Time |
Nick |
Message |
00:19 |
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00:37 |
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00:39 |
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00:42 |
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00:44 |
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00:44 |
harrison |
why does the porridgebird lay his egg in the air? |
00:52 |
kaeza |
greetings |
00:54 |
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00:56 |
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00:57 |
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01:07 |
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01:08 |
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01:14 |
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01:16 |
hisforeverkid |
Whats the (SP) bakk that floats in singleplayer mode? |
01:16 |
hisforeverkid |
ball = bakk |
01:25 |
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01:45 |
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01:45 |
jojoa1997 |
Hi how is everyone? |
01:53 |
VanessaE |
hi |
02:06 |
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02:09 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Settings: Fix getNoiseParamsFromValue() fcb1ea9 http://git.io/S7xLZA (2014-12-02T21:09:16-05:00) |
02:11 |
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02:11 |
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02:26 |
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02:49 |
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02:56 |
AgentFire |
Can someone explain why my rubber trees are pink? |
02:57 |
shadowzone |
pink? |
02:57 |
|
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02:57 |
Illyasviel |
They decided they wanted to be female? |
02:57 |
AgentFire |
Like the top is still the wood texture |
02:57 |
AgentFire |
But the sides are pink |
02:57 |
AgentFire |
And the sapling appears to be pink too |
02:57 |
|
paramat joined #minetest |
02:58 |
Illyasviel |
The tree was fed up of being genderless. |
02:58 |
paramat |
what is (SP)? |
02:59 |
VanessaE |
AgentFire: screenshot? |
03:03 |
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roboman2444 joined #minetest |
03:05 |
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zat joined #minetest |
03:07 |
AgentFire |
VanessaE: I can't really pull it up at the moment |
03:07 |
paramat |
zat did you write the 'earth' mod? if so please develop it it's excellent |
03:08 |
|
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03:11 |
zat |
paramat: I actually abandoned it |
03:12 |
zat |
paramat: I can hand you the code if you want to develop it further |
03:12 |
paramat |
is it on github? |
03:12 |
zat |
nop |
03:13 |
paramat |
oh actually i have the code lol |
03:13 |
zat |
that code you have is super ultra alpha |
03:13 |
zat |
not even close to what I developed after |
03:14 |
paramat |
interesting, i hope you work on it again, textures are especially good |
03:15 |
zat |
join the team and I will work again on it |
03:16 |
zat |
I will ask the team |
03:16 |
* zat |
agrees |
03:16 |
zat |
the team agrees |
03:16 |
paramat |
okay good |
03:17 |
zat |
what do you code in? |
03:18 |
paramat |
i will help out, i could maintain a copy on my github if that's okay with you |
03:18 |
paramat |
well lua and just starting c++ |
03:19 |
zat |
I am not familiar with github terms |
03:19 |
zat |
...of use |
03:19 |
zat |
anything I should care of? |
03:20 |
|
CraigyDavi joined #minetest |
03:20 |
paramat |
im not too familiar either, nevermind that's not necessary |
03:21 |
zat |
paramat: but are you more comfortable there? |
03:21 |
zat |
because I have my own git server |
03:21 |
zat |
but you would have to use command line or whatever client you prefer |
03:22 |
paramat |
i see, im confident with terminal git commands |
03:23 |
zat |
then lets see it there |
03:23 |
paramat |
im happy to use a different git server if you prefer |
03:26 |
paramat |
the mgv7 biome API is a bit broken, i now have the job of improving it. you can have up to 256 biomes, good to see someone making gradual changes in surface nodes |
03:27 |
zat |
My biomes are like... a lot |
03:27 |
zat |
they are now generated on startup from a list with different criteria. |
