Time Nick Message 00:00 Megaf now, I changed the register no to mesecons_mese_fence:mese_fence 00:00 Megaf How do I make it backwards compatible? 00:01 Megaf VanessaE: I attempted doing this. 00:01 Megaf https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/init.lua#L67 00:01 Megaf https://github.com/Megaf/minetest-mod-mesecons/blob/master/mesecons_mese_fence/legacy.lua 00:01 Megaf But it didnt work 00:02 Megaf RealBadAngel: maybe you can help me? 00:06 Megaf maybe it worked 00:06 Megaf one sec 00:07 Megaf VanessaE: RealBadAngel: nevermind, it actually worked 00:08 Megaf but since I moved it to its own mod folder, now it has to be enabled on world.mt 00:08 Megaf it would be could if there was a way to enable that automagicaly 00:23 btoothpick the schemes created by worldedit have a much different structure than the ones I have downloaded 00:23 btoothpick The downloaded ones have not worked on my windows server either. 00:24 RealBadAngel megaf, sorry just got back :) 00:40 Megaf whats going on with my internet!? 00:43 shadowzone It has ebola 00:43 shadowzone ? 00:44 y told you shadowzone ... told you 00:45 shadowzone Lol 00:56 btoothpick I'd like a link for a .we file created with world edit 1.0 . I want to see if that crashes my server too. Maybe the wget I've installed is corrupting them, and this might confirm it. 01:03 Sokomine btoothpick: hmm. search for towntest. afaik that comes with some houses. they might be in the old we format 01:05 Sokomine btoothpick: my random_buildings mod (https://github.com/Sokomine/random_buildings/random_buildings/schems/) also comes with .we schems in a pretty old format where one node per line was stored 01:18 btoothpick Sokomine, ok thanks. 01:20 btoothpick I'm going to see if I can find one in the latest format to test. 01:21 btoothpick I'll test one of those first though. 01:21 btoothpick Sokomine, get 404 error with https://github.com/Sokomine/random_buildings/random_buildings/schems/ 01:22 btoothpick https://github.com/Sokomine/random_buildings/tree/master/random_buildings works 01:25 OldCoder moreblocks does not presently define slabs. What mod defines them? 01:27 btoothpick the wget of these .we files are actually html files that have the instructions on what appears to be a pastebin type site. 01:27 btoothpick maybe world edit normally parses them. 01:28 btoothpick However when I save an area in world edit, the .we file created looks nothing like these. 01:28 RealBadAngel https://github.com/Sokomine/random_buildings/archive/master.zip 01:29 RealBadAngel just download the zip and get those .we files from it 01:30 btoothpick RealBadAngel, that will work, also it looks like using the raw link with wget https://raw.githubusercontent.com/Sokomine/random_buildings/master/random_buildings/schems/church_1.we 01:30 btoothpick Going to test now. 01:32 OldCoder RealBadAngel, can you comment on slabs etc. in moreblocks? 01:33 RealBadAngel OldCoder, im not sure, but i believe that circular saw defines the slabs 01:35 Sokomine btoothpick: the schems are in a subfolder of that modpack. navigate a bit around. it ought to be easy to find. i just posted the url from memory... 01:35 OldCoder Hm thanks 01:35 OldCoder They are not showing up 01:35 Sokomine oldcoder: moreblocks does. it extends stairs with stairsplus. might use the stairs namespace though. and it's all pretty incompatible with what silvercrab needs 01:36 Sokomine btoothpick: a line from "old" worldedit might look like this: 4 6 5 default:fence_wood 172 0 01:36 btoothpick Resolved! I just edited the worldedit issue to reflect it was user error, and not something with the code. 01:36 Sokomine btoothpick: the new save format is diffrent, that's right. it's a lua table 01:37 Sokomine oldcoder: the stairs and slabs are not shown in the craft guide as they're provided by the circular saw; that's right 01:37 OldCoder Sokomine "moreblocks:slab_wood_tile_full_quarter_wall" how do I get that? 01:37 OldCoder It is unknown 01:37 OldCoder I now have 01:38 OldCoder full current _game 01:38 OldCoder Including git current moreblocks 01:38 Sokomine oldcoder: silvercrab or something more current? 01:38 OldCoder Any world 01:38 OldCoder It is in Silvercrab 01:38 OldCoder But where is it defined? 01:39 OldCoder moreblocks:slab_wood_tile_full_quarter_wall 01:39 Sokomine hm, silvercrab cannot be normal in that way. current moreblocks and what nodes exist on silvercrab are not compatible 01:39 OldCoder I am not asking clearly 01:39 OldCoder Is that a known slab? 01:40 Sokomine oldcoder: most likely defined in moreblocks. BUT: redcrab needs a very old version of moreblocks so that the textures fit. they look very diffrent with newer versions 01:40 OldCoder I don't care ATM 01:40 OldCoder Just explain why that is undefined 01:40 OldCoder When I have all-current _game running 01:41 Sokomine in that case, install newest moreblocks and hope that aliasses or abms are provided to convert old nodes 01:41 VanessaE Sokomine: moreblocks should still have those legacy conversion ABMs I added a long time ago, does it not? 01:41 OldCoder Just explain why that is undefined 01:41 OldCoder If it is supported 01:41 Sokomine VanessaE: might be. i saw them once but didn't check recently 01:41 * OldCoder is quite curious 01:41 VanessaE lemme check. 01:41 OldCoder I have the newest moreblocks 01:41 OldCoder One more time, is that a known node? 01:41 OldCoder moreblocks:slab_wood_tile_full_quarter_wall 01:41 VanessaE yep, thought so 01:42 VanessaE moreblocks/stairsplus/conversion.lua 01:42 Sokomine guess it used to be a known node. those nodes might use another namespace now 01:42 VanessaE "-- Function to convert all stairs/slabs/etc nodes from 01:42 VanessaE -- inverted, wall, etc to regular + 6d facedir" 01:42 VanessaE so, OldCoder: update to current moreblocks, make sure you're not using some external copy of stairsplus (use the one that comes as part of moreblocks) and those nodes should auto-convert. 