Time |
Nick |
Message |
00:01 |
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00:03 |
hisforeverkid |
I really don't know why this wont work but here ia the past compassgps writing settings |
00:03 |
hisforeverkid |
18:58:38: ACTION[main]: WARNING: Mod name conflict detected: "doors" |
00:03 |
hisforeverkid |
18:58:38: ACTION[main]: Will not load: /home/hisforever/.minetest/games/dreambuilder_game/mods/doors |
00:03 |
hisforeverkid |
18:58:38: ACTION[main]: Overridden by: /home/hisforever/.minetest/mods/doors |
00:03 |
hisforeverkid |
18:58:38: ACTION[main]: WARNING: Mod name conflict detected: "ferns" |
00:03 |
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hisforeverkid was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
00:03 |
Guest68093 |
hmmm |
00:03 |
Guest68093 |
has anyone noticed the odd extra large forumspec issue? |
00:04 |
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00:05 |
hisforeverkid |
Wow guest I past to many things in here :( |
00:07 |
hisforeverkid |
Kaeza, I keep gettinng that same error no matter what I try |
00:08 |
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00:08 |
stormchaser3000 |
http://i.imgur.com/tq6Voya.png |
00:08 |
stormchaser3000 |
that is using the stable version of minetest |
00:09 |
stormchaser3000 |
and this is when i am using the development build |
00:09 |
stormchaser3000 |
http://i.imgur.com/E8hR3go.png |
00:09 |
stormchaser3000 |
forumspecs are broen in the latest dev builds |
00:09 |
stormchaser3000 |
messed up* |
00:10 |
stormchaser3000 |
and yes both of those screenshots were with 1.0 size on the forumspecs |
00:10 |
stormchaser3000 |
and at the same res |
00:10 |
stormchaser3000 |
resolution* |
00:13 |
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00:16 |
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00:21 |
kaeza |
stormchaser3000, I see no [formspecs] there... |
00:22 |
stormchaser3000 |
kaeza: ok mabey not formspecs but i mean the hud |
00:22 |
stormchaser3000 |
compair both images |
00:22 |
stormchaser3000 |
and yes the size is set the same on both |
00:22 |
kaeza |
no idea about that, sorry |
00:24 |
kaeza |
lel 48 tabs in chromium |
00:24 |
kaeza |
err, chrome |
00:25 |
shadowzone |
I see it |
00:25 |
shadowzone |
stormchaser3000, the development build's hud is bigger than normal. |
00:26 |
stormchaser3000 |
shadowzone: i can see that |
00:27 |
stormchaser3000 |
but when i reduce the formspec size |
00:27 |
shadowzone |
just letting kaeza know |
00:27 |
stormchaser3000 |
the items are slightly distorted |
00:27 |
stormchaser3000 |
oh ok |
00:28 |
kaeza |
shadowzone, no idea about [what changed that may be causing] that |
00:32 |
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00:46 |
kaeza |
spanish is weird, english is weird, but deutsch? new level of weird |
00:47 |
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01:04 |
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01:11 |
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01:15 |
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01:15 |
Lugal |
hi |
01:16 |
Lugal |
how can I deactivate the debugging info ingame? |
01:16 |
VanessaE |
f5 |
01:16 |
VanessaE |
that's the main debug display |
01:16 |
VanessaE |
f6 has several pages of performance stuff also |
01:17 |
Lugal |
but still there is the verson name and 1 error |
01:17 |
VanessaE |
beyond that, increase your debug log level also |
01:17 |
Lugal |
how can I make there be nothing? |
01:17 |
VanessaE |
oh DEactivate |
01:17 |
VanessaE |
what is the error? |
01:17 |
Lugal |
yes^^ |
01:18 |
Lugal |
lol the error disappeared now^^. it was a missing dependency. so I can deactivate this error view? |
01:18 |
Lugal |
and the version name? |
01:19 |
VanessaE |
you can hide the HUD and chat with F1 and F2 but those won't stop the error from happening of course |
01:19 |
VanessaE |
however neither of those controls will hide the version number |
01:20 |
Lugal |
thanks |
01:21 |
Lugal |
it stopped the version number from being shown |
01:22 |
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01:28 |
kaeza |
is it right that errors are output to regular chat? |
01:29 |
kaeza |
it feels somewhat wrong... |
01:29 |
VanessaE |
frankly I hate it. |
01:29 |
VanessaE |
we have a debug log and a terminal for a reason |
01:29 |
kaeza |
at least from an end-user perspective |
01:36 |
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01:43 |
VanessaE |
bbl |
01:45 |
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01:47 |
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02:04 |
hisforeverkid |
I can't get my Christmas_Craft 2 to work grrrr |
02:05 |
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02:05 |
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02:11 |
kaeza |
Hirato, can you pastebin the error? |
02:11 |
kaeza |
err, wrong ping, sorry Hirato |
02:12 |
kaeza |
this "hide joins/parts" setting will kill me sometime.... |
02:14 |
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02:16 |
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02:31 |
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02:39 |
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03:01 |
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03:18 |
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03:34 |
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04:05 |
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04:09 |
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04:32 |
paramat |
LazyJ, if you have updated MT with hmmmmm's recent commit: 'Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called' watershed will be fixed and you can start /regen-ing your buggy terrain. also i have now updated watershed to run faster |
04:38 |
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04:40 |
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04:40 |
DevilRomeo2 |
Good Morning guys |
04:43 |
LazyJ |
Ok! Thanks, paramat. \o/ |
04:44 |
paramat |
remember i doubled biome size on Aug 21st, do you use the old smaller biome size? |
04:45 |
