Time |
Nick |
Message |
00:02 |
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00:05 |
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00:10 |
ciwolsey |
how do you make a node that you can pick up after you destroy it? |
00:14 |
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00:53 |
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00:55 |
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01:01 |
ciwolsey |
anyone know if theres a way to check if a sound is playing? |
01:01 |
ciwolsey |
im trying to play a sound when a node is put down and stop it when its destroyed |
01:01 |
ciwolsey |
but if i stop the sound and its not already playing i get an error |
01:47 |
jojoa1997 |
ciwolsey then check if the sound is playing and stop the sound |
01:47 |
ciwolsey |
not sure how to check |
01:47 |
ciwolsey |
i only see start and stop |
01:47 |
jojoa1997 |
or you can have a variable that is set to a value when you start the sound and then when you stop it you change the variable back to the original |
01:48 |
jojoa1997 |
then you check to see if the variable is in the "sound is on" state |
01:48 |
ciwolsey |
yeah i thought about that |
01:48 |
ciwolsey |
the problem is then keeping track of multple boxes |
01:49 |
jojoa1997 |
It has been too long since i coded so i dont remember a way |
01:49 |
ciwolsey |
no worries |
01:49 |
jojoa1997 |
oh maybe something with metadata could help you |
01:49 |
jojoa1997 |
though i never bothered to learn it |
01:49 |
ciwolsey |
just going through that now |
02:03 |
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02:04 |
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02:05 |
ciwolsey |
is there a way to change the texture on a node? |
02:06 |
VanessaE |
not at runtime |
02:06 |
ciwolsey |
i need to provide some sort of feedback |
02:06 |
ciwolsey |
based on the meta |
02:06 |
VanessaE |
you can register two or more nodes with a given set of textures on each |
02:07 |
VanessaE |
and then switch between them |
02:07 |
VanessaE |
or you can use the special_tiles feature |
02:07 |
VanessaE |
that's meant for "on/off" or other "alternate" states. |
02:07 |
ciwolsey |
but wont i lose the meta data if i do that? |
02:07 |
ciwolsey |
no this is multiple value |
02:07 |
VanessaE |
not if you use the swap_node() call. |
02:07 |
ciwolsey |
oh nice |
02:08 |
ciwolsey |
perfect! |
02:08 |
ciwolsey |
thanks! |
02:08 |
VanessaE |
yw :) |
02:09 |
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02:29 |
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02:33 |
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02:39 |
ciwolsey |
VanessaE, minetest.swap_node(pos, "cables:cablemedium") |
02:40 |
ciwolsey |
is that how you use swapnode? |
02:42 |
ciwolsey |
nevermind got it wrong i think |
02:46 |
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03:20 |
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03:43 |
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03:46 |
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03:47 |
cornernote |
amazing - https://www.youtube.com/watch?v=ugi4x8kZJzk |
04:04 |
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04:07 |
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04:43 |
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04:45 |
cornernote |
gets busy in here |
04:45 |
cornernote |
*tumbleweed rolls past* |
04:45 |
cornernote |
lol |
04:54 |
Wayward_One |
heh |
04:55 |
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04:55 |
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04:55 |
* cricket |
chirps |
05:14 |
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05:18 |
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05:23 |
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05:29 |
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05:31 |
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05:45 |
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05:55 |
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06:05 |
Fritigern |
