Time |
Nick |
Message |
00:04 |
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00:05 |
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00:25 |
exio4 |
whatever |
00:25 |
exio4 |
> what kind of simple problem I could write that interacts with the user in a dumb way (reading from console) and does something fancy? |
00:26 |
exio4 |
was thinking a RPN evaluator |
00:27 |
VanessaE |
how about a music composer/tracker? |
00:27 |
VanessaE |
using mesecons' nodeblocks for output. :) |
00:27 |
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00:28 |
exio4 |
I mean, I am learning F# and need some fancy apps for getting used to its syntax |
00:30 |
exio4 |
what the hell |
00:30 |
exio4 |
firefox had a serious mem leak |
00:33 |
VanessaE |
this is news? :P |
00:34 |
exio4 |
I added the word "serious" |
00:34 |
exio4 |
it was using 400 mb |
00:34 |
exio4 |
then I opened a page |
00:34 |
exio4 |
computer dead, "HTML5 Parser" used five GB of ram in a few seconds |
00:37 |
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00:41 |
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00:45 |
zat |
am I the only one feeling that the formspecs in minetest are terrribly cumbersome and unsexy? |
00:46 |
exio4 |
a good replacement? |
00:46 |
exio4 |
anything else is equally shitty but mainstream |
00:47 |
zat |
I cant think of anything better since I know nothing about alternatives lol |
00:47 |
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00:50 |
exio4 |
zat, there isn't anything good when it comes to UIs |
00:50 |
exio4 |
it is like politics, you don't go for the good politician, you go for the one who looks less-sucky |
00:50 |
exio4 |
sometimes that decision is wrong, and they are actually worse than whatever you had before |
00:51 |
zat |
xix |
00:51 |
zat |
kik |
00:54 |
exio4 |
hmm |
00:56 |
zat |
how about something that can be styled with CSS? |
00:56 |
zat |
:P |
00:56 |
exio4 |
HTML all the way, and XML |
00:56 |
exio4 |
and while you are it add Java suppoert |
00:56 |
exio4 |
support* |
00:56 |
zat |
nah no |
00:57 |
zat |
I know... how about Qt? |
01:07 |
exio4 |
zat, isn't nodejs' npm known for fucking up dependencies? |
01:07 |
exio4 |
by being too "non-strict"? |
01:07 |
exio4 |
(allowing things that won't even run to get installed) |
01:08 |
zat |
exio4: known by who? |
01:10 |
exio4 |
well, true |
01:10 |
exio4 |
I don't have any link right now |
01:10 |
exio4 |
but I mean that isn't strict in allowing nonsense things to install |
01:11 |
zat |
exio4: I dont see how the working state of a dependency has anything to do with the manager, the package manager only cares about bringing the deps |
01:12 |
exio4 |
dependencies can change, and not allowing non-compatible versions of dependencies is a thing that the package manager has to deal with |
01:13 |
zat |
npm can deal even with versions |
01:13 |
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01:14 |
zat |
a lot of propaganda against npm you can find by php and python fanboys though |
01:14 |
zat |
npm and nodejs I mean |
01:15 |
exio4 |
well |
01:15 |
exio4 |
of JS, PHP and Python, the only ok language is JS |
01:17 |
zat |
G auodd |
01:17 |
zat |
I agree |
01:18 |
exio4 |
:D |
01:18 |
exio4 |
do you know Haskell? |
01:18 |
zat |
only heard of it |
01:18 |
exio4 |
:( |
01:19 |
exio4 |
any functional lang? |
01:19 |
zat |
I just code C, C++, JS and Lua. |
01:19 |
zat |
anly* |
01:19 |
zat |
only* |
01:21 |
exio4 |
learn some haskell for a great good |
01:23 |
zat |
what can I do with it that I cant with the languages I already know? |
01:23 |
zat |
there must be something to gain in order to decide to learn a language |
01:24 |
exio4 |
zat, brainfuck is turing complete too |
01:24 |
exio4 |
you can do anything with it! |
01:25 |
exio4 |
that doesn't make it useful, anyway, for haskell, most points are "it is functional" |
01:25 |
exio4 |
it has a different evaluation scheme compared to most languages (it is lazy), so it makes you think in a different way |
01:26 |
exio4 |
it is also pure, you can't have _side_ effects around, a function that has effect has them in an explicit manner |
01:26 |
exio4 |
its type system is really expressive, lots of things that don't make sense wouldn't even compile, it doesn't have a null either |
01:27 |
exio4 |
it has an _specific_ type for representing "things that can have no value" (Maybe) |
01:28 |
exio4 |
all of this make it very declarative, you write at a really high-level, there are no loops, for example! |
01:28 |
zat |
undefined? |
01:28 |
zat |
lol |
01:28 |
exio4 |
everything is recursive |
01:28 |
exio4 |
zat, yeah, like js's undefined, lua's nil, C's NULL, C++, well, C's NULL + C++'s hipster version |
01:28 |
zat |
I'll take a look at it if you point me to a good tutorial |
01:29 |
exio4 |
a "recommended path" is in https://github.com/bitemyapp/learnhaskell; |
01:29 |
exio4 |
I started with http://learnyouahaskell.com/, for what it is worth, and lots of people recommend it |
01:29 |
exio4 |
and I also would recommend it, it is kinda good but somehow "unsound" (it is mostly for having a good time learning the stuff, it is a fun book!) |
01:30 |
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01:31 |
zat |
I hope it wont assume I dont code at all |
01:31 |
zat |
because those tutorials are the worst |
01:31 |
exio4 |
nah |
01:32 |
exio4 |
most tutorials in the HS world are "you are a programmer that knows Ruby, Java, Brainfuck, PHP, Python, or COBOL, and want to start with Haskell" |
01:32 |
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01:33 |
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02:09 |
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02:23 |
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02:30 |
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02:56 |
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03:00 |
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03:15 |
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03:21 |
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04:02 |
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04:04 |
VanessaE |
http://soylentnews.org/article.pl?sid=14/12/04/1838242 |
04:12 |
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04:13 |
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04:29 |
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04:32 |
n4x |
isn't 0x10 = 17? |
04:32 |
n4x |
uhh |
04:32 |
n4x |
starting from 1 |
04:34 |
n4x |
base16, 16 is obviously x10 |
04:34 |
n4x |
should sleep |
04:35 |
Zeno` |
:) |
04:35 |
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04:36 |
Zeno` |
1 2 4 8 10 20 40 80 etc |
04:36 |
n4x |
yes |
04:36 |
n4x |
I just did 1,2,4,8,16,32, and went, 16 = F, 32 = 2F and was like uhh wait |
04:36 |
Zeno` |