paramat |
i'm keen to hear if your regenning works |
04:46 |
paramat |
it seems to run maybe 200ms faster per chunk |
04:47 |
LazyJ |
I've been using the 2014_08_20 release of "Watershed". |
04:47 |
LazyJ |
I just woke up, so I've missed most of the day's events. |
04:49 |
paramat |
hm a day before biomes doubled in size? remember to change your spreads then |
04:50 |
paramat |
in fact you don't need to update watershed at all, hmmmmm's commit fixed it |
04:50 |
LazyJ |
It was the last update you made before this recent round. |
04:51 |
LazyJ |
Umm.... commit 7f28c5b |
04:51 |
paramat |
ah okay you have the large biomes then |
04:51 |
paramat |
yep |
04:52 |
LazyJ |
It will take me awhile to work-in the changes to the code that you've just accomplished. |
04:53 |
paramat |
the 3D map should work for you then https://github.com/paramat/watershedmini |
04:53 |
paramat |
okay |
04:53 |
LazyJ |
I run PlantLife, MoreTrees, Trees, Farming, Farming Plus, and an old Berry Bush mod. |
04:54 |
LazyJ |
To get all of those to work in Watershed, I've had to switch a lot of nodes out. Things like Watershed's dirt for default dirt. |
04:54 |
paramat |
yeah |
04:55 |
LazyJ |
So, I'll get myself a cup of coffee and start working on merging the code. |
04:56 |
LazyJ |
As for the world itself, I only have a couple builds in it that are worth keeping, and I've learned a few things since, so I'm planning on using WorldEdit to save those few builds, and starting the world over. |
04:57 |
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04:57 |
DevilRomeo2 |
Is Calinou online |
04:57 |
DevilRomeo2 |
Nvm she's not online |
04:58 |
paramat |
i see |
04:58 |
LazyJ |
Most of my Minetest time is spent on Wazuland2 related business. |
04:58 |
DevilRomeo2 |
i am pretty sad |
04:58 |
DevilRomeo2 |
i have 2 bugs on my mod |
04:59 |
DevilRomeo2 |
first i have to change zangetsu texture and 2nd why do i crash on creative whenever i open the creative menu using this mod it works fine on survival |
05:00 |
LazyJ |
Between Wazuland2 matters and touring and observing other servers, I putter on my long-term Watershed world. |
05:02 |
LazyJ |
My latest efforts haven't been building new stuff, but finding and settling-in some of my better builds from my many other, old builds. |
05:03 |
DevilRomeo2 |
O/O |
05:03 |
LazyJ |
*many other, old worlds. |
05:03 |
DevilRomeo2 |
Can somewone help me fixing this weird bug for my mod |
05:05 |
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05:06 |
LazyJ |
DevilRomeo2, it's probably very early, Monday morning for most of the experts. They may still be asleep and most will either have class or work to get to after they wake up. |
05:07 |
LazyJ |
What helps me, when I'm stuck on a mod, is to take a break from it for a while. |
05:08 |
LazyJ |
Then I try to think of other mods that may be similar, try them out, look through their code, and see if they might do whatever it is I'm trying to accomplish. |
05:09 |
LazyJ |
If so, then I study those parts and take another crack at my mod. |
05:09 |
LazyJ |
I spent most of my weekend trying do just that. |
05:09 |
DevilRomeo2 |
i have school holiday for 2 months hehe that ussaly on malaysia november until december |
05:13 |
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05:17 |
paramat |
best thing to do is post your code and the error message in the forum |
05:18 |
DevilRomeo2 |
hmmmm |
05:20 |
LazyJ |
DevilRomeo2, This is a link dedicated to modding questions: http://forum.minetest.net/viewtopic.php?f=47&t=4668 |
05:21 |
DevilRomeo2 |
wait |
05:21 |
DevilRomeo2 |
how do i enable my mods for creative |
05:21 |
DevilRomeo2 |
i have init.lua had the modpath tools.lua the tool section swords and crafting.lua |
05:24 |
DevilRomeo2 |
nvm it works |
05:24 |
DevilRomeo2 |
:D |
05:24 |
DevilRomeo2 |
now changing texture |
05:34 |
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05:40 |
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05:47 |
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05:53 |
DevilRomeo2 |
who knows what is good pogram to make texture |
05:55 |
LazyJ |
Inkscape and GIMP on the high end, KolourPaint on the low end. |
05:55 |
DevilRomeo2 |
ok thx |
05:55 |
LazyJ |
Blender too, for meshes and models. |
05:58 |
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06:04 |
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06:17 |
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06:26 |
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06:27 |
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06:33 |
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06:44 |
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06:44 |
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07:06 |
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07:17 |
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07:17 |
cornernote |
hey all |
07:18 |
cornernote |
why doesnt my sig come up in the WIP Subgames forum ? |
07:18 |
cornernote |
https://forum.minetest.net/viewtopic.php?t=10748 |
07:19 |
cornernote |
but works fine in Mod Releases |
07:19 |
cornernote |
https://forum.minetest.net/viewtopic.php?t=2334 |
07:19 |
cornernote |
missing forum setting ? |
07:30 |
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07:37 |
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07:57 |
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07:57 |
DevilRomeo2 |
Hi guys |
08:01 |
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08:04 |
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08:09 |
DevilRomeo2 |
Yes my first ever mod working |
08:14 |
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08:36 |
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09:01 |
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10:19 |
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10:20 |
raffahacks |
Shouldn't this channel be renamed to ##minetest? |
10:24 |
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10:26 |
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10:30 |