01:43 VanessaE interesting, this isn't my code style. calinou must have rewritten it at some point (or I wasn't the one who wrote it ;) ) 01:44 Sokomine VanessaE: that is true for most worlds. silvercrab will most likely break. break as in "will have wrong textures for some nodes". but if oldcoder is using a texture pack, it might not matter much anyway 01:44 Sokomine VanessaE: possibly. he also rewrote my circular saw code. perhaps he has a pretty-printer 01:44 VanessaE Sokomine: well remember we discussed that. a small mod with an alias for cobble -> stone brick, and then define a new cobble node with a unique name and that would solve that issue 01:45 VanessaE that'd be the most graceful way of handling that particular block, and that's probably the most visible change on redcrab 01:45 VanessaE silvercrab* 01:45 Sokomine it's more complicated than that. moreblocks swapped textures as well. there was a reason why i did have quite some work with getting a working game set for redcrab. as long as it's intended to be true to what was built, just taking current versions of mods just won't do 01:46 OldCoder VanessaE, I have the git current moreblocks 01:46 VanessaE ok good 01:46 VanessaE oh! 01:46 OldCoder Please put aside texture issues 01:46 VanessaE Note, 01:46 OldCoder I just want to know why the node is undefined 01:46 VanessaE in moreblocks/stairsplus/init.lua, line 38 01:46 OldCoder One last time I *have* the very latest brand new steaming hot moreblocks 01:46 OldCoder Go on 01:46 VanessaE you will need to uncomment lines 37 and 38 01:47 OldCoder Reviewing 01:47 OldCoder Restarting world to test 01:47 VanessaE I had a feeling that the conversion+aliasing code had been kept but left turned off. hope it still works ;) 01:48 OldCoder So the node depends on those? 01:48 RealBadAngel 02:47:40: WARNING: Undeclared global variable "spawn_plants" accessed at ...r_game-master/mods/plantlife_modpack/plants_lib/init.lua:502 01:48 VanessaE yeah 01:48 VanessaE RealBadAngel: already fixed in git 01:48 RealBadAngel im being spammed with it right now ;) 01:48 VanessaE RealBadAngel: update your plantlife. :) 01:49 RealBadAngel i will 01:49 RealBadAngel just was suprised with it 01:49 OldCoder Still unknown; so that is not a usual node? 01:50 VanessaE OldCoder: wat? you uncommented those two lines in the active copy of the mod and the unknown nodes still persist? 01:50 OldCoder Yes 01:50 VanessaE lemme take a look at the ones I had in mind.. 01:51 VanessaE hm, indeed 01:52 VanessaE moreblocks:panel_desert_stone_vertical 01:52 VanessaE that shoulda been caught by the conversion code. 01:52 OldCoder conversion from which to which? 01:52 OldCoder I can write 01:52 OldCoder a perl script 01:52 OldCoder to generate an aliases.lua file if you tell me the pattern 01:52 VanessaE no, you'd have to read from the map too 01:53 VanessaE this one depends on the ABM to read the facedir of the node 01:53 OldCoder So back to 1,000 aliases and no slabs I assume 01:53 VanessaE wait 01:53 VanessaE some of the unknowns converted 01:53 VanessaE but not all of them 01:53 OldCoder Look around and recommend 01:53 VanessaE stand by 01:54 VanessaE moreblocks:slab_glass_wall 01:55 RealBadAngel http://i.imgur.com/SqAVIcb.png 01:55 RealBadAngel imho that starts to look real nice :) 01:56 VanessaE moreblocks:slab_stone_tile 01:56 AgentFire Somethings wrong with the Liberty Land server 01:56 VanessaE OldCoder: I think the ones I'm naming are just newer than when the conversion code was written. I should be able to give you a patch to adapt it. can you check silvercrab's logs and look for attempts to insert CONTENT_IGNORE or undefined nodes? 01:57 OldCoder Yes 01:57 VanessaE say, grep for 185,13,178 01:57 OldCoder VanessaE, what debug setting will give max output? 01:57 VanessaE there's one of those last ones here, still unknwon... 01:57 OldCoder 4 doesn't seem to 01:57 VanessaE 4 is as debuggy as it gets 01:58 OldCoder Cwhat are 185 13 178 01:58 VanessaE I think it's everything that's supposed to be turned vertical. 01:59 VanessaE oh, the one at 185,13,178 is moreblocks:slab_stone_tile 01:59 OldCoder I'm finding nothing in either logfile 01:59 VanessaE I've got a moreblocks:panel_wood_vertical at 243,35,174 that didn't convert. 01:59 VanessaE lemme look at the code. 02:01 OldCoder Ah found them 02:01 OldCoder Will build a list 02:01 VanessaE wait. 02:04 VanessaE ahhh 02:04 VanessaE got it 02:04 VanessaE stairsplus/init.lua 02:04 VanessaE line 23 02:04 VanessaE uncomment that too 02:04 VanessaE restart the world from your backup please 02:04 VanessaE restore* 02:04 VanessaE I'd like to see the conversion from a clean state 02:07 OldCoder VanessaE, O.K. 02:21 AgentFire VanessaE: Do you know a lot about Minetest? 02:22 OldCoder VanessaE, I think it workd 02:23 OldCoder AgentFire, she is the heart of the project 02:23 VanessaE AgentFire: I do, but I would not say "the heart of the project" :) 02:23 VanessaE OldCoder: gimme a few mins. 02:24 VanessaE it's working, OldCoder 02:24 VanessaE stand by one 02:24 OldCoder I will reset again later; so don't count on permanent changes 02:25 VanessaE ok, some of the nodes converted to the wrong facedir, but that's a small price to pay for having them work at all :) 02:25 AgentFire VanessaE: Can you help me figure out a problem I'm having then? 02:25 AgentFire It keeps saying 02:26 OldCoder VanessaE, new ones will work I assume 02:26 OldCoder New nodes 02:26 AgentFire Error: Some exception "bad allocation" 02:26 VanessaE yeah 02:26 VanessaE AgentFire: I don't know how to fix that error, except it usually means you don't have enough RAM for the game you're playing 02:26 AgentFire But I was able to play on that server just fine before 02:28 VanessaE AgentFire: try another minetest build? 