Time |
Nick |
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00:00 |
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00:00 |
Megaf |
!server Megaf |
00:00 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.10-dev / MegafXplore | Ping: 4ms |
00:01 |
axecute |
what are the sizes of the blocks? |
00:02 |
Megaf |
all mushrooms are back :P |
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01:03 |
LittleJoe |
what's the are protect commands for shadowninja's protect mod? |
01:04 |
ShadowNinja |
LittleJoe: Read the README. |
01:04 |
LittleJoe |
ok |
01:05 |
LittleJoe |
I knew them at some point but I keep forgeting lol |
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luizrpgluiz |
hi |
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Fritigern |
!server Pacata |
02:38 |
MinetestBot |
Fritigern: Pacata | 67.170.30.149 | Clients: 1/20, 0/2 | Version: 0.4.10-dev / pacata | Ping: 168ms |
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02:45 |
jentron |
Is there a 'Dropper' mod? A Dropper being a chest that will drop out an item when its button is pushed |
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04:42 |
BFett |
hello |
04:43 |
VanessaE |
hi |
04:45 |
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04:52 |
LazyJ |
VanessaE, in order to submit a pull request, do I have to clone the mod repository from GitHub first? |
04:52 |
VanessaE |
generally yeah |
04:52 |
VanessaE |
but it's possible to do it from the website too |
04:52 |
LazyJ |
What do you use to manage your uploads of GitHub stuff? |
04:52 |
VanessaE |
(you can launch an editor on the website and then pull-request the edited file) |
04:52 |
VanessaE |
I do it all from the command line |
04:53 |
LazyJ |
Ouch. |
04:53 |
AgentFire |
VanessaE: Can I ask you a favor? |
04:53 |
LazyJ |
I like the commit comments that are different for each line, but doing that by command-line puts me off. |
04:53 |
VanessaE |
hm? |
04:54 |
LazyJ |
Ok, I'll tinker around with GitHub practice tests for a while. |
04:54 |
LazyJ |
Thanks, VanessaE ;) |
04:54 |
VanessaE |
good luck :) |
04:54 |
AgentFire |
VanessaE: I need help setting up a redstone thingy with sticky pistons |
04:54 |
AgentFire |
Are you good at that kind of stuff? |
04:54 |
VanessaE |
minetest doesn't have redstone :P |
04:54 |
VanessaE |
maybe you mean mesecons :P |
04:54 |
AgentFire |
Mesecon :P |
04:55 |
VanessaE |
well there's not much to it really |
04:55 |
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04:58 |
AgentFire |
VanessaE: Well, I'm having a hard time, can you come to liberty land and help me |
04:58 |
VanessaE |
not right now I can't |
04:58 |
VanessaE |
gotta run, actually |
04:58 |
VanessaE |
bbl |
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05:26 |
jentron |
Is there a 'Dropper' mod? A Dropper being a chest that will drop out an item when its button is pushed? |
05:29 |
VanessaE |
technic has something like that I think |
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08:50 |
Zeno` |
hi all :) Does anyone here have moderator access to the forums? |
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11:29 |
galun |
Hi, does anyone know what this error means? /mods/default/player.lua:97: attempt to call method 'set_local_animation' (a nil value) |
11:30 |
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11:35 |
PilzAdam |
galun, you are using a new minetest_game with an old engine version |
11:38 |
galun |
I don't think so, I just removed the old debian package and compiled eleron55-minetest-9192380. How can I check that? |
11:38 |
PilzAdam |
run minetest --version |
11:39 |
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11:40 |
PilzAdam |
galun, oh, wait; celeron55's repo is outdated |
11:40 |
PilzAdam |
the main repo is at https://github.com/minetest/minetest |
11:40 |
galun |
Minetest 0.4.9 Using Irrlicht 1.7.3 |
11:41 |
galun |
Oh, okay. I'll try that. Thanks :) |
11:42 |
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11:43 |
stormchaser3000 |
i think the first post of this topic needs to be moved to the megaf 4.0 server topic |
11:43 |
stormchaser3000 |
https://forum.minetest.net/viewtopic.php?f=42&t=10625 |
11:44 |
stormchaser3000 |
the person misunderstood the word "builds" |
11:56 |
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12:28 |
kaeza |
mornings |
12:29 |
marktraceur |
Goot morrnink, comrade kaeza |
12:29 |
hacker |
\o |
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12:31 |
kaeza |
o/ |
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13:56 |
Megaf |
Hi everyone |
13:57 |
Megaf |
Zeno`: Hi there, are you here? |
13:59 |
Megaf |
[11:43] <stormchaser3000> i think the first post of this topic needs to be moved to the megaf 4.0 server topic |
13:59 |
Megaf |
[11:43] <stormchaser3000> https://forum.minetest.net/viewtopic.php?f=42&t=10625 |
13:59 |
Megaf |
I can't find that post |
14:00 |
Amaz |
Probably been deleted now. |
14:00 |
Amaz |
And I think megaf should have been replaced with xanadu.. |