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10:30 |
raffahacks |
# should be official channels, ## unofficial |
10:37 |
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11:35 |
kaeza |
mornings |
11:39 |
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11:53 |
LazyJ |
o/ kaeza |
12:27 |
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14:00 |
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14:02 |
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14:23 |
hoodedice |
*tumbleweed* |
14:23 |
hoodedice |
http://open.spotify.com/track/40icVPMCc6t7sTAksM6GV5 |
14:28 |
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14:38 |
hoodedice |
What is print() in minetest? |
14:38 |
kaeza |
a function |
14:39 |
hoodedice |
haha |
14:39 |
kaeza |
more specifically, a five-letter named identifier which holds a reference to a function as a value |
14:39 |
hoodedice |
How do I use print in minetest to get something in either my chatbox or the console |
14:39 |
hoodedice |
What is the equivalent of print() in the minetest engine? |
14:40 |
hoodedice |
... |
14:40 |
kaeza |
uhh... minetest.chat_send_all? |
14:41 |
hoodedice |
Minetest.log() found it. |
14:41 |
hoodedice |
and thanks |
14:41 |
kaeza |
or minetest.log |
14:43 |
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14:49 |
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14:51 |
hoodedice |
kaeza, both minetest.chat_send_all and minetest.log take strings as parameters |
14:51 |
hoodedice |
can't they take variables? |
14:57 |
kaeza |
what |
14:58 |
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14:59 |
hoodedice |
okay, I am doind something stupid |
15:00 |
hoodedice |
x = 10 /n minetest.log(x) |
15:00 |
hoodedice |
I'm not getting x. |
15:02 |
hoodedice |
wtf kaeza, print() works, wtf |
15:02 |
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15:02 |
kaeza |
... |
15:05 |
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15:06 |
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15:07 |
pitriss |
hoodedice: minetest.log(tostring(x)) ? |
15:07 |
hoodedice |
ah |
15:07 |
hoodedice |
I'll look at that later pitriss |
15:07 |
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15:07 |
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15:07 |
hoodedice |
thanks tho |
15:08 |
pitriss |
yw |
15:09 |
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15:12 |
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15:13 |
msanchez |
hi, just noticed through minetest that the program's name does not show up in the taskbar, but a "Unknown" string instead |
15:13 |
msanchez |
does anyone knows whether this is an issue in MT? or maybe the Irrlicht engine ? |
15:13 |
hoodedice |
which OS? |
15:13 |
msanchez |
Linux |
15:14 |
hoodedice |
umm, which distro? |
15:14 |
msanchez |
I'm seeing something similar to this: https://libgdx.googlecode.com/issues/attachment?aid=10790000000&name=noappname.png&token=ABZ6GAc4IWJ_pSvPGcgFejivOuB3XiF0Yw%3A1418655468973&inline=1 |
15:14 |
msanchez |
Fedora 20 and Ubuntu Trusty |
15:14 |
msanchez |
although I just built the code from sources and can see it anyway |
15:14 |
hoodedice |
Can you please get a screenshot of the problem? |
15:14 |
msanchez |
sure, let me get one |
15:14 |
hoodedice |
does it happen in both distros? |
15:15 |
msanchez |
yes |
15:15 |
msanchez |
I'm using gnome-shell in both, btw |
15:16 |
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15:16 |
hoodedice |
I'm just logging a bug report for you, I can't help you out atm actually |
15:16 |
hoodedice |
hey john_minetest |
15:17 |
msanchez |
https://dl.dropboxusercontent.com/u/1381586/minetest-issue.png |
15:18 |
msanchez |
hoodedice: thanks, please share the link to the bug report when you're done (and apologies, I probably should have done that myself first) |
15:18 |
hoodedice |
hmm, that is quite weird |
15:18 |
hoodedice |
no, it is alright |
15:18 |
kaeza |
I recall that happening when using Unity, but not with Xfce |
15:18 |
hoodedice |
Actually, I think this might be a gnome bug for all we know |
15:18 |
msanchez |
ah, sorry about the window title |
15:18 |
msanchez |
that was me messing with the code :) |
15:18 |
msanchez |
It should say "Minetest" |
15:19 |
hoodedice |
ah, could that be the problem? =) |
15:19 |
hoodedice |
did you compile it anytime as is it, and it still had this problem? |
15:19 |
msanchez |
nope, I just changed that text string because I just wanted to check whether that was actually the text in the window |
15:19 |
hoodedice |
okay |
15:19 |
msanchez |
yes, it still hast the problem |
15:20 |
msanchez |
let me git clean -fdx and will refresh that screenshot |
15:20 |
hoodedice |
I suggest you also check this with the gnome-shell IRC |
15:21 |
msanchez |
updated |
15:21 |
msanchez |
ok, I'll do. Thanks! |
15:23 |
hoodedice |
oh dear, your Intel is a Haswell? |
15:23 |
n4x |
rich guy ;_; |
15:23 |
hoodedice |
And you're getting OpenGL 1.2? |
15:23 |
hoodedice |
I feel sad for you |
15:23 |
n4x |
that shouldn't happen |
15:23 |
hoodedice |
Hey, even I have a Haswell |
15:23 |
hoodedice |
Tagline: Celeron. |
15:23 |
msanchez |
yes, it's haswell |
15:24 |
hoodedice |
msanchez: you must check your intel repos, 1.2 is too old |
15:24 |
hoodedice |
oops, misread |
15:24 |
hoodedice |
they're getting 3.0 |
15:24 |
hoodedice |
still old |
15:24 |
msanchez |
yes, I was not understanding the comment actually :) |
15:25 |
n4x |
3.0 is new, I would say? |
15:25 |
msanchez |
I'm kind of locked in this old driver due to an issue with MTP in my laptop |
15:25 |
n4x |
for opensource drivers, that is |
15:27 |
hoodedice |
AFAIK, intel open sources all their drivers |
15:27 |
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15:27 |
hoodedice |
I remember getting 4.0 in Xubuntu |
15:28 |
msanchez |
yes, that's actually the reason why I always go for laptops with intel cards (I don't usually do gaming) |
15:31 |
hoodedice |
meh, my 2500 is fast enough for LoL at 60 fps |
15:31 |
hoodedice |
medium settings |
15:31 |
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15:31 |