02:29 AgentFire What do you mean? 02:29 VanessaE OldCoder: aside from some texture glitches on the glass slabs (might be my fault, HDX's moreblocks support is a tad outdated) this seems to be "good enough" now. 02:29 OldCoder Very well 02:29 VanessaE AgentFire: "bad allocation" sounds like you're using Windows, right? 02:29 OldCoder So basically we might have converted Silvercrab to modern just as you wished? VanessaE 02:29 VanessaE OldCoder: pretty close to it yes 02:30 OldCoder Congratulations 02:30 AgentFire Yep 02:30 OldCoder Counting the mapgen I added 02:30 OldCoder The world is coming along 02:30 AgentFire I'm using windows 02:32 AgentFire VanessaE: How would one go about using an older buildl 02:32 carlvelleri when i was on the server it showed grass blocks and pickaxes marked as unknown nodes 02:33 VanessaE AgentFire: maybe a *newer* build - did you get it from minetest.net or from the forum? 02:35 AgentFire I got minetest from minetest.net 02:35 AgentFire Also, the day after, my computer blocked your website 02:35 OldCoder carlvelleri, go and check now maybe? 02:35 carlvelleri ok 02:39 VanessaE AgentFire: blocked *my* website? what's wrong with digitalaudioconcepts.com? 02:40 VanessaE AgentFire: anyway, you control your computer, so if something's blocked, unblock it. go to https://forum.minetest.net/viewforum.php?f=42 and try one of sfan5's or krock's builds 02:40 AgentFire Actually, I don't. My school controls it 02:41 VanessaE then I suggest you call the admin right away and complain, loudly. 02:41 VanessaE well, on monday anyway 02:41 AgentFire That wouldn't go over well lol 02:45 VanessaE OldCoder: also, update to latest homedecor and remove signs_lib 02:45 VanessaE you don't want that mod in this world. 02:45 AgentFire So there's nothing I can really do to make more RAM VanessaE? 02:45 VanessaE AgentFire: well in this case if it was working before and not now, I would tend to blame this school control before anything else 02:46 VanessaE secondary to that, a bug in your build 02:46 VanessaE rather than inadequate RAM 02:46 VanessaE how much do you have anyway? 02:46 AgentFire Idk 02:46 VanessaE ... 02:47 VanessaE OldCoder: wait on that. 02:47 VanessaE I will have another homedecor update for you in about an hour or so 03:57 PoisenedArrow hello 03:58 PoisenedArrow anyone on 04:54 AgentFire VanessaE: Looks like all it needed was a reboot of the program 05:00 AgentFire So is Mese or diamonds better for pickaxes? 08:26 Calinou new Ubuntu 14.10 build made 08:30 Calinou the one-line script now builds LevelDB-compatible builds 08:30 rickmcfarley nice 08:32 * VanessaE cancels her plans to head to bed. 08:32 VanessaE (well, postpones anyway) 08:32 Calinou http://lichess.org/GQA7aOdP 08:32 Calinou chess game, first one to click plays 08:33 VanessaE pass :) 08:45 MinetestBot 02[git] 04jeija@mesecons.net -> 03Jeija/minetest-mod-mesecons: Fix #189, clean code and update documentation 13fb695e9 http://git.io/B7ucHA (152014-11-23T09:43:24+01:00) 09:19 VanessaE I'm off to bed. night. 09:19 kilbith g'night 10:02 MinetestBot 02[git] 04jeija@mesecons.net -> 03Jeija/minetest-mod-mesecons: Fix luacontroller interrupts not working if no iid is supplied 13f388dc4 http://git.io/rLqjHg (152014-11-23T10:59:51+01:00) 10:08 catninja one server I'm playing on has music, and when that music came on my dog sighed 10:31 Calinou I use headset :P 10:35 Calinou NEWS | [0.4.11] Meshnodes, mapgen v5 and other recent developments: https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=162659#p162659 10:38 kilbith Calinou, paramat will add a biome for v5 afaik 10:45 * Calinou has 112 MB of Minetest screenshots 10:45 Calinou both .png and .jpg 10:45 nore Calinou: there has been more minetest_game textures changes 10:46 Calinou briefly mentioned it 10:46 nore yep, but there are more 10:47 nore https://github.com/minetest/minetest_game/pull/331 https://github.com/minetest/minetest_game/pull/330 https://github.com/minetest/minetest_game/pull/324 10:48 nore perhaps you could do a separate topic for minetest_game changes 10:48 davegoopot Hello. I'm creating a new game on linux on debian. I installed via apt-get minetest-server. Where are the default games stored so that I can copy their mods over to my new game? 10:49 Calinou tip: to edit large posts, you can extend the selection area 10:49 Calinou use the bottom right corner 10:49 Calinou davegoopot, you add mods to ~/.minetest/mods 10:49 Calinou not to the game directory 10:49 Calinou you then enable them with "load_mod_modname = true" in the world's world.mt file 10:49 Calinou eg. load_mod_moreblocks = true in ~/.minetest/worlds/world/world.mt 10:50 Calinou echo "load_mod_moreblocks = true" >> ~/.minetest/worlds/world/world.mt 10:50 davegoopot Yes got that bit thanks. The question is where in the debian install are the default minetest game mods stored? 10:50 Calinou this may work 10:50 Calinou try at your own risk, don't do it while it is running :P 10:50 Calinou /usr/share/games/minetest contains game data 10:51 davegoopot Got it! Thanks -- I was being slow for a Sunday morning! 