I usually write bit flags as (1U << 0), (1U << 1), (1U << 2) ... etc |
04:36 |
Zeno` |
just because |
04:37 |
n4x |
bit flags are kinda of nasty |
04:37 |
Zeno` |
nah, they're very useful :P |
04:37 |
n4x |
they aren't type safe |
04:37 |
Zeno` |
they don't need to be :) |
04:37 |
n4x |
ADTs Zeno`, ADTs |
04:38 |
n4x |
the lack of type-safety, after playing with crazy languages with awesome typesystems, makes me be way more defensive |
04:38 |
Zeno` |
Here's another use where bit twiddling is useful: https://github.com/Zeno-/snippets/blob/master/Esieve.c |
04:38 |
n4x |
hiding the bytes and bits sould like a nice thing to do though |
04:39 |
n4x |
refactoring with ADTs is beautiful though |
04:39 |
Zeno` |
n4x, well C and C++ do have bitfields that don't require ANDs and ORs and XORs and such |
04:39 |
LazyJ |
I'm not able to access some of the forum pages of Minetest.net Forums. Has something gone wrong at that end or is it something on my end? |
04:39 |
Zeno` |
n4x, here is an ADT for you https://github.com/Zeno-/snippets/tree/master/rand |
04:39 |
kahrl |
LazyJ: works here |
04:39 |
kahrl |
try clearing your DNS cache |
04:40 |
Zeno` |
LazyJ, there was a DNS update yesterday or the day before |
04:40 |
n4x |
ADT as 4Algebraic 4Data 4Type? |
04:40 |
Zeno` |
TTL for the site's DNS is 24 hours (!) so maybe things still haven't settled down |
04:40 |
LazyJ |
Noob question... How do I clear the DNS cache on Firefox? |
04:40 |
Zeno` |
n4x, oh, I normally refer to ADTs as Abstract Data Types |
04:41 |
n4x |
should have guessed |
04:41 |
Zeno` |
Well, that is normally what ADT refers to :P |
04:41 |
n4x |
algebraic data types are basically discriminated unions + enums + "structs" |
04:41 |
n4x |
Zeno`: they refer to both, and lead to confusing when the context isn't enough |
04:41 |
Zeno` |
interesting |
04:41 |
n4x |
example of ADT: |
04:42 |
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04:42 |
n4x |
data Expr = Lit Int | Add Expr Expr | Product Expr Expr | Negate Expr |
04:42 |
n4x |
a function that evaluates that tree, would use pattern matching |
04:42 |
kahrl |
LazyJ: depends on the OS |
04:42 |
Zeno` |
oh, ok. I didn't know that was called ADT as well |
04:43 |
Zeno` |
I am familiar with what you're saying though |
04:43 |
n4x |
eval (Lit n) = n; eval (Add n m) = eval n + eval m; eval (Product n m) = eval n * eval m; eval (Negate n) = -(eval n) |
04:43 |
LazyJ |
Ok, thanks, kahrl. I'm Googling for the answer to my specific setup. |
04:43 |
ProXavi |
0-0 computer super smart ppl r still up |
04:46 |
LazyJ |
Found the answer, did the steps, and now instead of a "404 Not Found" I get a "403 Forbidden". Phttt. |
04:47 |
ProXavi |
Lol |
04:47 |
kahrl |
well in that case it's probably not a DNS error |
04:47 |
n4x |
algebraic datatypes are crazy though |
04:47 |
n4x |
because you lift some specs of the problem to the type system |
04:48 |
LazyJ |
Sorry I can't provide better info from my end. I'll just wait it out. At least some pages are accessible. |
04:48 |
LazyJ |
I can work my way around through them. |
04:50 |
exio4 |
GADTs are a step closer to dep typing |
04:52 |
LazyJ |
Ooo... minetest.net can't be trusted. What acts of sedition have you guys done now? :0)- |
04:55 |
LazyJ |
"This Connection is Untrusted. You have asked Firefox to connect securely to minetest.net, but we can't confirm that your connection is secure. Normally, when you try to connect securely, sites will present trusted identification to prove that you are going to the right place. However, this site's identity can't be verified. If you usually connect to this site without problems, this error could mean that someone is trying to |
04:55 |
LazyJ |
impersonate the site, and you shouldn't continue."... so sayeth Firefox. |
04:56 |
LazyJ |
Since "http://minetest.net/forum" wasn't cooperating but the "https" pages were, I tried "https://minetest.net/forum" and that warning popped up. |
04:57 |
ProXavi |
Web proxy |
04:57 |
ProXavi |
Try in a website web proxy |
04:57 |
kahrl |
the certificate is for metacrane.com which is another one of c55's projects |
04:57 |
LazyJ |
Ah... then I just noticed that the URL was turned around. |
04:57 |
LazyJ |
Giving that a shot next. |
04:58 |
LazyJ |
Ok, this monkey smashed the keyboard enough times to get it right. |
04:59 |
LazyJ |
Some of my Minetest forum bookmarks must be really old. They are still pointing to minetest.net/forum instead of forum/minetest.net. |
05:00 |
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05:01 |
TriBlade9 |
forum.minetest.net? |
05:01 |
LazyJ |
* forum.minest.net |
05:01 |
LazyJ |
* forum.minetest.net |
05:01 |
LazyJ |
(third time's a charm) |
05:04 |
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05:06 |
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05:11 |
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05:12 |
TriBlade9 |
*the charm |
05:29 |
LazyJ |
I noticed a size increase of the Minetest engine download, up from 5.8mb (zipped) to 9.6mb. What was the big addition? |
05:30 |
LazyJ |
...and what does it do? |
05:31 |
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05:53 |
Zeno` |
fonts |
05:55 |
Zeno` |
and they do what fonts do |
05:55 |
Zeno` |
draw pretty symbols on the screen and stuff |
05:59 |
LazyJ |
Did the font improvement also include increasing the size of the player names above their avatar? |
06:00 |
LazyJ |
I'm still getting things sorted on my computer before I can compile the latest GitHub release. |
06:01 |
LazyJ |
Otherwise I'd fire-up Minetest and find out. |
06:07 |
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06:08 |
Zeno` |
I don't think it did |
06:08 |
Zeno` |
I haven't specifically looked though |
06:08 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix MSVC build 769650d http://git.io/Q3a3AA (2014-12-05T16:07:28+10:00) |
06:10 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix MSVC build 5da6896 http://git.io/FZjxoA (2014-12-05T16:09:53+10:00) |
06:10 |
Zeno` |
the bot is stuttering |
06:11 |
Zeno` |
>.> |
06:11 |
LazyJ |
Anymore GitHub updates coming within the next hour? Since about at a point where I can compile it, I'd rather hold-off if there are a few more coming. |
06:12 |
LazyJ |
* Since I'm about at a stopping point... |
06:13 |
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06:13 |
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06:13 |
Zeno` |
LazyJ, only one that I know of |
06:13 |
Zeno` |
and that will happen in about 30 seconds |
06:14 |
LazyJ |
Ok, thanks. ;) |
06:14 |
Zeno` |
you'd have to ask the other devs if there are commits they're likely to merge though |
06:14 |
LazyJ |
Ah... not a huge deal. |
06:15 |
LazyJ |
There have been more than a few times when I've set my computer to compiling Minetest and updates appear in the meantime. |
06:15 |
LazyJ |
Stop, backup, start-over. |