14:00 |
Megaf |
Amaz: Hi there :) |
14:00 |
Amaz |
Hi! |
14:01 |
Megaf |
Amaz: I managed to reduce the upload size from 4.1 GB to 1.2 GB |
14:01 |
Megaf |
and the uploading time was about three hours only :) Server is back as nothing had happened :D |
14:01 |
Amaz |
Nice :D |
14:05 |
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14:05 |
btoothpick |
Greetings |
14:06 |
btoothpick |
VanessaE, do you have a colors.txt for the minetest-mapper that includes all nodes used with Dreambuilder? |
14:08 |
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14:08 |
y |
:D Gnocchi |
14:09 |
btoothpick |
Should a generated map be a rectangle? Or is this correct: https://dl.dropboxusercontent.com/u/3281327/minetest/marty.png |
14:09 |
ThatGraemeGuy |
btoothpick: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt is the most current one AFAIK |
14:10 |
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14:10 |
ThatGraemeGuy |
btoothpick: that map is a rectangle, only thing is that some parts of the map have not yet been generated, and those parts are white |
14:10 |
ThatGraemeGuy |
if you turn on the X/Z axis/scale/whatever its called you can see more clearly |
14:22 |
btoothpick |
These isometric maps for Minecraft look neat: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1260548-mcmap-isometric-renders-ssp-smp-minecraft-1-3-1 |
14:22 |
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14:23 |
btoothpick |
VanessaE, please ignore my colors.txt request if this link is accurate: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
14:24 |
diemartin |
http://maximumble.thebookofbiff.com/comics/2014-11-24-0990.png |
14:24 |
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14:25 |
kaeza |
wrong link, this one instead https://i.chzbgr.com/maxW500/8375452160/h46C3FD1E/ |
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14:35 |
shadowzone |
Megaf: did you ever fix that problem you had with the server? |
14:35 |
Megaf |
shadowzone: what problem? |
14:35 |
Megaf |
!server Megaf |
14:35 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 0/2 | Version: 0.4.10-dev / MegafXplore | Ping: 2ms |
14:36 |
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14:36 |
shadowzone |
Didn't you have a problem with it yesterday? |
14:36 |
Megaf |
shadowzone: yep, two problems, I had to reinstall everything from ground up and restore the map and mods and game from a backup |
14:36 |
shadowzone |
OH. |
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14:37 |
shadowzone |
Sounds fun |
14:37 |
Megaf |
It took me five hours to get it back |
14:37 |
shadowzone |
Yowzah! |
14:37 |
shadowzone |
That is unfortunate. |
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14:50 |
Megaf |
shadowzone: yep, on the bright side, the server is quicker now, since everything is fressh |
14:50 |
Megaf |
and I have also cleaned stuff |
14:51 |
shadowzone |
Yeah |
14:51 |
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14:54 |
Megaf |
shadowzone: I will be cleaning all mushrooms |
14:54 |
shadowzone |
Okay |
14:55 |
shadowzone |
Sounds good we don't wanna be spreading ebola |
14:55 |
y |
nice |
14:55 |
Megaf |
lo |
14:55 |
Megaf |
lol |
15:01 |
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15:01 |
luizrpgluiz |
hi |
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15:30 |
* btoothpick |
should have thanked ThatGraemeGuy before he left...if they come back when I am here I will. |
15:30 |
btoothpick |
Is a map not fully generated until someone goes to that section? |
15:31 |
Megaf |
Hi btoothpick |
15:31 |
Megaf |
maps are generated on demand |
15:32 |
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15:32 |
btoothpick |
Interesting. |
15:34 |
Megaf |
so, in minetest.conf you can configure how large is the area generated around the players |
15:34 |
Megaf |
in blocks |
15:38 |
btoothpick |
When you reach the North end, do you move to the south end? |
15:38 |
btoothpick |
In other words, does the map wrap like Earth? |
15:38 |
PenguinDad |
btoothpick: no it doesn't |
15:39 |
btoothpick |
PenguinDad, thanks. |
15:39 |
btoothpick |
Theoretically you could put teleport nodes that would teleport to the opposite side? |
15:40 |
Megaf |
btoothpick: yep, in theory you could feel up all the 64000 nodes that make each morder with automatic teleporters |
15:41 |
Megaf |
64000 nodes on each border |
15:41 |
Megaf |
PenguinDad: have you ever reached the limit? |
15:42 |
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15:42 |
btoothpick |
I need all text from the windows minetest server to be stored in a text file... |
15:42 |
btoothpick |
something like >recordings.txt in the bat |
15:42 |
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15:43 |
Megaf |
ouch, windows |
15:43 |
Megaf |
:) |
15:43 |
DFeniks |
seems to complicated to set so many teleporters |
15:43 |
Zeno` |
err I am not here. still don't know how to work this Androud ;3 |
15:43 |
btoothpick |
I know, freenode almost demands linux or something besides windows. |
