Time |
Nick |
Message |
00:17 |
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00:52 |
marktraceur |
What's the convoluted way we check if a mod is loaded, these days? |
00:55 |
marktraceur |
Never mind, just figured I could check if the node I needed was registered. |
00:55 |
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01:01 |
kaeza |
marktraceur, if minetest.get_modpath("modname") then |
01:20 |
marktraceur |
Neat. |
01:20 |
marktraceur |
kaeza: Turns out I didn't need it really |
01:29 |
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01:37 |
marktraceur |
Hrm...managed to break my mod |
01:37 |
marktraceur |
Crap. |
01:37 |
marktraceur |
I can fix it tomorrow. |
01:37 |
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01:37 |
marktraceur |
How did I write 300 lines of code. Oh, right, it's been four hours. HOW HAS IT BEEN FOUR HOURS. |
01:41 |
kaeza |
300 lines in four hours? pfft |
01:43 |
kaeza |
that's nothing. I can code 1000 lines in half an hour (then spend another 12 hours making the thing actually work) |
01:52 |
marktraceur |
It's...nearly working! |
02:00 |
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02:14 |
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02:14 |
cornernote |
hi |
02:14 |
cornernote |
aparently registering aliases for blocks isnt working any more |
02:14 |
cornernote |
eg: minetest.register_alias("mapgen_stone", "air") |
02:14 |
cornernote |
i need to be able to create an empty world |
02:23 |
cornernote |
also, forum moved from a directory to a subdomain, but you don't forward the traffic ? |
02:23 |
cornernote |
thats dodgey, no ? |
02:37 |
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02:37 |
cmhobbs_ |
anyone know what the give string for a pickaxe is? |
02:49 |
cornernote |
to get singlenode active from my mod, do i do this: |
02:49 |
cornernote |
minetest.register_on_mapgen_init(func({mgname = "singlenode"})) |
02:49 |
cornernote |
or this: |
02:49 |
cornernote |
minetest.set_mapgen_params({mgname = "singlenode"}) |
03:12 |
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03:12 |
stormchaser3000 |
cornernote: do you know how to login to github using the git comand i can't seem to get it to work |
03:13 |
stormchaser3000 |
i want to merge the master branch of minetest-skyblock into my fork |
03:14 |
stormchaser3000 |
and then i want to edit the part of the code where you get the mese for a reward |
03:14 |
stormchaser3000 |
so that you get mese crystals and not mese blocks |
03:34 |
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03:38 |
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03:44 |
cornernote |
hey stormchaser3000 |
03:44 |
cornernote |
just login to github.com, then you can do it via the website |
03:45 |
cornernote |
i made a patch just now, to remove the bones |
03:45 |
cornernote |
otherwise its kind of cheating if you get all your stuff back |
03:46 |
stormchaser3000 |
XD |
03:46 |
stormchaser3000 |
i have the bones mod removed by default |
03:47 |
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03:47 |
cornernote |
i like it in normal games |
03:47 |
cornernote |
but not suitable for skyblock |
03:47 |
cornernote |
i cant figure out how to set singlenode via lua code |
03:47 |
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03:47 |
cornernote |
i can do it in the world create screen |
03:48 |
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03:48 |
cornernote |
tried 2 things: |
03:48 |
cornernote |
minetest.set_mapgen_params({mgname = "singlenode"}) |
03:48 |
cornernote |
and |
03:48 |
cornernote |
minetest.register_on_mapgen_init(function() return {mgname = "singlenode"} end) |
03:48 |
stormchaser3000 |
hmmmm |
03:48 |
stormchaser3000 |
odd |
03:49 |
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03:50 |
paramat |
lol |
03:50 |
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03:50 |
cornernote |
the 1st does nothing |
03:50 |
cornernote |
the 2nd makes the whole screen go black |
03:51 |
cornernote |
no, the 2nd does nothing too |
03:51 |
cornernote |
both together make the screen go black |
03:51 |
cornernote |
anyone else know how to set singlenode via lua ? |
03:52 |
paramat |
yeah hang on |
03:52 |
paramat |
https://github.com/paramat/overgen/blob/master/init.lua line 32 |
03:53 |
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03:53 |
paramat |
if you leave water level at y = 1 you will get lighting bugs below y = 1, so set it to -32000 |
03:54 |
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03:54 |
cornernote |
awesome thanks, testing now |
03:55 |
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03:55 |
cornernote |
still got mapgen |
03:56 |
cornernote |
https://gist.github.com/cornernote/b32b0a33d57524bb87c6 |
03:57 |
cornernote |
when creating the world i choose v6 (left it on the default) |
03:57 |
paramat |
those lines should override whatever mapgen you select in menu |
03:57 |
cornernote |
but i assumed my lua should override that |
03:58 |
cornernote |
yeah |
03:58 |
paramat |
so try selecting mgv6, you should still get singlenode |
03:59 |
cornernote |
i only have: v6, v7, indev, singlenode, math |
03:59 |
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03:59 |
cornernote |
ok, loaded it in a mod of its own, and it works |
03:59 |
paramat |
by mgv6 i mean v6 |
03:59 |
cornernote |
checking my stuff... |
04:00 |
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04:01 |
cornernote |
ok, moved it to another place, works now |
04:02 |
paramat |
you want a completely empty skyblock world from y = -31000 to y = 31000? |
04:03 |
cornernote |
yes, its for skyblock mod |
04:03 |
cornernote |
but the code you gave works |
04:03 |
cornernote |
i just had it in the wrong place i guess |
04:03 |
paramat |
okay so yes water level should be y = -32000 |
04:04 |
cornernote |
stormchaser3000 - pushed the fix |
04:04 |
cornernote |
thanks paramat |
04:04 |
paramat |
=) |
04:04 |
cornernote |
also, i see mods now allow screenshots |
04:04 |
cornernote |
what do i name the file ? |
04:05 |
cornernote |
screenshot.png |
04:05 |
paramat |
yeah i saw that too, no idea yet |
04:05 |
cornernote |
works a treat |
04:06 |
stormchaser3000 |
cornernote: updating |
04:06 |
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04:10 |
Zeno` |
Wuzzy, I can't reproduce your issue :( |
04:11 |
Zeno` |
https://github.com/minetest/minetest/issues/1957 |
04:11 |
Wuzzy |
which version did u use? |
04:12 |
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04:12 |
Zeno` |
It's in the issue |
04:12 |
Zeno` |
but, the latest. I can't see anything settings related between the commit you were using and the commit I am though |
04:12 |
Wuzzy |
hmmmmmmmmmmmmmmmmmmmmmmmmmmmm |
04:15 |
Wuzzy |
maybe its because you copied a very large subgame |
04:16 |
Wuzzy |
idk |
04:16 |
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04:16 |
Wuzzy |
whatever, I can’t help you, I leav now |
04:16 |
Wuzzy |
cya |
04:17 |
cornernote |
ok, i added screens to all my mods |
04:18 |
cornernote |
ok, next question... whats this online mod repository thingy ? |
04:18 |
cornernote |
how do i submit my mods ther e? |
04:18 |
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04:19 |
stormchaser3000 |
cornernote: forum.minetest.net/mtdb |
04:19 |
stormchaser3000 |
oops |
04:20 |
cornernote |
https://forum.minetest.net/mmdb/addmod/ |
04:20 |
cornernote |
wow, that looks like a lot of work |
04:20 |
stormchaser3000 |
XD |
04:20 |
stormchaser3000 |
well it works |
04:20 |
cornernote |
i have a dozen or more mods |
04:20 |
stormchaser3000 |
and to access it from minetest go to the mods tab and then press modstore |
04:20 |
stormchaser3000 |
and wow |
04:21 |
cornernote |
dont really feel like entering all the descriptions and junk |
04:21 |
stormchaser3000 |
that is going to be a lot of work |
04:21 |
cornernote |
considering i dont play the game any more |
04:21 |
cornernote |
im just trying to maintain support for the work i already did |
04:21 |
stormchaser3000 |
ok |
04:21 |
stormchaser3000 |
and by the way your no mapgen mod doesn't work either |
04:22 |
stormchaser3000 |
possibly for the same reason as the skyblock mod |
04:22 |
cornernote |
yeah, same issue |
04:22 |
cornernote |
i'll fix that too |
04:23 |
cornernote |
its kind of obsolete |
04:24 |
cornernote |
cos you can choose singlenode mapgen mode |
04:25 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix background of creative icon (was black, now transparent) 17dde5d http://git.io/vf3Wlg (2014-12-14T05:09:43+01:00) |
04:26 |
stormchaser3000 |
if i wanted to edit the skyblock mod to give one of you workbenches from your workbench mod would i use workbench:3 ? |
04:26 |
stormchaser3000 |
for the itemstring |
04:26 |
stormchaser3000 |
because i am working on a skyblock server |
04:27 |
stormchaser3000 |
and i wanted to use the workbench mod and the craft guide mod |
04:28 |
stormchaser3000 |
cornernote: ^^^ |
04:28 |
cornernote |
workbench/craftguide/other mods/etc should work with skyblock |
04:28 |
cornernote |
but as i said i havent played in like a year |
04:28 |
stormchaser3000 |
they do but i want to have the skyblock mod give a workbench at the start |
04:29 |
stormchaser3000 |
and i wanted to know the itemstring for the 3x3 workbench |
04:30 |
cornernote |
updated no_mapgen mod (even tho its kind of obsolete) |
04:30 |
stormchaser3000 |
ok |
04:30 |
stormchaser3000 |
and XD i found the itemstring |
04:31 |
cornernote |
ahh, i see |
04:32 |
cornernote |
it gens the spawn blocks on the level_1.lua |
04:36 |
cornernote |
ok, now to fix an old craft guide bug |
04:36 |
cornernote |
the issue with group:xxx |
04:47 |
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06:32 |
paramats |
LazyJ the lua mapgen issue seems to be solved, see logs for minetest-dev, i just need to rewrite watershed a bit then i'll let you know when to return to your world and regen the buggy stuff |
06:36 |
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06:38 |
cornernote |
updated craft guide to show group items a lot better |
06:38 |
cornernote |
used to be unknown item, now it chooses an item from the group to use |
06:38 |
cornernote |
and also messages the player with the other items in the group |
06:43 |
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06:47 |
LazyJ |
Ok, thanks for the update, paramats ;) |
06:50 |
paramats |
in the end a lot of good came out of it, watershed and all my mapgens will be faster soon |
06:51 |
LazyJ |
Wonderful! |
06:53 |
LazyJ |
I don't follow #minetest-dev because I probably wouldn't understand what is discussed there. Is a short, "layman's" explanation (in very general terms) possible? |
06:53 |
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06:54 |
LazyJ |
