Time |
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00:02 |
Niveocrystal |
Hello? |
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00:09 |
zat |
Tost |
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00:13 |
niveocrystal2 |
Guys! I come here to tell you I need to go |
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00:46 |
MinetestBot |
[git] paramat -> minetest/minetest: Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 0a5373d http://git.io/tILHJw (2014-12-03T19:45:29-05:00) |
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01:14 |
hisforever |
Hi are there any new modes going up? |
01:17 |
waressearcher2 |
is it possible to make a mod "First Person Shooter" where you can have guns and shoot each other ? |
01:20 |
VanessaE |
waressearcher2: use kaeza's firearms mod. |
01:28 |
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02:40 |
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02:40 |
dottel |
hello! what is the total world height in Minetest? |
02:40 |
VanessaE |
-30927 to +30912 |
02:40 |
VanessaE |
so about 62 km |
02:40 |
dottel |
siiiick |
02:40 |
dottel |
thank you! |
02:41 |
VanessaE |
also the N/S and E/W dimensions are the same |
02:41 |
dottel |
so, you can't just keep going forever? |
02:42 |
VanessaE |
in practice, the generated world will extend from around +35 or so at its peaks, on down to -30927, but you can build or mods can generate more land up to +30912 |
02:42 |
VanessaE |
no, it doesn't just go on "forever" but it feels like it sometimes :) |
02:42 |
dottel |
hmmmm |
02:43 |
Zeno` |
took me 4-6 months to dig to -30927 properly (i.e. being able to go back up again) |
02:43 |
dottel |
so the height potential is awesome, something akin to cubic chunks mod for minecraft.. but you can't just keep walking, which is part of the appeal of these games |
02:43 |
hmmmm |
dottel, it would take 2 days of nonstop walking to get to the edge of the map. |
02:44 |
VanessaE |
well, in minecraft there is a limit to the map's width also |
02:44 |
dottel |
yeah, harddrive space |
02:44 |
VanessaE |
but it's pretty huge and when you get there, the map starts glitching out, as I understand |
02:44 |
dottel |
haha |
02:44 |
VanessaE |
no :P |
02:44 |
dottel |
yes |
02:44 |
VanessaE |
there's a hard limit, some 4 billion meters total |
02:44 |
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02:44 |
VanessaE |
32 bit value anyway I guess |
02:44 |
dottel |
oooh |
02:44 |
dottel |
nie |
02:44 |
dottel |
*nice |
02:44 |
Zeno` |
hmmmm, so 4 days edge to edge? |
02:44 |
dottel |
4 billion meters is a long way yes? |
02:44 |
VanessaE |
I'd say so. |
02:45 |
dottel |
hehe |
02:45 |
VanessaE |
about 5 percent of the distance to the sun or thereabouts |
02:45 |
dottel |
and you can't extend the total world area? makes me sad |
02:46 |
VanessaE |
it could be extended, in theory, but doing so would break some mods and probably all old clients, and it's unclear if there would be a benefit to do so |
02:46 |
VanessaE |
so the focus has been on putting all that extra height to good use |
02:46 |
VanessaE |
e.g. more realms |
02:46 |
Zeno` |
VanessaE, unless when you get to the edge it creates a whole new db ;) |
02:47 |
VanessaE |
Zeno`: now THAT is an idea... /me looks at hmmmm |
02:47 |
hmmmm |
do it yourself |
02:47 |
Zeno` |
and somehow seemlessly continues mapgen and walking across into it ;) |
02:47 |
VanessaE |
why? |
02:47 |
exio41 |
oh hai |
02:47 |
VanessaE |
if someone else does it, it'll never make it into mainline. |
02:47 |
VanessaE |
so what's the point? |
02:47 |
Zeno` |
i.e. not impossible |
02:47 |
dottel |
so you could make a mod that had levels, each level being the maximum area .. and each time you reach the limit it just loads the next level. similar to how old dungeon crawlers work, ei zelda? |
02:48 |
dottel |
*ie zelda |
02:48 |
VanessaE |
dottel: well right now, such a mod is not possible in the sense you describe, but you could teleport the user to another location, e.g. up by +1000m or some such, and continue generating land |
02:49 |
VanessaE |
(as opposed to "loading a level", where I take that to mean a new map) |
02:49 |
dottel |
:( |
02:49 |
dottel |
yes |
02:49 |
VanessaE |
but the effect would be the same |
02:49 |
exio41 |
that is a neat way to simulate multiple levels |
02:50 |
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02:50 |
dottel |
there has to be an easy way to just be able to keep walking (easy being a relative term) |
02:50 |
exio41 |
k, bye |
02:50 |
dottel |
bye |
02:50 |
VanessaE |
a minetest world has so much vertical space that you could certainly DO that by just generating more land further and further up. you could even start the user with a thin "crust" of land at 0, and allow them to go DOWN also, provided each layer of "level" has some kind of bedrock or other unbreakable base node that they can't dig through |
02:51 |
dottel |
