit you not ... find lovers :-/ |
23:25 |
* marktraceur |
is brainless. |
23:25 |
marktraceur |
VanessaE: I could have gone MY WHOLE LIFE without knowing that |
23:25 |
marktraceur |
BUT NO. |
23:25 |
acerspyro |
VanessaE: this is what Minecraft is about aswell lol |
23:25 |
VanessaE |
marktraceur: too late. |
23:25 |
* marktraceur |
storms off |
23:25 |
VanessaE |
lol |
23:26 |
VanessaE |
I could have said it a LOT less delicately. :P |
23:26 |
acerspyro |
Because people have time to waste in sandbox games |
23:26 |
marktraceur |
#minesext |
23:26 |
acerspyro |
Since it's a lot of walking. |
23:27 |
acerspyro |
marktraceur: You can't be offended without a brain. |
23:27 |
russia_nekto |
and talking |
23:27 |
VanessaE |
why did I start? I wanted to play around with redstone but without spending money on Minecraft. so I found this + mesecons. Now I write mods, maintain a game, a bunch of texture packs, and like 7 servers. |
23:27 |
acerspyro |
dead people talk |
23:27 |
russia_nekto |
money for minecraft? |
23:27 |
acerspyro |
I think I found MT in my repos |
23:28 |
russia_nekto |
where do you live? |
23:28 |
|
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23:28 |
VanessaE |
sure. Minecraft costs money, though I forget how much. |
23:28 |
acerspyro |
$30 |
23:28 |
russia_nekto |
really? |
23:28 |
acerspyro |
yup |
23:28 |
VanessaE |
jeez, that much now? O_o |
23:28 |
acerspyro |
I have a MC account |
23:28 |
russia_nekto |
shit:) implaying for free |
23:28 |
acerspyro |
I bought it for $27 |
23:28 |
russia_nekto |
up my server and play with my childrens |
23:28 |
acerspyro |
I wanted to be able to play online |
23:29 |
VanessaE |
russia_nekto: see, that's the thing - I don't pirate software. I use only free software wherever possible. |
23:29 |
marktraceur |
Wasn't it $15 once upon a time? |
23:29 |
russia_nekto |
VanessaE: oh!!! we are using only pirate software:) |
23:29 |
marktraceur |
I think that's what I paid. |
23:29 |
acerspyro |
it was |
23:29 |
acerspyro |
russia_nekto: That's because you're russian! |
23:29 |
acerspyro |
Har har har... |
23:29 |
marktraceur |
Oh indev. You buggy piece of shit. |
23:29 |
russia_nekto |
yeah)) |
23:30 |
russia_nekto |
but i can pay 30 buk |
23:30 |
VanessaE |
marktraceur: old version. or freeminer? |
23:30 |
russia_nekto |
but i dont want play online) |
23:30 |
russia_nekto |
i want play homeonline :) |
23:30 |
russia_nekto |
i want like a Vanessa see stats on my server:) |
23:30 |
VanessaE |
no thanks. |
23:30 |
VanessaE |
not interested in Minecraft/. |
23:31 |
russia_nekto |
really? |
23:31 |
VanessaE |
really. |
23:31 |
russia_nekto |
minecraft doest give u felling of creating? |
23:31 |
VanessaE |
commercial software does not interest me at all. |
23:31 |
VanessaE |
Minetest can do everything substantial that Minecraft can do |
23:31 |
VanessaE |
and I can make it do more, myself, without having to hack the code or do something illegal. |
23:31 |
russia_nekto |
there is a Forge mod that makes a hole to other ppl who wants create in minecraft |
23:32 |
Tiktalik |
lieeeeees |
23:32 |
Tiktalik |
minetest can't do infinite worlds |
23:32 |
VanessaE |
Tiktalik: neither can minecraft. |
23:32 |
russia_nekto |
minecraft can:) |
23:32 |
VanessaE |
no, it can't. |
23:32 |
russia_nekto |
can |
23:32 |
VanessaE |
it just has a much larger world size limit |
23:32 |
russia_nekto |
i test it |
23:32 |
|
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23:32 |
Tiktalik |
