Time |
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01:43 |
Yellowberry |
good day/night/afternoon! |
01:51 |
RealBadAngel |
good whatever ;) |
01:52 |
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01:52 |
VanessaE |
greetz |
01:58 |
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01:58 |
btoothpick |
Greetings |
02:02 |
btoothpick |
cannot create image from data of file "inventory_sorter_wand_wide.png" |
02:07 |
VanessaE |
weird |
02:07 |
* VanessaE |
pokes Sokomine ^^^^^ |
02:07 |
VanessaE |
I think that's hers? |
02:07 |
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AgentFire joined #minetest |
02:07 |
* Sokomine |
feels poked |
02:07 |
VanessaE |
no, wait... whose is that |
02:08 |
* Sokomine |
is not responsible for images :-) |
02:08 |
Sokomine |
sorter wand? no idea.... |
02:11 |
AgentFire |
Does anybody know if OldCoder's server is good? |
02:13 |
Yellowberry |
AgentFire: he has several |
02:16 |
AgentFire |
The one for serious adult builders |
02:16 |
MinetestBot |
[git] dvere -> minetest/minetest: Fix texture orientation when placing nodes using on_place = minetest.rotate_node on walls or ceilings 4c109e8 http://git.io/bNtVXQ (2014-11-25T12:15:31+10:00) |
02:19 |
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02:19 |
VanessaE |
zeno did you take ShadowNinja's tweaks into account? |
02:20 |
Zeno` |
which tweaks? |
02:20 |
Zeno` |
the PR files changed said only 1 file changed |
02:20 |
VanessaE |
one moment |
02:21 |
Yellowberry |
is mediacru.sh down for you guys too? |
02:21 |
VanessaE |
oh wait, I think SN was referring to an engine change for wallmounted |
02:21 |
ShadowLadyXD |
Yeah |
02:22 |
VanessaE |
wait wait |
02:22 |
ShadowLadyXD |
And so is khan academy so I skipped school today. |
02:22 |
Zeno` |
RBA just signed it off with me :p But all those upstream changes are already merged |
02:22 |
VanessaE |
Zeno`: shit, check that pull with moreblocks stone brick slabs. place them on a wall made of stone bricks |
02:22 |
VanessaE |
s/pull/commit/ |
02:23 |
VanessaE |
I had those rotations set to line up those textures perfectly |
02:23 |
* Zeno` |
glares at RBA |
02:24 |
RealBadAngel |
those fixes were needed |
02:24 |
Yellowberry |
What do you guys think: http://zsoltisawesome.insomnia247.nl/GNG1.png |
02:24 |
Zeno` |
So I don't need to revert? |
02:24 |
Yellowberry |
^ textures for a game I am making, in minetest |
02:24 |
VanessaE |
but did you check them as I suggested? |
02:24 |
RealBadAngel |
otherwise auto placing was fucked up |
02:24 |
Zeno` |
check them with what? |
02:24 |
Zeno` |
maybe go to #-dev :) |
02:29 |
Yellowberry |
no opinions? |
02:29 |
Yellowberry |
very odd |
02:32 |
VanessaE |
Yellowberry: the textures are interesting |
02:32 |
Yellowberry |
thanks :D |
02:33 |
Yellowberry |
I am making them for a game that I am to make by New Year's Day |
02:34 |
Yellowberry |
once all the textures are completed, I will release a texture pack for minetest |
02:36 |
OldCoder |
VanessaE, once markers are used, are they still needed? If so, I'm going to drop them; they clutter up landscape |
02:36 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Revert "Fix texture orientation when placing nodes using on_place = minetest.rotate_node on walls or ceilings" 2642ca4 http://git.io/4h0C_A (2014-11-25T12:35:57+10:00) |
02:38 |
Zeno` |
OldCoder, no they're not used after the area is actually created |
02:46 |
MinetestBot |
[git] dvere -> minetest/minetest: Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly 9878e8d http://git.io/GBBudg (2014-11-25T12:44:47+10:00) |
02:46 |
Zeno` |
Isn't this fun :D |
02:46 |
OldCoder |
Zeno`, so I can scrub them from the landscape? t y |
02:46 |
Zeno` |
OldCoder, yep |
02:46 |
Sokomine |
AgentFire: yes, oldcoders server are in general very good. he keeps maps alive where the server owner could no longer operate the server. there are many servers oldcoder runs which have excellent buildings |
02:47 |
Sokomine |
AgentFire: if you are a serious builder, you might also consider landrush (also hosted by oldcoder) |
02:47 |
AgentFire |
That's where I was going, although, I'll need interact |
02:47 |
Zeno` |
I may revert again |
02:47 |
Zeno` |
just for fun |
02:48 |
Wayward_One |
i can grant you it:) |
02:49 |
Sokomine |
AgentFire: afaik landrush had interact on default? the other world i'm not sure of |
02:49 |
AgentFire |
Hrmm |
02:50 |
Sokomine |
but if you're a serious builder - that is, care for high quality buildings - landrush may be most fitting. or one of vanessaes servers :-) |
02:50 |
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02:50 |
Wayward_One |
AgentFire, I can grant you interact on Finerealms, as interact is not default there. |
02:50 |
AgentFire |
Eh, that's okay |
02:50 |
Sokomine |
ah, yes, finerealms was the name. that's a good world as well, though to my knowledge not as big and well-built as other maps |
02:51 |
AgentFire |
As of right now, I'm just scoping worlds out |
02:51 |
Wayward_One |
Ah, ok. |
02:53 |
MinetestBot |
[git] KodexKy -> minetest/minetest: Fixes for Android build errors. Enable sensor landscape rotation. db9c5be http://git.io/7pTSDg (2014-11-25T12:51:46+10:00) |
02:55 |
Sokomine |
AgentFire: looking for anything specific? i know some servers and love sightseeing myshelf :-) |
02:55 |
AgentFire |
Sokomine: Well a good building server, preferably one that's not too established where I'd have to travel miles and miles just to find a place to build, and one that has Travelnet |
02:55 |
Sokomine |
AgentFire: also pay a visit to redcrab.suret.net port 30401. it is a very large extensive world and has a lot of excellent buildings. oldcoders silvercrab is a copy of it (to a degree - it is diverting more and more; better check the original) |
02:56 |
Sokomine |
ah. the landrush server is more of the dont-make-life-too-easy-persuasion. receipes may be slightly more expensive, and there are only /spawn <nr>, /home and travelnets placed by admins |
02:57 |
Sokomine |
don't fear the established servers. there's generally enough place. especially with travelnets installed. just get someone to add your location to a popular network :-) |
02:57 |
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02:58 |
Sokomine |
also check out vanessaes servers. her survival and creative are very fine |
02:58 |
Sokomine |
ah, and lazyj just joined. he maintains linuxgaming.us - another exellent server you'll most likely feel happy on |
02:58 |
LazyJ |
Bring donuts. ;)- |
02:58 |
Sokomine |
*g* |
02:59 |
Sokomine |
the kingarthur server is also very good - if you like medieval building |
03:00 |
Sokomine |
good builders are usually very welcomed on most servers :-) the ones i mentioned also offer good protection systems and care about your buildings |
03:03 |
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03:06 |
LazyJ |
Sokomine, what's the forum page and info for the King Arthur server? |
03:07 |
LazyJ |
Is it "King-Arthurs Land" Europe/Germany? |
03:07 |
Sokomine |
LazyJ: it is a bit under-represented on the forum. the full name is king arthurs land |
03:08 |
LazyJ |
Is this the correct thread?: https://forum.minetest.net/viewtopic.php?id=3292 |
03:08 |
Sokomine |
LazyJ: https://forum.minetest.net/viewtopic.php?f=10&t=3292 it has its own forum and requires registration there in order to get interact |
03:08 |
Sokomine |
yes, that's it |
03:08 |
Sokomine |
very nice medieval world |
03:08 |
LazyJ |
Ok, thanks. ;) |
03:08 |
LazyJ |
That's one I haven't visited yet. |
03:09 |
Sokomine |
ah. then do so. it's worth it |
03:09 |
Sokomine |
mineguild.de also had a few nice buildings, but it's no longer running |
03:09 |
Sokomine |
perhaps combining the two worlds might be a solution |
03:10 |
LazyJ |
I'm not having much luck with KA's forum link "403 Forbidden" |
03:11 |
LazyJ |
http://www.king-arthur.eu/ |
03:11 |
LazyJ |
Nope. Not just a FireFox issue. It doesn't like Chrome either. |
03:14 |
OldCoder |
The "serious" world *is* Landrush |
03:15 |
Sokomine |
lazyj: odd. it works for me |
03:15 |
Sokomine |
oldcoder: that is good to know. i remember reading the comment at another world |
03:16 |
LazyJ |
Hmm... maybe us Yankee's are being blocked; either from their end or ours. Has Obama been tapping into Merkel's phone again? ;)- |
03:18 |
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03:20 |
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03:29 |
MinetestBot |
[git] KodexKy -> minetest/minetest: Fixes for Android build errors. Enable sensor landscape rotation. 5413ed1 http://git.io/Inqy3Q (2014-11-25T13:28:51+10:00) |
03:32 |
OldCoder |
ERROR: unhandled exception item_tweaks/item_drop.lua:192: attempt to compare number with nil |
03:32 |
OldCoder |
RealBadAngel, VanessaE ^ |
03:33 |
Sokomine |
lazyj: blocking other ips sounds very unlikely. i don't see any reasons for it. perhaps a temporal connection problem |
03:35 |
Fritigern |
It's time-related??? |
03:36 |
LazyJ |
Hopefully it just the connection being weird. I've been meaning to tour the server; just keep forgetting. :p |
03:36 |
Sokomine |
and regarding the phone affair...that party is not much better. they want to spy on everyone as well. people publicly say that the ddr was a bad regime...but what some of the supposedly "free" try is something even worse :-( |
03:37 |
Zeno` |
who's having a phone affair? |
03:37 |
Fritigern |
BTW, i too get a 403, using Rekonq as a browser. Living in the state of Washington, USA |
03:38 |
Sokomine |
Zeno`: just some organizations in the usa wanting to know all of everybody and considering other people persons without rights. when it became public that our chancellor was beeing spied on, that became a bit of an affair |
03:38 |
Sokomine |
but not as much as one might wish :-( |
03:38 |
Sokomine |
very odd, fritigern. i can't see a reason for that. can anyone else check? |
03:39 |
Fritigern |
PING www.king-arthur.eu (80.152.199.113) 56(84) bytes of data. 64 bytes from grosswig.de (80.152.199.113): icmp_seq=1 ttl=50 time=219 ms |
03:39 |
LazyJ |
Yup. If only it were merely marital affairs instead of all this data-mining of anything everything. |
03:39 |
Fritigern |
The ping is there. We are just not allowed to access the site |
03:40 |
LazyJ |
The NSA is playing on KingArthur's server and don't want to share. :0) |
03:40 |
Sokomine |
at least you ought to be able to run around and do sightseeing without registering |
03:40 |
Fritigern |
When i try to use https instead, i see an IE-type error page. Very odd, because the server is running on Debian |
03:41 |
LazyJ |
Ok, enough of the crackpot conspiracy stuff for me. I'd rather play Minetest. ;)- |
03:41 |
Zeno` |
I only browse the web through 18 ssh tunnels through tor through another 21 tunnels and through tor again |
03:42 |
Zeno` |
And the only thing I read is the minetest forum |
03:42 |
Zeno` |
But I'm not paranoid |
03:42 |
Sokomine |
perhaps tor is not supported... |
03:42 |
Fritigern |
Ah yes, let me try the Tor browser real quick |
03:42 |
Sokomine |
i'm not sure. have to ask eythen |
03:42 |
Sokomine |
or you're suspected to be evil core devs :) |
03:42 |
Zeno` |
oh and back through ssh and a proxy again at the end |
03:42 |
Fritigern |
I am normally not a tor user though |
03:43 |
Zeno` |
My web activities all point to VanessaE's IP |
03:43 |
Fritigern |
Tisk tisk... trying to get dear VanessaE in trouble, huh? |
03:43 |
* VanessaE |
wanders off to fix plantlife. |
03:44 |
Zeno` |
huh? NO. I only look at minetest forum, github, and sometimes fedora pages |
03:44 |
Fritigern |
Sure.... :-) |
03:44 |
Zeno` |
:3 |
03:45 |
* Sokomine |
hands a water can to vanessae |
03:45 |
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03:49 |
Sokomine |
if you want to tour servers, you might as well give casimirs voxelgarden unternull (below zero) server a try. it's not in the public list and very small, but has some nice textures. a bit like skyblock, that unter null |
03:52 |
LazyJ |
Below zero? Is the whole map kept under y0 ?? |
03:53 |
Sokomine |
no :-) it's just one big ocean where there's only water below y=0 :-) |
03:53 |
LazyJ |
A cave world? |
03:53 |
LazyJ |
Ah. |
03:53 |
Fritigern |
Sokomine: What is the index page called? I tried index.html, htm, and php but none of them were found |
03:53 |
Sokomine |
