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IRC log for #minetest, 2015-01-07

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All times shown according to UTC.

Time Nick Message
00:00 russia_nekto MT do a choice
00:01 russia_nekto then i check Shaders in D3d it says : use opengl or die:)
00:01 kaeza russia_nekto, the driver is provided by Irrlicht, but the shaders are coded specifically for Minetest
00:01 kaeza and there are no HLSL (D3D) shaders
00:02 kaeza last time I used D3D with shaders enabled, everything was red
00:02 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Switch android build to external sqlite3 2b8ed9e http://git.io/8JwkFA (2015-01-07T01:01:03+01:00)
00:03 russia_nekto hmm) try all shaders in OpenGL. it has no effect
00:03 russia_nekto no visual effect for eyes
00:03 VanessaE then they aren't being enabled :P
00:03 russia_nekto kaeza: true:) i got red
00:03 russia_nekto VanessaE: but i check every checkbox
00:04 kaeza or he means MC-like "fancy" shaders
00:04 VanessaE russia_nekto: maybe the code has some filter to prevent the shaders actually turning on internally if driver = direct*
00:04 kaeza like cartoonish, grayscale, TV-mode, etc
00:04 russia_nekto i mean difference between d3d and opengl rednering
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00:04 russia_nekto VanessaE: i switched back to opengl:)
00:04 russia_nekto u want screenshot?
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00:05 acerspyro Xorg DIED
00:05 thelamest hi, i don't know why my server isn't showing up in the public list - it has a publicly accessible and tested IP address and server_announce = TRUE
00:06 russia_nekto http://clip2net.com/s/3a0zvwL
00:06 russia_nekto check shaders in GL
00:06 thelamest same configuration worked on a different server
00:07 acerspyro imgur plz
00:07 VanessaE thelamest: try server_announce = 1
00:07 russia_nekto cant
00:07 VanessaE instead of true
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00:08 acerspyro what do you mean you can't
00:08 russia_nekto acerspyro: doesnt works?
00:08 VanessaE acerspyro: he is showing a screenshot of the auto-generated normal maps.
00:08 acerspyro I don't like this website
00:08 russia_nekto acerspyro: ) lol
00:08 acerspyro I have one of these bad corporation autodetection feelings.
00:08 russia_nekto acerspyro: i just use clip2net software :)
00:08 VanessaE so indeed, shaders for him in opengl mode.  as they should.
00:09 russia_nekto VanessaE: and these normal maps look not naturaly
00:09 VanessaE russia_nekto: those normalmaps are just a special effect.  turn them off if you don't like them.
00:09 russia_nekto ok
00:09 russia_nekto so
00:10 VanessaE they're not the sort of thing you see with photorealistic textures.
00:10 VanessaE those are supported *too* via the "bumpmapping" checkbox
00:10 VanessaE (if the texture pack you choose has them)
00:10 russia_nekto http://clip2net.com/s/3a0zLoJ shaders=off
00:10 thelamest thanks, trying
00:10 VanessaE russia_nekto: ok? looks normal to me...
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00:14 russia_nekto wish a beauty in mind :) bb
00:14 russia_nekto your:)
00:14 russia_nekto s
00:14 acerspyro wut
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00:15 VanessaE ...
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00:15 thelamest thanks, it works now, that was 99% it
00:15 VanessaE thelamest: you mean =1 instead of =true ?
00:16 VanessaE lol
00:16 thelamest other than this i changed the server name and removed fluff lines
00:16 VanessaE thelamest: good deal.  happy mining :)
00:16 acerspyro I hope you die shortly after starting your game.
00:17 acerspyro lava or smth
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00:23 VanessaE haha
00:24 thelamest :]
00:25 acerspyro what does redis do?
00:29 VanessaE just another database backend, but I guess you can host the database itself on a remote server also?
00:29 VanessaE (without an NFS layer)
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00:32 acerspyro VanessaE: BIDGE to North Shore
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01:12 Kenney Hey guys!
01:14 jin_xi hey Kenney
01:16 Kenney was working on the UI of my Minetest mod - just thought I'd see if there was anyone on IRC :)
01:18 VanessaE there are lots of us here, but the activity level of this channel varies
01:18 Kenney gotcha!
