Time |
Nick |
Message |
00:00 |
Megaf |
now, I changed the register no to mesecons_mese_fence:mese_fence |
00:00 |
Megaf |
How do I make it backwards compatible? |
00:01 |
Megaf |
VanessaE: I attempted doing this. |
00:01 |
Megaf |
https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/init.lua#L67 |
00:01 |
Megaf |
https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/legacy.lua |
00:01 |
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00:01 |
Megaf |
But it didnt work |
00:02 |
Megaf |
RealBadAngel: maybe you can help me? |
00:06 |
Megaf |
maybe it worked |
00:06 |
Megaf |
one sec |
00:06 |
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00:07 |
Megaf |
VanessaE: RealBadAngel: nevermind, it actually worked |
00:08 |
Megaf |
but since I moved it to its own mod folder, now it has to be enabled on world.mt |
00:08 |
Megaf |
it would be could if there was a way to enable that automagicaly |
00:23 |
btoothpick |
the schemes created by worldedit have a much different structure than the ones I have downloaded |
00:23 |
btoothpick |
The downloaded ones have not worked on my windows server either. |
00:24 |
RealBadAngel |
megaf, sorry just got back :) |
00:31 |
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00:36 |
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00:36 |
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00:40 |
Megaf |
whats going on with my internet!? |
00:42 |
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00:43 |
shadowzone |
It has ebola |
00:43 |
shadowzone |
? |
00:44 |
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00:44 |
y |
told you shadowzone ... told you |
00:45 |
shadowzone |
Lol |
00:46 |
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00:48 |
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00:56 |
btoothpick |
I'd like a link for a .we file created with world edit 1.0 . I want to see if that crashes my server too. Maybe the wget I've installed is corrupting them, and this might confirm it. |
01:03 |
Sokomine |
btoothpick: hmm. search for towntest. afaik that comes with some houses. they might be in the old we format |
01:05 |
Sokomine |
btoothpick: my random_buildings mod (https://github.com/Sokomine/random_buildings/random_buildings/schems/) also comes with .we schems in a pretty old format where one node per line was stored |
01:11 |
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01:17 |
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01:18 |
btoothpick |
Sokomine, ok thanks. |
01:20 |
btoothpick |
I'm going to see if I can find one in the latest format to test. |
01:21 |
btoothpick |
I'll test one of those first though. |
01:21 |
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01:21 |
btoothpick |
Sokomine, get 404 error with https://github.com/Sokomine/random_buildings/random_buildings/schems/ |
01:22 |
btoothpick |
https://github.com/Sokomine/random_buildings/tree/master/random_buildings works |
01:25 |
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01:25 |
OldCoder |
moreblocks does not presently define slabs. What mod defines them? |
01:27 |
btoothpick |
the wget of these .we files are actually html files that have the instructions on what appears to be a pastebin type site. |
01:27 |
btoothpick |
maybe world edit normally parses them. |
01:28 |
btoothpick |
However when I save an area in world edit, the .we file created looks nothing like these. |
01:28 |
RealBadAngel |
https://github.com/Sokomine/random_buildings/archive/master.zip |
01:29 |
RealBadAngel |
just download the zip and get those .we files from it |
01:30 |
btoothpick |
RealBadAngel, that will work, also it looks like using the raw link with wget https://raw.githubusercontent.com/Sokomine/random_buildings/master/random_buildings/schems/church_1.we |
01:30 |
btoothpick |
Going to test now. |
01:32 |
OldCoder |
RealBadAngel, can you comment on slabs etc. in moreblocks? |
01:33 |
RealBadAngel |
OldCoder, im not sure, but i believe that circular saw defines the slabs |
01:35 |
Sokomine |
btoothpick: the schems are in a subfolder of that modpack. navigate a bit around. it ought to be easy to find. i just posted the url from memory... |
01:35 |
OldCoder |
Hm thanks |
01:35 |
OldCoder |
They are not showing up |
01:35 |
Sokomine |
oldcoder: moreblocks does. it extends stairs with stairsplus. might use the stairs namespace though. and it's all pretty incompatible with what silvercrab needs |
01:36 |
Sokomine |
btoothpick: a line from "old" worldedit might look like this: 4 6 5 default:fence_wood 172 0 |
01:36 |
btoothpick |
Resolved! I just edited the worldedit issue to reflect it was user error, and not something with the code. |
01:36 |
Sokomine |
btoothpick: the new save format is diffrent, that's right. it's a lua table |
01:37 |
Sokomine |
oldcoder: the stairs and slabs are not shown in the craft guide as they're provided by the circular saw; that's right |
01:37 |
OldCoder |
Sokomine "moreblocks:slab_wood_tile_full_quarter_wall" how do I get that? |
01:37 |
OldCoder |
It is unknown |
01:37 |
OldCoder |
I now have |
01:38 |
OldCoder |
full current _game |
01:38 |
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01:38 |
OldCoder |
Including git current moreblocks |
01:38 |
Sokomine |
oldcoder: silvercrab or something more current? |
01:38 |
OldCoder |
Any world |
01:38 |
OldCoder |
It is in Silvercrab |
01:38 |
OldCoder |
But where is it defined? |
01:39 |
OldCoder |
moreblocks:slab_wood_tile_full_quarter_wall |
01:39 |
Sokomine |
hm, silvercrab cannot be normal in that way. current moreblocks and what nodes exist on silvercrab are not compatible |
01:39 |
OldCoder |
I am not asking clearly |
01:39 |
OldCoder |
Is that a known slab? |
01:40 |
Sokomine |
oldcoder: most likely defined in moreblocks. BUT: redcrab needs a very old version of moreblocks so that the textures fit. they look very diffrent with newer versions |
01:40 |
OldCoder |
I don't care ATM |
01:40 |
OldCoder |
Just explain why that is undefined |
01:40 |
OldCoder |
When I have all-current _game running |
01:40 |
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01:41 |
Sokomine |
in that case, install newest moreblocks and hope that aliasses or abms are provided to convert old nodes |
01:41 |
VanessaE |
Sokomine: moreblocks should still have those legacy conversion ABMs I added a long time ago, does it not? |
01:41 |
OldCoder |
Just explain why that is undefined |
01:41 |
OldCoder |
If it is supported |
01:41 |
Sokomine |
VanessaE: might be. i saw them once but didn't check recently |
01:41 |
* OldCoder |
is quite curious |
01:41 |
VanessaE |
lemme check. |
01:41 |
OldCoder |
I have the newest moreblocks |
01:41 |
OldCoder |
One more time, is that a known node? |
01:41 |
OldCoder |
moreblocks:slab_wood_tile_full_quarter_wall |
01:41 |
VanessaE |
yep, thought so |
01:42 |
VanessaE |
moreblocks/stairsplus/conversion.lua |
01:42 |
Sokomine |
guess it used to be a known node. those nodes might use another namespace now |
01:42 |
VanessaE |
"-- Function to convert all stairs/slabs/etc nodes from |
01:42 |
VanessaE |
-- inverted, wall, etc to regular + 6d facedir" |
01:42 |
VanessaE |
so, OldCoder: update to current moreblocks, make sure you're not using some external copy of stairsplus (use the one that comes as part of moreblocks) and those nodes should auto-convert. |
01:43 |
VanessaE |
interesting, this isn't my code style. calinou must have rewritten it at some point (or I wasn't the one who wrote it ;) ) |
01:44 |
Sokomine |
VanessaE: that is true for most worlds. silvercrab will most likely break. break as in "will have wrong textures for some nodes". but if oldcoder is using a texture pack, it might not matter much anyway |