no. no caves. no stone as such (can only be gained from cobble generators) |
03:54 |
Sokomine |
try i.e. http://king-arthur.eu/portal.php |
03:54 |
Fritigern |
That one works for me! |
03:54 |
LazyJ |
Ditto ;) |
03:55 |
Fritigern |
What you may need to do, if you haven;t done so already, is create and index.html with a redirect to portal.php |
03:56 |
Sokomine |
oh! finally. i went there through the normal page |
03:57 |
Sokomine |
i'll talk to eythen once i catch him |
03:57 |
Fritigern |
IIRC, all you would need in the index.html would be this line: <html><head><meta http-equiv="refresh" content="0; url=http://example.com/"></head></html> |
03:57 |
Sokomine |
the granting of interact ought to be automatic |
03:57 |
LazyJ |
Checking for the rules and other bit of need-to-know info... |
04:07 |
Fritigern |
Soooo.... question about the Android version of MT. What is the minimum version of android that it require? |
04:07 |
Fritigern |
+s |
04:09 |
Sokomine |
Fritigern: afaik 2.3 |
04:09 |
Sokomine |
it doesn't run on 2.2 |
04:10 |
Fritigern |
Good to know. I can tell that to others if they ask |
04:10 |
LazyJ |
Sokomine, which IRC channel for King Arthur's should I use log into? |
04:10 |
* Fritigern |
does not have a mobile, mobi, handi, or however else people call them ;-) |
04:10 |
LazyJ |
dev or lobby? |
04:11 |
Miner_48er |
lobby |
04:11 |
LazyJ |
Ok, thanks, Miner ;) |
04:12 |
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04:13 |
Sokomine |
lobby ought to be fine |
04:13 |
Sokomine |
hmm. it seems to have problems right now. there's quite a lot of lag... |
04:15 |
Sokomine |
i can show you my "castle". it's more of a fortified house though...and was intended to be early middle ages outside of town. the town grew :-) |
04:16 |
* Fritigern |
wishes there was a decent mapping tool out there, realtime would be preferred |
04:18 |
Miner_48er |
Fritigern https://forum.minetest.net/viewtopic.php?f=14&t=10278 |
04:18 |
Fritigern |
I tried mtsatellite, but this was the result |
04:18 |
Fritigern |
http://67.170.30.149/map.html |
04:19 |
Miner_48er |
what's the problem? |
04:19 |
Fritigern |
You obviously have not visited the link that i pasted |
04:21 |
LazyJ |
Sokomine, I'm working my way through registration on the BB, and juggling chat in Wazuland2. Sorry, I'm a bit bogged down, atm. |
04:22 |
Sokomine |
ah :-) no worry |
04:35 |
Fritigern |
Miner_48er: Did you have a look at that link yet? |
04:38 |
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04:42 |
Miner_48er |
yes missing a bit of the map? |
04:43 |
Fritigern |
Try zooming in on the map. Like the round structure in the middle.... |
04:47 |
Fritigern |
See the problem now? |
04:51 |
Miner_48er |
yes |
04:51 |
Fritigern |
And that make mtsatellite quite useless for me |
04:52 |
FreeFull |
Bugginess! |
04:52 |
FreeFull |
It seems to be swapping chunks around or something |
04:53 |
FreeFull |
Just vertically |
04:54 |
Fritigern |
Another thing that i don;t understand is why the webvserver part of mtsatellite isn;t optional. I am already running a webserver, and want to use that. |
05:04 |
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06:59 |
kaity |
Sup |
07:00 |
kaity |
*me slaps shadow across the face with a broom |
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11:00 |
AgentFire |
I think I need help |
11:01 |
AgentFire |
I definitely need help |
11:02 |
catninja |
? |
11:02 |
exio4 |
we all need help |
11:02 |
exio4 |
we're fucked up |
11:02 |
AgentFire |
Okay, my mods won't work |
11:03 |
AgentFire |
I put their folders in my mods folder. And I suppose to remove the items from inside the folders and put them into mods folder, rather than having the folder in there as a whole? |
11:18 |
LazyJ |
minetest/ |
11:18 |
LazyJ |
| |
11:19 |
LazyJ |
|_mods/ |
11:19 |
LazyJ |
|_modname/ |
11:20 |
LazyJ |
When you extract the mod from it's zip file, make sure to change the resulting folder to the mod's *base* name. |
11:20 |
LazyJ |
I.e., "plantlife-modpack-master" should be renamed to "plantlife-modpack". |
11:20 |
AgentFire |
So like, I should change the folder to MoreOres and MoreBlocks? |
11:21 |
LazyJ |
The unzipped folder, yes. |
11:21 |
LazyJ |
Then copy that folder into the "mods" folder. That's part one of two. |
11:21 |
AgentFire |
Ahh okay, I wondered why I had kept getting errors |
11:21 |
LazyJ |
The next piece of the puzzle is the "world.mt" file. |
11:21 |
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11:21 |
AgentFire |
LazyJ: Hold on a second |
11:22 |
AgentFire |
I can't rename it while it's inside the mods folder? |
11:22 |
btoothpick |
Greetings |
11:22 |
LazyJ |
Yeah, you can rename it there too, if all you've done is changed the folder name. |
11:23 |
LazyJ |
It read like you had copied the contents of the mods into the "minetest/mods" folder. |
11:24 |
LazyJ |
So in the .../minetest/mods/ folder you would have stuff like "moreores", "moreblocks", "homedecor", "gloopblocks", etc... |
11:24 |
AgentFire |
Okay |
11:25 |
LazyJ |
The world.mt file controls which of these mods is loaded into the world. |
11:26 |
AgentFire |
Okay |
11:26 |
AgentFire |
What do I do with this? |
11:26 |
LazyJ |
After you have copied the mods you want into the ../minetest/mods/ folder, start a new, world, log into it then log out. |
11:26 |
AgentFire |
Do I enable the mods when logging into it? |
11:27 |
LazyJ |
This login/logout will create the world.mt file in that particular world's ../minetest/worlds/yourworldsname/ folder. |
11:27 |
LazyJ |
No. You need to run the world once to generate the world.mt file. |
11:27 |
AgentFire |
Okay |
11:28 |
LazyJ |
I'm guessing you don't know how to write the world.mt file from scratch so I'm walking you through this method.;) |
11:28 |
AgentFire |
Okay, cool. I know a decent bit about computers, but not that much aha |
11:28 |
LazyJ |
Ditto. |
11:28 |
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11:28 |
LazyJ |
Just barely know what I need too, and only that. |
11:29 |
AgentFire |
Pretty much the same here |
11:29 |
LazyJ |
I want to use my computer to get work done, not spend all my time working on my computer to get it to do something. |
11:29 |
LazyJ |
Anyway, have you started the world yet? |
11:30 |
AgentFire |
Yes, that is the much more preferable way of doing things. I hate spending hours trying to get something to work |
11:30 |
AgentFire |
Yes |
11:30 |
LazyJ |
Ok, log out and shutdown Minetest. |
11:30 |
LazyJ |
The look in the new world's folder for the world.mt file. |
11:31 |
LazyJ |
Open the world.mt file in a text editor. |
11:31 |
LazyJ |
It should list all the mods you copied into the ../minetest/mods folder, line-by-line. |
11:31 |
LazyJ |
"load_mod_moretrees = false" |
11:31 |
LazyJ |
To activate the mods you want, change "false" to "true". |
11:32 |
LazyJ |
Then save the file, restart Minetest and try out your new world. ;) |
11:32 |
LazyJ |
There is something to keep in mind. |
11:32 |
AgentFire |
Yes? |
11:32 |
LazyJ |
The mods in the ../minetest/mods/ folder are available to all worlds in your Minetest setup. |
11:33 |
AgentFire |
Okay |
11:33 |
LazyJ |
The mods in your world's "worldmods" folder don't need the world.mt file but will only be active in just that world. |
11:33 |
AgentFire |
Ahh okay |
11:34 |
AgentFire |
Now then, opening the world.mt file, I see a problem |
11:34 |
LazyJ |
So if you are running a couple different worlds and all those worlds use WorldEdit, put WorldEdit in the ../minetest/mods/ folder and activate it in each world's "world.mt" file. |
11:34 |
AgentFire |
Ah okay |
11:34 |
AgentFire |
In this world.mt file, it says the following |
11:35 |
AgentFire |
load_mod_Jeija-minetest-mod-mesecons-20130211-169-gd325292 = true |
11:35 |
AgentFire |
load_mod_Sokomine-travelnet-b820049 = true |
11:35 |
AgentFire |
load_mod_calinou-moreblocks-84ee1ffae8e17c00cc20c166556b2fe39fa54c7c = true |
11:35 |
AgentFire |
load_mod_calinou-moreores-f1b3dd8dc1bb7a9f811f9171c33de7a73bf51588 = true |
11:35 |
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11:35 |
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11:35 |
AgentFire |
But I renamed the folders like instructed |
11:35 |
LazyJ |
If you have a world that is the only one that uses BobBlocks, put the BobBlocks mod in that world's "worldmods" folder. |
11:36 |
LazyJ |
Eh, this is where it helps to peak into the mod's code to find out what modname it will call for. |
11:36 |
LazyJ |
load_mod_mesecons = true |
11:36 |
LazyJ |
load_mod_travelnet = true |
11:36 |
LazyJ |
load_mod_moreblocks = true |
11:37 |
LazyJ |
load_mod_moreores = true |
11:37 |
LazyJ |
The names that come out of GitHub and Gitorious have made things difficult for newcomers for years. |
11:37 |
LazyJ |
"User friendly" is not something they've got a good grasp of yet. :/ |
11:39 |
LazyJ |
../minetest/mods/ - mesecons, travelnet, moreblocks, moreores |
11:39 |
AgentFire |
I never knew how complicated this process was |
11:40 |
LazyJ |
What!? You thought you could just download a game and play it? |
11:40 |
LazyJ |
Hehehe... wouldn't that be an improvement. ;)- |
11:41 |
LazyJ |
Yeah, Minetest is a bit of a bear to get setup the first few times if you aren't a computer science major. |
11:41 |
LazyJ |
After a while you'll get used to it's quirks. |
11:42 |
Zeno` |
Let us know when you're used to the quirks... they can be changed |
11:42 |
AgentFire |
Well, that's good at least. |
11:42 |
* Zeno` |
runs and hides |
11:43 |
LazyJ |
If you are on a server that uses Unified Inventory, and you find a mod you like, use Unified Inventory's craft guide to find the "modname" of the mod. |
11:43 |
ThatGraemeGuy |
I never thought that there was a general feeling that it was that hard to follow the instructions typically given :-/ |
11:43 |
LazyJ |
That is what you will need to rename the unzipped folder too. |
11:43 |
AgentFire |
One last question, before running the world again, do I have to enable the mods in the configure setting in the Minetest engine, or does changing the world.mt folder to true enable them for me |
11:43 |
AgentFire |
Ahh okay |
11:44 |
LazyJ |
Heh... wait until you try dabbling with the config file or mods. The lua_api.txt is a nightmare and the minetest.conf.example isn't much better. :/ |
11:44 |
Zeno` |
black magic |
11:45 |
LazyJ |
Back to the Unified Inventory tip... the crafting recipe will show in the grid and in the upper left corner of UI's menu screen will be displayed the "modname:nodename". |
11:45 |
AgentFire |
It still is giving me errors |
11:45 |
ThatGraemeGuy |
heh |
11:45 |
LazyJ |
I.e. "moreblocks:circular_saw" |
11:45 |
* Zeno` |
gets out his voodoo doll |
11:45 |
Megaf_ |
Hi everyone |
11:46 |
LazyJ |
Ok, the witchdoctors and shaman's are coming out. You'd better hope they can exorcise your mod gremlins ;)- |
11:47 |
AgentFire |
I never thought running a mod would be so complicated. This is why I usually just stick to servers lol |
11:47 |
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11:47 |
LazyJ |
Go back, just add one mod, when you get it to work, repeat the process for the next mod. |
11:47 |
LazyJ |
If there were a screenshot of this I could direct you too I would, but no such luck. |
11:48 |
AgentFire |
Okay, lemme ask something. They are double foldered. Would that cause an issue |
11:48 |
LazyJ |
"worldmods" is the easiest place to put mods; no extra files to edit. |
11:48 |
LazyJ |
They may be layered in subfolders if: |
11:49 |
LazyJ |
1. they are a mod pack - look for "modpack.txt" or |
11:49 |
LazyJ |
2. the files are sorted into subfolders and are called out by the "init.lua" file. |
11:49 |
LazyJ |
Or you've double-copied your folders into each other and made a mess of things. ;) |
11:50 |
AgentFire |
Well, I think the layered thing is an issue |
11:50 |
AgentFire |
I disabled all but the travelnet mod which wasn't layered |
11:50 |
AgentFire |
It went throguh |
11:51 |
LazyJ |
The Mods tab in the main menu is supposed to handle all this but it hasn't quite got all the bugs worked out yet. |
11:52 |
LazyJ |
.. |
11:52 |
LazyJ |
.. |
11:52 |
LazyJ |
http://dev.minetest.net/Installing_Mods |
11:52 |
LazyJ |
.. |
11:52 |
LazyJ |
.. |
11:52 |
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11:53 |
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11:53 |