msanchez |
anyway, this does not seem to be related to the problem with the taskbar, right? |
15:31 |
hoodedice |
no, your graphics is not related to the taskbar |
15:31 |
hoodedice |
have you checked with gnome? |
15:33 |
msanchez |
not yet, but I will |
15:34 |
kaeza |
IIRC, it was something about Minetest not setting the window class name properly or something |
15:34 |
kaeza |
can't find the bug report |
15:34 |
Yellowberry |
good morning |
15:35 |
msanchez |
kaeza: that was my guessing too. I was actually suspecting that the problem might be in the Irrlicht GE |
15:35 |
msanchez |
as there is indeed a call to setWindowCaption() |
15:35 |
hoodedice |
hello Yellowberry |
15:35 |
kaeza |
yes, but window caption is not the same as window name |
15:37 |
kaeza |
the former is for display purposes only; the latter is for identification purposes, and may be for visuals (e.g. window grouping in the same taskbar/launcher button) |
15:38 |
kaeza |
or something like that. if it is wrong, I blame the internet and my failing memory |
15:39 |
hoodedice |
Internet: lies, lies everywhere |
15:42 |
Viper168_ |
not it isn't here's a perfect example of how accurate it can be http://dump.bitcheese.net/images/idegara/newisisflag.jpeg |
15:42 |
Viper168_ |
*no |
15:42 |
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15:45 |
hoodedice |
Scary that I understood what the flag said before reading the translation |
15:46 |
hoodedice |
(Hint: hoodedice knows some amount of Arabic) |
15:49 |
Viper168_ |
hah |
15:49 |
Viper168_ |
is the translation good? |
15:49 |
Viper168_ |
I used google because I don;t happen to know any arabic |
15:50 |
hoodedice |
not so sure, donkey sex is more like donkey gender |
15:51 |
hoodedice |
I'm not sure what the act of sex is called in arabic |
15:51 |
Viper168_ |
hmm |
15:51 |
Viper168_ |
oh well, doubt anyone will be able to tell |
15:51 |
Viper168_ |
if not accurate |
15:53 |
hoodedice |
I love how Battlefield 2 had this hotel in one of their Arab maps |
15:53 |
hoodedice |
it had a big sign with Hotel written on it in Arabic |
15:53 |
hoodedice |
Except, it was written as letoH, like, in reverse |
15:54 |
marktraceur |
Lol internationalisation. |
15:54 |
Viper168_ |
lol |
15:54 |
hoodedice |
It was in left-to-right arabic lol |
15:59 |
sol_invictus |
I've seen some games with left-to-right hebrew |
16:00 |
hoodedice |
TIL Hebrew is read right-to-lieft |
16:00 |
hoodedice |
*left |
16:01 |
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16:01 |
msanchez |
hoodedice: it seems the problem is that WM_CLASS is not set |
16:02 |
hoodedice |
in Minetest code? |
16:02 |
msanchez |
if I just run the following line, I can see the name and the icon in the taskbar: |
16:02 |
msanchez |
xprop -name "Minetest [Main Menu]" -format WM_CLASS 8s -set WM_CLASS "Minetest" |
16:02 |
msanchez |
I don't know if in minetest or in irrlicht |
16:02 |
msanchez |
but it does look to me like the error is in that side |
16:02 |
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16:02 |
hoodedice |
alright |
16:03 |
hoodedice |
how do you run that? |
16:03 |
msanchez |
just in the terminal |
16:03 |
msanchez |
while running minetest |
16:03 |
hoodedice |
okay |
16:03 |
msanchez |
the -name parameter is the selector, |
16:05 |
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16:08 |
kaeza |
googling "minetest wm_class" brings up some stuff that may be relevant |
16:09 |
hoodedice |
kaeza, filling new bug report |
16:10 |
kaeza |
msanchez, if you can, do that ^, or join #minetest-dev and poke someone there |
16:10 |
hoodedice |
msanchez: https://github.com/minetest/minetest/issues/1976 |
16:11 |
msanchez |
thanks, I'll do that |
16:15 |
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16:53 |
msanchez |
fwiw, I've checked the code of SuperTuxKart, and they call XSetClassHint right before setWindowCaption() |
16:53 |
msanchez |
so it seems that irrlich might not be able to provide API for that |
16:55 |
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16:55 |
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16:56 |
msanchez |
(and the guys from #irrlich confirm that) |
16:56 |
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17:22 |
DevilRomeo2 |
CALINOU My Mod works |
17:23 |
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17:23 |
DevilRomeo2 |
just wanna add more weapons and craft item |
17:23 |
Calinou |
hi |
17:23 |
DevilRomeo2 |
Hi btw xD |
17:23 |
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17:25 |
DevilRomeo2 |
craft item will be Black Steel Ingot,Master Ingot,Toxic Ingot |
17:25 |
DevilRomeo2 |
also Shadow Ingot for phantom Blade |
17:26 |
DevilRomeo2 |
BlackSteel is easy obtainable just smelt normal steel ingot into furnace and it transform to black steel |
17:27 |
DevilRomeo2 |
Master Ingot should be craft with mesa and diamond |
17:27 |
DevilRomeo2 |
Toxic Ingot is easy smelt cactus into furnace |
17:28 |
DevilRomeo2 |
Shadow Ingot needs 1 master sword and 1 zangetsu |
17:30 |
DevilRomeo2 |
Future there will be PokeMon Sword xD |
17:31 |
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17:46 |
rubenwardy |
Hi all! |
17:49 |
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17:49 |
* Xack |
Calinous Calinou |
17:49 |
Xack |
hi :) |
17:50 |
Calinou |
hi Xack and rubenwardy |
17:51 |
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18:23 |
DevilRomeo2 |
lalala |
18:27 |
catninja_ |
DevilRomeo2: ladidada |
18:27 |
DevilRomeo2 |
what |
18:29 |
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18:30 |
roniz |
hello |
18:31 |
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18:34 |
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18:35 |
DevilRomeo2 |
Done Codding for Craftitem |
18:36 |
DevilRomeo2 |
tommorow have to do their crafting recipe and texture till then bye good night |
18:42 |
Krock |
!tell Tesseract Why do you have this name now? Just wonder. |
18:42 |
MinetestBot |
Krock: I'll pass that on when Tesseract is around |
18:42 |
Calinou |
http://tesseract.gg |
18:42 |
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18:42 |
