Time Nick Message 00:10 ciwolsey how do you make a node that you can pick up after you destroy it? 01:01 ciwolsey anyone know if theres a way to check if a sound is playing? 01:01 ciwolsey im trying to play a sound when a node is put down and stop it when its destroyed 01:01 ciwolsey but if i stop the sound and its not already playing i get an error 01:47 jojoa1997 ciwolsey then check if the sound is playing and stop the sound 01:47 ciwolsey not sure how to check 01:47 ciwolsey i only see start and stop 01:47 jojoa1997 or you can have a variable that is set to a value when you start the sound and then when you stop it you change the variable back to the original 01:48 jojoa1997 then you check to see if the variable is in the "sound is on" state 01:48 ciwolsey yeah i thought about that 01:48 ciwolsey the problem is then keeping track of multple boxes 01:49 jojoa1997 It has been too long since i coded so i dont remember a way 01:49 ciwolsey no worries 01:49 jojoa1997 oh maybe something with metadata could help you 01:49 jojoa1997 though i never bothered to learn it 01:49 ciwolsey just going through that now 02:05 ciwolsey is there a way to change the texture on a node? 02:06 VanessaE not at runtime 02:06 ciwolsey i need to provide some sort of feedback 02:06 ciwolsey based on the meta 02:06 VanessaE you can register two or more nodes with a given set of textures on each 02:07 VanessaE and then switch between them 02:07 VanessaE or you can use the special_tiles feature 02:07 VanessaE that's meant for "on/off" or other "alternate" states. 02:07 ciwolsey but wont i lose the meta data if i do that? 02:07 ciwolsey no this is multiple value 02:07 VanessaE not if you use the swap_node() call. 02:07 ciwolsey oh nice 02:08 ciwolsey perfect! 02:08 ciwolsey thanks! 02:08 VanessaE yw :) 02:39 ciwolsey VanessaE, minetest.swap_node(pos, "cables:cablemedium") 02:40 ciwolsey is that how you use swapnode? 02:42 ciwolsey nevermind got it wrong i think 03:47 cornernote amazing - https://www.youtube.com/watch?v=ugi4x8kZJzk 04:45 cornernote gets busy in here 04:45 cornernote *tumbleweed rolls past* 04:45 cornernote lol 04:54 Wayward_One heh 04:55 * cricket chirps 06:05 Fritigern I just logged on to VanessaE's creative server using the latest nightly and..... everything is red! That is, the environment is. The blocks in my inventory as well as the wielded ones are the correct color, and light sources all seems to emit yellow light only. Gonna log onto some other servers and see if this happens elsewhere (though i wouldn;t know why it would only happen on Nessie's creative 06:06 Zeno` errr, that would be a shaders problem probably 06:08 Fritigern Zeno`: OpenGL 4.4.0, no driver updates/changes since the last time i built MT. 06:08 Zeno` does your script make sure the client shader files are copied/updated properly? 06:10 Fritigern What folder are they supposed to be in? 06:10 Zeno` umm 06:10 Zeno` dunno :) 06:10 Zeno` client/shaders/ 06:11 Fritigern Then no, but it will from now on 06:15 Zeno` fixed? :) 06:18 Fritigern I had to make sure, but yup, that fixed it! 06:27 * Zeno` does a happy dance 06:32 Fritigern Zeno`: Was that a planned shutdown of the creative server? 06:34 Zeno` yeah 06:34 Fritigern Okay, then i am not worried 06:34 Zeno` daily backup time has changed to... to whatever time it is now :) 06:35 Fritigern It's a bit later than it was a few minutes ago, but earlier than a few minutes from now :-) 09:20 Zeno` me are tired 09:21 Zeno` me zeno 09:21 Zeno` who be you? 09:22 Zeno` hark! who goes there? 09:23 Zeno` be thy friend or foe? 09:24 * Zeno` looks at Sokomine 09:24 Zeno` off with her head! 09:25 * Zeno` swishes with his paper sword 09:29 * Zeno` squints to try and see through the rain and the fog, and tries to ignore the condensation accumulating and dripping of the end of his nose 09:29 * Zeno` shall remain alert 09:29 Zeno` halt! 09:29 Zeno` identify yourself! 