i dont like that, the entire height potential would have to be potentially utilized |
02:51 |
VanessaE |
then it's a comparatively trivial amount of game logic to detect when the player should be transported to another level |
02:51 |
dottel |
kinda sound picky i know.. |
02:52 |
VanessaE |
right, yeah. can't do that yet, as that would need Zeno`'s idea of loading an entirely new map/world -- which by the way HAS been discussed among a few people (like linking books in minecraft?). whether that will actually happen, I'm not sure. |
02:52 |
hmmmm |
out of all the problems minetest has, most players feel as if the horizontal size limits is the most significant |
02:52 |
hmmmm |
i don't get it. |
02:52 |
dottel |
the potential to explore, i entirel understand this |
02:52 |
dottel |
*entirely |
02:52 |
hmmmm |
you can explore a lot |
02:53 |
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02:53 |
hmmmm |
you just see a limit and assume it's not enough |
02:53 |
dottel |
but the idea of "infinite" exploration |
02:53 |
hmmmm |
have you actually tried to explore to the end of a map? probably not |
02:53 |
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02:53 |
dottel |
appeals to a base human instinct, thus the appeal of these games |
02:53 |
hmmmm |
if you get bored with one map, just change the seed by one digit and start a new map |
02:53 |
hmmmm |
it's the same perlin puke slightly different |
02:53 |
VanessaE |
hmmmm: you don't even PLAY.... it's not about the extents of the map, it's about what can CHANGE wen the player needs to be teleported to another realm |
02:54 |
VanessaE |
like one realm is made of grass and stone, maybe another is made entirely of gold. |
02:54 |
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02:54 |
VanessaE |
and not even necessarily the same map generator either |
02:54 |
VanessaE |
maybe one realm is flat, another is singlenode... |
02:54 |
VanessaE |
(well singlenode + an appropriate Lua mapgen anyway) |
02:56 |
dottel |
thank you for chatting, i am due for a game with a buddy |
02:56 |
dottel |
be back sometime! |
03:16 |
zat |
!seen paramat |
03:16 |
MinetestBot |
zat: paramat was last seen at 2014-11-16 20:50:42 UTC on #minetest |
03:17 |
zat |
scheiße |
03:54 |
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03:54 |
paramat |
hi |
03:55 |
paramat |
sorry zat i missed you |
04:06 |
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04:13 |
paramat |
ha dottel pinged hmmmmm by getting really thoughtful |
04:20 |
paramat |
i could possibly write a mapgen that teleports players to identical terrain on the opposite edge of the world and one layer up or down. might do it for fun to throw at these small-world complainers |
04:21 |
paramat |
my base human instinct for exploration has always been up not outwards, im a space geek |
04:25 |
paramat |
remember a possible orion launch in 7h40m, there might even be on-board camera footage throughout the test flight |
04:28 |
paramat |
wow a giant cookie will be onboard =D |
04:41 |
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05:53 |
yang2003 |
Hello,can i learn how can i use the colored wood |
05:54 |
OldCoder |
yang2003, welcome! |
05:54 |
OldCoder |
VanessaE, are you asleep? I assume so |
05:54 |
OldCoder |
yang2003, try during U.S. daylight hours |
05:54 |
OldCoder |
If nobody answers tonight |
05:54 |
yang2003 |
ok |
05:54 |
OldCoder |
VanessaE has probably gone to sleep |
05:54 |
yang2003 |
2hours right |
05:54 |
OldCoder |
It is about 12:50am her time |
05:55 |
yang2003 |
ok |
05:55 |
yang2003 |
i must offlind in 5 more hour |
05:55 |
OldCoder |
That is fine |
05:55 |
OldCoder |
Offline happens :-) |
05:55 |
dottel |
The Minetest subreddit: "Minetest is an infinite-world block sandbox game and a game engine, inspired by Infiniminer, Minecraft and the like" ... according to VanessaE Minetest is in fact not infinite. |
06:02 |
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06:05 |
OldCoder |
dottel correct, but it is pretty large |
06:05 |
OldCoder |
Infinite in this case is relative |
06:05 |
OldCoder |
"Big" is more accurate |
06:05 |
OldCoder |
Really big |
06:07 |
yang2003 |
#rules |
06:08 |
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08:30 |
Zeno` |
ffs Megaf |
08:30 |
Zeno` |
It wasn't even an open PR |
08:31 |
Zeno` |
Isn't there enough real issues with MT than pedantic shit like that comment? |
08:32 |
Zeno` |
I'm in a really crappy mood because there is more important crap that needs fixing ASAP rather than an unfinished and closed PR, so sorry. But geez. |
08:34 |
Zeno` |
If possible I would have *deleted* the PR, but I can't ;/ |
08:37 |
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08:43 |
sol_invictus |
I see how Zeno` is becoming a real mt core dev |
08:44 |
Zeno` |
yes, I'm sorry |
08:45 |
Zeno` |
I'm just very frustrated |
08:45 |
Zeno` |
and it has nothing to do with Megaf. Sorry Megaf |