minecraft worlds are practically infinite |
23:32 |
VanessaE |
coords are 64-bit signed integers or some such |
23:33 |
russia_nekto |
it doesnt matter |
23:33 |
Tiktalik |
yeah, you know how big that lets you make your worlds? |
23:33 |
russia_nekto |
infinite in computer galaxy |
23:33 |
Tiktalik |
bigger than your hard drive can fit |
23:33 |
VanessaE |
minetest could do the same if the devs here cared to make it do so, but they don't see a reason to. |
23:33 |
VanessaE |
Tiktalik: same with Minetest. |
23:33 |
Tiktalik |
VanessaE: wait, seriously? |
23:33 |
VanessaE |
I calculated it once, it would take some 200 TB to fit a full minetest world if you managed to use every last block. |
23:33 |
Tiktalik |
i thought it was something like |
23:33 |
Tiktalik |
30000 in each direction |
23:33 |
Ritchie |
it's $19.95 and the same amount in € |
23:33 |
Ritchie |
so 19.95 € |
23:33 |
acerspyro |
We get Russian temperatures, with social benefits. We like to call it Canada. |
23:34 |
VanessaE |
Tiktalik: 62km cubed. |
23:34 |
Tiktalik |
that's pretty good |
23:34 |
VanessaE |
yeah |
23:34 |
Tiktalik |
and i guess it's unlikely that anyone's gonna go mining everything in a world |
23:34 |
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23:34 |
russia_nekto |
minecraft creates a felling of infinitive world, minetest cant :) that correct |
23:34 |
Tiktalik |
esp. with how deep it is... so going further out for more resources isn't a concern |
23:35 |
Tiktalik |
eh |
23:35 |
Tiktalik |
okay |
23:35 |
|
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23:35 |
|
away joined #minetest |
23:35 |
* Tiktalik |
would still be happier with 124km cubed. |
23:35 |
VanessaE |
russia_nekto: minecraft worlds are not infinite. and you can't get any more "infinite feeling" than "too big to fit your hard drive" |
23:35 |
VanessaE |
both programs can theoretically make maps that big |
23:35 |
russia_nekto |
VanessaE: feeling infinitive |
23:35 |
Tiktalik |
VanessaE: but how big is the actual part of the world you want to explore (the upper crust) |
23:35 |
ShadowNinja |
russia_nekto: No. You're not going to practically use all of a Minetest workd. It would take like 100TB. |
23:35 |
marktraceur |
VanessaE: Indev was Minecraft in...2010? 2011? I'm not even sure. |
23:35 |
marktraceur |
It was tiny. |
23:35 |
russia_nekto |
all games about feeling something:) |
23:36 |
acerspyro |
Minetest has no vertical limit, does it? |
23:36 |
VanessaE |
Tiktalik: I'm not sure I understand the question? |
23:36 |
marktraceur |
acerspyro: The cube is the same all the way around |
23:36 |
ShadowNinja |
russia_nekto: On the contrary, MC has a very restrictive height limit. |
23:36 |
russia_nekto |
acerspyro: no. doesnt. |
23:36 |
acerspyro |
ok |
23:36 |
marktraceur |
x,y,z axes all have the same limits. |
23:36 |
VanessaE |
acerspyro: from ~ -31k to +32k, with the land centered at +0 |
23:36 |
acerspyro |
None of that MC bullshit |
23:36 |
VanessaE |
er +31K |
23:36 |
* y |
,x,z |
23:36 |
y |
:D |
23:36 |
russia_nekto |
VanessaE: new map format has bottomless option |
23:36 |
VanessaE |
russia_nekto: so? |
23:36 |
marktraceur |
I would /nick x but I know it's taken. |
23:37 |
acerspyro |
I want it topless too |
23:37 |
acerspyro |
I want MC bar strippers. |
23:37 |
russia_nekto |
VanessaE: it makes me feels infinitive :)))) |
23:37 |
marktraceur |
What the hell. |
23:37 |
russia_nekto |
lol))) |
23:37 |
y |
marktraceur: no, it isn't taken |
23:37 |
kaeza |
y, U NO HUG?? |
23:37 |