LazyJ |
Ok, so much for putting in spacers to make links easier to find/copy/paste. :/ |
11:55 |
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11:55 |
AgentFire |
Yeah whoops |
11:57 |
AgentFire |
I think I get the basic gist of mods now though, thanks so much for your help LazyJ |
11:57 |
LazyJ |
yw ;) Another option would be to install a fully-loaded sub-game instead of loading mods. |
11:58 |
LazyJ |
Suffers the same naming problem though. |
11:59 |
LazyJ |
The approach would be to install VannessaE's "Dreambuilder" game into the ../minetest/games/ folder, and select that game icon at the bottom of Minetest's main menu. |
11:59 |
LazyJ |
"Dreambuidler" has Technic, Mesecons, Pipeworks... just about all the major staples of Minetest. |
12:00 |
LazyJ |
But it's "everything including the kitchen sink". |
12:00 |
LazyJ |
You're load time will take longer just because of the shear volume of mods being loaded. |
12:00 |
ThatGraemeGuy |
that's what "preload_item_visuals = false" is good for |
12:01 |
LazyJ |
Heh... I haven't had any good luck with preloading_item_visuals. |
12:01 |
LazyJ |
Don't know why they added it. |
12:01 |
ThatGraemeGuy |
maybe because its "preload_" and not "preloading_" |
12:01 |
LazyJ |
Seems everyones experience and recommendation is to turn it off, and with good reason. |
12:02 |
ThatGraemeGuy |
yes, that's what I said ^^ |
12:02 |
LazyJ |
Use to have a texture map, that helped but it was phased out a year or two ago. |
12:02 |
Megaf |
LazyJ: Now, imagine that preload used to be the default option... |
12:03 |
Megaf |
I had to recommend every single player on my server to turn it off |
12:03 |
LazyJ |
Growing pains. |
12:04 |
LazyJ |
I tried one of my earlier copies of Minetest (0.4.2r)... a lot of improvements since then. |
12:08 |
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12:09 |
_Esteban |
Found a spam:https://forum.minetest.net/viewtopic.php?f=3&t=10628&p=162787#p162787 |
12:19 |
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12:34 |
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12:34 |
Megaf |
Compiling minetest on a 900 MHz Celeron, that's so fun, lol |
12:34 |
Megaf |
meanwhile I will work on bringing my pixel art server back |
12:35 |
FreeFull |
I do want to build on the pixelart server again sometime |
12:36 |
LazyJ |
Did you create custom, colored blocks for your pixel art server, Megaf? |
12:37 |
Megaf |
yep |
12:40 |
FreeFull |
That sounds awesome |
12:57 |
LazyJ |
I'm still getting a lot of errors, in the terminal, about undeclared globals in various mods. |
12:58 |
LazyJ |
And this is the most recent GitHub release of Mineset as of 9hrs ago. |
12:59 |
LazyJ |
If I add "local <undeclared_global_complaint> = nil", will that satisfy Minetest? |
13:00 |
ThatGraemeGuy |
are they errors or just warnings? there were some recent changes that have made some mods generate warnings, but the game still works afaik |
13:00 |
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13:00 |
ThatGraemeGuy |
some of the more popular mods have been getting updates for these already |
13:01 |
Megaf |
Cool, I found my Pixel server |
13:01 |
Megaf |
:) |
13:01 |
LazyJ |
04:59:49: ERROR[EmergeThread0]: Assignment to undeclared global "node" inside a function at ..._mods/u4ea_farming_plus_2014_08_05/farming_plus/init.lua:72. |
13:03 |
ThatGraemeGuy |
ew :( |
13:03 |
ThatGraemeGuy |
does it crash your game? |
13:03 |
LazyJ |
Nope, no crash. Just outputs to the terminal. |
13:04 |
LazyJ |
It doesn't spam the terminal as bad as the release of a couple days ago. |
13:04 |
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13:04 |
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13:05 |
LazyJ |
But I'm wondering if the error, though not crashing MT, may be a little something that adds up with all the others. |
13:05 |
ThatGraemeGuy |
EmergeThread0 is mapgen if i'm not mistaken, so I guess worst case is that something that ought to be generated isn't being |
13:05 |
LazyJ |
So if giving it a nil value makes it happy, maybe it's one less thing for MT to trip over. |
13:05 |
ThatGraemeGuy |
but I'm sure someone smarter than me has a much better answer |
13:07 |
LazyJ |
Not limit to actual node stuff. |
13:07 |
LazyJ |
I get this and a few other lines too for the sound mod, "Ambience": |
13:07 |
LazyJ |
05:02:59: ERROR[ServerThread]: Assignment to undeclared global "minp" inside a function at ...s/utility_mods/Ambience_v36_2013_04_26/ambience/init.lua:412. |
13:07 |
ThatGraemeGuy |
the naming of your mod dirs is funky but that's likely not the cause |
13:08 |
LazyJ |
I add the date of the last change to keep the different versions I have better organized. |
13:08 |
LazyJ |
I make modpacks out of most of the mods I use/try/experiment with. |
13:10 |
LazyJ |
In Ambience's case, nothing has changed in a long time and MT has been OK with it up until last week or so. |
13:10 |
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13:10 |
ThatGraemeGuy |
the mod didn't change, something in the engine changed recently |
13:10 |
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13:11 |
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13:11 |
ThatGraemeGuy |
check the commit logs for some popular mods, a lot of commits fixing these things over the last few days |
13:11 |
LazyJ |
mHmm... I see VanessaE has been putting in several little changes of late. |
13:14 |
LazyJ |
The error even shows up in the default minetest_game: |
13:15 |
LazyJ |
05:14:14: ERROR[ServerThread]: Assignment to undeclared global "n" inside a function at ..._stuff/01_minetest/lazyj/bin/../builtin/game/falling.lua:166. |
13:16 |
LazyJ |
Check that. "builtin" is part of the engine's set of mods. |
13:16 |
LazyJ |
Outside of minetest_game or minimal. |
13:17 |
ThatGraemeGuy |
yup |
13:17 |
LazyJ |
So it's probably like you said earlier; more of a warning than an error to worry about. |
13:17 |
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13:21 |
Fritigern |
LazyJ: MT has been warning about unitiialized globals since about a wekk. Which really is a good thing, because it makes modders use best practice whilst coding. |
13:22 |
LazyJ |
Yup. The problem is I'm using some old mods that aren't maintained anymore so I'm the one who will have to fix them which is another problem - I'm no Lua master. |
13:22 |
Fritigern |
I also found it in in one of the mods that you have worked on, i am not sure which one though, i have silently corrected the issues on my own system. I think it was moretrees, but i am not 100% certain |
13:26 |
Fritigern |
Nope, it was fake_fire |
13:26 |
LazyJ |
local cp = nil |
13:27 |
LazyJ |
I'm more surprised the mods I've worked on haven't kicked out even more errors. |
13:27 |
LazyJ |
Like I said, I'm no Lua master. Mostly trial and error. |
13:28 |
Fritigern |
LazyJ: Can't i just solve it by setting cp as a global? |
13:28 |
LazyJ |
But that's how open source is supposed to work. More eyes on the code to improve it. |
13:28 |
LazyJ |
idk. That local cp = nil is what VanessaE added to address the issue. |
13:28 |
* Fritigern |
is a Lua ultra-noob, and i am amazed that i managed to fix so many of the warning that i have encountered |
13:29 |
LazyJ |
Heh. I'm there with ya. |
13:29 |
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13:29 |
LazyJ |
Most of the lua work I've *had* to do is assigning a nil value to stuff that's caused MT to crash. |
13:29 |
LazyJ |
Not a fix, just a patch to get me by. |
13:30 |
Fritigern |
Okay, so i added cp=nil on line 2, making it a global. so far so good. Server did not explode, and no fake_fire related warnings |
13:30 |
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13:30 |
Fritigern |
My bixxes fix was mg, it was full of uninitialized globals. |
13:30 |
Fritigern |
OI! *biggest |
13:31 |
LazyJ |
I guess this is what will pass for our "education" in lua scripting. :)- |
13:32 |
Fritigern |
I guess so. LOL! |
13:32 |
Fritigern |
BTWm here's what i did to mg : https://forum.minetest.net/viewtopic.php?f=11&t=7263&start=100#p162478 |
13:33 |
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13:33 |
LazyJ |
Post a pull request of your fixes to mg's GitHub. |
13:34 |
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13:34 |
LazyJ |
I'm not sure how to accomplish that yet myself. |
13:34 |
ThatGraemeGuy |
they were already fixed according to that forum thread |
13:34 |
Fritigern |
The fixes are laready applied. see the post after mine |
13:34 |
LazyJ |
My current love-hate relationship with GitHub is mostly on the "hate" side when it comes to uploading stuff. |
13:34 |
Fritigern |
My typing sucks so bad today. |
13:36 |
Fritigern |
Really? Just use gitk, then from gitk start git-gui, that will easily let you stage your changes, commit and write a commit message, then push your changes to github. Couldn;t be easier (unless someone manages to automate that) |
13:37 |
LazyJ |
I've tried it, it ate my comment on a commit and wouldn't show it again for editing, so I had to use the command-line. |
13:37 |
Fritigern |
Weird, i have never heard of that happening. |
13:37 |
LazyJ |
Git-gui is a wee bit easier but not quite where knuckledraggers like me can use it. ;)- |
13:38 |
LazyJ |
I can do it, but it takes longer and I'd much rather be building stuff in Minetest than fighting with GitHub. |
13:39 |
Fritigern |
Speaking of building in MT. Have you ever noticed how 3d_torch does not honor protected land rules? |
13:40 |
LazyJ |
Nope. I don't use 3D torches on our server. |
13:41 |
LazyJ |
I use them in my main singleplayer world where I don't have to worry about protection, so, no I hadn't know about that till you mentioned it. Thanks for the heads-up. ;) |
13:41 |
Fritigern |
Well, i do, and it pissed me off that people willingly and knowingly placed torches on the spawnpoint, damaging it. And landprotection didn;t work. But i fixed iit in my fork. |
13:41 |
Fritigern |
https://github.com/Fritigern/3d_torch |
13:42 |
LazyJ |
Heh... did you also fix the "Depends.txt"? |
13:42 |
Fritigern |
I did |
13:42 |
LazyJ |
Commas and caps... those get me a lot of times. |
13:43 |
Zeno` |
Fritigern, the mode has to check if the location is protected or not |
13:43 |
LazyJ |
Many hours of bashing forehead to keyboard trying to solve a problem cause by one, little comma not being in the right place. Oy... |
13:43 |
Fritigern |
Zeno`: Have a look at the code in my fork |
13:43 |
Zeno` |
err, I just did lol |
13:43 |
Zeno` |
oops |
13:45 |
Megaf |
LazyJ: I think I will have my Pixel server online tonight |
13:45 |
Fritigern |
LazyJ: I often mess up with = versus ==. Like for instance, if(value = other_value) will not work. It has to be if(value == other_value) |
13:45 |
Zeno` |
is pointed_thing.under even defined? |
13:45 |
Megaf |
some player asked so much to me to bring it back... |
13:46 |
Fritigern |
Zeno`: Probably, because my fixes actually do work |
13:46 |
Zeno` |
I'll stick to c++ then |
13:46 |
Zeno` |
:D |
13:46 |
LazyJ |
if coffee_cup < full then brew.more_asap(donut+1, sugar=2) |
13:48 |
Fritigern |
As with all forks, it is mostly NOT my work. all i did was make sure that it would check for land protection. I yoinked that code from another mod (i don't remember which one). It was first tested with an alt account on my server, and then had the other users test it. So far, no spawn griefing with torches has taken place since my fixes ;-) |
13:49 |
Fritigern |
Before my fixes i had to clean up and repair the spawn every single day |
13:51 |
LazyJ |
Next time create your spawn over a 100x100 lake of lava and only have one block for them to land one and a narrow bridge of fences to walk across with. >:D |
13:52 |
PenguinDad |
D: |
13:52 |
Fritigern |
LOL! Remind me NOT to join your server. You have way too mean ideas :-))))) |
13:52 |
LazyJ |
About a year ago there was a *useful* bug in HomeDecor that allowed for infinite glowlights in player's inventory. |
13:52 |
LazyJ |
Very good for mining, and working at night. |
13:52 |
LazyJ |
Of course the griefers figured it out and would plaster our spawn with the lights. |
13:53 |
LazyJ |
This was before rollback was as functional as it is today. |
13:53 |
Fritigern |
BTW, do you have the markers mod on your server? |
13:53 |
LazyJ |