03:27 |
zat |
Maybe 50 |
03:27 |
zat |
or more |
03:29 |
paramat |
good stuff |
03:29 |
kaeza |
http://ask.slashdot.org/story/14/12/02/007206/ask-slashdot-non-coders-why-arent-you-contributing-to-open-source |
03:29 |
Illyasviel |
Is there an android port of minetest? |
03:30 |
kaeza |
Illyasviel, indeed, there is one |
03:30 |
kaeza |
http://minetest.net/download#android |
03:31 |
zat |
paramat: I'll be availabling the code in the morning |
03:31 |
VanessaE |
kaeza: --> #minetest-dev :P |
03:31 |
kaeza |
probably :P |
03:32 |
VanessaE |
read that thread earlier today. some of the comments therein are really insightful |
03:32 |
paramat |
okay no rush im super busy this week |
03:32 |
someguy_irc |
um hello. |
03:32 |
VanessaE |
hi |
03:32 |
zat |
paramat: if I forget just remind me, you wont be bothering me at all. |
03:32 |
* someguy_irc |
waits for webcam software thingy to finish downloading. |
03:34 |
paramat |
zat you're a member of the forum? PM me if you want i prefer that to IRC |
03:35 |
zat |
paramat: I am not in the forums, but you prefer IRC so no problem lol |
03:36 |
Illyasviel |
Could you have put any more ads in the minetest app? |
03:36 |
paramat |
okay no problem you can catch me here |
03:37 |
zat |
Illyasviel: LOL |
03:37 |
zat |
paramat: I am going now then, good night |
03:37 |
zat |
kisses to everyone |
03:37 |
zat |
kaeza: chao |
03:37 |
zat |
sfan5: nya |
03:38 |
kaeza |
o/ |
03:39 |
paramat |
O/ |
03:45 |
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03:53 |
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03:54 |
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03:55 |
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03:58 |
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04:11 |
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04:37 |
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04:38 |
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04:41 |
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04:53 |
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05:08 |
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05:24 |
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05:31 |
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06:06 |
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06:07 |
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06:12 |
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06:14 |
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06:14 |
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06:19 |
Calinou |
enable_build_where_you_stand = true |
06:19 |
Calinou |
just added this |
06:25 |
sfan5 |
zat: nya |
06:45 |
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06:45 |
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07:04 |
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07:10 |
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07:14 |
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07:18 |
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07:19 |
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07:19 |
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07:26 |
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07:43 |
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08:30 |
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08:59 |
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09:01 |
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09:04 |
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09:08 |
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09:09 |
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09:22 |
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09:44 |
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09:49 |
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09:50 |
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09:53 |
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10:03 |
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10:26 |
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10:40 |
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10:41 |
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10:42 |