Nothing I can make use of now, but someday, I may recall this and how it was fixed. |
07:04 |
paramats |
the way i used noise in watershed became buggy due to one of hmmmmm's commits |
07:06 |
paramats |
in the process of fixing this hmmmmm spotted more errors in my code that were slowing things down |
07:07 |
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07:07 |
LazyJ |
Is there a program that error-checks lua? |
07:08 |
LazyJ |
I see Minetest is complaining about "undeclared global values" now, so something exists. |
07:09 |
LazyJ |
Or does it all have to come from experience? |
07:09 |
paramats |
ah that error message is common now due to a recent commit, watershed has a couple of undeclared globals, i will fix |
07:10 |
LazyJ |
I'm not at the point of using perlin noise in any of my mod ideas, but it would be nice to have a tool or utility I could run the mods' code through to pick-out trouble spots. |
07:10 |
paramats |
in the past undeclared globals didn't create error messages, now we can hunt these down and improve our mods |
07:11 |
LazyJ |
I use a program called "Meld" to compare mod updates with. |
07:11 |
paramats |
i don't know of an error checking program, minetest already does that anyway |
07:11 |
LazyJ |
When it finds stuff that is different in the comparison, it colors the section blue. |
07:12 |
LazyJ |
What I'd like is a program that does something for trouble spots in Lua. |
07:12 |
paramats |
oh yeah someone else recommended meld to me |
07:12 |
LazyJ |
Meld wouldn't work for this "want", but the idea behind is what I'm after. |
07:13 |
LazyJ |
Many hours of forehead-to-keyboard bashing wasted just because of a missing curly-bracket or errant comma. |
07:14 |
LazyJ |
And in the case of undeclared globals it would save some time if the edit highlighted those before going through the process of running Minetest. |
07:15 |
LazyJ |
Maybe Eclipse already does this but I'm not savvy enough to know where and how. |
07:16 |
LazyJ |
But, all that aside, thanks again to you and hmmmm for getting this fixed. ;) |
07:16 |
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07:16 |
LazyJ |
Hopefully it will also help Minetest's mapgen as a whole. |
07:16 |
paramats |
you should update minetest with hmmmmm's latest commit, but wait for me to rewrite watershed |
07:17 |
paramats |
i'll let you know .. chat later O/ |
07:18 |
LazyJ |
Ok, will do. ;) |
07:21 |
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07:40 |
cornernote |
rock, paper, scissors, lizard, spock... in lua controller - https://github.com/cornernote/minetest-rpsls_lc |
07:40 |
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08:04 |
Zeno` |
I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c |
08:05 |
Zeno` |
Mainly because I use calibrated monitors and night always seems far too dark for me hehehe |
08:14 |
LazyJ |
So... with display_gamma players could increase the gamma and make the in-game nights not-so dark? |
08:15 |
LazyJ |
Is it a minetest.conf setting or an in-game setting? |
08:15 |
Zeno` |
minetest.conf |
08:15 |
LazyJ |
(like adjusting volume) |
08:15 |
Zeno` |
If the patch gets accepted I have no doubt someone will make a nice GUI for it |
08:15 |
DFeniks |
would be good , for me its opposite , laptop screens seems too light to me |
08:16 |
Zeno` |
yeah, that as well ;) |
08:16 |
Zeno` |
display_gamma = 2.2 is the proposed default; accepted values (currently) are in the range 1.1 to 3.0 |
08:17 |
LazyJ |
One of the frequent complaints (whining) I get from players is having "nights". |
08:17 |
Zeno` |
yeah, nights are darker than lit caves :/ |
08:17 |
LazyJ |
Then we switched the time to "all-day"... and there were complaints that there were no nights. |
08:17 |
LazyJ |
Oy... can't win. |
08:18 |
Zeno` |
On my monitor I'm using display_gamma = 1.5 (to make it so I can see things at night) |
08:18 |
Zeno` |
caves are still dark (you won't be going exploring caves without torches ;)) |
08:18 |
LazyJ |
So if there were a way, through a gui, to have all-day client-side, that might lessen the frequency of these conflicting complaints. |
08:18 |
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08:19 |
Zeno` |
LazyJ, that's possible but I don't think the devs would agree to that ;) |
08:19 |
Zeno` |
I think the gamma will fix many of the complaints |
08:19 |
LazyJ |
I have my monitor cranked-up too so I can see where I'm going in the dark but not all details are visible (ie, coal vs stone). |
08:20 |
Zeno` |
The excessive darkness of nights is my major concern and probably the same for others who don't like night as well |
08:20 |
LazyJ |
One problem with having all-day client-side is if that's the setting and night-time hostile mods are installed. |
08:20 |
Zeno` |
I won't adjust my monitors just to play minetest (they're calibrated) |
08:20 |
Calinou |
hi |
08:20 |
LazyJ |
But on the other hand, those mobs would still be visible. |
08:20 |
* Calinou |
edited light.cpp to use “debugging in the dark†table |
08:20 |
Zeno` |
Yeah and "always day" client-side is never going to be accepted |
08:21 |
Calinou |
looks good on my screen, lets me see in full darkness a bit :P |
08:21 |
Calinou |
(like on a bright screen) |
08:21 |
Calinou |
easy to do, Zeno` :P |
08:21 |
Zeno` |
Hi Calinou |
08:21 |
Zeno` |
<Zeno`> I've added display_gamma as an option (not accepted yet, not even a pull request yet) if anyone wants to test it: https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c |
08:21 |
Calinou |
cap the gamma to 0.3-3, that is usually what most games do |
08:21 |
Calinou |
if someone wants fullbright, there are at least 3 ways to do it |
08:21 |
Zeno` |
I've capped it 1.1 to 3 |
08:21 |
Calinou |
edit shaders, edit light.cpp, … |
08:21 |
LazyJ |
If all-day client-side is a toggled option, then it would be entirely the player's choice. |
08:21 |
Zeno` |
But I'm still experimenting |
08:21 |
Calinou |
it should be possible to set it below 1 |
08:22 |
LazyJ |
But, yeah, your right, Zeno`, the devs probably wouldn't go for it. |
08:22 |
Zeno` |
Calinou, try out the patch and let me know what you think (remove the line that limits it) then :) |
08:22 |
Zeno` |
Comment out https://github.com/Zeno-/minetest/commit/c34710c7da8686225ba90506ff7bd1e5d5009b3c#diff-1bf86c5e08b07bc255ad8698c565bab6R72 |
08:23 |
CWz |
good morning Zeno` |
08:24 |
Calinou |
what is the default gamma value? should be 1 |
08:25 |
Zeno` |
2.2 |
08:25 |
Calinou |
why is it so high? |
08:25 |
Calinou |
gamma should usually be 1 by default, tweak it as a factor |
08:26 |
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08:26 |
Calinou |
yay for freetype being off by default |
08:26 |
Calinou |
I have to rebuild the whole game :/ |
08:30 |
Zeno` |
Why would 1.0 be default? 1.0 is linear |
08:31 |
Calinou |
oh, so it works like that |
08:31 |
Calinou |
for users, it is more obvious to use 1 as default, < 1 as lower values, > 1 as higher |
08:32 |
Calinou |
most people don't understand how gamma works, so they just want to use a factor… |
08:33 |
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08:34 |
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08:34 |
Zeno` |
I've pushed a change. Limit is now 0.3 to 3.0 and table[0] is always 0 and brightest is always 255 |
08:35 |
Zeno` |
hmm, maybe I could make the minetest.conf setting a percentage then |
08:35 |
Calinou |
:D |
08:35 |
Zeno` |
not sure |
08:35 |
Calinou |
a factor, not a percentage |
08:35 |
Calinou |
percentage would be base 100 |
08:37 |
Calinou |
this seems to not have any effect |
08:37 |
Calinou |
I set display_gamma to 3, no difference in brightness |
08:38 |
Zeno` |
does to me |
08:39 |
* Zeno` |
double checks |
08:39 |
Calinou |
right, needs shaders to be off? |
08:39 |
Zeno` |
shouldn't but I might have made a mistake... looking |
08:40 |
Zeno` |
are you using the right branch? |
08:40 |
Zeno` |
git checkout gamma ? |
08:40 |
Calinou |
yes |
08:41 |
Krock |
moin. |
08:41 |
Calinou |
moin! |
08:41 |
Calinou |
http://moinmo.in/ |
08:41 |
Zeno` |
hi Krock |
08:41 |
Zeno` |
Calinou, how are you changing the value? |
08:42 |
Calinou |
/set -n display_gamma 3 |
08:42 |
Zeno` |
I might add a temporary feature so /set display_gamma will update in game |
08:42 |
Krock |
Calinou, nice. didn't know about that one |
08:42 |
Calinou |
then I restart the game |
08:42 |
Calinou |
the setting is saved into minetest.conf |
08:42 |
Zeno` |
hmmm |
08:43 |
blaze |
hi Calinou |
08:43 |
Calinou |
hi |
08:45 |
Zeno` |
ahh I see |
08:45 |
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08:46 |
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08:47 |
Krock |
Zeno`, https://github.com/Zeno-/minetest/commit/c34710c7d#diff-1bf86c5e08b07bc255ad8698c565bab6R70 why not use the LIGHT_MAX constant? |
08:48 |
Zeno` |
I have now |
08:48 |
Zeno` |
I pushed another commit after that one :) |
08:49 |
Krock |
and 2.2 is actually the current light table? |
08:52 |
Krock |
(as we always had it until now) |
08:54 |
LazyJ |
Once the node definition for default:stone is loaded into memory, is the minetest.override_item of stone run each time after that or is the override incorporated into the instructions for stone already loaded in memory? |
08:55 |
Zeno` |
I think perhaps I didn't push? |
08:55 |
LazyJ |
As if the override were part of the original node definition of stone. |
08:55 |
Krock |
LazyJ, Lua does its job, executes the override function and tells minetest: "Hey, I'm ready, start it." |
08:56 |
Zeno` |
Sorry Calinou, I'd forgotten to push :/ |
08:56 |
LazyJ |
So as far as Minetest is concerned, there aren't two definitions for stone? |
08:56 |
Zeno` |
Krock, 2.2 is not exactly the same as the current light_table |
08:56 |
Krock |
so the override function will only work while minetest isn't inited fully |
08:57 |
Zeno` |
range is now 0.3 to 6.0 |
08:57 |
Krock |
Zeno`, from less then linear to extreme? :3 |
08:58 |
LazyJ |
Ok, thanks, Krock ;) |
08:58 |
Krock |
np |
08:58 |
Zeno` |
well if someone wants all the midtones pretty dark (using 6) I guess they should be allowed hhehe |
08:58 |
Zeno` |
I'll probably put it back to max of 3-4 though (after testing) |
08:58 |
Calinou |
higher is lower, or lower is higher? |
08:59 |
Calinou |
:/ |
08:59 |
Krock |
both. |
08:59 |
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09:00 |
Zeno` |
0.3 will make darks lighter |
09:00 |
Calinou |
I'm using gamma 1.1 |
09:00 |
Calinou |
looks good |
09:00 |
Calinou |
default value should probably be 1.5 |
09:00 |
Calinou |
if you keep the current way of how it works |
09:01 |
Zeno` |
Yeah, I'll keep tweaking |
09:01 |
Calinou |
also that option should be added to the options screen |
09:01 |
Zeno` |
I'm ok with any kind of default |
09:01 |
Calinou |
but add (requires restart) to the option name |