08:45 |
Zeno` |
but it wasn't even an open PR :/ |
08:45 |
Zeno` |
I won't go back and add a narrative to it because it's not important :) |
08:46 |
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08:47 |
Zeno` |
^--- that's not really like the usual me is it? :( *embarrassed* |
08:47 |
kaeza |
I can understand you. dealing with this kind of crap is tiring, and there comes a point where just a little nudge is enough to light the fuse |
08:48 |
kaeza |
"shit hits the fan", they say |
08:49 |
kaeza |
also, good morning test :) |
08:49 |
* ThatGraemeGuy |
gives Zeno` a beer |
08:49 |
ThatGraemeGuy |
because sometimes a cookie just doesn't cut it |
08:50 |
waressearcher2 |
Zeno`: what is "PR" what are you talking about ? |
08:50 |
Zeno` |
pull request (a request for a change to be merged into the minetest codebase) |
08:56 |
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08:58 |
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08:58 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Settings: Various setting group fixes and enhancements f0cd590 http://git.io/A3jSyA (2014-12-04T03:20:07-05:00) |
08:58 |
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09:01 |
waressearcher2 |
Zeno`: I first thought of "PR" as "Public Relationships" |
09:04 |
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09:08 |
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09:13 |
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09:17 |
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09:20 |
casimir |
Sorry for shutting down my server. I haven't expected so many people joining as soon as it was on the serverlist. |
09:23 |
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09:45 |
waressearcher2 |
I know irrlicht can load "md2" models, there are demos that shows it, can you load md2 models in minetest ? if its using irrlich you should isn't it ? I mean models are in "b3d" format but can you instead use md2 models ? |
09:59 |
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10:02 |
sfan5 |
waressearcher2: if irrlicht can load md2 models you use them the same as b3d models |
10:04 |
waressearcher2 |
http://image.bayimg.com/93c10bd4d2d6a3b33f3c0969fce1e735f7eee23a.jpg look, notice anything interesting ? |
10:09 |
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10:18 |
kaeza |
yes, that you didn't use mediacru.sh :( |
10:18 |
* kaeza |
meows at sfan5 |
10:18 |
Zeno` |
I am scared of shell scripts |
10:19 |
sol_invictus |
everyone knows Zeno`'s weak point now! |
10:20 |
Zeno` |
=D |
10:21 |
waressearcher2 |
what is mediacru.sh ? |
10:21 |
jin_xi |
:(){ :|:& };: |
10:21 |
* kaeza |
puts totallynotmalware.zip.sh on Zeno`'s head |
10:22 |
kaeza |
nice smiley jin_xi <_< |
10:22 |
sol_invictus |
jin_xi: don't bomb us |
10:22 |
Zeno` |
I am scared of the web in general |
10:22 |
jin_xi |
... oops wrong terminal |
10:23 |
Zeno` |
so I just don't use it |
10:23 |
Zeno` |
I use it, but only with elinks or lnyx |
10:23 |
Zeno` |
err... does that sound believable? |
10:23 |
jin_xi |
i use telned and render the html manually |
10:23 |
kaeza |
yes, except for lnyx |
10:24 |
Zeno` |
oh yeah... I *used* to use lynx |
10:24 |
Zeno` |
now it's a symlink |
10:24 |
kaeza |
lnyx, the txet mdoe wbe borwser |
10:25 |
Zeno` |
yeah it's a symlink |
10:25 |
Zeno` |
to elinks |
10:25 |
Zeno` |
elinks is a symlink as well though |
10:25 |
Zeno` |
wow, my filesystem is a mess |
10:26 |
Zeno` |
elinks is a symlink to firefox |
10:26 |
kaeza |
lynx -> elinks -> firefox -> chromium-browser -> iexplore.exe ? |
10:26 |
Zeno` |
lol |
10:26 |
Zeno` |
something like that |
10:26 |
Zeno` |
it's hard to follow |
10:28 |
Zeno` |
sol_invictus, is that carbone you're using? |
10:29 |
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10:30 |
sol_invictus |
nope |
10:30 |
sol_invictus |
heavily modified minetest_game |
10:31 |
Zeno` |
h4z0r! |
10:38 |
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10:50 |
CWz |
i think there needs to be an ingame server filters and tags and sorting options added to the ingame server list. in addition to a separation of history and favorites. |
10:52 |
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10:59 |
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10:59 |
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11:02 |
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11:10 |
MinetestBot |
[git] Calinou -> minetest/minetest: Make dropped items larger and rotate faster d7b3046 http://git.io/FDnZ0g (2014-12-04T21:10:12+10:00) |
11:12 |
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11:13 |
Zeno` |
sfan5, can you please check the -dev channel? |
11:14 |
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11:17 |
* Zeno` |
takes all of sfan5's cats away |
11:18 |
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11:39 |
Jordach |
dammit nVidia |
11:39 |
Zeno` |
I use nvidia |
11:39 |
Zeno` |
love it |