01:18 Kenney Having a little trouble with formspec though, not sure if anyone could help me out
01:18 Kenney got a pixelart UI, but whatever I try with formspecs - it always changes the ratio of the image which results in stretched pixels
01:18 Kenney http://puu.sh/eaMXj/1dc5fdcc1b.jpg
01:19 Kenney as you can see, the width and height of the pixels varies which it isn't supposed to do - any idea?
01:20 VanessaE this is normal because minetest attempts to adapt the aspect ratio of the image - use a higher resolution and modify your image to be as close to the display resolution as possible
01:21 VanessaE display aspect*
01:21 VanessaE and it doesn't apply any kind of filtering to the image
01:21 jin_xi i gave up on pixel perfectness on my formspecs
01:22 Kenney What is the display resolution, my own or the one in the settings? Wouldn't that change when the window is resized or the user changes his native resolution?
01:22 VanessaE I meant display aspect.
01:23 VanessaE it's not quite square, and not quite 4:3, 5:4 or 16:9 but something else
01:23 VanessaE take a screenshot of the 800x600 window and work from that maybe :)
01:23 Kenney Hm, alright, I'll have a go
01:23 Kenney btw, so far, formspec ...not a big fan
01:24 VanessaE formspec's syntax sucks.  there's a table-based method also, but it's not widely publicised yet
01:24 VanessaE it's supposed to be easier to use
01:24 Kenney Hm okay
01:26 Kenney http://puu.sh/eaO1b/616bf32212.jpg
01:27 Kenney Still no cigar, made the UI image match the aspect ratio of 800x600
01:30 VanessaE I meant the aspect ratio of the formspec itself
01:31 Kenney Ah right
01:33 Kenney Nah, that still produces incorrect pixels. I've made the form 8x4, so the UI image double the width as it is high.
01:33 Kenney but that doesn't work either
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01:39 Kenney http://puu.sh/eaPGp/ab05d829d8.jpg
01:40 VanessaE huh.
01:40 Kenney hah even when I make the UI background image square and set the formspec to 4,4 it doesn't function
01:41 VanessaE back shortly...
01:45 Kenney From what I can gather of information it seems that formspec just isn't meant to create GUI's like this
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01:54 acerspyro Another day of failing in inchra's #minetest
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01:54 acerspyro I can't stand an entire fucking hour without swearing.
01:54 acerspyro So I end up saying "Ass Ass Ins Creed"
01:55 Kenney Hah come on now, can't be that bad!
01:55 acerspyro It is to them
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06:19 WindHero Does anyone know what server the IRC for OldCoder's minetest worlds runs on?
06:19 WindHero I can't seem to find the right place to access his Moontest server's IRC
06:20 OldCoder Hi
06:20 OldCoder WindHero Good evening
06:21 WindHero good evening!
06:21 WindHero how are things?
06:21 OldCoder Lively; and check PM
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06:54 Brains VanessaE: Was the source of those weird windmill and unknown node clusters ever figured out?  I created a new world (with -dev and current git dreambuilder) and didn't see anything similar on a quick fly around.
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07:06 gregorycu yo yo yo
07:08 chchjesus hi
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07:32 AnotherBrick android client users somehow managed to pull off their stuff from their bones after i kill'em. i guess it's possible because their "respawn" window is not modal
07:33 AnotherBrick so they can click on bones, grab stuff and respawn afterward
07:34 AnotherBrick is it plausible explanation?
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09:28 rubenwardy We need more moderators
09:28 rubenwardy Bots are now replying to topics with spam
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09:38 rickmcfarley What does it take to be a moderator?
09:41 ThatGraemeGuy moderator of what?
09:43 rickmcfarley rubenwardy said they need more moderators because bots were replying to topics with spam
09:43 rickmcfarley it may have been a joke that went way over my head
09:45 ThatGraemeGuy ah
09:52 rubenwardy forum moderators
09:53 rubenwardy You need to be a long term member who visit regularly.
09:56 rickmcfarley I see
09:57 ThatGraemeGuy how long? I'd be willing to help
09:57 ThatGraemeGuy timezone UTC+2
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09:59 rubenwardy Probably from 2011 or 2012.