Yup. |
13:53 |
Fritigern |
Ouch |
13:53 |
LazyJ |
So far the crashes have been rare. |
13:54 |
Fritigern |
Do you know how to trigger a crash? |
13:54 |
LazyJ |
If they mess with *that* bug, I'll disable the markers. |
13:54 |
LazyJ |
Straight line of poles. |
13:54 |
Fritigern |
Yup |
13:54 |
LazyJ |
If there were a simple fix, Sokomine would have done it by now. |
13:55 |
Fritigern |
Dunno. Perhaps a simple check to see if the defined area => 1 may suffice |
13:55 |
LazyJ |
Mostly it's the app-kids that use the marker poles, and they have a hard enough time figuring out the recipe. |
13:56 |
LazyJ |
We also use Unified Inventory which is, apparently, bigger than their screens will display, so they can't use the craft guide very well. |
13:56 |
Fritigern |
I wazs thinking about changing the recipe. Like use 2 steel ingots and something else (copper ingot?) |
13:57 |
Fritigern |
The current recipe is too cheap |
13:57 |
LazyJ |
Depends on which headaches you are willing to trade for. |
13:57 |
LazyJ |
Make the recipe too expensive and then players won't protect their stuff and you'll be getting a lot of complaints about griefing. |
13:58 |
ThatGraemeGuy |
markers are not required to protect your areas |
13:58 |
Fritigern |
True. So to find a good recipe is key |
13:58 |
LazyJ |
At least with a super cheap recipe for the marker poles, you can easily put the responsibility back on them. |
13:58 |
Fritigern |
ThatGraemeGuy: I know, but it's the easiest way |
13:59 |
LazyJ |
No, the chat command actually allows for greater use of the Area allotment. |
13:59 |
LazyJ |
Not every Minetest player is an avid student of coding. Some of use just want to play the game. |
13:59 |
LazyJ |
So mods like "Markers" is a good thing. |
14:00 |
ThatGraemeGuy |
heh |
14:00 |
ThatGraemeGuy |
I didn't realise you had to be an avid student of coding to play |
14:00 |
ThatGraemeGuy |
guess that makes me an avid student of coding, who knew?! :D |
14:01 |
LazyJ |
The way Minetest handles things, and the all the commands to get something to work... it's very frustrating for some. |
14:01 |
LazyJ |
AgentFire was having trouble installing mods earlier. |
14:01 |
LazyJ |
"Avid student of coding" was the "nice" term I came up with. |
14:02 |
Fritigern |
ThatGraemeGuy: If you like using text commands, that's cool. Let's not get into a GUI vs TTY kind of debate. That one has raged long enough in the Linux community, let's not revive that on here |
14:02 |
Zeno` |
I think we should talk about shell vs. gui |
14:02 |
LazyJ |
Hehehe... Fritigern hang out here long enough and you'll be amazed at what arguments they get into over. |
14:02 |
ThatGraemeGuy |
lol |
14:02 |
Zeno` |
and also what text editor is best |
14:03 |
ThatGraemeGuy |
Microsoft Word, obviously |
14:03 |
PenguinDad |
Zeno`: Butterflies are best text editor :P |
14:03 |
Fritigern |
Zeno`: for windows, copy con is best |
14:03 |
LazyJ |
Vi! No wait... this week it's Emac! |
14:03 |
Zeno` |
not the butterflies! |
14:03 |
LazyJ |
or was it Notepad? Wasn't that last weeks' darling? :0) |
14:03 |
Zeno` |
chaos theory reminds me too much of the MT source code |
14:04 |
* Zeno` |
runs and hides |
14:04 |
Zeno` |
do you know what's strange? |
14:05 |
ThatGraemeGuy |
that we drive on parkways and park on driveways? |
14:05 |
LazyJ |
Minetest isn't alone in suffering chronic bouts of "Linux Disease" but I try to keep in mind how much money I've had to pay for it (zero) and how much effort, time and skill others have donated to get it this far. |
14:05 |
Zeno` |
if you open youtube and search for "documentary 2014"... 99.99999999% of the search results are about the paranormal or aliens... wtf |
14:05 |
ThatGraemeGuy |
linux...... "disease"? |
14:05 |
Zeno` |
what's the linux disease? |
14:06 |
LazyJ |
Linux Disease = cantankerous, arcane, ugly. |
14:06 |
exio4 |
the TTY is lovely, but because the GUI is normally abused doesn't mean it has beautiful things too |
14:06 |
ThatGraemeGuy |
heh |
14:07 |
Zeno` |
LazyJ, well I dunno if that's true. The only thing I personally have been concentrating on is improving client performance *shrug* |
14:07 |
LazyJ |
And thank you for those performance enhancements! |
14:07 |
exio4 |
do you ever talk randomly while sleeping? |
14:07 |
LazyJ |
Sleep? What's that? |
14:08 |
Zeno` |
RBA's commits have increased performance as well |
14:08 |
Zeno` |
it's a team effort |
14:08 |
LazyJ |
I'm approaching 24hrs without sleep and heavily overdosed on coffee and sugar (hence my more lively than usual activity in this channel). |
14:08 |
Zeno` |
LazyJ, I have a cunning plan! |
14:09 |
Zeno` |
LazyJ, go... to... bed! |
14:09 |
LazyJ |
Heh.. |
14:09 |
Zeno` |
seriously. Why would you want to stay awake for so long? :/ |
14:09 |
* Zeno` |
does not understand |
14:10 |
* Fritigern |
is testing a possible fix for the markers mod |
14:11 |
exio4 |
but.. but |
14:11 |
Fritigern |
And failed |
14:11 |
exio4 |
nobody? :( |
14:11 |
Fritigern |
Back to the drawing bord |
14:11 |
Fritigern |
I used to talk in my sleep |
14:12 |
Fritigern |
Told my wife that we had to hurry cause had to see a concert of the pink pinky nail. |
14:12 |
marktraceur |
Zeno`: I do that when I travel internationally, most of the time. Used to do it for school stuff. |
14:12 |
marktraceur |
I think my record was nearing 40 hours in Junior year in college. |
14:12 |
Fritigern |
On another occasion i lifted the blankets, looked under them and said "huh? i can't see the piggies no more!" |
14:13 |
Zeno` |
My record is 5 hours awake |
14:13 |
marktraceur |
Zeno` feels this narcolepsy sliiiiide INTO ANOTHER NIGHTMARE |
14:13 |
Fritigern |
Dammit. Somehow my world got corrupted |
14:14 |
marktraceur |
Fritigern: All this new age philosophy and the loss of religion in young people. |
14:14 |
Fritigern |
This is not the result of playing with the markers mod though |
14:14 |
marktraceur |
Oh. |
14:15 |
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14:15 |
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14:15 |
Fritigern |
I have backups, so that's not the issue. But what i would like to know is how come? |
14:15 |
Fritigern |
I have a feeling like mtsatellite is to blame |
14:17 |
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14:18 |
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14:18 |
Fritigern |
06:18:29: ERROR[ServerThread]: WARNING: saveBlock: Block failed to save (28,3,-18): SQL logic error or missing database |
14:23 |
Fritigern |
Backup restored, let's hope it still works |
14:25 |
exio4 |
!calc math.factorial(99999) |
14:25 |
exio4 |
!c math.factorial(99999) |
14:25 |
MinetestBot |
exio4: Took to long to calculate |
14:25 |
exio4 |
:3 |
14:25 |
sfan5 |
<MinetestBot> sfan5: Calculation by exio4(exio4!~exio4unaffiliated/hacker) timed out. |
14:25 |
sfan5 |
exio4 pls |
14:25 |
Zeno` |
well, that's an interesting thing! |
14:26 |
Zeno` |
factorial 99999 *can* be calculated very quickly |
14:26 |
* Zeno` |
sets the challenge |
14:26 |
Fritigern |
42? |
14:27 |
Zeno` |
I suspect the bot may do it recursively? |
14:27 |
sfan5 |
the number is kind of long |
14:27 |
Zeno` |
also the bot spelt "too" incorrectly ;) |
14:27 |
sfan5 |
huh? |
14:27 |
Zeno` |
<MinetestBot> exio4: Took to long to calculate |
14:28 |
Zeno` |
Should be Took *too* long to calculate |
14:28 |
sfan5 |
oh |
14:28 |
sfan5 |
Zeno`: https://github.com/sfan5/minetestbot-modules send a pull |
14:28 |
Zeno` |
right |
14:28 |
Zeno` |
maybe I'll do that tomorrow lol :) |
14:29 |
Fritigern |
Yes, backup restore, server still works |
14:30 |
Fritigern |
*restored |
14:30 |
sfan5 |
Zeno`: http://sprunge.us/VIKZ |
14:30 |
PenguinDad |
That's a small number |
14:31 |
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14:31 |
Zeno` |
I'm pretty sure I did that as part of Project Euler |
14:32 |
PenguinDad |
!c 1337 - 671 |
14:32 |
MinetestBot |
666 |
14:32 |
PenguinDad |
Devil confirmed! |
14:33 |
Zeno` |
There is no longer any doubt! |
14:39 |
Fritigern |
!c math.pi |
14:39 |
MinetestBot |
3.141592653589793 |
14:39 |
Fritigern |
!c 355/113 |
14:39 |
Fritigern |
Oh, too quick? |
14:39 |
Fritigern |
!c 355/113 |
14:39 |
MinetestBot |
3.1415929203539825 |
14:40 |
Fritigern |
I'd say that is close enough |
14:40 |
PenguinDad |
!c math.sinh(1) + math.cosh(1) == math.e |
14:40 |
MinetestBot |
True |
14:40 |
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14:43 |
Zeno` |
!c 1+1 |
14:43 |
MinetestBot |
2 |
14:43 |
Zeno` |
too fast for me :( |
14:44 |
PenguinDad |
Zeno`: she's 2fast4u ;P |
14:44 |
Zeno` |
oh yes :( |
14:44 |
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14:44 |
Zeno` |
I always forget that |
14:44 |
Zeno` |
bots are like ships |
14:49 |
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14:52 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix client "double saving" simple singleplayer local maps 26cf98c http://git.io/kLT7kw (2014-11-26T00:49:54+10:00) |
14:54 |
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14:54 |
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14:57 |
Zeno` |
it's too hot here :( |
14:57 |
Zeno` |
it's 1AM and it's still ~30C in this room |
14:58 |
Zeno` |
*sigh* |
14:59 |
PenguinDad |
Zeno`: It's 4PM here and it's still awfully cold ;) |
14:59 |
Zeno` |
you may have some of our heatwave if you like |
15:00 |
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15:00 |
PenguinDad |
Zeno`: I'd like to take ~10C ;) |
15:00 |
Zeno` |
/dcc send PenguinDad 10C |
15:01 |
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15:33 |
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15:34 |
Jordach |
halp |
16:00 |
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16:02 |
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16:03 |
* Jordach |
purrs at Sokomine |
16:03 |
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16:06 |
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16:09 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Fix movestone to wire connection looks f69caba http://git.io/ikpqjQ (2014-11-25T17:08:46+01:00) |
16:10 |
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16:10 |
Jordach |
hai Jeija |
16:10 |
Jeija |
hey Jordach |
16:11 |
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16:15 |
* sfan5 |
waves at Jeija |
16:15 |
* shadowzone |
waves at jeija |
16:16 |
* PenguinDad |
meows at Jeija |
16:17 |
Wayward_One |
Stupid question- I'm trying to make default:dirt fall like sand. I added falling_node = true to the groups in nodes.lua for dirt, but it still doesn't fall. Am I missing something? |
16:23 |
CraigyDavi |
I think only falling_node=1 works |
16:24 |
Yellowberry |
if anyone is bored, then please do make a minetest texture pack out of these? http://github.com/realtinymonster/GNG |
16:24 |
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16:24 |
Wayward_One |
oh, lol that's what I meant |
16:26 |
PenguinDad |
Yellowberry: GNG? good night game? |
16:26 |
Yellowberry |
lel no |
16:27 |
Yellowberry |
"The game named Game" |
16:27 |
Yellowberry |
I couldn't think of a better name |
16:27 |
Yellowberry |
^ PenguinDad |
16:30 |
Yellowberry |
also, I have tested them on minetest, but I forgot how to make texture packs, so I just overrid the minimal textures. see: http://zsoltisawesome.insomnia247.nl/GNG1.png |
16:32 |
Yellowberry |
in other news, the moontest server hosted by OldCoder is scheduled for takedown |
16:33 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Merge branch 'improve-luacontroller' b2b1cce http://git.io/TrdZ9Q (2014-11-25T17:32:12+01:00) |
16:34 |
Wayward_One |
adding falling_node=1 to the groups in nodes.lua for dirt still doesn't make it fall... is there something else i need to do? |
16:35 |
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16:38 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Merge branch 'improve-luacontroller' 4bd9d2a http://git.io/Z4fSmw (2014-11-25T17:36:52+01:00) |
16:38 |
PenguinDad |
Double merge :D |
16:39 |
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16:41 |
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16:41 |
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16:44 |
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16:51 |
btoothpick |
VanessaE, Cannot create image from data of file"inventory_sorter_wand_wise.png" message. Is that Dreambuilder related? |