I just logged on to VanessaE's creative server using the latest nightly and..... everything is red! That is, the environment is. The blocks in my inventory as well as the wielded ones are the correct color, and light sources all seems to emit yellow light only. Gonna log onto some other servers and see if this happens elsewhere (though i wouldn;t know why it would only happen on Nessie's creative |
06:06 |
Zeno` |
errr, that would be a shaders problem probably |
06:06 |
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06:08 |
Fritigern |
Zeno`: OpenGL 4.4.0, no driver updates/changes since the last time i built MT. |
06:08 |
Zeno` |
does your script make sure the client shader files are copied/updated properly? |
06:10 |
Fritigern |
What folder are they supposed to be in? |
06:10 |
Zeno` |
umm |
06:10 |
Zeno` |
dunno :) |
06:10 |
Zeno` |
client/shaders/ |
06:11 |
Fritigern |
Then no, but it will from now on |
06:15 |
Zeno` |
fixed? :) |
06:15 |
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06:18 |
Fritigern |
I had to make sure, but yup, that fixed it! |
06:19 |
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06:27 |
* Zeno` |
does a happy dance |
06:29 |
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06:32 |
Fritigern |
Zeno`: Was that a planned shutdown of the creative server? |
06:34 |
Zeno` |
yeah |
06:34 |
Fritigern |
Okay, then i am not worried |
06:34 |
Zeno` |
daily backup time has changed to... to whatever time it is now :) |
06:35 |
Fritigern |
It's a bit later than it was a few minutes ago, but earlier than a few minutes from now :-) |
06:35 |
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07:06 |
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07:30 |
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07:55 |
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08:24 |
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08:38 |
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08:43 |
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08:44 |
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09:04 |
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09:12 |
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09:13 |
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09:14 |
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09:20 |
Zeno` |
me are tired |
09:21 |
Zeno` |
me zeno |
09:21 |
Zeno` |
who be you? |
09:22 |
Zeno` |
hark! who goes there? |
09:23 |
Zeno` |
be thy friend or foe? |
09:24 |
* Zeno` |
looks at Sokomine |
09:24 |
Zeno` |
off with her head! |
09:25 |
* Zeno` |
swishes with his paper sword |
09:29 |
* Zeno` |
squints to try and see through the rain and the fog, and tries to ignore the condensation accumulating and dripping of the end of his nose |
09:29 |
* Zeno` |
shall remain alert |
09:29 |
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09:29 |
Zeno` |
halt! |
09:29 |
Zeno` |
identify yourself! |
09:30 |
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09:30 |
Zeno` |
halt! Show me inside that wooden horse |
09:30 |
jin_xi |
neighative |
09:30 |
Zeno` |
There shall me no treachery whilst I am on watch |
09:31 |
* Zeno` |
peers at jin_xi |
09:31 |
Zeno` |
I do not know thee, stranger |
09:31 |
Zeno` |
are thou friend or foe? |
09:32 |
* jin_xi |
runs |
09:32 |
* Zeno` |
pokes jin_xi with his paper sword |
09:32 |
Zeno` |
answer me! |
09:32 |
* Zeno` |
gives chase |
09:32 |
* jin_xi |
hides |
09:32 |
Zeno` |
I shall hunt thee to the ends of the earth! |
09:32 |
jin_xi |
oh noes |
09:32 |
Zeno` |
quarrelsome troublemaker! |
09:33 |
jin_xi |
your paper sword is no match for the mighty air sword! |
09:33 |
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09:38 |
* Zeno` |
surrenders |
10:03 |
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10:07 |
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10:25 |
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10:35 |
MinetestBot |
[git] neoascetic -> minetest/minetest: Fix OSX packaging finally 3b902fd http://git.io/saET9Q (2014-12-16T20:33:54+10:00) |
10:42 |