10:00 ThatGraemeGuy meh never mind then :)
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11:22 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Fix emerge thread not cleaning up emerge queue on shutdown ef140eb http://git.io/Ox_zkA (2015-01-07T12:19:48+01:00)
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11:54 cabji hello. i am using minetest 0.4.11 win64 and I configure my walking controls to be on the number pad instead of wasd as I use the mouse in my left hand. the numpad keys are also bound to the HUD inventory, so everytime I change direction, my active item changes depending on if the number I press is 4,5,6 or 8. is ther ea file I can edit to unbind the HUD items from the number keys?
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11:58 ThatGraemeGuy cabji: turn off numlock?
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12:00 cabji ThatGraemeGuy: if I turn numlock off, the bindings become "left, right, up" etc, which also doesn't work as I use the down and right arrows for other things like jump and crawl. with numlock on, the keys register as "NUMPAD" keys, which is how most games register the keys
12:01 cabji unbinding HUD inventory from numbers would work for me, as I never us the numbers to access items
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12:04 ThatGraemeGuy yeah i see numpad arrows actually generate different scancodes to the regular arrows
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12:11 gregorycu I'm taking a look to see if there is anything
12:17 gregorycu Nope, nothing to disable the keypad numbers
12:18 gregorycu Not actually sure how they are used, give me a few more min
12:19 gregorycu Ok
12:19 gregorycu So yeah, it's an "accident"
12:19 gregorycu That being, the code treats number row 1, and keypad 1 the same
12:24 gregorycu Hmm... Interesting code
12:26 gregorycu Yeah, you're out of luck
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12:36 jojoa1997 Vanessae can you reset my password. It doesn't work
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13:59 luizrpgluiz someone has forecast will come out when the new version of mapgen v8?
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16:12 benni i create world after world, but no tress. what am i making wrong?
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16:16 Wayward_One benni, locate your minetest.conf file, open it in a text editor, and add this: mg_flags = trees
16:17 Wayward_One then create a new world
16:17 benni thanks, i try.
16:17 Wayward_One yw :)
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16:54 kaeza greetings
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17:05 exio4 hai kae
17:08 benni is there some kind of tutorial for modding beginners?
17:08 Calinou benni, rubenwardy made one. also see <http://dev.minetest.net/Intro>
17:08 AnotherBrick there is http://rubenwardy.github.io/minetest_doc/index.html
17:08 AnotherBrick ninjaed
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17:09 benni thanks a lot!
17:09 Calinou no problem
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17:11 AnotherBrick If death message box (that one with 'respawn' button) is implemented on client side as, say, non-modal - will it be possible to drag all your items  from your fresh bones and only then respawn?
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17:13 Calinou I think there is no server-side prevention against interacting when dead
17:14 AnotherBrick So, will it be ok if i add some death-check in on_metadata_inventory_take for bones?
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17:16 AnotherBrick (Cause it really irritates me how some sneaky android users get away with all their stuff after being killed)
17:16 Calinou http://www.phoronix.com/scan.php?page=news_item&amp;px=MTg4MTU
17:16 Calinou :o
17:16 Calinou AnotherBrick, yes, you could check if hp is 0
17:17 Calinou define a generic function to not repeat yourself
17:18 AnotherBrick could such a pull-request be accepted in master?
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17:19 rubenwardy Hi all!
17:19 srifqi Hi rubenwardy
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17:23 rubenwardy Does "Pilz" mean "fungal" in German? O_o
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17:26 exio4 MushAdam
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17:27 srifqi "MushAdam", sounds ... ah, forget it.
17:27 acerspyro lol
17:28 acerspyro Mush a dame?
17:29 Calinou AnotherBrick, should be done in C++, not Lua
17:31 srifqi Mush a dame, mush a dame, mush a dame, hmm...
17:33 AnotherBrick Calinou, so you're talking about removing ability to interact at all for dead players?
17:34 Calinou yes, also to move, probably
17:34 Calinou (should be done client-side too)
17:37 AnotherBrick ok, thanks for advice
17:44 * Calinou set up a Gitorious wiki
17:44 Calinou some pages don't want to create for some reason
17:44 n4x are you using some kind of markdown editor Calinou?
17:44 Calinou I write it by hand
17:45 acerspyro Then he scans it and OCR's it.
17:45 n4x I think we all write it by hand, but what about the preview?
17:45 n4x I installed retext, it's pretty cool but well
17:45 Calinou Gitorious features previewing
17:46 n4x offline.
