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IRC log for #minetest, 2014-12-04

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All times shown according to UTC.

Time Nick Message
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00:02 Niveocrystal Hello?
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00:09 zat Tost
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00:13 niveocrystal2 Guys! I come here to tell you I need to go
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00:46 MinetestBot [git] paramat -> minetest/minetest: Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 0a5373d http://git.io/tILHJw (2014-12-03T19:45:29-05:00)
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01:14 hisforever Hi are there any new modes going up?
01:17 waressearcher2 is it possible to make a mod "First Person Shooter" where you can have guns  and shoot each other ?
01:20 VanessaE waressearcher2: use kaeza's firearms mod.
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02:40 dottel hello! what is the total world height in Minetest?
02:40 VanessaE -30927 to +30912
02:40 VanessaE so about 62 km
02:40 dottel siiiick
02:40 dottel thank you!
02:41 VanessaE also the N/S and E/W dimensions are the same
02:41 dottel so, you can't just keep going forever?
02:42 VanessaE in practice, the generated world will extend from around +35 or so at its peaks, on down to -30927, but you can build or mods can generate more land up to +30912
02:42 VanessaE no, it doesn't just go on "forever" but it feels like it sometimes :)
02:42 dottel hmmmm
02:43 Zeno` took me 4-6 months to dig to -30927 properly (i.e. being able to go back up again)
02:43 dottel so the height potential is awesome, something akin to cubic chunks mod for minecraft.. but you can't just keep walking, which is part of the appeal of these games
02:43 hmmmm dottel, it would take 2 days of nonstop walking to get to the edge of the map.
02:44 VanessaE well, in minecraft there is a limit to the map's width also
02:44 dottel yeah, harddrive space
02:44 VanessaE but it's pretty huge and when you get there, the map starts glitching out, as I understand
02:44 dottel haha
02:44 VanessaE no :P
02:44 dottel yes
02:44 VanessaE there's a hard limit, some 4 billion meters total
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02:44 VanessaE 32 bit value anyway I guess
02:44 dottel oooh
02:44 dottel nie
02:44 dottel *nice
02:44 Zeno` hmmmm, so 4 days edge to edge?
02:44 dottel 4 billion meters is a long way yes?
02:44 VanessaE I'd say so.
02:45 dottel hehe
02:45 VanessaE about 5 percent of the distance to the sun or thereabouts
02:45 dottel and you can't extend the total world area? makes me sad
02:46 VanessaE it could be extended, in theory, but doing so would break some mods and probably all old clients, and it's unclear if there would be a benefit to do so
02:46 VanessaE so the focus has been on putting all that extra height to good use
02:46 VanessaE e.g. more realms
02:46 Zeno` VanessaE, unless when you get to the edge it creates a whole new db ;)
02:47 VanessaE Zeno`: now THAT is an idea... /me looks at hmmmm
02:47 hmmmm do it yourself
02:47 Zeno` and somehow seemlessly continues mapgen and walking across into it ;)
02:47 VanessaE why?
02:47 exio41 oh hai
02:47 VanessaE if someone else does it, it'll never make it into mainline.
02:47 VanessaE so what's the point?
02:47 Zeno` i.e. not impossible
02:47 dottel so you could make a mod that had levels, each level being the maximum area .. and each time you reach the limit it just loads the next level. similar to how old dungeon crawlers work, ei zelda?
02:48 dottel *ie zelda
02:48 VanessaE dottel: well right now, such a mod is not possible in the sense you describe, but you could teleport the user to another location, e.g. up by +1000m or some such, and continue generating land
02:49 VanessaE (as opposed to "loading a level", where I take that to mean a new map)
02:49 dottel :(
02:49 dottel yes
02:49 VanessaE but the effect would be the same
02:49 exio41 that is a neat way to simulate multiple levels
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02:50 dottel there has to be an easy way to just be able to keep walking (easy being a relative term)
02:50 exio41 k, bye
02:50 dottel bye
02:50 VanessaE a minetest world has so much vertical space that you could certainly DO that by just generating more land further and further up.  you could even start the user with a thin "crust" of land at 0, and allow them to go DOWN also, provided each layer of "level" has some kind of bedrock or other unbreakable base node that they can't dig through
02:51 dottel i dont like that, the entire height potential would have to be potentially utilized
02:51 VanessaE then it's a comparatively trivial amount of game logic to detect when the player should be transported to another level
02:51 dottel kinda sound picky i know..