10:54 kilbith !seen blockmen 10:54 MinetestBot kilbith: blockmen was last seen at 2014-11-09 16:16:22 UTC on #minetest 10:54 kilbith :( 10:56 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: New ladder texture 136680a51 http://git.io/BiWcRQ (152014-11-23T11:54:40+01:00) 10:57 Calinou super, I have to edit my post 10:58 nore :) 10:59 nore don't forget the other pulls, there are at least 3 ones you forgot for textures 10:59 nore if you make a special mt_game topic, perhaps also say that boats got a lot of fixes & improvements 11:12 Megaf_ Good morning everyone 11:12 kilbith 'morning Megaf 11:12 Megaf_ Hi Jeija 11:13 Megaf_ Jeija: take a look at my fork now please 11:13 Jeija Hi Megaf_ 11:13 Megaf_ I moved fences to its own folder 11:13 Megaf_ And today I will upload some screenshots 11:14 Megaf_ meh, wayland is not usable yet, brb, gonna switch back to X.org 11:14 Jeija I think you can remove the legacy stuff as long as the fence wasn't in upstream mesecons 11:15 Jeija and replace minetest.register_node with mesecon.register_node (name, common, offstate, onstate) 11:16 Jeija the rules should be the same as the MESE conductor rules, so you can puth them both in a mesecons/preset.lua and use them for bot 11:16 Megaf_ Back, much better 11:17 Megaf_ Jeija: well, on my server there are millions of mese fences ;) 11:17 Megaf_ and hybrid dog have been using on his server too 11:17 nore Jeija: is this intended? https://github.com/Jeija/minetest-mod-mesecons/commit/a550323fea995437896d809df5e5c3795271219c#diff-37aba26b599d0b012ce8eadc7e21cea4L30 11:20 Calinou splitting makes it more complicated, nore, I would rather have more topics, but more general ones 11:20 Calinou like the one I did 11:20 Calinou every 1-2 months or so 11:20 kilbith don't forget the node highlighing, Calinou 11:20 nore hm.. yes, it is a bit more complicated 11:20 Calinou adding all pulls/commits would take more time, so I put the most important ones I saw 11:21 Calinou kilbith, https://forum.minetest.net/viewtopic.php?f=18&t=10143 11:21 Calinou I'll add a brief on this 11:21 kilbith there's no screenshot in here 11:21 kilbith just show it briefly 11:21 nore Calinou: there's a bug in the formatting at the end of your post 11:22 Calinou fixed, thanks for reporting 11:23 Megaf_ Folks, what do you think about creating group:torch, and adding wall torch from homedecor and default torch to the group? Then, setting group:troch as crafting ingredient in things like glow glass 11:24 kilbith Megaf_: ShadowNinja is already working on new torches 11:24 Megaf_ Ok, but it would be cool to have group:torch 11:25 Megaf_ I would make it myself if I knew how to register such group 11:26 nore it would be good to have torches made with meshnodes :) 11:27 nore Megaf_, groups don't need registering, just add torch=1 to the groups in the nodedef 11:27 Megaf_ Is that easy? 11:27 nore yep 11:28 nore see for example the stick group, it is exactly the same 11:28 Megaf_ nore: like this? https://github.com/Megaf/more_blocks/blob/master/crafting.lua#L328 11:29 Megaf_ I tried that, but havent tested it 11:29 Megaf_ in this case, I made the group lightsource 11:29 nore then when the node is defined, add lightsource=1 to groups 11:29 nore and it will work 11:29 Megaf_ ops 11:30 nore except torches are not in the group yet 11:30 nore so you'll have to use override_item 11:30 Calinou group:torch makes sense 11:30 Calinou or group:light 11:30 Calinou Megaf_, however, you need to define a standard 11:31 Calinou you don't want a mod to use torch=1 and another to use torches=1 and another to use light=1… 11:31 Megaf_ nore: so with that line and this https://github.com/Megaf/homedecor_modpack/blob/master/homedecor/furniture_medieval.lua#L159 11:31 Calinou so you need to agree with other mod developers if you want it to work 11:31 Megaf_ It will work, right? 11:31 nore yep 11:31 Megaf_ Calinou: I know, I'm just experimenting 11:31 Calinou fun fact: you can craft stone tools with desert stone, smooth stone, desert cobble… 11:32 Calinou stone brick and desert stonebrick… 11:32 Megaf_ I believe two groups could be used, torch=1 and lightsource=1 11:32 Megaf_ for example, fire and flames and flint and steel could be lightsource=1 11:32 Calinou hmm, cobble and desert cobble are stone=2 11:32 Megaf_ wall torch and torch would go to torch=1 11:32 Calinou I believe you can still use them in crafting recipes 11:32 Calinou light_source 11:32 Calinou don't forget _ 11:32 Calinou however that is also the name of a property… so people may find it confusing 11:33 Calinou light=1 makes more sense 11:33 Calinou or emits_light=1 11:33 Calinou you can redefine nodes so that they use the groups you use anyway :) 11:36 Megaf_ I like the emits_light=1 11:36 Megaf_ That could be set on glow glass too 11:36 Calinou yes 11:37 kilbith Calinou: mention the 'connected glass' too ;) 11:39 kilbith and the map saving from sfan5 11:47 Megaf_ Jeija: uses of Mese Fences, http://www.zimagez.com/galerie/Mese-Fences-32852-0.php 11:48 Megaf_ and Im adding more 4 screenshots 11:48 rubenwardy Hi all! 11:50 Megaf_ And that's on my server by the way 12:00 rubenwardy http://mediacru.sh 12:02 ElectronLibre (Hello everyone) I've been waiting for that since a long time : https://mediacru.sh/IUOaWCOTC_le 12:06 Megaf_ ElectronLibre: borked shaders? 12:06 ElectronLibre No, just a modified sky.cpp recompiled. 12:07 Megaf_ oh, sorry 12:08 PenguinDad Good morning everybody! 12:08 Megaf_ Hi PenguinDad 12:08 ElectronLibre But it's still wonderful, in my opinion *-*. Because I've (finally) been able to compile on Windows, I can now run something less laggy than on my poor little Linux.. And it's beautiful :D. 12:08 ElectronLibre Hello PenguinDad :). 12:12 Megaf_ VanessaE: Jeija: Something very wrong with mesecons/pipeworks 12:13 Megaf_ VanessaE: Jeija: http://paste.debian.net/plain/133123 12:14 Megaf_ hm, that can be a problem with my fork of mesecosn 12:14 Fritigern nore: What did you think of my fixes to mg? 12:15 Megaf_ I dont think it is 12:17 Fritigern Megaf_: Something appears to be very very wrong on your end 12:18 Fritigern It all seems to start with pipeworks failing. Did you try updating that yet? 12:23 Megaf_ Fritigern: VanessaE actually changed something that will break 12:23 Megaf_ https://github.com/VanessaE/pipeworks/commit/28cef5e82f507377df9a29ff792e834a5b712c85 12:24 Megaf_ Requires mesecons commit *** or newer 12:24 Megaf_ for fecks sake 12:24 Megaf_ now mesecons is dependecie of pipeworks!? 