15:43 |
Megaf |
DFeniks: maybe a Lua mapgen could do that |
15:44 |
Megaf |
btoothpick: There are Windows users here |
15:44 |
PenguinDad |
Megaf: only with teleporting |
15:45 |
Megaf |
PenguinDad: and what happened? |
15:45 |
Megaf |
or what happens when you get there |
15:45 |
DFeniks |
im not expert but cant something be written to simply teleport player to inverted x or z location ? like x 8000 would become x -8000 ? |
15:45 |
Megaf |
does it creates a wormhole or something? |
15:45 |
PenguinDad |
Megaf: The border is just an invisible wall |
15:46 |
PenguinDad |
minetest's world doesn't end in itself |
15:46 |
Megaf |
so, you still see land after that? |
15:46 |
PenguinDad |
Megaf: you don't see land behind the border |
15:47 |
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15:48 |
btoothpick |
debug_log_level = 4 in the minetest.conf should do what I want. |
15:50 |
btoothpick |
DFeniks, yes, like inverted x + or - 1 so it doesn't keep going back and forth... |
15:50 |
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15:54 |
twoelk |
btoothpick: you could study the Tutorial-Map-Game from Wuzzy. If you fall of the map, if you get below a certain hight you are teleported back |
15:55 |
Wuzzy |
link: https://forum.minetest.net/viewtopic.php?f=15&t=10192 |
15:55 |
twoelk |
should be similar code possible for horizontal values |
15:56 |
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16:01 |
btoothpick |
Thanks twoelk |
16:01 |
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16:05 |
hisforever |
Hi I just laid rail down into a mine and put a box on the rails it moved great . but I had another box on the rails and needed to remove it now I can't even //p set it to remove it |
16:06 |
kilbith |
hisforever: Ctrl+click |
16:06 |
kilbith |
or Alt+click |
16:07 |
hisforever |
ty I'll try that |
16:07 |
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16:20 |
btoothpick |
Still haven't gotten the log working in windows correctly yet...thought running the minetest.bat >c:\log.txt would work, but it only shows the output like terminate batch job when canceling, and the not output of who connects and what they do. |
16:20 |
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16:24 |
Calinou |
meshrooms! |
16:24 |
Calinou |
</joke of the day> |
16:27 |
PilzAdam |
btoothpick, setting debug_log_level in minetest.conf should write it to debug.txt in the directory of minetest.exe |
16:29 |
PilzAdam |
Megaf, https://github.com/minetest/minetest/pull/1867#issuecomment-64196207 why don't you grant your players noclip then? |
16:30 |
btoothpick |
Got it, minetest.bat 2>log.txt |
16:30 |
btoothpick |
The 2 makes it display the output shown. |
16:30 |
btoothpick |
I didn't see the debug.txt file in that path PilzAdam |
16:33 |
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16:34 |
Calinou |
sometimes noclip makes it too easy |
16:34 |
Calinou |
in Minecraft you don't have noclip |
16:34 |
kilbith |
PilzAdam: noclip is a way too extreme solution for that... |
16:36 |
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16:37 |
pitriss |
hi, please, is possible to rotate entity around horizontal axis? |
16:37 |
PilzAdam |
kilbith, extreme? |
16:37 |
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16:37 |
Calinou |
pitriss, no, only yaw is available, not pitch and roll :( |
16:38 |
pitriss |
Calinou: ohh ok.. :/ thanks.. |
16:41 |
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16:42 |
hisforever |
how do I power these rails I'm putting in? |
16:42 |
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16:43 |
Calinou |
use a Mesecon Torch |
16:44 |
hisforever |
ok ty do I put in the cart? |
16:44 |
Calinou |
no, you put the torch next to the rail. |
16:44 |
hisforever |
oh |
16:47 |
* Krock |
discovered cr code |
16:47 |
* Krock |
means qr |
16:54 |
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16:56 |
hisforever |
wow that's cool having that cart run the rails |
16:57 |
Krock |
boost_cart for the win! |
16:58 |
hisforever |
Krock whats the cr code? |
16:58 |
Krock |
* Krock means qr |
16:58 |
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16:58 |
Krock |
those black n' white images |
16:58 |
hisforever |
ok ty |
16:59 |
hisforever |
I'd love to ride down ib |
17:00 |
hisforever |
in the cart but can't seem to get in fast enough lol |
17:02 |
Calinou |
more rails |
17:03 |
Krock |
more mese |
17:05 |
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17:05 |
Krock |
kilbith, not daily builds. just 1-2 the week |
17:08 |
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17:09 |
hisforever |
I'd like to be able to do world edit on a multiplayer server that woiuld be cool |
17:11 |
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17:11 |
Calinou |
you need the privilege, that's all |
17:14 |
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17:16 |
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17:21 |