marktraceur |
It's not? |
23:37 |
* y |
hugs kaeza :3 |
23:37 |
marktraceur |
Oh, it's registered but not guarded maybe |
23:37 |
VanessaE |
what does it matter? the map can fill a hard drive. all that is needed is better handing of the vertical parts of the map now. |
23:37 |
marktraceur |
Wait what |
23:37 |
VanessaE |
(since it's already been decided that it won't be made wider) |
23:37 |
pitriss |
http://pastebin.com/6F4GbGSK this is how sfan calculated MT world |
23:37 |
y |
no, x isn't marktraceur |
23:38 |
Tiktalik |
VanessaE: I mean, how big is the horizontal part |
23:38 |
y |
you can't /nick to it |
23:38 |
pitriss |
i had it stored |
23:38 |
marktraceur |
Lame |
23:38 |
Tiktalik |
though I suppose |
23:38 |
Tiktalik |
can you uh |
23:38 |
Tiktalik |
have a single character across multiple world files in minetest? |
23:38 |
VanessaE |
pitriss: wow, even bigger than I remember the calculation. |
23:38 |
VanessaE |
Tiktalik: not yet. |
23:38 |
Tiktalik |
hm, ok |
23:39 |
marktraceur |
But over half of that map is air blocks |
23:39 |
VanessaE |
Tiktalik: but there's nothing that fundamentally prevents it. someone just has to decide it's worth the effort to code it. |
23:39 |
Tiktalik |
fair enough |
23:39 |
marktraceur |
Maybe you could compress the storage somehow |
23:39 |
VanessaE |
marktraceur: over half is un-generated, rather. also don't forget floatlands and similar mods |
23:39 |
marktraceur |
Ah, yes. |
23:39 |
VanessaE |
marktraceur: leveldb implements some basic compression |
23:40 |
VanessaE |
does around...ohh... 1.5:1 or so |
23:40 |
crazyR |
hi guys is it possible to remove already registered buttons on the unified_inventory mod from outside of the mod |
23:40 |
VanessaE |
crazyR: I don't think so |
23:44 |
crazyR |
hmm shame i need to modify the home buttons due to a change in my game |
23:44 |
crazyR |
but i dont want to modify the inv mod itself |
23:44 |
VanessaE |
shouldn't you modify your game to work properly with the home buttons then? |
23:45 |
VanessaE |
they use the same file format as the standard sethome mod as I recall |
23:45 |
acerspyro |
There's no opensuse package for irrlicht... |
23:47 |
russia_nekto |
whyminetest doesnt allow D3D render? |
23:47 |
VanessaE |
it uses directyx |
23:47 |
VanessaE |
directx* |
23:47 |
russia_nekto |
where? |
23:47 |
VanessaE |
in the Settings menu |
23:47 |
russia_nekto |
on winfows set opengl |
23:47 |
acerspyro |
Does it? |
23:47 |
air |
acerspyro: dont use opensuse :) |
23:47 |
VanessaE |
on windows, yeah |
23:47 |
VanessaE |
on linux, opengl |
23:47 |
acerspyro |
air: not a solution |
23:47 |
crazyR |
the new home function within my game contains new features VanessaE |
23:48 |
acerspyro |
I'd have sex with opensuse |
23:48 |
russia_nekto |
on windows i cant select D3D from combobox |
23:48 |
VanessaE |
... |
23:48 |
russia_nekto |
there is OpenGL , SOftware , burningvideo |
23:49 |
russia_nekto |
no D3D |
23:49 |
acerspyro |
wtf is burningsvideo anyways |
23:49 |
VanessaE |
russia_nekto: it would be DirectX, not D3D. and if it is missing, well maybe your video driver is busted. |
23:49 |
air |
acerspyro: do you have a compiler? |
23:49 |
acerspyro |
air: are you seriously asking this |
23:49 |
russia_nekto |
my video driver runs every game on my HDD:) |
23:49 |
russia_nekto |
and all of them D3D |
23:50 |
VanessaE |
russia_nekto: turn shaders off then, maybe that's blocking access to DirectX. |
23:50 |
air |
acerspyro: you could manually compile a package |
23:50 |