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11:26 |
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13:34 |
OldCoder |
catninja, I'm on an unreliable connection for the time being |
13:35 |
OldCoder |
It may be down for a few hours or longer at times |
13:35 |
OldCoder |
I'll set up a bouncer when time permits |
13:38 |
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14:44 |
DevilRomeo2 |
i need a good LuaEnity pogramer |
14:44 |
marktraceur |
Like a programmer, but po' |
14:46 |
DevilRomeo2 |
btw |
14:46 |
DevilRomeo2 |
how do i get license |
14:47 |
marktraceur |
Go to the DMV? |
14:47 |
marktraceur |
DevilRomeo2: License for what? |
14:47 |
DevilRomeo2 |
For my Mod |
14:47 |
marktraceur |
DevilRomeo2: What do you mean by "get"...like, a text file? |
14:47 |
DevilRomeo2 |
mosword beta 0.1 |
14:47 |
catninja |
marktraceur: I'm sensing a troll-mood here |
14:48 |
marktraceur |
catninja: Yeah, but I'll try to be helpful in between |
14:48 |
DevilRomeo2 |
i need a License for my Mod |
14:48 |
shadowzone |
hi DevilRomeo2 |
14:48 |
DevilRomeo2 |
hey shadow |
14:49 |
shadowzone |
What do you need? |
14:49 |
DevilRomeo2 |
sup bruh |
14:49 |
DevilRomeo2 |
i need license |
14:49 |
marktraceur |
DevilRomeo2: Use the GPLv3. |
14:49 |
shadowzone |
I usually use WTFPL license |
14:49 |
marktraceur |
DevilRomeo2: http://www.gnu.org/licenses/gpl-3.0.txt there ya go. |
14:49 |
shadowzone |
since I'm a new modder and my textures and code aren't the best |
14:49 |
DevilRomeo2 |
What does GPLv3 Does |
14:50 |
DevilRomeo2 |
I dont wanted anywone to re code my mod |
14:50 |
marktraceur |
DevilRomeo2: Oh, then you want a non-free license, and I'm not going to help you. |
14:50 |
marktraceur |
Good luck. |
14:50 |
DevilRomeo2 |
............. |
14:51 |
DevilRomeo2 |
shadow |
14:51 |
DevilRomeo2 |
can u give me the WTFPL License link |
14:52 |
shadowzone |
http://www.wtfpl.net/ |
14:52 |
catninja |
DevilRomeo2: so you are saying no to _free help_ from an _awesome community_? |
14:52 |
catninja |
dont do that dude |
14:52 |
shadowzone |
catninja, seems like it |
14:53 |
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14:54 |
DevilRomeo2 |
WAIT |
14:54 |
DevilRomeo2 |
does that license allowed any stupid mofo mess with my code |
14:54 |
shadowzone |
Yep |
14:54 |
DevilRomeo2 |
oh fk no |
14:54 |
shadowzone |
DevilRomeo2:it's only locally |
14:54 |
DevilRomeo2 |
oh |
14:54 |
DevilRomeo2 |
xD |
14:54 |
shadowzone |
and no one would purposely wreck your mod |
14:54 |
DevilRomeo2 |
well do i need to copy that license |
14:55 |
shadowzone |
Yep |
14:55 |
shadowzone |
looks for a copy of it |
14:55 |
DevilRomeo2 |
well how i am supose to use it |
14:55 |
shadowzone |
http://www.wtfpl.net/about/ |
14:55 |
shadowzone |
I'm on my laptop so I'm a bit slower |
14:55 |
DevilRomeo2 |
make a license text file on my mod and paste this |
14:55 |
shadowzone |
Yep |
14:56 |
DevilRomeo2 |
ok |
14:56 |
shadowzone |
something like "LICENSE,txt" then copy that in there. |
14:56 |
DevilRomeo2 |
k |
14:56 |
DevilRomeo2 |
what does GPL License does |
14:56 |
DevilRomeo2 |
not allowed anywone to code my mod ? |
14:57 |
shadowzone |
I have no idea |
14:57 |
shadowzone |
I only use the WTFPL license |
14:57 |
DevilRomeo2 |
hmm ok then |
15:01 |
catninja |
I'm quite fond of th eopen licence since all my mods are cut and paste together from other mods, without that I would never have learned any lua |
15:04 |
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15:10 |
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15:10 |
DevilRomeo2 |
updated my mod added license and depends |
15:27 |
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15:27 |
* Megaf |
have made several mods and games already and still havent learnt Lua |
15:31 |
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16:23 |
PENGUllN |
hello |
16:24 |
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16:25 |
Yellowberry |
hi |
16:25 |
Yellowberry |
who are you |
16:26 |
kaeza |
greetings |
16:29 |
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17:22 |
rubenwardy |
Hi all! |