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17:22 |
kaeza |
unified_morerails_plus: the ultimate mod |
17:29 |
catninja |
OldCoder: I heard you wanted pictures from your servers so I've put up a teaser of my project on Lord of the test on our website(!) http://lordofthetest.se/?page_id=69 |
17:29 |
catninja |
the website is WIP |
17:30 |
Krock |
kaeza, with flowing effects and hazards |
17:30 |
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17:34 |
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17:34 |
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17:35 |
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17:42 |
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17:49 |
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17:52 |
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17:52 |
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17:56 |
OldCoder |
catninja, t y |
17:58 |
rubenwardy |
Hi all |
17:59 |
|
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18:00 |
ElectronLibre |
Hello rubenwardy. |
18:07 |
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18:10 |
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18:16 |
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18:17 |
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18:19 |
Krock |
shadowzone, found it? |
18:19 |
shadowzone |
Found what? |
18:19 |
Krock |
your wallet |
18:20 |
shadowzone |
Oh. |
18:20 |
shadowzone |
Yeah |
18:20 |
shadowzone |
Lol |
18:20 |
Krock |
good. |
18:20 |
Krock |
!c 'H' + 'i rub' + 'enwardy ' |
18:20 |
MinetestBot |
'Hi rubenwardy ' |
18:21 |
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18:22 |
Krock |
what the fk, Paint.Net dropped support for win xp and vista |
18:23 |
kaeza |
use ASEprite |
18:23 |
marktraceur |
Krock: NO. Really?!?!?! |
18:24 |
Krock |
marktraceur, yeah. I looked for updates and it din't show up any. the website shows 4.0 and my window title sais 3.5.. |
18:24 |
Krock |
kaeza, cuz helpful and $, eh? |
18:24 |
kaeza |
Krock, eh? |
18:25 |
Krock |
eh. |
18:25 |
kaeza |
>GPL |
18:25 |
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18:25 |
Calinou |
Krock, use GIMP, supports Vista ;) |
18:25 |
Calinou |
kaeza, yes we know it is paid. compile it yourself |
18:25 |
Calinou |
find some unofficial build if you can't |
18:25 |
kaeza |
that goes to Krock |
18:27 |
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18:29 |
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18:29 |
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18:35 |
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18:47 |
Krock |
!tell CoconutOfDeath gn |
18:47 |
MinetestBot |
Krock: I'll pass that on when CoconutOfDeath is around |
18:50 |
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18:52 |
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18:55 |
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18:55 |
Illyasviel |
Is this made in java? |
18:55 |
VanessaE |
no |
18:55 |
Illyasviel |
GREAT! |
18:55 |
VanessaE |
Minetest is in C++ with Lua for the game content |
18:55 |
Illyasviel |
Does it support linux? |
18:55 |
VanessaE |
yep |
18:56 |
shadowzone |
Yes! |
18:56 |
shadowzone |
LINUX FTW! |
18:56 |
VanessaE |
most of the devs use Linux to do their work on also |
18:56 |
Calinou |
also OS X and Android are supported |
18:56 |
VanessaE |
yup, those too |
18:56 |
VanessaE |
also, hi :) |
18:56 |
Calinou |
there is a nodebox editor, a mapper (generates 2D views of Minetest worlds) |
18:56 |
Calinou |
hi |
18:56 |
VanessaE |
Calinou: did you see the models I posted for mesecons? |
18:56 |
Calinou |
nope |
18:56 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons/issues/192 |
18:56 |
shadowzone |
I am still trying to figure out how to use the minetestmapper |
18:56 |
shadowzone |
And I've been playing for over a year |
18:57 |
Illyasviel |
Oooh, its even in the repo! |
18:57 |
Calinou |
should be blockier, VanessaE |
18:57 |
Calinou |
how did you make water go in the watermill? |
18:57 |
VanessaE |
Illyasviel: be careful with repo-supplied packages of minetest, they tend to be outdated, sometimes crashy |
18:57 |
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18:57 |
Calinou |
you can include .blend files in the mod, they won't be downloaded by clients |
18:58 |
VanessaE |
Calinou: it's a single object that's two nodes high, the base of the node is the cube part, so the turbine part acts just like nodeboxes do - the engine doesn't realize they're there in the same space as the water, so it just renders them without caring |
18:58 |
VanessaE |
the .blends are like 500+ kB each, but I'll make them available |
18:59 |
Calinou |
idea: make a separate Git repository containing all of your sources |
18:59 |
Calinou |
for all mods |
18:59 |
Calinou |
of .blend |
18:59 |
VanessaE |
I could do that maybe |
19:00 |
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19:00 |
VanessaE |
hey there's the man now :D |
19:01 |
shadowzone |
Wow |
19:01 |
shadowzone |