16:52 |
VanessaE |
It is ant it ain't; I've never seen that error happen on my own install though |
16:53 |
OldCoder |
Yellowberry, your remark is odd. Continue in PM. |
16:53 |
PenguinDad |
VanessaE: *and ;) |
16:53 |
VanessaE |
:P |
16:55 |
shadowzone |
ant? |
16:55 |
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16:55 |
shadowzone |
That was a shadowzone sized typo |
17:02 |
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17:06 |
OldCoder |
<Yellowberry> in other news, the moontest server hosted by OldCoder is scheduled for takedown |
17:06 |
OldCoder |
To be clear, the statement by Yellowberry, also known as Real Tiny Monster, is not true |
17:07 |
OldCoder |
Moontest needs a lot of work, but it is not "scheduled" for anything but improvements |
17:07 |
Yellowberry |
Also, moontest has been discontinued |
17:07 |
Sokomine |
how can i see all threads started by me on the forum? |
17:07 |
OldCoder |
Yellowberry has no role in the project |
17:07 |
Yellowberry |
mhmm |
17:07 |
Yellowberry |
well said OldCoder |
17:07 |
* Jordach |
pokes Sokomine |
17:08 |
OldCoder |
Yellowberry, you have repeated a remark that is not true and I am short on time |
17:08 |
|
Yellowberry was kicked by OldCoder: Take a hike |
17:08 |
* Jordach |
laughs |
17:08 |
* Sokomine |
feels poked |
17:08 |
Jordach |
Sokomine, reloading the server |
17:08 |
Sokomine |
ah. fine :-) |
17:09 |
Jordach |
you know have access to MGV5/6/7 |
17:09 |
Sokomine |
Jordach: i've re-built that house which i built on your server and am using the improved version now as a small chateau (complete with garden) in mg_villages |
17:09 |
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17:09 |
Yellowberry |
"Your repository "realtinymonster/moontest" was successfully deleted." |
17:09 |
|
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17:10 |
OldCoder |
A new GitHub repository for the _game in question, possibly to be known as Solartest, will be created in due course |
17:11 |
Calinou |
Princess Luna mourns Yellowberry. |
17:11 |
OldCoder |
It is our hope to incorporate paramat code and... |
17:11 |
OldCoder |
Calinou, who is Princess Luna? And how do I convert all the stairplus slabs in Silvercrab? |
17:11 |
Calinou |
a pony :P |
17:11 |
OldCoder |
and Yellowberry is a bit of an aimless time waster |
17:11 |
OldCoder |
He is not to be "mourned" |
17:12 |
Calinou |
as for conversion… there is commented code in More Blocks |
17:12 |
OldCoder |
He is out there somewhere |
17:12 |
OldCoder |
No there is not |
17:12 |
Amaz |
There were old versions with paramat's code, but in the end, it was ditched for the speed of mgv7. |
17:12 |
OldCoder |
Vanessa and I |
17:12 |
Calinou |
stairsplus/conversion.lua, stairsplus/aliases.lua |
17:12 |
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17:12 |
OldCoder |
spent 12 hours on this Saturday |
17:12 |
Calinou |
the dofiles are commented in stairsplus/init.lua |
17:12 |
Amaz |
Even paramat said it was a good decision. |
17:12 |
OldCoder |
The conversion works for most moreblocks slabs Calinou |
17:12 |
Calinou |
or just use Sokomine's rotation helpers |
17:12 |
OldCoder |
Not for stairsplus slabs |
17:12 |
Calinou |
too old, I didn't bother adding support for them |
17:12 |
Calinou |
(and probably won't) |
17:12 |
OldCoder |
VanessaE suggested that I ask you to help. I spent 12 hours on this on Saturday. |
17:13 |
OldCoder |
Calinou, I converted Silvercrab to Carbone |
17:13 |
OldCoder |
Does this factor into a decision? |
17:13 |
OldCoder |
One of the largest and most venerable worlds is now running on your _game |
17:13 |
Calinou |
nope :P |
17:13 |
OldCoder |
Gee, thanks |
17:13 |
Calinou |
sorry |
17:13 |
OldCoder |
VanessaE thinks it's a small amount of code |
17:13 |
OldCoder |
I spent 12 hours on the _game upgrade |
17:13 |
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17:14 |
Jordach |
Sokomine, server up, and i gave your house something special |
17:14 |
Calinou |
I think, once you load a world once, that it is too late anyway |
17:14 |
OldCoder |
It all actually works except for the stairsplus slabs |
17:14 |
OldCoder |
I can't even convert them using ABMs though |
17:14 |
OldCoder |
I'm getting into a loop of undefineds of some sort |
17:14 |
OldCoder |
I can only alias them to whole blocks |
17:15 |
OldCoder |
You have spent a lot of time on a mod that is important |
17:15 |
OldCoder |
The project owes you a debt |
17:15 |
OldCoder |
But people in turn spent a lot of time building based on your mod |
17:15 |
OldCoder |
You have sort of f*cked them |
17:15 |
OldCoder |
I have one person |
17:15 |
OldCoder |
I think he's in Australia or somewhere down under |
17:15 |
OldCoder |
Professional, uses the project to relax |
17:15 |
OldCoder |
I cloned Redcrab |
17:16 |
OldCoder |
Which BTW took about 1 to 2 weeks of time I didn't have |
17:16 |
OldCoder |
His slabs were all wrecked |
17:16 |
OldCoder |
I spent hours creating aliases for them |
17:16 |
OldCoder |
The aliases were for whole blocks. So it looked passable but was not right. |
17:16 |
OldCoder |
He spent hours or possibly days redoing all the slabs. |
17:16 |
Calinou |
I'd say, do with aliases to whole blocks for now |
17:17 |
OldCoder |
Based on the modset we were able to assemble. |
17:17 |
OldCoder |
Follow along here |
17:17 |
Calinou |
or alias to downwards slab (common denominator, will look bad for walls though) |
17:17 |
OldCoder |
On Saturday |
17:17 |
OldCoder |
at VanessaE's challenge |
17:17 |
OldCoder |
I tried to upgrade the world all the way |
17:17 |
* Jordach |
very much dislikes mods that constantly change ideas and their standards |
17:17 |
OldCoder |
This was interesting; go from nothing to a crust of a world (no mapgen) |
17:18 |
OldCoder |
to a world with an underground to Carbone and a full world |
17:18 |
OldCoder |
But in the process |
17:18 |
Calinou |
Jordach, constantly? the API is quite stable now |
17:18 |
Calinou |
and most mods are so since the API was stabilised |
17:18 |
OldCoder |
My player's slabs changed AGAIN Calinou |
17:18 |
OldCoder |
Do you follow? |
17:18 |
Calinou |
last More Blocks breakage was in Q2 2013 |
17:18 |
Jordach |
Calinou, you change more node names than i change clothes a month |
17:18 |
OldCoder |
Oh? Then WTH happened to his labs? |
17:18 |
Jordach |
/s |
17:18 |
Calinou |
I try to follow some standards |
17:18 |
OldCoder |
Calinou, do you follow? He worked hard to convert all the slabs |
17:19 |
OldCoder |
Then on Sunday he came and found that they were all broken *again* |
17:19 |
OldCoder |
VanessaE thinks it can be fixed with a few lines of code in the conversion module(s) |
17:19 |
OldCoder |
If you are too self centered to help with that... |
17:19 |
OldCoder |
Good grief, can you imagine how the player felt? |
17:20 |
OldCoder |
Hours or days converting the first time and then all of that work lost? |
17:20 |
OldCoder |
If you are too self centered to help with that, how about explaining what it is that ABMs might be used to convert *to* |
17:20 |
OldCoder |
And why every possible type of ABM or alias conversion that I try fails? |
17:20 |
Calinou |
example: stairsplus:stair_<type>_inverted = moreblocks:stair_<type> then use 6d facedir conversion |
17:20 |
OldCoder |
This is, again, about converting to *your* _game as |
17:21 |
OldCoder |
Why is ABM conversion failing? |
17:21 |
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17:21 |
OldCoder |
Shouldn't I be able to use an ABM to convert stairsplus:bacon to moreblocks:bacon? |
17:22 |
OldCoder |
that is the obvious solution but it fails |
17:22 |
Calinou |
use an alias too |
17:22 |
OldCoder |
I tried both. Separately and together. |
17:22 |
OldCoder |
I am obviously missing a subtlety |
17:22 |
OldCoder |
This is what was tried: |
17:22 |
Calinou |
would you like a list of Stairs+ nodes (from my head)? |
17:23 |
OldCoder |
I spent about 4 hours building the list |
17:23 |
OldCoder |
So, no, thanks |
17:23 |
OldCoder |
I am hardly lazy myself, Calinou. I have been working on this off and on since last week. |
17:23 |
OldCoder |
I spent hours putting together a list of about 100 of them |
17:23 |
OldCoder |
It wasn't a snap of the fingers |
17:23 |
OldCoder |
Now, using the list... |
17:24 |
OldCoder |
I did (a) alias stairsplus:bacon to moreblocks:bacon (b) ABM to convert stairsplus:bacon to to moreblocks:bacon |
17:24 |
OldCoder |
Both together and separately |
17:24 |
Calinou |
and what happens with them? |
17:24 |
OldCoder |
And other experiments as well. |
17:25 |
OldCoder |
None of them work. For some experiments, there are error messages about CONTENT IGNORE. For others, the blocks disappear quietly. |
17:25 |
OldCoder |
Nothing results in something so simple as a bacon remaining a bacon |
17:26 |
OldCoder |
Oh, and did I mention, you changed some things two or three times? |
17:26 |
OldCoder |
So I have 2 or 3 levels of changes to untangle in some cases? |
17:26 |
OldCoder |
Considering that I'm hardly sitting on my ass on this matter (the list of nodes was not easy to construct) |
17:27 |
OldCoder |
and that I spent 12 hours porting one of the most important worlds in the project (or projects) to *your* world |
17:27 |
OldCoder |
To your _game, I mean |
17:27 |
OldCoder |
Perhaps you could comment on which combination of (a) and (b) above should work |
17:27 |
OldCoder |
Unless you are busy with ponies and bronies and so on |
17:27 |
OldCoder |
|
17:28 |
Calinou |
I don't know why it happens |
17:28 |
OldCoder |
I care about how the players feel, by the way. But that is optional for Carbone I suppose. |
17:28 |
OldCoder |
Well, which of (a) or (b) should work? |
17:29 |
OldCoder |
I believe you said using (a) and (b) together should work. Is this so? |
17:29 |
Sokomine |
trouble is that redcrabs server last got updated...maybe 2 years ago. when i put a set of mods together for redcrab_game for the saved map data about a year ago, i had to locate a version of moreblocks that still worked without changing existing blocks to something looking completely diffrent |
17:29 |
Calinou |
if you use just an alias, you will end up with non-rotated nodes |
17:29 |
Calinou |
so you also need an ABM to rotate the old ones! |
17:29 |
OldCoder |
Well, I've tidied up most of it |
17:29 |
OldCoder |
Calinou, yes, I guessed that |
17:29 |
Calinou |
Sokomine, this is what I hate about redcrab |
17:29 |
Calinou |
and I hate dealing with it |
17:29 |
OldCoder |
Calinou, Redcrab no longer exists |
17:30 |
OldCoder |
For all intents and purposes, Redcrab is mine now, and I've converted it to *your* game |
17:30 |
OldCoder |
So there is not much for you to complain about, is there? |
17:30 |
OldCoder |
Are you confirming that (a) and (b) should be used together? |
17:30 |
Sokomine |
calinou: understandable. that's work usually done by the server owner over time when updating mods |
17:30 |
OldCoder |
Sokomine, I can handle this |
17:31 |
OldCoder |
Calinou, Redcrab is dead. Long live Silvercrab. |
17:31 |
Jordach |
Sokomine, she's up |
17:31 |
Amaz |
^ |
17:31 |
OldCoder |
The world is fully modern now except for the stairsplus slabs. |
17:31 |
Calinou |
1) you need an alias so that the game knows what to do about your nodes |
17:31 |
OldCoder |
Yes |
17:31 |
Calinou |
2) you need an ABM that converts only old nodes! not new ones |
17:31 |
Jordach |
oh hello *** Error in `./minetestserver': malloc(): memory corruption (fast): 0x00007f01fc001d9f *** |
17:31 |
OldCoder |
Yes |
17:32 |
OldCoder |
Calinou, I did that. But now that you have confirmed the approach, I will condense one example to a simple paste. |
17:32 |
OldCoder |
And include the results. |
17:32 |
OldCoder |
This will probably be in December as I have real life commitments to meet this week. |
17:32 |
OldCoder |
If the paste is concise enough, then, I trust that you will review it |
17:32 |
OldCoder |
Is this a reasonable suggestion? |
17:33 |
Calinou |
yes |
17:33 |
OldCoder |
Very well. Thank you. It is good to know that you are not entirely devoid of concern for the players. |
17:33 |
OldCoder |
|
17:35 |
Calinou |
but remember, there is no warranty, and I don't have a “debt†|
17:36 |
OldCoder |