01:44 |
Sokomine |
VanessaE: possibly. he also rewrote my circular saw code. perhaps he has a pretty-printer |
01:44 |
VanessaE |
Sokomine: well remember we discussed that. a small mod with an alias for cobble -> stone brick, and then define a new cobble node with a unique name and that would solve that issue |
01:45 |
VanessaE |
that'd be the most graceful way of handling that particular block, and that's probably the most visible change on redcrab |
01:45 |
VanessaE |
silvercrab* |
01:45 |
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01:45 |
Sokomine |
it's more complicated than that. moreblocks swapped textures as well. there was a reason why i did have quite some work with getting a working game set for redcrab. as long as it's intended to be true to what was built, just taking current versions of mods just won't do |
01:46 |
OldCoder |
VanessaE, I have the git current moreblocks |
01:46 |
VanessaE |
ok good |
01:46 |
VanessaE |
oh! |
01:46 |
OldCoder |
Please put aside texture issues |
01:46 |
VanessaE |
Note, |
01:46 |
OldCoder |
I just want to know why the node is undefined |
01:46 |
VanessaE |
in moreblocks/stairsplus/init.lua, line 38 |
01:46 |
OldCoder |
One last time I *have* the very latest brand new steaming hot moreblocks |
01:46 |
OldCoder |
Go on |
01:46 |
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01:46 |
VanessaE |
you will need to uncomment lines 37 and 38 |
01:47 |
OldCoder |
Reviewing |
01:47 |
OldCoder |
Restarting world to test |
01:47 |
VanessaE |
I had a feeling that the conversion+aliasing code had been kept but left turned off. hope it still works ;) |
01:48 |
OldCoder |
So the node depends on those? |
01:48 |
RealBadAngel |
02:47:40: WARNING: Undeclared global variable "spawn_plants" accessed at ...r_game-master/mods/plantlife_modpack/plants_lib/init.lua:502 |
01:48 |
VanessaE |
yeah |
01:48 |
VanessaE |
RealBadAngel: already fixed in git |
01:48 |
RealBadAngel |
im being spammed with it right now ;) |
01:48 |
VanessaE |
RealBadAngel: update your plantlife. :) |
01:49 |
RealBadAngel |
i will |
01:49 |
RealBadAngel |
just was suprised with it |
01:49 |
OldCoder |
Still unknown; so that is not a usual node? |
01:50 |
VanessaE |
OldCoder: wat? you uncommented those two lines in the active copy of the mod and the unknown nodes still persist? |
01:50 |
OldCoder |
Yes |
01:50 |
VanessaE |
lemme take a look at the ones I had in mind.. |
01:51 |
VanessaE |
hm, indeed |
01:52 |
VanessaE |
moreblocks:panel_desert_stone_vertical |
01:52 |
VanessaE |
that shoulda been caught by the conversion code. |
01:52 |
OldCoder |
conversion from which to which? |
01:52 |
OldCoder |
I can write |
01:52 |
OldCoder |
a perl script |
01:52 |
OldCoder |
to generate an aliases.lua file if you tell me the pattern |
01:52 |
VanessaE |
no, you'd have to read from the map too |
01:53 |
VanessaE |
this one depends on the ABM to read the facedir of the node |
01:53 |
OldCoder |
So back to 1,000 aliases and no slabs I assume |
01:53 |
VanessaE |
wait |
01:53 |
VanessaE |
some of the unknowns converted |
01:53 |
VanessaE |
but not all of them |
01:53 |
OldCoder |
Look around and recommend |
01:53 |
VanessaE |
stand by |
01:54 |
VanessaE |
moreblocks:slab_glass_wall |
01:55 |
RealBadAngel |
http://i.imgur.com/SqAVIcb.png |
01:55 |
RealBadAngel |
imho that starts to look real nice :) |
01:56 |
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01:56 |
VanessaE |
moreblocks:slab_stone_tile |
01:56 |
AgentFire |
Somethings wrong with the Liberty Land server |
01:56 |
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01:56 |
VanessaE |
OldCoder: I think the ones I'm naming are just newer than when the conversion code was written. I should be able to give you a patch to adapt it. can you check silvercrab's logs and look for attempts to insert CONTENT_IGNORE or undefined nodes? |
01:57 |
OldCoder |
Yes |
01:57 |
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01:57 |
VanessaE |
say, grep for 185,13,178 |
01:57 |
OldCoder |
VanessaE, what debug setting will give max output? |
01:57 |
VanessaE |
there's one of those last ones here, still unknwon... |
01:57 |
OldCoder |
4 doesn't seem to |
01:57 |
VanessaE |
4 is as debuggy as it gets |
01:58 |
OldCoder |
Cwhat are 185 13 178 |
01:58 |
VanessaE |
I think it's everything that's supposed to be turned vertical. |
01:59 |
VanessaE |
oh, the one at 185,13,178 is moreblocks:slab_stone_tile |
01:59 |
OldCoder |
I'm finding nothing in either logfile |
01:59 |
VanessaE |
I've got a moreblocks:panel_wood_vertical at 243,35,174 that didn't convert. |
01:59 |
VanessaE |
lemme look at the code. |
02:01 |
OldCoder |
Ah found them |
02:01 |
OldCoder |
Will build a list |
02:01 |
VanessaE |
wait. |
02:04 |
VanessaE |
ahhh |
02:04 |
VanessaE |
got it |
02:04 |
VanessaE |
stairsplus/init.lua |
02:04 |
VanessaE |
line 23 |
02:04 |
VanessaE |
uncomment that too |
02:04 |
VanessaE |
restart the world from your backup please |
02:04 |
VanessaE |
restore* |
02:04 |
VanessaE |
I'd like to see the conversion from a clean state |
02:07 |
OldCoder |
VanessaE, O.K. |
02:13 |
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02:21 |
AgentFire |
VanessaE: Do you know a lot about Minetest? |
02:21 |
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02:22 |
OldCoder |
VanessaE, I think it workd |
02:22 |
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02:23 |
OldCoder |
AgentFire, she is the heart of the project |
02:23 |
VanessaE |
AgentFire: I do, but I would not say "the heart of the project" :) |
02:23 |
VanessaE |
OldCoder: gimme a few mins. |
02:24 |
VanessaE |
it's working, OldCoder |
02:24 |
VanessaE |
stand by one |
02:24 |
OldCoder |
I will reset again later; so don't count on permanent changes |
02:25 |
VanessaE |
ok, some of the nodes converted to the wrong facedir, but that's a small price to pay for having them work at all :) |
02:25 |
AgentFire |
VanessaE: Can you help me figure out a problem I'm having then? |
02:25 |
AgentFire |
It keeps saying |
02:26 |
OldCoder |
VanessaE, new ones will work I assume |
02:26 |
OldCoder |
New nodes |
02:26 |
AgentFire |
Error: Some exception "bad allocation" |
02:26 |
VanessaE |
yeah |
02:26 |
VanessaE |
AgentFire: I don't know how to fix that error, except it usually means you don't have enough RAM for the game you're playing |
02:26 |
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02:26 |
AgentFire |
But I was able to play on that server just fine before |
02:27 |
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02:28 |
VanessaE |
AgentFire: try another minetest build? |
02:29 |
AgentFire |
What do you mean? |
02:29 |
VanessaE |
OldCoder: aside from some texture glitches on the glass slabs (might be my fault, HDX's moreblocks support is a tad outdated) this seems to be "good enough" now. |
02:29 |
OldCoder |
Very well |
02:29 |
VanessaE |
AgentFire: "bad allocation" sounds like you're using Windows, right? |
02:29 |
OldCoder |
So basically we might have converted Silvercrab to modern just as you wished? VanessaE |
02:29 |
VanessaE |
OldCoder: pretty close to it yes |
02:30 |
OldCoder |
Congratulations |
02:30 |
AgentFire |
Yep |
02:30 |
OldCoder |
Counting the mapgen I added |
02:30 |
OldCoder |
The world is coming along |
02:30 |
AgentFire |
I'm using windows |
02:32 |
AgentFire |
VanessaE: How would one go about using an older buildl |
02:32 |
carlvelleri |
when i was on the server it showed grass blocks and pickaxes marked as unknown nodes |
02:33 |
VanessaE |
AgentFire: maybe a *newer* build - did you get it from minetest.net or from the forum? |