What a coincidence. |
19:01 |
Jeija |
Are you talking about me, VanessaE? |
19:01 |
VanessaE |
Calinou: also, I can't set "blocker" on that issue, it's not offered... why do you figure it needs to be marked as such? |
19:01 |
VanessaE |
Jeija: of course :) |
19:02 |
Jeija |
What's the issue? |
19:02 |
VanessaE |
Jeija: talking about those models I submitted to mesecons. |
19:03 |
Jeija |
ah ok, all right then |
19:03 |
Megaf |
Hi all |
19:04 |
Megaf |
PilzAdam: seriously? |
19:04 |
PilzAdam |
Megaf, obviously? |
19:05 |
kilbith |
minetestly |
19:05 |
Megaf |
PilzAdam: Place a block where you are is just what one expects |
19:05 |
shadowzone |
Hi Megaf |
19:05 |
Megaf |
Going though walls is another thing |
19:05 |
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19:05 |
Megaf |
and to go though wall you need fly too |
19:05 |
PilzAdam |
Megaf, do your player have the fly privilege? |
19:06 |
Megaf |
PilzAdam: Of course not, is not a creative server |
19:06 |
Megaf |
they have interact, shout and fast, that's it |
19:06 |
shadowzone |
Except for moderators and security officers. |
19:06 |
PilzAdam |
then noclip does exactly the same thing as the setting added in that pull request |
19:06 |
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19:06 |
* Krock |
gives PilzAdam an 's' |
19:07 |
Megaf |
anyone here at my side? |
19:07 |
Krock |
ope. |
19:07 |
Krock |
+n |
19:07 |
Megaf |
They shouldn't have removed the feature of placing block where you are |
19:07 |
shadowzone |
I prefer that |
19:07 |
shadowzone |
Makes it so you have to do more work and then you feel like you've done more in a day. |
19:07 |
Megaf |
And it's actually a good mining aid that I don't mind them using |
19:07 |
PilzAdam |
Megaf, it's not really removed; it's just bound to the noclip privilege |
19:08 |
Megaf |
shadowzone: really? |
19:08 |
shadowzone |
Yes |
19:08 |
PilzAdam |
if you grant the players on your sever noclip, then you have exactly the same behavior as if the setting was added |
19:08 |
* Krock |
has 2 dead pieces on his screen |
19:09 |
Megaf |
pixels? |
19:09 |
Krock |
yup. |
19:09 |
Megaf |
Krock: are they black? |
19:09 |
Krock |
never had this problem with my good old CRT screen :( |
19:09 |
Krock |
Megaf, yes. |
19:09 |
* ElectronLibre |
digs a grave for Krock's pixels. |
19:09 |
Megaf |
Krock: how racist, calling black pixel dead pixels |
19:09 |
* Krock |
is thankful about what ElectronLibre did |
19:10 |
Calinou |
VanessaE, I never said you should add blocker |
19:10 |
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19:10 |
rubenwardy |
Calinou: chess? |
19:10 |
ElectronLibre |
Yes, perhaps they are just sleeping. |
19:10 |
Krock |
Megaf, it doesn't react. it seems to be dead. |
19:10 |
Calinou |
rubenwardy, OK, how much time? |
19:10 |
rubenwardy |
10 - 20 minutes |
19:10 |
Megaf |
Krock: yep, that happens =/ Is it a monitor or a laptop |
19:10 |
Megaf |
? |
19:10 |
VanessaE |
OH, blockIER derp |
19:11 |
Krock |
Megaf, desktop screen |
19:11 |
Calinou |
per player? |
19:11 |
PilzAdam |
Megaf, why don't you grant your players noclip? |
19:11 |
VanessaE |
in this case I think it's a good balance between rounded/shaped and blocky. |
19:11 |
Megaf |
You can try to reanimate them with a pixel utility from some websites, you move the blinking crazy square over the area of your dead pixel and leave there for some time |
19:11 |
rubenwardy |
20 minutes total |
19:11 |
Megaf |
PilzAdam: I'm gonna wait for that to be merged |
19:11 |
Megaf |
I understand no clip as going trhough walls. |
19:11 |
Krock |
PilzAdam, cut site of auth.txt and management and cuz just so. |
19:12 |
Megaf |
noclip* |
19:12 |
Krock |
*cuz |
19:12 |
Krock |
*size |
19:12 |
* Krock |
throws some typos away |
19:12 |
VanessaE |
Calinou: sorry, I misread before |
19:12 |
Calinou |
no problem |
19:12 |
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19:12 |
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19:12 |
shadowzone |
Krocks, pixel still dead? |
19:13 |
PilzAdam |
Megaf, if you don't grant your players 'fly', then the only effect of 'noclip' is that they can place nodes inside of them |
19:13 |
Krock |
shadowzone, yes :( |
19:13 |
PilzAdam |
Megaf, do you understand this? |
19:13 |
* shadowzone |
throws a splash potion of regeneration at Krocks dead pixels |
19:14 |
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19:14 |
Krock |
PilzAdam, granting this priv to all players would cause a [players]*7 bytes bigger auth.txt, at 30k player, it would be 21kb |
19:14 |
Megaf |
Krock: http://www.digitaltrends.com/mobile/how-to-fix-a-dead-pixel/ |
19:14 |
Krock |
!c 30000*7 |
19:14 |
MinetestBot |
210000 |
19:14 |
Krock |
210 kb. |
19:14 |
Megaf |
PilzAdam: In that case, the priv is missleading |
19:14 |
Megaf |
It's a missnomer |
19:14 |
Krock |
Megaf, >mobile |
19:15 |
PenguinDad |
Krock: are you sure that auth.txt is ASCII? :P |
19:15 |
Megaf |
Krock: http://www.digitaltrends.com/mobile/how-to-fix-a-dead-pixel/3/ |
19:15 |