17:23 |
rickmcfarley |
What's up dude |
17:24 |
rubenwardy |
nm |
17:25 |
Calinou |
hi |
17:26 |
* Jordach |
purrs at Calinou |
17:28 |
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17:56 |
roniz |
Is there anything like civcraft for minetest? |
18:01 |
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18:06 |
Calinou |
civcraft? |
18:09 |
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18:21 |
STHGOM |
does a lot of overlaying textures have problems? |
18:22 |
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18:23 |
shadowzone |
Not that I know of. |
18:23 |
Krock |
hi |
18:24 |
shadowzone |
Hi Krock-odile |
18:24 |
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18:25 |
Krock |
.. |
18:26 |
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18:26 |
DFeniks |
can it be made so when i open console mouse is free ? so i can for example use onscreen keyboard? |
18:27 |
Krock |
haven't got a keyboard? |
18:27 |
STHGOM |
does it tax ram or cpu? |
18:27 |
DFeniks |
or make so that chat use russian language correctly? |
18:28 |
DFeniks |
i dont have russian symbols on real keyboard and im bad at blind typing |
18:28 |
Calinou |
STHGOM, nope |
18:28 |
Krock |
DFeniks, that's a text-encoding format fail |
18:29 |
Calinou |
the texture compilation is done at load time |
18:29 |
Krock |
we must add UTF-8 to support all languages |
18:29 |
DFeniks |
and trying to communicate with russian speaking people is such a pain in *** |
18:30 |
Krock |
Character conversion failed! |
18:30 |
STHGOM |
so could make tracks appear on all crumbly nodes when players step on them it would be fine? |
18:32 |
Calinou |
the problem is that you call a function on a regular basis when you want to add tracks below players |
18:32 |
Calinou |
you need to change all nodes players step on… |
18:32 |
Calinou |
don't even attempt this, it'll be too heavy |
18:33 |
STHGOM |
hmm |
18:38 |
DFeniks |
the moonrealm have some code for footprints on dust and it was heavy for weak machine . the same code is also in moontest but it doesnt seem to work currently |
18:39 |
DFeniks |
not sure if it was footprints that was heavy or some other part of mod , but it was heavy |
18:43 |
DFeniks |
but then again that machine was really weak like 800mhz 512ram |
18:44 |
Jordach |
!tell john_minetest getting a graphics tablet soonish |
18:44 |
MinetestBot |
Jordach: I'll pass that on when john_minetest is around |
18:47 |
STHGOM |
there is a track mod that has a "track" node |
18:50 |
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19:16 |
Krock |
!tell Jordach a task for you: https://forum.minetest.net/viewtopic.php?t=1006 |
19:16 |
MinetestBot |
Krock: yeah, sure, whatever |
19:16 |
Jordach |
meow |
19:16 |
Krock |
iz down |
19:17 |
Jordach |
Krock, LONG GONE :P |
19:17 |
Krock |
eww |
19:19 |
Krock |
I wonder is we have the facebuck-effect somewhen where more than the half mods are down |
19:21 |
VanessaE |
Oldcoder has a copy of that mod. |
19:21 |
VanessaE |
I think. |
19:23 |
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19:25 |
OldCoder |
VanessaE, yes |
19:25 |
VanessaE |
OldCoder: oh good. I don't find it on minetest.org though. |
19:25 |
OldCoder |
The site will be reset |
19:25 |
OldCoder |
early next year I hope |
19:25 |
OldCoder |
I had to abandon it in 2012 for reasons you know |
19:26 |
VanessaE |
ok |
19:26 |
OldCoder |
If things move forward, Minebest will be posted... |
19:26 |
OldCoder |
a bit at a time |
19:26 |
OldCoder |
This will include all mods |
19:26 |
OldCoder |
Hang on, let me check my copies |
19:26 |
VanessaE |
can you post the zip of that mod somewhere for krock? |
19:26 |
OldCoder |
See above :-) |
19:26 |
Krock |
https://forum.minetest.net/viewtopic.php?t=4310 wtf? http://nimg.pf-control.de/MTstuff/modSearch.php?q=toolsizes xyz is the creator |
19:26 |
OldCoder |
<OldCoder> Hang on, let me check my copies |
19:26 |
* OldCoder |
is logging in |
19:26 |
VanessaE |
oh, missed that line |
19:26 |
Krock |
VanessaE, I don't have the zip file of t |
19:27 |
VanessaE |