09:01 |
Zeno` |
as long as can adjust it :) |
09:01 |
Zeno` |
RBA, should light_table[0] always be 0, or some slightly higher value? |
09:01 |
Zeno` |
RealBadAngel ^^ |
09:02 |
Krock |
index 0 is not 0 by default |
09:02 |
Zeno` |
yeah... |
09:02 |
RealBadAngel |
anything other than 0 will mean that textures will be visible in complete dark areas |
09:03 |
Calinou |
I found a gigantic dungeon |
09:03 |
Calinou |
complete darkness makes the game too horrific |
09:04 |
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09:04 |
Zeno` |
RealBadAngel, that's right and with a non-zero 0 (!!!) caves are as bright as day |
09:04 |
Calinou |
I'm playing with gamma 1.1 and looks good on my screen, but as most screens are calibrated better, default value should be 1.5 or so |
09:04 |
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09:05 |
Zeno` |
I'll try [0] as 8 |
09:05 |
Calinou |
the old one was 8 |
09:05 |
RealBadAngel |
and i found a giant apple ;) http://i.imgur.com/01eYCk7.png |
09:05 |
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09:05 |
Calinou |
https://cdn.mediacru.sh/g/gpBjntMixbVk.png |
09:06 |
RealBadAngel |
quite big indeed |
09:06 |
Zeno` |
ok a new version pushed |
09:06 |
RealBadAngel |
the apple of mine is separate scene node |
09:06 |
Zeno` |
[0] is now always 8, middle values adjusted, and [14] is 255 |
09:06 |
RealBadAngel |
not connected with mapblock mesh |
09:07 |
Zeno` |
lol @ apple |
09:07 |
Zeno` |
that's awesome |
09:08 |
RealBadAngel |
thats for highlighting and cracks in separate scene nodes and also for animated meshnodes |
09:08 |
Zeno` |
ok, I think I like this with gamma of about 1.3 |
09:10 |
Calinou |
you should add to minetest.conf.example: Lower gamma values are brighter |
09:14 |
Zeno` |
ok |
09:16 |
Zeno` |
ok, final tweak and Calinou's suggestion just pushed |
09:22 |
Krock |
http://i.imgur.com/QlMGTeY.png |
09:23 |
Zeno` |
Calinou, I'm thinking maybe 1.5 is a better default now that you've mentioned it |
09:23 |
Zeno` |
carpet, Krock? |
09:23 |
Calinou |
keep 1.1 as minimum, 3 as maximum |
09:23 |
Calinou |
1.1 gives good visiblity, but is not OP either |
09:23 |
Zeno` |
1.1 you think? |
09:23 |
Krock |
Zeno`, compressed cobble |
09:23 |
Zeno` |
lol Krock |
09:23 |
Zeno` |
me checks 0.9 |
09:23 |
Calinou |
compressed cobble makes sense |
09:24 |
Calinou |
9 cobble = 1 cobble that is harder to dig |
09:24 |
Calinou |
can be crafted into 9 cobble |
09:24 |
Krock |
sadly, they need all the same time to dig |
09:24 |
Krock |
*have the |
09:24 |
Calinou |
gonna add this to Carbone |
09:24 |
Calinou |
or More Blocks? |
09:24 |
Zeno` |
Calinou, 0.9 looks believable |
09:25 |
Calinou |
screenshot? |
09:25 |
Calinou |
my screen is dark, so I like bright values :) |
09:25 |
Krock |
Calinou, https://forum.minetest.net/viewtopic.php?f=9&t=10746 better add this to carbone |
09:25 |
Calinou |
meh, I'll just roll my own into More Blocks |
09:27 |
Zeno` |
Calinou, http://i.imgur.com/U1I6KIB.jpg and http://i.imgur.com/jgmwvTi.jpg |
09:29 |
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09:29 |
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09:29 |
Zeno` |
err I think I stuffed up lol |
09:29 |
Zeno` |
I think those were with 1.5... too many windows open |
09:30 |
LazyJ |
Zeno`, how are you able to get 62pfs? |
09:31 |
LazyJ |
*62fps |
09:31 |
Zeno` |
skill |
09:31 |
LazyJ |
Heh. |
09:31 |
Krock |
Zeno`, how are you able to have 0.1s lag? |
09:32 |
LazyJ |
My fps fluctuates between the teens up to 60. |
09:32 |
Krock |
my fps is limited to 30, t souldn't go higher anyway |
09:32 |
Krock |
*it wouldn't go |
09:32 |
Zeno` |
These are gamma 0.9:http://i.imgur.com/gT9p40w.jpg and http://i.imgur.com/6iEVLFQ.jpg a |
09:32 |
LazyJ |
If I'm facing an area with no animations, the fps is high. When I look at a forest of leaves, the fps nose-dives. |
09:32 |
Zeno` |
mine is wanted_fps = 62, max_fps = 62 |
09:32 |
Zeno` |
Krock, are you serious about the lag? |
09:32 |
Krock |
LazyJ, yeah. I notice the same |
09:33 |
Zeno` |
it's a local server |
09:33 |
Zeno` |
LazyJ, I get the same |
09:33 |
Zeno` |
looking at jungle leaves, for example, FPS drops |
09:33 |
LazyJ |
Hmm... Ok. I haven't used those minetest.conf settings in a long while. |
09:33 |
Zeno` |
actually I like 0.9... that sunset looks nice |
09:33 |
Zeno` |
hehe |
09:34 |
Krock |
Zeno`, still. I get 5s lag on singleplayer.. somehow |
09:34 |
Krock |
ah. it decreases now the lua mapgen is finished |
09:34 |
LazyJ |
mHmm... I've had over 9 max_lag in my main singleplayer world but that one is an extra heavy-mod world. |
09:35 |
Calinou |
added compressed cobble to More Blocks & Carbone |
09:35 |
Calinou |
craft with 9 cobblestone |
09:35 |
Calinou |
(can be crafted back into 9 cobble) |
09:35 |
Calinou |
is hard to dig |
09:36 |
Calinou |
Zeno`, it is still hard to see at night :( |
09:36 |
gravgun |
Calinou, can you compress compressed cobble? |
09:36 |
Calinou |
nope |
09:36 |
gravgun |
No inception :( |
09:36 |
gravgun |
me sad |
09:37 |
Krock |
Calinou, next node: compressed water |
09:38 |
Calinou |
compressed air |
09:38 |
Krock |
too easy. |
09:38 |
LazyJ |
What's the idea behind compressed nodes (other than an other design block)? |
09:38 |
Krock |
compressed air sword |
09:38 |
Krock |
LazyJ, solidness |
09:39 |
Calinou |
harder to dig, lets you store more blocks in less space |
09:39 |
LazyJ |
Depending on the texture, it might be misinterpreted as gravel or river rock. |
09:39 |
gravgun |
Krock: a solid nitrogen sword would be at < -210°C, it'd actually hurt |
09:39 |
Krock |
Calinou, there should be a loss of 1 coble when de-compressing |
09:39 |
LazyJ |
Even tiles, as in a ceramic tiled floor. |
09:43 |
Zeno` |
Calinou, with what gamma? |
09:43 |
Zeno` |
I'll tweak some more |
09:47 |
DFeniks |
how can you physically compress stone 9 times ? would it undergo fusion or fission? |
09:47 |
RealBadAngel |
http://i.imgur.com/pEWmVcg.png |
09:49 |
Krock |
RealBadAngel, Y no font shadow? |
09:50 |
LazyJ |
If the letter stroke is too thin, shadowing can blur the legibility. |
09:51 |
Zeno` |
With my latest tweak a gamma of 1.2 gives light_table[0] a value of 10 |
09:51 |
LazyJ |
I used to design commercial signs for over a decade. |
09:51 |
LazyJ |
Legibility was always a concern. |
09:51 |
RealBadAngel |
fonts? ive just added shaders for CAOs :P |
09:53 |
Calinou |
cool |
09:54 |
Krock |
RealBadAngel, ik. I don't know what to say about the shaders... I prefer a less intensive shader |
09:57 |
RealBadAngel |
http://i.imgur.com/Axo7Cmm.png |
10:02 |
Krock |
better IMO |
10:10 |
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10:25 |
RealBadAngel |
Krock, thats controlled with normalmaps_smooth setting |
10:25 |
Zeno` |
nice |
10:25 |
RealBadAngel |
that setting is here for half a yr already ;) |
10:26 |
Zeno` |
RealBadAngel, https://github.com/Zeno-/minetest/commit/15a3d59b6117d7b9e3735aca119cc0ad178d1da6 (updated) |
10:26 |
Zeno` |
I've never seen it before |
10:27 |
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10:29 |
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10:29 |
RealBadAngel |
Krock, that setting is simply sampling step for textures |
10:29 |
Zeno` |
*shrug* I made it a PR. Sick of linking to my own repo hehe |
10:30 |
RealBadAngel |
Zeno`, why https://github.com/minetest/minetest/pull/1967/files#diff-7ec3c68a81efff79b6ca22ac1f1eabbaR81 ? |
10:31 |
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10:32 |
Zeno` |
mistake. I was originally initialising the light table in there |
10:33 |
Zeno` |
fixed. thanks :) |
10:34 |
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11:54 |
* Krock |
uploaded his experiment-box: https://github.com/SmallJoker/special |
11:55 |
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12:09 |
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12:10 |
Zeno` |
updated again |
12:11 |
Zeno` |
now a gamma of 1.8 is exactly the same as the current light values |
12:14 |
Krock |
exactly? uhmm |
12:14 |
Zeno` |
yep |
12:14 |
Zeno` |
see the comment |
12:15 |
Zeno` |
https://github.com/minetest/minetest/pull/1967 |
12:15 |
Zeno` |
oops one mistake |
12:16 |
Zeno` |
dang it |
12:16 |
Zeno` |
updating |
12:18 |
Zeno` |
fixed; I'll push in a few |
12:18 |
Zeno` |
gotta update the stupid comment heh |
12:23 |
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12:26 |
Zeno` |
done |
12:26 |
Zeno` |
RealBadAngel ^^^ |
12:27 |
Zeno` |
personally I'll probably use a gamma of 1.5 |
12:28 |
Zeno` |
after it gets accepted Krock can make a nice slider |
12:28 |
Krock |
slider..? |
12:29 |
Zeno` |
to adjust it from the settings menu :) |
12:29 |
Zeno` |
remember offering to do that? |
12:30 |
Zeno` |
You said it this morning while you were eating that cheese bread stuff |
12:31 |
Zeno` |
I distinctly remember |
12:31 |
Krock |
ye sure. |
12:31 |
Krock |
btw, funny thing, this view bobbing when going down a ladder :3 |
12:31 |
* Zeno` |
wiggles his finger and does Jedi mind trick |
12:34 |
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12:38 |
Zeno` |
I know who Guest15184 is! |
12:38 |
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14:46 |
catninja_ |
the most sinister mordor-mod thing. make a butcher knife and craft it with a tamed horse - get meat and a bloody butcher knife = a mutch better weapon |
14:46 |
catninja_ |
MOHAHAHA |
14:47 |
catninja_ |
(for the lord of the test game) |
14:48 |
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14:57 |
LazyJ |
Who maintains the lua_api.txt? |
14:58 |
sol_invictus |
LazyJ: a bunch of lunatics |
14:58 |
LazyJ |
I've run into the same problem several times now when working on mods. |
14:58 |
LazyJ |
The "function" is abbreviated to "func(enter stuff here)". |
14:59 |
LazyJ |
When I copy that from the lua_api.txt, I get crashes and errors pointing to curly braces missing or other things that completely miss what the originating problem is. |
14:59 |
LazyJ |
For example: |
15:00 |
LazyJ |
after_place_node = func(pos, placer, itemstack, pointed_thing), |
15:00 |
LazyJ |
Besides the comma at the end, the "func" will also crash Minetest without explanation from the error output to the terminal. |
15:01 |
Zeno` |
sol_invictus, settle down :P~~ |
15:01 |
LazyJ |
That is the one abbreviation problem I've run into so far. How many other are their like it in the lua_api.txt? |
15:01 |
LazyJ |
Heh. Anybody tackling this code stuff of Minetest's is a bit looney. ;) |
15:02 |
LazyJ |
Cause and effect in most cases. :p |
15:02 |
Zeno` |
heh |
15:03 |
LazyJ |
So the fix is: |
15:03 |
LazyJ |
after_place_node = function (pos, placer, itemstack, pointed_thing) |
15:04 |
Zeno` |
Is that really a fix? |
15:04 |
LazyJ |
Well, Minetest is happy with it so far. |
15:04 |
Zeno` |