06:17 |
Zeno` |
mine has been merged... no idea why the bot didn't speak |
06:17 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Add name of node 'pointed at' to debug 0e78aa2 http://git.io/qU-Fsw (2014-12-05T16:14:50+10:00) |
06:18 |
Zeno` |
oh there it goes |
06:18 |
Zeno` |
slow poke |
06:18 |
LazyJ |
Hehehe... |
06:18 |
LazyJ |
I've had a few chat conversations go like that. |
06:18 |
Zeno` |
I've had a few conversations with myself like that |
06:19 |
LazyJ |
Ingame chat, at times, can be several lines ahead of my IRC client. Get enough of those and conversations get even more awkward. ;) |
06:20 |
LazyJ |
Thanks to you and crew for keeping Minetest going. ;) |
06:24 |
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06:33 |
sfan5 |
Zeno`: notice the diff. between the times, the commit hashes and the short links |
06:35 |
Zeno` |
sfan5 ? |
06:36 |
Zeno` |
Oh you mean the bot stuttering? |
06:36 |
Zeno` |
That was me rewriting history :) |
06:36 |
Zeno` |
the stuttering was a joke which is what I meant to imply by ">.>" ... I was obviously too subtle |
06:39 |
sfan5 |
oh |
06:39 |
sfan5 |
try ;) next time |
06:43 |
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06:45 |
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06:49 |
ThatGraemeGuy |
nice addition to the debug info Zeno` |
06:50 |
ThatGraemeGuy |
almost making Sokomine's inspection tool redundant |
06:50 |
ThatGraemeGuy |
:-) |
07:00 |
Zeno` |
:) |
07:00 |
Zeno` |
I'm sure Sokomine won't be toooo disappointed heh |
07:01 |
Zeno` |
That's not really my addition by the way... rubenwardy wrote it but when I refactored the_game() it broke his PR. So I just fixed it up |
07:01 |
ThatGraemeGuy |
the tool shows position, friendly name and protection status too |
07:01 |
ThatGraemeGuy |
ah right |
07:01 |
Zeno` |
I should have changed the author name I guess, but I did credit him in the commit message and he also commented on the thread so *shrug* |
07:02 |
Zeno` |
I'm not 100% sure about the .png name of the tile |
07:02 |
Zeno` |
is that useful? |
07:03 |
Zeno` |
rubenwardy must have thought so, so I left it there |
07:03 |
ThatGraemeGuy |
meh, I'm sure he's fine with it. I can think of a few people who might have a hissy fit, but he isn't one of them I'm sure :) |
07:03 |
Zeno` |
We chatted; he's cool. He closed his PR after the_game() changed and it seemed a pity to lose his work for something that many people gave a thumbs up to |
07:05 |
ThatGraemeGuy |
not sure how useful the tile is especially considering it seems inconsistent which image it chooses to report |
07:06 |
LazyJ |
Zeno`, would you be able to get minetest.rotate_and_place to also record in the logs who placed what and when? |
07:06 |
Zeno` |
it reports the bottom image |
07:06 |
ThatGraemeGuy |
e.g. a gold locked chest from technic it reports the name of the top tile but pipeworks' trashcan reports the bottom |
07:06 |
Zeno` |
ThatGraemeGuy, hmm.. it should always report the bottom but who knows :) |
07:06 |
Zeno` |
LazyJ, I'm not sure what you mean |
07:07 |
ThatGraemeGuy |
http://i.imgur.com/hCIbHGg.png |
07:07 |
Zeno` |
hmm, is that part of builtin Lua? |
07:08 |
Zeno` |
ThatGraemeGuy, you've discovered a new feature! |
07:08 |
LazyJ |
One of the administrative problems we have, dealing with griefers and proof of build ownership on our server, has been when nodes that use minetest.rotate_and_place are not recorded in the logs. |
07:08 |
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07:08 |
LazyJ |
This is used by MoreBlocks and HomeDecor. |
07:09 |
Calinou |
today I realized that 2 days ago, Quake 3 Arena turned 15 |
07:09 |
Zeno` |
LazyJ, I'm the first to admit I'm not great with Lua. Perhaps kaeza could help? |
07:09 |
LazyJ |
Ah. |
07:09 |
Calinou |
hi |
07:09 |
Zeno` |
LazyJ, I'll have a look at the C++ side of that Lua function though ;) |
07:09 |
LazyJ |
One of our methods for resolving disputes is to check the logs to see who placed the node and when. |
07:10 |
Zeno` |
ThatGraemeGuy, is your font intentionally small? |
07:10 |
LazyJ |
But with several node from MoreBlocks and HomeDecor, that use minetest.rotat_and_place, that information is not recorded in the logs. |
07:11 |
Zeno` |
LazyJ, I'll definitely look at how it's done and see if I can do anything (can't promise though) |
07:11 |
LazyJ |
I know you said Lua wasn't your forte', Zeno`, but I saw Calinou pop in and thought I'd explain a bit. |
07:11 |
LazyJ |
Ok, thanks. |
07:11 |
Zeno` |
ahh ok, yes Calinou can help as well I imagine :) |
07:11 |
LazyJ |
Yeah, I know promising anything can be hazardous with Minetest. ;) |
07:11 |
Calinou |
I'm not a Lua pro, but you can explain |
07:13 |
LazyJ |
Hopefully I won't get kicked out of the channel for pasting again, so here goes... from a moment ago: |
07:13 |
LazyJ |
One of the administrative problems we have, dealing with griefers and proof of build ownership on our server, has been when nodes that use minetest.rotate_and_place are not recorded in the logs. |
07:13 |
LazyJ |
But with several node from MoreBlocks and HomeDecor, that use minetest.rotat_and_place, that information is not recorded in the logs |
07:13 |
LazyJ |
... and that was about it. |
07:14 |
LazyJ |
Rollback doesn't keep track of months of data. |
07:14 |
LazyJ |
So that is only good for stuff placed within the past week or so. |
07:15 |
LazyJ |
So if shingles or microblocks go missing from builds a couple months old, there is no way to determine who place the node (ownership). |
07:16 |
LazyJ |
When the node is dug, that is recorded. |
07:16 |
LazyJ |
If the digger matches the placer - no problem, it's their build. |
07:16 |
LazyJ |
If not, then we have a griefer. |
07:16 |
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07:17 |
ThatGraemeGuy |
Zeno`: font size is set to 13, not sure why it appears so tiny |
07:17 |
yang2003 |
hello can i learn about standalone mode |
07:17 |
Calinou |
is there any build that uses only minetest.rotate_and_place nodes? |
07:17 |
LazyJ |
Some instances require a bit more background check, so I grep the logs by the coord's of the node. |
07:17 |
Calinou |
ThatGraemeGuy, font size setting is ignored now |
07:17 |
Calinou |
formspecs are too large, GUI is too small… |
07:17 |
Calinou |
hotbar size doesn't change anymore |
07:17 |
VanessaE |
font sizes were re-fixed in current git I thought? |
07:18 |
* VanessaE |
looks at Zeno` |
07:18 |
ThatGraemeGuy |
ah well in that case Zeno`, my font size is out of my control apparently |
07:18 |
yang2003 |
hello can i learn about standalone mode |
07:18 |
LazyJ |
No builds exclusively use minetest.rotate_and_place nodes, which is not a problem if the build was created by a single player. However, we have a lot of collaborative builds. |
07:18 |
VanessaE |