Krock: no, more like nekogloop is. https://forum.minetest.net/viewtopic.php?t=4310#p61633 |
19:27 |
VanessaE |
"// GloopMaster is gone, but his mods are not. |
19:27 |
VanessaE |
Original thread: http://minetest.net/forum/viewtopic.php?id=2811" |
19:28 |
OldCoder |
http://minetest.org/panes.zip |
19:28 |
Krock |
VanessaE, that topic is in the RIP area -> You are not authorised to read this forum. |
19:28 |
OldCoder |
VanessaE, Krock is this what you wish ? |
19:28 |
OldCoder |
http://minetest.org/panes.zip |
19:29 |
VanessaE |
OldCoder: that looks like the one! |
19:29 |
OldCoder |
Enjoy |
19:29 |
VanessaE |
minetest.register_node("panes:glass_pane", { |
19:29 |
VanessaE |
description = "Glass Pane", |
19:29 |
VanessaE |
drawtype = "torchlike", |
19:29 |
Krock |
yay! |
19:29 |
Krock |
iz alive |
19:29 |
OldCoder |
o/ |
19:30 |
VanessaE |
I have attached it to the original post |
19:30 |
VanessaE |
thanks OldCoder ! |
19:35 |
OldCoder |
VanessaE, np |
19:36 |
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19:38 |
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19:51 |
Yellowberry |
A wild Yellowberry appears! |
19:55 |
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19:56 |
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20:03 |
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20:07 |
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20:17 |
* harrison |
attacks Yellowberry with Glove of Dissent! |
20:18 |
Yellowberry |
It's super effective! |
20:18 |
* Yellowberry |
faints |
20:20 |
Yellowberry |
harrison: gg |
20:21 |
* harrison |
raises Crest of Triumph! |
20:21 |
harrison |
gg? |
20:21 |
Yellowberry |
good game |
20:21 |
Yellowberry |
:P |
20:21 |
harrison |
gamergate? |
20:21 |
harrison |
oh good game |
20:21 |
harrison |
well short game too |
20:22 |
harrison |
ty |
20:22 |
Yellowberry |
yeah |
20:27 |
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20:34 |
Yellowberry |
! *zing sound effect* |
20:34 |
catninja |
harrison: I spent a good moment wondering what underwear had to do with the whole thing "Triumph"=place to buy bras |
20:35 |
harrison |
? sounds UK ish |
20:35 |
catninja |
harrison: nah they exist everywhere I think. I have not seen any crests there though |
20:36 |
harrison |
never heard of this store in the usa |
20:36 |
harrison |
but |
20:36 |
harrison |
i don't shop for negligees all that often |
20:36 |
harrison |
i guess you could say i have been "negligeent" |
20:38 |
harrison |
[rimshot] |
20:39 |
catninja |
I think its more of a "mum" place, not my place anyway |
20:39 |
catninja |
harrison: you miss a lot of fun |
20:40 |
harrison |
i do at that. i am too old for it, and even when i was young i had much less "fun drive" than most people do |
20:40 |
harrison |
but for me, not having fun IS fun |
20:40 |
harrison |
does that make sense to you? |
20:45 |
catninja |
nah, but I can see that simple fun is good fun |
20:45 |
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20:45 |
catninja |
like playing with your dog or playing fallout with a friend |
20:45 |
harrison |
i don't have a dog |
20:46 |
harrison |
no, i mean that the simple enjoyment of a quiet life is all that i yearn for |
20:46 |
harrison |
now |
20:46 |
harrison |
in the twilight of my years |
20:46 |
harrison |
alas |
20:54 |
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20:54 |
catninja |
harrison: If you have had a dog you would have had an underwear-enthusiast too |
20:56 |
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21:01 |
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21:02 |
harrison |
wait, any allblack cat would count as a cat ninja -- is that correct? |
21:03 |
harrison |
or catninja |
21:03 |
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21:08 |
catninja |
harrison: well not without special training |
21:08 |
harrison |
well played |
21:08 |
harrison |
touche sir touche |
21:08 |
DFeniks |
i set up a repository of my version of moontest its my first time . also things like license or readme might change so ... im not sure |
21:08 |
DFeniks |