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kobold joined #minetest |
10:42 |
kobold |
the forum is dead |
10:49 |
Out`Of`Control |
kobold: dead of down? |
10:50 |
kobold |
down |
10:51 |
ThatGraemeGuy |
dns lookup failure |
10:54 |
sol_invictus |
blame c55 |
10:54 |
kobold |
i think his server is down |
10:55 |
kobold |
the forum runs on an external server in germany |
10:58 |
|
proller joined #minetest |
10:58 |
crazyR_ |
http://dev.minetest.net/ <-- is down too |
10:59 |
|
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11:00 |
ThatGraemeGuy |
the server itself is probably fine, the DNS is not resolving though |
11:00 |
ThatGraemeGuy |
seems that whoever serves DNS for minetest.net is having trouble |
11:00 |
ninnghazad |
ye, its down for a few hours now |
11:00 |
ninnghazad |
at least |
11:01 |
ninnghazad |
well, not reachable |
11:01 |
|
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11:26 |
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11:27 |
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11:37 |
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11:37 |
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11:41 |
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11:42 |
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11:44 |
neurom |
hello, looks like {forum,wiki}.minetest.net is down. is there an ETA for a fix? |
11:52 |
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11:55 |
ThatGraemeGuy |
There's a problem with the DNS, not sure who is responsible for it |
11:57 |
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11:57 |
ninnghazad |
c55 is on it |
12:16 |
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12:18 |
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12:20 |
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12:35 |
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12:41 |
marktraceur |
Does anyone know if someone's built a client that just connects to the server, loads a particular block, and doesn't do anything? |
12:41 |
marktraceur |
For purposes of keeping pipeworks/technic/mesecons stuff running. |
12:44 |
ThatGraemeGuy |
never heard of such a thing |
12:44 |
ThatGraemeGuy |
do you admin the server? |
12:46 |
|
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12:46 |
ThatGraemeGuy |
@marktraceur ^^ |
12:46 |
ninnghazad |
marktraceur: minetest.forceload_block() ? |
12:47 |
ninnghazad |
you could build simple force-loader-block with it. maybe there is already a mod with one in it. |
12:48 |
ThatGraemeGuy |
there is one in technic but there's no recipe for it, and admin must /give it |
12:48 |
ThatGraemeGuy |
or at least someone with /give privilege |
12:48 |
ninnghazad |
ye anchor block, just saw the source |
12:49 |
ninnghazad |
you may need to adjust max_forceloaded_blocks option though |
12:50 |
ninnghazad |
its only 16 or smth by default |
12:50 |
ThatGraemeGuy |
yes the default is woefully inadequate |
12:50 |
ThatGraemeGuy |
I think I bumped it to 1000 on a very small server a while back |
12:50 |
ninnghazad |
have it at 4096 on decent machine no prob |
12:50 |
ninnghazad |
but dont think i ever hit that limit |
12:51 |
Amaz |
Mod that does it: https://github.com/rubenwardy/forceload |
13:13 |
|
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13:17 |
marktraceur |
ThatGraemeGuy: Yes |
13:18 |
marktraceur |
OK |
13:18 |
* marktraceur |
will give himself some forceload stuff |
13:18 |
ThatGraemeGuy |
marktraceur: also increase the max forloaded blocks in your server's minetest.conf |
13:18 |
ThatGraemeGuy |
the default is pitiful |
13:19 |
ThatGraemeGuy |
On a VM with 1GB of RAM and 1 vCPU I had that up to 1000 with no significant impact |
13:20 |
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13:25 |
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13:26 |
marktraceur |
Pretty neat stuff |
13:26 |
marktraceur |
Now I can leave the quarry running indefinitely...I'll probably have some other magical uses for this too |
13:27 |
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13:27 |
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13:34 |
ThatGraemeGuy |
yeah admin anchor is the only thing I miss about playing on my old server |
13:37 |
PenguinDad |
Admin Anchor could be the name of a pub :D |