09:30 Zeno` halt! Show me inside that wooden horse 09:30 jin_xi neighative 09:30 Zeno` There shall me no treachery whilst I am on watch 09:31 * Zeno` peers at jin_xi 09:31 Zeno` I do not know thee, stranger 09:31 Zeno` are thou friend or foe? 09:32 * jin_xi runs 09:32 * Zeno` pokes jin_xi with his paper sword 09:32 Zeno` answer me! 09:32 * Zeno` gives chase 09:32 * jin_xi hides 09:32 Zeno` I shall hunt thee to the ends of the earth! 09:32 jin_xi oh noes 09:32 Zeno` quarrelsome troublemaker! 09:33 jin_xi your paper sword is no match for the mighty air sword! 09:38 * Zeno` surrenders 10:35 MinetestBot 02[git] 04neoascetic -> 03minetest/minetest: Fix OSX packaging finally 133b902fd http://git.io/saET9Q (152014-12-16T20:33:54+10:00) 13:34 OldCoder catninja, I'm on an unreliable connection for the time being 13:35 OldCoder It may be down for a few hours or longer at times 13:35 OldCoder I'll set up a bouncer when time permits 14:44 DevilRomeo2 i need a good LuaEnity pogramer 14:44 marktraceur Like a programmer, but po' 14:46 DevilRomeo2 btw 14:46 DevilRomeo2 how do i get license 14:47 marktraceur Go to the DMV? 14:47 marktraceur DevilRomeo2: License for what? 14:47 DevilRomeo2 For my Mod 14:47 marktraceur DevilRomeo2: What do you mean by "get"...like, a text file? 14:47 DevilRomeo2 mosword beta 0.1 14:47 catninja marktraceur: I'm sensing a troll-mood here 14:48 marktraceur catninja: Yeah, but I'll try to be helpful in between 14:48 DevilRomeo2 i need a License for my Mod 14:48 shadowzone hi DevilRomeo2 14:48 DevilRomeo2 hey shadow 14:49 shadowzone What do you need? 14:49 DevilRomeo2 sup bruh 14:49 DevilRomeo2 i need license 14:49 marktraceur DevilRomeo2: Use the GPLv3. 14:49 shadowzone I usually use WTFPL license 14:49 marktraceur DevilRomeo2: http://www.gnu.org/licenses/gpl-3.0.txt there ya go. 14:49 shadowzone since I'm a new modder and my textures and code aren't the best 14:49 DevilRomeo2 What does GPLv3 Does 14:50 DevilRomeo2 I dont wanted anywone to re code my mod 14:50 marktraceur DevilRomeo2: Oh, then you want a non-free license, and I'm not going to help you. 14:50 marktraceur Good luck. 14:50 DevilRomeo2 ............. 14:51 DevilRomeo2 shadow 14:51 DevilRomeo2 can u give me the WTFPL License link 14:52 shadowzone http://www.wtfpl.net/ 14:52 catninja DevilRomeo2: so you are saying no to _free help_ from an _awesome community_? 14:52 catninja dont do that dude 14:52 shadowzone catninja, seems like it 14:54 DevilRomeo2 WAIT 14:54 DevilRomeo2 does that license allowed any stupid mofo mess with my code 14:54 shadowzone Yep 14:54 DevilRomeo2 oh fk no 14:54 shadowzone DevilRomeo2:it's only locally 14:54 DevilRomeo2 oh 14:54 DevilRomeo2 xD 14:54 shadowzone and no one would purposely wreck your mod 14:54 DevilRomeo2 well do i need to copy that license 14:55 shadowzone Yep 14:55 shadowzone looks for a copy of it 14:55 DevilRomeo2 well how i am supose to use it 14:55 shadowzone http://www.wtfpl.net/about/ 14:55 shadowzone I'm on my laptop so I'm a bit slower 14:55 DevilRomeo2 make a license text file on my mod and paste this 14:55 shadowzone Yep 14:56 DevilRomeo2 ok 14:56 shadowzone something like "LICENSE,txt" then copy that in there. 14:56 DevilRomeo2 k 14:56 DevilRomeo2 what does GPL License does 14:56 DevilRomeo2 not allowed anywone to code my mod ? 14:57 shadowzone I have no idea 14:57 shadowzone I only use the WTFPL license 14:57 DevilRomeo2 hmm ok then 15:01 catninja I'm quite fond of th eopen licence since all my mods are cut and paste together from other mods, without that I would never have learned any lua 15:10 DevilRomeo2 updated my mod added license and depends 15:27 * Megaf have made several mods and games already and still havent learnt Lua 16:23 PENGUllN hello 16:25 Yellowberry hi 16:25 Yellowberry who are you 16:26 kaeza greetings 17:22 rubenwardy Hi all! 17:23 rickmcfarley What's up dude 17:24 rubenwardy nm 17:25 Calinou hi 17:26 * Jordach purrs at Calinou 17:56 roniz Is there anything like civcraft for minetest? 18:06 Calinou civcraft? 18:21 STHGOM does a lot of overlaying textures have problems? 18:23 shadowzone Not that I know of. 18:23 Krock hi 18:24 shadowzone Hi Krock-odile 18:25 Krock .. 