Krock |
PenguinDad, less than ASCII is almost impossible.. so >= 210 kb |
19:15 |
PilzAdam |
Megaf, if it would follow your understanding, then players with noclip enabled and fly disabled would just fall through the world |
19:15 |
PilzAdam |
that would be useless |
19:16 |
PilzAdam |
Krock, http://www.mkomo.com/assets/hd-cost-graph.png |
19:16 |
Calinou |
http://fr.lichess.org/rqr4rTd5YLVV |
19:16 |
Calinou |
watch the game here ^ |
19:16 |
Calinou |
http://lichess.org/rqr4rTd5YLVV |
19:16 |
Calinou |
fixed link |
19:16 |
shadowzone |
Krock, I hate it when that happens. |
19:16 |
Calinou |
PilzAdam, they can also see while head is in block |
19:17 |
Krock |
PilzAdam, just one measure point at 2010 |
19:18 |
Krock |
and the measure point at 1992 is broken |
19:18 |
Krock |
same as 1993 |
19:19 |
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19:24 |
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19:25 |
Krock |
PilzAdam, http://calc.mkomo.com/graph -> y= cos(x*x*x)/sin(x*x) |
19:26 |
Calinou |
http://fr.lichess.org/rqr4rTd5/black#1 |
19:26 |
Calinou |
http://lichess.org/rqr4rTd5/black#1 |
19:26 |
Calinou |
analyzed game |
19:26 |
* ElectronLibre |
keeps the fr. away from the link. |
19:26 |
PilzAdam |
Krock, I don't trust this site and don't want to enable javascript |
19:26 |
kilbith |
you won, Calinou ? |
19:26 |
Krock |
c'mon, PilzAdam |
19:26 |
Calinou |
yes |
19:27 |
kilbith |
good |
19:27 |
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19:28 |
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19:31 |
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19:36 |
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19:40 |
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19:52 |
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19:53 |
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19:55 |
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19:58 |
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20:00 |
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20:02 |
* Jordach |
swags |
20:04 |
|
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20:05 |
Jordach_ |
https://cdn.mediacru.sh/W1D7pVOwOrX0.png |
20:05 |
catninja |
*making pancakes, making (vegan) bacon pancakes* |
20:07 |
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20:07 |
Krock |
Jordach_, it's still loading. |
20:09 |
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20:10 |
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20:13 |
sfan5 |
catninja: http://z0r.de/5432 |
20:14 |
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20:16 |
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20:19 |
VanessaE |
veganism.. blah |
20:19 |
VanessaE |
you can keep your bean sprouts. give me my dead pig, my dead cow, and my dead chicken. |
20:20 |
PilzAdam |
VanessaE, kill them yourself |
20:20 |
VanessaE |
why? |
20:20 |
VanessaE |
where's the logic? |
20:20 |
kilbith |
"vegan" is an old indian word for say "bad hunter" |
20:20 |
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20:20 |
PilzAdam |
VanessaE, there is a theory that a lot of people would stop eating meat if they had to kill the animals themselves |
20:20 |
VanessaE |
kilbith: hahaha |
20:20 |
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20:21 |
VanessaE |
PilzAdam: they's stop eating altogether if they had to farm their own vegetables, too. |
20:21 |
VanessaE |
that theory is tripe. |
20:21 |
* Jordach_ |
would happily use a shotgun |
20:22 |
PilzAdam |
VanessaE, a lot of people already grow their own vegetables in their backyards |
20:23 |
VanessaE |
most people don't. |
20:23 |
VanessaE |
just as most people don't go out and hunt their own food. |
20:23 |
VanessaE |
I would guess there are about as many hunters as there are people who grow their own vegetable gardens |
20:24 |
Sokomine |
er...i hope not |
20:24 |
Sokomine |
at least not here |
20:24 |
VanessaE |
Sokomine: you'd be surprised. |
20:24 |
PilzAdam |
also there is no need to eat dead animals or any products of animals nowadays |
20:24 |
Sokomine |
diffrent country i'd say :-) |
20:24 |
VanessaE |
PilzAdam: no need != no pleasure |
20:24 |
VanessaE |
and there IS a need, vegetarians are generally not that healthy compared to meat eaters, and vegans especially so. |
20:24 |
Sokomine |
many people here own a so-called "schrebergarten". if as many of them would go out hunting..... |
20:24 |
PilzAdam |
I guess you are not talking about pleasure for animals ;-) |
20:25 |
PilzAdam |
VanessaE, that is proven to be not true |
20:25 |
VanessaE |
there've been a lot of studies to show that vegetarians and vegans do not routinely get all the nutrition they should from their chosen diets. |
20:25 |
PilzAdam |
a lot of vegans are actually healthier, since they watch what they eat |
20:25 |
|
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20:26 |
PilzAdam |
there is basically everything you need to live in bananas and nuts |
20:26 |
Sokomine |