Krock |
uuh |
18:42 |
Krock |
!untell |
18:43 |
Krock |
human vs toy-fighters? |
18:44 |
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18:44 |
hoodedice |
Finally got off my lazy back and published this crap: http://hoodedice.weebly.com/ |
18:45 |
Calinou |
http://hoodedice.weebly.com/minetest |
18:45 |
hoodedice |
rubenwardy: *hint* *hint* *wink* *wink* https://privatepaste.com/6bad34b6e8/lol |
18:45 |
Calinou |
this uses the wallpaper I made :P |
18:45 |
hoodedice |
Oh crap, forgot to cite |
18:45 |
sfan5 |
hoodedice: you have an opinion? |
18:45 |
hoodedice |
Indeed it does |
18:45 |
hoodedice |
sfan5: #gamergate |
18:45 |
hoodedice |
^Opinion |
18:45 |
sfan5 |
:P |
18:45 |
hoodedice |
=P |
18:46 |
exio4 |
Calinou, I would have said "4D cube" |
18:46 |
exio4 |
http://en.wikipedia.org/wiki/Tesseract |
18:47 |
rubenwardy |
hoodedice, Jekyll is awesome as a blog tool. Requires you to make your own HTML/CSS theme, of course. |
18:47 |
rubenwardy |
https://github.com/rubenwardy/rubenwardy.github.io |
18:47 |
hoodedice |
ruben, not enough time to write CSS code |
18:47 |
hoodedice |
too busy trying to learn code |
18:47 |
rubenwardy |
Lol. |
18:47 |
rubenwardy |
CSS is a PITA most of the time. |
18:47 |
Krock |
hoodedice, what are you learning? |
18:48 |
hoodedice |
Hashes in Java |
18:48 |
hoodedice |
also, lua tables |
18:48 |
Krock |
oke |
18:48 |
Yellowberry |
hoodedice: s/learn code/learn real code/ |
18:48 |
Calinou |
http://csslint.net/ |
18:48 |
hoodedice |
I don't even CSS |
18:48 |
hoodedice |
left the manual at home |
18:50 |
rubenwardy |
The problem is not learning CSS, it's fairly easy to get going, it's learning how to web design, to make it look good. And how to do CSS right. |
18:50 |
rubenwardy |
But prioritizing is good. |
18:50 |
hoodedice |
lol, I wrote a line of CSS without looking at the dox |
18:51 |
hoodedice |
(I looked at the wikipedia image for the CSS page in the top right) |
18:51 |
Krock |
hoodedice: body { display: none; } |
18:51 |
rubenwardy |
lol |
18:51 |
hoodedice |
I think I can design ruben, but I'm just not into it atm |
18:51 |
hoodedice |
*design, ruben, |
18:52 |
Calinou |
flat design! |
18:52 |
Krock |
3D design with 3D-glasses! |
18:52 |
hoodedice |
jolla.com is best design I've seen |
18:52 |
rubenwardy |
Design me XD |
18:52 |
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18:52 |
hoodedice |
clear, crisp, just like their OS |
18:53 |
Calinou |
meh, video in background |
18:53 |
Calinou |
that's not exceptional in 2014 |
18:53 |
rubenwardy |
I don't really like those sorts of designs. You have to school loads to find useful information. |
18:53 |
Calinou |
not so readable |
18:53 |
Calinou |
thus, design isn't so good |
18:53 |
hoodedice |
http://jolla.com/jolla IT MOVES |
18:53 |
Calinou |
it looks cool, for sure |
18:53 |
hoodedice |
but but |
18:53 |
hoodedice |
they're trying to sell phones |
18:53 |
Calinou |
also lots of scrolling :/ |
18:54 |
hoodedice |
not argue that games are sexist (#gamergate) |
18:54 |
rubenwardy |
It does look good |
18:54 |
hoodedice |
touchscreen =) |
18:54 |
rubenwardy |
Yeah, s/school/scrool |
18:54 |
rubenwardy |
Yeah, s/scrool/scroll |
18:54 |
Calinou |
#GamerGate 19 Concierges Sans Salaire - Making the tables turn. |
18:54 |
Calinou |
lol |
18:54 |
hoodedice |
wat? |
18:54 |
hoodedice |
oh lol |
18:54 |
rubenwardy |
Minetest is sexist! Why is the player male? |
18:55 |
rubenwardy |
We should have a gender queer main character |
18:55 |
rubenwardy |
(ie: doesn't like to be called him or her) |
18:55 |
Calinou |
player isn't male |
18:55 |
hoodedice |
^ |
18:55 |
hoodedice |
player is what you want him to be |
18:55 |
hoodedice |
ponytradragofoxkin is also possible |
18:55 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Set WM_CLASS window hint for Xorg 8661b35 http://git.io/zp1QVg (2014-12-15T13:52:10-05:00) |
18:56 |
hoodedice |
ah, much thanks hmmmm |
19:01 |
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19:06 |
rubenwardy |
It's been so long since I have used ABMs |
19:06 |
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19:16 |
rubenwardy |
Is it recommended to use ABMs to grow grass? |
19:17 |
kaeza |
rubenwardy, probably |
19:19 |
ThatGraemeGuy |
how would you do it otherwise? |
19:19 |
kaeza |
NodeTimers? |
19:21 |
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19:21 |
rubenwardy |
Global step, mapgen |
19:22 |
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19:24 |
kaeza |
global step is not really suitable for per-node tasks |
19:25 |
Calinou |
you can use ABMs for grass |
19:25 |
Calinou |
use a fairly high interval and high chance |
19:25 |
Calinou |
(slow growth) |
19:27 |
kaeza |
Abdul Mujeeb is hoodedice? |
19:27 |
hoodedice |
use query dammit |
19:27 |
hoodedice |
it's fucking logged now |
19:27 |
hoodedice |
(not that it makes a difference) |
19:27 |
kaeza |
TIL |
19:28 |
kaeza |
hoodedice, well, everyone watching minetest repo knows it now :P |
19:28 |
hoodedice |
that is okay |
19:28 |
hoodedice |
I intend for whoever checks my github out to know |
19:29 |
hoodedice |
but not for any random person on IRC |
19:29 |
kaeza |
what gets on teh interwebz, stays on teh interwebz |
19:29 |
kaeza |
forevah |
19:30 |
rubenwardy |
Yay! |
19:30 |
rubenwardy |
I am hoodedice's only follower on GitHub |
19:30 |
hoodedice |
seeing that I have no real code, that is an achievement |
19:30 |
hoodedice |
for me |
19:32 |
rubenwardy |
I admit, the folder structure chapter isn't as entry level as it could be. The first few chapter should be very specific - "this is what you need to do, follow these steps" - and the later chapters are more like - "here is the theory, here is some example code, how about you experiment". |
19:33 |
rubenwardy |
The instructions for using Eclipse with Minetest modding would be good as part of getting started, providing they work. http://dev.minetest.net/Intro#Integrated_development_environments |
19:33 |
rubenwardy |
I don't really want to set up Eclipse |
19:35 |
* Jordach |
made a good pun |
19:35 |