https://github.com/DFeniks/moontest |
21:24 |
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21:47 |
roniz_ |
I created an 8chan board for minetest |
21:47 |
roniz_ |
dunno if it will be useful http://8chan.co/mt |
21:48 |
VanessaE |
*8*chan? |
21:49 |
roniz_ |
yeah |
21:49 |
roniz |
It was created after the gamergate thing. Its just 4chan but you can make your own boards |
21:50 |
roniz |
and the admin is a nice guy |
21:50 |
roniz |
so anyway, how are you VanessaE |
21:50 |
VanessaE |
I'm ok |
21:51 |
roniz |
good |
21:51 |
roniz |
I have a question |
21:52 |
VanessaE |
hm> |
21:52 |
roniz |
why does v7 mapgen have no biomes? |
21:52 |
VanessaE |
ask hmmmm or paramat |
21:53 |
roniz |
hmmmm, |
21:53 |
roniz |
why does v7 mapgen have no biomes? |
21:53 |
VanessaE |
heh |
21:54 |
roniz |
I really appreciate the mods and stuff you make for minetest |
21:55 |
roniz |
its good stuff |
21:55 |
VanessaE |
thanks, I do my best :) |
21:55 |
roniz |
you do pipes right? |
21:55 |
VanessaE |
nore did most of the code, I just did the nodes etc |
21:56 |
VanessaE |
but I started it yeah |
21:56 |
roniz |
cool |
21:56 |
roniz |
I am probably going to start a minetest server soon |
21:57 |
roniz |
do you have a good hunger/food/farming mod? |
21:58 |
VanessaE |
I have not written any mods like that, but moretrees and bushes classic (the latter is part of plantlife) provide some food, and I use the standard farming mod present in minetest_game and |
21:58 |
VanessaE |
and farming_plus |
21:58 |
roniz |
I see |
21:58 |
roniz |
I dont want this to feel like an interview so last question |
21:58 |
roniz |
is this you IRL? https://forum.minetest.net/download/file.php?avatar=1580.png |
21:58 |
VanessaE |
there are a couple of hunger mods out there at leas, also |
21:59 |
VanessaE |
yes, it is. |
22:00 |
roniz |
just wondered because usually people don't post actual pictures of them selves online |
22:00 |
VanessaE |
well when you're 40 and you don't have to answer to anyone else, you tend not to worry about things like that :) |
22:01 |
roniz |
fair enough |
22:03 |
roniz |
I was thinking of doing some ancient times RP on a server. Romans and shit |
22:05 |
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22:24 |
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22:25 |
est31 |
Anybody knows of a mod that creates 100x100x100 caves underground? |
22:25 |
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22:26 |
VanessaE |
caverealms mod does that |
22:26 |
VanessaE |
and adds a LOT to the caves |
22:26 |
VanessaE |
by default said caves are very deep |
22:26 |
marktraceur |
I was about to say "oh, yes, the oddly_specific_mod mod does that" |
22:26 |
VanessaE |
note that the engine does make its own caves too, though smaller and mroe winding |
22:26 |
VanessaE |
caverealms are big, cavernous ones |
22:28 |
est31 |
yes I know. Its no perlin caves. Its more like: take the default mapgen and replace 100x100x100 with stone, while I think the ground is varying |
22:28 |
VanessaE |
well caverealms doesn't do like THAT |
22:28 |
est31 |
and unlike in caverealms there are no biomes inside the cave |
22:29 |
VanessaE |
else you'd have to code something for that I guess |
22:29 |
marktraceur |
est31: Maybe you just want an admin map editor tool |
22:29 |
est31 |
s/with stone/with air/ |
22:30 |
est31 |
can you write permanent mapgen scripts with worldedit that don't show up in the /mods list? |
22:30 |
VanessaE |
idk |
22:30 |
VanessaE |
if you modify worldedit itself, sure |
22:30 |
VanessaE |
(or some other mod that's already in the list)... otherwise probably not |
22:31 |
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22:32 |
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22:33 |
STHGOM |
can you change a player's collision box? |
22:34 |
VanessaE |
I think so, never tried though |
22:35 |
VanessaE |
players are objects/entities, and you can change an object's properties on the fly |
22:35 |
VanessaE |
so...er...try it? |
22:36 |
STHGOM |
ill try to try it :D |
22:36 |
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22:38 |