yang2003: what do you want to know about it? ("singleplayer" we call it) |
07:19 |
yang2003 |
standalone mode |
07:20 |
VanessaE |
can you be more specific? |
07:20 |
Zeno` |
err, I dunno. That's why I was asking VanessaE :) |
07:20 |
LazyJ |
When I see suspicious activity in the real-time logs, I copy the coords of a node and grep the log archives to find out who placed the node. |
07:20 |
ThatGraemeGuy |
Zeno`, Calinou, VanessaE: I commented out the font size stuff in my minetest.conf and now it looks normal again. Not sure what the expected behaviour ought to be, seems to be some disagreement above |
07:21 |
ThatGraemeGuy |
but that font did seem very tiny for "13" at any rate |
07:21 |
Zeno` |
ThatGraemeGuy, there have been a few font changes in the last week and there are possibly still wrinkles to iron out |
07:21 |
VanessaE |
ThatGraemeGuy: well the font size has been adjusted a bit in that it takes a larger value to get the same size as what you might have had before; for me, what was 17 now is 23. |
07:21 |
LazyJ |
If there is a match, no problem. If not, then I may have a griefer active on my server but... if the nodes are of the minetest.rotate_and_place sort, I have no way of knowing who place the nodes. |
07:21 |
yang2003 |
how to find out the standalone mode in pc |
07:22 |
Zeno` |
VanessaE, I've noticed the same. But I've also noticed the same on KDE (compared to Gnome) |
07:22 |
VanessaE |
yang2003: Minetest's "standalone" mode is the "Singleplayer" tab. just click on that, create a new world, and double-click the world in the list. |
07:22 |
LazyJ |
A lot of my administration work, when dealing with player issues, is done through the logs. |
07:22 |
yang2003 |
ok thanks for helping |
07:22 |
VanessaE |
yang2003: no problem. also bear in mind that mods you download only work in singleplayer/standalone mode |
07:23 |
VanessaE |
mods you download will not work on servers as they will supply the assets and run the code on their own, for you. |
07:23 |
LazyJ |
So information that shows who, what, when, and where makes the task easier and the proof of activity more concrete. |
07:23 |
LazyJ |
Ok, done typing. |
07:24 |
Calinou |
can you use Git to hard-reset a single file? |
07:25 |
VanessaE |
good question. |
07:25 |
ThatGraemeGuy |
http://stackoverflow.com/questions/7147270/how-can-i-make-an-hard-reset-of-a-single-file |
07:26 |
Calinou |
I deleted the file |
07:26 |
ThatGraemeGuy |
http://stackoverflow.com/questions/953481/restore-a-deleted-file-in-a-git-repo |
07:26 |
ThatGraemeGuy |
I could do this all day :-D |
07:26 |
Calinou |
http://stackoverflow.com/questions/6561142/difference-between-git-checkout-filename-and-git-checkout-filename/6561160#6561160 |
07:26 |
Calinou |
today I learned |
07:27 |
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07:28 |
Calinou |
cool, my change was merged! larger dropped items that also rotate faster |
07:28 |
Zeno` |
yes, I thought that was a good idea |
07:28 |
Zeno` |
I can find the pesky things now |
07:29 |
Zeno` |
hehe |
07:29 |
LazyJ |
Aye, I'm looking forward to the larger dropped items too. |
07:30 |
ThatGraemeGuy |
weird thing, I set up some quarries yesterday, then signed off. when I joined this morning they'd already dug a huge chunk |
07:30 |
LazyJ |
Finding them and targeting them have been chore, especially when the lag is high. |
07:30 |
ThatGraemeGuy |
about 2 hours worth of quarrying |
07:39 |
Calinou |
I used to dig quarries by hand |
07:39 |
Calinou |
now I just branch-mine – way better for ores, gets you enough cobble |
07:39 |
Calinou |
-260 is best altitude |
07:41 |
ThatGraemeGuy |
i discard cobble from quarries anyway, I get plenty from manual mining |
07:49 |
ThatGraemeGuy |
quarries are perfect for just leaving the client running in the background at work all day. |
07:52 |
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08:00 |
Calinou |
be sure to open menu, to limit FPS |
08:00 |
Calinou |
(and thus reduce resource usage) |
08:03 |
ThatGraemeGuy |
yup |
08:04 |
ThatGraemeGuy |
sometimes i have to kill the client because it leaks memory a bit, but today doesn't seem to be one of those days |
08:04 |
ThatGraemeGuy |
1.5GB now, sometimes i keeps growing gradually until my laptop grinds to a near halt when it gets to about 5.5GB used :-/ |
08:04 |
Calinou |
mine used 3,381 MB |
08:05 |
VanessaE |
ThatGraemeGuy: you mean like this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
08:05 |
VanessaE |
(second graph, the blue part) |
08:06 |
ThatGraemeGuy |
yup |
08:07 |
ThatGraemeGuy |
I've been meaning to graph it I just haven't bothered yet |
08:08 |
kaeza |
Zeno`, I think the [feature] is in C++; set_node() and friends don't save to rollback or something like that |
08:09 |
kaeza |
(rotate and place uses set_node internally, thus the [feature]) |
08:09 |
Zeno` |
Ok, I'll certainly look then |
08:10 |
kaeza |
probably because there's no concept of "current player" in set_node, I guess |
08:12 |
LazyJ |
Thanks, Zeno` and kaeza ;) |
08:13 |
kaeza |
related to item entities, there are some cases where it's very hard to hit an entity when it is too close to a node |
08:13 |
Calinou |
bye |
08:13 |
kaeza |
LazyJ, sure :) |
08:18 |
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08:20 |
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09:00 |
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09:09 |
Zeno` |
Megaf_, when you're back can you link me to your massif data again please? |
09:10 |
Zeno` |
I have some leads on what *may* be a leak but nothing particularly compelling yet |
09:13 |
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09:14 |
JamesTait |
Good morning all; happy Friday, and happy World Soil Day! :-D |
09:25 |
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11:09 |
Zeno` |
happy Soil Day! |
11:09 |
catninja |
That sounds dirty |
11:12 |
Zeno` |
happy birthday, catninja! |
11:18 |
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11:33 |
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11:38 |
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11:39 |
catninja |
Zeno`: you are confusing me xD |
11:43 |
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11:49 |
Zeno` |
I tend to do that |
11:51 |
catninja |
as long as you are not rude you can be as confusing as you want |
11:53 |
catninja |
Btw does anyone know if there is some kind of sport event out in the "regular" world? |
11:53 |
catninja |
Guys have been shouting in the apartment under us for some days now |
12:14 |
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12:15 |
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12:16 |
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12:41 |
Jordach |
where art thou krock |
12:42 |
Zeno` |
Switzerland |
12:42 |
Jordach |
funny |
12:42 |
exio4 |
hi \o |
12:48 |
exio4 |