02:52 VanessaE right, yeah.  can't do that yet, as that would need Zeno`'s idea of loading an entirely new map/world -- which by the way HAS been discussed among a few people (like linking books in minecraft?).  whether that will actually happen, I'm not sure.
02:52 hmmmm out of all the problems minetest has, most players feel as if the horizontal size limits is the most significant
02:52 hmmmm i don't get it.
02:52 dottel the potential to explore, i entirel understand this
02:52 dottel *entirely
02:52 hmmmm you can explore a lot
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02:53 hmmmm you just see a limit and assume it's not enough
02:53 dottel but the idea of "infinite" exploration
02:53 hmmmm have you actually tried to explore to the end of a map?  probably not
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02:53 dottel appeals to a base human instinct, thus the appeal of these games
02:53 hmmmm if you get bored with one map, just change the seed by one digit and start a new map
02:53 hmmmm it's the same perlin puke slightly different
02:53 VanessaE hmmmm: you don't even PLAY....  it's not about the extents of the map, it's about what can CHANGE wen the player needs to be teleported to another realm
02:54 VanessaE like one realm is made of grass and stone, maybe another is made entirely of gold.
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02:54 VanessaE and not even necessarily the same map generator either
02:54 VanessaE maybe one realm is flat, another is singlenode...
02:54 VanessaE (well singlenode + an appropriate Lua mapgen anyway)
02:56 dottel thank you for chatting, i am due for a game with a buddy
02:56 dottel be back sometime!
03:16 zat !seen paramat
03:16 MinetestBot zat: paramat was last seen at 2014-11-16 20:50:42 UTC on #minetest
03:17 zat scheiße
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03:54 paramat hi
03:55 paramat sorry zat i missed you
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04:13 paramat ha dottel pinged hmmmmm by getting really thoughtful
04:20 paramat i could possibly write a mapgen that teleports players to identical terrain on the opposite edge of the world and one layer up or down. might do it for fun to throw at these small-world complainers
04:21 paramat my base human instinct for exploration has always been up not outwards, im a space geek
04:25 paramat remember a possible orion launch in 7h40m, there might even be on-board camera footage throughout the test flight
04:28 paramat wow a giant cookie will be onboard =D
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05:53 yang2003 Hello,can i learn how can i use the colored wood
05:54 OldCoder yang2003, welcome!
05:54 OldCoder VanessaE, are you asleep? I assume so
05:54 OldCoder yang2003, try during U.S. daylight hours
05:54 OldCoder If nobody answers tonight
05:54 yang2003 ok
05:54 OldCoder VanessaE has probably gone to sleep
05:54 yang2003 2hours right
05:54 OldCoder It is about 12:50am her time
05:55 yang2003 ok
05:55 yang2003 i must offlind in 5 more hour
05:55 OldCoder That is fine
05:55 OldCoder Offline happens :-)
05:55 dottel The Minetest subreddit: "Minetest is an infinite-world block sandbox game and a game engine, inspired by Infiniminer, Minecraft and the like" ... according to VanessaE Minetest is in fact not infinite.
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06:05 OldCoder dottel correct, but it is pretty large
06:05 OldCoder Infinite in this case is relative
06:05 OldCoder "Big" is more accurate
06:05 OldCoder Really big
06:07 yang2003 #rules
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08:30 Zeno` ffs Megaf
08:30 Zeno` It wasn't even an open PR
08:31 Zeno` Isn't there enough real issues with MT than pedantic shit like that comment?
08:32 Zeno` I'm in a really crappy mood because there is more important crap that needs fixing ASAP rather than an unfinished and closed PR, so sorry. But geez.
08:34 Zeno` If possible I would have *deleted* the PR, but I can't ;/
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08:43 sol_invictus I see how Zeno` is becoming a real mt core dev
08:44 Zeno` yes, I'm sorry
08:45 Zeno` I'm just very frustrated
08:45 Zeno` and it has nothing to do with Megaf. Sorry Megaf
08:45 Zeno` but it wasn't even an open PR :/
08:45 Zeno` I won't go back and add a narrative to it because it's not important :)
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08:47 Zeno` ^--- that's not really like the usual me is it? :( *embarrassed*
08:47 kaeza I can understand you. dealing with this kind of crap is tiring, and there comes a point where just a little nudge is enough to light the fuse
08:48 kaeza "shit hits the fan", they say
08:49 kaeza also, good morning test :)
08:49 * ThatGraemeGuy gives Zeno` a beer
08:49 ThatGraemeGuy because sometimes a cookie just doesn't cut it
08:50 waressearcher2 Zeno`: what is "PR" what are you talking about ?