11:39 |
Jordach |
y u anti-alias my blender |
11:42 |
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11:42 |
* Jordach |
considers writing a guide on creating meshnodes |
11:54 |
* Jordach |
pokes RBA |
12:12 |
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12:12 |
* twoelk |
will happily add any guide by Jordach to the wiki |
12:14 |
Jordach |
https://cdn.mediacru.sh/atApOdMKeI4c.png |
12:21 |
Jordach |
there, stairs mod is officially fixed |
12:22 |
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12:30 |
* Amaz |
thinks Jordach should write a guide! |
12:31 |
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12:31 |
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12:32 |
Jordach |
17 posts remaining. |
12:34 |
Amaz |
Bit like a countdown to christmas or a birthday ;) |
12:34 |
Jordach |
err |
12:35 |
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12:37 |
Jordach |
>21 days |
12:37 |
Jordach |
>17 posts |
12:37 |
Jordach |
screw posting for 4 days then |
12:38 |
* Amaz |
sends Jordach somewhere without internet for 4 days |
12:40 |
Jordach |
Amaz, i can in realtime exactly to the microsecond countdown to the 25th or an arbitrary date |
12:41 |
Jordach |
by the time my brother booted his web browser, it was out of time by a second |
12:49 |
catninja |
so It's soon xmas, which is the best mod out there for setting the mood? |
12:49 |
catninja |
like an open fireplace or something |
12:49 |
catninja |
mood mod hehe |
13:07 |
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13:32 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. f6912f4 http://git |
13:34 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Optimise VoxelManipulator::copyFromcopyFrom 912a849 http://git.io/x68-8A (2014-12-04T23:33:19+10:00) |
13:37 |
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13:37 |
ThatGraemeGuy_ |
Zeno`: your commit message are too verbose can you please ensure that they are shortened? |
13:37 |
* ThatGraemeGuy_ |
runs |
13:38 |
Zeno` |
roflol |
13:39 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Optimise VoxelManipulator::copyFrom c16b1e2 http://git.io/V5T7dg (2014-12-04T23:37:04+10:00) |
13:40 |
Zeno` |
MinetestBot is stuttering |
13:41 |
Zeno` |
I think the bot may be scared of PenguinDad |
13:41 |
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13:42 |
PenguinDad |
lol |
13:47 |
Xack |
gah |
13:48 |
Xack |
minetest would be even better with proxy settings... |
13:48 |
Xack |
can't play it at school :( |
13:51 |
ThatGraemeGuy_ |
you'd need a SOCKS5 proxy, I don't think a school would likely run one |
13:51 |
SylvieLorxu |
"torify minetest"? |
13:52 |
Zeno` |
ThatGraemeGuy_, that's not the way. The real way it to gain root access to the school server and change the firewall settings |
13:52 |
* Zeno` |
runs and hides |
13:52 |
PenguinDad |
ThatGraemeGuy_: SOCKS5 works for UDP? |
13:52 |
ThatGraemeGuy_ |
I think so but I have been known to be wrong |
13:52 |
ThatGraemeGuy_ |
especially with things like that I don't really work with every day :) |
13:53 |
ThatGraemeGuy_ |
so lets say "mmmm, maybe" :) |
13:54 |
catninja |
gimp crashed on me -_______- all is lost |
13:54 |
PenguinDad |
catninja: How did gimp get on you? :P |
13:57 |
Xack |
however, putty does not support UDP over SSH |
13:57 |
Xack |
which is what i wanted :P |
13:57 |
Xack |
i always tunnel my browser connection through a tunnel |
13:57 |
Xack |
but i can't use minetest because it doesn't support UDP |
13:57 |
Xack |
uh |
13:57 |
Xack |
*because putty |
13:57 |
catninja |
PenguinDad: secrets |
13:57 |
Zeno` |
PenguinDad, well. I was on a mission and this car crashed into me. I walked into a gun shop and... |
13:57 |
Zeno` |
nevermind |
13:58 |
Zeno` |
Marcel Wallace saved me |
13:59 |
Zeno` |
So, I am forever grateful |
13:59 |
ThatGraemeGuy_ |
*Marsellus |
13:59 |
Zeno` |
yeah yeah |
13:59 |
Zeno` |
that dude |
13:59 |
Zeno` |
lol |
14:02 |
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14:52 |
Jordach |
heh |
14:52 |
Jordach |
the MT player model measures 1.72m in blender |
15:00 |
PenguinDad |
:O |
15:01 |
|
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15:02 |
* Jordach |
measures 1.67m |
15:03 |
PenguinDad |
I'm 0.02m smaller than Jordach :D |
15:05 |
* VanessaE |
is 1.8m |
15:05 |
* Jordach |
is working on a statues mod |
15:06 |
Jordach |
(and go fuck yourself if you're thinking i'm using hyrbid nodes again) |
15:06 |
VanessaE |
haha |
15:06 |
VanessaE |
mesh nodes ftw :) |
15:06 |
Jordach |
i had meshnodes before they were commonplace |
15:07 |
VanessaE |
they still ain't that common yet :P |
15:07 |
Jordach |
there is no such thing as a engine limitation |
15:08 |
shadowzone |
I'm about 1.5 |
15:11 |
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15:25 |
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15:28 |
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15:28 |
* Jordach |