I'm not sure the intent of lua_api.txt is to show proper Lua syntax |
15:04 |
LazyJ |
It didn't crash. |
15:05 |
LazyJ |
When modders ask questions, they are often referred to the lua_api.txt. |
15:06 |
Zeno` |
Is there an error in it? (sorry, I can't tell from scrolling up) |
15:06 |
LazyJ |
If the only "official" reference modders have to look-up explanations, then bad explanations aren't helping. |
15:06 |
LazyJ |
Zeno`, the way it's printed at present: |
15:06 |
LazyJ |
after_place_node = func(pos, placer, itemstack, pointed_thing), |
15:06 |
Zeno` |
ok well it's an error |
15:07 |
LazyJ |
So if a modder follows that example, their mod will never work. |
15:08 |
LazyJ |
There are more bugs in Minetest than just the engine. ;) |
15:08 |
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15:09 |
Zeno` |
I can't see the typo >.> |
15:09 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix typo in lua_api.txt 06207ac http://git.io/uGsvIA (2014-12-15T01:09:17+10:00) |
15:10 |
LazyJ |
Wait for it... |
15:10 |
LazyJ |
Wait for it.... |
15:10 |
Zeno` |
yep, it all looks ok to me |
15:10 |
LazyJ |
Hey. Where's the double-Zeno` git post? |
15:11 |
Zeno` |
Decided it wasn't needed :) |
15:11 |
LazyJ |
:0) |
15:12 |
LazyJ |
However, the "typo" is more than just the errant comma at the end. |
15:12 |
LazyJ |
after_place_node = func(pos, placer, itemstack, pointed_thing), |
15:13 |
LazyJ |
after_place_node = function (pos, placer, itemstack, pointed_thing) |
15:13 |
LazyJ |
When I searched for "func(" in Gedit, it came up with 47 matches. |
15:14 |
Zeno` |
LazyJ, fix them and make a pull request :D |
15:14 |
Zeno` |
I don't like a space between function and the opening parenthesis though |
15:14 |
LazyJ |
Heh. Now here comes my cop-out... I don't know how to do a pull request. |
15:14 |
LazyJ |
Yet. |
15:14 |
Zeno` |
oh |
15:15 |
Zeno` |
well, you can learn |
15:15 |
LazyJ |
GitHub and I aren't on good terms. |
15:15 |
sol_invictus |
can the comma actually crash anything? |
15:15 |
LazyJ |
Not just the comma, the "func(" |
15:15 |
sol_invictus |
yes, I got it |
15:15 |
LazyJ |
I'm working on a mod now. |
15:15 |
sol_invictus |
I mean the comma has nothing to do with the crash |
15:16 |
LazyJ |
I spent about 15 minutes bashing my forehead against the keyboard trying to figure out the cause of the error. |
15:16 |
Zeno` |
LazyJ, if you can't make a PR just make a text file with all the corrections in it and post it somewhere... |
15:16 |
sol_invictus |
if you are defining a function inside a definition you don't need the comma |
15:16 |
jin_xi |
commas or lack thereof are common source for lua questions |
15:16 |
LazyJ |
06:54:30: ERROR[main]: ...mods/fake_fire_2014_testing/fake_fire/modfiles/nodes.lua:190: '}' expected (to close '{' at line 165) near 'minetest' |
15:17 |
Zeno` |
unbalanced { and } |
15:17 |
LazyJ |
As it tuned out, the } wasn't the problem at all. |
15:17 |
LazyJ |
The problem was the "func(". |
15:17 |
sol_invictus |
yeah, I stumbled upon false errors several times too |
15:18 |
LazyJ |
The maddening part was that the { and } were balanced. |
15:18 |
LazyJ |
When I changed "func(" to "function (", Minetest was happy and loaded the test world. |
15:19 |
Zeno` |
things could be improved, I agree |
15:19 |
LazyJ |
The other reason I'm reluctant to make pull requests to the main parts of Minetest is that I'm a beginner at this code stuff. |
15:20 |
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15:20 |
LazyJ |
I'm not sure if what I find is even correct. |
15:20 |
LazyJ |
*what I come up with is even correct. |
15:20 |
Zeno` |
LazyJ, make a branch, make the changes and ask someone to review before you turn it into a PR then :) |
15:21 |
Zeno` |
I'm sure at least one person would be happy to review them before they become "official" pull requests |
15:21 |
|
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15:22 |
Zeno` |
And then when you're more confident you can bypass the "hey, can you look at this for me?" |
15:22 |
|
kaeza joined #minetest |
15:22 |
LazyJ |
It will be a while for me. My last few bout's with GitHub and it's commands usually shot most of the afternoon just trying to figure out how to upload stuff. |
15:23 |
Zeno` |
LazyJ, I'm pretty sure somebody will be willing to help you with that also ;) |
15:23 |
LazyJ |
I tried git_gui and it ate my commit comments. |
15:23 |
kaeza |
greetings |
15:23 |
LazyJ |
o/ kaeza |
15:23 |
Zeno` |
greetings kaeza |
15:24 |
Zeno` |
kaeza, is that spanish translation good? |
15:24 |
Zeno` |
lol |
15:24 |
Zeno` |
I'm probably asking the wrong person :P |
15:24 |
Zeno` |
I mean, is it finished? |
15:26 |
kaeza |
Zeno`, it's ready for merge |
15:26 |
Zeno` |
LazyJ, if worse comes to worse just email me with fully updated files at the start |
15:26 |
Zeno` |
ok kaeza |
15:29 |
LazyJ |
Thanks, Zeno` ;) |
15:30 |
LazyJ |
I will step-up and figure out "branches" and "pull requests". |
15:30 |
Zeno` |
I'll only make a patch, change the name etc, the first few times though :P~~~ github isn't that hard once you get past the initial hurdle |
15:30 |
Zeno` |
LazyJ, yep. Make changes in branches |
15:31 |
LazyJ |
But before I take on that, I have to get other projects and chores done. |
15:35 |
|
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15:36 |
|
hoodedice joined #minetest |
15:37 |
|
Amaz joined #minetest |
15:38 |
exio4 |
amazing, I download a movie + the english subtitles |
15:39 |
hoodedice |
you wouldn't download a car |
15:39 |
exio4 |
I would if I could |
15:39 |
hoodedice |
#3DPrinting |
15:39 |
exio4 |
amazing, I download a movie + the english subtitles; and well, the english subs sucks |
15:39 |
hoodedice |
what did you expect? |
15:40 |
exio4 |
so far most movies have nice english subtitles |
15:40 |
exio4 |
this is like 80% complete |
15:40 |
Zeno` |
hoodedice, have you stopped picking up poop yet? |
15:40 |
hoodedice |
amazing, I download minetest + a mod; and well, the mod sucks |
15:40 |
exio4 |
I can listen the last 20% easily |
15:40 |
hoodedice |
Zeno`: I never picked up poop to begin with |
15:40 |
hoodedice |
=) |
15:40 |
Zeno` |
hah! :) |
15:41 |
hoodedice |
drama happens often on the minetest forums, though, less often than last year |
15:41 |
hoodedice |
well, last year most of the people causing the drama forked minetest... |
15:45 |
hoodedice |
kaeza: someone is getting worried over mods not being up to date with minetest versions |
15:45 |
hoodedice |
https://forum.minetest.net/viewtopic.php?f=47&t=10743&view=unread#p164503 |
15:45 |
Zeno` |
hoodedice, now that some time has passed since that happened are you more comfortable with the fork? |
15:45 |
hoodedice |
I haven't tested it in a long time |
15:45 |
|
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15:45 |
hoodedice |
And in any case, the fork's ideals are nice, but I like minetest's ideals more |
15:46 |
hoodedice |
And if you meant "comfortable with the people in the fork", I was never uncomfortable with them to begin eith |
15:46 |
hoodedice |
oh wait. |
15:46 |
Zeno` |
aha! |
15:46 |
hoodedice |
Another attempt at a loaded question, eh? |
15:47 |
hoodedice |
YOU HAVE NO POWER HERE |
15:47 |
* Zeno` |
goes back to the corner |
15:49 |
Zeno` |
forks are good IMO btw |
15:49 |
hoodedice |
I agree |
15:50 |
hoodedice |
kaeza: There is a bot on the forum |
15:50 |
Jordach_ |
*cough* android fragmentation *cough* |
15:50 |
hoodedice |
why is there a bot on the forum |
15:50 |
hoodedice |
Jordach_: Biggest myth since UFOs |
15:50 |
Jordach_ |
hoodedice, says all those chinese tablets and phones not running 5.x |
15:50 |
Jordach_ |
(mostly running 4.1 or 4.2) |
15:51 |
hoodedice |
Jordach_: Android phones might be different, but they share common screen resolutions |
15:51 |
|
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15:51 |
Jordach_ |
even my chinese tablet runs 4.1 |
15:51 |
hoodedice |
Jordach_: That is the advantage of a free market |
15:51 |
hoodedice |
My HTC still runs 4.2, stuck on it |
15:51 |
Jordach_ |
hoodedice, i'd quite like my android experience like my Windows Phone |
15:51 |
hoodedice |
Look at minetest |
15:51 |
LazyJ |
So this covers the guidelines for posting *new* mods, but what's the etiquette for posting forks? |
15:51 |
LazyJ |
https://forum.minetest.net/viewtopic.php?f=11&t=1271 |
15:51 |
|
hmmmm joined #minetest |
15:51 |
Jordach_ |
consistent and on login automatically sets it to how i had it last |
15:51 |
hoodedice |
how many "chinese" clones of minetest are there? |
15:52 |
Jordach_ |
XCraft XTest XBuilder |
15:52 |
Jordach_ |
replace X with names like Mine, World |
15:52 |
hoodedice |
Windows phone sucks, and you should feel bad for even mentioning it here |
15:52 |
hoodedice |
all hail SailfishOS |
15:52 |
Jordach_ |
says the one enjoying Googles adwares |
15:52 |
hoodedice |
I can choose not to |
15:52 |
Jordach_ |
also, my battery lasts longer than a day, unlike your shiny droids |
15:52 |
hoodedice |
*deletes Google Play Services* |
15:53 |
hoodedice |
*cough* rooted *cough* |
15:53 |
Jordach_ |
it'll just come back like the hydra |
15:53 |
hoodedice |
can your lousy windows overclock? |
15:53 |
hoodedice |
can it? |
15:53 |
Nitori |
*hands hoodedice some cough drops* |
15:53 |
Jordach_ |
hoodedice, yes - but do you get Beta versions of the OS provided by the parent company |
15:53 |
hoodedice |
I can backport it |
15:53 |
hoodedice |
I have the freedom to |
15:53 |
Jordach_ |
and without needing a developer license |
15:54 |
hoodedice |
My xperia x10 can run jellybean |
15:54 |
Jordach_ |
hoodedice, you want to say a word to Cortana> |
15:54 |
hoodedice |
You wanna okay google? |
15:54 |
hoodedice |
even minetest bot okay googles |
15:54 |
hoodedice |
!g okay google |
15:54 |
MinetestBot |
hoodedice: https://support.google.com/websearch/answer/2940021?hl=en |
15:54 |
|
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15:54 |
hoodedice |
^BOOM. |
15:54 |
Jordach_ |
i'd rather talk to a normal person instead of soundling like an idiot |
15:55 |
hoodedice |
normal person being your phone's AI |
15:55 |
Calinou |
hi |
15:55 |
hoodedice |
shh Calinou |
15:55 |
Krock |
[git] SmallJoker -> SmallJoker/simple_protection: Use new file to save global shared areas https:/ http://git.io/noLiNk (2014-12-14T16:56:03+01:00) |
15:55 |
hoodedice |
Totally minetest related things going on |
15:55 |
* Calinou |
puts hoodedice in compressed cobble |
15:55 |
Calinou |
Krock, black message on black screen here |
15:55 |
hoodedice |
^ |
15:55 |
Krock |
dammit |
15:56 |
* hoodedice |
noclips out of compressed cobble |
15:56 |
Calinou |
use 00 colour code |
15:56 |
Jordach_ |
i swear MinetestBot said that |
15:56 |
hoodedice |
^he said colour |
15:56 |
hoodedice |
with a "u" |
15:56 |
hoodedice |
I feel so happy |
15:56 |