08:50 Zeno` pull request (a request for a change to be merged into the minetest codebase)
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08:58 MinetestBot [git] kwolekr -> minetest/minetest: Settings: Various setting group fixes and enhancements f0cd590 http://git.io/A3jSyA (2014-12-04T03:20:07-05:00)
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09:01 waressearcher2 Zeno`: I first thought of "PR" as "Public Relationships"
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09:20 casimir Sorry for shutting down my server. I haven't expected so many people joining as soon as it was on the serverlist.
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09:45 waressearcher2 I know irrlicht can load "md2" models, there are demos that shows it, can you load md2 models in minetest ? if its using irrlich you should isn't it ? I mean models are in "b3d" format but can you instead use md2 models ?
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10:02 sfan5 waressearcher2: if irrlicht can load md2 models you use them the same as b3d models
10:04 waressearcher2 http://image.bayimg.com/93c10bd4d2d6a3b33f3c0969fce1e735f7eee23a.jpg look, notice anything interesting ?
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10:18 kaeza yes, that you didn't use mediacru.sh :(
10:18 * kaeza meows at sfan5
10:18 Zeno` I am scared of shell scripts
10:19 sol_invictus everyone knows Zeno`'s weak point now!
10:20 Zeno` =D
10:21 waressearcher2 what is mediacru.sh ?
10:21 jin_xi :(){ :|:& };:
10:21 * kaeza puts totallynotmalware.zip.sh on Zeno`'s head
10:22 kaeza nice smiley jin_xi <_<
10:22 sol_invictus jin_xi: don't bomb us
10:22 Zeno` I am scared of the web in general
10:22 jin_xi ... oops wrong terminal
10:23 Zeno` so I just don't use it
10:23 Zeno` I use it, but only with elinks or lnyx
10:23 Zeno` err... does that sound believable?
10:23 jin_xi i use telned and render the html manually
10:23 kaeza yes, except for lnyx
10:24 Zeno` oh yeah... I *used* to use lynx
10:24 Zeno` now it's a symlink
10:24 kaeza lnyx, the txet mdoe wbe borwser
10:25 Zeno` yeah it's a symlink
10:25 Zeno` to elinks
10:25 Zeno` elinks is a symlink as well though
10:25 Zeno` wow, my filesystem is a mess
10:26 Zeno` elinks is a symlink to firefox
10:26 kaeza lynx -> elinks -> firefox -> chromium-browser -> iexplore.exe ?
10:26 Zeno` lol
10:26 Zeno` something like that
10:26 Zeno` it's hard to follow
10:28 Zeno` sol_invictus, is that carbone you're using?
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10:30 sol_invictus nope
10:30 sol_invictus heavily modified minetest_game
10:31 Zeno` h4z0r!
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10:50 CWz i think there needs to be an ingame server filters and tags and sorting options added to the ingame server list. in addition to a separation of history and favorites.
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11:10 MinetestBot [git] Calinou -> minetest/minetest: Make dropped items larger and rotate faster d7b3046 http://git.io/FDnZ0g (2014-12-04T21:10:12+10:00)
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11:13 Zeno` sfan5, can you please check the -dev channel?
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11:17 * Zeno` takes all of sfan5's cats away
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11:39 Jordach dammit nVidia
11:39 Zeno` I use nvidia
11:39 Zeno` love it
11:39 Jordach y u anti-alias my blender
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11:42 * Jordach considers writing a guide on creating meshnodes
11:54 * Jordach pokes RBA
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12:12 * twoelk will happily add any guide by Jordach to the wiki
12:14 Jordach https://cdn.mediacru.sh/atApOdMKeI4c.png
12:21 Jordach there, stairs mod is officially fixed
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12:30 * Amaz thinks Jordach should write a guide!
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12:32 Jordach 17 posts remaining.