02:35 |
AgentFire |
I got minetest from minetest.net |
02:35 |
AgentFire |
Also, the day after, my computer blocked your website |
02:35 |
OldCoder |
carlvelleri, go and check now maybe? |
02:35 |
carlvelleri |
ok |
02:39 |
VanessaE |
AgentFire: blocked *my* website? what's wrong with digitalaudioconcepts.com? |
02:40 |
VanessaE |
AgentFire: anyway, you control your computer, so if something's blocked, unblock it. go to https://forum.minetest.net/viewforum.php?f=42 and try one of sfan5's or krock's builds |
02:40 |
AgentFire |
Actually, I don't. My school controls it |
02:40 |
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02:41 |
VanessaE |
then I suggest you call the admin right away and complain, loudly. |
02:41 |
VanessaE |
well, on monday anyway |
02:41 |
AgentFire |
That wouldn't go over well lol |
02:45 |
VanessaE |
OldCoder: also, update to latest homedecor and remove signs_lib |
02:45 |
VanessaE |
you don't want that mod in this world. |
02:45 |
AgentFire |
So there's nothing I can really do to make more RAM VanessaE? |
02:45 |
VanessaE |
AgentFire: well in this case if it was working before and not now, I would tend to blame this school control before anything else |
02:46 |
VanessaE |
secondary to that, a bug in your build |
02:46 |
VanessaE |
rather than inadequate RAM |
02:46 |
VanessaE |
how much do you have anyway? |
02:46 |
AgentFire |
Idk |
02:46 |
VanessaE |
... |
02:47 |
VanessaE |
OldCoder: wait on that. |
02:47 |
VanessaE |
I will have another homedecor update for you in about an hour or so |
02:50 |
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03:57 |
PoisenedArrow |
hello |
03:58 |
PoisenedArrow |
anyone on |
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04:54 |
AgentFire |
VanessaE: Looks like all it needed was a reboot of the program |
04:58 |
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05:00 |
AgentFire |
So is Mese or diamonds better for pickaxes? |
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08:26 |
Calinou |
new Ubuntu 14.10 build made |
08:28 |
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08:30 |
Calinou |
the one-line script now builds LevelDB-compatible builds |
08:30 |
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08:30 |
rickmcfarley |
nice |
08:32 |
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08:32 |
* VanessaE |
cancels her plans to head to bed. |
08:32 |
VanessaE |
(well, postpones anyway) |
08:32 |
Calinou |
http://lichess.org/GQA7aOdP |
08:32 |
Calinou |
chess game, first one to click plays |
08:33 |
VanessaE |
pass :) |
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MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Fix #189, clean code and update documentation fb695e9 http://git.io/B7ucHA (2014-11-23T09:43:24+01:00) |
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09:19 |
VanessaE |
I'm off to bed. night. |
09:19 |
kilbith |
g'night |
09:49 |
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10:02 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Fix luacontroller interrupts not working if no iid is supplied f388dc4 http://git.io/rLqjHg (2014-11-23T10:59:51+01:00) |
10:08 |
catninja |
one server I'm playing on has music, and when that music came on my dog sighed |
10:11 |
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10:31 |
Calinou |
I use headset :P |
10:33 |
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10:35 |
Calinou |
NEWS | [0.4.11] Meshnodes, mapgen v5 and other recent developments: https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=162659#p162659 |
10:38 |
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10:38 |
kilbith |
Calinou, paramat will add a biome for v5 afaik |
10:45 |
* Calinou |
has 112 MB of Minetest screenshots |
10:45 |
Calinou |
both .png and .jpg |
10:45 |
nore |
Calinou: there has been more minetest_game textures changes |
10:46 |
Calinou |
briefly mentioned it |
10:46 |
nore |
yep, but there are more |
10:47 |
nore |
https://github.com/minetest/minetest_game/pull/331 https://github.com/minetest/minetest_game/pull/330 https://github.com/minetest/minetest_game/pull/324 |
10:47 |
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10:48 |
nore |
perhaps you could do a separate topic for minetest_game changes |
10:48 |
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10:48 |
davegoopot |
Hello. I'm creating a new game on linux on debian. I installed via apt-get minetest-server. Where are the default games stored so that I can copy their mods over to my new game? |
10:49 |
Calinou |
tip: to edit large posts, you can extend the selection area |
10:49 |
Calinou |
use the bottom right corner |
10:49 |
Calinou |
davegoopot, you add mods to ~/.minetest/mods |
10:49 |
Calinou |
not to the game directory |
10:49 |
Calinou |
you then enable them with "load_mod_modname = true" in the world's world.mt file |
10:49 |
Calinou |
eg. load_mod_moreblocks = true in ~/.minetest/worlds/world/world.mt |
10:50 |
Calinou |
echo "load_mod_moreblocks = true" >> ~/.minetest/worlds/world/world.mt |
10:50 |
davegoopot |
Yes got that bit thanks. The question is where in the debian install are the default minetest game mods stored? |
10:50 |
Calinou |
this may work |
10:50 |
Calinou |
try at your own risk, don't do it while it is running :P |
10:50 |
Calinou |
/usr/share/games/minetest contains game data |
10:51 |
davegoopot |
Got it! Thanks -- I was being slow for a Sunday morning! |
10:52 |
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10:54 |
kilbith |
!seen blockmen |
10:54 |
MinetestBot |
kilbith: blockmen was last seen at 2014-11-09 16:16:22 UTC on #minetest |
10:54 |
kilbith |
:( |
10:56 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: New ladder texture 6680a51 http://git.io/BiWcRQ (2014-11-23T11:54:40+01:00) |
10:57 |
Calinou |
super, I have to edit my post |
10:58 |
nore |
:) |
10:59 |
nore |
don't forget the other pulls, there are at least 3 ones you forgot for textures |
10:59 |
nore |
if you make a special mt_game topic, perhaps also say that boats got a lot of fixes & improvements |
11:08 |
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11:10 |
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11:12 |
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11:12 |
Megaf_ |
Good morning everyone |
11:12 |
kilbith |
'morning Megaf |
11:12 |
Megaf_ |
Hi Jeija |
11:13 |
Megaf_ |
Jeija: take a look at my fork now please |
11:13 |
Jeija |
Hi Megaf_ |
11:13 |
Megaf_ |
I moved fences to its own folder |
11:13 |
Megaf_ |
And today I will upload some screenshots |
11:14 |
Megaf_ |
meh, wayland is not usable yet, brb, gonna switch back to X.org |
11:14 |
Jeija |
I think you can remove the legacy stuff as long as the fence wasn't in upstream mesecons |
11:15 |
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11:15 |
Jeija |
and replace minetest.register_node with mesecon.register_node (name, common, offstate, onstate) |
11:16 |
Jeija |
the rules should be the same as the MESE conductor rules, so you can puth them both in a mesecons/preset.lua and use them for bot |
11:16 |
Megaf_ |
Back, much better |
11:17 |
Megaf_ |
Jeija: well, on my server there are millions of mese fences ;) |
11:17 |
Megaf_ |
and hybrid dog have been using on his server too |
11:17 |
nore |
Jeija: is this intended? https://github.com/Jeija/minetest-mod-mesecons/commit/a550323fea995437896d809df5e5c3795271219c#diff-37aba26b599d0b012ce8eadc7e21cea4L30 |
11:20 |
Calinou |
splitting makes it more complicated, nore, I would rather have more topics, but more general ones |
11:20 |
Calinou |
like the one I did |
11:20 |
Calinou |