* Jordach_ |
pets Calinou |
15:56 |
Krock |
Calinou, why? then I see white on white |
15:57 |
hoodedice |
Krock, use grey |
15:57 |
Calinou |
or a colour code reset… does that exist on IRC? |
15:57 |
Krock |
k |
15:57 |
Calinou |
Jordach_, I'm used to typing /watercolour, /fogcolour, /lavacolour… thanks Cube 2 |
15:57 |
Krock |
doesn't exist afaik |
15:57 |
Calinou |
yellowarmor, greenarmour |
15:57 |
hoodedice |
black BG with cyan text |
15:57 |
Megaf |
Hi all |
15:57 |
hoodedice |
hi Megaf |
15:57 |
Megaf |
Hi VanessaE, https://github.com/VanessaE/homedecor_modpack/issues/151 |
15:57 |
Megaf |
!title |
15:57 |
MinetestBot |
Megaf: Missing homedecor:wood_table_large_s · Issue #151 · VanessaE/homedecor_modpack · GitHub |
15:57 |
hoodedice |
thanks MinetestBot |
15:58 |
hoodedice |
So I decided to try and learn minetest modding again |
15:58 |
hoodedice |
frankly, it is still beyond me |
15:59 |
Jordach_ |
Java / C# scrub user alert |
15:59 |
hoodedice |
C# please, don't use the J-word around here |
15:59 |
hoodedice |
people tend to bark when they hear it |
15:59 |
* Jordach_ |
goes to make a hot cup of 04Java |
15:59 |
hoodedice |
did he just? |
16:00 |
hoodedice |
I just wish minetest declared nodes as public static node dirt () |
16:01 |
hoodedice |
abms would bee like public static ABM farmdirt (node dirt) |
16:01 |
Jordach_ |
tables are easier to access and don't require constant name table look ups |
16:01 |
hoodedice |
I wish I knew what that meant |
16:04 |
hoodedice |
say, what do I use to override player physics? |
16:04 |
* Calinou |
compiled a Java program recently |
16:04 |
hoodedice |
found it, nevermind |
16:04 |
hoodedice |
ah, please show it to me Cal |
16:04 |
kaeza |
hoodedice, nuked |
16:04 |
hoodedice |
thanks kaeza |
16:04 |
Calinou |
also I'm part of Terasology's organisation on GitHub now (MovingBlocks) |
16:04 |
Calinou |
which is a Java game :D |
16:05 |
hoodedice |
ah |
16:05 |
Calinou |
hoodedice, this: http://neotextureedit.sf.net/ |
16:05 |
hoodedice |
I could contrib to that, maybe |
16:05 |
Calinou |
I made a 0.6.5-devel build, which has some bug fixes built in |
16:05 |
Calinou |
that the 0.6.4 had |
16:05 |
Calinou |
the project is pretty much unmaintained |
16:05 |
Krock |
,09Why are ,07colors so ,11beautiful? |
16:05 |
hoodedice |
can you show the code cal? |
16:05 |
Calinou |
but it's very useful for making textures of any size |
16:05 |
Calinou |
I didn't touch the code |
16:05 |
hoodedice |
oh |
16:05 |
Calinou |
look at its Git repository |
16:06 |
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16:07 |
Calinou |
hoodedice, do you play chess? |
16:07 |
hoodedice |
no. |
16:07 |
Calinou |
ok, Jordach_, chess? :P |
16:07 |
hoodedice |
last time, I was merely bored |
16:08 |
hoodedice |
Calinou, can you point me to where the engine handles the animation? thanks |
16:09 |
Calinou |
animation of what, players? |
16:09 |
hoodedice |
movement animation of the player |
16:09 |
Calinou |
mods/default/player.lua |
16:09 |
Calinou |
and init.lua |
16:09 |
hoodedice |
thanks, so this is not engine side? |
16:12 |
Jordach_ |
Calinou, no thanksa |
16:13 |
Calinou |
hoodedice, there is engine code used for predicting animations, but it's controllable in Lua |
16:13 |
Calinou |
some stuff is hardcoded though |
16:13 |
hoodedice |
hmm, I think I will see how far I can go with lua before I mess with engines |
16:14 |
MinetestBot |
[git] neoascetic -> minetest/minetest: Fixes #1687 by extra semaphore retval handle code for OSX a0ac471 http://git.io/WaOzig (2014-12-15T02:12:39+10:00) |
16:16 |
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16:17 |
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16:17 |
|
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16:17 |
vtold |
hi, server crashed and after restarting I cant loginin as client, any suggestions? |
16:18 |
Calinou |
vtold, what error message do you get? |
16:18 |
Krock |
restart server |
16:18 |
vtold |
restart doesnt anything |
16:19 |
vtold |
Calinou: I have only cruise as cursor and nothing else |
16:19 |
Calinou |
cruise? |
16:20 |
vtold |
+ |
16:20 |
vtold |
I know english a little :) |
16:21 |
hoodedice |
I think he meant cross |
16:21 |
vtold |
in log is: couldnt load textures |
16:21 |
vtold |
ofcourse |
16:21 |
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16:21 |
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nore joined #minetest |
16:21 |
MinetestBot |
[git] kaezausers.sf.net -> minetest/minetest: Update Spanish language. c0b193a http://git.io/7jF1aQ (2014-12-15T02:20:47+10:00) |
16:21 |
hoodedice |
couldn't load textures shouldn't be a problem |
16:22 |
hoodedice |
server and client is same PC? |
16:22 |
vtold |
hoodedice: no but the same network |
16:23 |
hoodedice |
hmm, try restarting client |
16:23 |
vtold |
serwer is ok but client has no possibilty to play |
16:23 |
vtold |
tried |
16:24 |
hoodedice |
could be a port issue on client, is it running windows? |
16:24 |
vtold |
no it is not |
16:24 |
vtold |
before crash was ok |
16:24 |
hoodedice |
try connecting to game from server PC |
16:24 |
vtold |
crash was a hardware issue |
16:25 |
hoodedice |
power? could be a map file corruption |
16:25 |
vtold |
but serwer computer is ok |
16:25 |
vtold |
*server |
16:25 |
hoodedice |
did you try using a client on the server itself? |
16:26 |
vtold |
no, i'll try it |
16:26 |
vtold |
w8 for a moment pls |
16:26 |
hoodedice |
okay |
16:26 |
Zeno` |
Calinou, I updated the gamma thing again |
16:27 |
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16:27 |
Zeno` |
Calinou, now gamma 1.8 is the exactly the same as the hardcoded settings |
16:27 |
hoodedice |
Zeno`: How long did it take for you to study the source code before you started contributing? |
16:28 |
Zeno` |
hoodedice, I can't remember. Maybe a month or two... I was looking at it without intending to contribute at first |
16:28 |
vtold |
hoodedice: I've tried to login as clent at server comp but it fails |
16:29 |
hoodedice |
what error? |
16:29 |
Zeno` |
hoodedice, I didn't like main.cpp or game.cpp and when somebody said "nobody has done it because it's too hard" I got stubborn and just did it :) |
16:29 |
vtold |
it is only cross as cursor |
16:29 |
hoodedice |
Zeno`: How long have you been writing cpp code? |
16:30 |
vtold |
and hand :) |
16:30 |
hoodedice |
Calinou: I think we saw this error a while back, was it 0.4.9? |
16:30 |
Zeno` |
hoodedice, I've been programming in C for a long time. C++... hard to say (I was more a C programmer truth be told) |
16:30 |
hoodedice |
like, nothing would generate and the cursor was movable |
16:30 |
hoodedice |
vtold, and this world was working perfectly before the crash? |
16:30 |
vtold |
yes |
16:31 |
hoodedice |
vtold, you may have a corrupt map file |
16:31 |
hoodedice |
Try making a new world and test it |
16:31 |
vtold |
and server user is ok |
16:31 |
Zeno` |
I first learned C++ in 1995. It was a bit different back then, and then never used it much again until last year. But I've kept up with C since about, I dunno, 1992? |
16:31 |
hoodedice |
ah, so you're an old-ish programmer |
16:31 |
Zeno` |
yeah |
16:31 |
hoodedice |
these days, they're trying too hard to make programming too easy |
16:32 |
vtold |
new world is ok but i want that corrupted |
16:32 |
hoodedice |
like, teaching java in beginner college classes |
16:32 |
vtold |
I have to comps: with seven and suse |
16:32 |
hoodedice |
vtold: Unfortunately there is no way to get the corrupt world back =( |
16:32 |
vtold |
the seven one has power isssue |
16:32 |
hoodedice |
unless you have backups |
16:33 |
Calinou |
Zeno`, the default gamma should make stuff a bit brighter than it previously was |
16:33 |
Calinou |
previously, the whole game was too dark |
16:33 |
Calinou |
torch lights attenuated too suddenly |
16:33 |
hoodedice |
trust me, database corruption is everyone's real life boogeyman |
16:33 |
vtold |
but the world is going on server user ;(] |
16:33 |
hoodedice |
Sorry vtold, nothing we can do about it =( |
16:34 |
hoodedice |
you should keep backups of server files from now on out |
16:34 |
vtold |
ok, thanks for trying help me |
16:35 |
vtold |
I was hope I can edit some file to repair it |
16:35 |
hoodedice |
!next |
16:35 |
MinetestBot |
Another satisfied customer. Next! |
16:35 |
hoodedice |
oh wat |
16:35 |
hoodedice |
this customer isn't satisfied |
16:36 |
vtold |
He is :) |
16:37 |
Zeno` |
Calinou, possibly, but I am taking the path of least resistance |
16:37 |
Zeno` |
1.5 is good IMO |
16:37 |
Zeno` |
hoodedice, my C "style" is basically object-oriented anyway, so C++ is not really an issue for me (except for the stuff I don't like) |
16:38 |
hoodedice |
I dunno, I have a love/hate relationship with object oriented |
16:38 |
hoodedice |
my programs are way too small for me to be defining two line methods (functions) |
16:39 |
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shadowzone joined #minetest |
16:39 |
hoodedice |
but it is nice to see the main method (function) only three lines long |
16:39 |
hoodedice |
there is a kind of mathematical beauty in that |
16:39 |
Zeno` |
object-oriented is good, but... but... there is no real consensus on what "object-oriented" is anyway :) |
16:39 |
hoodedice |
I used to think that object oriented meant that you just try to get to a solution, no matter how you do it |
16:40 |
hoodedice |
hahaha |
16:40 |
Zeno` |
main() in MT will be < 20 lines long one day :) |
16:40 |
|
Krock joined #minetest |
16:40 |
hoodedice |
that day will be the release day of MT 1.0 |
16:41 |
|
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16:41 |
Zeno` |
main.cpp is at the moment not much different to how it was... just split into functions (I decided when doing it to keep things kind of the same but easier to read; i.e. slow progression) |
16:42 |
vtold |
is there any tool to repir corrupted map? |
16:42 |
vtold |
*repair |
16:42 |
Krock_ |
vtold, a sqlite3 editor - delete those mapblocks |
16:43 |
vtold |
Krock_: thx, i'll try it |
16:44 |
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16:45 |
MinetestBot |
[git] Calinou -> minetest/minetest: Update French translation df0ca45 http://git.io/XGz1kw (2014-12-15T02:44:48+10:00) |
16:49 |
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16:49 |
Zeno` |
Calinou, the idea of making 1.8 the same as current was to minimise complaints |
16:49 |
Calinou |
I doubt anyone will complain about a slightly brighter game |
16:49 |
Zeno` |
except for devs :) |
16:50 |
Zeno` |
changing default is easy though. If you find a better one, just suggest it ;) |
16:51 |
hoodedice |
I won't |
16:51 |
hoodedice |
I'll just turn down the brightness if too bright |
16:51 |
hoodedice |
How about you it configurable via options? |