VanessaE |
well you can change most of an object's properties anyway |
22:43 |
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22:44 |
STHGOM |
umm what would you do for that? set_properties? |
22:46 |
VanessaE |
I don't remember |
22:47 |
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22:54 |
STHGOM |
how would one use that? |
22:56 |
STHGOM |
nvm i figure it out someday |
22:57 |
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23:14 |
paramat |
STHGOM, https://github.com/paramat/trail it's not particularly heavy, you can reduce the parameters FUNCHA and FOOCHA to make it lighter, tracks will then not appear on every node stepped on but that's not a problem |
23:14 |
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23:15 |
STHGOM |
thanks but i already saw that |
23:17 |
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23:20 |
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23:21 |
paramat |
good. halving either of those params makes it twice as light, with footsteps every other node, which is enough |
23:22 |
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23:22 |
grondilu |
Hello |
23:23 |
grondilu |
just wondering: have many developpers joined the dev-team since the Microsoft buyout of MC? |
23:23 |
VanessaE |
paramat: you are really font of those 6-8 letter all-caps variables aren't you? :) |
23:23 |
paramat |
i learned that from your code Vanessa |
23:24 |
VanessaE |
paramat: heh, and I got it from ironzorg et al. :) |
23:24 |
VanessaE |
grondilu: not many; officially as part of the core devs, none as far as I know. A few pull requests and such though. |
23:28 |
paramat |
well i learned the capitals from you and the abbreviations are to save fingers and for fun words |
23:29 |
kaeza |
no MECHA? :( |
23:33 |
VanessaE |
paramat: ah, well like I said I got that from others; these days I tend to be rather.....verbose with my variable names ;) |
23:34 |
est31 |
DoYouUseCapitals_or_underscores? |
23:34 |
grondilu |
i there a key to look at oneself? |
23:35 |
est31 |
f7 |
23:35 |
est31 |
grondilu: ^ |
23:36 |
VanessaE |
usually underscores, but I've used both in the past |
23:36 |
grondilu |
ok |
23:37 |
VanessaE |
on systems where the underscore char wasn't available (e.g. back in my C64 days) I used InitialCapitals |
23:38 |
est31 |
c64 doesn't have ascii? or was it language design? |
23:39 |
VanessaE |
that was a not-quite-ASCII system |
23:39 |
est31 |
k thx |
23:39 |
VanessaE |
where there should be an underscore there was a "â†" left arrow |
23:41 |
paramat |
lol i'm actually a mecha enthusiast |
23:42 |
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23:44 |
VanessaE |
let's see... "↑" up arrow in place of caret, "ð›‘" pi in place of tilde, "┼" and "│" in place of { and }, and a few others. |
23:44 |
VanessaE |
and caps/lowercase swapped in the whole charset (0x61 is cap A, 0x41 is lowercase a) |
23:45 |
est31 |
weird. |
23:45 |
VanessaE |
yeah |
23:46 |
VanessaE |
given that the entire lower 128 symbols were used for character definitions, and a few of those were repeats, it always made me wonder why those symbols in particular were changed. |
23:46 |
paramat |
est31 https://github.com/paramat/subterrain lightweight huge cave mod without biomes |
23:46 |
est31 |
lock in? |
23:47 |
VanessaE |
(the upper 128 symbols were all glyph_images XOR 0xFF) |
23:47 |
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23:48 |
VanessaE |
est31: naw, doubt it. many tools appeared pretty quickly to handle conversions between that system's character set and ASCII, and you could just redefine it to *be* ASCII if your application called for it. |
23:48 |
VanessaE |
modem/terminal programs commonly did that. |
23:49 |
est31 |
grown structure perhaps? why are there different endiannesses? |
23:50 |
VanessaE |
damned if I know; that system was little-endian as x86 is. |
23:52 |
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23:54 |
est31 |
paramat: cool mod, but not the one I search. |
23:58 |
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