sprinkles some insanity onto his code |
15:29 |
Jordach |
https://cdn.mediacru.sh/kbp-t-JsaMff.png |
15:34 |
marktraceur |
Holy christ |
15:34 |
marktraceur |
Jordach: female_statue_skins = {} :((((( |
15:35 |
exio4 |
make a model with boobs |
15:35 |
exio4 |
and skins for it |
15:35 |
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15:35 |
exio4 |
also, >notepad++ |
15:38 |
Xack |
ok |
15:38 |
Jordach |
marktraceur, am working on it |
15:38 |
Jordach |
but i need test code first |
15:39 |
exio4 |
tfw, I say boobs and Xack appears |
15:39 |
Xack |
HI |
15:39 |
shadowzone |
Lol |
15:39 |
Xack |
loL |
15:39 |
exio4 |
he totally doesn't have an highlight on that shiny word |
15:40 |
Xack |
haha |
15:40 |
* shadowzone |
has a highlight on the word "nope" |
15:41 |
shadowzone |
and a bunch of other lovely words |
15:41 |
exio4 |
why would anyone do that |
15:41 |
shadowzone |
hint, hint. Moderator = enforcing language words |
15:41 |
shadowzone |
*rules |
15:41 |
shadowzone |
wut is wrong with me? |
15:46 |
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15:47 |
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15:48 |
Jordach |
nope nope nope nope nope nope |
15:49 |
Jordach |
!title https://www.youtube.com/watch?v=gvdf5n-zI14 |
15:49 |
MinetestBot |
Jordach: nope.avi - YouTube |
15:50 |
kaeza |
<marktraceur> Jordach: female_statue_skins = {} :((((( |
15:50 |
kaeza |
globals? D: |
15:50 |
marktraceur |
kaeza: Lack of female influence! |
15:50 |
kaeza |
globals?? D: |
15:51 |
Jordach |
fuck yo rules |
15:51 |
Jordach |
you don't have the badges to control me |
15:51 |
kaeza |
globals??? D:< |
15:51 |
marktraceur |
kaeza: Also globals yes. |
15:51 |
Jordach |
and |
15:51 |
Jordach |
around 70% of BFD has them with no performance loss |
15:51 |
kaeza |
mk |
15:53 |
* kaeza |
hugs exio4 |
15:53 |
marktraceur |
Jordach: Performance isn't the biggest issue with globals |
15:53 |
marktraceur |
Unless your program is huge. |
15:54 |
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15:54 |
Jordach |
>sees giant list of names |
15:54 |
Jordach |
>considers going local |
15:57 |
marktraceur |
Not that kind of huge :) |
16:06 |
Jordach |
u wot m8 |
16:06 |
Jordach |
16:05:46: ERROR[main]: ...esktop\minetest_release\bin\..\builtin\game\register.lua:160: attempt to index local 'nodedef' (a nil value) |
16:08 |
kaeza |
full traceback? sounds like a bug in your code |
16:10 |
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16:10 |
Jordach |
http://paste.debian.net/134925/ |
16:11 |
kaeza |
lol |
16:12 |
kaeza |
do you even Lua? |
16:12 |
kaeza |
>minetest.register_node({"statues:"..string.lower(male_statue_names[i]), |
16:12 |
kaeza |
should be: minetest.register_node("statues:"..string.lower(male_statue_names[i]), { |
16:13 |
Jordach |
just saw it |
16:14 |
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16:22 |
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16:23 |
Jordach |
!tell Krock https://cdn.mediacru.sh/WR0p7diD1LVB.png rekt |
16:23 |
MinetestBot |
Jordach: I'll pass that on when Krock is around |
16:31 |
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16:34 |
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16:35 |
Jordach |
mmm |
16:35 |
Jordach |
https://mediacru.sh/244244eb15f3 |
16:38 |
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16:38 |
MinetestBot |
[git] Zeno- -> minetest/minetest: (INTERIM) Make sizes of the font in formspecs consistent and not so large f7f7fec http://git.io/EzzniQ (2014-12-05T02:35:21+10:00) |
16:47 |
* exio4 |
hugs kaeza |
16:47 |
Zeno` |
lucky kaeza? |
16:48 |
* Zeno` |
hugs exio4 |
16:48 |
* exio4 |
hugs Zeno` too :3 |
16:48 |
Zeno` |
group hug! |
16:48 |
* exio4 |
hugs all the nice people in #minetest |
16:49 |
exio4 |
(1.01)^n |
16:49 |
Zeno` |
a runaway hug? |
16:52 |
Jordach |
HUH |
16:52 |
Jordach |
at yaw = 0 |
16:52 |
Jordach |
(when facedir items are facing you, eg sign) |
16:53 |
Jordach |
meshnodes do not have corrected smooth lighting |
16:53 |
Jordach |
or anything with facedir 0 |
16:54 |
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16:55 |
Zeno` |
Jordach, is https://github.com/minetest/minetest/issues/1887 related? |
16:55 |
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16:56 |
Jordach |
Zeno`, lemme check with nodeboxes and other meshnodes |
16:57 |
Jordach |
nodeboxes are not affected by this |
16:58 |
Jordach |
my meshnode stairs are even affected |
16:58 |
Calinou |
my Minetest uses 3,381 MB |
17:00 |
Jordach |
https://cdn.mediacru.sh/RIB8wF3a4JtK.png |
17:02 |
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17:02 |
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17:04 |
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17:04 |
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17:08 |
Zeno` |
Jordach, what does that screenshot show? |
17:08 |
Jordach |
Zeno`, notice how when facing in a certain direction (facedir=0), they look dark |