12:25 PenguinDad Megaf_: it still only soft depends on mesecons 12:26 Megaf_ Now I hope that I can merge my fork to mesecons master without braking it 12:28 * Megaf_ foresees servers going off line 12:34 Megaf_ VanessaE: Why exactely does that needs such a new commit? 12:41 PenguinDad Megaf_: because of the changes done in that commit https://github.com/Jeija/minetest-mod-mesecons/commit/5be179bf110b44bdc06df6dbfde4e61487cf0635 12:41 Megaf_ oh 12:41 Megaf_ ok 12:43 PenguinDad and mesecons got a few improvements and speedups after that commit 12:44 Megaf_ Changing topics, its a good idea to squash commits before submiting a PR, isnt it? 13:05 y \o 13:05 y hi weird people 13:06 ElectronLibre Hello weird nickname :D. 13:06 * ElectronLibre runs away 13:06 y aw :3 13:06 y how is it going wild free electron 13:08 * catninja is updating a server and it has already taken 10min 13:08 ElectronLibre It's going.. like yesterday, and like tomorrow, I feel a little bit bad and a little bit bored.. but I'm happy because I can now provide to some people I know my special build for Win32. And you y? 13:08 catninja I guess I should update a bit more regularly 13:09 ElectronLibre Updating the mods or the binaries? 13:09 y doing nothing 13:10 AgentFire ElectronLibre: Can I ask a stupid question? 13:10 ElectronLibre If I can answer by a stupid answer, so yes :D. 13:11 AgentFire Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server. 13:12 CWz Sadly the dating bullshit is getting out of hand 13:12 ElectronLibre I think it may happen sometimes, on some servers.. 13:13 ElectronLibre But it's mainly teenagers I think.. (about 15, 16 years old). Sadly, I've heard, from prople who have played MC, that it happened a lot on some MC's server... So I just hope it won't happend a lot on MT's servers.. 13:13 CWz it already does happen a lot on some servers 13:14 ElectronLibre Oh, hello btoothpick. 13:14 ElectronLibre CWz, so we're starting to drift... ._. 13:14 AgentFire CWz: So like, I have a girlfriend, if the server has a rule about not dating, does that mean we can't play together on the server? 13:15 y as long as you don't hack the mods and enable the orgy modes I bet you are fine 13:15 ElectronLibre AgentFire, you can play together. I think it's more about people who come in a server in the only purpose to date someone. 13:16 AgentFire Ahh okay. Honestly, I doubt my girlfriend would play though, she's not much for video games, but I've been suggesting it, because I think it'd be something fun for both of us. 13:17 btoothpick Greetings ElectronLibre 13:17 ElectronLibre I know people who play with their [girl/boy]friend, there is no problem if they do not act like it they were alone. 13:17 catninja AgentFire: I've also wondered about that 13:17 ElectronLibre Greetings too btoothpick, what's new? 13:18 btoothpick I'm going to learn how to print the world into a 2d map this week. 13:18 AgentFire catninja: Well, I'm glad I got some good answers. 13:18 y Tarja Turunen is amazing 13:18 btoothpick One of the students can't find the "school" anymore. 13:18 btoothpick Need some sort of hansel and gretel mechanism perhaps. 13:18 AgentFire ElectronLibre: Honestly, I think anything that's couple related would probably be saved for skype. In fact, we might not even talk in chat, just talk via the skype call. 13:18 btoothpick or landmarks they will notice on the 2d map. 13:19 catninja AgentFire: I've heard that it is to keep 12yrolds from asking for ingame girlfriends xD 13:19 y totally unrelated, anyone here has taken any MOOC? 13:19 y if not, give them a try, they are crazy awesomeness 13:19 ElectronLibre AgentFire, why not speaking in real life? 13:20 AgentFire xD Yeah, I don't doubt it. I'm just glad I have a girlfriend, and it's not something where I had to go on a video game server to find her. 13:20 AgentFire ElectronLibre: We're in a LDR 13:20 ElectronLibre (Can you specify what is exactly LDR please?) 13:20 PenguinDad AgentFire: Is LDR the opposite of HDR? 13:21 AgentFire No clue what HDR is lol 13:21 AgentFire LDR means Long Distance Relationship 13:21 ElectronLibre catninja: Those 12 years old are just ridiculous... 13:21 ElectronLibre Oh, I see. 13:21 catninja ElectronLibre: yep they are a handfull in all aspects. 13:22 btoothpick I have to switch computers. 13:22 btoothpick talk to you soon....maybe 13:22 catninja ElectronLibre: on the clan wars server some have been asking to join the kingdom "spawn" 13:22 catninja or "war" 13:22 ElectronLibre ._. 13:23 ElectronLibre I cannot even understand why they do that.. ._. 13:26 catninja ElectronLibre: to some people you can give all info you have and more and they still get nothing of it 13:27 btoothpick My wife reclaimed her computer, and this is SLOW 13:28 ElectronLibre It is slow? What system is it using? 13:29 btoothpick windows 7 home 13:29 ElectronLibre Ouch. 13:29 btoothpick celeron 900 13:29 ElectronLibre How much RAM? 13:29 btoothpick 3 gigs 13:29 ElectronLibre °_° 13:29 kaeza greetings 13:29 btoothpick It probably would run much better if I just put a debian derivative... 13:30 catninja yes it would 13:30 ElectronLibre Greetings kaeza. 13:30 ElectronLibre btoothpick, yes actually it would, no, it will. 13:30 btoothpick My kids want a computer for Christmas...I tried a live linux cd on this, but club penguin was still too slow. 13:30 coagen hrm 13:31 btoothpick Slickdeals had an i3 listed at best buy for 250 13:31 coagen i see the next goal now 13:31 coagen thx, bye 13:31 ElectronLibre btoothpick, which distro did you used? 13:31 btoothpick antix 13:32 ElectronLibre I don't know it. Is it a debian derivated? 