17:46 Calinou Geany doesn't have preview sadly
17:46 LazyJ joined #minetest
17:46 * Calinou asks in #geany…
17:46 n4x use a plugin that adds it
17:46 Calinou I'm asking for one in that channel
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17:56 srifqi Anybody know, what is ASMR?
17:56 benni what tool would you recommend for editing textures? in linux.
17:57 AnotherBrick gimp
17:57 srifqi gimp
17:57 srifqi *too late
17:57 Calinou benni, GIMP, but also Inkscape, Krita, …
17:57 Calinou for creating textures: NeoTextureEdit
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17:58 acerspyro srifqi: It's auto sensory something response
17:58 AnotherBrick meridian
17:58 benni i would prefer a simpler pixel-like.editor. gimp is a little bit big for this purpose if you are not familiar with it.
17:58 acerspyro It's a binaural effect, where both ears reveices different stimulis, creating a sensation of presence.
17:58 Calinou Aseprite then
17:59 Calinou <http://aseprite.org/> but the official build costs money
17:59 acerspyro oh fuck my typing
18:00 Jordach Calinou, brb - making pirate copies :D
18:00 Jordach (actually legal)
18:00 srifqi acerspyro, have you ever feel that?
18:00 Jordach *spins up windows vm*
18:01 Calinou feel free to make and host unofficial builds
18:01 acerspyro srifqi: I've watched a few vids on YouTube
18:01 n4x that's make them just boring builds
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18:01 Calinou or build it yourself
18:01 acerspyro You need headphones, just search for ASMR on youtube
18:01 srifqi acerspyro: Oh, thanks
18:01 benni GPL software which requires payment. wow. crazy.
18:01 acerspyro np
18:02 n4x how's that crazy
18:02 acerspyro Also known as "Brain porn" or "Mental masturbation"
18:02 Calinou benni, this is perfectly legal and fine
18:02 Calinou http://www.gnu.org/philosophy/selling
18:02 Krock prime number:
18:02 Krock !c 2**17-1
18:02 MinetestBot 131071
18:02 benni i know its legal. its legal to be crazy ;)
18:03 srifqi 131071?
18:03 Krock prime.
18:03 Krock 2**(prime)-1 is prime
18:03 AnotherBrick not always
18:03 srifqi Is it always like that?
18:03 Krock AnotherBrick, true. but almost
18:04 n4x if it was like that..
18:04 srifqi "almost"
18:04 n4x almost means there exists a counterexample
18:04 n4x which means what you said is false
18:04 Krock it's tralse
18:04 n4x ⊥
18:04 srifqi tralse = true + false
18:04 srifqi right?
18:05 n4x you can say that if 2^n-1 is prime, then n is prime, iirc
18:05 n4x but not the other way
18:05 AnotherBrick true + false is true
18:05 Krock n4x, yes.
18:05 n4x yes, because + is or
18:05 srifqi then tralse is ```true .. false```?
18:05 n4x but we're meant to use *
18:06 srifqi true .. false ? (in lua)
18:07 acerspyro BOTH
18:08 srifqi 2 to the power of 57,885,161 − 1 is the largest known prime (i'll not  ask to @MinetestBot to calculate it)
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18:09 srifqi !c 2**57885161-1
18:09 MinetestBot srifqi: Kindly go fuck yourself!
18:09 sfan5 i love that feature
18:09 srifqi haha, [01:09] <@MinetestBot> srifqi: Kindly go fuck yourself!
18:10 n4x how many digits does it haz
18:11 AnotherBrick !c 57885161*lg(2)
18:11 MinetestBot NameError: name 'lg' is not defined
18:11 srifqi 17,425,170 digits, LOL
18:11 srifqi log not lg
18:11 n4x !c ln(2)
18:11 MinetestBot NameError: name 'ln' is not defined
18:11 n4x !c log(2)
18:11 MinetestBot NameError: name 'log' is not defined
18:11 AnotherBrick argh. log.