http://contemporary-home-computing.org/turing-complete-user/ |
12:52 |
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13:01 |
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13:10 |
Jordach |
i fould the worlds smallest snow biome |
13:10 |
Jordach |
https://cdn.mediacru.sh/wDjRXo7yWohQ.png |
13:10 |
Jordach |
found* |
13:11 |
Jordach |
realbadangel, this commit fixes everythibg |
13:11 |
Jordach |
https://cdn.mediacru.sh/RROEUJ4f0pNq.png |
13:23 |
* twoelk |
thought 42 was the answer to everything |
13:24 |
Jordach |
player statues and meshnode stairs no longer look like crap with facedir 0 |
13:37 |
someguy_irc |
I just found about Terasology . |
13:37 |
someguy_irc |
looks like minecraft. |
13:37 |
marktraceur |
Sigh. |
13:38 |
someguy_irc |
I mean really. |
13:38 |
marktraceur |
Just figured out that forceload hasn't been working for about half a day |
13:38 |
someguy_irc |
not like minetest at all. |
13:38 |
marktraceur |
Not sure why. |
13:38 |
someguy_irc |
sup marktraceur |
13:38 |
marktraceur |
Hi someguy_irc |
13:41 |
marktraceur |
It looks like the blocks are stored in the json...and actually, it looks like some of the blocks are force loaded...maybe the latest ones aren't stored correctly or something |
13:51 |
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13:55 |
* Jordach |
pokes Sokomine |
13:58 |
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14:03 |
Jordach |
realbadangel, can you create a piece of examlple where multiple meshnodes are used for torchlike |
14:03 |
catninja |
Help please! I'm making a mod with coloured signs for a town, have I missed something important? |
14:03 |
catninja |
http://mimika.se/2014/12/signs-picture-edition/ |
14:04 |
Jordach |
nope |
14:04 |
Jordach |
maybe a florists? |
14:04 |
marktraceur |
catninja: Sheriffs! |
14:04 |
catninja |
smith, bakery, weapon shop, medic, potion, horses, tavern, seamstress, library (and soon an inn) |
14:05 |
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14:05 |
marktraceur |
catninja: Is the scissors sign for the seamstress? I would have guessed barber. |
14:05 |
catninja |
hm good point, maybe that should be a shirt or a hat instead |
14:06 |
catninja |
marktraceur: like a jail sign? |
14:06 |
marktraceur |
catninja: Or a badge, maybe |
14:06 |
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14:06 |
marktraceur |
catninja: Maybe it could just be a part of town hall (though maybe you want a sign for that?) |
14:07 |
catninja |
I was thinking of adding something like a crown |
14:08 |
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14:08 |
marktraceur |
catninja: Also, something like a hardware store maybe? I guess a smith could probably accomplish most of that, but lumber? |
14:08 |
marktraceur |
I haven't lived in a town like this for ages. |
14:09 |
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14:09 |
catninja |
haha they are supposed to fit into the lord of the test world anyway |
14:09 |
marktraceur |
(yes I'm going, yes I'm going, I'm going to the, I'm going yes I'm going to the hardwaaaare stoooooore) |
14:09 |
catninja |
so maybe not a town you have lived in at all |
14:09 |
marktraceur |
catninja: Indeed. |
14:12 |
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14:13 |
Wayward_One |
marktraceur: Weird Al! \o/ |
14:15 |
marktraceur |
Wayward_One: My favorite moment in life is still when one of the Wikimedia board members sang "White and Nerdy" at karaoke (with the lyric "I EDIT WIKIPEDIA!") |
14:16 |
Zeno` |
we should get a minetest dev to sing it |
14:17 |
Wayward_One |
marktraceur: Haha, that's awesome! :D |
14:17 |
Wayward_One |
Heh, good idea Zeno` :P |
14:24 |
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14:25 |
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14:36 |
catninja |
If I make a jail sign with handcuffs that can double as the marker for "adult activities" |
14:37 |
catninja |
yes good idea cat |
14:37 |
Jordach |
what the fuck |
14:37 |
Jordach |
WHAT THE FUCK |
14:37 |
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14:38 |
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14:38 |
Jordach |
why is the hearts, hunger level, craftitem images and tool images distorted |
14:38 |
catninja |
Jordach: where? |
14:38 |
Jordach |
catninja, any subgame using 16x textures |
14:40 |
catninja |
that does not make any sense o.O |
14:40 |
ninnghazad |
wasn't somebody fixing fixes about ui-scale yesterday? |
14:40 |
Jordach |
which did jack shit |
14:41 |
kaeza |
somebody will then fix the fix's fix |
14:41 |
marktraceur |
The fix's fix's fix is in. |
14:42 |
marktraceur |
GOD, "fix" is such a weird word |
14:42 |
marktraceur |
fix fix fix. |
14:42 |
Zeno` |
what's wrong with the UI font scale in formspecs now? |
14:42 |
Jordach |
https://cdn.mediacru.sh/pFEHzIgVG8N9.png |
14:42 |
Jordach |
it's not font scale, but image scaling |
14:42 |
kaeza |
marktraceur, english is a weird language. it fix... er... fits |
14:43 |
marktraceur |
Heh. |
14:43 |
Zeno` |
I think the images are scaled according to font size |
14:43 |
Zeno` |
don't ask why |
14:43 |
Jordach |
the incompetance is over 9000 |
14:44 |
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14:44 |
Zeno` |
settle down! I gave you an extra 20-60 fps didn't I? :p |
14:44 |
Zeno` |
there is an open issue actually |
14:45 |
Zeno` |
it's labelled as a bug and not a bug |
14:45 |
Zeno` |
https://github.com/minetest/minetest/issues/1897 <-- that one |
14:45 |
Zeno` |
maybe it's related to that? |
14:47 |
Zeno` |
the fix I made yesterday related to UI scale was more related to fonts |
14:47 |
Zeno` |
^ ninnghazad |
14:48 |
Jordach |
fix yer brokeass shit |
14:48 |
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14:48 |
Zeno` |
*my* brokeass shit? |
14:48 |
ninnghazad |
did'nt want to pin that on you, just remembered fixes around scaling. as i have it you where just fixing somebody others commit anywho |
14:49 |
ninnghazad |
sapier's, was it? |
14:49 |
Jordach |
<unpopular_opinion> we should scrap android support</unpopular_opinion> |
14:49 |
Zeno` |
who knows. All I'm saying is it's not my broken shit ;) |
14:50 |
Jordach |
probably sapiers "android" fixes which usually breaks everything |
14:53 |
Zeno` |
sapier is an excellent programmer. Cross-platform stuff, though, is hard |
14:53 |
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14:54 |
Zeno` |
I dunno |
14:54 |
Zeno` |
Maybe the source code needs restructuring |
14:55 |
Zeno` |
Anyway, if the HUD issue is not already an issue (hah! I mean in the issues on github) please make one |
14:55 |
Zeno` |
Someone will fix it |
14:56 |
ninnghazad |
https://github.com/minetest/minetest/commit/d1d6a97b1cd05ec34358b6519fc232fc158cf521 this could have caused it, seems to be last change fiddling with icon-sizes and stuff |
14:56 |
Zeno` |