12:34 Amaz Bit like a countdown to christmas or a birthday ;)
12:34 Jordach err
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12:37 Jordach >21 days
12:37 Jordach >17 posts
12:37 Jordach screw posting for 4 days then
12:38 * Amaz sends Jordach somewhere without internet for 4 days
12:40 Jordach Amaz, i can in realtime exactly to the microsecond countdown to the 25th or an arbitrary date
12:41 Jordach by the time my brother booted his web browser, it was out of time by a second
12:49 catninja so It's soon xmas, which is the best mod out there for setting the mood?
12:49 catninja like an open fireplace or something
12:49 catninja mood mod hehe
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13:32 MinetestBot [git] Zeno- -> minetest/minetest: Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. f6912f4 http://git
13:34 MinetestBot [git] Zeno- -> minetest/minetest: Optimise VoxelManipulator::copyFromcopyFrom 912a849 http://git.io/x68-8A (2014-12-04T23:33:19+10:00)
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13:37 ThatGraemeGuy_ Zeno`: your commit message are too verbose can you please ensure that they are shortened?
13:37 * ThatGraemeGuy_ runs
13:38 Zeno` roflol
13:39 MinetestBot [git] Zeno- -> minetest/minetest: Optimise VoxelManipulator::copyFrom c16b1e2 http://git.io/V5T7dg (2014-12-04T23:37:04+10:00)
13:40 Zeno` MinetestBot is stuttering
13:41 Zeno` I think the bot may be scared of PenguinDad
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13:42 PenguinDad lol
13:47 Xack gah
13:48 Xack minetest would be even better with proxy settings...
13:48 Xack can't play it at school :(
13:51 ThatGraemeGuy_ you'd need a SOCKS5 proxy, I don't think a school would likely run one
13:51 SylvieLorxu "torify minetest"?
13:52 Zeno` ThatGraemeGuy_, that's not the way. The real way it to gain root access to the school server and change the firewall settings
13:52 * Zeno` runs and hides
13:52 PenguinDad ThatGraemeGuy_: SOCKS5 works for UDP?
13:52 ThatGraemeGuy_ I think so but I have been known to be wrong
13:52 ThatGraemeGuy_ especially with things like that I don't really work with every day :)
13:53 ThatGraemeGuy_ so lets say "mmmm, maybe" :)
13:54 catninja gimp crashed on me -_______- all is lost
13:54 PenguinDad catninja: How did gimp get on you? :P
13:57 Xack however, putty does not support UDP over SSH
13:57 Xack which is what i wanted :P
13:57 Xack i always tunnel my browser connection through a tunnel
13:57 Xack but i can't use minetest because it doesn't support UDP
13:57 Xack uh
13:57 Xack *because putty
13:57 catninja PenguinDad: secrets
13:57 Zeno` PenguinDad, well. I was on a mission and this car crashed into me. I walked into a gun shop and...
13:57 Zeno` nevermind
13:58 Zeno` Marcel Wallace saved me
13:59 Zeno` So, I am forever grateful
13:59 ThatGraemeGuy_ *Marsellus
13:59 Zeno` yeah yeah
13:59 Zeno` that dude
13:59 Zeno` lol
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14:52 Jordach heh
14:52 Jordach the MT player model measures 1.72m in blender
15:00 PenguinDad :O
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15:02 * Jordach measures 1.67m
15:03 PenguinDad I'm 0.02m smaller than Jordach :D
15:05 * VanessaE is 1.8m
15:05 * Jordach is working on a statues mod
15:06 Jordach (and go fuck yourself if you're thinking i'm using hyrbid nodes again)
15:06 VanessaE haha
15:06 VanessaE mesh nodes ftw :)
15:06 Jordach i had meshnodes before they were commonplace
15:07 VanessaE they still ain't that common yet :P
15:07 Jordach there is no such thing as a engine limitation
15:08 shadowzone I'm about 1.5
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15:28 * Jordach sprinkles some insanity onto his code
15:29 Jordach https://cdn.mediacru.sh/kbp-t-JsaMff.png
15:34 marktraceur Holy christ
15:34 marktraceur Jordach: female_statue_skins = {} :(((((
15:35 exio4 make a model with boobs
15:35 exio4 and skins for it
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15:35 exio4 also, >notepad++
15:38 Xack ok
15:38 Jordach marktraceur, am working on it
15:38 Jordach but i need test code first
15:39 exio4 tfw, I say boobs and Xack appears
15:39 Xack HI
15:39 shadowzone Lol
15:39 Xack loL
15:39 exio4 he totally doesn't have an highlight on that shiny word
15:40 Xack haha
15:40 * shadowzone has a highlight on the word "nope"
15:41 shadowzone and a bunch of other lovely words
15:41 exio4 why would anyone do that
15:41 shadowzone hint, hint.  Moderator = enforcing language words
15:41 shadowzone *rules
15:41 shadowzone wut is wrong with me?