16:51 |
Zeno` |
hoodedice, the display_gamma settings aren't that drastic :) |
16:51 |
hoodedice |
*make it |
16:51 |
Zeno` |
umm, yes that's what I've done |
16:51 |
hoodedice |
oh okay |
16:51 |
|
turtleman_ joined #minetest |
16:52 |
Zeno` |
https://github.com/minetest/minetest/pull/1967 |
16:52 |
|
Krock_ joined #minetest |
16:55 |
Calinou |
did you add gamma option to GUI? |
16:55 |
Zeno` |
Calinou, I don't know how :) |
16:55 |
Calinou |
it has to be done in Lua |
16:56 |
Zeno` |
if you add it to the settings dialog I'll make it a part of the PR (leaving your name as the person committing that part) |
16:56 |
Krock_ |
look at the GUI scale |
16:56 |
Krock_ |
GUI scale GUI |
16:57 |
Zeno` |
Yeah I know it has to be done in Lua... I'm just not confident enough to do that part myself so left it as a minetest.conf setting only |
16:58 |
Zeno` |
If it's added to the settings formspec I can easily update game.cpp to recognise a change |
16:58 |
Krock_ |
ShadowBot: ping |
16:58 |
ShadowBot |
pong |
17:00 |
|
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17:00 |
rubenwardy |
Hi all! |
17:05 |
hoodedice |
hi rubenwardy |
17:05 |
hoodedice |
ShadowBot: help |
17:05 |
ShadowBot |
hoodedice: help [<plugin>] [<command>] |
17:06 |
rubenwardy |
ShadowBot: help |
17:06 |
hoodedice |
ShadowBot: help help |
17:06 |
ShadowBot |
hoodedice: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. You may also want to use the 'list' command to list all available plugins and commands. |
17:06 |
rubenwardy |
Yeah, I am still banned |
17:06 |
hoodedice |
TIL query with bots don't work |
17:07 |
hoodedice |
nvm, it does |
17:07 |
Calinou |
query and notice should work |
17:08 |
hoodedice |
yeah, I kept using it as "ShadowBot: help" |
17:09 |
hoodedice |
[ShadowBot] hoodedice has neutral karma. |
17:09 |
hoodedice |
[ShadowBot] Karma for "rubenwardy" has been increased 0 times and decreased 1 time for a total karma of -1. |
17:09 |
rubenwardy |
I did username/=0 |
17:10 |
rubenwardy |
when the were doing username++ |
17:10 |
Zeno` |
I need to convince the other devs that the gamma thing is a good idea, so if you like it please comment on the PR :P |
17:11 |
rubenwardy |
Explain what it is. |
17:11 |
rubenwardy |
* please |
17:11 |
Calinou |
it lets you change brightness of the game |
17:11 |
Calinou |
without tweaking the code, just with a minetest.conf setting |
17:12 |
Calinou |
http://www.phoronix.com/scan.php?page=news_item&px=MTg2Mjk |
17:13 |
Calinou |
:\ |
17:13 |
rubenwardy |
Is that in game lightness (scaled node lighting), or rendered lightness (HUD is effected too)? |
17:14 |
Zeno` |
HUD should not be affected |
17:14 |
rubenwardy |
Looks like node lighting |
17:14 |
Zeno` |
"lightness" is a good approximate term; it's more like a light curve |
17:15 |
Zeno` |
because everybody's monitor is different I don't think a fixed light table is a good idea |
17:15 |
Zeno` |
and this solves that |
17:16 |
Calinou |
it does not affect your system, unlike other gamma-tweaking systems |
17:18 |
hoodedice |
https://www.youtube.com/watch?v=o5Gnz8bLAkI |
17:20 |
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17:21 |
hoodedice |
https://www.youtube.com/watch?v=-kJ-Pe0VVhY |
17:31 |
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17:31 |
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prozacgod joined #minetest |
17:32 |
hoodedice |
Calinou: https://www.youtube.com/watch?v=0RHLtx9r2LA /pun intended |
17:33 |
Zeno` |
night all |
17:33 |
|
nore joined #minetest |
17:35 |
Jordach_ |
wheres ShadowNinka |
17:35 |
Jordach_ |
Ninja* |
17:36 |
|
jojoa1997 joined #minetest |
17:36 |
rubenwardy |
!seen ShadowNinja |
17:36 |
MinetestBot |
rubenwardy: shadowninja was last seen at 2014-11-20 21:13:32 UTC on #minetest |
17:37 |
Calinou |
https YouTube? :o |
17:41 |
rubenwardy |
"Forms don’t use pixels as co-ordinates, they use a grid, based on inventories. A size of (1, 1) means the form is big enough to host a 1x1 inventory." |
17:42 |
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17:42 |
rubenwardy |
Is that accurate / clear? |
17:45 |
Calinou |
sounds OK |
17:45 |
Calinou |
although I am not a formspec expert |
17:46 |
rubenwardy |
I've used them a lot |
17:46 |
rubenwardy |
capture the flag was very intensive |
17:47 |
rubenwardy |
(on Formspecs) |
17:47 |
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DevilRomeo2 joined #minetest |
17:47 |
DevilRomeo2 |
hia |
17:47 |
DevilRomeo2 |
Hi guys |
17:48 |
rubenwardy |
Hello |
17:48 |
DevilRomeo2 |
can somewone help me with my mod |
17:48 |
DevilRomeo2 |
just started learning |
17:49 |
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17:49 |
DevilRomeo2 |
minetest.register_tool("moswords:mastersword_sword", { |
17:49 |
rubenwardy |
If you are posting more than 4 lines, use pastie.org |
17:50 |
DevilRomeo2 |
ok |
17:51 |
DevilRomeo2 |
minetest.register_tool("moswords:mastersword_sword", { |
17:51 |
DevilRomeo2 |
weird |
17:52 |
rubenwardy |
That isn't enough to make a tool. |
17:52 |
|
Krock_ joined #minetest |
17:52 |
DevilRomeo2 |
minetest.register_tool("moswords:mastersword_sword", { |
17:52 |
rubenwardy |
Have you seen the example here? |
17:52 |
rubenwardy |
http://dev.minetest.net/register_tool |
17:52 |
DevilRomeo2 |
i saw |
17:52 |
|
DFeniks joined #minetest |
17:52 |
DevilRomeo2 |
but it for pickaxe |
17:52 |
DevilRomeo2 |
xD |
17:53 |
DevilRomeo2 |
so my sword can damage 2 hearts what should i write |
17:53 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/default/tools.lua#L261 |
17:54 |
Krock |
gawd. had like 10s lag on IRC |
17:54 |
rubenwardy |
damage_groups = {fleshy=4}, I guess. |
17:54 |
rubenwardy |
Wow |
17:55 |
DevilRomeo2 |
ah thanks |
17:56 |
DevilRomeo2 |
wanted to make a mod call MoSwords mod includes 2 item mastersword and tzangetsu |
17:56 |
Calinou |
yet another useless mod :( |
17:56 |
DevilRomeo2 |
i am just making for my own :P |
17:57 |
DevilRomeo2 |
xD |
17:57 |
DevilRomeo2 |
Hmm btw |
17:58 |
DevilRomeo2 |
When does Lord of The Test gets new update it still need to fix bugs |
17:58 |
DevilRomeo2 |
everytime i use master craft book i keep crashing |
17:58 |
rubenwardy |
idk who makes that |
17:58 |
* Amaz |
does. |
17:59 |
Amaz |
I'll have a look. |
17:59 |
rubenwardy |
fishWET |
17:59 |
rubenwardy |
fishyWET |
17:59 |
rubenwardy |
Interesting |
18:00 |
DevilRomeo2 |
I wish somewone could make a pokemon mod xD |
18:00 |
LazyJ |
A Pokemon mod has been made but due to legal restrictions it was removed. |
18:00 |
rubenwardy |
Oh dear |
18:00 |
DevilRomeo2 |
Why |
18:00 |
Amaz |
I get no error when I use it.. |
18:01 |
DevilRomeo2 |
Anywone played GunZ2 |
18:01 |
hoodedice |
No. |
18:02 |
hoodedice |
LazyJ, rally? |
18:02 |
hoodedice |
*really? |
18:02 |
rubenwardy |
I imagine that the characters are heavily protected |
18:02 |
LazyJ |
thefamilygrog66 may have more info. |
18:02 |
Calinou |
“protected†:\ |
18:02 |
exio4 |
hai wild and nice people |
18:03 |
Calinou |
hi exio4 |
18:03 |
LazyJ |
I'm trying to find the link I'm referring too. |
18:03 |
Calinou |
pokemon mods are silly anyway, they always get you into trouble… |
18:03 |
DevilRomeo2 |
Its awsome talking to famous moderator and admins :P |
18:03 |
DevilRomeo2 |
xD |
18:03 |
DevilRomeo2 |
Naww their not troubles |
18:03 |
DevilRomeo2 |
even adults playing it |
18:03 |
Calinou |
make a better universe, be more inventive |
18:04 |
hoodedice |
how about a realistic pet fighting mod? |
18:04 |
hoodedice |
*Oh my God* |
18:04 |
DevilRomeo2 |
I perfer Third Person View |
18:04 |
DevilRomeo2 |
Shooter |
18:04 |
hoodedice |
*kitten is evolving* |
18:04 |
DevilRomeo2 |
plus better player animation |
18:04 |
hoodedice |
*kitten is now Cat* |
18:04 |
hoodedice |
*A wild raccoon has appeared* |
18:04 |
Calinou |
third person view distance was recently increased |
18:04 |
Calinou |
thanks to me :p |
18:05 |
DevilRomeo2 |
Calinou |
18:05 |
hoodedice |
But right now I'm trying to make a speedrunning sub_game |
18:05 |
hoodedice |
keyword: trying |
18:05 |
DevilRomeo2 |
can u make a mod that include Third Person better player animation wall walking dash parkour and guns combine them and they become GunZ |
18:05 |
Calinou |
no. |
18:06 |
DevilRomeo2 |
Oh ok |
18:06 |
DevilRomeo2 |
When will Minetest gets skin update |
18:06 |
rubenwardy |
Not as a Lua mod. |
18:06 |
hoodedice |
You can change skin yourself |
18:06 |
DevilRomeo2 |
No |
18:06 |
hoodedice |
I think you can ruben |
18:06 |
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mizux joined #minetest |
18:06 |
hoodedice |
Calinou said that animations are on lua side |
18:06 |
Calinou |
yes but… |
18:06 |
DevilRomeo2 |
ah i see |
18:07 |
Krock |
animations are irrlicht-sided |
18:07 |
Calinou |
you can't create new animations in Lua |
18:07 |
Amaz |
There was a player head animations mod... |
18:07 |
hoodedice |
but, YOU DIDN'T SAY BUT |
18:07 |
Calinou |
(except with huge hacks) |
18:07 |
DevilRomeo2 |
Btw |
18:07 |
rubenwardy |
You add it to the model |
18:07 |
DevilRomeo2 |
i went into a server that involes Pokeball only xD |
18:07 |
Calinou |
using software like Blender, you make the models animations |
18:07 |
rubenwardy |
Nevermind "not as a lua mod", I read it wrong |
18:07 |
hoodedice |
well, after I add it, can I just call those animations using keyframes? |
18:07 |
DevilRomeo2 |
Who watches Anime |
18:08 |
hoodedice |
DevilRomeo2: Please keep a single topic |
18:08 |
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proller joined #minetest |
18:08 |
DevilRomeo2 |
xD alright |
18:08 |
hoodedice |
if you want to discuss anime go to an anime irc |
18:08 |
hoodedice |
thanks |
18:08 |
hoodedice |
one question at a time |
18:08 |
DevilRomeo2 |
ok |
18:08 |
hoodedice |
how old are you? |
18:08 |
DevilRomeo2 |
15 |
18:08 |
hoodedice |
you can learn how to make mods yourself |
18:08 |
hoodedice |
!dev |
18:08 |
DevilRomeo2 |
Just a lil |
18:09 |
hoodedice |
MinetestBot! |
18:09 |
MinetestBot |
hoodedice! |
18:09 |
rubenwardy |
Check back here in a month, DevilRomeo2 XD http://rubenwardy.github.io/minetest_doc |
18:09 |
rubenwardy |
There will be a nice book there |
18:09 |
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shadowzone joined #minetest |
18:09 |
rubenwardy |
I started programming when I was 11. 15 is sufficient. |
18:10 |
DevilRomeo2 |
My parents always tought i have no special talent obivously i have 2 special talent 1 is awsome at swearing 2nd is going to learn some codding xD |
18:10 |
hoodedice |
to program with games you need to know some trig |
18:10 |
rubenwardy |
Don't code, program. |
18:10 |
Calinou |
not always, hoodedice |
18:10 |
DevilRomeo2 |
Btw |
18:10 |
hoodedice |
make sure to take an advanced math class in high school if you want to code, it will help |
18:10 |