13:37 |
|
neurom left #minetest |
13:44 |
marktraceur |
PenguinDad: I'd go there. |
13:44 |
marktraceur |
WE SHOULD BUY A BAR! |
13:47 |
* PenguinDad |
throws a lithium bar at marktraceur |
13:47 |
marktraceur |
Ow |
13:48 |
PenguinDad |
marktraceur: Lithium isn't that heavy |
13:49 |
marktraceur |
Says the person not getting hit in the face with it. |
14:01 |
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14:03 |
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14:10 |
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14:21 |
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14:24 |
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14:26 |
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14:26 |
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14:30 |
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14:43 |
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14:49 |
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14:52 |
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14:56 |
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14:59 |
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15:01 |
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15:03 |
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15:06 |
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15:48 |
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16:16 |
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16:18 |
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16:21 |
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16:28 |
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16:28 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Add all saplings to group sapling 31edc5a http://git.io/RlZxww (2014-12-03T17:26:01+01:00) |
16:28 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Add missing groups to pine sapling 19bdcb2 http://git.io/XYRY4w (2014-12-03T17:26:01+01:00) |
16:28 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Fix various fire sound bugs 5b7db48 http://git.io/M88KgQ (2014-12-03T16:59:36+01:00) |
16:42 |
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16:43 |
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16:54 |
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17:02 |
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17:03 |
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Krock joined #minetest |
17:05 |
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17:12 |
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17:14 |
Krock |
Aloha! |
17:20 |
|
stakewinner00 joined #minetest |
17:21 |
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17:21 |
Calinou |
Ahola! |
17:22 |
Krock |
Almost a Hawaii feeling |
17:23 |
PenguinDad |
*Hawaiian music begins playing* |
17:23 |
PenguinDad |
*starts |
17:23 |
Krock |
**starts* |
17:24 |
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17:27 |
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17:28 |
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17:30 |
* PenguinDad |
is happy and sad at the same time o_O |
17:31 |
|
electrodude512 joined #minetest |
17:31 |
* ElectronLibre |
understands PenguinDad has got 2 personalities. |
17:33 |
PenguinDad |
ElectronLibre: I haven't got two personalities it's just... the music |
17:36 |
|
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17:43 |
Krock |
I wonder why so many people use the minetest logo as their avatar |
17:45 |
ElectronLibre |
No inspiration? |
17:45 |
|
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17:46 |
Krock |
ElectronLibre, maybe |
17:47 |
|
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17:47 |
rbduck |
one question, is it possible to use two different textures for fencelike nodes, one texture for the big thing in the middle (the post) and one for the connection part??? |
17:47 |
|
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17:47 |
Calinou |
no |
17:47 |
Calinou |
use a nodebox :/ or meshnode |
17:48 |
Krock |
^ |
17:49 |
rbduck |
but how can i make it behave like normal fence?? |
17:49 |
Beton |
meshnodes are available in 0.4.10? |
17:49 |
ElectronLibre |
Beton: In 0.4.10-dev actually, and in 0.4.11 in the future. |
17:49 |
Calinou |