every 1-2 months or so |
11:20 |
kilbith |
don't forget the node highlighing, Calinou |
11:20 |
nore |
hm.. yes, it is a bit more complicated |
11:20 |
Calinou |
adding all pulls/commits would take more time, so I put the most important ones I saw |
11:21 |
Calinou |
kilbith, https://forum.minetest.net/viewtopic.php?f=18&t=10143 |
11:21 |
Calinou |
I'll add a brief on this |
11:21 |
kilbith |
there's no screenshot in here |
11:21 |
kilbith |
just show it briefly |
11:21 |
nore |
Calinou: there's a bug in the formatting at the end of your post |
11:22 |
Calinou |
fixed, thanks for reporting |
11:23 |
Megaf_ |
Folks, what do you think about creating group:torch, and adding wall torch from homedecor and default torch to the group? Then, setting group:troch as crafting ingredient in things like glow glass |
11:24 |
kilbith |
Megaf_: ShadowNinja is already working on new torches |
11:24 |
Megaf_ |
Ok, but it would be cool to have group:torch |
11:25 |
Megaf_ |
I would make it myself if I knew how to register such group |
11:26 |
nore |
it would be good to have torches made with meshnodes :) |
11:27 |
nore |
Megaf_, groups don't need registering, just add torch=1 to the groups in the nodedef |
11:27 |
Megaf_ |
Is that easy? |
11:27 |
nore |
yep |
11:28 |
nore |
see for example the stick group, it is exactly the same |
11:28 |
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11:28 |
Megaf_ |
nore: like this? https://github.com/Megaf/more_blocks/blob/master/crafting.lua#L328 |
11:29 |
Megaf_ |
I tried that, but havent tested it |
11:29 |
Megaf_ |
in this case, I made the group lightsource |
11:29 |
nore |
then when the node is defined, add lightsource=1 to groups |
11:29 |
nore |
and it will work |
11:29 |
Megaf_ |
ops |
11:30 |
nore |
except torches are not in the group yet |
11:30 |
nore |
so you'll have to use override_item |
11:30 |
Calinou |
group:torch makes sense |
11:30 |
Calinou |
or group:light |
11:30 |
Calinou |
Megaf_, however, you need to define a standard |
11:31 |
Calinou |
you don't want a mod to use torch=1 and another to use torches=1 and another to use light=1… |
11:31 |
Megaf_ |
nore: so with that line and this https://github.com/Megaf/homedecor_modpack/blob/master/homedecor/furniture_medieval.lua#L159 |
11:31 |
Calinou |
so you need to agree with other mod developers if you want it to work |
11:31 |
Megaf_ |
It will work, right? |
11:31 |
nore |
yep |
11:31 |
Megaf_ |
Calinou: I know, I'm just experimenting |
11:31 |
Calinou |
fun fact: you can craft stone tools with desert stone, smooth stone, desert cobble… |
11:32 |
Calinou |
stone brick and desert stonebrick… |
11:32 |
Megaf_ |
I believe two groups could be used, torch=1 and lightsource=1 |
11:32 |
Megaf_ |
for example, fire and flames and flint and steel could be lightsource=1 |
11:32 |
Calinou |
hmm, cobble and desert cobble are stone=2 |
11:32 |
Megaf_ |
wall torch and torch would go to torch=1 |
11:32 |
Calinou |
I believe you can still use them in crafting recipes |
11:32 |
Calinou |
light_source |
11:32 |
Calinou |
don't forget _ |
11:32 |
Calinou |
however that is also the name of a property… so people may find it confusing |
11:33 |
Calinou |
light=1 makes more sense |
11:33 |
Calinou |
or emits_light=1 |
11:33 |
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11:33 |
Calinou |
you can redefine nodes so that they use the groups you use anyway :) |
11:34 |
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11:36 |
Megaf_ |
I like the emits_light=1 |
11:36 |
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11:36 |
Megaf_ |
That could be set on glow glass too |
11:36 |
Calinou |
yes |
11:37 |
kilbith |
Calinou: mention the 'connected glass' too ;) |
11:37 |
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11:39 |
kilbith |
and the map saving from sfan5 |
11:47 |
Megaf_ |
Jeija: uses of Mese Fences, http://www.zimagez.com/galerie/Mese-Fences-32852-0.php |
11:48 |
Megaf_ |
and Im adding more 4 screenshots |
11:48 |
rubenwardy |
Hi all! |
11:50 |
Megaf_ |
And that's on my server by the way |
11:55 |
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12:00 |
rubenwardy |
http://mediacru.sh |
12:02 |
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12:02 |
ElectronLibre |
(Hello everyone) I've been waiting for that since a long time : https://mediacru.sh/IUOaWCOTC_le |
12:06 |
Megaf_ |
ElectronLibre: borked shaders? |
12:06 |
ElectronLibre |
No, just a modified sky.cpp recompiled. |
12:07 |
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12:07 |
Megaf_ |
oh, sorry |
12:08 |
PenguinDad |
Good morning everybody! |
12:08 |
Megaf_ |
Hi PenguinDad |
12:08 |
ElectronLibre |
But it's still wonderful, in my opinion *-*. Because I've (finally) been able to compile on Windows, I can now run something less laggy than on my poor little Linux.. And it's beautiful :D. |
12:08 |
ElectronLibre |
Hello PenguinDad :). |
12:12 |
Megaf_ |
VanessaE: Jeija: Something very wrong with mesecons/pipeworks |
12:13 |
Megaf_ |
VanessaE: Jeija: http://paste.debian.net/plain/133123 |
12:14 |
Megaf_ |
hm, that can be a problem with my fork of mesecosn |
12:14 |
Fritigern |
nore: What did you think of my fixes to mg? |
12:15 |
Megaf_ |
I dont think it is |
12:16 |
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12:17 |
Fritigern |
Megaf_: Something appears to be very very wrong on your end |
12:18 |
Fritigern |
It all seems to start with pipeworks failing. Did you try updating that yet? |
12:20 |
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12:23 |
Megaf_ |
Fritigern: VanessaE actually changed something that will break |
12:23 |
Megaf_ |
https://github.com/VanessaE/pipeworks/commit/28cef5e82f507377df9a29ff792e834a5b712c85 |
12:24 |
Megaf_ |
Requires mesecons commit *** or newer |
12:24 |
Megaf_ |
for fecks sake |
12:24 |
Megaf_ |
now mesecons is dependecie of pipeworks!? |
12:25 |
PenguinDad |
Megaf_: it still only soft depends on mesecons |
12:26 |
Megaf_ |
Now I hope that I can merge my fork to mesecons master without braking it |
12:28 |
* Megaf_ |
foresees servers going off line |
12:34 |
Megaf_ |
VanessaE: Why exactely does that needs such a new commit? |
12:41 |
PenguinDad |
Megaf_: because of the changes done in that commit https://github.com/Jeija/minetest-mod-mesecons/commit/5be179bf110b44bdc06df6dbfde4e61487cf0635 |
12:41 |
Megaf_ |
oh |
12:41 |
Megaf_ |
ok |
12:43 |
PenguinDad |
and mesecons got a few improvements and speedups after that commit |
12:44 |
Megaf_ |
Changing topics, its a good idea to squash commits before submiting a PR, isnt it? |
12:48 |
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13:05 |
y |
\o |
13:05 |
y |
hi weird people |
13:06 |
ElectronLibre |
Hello weird nickname :D. |
13:06 |
* ElectronLibre |
runs away |
13:06 |
y |
aw :3 |
13:06 |
y |
how is it going wild free electron |
13:08 |
* catninja |
is updating a server and it has already taken 10min |
13:08 |
ElectronLibre |
It's going.. like yesterday, and like tomorrow, I feel a little bit bad and a little bit bored.. but I'm happy because I can now provide to some people I know my special build for Win32. And you y? |
13:08 |
catninja |
I guess I should update a bit more regularly |
13:09 |
ElectronLibre |
Updating the mods or the binaries? |
13:09 |
y |
doing nothing |
13:10 |
AgentFire |
ElectronLibre: Can I ask a stupid question? |
13:10 |
ElectronLibre |
If I can answer by a stupid answer, so yes :D. |
13:11 |
AgentFire |
Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server. |
13:12 |
CWz |
Sadly the dating bullshit is getting out of hand |
13:12 |
ElectronLibre |
I think it may happen sometimes, on some servers.. |