18:11 n4x !c math.log(2)
18:11 MinetestBot 0.6931471805599453
18:11 srifqi eh, not log? ah, math.log
18:11 AnotherBrick !c 57885161*math.log(2)
18:11 MinetestBot 40122936.1434085
18:11 n4x !calc (lambda x: math.e**math.log(x))
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18:12 n4x !calc (lambda x: math.e**math.log(x))(2)
18:12 n4x :/
18:12 srifqi haha
18:12 * n4x slaps MinetestBot
18:12 sfan5 !c (lambda x: math.e**math.log(x))(2)
18:12 MinetestBot 1.9999999999999998
18:12 sfan5 !calc 1
18:12 n4x oh
18:12 sfan5 there isn't even a !calc command
18:12 n4x mfw
18:12 n4x sfan5: MinetestBot is wrong
18:12 srifqi the largest prime number at 1876:
18:12 srifqi !c 2**127-1
18:13 Krock that's more than 1876
18:13 srifqi hehe
18:13 srifqi !c 2**127-1
18:13 n4x 1997 is prime
18:13 n4x \o/
18:13 sfan5 srifqi: it ignore you
18:13 AnotherBrick you killed him
18:13 sfan5 ignores*
18:13 srifqi why?
18:14 srifqi is it because of my last command?
18:14 sfan5 obviously
18:14 sfan5 srifqi: i un-ignored you, try again
18:15 srifqi wait, do you control the bot?
18:15 sfan5 yes
18:15 srifqi or it's automatically?
18:15 sfan5 i own the bot
18:15 n4x it's his et
18:15 n4x pet*
18:15 sfan5 * [MinetestBot] (~MinetestB@unaffiliated/sfan5/bot/minetestbot): MinetestBot, based on phenny
18:15 n4x it's pet's pet
18:15 srifqi then, will the bot ignore me, AGAIN, IF i do that my last command?
18:16 sfan5 yes
18:16 sfan5 if you do <srifqi> !c 2**57885161-1 it will ignore you again
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18:16 srifqi !c 2**521-1
18:16 srifqi ok, then
18:17 sfan5 huh?
18:17 sfan5 try it again
18:17 srifqi still ignores me?
18:17 srifqi :(
18:17 sfan5 it shouldn't
18:17 sfan5 ohh
18:17 sfan5 wait
18:17 AnotherBrick !c 1
18:17 MinetestBot 1
18:17 sfan5 sec please
18:18 sfan5 srifqi: try niow
18:18 sfan5 s/i//
18:18 srifqi !c 2**521-1
18:18 MinetestBot 6864797660130609714981900799081393217269435300143305409394463459185543183397656052122559640661454554977296311391480858037121987999716643812574028291115057151
18:18 srifqi yay, works
18:18 stormchaser3000 joined #minetest
18:19 Krock dat signed integer 128
18:19 sfan5 umm
18:19 sfan5 2**521 needs at least a 521-bit int to store
18:19 sfan5 can't be 128-bit
18:20 srifqi it's right, 157 digits
18:20 srifqi sfan5: http://irc.minetest.ru/minetest/2015-01-07#i_4098503 this was last message, before the bot ignores me
18:21 sfan5 i know
18:21 sfan5 "Kindly go fuck yourself!" means "i'm ignoring you now"
18:21 srifqi *laugh out loud
18:22 srifqi sfan5: may you tell me commonly used chat command for your bot?
18:22 sfan5 !help
18:22 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
18:22 sfan5 there
18:22 srifqi thanks sfan5
18:24 sfan5 !btc EUR
18:24 MinetestBot 1 BTC = 244.7500 €
18:24 srifqi eh, is that auto-up-to-date?
18:25 sfan5 it uses some api
18:25 sfan5 yes
18:27 srifqi !btc IDR
18:27 MinetestBot srifqi: Unknown currency. Supported currencies: SEK, GBP, CHF, NZD, EUR, USD, HKD, TWD, SGD, JPY, ISK, RUB, PLN, DKK, CAD, AUD, BRL, KRW, CNY, THB, CLP
18:28 srifqi there is no Indonesian Rupiah
18:30 srifqi :(
18:31 exio4 !btc CLP
18:31 MinetestBot 1 BTC = 179007.7800 $
18:31 exio4 is CLP ~ chilean peso
18:32 srifqi i think Bitcoin doesn't have a branch in Indonesia
18:32 srifqi !title
18:32 MinetestBot srifqi: IRC log for #minetest, 2015-01-07
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18:33 exio4 "a branch"? what/
18:33 exio4 "a branch"? what?