ninnghazad, that is the commit where I reverted the resizing of the font based on dialog(formspec) size |
14:57 |
Zeno` |
Maybe the HUD issue is related as well |
14:57 |
jin_xi |
hm if images are scaled with fonts and you changed font size images will be changed too |
14:58 |
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14:58 |
Zeno` |
jin_xi, I reverted the font scaling based on the geometry of the formspec |
14:58 |
Zeno` |
Because text was overlapping and crazy stuff |
14:58 |
Zeno` |
but I didn't look at HUD |
14:58 |
Zeno` |
so, yeah, it's likely to be related |
14:59 |
Zeno` |
But confirmation would be good; i.e. which commit started the issues with the HUD? |
15:00 |
Zeno` |
not related to my revert though ;) |
15:01 |
PenguinDad |
Zeno`: restructuring the source code once again? :P |
15:01 |
Zeno` |
PenguinDad, not this month! |
15:01 |
exio4 |
refactoring is the answer |
15:01 |
Zeno` |
no way jose! |
15:01 |
Zeno` |
after 0.4.11... maybe :) |
15:01 |
ninnghazad |
refactor to singularity ftw |
15:02 |
* PenguinDad |
looks around confusedly |
15:02 |
Zeno` |
PenguinDad, you may have to look at the logs :P |
15:03 |
PenguinDad |
Zeno`: I just don't know jose :/ |
15:03 |
Zeno` |
Anyway, Jordach, in your report make sure to include screenshots (before and after would be best). A bonus would be the commit hash where the issue started occurring |
15:03 |
Zeno` |
PenguinDad, jose is you |
15:04 |
Zeno` |
It's my new pet name for you |
15:04 |
exio4 |
you're jose, we all are jose |
15:04 |
Zeno` |
As of... hmmm.. 75 secons ago |
15:04 |
PenguinDad |
[jose] (joseubuntu/member/jose): José Antonio Rey |
15:05 |
PenguinDad |
lol |
15:05 |
* Zeno` |
looks at PenguinDad |
15:05 |
Zeno` |
can I be frank? |
15:06 |
jin_xi |
surely |
15:06 |
Zeno` |
yay! |
15:06 |
Zeno` |
I've always wanted to be called frank |
15:07 |
Ol`BlueEyes |
I did it my way! |
15:07 |
* GhostDoge |
licks Ol`BlueEyes |
15:07 |
Ol`BlueEyes |
oh yuck! |
15:07 |
Ol`BlueEyes |
yuck yuck yuck |
15:08 |
\er |
there. Much better |
15:08 |
\er |
I still have blue eyes though |
15:08 |
\er |
except in real life they're brown |
15:18 |
\er |
Jordach, I removed the "not a bug" label |
15:19 |
\er |
my gut feeling is that is *is* a bug |
15:19 |
\er |
I can't imagine it being intended behaviour |
15:21 |
marktraceur |
GhostDoge: Don't lick people's eyes, that's how pink eye starts |
15:21 |
marktraceur |
CHRIST. |
15:22 |
* GhostDoge |
barks happily at marktraceur |
15:22 |
\ex |
>:3 |
15:22 |
* sfan5 |
meows at ex |
15:22 |
\ex |
\er vs \ex |
15:23 |
\ex |
\ex vs \er |
15:23 |
\er |
that might be confusing :( |
15:23 |
* catninja |
meows at sfan5 |
15:23 |
* sfan5 |
purrs |
15:23 |
* \er |
gives up and curls up in sfan5's lap |
15:23 |
* sfan5 |
snuggles er |
15:23 |
\ex |
that was the idea |
15:23 |
\er |
*purr* |
15:24 |
K1ra |
whatever |
15:24 |
* GhostDoge |
wgets up to K1ra's lap |
15:24 |
Jordach |
erm |
15:25 |
Jordach |
Zenie: my video of showing off the bad looking models with facedir 0 have perfect UI image scaling |
15:25 |
catninja |
Jordach: cats have needs sweetie |
15:26 |
\er |
zenie is not here |
15:26 |
\er |
and only chubbs can call me that... grrr |
15:26 |
\er |
but it seems everybody does these days *sigh* |
15:27 |
catninja |
\er: ? |
15:27 |
\er |
catninja, long story |
15:27 |
Jordach |
oh zenie |
15:28 |
\er |
lmao |
15:29 |
GhostDoge |
ayy lmao |
15:29 |
Jordach |
\er, i have an image that was taken yesterday of the old scaling: https://cdn.mediacru.sh/gJco1D9LtICN.png |
15:29 |
Jordach |
look at the first item on the hotbar |
15:30 |
Jordach |
no odd scaled pixels |
15:30 |
Jordach |
(this commit was when mgv5 got added) |
15:30 |
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15:32 |
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15:35 |
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15:42 |
\er |
Jordach, have you added it to the issue? |
15:42 |
\er |
I'd look but I am listening to one of the world's greatest live acts: Queen |
15:44 |
Zeno` |
I never used to like Queen, but... they're seriously good |
15:44 |
marktraceur |
God save them. |
15:45 |
Jordach |
Sokomine, you'd like the triple stairs |
15:46 |
sfan5 |
Zeno`: any idea why this happens? https://travis-ci.org/sfan5/minetest/jobs/43106791#L400 |
15:46 |
Jordach |
marktraceur, instead of crafting 2 step stairs in BFD, you get stairs with three steps, matching the design of the crafting shape |
15:47 |
marktraceur |
Jordach: Neat! |
15:49 |
Jordach |
they even fit G4JC's wood textures from the old Minetest Game |
15:50 |
Jordach |
https://cdn.mediacru.sh/27BAPSeQv6wZ.png |
15:51 |
Zeno` |
sfan5, where's the PR? |
15:51 |
sfan5 |
Zeno`: there is no pr |
15:51 |
sfan5 |
Zeno`: I didn't change anything relevant: https://github.com/sfan5/minetest/compare/travis_win |
15:55 |
Zeno` |
is this a cross-compile/ |
15:55 |
Zeno` |
? |
15:56 |
sfan5 |
no |
15:57 |
sfan5 |
it's the perfectly normal clang build |
16:00 |
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16:02 |
Zeno` |
I have no idea sorry |
16:03 |
Zeno` |
does using clang++ work? |
16:04 |
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16:05 |
sfan5 |
Zeno`: CXX is clang++ https://travis-ci.org/sfan5/minetest/jobs/43106791#L20 |
16:06 |
Zeno` |
oh |
16:06 |
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16:21 |
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16:22 |
Xack |
Calinou: hi! :D |
16:24 |
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16:33 |
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16:35 |
Calinou |
hi Xack |
16:35 |
Calinou |
you can join the server? |
16:35 |
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16:36 |
Xack |
ah, yes i can |
16:36 |
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16:37 |
Xack |
connecting |
16:39 |
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16:39 |
Xack |
gah, minetest on a USB stick is always horrible |
16:39 |
Xack |
takes ages to download everything |
16:39 |
Xack |
*anything on a USB stick |
16:39 |
Xack |
brb |
16:40 |
marktraceur |
"Doctor, it hurts when I punch myself in the face" |
16:40 |
ElectronLibre |
(Nothing anormal in that.) |
16:44 |
Calinou |
Xack, get a better USB stick :P |
16:44 |
Calinou |
larger ones have faster write speeds in general |
16:44 |
Calinou |
but some are simply better than others… generally the more expensive ones, and certainly not the corporate-branded ones |
16:45 |
Xack |
perhaps i'll get three more like last christmas xD |
16:45 |
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16:48 |
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16:49 |
Jordach |
realbadangel, you here |
16:49 |
marktraceur |
He seems to be. |
16:50 |
* GhostDoge |
is laughing so hard at facebook right now |
16:54 |
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16:55 |