Nobody mentioned a "debt", Calinou. If you wish to, in effect, grief your own users, users who trust your work, that is entirely up to you. |
17:36 |
OldCoder |
|
17:36 |
|
MinetestForFun joined #minetest |
17:37 |
btoothpick |
VanessaE, I'll blame it on Windows ;) |
17:37 |
kilbith |
OldCoder: http://irc.minetest.ru/minetest/2014-11-25#i_4036904 |
17:37 |
kilbith |
memory issue ? |
17:37 |
OldCoder |
R |
17:38 |
|
jin_xi joined #minetest |
17:38 |
OldCoder |
kilbith, what is your point? |
17:38 |
OldCoder |
I stated that the project owes *him* a debt |
17:38 |
|
Yellowberry joined #minetest |
17:38 |
kilbith |
Nobody mentioned a "debt" |
17:38 |
Xack |
hi :) |
17:38 |
OldCoder |
Nobody mentioned that *he* had a debt |
17:38 |
OldCoder |
Nice try; from now on kilbith |
17:39 |
OldCoder |
Should I spell out every word that is implied |
17:39 |
OldCoder |
and cite kilbith as the reason? |
17:39 |
OldCoder |
Nobody mentioned that *Calinou* had a debt |
17:39 |
Calinou |
hi Xack |
17:39 |
OldCoder |
And that was clearly the meaning in context |
17:39 |
kilbith |
yeah, sure... :/ |
17:39 |
Xack |
hey Calinou :) |
17:39 |
OldCoder |
If you wish to play childish games, kid, find somebody else; I've got real stuff to deal with |
17:40 |
OldCoder |
<Calinou> but remember, there is no warranty, and I don't have a “debt†|
17:40 |
kilbith |
firstly, i'm not a kid. |
17:40 |
OldCoder |
If anybody feels that my use of the word "debt" was unclear |
17:40 |
OldCoder |
Oh? |
17:40 |
OldCoder |
You're probably young enough to be my son |
17:40 |
kilbith |
secondly, keep your condescendance for you |
17:40 |
OldCoder |
And my patience is a bit thin right now |
17:40 |
OldCoder |
I've been working pretty hard |
17:40 |
OldCoder |
to fix up multiple worlds while keeping up with real life commitments |
17:40 |
|
proller joined #minetest |
17:41 |
OldCoder |
I don't need the equivalent of spelling flames |
17:41 |
Megaf |
Hi all |
17:41 |
OldCoder |
There was no inconsistency in what I said at all |
17:41 |
OldCoder |
*Nobody* mentioned a "debt" that Calinou had |
17:41 |
OldCoder |
I can read people well enough, being what I am as some of those here now... |
17:41 |
OldCoder |
That I know that would be an error |
17:42 |
OldCoder |
For you to waste public time by trying to find a non-existent inconsistency kilbith is juvenile |
17:42 |
OldCoder |
Thanks loads |
17:42 |
OldCoder |
|
17:42 |
OldCoder |
* those hear know |
17:42 |
Amaz |
OldCoder, not sure if you're interested, but I've restored the moontest repository: https://github.com/Amaz1/moontest |
17:42 |
OldCoder |
Amaz, no need |
17:42 |
OldCoder |
I will be starting one fresh |
17:43 |
Amaz |
Okay, great. |
17:43 |
OldCoder |
When there is less time lost to spelling flames |
17:43 |
Sokomine |
that is fine. what was going on with moontest anyway? why was it deleted? |
17:43 |
OldCoder |
|
17:43 |
OldCoder |
It was not deleted |
17:43 |
OldCoder |
Not the current _game |
17:43 |
Amaz |
The author rage quit. |
17:43 |
OldCoder |
No |
17:43 |
OldCoder |
It was not rage quit... |
17:43 |
OldCoder |
And he wasn't really the author |
17:43 |
Amaz |
He was the original author. |
17:44 |
OldCoder |
I looked at the code. Amaz, you contributed, right? And wasn't it based on Paramat's stuff? |
17:44 |
OldCoder |
I think he sort of cobbled together a few pieces |
17:44 |
Yellowberry |
Amaz wrote most of it |
17:44 |
Amaz |
At a time in the past it was. |
17:44 |
Yellowberry |
and reworked all of Paramat's code |
17:44 |
Amaz |
But it changed to the biome api which was considered faster. |
17:44 |
Yellowberry |
so it's really his |
17:45 |
OldCoder |
Amaz, it is not especially relevant. He is not interested in credit or involvement. |
17:45 |
Amaz |
Yep, I know. |
17:45 |
OldCoder |
I will start a new repository, hopefully in December |
17:45 |
Amaz |
Great. |
17:45 |
Amaz |
I'll keep this one for the time being. |
17:46 |
OldCoder |
My MT time this month has been taken up with last-ditch repairs to rescue Landrush, which was dying due to a sort of technic cancer |
17:46 |
OldCoder |
and the conversion of Silvercrab to Calinou Carbone |
17:46 |
OldCoder |
Plus spelling flames from kilbith :P |
17:46 |
OldCoder |
|
17:46 |
kilbith |
spelling flames ? |
17:47 |
OldCoder |
kilbith, BTW, if you ever find an actual inconsistency of that type, you win a prize! |
17:47 |
OldCoder |
kilbith.respect++ |
17:47 |
OldCoder |
Thanks again for wasting the channel's time |
17:47 |
OldCoder |
|
17:47 |
Xack |
|
17:47 |
* Xack |
wonders why the empty lines... |
17:47 |
OldCoder |
Xack, they serve three purposes... |
17:48 |
Megaf |
|
17:48 |
OldCoder |
Not sure why they are not more common... |
17:48 |
|
ElectronLibre_ joined #minetest |
17:48 |
Megaf |
|
17:48 |
Xack |
ooh, paragraphs |
17:48 |
OldCoder |
#1 Paragraph breaks |
17:48 |
OldCoder |
Megaf, that is spamming or flooding |
17:48 |
shadowzone |
Neither |
17:48 |
|
coagen joined #minetest |
17:48 |
shadowzone |
There isn't anything there |
17:48 |
|
Yellowberry left #minetest |
17:48 |
OldCoder |
#1 Paragraph breaks #2 Responses when there is nothing to be said #3 Announcement of presence |
17:48 |
OldCoder |
Xack, ^ answer |
17:48 |
coagen |
I hurd bout some drama |
17:48 |
|
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17:48 |
OldCoder |
Three different purposes |
17:49 |
OldCoder |
coagen, just a spelling flame from kilbith |
17:49 |
Amaz |
coagen, logs. |
17:49 |
Megaf |
ok, my first empty line was and annoucement of my presence, and my second like was a response when there is nothing to be said. |
17:49 |
Megaf |
touché |
17:49 |
OldCoder |
Disclaimer: The phrase "spelling flame" is used loosely |
17:49 |
Megaf |
Hi shadowzone. Have you ever seen my PiXeL server? |
17:50 |
coagen |
I spell shit wrong all the tmie, i'd atkually like some ehlp |
17:50 |
shadowzone |
Megaf: Yes, I have. |
17:50 |
Megaf |
ok |
17:51 |
Megaf |
coagen: sorry? |
17:51 |
OldCoder |
coagen, see the disclaimer. It was not about spelling. I said that nobody had mentioned a "debt" from Calinou. kilbith quoted a log line where I talked about a "debt" to Calinou. kilbith considered that an inconsistency. Pointless silliness. |
17:51 |
Megaf |
11:34:25: ACTION[ServerThread]: Notch [65.128.201.248] joins game. |
17:51 |
Megaf |
11:34:25: ACTION[ServerThread]: Notch joins game. |
17:51 |
Amaz |
XD |
17:51 |
Megaf |
lmao |
17:51 |
OldCoder |
A debt to somebody is not the same thing as a debt owed by somebody. |
17:52 |
coagen |
OrgName: Qwest Communications Company, LLC |
17:52 |
PenguinDad |
Megaf: that's top-notch :P |
17:52 |
coagen |
Address: 100 CENTURYLINK DR |
17:52 |
coagen |
its not him |
17:52 |
coagen |
unless he's on qwest :| |
17:52 |
Megaf |
heh |
17:52 |
shadowzone |
I've seen him |
17:52 |
* Jordach |
purrs at Sokomine |
17:52 |
shadowzone |
He swears a lot on CG72PVPSERVER |
17:52 |
OldCoder |
I had a pretend "Celero*55" join one of my worlds recently |
17:53 |
shadowzone |
Lol |
17:53 |
shadowzone |
My friend skittle |
17:53 |
coagen |
OldCoder: sorry man, I hope you got it sorted out the way you wanted, you know I'm just trying to make you laugh :P |
17:53 |
shadowzone |
skittle's calls him celery55 |
17:53 |
OldCoder |
coagen, it's been a bit burdensome here recently. Positive intentions are welcome. Negative ones are not. Have a nice day, kilbith, and thanks again for wasting my time as well as the channel's. |
17:54 |
Sokomine |
jordach: i'm afraid it will take a moment more :-/ |
17:54 |
Jordach |
Sokomine, okai] |
17:55 |
|
theTroy joined #minetest |
17:55 |
|
proller joined #minetest |
17:56 |
|
ElectronLibre_ joined #minetest |
17:56 |
kilbith |
OldCoder: your writings are contradictory, mendacious and over that, you are trying to disrespect my person without knowing me. so, continue your funny self-inflated madness arguing that some here are pissed off. |
17:59 |
coagen |
wow |
17:59 |
* coagen |
goes back to #debianfork let's kill systemd |
17:59 |
|
coagen left #minetest |
17:59 |
PenguinDad |
Poor systemd :( |
18:00 |
OldCoder |
kilbith, as I said, you win a prize if you find an actual inconsistency. The context is here, Minetest, this channel. |
18:00 |
OldCoder |
Fail to find one and you must admit that you are a... |
18:00 |
|
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18:00 |
OldCoder |
Hm. We should hold a contest for the correct term. |
18:00 |
kilbith |
and you gone out of the context earlier |
18:00 |
shadowzone |
Idiot? |
18:01 |
shadowzone |
That's what I'd say. |
18:01 |
OldCoder |
I don't need to "disrespect your person"... you have made yourself a laughing stock as it is kilbith |
18:01 |
OldCoder |
Or are close to it |
18:01 |
* Jordach |
wonders if there is a KittenCoder |
18:01 |
OldCoder |
sfan5 ? |
18:01 |
OldCoder |
Ah |
18:01 |
KittenCoder |
There is now |
18:01 |
|
ElectronLibre joined #minetest |
18:01 |
kilbith |
shadowzone: you are who to say that i'm an idiot ? |
18:02 |
OldCoder |
Very well! |
18:02 |
KittenCoder |
I didn't |
18:02 |
OldCoder |
kilbith, perhaps it is type to chill |
18:02 |
kilbith |
it's not allowed to insult another people here |
18:02 |
OldCoder |
Be chillbith |
18:02 |
kilbith |
and you don't know me |
18:02 |
|
ventrillov joined #minetest |
18:02 |
* Jordach |
starts laughing |
18:02 |
OldCoder |
kilbith, now who is being inconsistent? |
18:02 |
KittenCoder |
And you don't know me |
18:02 |
KittenCoder |
So.. |
18:02 |
KittenCoder |
Just stop fighting |
18:02 |
Jordach |
>nVidia Shadowplay fps overlay |
18:02 |
Jordach |
>spotify's fps is 21k+ |
18:02 |
KittenCoder |
You don't know the opposing side so don't start fighting. |
18:03 |
KittenCoder |
I put up with enough on other networks/channels |
18:03 |
KittenCoder |
I don't want to see it here |
18:03 |
OldCoder |
There is no "opposing side" KittenCoder. This is pointless. And, yes, I agree with the last point. |
18:03 |
KittenCoder |
Okay |
18:04 |
|
[ElectronLibre] joined #minetest |
18:04 |
|
ventrillov left #minetest |
18:04 |
|
Yellowberry joined #minetest |
18:05 |
kilbith |
OldCoder: stop perveting the facts like many other people (both in IRL and with some our moderators...) |
18:05 |
kilbith |
just to trying to preserve your interests |
18:05 |
kilbith |
like with many other people* |
18:05 |
OldCoder |
kilbith, you have a mispelling there <- irony |
18:06 |
OldCoder |
misspelling * :P <- recursive |
18:06 |
|
ElectronLibre_ joined #minetest |
18:06 |
|
rubenwardy joined #minetest |
18:06 |
kilbith |
my english is broken, I admit |
18:06 |
OldCoder |
That is not important |
18:06 |
OldCoder |
Your logic and politeness are other matters |
18:06 |
Jordach |
shall we call a shovel a shovel and a pickaxe a pickaxe over here? |
18:06 |
OldCoder |
Work on them, please |
18:07 |
kilbith |
I can exactly say the same thing for you |
18:07 |
Yellowberry |
OldCoder is a busy guy, leave him alone, please? |
18:07 |
* OldCoder |
is humbled by the majesty of kilbith's point |
18:08 |
Yellowberry |
this is not #argue, this is #minetest |
18:08 |
OldCoder |
Yellowberry, in the past, the two were equivalent |
18:08 |
|
ElectronLibre_ joined #minetest |
18:08 |
* Jordach |
points both LM and MV |
18:08 |
OldCoder |
But I can't ban him as ops must be more patient than others |
18:08 |
OldCoder |
This is part of the difference beween right and wrong |
18:08 |
Amaz |
"With power there comes responsibility" |
18:09 |
OldCoder |
Yes |
18:09 |
OldCoder |
Seriously |
18:09 |
* ElectronLibre_ |
waits for himself/his doppelganger to get out of freenode >_> |
18:09 |
OldCoder |
If he was talking like this to one of you, his ass would be grass by now |
18:10 |
Yellowberry |
holy shit guys |
18:10 |
Yellowberry |
this is nuts |
18:10 |
ElectronLibre_ |
Amaz: That's true, my computer just said it when I tried sudo the first time :D. |
18:10 |
Jordach |
ElectronLibre_, /msg nickserv ghost oldnick |
18:10 |
|
Yellowberry left #minetest |
18:10 |
* ElectronLibre_ |
thanks Jordach. |
18:10 |
Jordach |
afaik |
18:10 |
ElectronLibre_ |
Apparently, my registered nick is already out, good. |
18:10 |
OldCoder |
Actually, the reason Yellowberry did not come here for a while was that he was banned |
18:11 |
|
stakewinner00 joined #minetest |
18:11 |
OldCoder |
Apparently he misused a bot |
18:11 |
OldCoder |
I'm told that he was K-lined as well, but he says that the story is exaggerated |