rbduck, you'd need code to automatically adapt them |
17:50 |
rbduck |
i just had an idea, i'll going to look into pipeworks code |
17:54 |
Calinou |
I found an huge patch of diamonds in Carbone, legit |
17:54 |
rbduck |
but that is too complex, i am going to make these blocks with nbe, without automatically connecting |
17:54 |
Krock |
Whoa. Chrome crashed. Relauch now? |
17:54 |
Krock |
Chrome has detected a problem and must be closed. |
17:54 |
Krock |
interesting loop |
17:55 |
|
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17:55 |
rbduck |
mmh |
17:55 |
Krock |
Beton, 'dev' means 'in-developement' but 0.4.11 should release soon. It was planned to happen in november |
17:56 |
|
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17:56 |
Krock |
of this year. |
17:58 |
Eivel |
Hey, is any of the Core devs online now? |
17:59 |
Krock |
in #minetest-dev |
17:59 |
rbduck |
when i read the word beton, i thought about the german word "Beton", which means concrete/cement XD |
17:59 |
Krock |
wait. beton isn't a english word? |
17:59 |
ElectronLibre |
It's the same in french actually. |
18:00 |
Krock |
I think it's something like a product name |
18:00 |
Eivel |
rbduck, Krock, I don't know about german, but in polish beton means concrete |
18:00 |
Beton |
beton is polish word and it means concrete :P |
18:00 |
rbduck |
ok? |
18:01 |
* PenguinDad |
builds a house out of Beton :P |
18:01 |
Krock |
Eivel, okay. Everybody understands it but the english not :D |
18:01 |
Krock |
*but not the english |
18:01 |
ElectronLibre |
polish.beton = french.beton = german.beton = english.concrete so. |
18:01 |
PenguinDad |
Inconsistency! |
18:02 |
Krock |
Error, undefined global variable 'so' |
18:02 |
|
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18:02 |
rbduck |
Betonpfosten |
18:03 |
Krock |
Betonpfosten is a Pfosten made of Beton |
18:04 |
PenguinDad |
Krock: This is a Betonpfosten it pfostens Beton |
18:04 |
Krock |
^ |
18:15 |
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18:26 |
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18:37 |
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18:37 |
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18:44 |
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18:48 |
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18:49 |
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18:57 |
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19:00 |
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19:01 |
catninja |
cleaning out the computer and realize star trek is taking up 100GiB |
19:01 |
rbduck |
i added the fence, they don't autoconnect, but that is ok, the auto rotate (using facedir) when placing |
19:07 |
|
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19:08 |
Yellowberry |
catninja, why! are they like 1080p? |
19:09 |
kaeza |
greetings |
19:10 |
Yellowberry |
hi kaeza |
19:10 |
ElectronLibre |
Hello kaeza |
19:10 |
|
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19:10 |
Yellowberry |
hi jojoa1997 |
19:10 |
jojoa1997 |
Hi Yellowberry |
19:11 |
Yellowberry |
PenguinDad, it is Beton in Hungarian too |
19:17 |
* rbduck |
starts minetest |
19:18 |
|
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19:24 |
catninja |
Does someone know which of the public servers that is the "most populated" |
19:24 |
catninja |
? |
19:24 |
ElectronLibre |
The one on the top of the list. But what do you mean exactly by "most populated"? |
19:25 |
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19:26 |
Calinou |
happy 4th birthday, Minecraft Alpha 1.2.3. |
19:26 |
Yellowberry |
really? |
19:26 |
Yellowberry |
wow |
19:27 |
catninja |
ElectronLibre: the one with most actually active players |
19:27 |
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19:29 |
ElectronLibre |
It's the one on the top of the list so. |
19:30 |
Calinou |
“just test†is the most populated server, catninja |
19:30 |
Calinou |
not the best one, I'd say :P |
19:30 |
ElectronLibre |
It's not the best one yes, to say the least.. |
19:33 |
catninja |
haha okay, what is that supposed to mean? |
19:33 |
hawk666 |
anyone interested in light role play servers ? |
19:34 |
Calinou |
catninja, lots of immature players |
19:34 |
pandaro |
im interessed in role play server |