there's a diffrence between vegetarians and vegans. vegetarians, afaik, that's no big diffrence. vegans are a diffrent matter. that is far more difficult |
20:26 |
kilbith |
PilzAdam: wrong, every vegan needs vitaminic supplements. |
20:27 |
VanessaE |
PilzAdam: a lot of vegans don't even know wtf "vegan" means. |
20:27 |
PilzAdam |
Sokomine, it's actually not as difficult as you might think; a friend of mine is vegan |
20:27 |
VanessaE |
I mean "vegan friendly leather" for example. |
20:27 |
VanessaE |
think about that oxymoron for a moment |
20:27 |
Sokomine |
maybe the cow died of old age...but it sounds odd, that's right :-) |
20:28 |
Sokomine |
and besides, i didn't want to side with pilzadam here :-) although he may have a point here in this case :) |
20:28 |
VanessaE |
Like I said, |
20:28 |
kilbith |
but veganism remains good for an ecologic matter anyways |
20:28 |
PilzAdam |
kilbith, as stated above: a friend of mine is vegan, doesn't take any vitaminic supplements and is medically observed for other, unrelated reasons |
20:28 |
VanessaE |
you can keep your bean sprouts. give me my dead pig, my dead cow, and my dead chicken. |
20:28 |
Sokomine |
still, a vegan died does require more consideration than a vegetarian one |
20:28 |
VanessaE |
I enjoy a good, properly-cooked cheeseburger with all the fixin's. |
20:29 |
VanessaE |
and I will NEVER give that stuff up. |
20:30 |
PilzAdam |
VanessaE, I tried the so called, "fake meat" (soy, tofu, etc.) and it's actually pretty close to real meat |
20:30 |
VanessaE |
BLEAH |
20:30 |
VanessaE |
it is definitely NOT close to real meat |
20:30 |
VanessaE |
I've had both |
20:30 |
Sokomine |
there's not much point about battling over that anyway. diet is - at least for us that have enough to eat - our personal choice |
20:30 |
VanessaE |
that stuff is nasty |
20:30 |
VanessaE |
it's like eating....meat-flavored packed oatmeal or something |
20:31 |
kilbith |
PilzAdam: some vitamins (like B12) and other oligo-elements doesn't exist in vegetables, it may cause some carence (and then rachistism) |
20:31 |
VanessaE |
the consistency is all wrong, the flavor is wrong... |
20:31 |
PilzAdam |
VanessaE, maybe you tried the wrong product? |
20:31 |
VanessaE |
PilzAdam: I've tried at least a couple of such products |
20:31 |
VanessaE |
even tried making my own |
20:31 |
VanessaE |
spic FAIL |
20:31 |
VanessaE |
epic* |
20:31 |
VanessaE |
I will never go back to any kind of meat substitute again. |
20:32 |
Sokomine |
kilbith: guess his friend replaces them with nuts and so on |
20:32 |
Sokomine |
the clue does not seem to be to substitute meat. that doesn't really work (yet?). but there are plenty of extremly deliscious vegetarian meals :-) |
20:33 |
VanessaE |
now, there's lab-grown meat I've heard about, which is actual muscle tissue grown from stem cells. |
20:33 |
VanessaE |
get that down to a cheap price and I'll probably eat it. |
20:33 |
Amaz |
Yuck. |
20:34 |
VanessaE |
right now it's not exactly in supermarkets yet :P |
20:34 |
Amaz |
I don't think I could bring myself to eat that :P |
20:34 |
VanessaE |
Amaz: why "yuck"? |
20:34 |
PilzAdam |
kilbith, your own guts produce vitamin b12 |
20:34 |
Amaz |
FOr some reason it sends me into shudders. |
20:35 |
Amaz |
But, as I think about it, it seems more reasonable. |
20:35 |
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20:36 |
Sokomine |
would be too expensive for it yet i think :-) |
20:36 |
Sokomine |
but it's an intresting concept, that artificially grown meat. perhaps it could solve our problems in the future |
20:36 |
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20:37 |
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20:37 |
kilbith |
the human body can only support organic/natural food in the long run |
20:38 |
kilbith |
the future for food is consacred for insects |
20:38 |
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20:42 |
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20:42 |
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20:43 |
TheGreenOne |
Is there a way to find an old building in minetest? Something like looking through building logs to determine location? |
20:44 |
VanessaE |
if your logs go back far enough |
20:45 |
VanessaE |
there should be indications in your logs "singleplayer placed X at (xxxxxxx)" or so |
20:45 |
VanessaE |
I forget the exact format of the text |
20:45 |
VanessaE |
but it's not like the engine knows that you build a mansion, only that you placed block after block after block in a bunch of locations |
20:46 |
VanessaE |
those should be logged |
20:48 |
TheGreenOne |
OK thanks. It was the first thing I ever built in world. Didn't know if I could take a look at the database files or what. |
20:50 |
Megaf |
Interesting |
20:50 |
Megaf |
it seems like rsync can candle sqlite properly |
20:50 |
Megaf |
doing incremental backups on it |
20:51 |
sfan5 |
Megaf: sqlites fault |
20:52 |
Megaf |
s/candle/handle |
20:52 |
sfan5 |