18:11 |
ElectronLibre |
OldCoder, he "played" with MinetestBot apprently, right. |
18:11 |
Jordach |
s/played/attempted to crash/g |
18:11 |
OldCoder |
All right |
18:12 |
jin_xi |
fuck all the bots |
18:12 |
Jordach |
kilbith, never replied to your pms on menu design |
18:12 |
OldCoder |
jin_xi, say "f*ck all the bots" |
18:12 |
jin_xi |
no |
18:12 |
ElectronLibre |
I was here, it was a little flood, not something enormous, but still a blood. |
18:12 |
OldCoder |
Let's aim for a higher tone |
18:12 |
* ElectronLibre |
gives jin_xi some "*" |
18:12 |
Jordach |
tl;dr i should add name restrictions into BFD |
18:13 |
Calinou |
definitely |
18:13 |
kilbith |
Jordach: and ? |
18:13 |
OldCoder |
Perhaps a reminder and a counter, Jordach ? |
18:13 |
OldCoder |
if (++f*ck > F*CKLIMIT) { kick (self); } |
18:13 |
Jordach |
except i'll probably fork it and lock my own name out, which requires me to sign in as a anon user and activate a hidden command (hint: modified /playermale) |
18:14 |
OldCoder |
Hm |
18:14 |
Jordach |
i've had male and female player models for ages |
18:14 |
jin_xi |
#define FUCKS_GIVEN 0 |
18:14 |
OldCoder |
if (++f*ck > F*CKLIMIT) { kick (name); } else { puts ("Language, " .. name); } |
18:15 |
Jordach |
notbad.png |
18:15 |
OldCoder |
jin_xi, does *everybody* need to be troublesome today? |
18:15 |
OldCoder |
Do you seriously object to a reminder about language? |
18:15 |
|
shadowzone joined #minetest |
18:15 |
kilbith |
Jordach: "kilbith, never replied to your pms on menu design" <-- what's your point ? |
18:15 |
OldCoder |
jin_xi, we have 12 year old girls here. Yes, they know the word. But the project should aim for a higher standard. |
18:16 |
Calinou |
shadowzone knows it! |
18:16 |
Jordach |
kilbith, i only just noticed it |
18:16 |
OldCoder |
See the rest of my point Calinou |
18:16 |
shadowzone |
Huh? |
18:16 |
shadowzone |
what'd I miss? |
18:16 |
Jordach |
Calinou, also: can you try to stop dodging problems that you create? |
18:16 |
OldCoder |
shadowzone, nothing of significance |
18:16 |
shadowzone |
Okay |
18:16 |
kilbith |
Jordach: ...and what ? |
18:17 |
Jordach |
kilbith, they both look good |
18:17 |
jin_xi |
seriously... |
18:17 |
jin_xi |
stop trying to enforce bullshit rules |
18:17 |
* PenguinDad |
sighs |
18:17 |
kilbith |
Jordach: thanks; but the formspec needs to be re-do from scratch |
18:17 |
Jordach |
kilbith, nono |
18:17 |
OldCoder |
jin_xi, I am not aware that there is a specific language "rule" here |
18:17 |
shadowzone |
Then quit breaking "bullshit" rules |
18:17 |
Jordach |
the ENTIRE FORMSPEC engine must be made better |
18:18 |
OldCoder |
But as you are being disrespectful to others and not just to me, I can kick or ban you |
18:18 |
Jordach |
(i wouldn't mind XML / HTML like styling) |
18:18 |
jin_xi |
there is this: http://wiki.minetest.net/IRC#Rules |
18:18 |
Jordach |
tl;dr http://minetest.net/IRC |
18:18 |
OldCoder |
I couldn't touch kilbith; but another f*ck and you will be invited to leave |
18:18 |
rubenwardy |
Hi all! |
18:19 |
OldCoder |
rubenwardy, howdy |
18:19 |
CraigyDavi |
Hi rubenwardy |
18:19 |
kilbith |
OldCoder: you're talking to me ? |
18:19 |
jin_xi |
take no bullshit from noone you know, but me saying fuck and any variations of it does not disrespect anyone |
18:19 |
OldCoder |
kilbith, no; I have little desire to do so at this time |
18:19 |
|
jin_xi was kicked by OldCoder: Hi! How is it going? |
18:19 |
Jordach |
TIL |
18:19 |
CraigyDavi |
Chill out everyone |
18:19 |
Amaz |
^ |
18:20 |
Jordach |
MSVC supports Python and other scripting languages |
18:20 |
OldCoder |
^ |
18:20 |
OldCoder |
Linux is probably simpler |
18:20 |
Jordach |
OldCoder, .NET is OSS |
18:20 |
OldCoder |
I read about that |
18:20 |
OldCoder |
Doesn't change the assessment |
18:20 |
Jordach |
this isn't the MS i remember 10 years ago |
18:20 |
OldCoder |
I worked with .NET last year |
18:21 |
OldCoder |
Not much fun |
18:21 |
Calinou |
Jordach> OldCoder, .NET is OSS |
18:21 |
Calinou |
it's only a small part of it… |
18:21 |
|
NemoMT joined #minetest |
18:21 |
OldCoder |
Calinou, Jordach already pointed this out |
18:21 |
OldCoder |
NemoMT, wb |
18:21 |
Jordach |
alright stallman ite |
18:22 |
rubenwardy |
People insisting on swearing sound like 13 year olds trying to rebel |
18:22 |
rubenwardy |
"It's fine, it's language, how can language be bad?" |
18:22 |
rubenwardy |
"All my friends do it!" |
18:22 |
Jordach |
rubenwardy, got an NUS card byb chance> |
18:23 |
Jordach |
(you should ideally do it) |
18:23 |
OldCoder |
rubenwardy, it is not the end of the world. But if we aim for a higher standard perhaps we will achieve it. |
18:24 |
* Jordach |
could possibly setup a Win VM purposely for compiling 64bit MT builds |
18:24 |
rubenwardy |
Cool |
18:26 |
rubenwardy |
OldCoder, my issue is that the swear words are usually used just because they want to swear, rather than they help to convey a meaning in a way that other words don't. It is also very noobish, people think you are a 8-15 year old who also likes TXT SPCH. |
18:27 |
|
CoconutOfDeath joined #minetest |
18:27 |
* shadowzone |
shudders |
18:27 |
shadowzone |
txt spch |
18:27 |
* shadowzone |
dies |
18:28 |
shadowzone |
Why do people talk like that? |
18:28 |
OldCoder |
rubenwardy, yes |
18:28 |
rubenwardy |
dt nw, sdwzn |
18:29 |
OldCoder |
Oh, please |
18:29 |
* shadowzone |
twitches |
18:29 |
shadowzone |
Don't start |
18:29 |
rubenwardy |
wat r u on abt? |
18:29 |
|
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18:29 |
shadowzone |
It is soo annoying |
18:29 |
|
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18:30 |
Amaz |
Stop. Please. |
18:30 |
rubenwardy |
Y R U ANYED IDK Y |
18:31 |
rubenwardy |
:P |
18:31 |
shadowzone |
Yes |
18:31 |
shadowzone |
I AM! |
18:31 |
Amaz |
Yep. |
18:32 |
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18:36 |
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ElectronLibre joined #minetest |
18:36 |
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18:37 |
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18:37 |
Krock |
Ook. Ook! |
18:39 |
|
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18:39 |
PenguinDad |
Ook? |
18:40 |
OldCoder |
ah, the higher standard is kicking in |
18:42 |
|
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18:43 |
jin_xi |
fornicate the constabulary |
18:43 |
jin_xi |
seriously, * vs u, aim for the moon |
18:44 |
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18:46 |
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18:47 |
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18:47 |
kaeza |
greetings |
18:49 |
Krock |
hi kaeza |
18:55 |
MinetestBot |
[git] jeijamesecons.net -> Jeija/minetest-mod-mesecons: Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value) 2a51e40 http://git.io/4IdziA (2014-11-25T19:53:29+01:00) |
18:55 |
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18:55 |
mitrom |
Hey there |
18:56 |
Krock |
hey hey |
18:58 |
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18:58 |
Calinou |
hi mitrom |
18:59 |
mitrom |
Hai Calinou Krock |
19:00 |
Krock |
+, |
19:00 |
* mitrom |
is now off =P |
19:01 |
|
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19:01 |
Yellowberry |
everything clear? |
19:01 |
Yellowberry |
yep |
19:01 |
Yellowberry |
woot! |
19:02 |
ElectronLibre |
What are you talking about Yellowberry? ._. |
19:03 |
Calinou |
<Calinou> Princess Luna mourns Yellowberry. |
19:03 |
Yellowberry |
multiple people (not going to ping...) were fighting here |
19:03 |
Jordach |
purr |
19:03 |
PenguinDad |
/buffer clear |
19:03 |
Yellowberry |
Calinou: y u mourn meh? |
19:03 |
PenguinDad |
^ makes everything clearer |
19:03 |
Yellowberry |
brb |
19:03 |
Jordach |
SolusJD.DumpMemory() |
19:03 |
Calinou |
you said that you discontinued MoonTest |
19:03 |
* ElectronLibre |
uses /clear |
19:07 |
OldCoder |
Calinou, we are done with that issue |
19:07 |
OldCoder |
There is nothing to discontinue |
19:08 |
Amaz |
It is going to be continued by different people. |
19:08 |
OldCoder |
Amaz has the repository in question up. And I have what might become the next generation version. |
19:08 |
OldCoder |
I will start a new repository for that. |
19:08 |
Amaz |
I don't really have time to work on it much, |
19:08 |
OldCoder |
Amaz, we will try to keep it light |
19:09 |
Amaz |
Nice. |
19:09 |
OldCoder |
A few touches will have dramatic results. |
19:09 |
Amaz |
Yep. |
19:09 |
OldCoder |
Yellowberry was out of line to announce a "discontinue" of something that has been active without him for months. |
19:09 |
Yellowberry |
Calinou: twas never mine to begin with |
19:10 |
OldCoder |
Yellowberry, I think most people might be getting tired of the subject |
19:10 |
Amaz |
^ |
19:10 |
Yellowberry |
yeah, although Calinou brought it up :P |
19:10 |
OldCoder |
Shall we consider the matter addressed? |
19:10 |
* OldCoder |
assumes so |
19:10 |
OldCoder |
|
19:11 |
Yellowberry |
hmm |
19:12 |
* OldCoder |
is on a short errand |
19:12 |
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19:14 |
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19:15 |
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19:16 |
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19:17 |
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19:21 |
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19:24 |
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19:30 |
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19:34 |
Megaf |
Calinou: I just saw a comment you made about Virtual Box on Phoronix |
19:34 |
Megaf |
I mean, if that Calinou is you |
19:34 |
Calinou |
yes |
19:34 |
Calinou |
did I ruin your day? (-: |
19:35 |
Megaf |
Calinou: not really, I agree with you |
19:35 |
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19:35 |
Megaf |
I once read somewhere that VBox is actually based on QEMU |
19:38 |
Yellowberry |
Calinou: anything bad about VBox? |
19:38 |
Calinou |
there are a bunch of proprietary parts |
19:38 |
Yellowberry |
yeah |
19:39 |
Yellowberry |
but its easy to use |
19:39 |
Megaf |
Calinou: not on the OSE edition, AFAIK |
19:39 |
Calinou |
the “OSE†edition no longer exists |
19:39 |
Yellowberry |
QEMU is a pain in the ass to use |
19:39 |
Calinou |
see the two problems I mentioned in the post |
19:39 |
Calinou |
1) it recommends proprietary extensions (.run files) daily |
19:39 |
Calinou |
2) you need a proprietary compiler (OpenWatcom) to build the BIOS. |
19:40 |
Calinou |
Yellowberry, virt-manager? |
19:40 |
Megaf |
Yellowberry: not really, qemu-system-x86_64 -cpu kvm64 -m 512M -hda disk.img -cdrom cdrom.iso |
19:40 |
Megaf |
done |
19:40 |
Yellowberry |
what is this? |
19:40 |
Yellowberry |
true, true |
19:40 |
Megaf |
Yellowberry: http://virt-manager.org/ |
19:41 |
* Yellowberry |
needs to run 'pacaur -R virtualbox && pacaur -S qemu' |
19:41 |
Megaf |
Cool interface to use QEMU/KVM, Xen and LXC |
19:41 |
Yellowberry |
Available for arch? |
19:42 |
Megaf |
pacman -S virt-manager |
19:42 |
Megaf |
:) |
19:42 |
Yellowberry |
sweet |
19:42 |
Megaf |
do a pacman -Ss before |
19:42 |
Yellowberry |
why? |
19:42 |
Megaf |
lol, I still remember pacman stuff after 8 years |
19:42 |
Megaf |
Yellowberry: just to sync your re[os |
19:43 |
Yellowberry |
yeah |
19:43 |
* Yellowberry |
likes pacaur |
19:43 |
Megaf |
Yellowberry: I used to use Arch Linux, 8 years ago |
19:43 |
Megaf |
when it was indeed faster than others... |
19:44 |
Yellowberry |
GNG sample (not an actual game yet): http://zsoltisawesome.insomnia247.nl/Preview2.png |
19:44 |
Yellowberry |
I'm gonna be writing it in C# |
19:45 |
Megaf |
and before this rolling release crap |
19:45 |
Megaf |
Calinou: What is your relation to Red Eclipse |
19:45 |
Megaf |
? |
19:45 |
Yellowberry |
Megaf: Calinou has relations to almost all of the open-source games I know |
19:46 |
Megaf |
I would hire so many people here if I could |
19:47 |
Yellowberry |
He helped make a map for Xonotic |
19:47 |
Yellowberry |
and i've seen him several other places |
19:47 |
Yellowberry |
that I would have never expected |
19:47 |
Megaf |
heh |
19:48 |
Megaf |
Havent you see me in other places? =/ |
19:48 |
Yellowberry |
no, not really |
19:48 |
Megaf |
ok |
19:48 |
Yellowberry |
where might you be? |