13:32 btoothpick Yes, it is nice I use it at work on our old computers...thinking about it, I used the 32 bit version, and this is 64 bit, I will get the other iso and test that. 13:33 btoothpick http://antix.mepis.org/index.php?title=Main_Page 13:33 Megaf_ [13:11] Do people date often on minetest servers, because I've been to a few servers where they had signs for the rules saying No Dating on the server. 13:33 Megaf_ AgentFire: Yes, they do 13:33 Megaf_ A lot 13:33 btoothpick I am not opposed to distro hopping, but I want something as convenient as apt 13:33 Megaf_ But is not like real dating 13:33 Megaf_ They are just playing 13:34 Megaf_ just kids 13:34 kilbith such as role play 13:34 ElectronLibre Oh my dear why... why servers a polluated by them... 13:36 btoothpick How much do mobs slow down a server? 13:36 ElectronLibre Polluated? Wait a minute, it's "polluted" (I think). 13:36 ElectronLibre btoothpick, it depends on which mod(pack) you use. 13:36 btoothpick I'm running the server with Dreambuilder from VanessaE 13:38 ElectronLibre It might be slow, I don't know which mod are used.. 13:38 Megaf_ btoothpick: They slow a lot 13:39 Megaf_ thats the short asnwer 13:39 btoothpick That was my assumption. After I get a dedicated server for minetest I'll test it out. 13:40 btoothpick I had gotten approval for a grant to buy minecraftedu, but cancelled the grant after testing minetest. 13:41 btoothpick I just have an issue with the f bomb in some of the licensing files...even though I know what they mena. 13:41 btoothpick mean 13:43 SylvieLorxu btoothpick: Yeah, the WTFPL isn't really professional. You could probably relicense it to any other license, though, because it allows you to "do whatever [...] you want to" 13:43 SylvieLorxu I would've liked them to use something like CC0 instead, though 13:44 * Megaf_ uses GPLv2 13:45 FreeFull There is the unlicense 13:45 FreeFull I just put my code under MIT 13:48 * btoothpick is not too familiar with software licenses. 13:48 Megaf_ Should Jeija merge this? https://github.com/Jeija/minetest-mod-mesecons/pull/191 13:50 PenguinDad Megaf_: you should really squash these commits 13:56 RealBadAngel https://www.youtube.com/watch?v=hGv6k3-2D3s&feature=youtu.be 13:58 ElectronLibre !title 13:58 MinetestBot ElectronLibre: Some more extruded nodes... - YouTube 14:02 btoothpick Care to elaborate on the title? 14:03 RealBadAngel just watch it instead 14:09 Megaf PenguinDad: Im having a hard time squashing them 14:09 Megaf I have tried three times but I always mess things up 14:14 btoothpick RealBadAngel, I see now, the bot message didn't have the link. 14:14 RealBadAngel https://www.youtube.com/watch?v=F7LcggphDeA&feature=youtu.be 14:14 RealBadAngel heres next vid, with 32x texture pack 14:15 btoothpick Can textures be loaded alone. 14:16 btoothpick I have to go, I'll be looking at this latger 14:16 Megaf I'm not sure if I like that torch 14:19 * Megaf will try geany 14:19 * Megaf currently using GEDIT 14:25 Megaf This is the editor I use for Lua 14:25 Megaf https://cdn.mediacru.sh/Iwm9P1nUNueF.png 14:25 Megaf ^ RealBadAngel 14:26 MinetestBot 02[git] 04Sapier at GMX dot net -> 03minetest/minetest: Fix console spaming by debug function on mod checking for global variable to exist. 130dcc4b2 http://git.io/AknGoQ (152014-11-23T15:24:37+01:00) 14:26 Megaf it even shows the lines that are different from the Github repo 14:38 ecutruin RBA, can extrude nodes still be rotated however one wants? 14:44 Jordach ecutruin, yes, the node rotation still exists 14:45 ecutruin I meant more.. that you could use extrude to have say the look of a rock on the ground (rock just being a flat extruded pixel art. 14:46 Megaf folks, Im trying to get rid off all mushrooms on my server 14:46 Megaf so I disabled the mushrooms mod and created a new mod with the same name, with the following on the init.lua 14:47 Megaf minetest.register_alias('mushroom:red_natural', 'default:air') 14:47 Megaf What am I doing wrong? 14:47 Jordach ecutruin, nope. think of how tools are extruded 14:48 ecutruin Basically, I'm curious about doing something like this.. http://img2.wikia.nocookie.net/__cb20140705212957/tfcraft/images/b/bf/NewRock.png 14:48 Jordach ecutruin, randomy nodes 14:49 ecutruin Random is a plus.. but I'm more asking about the rendering of a extruded pixel art along the ground like that.. instead of it being up like torches. 14:49 Jordach ecutruin, specific extrusion? 14:50 ecutruin Like I said.. I want to replicate the image I linked. 14:51 * Jordach has a possible way to do it, however it is messy 14:52 luizrpgluiz hi 14:52 ecutruin That's why I was asking RealBadAngel if their extrude feature could do that. 14:54 Jordach you'd most likely end up relying on meshnodes 14:54 Jordach until it gets merged in 14:54 * ecutruin nods. 14:55 * Megaf "accidentaly" replaced all mushrooms by cobblestones. 14:55 kilbith haha 14:55 Megaf now my server have cobble all over the place 14:55 kilbith Megaf's accidental's server 14:55 kilbith :P 14:56 Megaf fortunetally I have a very recent backup of my map 14:56 ecutruin I'm sure I could do it quite easily by just importing the image into Qubicle, and exporting it as a mesh.. super easily, in fact.. but figured I'd see if it was possible via extrude.. especially for animation options. 14:58 Megaf kilbith: now I have to restore my backup, more than 2 GB being uploaded to my server at 100 KB/s 14:58 Megaf that will take a while 14:59 Megaf isnt it any other way to fix what I did? 15:10 Jordach mmmmm https://cdn.mediacru.sh/Ggsq_JCQl2yk.png 15:11 * ElectronLibre loves this desktop 15:14 SylvieLorxu >WASD 15:14 MinetestBot 02[git] 04jeija@mesecons.net -> 03Jeija/minetest-mod-mesecons: Fix onstate switch appearing the the creative inventory 13e74241f http://git.io/sboQ6g (152014-11-23T16:13:28+01:00) 15:14 SylvieLorxu Streaicm 16:19 kaeza what 16:20 y oh 16:20 y typo 16:20 y the code I have on my computer doesn't have it 16:20 kaeza looks nice 16:20 y I posted it and probably pressed "ic" without realizing :P 16:20 kaeza ic 16:21 y abstractin' input! 