18:33 srifqi ....
18:33 srifqi tidk
18:33 srifqi *idk
18:33 exio4 do you even know bitcoin works
18:33 srifqi no :( :( :9
18:33 srifqi !wik Main_Page/id
18:33 MinetestBot "Minetest adalah permainan konstruksi dalam dunia yang terbuka, dibuat oleh Perttu Ahola (alias “celeron55”) pada tahun 2010, terinspirasi oleh Infiniminer, Minecraft dan permainan sejenis." - http://wiki.minetest.net/Main_Page%2Fid
18:33 srifqi yay, works again
18:34 srifqi @MinetestBot: Please don't ignore me again.
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18:35 srifqi !hash sha1 Minetest
18:35 MinetestBot 882641ff539af9b262f8653db4d2f7719996364b
18:35 srifqi !rev Minetest is awesome!
18:35 MinetestBot !emosewa si tseteniM
18:36 srifqi !g Minetest
18:37 srifqi !g Minetest
18:37 MinetestBot srifqi: http://minetest.net/
18:38 srifqi ah, finally my chat command replied.
18:38 srifqi Thanks, @MinetestBot, don't ignore me again!
18:38 srifqi LOL
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18:42 srifqi found this, https://bitcoin.org/id/ , so bitcoin MAY be avaiable in rupiah
18:45 srifqi eh, also this https://www.bitcoin.co.id/
18:46 cabji !bct AUD
18:47 cabji !btc AUD
18:47 MinetestBot 1 BTC = 365.8400 $
18:47 srifqi !btc USD
18:47 MinetestBot 1 BTC = 295.0000 $
18:47 srifqi !btc EUR
18:47 MinetestBot 1 BTC = 247.6900 €
18:48 cabji thats interesting. 365 AUD, but only 295 USD
18:48 cabji oh know that right isnt it
18:48 cabji aud is weaker
18:49 cabji so the numpad coding in minetest, could that be considered a bug?
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18:50 sfan5 srifqi: bitcoin is a currency, you can convert it to any other currency; the API MinetestBot uses doesn't have rupiah though
18:51 Calinou exio4, I found the plugin, thanks
18:53 srifqi @sfan5: thanks, btw, just watched the video (in Indonesian) about Bitcoin, a little bit understand
18:55 srifqi sfan5: found this JSON: https://vip.bitcoin.co.id/api/btc_idr/ticker
19:02 srifqi !c (1+100)*50
19:02 MinetestBot 5050
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19:52 MinetestBot [git] rubenwardy -> minetest/minetest: Fix direction property of HUD 2504da2 http://git.io/8N2owQ (2015-01-07T20:51:47+01:00)
19:57 WindHero And the award for most pointless research of the day goes to: http://science.slashdot.org/story/15/01/07/0210212/the-search-for-starivores-intelligent-life-that-could-eat-the-sun
19:58 rubenwardy lol
20:00 stormchaser3000 wth
20:00 stormchaser3000 XD
20:00 WindHero yup
20:00 WindHero Astronomers are getting desperate...
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22:13 Kenney Adding some details/new blocks to my mod :) http://puu.sh/ed649/1a9c776c5c.png
22:14 Ataron joined #minetest
22:14 Amaz Nice!
22:18 Kenney http://puu.sh/ed733/093e6d550b.jpg
22:19 Kenney want to give buildings in the world an overgrown effect like seen in The Last of Use
22:19 Kenney *Us
22:21 Amaz Wow.
22:22 Amaz That looks so cool.
22:22 Kenney Yeah, it's certainly something you wouldn't see in Minecraft or the likes
22:22 acerspyro cool
22:22 Amaz Anyway, I'm going now. Great work!
22:22 acerspyro I wish 2d faces could have depth
22:22 acerspyro like items
22:23 Kenney well it is possible
22:23 Kenney but from a few tests it seemed to really impact framerate
22:23 acerspyro Kenney: that bad?
22:23 Kenney did a crazy test where each grass block would have a few blades of grass on top, Minetest did NOT like that :P
22:24 acerspyro Few blades of grass?
22:24 Kenney Yeah, 3D on top
22:24 acerspyro Well, it's still an X, but you see that the surface is one pixel thick.
22:25 Kenney Ah wait you're talking about the grass in the screenshot there?