19:48 |
Yellowberry |
hehe |
19:49 |
Calinou |
<Yellowberry> He helped make a map for Xonotic |
19:49 |
Calinou |
I don't remember when |
19:49 |
Yellowberry |
really now? |
19:49 |
Calinou |
Megaf, I'm contributor, global operator |
19:49 |
Yellowberry |
is says your name |
19:49 |
Yellowberry |
hmm |
19:49 |
Calinou |
I play it since SVN revision 4 :P |
19:49 |
Calinou |
far before it was released |
19:50 |
Yellowberry |
Please hold... |
19:50 |
Megaf |
Yellowberry: http://paste.debian.net/plain/133502 |
19:50 |
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19:51 |
Yellowberry |
Calinou: http://dev.xonotic.org/projects/xonotic/wiki/Maps.html#Courtfun |
19:51 |
Calinou |
you aren't maikmerten/SavageX |
19:51 |
Calinou |
I did item placement on that map |
19:51 |
Yellowberry |
yep |
19:52 |
Yellowberry |
I never said I made it :P |
19:54 |
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19:54 |
SoniEx2 |
so did minetest ever get a better texture artist yet? |
19:55 |
PenguinDad |
SoniEx2: I don't see any need for that |
19:55 |
Yellowberry |
nor do I |
19:56 |
Yellowberry |
they are better than the minimal gamemode textures :P |
19:57 |
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19:59 |
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20:00 |
Calinou |
SoniEx2, there is no plan to have a single texture artist; it doesn't work like that |
20:00 |
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20:00 |
Calinou |
we got a lot of renewed textures, which arguably look better, that's all |
20:00 |
Calinou |
I like the minimal textures, Yellowberry |
20:00 |
Calinou |
they give the game some peculiar style |
20:00 |
Yellowberry |
thanks :D |
20:01 |
SoniEx2 |
the textures are awful ;_; |
20:01 |
SoniEx2 |
even 8x8 textures would look better ;_; |
20:01 |
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20:01 |
SoniEx2 |
heck, even 4x4 would look better ;_; |
20:01 |
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20:03 |
Megaf |
Hm, I dont understand |
20:03 |
Megaf |
$ md5 pixel.tar.bz2 |
20:03 |
Megaf |
MD5 (pixel.tar.bz2) = 3b5dad76db9ff6f386b689a0cd38afa3 |
20:03 |
Megaf |
I uploaded this file, to another computer, using rsync |
20:04 |
Megaf |
# md5sum pixel.tar.bz2 |
20:04 |
Megaf |
3b5dad76db9ff6f386b689a0cd38afa3 pixel.tar.bz2 |
20:04 |
Megaf |
same md5 |
20:04 |
Megaf |
but, look what happens when I try to unpack it |
20:04 |
Megaf |
# tar -jxf pixel.tar.bz2 |
20:04 |
Megaf |
bzip2: (stdin) is not a bzip2 file. |
20:04 |
Megaf |
Yet, if I try to do a tar jxf on the source computer the file is extracted |
20:05 |
jin_xi |
maybe different bzip2s on both machines |
20:05 |
jin_xi |
well, tars |
20:05 |
Megaf |
yep, maybe |
20:05 |
Megaf |
pixel.tar.bz2: gzip compressed data, from Unix, last modified: Tue Nov 25 18:53:26 2014 |
20:06 |
Megaf |
tar zxvf manage to extract that |
20:06 |
Megaf |
weird |
20:07 |
kaeza |
maybe you -zcf instead of -jcf (or whatever the flags are) |
20:07 |
kaeza |
(-z is gzip, -j is bzip2) |
20:07 |
kaeza |
whn you created the archive I mean |
20:08 |
Yellowberry |
bye guys |
20:08 |
Yellowberry |
I am off to work on GNG some more! |
20:08 |
kaeza |
SoniEx2, there are texture packs; install/create one! |
20:09 |
SoniEx2 |
kaeza, I don't care about the texture packs |
20:09 |
SoniEx2 |
the core/base/vanilla game has to look good too |
20:09 |
kaeza |
it looks good? |
20:09 |
kaeza |
also, define "good" |
20:10 |
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20:11 |
Calinou |
Ãéĵâ |
20:11 |
kaeza |
to me, it looks good enough, and is pretty consistent in the style (with the exception of the torch, sorry V :<) |
20:11 |
Calinou |
if you type this on an IRC with a Minetest bot, players on server won't see it |
20:11 |
Calinou |
because none of the characters are sent |
20:11 |
Calinou |
nice bug :P |
20:11 |
kaeza |
it's nice sometimes |
20:12 |
kaeza |
like fuçk ^_^ |
20:12 |
Calinou |
you could make it so that chat prefixed by something is never sent to IRC |
20:12 |
kaeza |
it already has that |
20:12 |
Calinou |
prefix could be [off] like the logging bot |
20:12 |
Calinou |
what is it? |
20:12 |
kaeza |
same as here, [off] |
20:12 |
Calinou |
ah |
20:12 |
SoniEx2 |
you use a command |
20:12 |
Calinou |
cool |
20:13 |
kaeza |
works both ways (you can use it ingame too) |
20:13 |
SoniEx2 |
meh |
20:13 |
Calinou |
tested, it works |
20:14 |
SoniEx2 |
I prefer the unintentional features |
20:14 |
SoniEx2 |
like hiding things thru a command |
20:14 |
SoniEx2 |
wanna hide something from the other side of the bridge? .somecommand <message> |
20:14 |
kaeza |
Calinou, there's also `/irc_part`, which "disconnects" you from the IRC<->game chat |
20:15 |
kaeza |
(i.e. your messages are not sent to IRC, and you cannot see anything from there either) |
20:16 |
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20:17 |
Megaf |
LazyJ: Hi there, do you like coffee? |
20:18 |
LazyJ |
Hehehe... 2 moka pots, 2 french-presses, and an Aeropress. ;) |
20:18 |
LazyJ |
Yup, I like coffee. ;) |
20:18 |
Calinou |
hi LazyJ |
20:18 |
Calinou |
and WordPress! |
20:19 |
kilbith |
... I've passed the word that you're a coffee lover ;) |
20:19 |
LazyJ |
And a ceramic, conical bur, hand grinder for the beans. |
20:20 |
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20:20 |
Megaf |
LazyJ: Cool! |
20:20 |
Megaf |
LazyJ: so, how that way to make coffee is called? The one where you can a filter, usually of paper and a cone thing |
20:21 |
Megaf |
then you pour hot water on it |
20:21 |
LazyJ |
I can't remember the name. |
20:21 |
Megaf |
That's how I usually make coffee for me every morning and I really like it |
20:21 |
Megaf |
but you know what I'm talking about, don't you? |
20:22 |
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20:22 |
Megaf |
And I kinda like moka too, but I prefer this other way |
20:22 |
LazyJ |
Yup. |
20:22 |
Megaf |
I haven't tried to french-press yet, should I give it a try? |
20:22 |
LazyJ |
The paper filters produce a "cleaner" coffee but the also absorb a lot of the oils that give the coffee it's flavor. |
20:23 |
* Calinou |
never drinks coffee |
20:23 |
* Calinou |
doesn't like it |
20:23 |
LazyJ |
A french-press will produce flavorful coffee *but* there will be a lot of sediment in your cup. |
20:24 |
Megaf |
LazyJ: I'm actually using a plastic filter, it's a very thin plastic mesh |
20:24 |
Megaf |
so after making the coffee I just wash it with plain water and it's ready to be used again |
20:25 |
LazyJ |
Grind your beans coarsely, put them in a fine meshed tea strainer, pour boiling water over them, and let the strainer set on top of your cup for 2 or 3 minutes. |
20:26 |
LazyJ |
Whatever method you use, the most important part is that you like the coffee it produces. |
20:27 |
LazyJ |
An Aeropress is very easy to maintain, rinse and dry but it only makes one cup at a time. |
20:27 |
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20:27 |
* Megaf |
drink in pints |
20:30 |
Megaf |
LazyJ: I actually to like coffee alone, I have it with milk |
20:30 |
Megaf |
from 1/3 to 3/4 of milk |
20:30 |
Megaf |
But it can't be any coffee |
20:30 |
Megaf |
and I'm finding difficult to find a good and cheap coffee |
20:35 |
* twoelk |
still has some chunks of -Arabian- coffee flavored with cardamon but after some 4 years of carefull storage there is not much left of the glory it once was :-( |
20:35 |
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20:36 |
LazyJ |
Cheap coffee? No such thing these days. Even the bulk, generic store-brand, canned stuff has gone way up in price. :/ |
20:39 |
twoelk |
that was actually expected |
20:42 |
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20:42 |
twoelk |
a draught in Brasil in 2013 seems to have made the raw coffee double in price since november 2013 |
20:44 |
Megaf |
wow |
20:44 |
Megaf |
I'm paying 4 euros for coffee here |
20:44 |
Megaf |
for 400 grams |
20:46 |
twoelk |
it seems the arabica beans are the most affected and production has not recovered yet, the rest of course is speculation on food prices at the stock exchange |
20:47 |
Megaf |
LazyJ: kilbith: Some guy didnt have good intentions on my server and didnt manage to complete the spawn maze... |
20:47 |
Megaf |
http://paste.debian.net/plain/133510 |
20:47 |
Megaf |
twoelk: we should buy lots of coffee and stock it |
20:47 |
Megaf |
:P |
20:48 |
twoelk |
see my post just a few minutes ago |
20:48 |
twoelk |
stocking coffee is difficuclt |
20:48 |
twoelk |
-c |
20:49 |
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20:49 |
Megaf |
Yay! The most amazing PiXel Art server is back!! |
20:49 |
Megaf |
!server PiXeL |
20:49 |
MinetestBot |
Megaf: PiXel Art | minetest.megaf.info | Clients: 0/8, 0/0 | Version: 0.4.10-dev / rpi | Ping: 2ms |
20:49 |
Calinou |
2 ms ping! |
20:49 |
Megaf |
!server Megaf |
20:49 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/2 | Version: 0.4.10-dev / MegafXplore | Ping: 2ms |
20:50 |
Megaf |
^ Calinou |
20:50 |
Calinou |
connection is very fast |
20:50 |
Megaf |
It is |
20:50 |
Calinou |
your raspi game has outdated sounds |
20:50 |
Calinou |
from minimal game :/ |
20:50 |
Calinou |
only 1 grass sound |
20:51 |
Megaf |
Calinou: its intended for pixel art |
20:51 |
Megaf |
and to be lightweight |
20:51 |
Megaf |
it does that very well |
20:51 |
Calinou |
then disable sounds entirely |
20:53 |
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20:55 |
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20:55 |
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20:55 |
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20:56 |
Megaf |
Calinou: server is back with send distance set to 6 |
20:56 |
Calinou |
thanks |
20:56 |
twoelk |
Megaf: http://www.iandmsmith.com/index.php?q=con,29,%20Coffee_Market_Report hehe coffee now and in 2015, have fun parsing for consumer relevant content |
20:56 |
Megaf |
the server is slowed down on purpouse, because it was running on a Raspberry Pi |
21:02 |
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21:36 |
mitrom |
Hi |
21:36 |
mitrom |
I think i broke my pc... |
21:36 |
mitrom |
I set some dumb option in the BIOS menu |
21:36 |
mitrom |
Now it won't output to the monitor |
21:36 |
mitrom |
:c |
21:38 |
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21:38 |
mitrom |
Hi shadowzone |
21:38 |
shadowzone |
hi |
21:39 |
exio4 |
mitrom: what setting |
21:39 |
mitrom |
I think it was OpSec VIdeo |
21:39 |
mitrom |
I turned it off |
21:39 |
exio4 |
you don't even know which setting? |
21:39 |
mitrom |
Nope |
21:39 |
mitrom |
Was ages ago now |
21:40 |
mitrom |
took the thing apart like 9 times from then |
21:40 |
mitrom |
All failed to restore the BIOS |
21:42 |
mitrom |
ah |
21:42 |
mitrom |
CSM |
21:42 |
exio4 |
CSM? |
21:43 |
mitrom |
sorta like |
21:43 |
mitrom |
http://i1268.photobucket.com/albums/jj580/tijnterpen/CSM.jpg |
21:43 |
mitrom |
But it said Launch Video summin |
21:43 |
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21:43 |
mitrom |
I just need to turn it off |
21:43 |
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21:43 |
mitrom |
I can turn it on, and the keyboard works |
21:44 |
mitrom |
I just need to blindly go to the menu and disable it |
21:44 |
mitrom |
Which is, to say the least, "difficult" |
21:45 |
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21:59 |
exio4 |
mitrom: my BIOS looks nicer |
21:59 |
exio4 |
so I don't know |
21:59 |
exio4 |
>:3 |
22:01 |
Megaf |
folks, can you please help? |
22:01 |
Megaf |
Im trying to move my mesecons extention out of my mesecons fork, to a separete mod |
22:01 |
Megaf |
I manage to make it, but, Im trying to fix backwards compatiility now |
22:02 |
Megaf |
I tried to fix this > 22:00:13: ERROR[ServerThread]: Item "mesecons_mesefence:mese_fence" not defined |
22:02 |
Megaf |
with this minetest.register_alias('mesecons_mesefence:mese_fence', 'mese_fence:mese_fence') |
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22:03 |
Megaf |
oh, I might be missing one line |
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22:10 |
Megaf |
I removed mese fences from my Jeijas mesecons mod fork, |
22:10 |
Megaf |
now it is its own mod https://github.com/Megaf/mese_fence |
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