18:26 DFeniks can it be made so when i open console mouse is free ? so i can for example use onscreen keyboard? 18:27 Krock haven't got a keyboard? 18:27 STHGOM does it tax ram or cpu? 18:27 DFeniks or make so that chat use russian language correctly? 18:28 DFeniks i dont have russian symbols on real keyboard and im bad at blind typing 18:28 Calinou STHGOM, nope 18:28 Krock DFeniks, that's a text-encoding format fail 18:29 Calinou the texture compilation is done at load time 18:29 Krock we must add UTF-8 to support all languages 18:29 DFeniks and trying to communicate with russian speaking people is such a pain in *** 18:30 Krock Character conversion failed! 18:30 STHGOM so could make tracks appear on all crumbly nodes when players step on them it would be fine? 18:32 Calinou the problem is that you call a function on a regular basis when you want to add tracks below players 18:32 Calinou you need to change all nodes players step on… 18:32 Calinou don't even attempt this, it'll be too heavy 18:33 STHGOM hmm 18:38 DFeniks the moonrealm have some code for footprints on dust and it was heavy for weak machine . the same code is also in moontest but it doesnt seem to work currently 18:39 DFeniks not sure if it was footprints that was heavy or some other part of mod , but it was heavy 18:43 DFeniks but then again that machine was really weak like 800mhz 512ram 18:44 Jordach !tell john_minetest getting a graphics tablet soonish 18:44 MinetestBot Jordach: I'll pass that on when john_minetest is around 18:47 STHGOM there is a track mod that has a "track" node 19:16 Krock !tell Jordach a task for you: https://forum.minetest.net/viewtopic.php?t=1006 19:16 MinetestBot Krock: yeah, sure, whatever 19:16 Jordach meow 19:16 Krock iz down 19:17 Jordach Krock, LONG GONE :P 19:17 Krock eww 19:19 Krock I wonder is we have the facebuck-effect somewhen where more than the half mods are down 19:21 VanessaE Oldcoder has a copy of that mod. 19:21 VanessaE I think. 19:25 OldCoder VanessaE, yes 19:25 VanessaE OldCoder: oh good. I don't find it on minetest.org though. 19:25 OldCoder The site will be reset 19:25 OldCoder early next year I hope 19:25 OldCoder I had to abandon it in 2012 for reasons you know 19:26 VanessaE ok 19:26 OldCoder If things move forward, Minebest will be posted... 19:26 OldCoder a bit at a time 19:26 OldCoder This will include all mods 19:26 OldCoder Hang on, let me check my copies 19:26 VanessaE can you post the zip of that mod somewhere for krock? 19:26 OldCoder See above :-) 19:26 Krock https://forum.minetest.net/viewtopic.php?t=4310 wtf? http://nimg.pf-control.de/MTstuff/modSearch.php?q=toolsizes xyz is the creator 19:26 OldCoder Hang on, let me check my copies 19:26 * OldCoder is logging in 19:26 VanessaE oh, missed that line 19:26 Krock VanessaE, I don't have the zip file of t 19:27 VanessaE Krock: no, more like nekogloop is. https://forum.minetest.net/viewtopic.php?t=4310#p61633 19:27 VanessaE "// GloopMaster is gone, but his mods are not. 19:27 VanessaE Original thread: http://minetest.net/forum/viewtopic.php?id=2811" 19:28 OldCoder http://minetest.org/panes.zip 19:28 Krock VanessaE, that topic is in the RIP area -> You are not authorised to read this forum. 19:28 OldCoder VanessaE, Krock is this what you wish ? 19:28 OldCoder http://minetest.org/panes.zip 19:29 VanessaE OldCoder: that looks like the one! 19:29 OldCoder Enjoy 19:29 VanessaE minetest.register_node("panes:glass_pane", { 19:29 VanessaE description = "Glass Pane", 19:29 VanessaE drawtype = "torchlike", 19:29 Krock yay! 19:29 Krock iz alive 19:29 OldCoder o/ 19:30 VanessaE I have attached it to the original post 19:30 VanessaE thanks OldCoder ! 19:35 OldCoder VanessaE, np 19:51 Yellowberry A wild Yellowberry appears! 20:17 * harrison attacks Yellowberry with Glove of Dissent! 20:18 Yellowberry It's super effective! 20:18 * Yellowberry faints 20:20 Yellowberry harrison: gg 20:21 * harrison raises Crest of Triumph! 20:21 harrison gg? 20:21 Yellowberry good game 20:21 Yellowberry :P 20:21 harrison gamergate? 