22:25 Kenney Could possible make it actual 3D...
22:25 Kenney *possibly
22:25 Kenney only problem is that I want the whole world to be grassy, so it might impact framerate
22:25 * acerspyro edits the screenshot to express what he means
22:25 acerspyro Wait, shaders on, can't edit
22:26 Kenney shaders?
22:26 acerspyro Yeah, the grass is waved
22:26 Kenney Oh yep it is
22:26 acerspyro It's too hard to edit in GIMP
22:26 acerspyro But you know what I mean? You know how dropped 2D items are?
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22:27 Kenney Yep, extruded
22:28 Kenney I think someone was creating extruded nodes, not sure...
22:28 acerspyro Exactly, the word I was looking for
22:28 Kenney https://www.youtube.com/watch?v=SH_mr82khjk
22:28 Kenney yep
22:29 acerspyro if we do that, would be nice to have a simple way to reduce the faces tris
22:29 acerspyro In MC, the 3D items are horrible
22:29 acerspyro One pixel = one block, rather than one big extruded face.
22:29 Kenney yep, true
22:29 acerspyro So it leaves a whole ton of useless tris in the middle
22:30 acerspyro Don't let that happen, and if possible, simplify the faces to have the minimum amount of tris required.
22:31 Kenney Hopefully I'll get an intern at my company soon that knows C++, would put him on Minetest instantly
22:31 acerspyro nice
22:32 Jordach Kenney, btw, instead of forking the engine and making Android like fragmentation - why not contribute to the engine
22:33 Kenney oh absolutely, any changes that would really benefit the core engine would be contributed to the engine
22:33 Jordach Kenney, thank you
22:33 Kenney Anything related to my mod will be forked
22:33 Jordach i dislike the fragmentation caused by FreeMiner
22:33 acerspyro "Let's make a standard!"
22:33 acerspyro *We now got one more competing standard*
22:33 Jordach !g xkcd standards
22:33 MinetestBot Jordach: http://xkcd.com/927/
22:34 Kenney I tried FreeMiner to see if that would be better to build my mod upon, but dang, I got some horrible lag from that
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22:34 Kenney like, absolutely horrible
22:34 Jordach Kenney, can confirm, my quad core even struggles
22:34 Jordach (APUs are actually damn awesome for the power/price ratio)
22:35 Kenney http://puu.sh/ed9TN/d4ecd9a481.jpg
22:35 Kenney added vines
22:35 Jordach Kenney, would you prefer a handy tutorial on the Biome API if you don't want to be stuck with forests, grasslands and deserts
22:36 Kenney Sounds good to me, tutorials always welcome!
22:36 Jordach i've wrote some documentation that requires a git build
22:36 Jordach (i'm also the Blender guru around here)
22:37 Kenney ah great!
22:37 Kenney will be looking into biomes later on
22:37 Jordach https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 <- it's ODF, so you'll need LibreOffice
22:37 Jordach i would seriously like to intergrate your leaves for BFD
22:38 Jordach (although i can make a meshnode that looks even better and better leaves like)
22:38 Kenney Hey go ahead!
22:38 acerspyro Jordach: Would you tell me what the fuck is with DirectX models?
22:38 Kenney would love to see what you make from the idea
22:38 Jordach acerspyro, fat, slow, stupid ideas
22:39 Jordach B3D is where it's at
22:39 Jordach export and go
22:39 acerspyro what's b3d?
22:39 Jordach blitz3d
22:39 acerspyro never heard of it
22:39 acerspyro :P
22:39 Kenney seems like Google Drive can open ODT too :) Thanks!
22:39 Jordach player.x -> player.b3d = 220kb saving
22:39 acerspyro Also, next time, load docs in google Docs
22:40 Jordach i kept a copy of the b3d exporter in my Dropbox due to me losing the link everytime i reinstall windows :P
22:40 acerspyro Why not install Linux?
22:40 Kenney could you share that? Currently using .obj for my mod
22:40 acerspyro You won't have to re-install
22:40 Jordach acerspyro, AMD APU over here
22:40 acerspyro Me too
22:40 Jordach no drivers
22:40 acerspyro APU being?