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15:48 Jordach nope nope nope nope nope nope
15:49 Jordach !title https://www.youtube.com/watch?v=gvdf5n-zI14
15:49 MinetestBot Jordach: nope.avi - YouTube
15:50 kaeza <marktraceur> Jordach: female_statue_skins = {} :(((((
15:50 kaeza globals? D:
15:50 marktraceur kaeza: Lack of female influence!
15:50 kaeza globals?? D:
15:51 Jordach fuck yo rules
15:51 Jordach you don't have the badges to control me
15:51 kaeza globals??? D:<
15:51 marktraceur kaeza: Also globals yes.
15:51 Jordach and
15:51 Jordach around 70% of BFD has them with no performance loss
15:51 kaeza mk
15:53 * kaeza hugs exio4
15:53 marktraceur Jordach: Performance isn't the biggest issue with globals
15:53 marktraceur Unless your program is huge.
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15:54 Jordach >sees giant list of names
15:54 Jordach >considers going local
15:57 marktraceur Not that kind of huge :)
16:06 Jordach u wot m8
16:06 Jordach 16:05:46: ERROR[main]: ...esktop\minetest_release\bin\..\builtin\game\register.lua:160: attempt to index local 'nodedef' (a nil value)
16:08 kaeza full traceback? sounds like a bug in your code
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16:10 Jordach http://paste.debian.net/134925/
16:11 kaeza lol
16:12 kaeza do you even Lua?
16:12 kaeza >minetest.register_node({"statues:"..string.lower(male_statue_names[i]),
16:12 kaeza should be: minetest.register_node("statues:"..string.lower(male_statue_names[i]), {
16:13 Jordach just saw it
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16:23 Jordach !tell Krock https://cdn.mediacru.sh/WR0p7diD1LVB.png rekt
16:23 MinetestBot Jordach: I'll pass that on when Krock is around
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16:35 Jordach mmm
16:35 Jordach https://mediacru.sh/244244eb15f3
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16:38 MinetestBot [git] Zeno- -> minetest/minetest: (INTERIM) Make sizes of the font in formspecs consistent and not so large f7f7fec http://git.io/EzzniQ (2014-12-05T02:35:21+10:00)
16:47 * exio4 hugs kaeza
16:47 Zeno` lucky kaeza?
16:48 * Zeno` hugs exio4
16:48 * exio4 hugs Zeno` too :3
16:48 Zeno` group hug!
16:48 * exio4 hugs all the nice people in #minetest
16:49 exio4 (1.01)^n
16:49 Zeno` a runaway hug?
16:52 Jordach HUH
16:52 Jordach at yaw = 0
16:52 Jordach (when facedir items are facing you, eg sign)
16:53 Jordach meshnodes do not have corrected smooth lighting
16:53 Jordach or anything with facedir 0
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16:55 Zeno` Jordach, is https://github.com/minetest/minetest/issues/1887 related?
16:55 Krock joined #minetest
16:56 Jordach Zeno`, lemme check with nodeboxes and other meshnodes
16:57 Jordach nodeboxes are not affected by this
16:58 Jordach my meshnode stairs are even affected
16:58 Calinou my Minetest uses 3,381 MB
17:00 Jordach https://cdn.mediacru.sh/RIB8wF3a4JtK.png
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17:08 Zeno` Jordach, what does that screenshot show?
17:08 Jordach Zeno`, notice how when facing in a certain direction (facedir=0), they look dark
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17:08 Jordach one of the stairs models has a bright top, but not all over
17:10 Zeno` ok, it's with meshnodes?
17:10 Jordach yes
17:10 Jordach notice that the desk chair is not dark: that's a nodebox
17:10 Zeno` If there isn't an open issue you might need to open one
17:10 Jordach already did
17:10 Jordach #1902
17:10 Zeno` :D
17:11 Calinou they look smoothed on facedir 0
17:11 Calinou they don't on other facedirs
17:11 Jordach Calinou, much like the old glasslike shading
17:11 Jordach (back in 0.2)
17:12 Jordach (you can even see it in the hotbar)
17:13 Zeno` Just to make things 100% clear, this is not ambient occlusion, correct?