Jordach |
Evergreen is such a sap for tree puns |
19:35 |
* Jordach |
drops the mic |
19:36 |
rubenwardy |
**claps** |
19:36 |
rubenwardy |
lol. Been doing markdown for too long. |
19:37 |
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19:37 |
Yellowberry |
ha |
19:38 |
rubenwardy |
https://gist.github.com/rubenwardy/49116215f3bb27a23061 |
19:38 |
rubenwardy |
!title |
19:38 |
MinetestBot |
rubenwardy: ABM |
19:38 |
rubenwardy |
Any Ideas? I can't think of anything else to say. |
19:38 |
Yellowberry |
A wild Yellowberry appears! |
19:39 |
rubenwardy |
What chapters could I combine it with? |
19:40 |
rubenwardy |
I think I'll leave it on its own. |
19:41 |
Calinou |
is an IDE for Minetest really useful? |
19:41 |
Calinou |
instructions for setting up a linter plugin for some editor would be useful though |
19:41 |
Calinou |
like in Atom |
19:41 |
Calinou |
(I haven't got it to work) |
19:41 |
Calinou |
there is a Lua linter package available |
19:42 |
Yellowberry |
rubenwardy: I like your python noob generator |
19:42 |
rubenwardy |
Lol |
19:42 |
rubenwardy |
So old |
19:42 |
rubenwardy |
I am not sure, Calinou. |
19:42 |
Calinou |
well, keep the instructions for Eclipse |
19:42 |
rubenwardy |
It was added to the Intro. Maybe it should be mentioned, and linked to a wiki article on IDEs. |
19:42 |
Calinou |
I'd like instructions for Atom |
19:43 |
Calinou |
could be worth a whole separate page |
19:43 |
Krock |
rubenwardy, could you extend the noob generator with... uhm.. terrorism words? |
19:43 |
rubenwardy |
Wow |
19:43 |
rubenwardy |
I should allow seeds for noobs. We could all share our seeds, then. |
19:44 |
rubenwardy |
Oh, that's a euphemism, I think. |
19:44 |
Krock |
rubenwardy, amazing idea .D |
19:44 |
Krock |
s/./:/ |
19:45 |
rubenwardy |
Someone could write a minetest linter that shows API suggestions. But not me. |
19:45 |
rubenwardy |
The scroll bar doesn't work in Atom for me |
19:45 |
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19:46 |
Calinou |
have you tried the latest version? |
19:46 |
rubenwardy |
I have 0.154.0 |
19:47 |
Calinou |
ah |
19:47 |
Calinou |
screenshot? |
19:47 |
Calinou |
try reporting it on https://github.com/atom/atom/issues |
19:47 |
rubenwardy |
I can't drag it up and down |
19:47 |
Calinou |
use mouse wheel? PgUp / PgDn? |
19:48 |
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19:48 |
rubenwardy |
I want to drag as it is faster than mouse wheel. PgUp works, I guess. (But I have to train myself out of using the scroll bar. |
19:50 |
Calinou |
you can change mose wheel speed |
19:51 |
kaeza |
moose speed? |
19:52 |
kaeza |
Atom uses ~50% of a CPU for me :( |
19:52 |
rubenwardy |
kaeza: your CPI must be 100 MHz |
19:52 |
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19:52 |
rubenwardy |
I kid. |
19:52 |
rubenwardy |
How can you tell CPU usage on Kubuntu? |
19:52 |
kaeza |
rubenwardy, Intel E5700, 3.0GHz (x2) |
19:52 |
rubenwardy |
Nevermind, I'll google |
19:53 |
kaeza |
will keep using Geany, kthxbai |
19:53 |
kaeza |
ZeroBrane Studio is excellent for Lua code, BTW |
19:54 |
rubenwardy |
Atom is currently using < 1% for me |
19:54 |
rubenwardy |
According to System Moniter |
19:56 |
kaeza |
yes, it uses no CPU if idle, but just scrolling the view is taking 72% of CPU time here |
19:57 |
kaeza |
editing is really laggy |
19:57 |
rubenwardy |
Impressive |
19:57 |
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19:58 |
Calinou |
Atom isn't that fast, yes |
19:58 |
Calinou |
but very featureful, big potential |
19:59 |
rubenwardy |
Atom is awesome and wonderful |
19:59 |
rubenwardy |
Atom is awful. |
19:59 |
kaeza |
:D |
19:59 |
Calinou |
aweful |
19:59 |
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20:00 |
kaeza |
how exactly does it differ from other "featureful" editors? |
20:00 |
kaeza |
hell, even jEdit is faster |
20:01 |
Amaz |
sfan5, any idea why I get this error when using https://github.com/sfan5/mt2obj? http://pastie.org/private/asy03h6bq4blbj52bw0mq |
20:01 |
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20:01 |
Calinou |
it is designed to be fully hackable, kaeza |
20:01 |
Calinou |
see the package system |
20:02 |
Calinou |
also it's made using Web technologies, and some people like that and would rather use that than C++/Java-programmed editor |
20:02 |
kaeza |
jEdit is fully hackable too |
20:02 |
kaeza |
you can mess with anything via BeanShell |
20:02 |
Calinou |
not nearly as flexible, I bet |
20:02 |
kaeza |
have you tried it? |
20:03 |
Calinou |
a bit |
20:03 |
Calinou |
it looked bad and non-native :p |
20:03 |
Calinou |
I gtg, bye |
20:03 |
sfan5 |
Amaz: do you have nodes.txt in your working dir? |
20:05 |
rubenwardy |
http://rubenwardy.github.io/minetest_doc/chapters/abms.html |
20:05 |
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20:05 |
Calinou |
here, Midas is a car repair store |
20:05 |
Calinou |
“We are now going to make a mod (Yay!).†⇒ parenthesis like this are not new sentences, so no capital letter |
20:05 |
rubenwardy |
Lol. I meant the guy in Greek mythology, but oh well. |
20:06 |
rubenwardy |
That book now contains all the information that the intro has. I think. |
20:07 |
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20:08 |
Calinou |
you can make the background colour of the page a very bright grey, instead of pure white |
20:08 |
Calinou |
makes it a bit easier to the eyes |
20:08 |
Amaz |
sfan5, yep. |
20:08 |
Calinou |
like #eee |
20:08 |
sfan5 |
Amaz: is it the correct nodes.txt? |
20:09 |
Amaz |
It's the one I downloaded with the repo. |
20:09 |
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20:09 |
hoodedice |
rubenwardy: nope |
20:09 |
hoodedice |
mine is MOAR basic |
20:10 |
rubenwardy |
The introduction isn't as good, it should explain folders more carefully |
20:10 |
rubenwardy |
as in my introduction |
20:10 |
hoodedice |
well, you can integrate |
20:10 |
rubenwardy |
Folder Structure could do with being renamed and edited in Getting Started |
20:10 |
rubenwardy |
into |
20:10 |
hoodedice |
that isn't all I wrote =D |