17:08 |
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17:08 |
Jordach |
one of the stairs models has a bright top, but not all over |
17:10 |
Zeno` |
ok, it's with meshnodes? |
17:10 |
Jordach |
yes |
17:10 |
Jordach |
notice that the desk chair is not dark: that's a nodebox |
17:10 |
Zeno` |
If there isn't an open issue you might need to open one |
17:10 |
Jordach |
already did |
17:10 |
Jordach |
#1902 |
17:10 |
Zeno` |
:D |
17:11 |
Calinou |
they look smoothed on facedir 0 |
17:11 |
Calinou |
they don't on other facedirs |
17:11 |
Jordach |
Calinou, much like the old glasslike shading |
17:11 |
Jordach |
(back in 0.2) |
17:12 |
Jordach |
(you can even see it in the hotbar) |
17:13 |
Zeno` |
Just to make things 100% clear, this is not ambient occlusion, correct? |
17:13 |
Jordach |
Zeno`, not sure |
17:14 |
Calinou |
no, it is just Phong shading |
17:14 |
Calinou |
Jordach, in Blender, is your object set to Solid, and not Smooth? |
17:15 |
Jordach |
Calinou, materials are not preserved with b3d |
17:15 |
Jordach |
from what it looks like |
17:15 |
Calinou |
this is independent of materials |
17:15 |
Calinou |
the smooth/solid setting is often used in games |
17:18 |
Jordach |
Calinou, then why would it be like that with facedir |
17:18 |
Calinou |
it is a bug |
17:19 |
Jordach |
you want the stating the obvious medallion |
17:19 |
Zeno` |
you're sure it's not a feature? |
17:19 |
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17:20 |
Jordach |
Calinou, nope, changing blender's setting does nothing |
17:30 |
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17:30 |
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17:50 |
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17:51 |
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17:58 |
kilbith |
Jordach: you should make your statues stone-ish |
18:07 |
Jordach |
kilbith, nah |
18:07 |
rubenwardy |
Hi all! |
18:07 |
Jordach |
would take way too long (204 player_textures) |
18:08 |
PenguinDad |
Jordach: how about a script for that? |
18:08 |
Jordach |
PenguinDad, would take longer manually creating the script |
18:09 |
kilbith |
you have just to "desaturate" the colors in gimp |
18:09 |
Jordach |
i know |
18:09 |
Calinou |
desaturate, reduce contrast |
18:09 |
Jordach |
but there's 204 images |
18:11 |
twoelk |
well assign the job to someone willing to do it ;-P |
18:11 |
* twoelk |
runs and hides |
18:11 |
kilbith |
hmm, perhaps you could use the ASCII color modifier in the engine |
18:12 |
sol_invictus |
lol, Jordach can't use a scripting language and imagick |
18:13 |
Calinou |
you can't color-correct using modifiers currently |
18:13 |
Calinou |
would be a nice feature to have (brightness, contrast, gamma, saturation) |
18:14 |
kilbith |
yep |
18:16 |
sol_invictus |
oh yeah, let's make it an image editor |
18:21 |
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18:31 |
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18:32 |
Calinou |
this would help reduce file sizes |
18:32 |
Calinou |
especially saturation |
18:38 |
Jordach |
*cough*unified dyes* |
18:41 |
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18:41 |
Krock |
hai |
18:41 |
ElectronLibre |
Hello Krock. |
18:41 |
|
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18:41 |
Krock |
just had the monthly BSOD |
18:41 |
Krock |
and onc again, my 2nd HDD is locked.. smehow |
18:42 |
Krock |
I hope I've bookmarked the site I used the last time :3 |
18:43 |
ElectronLibre |
BSOD.. There aren't BSODs on Linux, it's called Kernel Panic ^^. |
18:43 |
Krock |
That's in no way better :P |
18:43 |
ElectronLibre |
But for you, with Windows, you have. What a great feature.. x) |
18:44 |
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18:44 |
PenguinDad |
ElectronLibre: on linux you have a BSOD too |
18:45 |
ElectronLibre |
Yes, usually when you get a Kernel Panic the only things you can do are 1) start crying 2) sacrifice a fish in honor of Tux and cry later 3) Open your computer and cry at once. |
18:45 |
PenguinDad |
in this case BSOD == Black Screen Of Death |
18:45 |
PenguinDad |
:P |
18:45 |
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18:46 |
ElectronLibre |
I've had a gray line crossed screen one day ._. |
18:46 |
Megaf |
Krock: https://github.com/minetest/minetest/pull/1630#event-202809261 |
18:46 |
Megaf |
I know that feeling |
18:47 |
Megaf |
When you submit a pull request about somthing you believe is the best thing |
18:47 |
Megaf |
and then nobody seems to care about it |
18:47 |
crazyR |
with the formspec "textlist" is it possible to set the index manually for each item in the list? |
18:47 |
ElectronLibre |
There was the right part of the screen at the left and the left part at right, with a lot of funny little gray lines ._. |
18:47 |
Megaf |
and then you give up and remove your work |
18:48 |
Krock |
Megaf, I included it to my special mod, so I don't need it in the engine anymore |