17:13 Jordach Zeno`, not sure
17:14 Calinou no, it is just Phong shading
17:14 Calinou Jordach, in Blender, is your object set to Solid, and not Smooth?
17:15 Jordach Calinou, materials are not preserved with b3d
17:15 Jordach from what it looks like
17:15 Calinou this is independent of materials
17:15 Calinou the smooth/solid setting is often used in games
17:18 Jordach Calinou, then why would it be like that with facedir
17:18 Calinou it is a bug
17:19 Jordach you want the stating the obvious medallion
17:19 Zeno` you're sure it's not a feature?
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17:20 Jordach Calinou, nope, changing blender's setting does nothing
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17:58 kilbith Jordach: you should make your statues stone-ish
18:07 Jordach kilbith, nah
18:07 rubenwardy Hi all!
18:07 Jordach would take way too long (204 player_textures)
18:08 PenguinDad Jordach: how about a script for that?
18:08 Jordach PenguinDad, would take longer manually creating the script
18:09 kilbith you have just to "desaturate" the colors in gimp
18:09 Jordach i know
18:09 Calinou desaturate, reduce contrast
18:09 Jordach but there's 204 images
18:11 twoelk well assign the job to someone willing to do it ;-P
18:11 * twoelk runs and hides
18:11 kilbith hmm, perhaps you could use the ASCII color modifier in the engine
18:12 sol_invictus lol, Jordach can't use a scripting language and imagick
18:13 Calinou you can't color-correct using modifiers currently
18:13 Calinou would be a nice feature to have (brightness, contrast, gamma, saturation)
18:14 kilbith yep
18:16 sol_invictus oh yeah, let's make it an image editor
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18:32 Calinou this would help reduce file sizes
18:32 Calinou especially saturation
18:38 Jordach *cough*unified dyes*
18:41 Krock joined #minetest
18:41 Krock hai
18:41 ElectronLibre Hello Krock.
18:41 AgentFire joined #minetest
18:41 Krock just had the monthly BSOD
18:41 Krock and onc again, my 2nd HDD is locked.. smehow
18:42 Krock I hope I've bookmarked the site I used the last time :3
18:43 ElectronLibre BSOD.. There aren't BSODs on Linux, it's called Kernel Panic ^^.
18:43 Krock That's in no way better :P
18:43 ElectronLibre But for you, with Windows, you have. What a great feature.. x)
18:44 LittleJoe joined #minetest
18:44 PenguinDad ElectronLibre: on linux you have a BSOD too
18:45 ElectronLibre Yes, usually when you get a Kernel Panic the only things you can do are 1) start crying 2) sacrifice a fish in honor of Tux and cry later 3) Open your computer and cry at once.
18:45 PenguinDad in this case BSOD == Black Screen Of Death
18:45 PenguinDad :P
18:45 kobold joined #minetest
18:46 ElectronLibre I've had a gray line crossed screen one day ._.
18:46 Megaf Krock: https://github.com/minetest/minetest/pull/1630#event-202809261
18:46 Megaf I know that feeling
18:47 Megaf When you submit a pull request about somthing you believe is the best thing
18:47 Megaf and then nobody seems to care about it
18:47 crazyR with the formspec "textlist"  is it possible to set the index manually for each item in the list?
18:47 ElectronLibre There was the right part of the screen at the left and the left part at right, with a lot of funny little gray lines ._.
18:47 Megaf and then you give up and remove your work
18:48 Krock Megaf, I included it to my special mod, so I don't need it in the engine anymore
18:48 Krock hmm
18:48 Krock I want my 2nd hadd again... can't compile MT otherwise
18:48 kilbith left #minetest
18:49 * ElectronLibre prays for Krock's hdd to be fixed soon.