20:11 |
rubenwardy |
Will you be contributing it to the online book? |
20:13 |
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20:13 |
hoodedice |
yes |
20:14 |
hoodedice |
tomorrow |
20:15 |
rubenwardy |
Excellent |
20:17 |
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Yellowberry |
_ / |
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Yellowberry |
/ \ / |
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Yellowberry |
\_/ / |
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Yellowberry |
\ _ |
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Yellowberry |
\ / \ |
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Yellowberry |
\ \_/ |
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Yellowberry |
yay |
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22:04 |
catninja |
OldCoder: you seem to be off all other cahannels? |
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23:00 |
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23:00 |
ciwolsey |
hey |
23:00 |
ciwolsey |
theres no need for me to distribute mods to players? its done automatically right? |
23:01 |
marktraceur |
Right, ciwolsey |
23:01 |
kaeza |
ciwolsey, correct |
23:01 |
ciwolsey |
amazing :) |
23:01 |
marktraceur |
Or something. |
23:01 |
kaeza |
actually, only media files and other small bits of metadata are transferred (i.e. the code proper remains on the server) |
23:02 |
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23:02 |
ciwolsey |
i dont really understand.. but theres no need for people to get anything if they need to join my server? |
23:02 |
marktraceur |
Exactly |
23:02 |
marktraceur |
Well, Minetest. |
23:02 |
marktraceur |
:) |
23:03 |
kaeza |
I only point that, because as an user, you don't need to fear some server sending malicious code :) |
23:03 |
VanessaE |
as long as they have a client that's up-to-date enough to handle the mods you use, that's all they need. |
23:03 |
ciwolsey |
ahhh i see |
23:04 |
ciwolsey |
so code from the mods is never actually run on the clients? |
23:04 |
VanessaE |
right. |
23:04 |
VanessaE |
not yet anyway. |
23:05 |
ciwolsey |
i was trying out the mobs mod earlier.. |
23:05 |
ciwolsey |
it kept complaining about missing textures for the rats.. and something else |
23:05 |
ciwolsey |
but the rats looked fine |
23:06 |
VanessaE |
maybe a missing inventory image or something. |
23:06 |
ciwolsey |
ah maybe |
23:06 |
ciwolsey |
does minetest also deal with the removal of mods in a graceful way? |
23:07 |
ciwolsey |
i mean if i have mod, and someone makes use of the stuff thats inside it.. then i remove it |
23:07 |
kaeza |
depends on the mod |
23:07 |
VanessaE |
it leaves "unknown node" in places where a previously-defined node had been placed. |
23:07 |
kaeza |
or "unknown items" in inventories |
23:07 |
VanessaE |
(or unknown items/entities in the....yeah, that) |
23:07 |
ciwolsey |
the more i learn about minetest the more i am impressed |
23:08 |
ciwolsey |
the only thing i dont like so far is the mobs |
23:08 |
VanessaE |
if you later re-add the mod, the unknown nodes will become defined again. also you can translate them with e.g. worldedit or by writing a mod that contains suitable aliases. |
23:08 |
ciwolsey |
they are very simple.. and earlier the mobs started ignoring people completely |
23:08 |
ciwolsey |
i had to restart the server to get the to 'see' people again |
23:09 |
ciwolsey |
one thing i was wondering too |
23:09 |
ciwolsey |
the way blocks pass data to each other |
23:09 |
ciwolsey |
like for example pipes |
23:09 |
ciwolsey |
they are passing say.. 'water' between nodes |
23:09 |
ciwolsey |
is that done using the metadata stuff? |
23:09 |
VanessaE |
that's an active routine that's moving those entities around or setting the pipes to "water" |
23:10 |
VanessaE |
no, not with metadata in the case of pipes, but I have an ollllllllllld rewrite that was gonna do just that. |
23:10 |
VanessaE |
(a pipe would have an actual quantity of water, almost like a pressure value) |
23:10 |
ciwolsey |
ok so what part of the api do i need to use to hold state for nodes etc? |
23:10 |
VanessaE |
it depends on the state you're trying to manage. |
23:10 |
ciwolsey |
ok so in the pipe context |
23:11 |
VanessaE |
some stuff can be done with just flags on the map, such as the node's facedir. more complex stuff needs metadata, like a sign's text. |
23:11 |
ciwolsey |
the way i would try to do it right now would be |
23:12 |
ciwolsey |
just a "waterlevel" metadata |
23:12 |
ciwolsey |
and as it flows to the next block add it, and subtract it from the current nodes meta data |
23:12 |
ciwolsey |
is that wrong? |
23:12 |
VanessaE |
nope, that's almost exactly what I coded in the alternate branch |
23:13 |
ciwolsey |
but meta data is not attached to a node right? |
23:13 |
ciwolsey |
but the location? |
23:13 |
VanessaE |
https://github.com/VanessaE/pipeworks/commit/c3f3d15140f75c8cba4b88ffb70895864a16854f |
23:13 |
ciwolsey |
so you have to deal with cleaning up the meta data when node is removed etc? |
23:13 |
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23:13 |
VanessaE |
metadata is attached to a location on the map, yes, but also to the node at that location - dig the node and the metadata is taken with it, usually destroyed unless your mod is coded to retain that data. |
23:15 |
ciwolsey |
ah cool |
23:15 |
VanessaE |
you can, for example, create a node that retains some flag or whatever in its meta, and that when dug continues to retain it. the Memorandum mod works like that. |
23:15 |
kaeza |
for an example of that, look at furnaces. they don't let the player dig the furnace if it has items |
23:15 |
kaeza |
same with e.g. chests |
23:15 |
VanessaE |
(you place paper, write on it, then you can dig the written paper and the message will be taken into your inventory with it) |
23:15 |
VanessaE |
there's never anything left "in the map" to "clean up". |
23:16 |
ciwolsey |
yes its cleaned up for me? |
23:16 |
ciwolsey |
ok |
23:16 |
kaeza |
(nodes can have inventories, and those inventories are part of that "metadata") |