19:35 |
Calinou |
illegal mobile clients |
19:35 |
pandaro |
im immature |
19:35 |
catninja |
Calinou: that's so sad. It feels like you have to choose between no one to play with or just rude immature people -__- |
19:35 |
ElectronLibre |
catninja: Actually, if I remember correctly, there is nobody to manage the server and control the players. It's full of grieffed buildings, and a lot of awful stuff. |
19:36 |
Calinou |
catninja, play on private servers, or on small public servers |
19:36 |
Calinou |
qbuissiondebon.info |
19:36 |
Calinou |
port 30001 |
19:36 |
Calinou |
try this one |
19:36 |
pandaro |
hi all |
19:37 |
pandaro |
I do not believe to be bad mannered |
19:37 |
* ElectronLibre |
prepare himself to welcome a lot of players on the server that Calinou have given the adress. |
19:38 |
catninja |
Calinou: that is my server of choosing (next after lott ofc) but since everyone only speaks french I feel so ridicously alone all the time when I'm on... :/ |
19:38 |
catninja |
but it's a beautiful, fun and polite-players server |
19:38 |
Calinou |
I speak English and French ;) |
19:39 |
Calinou |
I have a large, public farm |
19:39 |
ElectronLibre |
catninja: Actually, when someone start speaking english, we all (try to) speak english. |
19:39 |
Calinou |
tons of cocoa, potatoes, wheat and papyrus |
19:39 |
ElectronLibre |
There are people who cannot, but we translate for them. |
19:39 |
Calinou |
I have a thousand chocolate donuts or so |
19:39 |
Calinou |
and 300 baked potatoes |
19:40 |
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19:40 |
catninja |
ElectronLibre: the problem is that it only keeps up for a short while and then everyone falls back into french again. And I don't wanna be like "guys guys I'm still here...." all the time ;) |
19:40 |
exio4 |
whatever, how is it going wild shibes :D |
19:41 |
hawk666 |
I have a server in early development it's a light role play server running 24/7 it's aim is to build a city on a huge scale with towns on the outside, with huge rail networks and road networks. Only MCmiddleearth has achieved in terms of the map. |
19:42 |
Krock |
!up minetest.ntdll.net |
19:42 |
Eivel |
Hey guys, has anyone played on Xanadu server? |
19:42 |
hawk666 |
this is the server ip if anyone is interested, i could use staff and advice to help make this new server live up to it's name 167.114.71.42:30000 |
19:42 |
Krock |
MinetestBot! |
19:42 |
MinetestBot |
Krock! |
19:42 |
MinetestBot |
minetest.ntdll.net:30000 seems to be down |
19:42 |
Calinou |
I'm on it right now, if you need resources, catninja |
19:42 |
Calinou |
I found one of these large diamond patches Carbone generate |
19:42 |
Calinou |
so I got 122 diamonds… made a full diamond armor set, still have 91 diamonds |
19:43 |
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19:43 |
rbduck |
do these underground realms "eliminate" nyan cats?? |
19:51 |
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20:04 |
Krock |
http://i.imgur.com/iSHqQgc.png |
20:04 |
Krock |
rbduck, yes they eat them |
20:05 |
rbduck |
eat xD |
20:05 |
ElectronLibre |
Eat a sign? |
20:06 |
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20:06 |
Krock |
hmm I'm getting less "bad pixels" when the window is small and no special vsual effects are used |
20:06 |
Krock |
means, the graphic card can't handle much data at once and skips some of them on fullscreen :3 |
20:07 |
Krock |
interesting behavior |
20:07 |
rbduck |
no, eat a nyan cat! |
20:12 |
* rbduck |
is eating a nyan cat and it tastes like a big fat rotten rat |
20:17 |
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20:18 |
PenguinDad |
!c math.sqrt(2) |
20:18 |
MinetestBot |
1.4142135623730951 |
20:18 |
PenguinDad |
rbduck: ^ they aren't fat |
20:19 |
rbduck |
! |
20:20 |
rbduck |
!c math.sqrt(0) |
20:20 |
MinetestBot |
0.0 |
20:21 |
PenguinDad |
!c math.cbrt(3) |
20:21 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'cbrt' |
20:21 |
PenguinDad |
:/ |
20:22 |
rbduck |
!c math.sqrt(-9) |
20:22 |
MinetestBot |
ValueError: math domain error |
20:22 |
rbduck |
xD |
20:23 |
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20:23 |
PenguinDad |
!c math.sqrt(-9+0j) |
20:23 |
MinetestBot |
TypeError: can't convert complex to float |