18:50 Krock ElectronLibre, I've done it already once, so it will be happen this time again
18:55 Jordach HUH
18:55 Jordach meshnodes support n-gon based meshes
18:56 Jordach no need for tris here
18:57 Calinou triangles are more compatible, for use in other games
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18:58 PenguinDad that's neat
18:59 Jordach sol_invictus, https://cdn.mediacru.sh/LueuQrtx4BMo.png
18:59 Jordach Sokomine, ^
18:59 Jordach tab complete y u suck
18:59 Jordach step 2: extruder meshnodwes
18:59 Jordach -w
19:02 Krock joined #minetest
19:03 Krock Purrfect. chkdsk E: /f worked! :)
19:03 * Jordach wants RBA's extruded plants pull, but wants it nao
19:03 * Jordach cracks out teh blender and manually models a plantlike drawtype by hand pixel for pixel
19:04 * Krock opens the .CHK files in E:FOUND.000 and sees... C++ codes of minetest!
19:09 crazyR anybody? with the formspec "textlist"  is it possible to set the index manually for each item in the list?
19:11 Krock crazyR, https://github.com/SmallJoker/player_notes/blob/master/init.lua#L124
19:11 Krock crazyR, https://github.com/SmallJoker/player_notes/blob/master/init.lua#L50
19:13 Krock mhm I'm not sure if I should include those font file into my dev releases
19:14 crazyR Krock: What i mean is when i create the list, at the moment, the formspec gives each item in the list a index automatically, is it not possible for me to decide what the index is?
19:14 Krock crazyR, afaik, that's not possible
19:14 rubenwardy crazyR, why?
19:14 rubenwardy Use a look up table
19:16 rubenwardy "Would you like a present, Dave?" https://cdn.mediacru.sh/-kpBRWvdJu8H.jpg
19:18 PenguinDad rubenwardy: how about a round of chess as present? :P
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19:19 Eric___ hi, how to change chat box GUI in minetest?
19:19 ElectronLibre It must be somewhere in builtin/game.
19:19 Eric___ yes, I have been looking very hard
19:20 Eric___ but I can't pinpoint where it is
19:23 Eric___ it seems to be in many files and i dont know what to edit.
19:23 rubenwardy It may not be a formspec
19:24 ElectronLibre (The horrible point about that is I've found it a while ago in builtin as a formspec but I've never been able to find it again.. ._.)
19:25 * Jordach manically laughs
19:25 Jordach 20k faces
19:25 Jordach do you wanna kill a minetest
19:26 Krock Eric___, it's hardcoded in the source
19:28 Jordach https://cdn.mediacru.sh/OsA1_x7d57dY.png
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19:31 Jordach achievement get
19:31 Jordach FIXME: MeshCollector::append() called with numIndices=102144 (limit 65535)
19:32 Eivel Hey, is there any way to re-generate an area destroyed by eg. quarry? I see no such option in WorldEdit.
19:33 Megaf !server test
19:33 MinetestBot Megaf: just test | 87.110.8.195 | Clients: 41/78, 29/41 | Version: 0.4.10-dev / minetest | Ping: 37ms
19:33 Megaf !server this
19:33 MinetestBot Megaf: THIS IS A TEST | mt.megaf.info | Clients: 9/10, 5/9 | Version: 0.4.10-dev / Pixel | Ping: 2ms
19:40 Krock Eivel, currently, it's not possible to regenerate terrain of built-in mapgens
19:41 Krock Eivel, there are some lua mapgen which contain a such feature
19:41 Krock such<< >>a
19:41 Jordach Jordach@JORDACH-PC $ git push
19:41 Jordach fatal: unable to access 'https://github.com/Jordach/big_freaking_dig.git/': Could not resolve host: github.com
19:41 Jordach u wot m8
19:41 Krock use http
19:42 Jordach that what it's using
19:42 Jordach ...or github is down right now
19:42 Krock it ain't, try to remove the slash after .git
19:44 Jordach cha-ching
19:44 rcmaehl joined #minetest
19:44 Jordach To https://github.com/Jordach/big_freaking_dig.git
19:44 Jordach 0ecfb43..e57bf80  master -> master
19:44 Krock yesss
19:44 Jordach :o
19:44 Jordach 14 posts
19:46 Eric___ joined #minetest
19:47 Eric___ I know but I want to change it because right now it does not look pleasing
19:47 Tux[Qyou] joined #minetest
19:47 Krock I've the feeling, there are too much binary files in the source now.. committing takes forever
19:47 Jordach "binary files"
19:48 * Jordach looks at BFD
19:48 Jordach dem blend files
19:48 rcmaehl It's not blend files
19:49 rcmaehl It's bytecode
19:49 rcmaehl For maximum performance
19:49 rcmaehl /s
20:00 Sokomine jordach: yes?