23:19 |
ciwolsey |
are there any tools i can use just to have a look at the meta data in a certain block? |
23:19 |
ciwolsey |
node* |
23:19 |
VanessaE |
um |
23:19 |
VanessaE |
you know, I'm not exactly sure |
23:20 |
ciwolsey |
i thought like a block you could put down and it would list whats in the block below it or something |
23:20 |
ciwolsey |
i guess i could do that myself |
23:20 |
kaeza |
it's impossible to do a "generic" tool like that, because you can't list which strings (fields) exist in the metadata |
23:20 |
VanessaE |
kaeza: you sure about that? |
23:21 |
kaeza |
but you can code a special tool to list get the fields you're interested in |
23:21 |
kaeza |
VanessaE, there is one? |
23:21 |
ciwolsey |
there might be a way to get all the fields or something |
23:21 |
kaeza |
there wasn't last time I tried to do such a thing :P |
23:21 |
ciwolsey |
thats what i was thinking |
23:21 |
VanessaE |
kaeza: I don't know of one, but isn't the output from get-meta just a table anyway? |
23:21 |
ciwolsey |
thats what i mean |
23:21 |
ciwolsey |
surely theres some way to iterate over whats there |
23:22 |
* kaeza |
looks at docs |
23:22 |
VanessaE |
uh oh |
23:22 |
VanessaE |
"Challenge accepted" |
23:22 |
VanessaE |
;) |
23:22 |
ciwolsey |
:D |
23:22 |
* VanessaE |
looks too |
23:22 |
* ciwolsey |
three |
23:22 |
ciwolsey |
even though i suck at lua |
23:22 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1008 |
23:22 |
VanessaE |
there. |
23:23 |
ciwolsey |
table return? |
23:23 |
kaeza |
oh nice |
23:23 |
ciwolsey |
ohhh |
23:23 |
ciwolsey |
:) |
23:23 |
VanessaE |
so with that meta:to_table() method, you should be able to iterate over its contents |
23:24 |
VanessaE |
the fun part will be interpreting the results :P |
23:24 |
ciwolsey |
hmm yeah |
23:24 |
ciwolsey |
the other thing i wondered is |
23:24 |
ciwolsey |
is it possible from mods to use say... |
23:24 |
ciwolsey |
ls |
23:24 |
ciwolsey |
or ... system commands |
23:25 |
VanessaE |
it was at one time, but that's since been locked down somewhat |
23:25 |
ciwolsey |
thought it would be cool to grab things from the net and display them in the game |
23:25 |
ciwolsey |
or something like that |
23:25 |
VanessaE |
there's a pull request for that |
23:25 |
VanessaE |
controversial |
23:26 |
ciwolsey |
i know it probably would lead to some bad stuff |
23:26 |
VanessaE |
https://github.com/minetest/minetest/pull/1869 |
23:26 |
ciwolsey |
i mean stuff like that should be done async and stuff |
23:26 |
VanessaE |
HTTP requests are async |
23:26 |
VanessaE |
but what you get back from the request and what you do with it is what's making it so controversial |
23:26 |
kaeza |
err... os.execute was locked down? |
23:27 |
VanessaE |
some devs are paranoid that a mod author is gonna code some remote exploit |
23:27 |
VanessaE |
kaeza: in SN's strict module, so I thought? |
23:28 |
ciwolsey |
just make http optional? |
23:28 |
ciwolsey |
like something you have to turn on |
23:28 |
ciwolsey |
and is off by default |
23:28 |
* VanessaE |
shrugs |
23:28 |
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23:30 |
kaeza |
VanessaE, io.popen still works |
23:30 |
VanessaE |
hm |
23:31 |
VanessaE |
guess that part wasn't touched then |
23:32 |
kaeza |
local f = io.popen"cowsay"; for line in f:lines() do minetest.chat_send_all(line) end f:close() |
23:32 |
kaeza |
:> |
23:32 |
ciwolsey |
what can you use to create the .x files? |
23:33 |
ciwolsey |
(models) |
23:33 |
kaeza |
most people use blender |
23:33 |
ciwolsey |
ah i love blender |
23:33 |
ciwolsey |
so thats good |
23:33 |
VanessaE |
and don't use .x |
23:33 |
VanessaE |
use .obj |
23:34 |
ciwolsey |
oh nice |
23:34 |
kaeza |
isn't .obj static? |
23:34 |
VanessaE |
yeah |
23:34 |
VanessaE |
use .b3d for animated then :) |
23:34 |
VanessaE |
either way, don't use .x, it's bloated. |
23:34 |
kaeza |
^ |
23:34 |
ciwolsey |
ok |
23:35 |
ciwolsey |
.obj is more common anyway |
23:35 |
VanessaE |
irrlicht (the graphics engine Minetest uses) accepts several formats |
23:35 |
ciwolsey |
ahhh |
23:35 |
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23:36 |
ciwolsey |
what ive seen of mobs so far theyre quite simple |
23:37 |
ciwolsey |
whats limiting them? the people who write the mobs mods or the engines? |
23:37 |
ciwolsey |
engine* |
23:37 |
VanessaE |
yeah, MOBs have to be, because they run on the server (not the client), so complex actions would introduce more CPU load and more lag |
23:37 |
VanessaE |
visible lag* |
23:37 |
VanessaE |
that and, well, AI is hard. |
23:38 |
ciwolsey |
dont they run on the server in minecraft? |
23:38 |
VanessaE |
no |
23:38 |
VanessaE |
afaik Minecraft runs a lot of mod/game code on the client |
23:38 |
VanessaE |
that's part of why clients have to download the same mods as are used on a given server |
23:38 |
ciwolsey |
ah |
23:46 |
kaeza |
for anyone interested: https://gist.github.com/kaeza/3ff0042f0459560e0722 |
23:47 |
ciwolsey |
oooh |
23:47 |
ciwolsey |
it works? |
23:47 |
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23:47 |
VanessaE |
heh |
23:47 |
VanessaE |
leave it to kaeza :) |
23:48 |
ciwolsey |
does the tiles table allow you to specify a texture for each side? |
23:49 |
ciwolsey |
dont knwo if table is the right term.. maybe array |
23:49 |
ciwolsey |
tiles = {"tutorial_decowood.png"}, |
23:49 |
ciwolsey |
this thing |
23:49 |
kaeza |
https://mediacru.sh/pYZSCSddM8rK |
23:49 |
ciwolsey |
very nice, ill try that in a bit |
23:50 |
kaeza |
to use: create dir mods/metaspy, and save the text as mods/metaspy/init.lua |
23:50 |
ciwolsey |
ok |
23:55 |
kaeza |
I can code, but my creativity plain sucks |
23:55 |
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23:57 |
kaeza |
also, aliens: https://mediacru.sh/NVCAu8mlXF7P |
23:58 |
Tesseract |
~tell Krock I have this nick because Tesseracts/HyperCubes are awesome! And I'm still using it because I got disconnected and auto-reconnected with this alt nick and I haven't bothered changing it. |
23:58 |
ShadowBot |
Tesseract: O.K. |