20:24 |
PenguinDad |
Floats are complex :P |
20:26 |
rbduck |
!rainbow nyan cat rainbow |
20:26 |
MinetestBot |
4nya7n c8at 3rainbo6w |
20:38 |
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20:47 |
rbduck |
!g ñP45½òM‼ò♦$╚╚£ |
20:47 |
MinetestBot |
rbduck: http://irc.minetest.ru/minetest/2014-10-30 |
20:51 |
rbduck |
!c "TypeError: can't multiply sequence by non-int of type 'float' "*3.1 |
20:51 |
MinetestBot |
TypeError: can't multiply sequence by non-int of type 'float' |
20:53 |
exio4 |
meta-error |
20:54 |
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20:54 |
rbduck |
!c ("MinetestBot"+str(random.randint(1,20))+", ")*random.randint(1,10) |
20:54 |
MinetestBot |
'MinetestBot9, ' |
20:54 |
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20:55 |
rbduck |
!c (!rainbow"rainbow ")*random.randint(1,20) |
20:55 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
20:56 |
rbduck |
!c (str(random.randint(1,100))+"random?") |
20:56 |
MinetestBot |
'14random?' |
20:58 |
rbduck |
!c "MinetestBot " *random.randint(1,111) |
20:58 |
MinetestBot |
'MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBot MinetestBo |
20:59 |
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21:00 |
rbduck |
!c "Good Bye, going to bed " *random.randint(1,17) |
21:00 |
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21:00 |
Jordach |
U WOT M8 |
21:01 |
* Jordach |
browses /r/admincraft |
21:01 |
* Jordach |
spots his grass block render |
21:06 |
Jordach |
https://cdn.mediacru.sh/uz-SPLUHDpcY.png |
21:08 |
* Jordach |
fires up the DMCA |
21:08 |
Jordach |
dis gun be good (factoid, old renders are unlicensed) :D |
21:09 |
PenguinDad |
hehe :> |
21:09 |
* Jordach |
sends a mildly worded reddit pm |
21:09 |
Jordach |
with all the links |
21:11 |
harrison |
http://www.cnet.com/news/mice-implanted-with-human-brain-cells-become-smarter/ |
21:11 |
harrison |
it was only a matter of time .... |
21:11 |
harrison |
the mice are gaining on us |
21:19 |
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21:32 |
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21:48 |
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21:49 |
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21:50 |
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22:04 |
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22:12 |
Megaf |
Hi all |
22:12 |
Megaf |
Hi ShadowNinja |
22:13 |
Megaf |
ShadowNinja: I making an ultra small and minimal minetest subgame |
22:13 |
Megaf |
I'd like to add your areas protection mod to it, but it's just a huge mod |
22:13 |
Megaf |
compared to other parts of my game |
22:14 |
Megaf |
And I already compacted it |
22:14 |
Megaf |
Im looking for a smaller way to have something similar to areas |
22:15 |
ShadowNinja |
Megaf: Areas is pretty small. It's designed to be very flexible though so it includes code for a lot of features. |
22:16 |
Megaf |
I saw that |
22:17 |
ShadowNinja |
Megaf: If you want something that takes up less bytes protector or landclaum_0gb_us might do. |
22:17 |
ShadowNinja |
Or maybe they won't. |
22:18 |
Megaf |
ShadowNinja: http://paste.debian.net/134808/ |
22:18 |
ShadowNinja |
Areas isn't very heavy though, it adds miniscule (unmeasured, but not noticable) lag on servers with 1000+ areas. |
22:19 |
Megaf |
I will remove README from areas |
22:19 |
Megaf |
this is my game https://github.com/Megaf/Pixel |
22:19 |
Megaf |
ShadowNinja: and I'm builtin in all I can on default/init.lua |
22:19 |
ShadowNinja |
Megaf: BTW, use submodules so you don't have to copy everything. |
22:20 |
init |
me.lua |
22:20 |
chrisf |
hi #minetest -- i want to build a block-based game which involves multiple voxel grids moving around, and no `terrain` grid. i also have quite a few quantities per cell that i want to track. is starting with minetest sane, or is there something better suited? |
22:20 |
Megaf |
I have built in sethome, give_initial_stuff, pixels |
22:20 |
Megaf |
and more stuff |
22:20 |
Megaf |
chrisf: grong game, minetest cant do that |
22:21 |
Megaf |
in minetest stuff is usually static |
22:21 |
ShadowNinja |
Megaf: You can also use a Lua equivalent of uglify.js to minimize it if space is that important to you. |
22:21 |
chrisf |