18:48 |
Krock |
hmm |
18:48 |
Krock |
I want my 2nd hadd again... can't compile MT otherwise |
18:48 |
|
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18:49 |
* ElectronLibre |
prays for Krock's hdd to be fixed soon. |
18:50 |
Krock |
ElectronLibre, I've done it already once, so it will be happen this time again |
18:55 |
Jordach |
HUH |
18:55 |
Jordach |
meshnodes support n-gon based meshes |
18:56 |
Jordach |
no need for tris here |
18:57 |
Calinou |
triangles are more compatible, for use in other games |
18:57 |
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18:58 |
PenguinDad |
that's neat |
18:59 |
Jordach |
sol_invictus, https://cdn.mediacru.sh/LueuQrtx4BMo.png |
18:59 |
Jordach |
Sokomine, ^ |
18:59 |
Jordach |
tab complete y u suck |
18:59 |
Jordach |
step 2: extruder meshnodwes |
18:59 |
Jordach |
-w |
19:02 |
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19:03 |
Krock |
Purrfect. chkdsk E: /f worked! :) |
19:03 |
* Jordach |
wants RBA's extruded plants pull, but wants it nao |
19:03 |
* Jordach |
cracks out teh blender and manually models a plantlike drawtype by hand pixel for pixel |
19:04 |
* Krock |
opens the .CHK files in E:FOUND.000 and sees... C++ codes of minetest! |
19:09 |
crazyR |
anybody? with the formspec "textlist" is it possible to set the index manually for each item in the list? |
19:11 |
Krock |
crazyR, https://github.com/SmallJoker/player_notes/blob/master/init.lua#L124 |
19:11 |
Krock |
crazyR, https://github.com/SmallJoker/player_notes/blob/master/init.lua#L50 |
19:13 |
Krock |
mhm I'm not sure if I should include those font file into my dev releases |
19:14 |
crazyR |
Krock: What i mean is when i create the list, at the moment, the formspec gives each item in the list a index automatically, is it not possible for me to decide what the index is? |
19:14 |
Krock |
crazyR, afaik, that's not possible |
19:14 |
rubenwardy |
crazyR, why? |
19:14 |
rubenwardy |
Use a look up table |
19:16 |
rubenwardy |
"Would you like a present, Dave?" https://cdn.mediacru.sh/-kpBRWvdJu8H.jpg |
19:18 |
PenguinDad |
rubenwardy: how about a round of chess as present? :P |
19:18 |
|
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19:19 |
Eric___ |
hi, how to change chat box GUI in minetest? |
19:19 |
ElectronLibre |
It must be somewhere in builtin/game. |
19:19 |
Eric___ |
yes, I have been looking very hard |
19:20 |
Eric___ |
but I can't pinpoint where it is |
19:23 |
Eric___ |
it seems to be in many files and i dont know what to edit. |
19:23 |
rubenwardy |
It may not be a formspec |
19:24 |
ElectronLibre |
(The horrible point about that is I've found it a while ago in builtin as a formspec but I've never been able to find it again.. ._.) |
19:25 |
* Jordach |
manically laughs |
19:25 |
Jordach |
20k faces |
19:25 |
Jordach |
do you wanna kill a minetest |
19:26 |
Krock |
Eric___, it's hardcoded in the source |
19:28 |
Jordach |
https://cdn.mediacru.sh/OsA1_x7d57dY.png |
19:31 |
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19:31 |
Jordach |
achievement get |
19:31 |
Jordach |
FIXME: MeshCollector::append() called with numIndices=102144 (limit 65535) |
19:32 |
Eivel |
Hey, is there any way to re-generate an area destroyed by eg. quarry? I see no such option in WorldEdit. |
19:33 |
Megaf |
!server test |
19:33 |
MinetestBot |
Megaf: just test | 87.110.8.195 | Clients: 41/78, 29/41 | Version: 0.4.10-dev / minetest | Ping: 37ms |
19:33 |
Megaf |
!server this |
19:33 |
MinetestBot |
Megaf: THIS IS A TEST | mt.megaf.info | Clients: 9/10, 5/9 | Version: 0.4.10-dev / Pixel | Ping: 2ms |
19:40 |
Krock |
Eivel, currently, it's not possible to regenerate terrain of built-in mapgens |
19:41 |
Krock |
Eivel, there are some lua mapgen which contain a such feature |
19:41 |
Krock |
such<< >>a |
19:41 |
Jordach |
JordachJORDACH-PC $ git push |
19:41 |
Jordach |
fatal: unable to access 'https://github.com/Jordach/big_freaking_dig.git/': Could not resolve host: github.com |
19:41 |
Jordach |
u wot m8 |
19:41 |
Krock |
use http |
19:42 |
Jordach |
that what it's using |
19:42 |
Jordach |
...or github is down right now |
19:42 |
Krock |
it ain't, try to remove the slash after .git |
19:44 |
Jordach |
cha-ching |
19:44 |
|
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19:44 |
Jordach |
To https://github.com/Jordach/big_freaking_dig.git |
19:44 |
Jordach |
0ecfb43..e57bf80 master -> master |
19:44 |
Krock |
yesss |
19:44 |
Jordach |
:o |
19:44 |
Jordach |
14 posts |
19:46 |
|
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19:47 |
Eric___ |
I know but I want to change it because right now it does not look pleasing |
19:47 |
|
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19:47 |
Krock |
I've the feeling, there are too much binary files in the source now.. committing takes forever |
19:47 |
Jordach |
"binary files" |
19:48 |
* Jordach |
looks at BFD |