acerspyro |
I could |
23:50 |
acerspyro |
but I'd rather look online for it first |
23:50 |
russia_nekto |
VanessaE: where ? |
23:50 |
VanessaE |
russia_nekto: Settings menu |
23:50 |
air |
does opensuse have the option to install other package managers, likt apt? |
23:51 |
russia_nekto |
VanessaE: no result |
23:51 |
VanessaE |
russia_nekto: try setting it in your config then |
23:51 |
russia_nekto |
only that 3 options |
23:51 |
VanessaE |
video_driver = directx |
23:51 |
VanessaE |
in your minetest.conf |
23:52 |
VanessaE |
if that doesn't work, then minetest can't use directx on your box |
23:52 |
VanessaE |
or maybe it's directx8, directx9 |
23:52 |
acerspyro |
air: Nope, but there's a big collection of RPM packages out there |
23:52 |
kaeza |
direct3d8 * |
23:52 |
VanessaE |
AH |
23:52 |
kaeza |
(and direct3d9) |
23:52 |
VanessaE |
that's right |
23:52 |
acerspyro |
found it |
23:52 |
VanessaE |
derp |
23:53 |
VanessaE |
video_driver = direct3d8 or -9 |
23:53 |
russia_nekto |
works) direct3d9 |
23:53 |
russia_nekto |
but combobox doesnt know about direct3d9 |
23:53 |
russia_nekto |
it shows empty item |
23:53 |
Ritchie |
air: opensuse has zypper, this is something like apt |
23:53 |
air |
acerspyro: what is this? http://software.opensuse.org/package/libIrrlicht1_8 |
23:54 |
acerspyro |
This is it |
23:54 |
ShadowNinja |
VanessaE: Minetest compresses the big parts of the mapblock with ZLib, which brings air blocks down to something in the area or 20 bytes. LevelDB aditionally does Snappy compression. |
23:54 |
VanessaE |
ShadowNinja: ok |
23:54 |
VanessaE |
russia_nekto: well there you go, but remember, no shaders in that mode |
23:54 |
acerspyro |
VanessaE: Why would one use D3D over OpenGL? |
23:54 |
russia_nekto |
VanessaE: looks the same |
23:55 |
VanessaE |
acerspyro: because they're masochistic? :P |
23:55 |
acerspyro |
Not surprising from a Windows user |
23:55 |
VanessaE |
russia_nekto: probably just not being used then |
23:56 |
kaeza |
D3D had better performance than OpenGL here (crap Intel GMA) |
23:56 |
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23:56 |
acerspyro |
russia_nekto: why would you use D3D over OpenGL? |
23:56 |
russia_nekto |
checkbox = true on Shared in OpenGL, but it looks the same as in D3D |
23:57 |
russia_nekto |
acerspyro: kaeza right:) drivers for D3d works much better |
23:57 |
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23:57 |
russia_nekto |
because D3d are king on windows:) because it has super puper dev tools :) and debug too |
23:57 |
ShadowNinja |
VanessaE: sfan's calculations assume about 78 bytes. Less compressible Mapblocks can be over 16000 bytes though. |
23:57 |
VanessaE |
russia_nekto: then you're not really in direct3d mode, it probably defaulted back to opengl |
23:57 |
russia_nekto |
VanessaE: irrlight says it in D3d:) |
23:58 |
air |
printf is the only debug tool anyone should need |
23:58 |
ShadowNinja |
So those assumptions are pretty much for an empty map. |
23:58 |
VanessaE |
russia_nekto: your build of Minetest may not even HAVE direct3d support |
23:58 |
kaeza |
VanessaE, there's no "default back to opengl". it either works, or aborts |
23:58 |
VanessaE |
kaeza: hrm, ok |
23:58 |
VanessaE |
but his shadersa re impossible |
23:58 |
VanessaE |
are* |
23:58 |
VanessaE |
opengl shaders do not work in directx mode, period |
23:58 |
kaeza |
true that |
23:59 |
russia_nekto |
irrlight support d3d or opengl not MT |
23:59 |
VanessaE |
last I knew both had to. |