13:13 |
ElectronLibre |
But it's mainly teenagers I think.. (about 15, 16 years old). Sadly, I've heard, from prople who have played MC, that it happened a lot on some MC's server... So I just hope it won't happend a lot on MT's servers.. |
13:13 |
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13:13 |
CWz |
it already does happen a lot on some servers |
13:14 |
ElectronLibre |
Oh, hello btoothpick. |
13:14 |
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13:14 |
ElectronLibre |
CWz, so we're starting to drift... ._. |
13:14 |
AgentFire |
CWz: So like, I have a girlfriend, if the server has a rule about not dating, does that mean we can't play together on the server? |
13:15 |
y |
as long as you don't hack the mods and enable the orgy modes I bet you are fine |
13:15 |
ElectronLibre |
AgentFire, you can play together. I think it's more about people who come in a server in the only purpose to date someone. |
13:16 |
AgentFire |
Ahh okay. Honestly, I doubt my girlfriend would play though, she's not much for video games, but I've been suggesting it, because I think it'd be something fun for both of us. |
13:17 |
btoothpick |
Greetings ElectronLibre |
13:17 |
ElectronLibre |
I know people who play with their [girl/boy]friend, there is no problem if they do not act like it they were alone. |
13:17 |
catninja |
AgentFire: I've also wondered about that |
13:17 |
ElectronLibre |
Greetings too btoothpick, what's new? |
13:18 |
btoothpick |
I'm going to learn how to print the world into a 2d map this week. |
13:18 |
AgentFire |
catninja: Well, I'm glad I got some good answers. |
13:18 |
y |
Tarja Turunen is amazing |
13:18 |
btoothpick |
One of the students can't find the "school" anymore. |
13:18 |
btoothpick |
Need some sort of hansel and gretel mechanism perhaps. |
13:18 |
AgentFire |
ElectronLibre: Honestly, I think anything that's couple related would probably be saved for skype. In fact, we might not even talk in chat, just talk via the skype call. |
13:18 |
btoothpick |
or landmarks they will notice on the 2d map. |
13:19 |
catninja |
AgentFire: I've heard that it is to keep 12yrolds from asking for ingame girlfriends xD |
13:19 |
y |
totally unrelated, anyone here has taken any MOOC? |
13:19 |
y |
if not, give them a try, they are crazy awesomeness |
13:19 |
ElectronLibre |
AgentFire, why not speaking in real life? |
13:20 |
AgentFire |
xD Yeah, I don't doubt it. I'm just glad I have a girlfriend, and it's not something where I had to go on a video game server to find her. |
13:20 |
AgentFire |
ElectronLibre: We're in a LDR |
13:20 |
ElectronLibre |
(Can you specify what is exactly LDR please?) |
13:20 |
PenguinDad |
AgentFire: Is LDR the opposite of HDR? |
13:21 |
AgentFire |
No clue what HDR is lol |
13:21 |
AgentFire |
LDR means Long Distance Relationship |
13:21 |
ElectronLibre |
catninja: Those 12 years old are just ridiculous... |
13:21 |
ElectronLibre |
Oh, I see. |
13:21 |
catninja |
ElectronLibre: yep they are a handfull in all aspects. |
13:22 |
btoothpick |
I have to switch computers. |
13:22 |
btoothpick |
talk to you soon....maybe |
13:22 |
catninja |
ElectronLibre: on the clan wars server some have been asking to join the kingdom "spawn" |
13:22 |
catninja |
or "war" |
13:22 |
ElectronLibre |
._. |
13:23 |
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13:23 |
ElectronLibre |
I cannot even understand why they do that.. ._. |
13:25 |
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13:26 |
catninja |
ElectronLibre: to some people you can give all info you have and more and they still get nothing of it |
13:27 |
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13:27 |
btoothpick |
My wife reclaimed her computer, and this is SLOW |
13:27 |
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13:28 |
ElectronLibre |
It is slow? What system is it using? |
13:29 |
btoothpick |
windows 7 home |
13:29 |
ElectronLibre |
Ouch. |
13:29 |
btoothpick |
celeron 900 |
13:29 |
ElectronLibre |
How much RAM? |
13:29 |
btoothpick |
3 gigs |
13:29 |
ElectronLibre |
°_° |
13:29 |
kaeza |
greetings |
13:29 |
btoothpick |
It probably would run much better if I just put a debian derivative... |
13:30 |
catninja |
yes it would |
13:30 |
ElectronLibre |
Greetings kaeza. |
13:30 |
ElectronLibre |
btoothpick, yes actually it would, no, it will. |
13:30 |
btoothpick |
My kids want a computer for Christmas...I tried a live linux cd on this, but club penguin was still too slow. |
13:30 |
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13:30 |
coagen |
hrm |
13:31 |
btoothpick |
Slickdeals had an i3 listed at best buy for 250 |
13:31 |
coagen |
i see the next goal now |
13:31 |
coagen |
thx, bye |
13:31 |
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13:31 |
ElectronLibre |
btoothpick, which distro did you used? |
13:31 |
btoothpick |
antix |
13:32 |
ElectronLibre |
I don't know it. Is it a debian derivated? |
13:32 |
btoothpick |
Yes, it is nice I use it at work on our old computers...thinking about it, I used the 32 bit version, and this is 64 bit, I will get the other iso and test that. |
13:33 |
btoothpick |
http://antix.mepis.org/index.php?title=Main_Page |
13:33 |
Megaf_ |
[13:11] <AgentFire> Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server. |
13:33 |
Megaf_ |
AgentFire: Yes, they do |
13:33 |
Megaf_ |
A lot |
13:33 |
btoothpick |
I am not opposed to distro hopping, but I want something as convenient as apt |
13:33 |
Megaf_ |
But is not like real dating |
13:33 |
Megaf_ |
They are just playing |
13:34 |
Megaf_ |
just kids |
13:34 |
kilbith |
such as role play |
13:34 |
ElectronLibre |
Oh my dear why... why servers a polluated by them... |
13:36 |
btoothpick |
How much do mobs slow down a server? |
13:36 |
ElectronLibre |
Polluated? Wait a minute, it's "polluted" (I think). |
13:36 |
ElectronLibre |
btoothpick, it depends on which mod(pack) you use. |
13:36 |
btoothpick |
I'm running the server with Dreambuilder from VanessaE |
13:38 |
ElectronLibre |
It might be slow, I don't know which mod are used.. |
13:38 |
Megaf_ |
btoothpick: They slow a lot |
13:39 |
Megaf_ |
thats the short asnwer |
13:39 |
btoothpick |
That was my assumption. After I get a dedicated server for minetest I'll test it out. |
13:40 |
btoothpick |
I had gotten approval for a grant to buy minecraftedu, but cancelled the grant after testing minetest. |
13:41 |
btoothpick |
I just have an issue with the f bomb in some of the licensing files...even though I know what they mena. |
13:41 |
btoothpick |
mean |
13:43 |
SylvieLorxu |
btoothpick: Yeah, the WTFPL isn't really professional. You could probably relicense it to any other license, though, because it allows you to "do whatever [...] you want to" |
13:43 |
SylvieLorxu |
I would've liked them to use something like CC0 instead, though |
13:43 |
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13:44 |
* Megaf_ |
uses GPLv2 |
13:45 |
FreeFull |
There is the unlicense |
13:45 |
FreeFull |
I just put my code under MIT |
13:48 |
* btoothpick |
is not too familiar with software licenses. |
13:48 |
Megaf_ |
Should Jeija merge this? https://github.com/Jeija/minetest-mod-mesecons/pull/191 |
13:50 |
PenguinDad |
Megaf_: you should really squash these commits |
13:51 |
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13:56 |
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13:56 |
RealBadAngel |
https://www.youtube.com/watch?v=hGv6k3-2D3s&feature=youtu.be |
13:58 |
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13:58 |
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13:58 |
ElectronLibre |
!title |
13:58 |
MinetestBot |