20:21 harrison oh good game 20:21 harrison well short game too 20:22 harrison ty 20:22 Yellowberry yeah 20:34 Yellowberry ! *zing sound effect* 20:34 catninja harrison: I spent a good moment wondering what underwear had to do with the whole thing "Triumph"=place to buy bras 20:35 harrison ? sounds UK ish 20:35 catninja harrison: nah they exist everywhere I think. I have not seen any crests there though 20:36 harrison never heard of this store in the usa 20:36 harrison but 20:36 harrison i don't shop for negligees all that often 20:36 harrison i guess you could say i have been "negligeent" 20:38 harrison [rimshot] 20:39 catninja I think its more of a "mum" place, not my place anyway 20:39 catninja harrison: you miss a lot of fun 20:40 harrison i do at that. i am too old for it, and even when i was young i had much less "fun drive" than most people do 20:40 harrison but for me, not having fun IS fun 20:40 harrison does that make sense to you? 20:45 catninja nah, but I can see that simple fun is good fun 20:45 catninja like playing with your dog or playing fallout with a friend 20:45 harrison i don't have a dog 20:46 harrison no, i mean that the simple enjoyment of a quiet life is all that i yearn for 20:46 harrison now 20:46 harrison in the twilight of my years 20:46 harrison alas 20:54 catninja harrison: If you have had a dog you would have had an underwear-enthusiast too 21:02 harrison wait, any allblack cat would count as a cat ninja -- is that correct? 21:03 harrison or catninja 21:08 catninja harrison: well not without special training 21:08 harrison well played 21:08 harrison touche sir touche 21:08 DFeniks i set up a repository of my version of moontest its my first time . also things like license or readme might change so ... im not sure 21:08 DFeniks https://github.com/DFeniks/moontest 21:47 roniz_ I created an 8chan board for minetest 21:47 roniz_ dunno if it will be useful http://8chan.co/mt 21:48 VanessaE *8*chan? 21:49 roniz_ yeah 21:49 roniz It was created after the gamergate thing. Its just 4chan but you can make your own boards 21:50 roniz and the admin is a nice guy 21:50 roniz so anyway, how are you VanessaE 21:50 VanessaE I'm ok 21:51 roniz good 21:51 roniz I have a question 21:52 VanessaE hm> 21:52 roniz why does v7 mapgen have no biomes? 21:52 VanessaE ask hmmmm or paramat 21:53 roniz hmmmm, 21:53 roniz why does v7 mapgen have no biomes? 21:53 VanessaE heh 21:54 roniz I really appreciate the mods and stuff you make for minetest 21:55 roniz its good stuff 21:55 VanessaE thanks, I do my best :) 21:55 roniz you do pipes right? 21:55 VanessaE nore did most of the code, I just did the nodes etc 21:56 VanessaE but I started it yeah 21:56 roniz cool 21:56 roniz I am probably going to start a minetest server soon 21:57 roniz do you have a good hunger/food/farming mod? 21:58 VanessaE I have not written any mods like that, but moretrees and bushes classic (the latter is part of plantlife) provide some food, and I use the standard farming mod present in minetest_game and 21:58 VanessaE and farming_plus 21:58 roniz I see 21:58 roniz I dont want this to feel like an interview so last question 21:58 roniz is this you IRL? https://forum.minetest.net/download/file.php?avatar=1580.png 21:58 VanessaE there are a couple of hunger mods out there at leas, also 21:59 VanessaE yes, it is. 22:00 roniz just wondered because usually people don't post actual pictures of them selves online 22:00 VanessaE well when you're 40 and you don't have to answer to anyone else, you tend not to worry about things like that :) 22:01 roniz fair enough 22:03 roniz I was thinking of doing some ancient times RP on a server. Romans and shit 22:25 est31 Anybody knows of a mod that creates 100x100x100 caves underground? 