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17:01 |
Xack |
oops forgot |
17:01 |
Xack |
ehm, Calinou |
17:01 |
Xack |
i don't understand French ;-; |
17:02 |
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17:02 |
Calinou |
Xack, my house has French / English signs :P |
17:03 |
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17:03 |
* Krock |
throws German at Cal |
17:03 |
Krock |
+inou |
17:03 |
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17:03 |
Xack |
damn |
17:03 |
Xack |
Calinou: i'll play in a bit, or tomorrow |
17:03 |
Xack |
need to revise for exams |
17:04 |
Xack |
:( |
17:04 |
Xack |
sry |
17:04 |
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17:04 |
Calinou |
OK, good luck |
17:05 |
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17:06 |
STHGOM |
!online Amaz |
17:06 |
* Jordach |
pets Calinou |
17:06 |
* Krock |
throws user list at STHGOM |
17:07 |
STHGOM |
is there a command for seeing when someone was last online? |
17:07 |
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17:07 |
GhostDoge |
!seen Amaz |
17:07 |
MinetestBot |
GhostDoge: amaz was last seen at 2014-11-20 21:03:42 UTC on #minetest |
17:08 |
GhostDoge |
^ STHGOM isn't this Amaz-ing :P |
17:09 |
STHGOM |
does any1 know if he has a server? |
17:09 |
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17:14 |
Krock |
sfan5! MintestBot! |
17:14 |
Krock |
I'll miss ya both. |
17:14 |
Xack |
rip |
17:14 |
Krock |
rest in pancakes |
17:14 |
GhostDoge |
rip in peace |
17:15 |
ElectronLibre_ |
Rest In Pizza yes.. :'( |
17:15 |
Krock |
https://www.youtube.com/watch?v=0UWb5ps7wkw |
17:15 |
STHGOM |
Ram Into People |
17:17 |
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17:29 |
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17:29 |
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17:29 |
rubenwardy |
Hi all! |
17:30 |
rubenwardy |
I think that Minetest should add MS paperclip, to give a hand to new players |
17:31 |
GhostDoge |
rubenwardy: double handed digging for new players? :P |
17:31 |
rubenwardy |
Huh? |
17:31 |
rubenwardy |
oh |
17:31 |
rubenwardy |
:P |
17:35 |
twoelk |
If we had a -Minetest for Dummies- section we could rename that to Minetest for Minecrafters |
17:36 |
Calinou |
hi rubenwardy |
17:37 |
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17:39 |
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17:43 |
realbadangel |
Jordach, now im here |
17:43 |
Jordach |
realbadangel, can you maked code for a torch like meshnode |
17:43 |
realbadangel |
gimme a model |
17:44 |
realbadangel |
by now i made extruded torches |
17:44 |
realbadangel |
this has some advantages, works fine with all the old textures |
17:45 |
shadowzone |
Where is the textures for the sky located or does it not exist? |
17:45 |
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17:46 |
Jordach |
realbadangel, i only need code |
17:46 |
Jordach |
i just want three positions: ceiling mounted, wallmounted and on floor |
17:47 |
realbadangel |
torchlike is hardcoded drawtype |
17:47 |
realbadangel |
i need a model to be able to test it |
17:47 |
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18:00 |
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18:02 |
Calinou |
wallmounted meshnodes |
18:02 |
Calinou |
or wallmounted nodeboxes (what Carbone does) |
18:09 |
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18:14 |
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18:15 |
hydalgo |
hello! how I can spawn an arbitrary number of entities using spawnentities? |
18:20 |
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18:20 |
Jordach |
realbadangel, you said you could use a different mesh depending on where it was placed |
18:23 |
CWz |
the http://servers.minetest.net/ seem not work. |
18:25 |
ElectronLibre |
It happends quite often yes, nothing unusual.. :/ |
18:25 |
sfan5 |
CWz: RAID failure, will be back up soon |
18:30 |
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18:37 |
Krock |
!tell sapier animalsmod.bplaced.net is down and the images on your mobs thread are lost. Could you please re-add them? Thank you! |
18:37 |
Krock |
ShadowBot: help tell |
18:37 |
ShadowBot |
Krock: (tell <nick> <text>) -- Tells <nick> <text> the next time <nick> is seen. <nick> can contain wildcard characters, and the first matching nick will be given the note. |
18:38 |
Krock |
ShadowBot: tell sapier animalsmod.bplaced.net is down and the images on your mobs thread are lost. Could you please re-add them? Thank you! |
18:38 |
ShadowBot |
Krock: O.K. |
18:39 |
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18:43 |
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18:46 |
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18:47 |
* sfan5 |
licks sfan5__ |
18:47 |
VanessaE |
haha |
18:47 |
sfan5 |
? |
18:47 |
VanessaE |
[12-05 13:50] * sfan5 licks sfan5__ |
18:47 |
VanessaE |
[12-05 13:50] * sfan5__ has quit (Client Quit) |
18:47 |
sfan5 |
to the person who complained about servers.minetest.net being down: it's up again |
18:47 |
Krock |
sfan5, MTB pls. |
18:48 |
sfan5 |
right.. |
18:48 |
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18:49 |
MinetestBot |
Krock: hi |
18:49 |
Krock |
<3 MinetestBot |
18:49 |
MinetestBot |
<3 Krock |
18:49 |
Krock |
MinetestBot: meow! |
18:49 |
MinetestBot |
Krock: meow! |
18:49 |
Krock |
^^ |
18:49 |
* VanessaE |
turns the kitten generator on and points it at MinetestBot |
18:49 |
* MinetestBot |
purrs |
18:51 |
catninja |
meow |
18:52 |
* GhostDoge |
pets MinetestBot |
18:53 |
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18:58 |
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18:58 |
* ElectronLibre |
likes the way MinetestBot can "understand" that she has to purr in a complex sentence like VanessaE's one and cannot even send something cat-related when GhostDoge uses a simple verb like "to pet". |
18:58 |
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18:58 |
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18:59 |
* Krock |
thinks, MTB's spirit was just afk |
18:59 |
* Krock |
throws his though at ElectronLibre |
19:00 |
Krock |
*thought |
19:00 |
* ElectronLibre |
looks at Krock's thought. |
19:01 |
ElectronLibre |
Wow, it's heavy. I give it back to you. |
19:02 |
* Krock |
takes a Feuerzeug and burns down it |
19:02 |
Krock |
A Feuerzeug zeugs Feuer. |
19:03 |
* ElectronLibre |
set the translater on German -> English before realizing it could be great having directly German -> French. |
19:04 |
Krock |
^ |
19:04 |
ElectronLibre |
A flamethrower so. |
19:05 |
Krock |
A Feuerzeug is not a Flammenwerfer. A feuerzeug zeugs Feuer and a Flammenwerfer wefs Flammen! |
19:05 |
ElectronLibre |
An fire igniter? |
19:05 |
Krock |
http://i0.kym-cdn.com/entries/icons/original/000/007/168/flamenwerfer.jpg |