16:21 y I should setup another Stream for the output 16:22 y it is a weird Stream tho 16:56 SylvieLorxu https://img.bi/#/Cu2BSLK!luVPZBLIl7uLh6qDOsmmD0LHUbiiBX0FfIKNh1te 17:01 PenguinDad img.bi always throws an internal server error at me :( 17:02 rubenwardy https://github.com/rnicrosoft/windows completely threw me 17:03 kaeza it's so secure it doesn't even let you see it 17:03 kaeza lol rnicrosoft 17:03 rubenwardy Hilarious if it was a fork of gnu/linux 17:05 kaeza rubenwardy, I expected this http://i.imgur.com/0NGuC.png :( 17:28 exio4 !c √(-1) 17:28 MinetestBot SyntaxError: invalid character in identifier (, line 1) 17:32 PenguinDad exio4: 0.0 + 1.0i 17:33 exio4 wanted to try if MinetestBot got it 17:33 AgentFire Is anybody here an admin of Liberty Land? 17:34 nore exio4, IIRC, even math.sqrt(-1) won't work 17:34 nore !c math.sqrt(-1) 17:34 MinetestBot ValueError: math domain error 17:34 VanessaE math domain error? heh 17:34 VanessaE it should just return 'i' ;) 17:34 nore problem is, there are two square roots; how do you chose which one? :) 17:34 sfan5 ^ 17:35 exio4 show both 17:35 sfan5 nobody would expect math.sqrt to return 2 things 17:36 exio4 why not? 17:36 * nore wonders what happens with **0.5... 17:36 VanessaE in normal maths, 'i' is the standard definition of sqrt(-1) 17:36 nore !c (-1)**0.5 17:36 MinetestBot (6.123233995736766e-17+1j) 17:36 exio4 work with lists outputs by default 17:36 nore hm.. 17:36 exio4 nearly-0 + i 17:36 nore VanessaE, not quite 17:37 nore i just happens to be a number whose square is -1 :) 17:37 nore as is -i 17:37 VanessaE heh 17:37 VanessaE I guess they teach it a little differently here 17:37 VanessaE or did when I was growing up 17:38 exio4 -i * -i = -1; i * i = -1 17:38 exio4 complex numbers are kinda weird too, you can't order them 17:38 nore well, the definition we did here was that a complex number was an ordered pair of real numbers 17:38 kaeza !c cmath.sqrt(complex(-1.0)) 17:38 MinetestBot NameError: name 'cmath' is not defined 17:38 kaeza :( 17:39 nore exio4, you *can*, but such an order can't respect multiplication and addition 17:39 nore so it's not interesting 17:39 VanessaE the way it was taught in my schools, "complex" numbers were just any ordinary expression that included 'i', and 'i' was defined as sqrt(-1), but you only ever bothered with its definition when you wanted to calculate that part away 17:39 VanessaE otherwise you just left the i's in and worked with it like any other algebraic expression 17:39 PenguinDad !c magicmath.sqrt(-1337) 17:39 MinetestBot NameError: name 'magicmath' is not defined 17:40 PenguinDad :( 17:40 exio4 !c (-i)**2 17:40 MinetestBot NameError: name 'i' is not defined 17:40 nore yep, that's what we do too 17:40 exio4 !c (-j)**2 17:40 nore exio4: use 1j 17:40 exio4 !c (-1j)**2 17:40 MinetestBot (-1+0j) 17:40 exio4 !c (1j)**2 17:40 MinetestBot (-1+0j) 17:40 exio4 VanessaE: ^ "this" is the problem 17:40 PenguinDad woah 17:40 nore VanessaE, well, we never bother with the def 17:41 VanessaE exio4: "this" is the bot not knowing how to handle i :) 17:41 nore just when you want to define them, then you prove the usual properties of "+" and "*", and then you put that definition away 17:41 exio4 why VanessaE? 17:42 PenguinDad !c math.sqrt(-1+0j) 17:42 MinetestBot TypeError: can't convert complex to float 17:43 exio4 (-i * -i) =? -1i * -1i =? (-1 * -1) * (i * i) =? +(i*i) 17:43 PenguinDad 2complex4me 17:43 PenguinDad :P 17:50 rubenwardy !c math.sqrt(-1) * math.sqrt(-1) 17:50 MinetestBot ValueError: math domain error 17:50 rubenwardy !c math.sqrt(-1+0j) * math.sqrt(-1+0j) 17:50 MinetestBot TypeError: can't convert complex to float 17:50 rubenwardy Meh, nevermind 17:50 exio4 use ** 17:50 exio4 !c (-1)**0.5 * (-1)**0.05 17:50 MinetestBot (-0.1564344650402308+0.9876883405951378j) 17:50 exio4 !c (-1)**0.5 * (-1)**0.5 17:51 exio4 !c (-1)**0.5 * (-1)**0.5 17:51 MinetestBot (-1+1.2246467991473532e-16j) 17:51 rubenwardy ah 17:51 exio4 I know more python than you apparently! 17:51 exio4 >:3 17:51 Megaf Please, can anyone help me? I accidentaly filled my map with cobble with this thing > minetest.register_alias('mushroom:red_natural', 'default:cobble') 17:51 Megaf can that be reverted? 17:51 rubenwardy Aliasing doesn't convert, afaik. 17:52 VanessaE just remove the alias 17:52 rubenwardy Removing the alias should go back to mushrooms 17:52 exio4 using a backup works too 17:58 * GhostDoge licks Krock 17:58 * Krock licks GhostDoge 17:59 Megaf ok 18:00 Megaf now, I have a not succefull rsync tranfest because my server ran out of space 18:00 Megaf and the incomplete file is somewhere using the space 18:04 kattsmisk *painstakingly saving all servers and channels for irc* *realise that a restart of the server is not needed* 18:06 Megaf A reboot done the trick... 18:06 Megaf exio4: I have a backup... I backed it up just before messing with mods, so nothing is actually lost 18:06 Megaf but I can restore the backup at 100 KB/s 18:06 Megaf and my map is 2.6 GB 18:07 Megaf so it will take a while ;) 18:08 Megaf pff 18:08 Amaz Could you compress the map? 18:09 Calinou .tar.xz 18:09 Calinou (or .7z, same compression) 18:09 Megaf I think I will have to restore the whole server... This out of disk messed up everything 18:09 Megaf server will no longer start 18:09 Megaf 13:09:21: ERROR[main]: Subgame [] could not be found. 