20:01 Jordach Sokomine, there is a statue of you (randomly obtained by using the chisel on a statue) https://cdn.mediacru.sh/LueuQrtx4BMo.png
20:01 Jordach except the chisel is a one use item on the statue :3
20:02 Sokomine jordach: ah :-) that sounds funny and looks intresting
20:02 Jordach Sokomine, stone monsters sometimes drop chisels and statues, while oerkiis constantly drop statues
20:02 Sokomine though...a statue...that ought to be in stone :-) with a black and white skin
20:03 Sokomine uff! poor guys. if they have to run around all days carrying statues, no wonder they're in a bad mood!
20:03 Eivel Krock: thanks for the answer
20:03 Krock np
20:03 * Jordach wonders if it's possible with simple mobs to create a tamable hostile
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20:09 Yellowberry yay
20:09 Megaf PilzAdam: why the heck was him banned?
20:09 Yellowberry joined #minetest
20:10 PilzAdam Megaf, what?
20:10 Yellowberry I am using markv's ZNC
20:10 Megaf [20:07:11] --> PilzAdam (~pilzadam@unaffiliated/pilzadam) has joined #minetest
20:10 Megaf [20:08:44] *** Mode #minetest -b *!*@dotx.me by MinetestBot
20:10 Megaf didnt you unaban him>
20:10 Megaf ?
20:10 Yellowberry no
20:10 Yellowberry it was sfan5
20:10 PilzAdam what?
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20:11 PilzAdam ... I'll just leave now...
20:11 Megaf Sorry PilzAdam
20:12 Megaf sfan5: so, why was him banned?
20:12 sfan5 Megaf: Yellowberry was using markv's bouncer
20:13 Megaf so?
20:13 sfan5 and markv is permamently banned
20:13 Cacatoes joined #minetest
20:13 sfan5 Yellowberry: anyway, just identify first next time
20:13 Yellowberry ok
20:23 Eric___ joined #minetest
20:23 Eric___ are you saying this kind of change would be extremely difficult if not impossible?
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20:31 zat who's markv? doesnt appear in my logs
20:32 ElectronLibre Apparently he did bad things, otherwise he wouldn't had get banned.
20:33 zat ElectronLibre: but sometimes OPs are evil!
20:34 casimir joined #minetest
20:35 exio4 it was a guy who basically made stupid questions for the lulzs, and also spammed and well, that is
20:35 zat what kind of questions?
20:35 * ElectronLibre goes away from zat who is probably going to be beat to death by the ops.
20:36 ElectronLibre Spam.. Was it on August?
20:36 zat ElectronLibre: why you do that?
20:36 PilzAdam !op
20:37 Sokomine jordach: tamable and simple mobs contradict each other. it just doesn't work. those sheep jump on each other's backs...and then they escape. unless you build silly-looking cages for them
20:37 ElectronLibre No I'm just a little bit worried about your future zat x).
20:38 zat ElectronLibre: why? it doesnt look bad, doesnt look good either... in fact it doesnt look since I cant look into the future...
20:39 Jordach Sokomine, i meant taming oerkkis
20:39 Sokomine Jordach: doesn't help much if you can't keep them in a certain area. making mobs peaceful...now that would be something :-)
20:40 Sokomine what do oerkki want? what could we give them to make them happy and stop attacking harmless players? :)
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20:41 zat Sokomine: I figured that long time ago
20:41 Jordach i swear i heard mediacrush play audio
20:41 zat they want death
20:42 zat Proof: when I kill them they stop attacking me
20:42 zat ...in fact they wont attack anybody else.
20:46 * Jordach uploads 60fps footage of Minetest
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20:51 stormchaser3000 hmmm
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20:51 stormchaser3000 is there a way to compile with irrlicht 1.7?
20:51 sfan5 Jordach: no 120fps 4K?
20:52 stormchaser3000 even though i have irrlicht 1.8.x installed?
20:54 stormchaser3000 i have tried -DIRRLICHT_SOURCE_DIR=(path to source of irrlicht 1.7.3)
20:55 stormchaser3000 but that failed on older versions of minetest
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21:31 Jordach http://youtu.be/YtI0qmhRRbk
21:32 MinetestForFun amazing Jordach Oo
21:33 Jordach you don;t get to choose what you get
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