19:06 |
ElectronLibre |
I've found it, a lighter! |
19:06 |
Krock |
yeah |
19:07 |
ElectronLibre |
I was searching the exact word but the only thing I remembered was the "Flint stone" in flint mod that we call "Briquet" (lighter) in french even if it's not ._. |
19:08 |
Krock |
sounds like briquette |
19:11 |
Krock |
lovely. http://knowyourmeme.com/photos/201634-this-is-a-flammenwerfer-it-werfs-flammen |
19:11 |
ElectronLibre |
Actually in french the word exists to talk about a little brick (often about a little container of liquids like fruit juices). |
19:12 |
Krock |
Let's make a house out of liquid containers! |
19:13 |
ElectronLibre |
It's an analogy because they are very often rectangle parallelepipeds, like little bricks. |
19:14 |
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19:15 |
* ElectronLibre |
is gonna try to load a webpage. If he gets disconnected, he can ensure your you will be missing him during his disconnction period. |
19:15 |
ElectronLibre |
(Or is it I will be missing you, I don't know it's a very strange verb to me ._.) |
19:16 |
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19:19 |
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19:21 |
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19:22 |
rubenwardy |
http://rubenwardy.github.io/ |
19:22 |
rubenwardy |
Look in bottom right corner. |
19:22 |
rubenwardy |
(Javascript must be enabled) |
19:23 |
sfan5 |
a clippy |
19:23 |
rubenwardy |
Try clicking it. |
19:26 |
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19:26 |
Krock |
rubenwardy, the page starts loading when I clicked it |
19:27 |
rubenwardy |
There is a link to a youtube video on it |
19:27 |
Krock |
Ah Mr. paper clip from M$ Office |
19:30 |
ElectronLibre |
This is probably the most lovely paper clip I've ever seen |
19:30 |
Krock |
rubenwardy, this needs multiplayer feature. https://www.youtube.com/watch?v=E4nAa8ldoYE |
19:30 |
ElectronLibre |
!title |
19:30 |
Krock |
ShadowBot: title |
19:30 |
ShadowBot |
Destroyable Environment 2 - Tile Types - YouTube |
19:31 |
rubenwardy |
Yes, that is planned |
19:31 |
* ElectronLibre |
forgets MinetestBot dumped us. |
19:31 |
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19:31 |
Krock |
rubenwardy, nice! |
19:31 |
Krock |
sfan5, MTB doesn't like #minetest today :/ |
19:31 |
sfan5 |
not really |
19:31 |
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19:34 |
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19:38 |
rubenwardy |
Changed some stuff. Now try clicking the clippy: http://rubenwardy.github.io/ |
19:38 |
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19:39 |
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19:39 |
rubenwardy |
tl;dr: I found jQuery animate |
19:59 |
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20:09 |
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20:10 |
speak |
Hi! I swear to god I'm going crazy. I swear I saw a topic listing changes that came out for the version 0.4.11, and that it was released late November |
20:10 |
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20:11 |
ElectronLibre |
You're not crazy, the core's devs are just a little bit late. |
20:11 |
Krock |
speak, it was planned to release in the last november |
20:11 |
speak |
Okay! |
20:11 |
Krock |
not next year |
20:11 |
speak |
I just don't know where I saw this list of changes, it is not the same list as exists in: http://dev.minetest.net/Changelog#0.4.10_.E2.86.92_.3F |
20:11 |
Krock |
so, it's not clear when it actually will release. Check out the 0.4.10-dev builds |
20:12 |
speak |
It was a forum topic I thought, and it had a to-the-point shortish list of the major changes |
20:12 |
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20:12 |
speak |
Alright, thank you |
20:13 |
Krock |
np |
20:13 |
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20:13 |
speak |
I see one topic with images, but this topic didn't have any ( https://forum.minetest.net/viewtopic.php?f=18&t=10621 ) |
20:16 |
speak |
And it mentioned weather |
20:16 |
* speak |
is still trying to find the topic and swears it disappeared |
20:17 |
speak |
And it talked about how mod developers need to enable this and that |
20:17 |
Krock |
weather is not included in vanilla minetest |
20:18 |
ElectronLibre |
Thanks God it is not (very laggy).. |
20:18 |
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20:19 |
speak |
Hmm interesting okay! |
20:19 |
speak |
Well shit, I don't know what I thought I saw :D |
20:19 |
speak |
Thanks for your help |
20:19 |
ElectronLibre |
No problem, your welcome. |
20:20 |
speak |
I mean it was the "minetest default game" |
20:20 |
ElectronLibre |
Weather isn't either in it. |
20:20 |
Krock |
https://forum.minetest.net/viewtopic.php?t=5245 |
20:20 |
ElectronLibre |
But I can see what your mean. |
20:20 |
ElectronLibre |
*you |
20:21 |
speak |
Alright! Ta Krock yeah, definitely not that topic, but I see it's a separate mod |
20:22 |
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20:30 |
AgentFire |
So what is a hammer used for? |
20:30 |
Krock |
banning people |
20:30 |
VanessaE |
to hammer on stuff, duh ;) |
20:31 |
ElectronLibre |
Krock: Are you talking about the famous (Thor's?) ban hammer? |
20:31 |
Krock |
Thor? |
20:31 |
ElectronLibre |
The Nordic God, maybe I made a mistake in the translation give me 2 seconds please.. |
20:32 |
Krock |
https://forum.minetest.net/viewtopic.php?t=9032 |
20:32 |
AgentFire |
VanessaE: Haha ;3 But, is it any more special than a pickaxe? I just don't see the special properties |
20:32 |
VanessaE |
idk |
20:32 |
VanessaE |
:P |
20:32 |
VanessaE |
you'd have to ask whoever created that tool |
20:32 |
VanessaE |
probably NekoGloop or Jordach |
20:34 |
AgentFire |
Alright, well it's in the Cottages mod |
20:34 |
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20:38 |
VanessaE |
Ah, it's probably used for tool repair with the anvil then |
20:38 |
* VanessaE |
pokes Sokomine |
20:45 |
Sokomine |
hey! |
20:45 |
* Sokomine |
feels poked |
20:47 |
Krock |
hey hey |
20:48 |
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20:48 |
Sokomine |
the ban hammer and the hammer used for the anvil from my cottages mod in order to repair tools are two diffrent items :-) |
20:50 |
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22:49 |
r-ed- |
how do i create/generate a new world for a dedicated minetest-server?.. |
22:50 |
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23:03 |
sfan5 |
r-ed-: pass minetest server a --world argument |
23:22 |
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23:34 |
jordan4ibanez |
test |
23:35 |
GhostDoge |
jordan4ibanez: minetest ;) |
23:35 |
jordan4ibanez |
boo |
23:35 |
jordan4ibanez |
Lol but thank you |
23:54 |
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