22:40 Jordach i can run it now due to nVidia graphics
22:41 Jordach acerspyro, an APU is a CPU/GPU hybrid with the GPU being on die
22:41 acerspyro oh
22:41 acerspyro I have an ATI GPU, and have no problems
22:41 Jordach and the fact i have lots and lots of steam games on Win
22:41 acerspyro dual boot
22:41 Jordach nope
22:42 Jordach still using legacy bios on my UEFI board
22:42 acerspyro Hrm. Vicious loop.
22:42 Jordach and already using 4 partitions
22:42 acerspyro Linux has no support for a lot of things because people don't use it because it lacks support for a lot of things.
22:42 Jordach (data/media, windows, VM partiton, swap partiton)
22:42 exio4 I just learnt I don't have problem with GPT+UEFI because I never used windows
22:43 acerspyro ^
22:43 acerspyro lol
22:43 exio4 I am using GPT+UEFI
22:43 acerspyro I don't even have a UEFI computer.
22:43 exio4 my mobo is a M5A99X EVO
22:44 acerspyro Acer Aspire 5742G, and an Asus M2V-MX SE mobo on my tower
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23:00 Jordach Kenney, https://mediacru.sh/2ffb1438c24e
23:00 Jordach quick WIP for testing
23:00 Kenney Awesome!
23:00 Kenney that's a meshnode?
23:00 Jordach yes
23:00 acerspyro wut
23:01 acerspyro This is awesome
23:01 Kenney looks fantastic, great job!
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23:01 acerspyro Also, apples should be hidden IN leaves, not on them
23:01 Jordach i dislike it however
23:01 Kenney oh?
23:01 Jordach it's too obvious and repeaty
23:02 Kenney Hm, could you share the mesh - want to check out how it looks with my texture
23:02 Jordach sure
23:02 acerspyro Could randomize the position and size of some surfaces
23:02 Jordach http://paste.debian.net/139650/ code to enable mesh based nodes
23:03 Jordach https://www.dropbox.com/sh/nb5voxoolmcbbw9/AADowe5inYIXNBItA-5geC1ga?dl=0
23:03 Jordach drop that folder into game/mods/mapgen/models
23:04 Jordach and drop said code into mapgen/init.lua
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23:04 Jordach (my reasoning for disliking it is the large planar leaves that's coming off of it)
23:05 Jordach here's a quick BI render https://cdn.mediacru.sh/I/Ija79-ML_DYG.png
23:07 Kenney http://puu.sh/edeZT/99c3d52caf.jpg
23:07 Kenney looks really good actually, I like the thickness of the leaves
23:07 Jordach Kenney, if i work out how to randomise node rotations on spawn, then sure, i'll hand out some code
23:08 Kenney got that right here for you
23:08 Jordach Kenney, i mean using on_generated instead of register_abm
23:08 Kenney http://pastebin.com/MWThj6Pc
23:08 Kenney on_construct works fine here
23:09 Jordach that end should be more like "end,"
23:10 Jordach also, it doesn't replace nodes
23:10 Jordach not with MGV5/7
23:11 Jordach (because of schematics which many things don't work with)
23:13 Jordach question is, how do we get the leaves to randomly rotate themselves without using ABMs
23:13 MinetestBot [git] Sapier at GMX dot net -> minetest/minetest: Fix armv7 using arm arch while arm uses armv7 04d4a00 http://git.io/2-B2sA (2015-01-08T00:11:30+01:00)
23:14 Jordach idea time
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23:17 Jordach think i got it for on_generated, but what about saplings
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23:22 Jordach and it doesn't work
23:22 * Jordach considers replacing schematic trees with algorithmic trees
23:24 Kenney Hah
23:24 Jordach because i can naturally add rotations without black magic
23:24 Jordach saplings would also recieve the benefit
23:25 Jordach but how would i place trees on the mapgen
23:25 Kenney I have absolutely no idea
23:27 jin_xi well. i do that for generated structures stuff. basically a deco places dummy nodes and on_generated runs lua and places the definite decos
23:28 jin_xi oh wait
23:28 jin_xi thats the old way. now new and better is to use gennotify to get notified of your dummy decos and place stuff using LVM
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23:40 Kenney http://puu.sh/edjUR/58b46343d6.jpg
23:40 Kenney randomized grass tiles
23:46 Kenney http://i.imgur.com/ZS3Cv2L.png
23:48 acerspyro looks good

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