19:48 |
Jordach |
dem blend files |
19:48 |
rcmaehl |
It's not blend files |
19:49 |
rcmaehl |
It's bytecode |
19:49 |
rcmaehl |
For maximum performance |
19:49 |
rcmaehl |
/s |
20:00 |
Sokomine |
jordach: yes? |
20:01 |
Jordach |
Sokomine, there is a statue of you (randomly obtained by using the chisel on a statue) https://cdn.mediacru.sh/LueuQrtx4BMo.png |
20:01 |
Jordach |
except the chisel is a one use item on the statue :3 |
20:02 |
Sokomine |
jordach: ah :-) that sounds funny and looks intresting |
20:02 |
Jordach |
Sokomine, stone monsters sometimes drop chisels and statues, while oerkiis constantly drop statues |
20:02 |
Sokomine |
though...a statue...that ought to be in stone :-) with a black and white skin |
20:03 |
Sokomine |
uff! poor guys. if they have to run around all days carrying statues, no wonder they're in a bad mood! |
20:03 |
Eivel |
Krock: thanks for the answer |
20:03 |
Krock |
np |
20:03 |
* Jordach |
wonders if it's possible with simple mobs to create a tamable hostile |
20:07 |
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20:09 |
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20:09 |
Yellowberry |
yay |
20:09 |
Megaf |
PilzAdam: why the heck was him banned? |
20:09 |
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20:10 |
PilzAdam |
Megaf, what? |
20:10 |
Yellowberry |
I am using markv's ZNC |
20:10 |
Megaf |
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20:10 |
Megaf |
[20:08:44] *** Mode #minetest -b *!*@dotx.me by MinetestBot |
20:10 |
Megaf |
didnt you unaban him> |
20:10 |
Megaf |
? |
20:10 |
Yellowberry |
no |
20:10 |
Yellowberry |
it was sfan5 |
20:10 |
PilzAdam |
what? |
20:10 |
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20:11 |
PilzAdam |
... I'll just leave now... |
20:11 |
Megaf |
Sorry PilzAdam |
20:12 |
Megaf |
sfan5: so, why was him banned? |
20:12 |
sfan5 |
Megaf: Yellowberry was using markv's bouncer |
20:13 |
Megaf |
so? |
20:13 |
sfan5 |
and markv is permamently banned |
20:13 |
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20:13 |
sfan5 |
Yellowberry: anyway, just identify first next time |
20:13 |
Yellowberry |
ok |
20:23 |
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20:23 |
Eric___ |
are you saying this kind of change would be extremely difficult if not impossible? |
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20:31 |
zat |
who's markv? doesnt appear in my logs |
20:32 |
ElectronLibre |
Apparently he did bad things, otherwise he wouldn't had get banned. |
20:33 |
zat |
ElectronLibre: but sometimes OPs are evil! |
20:34 |
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20:35 |
exio4 |
it was a guy who basically made stupid questions for the lulzs, and also spammed and well, that is |
20:35 |
zat |
what kind of questions? |
20:35 |
* ElectronLibre |
goes away from zat who is probably going to be beat to death by the ops. |
20:36 |
ElectronLibre |
Spam.. Was it on August? |
20:36 |
zat |
ElectronLibre: why you do that? |
20:36 |
PilzAdam |
!op |
20:37 |
Sokomine |
jordach: tamable and simple mobs contradict each other. it just doesn't work. those sheep jump on each other's backs...and then they escape. unless you build silly-looking cages for them |
20:37 |
ElectronLibre |
No I'm just a little bit worried about your future zat x). |
20:38 |
zat |
ElectronLibre: why? it doesnt look bad, doesnt look good either... in fact it doesnt look since I cant look into the future... |
20:39 |
Jordach |
Sokomine, i meant taming oerkkis |
20:39 |
Sokomine |
Jordach: doesn't help much if you can't keep them in a certain area. making mobs peaceful...now that would be something :-) |
20:40 |
Sokomine |
what do oerkki want? what could we give them to make them happy and stop attacking harmless players? :) |
20:40 |
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20:41 |
zat |
Sokomine: I figured that long time ago |
20:41 |
Jordach |
i swear i heard mediacrush play audio |
20:41 |
zat |
they want death |
20:42 |
zat |
Proof: when I kill them they stop attacking me |
20:42 |
zat |
...in fact they wont attack anybody else. |
20:46 |
* Jordach |
uploads 60fps footage of Minetest |
20:51 |
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20:51 |
stormchaser3000 |
hmmm |
20:51 |
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20:51 |
stormchaser3000 |
is there a way to compile with irrlicht 1.7? |
20:51 |
sfan5 |
Jordach: no 120fps 4K? |
20:52 |
stormchaser3000 |
even though i have irrlicht 1.8.x installed? |
20:54 |
stormchaser3000 |
i have tried -DIRRLICHT_SOURCE_DIR=(path to source of irrlicht 1.7.3) |
20:55 |
stormchaser3000 |
but that failed on older versions of minetest |
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21:31 |
Jordach |
http://youtu.be/YtI0qmhRRbk |
21:32 |
MinetestForFun |
amazing Jordach Oo |
21:33 |
Jordach |
you don;t get to choose what you get |
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