Megaf: the wiki suggests that voxel-based movable things is something that's wanted later, though |
22:21 |
Megaf |
I want to save every possible bit |
22:21 |
Megaf |
but it cant add lag on runtime |
22:22 |
Megaf |
it has to be as lightweight as possbile |
22:22 |
ShadowNinja |
Your whole game probably fits in a L2 or L3 CPU cache though, so I wouldn't wory about it. |
22:22 |
chrisf |
Megaf: (i'd be willing to contribute the engine changes required, if it's stuff that is wanted.) |
22:23 |
Megaf |
ShadowNinja: can I remove LICENSE from areas? |
22:23 |
ShadowNinja |
Megaf: OK, strip whitespace, rename it to 'a', make all variables and functions single characters... |
22:23 |
Megaf |
chrisf: that would be fantastic and very welcome |
22:23 |
Megaf |
chrisf: you can join #Minetest-Dev to talk about the engine |
22:23 |
ShadowNinja |
Remove public API and compat code. |
22:23 |
ShadowNinja |
Megaf: Nope. |
22:23 |
chrisf |
ok thanks |
22:24 |
Megaf |
no? |
22:24 |
ShadowNinja |
That should get it pretty small. |
22:24 |
Megaf |
ok |
22:24 |
ShadowNinja |
Megaf: I'm pretty sure that's not allowed. |
22:24 |
Megaf |
LICENSE is the buggest file... |
22:24 |
jin_xi |
chrisf: maybe minetest is not the best starting point, but minetests creator has worked on a new project that looks a lot more like it could do what you need |
22:25 |
ShadowNinja |
Megaf: Just make sure to rename the mod if you change anything externally accessible. |
22:25 |
jin_xi |
https://github.com/celeron55/buildat |
22:25 |
Megaf |
ok |
22:26 |
chrisf |
jin_xi: ok, thanks, i will have a look at that too |
22:26 |
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22:26 |
Megaf |
is the api.lua needed? |
22:29 |
Megaf |
ShadowNinja: the only thing I have removed from areas so far is legacy stuff and lots of white spaces |
22:30 |
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22:31 |
ShadowNinja |
Megaf: https://github.com/stravant/LuaMinify |
22:32 |
ShadowNinja |
I'd just run that on releases though. |
22:32 |
ShadowNinja |
Otherwise the code is almost unmaintainable. |
22:33 |
Megaf |
Interesting |
22:34 |
Megaf |
hm |
22:34 |
Megaf |
ok |
22:45 |
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22:45 |
waressearcher2 |
is anyone here ? |
22:46 |
Megaf |
no |
22:46 |
Megaf |
nobody |
22:46 |
Megaf |
Hm, LuaMinify doesnt work |
22:47 |
FR^2 |
everyone dropped dead some minutes ago. Funerals will be tomorrow. |
22:47 |
Megaf |
well, I will just remode areas in the near future and add something else |
22:47 |
waressearcher2 |
http://image.bayimg.com/a8b5daf2fdd4eb385166c0e1974dbdd8f6817946.jpg when you travel the lands around you are generated close to you, how to increase that range ? not "range of view" but range of map generation ? where in source code can I find that limit ? |
22:47 |
Megaf |
in minetest.conf |
22:47 |
Megaf |
something related to generate distance |
22:48 |
waressearcher2 |
Megaf: do you know where I can find it in source code ? |
22:49 |
waressearcher2 |
mapgen.cpp ? |
22:49 |
Megaf |
no... |
22:49 |
Megaf |
wait |
22:50 |
Megaf |
waressearcher2: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L344 |
22:55 |
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22:56 |
Megaf |
Good night |
23:07 |
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23:19 |
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23:39 |
VanessaE |
waressearcher2: max_block_generate_distance = 6 |
23:39 |
VanessaE |
(in minetest.conf) |
23:39 |
VanessaE |
increase that value to increase the range; the figure is number of mapblocks. |
23:40 |
VanessaE |
you do not have to tweak the engine's code. |
23:48 |
waressearcher2 |
VanessaE: how is that by default its "6" blocks ? |
23:48 |
VanessaE |
it's coded somewhere in the engine to generate out to 6 mapblocks from your current location unless you've changed that variable in your minetest.conf |
23:49 |
VanessaE |
(unless the devs changed the default and didn't update the minetest.conf.example) |
23:57 |
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23:57 |
Niveocrystal |
Test |
23:58 |
Niveocrystal |
Testing... |
23:59 |
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23:59 |
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23:59 |
Niveocrystal |
Test |