rsync does not "handle" file contents different for diff. formats |
20:52 |
Megaf |
sfan5: fault? |
20:52 |
sfan5 |
yes |
20:52 |
Megaf |
well, Im glad it works |
20:52 |
sfan5 |
rsync does not care about what format the content is in |
20:52 |
sfan5 |
if it doesn't work it's either sqlite or a limitation in rsync |
20:52 |
sfan5 |
but not a bug |
20:54 |
OldCoder |
TheGreenOne, yes, logs, but you can also search the SQLite3 file |
20:54 |
OldCoder |
Using specially written scripts |
20:55 |
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20:55 |
OldCoder |
I have written such a script but it is presently too slow for general use |
20:55 |
OldCoder |
I unpack each mapblock and look for non-natural nodes |
20:55 |
TheGreenOne |
I've opened the sqlite file and got the position of the first block. I just don't know how the positions are formated. |
20:56 |
OldCoder |
I will ultimately post the code for my script. I need to rewrite it first. |
20:57 |
OldCoder |
jojoa|sad, what is bad? Is comfort to be had, lad, that you are not sad or mad? |
20:57 |
Sokomine |
hm, creating a map for the world in question might also help. it seems most players in singleplayer who are not aware of /sethome and /home loose their first buildings |
20:57 |
OldCoder |
Yes, map is a good option |
20:57 |
OldCoder |
If house is not too small |
20:57 |
jojoa|sad |
there is not enough characters for jojoa|confused so sad is the closet feeling right now |
20:58 |
OldCoder |
Characters? |
20:58 |
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20:58 |
* OldCoder |
is on an errand |
20:58 |
jojoa|confused |
oh it works |
20:58 |
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21:00 |
Megaf |
sfan5: quite interesting stuff |
21:01 |
Megaf |
but, so there is fault nowhere |
21:01 |
TheGreenOne |
Yeah, I was unaware of the sethome feature :) |
21:01 |
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21:04 |
Sokomine |
TheGreenOne: many people are at first. it's a very useful feature :-) |
21:04 |
Sokomine |
are you new to the game? |
21:05 |
TheGreenOne |
sokomine: Yeah, I just started. I had a mansion, swimming pool, church, trading post, etc. |
21:06 |
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21:06 |
Megaf |
there is not sethome on my server... The ironic thing is, it was one of the very first servers that had that mod |
21:07 |
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21:07 |
Megaf |
and now it is built in minetest |
21:08 |
TheGreenOne |
Are the sqlite entries in any particular order? |
21:09 |
TheGreenOne |
I get pos as a big long number and then blob |
21:10 |
TheGreenOne |
Also, what about the map thing? Program for that? |
21:10 |
Sokomine |
TheGreenOne: ah :-) there are a few mods you might like. try out unified_inventory. it has bags, a craft guide and nice home and sethome buttons |
21:11 |
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21:11 |
Sokomine |
pos is derived from x,y and z coordinates of one mapblock (16x16x16 blocks) using a mathematical formular to combine them into a number |
21:11 |
Sokomine |
the program for creating an overview map is called minetestmapper |
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21:31 |
TheGreenOne |
I have mapped the area but don't know where I am :) |
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22:33 |
hisforever |
Hi everyone blessings |
22:33 |
VanessaE |
hi |
22:33 |
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22:33 |
hisforever |
Hows Vanessa tonight |
22:33 |
VanessaE |
I'm ok |
22:34 |
hisforever |
great I'm good too |
22:35 |
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22:43 |
hisforever |
is there a way to make the mining car go with out puishing it"? |
22:43 |
VanessaE |
use powered rails |
22:43 |
VanessaE |
run mesecons wires along them to a power source/switch |
22:44 |
hisforever |
ok ty I knew there were mesecon tourches but mot wire ty |
22:45 |
exio4 |
how is it going wild minetesters?! |
22:49 |
VanessaE |
meh |
22:49 |
VanessaE |
it goes. |
22:57 |
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22:57 |
mitrom |
Hi there |
22:58 |
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23:00 |
zBuilder |
are there any inventory mods that sort items based on which mod they come from or do they all sort them alphabetically? |
23:00 |
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23:01 |
CraigyDavi |
Well most of them sort it by alphabetically mod name and then alphabetically node name |
23:01 |
CraigyDavi |
I don't know of any others which do it differently |
23:02 |
zBuilder |
I am using unified inventory but it seems to scatter a few of the mod's items across, and there's some things I'd like to use, but don't want to dig through every time to find. |
23:05 |
mitrom |
any arch users? |
23:15 |
kaeza |
I thought UI ordered first by mod, then by item, alphabetically... |
23:16 |
kaeza |
zBuilder, in any case, the search field may make things easier |
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