DevilRomeo2 |
Amaz |
18:10 |
Calinou |
hoodedice, it isn't a strict requirement |
18:11 |
DevilRomeo2 |
Oh |
18:11 |
DevilRomeo2 |
But |
18:11 |
Calinou |
being good in math is important if you're 12 or so |
18:11 |
Calinou |
but if you're 18… not really… |
18:11 |
hoodedice |
Calinou: how do you turn a car? |
18:11 |
DevilRomeo2 |
Well |
18:11 |
gravgun |
Calinou: on adv math, not required but helps |
18:11 |
Calinou |
see boats mod code, hoodedice? |
18:11 |
hoodedice |
checking |
18:11 |
Calinou |
;) |
18:11 |
DevilRomeo2 |
on my Final Exam i score math C when i was 12 |
18:11 |
Amaz |
Yep? |
18:11 |
Calinou |
you rotate by some math.pi() multiplier |
18:12 |
DevilRomeo2 |
I always dreaming about being a developer |
18:12 |
rubenwardy |
coding is easy. Programming is hard. |
18:12 |
gravgun |
Calinou, no quaternions for the car? |
18:12 |
Calinou |
nope… |
18:12 |
Calinou |
or does it work differently from boat? |
18:12 |
gravgun |
awwwww |
18:12 |
hoodedice |
okay, but line 20: local x = -math.sin(yaw) * v |
18:12 |
DevilRomeo2 |
I wanted to create a MMOTPSRPG Combines Third Person Shooter and Role Playing |
18:12 |
hoodedice |
> math.sin |
18:12 |
hoodedice |
> sin |
18:12 |
Calinou |
“Euler angles are PURE EVIL, so why not use quaternions?†—Minetest code comment |
18:12 |
Calinou |
hoodedice, uh, why not pi |
18:12 |
hoodedice |
Unity uses quaternions |
18:13 |
DevilRomeo2 |
Well better get back to codding |
18:13 |
gravgun |
Euler angles = gimbal lock = hell |
18:13 |
Calinou |
by the way, why do Euler angles occasionally fail? |
18:13 |
Calinou |
I can't imagine that myself in head |
18:13 |
gravgun |
It's hard to figure, but you get it once you try to make a 3D object rotate on all axes "evenly" |
18:14 |
rubenwardy |
Matrices! |
18:14 |
gravgun |
\o/ |
18:14 |
hoodedice |
Because EUclidean geometry failed? |
18:14 |
gravgun |
rubenwardy, I'm learning on how to compute them in adv math class... |
18:14 |
gravgun |
I eat the calculus |
18:14 |
hoodedice |
I am over calc |
18:15 |
hoodedice |
I can take one more course if I want |
18:15 |
rubenwardy |
Matrices are used to explain rotations |
18:15 |
hoodedice |
I know matrices already |
18:15 |
gravgun |
And as a side effect, all transforms... |
18:15 |
Calinou |
I learned transforms thanks to NeoTextureEdit \o/ |
18:15 |
Calinou |
(but don't ask me how) |
18:15 |
hoodedice |
quick! |
18:15 |
gravgun |
I learned transforms thanks to OpenGL programming |
18:16 |
hoodedice |
Calinou is displaying signs of... |
18:16 |
DevilRomeo2 |
btw should i add crafting below the tool i codded |
18:16 |
hoodedice |
JAVAititus. |
18:16 |
rubenwardy |
Doesn't matter |
18:16 |
rubenwardy |
I usually do |
18:16 |
DevilRomeo2 |
crafting will be good |
18:16 |
gravgun |
QUICK FLEE |
18:16 |
gravgun |
JAVA |
18:16 |
hoodedice |
get him to the decompiler, stat! |
18:16 |
Calinou |
Javhate… |
18:16 |
DevilRomeo2 |
give me that crafting code guide now xD |
18:17 |
hoodedice |
!dev intro |
18:17 |
MinetestBot |
No such page. |
18:17 |
hoodedice |
what?! |
18:17 |
hoodedice |
!dev Intro |
18:17 |
gravgun |
:< |
18:17 |
MinetestBot |
"Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro |
18:17 |
DevilRomeo2 |
thx |
18:17 |
hoodedice |
^see this one, Devil |
18:17 |
rubenwardy |
That will be replaced with my book soon. XD |
18:17 |
DevilRomeo2 |
xD |
18:17 |
hoodedice |
hopefully |
18:17 |
hoodedice |
but ruben |
18:17 |
hoodedice |
you explained overriding |
18:17 |
DevilRomeo2 |
Btw have you guys ever be a staff of any minecraft or minecraft pe server |
18:17 |
Calinou |
rubenwardy's book: 100 % approved by Twilight Sparkle |
18:17 |
hoodedice |
without explaining overriding |
18:18 |
rubenwardy |
lol |
18:18 |
hoodedice |
like, you need to explain *why* you are overriding |
18:18 |
hoodedice |
tbh, you went to te advanced topics too quick |
18:18 |
Calinou |
DevilRomeo2, used to (I hosted my own server), but I no longer play Minecraft. |
18:18 |
gravgun |
DevilRomeo2: MC/PE? We have MT for that! |
18:18 |
hoodedice |
just my two cents |
18:18 |
rubenwardy |
Overriding allows you to: * Create an item in another mod’s namespace. * Override an existing item. |
18:19 |
hoodedice |
what is a "mod namespace" |
18:19 |
rubenwardy |
Do you mean the second point |
18:19 |
rubenwardy |
I see |
18:19 |
rubenwardy |
Will fix |
18:19 |
Calinou |
explain what a namespace is |
18:19 |
Calinou |
name… spaaaaaaace! |
18:19 |
gravgun |
namespace Minetest {} |
18:19 |
hoodedice |
^hah |
18:19 |
rubenwardy |
My brain is ruined |
18:19 |
gravgun |
brain--; |
18:19 |
DevilRomeo2 |
i am Minecraft Pocket Edition APLUS CRAFT Most strictfull CHATMOD XD cause i am the ussaly strict over there a single grief easy detect who place the block and give him an ip ban simple :D |
18:19 |
hoodedice |
I will try to learn modding asap so I can help you out |
18:20 |
rubenwardy |
Whenever I see 'colon', I don't think of the punctuation. |
18:20 |
hoodedice |
we see line endings; |
18:20 |
hoodedice |
double no longer means 2 *, it means decimals |
18:21 |
hoodedice |
programming as ruined me |
18:21 |
hoodedice |
*has |
18:21 |
rubenwardy |
I think of the body part. Too much cancer education. |
18:21 |
gravgun |
<body> ? |
18:22 |
Calinou |
underlined fish: ≥≤≥ |
18:22 |
rubenwardy |
http://workfunc.com/differences-between-programmers-and-coders/ |
18:22 |
DevilRomeo2 |
easy way xD |
18:22 |
hoodedice |
shhh |
18:22 |
DevilRomeo2 |
i gonna add smelt recipe |
18:22 |
DevilRomeo2 |
opps sorry |
18:23 |
hoodedice |
~= == not equal to |
18:23 |
hoodedice |
> lua |
18:23 |
Calinou |
≠|
18:23 |
|
NakedFury joined #minetest |
18:23 |
Calinou |
if you press backspace after typing that character, it turns into a = |
18:23 |
rubenwardy |
callback or call back? |
18:23 |
rubenwardy |
hmm |
18:23 |
gravgun |
"Why not both?" |
18:23 |
Calinou |
callback |
18:23 |
Calinou |
it is a word |
18:24 |
rubenwardy |
Yes, it is callback. According to wikip |
18:24 |
gravgun |
yup |
18:24 |
hoodedice |
callback as in minetest.get? |
18:25 |
rubenwardy |
!g callback |
18:25 |
MinetestBot |
rubenwardy: http://en.wikipedia.org/wiki/Callback_(computer_programming) |
18:25 |
rubenwardy |
As in event |
18:25 |
* Krock |
had read advent first.. |
18:27 |
hoodedice |
> opens spotify album |
18:27 |
hoodedice |
> first song of album is intro, and merges with second song |
18:27 |
hoodedice |
> first song about to be over, epic merge incoming |
18:27 |
hoodedice |
> 3... 2... 1... |
18:27 |
hoodedice |
> JUST HOW MUCH FLAVOR IS IN THIS CAN OF PEPSI MAX |
18:28 |
hoodedice |
> MFW |
18:28 |
Calinou |
that's why Spotify sucks, full of ads |
18:28 |
hoodedice |
All the lights in the Sky by Area 11 |
18:29 |
hoodedice |
welp, at least it is legal and free |
18:30 |
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18:30 |
DevilRomeo2 |
guys |
18:31 |
rubenwardy |
Why are the checkboxes on mod configure actually radio boxes? |
18:31 |
DevilRomeo2 |
should i add crafting recipe below each tool or after all tool |
18:31 |
rubenwardy |
Might I want to hide mp content and game mods? |
18:31 |
hoodedice |
wherever you want devil |
18:31 |
hoodedice |
shouldn't make a difference |
18:31 |
hoodedice |
wait |
18:32 |
DevilRomeo2 |
ok |
18:32 |
hoodedice |
no, put it after you define all the nodes |
18:32 |
Calinou |
DevilRomeo2, in a separate file, called crafting.lua |
18:32 |
hoodedice |
and tools |
18:32 |
Calinou |
define nodes in nodes.lua |
18:32 |
Calinou |
and tools in tools.lua |
18:32 |
Calinou |
to load them, add dofile() instructions in init.lua |
18:32 |
hoodedice |
I should stop giving tips to modders. |
18:32 |
Calinou |
a good way to do them: |
18:32 |
Calinou |
DevilRomeo2, http://paste.ubuntu.com/9518602/ |
18:33 |
Calinou |
replace moreblocks with your mod name |
18:33 |
Calinou |
and change the file names accordingly |
18:33 |
DevilRomeo2 |
well my swords code are currently on init lua |
18:33 |
Calinou |
move it to tools.lua |
18:33 |
DevilRomeo2 |
ok |
18:33 |
Calinou |
and in init.lua, add the code above (which you will edit) |
18:34 |
DevilRomeo2 |
k |
18:34 |
Calinou |
you will probably have this: http://paste.ubuntu.com/9518609/ |
18:35 |
DevilRomeo2 |
Thanks Calinou and Hoodedice you guys help me alot |
18:35 |
Calinou |
a lot* |
18:35 |
Calinou |
no problem :) |
18:36 |
DevilRomeo2 |
just 1 stupid question |
18:36 |
Calinou |
ask it |
18:36 |
DevilRomeo2 |
what is the nodes uses for |
18:36 |
DevilRomeo2 |
and what codes in it |
18:36 |
LazyJ |
When posting a fork of a mod, is it better to post it in the original mods' thread or start a new thread? |
18:38 |
DevilRomeo2 |
silent all suddenly |
18:38 |
DevilRomeo2 |
xD |
18:39 |
LazyJ |
When LazyJ speaks, all tremble in silence!... or just ignore me. :0)- |
18:40 |
DevilRomeo2 |
Calinou plz answer my question D: |
18:40 |
Calinou |
nodes = blocks |
18:40 |
Calinou |
LazyJ, start a new thread if changes are significant |
18:40 |
Krock |
noes != blocks |
18:40 |
Krock |
+d |
18:40 |
Calinou |
nodes are what you would call “blocks†in Minecraftg |
18:41 |
Calinou |
-g |
18:41 |
DevilRomeo2 |
But i din't even create a block |
18:41 |
LazyJ |
Ok. Thanks, Calinou ;) |
18:41 |
Calinou |
then don't add nodes.lua |
18:41 |
DevilRomeo2 |
Altough i did one on my test mod |
18:41 |
DevilRomeo2 |
Thanks again |
18:41 |
Krock |
use blocks.lua for blocks and nodes.lua for nodes... |
18:41 |
Krock |
not sure how you could register a block.. |
18:41 |
Krock |
+. |
18:41 |
DevilRomeo2 |
minetest.register_node |
18:42 |
Krock |
that registers a node :3 |
18:42 |
DevilRomeo2 |
screw my memory xD |
18:44 |
Calinou |
http://dev.minetest.net |
18:44 |
Calinou |
developer wiki has lots of documentation on all available methods |
18:50 |
DevilRomeo2 |
calinou |
18:51 |
DevilRomeo2 |
what if i wanted to make a crafting for master sword stick on lowest middle 2 coal on top of it like ussaly sword crafting but 4 iron ignots each side of the coal |
18:52 |
Calinou |
you can't make a recipe require several items in one slot |
18:52 |
DevilRomeo2 |
ugh hard to explain |
18:53 |
DevilRomeo2 |
normal sword crafting stick coal coal then add 4 iron ignots each side :P |
18:53 |
hoodedice |
!dev Intro |
18:53 |
MinetestBot |
"Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items." - http://dev.minetest.net/Intro |
18:53 |
hoodedice |
^read this |
18:54 |
DevilRomeo2 |
XD why do i always ended up with same link lol |
18:57 |
DevilRomeo2 |
the crafting recipe really confuses me |
19:06 |
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19:06 |
DevilRomeo |
lost connection |
19:09 |
kaeza |
try running `locate connection` or `find / -name 'connection' -type f` in a terminal |
19:09 |
kaeza |
<_< |
19:16 |
rubenwardy |
http://rubenwardy.github.io/minetest_doc/chapters/formspecs.html |