18:09 Megaf 13:09:21: ERROR[main]: ERROR: An unhandled exception occurred: Supplied invalid gamespec 18:09 Megaf yep, I lost my world.mt, somehow 18:10 Megaf I will try to restore it from the backup... I hope that's the only lost file 18:12 VanessaE make sure you have adequate space before you try to restore 18:12 VanessaE else you may botch your backup too 18:13 Megaf I'm almost sure that I lost only the world.mt and mushrooms mod 18:13 Megaf server is up again 18:13 Megaf !up Megaf 18:13 MinetestBot Megaf: invalid address 18:14 Megaf !server Megaf 18:14 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.10-Megaf / MegafXplore | Ping: 16ms 18:14 Megaf joining 18:16 Megaf VanessaE: that alias actually replaced all mushrooms by cobble 18:16 Krock !up minetest.ntdll.net 18:16 MinetestBot minetest.ntdll.net:30000 is up (50ms) 18:16 Krock dat wow. 18:18 Megaf VanessaE: I will have to restore the whole backup 18:18 Megaf http://paste.debian.net/plain/133163 18:20 VanessaE Megaf: hm, didn't realize. 18:20 VanessaE oh well 18:20 Megaf Jeija: I have decided to keep mese_fence as an extension, an aditional mod instead of making it part of mesecons, that will make things simplier 18:22 Megaf now, that was sad. http://paste.debian.net/133164/ 18:36 Megaf VanessaE: It was a catastrophic failure =/ 18:36 Megaf I will have to redo the whole server 18:36 Megaf s/server/server OS instalation 18:36 Megaf minetest server is safe 18:36 VanessaE sorry to hear 18:38 Megaf could be worse... Hopefuly I run my servers inside OpenVZ containers, so it's just a matter of reconfiruing a new container from a template 18:38 Megaf and this time I will do snapshots of the container itself 18:43 Jeija OK, Megaf, that means you will still have control over it in the future :) 18:51 Amaz VanessaE, concerning this post/commit/update to dreambuilder https://forum.minetest.net/viewtopic.php?p=162686#p162686 The door textures are not mine, but Esteban's. He made them, but had no idea how to make a pull request with them. 18:52 VanessaE that's okay, that's why I kept the original message from the pull 18:53 Amaz Okay. It's just in the post you said: "Amaz' door images" which got me worried! 18:53 VanessaE OH 18:53 * VanessaE fixes... 18:53 VanessaE :) 18:53 Amaz XD 18:54 Calinou https://chocolatey.org/packages/minetest 18:54 Calinou Minetest is apparently on Chocolatey 18:56 kilbith "Chocolatey is a package manager for Windows" 18:56 kilbith interesting 18:56 GhostDoge Chocolatey sounds tasty :P 18:56 Calinou it could be added to the downloads page of website 19:25 rubenwardy http://rubenwardy.github.io/simplecnd/ 19:25 rubenwardy Like XKCD's click and drag 19:26 Calinou optional intertia would be cool 19:44 Megaf now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while 19:49 Megaf now, restoring 2.4 GB map + 1.7 GB rollback.sqlite from one country to another at 100 KB/s. That will take a while 19:49 Megaf About 11 houts 19:52 Amaz Nasty :( 19:52 Amaz Poor Megaf 19:53 Megaf I will remove rollback.sqlite and compress the worlds folder in bz2 19:53 Megaf that can save some time 19:55 Megaf $ du -hs players/ 19:55 Megaf 63M players/ 19:55 Megaf rm -rf *guest* && rm -rf *Guest* 19:55 Megaf $ du -hs players/ 19:55 Megaf 55M players/ 19:55 Megaf Thats a lot of Guests 20:18 Calinou “There's a minetest.conf setting for that.” —Steve Jobs (2008) 21:35 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Make duplicate warning checks file and line specific 13a1db83e http://git.io/Dr6TCA (152014-11-23T16:34:49-05:00) 21:38 RealBadAngel https://www.youtube.com/watch?v=SH_mr82khjk 22:32 ShadowNinja Megaf: Is your server interact-only-on-request? 23:05 Megaf ShadowNinja: Yes it is, why? 23:06 Megaf It is not on at the moment by the way 23:09 Megaf 944 MB of 1154 MB uploaded 23:09 Megaf !c 1154 - 944 23:09 MinetestBot 210 23:09 Megaf !c 210 * 100 23:09 MinetestBot 21000 23:10 Megaf !c 2100 / 60 / 60 23:10 MinetestBot 0.5833333333333334 23:10 Megaf 58 minutes to go 23:10 Megaf !c 210 * 140 23:10 MinetestBot 29400 23:10 Megaf !c 29400 / 60 / 60 23:10 MinetestBot 8.166666666666666 23:10 * Megaf is bad at maths 23:11 Megaf 140 KB/s of upload, 23:23 Megaf 200 MB to go o/ 23:43 Megaf sent 42 bytes received 1208939523 bytes 99538.06 bytes/sec │minetest@Minetest102:~/Server/build/openvz$ ls 23:43 Megaf total size is 1209564361 speedup is 1.00 23:43 Megaf finally 23:53 ShadowNinja Megaf: I've got a c program that clears out players without interact. 23:54 Megaf ShadowNinja: That's actually quite cool. But my biggest consern is the huge amount of files that unifiend inventory has trown at my worlds folder 23:55 da3m0n22 ola, any idea why rendering world takes great amount of time on one particular server? 23:55 Megaf yep 23:55 Megaf because the server might be overloaded or baddly configurated 23:55 da3m0n22 if you want to test it: vfserv.net:30000 23:55 Megaf or both 23:56 ShadowNinja Megaf: http://sprunge.us/MIRd 23:56 ShadowNinja Megaf: Make a backup first though, I just added last_login support and it's untested. (you just need to copy the auth.txt and players/ directory.) 23:56 da3m0n22 in this case probably both, i've tried to track the problem down to memory allocation limits, network speed, but local load isn't high 23:57 da3m0n22 Megaf: thanks, i'll leave them until fixed :D 23:57 Megaf da3m0n22: is it your server? 23:57 da3m0n22 Megaf: sincerely no, our servers always worked properly ... 23:57 Megaf ShadowNinja: So, I run it from the world folder? 23:58 ShadowNinja Megaf: Do you mean the datastorage_ ones? Those just storewaypoints. You can delete the empty ones and move the used ones to datastorage/ and remove the datastorage_ prefix. Also update UI if you haven't already, it no longer creates enpty files, it requires the datastorage mod for waypoints though. 23:58 ShadowNinja Megaf: Yes, it's `./clean /path/to/world/folder` IIRC 23:58 ShadowNinja (assuming you used `gcc main.c -o clean`) 23:59 Megaf cool 23:59 Megaf ShadowNinja: I will run that tomorrow. I have to bring my server back to life, It has a downtime of hours already 23:59 Megaf usually it would be full of people at this time