ElectronLibre: Some more extruded nodes... - YouTube |
14:00 |
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14:02 |
btoothpick |
Care to elaborate on the title? |
14:03 |
RealBadAngel |
just watch it instead |
14:09 |
Megaf |
PenguinDad: Im having a hard time squashing them |
14:09 |
Megaf |
I have tried three times but I always mess things up |
14:10 |
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14:14 |
btoothpick |
RealBadAngel, I see now, the bot message didn't have the link. |
14:14 |
RealBadAngel |
https://www.youtube.com/watch?v=F7LcggphDeA&feature=youtu.be |
14:14 |
RealBadAngel |
heres next vid, with 32x texture pack |
14:15 |
btoothpick |
Can textures be loaded alone. |
14:16 |
btoothpick |
I have to go, I'll be looking at this latger |
14:16 |
Megaf |
I'm not sure if I like that torch |
14:19 |
* Megaf |
will try geany |
14:19 |
* Megaf |
currently using GEDIT |
14:23 |
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14:25 |
Megaf |
This is the editor I use for Lua |
14:25 |
Megaf |
https://cdn.mediacru.sh/Iwm9P1nUNueF.png |
14:25 |
Megaf |
^ RealBadAngel |
14:26 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fix console spaming by debug function on mod checking for global variable to exist. 0dcc4b2 http://git.io/AknGoQ (2014-11-23T15:24:37+01:00) |
14:26 |
Megaf |
it even shows the lines that are different from the Github repo |
14:29 |
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14:29 |
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14:32 |
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14:38 |
ecutruin |
RBA, can extrude nodes still be rotated however one wants? |
14:44 |
Jordach |
ecutruin, yes, the node rotation still exists |
14:44 |
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14:45 |
ecutruin |
I meant more.. that you could use extrude to have say the look of a rock on the ground (rock just being a flat extruded pixel art. |
14:46 |
Megaf |
folks, Im trying to get rid off all mushrooms on my server |
14:46 |
Megaf |
so I disabled the mushrooms mod and created a new mod with the same name, with the following on the init.lua |
14:47 |
Megaf |
minetest.register_alias('mushroom:red_natural', 'default:air') |
14:47 |
Megaf |
What am I doing wrong? |
14:47 |
Jordach |
ecutruin, nope. think of how tools are extruded |
14:48 |
ecutruin |
Basically, I'm curious about doing something like this.. http://img2.wikia.nocookie.net/__cb20140705212957/tfcraft/images/b/bf/NewRock.png |
14:48 |
Jordach |
ecutruin, randomy nodes |
14:49 |
ecutruin |
Random is a plus.. but I'm more asking about the rendering of a extruded pixel art along the ground like that.. instead of it being up like torches. |
14:49 |
Jordach |
ecutruin, specific extrusion? |
14:50 |
ecutruin |
Like I said.. I want to replicate the image I linked. |
14:51 |
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14:51 |
* Jordach |
has a possible way to do it, however it is messy |
14:52 |
luizrpgluiz |
hi |
14:52 |
ecutruin |
That's why I was asking RealBadAngel if their extrude feature could do that. |
14:54 |
Jordach |
you'd most likely end up relying on meshnodes |
14:54 |
Jordach |
until it gets merged in |
14:54 |
* ecutruin |
nods. |
14:55 |
* Megaf |
"accidentaly" replaced all mushrooms by cobblestones. |
14:55 |
kilbith |
haha |
14:55 |
Megaf |
now my server have cobble all over the place |
14:55 |
kilbith |
Megaf's accidental's server |
14:55 |
kilbith |
:P |
14:56 |
Megaf |
fortunetally I have a very recent backup of my map |
14:56 |
ecutruin |
I'm sure I could do it quite easily by just importing the image into Qubicle, and exporting it as a mesh.. super easily, in fact.. but figured I'd see if it was possible via extrude.. especially for animation options. |
14:58 |
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14:58 |
Megaf |
kilbith: now I have to restore my backup, more than 2 GB being uploaded to my server at 100 KB/s |
14:58 |
Megaf |
that will take a while |
14:59 |
Megaf |
isnt it any other way to fix what I did? |
15:02 |
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15:04 |
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15:10 |
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15:10 |
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15:10 |
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15:10 |
Jordach |
mmmmm https://cdn.mediacru.sh/Ggsq_JCQl2yk.png |
15:11 |
* ElectronLibre |
loves this desktop |
15:14 |
SylvieLorxu |
>WASD |
15:14 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Fix onstate switch appearing the the creative inventory e74241f http://git.io/sboQ6g (2014-11-23T16:13:28+01:00) |
15:14 |
SylvieLorxu |
<AOE is clearly superior |
15:15 |
* ElectronLibre |
uses RQZD on an AZERTY keyboard. Useful when you need one hand for an external mouse. |
15:15 |
PenguinDad |
ESDF is the shit :P |
15:16 |
ElectronLibre |
On qwerty or azerty or both? |
15:17 |
PenguinDad |
ElectronLibre: on QWERTZ and QWERTY ;) |
15:29 |
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15:40 |
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15:41 |
Jeija |
Is there any way to protect settings so that they cannot be modified by any mod? |
15:41 |
Jeija |
I need a way to disable something that mustn't be re-enabled by a mod. |
15:47 |
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15:52 |
Jordach |
Jeija, by removing the settings in the first place? |
15:52 |
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15:53 |
Jeija |
How would you enable it then? |
15:54 |
Jeija |
Basically, it is about that HTTP request from Lua thing again |
15:54 |
Jeija |
I got it all working, but that is the missing piece. |
15:55 |
Jordach |
if you have to be certain, use noneditable settings |
15:57 |
Jeija |
How would I do that? Apart from applying them at compile time? |
15:57 |
kaeza |
Jeija, it's not possible ATM. SN's Lua security/sandboxing pull adds "uneditable settings" AFAIK (to prevent mods from disabling sandboxing), but it hasn't been merged yet |
15:59 |
Megaf |
Jeija: I dont know how to register the node the way you asked. mese fences is based on mesecons wires, or was based before you re-wrote it |
15:59 |
Megaf |
but well, I will try to learn it again |
16:00 |
Jeija |
Otherwise Megaf, do the things you know how to do and I can take care of the rest |
16:01 |
Megaf |
Jeija: ok, I apreciate that. I will try to clean the code a little more and squash all those commits |
16:01 |
Jeija |
kaeza: Do you think uneditable settings will be merged any time soon? Or are there other plans, like completely restructuring settings (like some proposals said)? |
16:02 |
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16:02 |
kaeza |
Jeija, don't think so, and not AFAIK :/ |
16:03 |
kaeza |
actually, there's a proposal to restructuring settings, but it's mostly cosmetic |
16:03 |
kaeza |
s/to/for/ |
16:03 |
Jeija |
ok thanks |
16:04 |
kaeza |
Jeija, more info here: https://github.com/minetest/minetest/pull/1606 |
16:06 |
Jeija |
However, os.execute("curl ..") wouldn't be more secure |
16:06 |
Megaf |
What is this for? is_ground_content = true |
16:06 |
Jeija |
So adding http_fetch within minetest doesn't really impact security too much |
16:06 |
Jeija |
Megaf: remove that |
16:07 |
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16:11 |
kaeza |
Megaf, is_ground_content, AFAIK, does not get overwritten by caves at map generation. otherwise, it does nothing |
16:11 |
Megaf |
oki |
16:16 |
y |
state is the root of evil |
16:17 |
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16:17 |
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16:18 |