19:16 |
rubenwardy |
Hmmm. |
19:16 |
rubenwardy |
Needs more polish. Am I missing anything? |
19:16 |
rubenwardy |
Oh, formspecs in meta |
19:17 |
hoodedice |
brb |
19:17 |
DevilRomeo |
ok done crafting codding |
19:18 |
DevilRomeo |
xD used the smelt way smelt iron sword into furnace to create zangetsu and smelt diamond sword to furnace to create mastersword |
19:21 |
rubenwardy |
Overriding allows you to: * Redefine an existing item. * Use an item string with a different modname. |
19:21 |
rubenwardy |
:S |
19:21 |
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19:22 |
DevilRomeo |
Well time to test mod but first texture |
19:23 |
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19:24 |
exio4 |
kaeza, that would ... work! >:D |
19:27 |
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19:35 |
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19:36 |
DevilRomeo |
YAY MY MOD WORKS Except for 2 bugs if it on creative mode every time i open inventory it crashed plus need to change texture of zangetsu |
19:37 |
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19:50 |
RealBadAngel |
Jordach_, here? |
19:53 |
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19:57 |
DevilRomeo |
NUUU CALINOU |
19:57 |
DevilRomeo |
Q,Q |
19:57 |
DevilRomeo |
i was gonna ask her to fix my mod |
20:07 |
Jordach_ |
RealBadAngel, ya |
20:07 |
RealBadAngel |
Jordach see #1971 |
20:08 |
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20:08 |
Jordach_ |
RealBadAngel, one major flaw |
20:08 |
Jordach_ |
CAOs are not shaded unlike blocks and meshnodes |
20:08 |
Jordach_ |
they look out of place |
20:08 |
Jordach_ |
(also, consider giving them goddamn wielditems shading too) |
20:09 |
RealBadAngel |
Jordach, since they do move, makin them have static shades would look awful imho |
20:10 |
RealBadAngel |
nodes do not move, so we can use there such trick |
20:14 |
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20:15 |
Jordach_ |
RealBadAngel, shadeless entities look like SHIT |
20:15 |
Jordach_ |
we may have not even bothered with shading in the first place |
20:22 |
RealBadAngel |
Jordach_, without real light sources it doesnt make any sense. because the shading will be static |
20:25 |
Wuzzy |
Quick question: Is a Minetest release on the way right now? |
20:25 |
kaeza |
Wuzzy, it is in feature freeze, which means it will be released unless major bugs exist |
20:26 |
kaeza |
AFAIK, the release will be around december 24 |
20:26 |
Jordach_ |
RealBadAngel, it will just feel better |
20:26 |
Wuzzy |
OK |
20:26 |
Jordach_ |
AFAIK MC does the same thing too |
20:26 |
Jordach_ |
slight shading is better than no shading at all |
20:27 |
Wuzzy |
Damn it, this also means there is no more chance the tutorial is included in 0.4.11 :( |
20:28 |
kaeza |
Wuzzy, if it is stable, there may be a chance, but I'm no dev, so you better ask on #minetest-dev |
20:28 |
kaeza |
RealBadAngel, can't you shade entities via shaders, just assuming the sun is directly above the entity? |
20:29 |
RealBadAngel |
Jordach_, noting is shaded by shaders, thats simple code in mapblock_mesh, based on surfaces normals |
20:29 |
RealBadAngel |
this is just makin faces darker |
20:29 |
RealBadAngel |
and it is NOT done by shaders |
20:30 |
RealBadAngel |
its goddam fake |
20:31 |
kaeza |
I'm not talking about adding real light sources. I talk about darkening faces based on the angle between the normal and "up" |
20:31 |
kaeza |
still better than fullbright |
20:32 |
RealBadAngel |
i could do that with shaders propably, but then it wont be aviable without them |
20:33 |
kaeza |
it is a start; it can be done "correctly" later on |
20:33 |
kaeza |
unless you are already working on a Proper Wayâ„¢, that is :) |
20:39 |
RealBadAngel |
that will be possible at some point in the future |
20:39 |
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20:39 |
ArguablySane |
hi |
20:39 |
RealBadAngel |
theres still lotsa to do before that can happen |
20:39 |
kaeza |
hello ArguablySane |
20:40 |
ArguablySane |
Does anyone know about the update_liquids() function in voxelmanip? |
20:40 |
Jordach_ |
RealBadAngel, normal based ones are fine for now |
20:40 |
Jordach_ |
much better than a partially transparent texture using t1.png^t2.png |
20:40 |
ArguablySane |
It doesn't seem to cause water sources to start flowing when run during mapgen. |
20:42 |
kaeza |
ArguablySane, that question may be best suited for #minetest-dev |
20:42 |
kaeza |
assuming my engrish makes the least amount of sense |
20:44 |
ArguablySane |
Your English is fine. |
20:44 |
ArguablySane |
I'll get a proper IRC client and go and ask over there then, thanks |
20:44 |
kaeza |
ArguablySane, though, you'll need to use a real IRC client (like HexChat, http://hexchat.org), as webchat is banned due to spamming/flooding |
20:55 |
marktraceur |
Well, I succeeded in creating a commodities market in Minetest. Now I just need to write a cocaine mod and the simulation will be complete. |
20:55 |
marktraceur |
I can just straight up live Wolf of Wall Street. |
20:56 |
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21:12 |
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21:12 |
thefamilygrog66 |
How can I add a snow node (or sand node) and have it fall, as opposed to hang in mid-air? |
21:16 |
shadowzone |
add falling_node=1 into groups |
21:16 |
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21:18 |
thefamilygrog66 |
thanks shadowzone |
21:20 |
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21:22 |
thefamilygrog66 |
falling_node=1 is already in default:snow groups |
21:23 |
thefamilygrog66 |
I'd like to register an abm that adds default:snow above the ground and have it fall there, not hang in mid-air |
21:23 |
thefamilygrog66 |
any ideas? |
21:24 |
thefamilygrog66 |
currently, it falls if I break a node next to it, but otherwise it doesn't |
21:24 |
paramat |
erm |
21:25 |
paramat |
use 'dig_node' on an adjacent air node? that will update the snow and make it fall |
21:25 |
thefamilygrog66 |
ah, thanks paramat - I'll try that |
21:26 |
paramat |
it hs to be 'dig node' not 'remove node' |
21:26 |
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21:27 |
paramat |
*has |
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21:30 |
paramat |
or you could even add the snow with 'place node' instead of 'add/set node', that might be simpler |
21:32 |
kaeza |
nodeupdate() handles these things |
21:34 |
thefamilygrog66 |
dig_node doesn't seem to be doing it, I'll try noupdate() |
21:34 |
thefamilygrog66 |
or place_node |
21:38 |
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21:41 |
paramat |
ah nodeupdate yes, i think that also doesn't print a terminal message, so better |
21:43 |
thefamilygrog66 |
weird, place_node works only if I do it 2 nodes above the already fallen snow |
21:43 |
thefamilygrog66 |
but not the node above it |
21:46 |
paramat |
if nodeupdate works, the cleanest way is 'add node' then 'nodeupdate' |
21:47 |
thefamilygrog66 |
I will try that |
21:49 |
PilzAdam |
https://github.com/minetest/minetest/pull/1967#issuecomment-66920075 wtf are "dark screens"? |
21:49 |
PilzAdam |
I guess they work with shadows instead of light? |
21:50 |
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21:53 |
thefamilygrog66 |
nodeupdate(pos) works perfectly, thanks |
22:01 |
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22:46 |
ripper93 |
Hello people, I want to host a updated minetest server on my raspberry pi using the raspbian distro, but I couldn't compile the last source bare server |
22:47 |
ripper93 |
the version in the official repo is the 0.3.1, |
22:48 |
ripper93 |
someone know how I can compile the lastest version on raspberry pi? |
22:48 |
ripper93 |
is a debian wheezy |
22:50 |
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22:54 |
kaeza |
ripper93, can you pastebin the compiler errors? |
22:55 |
ripper93 |
one minute please |
23:00 |
ripper93 |
http://paste.debian.net/136560/ |
23:00 |
ripper93 |
here it is |
23:04 |
kilbith |
it miss some dependances |
23:05 |
ripper93 |
I think I can't have some of these packages, because of the old debian version I'm using on the rpi |
23:06 |
ripper93 |
I dont have doxygen |
23:06 |
kilbith |
you can, use the -dev packages |
23:06 |
ripper93 |
oh |
23:06 |
ripper93 |
sorry, I see it now |
23:07 |
kilbith |
aptitude search *package name* |
23:09 |
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23:10 |
ripper93 |
the only problem now is this IRRLICHT |
23:10 |
ripper93 |
let me search it |
23:11 |
PilzAdam |
ripper93, http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht_.2F_X_dependency |
23:11 |
PilzAdam |
you don't need to install Irrlicht if you just want a server |
23:11 |
PilzAdam |
you just need the irrlicht header files |
23:12 |
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23:13 |
hisforeverkid |
Hi dose anybody know of a Christmas lights mod? |
23:13 |
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23:14 |
goofybud16 |
http://google.com |
23:19 |
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23:26 |
hisforeverkid |
I would really like this Christmas_craft mod to work can I get some help Please? http://pastie.org/9780699 |
23:28 |
Wuzzy |
To whoever manages the Minetest Weblate platform at <http://translate.minetest.ru/projects/minetest/core/>: It is broken (Error 502 Bad Gateway). |
23:28 |
kaeza |
Wuzzy, it has been for quite some time |
23:29 |
Wuzzy |
Is there any chance this gets fixed or will it just rot away now? ;) |
23:29 |
kaeza |
if you need to update the translation, you'll have to do it the old fashioned way (clone the MT repo, edit po/<lang>/minetest.po, commit, push, pull request) |
23:29 |
Wuzzy |
sure |
23:30 |
Wuzzy |
no problem with that, I’m just informing you because the dev wiki told me to use Weblate lol |
23:30 |
kaeza |
there has been some talk about bringing weblate back again, but there's no one to host it IIRC |
23:30 |
Wuzzy |
who managed it, anyways? |
23:31 |
kaeza |
xyz |
23:34 |
kaeza |
hisforeverkid, looks like christmas_craft is using a weird directory structure in the archive. you'll have to move `christmas_craft-2.0/christmas_craft` to `mods/` (then delete `christmas_craft-2.0`) |
23:34 |
hisforeverkid |
Has anybody gotten the Christmas+craft mod to run? |
23:40 |
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23:44 |
hisforeverkid |
I have christmas_crafts-o.1 I do bot see a 0.2 for tghat mod? |
23:45 |
kaeza |
there's a 0.2 version on the bitbucket page ( https://bitbucket.org/kingarthursteam/christmas_craft/downloads ) |
23:46 |
hisforeverkid |
ty Kaeza |
23:48 |
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23:52 |
kaeza |
sure :) |
23:54 |
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