22:26 VanessaE caverealms mod does that 22:26 VanessaE and adds a LOT to the caves 22:26 VanessaE by default said caves are very deep 22:26 marktraceur I was about to say "oh, yes, the oddly_specific_mod mod does that" 22:26 VanessaE note that the engine does make its own caves too, though smaller and mroe winding 22:26 VanessaE caverealms are big, cavernous ones 22:28 est31 yes I know. Its no perlin caves. Its more like: take the default mapgen and replace 100x100x100 with stone, while I think the ground is varying 22:28 VanessaE well caverealms doesn't do like THAT 22:28 est31 and unlike in caverealms there are no biomes inside the cave 22:29 VanessaE else you'd have to code something for that I guess 22:29 marktraceur est31: Maybe you just want an admin map editor tool 22:29 est31 s/with stone/with air/ 22:30 est31 can you write permanent mapgen scripts with worldedit that don't show up in the /mods list? 22:30 VanessaE idk 22:30 VanessaE if you modify worldedit itself, sure 22:30 VanessaE (or some other mod that's already in the list)... otherwise probably not 22:33 STHGOM can you change a player's collision box? 22:34 VanessaE I think so, never tried though 22:35 VanessaE players are objects/entities, and you can change an object's properties on the fly 22:35 VanessaE so...er...try it? 22:36 STHGOM ill try to try it :D 22:38 VanessaE well you can change most of an object's properties anyway 22:44 STHGOM umm what would you do for that? set_properties? 22:46 VanessaE I don't remember 22:54 STHGOM how would one use that? 22:56 STHGOM nvm i figure it out someday 23:14 paramat STHGOM, https://github.com/paramat/trail it's not particularly heavy, you can reduce the parameters FUNCHA and FOOCHA to make it lighter, tracks will then not appear on every node stepped on but that's not a problem 23:15 STHGOM thanks but i already saw that 23:21 paramat good. halving either of those params makes it twice as light, with footsteps every other node, which is enough 23:22 grondilu Hello 23:23 grondilu just wondering: have many developpers joined the dev-team since the Microsoft buyout of MC? 23:23 VanessaE paramat: you are really font of those 6-8 letter all-caps variables aren't you? :) 23:23 paramat i learned that from your code Vanessa 23:24 VanessaE paramat: heh, and I got it from ironzorg et al. :) 23:24 VanessaE grondilu: not many; officially as part of the core devs, none as far as I know. A few pull requests and such though. 23:28 paramat well i learned the capitals from you and the abbreviations are to save fingers and for fun words 23:29 kaeza no MECHA? :( 23:33 VanessaE paramat: ah, well like I said I got that from others; these days I tend to be rather.....verbose with my variable names ;) 23:34 est31 DoYouUseCapitals_or_underscores? 23:34 grondilu i there a key to look at oneself? 23:35 est31 f7 23:35 est31 grondilu: ^ 23:36 VanessaE usually underscores, but I've used both in the past 23:36 grondilu ok 23:37 VanessaE on systems where the underscore char wasn't available (e.g. back in my C64 days) I used InitialCapitals 23:38 est31 c64 doesn't have ascii? or was it language design? 23:39 VanessaE that was a not-quite-ASCII system 23:39 est31 k thx 23:39 VanessaE where there should be an underscore there was a "←" left arrow 23:41 paramat lol i'm actually a mecha enthusiast 23:44 VanessaE let's see... "↑" up arrow in place of caret, "𝛑" pi in place of tilde, "┼" and "│" in place of { and }, and a few others. 23:44 VanessaE and caps/lowercase swapped in the whole charset (0x61 is cap A, 0x41 is lowercase a) 23:45 est31 weird. 23:45 VanessaE yeah 23:46 VanessaE given that the entire lower 128 symbols were used for character definitions, and a few of those were repeats, it always made me wonder why those symbols in particular were changed. 23:46 paramat est31 https://github.com/paramat/subterrain lightweight huge cave mod without biomes 23:46 est31 lock in? 23:47 VanessaE (the upper 128 symbols were all glyph_images XOR 0xFF) 23:48 VanessaE est31: naw, doubt it. many tools appeared pretty quickly to handle conversions between that system's character set and ASCII, and you could just redefine it to *be* ASCII if your application called for it. 23:48 VanessaE modem/terminal programs commonly did that. 23:49 est31 grown structure perhaps? why are there different endiannesses? 23:50 VanessaE damned if I know; that system was little-endian as x86 is. 23:54 est31 paramat: cool mod, but not the one I search.