y |
kaeza: :D |
16:18 |
y |
http://dpaste.com/1HN9WM2 look at this beautiful thingy |
16:19 |
kaeza |
http://dpaste.com/1HN9WM2#line-178 |
16:19 |
kaeza |
>Streaicm |
16:19 |
kaeza |
what |
16:20 |
y |
oh |
16:20 |
y |
typo |
16:20 |
y |
the code I have on my computer doesn't have it |
16:20 |
kaeza |
looks nice |
16:20 |
y |
I posted it and probably pressed "ic" without realizing :P |
16:20 |
kaeza |
ic |
16:21 |
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16:21 |
y |
abstractin' input! |
16:21 |
y |
I should setup another Stream for the output |
16:22 |
y |
it is a weird Stream tho |
16:26 |
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16:56 |
SylvieLorxu |
https://img.bi/#/Cu2BSLK!luVPZBLIl7uLh6qDOsmmD0LHUbiiBX0FfIKNh1te |
17:00 |
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17:01 |
PenguinDad |
img.bi always throws an internal server error at me :( |
17:02 |
rubenwardy |
https://github.com/rnicrosoft/windows completely threw me |
17:03 |
kaeza |
it's so secure it doesn't even let you see it |
17:03 |
kaeza |
lol rnicrosoft |
17:03 |
rubenwardy |
Hilarious if it was a fork of gnu/linux |
17:05 |
kaeza |
rubenwardy, I expected this http://i.imgur.com/0NGuC.png :( |
17:13 |
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17:27 |
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17:28 |
exio4 |
!c √(-1) |
17:28 |
MinetestBot |
SyntaxError: invalid character in identifier (<string>, line 1) |
17:32 |
PenguinDad |
exio4: 0.0 + 1.0i |
17:33 |
exio4 |
wanted to try if MinetestBot got it |
17:33 |
AgentFire |
Is anybody here an admin of Liberty Land? |
17:34 |
nore |
exio4, IIRC, even math.sqrt(-1) won't work |
17:34 |
nore |
!c math.sqrt(-1) |
17:34 |
MinetestBot |
ValueError: math domain error |
17:34 |
VanessaE |
math domain error? heh |
17:34 |
VanessaE |
it should just return 'i' ;) |
17:34 |
nore |
problem is, there are two square roots; how do you chose which one? :) |
17:34 |
sfan5 |
^ |
17:35 |
exio4 |
show both |
17:35 |
sfan5 |
nobody would expect math.sqrt to return 2 things |
17:36 |
exio4 |
why not? |
17:36 |
* nore |
wonders what happens with **0.5... |
17:36 |
VanessaE |
in normal maths, 'i' is the standard definition of sqrt(-1) |
17:36 |
nore |
!c (-1)**0.5 |
17:36 |
MinetestBot |
(6.123233995736766e-17+1j) |
17:36 |
exio4 |
work with lists outputs by default |
17:36 |
nore |
hm.. |
17:36 |
exio4 |
nearly-0 + i |
17:36 |
nore |
VanessaE, not quite |
17:37 |
nore |
i just happens to be a number whose square is -1 :) |
17:37 |
nore |
as is -i |
17:37 |
VanessaE |
heh |
17:37 |
VanessaE |
I guess they teach it a little differently here |
17:37 |
VanessaE |
or did when I was growing up |
17:38 |
exio4 |
-i * -i = -1; i * i = -1 |
17:38 |
exio4 |
complex numbers are kinda weird too, you can't order them |
17:38 |
nore |
well, the definition we did here was that a complex number was an ordered pair of real numbers |
17:38 |
kaeza |
!c cmath.sqrt(complex(-1.0)) |
17:38 |
MinetestBot |
NameError: name 'cmath' is not defined |
17:38 |
kaeza |
:( |
17:39 |
nore |
exio4, you *can*, but such an order can't respect multiplication and addition |
17:39 |
nore |
so it's not interesting |
17:39 |
VanessaE |
the way it was taught in my schools, "complex" numbers were just any ordinary expression that included 'i', and 'i' was defined as sqrt(-1), but you only ever bothered with its definition when you wanted to calculate that part away |
17:39 |
VanessaE |
otherwise you just left the i's in and worked with it like any other algebraic expression |
17:39 |
PenguinDad |
!c magicmath.sqrt(-1337) |
17:39 |
MinetestBot |
NameError: name 'magicmath' is not defined |
17:40 |
PenguinDad |
:( |
17:40 |
exio4 |
!c (-i)**2 |
17:40 |
MinetestBot |
NameError: name 'i' is not defined |
17:40 |
nore |
yep, that's what we do too |
17:40 |
exio4 |
!c (-j)**2 |
17:40 |
nore |
exio4: use 1j |
17:40 |
exio4 |
!c (-1j)**2 |
17:40 |
MinetestBot |
(-1+0j) |
17:40 |
exio4 |
!c (1j)**2 |
17:40 |
MinetestBot |
(-1+0j) |
17:40 |
exio4 |
VanessaE: ^ "this" is the problem |
17:40 |
PenguinDad |
woah |
17:40 |
nore |
VanessaE, well, we never bother with the def |
17:41 |
VanessaE |
exio4: "this" is the bot not knowing how to handle i :) |
17:41 |
nore |
just when you want to define them, then you prove the usual properties of "+" and "*", and then you put that definition away |
17:41 |
exio4 |
why VanessaE? |
17:42 |
PenguinDad |
!c math.sqrt(-1+0j) |
17:42 |
MinetestBot |
TypeError: can't convert complex to float |
17:43 |
exio4 |
(-i * -i) =? -1i * -1i =? (-1 * -1) * (i * i) =? +(i*i) |
17:43 |
PenguinDad |
2complex4me |
17:43 |
PenguinDad |
:P |
17:50 |
rubenwardy |
!c math.sqrt(-1) * math.sqrt(-1) |
17:50 |
MinetestBot |
ValueError: math domain error |
17:50 |
rubenwardy |
!c math.sqrt(-1+0j) * math.sqrt(-1+0j) |
17:50 |
MinetestBot |
TypeError: can't convert complex to float |
17:50 |
rubenwardy |
Meh, nevermind |
17:50 |
exio4 |
use ** |
17:50 |
exio4 |
!c (-1)**0.5 * (-1)**0.05 |
17:50 |
MinetestBot |
(-0.1564344650402308+0.9876883405951378j) |
17:50 |
exio4 |
!c (-1)**0.5 * (-1)**0.5 |
17:51 |
exio4 |
!c (-1)**0.5 * (-1)**0.5 |
17:51 |
MinetestBot |
(-1+1.2246467991473532e-16j) |
17:51 |
rubenwardy |
ah |
17:51 |
exio4 |
I know more python than you apparently! |
17:51 |
exio4 |
>:3 |
17:51 |
Megaf |
Please, can anyone help me? I accidentaly filled my map with cobble with this thing > minetest.register_alias('mushroom:red_natural', 'default:cobble') |
17:51 |
Megaf |
can that be reverted? |
17:51 |
rubenwardy |
Aliasing doesn't convert, afaik. |
17:52 |
VanessaE |
just remove the alias |
17:52 |
rubenwardy |
Removing the alias should go back to mushrooms |
17:52 |
exio4 |
using a backup works too |
17:54 |
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17:58 |
* GhostDoge |
licks Krock |
17:58 |
* Krock |
licks GhostDoge |
17:59 |
Megaf |
ok |
18:00 |
Megaf |
now, I have a not succefull rsync tranfest because my server ran out of space |
18:00 |
Megaf |
and the incomplete file is somewhere using the space |
18:04 |
kattsmisk |
*painstakingly saving all servers and channels for irc* *realise that a restart of the server is not needed* |
18:06 |
Megaf |
A reboot done the trick... |
18:06 |
Megaf |
exio4: I have a backup... I backed it up just before messing with mods, so nothing is actually lost |
18:06 |
Megaf |
but I can restore the backup at 100 KB/s |
18:06 |
Megaf |
and my map is 2.6 GB |
18:07 |
Megaf |
so it will take a while ;) |
18:08 |
Megaf |
pff |
18:08 |
Amaz |
Could you compress the map? |
18:09 |
Calinou |
.tar.xz |
18:09 |
Calinou |
(or .7z, same compression) |
18:09 |
Megaf |
I think I will have to restore the whole server... This out of disk messed up everything |
18:09 |
Megaf |
server will no longer start |
18:09 |
Megaf |
13:09:21: ERROR[main]: Subgame [] could not be found. |
18:09 |
Megaf |
13:09:21: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec |
18:09 |
Megaf |
yep, I lost my world.mt, somehow |
18:10 |
Megaf |
I will try to restore it from the backup... I hope that's the only lost file |
18:12 |
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18:12 |
VanessaE |
make sure you have adequate space before you try to restore |
18:12 |
VanessaE |
else you may botch your backup too |
18:13 |
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18:13 |
Megaf |
I'm almost sure that I lost only the world.mt and mushrooms mod |
18:13 |
Megaf |
server is up again |
18:13 |
Megaf |
!up Megaf |
18:13 |
MinetestBot |
Megaf: invalid address |
18:14 |
Megaf |
!server Megaf |
18:14 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 16ms |
18:14 |
Megaf |
joining |
18:16 |
Megaf |
VanessaE: that alias actually replaced all mushrooms by cobble |
18:16 |
Krock |
!up minetest.ntdll.net |
18:16 |
MinetestBot |
minetest.ntdll.net:30000 is up (50ms) |
18:16 |
Krock |
dat wow. |
18:18 |
Megaf |
VanessaE: I will have to restore the whole backup |
18:18 |
Megaf |
http://paste.debian.net/plain/133163 |
18:20 |
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18:20 |
VanessaE |
Megaf: hm, didn't realize. |
18:20 |
VanessaE |
oh well |
18:20 |
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18:20 |
Megaf |
Jeija: I have decided to keep mese_fence as an extension, an aditional mod instead of making it part of mesecons, that will make things simplier |
18:21 |
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18:22 |
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18:22 |
Megaf |
now, that was sad. http://paste.debian.net/133164/ |
18:26 |
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18:30 |
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18:36 |
Megaf |
VanessaE: It was a catastrophic failure =/ |
18:36 |
Megaf |
I will have to redo the whole server |
18:36 |
Megaf |
s/server/server OS instalation |
18:36 |
Megaf |
minetest server is safe |
18:36 |
VanessaE |
sorry to hear |
18:38 |
Megaf |
could be worse... Hopefuly I run my servers inside OpenVZ containers, so it's just a matter of reconfiruing a new container from a template |
18:38 |
Megaf |
and this time I will do snapshots of the container itself |
18:39 |
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18:43 |
Jeija |
OK, Megaf, that means you will still have control over it in the future :) |
18:45 |
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18:50 |
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18:51 |
Amaz |
VanessaE, concerning this post/commit/update to dreambuilder https://forum.minetest.net/viewtopic.php?p=162686#p162686 The door textures are not mine, but Esteban's. He made them, but had no idea how to make a pull request with them. |
18:52 |
VanessaE |
that's okay, that's why I kept the original message from the pull |
18:53 |
Amaz |
Okay. It's just in the post you said: "Amaz' door images" which got me worried! |
18:53 |
VanessaE |
OH |
18:53 |
* VanessaE |
fixes... |
18:53 |
VanessaE |
:) |
18:53 |
Amaz |
XD |
18:54 |
Calinou |
https://chocolatey.org/packages/minetest |
18:54 |
Calinou |
Minetest is apparently on Chocolatey |
18:56 |
kilbith |
"Chocolatey is a package manager for Windows" |
18:56 |
kilbith |
interesting |
18:56 |
GhostDoge |
Chocolatey sounds tasty :P |
18:56 |
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18:56 |
Calinou |
it could be added to the downloads page of website |
19:05 |
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19:07 |
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19:09 |
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19:19 |
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19:23 |
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19:25 |
rubenwardy |
http://rubenwardy.github.io/simplecnd/ |
19:25 |
rubenwardy |
Like XKCD's click and drag |
19:26 |
Calinou |
optional intertia would be cool |
19:31 |
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19:44 |
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19:44 |
Megaf |
now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while |
19:46 |
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19:49 |
Megaf |
now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while |
19:49 |
Megaf |
About 11 houts |
19:52 |
Amaz |
Nasty :( |
19:52 |
Amaz |
Poor Megaf |
19:53 |
Megaf |
I will remove rollback.sqlite and compress the worlds folder in bz2 |
19:53 |
Megaf |
that can save some time |
19:55 |
Megaf |
$ du -hs players/ |
19:55 |
Megaf |
63Mplayers/ |
19:55 |
Megaf |
rm -rf *guest* && rm -rf *Guest* |
19:55 |
Megaf |
$ du -hs players/ |
19:55 |
Megaf |
55Mplayers/ |
19:55 |
Megaf |
Thats a lot of Guests |
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Calinou |
<Calinou> “There's a minetest.conf setting for that.†—Steve Jobs (2008) |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Make duplicate warning checks file and line specific a1db83e http://git.io/Dr6TCA (2014-11-23T16:34:49-05:00) |
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RealBadAngel |
https://www.youtube.com/watch?v=SH_mr82khjk |
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ShadowNinja |
Megaf: Is your server interact-only-on-request? |
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Megaf |
ShadowNinja: Yes it is, why? |
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Megaf |
It is not on at the moment by the way |
23:09 |
Megaf |
944 MB of 1154 MB uploaded |
23:09 |
Megaf |
!c 1154 - 944 |
23:09 |
MinetestBot |
210 |
23:09 |
Megaf |
!c 210 * 100 |
23:09 |
MinetestBot |
21000 |
23:10 |
Megaf |
!c 2100 / 60 / 60 |
23:10 |
MinetestBot |
0.5833333333333334 |
23:10 |
Megaf |
58 minutes to go |
23:10 |
Megaf |
!c 210 * 140 |
23:10 |
MinetestBot |
29400 |
23:10 |
Megaf |
!c 29400 / 60 / 60 |
23:10 |
MinetestBot |
8.166666666666666 |
23:10 |
* Megaf |
is bad at maths |
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Megaf |
140 KB/s of upload, |
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Megaf |
200 MB to go o/ |
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Megaf |
sent 42 bytes received 1208939523 bytes 99538.06 bytes/sec │minetestMinetest102:~/Server/build/openvz$ ls |
23:43 |
Megaf |
total size is 1209564361 speedup is 1.00 |
23:43 |
Megaf |
finally |
23:53 |
ShadowNinja |
Megaf: I've got a c program that clears out players without interact. |
23:54 |
Megaf |
ShadowNinja: That's actually quite cool. But my biggest consern is the huge amount of files that unifiend inventory has trown at my worlds folder |
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23:55 |
da3m0n22 |
ola, any idea why rendering world takes great amount of time on one particular server? |
23:55 |
Megaf |
yep |
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23:55 |
Megaf |
because the server might be overloaded or baddly configurated |
23:55 |
da3m0n22 |
if you want to test it: vfserv.net:30000 |
23:55 |
Megaf |
or both |
23:56 |
ShadowNinja |
Megaf: http://sprunge.us/MIRd |
23:56 |
ShadowNinja |
Megaf: Make a backup first though, I just added last_login support and it's untested. (you just need to copy the auth.txt and players/ directory.) |
23:56 |
da3m0n22 |
in this case probably both, i've tried to track the problem down to memory allocation limits, network speed, but local load isn't high |
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23:57 |
da3m0n22 |
Megaf: thanks, i'll leave them until fixed :D |
23:57 |
Megaf |
da3m0n22: is it your server? |
23:57 |
da3m0n22 |
Megaf: sincerely no, our servers always worked properly ... |
23:57 |
Megaf |
ShadowNinja: So, I run it from the world folder? |
23:58 |
ShadowNinja |
Megaf: Do you mean the datastorage_ ones? Those just storewaypoints. You can delete the empty ones and move the used ones to datastorage/ and remove the datastorage_ prefix. Also update UI if you haven't already, it no longer creates enpty files, it requires the datastorage mod for waypoints though. |
23:58 |
ShadowNinja |
Megaf: Yes, it's `./clean /path/to/world/folder` IIRC |
23:58 |
ShadowNinja |
(assuming you used `gcc main.c -o clean`) |
23:59 |
Megaf |
cool |
23:59 |
Megaf |
ShadowNinja: I will run that tomorrow. I have to bring my server back to life, It has a downtime of hours already |
23:59 |
Megaf |
usually it would be full of people at this time |
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